Game device and game system

By using multiple low-value card storage boxes in gaming devices, detecting the number of cards and setting payment probability, the problem of insufficient low-value cards when paying for high-value cards is solved, and waste in low-value cards is reduced, achieving a more efficient and reliable payment system.

JP7671196B2Active Publication Date: 2025-05-01T ARTS COMPANY
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Patent Information

Application Number
JP2021120396
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-07-21
Publication Date
2025-05-01
Estimated Expiration
2041-07-21

AI Technical Summary

Technical Problem

Existing gaming devices have the risk of insufficient cards when paying for low-price cards, and the problem of wasting when replacing low-value cards.

Method used

Using multiple low-value card storage boxes, by detecting the number of cards and setting different payment probability, we ensure that low-value cards can be paid accurately when high-value cards are paid, and notice in advance when the number of low-value cards decreases.

Benefits of technology

It effectively solves the problem of insufficient payment of low-priced cards, reduces waste during low-value cards replacement, and improves the reliability and efficiency of the payment system.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game device and a game system capable of surely putting out a prescribed number of low-priced cards in compensation for an input price when the input price for purchasing a high-priced card is insufficient and efficiently putting out the low-priced cards.MEANS: A game device by which a high-priced card and a low-priced card can be purchased, can put out low-priced cards in compensation for insufficiency of an input charge when purchasing a high-priced card. When putting out the low-priced cards, the putting-out control is performed based on the number of the low-priced cards stored in a first cassette and a second cassette such that the remaining number of the low-priced cards stored in the first cassette becomes equal to or more than the number obtained by subtracting one from the maximum number of the low-priced cards, which is delivered to the device once in compensation for the insufficiency, when one low-priced card remains in the second cassette.SELECTED DRAWING: Figure 3
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Description

[Technical field]

[0001] The present invention relates to a game device and a game system. [Background technology]

[0002] Conventionally, game devices using cards carrying card attribute information such as character cards (hereinafter also referred to as "play cards") have been widespread. As a technology related to such game devices, a technology for a game device that controls game parameters based on attribute information read from the play card has been proposed (see Patent Document 1; hereinafter referred to as "Conventional Example 1").

[0003] In the technology of the conventional example 1, two types of cards are used: an IC card capable of storing the user's game resources, and a play card that does not have a storage function and has the attributes of the characters that the user can use when playing the game printed on it. These cards are available for purchase, but the purchase price of the IC card is generally set higher than the purchase price of the play card.

[0004] As a technology for a device selling cards used in such games, a technology has been proposed in which playing cards of the same price but relatively different value levels for use in a game are made harder to obtain than playing cards of higher value levels (see Patent Document 2; hereinafter referred to as "Conventional Example 2"). In the technology of Conventional Example 2, a rare card storage cassette storing playing cards of relatively high value levels (rare cards) and a normal card storage cassette storing playing cards of relatively low value levels (normal cards) are separately prepared, and the payout probability from the rare card storage cassette is set lower than the payout probability from the normal card storage cassette. In this case, when multiple normal card storage cassettes are provided, the payout probability between the multiple normal card storage cassettes is set to be equal.

[0005] In addition, a technique for a device that sells cards built into a game device involves preparing multiple cassettes that store cards of the same price, and sequentially dispensing a predetermined number of cards from each cassette, or continuing to dispense cards from the same cassette until all stored cards have been dispensed (see Patent Document 1; hereafter referred to as "Prior Art 3"). [Prior art documents] [Patent documents]

[0006] [Patent Document 1] JP 2020-028321 A [Patent Document 2] Patent No. 3897176 [Patent Document 3] Patent No. 6746352 Summary of the Invention [Problem to be solved by the invention]

[0007] In this way, when cards of the same type are stored in multiple cassettes, cards are dispensed with an equal probability in conventional example 2, while in conventional example 3, cards are continued to be dispensed from the same cassette until all stored cards have been dispensed. Recently, a gaming machine has been proposed that allows players to purchase two types of cards with different unit prices using a single gaming machine. In this gaming machine, if the amount of money inserted is insufficient to purchase a high-value card, the machine does not refund the amount, but instead dispenses a number of low-value cards that correspond to the amount of money inserted. In addition, this gaming machine does not count the number of cards dispensed, but instead detects whether or not there are low-value cards in the cassette, and notifies the player that it is time to replace the low-value card cassette when there is only one cassette left that dispenses low-value cards. However, in this type of gaming device, if low denomination cards are stored in multiple cassettes and the cards are paid out with equal payout probability as in conventional example 2, the number of low denomination cards remaining in each cassette will decrease at the same rate, depending on the number of cassettes, and if the amount inserted is insufficient to purchase high denomination cards, there is a risk that the number will be insufficient and the appropriate number of low denomination cards cannot be paid out for the amount inserted. Furthermore, in the case of conventional example 3, where cards are continuously dispensed from the same cassette until all of the stored cards have been dispensed, if each cassette contains a large number of cards (for example, 200 cards), if the low-value card cassette is replaced too early, the remaining cassette will have to be replaced even though it still contains a sufficient number of low-value cards, resulting in a large amount of waste. To solve such problems, the present invention aims to provide a game device and a game system which can reliably pay out a predetermined number of low value cards in exchange for the money inserted when the money inserted to purchase a high value card is insufficient, and can pay out the low value cards efficiently. [Means for solving the problem]

[0008] The first method is A game device comprising: a card issuing unit that issues high-value cards and low-value cards that can be used to play a game and are available for purchase; and a processing control unit that performs processing and control related to game play and card issuing, The card issuing unit includes: A high-value card cassette for storing high-value cards; a plurality of low-value card cassettes for storing low-value cards; a card presence / absence detection unit that detects the presence or absence of a card stored in each of the high-value card cassette and the plurality of low-value card cassettes, the plurality of low-value card cassettes are comprised of a first cassette and a second cassette, The processing control unit Controlling the issuance of high-value or low-value cards based on the user's selection and input of a specified fee; When the amount of the inserted fee is insufficient when purchasing the high-value card, control is performed to pay out the low-value cards in a number equivalent to the amount of the inserted fee as compensation for the inserted fee; When the low value cards are dispensed, control is performed based on the number of low value cards stored in the first cassette and the second cassette so that when the remaining number of low value cards in the second cassette becomes one, the remaining number of low value cards in the first cassette becomes equal to or greater than the maximum number of low value cards that can be dispensed into the machine at one time as the compensation minus one card, When the second cassette becomes empty, a notification process is performed to inform the user that the second cassette is empty, and a control is performed to disable the purchase of the high-value card. It is characterized by:

[0009] A second means is the first means, characterized in that the remaining number of the low-value cards is set to the maximum number minus one.

[0010] The third means is the first or second means, The first cassette and the second cassette store the same number of low-value cards, The processing control unit performing payout control by differentiating a first payout probability from the first cassette and a second payout probability from the second cassette so that, when the remaining number of the low value cards in the second cassette becomes one, the remaining number of the low value cards in the first cassette becomes equal to or greater than the maximum number of the low value cards that can be paid out to the machine at one time as the compensation minus one; It is characterized by:

[0011] The fourth means is any one of the first to third means, The multiple low-value card cassettes include other cassettes for storing the low-value cards in addition to the first cassette and the second cassette, and the processing control unit controls dispensing from the other cassettes so that the other cassettes are emptied before dispensing from the first cassette and the second cassette.

[0012] The fifth means is any one of the first to fourth means, The processing control unit is characterized in that, when the high-value card cassette becomes empty, it performs a process of notifying the user that the high-value card cassette is empty and also performs control to set the device so that the high-value card cannot be purchased.

[0013] The sixth aspect of the present invention is any one of the first to fifth aspects, Equipped with a game mode and a high-value card purchase mode that can be selected by the user, The processing control unit In the game mode, a process is performed for executing a game and paying out the low-value cards; In a high-value card purchase mode, a process is performed for paying out the high-value card and the low-value card as a substitute. It is characterized by:

[0014] The seventh means is the sixth means, The processing control unit In the game mode, processing is performed for paying out the additionally purchased low-value cards.

[0015] The eighth aspect of the present invention is any one of the first to seventh aspects, the high value card is an IC card capable of storing the game progress status, The low value card is a printed card. It is characterized by:

[0016] The ninth measure is: A game system including a game device according to any one of the first to eighth means and an administrator device, a processing control unit of the game device, as a notification process, transmitting notification information to the administrator device; the administrator device includes a notification unit that notifies an administrator of the notification information received from the process control unit. It is characterized by: Effect of the Invention

[0017] According to the first means, when the remaining number of low denomination cards in the second cassette is one, even if the amount of the high denomination cards is insufficient, a number of low denomination cards equivalent to the amount of the high denomination cards can be reliably dispensed as substitutes. In addition, since low denomination cards are dispensed from both the first and second cassettes at a predetermined dispensing probability ratio until the second cassette is empty, the low denomination cards stored in the first cassette can be effectively dispensed.

[0018] According to the second means, the number of low denomination cards remaining in the first cassette can be reduced as much as possible by the time the number of low denomination cards remaining in the second cassette is one, so that when the low denomination card cassette is replaced when the second cassette becomes empty, a less wasteful payment can be achieved.

[0019] According to the third means, the first cassette and the second cassette initially store the same number of low-value cards, so that the first cassette and the second cassette can be handled without distinction, making it easy to handle the low-value card cassette.

[0020] According to the fourth means, by using a cassette other than the first and second cassettes, the number of low denomination cards that can be stored can be increased, and even in this case, when there is only one low denomination card remaining in the second cassette, even if the amount of the high denomination card is insufficient, a number of low denomination cards equivalent to the amount can be reliably dispensed.

[0021] According to the fifth means, the time to replace the high-value card cassette is notified, and even after the notification, the purchase of low-value cards is not hindered and can continue.

[0022] According to the sixth means, the user can select either the game mode or the high-value card purchasing mode, and can purchase low-value cards in the game mode and high-value cards in the high-value card purchasing mode.

[0023] According to a seventh feature, additional low value cards may be purchased in the game mode.

[0024] According to an eighth aspect, the high-value card is an IC card capable of storing the game progress status, etc., and the low-value card is a printed card. Therefore, for example, when the game executed by the game device is a role-playing game, etc., the game progress status up until the end of the previous use of the game device can be stored in the high-value card, and the low-value card can be a card corresponding to a character that the user can select to participate in the game.

[0025] According to a ninth aspect, the process control unit transmits notification information to the administrator device as the above-mentioned notification process. The administrator device then notifies the administrator of the notification information received from the game device. Thus, the administrator can know the need to replenish low-value cards, including the degree of urgency, by the notification from the administrator device. [Brief description of the drawings]

[0026] [Figure 1] 1 is a schematic configuration diagram of a game system including a game device according to an embodiment of the present invention. [Diagram 2] FIG. 2 is a diagram showing the external appearance of the game device shown in FIG. [Diagram 3] 3 is a block diagram showing the functional configuration of the game device shown in FIG. 2. [Figure 4] 4 is a diagram for explaining the configuration of the dispensing unit shown in FIG. 3. FIG. [Diagram 5] 3 is a diagram for explaining IC cards that can be used in the game device shown in FIG. 2. [Figure 6] 3 is a diagram for explaining character cards that can be used in the game device shown in FIG. 2. [Figure 7] 4 is a flowchart for explaining a process executed by a processing control unit shown in FIG. 3. [Figure 8] FIG. 13 is a diagram for explaining an initial screen. [Figure 9] 8 is a flowchart for explaining the IC card purchasing process in FIG. 7. [Figure 10] 8 is a flowchart (part 1) for explaining the game mode process in FIG. 7. [Figure 11] 8 is a second flowchart illustrating the game mode process in FIG. 7. [Figure 12] 11 is a flowchart for explaining the additional purchase process of the C card in FIG. [Figure 13] 12 is a flowchart for explaining the rematch process in FIG. 11. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0027] Hereinafter, one embodiment of the present invention will be described with reference to Figures 1 to 13. In the following description and drawings, the same elements are given the same reference numerals, and duplicated description will be omitted.

[0028] [composition] FIG. 1 shows the configuration of a game system 100 including a game device 10 according to an embodiment of the present invention.

[0029] 1, the game system 100 includes a plurality of game devices 10 and an administrator device 80. Each of the plurality of game devices 10 is capable of communicating with the administrator device 80. The communication between the game devices 10 and the administrator device 80 may be wireless communication or wired communication. The communication between the game devices 10 and the server device 80 may be communication performed via a communication network such as the Internet.

[0030] The information data exchanged between the game device 10 and the administrator device 80 includes notification information transmitted by the game device 10.

[0031] <Configuration of Administrator Device 80> As shown in FIG. 1, the administrator device 80 includes a communication unit 81, a processing unit 82, and a notification unit 83.

[0032] The communication unit 81 communicates with the game device 10 under the control of the processing unit 82. When the communication unit 81 receives notification information transmitted from the game device 10, the communication unit 81 sends the notification information to the processing unit 82.

[0033] The processing unit 82 is configured with a central processing unit, a storage device, and their peripheral circuits, and controls the entire administrator device 80. When the processing unit 82 receives notification information from the communication unit 81, it generates notification data for notifying the administrator, and sends the generated notification data to the notification unit 83.

[0034] In this embodiment, the notification unit 83 is configured to include a display device and a sound output device. Therefore, the notification data includes display data and output sound data. When the notification unit 83 receives the notification data from the processing unit 82, it notifies the administrator of the contents of the above-mentioned alarm information by displaying an image and outputting sound.

[0035] <Configuration of Game Device 10> Fig. 2 shows the appearance of a game device 10 according to an embodiment. Fig. 3 shows a functional configuration of the game device 10 as a block configuration. Hereinafter, the game executed by the game device 10 will be described as a role-playing game in which a user's My Character enjoys growing while battling various enemy characters.

[0036] 2 and 3, the game device 10 includes a display unit 11, sound output units 12L, 12R (collectively referred to as "sound output units 12"), an IC card reader / writer 13, and a character card (P card) reader 14. The game device 10 also includes operation input units 15L, 15R (collectively referred to as "operation input unit 15"), a placement board 16, a coin input unit 17, a P card ejection unit 18, and a housing 19.

[0037] Furthermore, game device 10 includes a processing control unit 21, a storage unit 22, and a communication unit 23. Note that processing control unit 21, storage unit 22, and communication unit 23 are fixedly disposed in an internal space formed by housing 19 and the above-mentioned elements 11 to 18.

[0038] The display unit 11 is configured to include a display device such as a liquid crystal display panel. The display unit 11 receives display image data IMD sent from the processing control unit 21. Then, the display unit 11 displays an image according to the display image data IMD.

[0039] Each of the sound output units 12L and 12R is configured to include a sound output device such as a speaker. These sound output units 12L and 12R receive output sound data SDD (more specifically, output sound data SDD for the sound output unit 12L) sent from the processing control unit 21. L and output sound data SDD for sound output unit 12R R ; neither of which are shown in the figure). Then, the sound output units 12L and 12R output sounds according to the output sound data SDD.

[0040] In this embodiment, stereo sound output is possible using the sound output units 12L and 12R.

[0041] The IC card reader / writer 13 supplies operating power to an IC card AVC (described later, see FIG. 5), which is an IC card placed on the IC card reader / writer 13, and transmits and receives data to and from the IC card AVC via contactless communication under the control of the processing control unit 21.

[0042] In this embodiment, the C card reader 14 is configured to include a code reader that reads a code such as a QR code (registered trademark) printed on a play character card PCC (hereinafter also referred to as a "C card PCC"; see FIG. 3 described later). This C card reader 14 reads a code such as a QR code printed on a C card PCC (see FIG. 6 described later) placed on a placement plate 16. The C card reader 14 then performs a decoding process on the read result. Then, the C card reader 14 sends the decoding process result to the processing control unit 21 as read data CRD.

[0043] The operation input unit 15L is provided with buttons used by the user to move a cursor on the display surface of the display unit 11. In this embodiment, the operation input unit 15L is provided with four buttons, an up button, a down button, a left button, and a right button. When a button on the operation input unit 15L is pressed, data corresponding to the pressed button is sent to the processing control unit 21 as input data IPD.

[0044] The operation input unit 15R includes buttons used by the user to determine the operation mode, return the operation state to the previous operation state, advance the operation state, and the like. In this embodiment, the operation input unit 15R includes a green "Purchase IC card" button and a blue "Customize my character" button as buttons for determining the operation mode. When a button on the operation input unit 15R is pressed, data corresponding to the pressed button is sent to the processing control unit 21 as input data IPD.

[0045] On the C-card placement board 16, C-cards of play characters other than the "my character" included in the player's own team that has been formed as described later can be placed.

[0046] The coin input unit 17 includes a coin sensor. The coin sensor detects a coin inserted through a coin insertion slot. When the coin sensor detects a coin, the coin input unit 17 sends a coin insertion signal CID to the processing control unit 21 to inform the processing control unit 21 that a coin has been inserted.

[0047] The coins used are coins of a predetermined value (for example, 100 yen coins) or coins of a predetermined value sold for the game device 10. In this embodiment, the game execution fee is the value of 1 coin, and the purchase fee for the IC card is the value of 5 coins.

[0048] The card discharge unit 18 is equipped with three cassettes for storing cards. When the card discharge unit 18 receives a card discharge signal POC (more specifically, POC1 to POC3: see FIG. 4 described later) sent from the processing control unit 21, it dispenses one of the cards stored in the cassettes. Furthermore, when there are no more cards stored in each cassette (i.e., each cassette becomes empty), the card discharge unit 18 sends an empty state detection signal EMP (more specifically, EMP1 to EMP3: see FIG. 4 described later) to the processing control unit 21.

[0049] The configuration of the card ejection unit 18 will be described in detail later.

[0050] In this embodiment, the processing control unit 21 is configured to include a central processing unit and its peripheral circuits. The processing control unit 21 executes various programs to realize the functions of the game device 10. The processes executed by the processing control unit 21 will be described in detail later.

[0051] The storage unit 22 is configured to include a non-volatile storage device such as a fixed disk. This storage unit 22 contains various information data used by the game device 10. Such information data includes program data executed by the processing control unit 21. The storage unit 22 is accessible by the processing control unit 21.

[0052] <Configuration of card discharge unit 18> Next, the configuration of the card ejection unit 18 will be described.

[0053] Fig. 4 shows the configuration of the card discharge unit 18. As shown in Fig. 4, the card discharge unit 18 includes cassettes 311, 312, and 313, discharge drive units 321, 322, and 323, and card presence / absence detection sensors 331, 332, and 333. Although not shown in Fig. 4, the card discharge unit 18 includes the discharge drive units 321, 322, and 323. j (j=1~3) Cassette 31 j The card ejection device further includes a slope member for moving the card ejected from the ejection device to the ejection opening.

[0054] The IC cards AVC are stored in the cassette 311. For example, 100 IC cards AVC can be stored in the cassette 311. The IC cards stored in the cassette 311 store My Character information and the like in a predetermined initial state before the start of the adventure.

[0055] C cards PCC are stored in the cassettes 312 and 323. The number of C cards PCC that can be stored in each of the cassettes 312 and 323 is, for example, 200.

[0056] The above-mentioned discharge drive unit 32 j is a card ejection signal POC sent from the processing control unit 21. j Then, the discharge drive unit 32 j is the card eject signal POC jIn response to an ejection command indicated by a change in the level of the cassette 31 from a non-significant level to a significant level, j The lowermost card among the cards stored in the card slot is ejected toward the slope member. The ejected card then travels along the slope member toward the ejection opening.

[0057] The card presence detection sensor 33 j For example, cassette 31 j The pin is biased toward the cassette 31. j If there is at least one card in cassette 31, j It is stuck below the cassette 31 j When the card inside runs out, cassette 31 j The card presence / absence detection sensor 33 is configured to protrude into the inside. j is configured to detect the protruding state when the pin is in the protruding state.

[0058] When such a protruding state is detected, the card presence / absence detection sensor 33 j The level of the empty state detection signal EMP1 is set to a significant level, and the cassette 31 j is empty.

[0059] <ICカードについて> FIG. 5 shows an example of an IC card AVC.

[0060] As shown in Fig. 5(A), the front side of the IC card AVC indicates that the card AVC is an "IC card" and indicates the number of recordable times. Also, as shown in Fig. 5(B), the explanation area UDR on the back side of the IC card AVC indicates how to use the "IC card."

[0061] 5(B), the IC card AVC has an IC chip ICP built in. This IC chip ICP has a memory function, and receives operating power from the IC card reader / writer 13 and transmits and receives data with the IC card reader / writer 13 through non-contact communication.

[0062] The attribute information of My Character stored in the IC chip ICP includes My Character's name, avatar image, and equipped items, as well as My Character's growth information up until the end of the previous use of the game device 10, game state information at the end of the previous match, the number of records, and other data that should be saved until the start of the next use of the game device 10. Here, My Character's growth information includes hit points (HP), experience points, attack power, defense power, agility, acquired items, etc.

[0063] The name, avatar image, and equipment items of the My Character can be customized using the game device 10. Furthermore, the growth information of the My Character is recorded by the game device 10 according to the results of a battle game using the game device 10.

[0064] <Cカードについて> The C card PCC has printed thereon attribute information of play characters (auxiliary characters) that can participate in the game together with the My Character.

[0065] In this embodiment, as shown in Fig. 6(A), a full-body image of the play character corresponding to the C card PCC is printed on the front side of the C card PCC so as to occupy a large part of the front side. Also, the outline attribute information of the play character (including the character's identification information) is printed on the front side of the C card PCC as a footnote. Here, the outline attribute information of the play character includes the experience value (HP), attack power, defense power, agility, special skill, etc. of the play character.

[0066] In this embodiment, the image of the play character is printed on the back side of the C card PCC so as to occupy a small portion of the back side, as shown in Fig. 6(B). In addition to the summary information of the character's attributes printed on the front side, the back side of the C card PCC is printed with attribute information different from the summary information (hereinafter referred to as "additional attribute information"), as well as a code STR such as a QR code in which the avatar image of the play character is coded. In this embodiment, the code is printed in an invisible color, that is, a so-called stealth code.

[0067] [Operation] Next, the operation of the gaming device 10 configured as above will be described, focusing mainly on the card payout process executed by the process control unit 21.

[0068] The processing control unit 21 starts operation when the power supply of the game device 10 is turned on. When the operation starts in this manner, first, in step S11, the processing control unit 21 performs an initialization process, as shown in Fig. 7. In this initialization process, the processing control unit 21 first initializes the hardware. Then, the processing control unit 21 executes a self-diagnostic program to check the normality of the game device 10. Then, when the normality is confirmed, the process proceeds to step S12.

[0069] In step S12, the processing control unit 21 performs an initial screen display process. In the initial screen display process, the processing control unit 21 causes the display unit 11 to display an initial screen.

[0070] An example of the initial screen thus displayed is shown in Fig. 8. As shown in Fig. 8, on the initial screen, in addition to the game title image, guidance for starting the IC card purchase mode is displayed in the area BAR, and guidance for starting the IC card custom mode is displayed in the area GER. Note that if it is not possible to purchase an IC card at the start of the process of step S12, the guidance for starting the IC card purchase mode is not displayed.

[0071] 7, when the process of step S12 ends, the process proceeds to step S 13. In this step S13, the process control unit 21 determines whether or not an IC card purchase mode has been selected by an operational input by the user.

[0072] If the result of the determination in step S13 is negative (step S13: N), the process proceeds to step S14. In this step S14, the process control unit 21 determines whether or not the IC card AVC is placed on the IC card reader / writer 13 and the custom mode of the IC card is selected by the user's operation input.

[0073] If the result of the determination in step S14 is negative (step S14: N), the process proceeds to step S14B. In this step S14B, the process control unit 21 determines whether or not a new game can be executed. In this determination, the process control unit 21 determines whether or not the C card remains in the card dispensing unit 18.

[0074] If the result of the determination in step S14B is negative (step S14B: N), the process returns to step S13. If the result of the determination in step S14B is positive (step S14B: Y), the process proceeds to step S15. In this step S15, the process control unit 21 determines whether or not a game fee (one coin in this embodiment) has been inserted.

[0075] If the result of the determination in step S15 is negative (step S15: N), the process returns to step S13. Thereafter, the processes in steps S13 to S15 are repeated until the result of the determination in any one of steps S13, S14, and S15 becomes positive.

[0076] When the IC card purchase mode is selected and the result of the determination in step S13 is affirmative (step S13: Y), the process proceeds to step S16. In this step S16, the processing control unit 21 executes the IC card purchase process. When the process of step S16 ends, the process proceeds to step S14. Note that when the process of step S16 ends, the process may proceed to step S12.

[0077] The IC card purchasing process in step S16 will be described in detail later.

[0078] When the IC card custom mode is selected and the result of the determination in step S14 is affirmative (step S14: Y), the process proceeds to step S17. In this step S17, the process control unit 21 executes customization processing of the IC card.

[0079] In customizing the IC card, the processing control unit 21 first reads the attribute information of the My Character recorded on the IC card using the IC card reader / writer 13. The processing control unit 21 then performs customization of the My Character in accordance with the customization operation input using the operation input unit 15, while presenting the user with guidance on the customization operation using the display unit 11 and the sound output unit 12. When the customization process is completed, the process proceeds to step S14B. Note that when the process of step S17 is completed, the process may proceed to step S12.

[0080] When game fees are input and the result of the determination in step S15 is affirmative (step S15: Y), the process proceeds to step S18. In this step S18, the processing control unit 21 executes game mode processing. When the processing in step S18 ends, the process returns to step S12.

[0081] Details of the game mode processing in step S18 will be described later.

[0082] <IC Card Purchase Processing> Next, the IC card purchase processing executed in step S16 will be described.

[0083] In such IC card purchase processing, as shown in FIG. 9, first, in step S21, the processing control unit 21 determines whether the required amount for purchasing the IC card has been input to the coin input unit 17 within a predetermined time T1. If the result of the determination in step S21 is negative (step S21: N), the process proceeds to step S22. Note that when the user performs an operation to cancel the purchase of the IC card, the process also proceeds to step S22.

[0084] In step S22, the processing control unit 21 identifies the current input amount. Subsequently, in step S23, the processing control unit 21 uses the payout unit 18 to execute the payout process of the C card corresponding to the input amount.

[0085] 《C Card Payout Processing Method》 Here, the C card payout processing method executed by the processing control unit will be described.

[0086] In the process of dispensing the C card, the process control unit 21 issues a dispensing command by the card ejection signal POC2 or the card ejection signal POC3, with the probability of dispensing from the cassette 312 being "p (<1)" and the probability of dispensing from the cassette 312 being "q (=1-p)". For example, when the number of cards that can be stored in the cassette 312 (200 in this embodiment) is set as the second predetermined initial number, and when the number of cards that can be stored in the cassette 313 (200 in this embodiment) is set as the second predetermined initial number, the probabilities p and q are determined in advance so that the number of cards remaining in the cassette 312 when the cassette 313 becomes empty is more likely to be equal to or greater than the maximum number of C cards PCC that can be dispensed at one time in exchange for the insertion fee (4 in this embodiment).

[0087] The number of coins dispensed from cassette 312 and the number of coins dispensed from cassette 313 based on such a probabilistic dispense probability are considered to follow a binomial distribution with probabilities p and q. In this binomial distribution, the expected value EN2 and standard deviation σ2 of the number of coins dispensed from cassette 312 when the total number of coins dispensed is N are as shown in the following formulas (1) and (2). EN2=N p …(1) σ2=(N p q) 1 / 2 …(2)

[0088] In application to this embodiment, for example, N is 396, and the probabilities p and q can be determined based on the assumption that the event in which the number of remaining sheets in cassette 312 is 4 is, for example, an event that is 2σ2 or more away from the expected value EN2. In this case, when cassette 313 is empty, the probability that the number of remaining sheets in cassette 312 is 3 or less is 2.5% or less.

[0089] When dispensing the C cards, if the C cards stored in the cassettes 312, 313 run out before the number of cards corresponding to the current inserted amount is dispensed, the process control unit 21 sets the device so that further operation input by the user is not possible, and then notifies the user of this fact and that the administrator should be notified by using the display unit 11 and sound output unit 12. The process control unit 21 also transmits the notification information to the administrator device 80 by using the communication unit 23.

[0090] When the dispensing of the number of C cards corresponding to the specified inserted amount is completed, the process proceeds to step S24. In this step S24, the process control unit 21 judges whether or not both of the cassettes 312, 313 are empty based on the card presence / absence signals EMP2, EMP3 sent from the dispensing unit 18.

[0091] If the result of the determination in step S24 is positive (step S24: Y), the process proceeds to step S25. In this step S25, the processing control unit 21 performs a second notification process. In the second notification process, after making a setting that disables the execution of a new game, the processing control unit 21 notifies the user, using the display unit 11 and the sound output unit 12, that the setting has been made and that both cassettes 312, 313 are empty. In addition, the processing control unit 21 transmits notification information to that effect to the administrator device 80, using the communication unit 23.

[0092] When the process of step S25 ends in this manner, the process of step 16 ends. Then, the process proceeds to step S14 in FIG.

[0093] If the result of the determination in the above-mentioned step S24 is negative (step S24: N), the process proceeds to step S26. In this step S26, the process control unit 21 determines whether or not either of the cassettes 312, 313 has become empty based on the card presence / absence signals EMP2, EMP3 sent from the dispensing unit 18.

[0094] If the result of the determination in step S26 is negative (step S26: N), the process of step S16 ends, and the process proceeds to step S14 described above.

[0095] If the result of the determination in step S26 is positive (step S26: Y), a setting is made so that new IC cards cannot be purchased, and then the process proceeds to step S27.

[0096] In step S27, the processing control unit 21 performs a first notification process. In the first notification process, the processing control unit 21 transmits notification information indicating that either the cassette 312, 313 is empty to the administrator device 80 using the communication unit 23. When the process of step S27 ends in this manner, the process of step 16 ends. Then, the process proceeds to step S14 in FIG. 7.

[0097] In step S28, the process control unit 21 performs an IC card dispensing process. When performing the IC card dispensing process, the process control unit 21 issues an ejection command by a card ejection signal POC1. As a result, one IC card is ejected from the cassette 311.

[0098] Next, in step S29, the process control unit 21 judges whether or not the cassette 311 is empty based on the card presence / absence signal EMP1 sent from the dispensing unit 18. If the result of the judgment in step S29 is negative (step S29: N), the process of step 16 ends. Then, the process proceeds to step S14 in FIG.

[0099] If the determination in step S29 is positive (step S29: Y), the process proceeds to step 30. In this step S30, the processing control unit 21 performs a third notification process. In the third notification process, the processing control unit 21 performs a setting that disables new IC cards, and then notifies the user, using the display unit 11 and the sound output unit 12, that the setting has been performed and that both cassettes 312, 313 are empty. The processing control unit 21 also transmits notification information to that effect (that cassette 311 is empty) to the administrator device 80, using the communication unit 23.

[0100] When the process of step S30 ends in this manner, the process of step 16 ends. Then, the process proceeds to step S14 in FIG.

[0101] <Game mode processing> Next, the game mode process executed in step S18 will be described.

[0102] In this game mode process, first, in step S41 in Fig. 10, the process control unit 21 performs a process of dispensing one C card. In the process of step S41, the process control unit 21 first performs a process of dispensing one C card by adopting the C card dispensing process method in the above-mentioned step S23. Then, the process control unit 21 performs the same process as the above-mentioned steps S24 to S27, and then the process proceeds to step S42.

[0103] In step S42, an additional purchase process of the upper limit number N1 of C cards within a predetermined time T2 is performed. The additional purchase process will be described later in detail.

[0104] Next, in step S43, the processing control unit 21 reads the attribute information of the My Character recorded on the IC card, etc., using the IC card reader / writer 13. Then, in step S44, the processing control unit 21 determines whether or not the previous battle was cleared based on the attribute information of the My Character.

[0105] If the result of the determination in step S44 is positive (step S44: Y), the process proceeds to step S46 described below. On the other hand, if the result of the determination in step S44 is negative (step S44: N), the process proceeds to step S45.

[0106] In step S45, the process control unit 21 determines whether or not to continue the previous match, depending on whether or not the user has performed an operation input to continue the match. If the result of the determination in step S45 is negative (step S45: N), the process proceeds to step S48, which will be described later. On the other hand, if the result of the determination in step S45 is positive (step S45: Y), the process proceeds to step S46.

[0107] In step S46, the processing control unit 21 selects the current opponent based on the experience value of the My Character, etc. Then, the processing control unit 21 uses the display unit 11 and the sound output unit 12 to introduce the selected opponent to the user.

[0108] Next, in step S47, the process control unit 21 performs additional purchasing process of C cards up to the upper limit number N2 within a predetermined time T3. Subsequently, in step S48, the process control unit 21 performs a process of forming a own team with the maximum number M of team members.

[0109] In this own team formation process, the processing control unit 21 reads the attribute information of the play characters written on the C-card mounted by the user from the C-card, and presents it to the user using the display unit 11 and the sound output unit 12. Then, when a selection operation is performed to select the play characters with the presented attribute information as the own team this time, the processing control unit 21 makes the play characters members of the own team.

[0110] When the player's own team formation process thus performed is completed, the process proceeds to step S49 in Fig. 11. In this step S49, the process control unit 21 sets the current attribute state of the formed player's own team and the initial state of the selected opponent to the initial state of the match.

[0111] Next, in step S50, the process control unit 21 executes a battle progress process using the display unit 11 and the sound output unit 12 in accordance with the user's operational input. The battle progress process ends when the user inputs an operational input to interrupt the battle or when the battle is concluded. Here, if the battle is won, the My Character can obtain the items (equipable items, etc.) that the opponent had.

[0112] Next, in step S51, the process control unit 21 determines whether the current match progress process has ended in response to a match interruption operation input by the user. If the result of the determination in step S51 is positive (step S51: Y), the process proceeds to step S55.

[0113] If the result of the determination in step S51 is negative (step S51: N), the process proceeds to step S52. In this step S52, the process control unit 21 determines whether or not the current match has been won.

[0114] If the result of the determination in step S52 is positive (step S52: Y), the process control unit 21 updates the attributes of the My Character in accordance with the attributes (experience points, etc.) of the defeated opponent, and regards the victory as a result of the battle. Then, the process proceeds to step S55.

[0115] If the result of the determination in step S52 is negative (step S52: N), the attributes of the My Character are not updated, and the opponent's information is treated as the battle result, including the fact that the opponent was defeated. Then, the process proceeds to step S53.

[0116] In step S53, the processing control unit 21 judges whether or not the user has performed an operation input for a rematch with the opponent who lost the current match. If the result of the judgment in step S53 is negative (step S53: N), the processing proceeds to step S55. On the other hand, if the result of the judgment in step S55 is positive (step S53: Y), the processing proceeds to step S54.

[0117] In step S54, the process control unit 21 performs a rematch process, the details of which will be described later.

[0118] When the process of step S54 ends, the process proceeds to step S55. In this step S55, the process control unit 21 records the battle result as the current attribute information of the My Character on the IC card.

[0119] When the process of step S55 ends, the process of step S ends, and the process returns to step S12 in FIG.

[0120] <Additional C Card Purchase Processing> Next, the additional C card purchasing process executed in step S42 will be described.

[0121] In this additional purchase process of the C card, as shown in Fig. 12, first, in step S61, the processing control unit 21 judges whether or not an additional C card can be purchased. In this embodiment, when making this judgment, the processing control unit 21 judges whether or not a C card remains in at least one of the cassettes 312 and 313 based on the card presence / absence signals EMP2 and EMP3 sent from the dispensing unit 18, thereby judging whether or not an additional C card can be purchased.

[0122] If the result of the determination in step S61 is negative (step S61: N), the process of step S42 ends. Then, the process proceeds to step S43 in FIG.

[0123] If the result of the determination in step S61 is positive (step S61: Y), the process proceeds to step S62. In this step S62, the process control unit 21 performs a dispensing process for one C card when the fee for one C card is inserted.

[0124] Next, in step S63, the processing control unit 21 performs the same process as in step S24 described above to determine whether or not both of the cassettes 312, 313 have become empty.

[0125] If the result of the determination in step S63 is positive (step S63: Y), the process proceeds to step S64. In this step S64, the process control unit 21 performs a second notification process, which is the same process as in step S25 described above. When the process of step S64 ends, the process of step S42 ends, and the process proceeds to step S43 in Fig. 10. At this time, if both cassettes 312, 313 become empty during additional purchases, in addition to the digital items for the number of additionally purchased C cards, one digital item (such as a weapon) can be obtained as an incentive.

[0126] If the result of the determination in step S63 is positive (step S63: N), the process proceeds to step S65. In this step S65, the process control unit 21 performs the same process as in the above-mentioned step S26 to determine whether or not either of the cassettes 312, 313 has become empty.

[0127] If the result of the determination in step S65 is negative (step S65: N), the process proceeds to step S67, which will be described later. On the other hand, if the result of the determination in step S65 is positive (step S65: Y), the process proceeds to step S66.

[0128] In step S66, the processing control unit 21 performs a first notification process, which is the same process as in the above-mentioned step S27. When the process of step S66 ends, the process proceeds to step S67.

[0129] In step S67, the process control unit 21 judges whether the number of C cards purchased by the current additional purchase process of C cards has reached the upper limit number N1. If the result of the judgment in step S67 is negative (step S67: N), the process returns to step S62. Thereafter, the processes in steps S62 to S67 are repeated until the result of the judgment in step S67 becomes positive or the elapsed time from the start of the current additional purchase process of C cards reaches the predetermined time T2.

[0130] When the result of the determination in step S67 becomes positive or the elapsed time from the start of the additional purchase process of the current C card reaches the predetermined time T2, the process of step S42 ends. Then, the process proceeds to step S43 in FIG.

[0131] In addition, in the additional purchase process of the C card in step S47 described above, the same process as steps S61 to S67 described above is executed, except that the upper limit number N2 and the elapsed time T3 from the start of the additional purchase process of the C card are different.

[0132] Rematch Next, the rematch process executed in step S54 will be described.

[0133] In such a rematch process, first, in step S71, the processing control unit 21 judges whether or not a rematch is possible, as shown in Fig. 13. In this embodiment, in this judgment, the processing control unit 21 judges whether or not a rematch is possible by judging whether or not a C card remains in at least one of the cassettes 312 and 313, as in the case of the above-mentioned step S61.

[0134] If the result of the determination in step S71 is negative (step S71: N), the process of step S54 ends. Then, the process proceeds to step S55 in FIG.

[0135] If the result of the determination in step S71 is positive (step S71: Y), the process proceeds to step S72. In this step S72, the process control unit 21 determines whether or not a rematch fee (one coin in this embodiment) has been inserted before a predetermined time T4 has elapsed since the start of the process in step S72.

[0136] If the result of the determination in step S72 is negative (step S72: N), the process of step S54 ends. Then, the process proceeds to step S55 in FIG.

[0137] If the result of the determination in step S72 is affirmative (step S72: Y), the process proceeds to step S73. In this step S73, the process control unit 21 performs a dispensing process of one C card.

[0138] Next, in step S74, the processing control unit 21 performs the same process as in step S24 described above to determine whether or not both of the cassettes 312, 313 have become empty.

[0139] If the result of the determination in step S74 is positive (step S74: Y), the process proceeds to step S75. In this step S75, the process control unit 21 performs a second notification process, which is the same process as in the case of step S25 described above. When the process of step S75 ends, the process proceeds to step S78, which will be described later. At this time, the player can get experience points as an incentive. These experience points are finally added up and written to the IC card in step S55.

[0140] If the result of the determination in step S74 is negative (step S74: N), the process proceeds to step S76. In this step S76, the process control unit 21 performs the same process as in the above-mentioned step S26 to determine whether or not either of the cassettes 312, 313 has become empty.

[0141] If the result of the determination in step S76 is negative (step S76: N), the process proceeds to step S78, which will be described later. On the other hand, if the result of the determination in step S76 is positive (step S76: Y), the process proceeds to step S77.

[0142] In step S77, the processing control unit 21 performs a first notification process, which is the same process as in the above-mentioned step S27. When the process of step S77 ends, the process proceeds to step S78.

[0143] In step S78, the processing control unit 21 performs a process of progressing the rematch. In this process of progressing the rematch, the processing control unit 21 first performs a process similar to that of step S48 described above to perform a process of reuniting the player's team. Next, the processing control unit 21 sets the initial state at the start of the rematch based on the initial state of the defeated opponent, the attributes of the player's character, and the attributes of the play characters participating in the player's team. Next, the processing control unit 21 performs a process similar to that of step S50 described above to perform a process of progressing the rematch.

[0144] When the process of step S78 ends, the process of step S ends, and the process proceeds to step S55 in FIG.

[0145] As described above, in the game device 10 of this embodiment, when the processing control unit 21 sets the number of C cards (low-value cards) stored in the cassette 312 as the storable number and the number of C cards stored in the cassette 313 as the storable number, when the cassette 313 becomes empty, it performs payout control with a payout probability p (>1) from the cassette 312 and a payout probability q (q=1-p) from the cassette 313, which ensures the probability that the number of remaining cards in the cassette 312 is equal to or greater than the maximum number of C cards PCC that are paid out to the machine as compensation at one time. Then, when the processing control unit 21 determines that the entire amount for purchasing an IC card has not been inserted, it performs control to pay out the number of C cards equivalent to the amount inserted for purchasing an IC card from the cassette 312 or the cassette 313.

[0146] Therefore, both IC cards and C cards that can be purchased for less than IC cards can be purchased using the game device 10, and if the user abandons the purchase of an IC card midway, the amount inserted for the purchase of the high-value card can be reasonably guaranteed with a simple configuration that does not require a refund mechanism or a mechanism for counting the number of remaining cards in each of the cassettes 312 and 313. Also, the amount inserted for the purchase of the high-value card can be reasonably guaranteed while adopting a simple configuration that implements a sensor that detects the presence or absence of remaining cards, without implementing a function for counting the number of remaining cards in each of the cassettes 312 and 313.

[0147] In this embodiment, when the C card remains in only one of the cassettes 312 and 313, the processing control unit 21 controls to set the IC card to be unavailable for purchase. This can prevent the occurrence of a situation where the user gives up on the purchase of the IC card during the purchase operation, making it impossible to guarantee the C card by issuing it.

[0148] In this embodiment, the IC card is an IC card capable of storing the game progress status, etc. Therefore, the game progress status up to the previous time can be recorded on the IC card.

[0149] In this embodiment, when either cassette 312 or cassette 313 becomes empty, the processing control unit 21 performs control to disable the purchase of IC cards, and then performs a first notification process to notify the user that such a state has occurred. This makes it possible to notify the user that it is no longer possible to purchase IC cards, or to notify the administrator of the game device of the need to replenish IC cards.

[0150] In this embodiment, when both the cassette 312 and the cassette 313 are empty, the processing control unit 21 controls the setting so that a new game cannot be executed, and executes a second notification process to notify that both the cassette 312 and the cassette 313 are empty. This makes it possible to notify the user that a new game cannot be executed, or to notify the administrator of the game device of the urgency of replenishing C cards.

[0151] Furthermore, in this embodiment, the processing control unit 21 continues the currently executed game mode even after the second notification process, so that the user can enjoy the game even if both the cassette 312 and the cassette 313 are empty.

[0152] Furthermore, in this embodiment, the processing control unit 21 transmits notification information to the administrator device 80 as part of the above-mentioned notification process. Then, the administrator device 80 notifies the administrator of the notification information received from the game device 10. Therefore, the administrator can know the necessity of replenishing C cards, including the degree of urgency, by the notification from the administrator device.

[0153] In this embodiment, when cassette 311 that stores IC cards becomes empty, notification information to that effect is transmitted to administrator device 80. Therefore, the administrator can know the need to replenish IC cards by the notification from the administrator device.

[0154] [Modifications of the embodiment] The present invention is not limited to the above-described embodiment, and various modifications are possible.

[0155] For example, in the above embodiment, the predetermined initial number when determining the adopted values ​​of the payout probability p from the cassette 312 and the payout probability q from the cassette 313 is the number of sheets that can be stored. In contrast, the initial number for the cassette 312 may be a first predetermined initial number that is smaller than the number of sheets that can be stored, and the initial number for the cassette 313 may be a second predetermined initial number that is equal to or smaller than the number of sheets that can be stored and equal to or larger than the first predetermined initial number, and the adopted values ​​of the probability p and the probability q may be determined using the properties of the binomial distribution, as in the above embodiment. In this case, the probability that the remaining number of sheets in the cassette 312 when the cassette 313 becomes empty is equal to or larger than the maximum number of C cards PCC that can be paid out to the machine at one time as compensation is higher than in the above embodiment.

[0156] In the above embodiment, the number of cassettes storing C cards is "2", but it can be "3" or more. In this case, the predetermined initial number for determining the adopted values ​​of the payout probability p from the cassette 312 and the payout probability q from any cassette other than the cassette 311 is set to a third predetermined initial number that is equal to or less than the number of cards that can be stored for the cassette 312, and a fourth predetermined initial number that is equal to or less than the total number of cards that can be stored and is equal to or more than the third predetermined initial number for the cassettes other than the cassette 312, and the adopted values ​​of the probability p and the probability q can be determined by utilizing the properties of the binomial distribution in the same manner as in the above embodiment.

[0157] In addition, when determining the values ​​of the probability p and the probability q to be adopted, instead of using the results of calculating the mean and standard deviation utilizing the properties of the binomial distribution as in the above embodiment, other methods such as simulation may be used.

[0158] In addition, when the number of cassettes storing C cards is "3" or more, dispensing may be given priority from the other cassettes before dispensing begins from cassettes 312 and 313, and dispensing may begin from cassettes 312 and 313 after the other cassettes have been emptied.

[0159] In the above embodiment, when calculating the payout probability p from the cassette 312 and the payout probability q from the cassette 313, the remaining number in the cassette 312 is determined in advance so as to ensure the probability that it is equal to or greater than the maximum number of C cards PCC that can be paid out to the machine at one time in exchange for the insertion fee, but the remaining number in the cassette 312 may be determined in advance so as to ensure the probability that it is equal to or greater than the maximum number of C cards PCC that can be paid out to the machine at one time in exchange for the insertion fee minus one (three cards in this embodiment). This is because, when there is not even one C card PCC left in the cassette 313, the IC card AVC cannot be purchased, so when an IC card AVC is purchased, one C card PCC is always left in the cassette 313.

[0160] Alternatively, the actual number of cards stored in cassette 312 may be set to be greater than the actual number of cards stored in cassette 313 by the intended remaining number from the beginning, and low-value cards may be dispensed alternately.

[0161] Furthermore, the configuration of the card presence / absence detection sensor employed in the above embodiment is merely an example, and other configurations (configurations including other optical sensors) may be employed.

[0162] In the above embodiment, the high value cards are IC cards and the low value cards are play character cards. However, the present invention can be applied to any game device as long as the high value cards and the low value cards are played on a single game device. [Explanation of symbols]

[0163] 10. Gaming equipment 11 ... Display unit (part of the display unit) 12 (12L, 12R) ... Sound output unit (part of the presentation unit) 13 … IC card reader / writer 14 … C card reader (reading unit) 15(15L,15R) … Operation input unit 16 ... Placing plate 17 … Coin input unit 18 … Card ejection unit 19 … Chassis 21 ... Processing control unit (processing control section) 22 … Memory unit 23 … Communication unit 311... Cassette (high-value card cassette) 312,313... Cassette (low-value card cassette) 32 ... Discharge drive unit 33 ... Card presence detection sensor (card presence detection section) 80 … Administrator device 81 ... Communication unit 82 … Processing unit 83 … Notification unit (notification section) 100 … Game System AVC: IC card (high value card) PCC: C card (low-value card)

Claims

1. A game device comprising: a card issuing unit that issues high-value cards and low-value cards that can be used to play a game and are available for purchase; and a processing control unit that performs processing and control related to game play and card issuing, The card issuing unit includes: A high-value card cassette for storing high-value cards; a plurality of low-value card cassettes for storing low-value cards; a card presence / absence detection unit that detects the presence or absence of a card stored in each of the high-value card cassette and the plurality of low-value card cassettes, the plurality of low-value card cassettes are comprised of a first cassette and a second cassette; The processing control unit Controlling the issuance of high-value or low-value cards based on the user's selection and input of a specified fee; When the inserted amount is insufficient for the purchase of the high-value card, control is performed to pay out the low-value cards in a number equivalent to the inserted amount as compensation for the inserted amount; When the low value cards are dispensed, control is performed based on the number of low value cards stored in the first cassette and the second cassette so that when the remaining number of low value cards in the second cassette becomes one, the remaining number of low value cards in the first cassette becomes equal to or greater than the maximum number of low value cards that can be dispensed into the machine at one time as the compensation minus one card, When the second cassette becomes empty, a notification process is performed to inform the user that the second cassette is empty, and a control is performed to disable the purchase of the high-value card. A game device comprising:

2. 2. The gaming device according to claim 1, wherein the remaining number of the low-value cards is set to the maximum number minus one.

3. the first cassette and the second cassette store the same number of low-value cards; The processing control unit a payout control is performed by differentiating a first payout probability from the first cassette and a second payout probability from the second cassette so that, when the remaining number of the low value cards in the second cassette becomes one, the remaining number of the low value cards in the first cassette becomes equal to or greater than the maximum number of the low value cards that can be paid out to the machine at one time as the compensation minus one card; 3. The game device according to claim 1 or 2.

4. A gaming device as described in any one of claims 1 to 3, characterized in that the plurality of low denomination card cassettes include other cassettes for storing the low denomination cards in addition to the first cassette and the second cassette, and the processing control unit controls the payout from the other cassettes so that they are emptied before payout from the first cassette and the second cassette.

5. A gaming device as described in any one of claims 1 to 4, characterized in that, when the high value card cassette becomes empty, the processing control unit performs a notification process to the effect that the high value card cassette is empty, and controls a setting so that the high value card cannot be purchased.

6. Equipped with a game mode and a high-value card purchase mode that can be selected by the user, The processing control unit In the game mode, a process is performed for executing a game and paying out the low-value cards. stomach, In a high-value card purchase mode, a process is performed for paying out the high-value card and the low-value card as a substitute.

6. The game device according to claim 1, wherein the game device further comprises a controller.

7. The processing control unit 7. The game device according to claim 6, wherein in said game mode, a process is performed regarding the payout of said additionally purchased low-value cards.

8. the high value card is an IC card capable of storing a game progress status, The low value card is a printed card.

8. The game device according to claim 1, wherein the first and second game devices are connected to each other.

9. A game system including the game device according to any one of claims 1 to 8 and an administrator device, a processing control unit of the game device, as a notification process, transmitting notification information to the administrator device; the administrator device includes a notification unit that notifies an administrator of the notification information received from the process control unit. A game system characterized by:

Citation Information

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