Interactive control method, device, terminal device and storage medium in a game
By displaying the backpack interface in the game and sending the requirements information of virtual props, the problem of low communication efficiency in the existing technology is solved, and clear and accurate prop requirements expression is achieved, which improves the game experience of teamwork.
Patent Information
- Application Number
- CN202111389177.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-11-22
- Publication Date
- 2025-07-29
- Estimated Expiration
- 2041-11-22
AI Technical Summary
In multiplayer team combat games, the existing technology cannot accurately express the player's needs or intention to deal with virtual props in the backpack, resulting in low communication efficiency and affecting the teamwork experience.
By displaying the player's backpack interface in the graphical user interface and responding to the player's interactive operation of virtual props, we send demand information to the teammate terminal devices, including demand identification and confirmation operations, to achieve clear and accurate prop demand communication.
It improves the communication efficiency of players with virtual props in the backpack, avoids the neglect of voice or text communication, and improves the game experience of teamwork.
Smart Images

Figure CN114011060B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of computer technology, and more particularly, to an interactive control method, device, terminal device, and storage medium in a game. Background Art
[0002] In a multiplayer team combat game, players can form a team with other players to conduct team combat. During the game, players within the team often need to share and exchange virtual items.
[0003] In existing games, for the extra virtual items that can be shared with teammates, players can use the universal signal control to mark the items on the ground to inform teammates that there are virtual items available for sharing.
[0004] For the virtual items that the player himself needs, the player can long-press the universal signal control to pop up the item wheel, and select the type of the desired virtual item on the item wheel to inform the teammate of the virtual item he needs.
[0005] However, neither of these two methods can accurately show the material items that the player already has to the teammate, so it is impossible to clearly express the player's demand or disposal intention for specific material items.
[0006] Of course, players can also communicate their needs for specific material items through voice or text. However, when there is a lot of voice or text information in the game team channel, teammate players may not notice or ignore the voice or text information about virtual items input by the player in time. And if the players in the team are not familiar friends or it is inconvenient to turn on voice communication, the efficiency of text communication is low, which greatly affects the communication efficiency and timeliness of the demand information about virtual items between teams, and affects the game experience of team cooperation. Summary of the Invention
[0007] The purpose of the present invention is to provide an interactive control method, device, terminal device, and storage medium in a game, in order to clearly, accurately, and quickly show the demand status of the virtual items already owned in the backpack to the teammate player, aiming at the deficiencies in the above-mentioned existing technologies.
[0008] To achieve the above purpose, the technical solutions adopted in the embodiments of the present invention are as follows:
[0009] In a first aspect, an embodiment of the present invention provides an interactive control method in a game. The game includes a first virtual object controlled by a first terminal device and a second virtual object controlled by a second terminal device. A graphical user interface is provided by the first terminal device. The method includes:
[0010] Display the backpack interface of the first virtual object in the graphical user interface, where at least one virtual item owned by the first virtual object is shown in the backpack interface;
[0011] In response to an interaction operation on a target virtual item among the at least one virtual item, send demand information for the target virtual item to a second terminal device, where the demand information is used to indicate to a second player the demand status of a first player for the target virtual item.
[0012] Optionally, the step of, in response to an interaction operation on a target virtual item among the at least one virtual item, sending demand information for the target virtual item to a second terminal device includes:
[0013] In response to a first interaction operation on a target virtual item among the at least one virtual item, send first demand information for the target virtual item to the second terminal device;
[0014] In response to a second interaction operation on a target virtual item among the at least one virtual item, send second demand information for the target virtual item to the second terminal device.
[0015] Optionally, the first demand information indicates that the first virtual object does not need the target virtual item; the second demand information indicates that the second virtual object needs more of the target virtual item.
[0016] Optionally, the demand information indicates that the first virtual object owns the target virtual item.
[0017] Optionally, the step of, in response to an interaction operation on a target virtual item among the at least one virtual item, sending demand information for the target virtual item to a second terminal device includes:
[0018] In response to a first selection operation on a target virtual item among the at least one virtual item, display multiple demand identifiers in the graphical user interface;
[0019] In response to a second selection operation on the multiple demand identifiers, send demand information corresponding to a target demand identifier selected by the second selection operation on the target virtual item to the second terminal device.
[0020] Optionally, the first selection operation is a touch operation. The step of, in response to a first selection operation on a target virtual item among the at least one virtual item, displaying multiple demand identifiers in the graphical user interface includes:
[0021] In response to the touch operation on a target virtual item among the at least one virtual item, display the multiple demand identifiers in the graphical user interface.
[0022] Optionally, the touch operation is a long - press touch operation, the second selection operation is a sliding touch operation continuous with the long - press touch operation, and one of the multiple demand identifiers corresponding to the end position of the sliding touch operation is used as the target demand identifier.
[0023] Optionally, the touch operation is a click operation, the second selection operation is a point - selection operation discontinuous with the click operation, and one of the multiple demand identifiers corresponding to the point - selection position of the point - selection operation is used as the target demand identifier.
[0024] Optionally, the multiple demand identifiers include: a need identifier, and / or an ownership identifier.
[0025] If the target demand identifier selected by the second selection operation is a need identifier, the demand information is used to indicate that the first virtual object needs more of the target virtual item.
[0026] If the target demand identifier selected by the second selection operation is an ownership identifier, the demand information is used to indicate that the first virtual object does not need the target virtual item.
[0027] Optionally, the demand information is used to display a multi - functional response identifier on the graphical user interface of the second terminal device, and the multi - functional response identifier is used to send multiple response messages to the first terminal device in response to the operation of the second player.
[0028] Optionally, the method further includes:
[0029] Receiving a first prompt message from the second terminal device; the first prompt message is a prompt message for the second terminal device to respond to the confirmation operation input by the second player for the first demand information, and the first prompt message is used to indicate whether the second virtual object needs the target virtual item.
[0030] Optionally, the method further includes:
[0031] Receiving a second prompt message from the second terminal device; the second prompt message is a prompt message for the second terminal device to respond to the confirmation operation input by the second player for the second demand information, and the second prompt message is used to indicate whether the second virtual object can provide the target virtual item.
[0032] In a second aspect, an interactive control device in a game provided by an embodiment of the present invention, the game includes a first virtual object controlled by a first terminal device and a second virtual object controlled by a second terminal device, and a graphical user interface is provided by the first terminal device. The device includes:
[0033] A virtual item display module, configured to display the backpack interface of the first virtual object in the graphical user interface, where at least one virtual item owned by the first virtual object is displayed in the backpack interface;
[0034] A demand information sending module, configured to, in response to an interaction operation on a target virtual item among the at least one virtual item, send demand information about the target virtual item to a second terminal device, where the demand information is used to indicate to a second player the demand status of a first player for the target virtual item.
[0035] Optionally, the demand information sending module includes:
[0036] A first demand information sending unit, configured to, in response to a first interaction operation on a target virtual item among the at least one virtual item, send first demand information about the target virtual item to the second terminal device;
[0037] A second demand information sending unit, configured to, in response to a second interaction operation on a target virtual item among the at least one virtual item, send second demand information about the target virtual item to the second terminal device.
[0038] Optionally, the first demand information indicates that the first virtual object does not need the target virtual item; the second demand information indicates that the second virtual object needs more of the target virtual item.
[0039] Optionally, the demand information indicates that the first virtual object owns the target virtual item.
[0040] Optionally, the demand information sending module includes:
[0041] A demand identifier display unit, configured to, in response to a first selection operation on a target virtual item among the at least one virtual item, display multiple demand identifiers in the graphical user interface;
[0042] A demand information sending unit, configured to, in response to a second selection operation on the multiple demand identifiers, send demand information corresponding to a target demand identifier selected by the second selection operation on the target virtual item to the second terminal device.
[0043] Optionally, the first selection operation is a touch operation, and the demand identifier display unit is specifically configured to, in response to the touch operation on a target virtual item among the at least one virtual item, display the multiple demand identifiers in the graphical user interface.
[0044] Optionally, the touch operation is a long - press touch operation, the second selection operation is a sliding touch operation consecutive with the long - press touch operation, and one of the multiple demand identifiers corresponding to the end position of the sliding touch operation is used as the target demand identifier.
[0045] Optionally, the touch operation is a click operation, the second selection operation is a point - selection operation not consecutive with the click operation, and one of the multiple demand identifiers corresponding to the point - selection position of the point - selection operation is used as the target demand identifier.
[0046] Optionally, the multiple demand identifiers include: a need identifier and / or an ownership identifier. If the target demand identifier selected by the second selection operation is a need identifier, the demand information is used to indicate that the first virtual object needs more of the target virtual item.
[0047] If the target demand identifier selected by the second selection operation is an ownership identifier, the target demand information is used to indicate that the first virtual object does not need the target virtual item.
[0048] Optionally, the demand information is used to display a multi - function response identifier on the graphical user interface of the second terminal device, and the multi - function response identifier is used to send multiple response messages to the first terminal device in response to the operation of the second player.
[0049] Optionally, the device further includes:
[0050] A first prompt message receiving module, configured to receive a first prompt message from the second terminal device; the first prompt message is a prompt message for the second terminal device to respond to the confirmation operation input by the second player for the first demand information, and the first prompt message is used to indicate whether the second virtual object needs the target virtual item.
[0051] Optionally, if the target demand identifier selected by the second selection operation is an ownership identifier, the device further includes:
[0052] A second prompt message receiving module, configured to receive a second prompt message from the second terminal device; the second prompt message is a prompt message for the second terminal device to respond to the confirmation operation input by the second player for the second demand information, and the second prompt message is used to indicate whether the second virtual object can provide the target virtual item.
[0053] In a third aspect, an embodiment of the present invention further provides a terminal device, including: a processor, a storage medium, and a bus. The storage medium stores program instructions executable by the processor. When the terminal device runs, the processor communicates with the storage medium through the bus. The processor executes the program instructions to perform the steps of the interactive control method in the game as described in any one of the above embodiments.
[0054] In a fourth aspect, an embodiment of the present invention further provides a computer-readable storage medium. A computer program is stored on the storage medium. When the computer program is run by a processor, it performs the steps of the interactive control method in the game as described in any one of the above embodiments.
[0055] The beneficial effects of the present invention are:
[0056] The present invention provides an interactive control method, device, terminal device, and storage medium in a game. The game includes a first virtual object controlled by a first terminal device and a second virtual object controlled by a second terminal device. By providing a graphical user interface on the first terminal device, the method includes: displaying a backpack interface of the first virtual object in the graphical user interface, and at least one virtual item owned by the first virtual object is displayed in the backpack interface; in response to an interaction operation on a target virtual item among the at least one virtual item, sending demand information for the target virtual item to the second terminal device. The demand information is used to indicate to the second player the demand status of the first player for the target virtual item. On the one hand, the present invention solves the defect in the prior art that players cannot directly communicate conveniently for the items already owned in the backpack. On the other hand, it avoids the possibility that the demand information is ignored during voice or text communication and the problem of low communication efficiency when only text communication is available, so that players can clearly, accurately, and quickly communicate for the virtual items already owned in the backpack and enhance the game experience of teamwork. BRIEF DESCRIPTION OF THE DRAWINGS
[0057] In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the following will briefly introduce the drawings required to be used in the embodiments. It should be understood that the following drawings only show some embodiments of the present invention, and therefore should not be regarded as limiting the scope. For those of ordinary skill in the art, other related drawings can be obtained based on these drawings without creative efforts.
[0058] Figure 1 It is a schematic diagram of the interface of the graphical user interface of the action shooting survival game according to the embodiment of the present invention;
[0059] Figure 2 It is a flowchart of the method of the first embodiment of the interactive control method in the game described in the present invention;
[0060] Figure 3 Flow chart of the method according to the second embodiment of the interactive control method in the game of the present invention;
[0061] Figure 4 Flow chart of the method according to the third embodiment of the interactive control method in the game of the present invention;
[0062] Figure 5 Schematic diagram of the graphical user interface for displaying the display requirement identifier according to the embodiment of the present invention;
[0063] Figure 6 Schematic diagram of the graphical user interface for displaying a multi-functional response identifier according to the embodiment of the present invention;
[0064] Figure 7 Flow chart of the method according to the fourth embodiment of the interactive control method in the game of the present invention;
[0065] Figure 8 Schematic diagram of the structure of the interactive control device in the game of the present invention;
[0066] Figure 9 Schematic diagram of the structure of the terminal device of the present invention. Detailed implementation manners
[0067] To make the objectives, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are some, but not all, of the embodiments of the present invention.
[0068] Therefore, the detailed description of the embodiments of the present invention provided in the accompanying drawings is not intended to limit the scope of the claimed invention, but merely represents selected embodiments of the present invention. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present invention without creative efforts shall fall within the scope of protection of the present invention.
[0069] In the description of the present invention, it should be noted that if terms such as "upper", "lower", etc. are used to indicate the orientation or positional relationship, it is based on the orientation or positional relationship shown in the drawings, or the orientation or positional relationship in which the product of this application is usually placed during use. It is only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of the present invention.
[0070] In addition, the terms "first", "second", etc. in the description, claims, and the above-mentioned drawings of the present invention are used to distinguish similar objects and do not necessarily have to be used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged under appropriate circumstances so that the embodiments of the present invention described here can be implemented in an order different from those illustrated or described here. In addition, the terms "comprising" and "having" and any variations thereof are intended to cover non-exclusive inclusion. For example, a process, method, system, product, or device that includes a series of steps or units does not necessarily have to be limited to those steps or units clearly listed, but may include other steps or units not clearly listed or inherent to these processes, methods, products, or devices.
[0071] It should be noted that, without conflict, the features in the embodiments of the present invention can be combined with each other.
[0072] To better understand the technical solution of the present invention, the related technologies involved in the present invention will be further introduced in detail below.
[0073] In a multiplayer team combat game, the present invention generally targets action shooting survival games. In the game, players can form teams with other players and fight against other teams. During the game, players of multiple game teams can obtain virtual items in the virtual scene provided by the game. When a player obtains a virtual item in the virtual scene, the virtual item will appear in the player's backpack. The player can view the virtual items he owns and the quantity of each virtual item by opening the backpack. The virtual items targeted by the present invention are all consumable items, that is, the quantity of the virtual items owned will decrease as the player uses them.
[0074] Exemplarily, for the action shooting survival game targeted by the present invention, its virtual items at least include: defensive items, recovery items, and movement items. The recovery items include: health recovery items, armor recovery items, and weapon durability recovery items. Among them, the defensive item can be armor, and the armor can reduce damage to a certain extent. Each armor has a corresponding armor bar. When the armor receives damage, the value of the armor bar will decrease accordingly. The health recovery item is used to recover the health value in the health bar of the controlled virtual object. The armor recovery item is used to recover the armor bar of the armor. The weapon durability recovery item is used to recover the attack durability duration of the weapon.
[0075] For ease of understanding, please refer to Figure 1 , which is a schematic diagram of the graphical user interface of the action shooting survival game according to the embodiment of the present invention. As shown in Figure 1As shown in the figure, the graphical user interface of the action shooting survival game at least includes: a backpack interface displayed in response to a backpack opening operation, and at least one virtual item possessed by the controlled virtual object is displayed in the backpack interface. In the existing game process, when the player inputs a backpack opening operation to display at least one virtual item in the backpack in the graphical user interface, the player judges the demand status of the possessed virtual items by viewing the possessed virtual items.
[0076] If the player determines that there are redundant virtual items in the backpack, the player can use the universal signal control to mark the items on the ground to inform the teammates that there are virtual items available for sharing here.
[0077] For the virtual items needed by the player, the player can long-press the universal signal control to call out the item wheel, and select the type of the required virtual item on the item wheel to inform the teammates of the virtual items needed by the player.
[0078] However, neither of these two methods can accurately show the material items already possessed to the teammates, so it is impossible to clearly express the demand or disposal intention for specific material items.
[0079] Of course, players can also communicate the demand for specific material items through voice or text. However, when there is a large amount of voice or text information in the game team channel, the teammate players may not notice or ignore the voice or text information about virtual items input by the player in time. And if the players in the team are not familiar friends or it is inconvenient to turn on voice communication, the efficiency of text communication is low, which greatly affects the communication efficiency and timeliness of the demand information about virtual items between the teams, and affects the game experience of team cooperation.
[0080] In view of the above problems in the prior art, the present invention proposes the following technical concept: The first player inputs an interaction operation on the target virtual item among at least one virtual item, and sends the demand information for the target virtual item to the terminal device of the second player. The terminal device of the second player can receive the demand information to indicate to the second player the demand status of the first player for the target virtual item. On the one hand, it solves the defect in the prior art that players cannot directly communicate conveniently for the items already possessed in the backpack. On the other hand, it avoids the possibility that the demand information is ignored during voice or text communication and the problem of low communication efficiency when only text communication is available, so that players can clearly, accurately and quickly communicate about the virtual items already possessed in the backpack, and improve the game experience of team cooperation.
[0081] Based on the above introduction content, the following will introduce in detail the interaction control method, device, terminal device and storage medium provided by the present invention in the game.
[0082] The interactive control method in the game provided by the first embodiment of the present invention. The game includes a first virtual object controlled by a first terminal device and a second virtual object controlled by a second terminal device. A graphical user interface is provided by the first terminal device. Figure 2 It is a flowchart of the method of the first embodiment of the interactive control method in the game described in the present invention, as Figure 2 shown. The method includes:
[0083] S10: Display the backpack interface of the first virtual object in the graphical user interface. The backpack interface displays information of at least one virtual item owned by the first virtual object.
[0084] Generally, the virtual items obtained by the virtual object in the game scene are stored in the backpack. During the player's game process, the backpack is in a closed state, that is, the virtual items in the backpack are not displayed in the graphical user interface. When the player needs to view the information of at least one virtual item owned by the virtual object, the player inputs a backpack opening operation through the terminal device. The terminal device responds to the backpack opening operation input by the player and displays the information of at least one virtual item owned by the virtual object in the graphical user interface. The display state is as Figure 1 shown. The information of the virtual item at least includes: the image of the virtual item and the quantity of the virtual item, and may also include the name of the virtual item.
[0085] In an alternative embodiment, if the first terminal device is a computer device, no backpack opening control is provided in the graphical user interface. According to a pre-specified quick operation method for opening the backpack, input the quick operation method through an input device connected to the computer device, so that the computer device responds to the function corresponding to the quick operation method to open the backpack and displays the information of at least one virtual item in the backpack in the graphical user interface. For example, the quick operation method can be an operation on a shortcut key of the keyboard input device, such as the tab key, or an operation on a shortcut key of the keyboard input device in combination with the mouse input device, such as the ctrl key and the left (right) mouse button. The present invention does not limit this.
[0086] In another alternative embodiment, if the first terminal device is a computer device or a mobile terminal device, and a backpack opening control is provided in the graphical user interface, then the backpack can be opened by clicking on the backpack opening control, so that the terminal device responds to the click operation to open the backpack and displays the information of at least one virtual item in the backpack in the graphical user interface. Among them, if the first terminal device is a computer device, the click operation can be a mouse click operation, such as the middle mouse button (scroll wheel key), the left mouse button or the right mouse button; if the first terminal device is a mobile terminal, the click operation can be a touch click operation. The present invention does not limit this.
[0087] S20: In response to an interaction operation on a target virtual item among at least one virtual item, send demand information for the target virtual item to a second terminal device, where the demand information is used to indicate to a second player the demand status of a first player for the target virtual item.
[0088] In an embodiment of the present invention, the first player determines a virtual item for which demand information needs to be sent to the second player based on the information of at least one virtual item displayed in the graphical user interface. By inputting an interaction operation on the target virtual item among at least one virtual item for which demand information needs to be sent to the second player, the first player sends demand information for the target virtual item to the second terminal device. The demand information is used to indicate to the second player the demand status of the first player for the target virtual item, and the demand status includes that the controlled virtual object needs or does not need the target virtual item.
[0089] Further, after receiving the demand information for the target virtual item, the second terminal device displays the demand information for the target virtual item in the graphical user interface of the second terminal device. After a teammate player of the second terminal device receives the demand information from the graphical user interface, the teammate player can input a backpack opening operation to the second terminal device. The second terminal device responds to the input backpack opening operation and displays at least one virtual item possessed by a second virtual object in the graphical user interface of the second terminal device. The second player determines whether the demand information sent by the first terminal device can be responded to based on the virtual items in their own backpack. If so, the second player responds to the demand information. For example, the demand information can be displayed in text form in the center of the graphical user interface, and the second player can send a response message to the first player by voice or text. After that, the first player and the second player respectively control their virtual objects to a specified position to conduct a transaction for the target virtual item.
[0090] The interactive control method in the game provided in the above embodiments includes a first virtual object controlled by a first terminal device and a second virtual object controlled by a second terminal device in the game. A graphical user interface is provided by the first terminal device. The method includes: displaying information of at least one virtual item owned by the first virtual object in the graphical user interface; in response to an interaction operation on a target virtual item among the at least one virtual item, sending a demand information for the target virtual item to the second terminal device, where the demand information is used to indicate to the second player the demand status of the first player for the target virtual item. In the embodiments of the present invention, by using a quick operation for the target virtual item to send demand information for the target virtual object to the teammate, on the one hand, it solves the defect in the prior art that players cannot directly communicate conveniently for the items already owned in the backpack, and on the other hand, it avoids the possibility that the demand information is ignored during voice or text communication and the problem of low communication efficiency when only text communication is available, so that players can clearly, accurately and quickly communicate for the virtual items already owned in the backpack and enhance the game experience of teamwork.
[0091] Based on the above first embodiment, a second embodiment of the interactive control method in the game according to the present invention is further proposed.
[0092] Please refer to Figure 3 , which is a flowchart of the method of the second embodiment of the interactive control method in the game according to the present invention. As Figure 3 shown, the interactive control method in the game of the embodiments of the present invention includes steps S10, S21 and S22, where S10 is the same as the above first embodiment and will not be described in detail here.
[0093] Specifically, the interactive control method in the game of the embodiments of the present invention includes:
[0094] S10: Display the backpack interface of the first virtual object in the graphical user interface, and the backpack interface displays information of at least one virtual item owned by the first virtual object.
[0095] S21: In response to a first interaction operation on a target virtual item among the at least one virtual item, send a first demand information for the target virtual item to the second terminal device.
[0096] Since the first player has various different types of demands for the virtual items in the backpack, in order to conveniently send the demand information of the first player for different demand statuses of the target virtual item to the second player, the interaction operations are divided into various different types of interaction operations, and each interaction operation corresponds to sending a kind of demand information.
[0097] In an embodiment of the present invention, if the demand situation of the first player for the target virtual item is the first demand situation, in response to the first interaction operation of the first player for the target virtual item, the first demand information is sent to the second terminal device. Exemplarily, the first interaction operation may be a click operation, a double-click operation, or a long-press operation, and the present application does not limit this.
[0098] S22: In response to the second interaction operation for the target virtual item among at least one virtual item, the second demand information for the target virtual item is sent to the second terminal device.
[0099] According to S21 above, if the demand situation of the first player for the target virtual item is the second demand situation, in response to the second interaction operation of the first player for the target virtual item, the second demand information is sent to the second terminal. Exemplarily, the second interaction operation may also be a click operation, a double-click operation, or a long-press operation, and the present application does not limit this. However, it should be noted that since the first demand situation and the second demand situation are two different types of demand situations for the target virtual item, the first interaction operation and the second interaction operation are two different types of operation methods.
[0100] In an optional implementation manner, the first demand information indicates that the first virtual object does not need the target virtual item; the second demand information indicates that the first virtual object needs more of the target virtual item.
[0101] Specifically, since the virtual items targeted in the embodiments of the present invention are all the items owned by the virtual object in the backpack, the first demand information indicates that the first virtual object has the target virtual item but does not need it, and the second demand information indicates that the first virtual object has and still needs the target virtual item.
[0102] Based on the above first embodiment, a third embodiment of the interaction control method in the game according to the present invention is further proposed. Figure 4 It is a flowchart of the method of the third embodiment of the interaction control method in the game according to the present invention. As Figure 4 shown, the interaction control method in the game of the embodiment of the present invention includes steps S10, S23, and S24, where S10 is the same as the above first embodiment and will not be described in detail here.
[0103] Specifically, the interaction control method in the game of the embodiment of the present invention includes:
[0104] S10: Display the backpack interface of the first virtual object in the graphical user interface, and the backpack interface displays information about at least one virtual item owned by the first virtual object.
[0105] S23: In response to the first selection operation for the target virtual item among at least one virtual item, display multiple demand identifiers in the graphical user interface.
[0106] In an embodiment of the present invention, in order to distinguish the requirements of the first virtual object for different types of target virtual items, after the first player inputs a first selection operation for the target virtual item through the first terminal device, in response to the first selection operation, a plurality of requirement identifiers are displayed in the graphical user interface. The plurality of requirement identifiers are used to indicate a plurality of different types of requirements for the target virtual item, and the plurality of requirement identifiers are displayed in different forms in the graphical user interface. The first player can determine the requirement type indicated by each requirement identifier according to the display form of the requirement identifier. For example, the plurality of requirement identifiers can be displayed in the form of specified text, and the specified text can simply and directly represent each requirement identifier. Further, to improve the display simplicity of the graphical user interface, the specified text can be a Chinese character or a letter.
[0107] S24: In response to a second selection operation for the plurality of requirement identifiers, send requirement information of the target requirement identifier selected by the second selection operation for the target virtual item to the second terminal device.
[0108] In an embodiment of the present invention, in response to a second selection operation for different requirement identifiers, different requirement information can be sent to the second terminal device. The first player judges the requirement status of the first virtual object for the target virtual item, selects a target requirement identifier corresponding to the requirement status of the target virtual item from the plurality of requirement identifiers, inputs a second selection operation to the target requirement identifier through the first terminal device, and in response to the second selection operation for the target requirement identifier, sends the target requirement information corresponding to the target requirement identifier of the target virtual item to the second terminal device.
[0109] In an alternative embodiment, the plurality of requirement identifiers include: a need identifier and / or an owned identifier. If the target requirement identifier selected by the second selection operation is a need identifier, the requirement information is used to indicate that the first virtual object needs more target virtual items.
[0110] If the target requirement identifier selected by the second selection operation is an owned identifier, the requirement information is used to indicate that the first virtual object does not need the target virtual item.
[0111] Please refer to Figure 5 , which is a schematic diagram of the graphical user interface for displaying requirement identifiers in an embodiment of the present invention. As Figure 5As shown, in the graphical user interface, there is a first virtual object 01 controlled by a first player. In response to a first selection operation for a target virtual item, the graphical user interface displays a "Needed" label and an "Owned" label. The requirement information corresponding to the "Needed" label is used to indicate that the controlled virtual object has the target virtual item and still needs more of the target virtual item. The requirement information corresponding to the "Owned" label is used to indicate that the controlled virtual object has the target virtual item but does not need the target virtual item. Based on the information of the target virtual item, if the first player determines that the first virtual object still needs to consume more of the target virtual item during the subsequent battle process, the first player can select the "Needed" label through a second selection operation to send the requirement information corresponding to the "Needed" label to the second terminal device. If the first player determines that the first virtual object currently does not need the target virtual item, the first player can select the "Owned" label through a second selection operation to send the requirement information corresponding to the "Owned" label to the second terminal device.
[0112] For the first selection operation, an optional implementation manner provided by an embodiment of the present invention is as follows:
[0113] If the first selection operation is a touch operation, in response to the touch operation for the target virtual item, multiple requirement labels are displayed on the graphical user interface.
[0114] In an optional implementation manner, if the terminal device is a mobile device, the touch operation can be a long - press touch operation, and the second selection operation can be a sliding touch operation continuous with the long - press touch operation. One of the multiple requirement labels corresponding to the end position of the sliding touch operation is used as the target requirement label.
[0115] Specifically, the mobile device can be, for example, a mobile phone, a tablet computer, a handheld game console, or other electronic devices with a touch - sensitive screen. By long - pressing on the target virtual item to display multiple requirement labels, and according to the positions of the multiple requirement labels on the graphical user interface, a sliding operation is performed towards the position where the target requirement label is located to select the target requirement label and send the requirement information corresponding to the target requirement label to the second terminal device.
[0116] In another optional implementation manner, if the terminal device is a computer device, the touch operation can be a click operation, and the second selection operation can be a point - selection operation not continuous with the click operation. One of the multiple requirement labels corresponding to the point - selection position of the point - selection operation is used as the target requirement label.
[0117] Specifically, the computer device can be, for example, a desktop computer, a laptop computer, or other electronic devices that are operated through a mouse or a touchpad. By clicking on the target virtual item to display multiple requirement identifiers, and based on the positions of the multiple requirement identifiers on the graphical user interface, a click operation is performed on the position where the target requirement identifier is located to select the target requirement identifier, and the requirement information corresponding to the target requirement identifier is sent to the second terminal device.
[0118] It should be noted that for a mobile device, the second selection operation can also be a click operation that is not continuous.
[0119] For the above two implementation manners of the first selection operation and the second selection operation, their operation manners are very convenient, and the requirement information can be quickly sent to the second terminal device.
[0120] The interactive control method in the game provided by the above embodiment responds to the first selection operation on the target virtual item among at least one virtual item, displays multiple requirement identifiers on the graphical user interface, responds to the second selection operation on the multiple requirement identifiers, and sends the requirement information of the target requirement identifier selected by the second selection operation on the target virtual item to the second terminal device. Different requirement identifiers are used to distinguish different types of requirements for the target virtual item, so as to accurately send the requirement information for the target virtual item to the second terminal device through the second selection operation, facilitate accurate communication between players about the requirement status of the target virtual item in the backpack, enhance the game experience of teamwork, and the convenience and speed of the first selection operation and the second selection operation also improve the game operation experience of the players.
[0121] Based on any of the above embodiments, a fourth embodiment of the interactive control method in the game according to the present invention is further proposed. In the embodiment of the present invention, the requirement information is used to display a multi-functional response identifier on the graphical user interface of the second terminal device, and the multi-functional response identifier is used to send multiple response information to the first terminal device in response to the operation of the second player.
[0122] In the embodiment of the present invention, to complete the interaction of the requirement information for the target virtual item between players, in addition to sending the requirement information of the first player for the target virtual item to the second player, the second player also needs to respond to the requirement information for the target virtual item.
[0123] After the first terminal device sends the requirement information of the target virtual item to the second terminal device, the second terminal device displays a multi-functional response identifier on the graphical user interface according to the requirement information. The multi-functional response identifier can provide at least two functions for the second player. One is to meet the requirements for the target virtual item in the requirement information, and the other is not to meet the requirements for the target virtual item in the requirement information. By operating any one of the function response identifiers in the multi-functional response identifier, the second player can respond to the requirement information. For example, the multi-functional response identifier at least includes: information of the target virtual item and multiple response identifiers with different functions.
[0124] The information of the target virtual item can be, for example, an image of the target virtual item. The multiple response identifiers with different functions can be, for example, text identifiers such as "Yes" and "No". "Yes" means meeting the requirements for the target virtual item in the requirement information, and "No" means not meeting the requirements for the target virtual item in the requirement information. Or it can also be symbol identifiers such as "√" and "×". "√" means meeting the requirements for the target virtual item in the requirement information, and "×" means not meeting the requirements for the target virtual item in the requirement information.
[0125] In an alternative embodiment, for different requirement information, the display modes of the multi-functional response identifier in the graphical user interface are also different, which is convenient for the second player to intuitively understand the requirement type of the first player for the target virtual item through the multi-functional response identifier with different display modes. After receiving the requirement information, the second terminal device determines the display mode of the multi-functional response identifier according to the requirement type corresponding to the requirement information, and displays the multi-functional response identifier in the graphical user interface of the second terminal device.
[0126] For example, if the target requirement identifier selected by the second selection operation is the need identifier, the image of the target virtual item in the multi-functional response identifier is displayed in gray on the graphical user interface of the second terminal device.
[0127] Specifically, the second player determines, according to the grayed-out image of the target virtual item, that the requirement status of the first player for the target virtual item is that more target virtual items are still needed. The second player selects response identifiers with different functions by judging whether he can provide the target virtual item to the first player.
[0128] For example, if the target requirement identifier selected by the second selection operation is the possession identifier, the image of the target virtual item in the multi-functional response identifier is displayed in color on the graphical user interface of the second terminal device.
[0129] Specifically, the second player determines, based on the image of the target virtual item displayed in color, that the first player's demand status for the target virtual item is that the target virtual item is not needed. The second player selects response identifiers with different functions by determining whether they need the target virtual item themselves.
[0130] Furthermore, to improve the simplicity of the graphical user interface, embodiments of the present invention may also only display the image of the target virtual item without displaying response identifiers with different functions. The second player can perform different types of click operations on the image of the target virtual item to achieve different types of responses. For example, a single click operation indicates that the requirements for the target virtual item in the demand information are met, and a double click operation indicates that the requirements for the target virtual item in the demand information are not met.
[0131] It should be noted that the multi-functional response identifier has a display duration. If the second player does not operate on the multi-functional response identifier within the display duration, it means that the second virtual object does not meet the requirements for the target virtual item in the demand information.
[0132] Please refer to Figure 6 , which is a schematic diagram of the graphical user interface for displaying the multi-functional response identifier according to an embodiment of the present invention. As Figure 6 shown, this graphical user interface is the graphical user interface corresponding to the second terminal device. There is a second virtual object controlled by the second player in this graphical user interface. A multi-functional response identifier is displayed in the lower left corner of the graphical user interface. Among them, the multi-functional response identifier includes: the image of the target virtual item and multiple response identifiers with different functions.
[0133] Further, if the second terminal device receives multiple demand messages, then according to the time of receiving multiple target demand messages, for the target virtual information at the most recent time, an image of the first size of the corresponding target virtual item is displayed, and for the target virtual information at other times, an image of the second size of the corresponding target virtual item is displayed, where the first size is greater than the second size.
[0134] The interactive control method in the game provided in the above embodiment, the demand information is used to display a multi-functional response identifier on the graphical user interface of the second terminal device. The multi-functional response identifier is used to send multiple response messages to the first terminal device in response to the operation of the second player. Based on this, rapid communication between the first player and the second player regarding the demand for the target virtual item can be achieved, improving the communication efficiency and enhancing the gaming experience of teamwork.
[0135] Based on the above second embodiment, a fifth embodiment of the interactive control method in the game according to the present invention is further proposed. In the embodiments of the present invention, the method further includes:
[0136] Receive a first prompt message from a second terminal device; the first prompt message is a prompt message for the second terminal device to respond to the confirmation operation input by the second player for the first requirement message, and the first prompt message is used to indicate whether the second virtual object needs the target virtual item.
[0137] In an embodiment of the present invention, when the second selection operation selects the ownership identifier, the first terminal device sends a requirement message indicating that the first virtual object does not need the target virtual item to the second terminal device, and a multi-functional response identifier is displayed on the graphical user interface of the second terminal device. The multi-functional response identifier includes: an image of the target virtual item displayed in gray and multiple response identifiers with different functions. The second player sends a first prompt message to the first terminal device by clicking on any of the response identifiers, so as to prompt whether the second virtual object meets the requirements for the target virtual item in the requirement message.
[0138] For example, if the second player clicks on the "Yes" or "√" identifier, or clicks on the image of the target virtual item, the first prompt message indicates that the second virtual object needs the target virtual item. If the second player clicks on the "No" or "×" identifier, or double-clicks on the image of the target virtual item, the first prompt message indicates that the second virtual object does not need the target virtual item.
[0139] Further, if the second player does not click on the multi-functional response identifier within the display duration, the first prompt message indicates that the second virtual object does not need the target virtual item. The first prompt message can be displayed in text form on the graphical user interface of the first terminal device.
[0140] Based on the above second embodiment, a sixth embodiment of the interactive control method in the game according to the present invention is further proposed. In an embodiment of the present invention, the method further includes:
[0141] Receive a second prompt message from the second terminal device; the second prompt message is a prompt message for the second terminal device to respond to the confirmation operation input by the second player for the second requirement message, and the second prompt message is used to indicate whether the second virtual object can provide the target virtual item.
[0142] In an embodiment of the present invention, when a second selection operation selects an item to be marked, the first terminal device sends demand information indicating that the first virtual object still needs more target virtual items to the second terminal device, and a multi-functional response mark is displayed on the graphical user interface of the second terminal device. The multi-functional response mark includes: an image of the target virtual item displayed in color and multiple response marks with different functions. The second player inputs a click operation on any one of the response marks, so that the second terminal device sends a second prompt message to the first terminal device to prompt whether the second virtual object can provide the target virtual item.
[0143] For example, if the second player inputs a click operation on the "Yes" or "√" mark, or a single-click operation on the image of the target virtual item, the second prompt message indicates that the second virtual object can provide the target virtual item. If the second player inputs a click operation on the "No" or "×" mark, or a double-click operation on the image of the target virtual item, the second prompt message indicates that the second virtual object cannot provide the target virtual item.
[0144] Further, if the second player does not perform a click operation on the multi-functional response mark within the display duration, the second prompt message indicates that the second virtual object cannot provide the target virtual item. The second prompt message can be displayed in text form on the graphical user interface of the first terminal device.
[0145] For the interactive control method in the game provided in the above fifth and sixth embodiments, receive the first prompt message from the second terminal device; the first prompt message is a prompt message for the second terminal device to respond to the confirmation operation input by the second player for the first demand information, and the first prompt message is used to indicate whether the second virtual object needs the target virtual item; receive the second prompt message from the second terminal device; the second prompt message is a prompt message for the second terminal device to respond to the confirmation operation input by the second player for the second demand information, and the second prompt message is used to indicate whether the second virtual object can provide the target virtual item. This embodiment realizes accurate, clear and fast communication of the demand information for the target virtual item between the first player and the second player by receiving the prompt message for the second terminal device to respond to the confirmation operation input by the second player for the demand information, which is beneficial to improving the game experience of teamwork.
[0146] The interactive control methods in the games provided by the above embodiments are all directed to the virtual items of the virtual objects controlled by the players. In some cases, the players also want to send demand information for virtual items that the controlled virtual objects do not have to the teammate players, and the demand information can directly be the ownership demand for the unowned virtual items. First, in response to the input backpack opening operation, the information of at least one virtual item that the virtual object controlled by the player does not have is displayed in a grayed-out manner in the graphical user interface. In response to the first selection operation input for at least one virtual item, the demand information of the target virtual item selected by the first selection operation is sent to the second terminal device of the teammate player, and the demand information is used to indicate to the teammate player that the controlled virtual object does not have and needs the target virtual item.
[0147] The fourth embodiment of the present invention further provides an interactive control method in a game. The game includes a first virtual object controlled by a first terminal device and a second virtual object controlled by a second terminal device. A graphical user interface is provided through the second terminal device. Figure 7 It is a flowchart of the method of the fourth embodiment of the interactive control method in the game according to the present invention. As Figure 7 shown, the method includes:
[0148] S30: Receive the demand information corresponding to the target demand identifier of the second selection operation for the target virtual item sent by the first terminal device. The demand information is used to indicate the demand status of the first virtual object for the target virtual item.
[0149] S40: Display a multi-functional response identifier on the graphical user interface according to the demand information. The multi-functional response identifier is used to send various response information to the first terminal device in response to the operation of the second player.
[0150] S50: In response to the confirmation operation input for the multi-functional response identifier, send a prompt message to the first terminal device. The prompt message is a feedback message for the target demand information.
[0151] Based on the above method embodiments, the embodiment of the present invention further provides an interactive control device in a game. The game includes a first virtual object controlled by a first terminal device and a second virtual object controlled by a second terminal device. A graphical user interface is provided through the first terminal device. Figure 8 It is a schematic structural diagram of the interactive control device in the game according to the present invention. As Figure 8 shown, the device includes:
[0152] A virtual item display module 11, configured to display the backpack interface of the first virtual object in the graphical user interface, and the backpack interface displays at least one virtual item owned by the first virtual object;
[0153] A demand information sending module 12 is configured to, in response to an interaction operation on a target virtual item among the at least one virtual item, send demand information about the target virtual item to a second terminal device, where the demand information is used to indicate to a second player the demand status of a first player for the target virtual item.
[0154] Optionally, the demand information sending module 12 includes:
[0155] A first demand information sending unit is configured to, in response to a first interaction operation on a target virtual item among the at least one virtual item, send first demand information about the target virtual item to a second terminal device;
[0156] A second demand information sending unit is configured to, in response to a second interaction operation on a target virtual item among the at least one virtual item, send second demand information about the target virtual item to a second terminal device.
[0157] Optionally, the first demand information indicates that the first virtual object does not need the target virtual item; the second demand information indicates that the second virtual object needs more of the target virtual item.
[0158] Optionally, the demand information indicates that the first virtual object owns the target virtual item.
[0159] Optionally, the demand information sending module 12 includes:
[0160] A demand identifier display unit is configured to, in response to a first selection operation on a target virtual item among the at least one virtual item, display a plurality of demand identifiers in the graphical user interface;
[0161] A demand information sending unit is configured to, in response to a second selection operation on the plurality of demand identifiers, send demand information corresponding to a target demand identifier selected by the second selection operation on the target virtual item to the second terminal device.
[0162] Optionally, the first selection operation is a touch operation, and the demand identifier display unit is specifically configured to, in response to the touch operation on a target virtual item among the at least one virtual item, display the plurality of demand identifiers in the graphical user interface.
[0163] Optionally, the touch operation is a long - press touch operation, the second selection operation is a sliding touch operation continuous with the long - press touch operation, and one demand identifier among the plurality of demand identifiers corresponding to the end position of the sliding touch operation is used as the target demand identifier.
[0164] Optionally, the touch operation is a click operation, the second selection operation is a point selection operation that is discontinuous with the click operation, and one of the multiple requirement identifiers corresponding to the point selection position of the point selection operation is used as the target requirement identifier.
[0165] Optionally, the multiple requirement identifiers include: a need identifier and / or an ownership identifier. If the target requirement identifier selected by the second selection operation is a need identifier, the requirement information is used to indicate that the first virtual object needs more of the target virtual item.
[0166] If the target requirement identifier selected by the second selection operation is an ownership identifier, the target requirement information is used to indicate that the first virtual object does not need the target virtual item.
[0167] Optionally, the requirement information is used to display a multi-functional response identifier on the graphical user interface of the second terminal device, and the multi-functional response identifier is used to send multiple response messages to the first terminal device in response to the operation of the second player.
[0168] Optionally, the device further includes:
[0169] A first prompt message receiving module, configured to receive a first prompt message from the second terminal device; the first prompt message is a prompt message for the second terminal device to respond to the confirmation operation input by the second player for the first requirement information, and the first prompt message is used to indicate whether the second virtual object needs the target virtual item.
[0170] Optionally, if the target requirement identifier selected by the second selection operation is an ownership identifier, the device further includes:
[0171] A second prompt message receiving module, configured to receive a second prompt message from the second terminal device; the second prompt message is a prompt message for the second terminal device to respond to the confirmation operation input by the second player for the second requirement information, and the second prompt message is used to indicate whether the second virtual object can provide the target virtual item.
[0172] The above device is used to execute the method provided in the foregoing embodiment, and its implementation principle and technical effects are similar and will not be elaborated here.
[0173] The above-mentioned modules may be one or more integrated circuits configured to implement the above methods. For example: one or more Application Specific Integrated Circuits (ASICs), or, one or more microprocessors, or, one or more Field Programmable Gate Arrays (FPGAs), etc. For another example, when a certain above-mentioned module is implemented in the form of a processing element scheduler code, the processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processors that can call program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
[0174] Figure 9 Schematic diagram of the structure of the terminal device according to the present invention, as Figure 9 shown, the terminal device 100 includes: a processor 101, a storage medium 102, and a bus. The storage medium 102 stores program instructions executable by the processor 101. When the terminal device 100 runs, the processor 101 communicates with the storage medium 102 through the bus, and the processor 101 executes the program instructions to execute the above method embodiments. The specific implementation manners and technical effects are similar and will not be elaborated here.
[0175] Optionally, the present invention further provides a program product, such as a computer-readable storage medium, including a program, which is used to execute the above method embodiments when executed by a processor.
[0176] In several embodiments provided by the present invention, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are merely illustrative. For example, the division of the units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the displayed or discussed couplings or direct couplings or communication connections to each other can be through some interfaces. The indirect couplings or communication connections of the devices or units can be in electrical, mechanical or other forms.
[0177] The units described as separate components may or may not be physically separated. The components shown as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0178] In addition, in each embodiment of the present invention, each functional unit can be integrated into one processing unit, or each unit can exist physically alone, or two or more units can be integrated into one unit. The above integrated unit can be implemented in the form of hardware, or in the form of a hardware plus software functional unit.
[0179] The above integrated unit implemented in the form of a software functional unit can be stored in a computer-readable storage medium. The above software functional unit stored in a storage medium includes several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to execute some steps of the methods described in each embodiment of the present invention. The foregoing storage medium includes: various media such as a USB flash drive, a mobile hard disk, a read-only memory (English: Read-Only Memory, abbreviated as: ROM), a random access memory (English: Random Access Memory, abbreviated as: RAM), a magnetic disk, or an optical disc that can store program codes.
[0180] The above is only the specific implementation manner of the present invention, but the protection scope of the present invention is not limited thereto. Any person skilled in the art within the technical scope disclosed by the present invention can easily think of changes or substitutions, which should all be covered by the protection scope of the present invention. Therefore, the protection scope of the present invention should be subject to the protection scope of the claims.
Claims
1. An interactive control method in a game, characterized in that, The game includes a first virtual object controlled by a first terminal device and a second virtual object controlled by a second terminal device. A graphical user interface is provided by the first terminal device. The method includes: Display a backpack interface of the first virtual object in the graphical user interface, and at least one virtual item owned by the first virtual object is displayed in the backpack interface; In response to an interaction operation on a target virtual item among the at least one virtual item, send requirement information for the target virtual item to the second terminal device. The requirement information is used to indicate to a second player the requirement status of a first player for the target virtual item. The requirement status includes that the first virtual object needs the target virtual item or does not need the target virtual item.
2. The method according to claim 1, wherein The step of, in response to an interaction operation on a target virtual item among the at least one virtual item, sending requirement information for the target virtual item to the second terminal device includes: In response to a first interaction operation on a target virtual item among the at least one virtual item, send first requirement information for the target virtual item to the second terminal device; In response to a second interaction operation on a target virtual item among the at least one virtual item, send second requirement information for the target virtual item to the second terminal device.
3. The method according to claim 2, wherein The first requirement information indicates that the first virtual object does not need the target virtual item; the second requirement information indicates that the first virtual object needs more of the target virtual item.
4. The method according to claim 1, characterized in that The requirement information indicates that the first virtual object owns the target virtual item.
5. The method according to claim 1, wherein The step of, in response to an interaction operation on a target virtual item among the at least one virtual item, sending requirement information for the target virtual item to the second terminal device includes: In response to a first selection operation on a target virtual item among the at least one virtual item, display multiple requirement identifiers in the graphical user interface; In response to a second selection operation on the multiple requirement identifiers, send requirement information corresponding to a target requirement identifier selected by the second selection operation for the target virtual item to the second terminal device.
6. The method according to claim 5, characterized in that, The first selection operation is a touch operation. The step of, in response to a first selection operation on a target virtual item among the at least one virtual item, displaying multiple requirement identifiers in the graphical user interface includes: In response to the touch operation on a target virtual item among the at least one virtual item, display the multiple requirement identifiers in the graphical user interface.
7. The method according to claim 6, characterized in that, The touch operation is a long-press touch operation, the second selection operation is a sliding touch operation continuous with the long-press touch operation, and one requirement identifier among the multiple requirement identifiers corresponding to the end position of the sliding touch operation is used as the target requirement identifier.
8. The method according to claim 6, wherein The touch operation is a click operation, the second selection operation is a point-selection operation not continuous with the click operation, and one requirement identifier among the multiple requirement identifiers corresponding to the point-selection position of the point-selection operation is used as the target requirement identifier.
9. The method according to claim 5, wherein The multiple requirement identifiers include: a need identifier and / or an ownership identifier If the target requirement identifier selected by the second selection operation is a need identifier, the requirement information is used to indicate that the first virtual object needs more of the target virtual item; If the target requirement identifier selected by the second selection operation is an ownership identifier, the requirement information is used to indicate that the first virtual object does not need the target virtual item.
10. The method according to claim 1, characterized in that, The requirement information is used to display a multi-functional response identifier on the graphical user interface of the second terminal device, and the multi-functional response identifier is used to send multiple response messages to the first terminal device in response to the operation of the second player.
11. The method according to claim 3, wherein, The method further includes: Receiving a first prompt message from the second terminal device; the first prompt message is a prompt message for the second terminal device to respond to the confirmation operation input by the second player for the first requirement information, and the first prompt message is used to indicate whether the second virtual object needs the target virtual item.
12. The method according to claim 3, characterized in that, The method further includes: Receiving a second prompt message from the second terminal device; the second prompt message is a prompt message for the second terminal device to respond to the confirmation operation input by the second player for the second requirement information, and the second prompt message is used to indicate whether the second virtual object can provide the target virtual item.
13. An interactive control device in a game, characterized in that, The game includes a first virtual object controlled by a first terminal device and a second virtual object controlled by a second terminal device. A graphical user interface is provided by the first terminal device. The device includes: A virtual item display module, configured to display a backpack interface of the first virtual object in the graphical user interface, and the backpack interface displays at least one virtual item owned by the first virtual object; A requirement information sending module, configured to respond to an interaction operation on a target virtual item among the at least one virtual item, and send requirement information for the target virtual item to the second terminal device. The requirement information is used to indicate to the second player the requirement status of the first player for the target virtual item, and the requirement status includes that the first virtual object needs the target virtual item or does not need the target virtual item.
14. A terminal device, characterized in that, Includes: A processor, a storage medium, and a bus. The storage medium stores program instructions executable by the processor. When the terminal device runs, the processor communicates with the storage medium through the bus. The processor executes the program instructions to perform the steps of the interactive control method in the game according to any one of claims 1 to 12.
15. A computer-readable storage medium, characterized in that, A computer program is stored on the storage medium, and when the computer program is run by the processor, it performs the steps of the interactive control method in the game according to any one of claims 1 to 12.
Citation Information
Patent Citations
Information sending and resource transferring method and device in game, medium and equipment
CN112494943A