A method and related apparatus for virtual prop processing

By acquiring and displaying information about target virtual items, players can directly select or equip virtual items in the virtual scene, solving the problem of tedious searching and selecting of target virtual items and improving the gaming experience.

CN114011068BActive Publication Date: 2026-08-25TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202111417487.X
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-11-25
Publication Date
2026-08-25
Estimated Expiration
2041-11-25

AI Technical Summary

Technical Problem

In the game, especially for players who are unfamiliar with the process of finding and selecting target virtual items, the operation of finding and selecting target virtual items is quite cumbersome, consuming a lot of time and energy and interfering with the game experience.

Method used

By acquiring information about the target virtual item and displaying it in the virtual scene, and responding to the player's triggered actions, the virtual item selection interface can be directly displayed or the virtual item can be equipped, avoiding the need to search for and select the virtual item in the selection interface.

Benefits of technology

It saves gamers time and effort in finding and selecting target virtual items, improving the gaming experience, especially for players unfamiliar with the process, reducing distractions during gameplay.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

Embodiments of the present application provide a virtual prop processing method and related device, the method comprising: a first terminal device displays a first virtual scene in a game process, the first virtual scene comprising a first virtual character controlled by the first terminal device; obtaining target virtual prop information associated with a target virtual prop; displaying the target virtual prop information on a preset interface in the first virtual scene; if the target virtual prop information is triggered, a virtual prop selected interface is displayed, the virtual prop selected interface comprising the target virtual prop in a selected state; or, if the target virtual prop information is triggered, the target virtual prop is equipped to the first virtual character. Based on this, especially for game players who are not familiar with the finding and selecting process of the target virtual prop, this method can save a lot of time and effort when implementing the equipment of the target virtual prop, so as to reduce interference in the game process, thereby improving the game experience.
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Description

Technical Field

[0001] This application relates to the field of data processing, and in particular to a method and related apparatus for processing virtual props. Background Technology

[0002] Generally, during gameplay, players can equip their virtual characters with one or more virtual items to enrich the characters' game skills and thus enhance the player's gaming experience.

[0003] In related technologies, when a player equips a target virtual item to their virtual character during gameplay, the process involves several steps: first, the player needs to open the virtual item selection interface; second, the player searches for the target virtual item in the selection interface; and third, the player selects the target virtual item. Only then can the player equip the target virtual item to their virtual character.

[0004] However, for gamers, especially those unfamiliar with the process of finding and selecting target virtual items, the above method is cumbersome and time-consuming, which can disrupt the game experience to some extent. Summary of the Invention

[0005] To address the aforementioned technical problems, this application provides a method for processing virtual items, which can save a significant amount of time and effort when equipping target virtual items, thereby reducing interference during gameplay and enhancing the gaming experience.

[0006] The embodiments of this application disclose the following technical solutions:

[0007] In a first aspect, embodiments of this application provide a method for processing virtual items, applied to a first terminal device, the method comprising:

[0008] During the game, a first virtual scene is displayed, including a first virtual character, which is controlled by the first terminal device;

[0009] Obtain target virtual item information, wherein the target virtual item information is associated with the target virtual item;

[0010] The target virtual item information is displayed on a preset interface in the first virtual scene;

[0011] In response to a triggered operation on the target virtual item information, a virtual item selection interface is displayed, the virtual item selection interface including the target virtual item in a selected state; or,

[0012] In response to a trigger operation for the target virtual item information, the target virtual item is equipped on the first virtual character.

[0013] Secondly, embodiments of this application provide a method for processing virtual items, applied to a second terminal device, the method comprising:

[0014] During gameplay, a second virtual scene is displayed, including a second virtual character controlled by the second terminal device.

[0015] In response to a recommended operation for a target virtual item in the second virtual scene, target virtual item information is sent to a first virtual character, which is controlled by a first terminal device and is different from the second virtual character. The target virtual item information is associated with the target virtual item.

[0016] Thirdly, embodiments of this application provide a device for processing virtual items, applied to a first terminal device, the device comprising:

[0017] The first display unit is used to display a first virtual scene including a first virtual character during the game, wherein the first virtual character is controlled by the first terminal device;

[0018] The acquisition unit is used to acquire information about the target virtual item;

[0019] The first display unit is further configured to display the target virtual item information on a preset interface in the first virtual scene, wherein the target virtual item information is associated with the target virtual item;

[0020] The first display unit is further configured to, in response to a trigger operation on the target virtual item information, display a virtual item selection interface, the virtual item selection interface including the target virtual item in a selected state; or,

[0021] An equipment unit is configured to equip the first virtual character with the target virtual item in response to a trigger operation for the target virtual item information.

[0022] Fourthly, embodiments of this application provide a device for processing virtual items, applied to a second terminal device, the device comprising:

[0023] The second display unit is used to display a second virtual scene including a second virtual character during the game, the second virtual character being controlled by the second terminal device;

[0024] The sending unit is configured to, in response to a recommendation operation for a target virtual item in the second virtual scene, send target virtual item information to a first virtual character, the first virtual character being controlled by a first terminal device and different from the second virtual character, and the target virtual item information being associated with the target virtual item.

[0025] Fifthly, embodiments of this application provide a computer device, the device including a processor and a memory:

[0026] The memory is used to store program code and transmit the program code to the processor;

[0027] The processor is used to execute the virtual item processing method described in the first or second aspect according to the instructions in the program code.

[0028] In a sixth aspect, embodiments of this application provide a computer-readable storage medium for storing a computer program for performing the virtual item processing method described in the first or second aspect.

[0029] In a seventh aspect, embodiments of this application provide a computer program product, the computer program product including a computer program or instructions; when the computer program or instructions are executed by a processor, the method for processing virtual items described in the first or second aspect is performed.

[0030] As can be seen from the above technical solution, during gameplay, the first terminal device displays a first virtual scene, which includes a first virtual character controlled by the first terminal device; it acquires target virtual item information associated with a target virtual item; it displays the target virtual item information on a preset interface in the first virtual scene; if the target virtual item information is triggered, a virtual item selection interface is displayed, which includes the target virtual item in a selected state; or, if the target virtual item information is triggered, the target virtual item is equipped to the first virtual character. Therefore, the first terminal device acquires and displays the target virtual item information associated with the target virtual item, eliminating the need to search for and select the target virtual item in the virtual item selection interface. By triggering the target virtual item information, the target virtual item can be quickly, conveniently, and accurately selected or equipped. Based on this, especially for gamers unfamiliar with the process of searching for and selecting target virtual items, this method saves a significant amount of time and effort when equipping target virtual items, reducing interference during gameplay and thus improving the gaming experience. Attached Figure Description

[0031] To more clearly illustrate the technical solutions in the embodiments of this application or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0032] Figure 1 A schematic diagram illustrating the process of searching and selecting a target virtual item in a related art, provided as an embodiment of this application;

[0033] Figure 2 A schematic diagram illustrating a method for processing virtual props in a practical application scenario, provided as an embodiment of this application;

[0034] Figure 3 A flowchart illustrating a method for processing virtual props provided in an embodiment of this application;

[0035] Figure 4 This application provides a schematic diagram illustrating the input of first identifier data of a target virtual prop into a first identifier input area in a first virtual scene.

[0036] Figure 5 This application provides an embodiment of a schematic diagram illustrating the display of target virtual item information in a game communication interface within a first virtual scene.

[0037] Figure 6 A schematic diagram illustrating a virtual item selection interface that triggers the display of target virtual item information, as provided in an embodiment of this application;

[0038] Figure 7 This is a schematic diagram illustrating how to trigger target virtual item information to equip virtual items on a first virtual character, as provided in an embodiment of this application.

[0039] Figure 8 A flowchart illustrating another method for processing virtual props provided in this application embodiment;

[0040] Figure 9 A schematic diagram illustrating the recommendation of target virtual items in a second virtual scene, provided as an embodiment of this application;

[0041] Figure 10 This is a schematic diagram illustrating a second terminal device displaying objects to be recommended, provided in an embodiment of this application.

[0042] Figure 11 This application provides an embodiment of another schematic diagram illustrating the display of target virtual item information in a game communication interface within a first virtual scene.

[0043] Figure 12An interactive schematic diagram illustrating a method for processing virtual props provided in an embodiment of this application;

[0044] Figure 13 A flowchart illustrating another method for processing virtual props provided in this application embodiment;

[0045] Figure 14 A flowchart illustrating another method for processing virtual props provided in this application embodiment;

[0046] Figure 15 A structural block diagram of a virtual prop processing device provided in an embodiment of this application;

[0047] Figure 16 A structural block diagram of another virtual item processing device provided in the embodiments of this application;

[0048] Figure 17 A structural diagram of a computer device provided in an embodiment of this application;

[0049] Figure 18 This is a structural diagram of a server provided in an embodiment of this application. Detailed Implementation

[0050] The embodiments of this application will now be described with reference to the accompanying drawings.

[0051] like Figure 1 The diagram illustrates the process of finding and selecting a target virtual item in a related technology. During gameplay, when a player equips a target virtual item "virtual item E" to their virtual character, the player actually needs to open the virtual item selection interface, find the target virtual item "virtual item E" in the interface, and select it. Only then can the player equip the target virtual item "virtual item E" to their virtual character.

[0052] However, for gamers, especially those unfamiliar with the process of finding and selecting target virtual items, such as new players, the above method is still quite cumbersome in the virtual item selection interface, which includes a large number of virtual items. Even if the virtual item selection interface categorizes the virtual items by function, or if experienced players guide new players, finding and selecting the target virtual item is still quite tedious and requires a lot of time and effort, which to some extent interferes with the gamer's experience.

[0053] To address the aforementioned technical problems, this application provides a method for processing virtual items. A first terminal device acquires and displays target virtual item information associated with a specific target virtual item. This eliminates the need to search for and select the target virtual item in the virtual item selection interface. By triggering the target virtual item information, the target virtual item can be quickly, conveniently, and accurately selected or equipped. Therefore, this method is particularly beneficial for gamers unfamiliar with the process of finding and selecting target virtual items. It saves significant time and effort in equipping target virtual items, reducing interference during gameplay and enhancing the gaming experience.

[0054] Understandably, this method can be applied to processing devices, which are virtual prop processing devices with data processing capabilities, such as terminal devices with data processing capabilities. These terminal devices can be smartphones, laptops, desktop computers, in-vehicle computers, personal digital assistants (PDAs), tablets, smart home appliances, in-vehicle terminals, and other similar devices.

[0055] To facilitate understanding of the technical solutions provided in the embodiments of this application, the following will introduce a method for processing virtual props provided in the embodiments of this application, in conjunction with a practical application scenario.

[0056] See Figure 2 , Figure 2 This is a schematic diagram illustrating a method for processing virtual items in a practical application scenario provided by an embodiment of this application. In this practical application scenario, the first terminal device 200 serves as the aforementioned virtual item processing device with data processing capabilities; wherein, the first terminal device 200 loads a game client.

[0057] The first terminal device 200 starts a game client to play the game. During the game, a first virtual scene including a first virtual character is displayed. The first virtual character is controlled by the first terminal device. For example, game player A starts a game client a on the first terminal device 200 to play the game. During game a, the first terminal device 200 displays a first virtual scene including a first virtual character X controlled by the first terminal device 200.

[0058] The first terminal device 200 obtains target virtual item information, and this target virtual item information is associated with the target virtual item. For example, the first terminal device 200 obtains target virtual item information sent by the second terminal device as "Virtual Item E Link", and the target virtual item associated with "Virtual Item E Link" is "Virtual Item E". As another example, game player A enters the virtual item name "Virtual Item E" in the first identifier input area of ​​the first virtual scene displayed on the first terminal device 200. The first terminal device 200 obtains the virtual item name "Virtual Item E", and thus obtains the target virtual item information as "Virtual Item E Link". Similarly, the target virtual item associated with "Virtual Item E Link" is "Virtual Item E".

[0059] The first terminal device 200 displays the target virtual item information on a preset interface in the first virtual scene. For example, the first terminal device 200 displays the aforementioned "Virtual Item E Link" on the game communication interface in the first virtual scene.

[0060] In response to a trigger operation targeting virtual item information, the first terminal device 200 displays a virtual item selection interface, which includes the target virtual item in a selected state. For example, if game player A clicks the aforementioned "Virtual Item E link," a virtual item selection interface is displayed, including the selected "Virtual Item E." Based on this, game player A can subsequently pre-order or purchase "Virtual Item E" to equip the first virtual character with "Virtual Item E."

[0061] Alternatively, the first terminal device 200 responds to a trigger operation for the target virtual item information and equips the target virtual item to the first virtual character. Game player A slides from the aforementioned "Virtual Item E Link" to the first virtual character X and equips "Virtual Item E" to the first virtual character X.

[0062] Therefore, the first terminal device 200 obtains and displays the target virtual item information associated with the target virtual item, eliminating the need to search for and select the target virtual item in the virtual item selection interface. By triggering the target virtual item information, the target virtual item can be quickly, conveniently, and accurately selected or equipped. Based on this, especially for gamers unfamiliar with the process of searching for and selecting target virtual items, this method saves a significant amount of time and effort when equipping target virtual items, reducing interference during gameplay and thus improving the gaming experience.

[0063] Next, from the perspective of the first terminal device, and with reference to the accompanying drawings, a method for processing virtual props provided in the embodiments of this application will be described in detail.

[0064] See Figure 3 , Figure 3A flowchart illustrating a method for processing virtual items provided in this application embodiment, applied to a first terminal device, the method comprising:

[0065] S301: During the game, a first virtual scene including a first virtual character is displayed, and the first virtual character is controlled by a first terminal device.

[0066] In this embodiment, the method is applied in a scenario where, during gameplay, a player needs to equip a target virtual item to their controlled virtual character. Specifically, the first player can launch the game client on a first terminal device and equip the target virtual item to their controlled virtual character. Correspondingly, during gameplay, the first terminal device can display a first virtual scene including the first virtual character controlled by the first terminal device.

[0067] As an example, game player A starts a game client a on a first terminal device. Game player A needs to equip the first virtual character X he controls with the target virtual item "virtual item E". Then, during the game a, the first terminal device displays a first virtual scene including the first virtual character X controlled by the first terminal device.

[0068] S302: Obtain target virtual item information, and associate the target virtual item information with the target virtual item.

[0069] In general, during gameplay, the first player needs to open the item selection interface, locate the target item, and select it to equip their virtual character with a specific virtual item. This process is particularly cumbersome for first-time players, especially those unfamiliar with the process, such as novice players. It consumes significant time and effort, disrupting their gameplay experience.

[0070] Therefore, in this embodiment of the application, in order to simplify the operation of finding and selecting the target virtual item, the first terminal device first needs to obtain the target virtual item information associated with the target virtual item, so as to lay the foundation for the subsequent operation of simplifying the search for and selection of the target virtual item.

[0071] In this embodiment, corresponding to the first game player needing to equip the first virtual character they control with a target virtual item and being unfamiliar with the search and selection process for the target virtual item, a game player familiar with the search and selection process for the target virtual item can be used as the second game player, and the second game player uses a second terminal device.

[0072] Based on the above explanation, the acquisition of target virtual item information by the first terminal device can actually be divided into the following two situations:

[0073] In the first scenario: Given that the second player is more familiar with the process of finding and selecting the target virtual item than the first player, the second player can send the target virtual item information to the first virtual character operated by the first player using the first terminal device via the second terminal device. Correspondingly, the first terminal device can obtain the target virtual item information sent by the second terminal device. Therefore, this application provides a possible implementation, and S302 may include, for example, obtaining the target virtual item information sent by the second terminal device.

[0074] In the case of the aforementioned game being a Multiplayer Online Battle Arena (MOBA) game, the gameplay involves players equipping their virtual characters with virtual items during battles. Players are typically divided into two factions, competing against each other on a dispersed game map. Therefore, when a second player sends a target virtual item to the first player's virtual character via a second terminal device, the first player and the second player belong to the same faction. This method increases social interaction between players in the same faction within MOBA games, enabling targeted item equipping based on teammate recommendations.

[0075] In the second scenario: Although the first player is unfamiliar with the process of finding and selecting the target virtual item, they can obtain the identifier of the target virtual item. Therefore, a first identifier input area is set in the first virtual scene displayed on the first terminal device. The first player can directly input the identifier for the target virtual item through this area, and the first terminal device obtains the first identifier data of the target virtual item; for example, one or more of the virtual item name, virtual item alias, and virtual item number. The first terminal device can obtain the target virtual item information associated with the target virtual item through the first identifier data. Therefore, this application provides a possible implementation where the first virtual scene further includes a first identifier input area, and S302 may include, for example, the following S3021-S3022:

[0076] S3021: In response to an identification input operation for a target virtual item in the first identification input area, obtain the first identification data of the target virtual item.

[0077] The identification input method used for the first identification data can be one or more of text input, voice input, and image input; correspondingly, the first identification data includes one or more of first text identification data, first voice identification data, and first image identification data.

[0078] As an example, such as Figure 4 The diagram illustrates an input of the first identifier data of a target virtual item in a first identifier input area within a first virtual scene. The first identifier input area in the first virtual scene displayed on the first terminal device is a text input box. The first player inputs the identifier of the target virtual item into this text input box. The first terminal device then obtains the virtual item name of the target virtual item, and the text input box displays the virtual item name, for example, "Virtual Item E".

[0079] S3022: Obtain target virtual item information based on the first identifier data.

[0080] In the specific implementation of S3022, since the first identifier data of the target virtual item is obtained by the first player directly identifying the target virtual item, it is first necessary to determine whether the game system includes the target virtual item, that is, to determine whether the first identifier data matches the candidate virtual item. If they match, the candidate virtual item is the target virtual item. Then, the target virtual item information associated with the target virtual item is determined through the target virtual item. Therefore, this application provides a possible implementation method, and S3022 may include, for example,: if the first identifier data matches the candidate virtual item, the candidate virtual item is determined as the target virtual item; and the target virtual item information is obtained based on the target virtual item. Of course, if the first identifier data does not match any of the candidate virtual items, it means that the game system does not include the target virtual item, and the first terminal device only displays the first identifier data in the first identifier input area.

[0081] In this embodiment, the target virtual item information can be in the form of a link or a control key; therefore, the target virtual item information can be a target virtual item link, a target virtual item control key, or both. Thus, this application provides a possible implementation where the target virtual item information includes one or more of target virtual item links and target virtual item control keys.

[0082] S303: Display the target virtual prop information on the preset interface in the first virtual scene.

[0083] In this embodiment of the application, after the first terminal device obtains the target virtual item information in S302, based on the fact that the target virtual item information indicates that it is not necessary to search for and select the target virtual item to directly associate with the target virtual item, the first terminal device needs to display the target virtual item information in the first virtual scene to the first game player so that the first game player can notice the target virtual item information.

[0084] To display the target virtual item information in the first virtual scene, it is necessary to clearly define the display medium for the target virtual item information in the first virtual scene so that the first player can more easily accept and understand the target virtual item information. This display medium can be, for example, a preset interface in the first virtual scene. A common preset interface in the first virtual scene is a game communication interface. For example, if S302 obtains that the target virtual item information exists in chat messages, then S302 can display the chat messages in the game communication interface of the first virtual scene to display the target virtual item information. Therefore, this application provides a possible implementation method. S302 may include, for example, obtaining chat messages, where the chat messages include the target virtual item information; correspondingly, S303 may include, for example, displaying the chat messages in the game communication interface of the first virtual scene.

[0085] As an example, such as Figure 5 The diagram illustrates a game communication interface in a first virtual scene displaying information about a target virtual item. After the first terminal device receives chat information including the target virtual item information, it determines that the preset interface is the game communication interface. The first terminal device displays the chat information in the game communication interface within the first virtual scene to display the target virtual item information. For example, the target virtual item information is a target virtual item link, and the target virtual item link is "Virtual Item E Link".

[0086] Of course, the preset interface is not limited to the game communication interface; it can also be a virtual item selection interface or a game scene interface, etc. Therefore, this application provides a possible implementation method in which the preset interface includes one or more of the following: a game communication interface, a virtual item interface, and a game scene interface.

[0087] S304: In response to a trigger operation on target virtual item information, display a virtual item selection interface, the virtual item selection interface including the target virtual item in a selected state; or, in response to a trigger operation on target virtual item information, equip the target virtual item to the first virtual character.

[0088] In this embodiment, after the first terminal device displays the target virtual item information on the preset interface in the first virtual scene in S303, since the target virtual item information indicates that there is no need to search for and select the target virtual item to directly associate with it, the first game player can trigger the target virtual item information so that the first terminal device can directly associate with the target virtual item. Then the first terminal device displays the virtual item selection interface with the target virtual item in the selected state to the first game player, or directly equips the target virtual item to the first virtual character.

[0089] In this application, the first player can trigger the target virtual item information by clicking, pressing, or swiping the target virtual item information. Therefore, this application provides a possible implementation method in which the triggering operation includes a click operation, a press operation, or a swipe operation.

[0090] Based on the triggering operation including click, press, or swipe, when the triggering operation is specifically a click or press operation, a virtual item selection interface is displayed, which can specifically be a pop-up virtual item selection interface. Therefore, this application provides a possible implementation method, and S304 may include, for example, popping up a virtual item selection interface in response to a click or press operation on the target virtual item information.

[0091] As an example, such as Figure 6 The diagram illustrates a method for displaying virtual item information to trigger a selection interface for a virtual item. The first player clicks... Figure 5 The target virtual item information, namely, the target virtual item link, is displayed on the first terminal device as a virtual item selection interface in which the target virtual item is selected. For example, the target virtual item "Virtual Item E" is selected in the virtual item selection interface.

[0092] Furthermore, in this embodiment, after displaying the virtual item selection interface, for example, after the virtual item selection interface pops up, the first game player can equip the target virtual item to the first virtual character. For example, the first object can purchase or pre-order the target virtual item in the selected state in the virtual item selection interface, and then the first terminal device can equip the target virtual item to the first virtual character. Therefore, this application provides a possible implementation method. After displaying the virtual item selection interface, the method may further include, for example, S1: in response to the equipping operation for the target virtual item in the virtual item selection interface, equipping the target virtual item to the first virtual character.

[0093] Of course, in this embodiment of the application, the first game player may not equip the target virtual item for the first virtual character. In this case, the first terminal device can close the virtual item selection interface and return to the game process.

[0094] Correspondingly, when the triggering operation is specifically a sliding operation, such as sliding from the target virtual item information to the first virtual character, it corresponds to equipping the target virtual item to the first virtual character. Therefore, this application provides a possible implementation, and S304 may include, for example, equipping the target virtual item to the first virtual character in response to the sliding operation from the target virtual item information to the first virtual character.

[0095] As an example, such as Figure 7 This diagram illustrates how triggering target virtual item information equips virtual items on a first virtual character. The first player clicks... Figure 5 The target virtual item information, namely, the target virtual item link, is used by the first terminal device to equip the target virtual item to the first virtual character. For example, when the target virtual item link is "Virtual Item E Link", the target virtual item "Virtual Item E" is equipped to the first virtual character X.

[0096] Based on the above explanation, when the triggering operation is specifically a swipe operation, the prerequisite for equipping the target virtual item on the first virtual character is that the first virtual resource possessed by the first virtual character is greater than or equal to the second virtual resource required to equip the target virtual item. If this prerequisite cannot be met, when the first player swipes the target virtual item information, a prompt needs to be made to the first player that the first virtual resource possessed by the first virtual character is insufficient to equip the target virtual item. Therefore, this application provides a possible implementation method, which may further include, for example, S2: if the first virtual resource of the first virtual character is less than the second virtual resource corresponding to the target virtual item information, in response to the swipe operation on the target virtual item information, a prompt indicating insufficient first virtual resource is made.

[0097] Furthermore, based on the aforementioned prompts, the first player is still forced to slide from the target virtual item information to the first virtual character. This can be achieved by equipping the first virtual character with a similar virtual item from the set of similar items for the target virtual item, where the required third virtual resource is less than or equal to the first virtual resource. This satisfies the first player's need to equip the target virtual item in another way. Therefore, this application provides a possible implementation. After prompting that the first virtual resource is insufficient, the method may further include, for example, S3: in response to the sliding operation from the target virtual item information to the first virtual character, equipping the first virtual character with a similar virtual item for the target virtual item, where the third virtual resource corresponding to the similar virtual item is less than or equal to the first virtual resource.

[0098] This method eliminates the need to search for and select the target virtual item. By triggering the target virtual item's information, it quickly, conveniently, and accurately puts the target virtual item into a selected state or equips it. Therefore, especially for first-time players unfamiliar with the process of finding and selecting target virtual items, this method saves significant time and effort in equipping them, minimizing disruption during gameplay and enhancing the first-time player's gaming experience.

[0099] If the target virtual item information is sent by a second terminal device, through steps S301-S304, even if the first player is unfamiliar with the process of finding and selecting the target virtual item, this method allows a second player, who is more familiar with the target virtual item, to recommend the relevant target virtual item information to the first virtual character controlled by the first player through the first terminal device. The first terminal device then displays the target virtual item information on a preset interface within the first virtual scene, including the first virtual character. Without needing to find and select the target virtual item, triggering the target virtual item information quickly, conveniently, and accurately puts the target virtual item in a selected state or equips it. This allows the second player, familiar with the target virtual item, to better guide the first player, who is unfamiliar with it, enabling the first player to progress by equipping the target virtual item with their first virtual character, increasing the interactivity of the game's social interactions, and creating a positive social atmosphere.

[0100] If the target virtual item information is obtained by the first player through inputting an identifier in the first identifier input area of ​​the first virtual scene, which includes the first virtual character, displayed on the first terminal device, then through steps S301-S304, even if the first player is unfamiliar with the process of finding and selecting the target virtual item, this method can combine input recognition technology, such as text input recognition, voice input recognition, and image input recognition, to input the identifier of the target virtual item, identify the target virtual item, and generate target virtual item information directly associated with the target virtual item. Then, the first terminal device displays the target virtual item information on a preset interface in the first virtual scene. Without needing to find and select the target virtual item, triggering the target virtual item information allows for a quick, convenient, and accurate process of directly selecting or equipping the target virtual item.

[0101] Furthermore, in this embodiment, the first game player may choose not to trigger the target virtual item information, and the first terminal device can continue the game process.

[0102] The virtual item processing method provided in this application involves a first terminal device displaying a first virtual scene during gameplay. The first virtual scene includes a first virtual character controlled by the first terminal device. The method involves acquiring target virtual item information associated with a specific target virtual item; displaying the target virtual item information on a preset interface within the first virtual scene; if the target virtual item information is triggered, displaying a virtual item selection interface, which includes the target virtual item in a selected state; or, if the target virtual item information is triggered, equipping the target virtual item to the first virtual character. As can be seen, the first terminal device acquires and displays the target virtual item information associated with the specific target virtual item, eliminating the need to search for and select the target virtual item in the virtual item selection interface. By triggering the target virtual item information, the method can quickly, conveniently, and accurately put the target virtual item in a selected state or equip it. Therefore, especially for gamers unfamiliar with the process of searching for and selecting target virtual items, this method can save a significant amount of time and effort when equipping target virtual items, reducing interference during gameplay and thus improving the gaming experience.

[0103] Secondly, from the perspective of the second terminal device, the target virtual item information obtained by the first terminal device is sent by the second terminal device. In conjunction with the accompanying drawings, another virtual item processing method provided by the embodiments of this application will be described in detail.

[0104] See Figure 8 , Figure 8 A flowchart illustrating another method for processing virtual items provided in this application embodiment, applied to a second terminal device, the method comprising:

[0105] S801: During the game, a second virtual scene including a second virtual character is displayed, and the second virtual character is controlled by a second terminal device.

[0106] In this embodiment, the method is used when one player needs to recommend target virtual items to a virtual character controlled by another player during gameplay. Corresponding to the above embodiment, the second player can launch the game client on a second terminal device and recommend target virtual items to the first player's virtual character controlled by the first terminal device. Correspondingly, during gameplay, the second terminal device can display a second virtual scene including the second virtual character controlled by the second terminal device.

[0107] As an example, game player B starts the game client a on a second terminal device. Game player B controls a second virtual character Y through the second terminal device and needs to recommend the target virtual item "virtual item E" to the first virtual character X controlled by game player A through the first terminal device. Then, during the game a, the second terminal device displays a second virtual scene including the second virtual character Y controlled by the second terminal device.

[0108] S802: In response to the recommended operation for the target virtual item in the second virtual scene, send the target virtual item information to the first virtual character. The first virtual character is controlled by the first terminal device and is different from the second virtual character. The target virtual item information is associated with the target virtual item.

[0109] In this embodiment, when the first virtual character controlled by the first game player through the first terminal device receives a recommendation of a target virtual item, considering that the first game player is not familiar with the process of finding and selecting the target virtual item, it is necessary to simplify the operation of finding and selecting the target virtual item on the first terminal device. Therefore, when recommending the target virtual item in the second virtual scene, it is necessary to send the target virtual item information that can be directly associated with the target virtual item to the first virtual character, so as to lay the foundation for the subsequent operation of the first terminal device to simplify the search for and selection of the target virtual item.

[0110] S802 sends the target virtual item information to the first virtual character, which can actually be divided into the following two cases:

[0111] In the first scenario: Considering that the second player is familiar with the process of finding and selecting the target virtual item, and is more accustomed to using the virtual item control keys in the second virtual scene, the second terminal device displays a virtual item selection interface. The player finds and selects the target virtual item in this interface, thus displaying a virtual item selection interface showing the target virtual item as selected. Based on this, the second terminal device recommends the target virtual item and sends the target virtual item information to the first virtual character. Therefore, this application provides a possible implementation method. The second virtual scene also includes virtual item control keys, and S802 may include, for example, the following S8021-S8023:

[0112] S8021: In response to touch operation on the virtual item control keys, display the virtual item selection interface.

[0113] S8022: In response to a search and selection operation for a target virtual item in the virtual item selection interface, a virtual item selection interface is displayed, which includes the target virtual item that is selected.

[0114] S8023: In response to the recommended operation for the target virtual item in the virtual item selection interface, send the target virtual item information to the first virtual character.

[0115] As an example, such as Figure 9 The diagram illustrates a method for recommending a target virtual item in a second virtual scene. In this method, a second player touches a virtual item control button in the second virtual scene to display a virtual item selection interface. The player then searches for and selects the target virtual item, and clicks the recommendation button for that item to send the target virtual item information to the first virtual character.

[0116] The second scenario: Even if the second player is familiar with the process of finding and selecting the target virtual item, corresponding to the second scenario in the above embodiment, similarly, a second identifier input area is set in the second virtual scene displayed on the second terminal device. The second player can also directly input the identifier for the target virtual item through the second identifier input area, and then the second terminal device obtains the second identifier data of the target virtual item; for example, one or more of the virtual item name, virtual item alias, and virtual item number. Based on this, the target virtual item is recommended, and the second terminal device sends the target virtual item information to the first virtual character. Therefore, this application provides a possible implementation method, in which the second virtual scene also includes a second identifier input area, and S802 may include, for example, the following S8024-S8025:

[0117] S8024: In response to an identification input operation for a target virtual item in the second identification input area, obtain the second identification data of the target virtual item.

[0118] The identification input method used for the second identification data can be one or more of text input, voice input, and image input; correspondingly, the second identification data includes one or more of second text identification data, second voice identification data, and second image identification data.

[0119] Furthermore, a schematic diagram illustrating the input of the second identifier data of the target virtual prop in the second identifier input area within the second virtual scene can be found in the above embodiments. Figure 4 Detailed explanations will not be repeated here.

[0120] S8025: In response to the recommended operation for the second identifier data, send the target virtual item information to the first virtual character.

[0121] In the specific implementation of S8025, since the second identifier data of the target virtual item is obtained by the second game player directly identifying the target virtual item; similarly, firstly, it is necessary to determine whether the game system includes the target virtual item, that is, to determine whether the second identifier data matches the candidate virtual item. If they match, it means that the candidate virtual item is the target virtual item; then, through the target virtual item, the target virtual item information associated with the target virtual item is determined, and the target virtual item information is sent to the first virtual character. Therefore, this application provides a possible implementation method, and S8025 may include, for example,: if the second identifier data matches the candidate virtual item, the candidate virtual item is determined as the target virtual item; based on the target virtual item, the target virtual item information is obtained; in response to the recommendation operation for the second identifier data, the target virtual item information is sent to the first virtual character. Of course, if the second identifier data does not match any of the candidate virtual items, it means that the game system does not include the target virtual item, and the first terminal device only sends the second identifier data to the first virtual character.

[0122] Furthermore, in this embodiment, based on the second player recommending target virtual items in the second virtual scene and the second terminal device sending target virtual item information to the first virtual character, the second terminal device can also display recommended objects for the target virtual items. For example, the recommended objects can be multiple virtual characters in the same faction as the second virtual character, such as... Figure 10 The diagram illustrates a second terminal device displaying recommended objects, allowing a second game player to select at least one virtual character, including a first virtual character. Sending target virtual item information... Therefore, this application provides a possible implementation, where S802 may include, for example, the following S8026-S8027:

[0123] S8026: In response to a recommendation operation for a target virtual item in the second virtual scene, display the objects to be recommended, which include multiple virtual characters that are in the same faction as the second virtual character;

[0124] S8027: In response to a selection operation for a target to be recommended, send target virtual item information to at least one virtual character, the at least one virtual character including a first virtual character.

[0125] Furthermore, in this embodiment of the application, corresponding to S8026-S8027 above, while the first terminal device displays the target virtual prop information on the preset interface in the first virtual scene, the first terminal device can also display that the target virtual prop information is recommended to at least one virtual character including the first virtual character.

[0126] As an example, corresponding to the above embodiments Figure 5 ,like Figure 11 The diagram shows another instance of a game communication interface displaying target virtual item information in a first virtual scene. Figure 5 Based on this, the first terminal device also displays in the game communication interface of the first virtual scene that the target virtual item information is recommended to at least one virtual character including the first virtual character. For example, for at least one virtual character, the first virtual character X, it displays "Virtual item E link" is recommended to the first virtual character X.

[0127] Furthermore, in this embodiment, the second virtual character controlled by the second player through the second terminal device may die. In this case, the second terminal device no longer displays the second virtual scene including the second virtual character, but can instead display the game spectating scene for spectating the game. Based on this, the second player can still recommend target virtual items in the game spectating scene through the second terminal device and send target virtual item information that can be directly associated with the target virtual item to the first virtual character. Therefore, this application provides a possible implementation, and the method may further include the following S4-S5:

[0128] S4: If the second virtual character is dead, display the game spectator scene;

[0129] S5: In response to the recommendation operation for the target virtual item in the game spectating scene, send the target virtual item information to the first virtual character. The virtual item processing method provided in this application embodiment allows a second player, who is more familiar with the target virtual item, to recommend the associated target virtual item information to the first virtual character controlled by the first player through the first terminal device, even if the first player is unfamiliar with the process of finding and selecting the target virtual item. This allows the second player, familiar with the target virtual item, to better guide the first player, who is unfamiliar with it, enabling the first player to equip the target virtual item and progress in controlling the first virtual character, increasing the interactivity of the game's social interaction and creating a positive game social atmosphere.

[0130] Next, in order to describe the technical solution of this application more vividly, another method for processing virtual props provided by the embodiments of this application will be introduced from the perspective of interaction between the first terminal device, the server and the second terminal device.

[0131] See Figure 12 , Figure 12 This application provides an interactive schematic diagram of a method for processing virtual props, which includes:

[0132] S1201: During the game, the first terminal device displays a first virtual scene including a first virtual character, and the first virtual character is controlled by the first terminal device.

[0133] S1202: During the game, the second terminal device displays a second virtual scene including a second virtual character, which is controlled by the second terminal device.

[0134] S1203: In response to the recommended operation for the target virtual item in the second virtual scene, the second terminal device sends the target virtual item information to the first virtual character through the server.

[0135] S1204: The server receives the target virtual item information and sends it to the first terminal device.

[0136] S1205: The first terminal device obtains the target virtual item information sent by the second terminal device through the server.

[0137] S1206: The first terminal device displays the target virtual prop information on the preset interface in the first virtual scene.

[0138] S1207: In response to a trigger operation on the target virtual item information, the first terminal device displays a virtual item selection interface, which includes the target virtual item in a selected state; or, in response to a trigger operation on the target virtual item information, the first terminal device equips the target virtual item to the first virtual character.

[0139] Next, in order to describe the technical solution of this application more vividly, another method for processing virtual props provided by the embodiments of this application will be introduced in more detail from the perspective of the first terminal device.

[0140] See Figure 13 , Figure 13 A flowchart illustrating another method for processing virtual items provided in this application embodiment, the method comprising:

[0141] S1301: During the game, the first terminal device displays a first virtual scene including a first virtual character and a first identifier input area. The first virtual character is controlled by the first game player through the first terminal device.

[0142] S1302: The first terminal device responds to the first game player's input operation of the identifier for the target virtual item in the first identifier input area and obtains the virtual item name of the target virtual item.

[0143] S1303: The first terminal device determines whether the name of the virtual item matches the candidate virtual item. If yes, execute S1304-S1307; otherwise, execute S1311.

[0144] S1304: The first terminal device determines the candidate virtual item as the target virtual item.

[0145] S1305: The first terminal device obtains the target virtual item information based on the target virtual item.

[0146] S1306: The first terminal device displays the target virtual prop information on the preset interface in the first virtual scene.

[0147] S1307: The first terminal device determines whether the first game player has triggered the target virtual item information; if yes, execute S1308-S1309; if no, execute S1312.

[0148] S1308: The first terminal device displays the virtual prop selection interface.

[0149] S1309: The first terminal device determines whether the first game player has purchased the target virtual item; if yes, execute S1310; if no, execute S1313.

[0150] S1310: The first terminal device equips the first virtual character with the target virtual item.

[0151] S1311: The first terminal device displays the name of the virtual prop in the first identifier input area.

[0152] S1312: The first terminal device continues the game process.

[0153] S1313: The first terminal device closes the virtual item selection interface and returns to the game process.

[0154] Finally, in order to describe the technical solution of this application more vividly, another method for processing virtual props provided by the embodiments of this application will be introduced in more detail from the perspective of interaction between the first terminal device and the second terminal device.

[0155] See Figure 14 , Figure 14 A flowchart illustrating another method for processing virtual items provided in this application embodiment, the method comprising:

[0156] S1401: During the game, the first terminal device displays a first virtual scene including a first virtual character and a first identifier input area. The first virtual character is controlled by the first game player through the first terminal device.

[0157] S1402: During the game, the second terminal device displays a second virtual scene including a second virtual character and virtual item control keys. The second virtual character is controlled by the second game player through the second terminal device.

[0158] S1403: The second terminal device responds to the touch operation of the second game player on the virtual item control key and displays the virtual item selection interface.

[0159] S1404: The second terminal device responds to the second game player's search and selection operation for a target virtual item in the virtual item selection interface, and displays the virtual item selection interface, which includes the target virtual item in the selected state.

[0160] S1405: The second terminal device determines whether the second game player recommends the target virtual item in the virtual item selection interface. If yes, execute S1406-S1407; if no, execute S1418.

[0161] S1406: The second terminal device displays the objects to be recommended, which include multiple virtual characters that are in the same faction as the second virtual character.

[0162] S1407: The second terminal device determines that at least one virtual character selected by the second game player is the first virtual character or multiple virtual characters including the first virtual character; if at least one virtual character is the first virtual character, execute S1408-S1410 and S1414; if at least one virtual character is multiple virtual characters including the first virtual character, execute S1411-S1413 and S1414.

[0163] S1408: The second terminal device sends the target virtual item information to the first virtual character.

[0164] S1409: The first terminal device obtains the target virtual item information sent by the second terminal device.

[0165] S1410: The first terminal device displays the target virtual item information and recommends it to the first virtual character on the preset interface in the first virtual scene.

[0166] S1411: The second terminal device sends target virtual item information to multiple virtual characters, including the first virtual character.

[0167] S1412: The first terminal device obtains the target virtual item information sent by the second terminal device.

[0168] S1413: The first terminal device displays the target virtual prop information on a preset interface in the first virtual scene and recommends it to multiple virtual characters, including the first virtual character.

[0169] S1414: The first terminal device determines whether the first game player has triggered the target virtual item information; if yes, execute S1415-S1416; if no, execute S1419.

[0170] S1415: The first terminal device displays the virtual prop selection interface.

[0171] S1416: The first terminal device determines whether the first game player has purchased the target virtual item; if yes, execute S1417; if no, execute S1420.

[0172] S1417: The first terminal device equips the first virtual character with the target virtual item.

[0173] S1418: The second terminal device returns to the game progress.

[0174] S1419: The first terminal device continues the game process.

[0175] S1420: The first terminal device closes the virtual item selection interface and returns to the game process.

[0176] Based on the method for processing virtual items provided in the above embodiments, this application also provides an apparatus for processing virtual items. See [link to relevant documentation]. Figure 15 , Figure 15 A structural block diagram of a virtual item processing device 1500 provided in this application embodiment, applied to a first terminal device, the device 1500 includes:

[0177] The first display unit 1501 is used to display a first virtual scene including a first virtual character during the game, wherein the first virtual character is controlled by a first terminal device;

[0178] Acquisition unit 1502 is used to acquire target virtual item information, and the target virtual item information is associated with the target virtual item;

[0179] The first display unit 1501 is also used to display target virtual prop information on a preset interface in the first virtual scene;

[0180] The first display unit 1501 is further configured to, in response to a trigger operation targeting virtual item information, display a virtual item selection interface, the virtual item selection interface including the target virtual item in a selected state; or...

[0181] Equipment unit 1503 is used to equip the target virtual item to the first virtual character in response to a trigger operation for target virtual item information.

[0182] In one possible implementation, the acquisition unit 1502 is used for:

[0183] Obtain the target virtual item information sent by the second terminal device.

[0184] In one possible implementation, the first virtual scene further includes a first identifier input area, and an acquisition unit 1502 is used for:

[0185] In response to an input operation for an identifier of a target virtual item in the first identifier input area, the first identifier data of the target virtual item is obtained;

[0186] Based on the first identifier data, obtain the target virtual item information.

[0187] In one possible implementation, the triggering action includes a click, a press, or a swipe.

[0188] In one possible implementation, the first display unit 1501 is used for:

[0189] In response to a click or press operation targeting the virtual item information, a virtual item selection interface pops up.

[0190] In one possible implementation, equipment unit 1503 is used for:

[0191] In response to a swipe operation from the target virtual item information to the first virtual character, equip the first virtual character with the target virtual item.

[0192] In one possible implementation, the device further includes:

[0193] The prompting unit is used to prompt that the first virtual resource is insufficient if the first virtual resource of the first virtual character is less than the second virtual resource corresponding to the target virtual item information, in response to a sliding operation on the target virtual item information.

[0194] In one possible implementation, equipment unit 1503 is also used for:

[0195] In response to a swipe operation from the target virtual item information to the first virtual character, equip the first virtual character with a virtual item of the same type as the target virtual item, wherein the third virtual resource corresponding to the virtual item of the same type is less than or equal to the first virtual resource.

[0196] In one possible implementation, the acquisition unit 1502 is used for:

[0197] Obtain chat information, including information about the target virtual item;

[0198] The first display unit 1501 is used for:

[0199] Chat messages are displayed in the game's communication interface within the first virtual scene.

[0200] In one possible implementation, the target virtual item information includes one or more of the target virtual item link and the target virtual item control key.

[0201] The virtual item processing apparatus provided in this application embodiment allows a first terminal device to display a first virtual scene during gameplay. The first virtual scene includes a first virtual character controlled by the first terminal device. The apparatus acquires target virtual item information associated with a specific target virtual item. It then displays the target virtual item information on a preset interface within the first virtual scene. If the target virtual item information is triggered, a virtual item selection interface is displayed, including the target virtual item in a selected state. Alternatively, if the target virtual item information is triggered, the target virtual item is equipped to the first virtual character. As can be seen, the first terminal device acquires and displays the target virtual item information associated with the specific target virtual item, eliminating the need to search for and select the target virtual item in the virtual item selection interface. By triggering the target virtual item information, the apparatus can quickly, conveniently, and accurately place the target virtual item in a selected state or equip it. Therefore, especially for gamers unfamiliar with the process of searching for and selecting target virtual items, this method saves significant time and effort when equipping target virtual items, reducing interference during gameplay and improving the gaming experience.

[0202] Based on the method for processing virtual items provided in the above embodiments, this application also provides an apparatus for processing virtual items. See [link to relevant documentation]. Figure 16 , Figure 16 A structural block diagram of a virtual item processing device 1600 provided in this application embodiment, applied to a second terminal device, the device 1600 includes:

[0203] The second display unit 1601 is used to display a second virtual scene including a second virtual character during the game, the second virtual character being controlled by a second terminal device;

[0204] The sending unit 1602 is used to send target virtual item information to a first virtual character in response to a recommended operation for a target virtual item in a second virtual scene. The first virtual character is controlled by a first terminal device and is different from the second virtual character. The target virtual item information is associated with the target virtual item.

[0205] In one possible implementation, the second virtual scene also includes virtual prop control keys, and a sending unit 1602 is used for:

[0206] In response to touch input to the virtual item control keys, the virtual item selection interface is displayed;

[0207] In response to the search and selection operation of the target virtual item in the virtual item selection interface, the virtual item selection interface is displayed, which includes the target virtual item that is selected.

[0208] In response to the recommended action for the target virtual item in the virtual item selection interface, the target virtual item information is sent to the first virtual character.

[0209] In one possible implementation, the second virtual scene further includes a second identifier input area, and the sending unit 1602 is used for:

[0210] In response to an input operation for an identifier of a target virtual item in the second identifier input area, the second identifier data of the target virtual item is obtained;

[0211] In response to the recommended action based on the second identifier data, target virtual item information is sent to the first virtual character.

[0212] In one possible implementation, the sending unit 1602 is used for:

[0213] In response to a recommendation operation for a target virtual item in the second virtual scene, the recommended objects are displayed, including multiple virtual characters that are in the same faction as the second virtual character.

[0214] In response to a selection operation targeting a candidate, information about a target virtual item is sent to at least one virtual character, including a first virtual character.

[0215] In one possible implementation, the second display unit 1601 is further configured to:

[0216] If the second virtual character is dead, the game spectator mode will be displayed;

[0217] The transmitting unit 1602 is also used for:

[0218] In response to the recommended action for the target virtual item in the game spectating scene, send the target virtual item information to the first virtual character.

[0219] The virtual item processing apparatus provided in this application embodiment allows a second player, who is more familiar with the target virtual item, to recommend relevant target virtual item information to the first virtual character controlled by the first player through the first terminal device, even if the first player is unfamiliar with the process of finding and selecting the target virtual item. This enables the second player, who is familiar with the target virtual item, to better guide the first player, who is not familiar with it, in equipping the first virtual character with the target virtual item, thus promoting the growth and progress of the first player, who is unfamiliar with the target virtual item, and increasing the interactivity of the game's social interaction, thereby creating a positive game social atmosphere.

[0220] This application also provides a computer device, which will be described below with reference to the accompanying drawings. Please refer to... Figure 17As shown in the embodiments of this application, a device is provided. This device can also be a terminal device, which can be any smart terminal including mobile phones, tablets, PDAs, point-of-sale (POS) terminals, in-vehicle computers, etc. Taking a mobile phone as an example:

[0221] Figure 17 This diagram illustrates a partial structural representation of a mobile phone related to the terminal device provided in this embodiment. (Reference) Figure 17 The mobile phone includes components such as a radio frequency (RF) circuit 1710, a memory 1720, an input unit 1730, a display unit 1740, a sensor 1750, an audio circuit 1760, a wireless Fidelity (WiFi) module 1770, a processor 1780, and a power supply 1790. Those skilled in the art will understand that... Figure 17 The mobile phone structure shown does not constitute a limitation on the mobile phone and may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0222] The following is combined Figure 17 A detailed introduction to each component of a mobile phone:

[0223] RF circuit 1710 can be used for receiving and transmitting signals during information transmission or calls. Specifically, it receives downlink information from the base station and processes it with processor 1780; additionally, it transmits uplink data to the base station. Typically, RF circuit 1710 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low-noise amplifier (LNA), a duplexer, etc. Furthermore, RF circuit 1710 can also communicate wirelessly with networks and other devices. The aforementioned wireless communication can use any communication standard or protocol, including but not limited to Global System for Mobile Communications (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Messaging Service (SMS), etc.

[0224] The memory 1720 can be used to store software programs and modules. The processor 1780 executes various mobile phone functions and data processing by running the software programs and modules stored in the memory 1720. The memory 1720 may mainly include a program storage area and a data storage area. The program storage area may store the operating system, applications required for at least one function (such as sound playback function, image playback function, etc.), etc.; the data storage area may store data created according to the use of the mobile phone (such as audio data, phonebook, etc.). In addition, the memory 1720 may include high-speed random access memory, and may also include non-volatile memory, such as at least one disk storage device, flash memory device, or other volatile solid-state storage device.

[0225] The input unit 1730 can be used to receive input numerical or character information, and to generate key signal inputs related to user settings and function control of the mobile phone. Specifically, the input unit 1730 may include a touch panel 1731 and other input devices 1732. The touch panel 1731, also known as a touch screen, can collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch panel 1731), and drive the corresponding connection devices according to a pre-set program. Optionally, the touch panel 1731 may include two parts: a touch detection device and a touch controller. The touch detection device detects the user's touch position and the signal generated by the touch operation, and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends it to the processor 1780, and can also receive and execute commands sent by the processor 1780. In addition, the touch panel 1731 can be implemented using various types such as resistive, capacitive, infrared, and surface acoustic wave. In addition to the touch panel 1731, the input unit 1730 may also include other input devices 1732. Specifically, other input devices 1732 may include, but are not limited to, one or more of the following: physical keyboard, function keys (such as volume control buttons, power buttons, etc.), trackball, mouse, joystick, etc.

[0226] Display unit 1740 can be used to display information input by the user or information provided to the user, as well as various menus of the mobile phone. Display unit 1740 may include display panel 1741, optionally configured as a Liquid Crystal Display (LCD), Organic Light-Emitting Diode (OLED), or similar display panel 1741. Further, touch panel 1731 may cover display panel 1741. When touch panel 1731 detects a touch operation on or near it, it transmits the information to processor 1780 to determine the type of touch event. Subsequently, processor 1780 provides corresponding visual output on display panel 1741 based on the type of touch event. Although in Figure 17 In this embodiment, the touch panel 1731 and the display panel 1741 are two separate components to realize the input and output functions of the mobile phone. However, in some embodiments, the touch panel 1731 and the display panel 1741 can be integrated to realize the input and output functions of the mobile phone.

[0227] The mobile phone may also include at least one sensor 1750, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor may include an ambient light sensor and a proximity sensor. The ambient light sensor can adjust the brightness of the display panel 1741 according to the ambient light level, and the proximity sensor can turn off the display panel 1741 and / or the backlight when the phone is moved to the ear. As a type of motion sensor, an accelerometer sensor can detect the magnitude of acceleration in various directions (generally three axes). When stationary, it can detect the magnitude and direction of gravity and can be used for applications that recognize the phone's posture (such as landscape / portrait switching, related games, magnetometer posture calibration), vibration recognition-related functions (such as pedometer, taps), etc. Other sensors that may be configured in the mobile phone, such as gyroscopes, barometers, hygrometers, thermometers, and infrared sensors, will not be described in detail here.

[0228] Audio circuit 1760, speaker 1761, and microphone 1762 provide an audio interface between the user and the mobile phone. Audio circuit 1760 converts received audio data into electrical signals and transmits them to speaker 1761, where speaker 1761 converts them into sound signals for output. On the other hand, microphone 1762 converts collected sound signals into electrical signals, which are received by audio circuit 1760, converted into audio data, and then processed by processor 1780 before being transmitted via RF circuit 1715 to, for example, another mobile phone, or the audio data can be output to memory 1720 for further processing.

[0229] WiFi is a short-range wireless transmission technology. Mobile phones using the WiFi module 1770 can help users send and receive emails, browse web pages, and access streaming media, providing users with wireless broadband internet access. Although Figure 17 WiFi module 1770 is shown, but it is understood that it is not an essential component of a mobile phone and can be omitted as needed without changing the essence of the invention.

[0230] The processor 1780 is the control center of the mobile phone, connecting various parts of the phone through various interfaces and lines. It executes various functions and processes data by running or executing software programs and / or modules stored in the memory 1720 and calling data stored in the memory 1720. Optionally, the processor 1780 may include one or more processing units; preferably, the processor 1780 may integrate an application processor and a modem processor, wherein the application processor mainly handles the operating system, user interface, and applications, and the modem processor mainly handles wireless communication. It is understood that the modem processor may not be integrated into the processor 1780.

[0231] The mobile phone also includes a power supply 1790 (such as a battery) that supplies power to various components. Preferably, the power supply can be logically connected to the processor 1780 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system.

[0232] Although not shown, mobile phones may also include a camera, Bluetooth module, etc., which will not be described in detail here.

[0233] In this embodiment, the processor 1780 included in the terminal device also has the following functions:

[0234] During the game, a first virtual scene is displayed, including a first virtual character, which is controlled by the first terminal device;

[0235] Obtain target virtual item information, wherein the target virtual item information is associated with the target virtual item;

[0236] The target virtual item information is displayed on a preset interface in the first virtual scene;

[0237] In response to a triggered operation on the target virtual item information, a virtual item selection interface is displayed, the virtual item selection interface including the target virtual item in a selected state; or,

[0238] In response to a trigger operation for the target virtual item information, the target virtual item is equipped on the first virtual character.

[0239] Alternatively, the processor 1780 included in the terminal device may also have the following functions:

[0240] During gameplay, a second virtual scene is displayed, including a second virtual character controlled by the second terminal device.

[0241] In response to a recommended operation for a target virtual item in the second virtual scene, target virtual item information is sent to a first virtual character, which is controlled by a first terminal device and is different from the second virtual character. The target virtual item information is associated with the target virtual item.

[0242] This application also provides a server; please refer to [link / reference]. Figure 18 As shown, Figure 18 The diagram illustrates the structure of a server 1800 provided in this embodiment. The server 1800 can vary significantly due to different configurations or performance characteristics. It may include one or more central processing units (CPUs) 1822 (e.g., one or more processors) and a memory 1832, and one or more storage media 1830 (e.g., one or more mass storage devices) for storing application programs 1842 or data 1844. The memory 1832 and storage media 1830 may be temporary or persistent storage. The program stored in the storage media 1830 may include one or more modules (not shown in the diagram), each module including a series of instruction operations on the server. Furthermore, the CPU 1822 may be configured to communicate with the storage media 1830 and execute the series of instruction operations stored in the storage media 1830 on the server 1800.

[0243] Server 1800 may also include one or more power supplies 1826, one or more wired or wireless network interfaces 1850, one or more input / output interfaces 1858, and / or one or more operating systems 1841, such as Windows Server. TM Mac OS X TM Unix TM Linux™, FreeBSD TM etc.

[0244] The steps performed by the server in the above embodiments can be based on Figure 18 The server structure shown.

[0245] This application also provides a computer-readable storage medium for storing a computer program that performs any one of the virtual item processing methods described in the foregoing embodiments.

[0246] This application also provides a computer program product, including a computer program or instructions; when the computer program or instructions are executed by a processor, any one of the methods for processing virtual items in the foregoing embodiments is performed.

[0247] Those skilled in the art will understand that all or part of the steps of the above method embodiments can be implemented by hardware related to program instructions. The aforementioned program can be stored in a computer-readable storage medium. When the program is executed, it performs the steps of the above method embodiments. The aforementioned storage medium can be at least one of the following media: read-only memory (ROM), random access memory (RAM), magnetic disk, or optical disk, etc., and other media capable of storing program code.

[0248] It should be noted that the various embodiments in this specification are described in a progressive manner, and the same or similar parts between the various embodiments can be referred to mutually. Each embodiment focuses on describing the differences from other embodiments. In particular, for the device and system embodiments, since they are basically similar to the method embodiments, the description is relatively simple, and the relevant parts can be referred to the description of the method embodiments. The device and system embodiments described above are merely illustrative. The units described as separate components may or may not be physically separate, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed across multiple network units. Some or all of the modules can be selected to achieve the purpose of the solution in this embodiment according to actual needs. Those skilled in the art can understand and implement this without creative effort.

[0249] The above description is merely one specific embodiment of this application, but the scope of protection of this application is not limited thereto. Any variations or substitutions that can be easily conceived by those skilled in the art within the technical scope disclosed in this application should be included within the scope of protection of this application. Therefore, the scope of protection of this application should be determined by the scope of the claims.

Claims

1. A method for processing virtual props, characterized in that, Applied to a first terminal device, the method includes: During the game, a first virtual scene is displayed, which includes a first virtual character controlled by the first terminal device. The first virtual scene is provided with a first identifier input area. Obtain information about the target virtual item associated with the target virtual item; The target virtual item information is obtained based on at least one of the following methods: the first terminal device determines the target virtual item based on the identification information input by the first game player controlling the first virtual character in the first identification input area; the second terminal device responds to the recommended operation of the second game player for the target virtual item in the game spectating scene and sends it to the first terminal device; the game spectating scene is displayed when the second virtual character controlled by the second terminal device is in a dead state. The target virtual item information is displayed on a preset interface in the first virtual scene; In response to a click or press operation on the target virtual item information, a virtual item selection interface pops up, indicating that the target virtual item is selected. The virtual item selection interface also includes other virtual items besides the target virtual item, and the virtual item selection interface can indicate the viewing path of the target virtual item and the display position of each virtual item. In response to a first swipe operation from the target virtual item information to the first virtual character, if the first virtual resource possessed by the first virtual character is greater than the second virtual resource required to equip the target virtual item, then the target virtual item is equipped for the first virtual character; if the first virtual resource is less than the second virtual resource, then a message indicating insufficient first virtual resource is displayed. If a message indicating insufficient first virtual resource has already been displayed, in response to executing a second swipe operation from the target virtual item information to the first virtual character again, based on the first virtual resource, a third virtual resource required from the set of similar items for equipping the target virtual item for the first virtual character is less than or equal to the first virtual resource of similar virtual items.

2. The method according to claim 1, characterized in that, The acquisition of the target virtual item information associated with the target virtual item includes: In response to an identification input operation for the target virtual item in the first identification input area, the first identification data of the target virtual item is obtained; Based on the first identifier data, obtain the target virtual item information.

3. The method according to claim 1 or 2, characterized in that, The process of obtaining the target virtual item information associated with the target virtual item also includes: Obtain chat information, including the target virtual item information; The step of displaying the target virtual item information on a preset interface in the first virtual scene includes: The chat information is displayed on the game communication interface in the first virtual scene.

4. The method according to claim 1 or 2, characterized in that, The target virtual item information includes one or more of the target virtual item link and the target virtual item control key.

5. A method for processing virtual props, characterized in that, Applied to a second terminal device, the method includes: During gameplay, a second virtual scene is displayed, including a second virtual character controlled by the second terminal device. In response to a recommended operation for a target virtual item in the second virtual scene, target virtual item information is sent to a first virtual character controlled by a first terminal device. The first virtual character is controlled by the first terminal device and is different from the second virtual character. The target virtual item information is associated with the target virtual item. When the second virtual character is in a dead state, the target virtual item information is sent by the second terminal device to the first terminal device in response to the recommended operation of the second game player for the target virtual item in the game spectating scene. The game spectating scene is displayed when the second virtual character controlled by the second terminal device is in a dead state. The first terminal device is used to determine the target virtual item information based on the identification information input by the first game player controlling the first virtual character in the first identification input area for the target virtual item. The first identification input area is displayed in the first virtual scene including the first virtual character displayed by the first terminal device. The first terminal device is also configured to respond to a click or press operation on the target virtual item information, pop up a virtual item selection interface in which the target virtual item is selected, the virtual item selection interface also includes other virtual items besides the target virtual item, and the virtual item selection interface can indicate the viewing path of the target virtual item and the display position of each virtual item; The first terminal device is further configured to respond to a first swipe operation from the target virtual item information to the first virtual character, and if the first virtual resource possessed by the first virtual character is greater than the second virtual resource required to equip the target virtual item, then equip the first virtual character with the target virtual item; if the first virtual resource is less than the second virtual resource, then prompt that the first virtual resource is insufficient; if the first virtual resource has already been prompted that the first virtual resource is insufficient, in response to executing a second swipe operation from the target virtual item information to the first virtual character again, based on the first virtual resource, equip the first virtual character with a third virtual resource in the same set of similar items for the same virtual item that is less than or equal to the first virtual resource.

6. The method according to claim 5, characterized in that, The second virtual scene also includes virtual item control keys. The step of sending target virtual item information to a first virtual character controlled by the first terminal device in response to a recommended operation for a target virtual item in the second virtual scene includes: In response to a touch operation on the virtual item control keys, a virtual item selection interface is displayed; In response to a search and selection operation for the target virtual item in the virtual item selection interface, a virtual item selection interface is displayed, the virtual item selection interface including the target virtual item in a selected state; In response to the recommended operation for the target virtual item on the virtual item selection interface, the target virtual item information is sent to the first virtual character.

7. The method according to claim 5, characterized in that, The second virtual scene also includes a second identifier input area. The step of sending target virtual item information to a first virtual character controlled by the first terminal device in response to a recommended operation for a target virtual item in the second virtual scene includes: In response to an identification input operation for the target virtual item in the second identification input area, the second identification data of the target virtual item is obtained; In response to the recommended operation based on the second identifier data, the target virtual item information is sent to the first virtual character.

8. The method according to any one of claims 5-7, characterized in that, The step of responding to a recommended operation for a target virtual item in the second virtual scene by sending target virtual item information to a first virtual character controlled by a first terminal device includes: In response to a recommendation operation for the target virtual item in the second virtual scene, a recommended object is displayed, which includes multiple virtual characters that are in the same faction as the second virtual character; In response to a selection operation for the object to be recommended, the target virtual item information is sent to at least one virtual character, the at least one virtual character including the first virtual character.

9. A device for processing virtual props, characterized in that, Applied to a first terminal device, the device includes: The first display unit is used to display a first virtual scene including a first virtual character controlled by the first terminal device during the game, wherein a first identifier input area is provided in the first virtual scene; The acquisition unit is used to acquire target virtual item information associated with the target virtual item; The target virtual item information is obtained based on at least one of the following methods: the first terminal device determines the target virtual item based on the identification information input by the first game player controlling the first virtual character in the first identification input area; the second terminal device responds to the recommended operation of the second game player for the target virtual item in the game spectating scene and sends it to the first terminal device; the game spectating scene is displayed when the second virtual character controlled by the second terminal device is in a dead state. The first display unit is further configured to display the target virtual prop information on a preset interface in the first virtual scene; The first display unit is further configured to respond to a click or press operation on the target virtual item information to pop up a virtual item selection interface in which the target virtual item is selected. The virtual item selection interface also includes other virtual items besides the target virtual item, and the virtual item selection interface can indicate the viewing path of the target virtual item and the display position of each virtual item. An equipment unit is configured to respond to a first sliding operation from the target virtual item information to the first virtual character, and if the first virtual resource possessed by the first virtual character is greater than the second virtual resource required to equip the target virtual item, then equip the first virtual character with the target virtual item. The prompting unit is configured to respond to a first swipe operation from the target virtual item information to the first virtual character, and if the first virtual resource is less than the second virtual resource, prompt that the first virtual resource is insufficient; The equipment unit is further configured to, in response to having already indicated that the first virtual resource is insufficient, perform a second sliding operation from the target virtual item information to the first virtual character again, based on the first virtual resource, equip the first virtual character with a third virtual resource required from the set of similar items of the target virtual item that is less than or equal to the first virtual resource.

10. The apparatus according to claim 9, characterized in that, The acquisition unit is used for: In response to an identification input operation for the target virtual item in the first identification input area, the first identification data of the target virtual item is obtained; Based on the first identifier data, obtain the target virtual item information.

11. The apparatus according to claim 9 or 10, characterized in that, The acquisition unit is used to acquire chat information, the chat information including the target virtual item information; The first display unit is used to display the chat information in the game communication interface of the first virtual scene.

12. The apparatus according to claim 9 or 10, characterized in that, The target virtual item information includes one or more of the target virtual item link and the target virtual item control key.

13. A device for processing virtual props, characterized in that, Applied to a second terminal device, the device includes: The second display unit is used to display a second virtual scene including a second virtual character during the game, the second virtual character being controlled by the second terminal device; The sending unit is configured to, in response to a recommendation operation for a target virtual item in the second virtual scene, send target virtual item information to a first virtual character controlled by a first terminal device, wherein the first virtual character is controlled by the first terminal device and is different from the second virtual character, and the target virtual item information is associated with the target virtual item; When the second virtual character is in a dead state, the target virtual item information is sent by the second terminal device to the first terminal device in response to the recommended operation of the second game player for the target virtual item in the game spectating scene. The game spectating scene is displayed when the second virtual character controlled by the second terminal device is in a dead state. The first terminal device is used to determine the target virtual item information based on the identification information input by the first game player controlling the first virtual character in the first identification input area for the target virtual item. The first identification input area is displayed in the first virtual scene including the first virtual character displayed by the first terminal device. The first terminal device is also configured to respond to a click or press operation on the target virtual item information, pop up a virtual item selection interface in which the target virtual item is selected, the virtual item selection interface also includes other virtual items besides the target virtual item, and the virtual item selection interface can indicate the viewing path of the target virtual item and the display position of each virtual item; The first terminal device is further configured to respond to a first swipe operation from the target virtual item information to the first virtual character, and if the first virtual resource possessed by the first virtual character is greater than the second virtual resource required to equip the target virtual item, then equip the first virtual character with the target virtual item; if the first virtual resource is less than the second virtual resource, then prompt that the first virtual resource is insufficient; if the first virtual resource has already been prompted that the first virtual resource is insufficient, in response to executing a second swipe operation from the target virtual item information to the first virtual character again, based on the first virtual resource, equip the first virtual character with a third virtual resource in the same set of similar items for the same virtual item that is less than or equal to the first virtual resource.

14. The apparatus according to claim 13, characterized in that, The second virtual scene also includes virtual prop control keys, and the sending unit is used for: In response to a touch operation on the virtual item control keys, a virtual item selection interface is displayed; In response to a search and selection operation for the target virtual item in the virtual item selection interface, a virtual item selection interface is displayed, the virtual item selection interface including the target virtual item in a selected state; In response to the recommended operation for the target virtual item on the virtual item selection interface, the target virtual item information is sent to the first virtual character.

15. The apparatus according to claim 13, characterized in that, The second virtual scene also includes a second identifier input area, and the sending unit is used for: In response to an identification input operation for the target virtual item in the second identification input area, the second identification data of the target virtual item is obtained; In response to the recommended operation based on the second identifier data, the target virtual item information is sent to the first virtual character.

16. The apparatus according to any one of claims 13-15, characterized in that, The transmitting unit is used for: In response to a recommendation operation for the target virtual item in the second virtual scene, a recommended object is displayed, which includes multiple virtual characters that are in the same faction as the second virtual character; In response to a selection operation for the object to be recommended, the target virtual item information is sent to at least one virtual character, the at least one virtual character including the first virtual character.

17. A computer device, characterized in that, The device includes a processor and a memory: The memory is used to store program code and transmit the program code to the processor; The processor is configured to execute the virtual item processing method according to any one of claims 1-8 according to the instructions in the program code.

18. A computer-readable storage medium, characterized in that, The computer-readable storage medium is used to store a computer program for performing the virtual item processing method according to any one of claims 1-8.

19. A computer program product, characterized in that, Includes a computer program or instructions; when the computer program or instructions are executed by a processor, the method for processing virtual items as described in any one of claims 1-8 is performed.

Citation Information

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