A smart training method for repairing taste
By combining wearable devices with VR/MR technology, audio-visual training modes, and remote service terminals, the problems of cumbersome operation and large space occupation of existing taste training devices have been solved, achieving efficient and portable taste restoration and training effects.
Patent Information
- Application Number
- CN202011454913.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2020-12-09
- Publication Date
- 2025-12-02
- Estimated Expiration
- 2040-12-09
AI Technical Summary
Existing taste training equipment is cumbersome to operate, occupies a lot of space, consumes a lot of manpower, and has unsatisfactory training results, making it difficult to form a unified training system.
Wearable devices using VR/MR technology, combined with virtual reality modules and sound playback devices, conduct taste training through a combination of audio and video, and utilize remote service terminals for data analysis and training result feedback to achieve closed-loop training.
It improves the efficiency and effectiveness of taste training, reduces space occupation and manpower requirements, provides portability and anti-interference, enhances human-computer interaction efficiency, and achieves efficient taste repair and training.
Smart Images

Figure CN112582049B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the technical fields of human taste detection, taste training, and taste learning, and specifically to an intelligent training method for repairing taste. Background Technology
[0002] People generally believe that taste function has little impact on human health, so they often neglect taste health care, and even the loss of taste is not taken seriously. In fact, taste disorders not only reduce our quality of life, but can even threaten our lives. Because we cannot distinguish tastes, we cannot enjoy the deliciousness of food and may even accidentally eat spoiled food. Research has found that a decline in taste function is often not an independent symptom. In addition to accidental factors such as external impacts, it may also be an early manifestation of intracranial lesions, mental (such as depression, schizophrenia) or neurological (such as Alzheimer's, Parkinson's) diseases. If it is not detected and treated in time through testing, it will lead to serious consequences such as irreversible brain damage. Since 2015, taste disorders have been officially listed as a clinical auxiliary diagnostic criterion for Parkinson's disease. In addition, clinical research has proven that taste training is an effective way to improve taste function and has a positive effect on cognitive abilities. It is evident that convenient and effective taste presentation methods, as well as derived taste detection, training, and learning tools, have a strong practical application demand. Currently, comprehensive rehabilitation training for the sense of taste is still in its infancy and has not yet reached a certain scale. Moreover, the main training methods in society are singular and lack uniformity in standards. They mostly rely on specific food objects, which usually require a large amount of physical materials. Since it is difficult to find and prepare physical materials for various taste sources, and the prepared physical materials are prone to volatilization, it is difficult to form a complete training system, and therefore the training effect is not ideal.
[0003] In summary, in the existing technology, if a patient needs to train different items during the training process, the rehabilitation therapist generally needs to manually change the training accessories on the equipment or move the patient to the equipment corresponding to another item. The process is cumbersome, time-consuming and labor-intensive, and each piece of equipment occupies a lot of space. Summary of the Invention
[0004] Based on this, the present invention aims to overcome the shortcomings of existing technologies and utilize VR / MR technology for intelligent training devices for taste reconstruction and repair. Specifically, it applies virtual reality (VR), augmented reality (AR), or mixed reality (MR) technologies to provide multi-sensory intelligent training for patients to achieve taste repair or enhancement. By utilizing AR intelligent scene (visual and auditory) stimulation training adapted to intelligent offline taste training equipment, it provides a convenient, time- and manpower-saving, and space-efficient intelligent training method for taste repair. The specific effects are as follows: A convenient, time- and manpower-saving, and space-efficient intelligent training method for taste repair is provided. The technical solution is as follows:
[0005] The technical solution adopted is as follows: A smart training method for restoring taste is provided, which is accomplished by means of a smart training device. This smart training device for restoring taste is a wearable device with a cap cavity. During use, the wearable head enters the cap cavity. The wearable device includes a local storage module, a control module, a virtual reality module, a wireless receiving module, a control switch, and a scene switching button. The input terminals of the local storage module are connected to the wireless receiving module, the control switch, and the scene switching button, respectively. The output terminal of the local storage module is connected to the input terminal of the control module, and the output terminal of the control module is connected to the virtual reality module. After being worn on the head, the wearable device can capture, process, and provide closed-loop feedback of food images, facilitating long-term taste restoration and training. The wireless receiving module is used to communicate with a remote control system and can retrieve information from a remote data storage device at any time. The wearer's sense of taste receives information through the virtual reality module and adjusts accordingly to the scene before them or trains their taste accordingly. After a period of treatment, the ideal state of taste restoration is ultimately achieved. The wearable device is not only simple in structure and small in size, but also highly portable and applicable to a wider range of scenarios. It allows the wearer to easily enter a therapeutic state, greatly increasing the efficiency of human-computer interaction and improving the effect of taste repair and training.
[0006] Specifically, the virtual reality module includes a display module and a sound playback device. The display module is used to show information containing image content to the wearer's eyes, and the sound playback device is used to show food image information containing sound content to the wearer's ears. Through the played image and sound information, a realistic taste experience can be generated for the patient. For example, the patient can taste a food (such as Dongpo pork) before training, or further deepen the impression by tasting it multiple times, and then generate a memory signal in the brain. At this time, the signal of the food (such as Dongpo pork) stored in the patient's brain is not only the "salty, sweet, fragrant and glutinous" taste, but also includes the image information of Dongpo pork. When the patient sees the specific image of Dongpo pork through the virtual reality module, a corresponding taste experience can be generated. In addition, the sound playback device can simultaneously provide an image introduction of the corresponding food. Specifically, regarding Dongpo pork, the following introduction can be given: Dongpo pork is a famous dish of Hangzhou, popular in Jiangsu and Zhejiang, and is said to have been created by the Northern Song Dynasty poet Su Dongpo. Preparation method: Cut the pork belly into large chunks, line the bottom of the pot with scallions and ginger, add wine, sugar, and soy sauce, and simmer over low heat with water. Dongpo pork is a famous Hangzhou dish, made by stewing pork. It is renowned for its excellent color, aroma, and taste, and is widely loved. The key to making this dish is slow cooking, using less water, and plenty of wine. It typically consists of a square piece of pork about two inches in size, half fat and half lean. It is fragrant, tender, and not greasy, with a hint of wine, a bright red color, a rich and flavorful sauce, and a tender yet intact texture—truly delicious. Through a training mode combining audio and video, patients can receive training in corresponding tastes (such as Dongpo pork). Furthermore, while receiving training, patients can also recall the taste of food in the virtual reality module through meditation, further deepening and strengthening their taste training for that type of food.
[0007] In a further specific implementation plan, after the patient completes taste training on the images and sounds of the current scene, the training results are sent to a remote service terminal. The remote service terminal analyzes the patient's accuracy and speed in judging the taste of the food in the current scene. If the accuracy is low or the reaction speed is slow, the remote service terminal chooses to add more detailed information on the images and / or sound information of the food in the current scene to enable the patient to obtain further taste cognition and meditation effects. If the accuracy is high and the reaction speed is fast, the remote service terminal chooses to switch the images and sound information of the food in the current scene and conduct taste training for the next type of food.
[0008] In a further specific implementation, the sound playback device includes a noise-canceling sound playback device or an in-ear sound playback device. Noise-canceling sound playback devices and in-ear sound playback devices can reduce interference from external sounds on the auditory feedback channel;
[0009] In a further specific implementation, the display module includes a 3D display lens and a light-shielding part located at the top of the display module. The 3D display lens can display food image information to the wearer's eyes in the form of 3D images, optimizing the visual feedback channel. The light-shielding part can block external light from above the forehead, reducing interference from external light on the visual feedback channel;
[0010] Specifically, the wearable device also includes a wireless transmission module; the input of the wireless transmission module is connected to the output of the local storage module. The wireless transmission module is used to encapsulate the food flavor information in the digital image generated by the local storage module into a wireless data packet and send it out. The remote therapist or remote service terminal receives the wireless data packet and analyzes the patient's training progress and results regarding the image in front of them and the sound information in their ears. If the patient has achieved the expected effect with a certain food image, they can try the next scene or a more complex taste training process.
[0011] Specifically, the wearable device also includes an elastic bandage for covering the forehead; the wireless receiving module is disposed in the middle of the elastic bandage. The elastic bandage is used to fix the wireless receiving module in the middle of the wearer's forehead, and the wireless receiving module, through the above-mentioned arrangement, can avoid interference or shielding of wireless data, thereby improving the efficiency of wireless communication.
[0012] Beneficial effects:
[0013] In summary, the intelligent training method for restoring taste provided by this invention utilizes a wearable device that can be worn on the human head, comprising a local storage module, a control module, and an output feedback device. This method has the following beneficial effects: (1) After the wearable device is worn on the human head, it can display food images, play sound information related to the food images, and allow the user to retrieve (e.g., through meditation) taste information stored in the brain by acquiring relevant information. The results of the training process are then sent to a remote service terminal via a wireless communication module. The remote therapist or remote service provider can then access the device. The service terminal receives wireless data packets and analyzes the patient's training process and results regarding the images in front of them and the sounds in their ears. If the patient has achieved the expected effect with a certain food image, they can try to proceed to the next scene or a more complex taste training process to achieve a closed-loop training effect; (2) Wearable devices have a simple structure, small size, and good portability, and are applicable to a wider range of scenarios; (3) The spatial distance of the taste biofeedback channel is shortened, which has better anti-interference ability and makes it easier for the wearer to enter the treatment state, greatly increasing the efficiency of human-computer interaction and improving the effect of taste repair and training. Meanwhile, the intelligent training method for repairing taste separates the diagnostic and treatment equipment (such as the intelligent training method in this invention) and the monitoring equipment (remote service terminal), and uses wireless means for remote monitoring, which has the following beneficial effects: on the one hand, the wearer can use the integrated treatment device to directly carry out efficient taste repair and training; on the other hand, the monitoring personnel can conduct long-term non-interference monitoring of the wearer's taste perception status at a remote location, and provide the wearer with timely treatment suggestions, which is conducive to improving the treatment effect; (4) through the training mode of audio-visual combination, the patient can be trained in the corresponding taste; in addition, while receiving training, the patient can also recall the taste of food in the virtual reality module through meditation, further deepening and strengthening the taste training of this kind of food. Attached Figure Description
[0014] Figure 1 This is a schematic diagram of the left side structure of the intelligent training device of the present invention;
[0015] Figure 2 This is a schematic diagram of the right side structure of the intelligent training device of the present invention.
[0016] Figure descriptions: 1. Local storage module; 2. Control module; 3. Noise reduction audio playback device; 4. Display module; 41. 3D display lens; 42. Light shield; 5. Wireless receiving module; 6. Control switch; 7. Scene switching button; 8. Wireless transmitting module; 9. Elastic bandage; 10. First curved band; 12. First adjusting member; 11. Second curved band; 13. Second adjusting member; 14. Battery. Detailed Implementation
[0017] The technical solutions of the present invention will be described in detail below with reference to the accompanying drawings of the embodiments of the present invention. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the protection scope of the present invention.
[0018] Figure 1 This diagram shows the left side structure of the intelligent training device for restoring taste provided in this embodiment. Figure 2 This diagram shows the right side view of the intelligent training device for taste restoration provided in this embodiment. The intelligent training method for taste restoration is implemented using an intelligent training device, which is a wearable device with a cap-like cavity. During use, the human head enters the cavity. The wearable device includes a local storage module 1, a control module 2, a virtual reality module, a wireless receiving module 5, a control switch 6, and a scene switching button 7. The input terminals of the local storage module 1 are connected to the wireless receiving module 5, the control switch 6, and the scene switching button 7, respectively. The output terminal of the local storage module 1 is connected to the input terminal of the control module 2, and the output terminal of the control module 2 is connected to the virtual reality module. Once worn on the human head, the wearable device enables the acquisition, processing, and closed-loop feedback of food images, facilitating long-term taste restoration and training. The device includes a scene switching button 7 for switching the current scene, a control switch 6 for turning the device on or off, a wireless receiving module 5 for communicating with a remote control device, and a local storage module 1 for processing food images provided by the wireless receiving module 5 and the control switch 6. The module filters, amplifies, and performs analog-to-digital conversion on the food images to generate digital images containing the food's flavor information. The virtual reality module displays these images to the wearer's senses (eyes, ears, or other organs). The wearer's senses perceive the food images through the virtual reality module, and after a period of treatment, they achieve an ideal state of taste perception. This wearable device is not only simple in structure and small in size, making it highly portable and applicable to a wider range of scenarios, but it also shortens the spatial distance of the taste biofeedback channel, providing better anti-interference capabilities and allowing the wearer to easily enter a therapeutic state. This significantly increases the efficiency of human-computer interaction and improves the effectiveness of taste repair and training.
[0019] The wearable device also includes a battery 12 for providing power to other units such as the local storage module 1, control module 2, and virtual reality module. The battery 12 can be any type of battery, including but not limited to rechargeable batteries, dry cell batteries, and lithium batteries. The battery 12 is small in size, has high energy storage capacity, and outputs a floating DC current, which improves the anti-interference capability of the wearable device. The control switch 6 and scene switching button 7 are operated using the user's left or right hand, respectively. Additionally, the remote service terminal can also control the switching of images in the virtual reality module, allowing the patient to become more immersed in the corresponding taste training environment for better training results.
[0020] Specifically, the virtual reality module includes a display module 4 and a sound playback device. The display module 4 is used to display food image information containing visual content to the wearer's eyes, and the sound playback device is used to display food image information containing audio content to the wearer's ears. As an optimization, such as... Figure 1 and Figure 2 As shown, the virtual reality module in this embodiment includes a display module 4 and a sound playback device. After the wearable device is worn on the wearer's head, the wearer can perceive the content of food image information and obtain current scene information through the sound playback device and display module. Through active or passive methods, the wearer can perform corresponding self-training of taste (such as concentrating or meditating). After a period of training, the wearer will generally secrete saliva and enter a virtual food tasting process, thus achieving training in the corresponding taste. In a further specific implementation, the sound playback device includes a noise-canceling sound playback device 3 or an in-ear sound playback device. The noise-canceling sound playback device 3 and the in-ear sound playback device can reduce the interference of external sounds on the auditory feedback channel. The display module 4 includes a 3D display lens 41 and a light-shielding part 42 located on the upper part of the display module. The 3D display lens 41 can display food image information to the wearer's eyes in the form of 3D images, optimizing the visual feedback channel. The light-shielding part 42 can block external light above the forehead, reducing the interference of external light on the visual feedback channel. As an optimization, the sound playback device in this embodiment is a noise-reducing sound playback device 3, and the display module 4 includes a 3D display lens 41 and a light-shielding part 42 located on the upper part of the display module. It can not only effectively shield the surrounding environment from interference with the auditory feedback channel and the visual feedback channel, but also provide the wearer with a virtual environment suitable for taste therapy through 3D images, so that the wearer can enter the treatment state more quickly and improve the treatment effect.
[0021] After the intelligent training device for restoring taste is worn on the wearer's head, the wireless receiving module 5 is placed on the forehead to prevent signal shielding or interference. The control switch 6 is used by the patient to turn the entire device on and off. The scene switching button 7 can be used by the patient's other hand to switch images to display different food images in the display module. By retrieving food images from the local storage module 1, the food taste information in the digital image is generated. After a period of human-computer interaction, the recognition of the real-time food taste in the image finally reaches the target value, thereby achieving the effect of taste restoration and training.
[0022] Specifically, the wearable device further includes a wireless transmission module 8; the input of the wireless transmission module 8 is connected to the output of the local storage module 1. The wireless transmission module 8 is used to encapsulate food flavor information from the digital image generated by the local storage module 1 into wireless data packets and transmit them. The input of the wireless transmission module 8 is connected to the output of the local storage module 1 via a serial interface circuit, allowing it to obtain food flavor information from the digital image, encapsulate it into wireless data packets, and finally send them to a remote service terminal. The remote service terminal unpacks the wireless data packets, obtains and processes the food flavor information from the digital image, and generates taste monitoring information. As an optimization, the wireless transceiver in this embodiment is a WiFi wireless transceiver, which has strong wall-penetrating ability, long transmission distance, and is suitable for stable and accurate data transmission.
[0023] Specifically, the wearable device also includes an elastic bandage 9 for covering the forehead; the wireless receiving module 5 is disposed in the middle of the elastic bandage 9. The elastic bandage 9 is used to fix the wireless receiving module 5 to the middle of the wearer's forehead.
[0024] Specifically, the wearable device further includes a first arc-shaped band 10 and a second arc-shaped band 11. After the wearable device is worn on the head, the first arc-shaped band 10 and the second arc-shaped band 11 can fix the therapeutic device to the wearer's head. The first arc-shaped band 10 includes a first adjusting member 12 for adjusting the tightness of the first arc-shaped band 10, and the second arc-shaped band 11 includes a second adjusting member 13 for adjusting the tightness of the second arc-shaped band 11. By adjusting the first adjusting member 12 and the second adjusting member 13, the cap cavity formed by the wearable device can be matched to human heads of different sizes, thus having universal applicability.
[0025] The following is a brief explanation of the working principle of the intelligent training method for restoring taste, using Dongpo pork as an example: Before training, the patient tastes a food (such as Dongpo pork), or further deepens the impression by tasting it multiple times, and then a memory signal is generated in the brain. At this time, the signal of the food (such as Dongpo pork) stored in the patient's brain is not only the taste of "salty, sweet, fragrant and glutinous", but also includes the image information of Dongpo pork. When the patient sees the specific image of Dongpo pork through the virtual reality module, he can generate the corresponding taste experience. In addition, the sound playback device can simultaneously introduce the corresponding food image. Specifically, regarding Dongpo pork, it can be introduced as follows: Dongpo pork is a famous dish of Hangzhou, popular in Jiangsu and Zhejiang, and is said to have been created by Su Dongpo, a poet of the Northern Song Dynasty. Preparation method: Cut the pork belly into large chunks, line the bottom of the pot with scallions and ginger, add wine, sugar, and soy sauce, and simmer over low heat with water. Dongpo pork is a famous Hangzhou dish, made by stewing pork. It is loved for its excellent color, aroma, and taste. Slow cooking, less water, and more wine are the key to making this dish. It is usually a square piece of pork about two inches in size, half fat and half lean. It is fragrant, tender, and not greasy, with a wine aroma, a bright red color, a rich and savory flavor, and is tender yet retains its shape, making it very delicious. Through a training mode combining audio and video, patients can be trained in corresponding tastes (such as Dongpo pork). In addition, while receiving training, patients can also recall the taste of food in the virtual reality module through meditation, further deepening and strengthening their taste training for that type of food. Specifically, after the patient completes taste training using images and sounds of the current scene, the training results are sent to a remote service terminal. The remote service terminal analyzes the patient's accuracy and speed in judging the taste of the food in the current scene. If the accuracy is low or the reaction speed is slow, the remote service terminal adds more detailed information about the food images and / or sound information to the patient to enhance their taste perception and meditation effects. If the accuracy is high and the reaction speed is fast, the remote service terminal switches the food images and sound information in the current scene to train the taste of the next food.
[0026] As described above, the present invention can be well implemented. For those skilled in the art, designing different forms of intelligent training methods for restoring taste based on the teachings of the present invention does not require creative effort. Variations, modifications, substitutions, integrations, and modifications to these embodiments without departing from the principles and spirit of the present invention still fall within the protection scope of the present invention.
Claims
1. A smart training method for repairing taste, characterized in that, The intelligent training method for restoring taste is accomplished through an intelligent training device for restoring taste. This device is a wearable device with a cap cavity, into which the human head enters during use. The wearable device includes a local storage module (1), a control module (2), a virtual reality module, a wireless receiving module (5), a control switch (6), and a scene switching button (7). The input terminals of the control module (2) are connected to the control switch (6) and the scene switching button (7). The control switch controls the opening and closing of the intelligent training device, and the scene switching button allows for continuous switching of the image types presented in the virtual reality module as needed. The output of the storage module (1) is connected to the input of the control module (2). The control module can retrieve the image information in the local storage module for the patient to train. The output of the control module (2) is connected to the virtual reality module. Through the processing and analysis of the control module, food images with different flavors are presented on the virtual reality module. The virtual reality module includes a display module (4) and a sound playback device. The display module is located in front of the patient's eyes to form an image. The sound playback device is located at the user's outer ear through a connecting frame. The sound playback device is used to display food image information containing sound content to the wearer's ear. Through the played image and sound information, the patient can have a real taste experience. After the patient completes taste training using the images and sounds of the current scene, the training results are sent to a remote service terminal. The remote service terminal analyzes the patient's accuracy and speed in judging the taste of the food in the current scene. If the accuracy is low or the reaction speed is slow, the remote service terminal adds more detailed information about the food images and / or sound information to the patient to enhance their taste perception and meditation effects. If the accuracy is high and the reaction speed is fast, the remote service terminal switches the food images and sound information in the current scene to train the patient on the taste of the next food.
2. The intelligent training method for restoring taste as described in claim 1, characterized in that, The sound is played through a connector located at the user's outer ear.
3. The intelligent training method for restoring taste as described in claim 2, characterized in that, The sound playback device includes a noise-canceling sound playback device (3) or an in-ear sound playback device.
4. The intelligent training method for restoring taste as described in claim 3, characterized in that, The display module (4) includes a 3D display lens (41) and a light-shielding part (42) located on the upper part of the display module.
5. The intelligent training method for restoring taste as described in claim 4, characterized in that, The wearable device also includes a wireless transmission module (8); the input of the wireless transmission module (8) is connected to the output of the local storage module (1).
6. The intelligent training method for restoring taste as described in claim 5, characterized in that, The wearable device also includes an elastic bandage (9) for covering the forehead; the wireless receiving module (5) is disposed in the middle of the elastic bandage (9).
7. The intelligent training method for restoring taste as described in claim 6, characterized in that, The wireless transmitting module (8) and the wireless receiving module (5) are WiFi wireless receiving or transmitting devices with strong wall penetration ability and long transmission distance, which are suitable for stable and accurate data transmission.
8. The intelligent training method for restoring taste as described in claim 7, characterized in that, The virtual reality module can receive control signals from a remote service terminal and switch image scenes in the virtual reality module through the signals from the remote service terminal.
9. The intelligent training method for restoring taste as described in claim 8, characterized in that, The display module (4) and the sound playback device present the same food to the patient at the same time, and the image and sound information they present correspond to the same food.
Citation Information
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