Virtual map display method and device, electronic equipment and storage medium

By dynamically displaying portions of the first and second virtual maps during Ludo's operational activities, the problem of monotonous map formats and mechanisms was solved, enhancing user immersion and enjoyment, and optimizing the participation experience.

CN120900205APending Publication Date: 2025-11-07BEIJING DAJIA INTERNET INFORMATION TECH CO LTD
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Patent Information

Application Number
CN202511045577.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-07-28
Publication Date
2025-11-07

AI Technical Summary

Technical Problem

The current Ludo (Flying Chess) operation activities have a monotonous map format and activity mechanism, resulting in low fun and reduced user participation experience.

Method used

By simultaneously displaying portions of both the first and second virtual maps on the target interface, and employing dynamic translation and associated movement methods, the game enhances user immersion and understanding of virtual map movement rules, offering a variety of gameplay options.

Benefits of technology

It enhances user immersion and engagement, optimizes user participation, and strengthens the game's interactivity and continuity.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the invention discloses a virtual map display method and device, electronic equipment and a storage medium, and is applied to the field of man-machine interaction, the method comprises the steps that a target interface is displayed, the target interface displays a first virtual map, and the first virtual map displays a virtual role; and in response to a display trigger operation on a second virtual map, displaying at least a partial region of the first virtual map and at least a partial region of the second virtual map on the target interface, the second virtual map displaying a virtual character, and the second virtual map being an independent region entered through the first virtual map. According to the embodiment of the invention, the immersion of the user is improved, the user can understand the moving rule of the virtual map in a more visual and vivid manner, the understanding cost of the user on the target interface in the process of displaying different virtual maps on the target interface is reduced, and the participation experience of the user is optimized while the interestingness is improved.
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Description

TECHNICAL FIELD

[0001] Embodiments of the present application relate to the technical field of human-computer interaction, and relate to but are not limited to a virtual map display method and device, electronic equipment, and a storage medium. BACKGROUND

[0002] A flight chess operation activity is an interactive activity carried out on an online platform by taking a classic flight chess as a carrier. A virtual character can advance on a map, and a specific event such as obtaining a reward or punishment is triggered when the virtual character moves to a specific position, thereby attracting users to participate in the activity.

[0003] However, it is found in practice that the map form and the activity mechanism in the current flight chess operation activity are relatively single, which leads to low interest of the flight chess operation activity and reduces the user participation experience. SUMMARY

[0004] Therefore, embodiments of the present application provide a virtual map display method and device, electronic equipment, and a storage medium, which improve the user immersion, allow the user to understand the virtual map movement rules in a more intuitive and visual way, reduce the user understanding cost of the target interface in the process of displaying different virtual maps on the target interface, improve the interest, and optimize the user participation experience.

[0005] Embodiments of the present application provide a virtual map display method, comprising:

[0006] displaying a target interface, the target interface displaying a first virtual map, the first virtual map displaying a virtual character;

[0007] in response to a display trigger operation of a second virtual map, displaying at least a partial area of the first virtual map and at least a partial area of the second virtual map on the target interface, the second virtual map displaying the virtual character, and the second virtual map being an independent area entered through the first virtual map.

[0008] In the technical solution, in response to the display triggering operation of the second virtual map, at least part of the first virtual map and at least part of the second virtual map are simultaneously displayed on the target interface. This display manner can display the first virtual map and the second virtual map on the target interface, improves the display fluency of different virtual maps on the target interface, creates an immersive and smooth participation experience for the user in the process of the virtual character entering the second virtual map from the first virtual map, achieves the purpose of making the user perceive that it is the same virtual map that is translated, and improves the immersion of the user. In addition, the relationship between the first virtual map and the second virtual map during the display process can be intuitively and clearly displayed to the user, the user can understand the rule of virtual map movement in a more intuitive and visual manner, the understanding cost of the user for the target interface during the display of different virtual maps is reduced, and the display manner of multiple virtual maps can provide multiple gameplays, which improves the interest and optimizes the participation experience of the user.

[0009] In some embodiments, in response to the display triggering operation of the second virtual map, at least part of the first virtual map and at least part of the second virtual map are displayed on the target interface, including:

[0010] In response to the display triggering operation of the second virtual map, the position of the first virtual map on the target interface is moved in a first preset direction to display at least part of the first virtual map and at least part of the second virtual map.

[0011] In the technical solution, during the display of at least part of the first virtual map and at least part of the second virtual map, the position of the first virtual map on the target interface is moved in a preset direction (for example, a first preset direction), so that the user can intuitively see that the first virtual map is dynamically and continuously moved on the target interface until the second virtual map is displayed on the target interface. This dynamic display manner establishes the continuity of different virtual maps during the display process from the visual perception level, eliminates the scene fragmentation of different virtual maps during the display process, and enables the user to more immersively watch the movement and change of different virtual maps on the target interface.

[0012] In some embodiments, part of the second virtual map is displayed on the target interface, and the method further includes:

[0013] In response to the operation of triggering the movement of the virtual character on the position of the second virtual map, more areas of the second virtual map are dynamically displayed on the target interface along the extension direction of the second virtual map relative to the first virtual map.

[0014] In the technical solution, the more areas of the second virtual map are dynamically displayed based on the movement of the virtual character in the second virtual map, that is, the movement of the virtual character is associated with the expansion of the virtual map. This progressive display manner can display more areas by matching the movement of the virtual character in real time, so that the user can visually see more areas of the second virtual map as the virtual character moves when watching the target interface, improving the exploration immersion and sense of achievement of the user in the game experience, and enabling the user to naturally understand the boundary of the second virtual map and the exploration progress. In addition, gradually displaying more areas of the second virtual map through the movement of the virtual character can avoid confusion caused by too much content in the target interface.

[0015] In some embodiments, the closer the virtual character is to the first virtual map, the fewer areas of the second virtual map are displayed on the target interface, and the farther the virtual character is from the first virtual map, the more areas of the second virtual map are displayed on the target interface.

[0016] In the technical solution, the distance between the virtual character and the first virtual map determines the size of the area of the second virtual map displayed in the target interface. This display manner can make the size of the area of different virtual maps displayed in the target interface more reasonable, effectively balancing the relative position relationship between the virtual character and different virtual maps in the target interface, and improving the game experience of the user.

[0017] In some embodiments, the display triggering operation includes:

[0018] triggering an operation that the virtual character is located at a checkpoint position of the first virtual map, the checkpoint position being used to unlock the second virtual map; or,

[0019] triggering an operation that the virtual character is located at a checkpoint position of the first virtual map, and detecting an operation of a movement control of the virtual character in the target interface; or,

[0020] triggering an operation that the virtual character completes a first preset task on the first virtual map.

[0021] In the technical solution, when the virtual character is located at the checkpoint position, or the virtual character is located at the checkpoint position and the movement control is operated, or the virtual character completes the preset task (such as the first preset task), at least part of the content of the first virtual map and at least part of the content of the second virtual map are directly displayed in the target interface. The display triggering operation improves the diversity of the interaction mode of displaying the second virtual map, and improves the flexibility of the scheme.

[0022] In some embodiments, the method further includes:

[0023] In a case where the second virtual map meets a preset condition, moving the position of the first virtual map on the target interface in a second preset direction to display at least a partial region of the first virtual map and not display the second virtual map.

[0024] In the technical solution, in a case where the second virtual map meets a preset condition, the position of the first virtual map on the target interface is moved in a preset direction (for example, a second preset direction), so that the user can intuitively see the second virtual map gradually disappearing in the target interface. This dynamic display method establishes continuity in the process of not displaying the second virtual map from the perspective of visual perception, that is, the scene fragmentation can be eliminated in the process of not displaying the second virtual map, so that the user can more immersedly watch the movement and change of the second virtual map in the target interface.

[0025] In some embodiments, the preset condition includes:

[0026] detecting that a second preset task on the second virtual map is completed; or

[0027] detecting that a second preset task on the second virtual map is completed, and detecting an operation of a movement control for the virtual character in the target interface; or

[0028] detecting an operation of a switching control of the target interface, the switching control being used to trigger the virtual character to leave the second virtual map.

[0029] In the technical solution, in a case where the second virtual map meets a preset condition, the position of the first virtual map on the target interface is moved in a preset direction (for example, a second preset direction), so that the user can intuitively see the second virtual map gradually disappearing in the target interface. This dynamic display method establishes continuity in the process of not displaying the second virtual map from the perspective of visual perception, that is, the scene fragmentation can be eliminated in the process of not displaying the second virtual map, so that the user can more immersedly watch the movement and change of the second virtual map in the target interface.

[0030] In some embodiments, the method further includes:

[0031] in response to a sliding operation in a direction close to the first virtual map on the target interface, dynamically displaying more regions of the second virtual map on the target interface; or

[0032] in response to a sliding operation in a direction close to the second virtual map on the target interface, dynamically displaying more regions of the first virtual map on the target interface.

[0033] In the technical solution, based on the sliding operation, more areas of the first virtual map or more areas of the second virtual map can be dynamically displayed in the target interface, so that the user can freely and flexibly drag to view the first virtual map and the second virtual map in the target interface, thereby understanding the game task corresponding to each virtual map, so as to facilitate the user to determine which game task to experience, improve the enthusiasm and participation of the user in exploring different game tasks, and improve the personalized game experience of the user.

[0034] In some embodiments, the method further comprises:

[0035] In the process of performing the sliding operation on the target interface in a direction close to the second virtual map, in a case where the target interface does not display a virtual character in the second virtual map, in response to an operation of triggering display of the virtual character, at least a partial area of the second virtual map is displayed on the target interface in an extension direction of the second virtual map relative to the first virtual map, and the virtual character is displayed on the at least partial area of the second virtual map.

[0036] In the technical solution, in the scenario where the virtual character is not displayed in the target interface due to the sliding operation, the second virtual map in which the virtual character is located can be quickly displayed in the target interface by triggering the operation of displaying the virtual character, without the need for the user to display the virtual character in the target interface by the sliding operation again, that is, the user operation is simplified, and the target interface can be restored to the display content before the sliding operation by a simple operation.

[0037] In some embodiments, the displaying, in response to the display triggering operation on the second virtual map, of at least a partial area of the first virtual map and at least a partial area of the second virtual map on the target interface comprises:

[0038] In response to the display triggering operation on the second virtual map, all areas of the first virtual map are displayed on the target interface for a preset time length.

[0039] After the preset time length, at least a partial area of the first virtual map and at least a partial area of the second virtual map are displayed on the target interface.

[0040] In the technical solution, after the display triggering operation on the second virtual map, all areas of the first virtual map are first displayed on the target interface for a preset time length, and then at least a partial area of the first virtual map and at least a partial area of the second virtual map are displayed, which is beneficial to intuitively understanding the overall situation of the first virtual map by the user, and to spatially letting the user know the current position of the virtual character in the first virtual map, thereby improving the game experience of the user.

[0041] In some embodiments, the second virtual map is any one of the following:

[0042] The second virtual map comprises a plurality of continuous cells;

[0043] The second virtual map comprises at least one virtual resource;

[0044] The second virtual map comprises a display entry of at least one virtual resource.

[0045] In the above technical solution, the second virtual map can be in the above-mentioned various forms, which improves the interest of the game, and allows the user to experience different types of second virtual maps in the game, thereby enriching the user's game experience.

[0046] The display device of the virtual map provided by the embodiments of the present application comprises:

[0047] The display module is configured to display a target interface, wherein the target interface displays a first virtual map, and the first virtual map displays a virtual character.

[0048] The display module is further configured to display at least a part of the first virtual map and at least a part of a second virtual map on the target interface in response to a display triggering operation of the second virtual map, wherein the second virtual map displays the virtual character, and the second virtual map is an independent area entered from the first virtual map.

[0049] The electronic device provided by the embodiments of the present application comprises a memory and a processor, wherein the memory stores a computer program capable of running on the processor, and the processor implements the method provided by the embodiments of the present application when executing the program.

[0050] The computer readable storage medium provided by the embodiments of the present application has a computer program stored thereon, and the computer program is executed by the processor to implement the method provided by the embodiments of the present application.

[0051] The computer program product provided by the embodiments of the present application comprises a computer program, and the computer program is executed by the processor to implement the method provided by the embodiments of the present application. BRIEF DESCRIPTION OF DRAWINGS

[0052] The drawings incorporated into the specification and forming part of the specification, the drawings show the embodiments consistent with the present application, and together with the specification, serve to illustrate the technical solutions of the present application.

[0053] Figure 1 is a schematic diagram of an application scenario disclosed by the embodiments of the present application;

[0054] Figure 2is a flowchart of a display method of a virtual map disclosed by an embodiment of the present application;

[0055] Figure 3 is a schematic diagram of a target interface disclosed by an embodiment of the present application;

[0056] Figure 4 is a schematic diagram of another target interface disclosed by an embodiment of the present application;

[0057] Figure 5 is a flowchart of a display method of a virtual map disclosed by an embodiment of the present application;

[0058] Figure 6 is a schematic diagram of another target interface disclosed by an embodiment of the present application;

[0059] Figure 7 is a schematic diagram of another target interface disclosed by an embodiment of the present application;

[0060] Figure 8 is a schematic diagram of another target interface disclosed by an embodiment of the present application;

[0061] Figure 9 is a flowchart of a display method of a virtual map disclosed by an embodiment of the present application;

[0062] Figure 10 is a schematic diagram of another target interface disclosed by an embodiment of the present application;

[0063] Figure 11 is a flowchart of a display method of a virtual map disclosed by an embodiment of the present application;

[0064] Figure 12A is a schematic diagram of another target interface disclosed by an embodiment of the present application;

[0065] Figure 12B is a schematic diagram of another target interface disclosed by an embodiment of the present application;

[0066] Figure 13A is a schematic diagram of another target interface disclosed by an embodiment of the present application;

[0067] Figure 13B is a schematic diagram of another target interface disclosed by an embodiment of the present application;

[0068] Figure 14 is a flowchart of a display method of a virtual map disclosed by an embodiment of the present application;

[0069] Figure 15 is a schematic diagram of another target interface disclosed by an embodiment of the present application;

[0070] Figure 16 is a structural schematic diagram of a virtual map display device disclosed by an embodiment of the present application;

[0071] Figure 17 is a structural schematic diagram of an electronic device disclosed by an embodiment of the present application. DETAILED DESCRIPTION

[0072] To make the objectives, technical solutions and advantages of the embodiments of the present application clearer, the specific technical solutions of the present application will be further described below with reference to the drawings in the embodiments of the present application. The following embodiments are used to explain the present application, but are not used to limit the scope of the present application.

[0073] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which the present application belongs. The terms used herein are only for the purpose of describing the embodiments of the present application, and are not intended to limit the present application.

[0074] In the following description, “some embodiments” are described, which describe a subset of all possible embodiments, but it can be understood that “some embodiments” can be the same subset or different subsets of all possible embodiments, and can be combined with each other without conflict.

[0075] It should be noted that the terms “first\second\third” involved in the embodiments of the present application are used to distinguish similar or different objects, and do not represent a specific order of the objects. It can be understood that “first\second\third” can be interchanged with a specific order or sequence as allowed, so that the embodiments of the present application described herein can be implemented in an order other than that illustrated or described herein.

[0076] It should be noted that the information (including but not limited to user device information, user personal information, etc.), data (including but not limited to data for analysis, stored data, displayed data, etc.) and signals involved in the present application are all authorized by the user or fully authorized by all parties, and the collection, use and processing of related data need to comply with relevant laws, regulations and standards of relevant countries and regions. For example, the first virtual map, the second virtual map and the virtual character involved in the present disclosure are obtained under full authorization.

[0077] The scenes and some concepts involved in the embodiments of the present application are introduced below.

[0078] In order to more clearly introduce the virtual map display method disclosed in the embodiments of the present application, first, the application scenario applicable to the method is introduced. Optionally, the method can be applied to an electronic device, including but not limited to: a mobile phone, a tablet computer, and other portable electronic devices, a smart watch, a smart bracelet, and other wearable devices, a desktop computer, a television, and other desktop devices, and a vehicle terminal and other devices, which are not limited here. Exemplarily, please refer to Figure 1 , Figure 1 is a schematic diagram of an application scenario disclosed in the embodiments of the present application. Optionally, the method can be applied in the process in which the user 110 uses the electronic device 120, and it should be noted that Figure 1 the example of taking a "mobile phone" as an example for illustration in the above is only one optional implementation manner, which should not be regarded as a limitation on the embodiments of the present application.

[0079] The virtual map display method disclosed in the embodiments of the present application can be specifically applied in the process in which the electronic device runs a multimedia application. Optionally, the multimedia application can include various game applications, video applications, audio applications, shopping applications, or social applications, and the like, which are not limited here. For example, taking a game application as an example, the game application runs at least one game, such as a flying chess game. For another example, taking a shopping application as an example, the shopping application can display information of at least one operation activity, for example, a flying chess operation activity.

[0080] The flying chess operation activity is an interactive activity carried out on an online platform by taking a classic flying chess as a carrier. A virtual character can advance on a map, and when the virtual character moves to a specific position, a specific event is triggered, such as obtaining a reward, a punishment, and the like, thereby attracting users to participate in the activity.

[0081] However, it is found in practice that the map form and the activity mechanism in the current flying chess operation activity are relatively single, which leads to low interestingness of the flying chess operation activity and reduces the participation experience of the user. For example, in some flying chess operation activities, the map form is a single map, and even some are a circular map, which has low interestingness. For another example, in some flying chess operation activities, the map form is a wireless extended map, which is easy to bring a boring and boring participation experience to the user because the end of the map cannot be seen.

[0082] Therefore, the embodiment of the present application provides a virtual map display method and device, an electronic device and a storage medium. In the technical solution of the present application, a target interface is displayed, the target interface displays a first virtual map, and the first virtual map displays a virtual character; in response to a display triggering operation on a second virtual map, at least part of the first virtual map and at least part of the second virtual map are displayed on the target interface, the second virtual map displays a virtual character, and the second virtual map is an independent area entered from the first virtual map. The technical solution improves the immersion of the user, allows the user to understand the movement rules of the virtual map in a more intuitive and visual way, reduces the understanding cost of the user for the target interface in the process of displaying different virtual maps on the target interface, improves the interest, and optimizes the participation experience of the user.

[0083] In order to make the purpose, technical solution of the present application more clear and intuitive, the virtual map display method disclosed by the present application is described in detail below with reference to the drawings, taking a mobile phone as an example of an electronic device.

[0084] In the embodiment of the present application, a multimedia application is installed on the electronic device, and the electronic device can display a target interface of the multimedia application on the electronic device in response to a start triggering operation on the multimedia application. For example, taking a game application as an example, after the user clicks any game in the game application, the target interface of the game application is displayed. For another example, taking a shopping application as an example, after the user clicks any operation activity of the shopping application, the target interface of the shopping application is displayed.

[0085] The interface in the embodiment of the present application can also be referred to as a user interface (UI), which is a medium interface for interaction and information exchange between an application or an operating system and a user, and it realizes the conversion between the internal form of information and the form acceptable by the user.

[0086] In the embodiment of the present application, at least one interface element is displayed in the target interface of the electronic device after the electronic device displays the target interface of a certain multimedia application. For example, taking a flying chess game of a game application as an example, when the electronic device displays the target interface corresponding to the flying chess game, the virtual map in the interface element corresponding to the game is displayed in the target interface. It can be understood that different target interfaces display different interface elements. In the following, the flying chess game will be taken as an example to introduce the virtual map display method disclosed by the present application.

[0087] In the following, the electronic device is taken as an execution subject to describe the embodiment of the present application. It should be understood that the execution subject executing the embodiment of the present application can also be a processor or a chip in the electronic device.

[0088] Please refer to Figure 2 , Figure 2is a flowchart of a display method of a virtual map disclosed in an embodiment of the present application. As shown in Figure 2 The method shown can include the following steps:

[0089] In step 210, the electronic device displays a target interface, and the target interface displays a first virtual map, and the first virtual map displays a virtual character.

[0090] In the embodiment of the present application, when the electronic device displays a target interface corresponding to a target game (such as a flying chess game), the target interface displays a corresponding first virtual map. It should be noted that the first virtual map is the main game area in the target game.

[0091] In the embodiment of the present application, after the user logs in to a multimedia application by using an account, and after the target interface corresponding to the target game is displayed on the electronic device, the first virtual map in the target interface displays a virtual character (such as a player in a flying chess game) corresponding to the account. The virtual character can move on the first virtual map, so that the virtual character is at different positions on the first virtual map.

[0092] Optionally, the moving direction of the virtual character on the first virtual map can be a preset direction. Generally, the preset direction is related to the corresponding game mechanism, and the present application does not limit the moving direction of the virtual character on the first virtual map. As an example, in a flying chess game, the virtual character can move forward or backward on the first virtual map. It can be understood that moving forward means moving from the starting point to the ending point of the first virtual map, and moving backward means moving from the ending point to the starting point of the first virtual map.

[0093] In some embodiments, the first virtual map is composed of a plurality of continuous cells, and the virtual character can move on the cells of the first virtual map. As an example, please refer to FIG. 3, Figure 3 is a schematic diagram of a target interface disclosed in an embodiment of the present application, as shown in Figure 3 In the target interface 10 shown in (a) of FIG. 1, a virtual map 21 (an example of a first virtual map) is displayed, and the virtual map 21 is composed of a plurality of continuous cells, and a virtual character 30 can move on the cells of the virtual map 21.

[0094] In step 220, the electronic device displays at least part of the first virtual map and at least part of the second virtual map in the target interface in response to a display trigger operation of the second virtual map.

[0095] To increase the interest of the game, at least one other virtual map associated with the first virtual map can be set, the other virtual map in the embodiment of the application is an independent area entered through the first virtual map, and the independent area can be understood as an area with an independent scene. That is, the other virtual map is not part of the first virtual map, but a virtual map independent of the first virtual map.

[0096] From the perspective of the game scene, the first virtual map is usually the main independent scene in the game, and the other virtual map is an independent scene dependent on the first virtual map. From the perspective of the game mechanism, the first virtual map usually carries the key nodes of the main game task, and the other virtual map contains the branch game task other than the main game task, which provides different game experiences for the user and is more interesting. From the perspective of the target interface display, the first virtual map is usually the main interface element in the target interface, displayed in a larger area range, while the other virtual map is displayed in the form of a branch area in the target interface, and the area range is relatively small.

[0097] Therefore, in the embodiment of the application, the virtual character entering the other virtual map needs to enter through the first virtual map. For example, in the game, the virtual character needs to enter the other virtual map from a specific entrance in the first virtual map, and correspondingly, the virtual character needs to return to the first virtual map from the specific entrance when exiting the other virtual map. This way ensures the coherence and logic between the first virtual map and the other virtual map in the target interface, improves the continuity of the virtual character moving in different virtual maps, and enables the virtual character to move smoothly between different virtual maps.

[0098] In some embodiments, a map guide mark is displayed in the target interface, which is used to prompt at least one other virtual map in the game in addition to the first virtual map. It can be understood that in the setting of the target interface, specific positions (such as paths or entrances, etc.) are usually set in the first virtual map, which are usually prompted to the user in the form of a map guide mark, improving the user's sense of target in the game process, so that the user is willing to continuously participate in the game process, thereby improving the operation activities based on the game mechanism.

[0099] Optionally, the number of map guide marks is related to the number of other virtual maps. Optionally, each map guide mark corresponds to one other virtual map. As an example, as shown in (a) of the target interface 10 in Figure 3 the map guide mark 211A and the map guide mark 211B are respectively used to prompt different virtual maps in the other virtual map. ​​​​

[0100] In some embodiments, the map guide mark can be in any form, such as a path, a door, an arrow, a text, etc. It can be understood that different forms of map guide marks can make it easier for the user to understand the positional relationship between the first virtual map and the other virtual maps in the game. When the virtual character moves to a specific position in the first virtual map where the map guide mark is located, the user can enter any one of the other virtual maps through the specific position.

[0101] Alternatively, the map guide mark can be an image-based guide mark. As an example, as shown in (a) of FIG. 11, the map guide mark 211A and the map guide mark 211B are in the form of an image. The map guide mark 211A and the map guide mark 211B respectively indicate, through the map path style guide, that there are other virtual maps in the extension direction of the current position (i.e., the position where the map guide mark 211A and the map guide mark 211B are located). Figure 3

[0102] Alternatively, the map guide mark can also be a text-based guide mark. As an example, as shown in (b) of FIG. 11, the target interface 10 displays a virtual map 21 (an example of a first virtual map). The map guide mark 211A and the map guide mark 211B are in the form of a text. The map guide mark 211A and the map guide mark 211B respectively indicate, through the text information such as “new map to be unlocked”, that there are other virtual maps in the extension direction of the current position (i.e., the position where the map guide mark 211A and the map guide mark 211B are located). Figure 3

[0103] Alternatively, the map guide mark can also be an image and text-based guide mark.

[0104] It should be noted that the map guide mark can be in any form, and the number of map guide marks can be one or more, which is not limited in the present application.

[0105] In some embodiments, the first virtual map displays at least one checkpoint position, and each checkpoint position corresponds to a position for entering the other virtual maps from the first virtual map. As an example, as shown in (a) of FIG. 12, the virtual map 21 (an example of a first virtual map) displays a plurality of checkpoint positions, such as the checkpoint position 212A and the checkpoint position 212B. It can be understood that when the virtual character 30 has not moved to the checkpoint position to complete the check-in, each checkpoint position displays the text “to be checked in”. Figure 3

[0106] ​​​It should be noted that the checkpoint position in the first virtual map can be a specific position set, and other positions in the first virtual map except the checkpoint position are non-specific positions. Generally, in the virtual map, the non-specific position is irrelevant to other virtual maps, that is, when the virtual character is in the non-specific position, the virtual character will not trigger the virtual character to enter other virtual maps.

[0107] It should be noted that in order to increase the interest of the game, other virtual resources such as rewards, red packets, etc. can be set in the non-specific position. For example, when the virtual character is located at the checkpoint position, other virtual maps can be unlocked, and when the virtual character is located at the non-specific position, the corresponding position reward can be received.

[0108] By setting different checkpoint positions in the first virtual map, the user's enthusiasm and experience in participating in the game can be improved.

[0109] In the embodiment of the application, the virtual character moves from the first virtual map to the second virtual map in response to the display triggering operation of the second virtual map, that is, when the second virtual map is triggered to be displayed, the virtual character moves from the first virtual map to the second virtual map, so that the second virtual map displays the virtual character. It should be noted that the movement of the virtual character is relative to the position in the first virtual map and the position in the second virtual map. From the display angle of the target interface, the display position of the virtual character on the target interface can move or not move, that is, the first virtual map and the second virtual map are displayed by moving on the target interface, and the virtual character only moves in different positions of the first virtual map and the second virtual map, and does not necessarily move in different display positions of the target interface.

[0110] In some embodiments, the virtual character can move from the first virtual map to the second virtual map by translating from the checkpoint position of the first virtual map to the corresponding second virtual map of the checkpoint position, or by moving from the checkpoint position of the first virtual map to the corresponding second virtual map of the checkpoint position by animation effect (such as jumping), and the application does not limit the moving way of the virtual character between different virtual maps.

[0111] It can be seen that, by implementing the above embodiments, when the display triggering operation on the second virtual map is responded to, at least part of the region of the first virtual map and at least part of the region of the second virtual map are simultaneously displayed on the target interface. This display manner can fuse the first virtual map and the second virtual map on the target interface, improves the display fluency of different virtual maps on the target interface, creates an immersive and smooth participation experience for the user in the process that the virtual character enters the second virtual map through the first virtual map, achieves the purpose that the user perceives that it is the translation of the same virtual map, and improves the immersion of the user. In addition, the relationship between the first virtual map and the second virtual map in the display process can be intuitively and clearly displayed to the user, the user can understand the rule of virtual map movement in a more intuitive and visual manner, the understanding cost of the user for the target interface in the process that the target interface displays different virtual maps is reduced, and the display manner of multiple virtual maps can provide multiple gameplays, which improves the interest and optimizes the participation experience of the user.

[0112] In some embodiments, after the display triggering operation on the second virtual map is responded to, the electronic device displays at least part of the region of the first virtual map and at least part of the region of the second virtual map in a dynamic translation display manner. Therefore, the present application provides another example of the display method of the virtual map, which will be described in detail below in combination with other drawings. Please refer to Figure 5 , Figure 5 is a flowchart of another display method of the virtual map disclosed by the embodiments of the present application. As shown in the method Figure 5 may include the following steps:

[0113] Step 510, the electronic device displays a target interface, and the target interface displays a first virtual map, and the first virtual map displays a virtual character.

[0114] The implementation of step 510 can be referred to the aforementioned step 210, which will not be described here.

[0115] Step 520, the electronic device moves the position of the first virtual map on the target interface in a first preset direction in response to a display triggering operation on a second virtual map, to display at least part of the region of the first virtual map and at least part of the region of the second virtual map.

[0116] In the process that the second virtual map is triggered to be displayed, in order to improve the continuity of the target interface when the first virtual map and the second virtual map are displayed, the first virtual map and the second virtual map are fused on the target interface, so that the user perceives that it is the translation of the same virtual map. The position of the first virtual map on the target interface is moved in the first preset direction, to dynamically display at least part of the region of the first virtual map and at least part of the region of the second virtual map.

[0117] Optionally, the first preset direction can be an extension direction of the second virtual map relative to the first virtual map, and the extension direction can be a horizontal direction or a direction indicated by a map guide mark.

[0118] As an example, as shown in FIG. 10A, when the electronic device responds to the display triggering operation of the second virtual map, the target interface changes from the target interface 10 shown in (a) of FIG. 10A to the target interface 10 shown in (b) of FIG. 10A, and the virtual map 21 (an example of the first virtual map) is located in the target interface 10 shown in (b) of FIG. 10A. Figure 4 As an example, as shown in FIG. 10A, when the electronic device responds to the display triggering operation of the second virtual map, the target interface changes from the target interface 10 shown in (a) of FIG. 10A to the target interface 10 shown in (b) of FIG. 10A, and the virtual map 21 (an example of the first virtual map) is located in the target interface 10 shown in (b) of FIG. 10A. Figure 4 As an example, as shown in FIG. 10A, when the electronic device responds to the display triggering operation of the second virtual map, the target interface changes from the target interface 10 shown in (a) of FIG. 10A to the target interface 10 shown in (b) of FIG. 10A, and the virtual map 21 (an example of the first virtual map) is located in the target interface 10 shown in (b) of FIG. 10A. Figure 4 As an example, as shown in FIG. 10A, when the electronic device responds to the display triggering operation of the second virtual map, the target interface changes from the target interface 10 shown in (a) of FIG. 10A to the target interface 10 shown in (b) of FIG. 10A, and the virtual map 21 (an example of the first virtual map) is located in the target interface 10 shown in (b) of FIG. 10A. Figure 4 As an example, as shown in FIG. 10A, when the electronic device responds to the display triggering operation of the second virtual map, the target interface changes from the target interface 10 shown in (a) of FIG. 10A to the target interface 10 shown in (b) of FIG. 10A, and the virtual map 21 (an example of the first virtual map) is located in the target interface 10 shown in (b) of FIG. 10A. Figure 4 As an example, as shown in FIG. 10A, when the electronic device responds to the display triggering operation of the second virtual map, the target interface changes from the target interface 10 shown in (a) of FIG. 10A to the target interface 10 shown in (b) of FIG. 10A, and the virtual map 21 (an example of the first virtual map) is located in the target interface 10 shown in (b) of FIG. 10A.

[0119] In some embodiments, the electronic device, in response to the display triggering operation of the second virtual map, moves the position of the first virtual map in the target interface in the first preset direction, and displays at least a partial area of the first virtual map and at least a partial area of the second virtual map in a preset display manner.

[0120] Optionally, the preset display manner includes reducing the display of the at least a partial area of the first virtual map and enlarging the display of the at least a partial area of the second virtual map.

[0121] In order to help the user understand the overall game rules, during the process of triggering the display of the second virtual map, the complete first virtual map can be displayed dynamically first, and then at least a partial area of the first virtual map and at least a partial area of the second virtual map can be displayed in the target interface. The following will be described in detail.

[0122] In some embodiments, the electronic device, in response to the display triggering operation of the second virtual map, displays at least a partial area of the first virtual map and at least a partial area of the second virtual map in the target interface, including: the electronic device, in response to the display triggering operation of the second virtual map, displays the entire area of the first virtual map in the target interface for a preset time length; and after the preset time length, displays at least a partial area of the first virtual map and at least a partial area of the second virtual map in the target interface.

[0123] Optionally, the manner of displaying the entire area of the first virtual map in the target interface for a preset time length can include: reducing the display of the entire area of the first virtual map in the target interface for a preset time length; or dynamically displaying the entire area of the first virtual map in the target interface in the form of a video for a preset time length.

[0124] It can be understood that, in the case of zooming out to display the entire region of the first virtual map, the completed first virtual map, i.e., including the start point, the end point and the path between the start point and the end point of the first virtual map, can be displayed in the target interface. As an example, see Figure 6 , Figure 6 is a schematic view of another target interface disclosed in embodiments of the present application, when the electronic device is in response to the display trigger operation of the second virtual map, Figure 6 , the target interface 10 shown in (a) is transformed into the target interface 10 shown in (b) in Figure 6 , Figure 6 , the target interface 10 shown in (b) displays the entire region of the virtual map 21 (an example of the first virtual map), and is transformed into the target interface 10 shown in (c) in Figure 6 , Figure 6 , the target interface 10 shown in (c) displays at least part of the first virtual map and at least part of the second virtual map. As can be seen, Figure 6 , the target interface 10 shown in (b) displays the start point and the end point of the virtual map 21.

[0125] It should be noted that the preset time length can be any set time length, such as 2 seconds, 5 seconds, etc., which is not limited in the present application.

[0126] In this embodiment, after responding to the display trigger operation of the second virtual map, the entire region of the first virtual map is first displayed in the target interface for a preset time length, and then at least part of the first virtual map and at least part of the second virtual map are displayed. This display mode is beneficial to intuitively understand the overall situation of the first virtual map, and to know the current position of the virtual character in the first virtual map from the space, thereby improving the user's game experience.

[0127] The target interface in embodiments of the present application displays different types of controls, which are also called widgets. Controls are basic elements of user interfaces, and typical controls include toolbars, menu bars, text boxes, buttons, scrollbars, pictures and text. Among them, controls can include icons, buttons, menus, tabs, text boxes, dialog boxes, status bars, navigation bars, widgets and other visible interface elements.

[0128] In some embodiments, a movement control is displayed in the target interface, which is used to trigger the movement of the virtual character in the virtual map. As an example, see Figure 7 , Figure 7This is a schematic diagram of another target interface disclosed in an embodiment of this application, such as... Figure 7 The target interface 10 shown in (a) displays a movement control 41. When the user clicks the movement control 41 according to the gesture in the figure, the virtual character is triggered to move in the virtual map 21.

[0129] Optionally, the movement control can be any form of control, such as a forward button control or a dice control. For example, users can move the virtual character in the virtual map by clicking the dice control (e.g., rolling the dice) or clicking the forward button control.

[0130] It should be noted that the operation of the movement control for the virtual character can be either clicking the movement control once to trigger the virtual character to move one step forward in the virtual map, or long-pressing the movement control to trigger the virtual character to move forward continuously in the virtual map until the movement control is no longer triggered and the virtual character stops moving forward. This application does not limit the operation of moving the virtual character.

[0131] In some implementations, a prompt control is displayed on the target interface. This prompt control is used to provide interactive information about the virtual character's interactions within the virtual map. This interactive information may include distance information, map unlock information, reward mechanism information, etc. For an example, please refer to [link to example]. Figure 7 ,like Figure 7 The target interface 10 shown in (a) displays a prompt control 42, which displays the distance information "Take 4 more steps to complete the check-in". In other words, the virtual character 30 is 4 steps away from the position of the virtual character 30 in the virtual map 21 and the level position 212A (an example of the next level position).

[0132] In the game settings, you can set different ways to trigger the display of the second virtual map. Below, we will further introduce the display trigger operation for the second virtual map to be displayed on the target interface during the game.

[0133] Regarding the aforementioned display triggering operation, in some embodiments, the display triggering operation includes: detecting that the virtual character is located at a level position on the first virtual map, and detecting an operation on the map guidance indicator. The operation on the map guidance indicator can be a click operation, a long press operation, etc., and this application does not limit it.

[0134] As an example, such as Figure 4 In the target interface 10 shown in (a), when the virtual character 30 is located at level 212A of the first virtual map, and the user follows... Figure 4 The gesture shown in (a) triggers the electronic device to display the following after clicking the map guide icon 211A. Figure 4 The target interface 10 shown in (b) is as follows: Figure 4At least a part of the virtual map 21 (an example of a first virtual map) and at least a part of the virtual map 22 (an example of a second virtual map) are displayed in the target interface 10 shown in (b).

[0135] It can be understood that, since each checkpoint position corresponds to a position from the first virtual map to another virtual map, and each map guide mark corresponds to another virtual map, when the electronic device detects that the virtual character is located at different checkpoint positions of the first virtual map, and detects an operation on different map guide marks, at least a part of the first virtual map and at least a part of the different virtual map are displayed in the target interface.

[0136] Regarding the display trigger operation described above, in some other embodiments, the display trigger operation includes an operation of triggering the virtual character to be located at a checkpoint position of the first virtual map, the checkpoint position being used to unlock the second virtual map. According to the description of the foregoing embodiments, it can be known that a plurality of checkpoint positions are provided in the first virtual map, and when the virtual character moves to each checkpoint position, the virtual map corresponding to the checkpoint position can be unlocked, that is, when the virtual character moves to the checkpoint position corresponding to the second virtual map, the second virtual map can be automatically unlocked to display at least a part of the second virtual map and at least a part of the first virtual map in the target interface. Even if the user does not know the way to unlock the second virtual map, the virtual character can enter the second virtual map through the operation of moving the virtual character to the checkpoint position in a regular way, which simplifies the operation in the game and reduces the difficulty of the game.

[0137] Optionally, the operation of triggering the virtual character to be located at the checkpoint position of the first virtual map includes detecting an operation of a movement control for the virtual character in the target interface, and detecting that the virtual character is located at the checkpoint position of the first virtual map.

[0138] As an example, as shown in (a) of FIG. 4, when the user clicks the movement control 41 according to the gesture, after the movement control 41 is clicked three times, the virtual character 30 is located at the position of the target interface 10 shown in (b) of FIG. 4, and the prompt control 42 displays distance information “1 more step to complete the check-in”. Figure 7 Figure 7 As an example, as shown in (a) of FIG. 4, when the user clicks the movement control 41 according to the gesture, after the movement control 41 is clicked three times, the virtual character 30 is located at the position of the target interface 10 shown in (b) of FIG. 4, and the prompt control 42 displays distance information “1 more step to complete the check-in”. Figure 7 Figure 7 As an example, as shown in (a) of FIG. 4, when the user clicks the movement control 41 according to the gesture, after the movement control 41 is clicked three times, the virtual character 30 is located at the position of the target interface 10 shown in (b) of FIG. 4, and the prompt control 42 displays distance information “1 more step to complete the check-in”. Figure 7 Figure 7 ​​​As shown in (d) of FIG. 10, when the virtual character 30 is located at the checkpoint position 212A of the target interface 10 as shown in (c) of FIG. 10, if the user clicks the movement control 41 according to the gesture as shown in (a) of FIG. 10, the target interface 10 as shown in (d) of FIG. 10 is triggered to be displayed.

[0139] As to the display triggering operation described above, in some other embodiments, the display triggering operation includes: triggering the virtual character to be located at a checkpoint position of the first virtual map, and detecting an operation of a movement control for the virtual character in the target interface. It should be noted that, in order to avoid the user not wanting the virtual character to enter the second virtual map, when the virtual character is detected to be located at the checkpoint position of the first virtual map, it is detected whether the movement control for the virtual character is triggered, which is a double mechanism and is more personalized, and the virtual character is not forced to enter the second virtual map, thereby improving the game experience of the user and being more personalized.

[0140] As an example, as shown in (a) of FIG. 10, when the virtual character 30 is located at the checkpoint position 212A of the target interface 10 as shown in (c) of FIG. 10, if the user clicks the movement control 41 according to the gesture as shown in (a) of FIG. 10, the target interface 10 as shown in (d) of FIG. 10 is triggered to be displayed. Figure 7 Figure 7 As an example, as shown in (a) of FIG. 10, when the virtual character 30 is located at the checkpoint position 212A of the target interface 10 as shown in (c) of FIG. 10, if the user clicks the movement control 41 according to the gesture as shown in (a) of FIG. 10, the target interface 10 as shown in (d) of FIG. 10 is triggered to be displayed. Figure 7 Figure 7 As an example, as shown in (a) of FIG. 10, when the virtual character 30 is located at the checkpoint position 212A of the target interface 10 as shown in (c) of FIG. 10, if the user clicks the movement control 41 according to the gesture as shown in (a) of FIG. 10, the target interface 10 as shown in (d) of FIG. 10 is triggered to be displayed.

[0141] As to the display triggering operation described above, in some other embodiments, the display triggering operation includes: triggering the virtual character to complete a first preset task on the first virtual map. A plurality of preset tasks are usually set in the first virtual map of the game, and the second virtual map can be unlocked by completing the preset task by the virtual character, and the plurality of preset tasks include the first preset task.

[0142] It should be noted that the preset task can be set arbitrarily according to the game mechanism, for example, triggered by the way of throwing a die, and when the die point is a preset point, it indicates that the corresponding task is completed, and the present application does not limit this.

[0143] As an example, as shown in (a) of FIG. 10, when the virtual character 30 is located at the checkpoint position 212A of the target interface 10 as shown in (c) of FIG. 10, if the user clicks the movement control 41 according to the gesture as shown in (a) of FIG. 10, the target interface 10 as shown in (d) of FIG. 10 is triggered to be displayed. Figure 7 Figure 7 As an example, as shown in (a) of FIG. 10, when the virtual character 30 is located at the checkpoint position 212A of the target interface 10 as shown in (c) of FIG. 10, if the user clicks the movement control 41 according to the gesture as shown in (a) of FIG. 10, the target interface 10 as shown in (d) of FIG. 10 is triggered to be displayed. Figure 7

[0144] ​​​​The different embodiments of the display trigger operation described above can trigger the electronic device to display at least part of the first virtual map and at least part of the second virtual map on the target interface as long as any one of the display trigger operations is met.

[0145] With the embodiments of the display trigger operation described above, the virtual character is located at the checkpoint position of the first virtual map, and the operation on the map guide mark is detected, or the virtual character is located at the checkpoint position, or the virtual character is located at the checkpoint position and the movement control is operated, or the virtual character has completed the preset task (e.g., the first preset task), which directly triggers the display of at least part of the first virtual map and at least part of the second virtual map on the target interface. In this way, the multiple display trigger operations provided above improve the diversity of the interaction mode of displaying the second virtual map and improve the flexibility of the scheme.

[0146] To enrich the game experience of the user, different types of second virtual maps can be set. In the following, the second virtual map in the game process is further introduced.

[0147] Regarding the second virtual map described above, in some embodiments, the second virtual map includes a plurality of continuous cells. That is, the second virtual map is composed of a plurality of continuous cells, and the virtual character can move on the cells of the second virtual map.

[0148] As an example, please refer to Figure 8 , Figure 8 is another schematic view of a target interface disclosed in the embodiments of the present application, as shown in the target interface 10 shown in (a) in Figure 8 , the virtual map 22 (an example of the second virtual map) is displayed, the virtual map 22 is composed of a plurality of continuous cells, when the operation gesture of clicking the movement control 41 as shown in the figure is detected, the electronic device triggers the virtual character 30 to move on the cells of the virtual map 22 in the direction indicated by the arrow, wherein part of the cells have corresponding active tasks (e.g., task 1, task 2 and task 3 shown in the figure), when the virtual character is located at the cell corresponding to the active task, the reward can be obtained by completing the corresponding task.

[0149] Regarding the second virtual map described above, in some embodiments, the second virtual map includes at least one virtual resource. The virtual resource includes but is not limited to rewards, virtual coins, coupons, full-reduction coupons, red packets and the like.

[0150] As an example, as shown in Figure 8As shown in (b) of FIG. 10, the target interface 10 displays a virtual map 22 (an example of a second virtual map) composed of virtual resources. When it is detected that the user clicks the movement control 41 according to the operation gesture as shown, the electronic device triggers the virtual character 30 to move from the check-in position 212A to the virtual map 22, thereby obtaining the corresponding virtual resources.

[0151] Regarding the above-mentioned second virtual map, in some other embodiments, the second virtual map includes a display entry of at least one virtual resource.

[0152] As an example, as shown in (c) of FIG. 10, the target interface 10 displays a virtual map 22 (an example of a second virtual map) composed of “video” virtual resources. When it is detected that the user clicks the movement control 41, the electronic device triggers the virtual character 30 to move from the check-in position 212A to the virtual map 22, and view the “video” through the display entry of the “video” virtual resource. Figure 8

[0153] For another example, the electronic device can also trigger the virtual character 30 to move from the check-in position 212A to the virtual map 22 and view the “video” through the display entry of the “video” virtual resource when it is detected that the user clicks the “video” virtual resource according to the operation gesture as shown.

[0154] It should be noted that the above-mentioned different embodiments for the second virtual map can be set at different check-in positions of the first virtual map. For example, when the virtual character is located at a first check-in position, a second virtual map composed of a plurality of continuous cells is unlocked; when the virtual character is located at a second check-in position, a second virtual map composed of at least one virtual resource is unlocked; and when the virtual character is located at a third check-in position, a second virtual map composed of a display entry of at least one virtual resource is unlocked. In this way, a plurality of types of second virtual maps are provided, thereby improving the user experience during the game.

[0155] With the above-mentioned embodiments for the second virtual map, the second virtual map can be in the above-mentioned multiple forms, improving the interest of the game, and allowing the user to experience different types of second virtual maps in the game, thereby enriching the user's game experience.

[0156] ​It can be seen that, by implementing the above embodiments, in the process of displaying at least part of the first virtual map and at least part of the second virtual map, moving the position of the first virtual map in the target interface according to the preset direction (for example, the first preset direction) can enable the user to intuitively see that the first virtual map is dynamically and continuously moving in the target interface until the second virtual map is displayed in the target interface. This dynamic display manner establishes the continuity of different virtual maps in the display process from the visual perception level, eliminates the scene fragmentation of different virtual maps in the display process, and enables the user to more immersedly watch the movement and change of different virtual maps in the target interface.

[0157] In some embodiments, after the target interface displays at least part of the first virtual map and at least part of the second virtual map, the electronic device can also dynamically display the second virtual map in the target interface based on the position of the virtual character in the second virtual map. Therefore, the present application provides another example of the display method of the virtual map, which will be described in detail below in combination with other drawings. Please refer to Figure 9 , Figure 9 is a flowchart of another display method of the virtual map disclosed in the embodiments of the present application, as shown in the method Figure 8 may include the following steps:

[0158] Step 910, the electronic device displays a target interface, and the target interface displays a first virtual map, and the first virtual map displays a virtual character.

[0159] Step 920, the electronic device displays at least part of the first virtual map and at least part of the second virtual map in the target interface in response to a display trigger operation of the second virtual map.

[0160] The implementation of steps 910 and 920 can be referred to the content of the aforementioned steps 210 and 220 and steps 510 and 520, which will not be repeated here.

[0161] Step 930, the electronic device displays part of the second virtual map in the target interface, and in response to an operation of triggering the virtual character to move in the position of the second virtual map, the electronic device dynamically displays more areas of the second virtual map in the target interface along the extension direction of the second virtual map relative to the first virtual map.

[0162] According to the foregoing embodiments, in response to the display triggering operation of the second virtual map, in the case that at least part of the first virtual map and at least part of the second virtual map are displayed on the target interface, the second virtual map displays the virtual character. It can be understood that the electronic device can also move the virtual character from the first virtual map to the second virtual map when displaying the second virtual map on the target interface, so that the virtual character enters the second virtual map.

[0163] In the embodiments of the present application, after the virtual character enters the second virtual map, the electronic device detects an operation of triggering the virtual character to move in the position of the second virtual map, and dynamically displays more areas of the second virtual map along the extension direction of the second virtual map relative to the first virtual map on the target interface. It can be understood that when the target interface displays more areas of the second virtual map, the target interface displays less areas of the first virtual map.

[0164] Optionally, the operation of triggering the virtual character to move in the position of the second virtual map includes detecting an operation on a movement control for the virtual character in the target interface.

[0165] It should be noted that since the second virtual map is an independent area entered from the first virtual map, that is, the second virtual map is in an extension direction relative to the first virtual map, which can be any direction, for example, a horizontal direction relative to the target interface, a direction inclined by 45 degrees, and the present application does not limit this.

[0166] In some embodiments, the closer the virtual character is to the first virtual map, the less area of the second virtual map is displayed on the target interface, and the farther the virtual character is from the first virtual map, the more area of the second virtual map is displayed on the target interface. During the game, since the virtual character can move on the second virtual map, the distance between the virtual character and the first virtual map is variable.

[0167] As an example, please refer to Figure 10 , Figure 10 is another schematic diagram of a target interface disclosed in the embodiments of the present application, as shown in the target interface 10 in (a) in Figure 10 , the virtual character 30 enters the virtual map 22 (an example of a second virtual map) from the virtual map 21 (an example of a first virtual map); then, when the user clicks the movement control 41 according to the operation gesture shown in (b) in Figure 10 , the virtual character 30 will move in the direction indicated by the arrow in the virtual map 22 (the position of the virtual character 30 in the virtual map 22 moves from the left to the right, and the entire area of the virtual map 22 is displayed), it can be seen that Figure 10the target interface 10 shown in (b) is more than that of the virtual map 22 shown in (a). Figure 10 the target interface 10 shown in (c) is more than that of the virtual map 21 shown in (b). Figure 10 the target interface 10 shown in (c) is more than that of the virtual map 21 shown in (b). Figure 10 the target interface 10 shown in (c) is less than that of the virtual map 21 shown in (b).

[0168] Further, when the user continues to click the movement control 41 according to the operation gesture shown in (b), the virtual character 30 will continue to move in the direction indicated by the arrow in the virtual map 22 until the virtual character 30 moves from the position in (b) to the position in (c). Figure 10 the target interface 10 shown in (c) is more than that of the virtual map 22 shown in (b). Figure 10 the target interface 10 shown in (c) is more than that of the virtual map 22 shown in (b). Figure 10 the target interface 10 shown in (c) is more than that of the virtual map 22 shown in (b). Figure 10 the target interface 10 shown in (c) is less than that of the virtual map 22 shown in (b). Figure 10 the target interface 10 shown in (c) is more than that of the virtual map 22 shown in (b). Figure 10 the target interface 10 shown in (c) is less than that of the virtual map 22 shown in (b). Figure 10 the target interface 10 shown in (c) is more than that of the virtual map 21 shown in (b). Figure 10 the target interface 10 shown in (c) is more than that of the virtual map 21 shown in (b).

[0169] With this embodiment, the distance between the virtual character and the first virtual map determines the size of the area of the second virtual map displayed in the target interface. This display manner can make the size of the area of different virtual maps displayed in the target interface more reasonable, effectively balancing the relative position relationship between the virtual character and different virtual maps in the target interface, and improving the user's game experience.

[0170] It can be seen that by implementing the above embodiment, more areas of the second virtual map are dynamically displayed based on the movement of the virtual character in the second virtual map, that is, the movement of the virtual character is associated with the expansion of the virtual map. This progressive display manner can display more areas by matching the movement of the virtual character in real time, so that when the user views the target interface, the user can visually see more areas of the second virtual map as the virtual character moves, improving the user's exploration immersion and sense of achievement in the game experience, and enabling the user to naturally understand the boundary of the second virtual map and the exploration progress. In addition, gradually displaying more areas of the second virtual map through the movement of the virtual character can avoid confusion caused by too much content in the target interface.

[0171] In some embodiments, after the target interface displays at least a portion of the first virtual map and at least a portion of the second virtual map, the electronic device can also dynamically display at least a portion of the first virtual map and at least a portion of the second virtual map on the target interface based on the user's swiping operation. Therefore, this application embodiment provides another example of a virtual map display method, which will be described in detail below with reference to other accompanying drawings. Please refer to... Figure 11 , Figure 11 This is a flowchart illustrating another method for displaying a virtual map disclosed in an embodiment of this application. Figure 11 The method shown may include the following steps:

[0172] Step 1110: The electronic device displays the target interface, which displays a first virtual map and a virtual character.

[0173] Step 1120: In response to the display trigger operation of the second virtual map, the electronic device displays at least a portion of the first virtual map and at least a portion of the second virtual map on the target interface.

[0174] The implementation methods for steps 1110 and 1120 can be referred to the contents of steps 210 and 220 and steps 510 and 520 mentioned above, and will not be repeated here.

[0175] In step 1130, the electronic device responds to a swipe operation on the target interface along a direction closer to the first virtual map by dynamically displaying more areas of the second virtual map on the target interface; or, responds to a swipe operation on the target interface along a direction closer to the second virtual map by dynamically displaying more areas of the first virtual map on the target interface.

[0176] In some implementations, the sliding distance of a swipe operation on the target interface is related to the area size of the first and second virtual maps displayed on the target interface. That is, the electronic device can determine a display strategy corresponding to the sliding distance, which includes the area size of the first and second virtual maps.

[0177] Optionally, the sliding operation can be a horizontal sliding operation relative to the target interface, or a sliding operation tilted at 45 degrees, 60 degrees, or any other direction. This application does not limit this.

[0178] As an example, please see Figure 12A , Figure 12A This is a schematic diagram of another target interface disclosed in an embodiment of this application, such as... Figure 12A In the target interface 10 shown in (a), when it is detected that the user follows the action shown in the image, the system will automatically activate the target interface. Figure 12AWhen the gesture "swipe right" shown in (a) is executed, this swipe operation represents an action on the target interface along a direction closer to the second virtual map, triggering the electronic device to display as shown. Figure 12A The target interface 10 is shown in (b) above, and the map moves dynamically following the user's finger. As you can see, Figure 12A The area of ​​the virtual map 21 (an example of the first virtual map) displayed in the target interface 10 shown in (b) is compared to Figure 12A The virtual map 21 displayed in the target interface 10 shown in (a) has a larger area, and correspondingly, Figure 12A The area of ​​the virtual map 22 (an example of a second virtual map) displayed in the target interface 10 shown in (b) is compared to Figure 12A The virtual map 22 shown in target interface 10 (a) has a smaller area.

[0179] As another example, see Figure 12B , Figure 12B This is a schematic diagram of another target interface disclosed in an embodiment of this application, such as... Figure 12B In the target interface 10 shown in (a), when it is detected that the user follows the action shown in the image, the system will automatically activate the target interface. Figure 12B When the gesture "swipe left" shown in (a) is executed, this swipe operation represents an action on the target interface along a direction closer to the first virtual map, triggering the electronic device to display as shown. Figure 12B The target interface 10 is shown in (b) above, and the map also moves dynamically following the user's finger. As you can see, Figure 12B The area of ​​the virtual map 22 (an example of a second virtual map) displayed in the target interface 10 shown in (b) is compared to Figure 12B The virtual map 22 displayed in the target interface 10 shown in (a) has a larger area, and correspondingly, Figure 12B The area of ​​the virtual map 21 (an example of the first virtual map) displayed in the target interface 10 shown in (b) is compared to Figure 12B The virtual map 21 displayed in the target interface 10 shown in (a) has a smaller area.

[0180] As described in the foregoing implementation, during gameplay, users can slide to display the first and second virtual maps on the target interface, causing the size of the areas of the first and second virtual maps displayed on the target interface to change. Since the virtual character is located on either the first or second virtual map, the virtual character may sometimes be out of display on the target interface during the sliding display process. To quickly display the virtual character on the target interface, the following implementation method is proposed.

[0181] In some embodiments, during the process of performing the sliding operation in the direction close to the second virtual map on the target interface, in the case where the target interface does not display the virtual character in the second virtual map, the electronic device displays at least a partial area of the second virtual map on the target interface in the extension direction of the second virtual map relative to the first virtual map in response to the operation of triggering the display of the virtual character, and the virtual character is displayed on the at least a partial area of the second virtual map. That is, after detecting the operation of triggering the display of the virtual character, the virtual character can be displayed on the target interface.

[0182] Optionally, the operation of displaying the virtual character includes any one of single-click, double-click, zoom-in, zoom-out, etc., which are not limited in the present application.

[0183] As an example, please refer to Figure 13A , Figure 13A is a schematic diagram of another target interface disclosed by the embodiments of the present application, as shown in the target interface 10 in (a) of Figure 13A , since the virtual character 30 has not been displayed in the target interface 10 due to the sliding operation, the operation gesture “double-click” can be performed on the target interface 10 as shown in (a) of Figure 13A , to trigger the electronic device to display the target interface 10 as shown in (b) of Figure 13A , as shown in the target interface 10 in (b) of Figure 13A , the virtual map 22 (an example of the second virtual map) is displayed in the target interface 10, and the virtual character 30 is displayed on the virtual map 22.

[0184] Optionally, the target interface displays a return control, and the return control is used to trigger the display of the virtual character on the target interface. The operation of displaying the virtual character includes the operation on the return control, and the operation on the return control includes any one of single-click, double-click, sliding, etc., which are not limited in the present application.

[0185] As an example, please refer to Figure 13B , Figure 13B is a schematic diagram of another target interface disclosed by the embodiments of the present application, as shown in the target interface 10 in (a) of Figure 13B , since the virtual character 30 has not been displayed in the target interface 10 due to the sliding operation, the target interface 10 displays a return control 43, and the operation gesture “single-click” can be performed on the return control 43 as shown in (a) of Figure 13B , to trigger the electronic device to display the target interface 10 as shown in (b) of Figure 13B , as shown in the target interface 10 in (b) of Figure 13B , the virtual map 22 (an example of the second virtual map) is displayed in the target interface 10, and the virtual character 30 is displayed on the virtual map 22.

[0186] With this implementation, in the scenario where the virtual character is not displayed in the target interface due to the sliding operation, the second virtual map in which the virtual character is located can be quickly displayed in the target interface by triggering the operation of displaying the virtual character, without the need for the user to display the virtual character in the target interface through the sliding operation again, that is, the user operation is simplified, and the target interface can be restored to the display content before the sliding operation through a simple operation.

[0187] It can be seen that, by implementing the above embodiments, more areas of the first virtual map or more areas of the second virtual map can be dynamically displayed in the target interface based on the sliding operation, so that the user can freely and flexibly drag to view the first virtual map and the second virtual map in the target interface, thereby understanding the game tasks corresponding to each virtual map, to facilitate the user to determine which game tasks to experience, improve the enthusiasm and participation of the user in exploring different game tasks, and improve the personalized game experience of the user.

[0188] In some embodiments, after the target interface displays at least a partial area of the first virtual map and at least a partial area of the second virtual map, that is, after the virtual character enters the second virtual map, the virtual character can also leave the second virtual map and move to the first virtual map. Therefore, the present application provides another example of the display method of the virtual map, which will be described in detail below in combination with other drawings. Please refer to Figure 14 , Figure 14 is another flowchart of the display method of the virtual map disclosed by the embodiments of the present application. As shown in the method shown in Figure 14 may include the following steps:

[0189] Step 1410, the electronic device displays a target interface, and the target interface displays a first virtual map, and the first virtual map displays a virtual character.

[0190] Step 1420, the electronic device displays at least a partial area of the first virtual map and at least a partial area of the second virtual map in the target interface in response to the display triggering operation of the second virtual map.

[0191] The implementation of steps 1410 and 1420 can be referred to the content in the foregoing steps 210 and 220, and steps 510 and 520, which will not be repeated here.

[0192] Step 1430, the electronic device moves the position of the first virtual map in the target interface according to a second preset direction to display at least a partial area of the first virtual map and not display the second virtual map in the case that the preset condition for the second virtual map is met.

[0193] It should be noted that when the electronic device detects that the preset condition is met for the second virtual map, the electronic device can be triggered to display only the first virtual map on the target interface.

[0194] In some embodiments, the second preset direction is opposite to the first preset direction in the foregoing embodiments. It can be understood that when the electronic device detects the triggering display operation for the second virtual map, the second virtual map is displayed on the target interface in the first preset direction for unlocking the second virtual map. Correspondingly, when the second virtual map meets the preset condition, the second virtual map is not displayed, and the first virtual map is moved in the second preset direction opposite to the first preset direction to change the position of the first virtual map on the target interface.

[0195] Optionally, the second virtual map not being displayed on the target interface can mean that the electronic device translates the first virtual map and the second virtual map, that is, moves the first virtual map on the target interface so that the second virtual map is hidden on the target interface.

[0196] Optionally, the second virtual map not being displayed on the target interface can also mean that the electronic device folds up the second virtual map so that the second virtual map is not displayed on the target interface.

[0197] In the game process, when the virtual character completes the corresponding task on the second virtual map or the user does not want to continue to make the virtual character complete the task, and the like, the electronic device can display only at least a partial region of the first virtual map on the target interface. In the following, the preset condition met by the second virtual map in the game process is further described.

[0198] Regarding the preset condition, in some embodiments, the preset condition includes detecting a second preset task completed on the second virtual map. A plurality of preset tasks are set in the second virtual map, and the virtual character can be triggered to move to the first virtual map by completing the preset task. The plurality of preset tasks include the second preset task. It can be understood that when the virtual character completes the second preset task on the second virtual map, the virtual character can return to the first virtual map.

[0199] It should be noted that the preset task can be set arbitrarily according to the game mechanism, for example, when the virtual character completes each activity task on the second virtual map, or when the virtual character reaches the end point from the starting point of the second virtual map, the present application does not limit this.

[0200] As an example, please refer to Figure 15 , Figure 15 is another schematic view of a target interface disclosed by the embodiments of the present application, as shown in (a) and (c) in FIG. 30, when the virtual character 30 moves in the first preset direction according to the game mechanism, the second virtual map 20 is displayed on the target interface 10. Figure 15 ​Figure 15 After completing tasks 1, 2, and 3 on the target interface 10 shown in (a), the prompt control 42 displays the reward mechanism information "All rewards have been obtained," meaning that the virtual character 30 has completed all the preset tasks set in the virtual map 22 (an example of a second virtual map); then, the virtual character 30 will automatically follow the steps shown in (a). Figure 15 Move according to the arrows shown in (a) and (c), that is, the virtual character 30 moves from... Figure 15 Move to the virtual map 22 shown in (a) in the middle. Figure 15 The level location 212A in the virtual map 21 (an example of the first virtual map) shown in (c) is... Figure 15 The target interface 10 shown in (c) displays at least a portion of the virtual map 21 but does not display the virtual map 22.

[0201] Regarding the aforementioned preset conditions, in some other embodiments, the preset conditions include: detecting an operation that completes a second preset task on the second virtual map, and detecting an operation of a movement control on the target interface targeting the virtual character. It can be understood that after the virtual character completes the second preset task on the second virtual map, the user can choose whether to return the virtual character to the first virtual map or continue keeping the virtual character in the second virtual map.

[0202] As an example, such as Figure 15 As shown in (b) and (c) in the figure, the virtual character 30 is arranged as follows Figure 15 After the target interface 10 shown in (a) completes tasks 1, 2, and 3, the electronic device will move the virtual character 30 from the target interface 10 after detecting an operation on the motion control 41. Figure 15 Move to the virtual map 22 shown in (b) in the middle. Figure 15 The level location 212A in the virtual map 21 (an example of the first virtual map) shown in (c) is... Figure 15 The target interface 10 shown in (c) displays at least a portion of the virtual map 21 but does not display the virtual map 22.

[0203] Regarding the aforementioned preset conditions, in some other embodiments, the preset conditions include: detecting an operation on a switching control of the target interface, the switching control being used to trigger the virtual character to leave the second virtual map. Even if the virtual character has not completed the second preset task on the second virtual map, as long as an operation on the switching control is detected, the virtual character can be triggered to leave the second virtual map. This method is suitable for situations where the user does not want the virtual character to continue completing the corresponding second preset task on the second virtual map.

[0204] As an example, such as Figure 15 As shown in (b) and (c), when the user followsFigure 15 The electronic device moves the virtual character 30 from the checkpoint position 212B in the virtual map 22 shown in (b) in FIG. 6 to the checkpoint position 212A in the virtual map 21 shown in (c) in FIG. 6. Figure 15 The electronic device moves the virtual character 30 from the checkpoint position 212B in the virtual map 22 shown in (b) in FIG. 6 to the checkpoint position 212A in the virtual map 21 shown in (c) in FIG. 6. Figure 15 The electronic device moves the virtual character 30 from the checkpoint position 212B in the virtual map 22 shown in (b) in FIG. 6 to the checkpoint position 212A in the virtual map 21 shown in (c) in FIG. 6. Figure 15 The electronic device moves the virtual character 30 from the checkpoint position 212B in the virtual map 22 shown in (b) in FIG. 6 to the checkpoint position 212A in the virtual map 21 shown in (c) in FIG. 6.

[0205] The electronic device moves the virtual character 30 from the checkpoint position 212B in the virtual map 22 shown in (b) in FIG. 6 to the checkpoint position 212A in the virtual map 21 shown in (c) in FIG. 6.

[0206] The electronic device moves the virtual character 30 from the checkpoint position 212B in the virtual map 22 shown in (b) in FIG. 6 to the checkpoint position 212A in the virtual map 21 shown in (c) in FIG. 6.

[0207] In some embodiments, the electronic device dynamically displays the first virtual map and at least one other virtual map on the target interface in response to an operation on a viewing control of the target interface, the at least one other virtual map being an area entered through the first virtual map, and the at least one other virtual map including the second virtual map. In this embodiment, the user can click the viewing control to make the target interface display the first virtual map and the other target interface, so as to intuitively show the user all the virtual maps in the game, and improve the user's sense of participation in the game.

[0208] In some embodiments, the electronic device dynamically displays the first virtual map and at least one other virtual map on the target interface in response to an operation on a viewing control of the target interface, the at least one other virtual map being an area entered through the first virtual map, and the at least one other virtual map including the second virtual map. In this embodiment, the user can click the viewing control to make the target interface display the first virtual map and the other target interface, so as to intuitively show the user all the virtual maps in the game, and improve the user's sense of participation in the game.

[0209] It can be seen that, when the second virtual map meets the preset condition, the first virtual map is moved in the target interface according to the preset direction (for example, the second preset direction), so that the user can intuitively see that the second virtual map in the target interface gradually disappears. This dynamic display method establishes continuity in the process of not displaying the second virtual map from the visual perception level, that is, the scene fragmentation can be eliminated in the process of not displaying the second virtual map, so that the user can more immersedly watch the movement and change of the second virtual map in the target interface.

[0210] It should be understood that, although each step in the above flowcharts is displayed in sequence according to the arrow, these steps are not necessarily executed in the order indicated by the arrow. Unless otherwise specified herein, the execution of these steps is not strictly limited in sequence, and these steps can be executed in other orders. Moreover, at least part of the steps in the above flowcharts can include multiple sub-steps or multiple stages, which are not necessarily executed at the same time, but can be executed at different times, and the execution order of these sub-steps or stages is not necessarily sequential, but can be alternately executed with at least part of other steps or sub-steps or stages of other steps. In addition, the above multiple embodiments can be independently implemented, or can be combined with each other, and different implementation manners in the above multiple embodiments can also be combined with each other, which is not limited herein.

[0211] Based on the foregoing embodiments, the present embodiment provides a virtual map display device, which includes the modules included therein and the units included in the modules, and can be implemented by a processor; of course, it can also be implemented by a specific logic circuit; in the implementation process, the processor can be a central processing unit (CPU), a microprocessor (MPU), a digital signal processor (DSP), or a field programmable gate array (FPGA), etc.

[0212] Please refer to Figure 16 , Figure 16 is a structural schematic diagram of a virtual map display device disclosed by the present embodiment, as Figure 16 shown, the device includes a display module 1610.

[0213] The display module 1610 is configured to display a target interface, the target interface displays a first virtual map, and the first virtual map displays a virtual character.

[0214] The display module 1610 is further configured to, in response to a display triggering operation on a second virtual map, display at least part of the first virtual map and at least part of the second virtual map in the target interface, the second virtual map displays a virtual character, and the second virtual map is an independent area entered from the first virtual map.

[0215] In some embodiments, the display module 1610 displays at least a partial region of the first virtual map and at least a partial region of the second virtual map on the target interface in response to a display triggering operation of the second virtual map, in particular:

[0216] In response to the display triggering operation of the second virtual map, the display module 1610 moves the position of the first virtual map on the target interface in a first preset direction to display at least a partial region of the first virtual map and at least a partial region of the second virtual map.

[0217] In some embodiments, the target interface displays a partial region of the second virtual map.

[0218] In response to an operation of triggering the virtual character to move on the position of the second virtual map, the display module 1610 dynamically displays more regions of the second virtual map on the target interface along the extension direction of the second virtual map relative to the first virtual map.

[0219] In some embodiments, the closer the virtual character is to the first virtual map, the fewer regions of the second virtual map are displayed on the target interface, and the farther the virtual character is from the first virtual map, the more regions of the second virtual map are displayed on the target interface.

[0220] In some embodiments, the display triggering operation includes:

[0221] an operation of triggering the virtual character to be located at a checkpoint position of the first virtual map, the checkpoint position being used to unlock the second virtual map; or

[0222] an operation of triggering the virtual character to be located at a checkpoint position of the first virtual map, and detecting an operation of a movement control of the virtual character in the target interface; or

[0223] an operation of triggering the virtual character to complete a first preset task on the first virtual map.

[0224] In some embodiments, the display module 1610 moves the position of the first virtual map on the target interface in a second preset direction to display at least a partial region of the first virtual map and not display the second virtual map in a case where a preset condition is met for the second virtual map.

[0225] In some embodiments, the preset condition includes:

[0226] detecting an operation of completing a second preset task on the second virtual map; or

[0227] detecting an operation of completing a second preset task on the second virtual map, and detecting an operation of a movement control of the virtual character in the target interface; or

[0228] detecting an operation on a switching control of the target interface, the switching control being used to trigger the virtual role to leave the second virtual map.

[0229] In some embodiments, the display module 1610 is further configured to, in response to a sliding operation in a direction close to the first virtual map on the target interface, dynamically display more areas of the second virtual map on the target interface; or, in response to a sliding operation in a direction close to the second virtual map on the target interface, dynamically display more areas of the first virtual map on the target interface.

[0230] In some embodiments, the display module 1610 is further configured to, in a process of performing a sliding operation in a direction close to the second virtual map on the target interface, in a case where the target interface does not display the virtual role in the second virtual map, in response to an operation of triggering display of the virtual role, display at least a partial area of the second virtual map on the target interface in an extension direction of the second virtual map relative to the first virtual map, and display the virtual role on the at least partial area of the second virtual map.

[0231] In some embodiments, the display module 1610 displays at least a partial area of the first virtual map and at least a partial area of the second virtual map on the target interface in response to the display triggering operation of the second virtual map, and is specifically configured to:

[0232] display all areas of the first virtual map on the target interface for a preset time length in response to the display triggering operation of the second virtual map.

[0233] after the preset time length, display at least a partial area of the first virtual map and at least a partial area of the second virtual map on the target interface.

[0234] In some embodiments, the second virtual map is any one of the following:

[0235] The second virtual map includes a plurality of continuous cells.

[0236] The second virtual map includes at least one virtual resource.

[0237] The second virtual map includes a display entry of the at least one virtual resource.

[0238] It should be noted that the division of the modules of the display device of the virtual map shown in the embodiments of the present application is illustrative, and is merely a logical functional division. In actual implementation, there can be another division manner. Figure 16 The division of the modules of the display device of the virtual map shown in the embodiments of the present application is illustrative, and is merely a logical functional division. In actual implementation, there can be another division manner.

[0239] For example, the display device of the virtual map shown in the embodiments of the present application can be implemented by a display device of a virtual map shown in FIG. 1. Figure 17 , Figure 17 is a structural schematic diagram of an electronic device disclosed in the embodiments of the present application. As shown in FIG. 1, the electronic device includes a display device of a virtual map. Figure 17As shown, the electronic device includes:

[0240] a memory 1710 storing executable program code;

[0241] a processor 1720 coupled with the memory 1710;

[0242] The processor 1720 invokes the executable program code stored in the memory 1710 to perform the display method of the virtual map in any of the above method embodiments.

[0243] The embodiments of the present application provide a computer readable storage medium having a computer program stored thereon, and the computer program is executed by a processor to implement the steps in any of the display methods of the virtual map provided in the above embodiments.

[0244] The embodiments of the present application also disclose an application publishing platform, wherein the application publishing platform is used to publish a computer program product, and when the computer program product is run on a computer, the computer is caused to perform some or all steps of the method in the above method embodiments.

[0245] Those skilled in the art can understand that, Figure 17 The structure shown in the figure is only a block diagram of part of the structure related to the scheme of the present application, and does not constitute a limitation on the electronic device to which the scheme of the present application is applied. The specific electronic device can include more or fewer components than those shown in the figure, or combine certain components, or have a different arrangement of components.

[0246] It should be noted that: the descriptions of the above device, electronic device, computer readable storage medium and computer program product embodiments are similar to the descriptions of the above method embodiments, and have similar beneficial effects to the method embodiments. For technical details in the device, electronic device, computer readable storage medium and computer program product embodiments of the present application that are not disclosed, please refer to the description of the method embodiments of the present application for understanding.

[0247] It should be understood that the term "one embodiment" or "an embodiment" or "some embodiments" as used herein means that a particular feature, structure, or characteristic described in connection with the embodiment is included in at least one embodiment of the application. Thus, the appearances of the phrase "in one embodiment" or "in an embodiment" or "in some embodiments" in various places throughout the specification are not necessarily referring to the same embodiment. Further, the particular features, structures, or characteristics can be combined in any suitable manner in one or more embodiments. It should be understood that the sequence of steps in the above-described processes is not meant to be limiting, and that the steps can be executed in any suitable order, as determined by the function and logic of the steps, and that the execution of the steps should not limit the implementation of the embodiments of the application. The sequence of the above-described embodiments of the application is merely for description, and does not represent the advantages or disadvantages of the embodiments. The above description of the various embodiments tends to emphasize differences between the various embodiments, and the same or similar parts can be mutually referred to, and are not described again for the sake of brevity.

[0248] The term "and / or", merely describes association relationship of associated objects, and means that three relationships can exist, for example, object A and / or object B can mean that object A exists alone, object A and object B exist together, and object B exists alone.

[0249] It should be noted that the terms "comprising", "including", or any other variant thereof, are intended to cover a non-exclusive inclusion, such that processes, methods, articles, or devices that comprise a list of elements not only include those elements, but also include other elements not expressly listed or inherent to such processes, methods, articles, or devices. Without more limitations, the element defined by the sentence "comprising a" does not exclude the presence of additional identical elements in the process, method, article, or device including the element.

[0250] In several embodiments provided by the present application, it should be understood that the disclosed devices and methods can be implemented in other ways. The above-described embodiments are merely illustrative. For example, the division of the above modules is only a logical function division, and actual implementation can have another division manner, such as: a plurality of modules or components can be combined, or can be integrated into another system, or some features can be ignored or not executed. In addition, the coupling or direct coupling or communication connection between the displayed or discussed components can be indirect coupling or communication connection through some interfaces, devices or modules, which can be electrical, mechanical or other forms.

[0251] Those skilled in the art can understand that all or part of the steps of the foregoing method embodiments can be completed by relevant hardware of program instructions, and the foregoing program can be stored in a computer readable storage medium. When the program is executed, the program executes the steps of the foregoing method embodiments. The foregoing storage medium includes a mobile storage device, a read only memory (ROM), a magnetic disc or an optical disc, and various media that can store program codes.

[0252] The methods disclosed in the several method embodiments provided by the present application can be combined arbitrarily to obtain new method embodiments without conflict.

[0253] The features disclosed in the several device embodiments provided by the present application can be combined arbitrarily to obtain new device embodiments without conflict.

[0254] The above is only an implementation of the present application, but the protection scope of the present application is not limited thereto. Any person skilled in the art can easily think of changes or replacements within the technical range disclosed by the present application, which should be covered by the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.

Claims

1. A display method of a virtual map, characterized by, The method comprises: displaying a target interface, the target interface displaying a first virtual map, the first virtual map displaying a virtual character; in response to a display triggering operation of a second virtual map, displaying at least a part of the first virtual map and at least a part of the second virtual map on the target interface, the second virtual map displaying the virtual character, the second virtual map being an independent area entered from the first virtual map.

2. The method of claim 1, wherein, The response to the display triggering operation of the second virtual map to display at least a part of the first virtual map and at least a part of the second virtual map on the target interface comprises: in response to the display triggering operation of the second virtual map, moving the position of the first virtual map on the target interface in a first preset direction to display at least a part of the first virtual map and at least a part of the second virtual map.

3. The method of claim 1, wherein, The target interface displays a part of the second virtual map, and the method further comprises: in response to an operation of triggering the virtual character to move on the position of the second virtual map, dynamically displaying more areas of the second virtual map on the target interface along the extension direction of the second virtual map relative to the first virtual map.

4. The method of claim 3, wherein, The closer the virtual character is to the first virtual map, the fewer areas of the second virtual map are displayed on the target interface, and the farther the virtual character is from the first virtual map, the more areas of the second virtual map are displayed on the target interface.

5. The method of claim 1, wherein, The display triggering operation comprises: an operation of triggering the virtual character to be located at a checkpoint position of the first virtual map, the checkpoint position being used to unlock the second virtual map; or an operation of triggering the virtual character to be located at a checkpoint position of the first virtual map and detecting a movement control of the virtual character in the target interface; or an operation of triggering the virtual character to complete a first preset task on the first virtual map.

6. The method of claim 1, wherein, The method further comprises: in a case where a preset condition is met for the second virtual map, moving the position of the first virtual map on the target interface in a second preset direction to display at least a part of the first virtual map and not display the second virtual map.

7. The method of claim 6, wherein, The preset condition comprises: detecting an operation of completing a second preset task on the second virtual map; or detecting an operation of completing a second preset task on the second virtual map and detecting a movement control of the virtual character in the target interface; or detecting an operation of a switching control of the target interface, the switching control being used to trigger the virtual character to leave the second virtual map.

8. The method of claim 1, wherein, The method further comprises: in response to a sliding operation in a direction close to the first virtual map on the target interface, dynamically displaying more areas of the second virtual map on the target interface; or in response to a sliding operation in a direction close to the second virtual map on the target interface, dynamically displaying more areas of the first virtual map on the target interface.

9. The method of claim 8, wherein, The method further includes: In a process of performing a sliding operation on the target interface in a direction close to the second virtual map, in a case where the target interface does not display a virtual character in the second virtual map, in response to an operation of triggering display of the virtual character, the target interface displays at least a partial area of the second virtual map in an extension direction of the second virtual map relative to the first virtual map, and the virtual character is displayed on the at least a partial area of the second virtual map.

10. The method of claim 1, wherein, The displaying, in response to the display triggering operation of the second virtual map, of the at least a partial area of the first virtual map and the at least a partial area of the second virtual map on the target interface includes: In response to the display triggering operation of the second virtual map, the target interface displays all areas of the first virtual map for a preset time length. After the preset time length, the target interface displays the at least a partial area of the first virtual map and the at least a partial area of the second virtual map.

11. The method according to any one of claims 1 to 10, characterized in that, The second virtual map is any one of: The second virtual map includes a plurality of continuous cells. The second virtual map includes at least one virtual resource. The second virtual map includes a display entry of at least one virtual resource.

12. A display device of a virtual map, characterized by comprising: The method includes: The display module displays a target interface, and the target interface displays a first virtual map, and the first virtual map displays a virtual character. The display module displays, in response to a display triggering operation of a second virtual map, the target interface displays the at least a partial area of the first virtual map and the at least a partial area of the second virtual map, the second virtual map displays the virtual character, and the second virtual map is an independent area entered from the first virtual map.

13. An electronic device comprising a memory and a processor, the memory storing a computer program executable on the processor, characterized in that, The processor executes the program to implement the steps of the method in any one of claims 1 to 11.

14. A computer readable storage medium having stored thereon a computer program, characterized in that, The computer program is executed by the processor to implement the method in any one of claims 1 to 11.

15. A computer program product, characterised in that, The computer program is executed by the processor to implement the method in any one of claims 1 to 11.