Information Processing Method, Apparatus, Computer Device, and Storage Medium

By simplifying the operation steps of team editing in real-time strategy games, players' operation efficiency during game battles is improved and the fun of the game is enhanced.

CN114225412BActive Publication Date: 2025-07-04NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202111536579.X
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-12-15
Publication Date
2025-07-04
Estimated Expiration
2041-12-15

AI Technical Summary

Technical Problem

In real-time strategy games, players can adjust virtual characters and teams in cumbersome steps, resulting in low operational efficiency during game battles.

Method used

After determining the target team and team editing operations, selectively determine the virtual role to be edited, and perform virtual role editing based on the virtual role to be edited and team editing operations, the team editing steps are simplified.

Benefits of technology

It improves players' operation efficiency during game battles, makes the game play more abundant, and thus improves the fun of the game.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN114225412B_ABST
    Figure CN114225412B_ABST
Patent Text Reader

Abstract

An embodiment of the present application discloses an information processing method, device, computer device, and storage medium. After determining a target team and a team editing operation, then selectively determining a virtual character to be edited, and finally, based on the virtual character to be edited, the team editing operation, and editing the virtual character of the target team, the operation steps of team editing can be simplified, the operation efficiency of players during game battles can be improved, the game play can be made more diverse, and thus the fun of the game can be enhanced.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This application relates to the field of computer technology, and more particularly to the field of game technology. Specifically, it relates to an information processing method, apparatus, computer device, and storage medium. Background Art

[0002] With the continuous development of computer communication technology, in order to meet people's pursuit of spiritual life, entertainment games that can be operated on terminals have emerged as the times require. For example, real-time strategy games (RTS) developed based on client or server architectures. In real-time strategy games, players can manipulate virtual characters and virtual resources on the screen to play the game. They can perform related operations such as attacking virtual characters or virtual buildings of the opposing camp in the game scene based on the virtual characters operated by the players, enabling players to vividly experience the visual impact brought by the game, greatly enhancing the initiative and realism of the game.

[0003] In real-time strategy games, players can edit multiple virtual characters and virtual resources in the game session. Currently, players usually need to select the virtual characters to be adjusted and then select the corresponding adjustment method to adjust the composition structure of the game team, resulting in cumbersome operation steps when players adjust the game team or virtual characters, and low operation efficiency when players are in game battles. Summary of the Invention

[0004] Embodiments of this application provide an information processing method, apparatus, computer device, and storage medium. After determining the target team and the team editing operation, then selectively determining the virtual characters to be edited, and finally, based on the virtual characters to be edited, the team editing operation, and editing the virtual characters of the target team, the operation steps of team editing can be simplified, the operation efficiency of players in game battles can be improved, the game play can be made more diverse, and thus the fun of the game can be enhanced.

[0005] Embodiments of this application provide an information processing method, including:

[0006] Display a game interface, where the game interface is used to display a virtual scene, as well as virtual characters and at least one team editing control located in the virtual scene;

[0007] In response to a team editing operation on a target team editing control, display a plurality of team editing function controls on the game interface, and each team editing function control corresponds to a team editing operation;

[0008] When a determination operation on the target team editing function control among the plurality of team editing function controls is detected, determine the target team editing function control;

[0009] In response to a virtual character selection operation for the game interface, determine the virtual character to be edited in the game interface;

[0010] Based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control, perform virtual character editing on the target team corresponding to the target team editing control.

[0011] Optionally, the target team editing function control is a character addition control;

[0012] The performing virtual character editing on the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control includes:

[0013] Based on the virtual character to be edited and the team editing operation corresponding to the character addition control, add the virtual character to be edited to the target team corresponding to the target team editing control.

[0014] Optionally, the adding the virtual character to be edited to the target team corresponding to the target team editing control includes:

[0015] Obtain the target number identifier of the target team;

[0016] Add the target number identifier to the virtual character to be edited.

[0017] Optionally, the target team editing function control is a character deletion control;

[0018] The performing virtual character editing on the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control includes:

[0019] Based on the virtual character to be edited and the team editing operation corresponding to the character deletion control, delete the virtual character to be edited from the target team corresponding to the target team editing control.

[0020] Optionally, the deleting the virtual character to be edited from the target team corresponding to the target team editing control includes:

[0021] Obtain the number identifier of the virtual character to be edited, where the number identifier is used to indicate the team where the virtual character to be edited is located;

[0022] Delete the number identifier corresponding to the virtual character to be edited.

[0023] Optionally, the target team editing function control is a team rearrangement control;

[0024] Performing virtual character editing on the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control includes:

[0025] Determining whether there is an initial virtual character in the target team corresponding to the target team editing function control;

[0026] If so, based on the virtual character to be edited and the team editing operation corresponding to the team re - editing control, deleting all the initial virtual characters from the target team and adding the virtual character to be edited to the target team.

[0027] Optionally, the determining the virtual character to be edited on the game interface in response to a virtual character selection operation on the game interface includes:

[0028] In response to a touch operation on the game interface, generating a character selection area on the game interface;

[0029] Determining the virtual character to be edited based on the character selection area.

[0030] Optionally, the generating a character selection area on the game interface in response to a touch operation on the game interface includes:

[0031] In response to a first click operation on the game interface, determining a first position on the game interface;

[0032] In response to a second click operation on the game interface, determining a second position on the game interface;

[0033] Generating a character selection area with the first position and the second position as the diagonals of a rectangle.

[0034] Optionally, the generating a character selection area on the game interface in response to a touch operation on the game interface includes:

[0035] In response to a pressing operation on the game interface, determining a third position on the game interface;

[0036] In response to a sliding operation on the game interface, determining a sliding trajectory on the game interface;

[0037] In response to a release operation at the third position on the game interface, generating a character selection area based on the sliding trajectory.

[0038] Optionally, a size adjustment control is provided within the character selection area; after generating the character selection area on the game interface, the following steps are further included:

[0039] In response to a trigger operation on the size adjustment control, a processing instruction is generated, where the processing instruction includes: size adjustment parameters;

[0040] Adjust the area size data corresponding to the character selection area according to the size adjustment parameters to adjust the size of the character selection area.

[0041] Optionally, after determining the virtual character to be edited based on the character selection area, the following steps are further included:

[0042] Obtain the number of characters of all virtual characters to be edited within the character selection area;

[0043] Generate a quantity identifier based on the number of characters and display the quantity identifier within the character selection area.

[0044] Optionally, after determining the virtual character to be edited based on the character selection area, the following steps are further included:

[0045] Obtain the character categories of all virtual characters to be edited within the character selection area and the number of characters corresponding to each character category;

[0046] Generate a character category identifier and a quantity identifier based on the character categories and the number of characters corresponding to the character categories, and display the character category identifier and the quantity identifier within the character selection area.

[0047] Optionally, the team editing operation is a sliding operation with the target team editing control as the sliding starting point, and displaying a plurality of team editing function controls on the game interface includes:

[0048] According to the sliding end point of the team editing operation, display a plurality of team editing function controls on the game interface;

[0049] The team editing operation and the determination operation are completed by different touch media, and the virtual character selection operation is a sliding operation continuous with the determination operation;

[0050] The step of determining the virtual character to be edited on the game interface in response to the virtual character selection operation on the game interface includes:

[0051] Generate a character selection area on the game interface based on the position of the target team editing function control and the sliding end point of the virtual character selection operation, and determine the virtual character to be edited based on the character selection area.

[0052] Correspondingly, an embodiment of the present application further provides an information processing device, including:

[0053] A display unit, configured to display a game interface, where the game interface is used to display a virtual scene, as well as a virtual character and at least one team editing control located in the virtual scene;

[0054] A first response unit, configured to, in response to a team editing operation on a target team editing control, display a plurality of team editing function controls on the game interface, and each team editing function control corresponds to a team editing operation;

[0055] A determination unit, configured to determine the target team editing function control when detecting a determination operation on the target team editing function control among the plurality of team editing function controls;

[0056] A second response unit, configured to, in response to a virtual character selection operation on the game interface, determine the virtual character to be edited on the game interface;

[0057] An editing unit, configured to perform virtual character editing on the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control.

[0058] In some embodiments, the device further includes:

[0059] A first adding unit, configured to add the virtual character to be edited to the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the character adding control.

[0060] In some embodiments, the device further includes:

[0061] A first obtaining unit, configured to obtain the target number identifier of the target team;

[0062] A second adding unit, configured to add the target number identifier to the virtual character to be edited.

[0063] In some embodiments, the device further includes:

[0064] A first processing unit, configured to delete the virtual character to be edited from the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the character deletion control.

[0065] In some embodiments, the device further includes:

[0066] A second acquisition unit, configured to acquire a numbered identifier of the virtual character to be edited, where the numbered identifier is used to indicate the team where the virtual character to be edited is located;

[0067] A second processing unit, configured to delete the numbered identifier corresponding to the virtual character to be edited.

[0068] In some embodiments, the device further includes:

[0069] In some embodiments, the determination unit is further configured to:

[0070] Determine whether there is an initial virtual character in the target team corresponding to the target team editing function control;

[0071] If so, based on the virtual character to be edited and the team editing operation corresponding to the team rearrangement control, delete all the initial virtual characters in the target team from the target team, and add the virtual character to be edited to the target team.

[0072] In some embodiments, the device further includes:

[0073] A third response unit, configured to generate a character selection area on the game interface in response to a touch operation on the game interface;

[0074] A first sub-determination unit, configured to determine the virtual character to be edited based on the character selection area.

[0075] In some embodiments, the device further includes:

[0076] A fourth response unit, configured to determine a first position on the game interface in response to a first click operation on the game interface;

[0077] A fifth response unit, configured to determine a second position on the game interface in response to a second click operation on the game interface;

[0078] A first generation unit, configured to generate a character selection area with the first position and the second position as the diagonals of a rectangle.

[0079] In some embodiments, the device further includes:

[0080] A sixth response unit, configured to determine a third position on the game interface in response to a pressing operation on the game interface;

[0081] A seventh response unit, configured to determine a sliding trajectory on the game interface in response to a sliding operation on the game interface;

[0082] An eighth response unit, configured to generate a character selection area based on the sliding trajectory in response to a release operation on a third position of the game interface.

[0083] In some embodiments, the apparatus further includes:

[0084] A ninth response unit, configured to generate a processing instruction in response to a triggering operation on the size adjustment control, where the processing instruction includes: a size adjustment parameter;

[0085] An adjustment unit, configured to adjust the area size data corresponding to the character selection area according to the size adjustment parameter, so as to adjust the size of the character selection area.

[0086] In some embodiments, the apparatus further includes:

[0087] A second acquisition unit, configured to acquire the number of characters of all virtual characters to be edited within the character selection area;

[0088] A third display unit, configured to generate a quantity identifier based on the number of characters and display the quantity identifier within the character selection area.

[0089] In some embodiments, the apparatus further includes:

[0090] A third acquisition unit, configured to acquire the character categories of all virtual characters to be edited within the character selection area and the number of characters corresponding to each character category;

[0091] A fourth display unit, configured to generate a character category identifier and a quantity identifier based on the character categories and the number of characters corresponding to the character categories, and display the character category identifier and the quantity identifier within the character selection area.

[0092] In some embodiments, the apparatus further includes:

[0093] A fourth response unit, configured to generate a character selection area on the game interface based on the position of the target team editing function control and the sliding end point of the virtual character selection operation, and determine the virtual characters to be edited based on the character selection area.

[0094] Correspondingly, an embodiment of the present application further provides a computer device, including a processor, a memory, and a computer program stored on the memory and capable of running on the processor. When the computer program is executed by the processor, the steps of any one of the information processing methods are implemented.

[0095] Correspondingly, an embodiment of the present application further provides a storage medium, on which a computer program is stored. When the computer program is executed by a processor, the steps of any one of the information processing methods are implemented.

[0096] An embodiment of the present application provides an information processing method, apparatus, computer device, and storage medium. After determining the target team and the team editing operation, then selectively determining the virtual character to be edited, and finally, based on the virtual character to be edited, the team editing operation, and editing the virtual character of the target team, the operation steps of team editing can be simplified, the operation efficiency of players during game battles can be improved, the game play can be made more diverse, and thus the interest of the game can be enhanced. BRIEF DESCRIPTION OF THE DRAWINGS

[0097] To more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the accompanying drawings required for the description of the embodiments. Obviously, the accompanying drawings in the following description are only some embodiments of the present application. For those skilled in the art, without creative efforts, other accompanying drawings can be obtained based on these drawings.

[0098] Figure 1 It is a schematic diagram of the scenario of the information processing system provided by the embodiment of the present application.

[0099] Figure 2 It is a schematic flowchart of an information processing method provided by the embodiment of the present application.

[0100] Figure 3 It is a schematic diagram of an application scenario of the information processing method provided by the embodiment of the present application.

[0101] Figure 4 It is another schematic diagram of an application scenario of the information processing method provided by the embodiment of the present application.

[0102] Figure 5 It is another schematic diagram of an application scenario of the information processing method provided by the embodiment of the present application.

[0103] Figure 6 It is another schematic diagram of an application scenario of the information processing method provided by the embodiment of the present application.

[0104] Figure 7 It is another schematic diagram of an application scenario of the information processing method provided by the embodiment of the present application.

[0105] Figure 8 It is a structural block diagram of an information processing apparatus provided by the embodiment of the present application.

[0106] Figure 9 It is a structural schematic diagram of a computer device provided by the embodiment of the present application. DETAILED DESCRIPTION OF THE EMBODIMENTS

[0107] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application.

[0108] The embodiments of the present application provide an information processing method, apparatus, computer device, and storage medium. Specifically, the information processing method in the embodiments of the present application can be executed by a computer device, where the computer device can be a terminal or a server, etc. The terminal can be a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), etc. The terminal can also include a client, and the client can be a game application client, a browser client with a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or a distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.

[0109] For example, when the information processing method runs on the terminal, the terminal device stores a game application program and is used to present the virtual scene in the game screen. The terminal device is used to interact with the user through the graphical user interface, for example, download and install the game application program and run it through the terminal device. The way the terminal device provides the graphical user interface to the user can include various methods. For example, it can be rendered and displayed on the display screen of the terminal device, or the graphical user interface can be presented through holographic projection. For example, the terminal device can include a touch display screen and a processor. The touch display screen is used to present the graphical user interface and receive the operation instructions generated by the user acting on the graphical user interface. The graphical user interface includes a game screen, and the processor is used to run the game, generate the graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.

[0110] For example, when the information processing method is run on a server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the main body of the game screen presentation are separated, and the storage and operation of the sound processing method are completed on the cloud gaming server. The game screen presentation is completed on the client side of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with a data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.

[0111] See also Figure 1 , Figure 1 A schematic diagram of a scenario of an information processing system provided for an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the servers of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining the input of the user through the touch or sliding operation performed at multiple points of one or more touch-sensitive display screens. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless network for a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and thus connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, the multiple databases are coupled to different servers, and the information related to the game environment can be continuously stored in the databases when different users play the multi-player game online.

[0112] Embodiments of the present application provide an information processing method, which can be executed by a terminal or a server. Embodiments of the present application are described by taking the execution by a terminal as an example. Among them, the terminal includes a touch display screen and a processor. The touch display screen is used to present a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. When the user operates on the graphical user interface through the touch display screen, the graphical user interface can control the content on the local terminal in response to the received operation instructions, or can control the content of the peer server in response to the received operation instructions. For example, the operation instructions generated by the user acting on the graphical user interface include instructions for starting a game application. The processor is configured to start the game application after receiving the instruction for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen capable of sensing touch or swipe operations performed simultaneously by multiple points on the screen. When the user performs a touch operation on the graphical user interface with a finger, when the graphical user interface detects the touch operation, it controls different virtual objects in the graphical user interface of the game to perform actions corresponding to the touch operation. For example, the game can be any one of casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. Among them, the game can include a virtual scene of the game drawn on the graphical user interface. In addition, the virtual scene of the game can include one or more virtual objects controlled by a user (or player), such as a virtual character. Additionally, the virtual scene of the game can also include one or more obstacles, such as railings, ditches, walls, etc., to restrict the movement of the virtual objects, for example, restricting the movement of one or more objects to a specific area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface can also present one or more indicators to provide indication information to the player. For example, the game can include a virtual object controlled by the player and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects can be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to implement a human-computer battle mode. For example, the virtual object has various skills or abilities used by the game player to achieve goals. For example, the virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects in the game. Such skills or abilities can be activated by the game player using one of multiple preset touch operations on the touch display screen of the terminal. The processor can be configured to present a corresponding game screen in response to the operation instructions generated by the user's touch operation.

[0113] It should be noted that Figure 1 The schematic diagram of the scenario of the information processing system shown is merely an example. The information processing method and scenario described in the embodiments of the present application are for more clearly explaining the technical solutions of the embodiments of the present application, and do not constitute a limitation on the technical solutions provided by the embodiments of the present application. Those of ordinary skill in the art know that the technical solutions provided by the embodiments of the present application are equally applicable to similar technical problems.

[0114] Based on the above problems, the embodiments of the present application provide an information processing method, device, computer device, and storage medium, which will be described in detail below. It should be noted that the description order of the following embodiments does not limit the preferred order of the embodiments.

[0115] The embodiments of the present application provide an information processing method. This method can be executed by a terminal or a server. The embodiments of the present application will be described by taking the information processing method executed by the terminal as an example.

[0116] Please refer to Figure 2 , Figure 2 which is a schematic flowchart of an information processing method provided by the embodiments of the present application. The specific process can be as follows: steps 101 to 105:

[0117] 101. Display a game interface, where the game interface is used to display a virtual scene, as well as virtual characters and at least one team editing control located in the virtual scene.

[0118] Among them, the computer device can render and generate a game interface on the touch display screen of the computer device with a touch display screen by executing a game application program, so as to display a virtual scene, virtual characters, and multiple function controls on the game interface.

[0119] In the embodiments of the present application, a virtual scene is displayed on the game interface. The virtual scene is a virtual environment displayed (or provided) when the application program runs on the terminal. The virtual environment can be a simulation environment of the real world, a semi-simulation and semi-fictional three-dimensional environment, or a purely fictional three-dimensional environment. The virtual environment is used for virtual environment battles between at least two virtual characters, and there are virtual resources available for at least two virtual characters in the virtual environment. A virtual scene is displayed in the game interface, and one or more virtual characters are displayed in the virtual scene. The virtual characters can be virtual characters of the first camp that can be controlled by the player, or virtual characters of the second camp that can be controlled by other players. Among them, the first camp and the second camp are opposing camps. This is for illustrative purposes only and is not a limitation.

[0120] A virtual character refers to an active object in a virtual environment. A virtual character refers to a virtual object in a game controlled by a user or player through a terminal. In this application, a virtual character can be a single soldier, hero, or other single individual, or a collection of single individuals such as a corps or an army.

[0121] For example, please refer to Figure 3 , Figure 3 which is a schematic diagram of a scenario of the information processing method provided by this application. As Figure 3 shown, a virtual scene is displayed in the game interface, and one or more virtual characters and multiple team editing controls are displayed in the virtual scene.

[0122] 102. In response to a team editing operation on a target team editing control, display multiple team editing function controls on the game interface, and each team editing function control corresponds to a team editing operation.

[0123] For example, please refer to Figure 4 , in response to a team editing operation on a target team editing control, a control list can be displayed on the game interface, and multiple team editing function controls are arranged in sequence in the control list. Or, please refer to Figure 5 , it is possible to determine the touch operation of the player on the target team editing control on the game interface, determine the touch position, and display multiple team editing function controls on the game interface centered on the touch position and surrounding the touch position.

[0124] In an embodiment, the team editing operation is a sliding operation with the target team editing control as the sliding starting point, and the step of displaying multiple team editing function controls on the game interface includes: displaying multiple team editing function controls on the game interface according to the sliding end point of the team editing operation.

[0125] In the case where the team editing operation is a sliding operation with the target team editing control as the sliding starting point, the team editing function controls can be displayed near the sliding end point of the team editing operation so that the user can perform the selection operation of the virtual character in the next step.

[0126] 103. When a determination operation on a target team editing function control among multiple team editing function controls is detected, determine the target team editing function control.

[0127] In a specific embodiment, the player can select the target team editing function control by touching the target team editing function control on the game interface.

[0128] It should be noted that the triggering operation in the embodiments of the present application can be that the user operates on the game interface through touching the display screen. For example, the touch operation generated by the user clicking or touching on the game interface with a finger. It can also be the triggering operation generated by the user clicking on the game interface by controlling the mouse button. For example, the user generates a triggering operation by pressing the middle mouse button on the game interface.

[0129] 104. In response to a virtual character selection operation for the game interface, determine the virtual character to be edited on the game interface.

[0130] In one embodiment, for the step of "in response to a virtual character selection operation for the game interface, determine the virtual character to be edited on the game interface", the method may include:

[0131] In response to a touch operation on the game interface, generate a character selection area on the game interface;

[0132] Determine the virtual character to be edited based on the character selection area.

[0133] Optionally, for the step of "in response to a touch operation on the game interface, generate a character selection area on the game interface", the method may include:

[0134] In response to a first click operation on the game interface, determine a first position on the game interface;

[0135] In response to a second click operation on the game interface, determine a second position on the game interface;

[0136] Generate a character selection area with the first position and the second position as the diagonals of a rectangle.

[0137] In order to enable the player to generate a character selection area personalized and flexibly select the virtual character to be edited, for the step of "in response to a touch operation on the game interface, generate a character selection area on the game interface", the method may include:

[0138] In response to a pressing operation on the game interface, determine a third position on the game interface;

[0139] In response to a sliding operation on the game interface, determine a sliding trajectory on the game interface;

[0140] In response to a release operation on the third position of the game interface, generate a character selection area based on the sliding trajectory.

[0141] In one embodiment, the team editing operation is a sliding operation starting from the target team editing control. Multiple team editing function controls are displayed on the game interface, including: displaying multiple team editing function controls on the game interface according to the sliding end point of the team editing operation; the team editing operation and the confirmation operation are completed by different touch media respectively, and the virtual character selection operation is a sliding operation continuous with the confirmation operation; responding to the virtual character selection operation on the game interface to determine the virtual character to be edited on the game interface, including: generating a character selection area on the game interface based on the position of the target team editing function control and the sliding end point of the virtual character selection operation, and determining the virtual character to be edited based on the character selection area.

[0142] In this embodiment, the team editing operation and the confirmation operation are completed by different touch media respectively. The team editing operation is a sliding operation starting from the target team editing control, and multiple team editing function controls are displayed on the game interface according to the end point of this sliding operation. Through the team editing operation, the user can select the display position of the team editing function control on the game interface for the next confirmation operation and virtual character selection operation. The confirmation operation and the team editing operation are completed by different touch media respectively, for example, by the user's left hand and right hand for touch respectively, or by different fingers of the user's one hand for touch. The virtual character selection operation is a sliding operation continuous with the confirmation operation. For example, after the user uses the right thumb to perform the team editing operation to bring out the team editing function control, the left thumb is used to press the target team editing function control for the confirmation operation, and the left thumb does not leave the screen and then performs the virtual character selection operation by sliding. Finally, a box selection is made on the game interface based on the position of the target team editing function control and the sliding end point of the virtual character selection operation to form a character selection area, and the virtual character in the character selection area is determined as the virtual character to be edited.

[0143] In order to enable the player to independently select the size of the character selection area, a size adjustment control is provided in the character selection area. Specifically, after the step of "generating a character selection area on the game interface", the method may include:

[0144] Responding to the trigger operation on the size adjustment control to generate a processing instruction, where the processing instruction includes: a size adjustment parameter;

[0145] Adjusting the area size data corresponding to the character selection area according to the size adjustment parameter to adjust the size of the character selection area.

[0146] In order to enable players to intuitively understand the number of virtual characters to be edited when editing a team, so as to better adjust the tactics, after the step of "determining the virtual characters to be edited based on the character selection area", it further includes:

[0147] Obtain the number of characters of all virtual characters to be edited within the character selection area;

[0148] Generate a quantity identifier based on the number of characters, and display the quantity identifier within the character selection area.

[0149] Further, after the step of "determining the virtual characters to be edited based on the character selection area", the method may include:

[0150] Obtain the character categories of all virtual characters to be edited within the character selection area and the number of characters corresponding to each character category;

[0151] Generate a character category identifier and a quantity identifier based on the character category and the number of characters corresponding to the character category, and display the character category identifier and the quantity identifier within the character selection area.

[0152] Optionally, a plurality of character selection controls are also displayed on the game interface, where each character selection control corresponds to a character selection operation. For the step of "responding to a virtual character selection operation on the game interface to determine the virtual characters to be edited on the game interface", the method may include:

[0153] In response to a selection operation on a target character selection control among the plurality of character selection controls, based on the character selection operation corresponding to the target character selection space, determine the virtual characters to be edited on the game interface.

[0154] 105, Based on the virtual characters to be edited and the team editing operation corresponding to the target team editing function control, perform virtual character editing on the target team corresponding to the target team editing control.

[0155] In an embodiment, the target team editing function control may be a character addition control. For the step of "performing virtual character editing on the target team corresponding to the target team editing control based on the virtual characters to be edited and the team editing operation corresponding to the target team editing function control", the method may include:

[0156] Based on the virtual characters to be edited and the team editing operation corresponding to the character addition control, add the virtual characters to be edited to the target team corresponding to the target team editing control.

[0157] Specifically, for the step of "adding the virtual characters to be edited to the target team corresponding to the target team editing control", the method may include:

[0158] Obtain the target number identifier of the target team;

[0159] Add the target number identifier to the virtual character to be edited.

[0160] In order to enable the player to perform a team reduction operation on the game team, the target team editing function control can be a character deletion control. For the step of "performing virtual character editing on the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control", the method may include:

[0161] Based on the virtual character to be edited and the team editing operation corresponding to the character deletion control, delete the virtual character to be edited from the target team corresponding to the target team editing control.

[0162] Specifically, for the step of "deleting the virtual character to be edited from the target team corresponding to the target team editing control", the method may include:

[0163] Obtain the number identifier of the virtual character to be edited, where the number identifier is used to indicate the team where the virtual character to be edited is located;

[0164] Delete the number identifier corresponding to the virtual character to be edited.

[0165] In another embodiment, the target team editing function control can be a team rearrangement control. For the step of "performing virtual character editing on the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control", the method may include:

[0166] Determine whether there is an initial virtual character in the target team corresponding to the target team editing function control;

[0167] If so, based on the virtual character to be edited and the team editing operation corresponding to the team rearrangement control, delete all the initial virtual characters from the target team and add the virtual character to be edited to the target team.

[0168] Optionally, the target team editing function control can be a team rearrangement control. When a trigger operation for the team rearrangement control is detected, determine whether there is an initial virtual character in the target team corresponding to the target team editing control. If so, based on the virtual character to be edited and the team editing operation corresponding to the team rearrangement control, delete all the initial virtual characters from the target team.

[0169] In summary, the embodiment of the present application provides an information processing method. After determining the target team and the team editing operation, the virtual character to be edited is selectively determined. Finally, based on the virtual character to be edited, the team editing operation, and the virtual character editing of the target team, the operation steps of team editing can be simplified, the operation efficiency of players during game battles can be improved, the game play can be made more diverse, and thus the fun of the game can be enhanced.

[0170] According to the content introduced above, the information processing method of the present application will be further illustrated by examples. For example, as Figure 6 shown, taking the specific implementation scenario of the user using a finger to perform a touch operation generated on the terminal as an example, the specific embodiments of this scenario are as follows:

[0171] (1) After the user logs in to the game on the terminal (mobile phone), the terminal displays a virtual scene on the game interface. Among them, the game scene shows a virtual scene, as well as two virtual characters and a team editing control located in the virtual scene. When the terminal detects that the user clicks on the team editing control on the game interface with a finger, generating a touch operation on the team editing control, the terminal responds to the touch operation on the team editing control and displays multiple team editing function controls on the game interface. Each team editing function control corresponds to a team editing operation. The team editing control includes an "add member" control, a "remove member" control, and a "re - edit" control.

[0172] (2) The user can perform a touch operation on the team editing function controls displayed on the game interface of the terminal. When a determination operation on the "add member" control among the multiple team editing function controls is detected, the "add member" control is determined as the target team editing function control.

[0173] (3) The terminal responds to the touch operation on the game interface and generates a character selection area on the game interface. Specifically, the user can perform a first click operation at a first position on the game interface. Importantly, in response to the first click operation on the game interface, the first position is determined on the game interface; the user can perform a second click operation at a second position on the game interface, and the terminal can respond to the second click operation on the game interface and determine the second position on the game interface. Then, the terminal can generate a character selection area with the first position and the second position as the diagonals of a rectangle. At this time, the two virtual characters located in the character selection area are the virtual characters to be edited.

[0174] (4) The terminal can perform virtual character editing on the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control. At this time, the target team editing control is the "recruitment" control. For the virtual character to be edited and the team editing operation corresponding to the character addition control, the virtual character to be edited is added to the target team corresponding to the target team editing control. Moreover, the number of virtual characters in the current team will be displayed in the team editing control. At this time, the number of virtual characters in Team A is two.

[0175] According to the content introduced above, the information processing method of the present application will be further illustrated by examples. For example, as Figure 7 shown, taking the specific implementation scenario of the touch operation generated by the user using a finger on the terminal as an example, the specific embodiments of this scenario are as follows:

[0176] (1) After the user logs in to the game on the terminal (mobile phone), the terminal displays a virtual scene on the game interface. Among them, the game scene shows a virtual scene, two virtual characters located in the virtual scene, and a team editing control. When the terminal detects that the user clicks on the team editing control on the game interface with a finger, generating a touch operation on the team editing control, the terminal responds to the touch operation on the team editing control and displays multiple team editing function controls on the game interface. Each team editing function control corresponds to a team editing operation. The team editing control includes a "recruitment" control, a "layoff" control, and a "restructuring" control.

[0177] (2) The user can perform a touch operation on the team editing function controls displayed on the game interface of the terminal. When a confirmation operation on the "layoff" control among the multiple team editing function controls is detected, it is determined that the "layoff" control is the target team editing function control.

[0178] (3) The terminal responds to the touch operation on the game interface and generates a character selection area on the game interface. Specifically, the user can perform a first click operation at a first position on the game interface. Importantly, in response to the first click operation on the game interface, the first position is determined on the game interface. The user can perform a second click operation at a second position on the game interface. The terminal can respond to the second click operation on the game interface and determine the second position on the game interface. Then, the terminal can generate a character selection area with the first position and the second position as the diagonal of a rectangle. At this time, the two virtual characters located in the character selection area are the virtual characters to be edited.

[0179] (4) The terminal can perform virtual character editing on the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control. At this time, the target team editing control is the "personnel reduction" control. Based on the virtual character to be edited and the team editing operation corresponding to the character addition control, the virtual character to be edited is deleted from the target team corresponding to the target team editing control. Moreover, the number of virtual characters in the current team will be displayed in the team editing control. At this time, the number of virtual characters in Team A is 0.

[0180] To facilitate better implementation of the information processing method provided in the embodiments of the present application, the embodiments of the present application also provide an information processing device based on the above. The meanings of the nouns are the same as those in the above information processing method, and the specific implementation details can be referred to the description in the method embodiments.

[0181] Please refer to Figure 8 , Figure 8 which is a structural block diagram of the information processing device provided in the embodiments of the present application. The device includes:

[0182] The first display unit 201 is used to display the game interface, where the game interface is used to display the virtual scene, as well as the virtual characters and at least one team editing control located in the virtual scene;

[0183] The first response unit 202 is used to respond to the team editing operation on the target team editing control and display a plurality of team editing function controls on the game interface, and each team editing function control corresponds to a team editing operation;

[0184] The determination unit 203 is used to determine the target team editing function control when detecting the determination operation on the target team editing function control among the plurality of team editing function controls;

[0185] The second response unit 204 is used to respond to the virtual character selection operation on the game interface and determine the virtual character to be edited on the game interface;

[0186] The editing unit 205 is used to perform virtual character editing on the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control.

[0187] In some embodiments, the device further includes:

[0188] The first addition unit is used to add the virtual character to be edited to the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the character addition control.

[0189] In some embodiments, the device further includes:

[0190] A first acquisition unit, configured to acquire a target number identifier of the target team;

[0191] A second addition unit, configured to add the target number identifier to the virtual character to be edited.

[0192] In some embodiments, the device further includes:

[0193] A first processing unit, configured to delete the virtual character to be edited from the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the character deletion control.

[0194] In some embodiments, the device further includes:

[0195] A second acquisition unit, configured to acquire a number identifier of the virtual character to be edited, where the number identifier is used to indicate the team where the virtual character to be edited is located;

[0196] A second processing unit, configured to delete the number identifier corresponding to the virtual character to be edited.

[0197] In some embodiments, the device further includes:

[0198] In some embodiments, the determination unit is further configured to:

[0199] Determine whether there is an initial virtual character in the target team corresponding to the target team editing function control;

[0200] If so, based on the virtual character to be edited and the team editing operation corresponding to the team re-editing control, delete all the initial virtual characters in the target team from the target team, and add the virtual character to be edited to the target team.

[0201] In some embodiments, the device further includes:

[0202] A third response unit, configured to generate a character selection area on the game interface in response to a touch operation on the game interface;

[0203] A first sub-determination unit, configured to determine the virtual character to be edited based on the character selection area.

[0204] In some embodiments, the device further includes:

[0205] A fourth response unit, configured to determine a first position on the game interface in response to a first click operation on the game interface;

[0206] A fifth response unit, configured to determine a second position on the game interface in response to a second click operation on the game interface;

[0207] A first generation unit, configured to generate a character selection area with the first position and the second position as the diagonals of a rectangle.

[0208] In some embodiments, the device further includes:

[0209] A sixth response unit, configured to determine a third position on the game interface in response to a pressing operation on the game interface;

[0210] A seventh response unit, configured to determine a sliding trajectory on the game interface in response to a sliding operation on the game interface;

[0211] An eighth response unit, configured to generate a character selection area based on the sliding trajectory in response to a releasing operation on the third position on the game interface.

[0212] In some embodiments, the device further includes:

[0213] A ninth response unit, configured to generate a processing instruction in response to a triggering operation on the size adjustment control, where the processing instruction includes: a size adjustment parameter;

[0214] An adjustment unit, configured to adjust the area size data corresponding to the character selection area according to the size adjustment parameter to adjust the size of the character selection area.

[0215] In some embodiments, the device further includes:

[0216] A second acquisition unit, configured to acquire the number of characters of all virtual characters to be edited within the character selection area;

[0217] A third display unit, configured to generate a quantity identifier based on the number of characters and display the quantity identifier within the character selection area.

[0218] In some embodiments, the device further includes:

[0219] A third acquisition unit, configured to acquire the character categories of all virtual characters to be edited within the character selection area and the number of characters corresponding to each character category;

[0220] A fourth display unit, configured to generate a character category identifier and a quantity identifier based on the character categories and the number of characters corresponding to the character categories, and display the character category identifier and the quantity identifier within the character selection area.

[0221] In some embodiments, the device further includes:

[0222] The fourth response unit is used to generate a role selection area on the game interface based on the position of the target team editing function control and the sliding end point of the virtual character selection operation, and determine the virtual character to be edited based on the role selection area.

[0223] An embodiment of the present application provides an information processing device, wherein a first display unit 201 displays a game interface, wherein the game interface is used to display a virtual scene, a virtual character located in the virtual scene, and at least one team editing control; a first responding unit 202 displays multiple team editing function controls on the game interface in response to a team editing operation on a target team editing control, each team editing function control corresponding to a team editing operation; a determining unit 203 determines the target team editing function control when a determining operation on a target team editing function control among the multiple team editing function controls is detected; a second responding unit 204 determines a virtual character to be edited in the game interface in response to a virtual character selection operation on the game interface; an editing unit 205 performs virtual character editing on a target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control. The embodiment of the present application can simplify the operation steps of team editing, improve the operation efficiency of players in game battles, make the gameplay richer, and thus increase the fun of the game by determining the target team and then selectively determining the virtual character to be edited. Finally, based on the virtual character to be edited and the team editing operation and editing the virtual character of the target team, the embodiment of the present application can simplify the operation steps of team editing, improve the operation efficiency of players in game battles, make the gameplay richer, and thus increase the fun of the game.

[0224] Accordingly, the embodiment of the present application also provides a computer device, which may be a terminal or a server, and the terminal may be a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), or other terminal devices. Figure 9 As shown, Figure 9 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more storage media, and a computer program stored in the memory 302 and executable on the processor. The processor 301 is electrically connected to the memory 302. Those skilled in the art will appreciate that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange components differently.

[0225] The processor 301 is the control center of the computer device 300, connecting various parts of the entire computer device 300 through various interfaces and circuits. By running or loading software programs and / or modules stored in the memory 302, and invoking the data stored in the memory 302, it executes various functions of the computer device 300 and processes data, thereby monitoring the computer device 300 as a whole.

[0226] In the embodiment of the present application, the processor 301 in the computer device 300 will load the instructions corresponding to the processes of one or more application programs into the memory 302 according to the following steps, and the processor 301 will run the application programs stored in the memory 302 to achieve various functions:

[0227] Display a game interface, where the game interface is used to display a virtual scene, as well as virtual characters and at least one team editing control located in the virtual scene;

[0228] In response to a team editing operation on a target team editing control, display a plurality of team editing function controls on the game interface, and each team editing function control corresponds to a team editing operation;

[0229] When a confirmation operation on the target team editing function control among the plurality of team editing function controls is detected, determine the target team editing function control;

[0230] In response to a virtual character selection operation on the game interface, determine the virtual character to be edited on the game interface;

[0231] Based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control, perform virtual character editing on the target team corresponding to the target team editing control.

[0232] For the specific implementation of each of the above operations, reference can be made to the previous embodiments, which will not be elaborated here.

[0233] Optionally, as Figure 9 shown, the computer device 300 further includes: a touch display screen 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. Among them, the processor 301 is electrically connected to the touch display screen 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307 respectively. Those skilled in the art can understand that Figure 9 the computer device structure shown in

[0234] The touch display screen 303 can be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 303 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, videos, and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect touch operations of the user on or near it (such as operations of the user using any suitable object or accessory such as a finger or a stylus on or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute the corresponding program. Optionally, the touch panel can include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the touch orientation of the user, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it to the processor 301, and can receive and execute the commands sent by the processor 301. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 301 to determine the type of touch event. Subsequently, the processor 301 provides a corresponding visual output on the display panel according to the type of touch event. In the embodiments of the present application, the touch panel and the display panel can be integrated into the touch display screen 303 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two independent components to implement input and output functions. That is, the touch display screen 303 can also be used as part of the input unit 306 to implement the input function.

[0235] In the embodiments of the present application, the processor 301 executes a game application to generate a graphical user interface on the touch display screen 303. The touch display screen 303 is used to present the graphical user interface and receive operation instructions generated by a user acting on the graphical user interface.

[0236] The radio frequency circuit 304 can be used to transmit and receive radio frequency signals to establish wireless communication with a network device or other computer devices through wireless communication, and transmit and receive signals with the network device or other computer devices.

[0237] The audio circuit 305 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 305 can convert the received audio data into an electrical signal and transmit it to the speaker, which converts it into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 305 and then converted into audio data. After the audio data is output and processed by the processor 301, it is sent through the radio frequency circuit 304 to, for example, another computer device, or the audio data is output to the memory 302 for further processing. The audio circuit 305 may also include an earphone jack to provide communication between the peripheral earphone and the computer device.

[0238] The input unit 306 can be used to receive input digital, character information or user characteristic information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function controls.

[0239] The power supply 307 is used to supply power to each component of the computer device 300. Optionally, the power supply 307 can be logically connected to the processor 301 through a power management system, so as to implement functions such as management of charging, discharging, and power consumption management through the power management system. The power supply 307 may also include any components such as one or more DC or AC power supplies, a recharge system, a power failure detection circuit, a power converter or inverter, and a power status indicator.

[0240] Although Figure 9 not shown in the figure, the computer device 300 may also include a camera, a sensor, a Wi-Fi module, a Bluetooth module, etc., which will not be elaborated here.

[0241] In the above embodiments, the descriptions of the respective embodiments have their own emphases. For parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0242] As can be seen from the above, the computer device provided in this embodiment displays a game interface, where the game interface is used to display a virtual scene, as well as virtual characters and at least one team editing control located in the virtual scene; in response to a team editing operation on a target team editing control, a plurality of team editing function controls are displayed on the game interface, and each team editing function control corresponds to a team editing operation; when a determination operation on the target team editing function control among the plurality of team editing function controls is detected, the target team editing function control is determined; in response to a virtual character selection operation on the game interface, the virtual character to be edited on the game interface is determined; based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control, virtual character editing is performed on the target team corresponding to the target team editing control. By determining the target team and the team editing operation first, then selectively determining the virtual character to be edited, and finally performing virtual character editing on the target team based on the virtual character to be edited and the team editing operation, the operation steps of team editing can be simplified, the operation efficiency of players during game battles can be improved, the game play can be made more diverse, and thus the fun of the game can be enhanced.

[0243] Those of ordinary skill in the art can understand that all or part of the steps in the above-mentioned various methods can be completed by instructions or by controlling relevant hardware through instructions. These instructions can be stored in a storage medium (such as a computer-readable storage medium) and loaded and executed by a processor.

[0244] Therefore, an embodiment of the present application provides a storage medium in which a plurality of computer programs are stored. These computer programs can be loaded by a processor to execute the steps in any of the information processing methods provided in the embodiments of the present application. For example, the computer programs can execute the following steps:

[0245] Display a game interface, where the game interface is used to display a virtual scene, as well as virtual characters and at least one team editing control located in the virtual scene;

[0246] In response to a team editing operation on a target team editing control, a plurality of team editing function controls are displayed on the game interface, and each team editing function control corresponds to a team editing operation;

[0247] When a determination operation on the target team editing function control among the plurality of team editing function controls is detected, the target team editing function control is determined;

[0248] In response to a virtual character selection operation on the game interface, the virtual character to be edited on the game interface is determined;

[0249] Perform virtual character editing on the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control.

[0250] For the specific implementation of each of the above operations, reference may be made to the previous embodiments, which will not be elaborated here.

[0251] Among them, the storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disk, etc.

[0252] Since the computer program stored in the storage medium can execute the steps in any of the information processing methods provided in the embodiments of the present application, the beneficial effects achievable by any of the information processing methods provided in the embodiments of the present application can be achieved. For details, refer to the previous embodiments, which will not be elaborated here.

[0253] In the above embodiments, the descriptions of the respective embodiments have their own focuses. For the parts not elaborated in a certain embodiment, reference may be made to the relevant descriptions of other embodiments.

[0254] The above has introduced in detail an information processing method, device, computer device, and storage medium provided by the embodiments of the present application. Specific examples are used in this article to elaborate on the principle and implementation manner of the present application. The descriptions of the above embodiments are only used to help understand the technical solution and its core idea of the present application; those of ordinary skill in the art should understand that they can still modify the technical solutions recorded in the foregoing embodiments, or perform equivalent replacements on some of the technical features; and these modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of the present application.

Claims

1. An information processing method, characterized in that, Including: Display a game interface, where the game interface is used to display a virtual scene, as well as virtual characters and at least one team editing control located in the virtual scene; In response to a team editing operation on a target team editing control, display a plurality of team editing function controls on the game interface. Each team editing function control corresponds to a team editing operation. The team editing function controls at least include a character deletion control and a character addition control. The team editing operation corresponding to the character deletion control includes deleting virtual characters in the team, and the team editing operation corresponding to the character addition control includes adding virtual characters to the team; When a determination operation on a target team editing function control among the plurality of team editing function controls is detected, determine the target team editing function control; In response to a touch operation on the game interface, generate a character selection area on the game interface; Based on the character selection area, determine the virtual character to be edited on the game interface; Based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control, perform virtual character editing on the target team corresponding to the target team editing control.

2. The information processing method according to claim 1, wherein The target team editing function control is a character addition control; The performing virtual character editing on the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control includes: Based on the virtual character to be edited and the team editing operation corresponding to the character addition control, add the virtual character to be edited to the target team corresponding to the target team editing control.

3. The information processing method according to claim 2, wherein The adding the virtual character to be edited to the target team corresponding to the target team editing control includes: Obtain the target number identifier of the target team; Add the target number identifier to the virtual character to be edited.

4. The information processing method according to claim 1, wherein The target team editing function control is a character deletion control; The performing virtual character editing on the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control includes: Based on the virtual character to be edited and the team editing operation corresponding to the character deletion control, delete the virtual character to be edited from the target team corresponding to the target team editing control.

5. The information processing method according to claim 4, wherein The deleting the virtual character to be edited from the target team corresponding to the target team editing control includes: Obtain the number identifier of the virtual character to be edited, where the number identifier is used to indicate the team where the virtual character to be edited is located; Delete the number identifier corresponding to the virtual character to be edited.

6. The information processing method according to claim 1, characterized in that The target team editing function control is a team rearrangement control; The performing virtual character editing on the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control includes: Determine whether there is an initial virtual character in the target team corresponding to the target team editing function control; If so, based on the virtual character to be edited and the team editing operation corresponding to the team rearrangement control, all initial virtual characters in the target team are deleted from the target team, and the virtual character to be edited is added to the target team.

7. The information processing method according to claim 1, wherein The generating a character selection area on the game interface in response to a touch operation on the game interface includes: Determining a first position on the game interface in response to a first click operation on the game interface; Determining a second position on the game interface in response to a second click operation on the game interface; Generating a character selection area with the first position and the second position as the rectangle diagonals.

8. The information processing method according to claim 1, characterized in that The generating a character selection area on the game interface in response to a touch operation on the game interface includes: Determining a third position on the game interface in response to a press operation on the game interface; Determining a sliding trajectory on the game interface in response to a sliding operation on the game interface; Generating a character selection area based on the sliding trajectory in response to a release operation on the third position of the game interface.

9. The information processing method according to any one of claims 7 or 8, characterized in that A size adjustment control is provided in the character selection area; After generating a character selection area on the game interface, it further includes: Generating a processing instruction in response to a triggering operation on the size adjustment control, where the processing instruction includes: size adjustment parameters; Adjusting the area size data corresponding to the character selection area according to the size adjustment parameters to adjust the size of the character selection area.

10. The information processing method according to claim 1, wherein After determining the virtual character to be edited on the game interface based on the character selection area, it further includes: Obtaining the number of characters of all virtual characters to be edited in the character selection area; Generating a quantity identifier based on the number of characters and displaying the quantity identifier in the character selection area.

11. The information processing method according to claim 1, wherein After determining the virtual character to be edited on the game interface based on the character selection area, it further includes: Obtaining the character categories of all virtual characters to be edited in the character selection area and the number of characters corresponding to each character category; Generating a character category identifier and a quantity identifier based on the character categories and the number of characters corresponding to the character categories, and displaying the character category identifier and the quantity identifier in the character selection area.

12. The information processing method according to claim 1, wherein The team editing operation is a sliding operation with the target team editing control as the sliding starting point, and the displaying a plurality of team editing function controls on the game interface includes: Displaying a plurality of team editing function controls on the game interface according to the sliding end point of the team editing operation; The team editing operation and the determining operation are completed by different touch media, and the virtual character selection operation is a sliding operation continuous with the determining operation; The determining the virtual character to be edited on the game interface in response to a virtual character selection operation on the game interface includes: Generating a character selection area on the game interface based on the position of the target team editing function control and the sliding end point of the virtual character selection operation, and determining the virtual character to be edited based on the character selection area.

13. An information processing apparatus, characterized in that, Includes: A first display unit for displaying a game interface, wherein the game interface is used to display a virtual scene, as well as virtual characters and at least one team editing control located in the virtual scene; A first response unit for responding to a team editing operation on a target team editing control by displaying a plurality of team editing function controls on the game interface. Each team editing function control corresponds to a team editing operation. The team editing function controls at least include a character deletion control and a character addition control. The team editing operation corresponding to the character deletion control includes deleting a virtual character from the team, and the team editing operation corresponding to the character addition control includes adding a virtual character to the team; A determination unit for determining the target team editing function control when a determination operation on the target team editing function control among the plurality of team editing function controls is detected; A second response unit for generating a character selection area on the game interface in response to a touch operation on the game interface; and determining the virtual character to be edited on the game interface based on the character selection area; An editing unit for performing virtual character editing on the target team corresponding to the target team editing control based on the virtual character to be edited and the team editing operation corresponding to the target team editing function control; 14. A computer device, characterized in that, The computer device includes a memory and a processor. A computer program is stored in the memory. The processor executes the steps in the information processing method according to any one of claims 1 to 12 by calling the computer program stored in the memory; 15. A storage medium, characterized in that, The storage medium stores a computer program, and the computer program is suitable for being loaded by a processor to execute the steps in the information processing method according to any one of claims 1 to 12.