Lure
The lure's innovative shrimp foot movement simulator and guided water flow design address the challenge of imitating shrimp swimming, improving fish attraction by realistically simulating shrimp movements.
Patent Information
- Application Number
- JP2023098628
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-06-15
- Publication Date
- 2024-12-26
- Estimated Expiration
- 2043-06-15
AI Technical Summary
Conventional lures with rotating members inside the lure body struggle to imitate the swimming behavior of shrimp, which is crucial for attracting fish, as they primarily focus on disturbing water flow to create irregular movements rather than simulating the sequential movement of shrimp's abdominal limbs.
A lure design featuring a shrimp foot movement simulator with rotatable foot simulators around a rotating shaft, a concave groove, and a sinker arrangement that guides water flow to mimic shrimp swimming, combined with an air vent to prevent air accumulation, ensuring smooth movement.
The lure effectively simulates shrimp swimming, enhancing its attractiveness to fish by mimicking the natural swimming motion of shrimp, thereby increasing the likelihood of bites.
Smart Images

Figure 2024179635000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a lure. [Background technology]
[0002] Traditionally, lures have been shaped to resemble shrimp, and some lures have movable parts attached to them so that they move irregularly when pulled through the water.
[0003] For example, the lure shown in Patent Document 1 is designed so that a water wheel disposed inside the lure body is rotated by the flow of water entering from the tip. Patent Document 1 also shows a device in which the flow of water passing through the inside of the lure body is disturbed by the rotation of the water wheel, causing irregular movement of the bait feathers at the rear of the lure body.
[0004] Patent Document 2 shows a spoon-type lure in which a water wheel is contained together with a rotating shaft in a cylindrical transparent resin container, which is covered with a lid, and the transparent resin container with the water wheel is arranged inside the lure body. In the lure shown in Patent Document 2, the water inlet and outlet of the transparent resin container correspond to the opening side of the stainless steel plate that serves as the top plate. The lure has a water wheel that rotates as the water flows from the water inlet to the outlet, and the rotation of the water wheel creates an irregular movement in the lure body, making it possible to clearly see the lure's lure shellfish gluing to the lure body.
[0005] Patent Document 3 relates to a highly maneuverable lure, which is equipped with a rotating piece having a plurality of wings arranged at equal intervals around a rotating shaft, and the rotating piece is attached so as to be rotatable in a rotating groove along the length of the lure body, with the front lower abdomen side of the lure body being an opening. Patent Document 3 shows that the inner top surface shape of the rotating groove is an arc shape, and also shows that the upper part of the rotating groove may penetrate the lure body, as in the case of the spoon-type lure described above.
[0006] Patent Document 3 also discloses various ideas, such as a rotating piece rotating so that one of the wings protrudes downward and forward from the lure body, allowing the lure body to move up and down, or a twisted wing shape that allows the lure to move sideways. [Prior art documents] [Patent documents]
[0007] [Patent Document 1] Microfilm of Utility Model Application No. 1-68436 (Utility Model Application No. 3-9157) [Patent Document 2] Microfilm of Utility Model Application No. 1-107314 (Utility Model Application No. 3-48462) [Patent Document 3] JP 2004-275157 A Summary of the Invention [Problem to be solved by the invention]
[0008] The above-mentioned lures, which have a rotating member inside, disrupt the flow of water passing through the inside of the lure by rotating the rotating member, causing the rear bait feathers to move irregularly (Patent Document 1), change the brightness and color of the shellfish by the irregular movement of the entire lure body (Patent Document 2), or imitate small fish that serve as bait by the irregular movement of the entire lure body (Patent Document 3).
[0009] However, among conventional lures equipped with a rotating part inside the lure body, there were no lures that imitated the swimming motion of shrimp (which swims by paddling the water with its swimming legs (abdominal legs) moving backwards in sequence), which makes them a popular bait for fish to bite.
[0010] In view of the above circumstances, the present invention aims to provide a lure that imitates the swimming motion of shrimp and has an object to provide a lure that attracts bites. [Means for solving the problem]
[0011] The present invention has been made in consideration of the above problems, and provides a shrimp leg motion simulator in which a plurality of shrimp leg imitation bodies are arranged around a rotating shaft body; a lure body having a recess formed in the lure body, the recess groove being open to a lower abdomen side of the lure body; The lobster leg motion simulator is attached in the groove of the lure body so as to be freely rotatable; The shrimp leg movement simulator is exposed below the lower abdomen from the opening of the groove, The above-mentioned problems are solved by providing a lure that is characterized in that the leg imitation moves from the front to the rear of the lure body at a lower position of the lower abdomen where the opening of the groove is located, in response to the water flow when the lure moves forward, thereby simulating the swimming motion of shrimp abdominal legs.
[0012] In the present invention, it is preferable that the shape of the inner top surface of the groove is a concave curved surface that follows the movement trajectory of the foot simulant, and that an air vent hole that penetrates to the back of the lure body is located at the apex of the inner top surface.
[0013] In the present invention, a sinker is attached to the tip end side of the lure body at the opening of the groove, and a slit is provided between the sinker and the lure body at a position corresponding to the direction of the movement line of the foot artificial body, It is preferable that the slit guides the flow of water in front of the sinker when the lure moves forward toward the shrimp leg movement simulator exposed below the lower abdomen. Effect of the Invention
[0014] According to the present invention, when a lure dropped into water is pulled, the leg imitation body is influenced by the water flow as the lure moves forward, moving from the front to the rear of the lure body at a lower position of the lower abdomen where the opening of the groove is located, and this movement simulates the swimming action of a shrimp's abdominal legs, so that the lure swims like a live shrimp, which makes it easier for fish to bite.
[0015] Furthermore, according to the present invention, the shape of the inner top surface of the groove is a concave curved surface that follows the movement trajectory of the leg imitation, and an air vent hole that penetrates to the back of the lure body is located at the top of the inner top surface. Therefore, even when the lure is dropped into water, air is immediately released from within the groove, and the smooth movement of the shrimp leg movement simulator is not impaired by air bubbles within the groove.
[0016] Furthermore, according to the present invention, a sinker is attached to the tip side of the lure body at the opening of the groove, and a slit is provided between the sinker and the lure body at a position corresponding to the direction of movement of the leg imitation, and the slit guides the flow of water in front of the sinker when the lure moves forward toward the shrimp leg action simulator exposed below the lower abdomen. Therefore, when the lure is pulled underwater, the flow of water along the lower abdomen of the lure body is not obstructed by the sinker itself but is guided by the slit toward the shrimp leg action simulator, thereby achieving the effect of allowing the leg imitation of the shrimp leg action simulator to move more smoothly. [Brief description of the drawings]
[0017] [Figure 1] FIG. 1 is an explanatory diagram showing a first example of a lure according to the present invention, which is used for fishing, as viewed from the side. [Diagram 2] FIG. 11 is an explanatory diagram showing the first example as viewed from the front. [Diagram 3] FIG. 11 is an explanatory diagram showing the first example in a vertical cross section taken along the longitudinal direction of the lure body. [Figure 4] FIG. 13 is an explanatory diagram showing the first example when moving horizontally in water. [Diagram 5] FIG. 11 is an explanatory diagram showing the first example when the liquid is sinking in water. [Figure 6] FIG. 11 is an explanatory diagram showing a second example of a squid fishing lure as viewed from the side. [Figure 7] FIG. 11 is an explanatory diagram showing the second example as viewed from the front. [Figure 8] FIG. 11 is an explanatory diagram showing a second example in a vertical cross section taken along the longitudinal direction of the lure body. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0018] Next, the present invention will be described in detail based on the embodiments shown in the drawings. In the drawings, reference numeral 1 denotes a lure according to the present invention, which comprises a lure body 2 and a shrimp leg motion simulator 3. Figures 1 to 5 show a first example of the lure used for fishing.
[0019] (First example, the lure body) As shown in Figs. 1 and 2, the lure body 2 has a tip end 4 tapered toward the front in the length direction of the lure and a rear end 5 tapered toward the rear in the length direction of the lure. A body portion 6 between the tip end 4 and the rear end 5 is thickened, so that the entire lure body 2 is roughly spindle-shaped.
[0020] The body 6 of the lure body 2 is formed in a shape that is slightly undulating in the vertical direction from the front to the rear in the length direction of the lure, and as shown in FIG. 1 of the side view of the lure, it is twisted in a roughly S-shape, with the tip 4 side of the body 6 at the lower abdomen 7 having a downward convex shape, and the rear end 5 side of the body 6 at the back 8 having an upward convex shape.
[0021] As shown in the figure, the lure body 2 of the first example has a fishing line locking device 10 attached to the tip portion 4 for hooking a fishing line 9, and fishing hook locking devices 12 for hooking a fishing hook 11 attached to the rear end portion 5 and to a portion approximately in the center of the body portion 6 that is the lowest end position of the lower abdomen 7. Furthermore, the tip 4 of the lure body 2 is provided with an artificial eye 13 that imitates the eye of a shrimp used as live bait.
[0022] (Shrimp leg movement simulator) As shown in Figs. 1 and 3, the lure body 2 has a groove 14 that opens toward the lower abdomen 7 of the body 6 of the lure body 2, and the groove 14 is formed as a recess within the body 6.
[0023] The shrimp leg movement simulator 3 is attached in the groove 14 so as to be freely rotatable. The shrimp leg motion simulator 3 has a plurality of leg imitation bodies 15, which imitate the shrimp leg shape of abdominal limbs (swimming legs), arranged at equal intervals around a rotating shaft 16. The rotating shaft 16 is pivotally supported on the opposing inner wall surface of the groove 14, allowing the shrimp leg motion simulator 3 to rotate freely.
[0024] The lower part of the shrimp leg movement simulator 3 is exposed below the lower abdomen 7 from the opening 17 of the groove 14, and as the shrimp leg movement simulator 3 rotates, a plurality of leg dummy bodies 15 appear and move sequentially to positions below the lower abdomen 7.
[0025] (When moving horizontally) Figure 4 shows the state when the lure 1 is thrown into the water and pulled almost horizontally. When the lure moves forward horizontally, the leg imitation body 15 receives the water flow a, and the shrimp leg motion simulator 3 rotates.
[0026] As the shrimp leg motion simulator 3 rotates, the leg imitation bodies 15 successively appear in a position below the lower abdomen 7 of the torso 6 and move in a rotational motion as shown by arrow b in Figure 4 (and Figure 5) from the front to the rear of the lower abdomen 7, simulating the swimming motion of the shrimp abdominal legs, and the entire lure 1 simulates the appearance of a shrimp swimming.
[0027] (during free fall) In the first example of lure 1, a spherical sinker 18 is attached to the lower side of the tip 4, which is forward of the groove 14 in the longitudinal direction of the lure body 2, and the attachment of this spherical sinker 18 is set so that the center of gravity is shifted toward the tip 4 of the lure body 2.
[0028] As described above, the center of gravity is set closer to the tip 4 of the lure body 2. Therefore, during free fall, in which the lure 1 is dropped into the water and sinks under its own weight without being pulled, the lure 1 sinks with the tip 4, which is in front of the shrimp leg movement simulator 3, facing downward. Therefore, just as in the case of the horizontal movement, the foot imitation body 15 receives the water flow a that occurs when the lure moves forward downward, and the shrimp leg movement simulator 3 rotates.
[0029] Even during free fall, the leg imitation bodies 15 receiving the water flow a appear in sequence at the lower position of the lower abdomen 7 of the body 6 as the shrimp leg movement simulator 3 rotates, and then move b from the front to the rear of the lower abdomen 7, simulating the swimming movement of the shrimp abdominal legs, so that the entire lure 1 simulates the appearance of a swimming shrimp.
[0030] (Air vent) The groove 14 in which the shrimp leg motion simulator 3 is rotatably attached is provided with an air vent hole 19 for allowing air bubbles to easily escape from the groove 14 since air may remain as bubbles when the lure 1 is dropped into water.
[0031] As shown in FIG. 3, the shape of the inner top surface 20 of the groove 14 is a concave curved surface in which the front portion 20a on the tip end 4 side, the top portion 20b, and the rear portion 20c on the rear end 5 side are connected, and the shape is formed to follow the movement trajectory of the foot simulant 15. There is a gap between the foot imitation body 15, which moves in a circular motion as the shrimp leg motion simulator 3 rotates, and the inner top surface 20, and there is no contact between them.
[0032] The air vent hole 19 is disposed at a position that becomes the apex 20b of the concavely curved inner top surface 20, and this air vent hole 19 penetrates to the back part 8 of the trunk 6 of the lure body 2. Even if the air in the concave groove 14 tends to remain on the inner top surface 20 side when the lure 1 is dropped into water, the air escapes through the air vent hole 19.
[0033] When air remains trapped in the groove 14 of the lure body 2 of the lure 1 in the water, the shrimp leg motion simulator 3 is difficult to rotate. However, in the lure 1 of the present invention, as described above, air does not remain in the groove 14, so the shrimp leg motion simulator 3 can rotate smoothly. When the water flow a is gentle, the shrimp leg motion simulator 3 rotates slowly, and the slow movement b of the leg imitation body 15 simulates the slow swimming of a shrimp.
[0034] (Second Example) Although the lure 1 designed for fishing fish has been shown as the first example, the lure 1 of the present invention is not limited to the first example. Figures 6 to 8 show a second example, which is designed for fishing squid.
[0035] In the lure 1 of the second example, a squid fishing hook 21 is attached to the rear end 5 of the lure body 2. Furthermore, a sinker 22 is attached to the tip end 4 side of the lure body 2 at the opening 17 of the groove 14.
[0036] (sinker) The sinker 22 is formed in a shape imitating the thoracic legs of a shrimp when the lure 1 is viewed from the side, and the rear edge shape of the sinker 22 is an arc shape that follows the movement path of the leg imitation body 15 of the shrimp leg action simulator 3 and is not in contact with the leg imitation body 15. The back surface of the sinker 22 at the inside installation location relative to the lure body 2 is also a concave curved surface, forming the front part 20a on the inner top surface 20.
[0037] In this second example, a sinker 22 is positioned in front of the position of the foot simulant 15 protruding from the opening 17 of the groove 14, and a design is provided to prevent the sinker 22 from becoming a large obstacle to the flow of water a directed toward the foot simulant 15 protruding from the opening 17.
[0038] Specifically, a slit 23 is formed between the sinker 22 and the lure body 2 at a position corresponding to the direction of the line of movement of the foot artificial body 15 as shown in Fig. 6. When the lure moves forward, a water flow c passes through the slit 23, and the slit 23 guides the water flow c from the opening 17 toward the foot artificial body 15 exposed below the lower abdomen.
[0039] The slits 23 guide the water flow c towards the foot simulation body 15 and hit the foot simulation body 15, which has the effect of allowing the foot simulation body 15 to move b more smoothly.
[0040] Furthermore, the shrimp leg movement simulator 3 does not extend below position 24 (Figure 8) of the straight line connecting the lower end of the sinker 22 and the fishing hook 21, and is formed in a layout in which the leg dummy body 15 is positioned above position 24. In addition, the lower end of the sinker 22 is made wider in the width direction of the lure, so that the shrimp leg action simulator 3 does not extend beyond position 25 (Figure 7) of the straight line connecting the left and right ends of the sinker 22 and the side of the torso 6 of the lure body 2, and is formed in a layout in which the leg dummy body 15 is positioned within the area on the torso 6 side of position 25.
[0041] Therefore, even if the lure 1 in the second example hits the bottom, the leg imitation body 15 can move smoothly b, and the state of a shrimp swimming along the bottom of the fishing spot can be simulated. [Explanation of symbols]
[0042] 1. Lure 2. Lure body 3…Shrimp leg movement simulator 4…Tip of the lure body 5…Rear end of the lure body 6...The body of the lure 7…The underbelly of the lure body 8…Back of the lure body 14…Groove 15...Foot imitation 16...Rotating shaft 17…Opening of the groove 18...Spherical sinker 19…Air vent hole 20…Inner surface of groove 20b…Top of inner top surface 22...Sinker 23...Slit a, c...Water flow b…Movement of the pseudo-leg
Claims
1. A shrimp leg motion simulator having a plurality of leg imitation bodies imitating a shrimp leg shape arranged around a rotating shaft body; a lure body having a recess formed in the lure body, the recess groove being open to a lower abdomen side of the lure body; The lobster leg motion simulator is attached in the groove of the lure body so as to be freely rotatable; The shrimp leg movement simulator is exposed below the lower abdomen from the opening of the groove, This lure is characterized in that the leg imitation moves from the front to the rear of the lure body at a lower position of the lower abdomen where the opening of the groove is located, in response to the water flow when the lure moves forward, thereby simulating the swimming motion of shrimp abdominal legs.
2. 2. The lure according to claim 1, wherein the shape of the inner top surface of the groove is a concave curved surface that follows the movement trajectory of the foot artificial body, and an air vent hole that penetrates to the back of the lure body is disposed at the apex of the inner top surface.
3. A sinker is attached to the tip end side of the lure body at the opening of the groove, and a slit is provided between the sinker and the lure body at a position corresponding to the direction of movement of the foot imitation body, 3. The lure according to claim 1 or 2, wherein the slits guide the flow of water in front of the sinker when the lure moves forward toward the shrimp leg motion simulator protruding below the lower abdomen.
Citation Information
Patent Citations
- Lure
JP1985051980U
- Lure
JP1985057978U
Egi having elastic material and elastic material holding tool
JP2010178725A
Frog-shaped lure
JP2011193861A
Fishing lure
JP2014223071A
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