Gaming behavior monitoring method and device, storage medium, and computer equipment

By receiving gaming behavior data and determining the objects of supervision and setting rules, the problem that the existing technology cannot meet the needs of parental supervision is solved, and differentiated supervision of minors' gaming behavior is achieved to ensure their healthy and reasonable gaming experience.

CN114288676BActive Publication Date: 2025-09-23BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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Patent Information

Application Number
CN202111644644.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-12-29
Publication Date
2025-09-23
Estimated Expiration
2041-12-29

AI Technical Summary

Technical Problem

The existing game anti-addiction system cannot meet the differentiated supervision needs of parents or guardians, and cannot effectively understand the gaming behavior of minors.

Method used

By receiving the target player's gaming behavior data, determining the guardianship object and obtaining the guardianship rules, the target player's gaming behavior is monitored according to the guardianship rules, including real-name authentication, relationship authentication and the setting and implementation of guardianship rules.

Benefits of technology

The monitoring of minors' gaming behavior is achieved based on the differentiated needs of the guardians, ensuring that they experience gaming in a healthy and reasonable manner under supervision.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present application discloses a method and apparatus for monitoring gaming behavior, a storage medium, and a computer device. The method comprises: receiving gaming behavior data of a target player; if the target player is a monitored object, determining the monitoring object corresponding to the target player, and obtaining the monitoring rules for the target player set by the monitoring object; and monitoring the gaming behavior of the target player based on the monitoring rules and the gaming behavior data. The above scheme associates the monitoring object of the target player, and monitors the gaming behavior of the target player based on the monitoring rules for the target player set by the monitoring object, which helps to meet the differentiated monitoring needs of the monitoring object and helps the target player experience the game more healthily and reasonably under the supervision of the monitoring object.
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Description

Technical Field

[0001] The present application relates to the field of online game technology, and in particular to a method and device for monitoring gaming behavior, a storage medium, and a computer device. Background Art

[0002] In recent years, with the rise of esports and the development of the gaming industry, more and more people have become addicted to online games, often to the virtual world. This includes many minors. Currently, most game manufacturers have added anti-addiction features to their products, using real-name authentication to distinguish between adults and minors and, in turn, to restrict minors' gaming behavior.

[0003] Currently, game companies are responsible for anti-addiction management of players. The anti-addiction strategies are unified and cannot meet the different supervision needs of parents or guardians, nor can they meet the needs of parents or guardians to understand the gaming behavior of minors. Summary of the Invention

[0004] In view of this, the present application provides a method and apparatus for monitoring gaming behavior, a storage medium, and a computer device.

[0005] According to one aspect of the present application, a method for monitoring gaming behavior is provided, comprising:

[0006] Receive the game behavior data of the target player; if the target player is a monitored object, determine the monitor object corresponding to the target player, and obtain the monitor rules for the target player set by the monitor object; monitor the game behavior of the target player according to the monitor rules and the game behavior data.

[0007] Optionally, the game behavior data includes game account registration data; if the target player is a monitored object, determining the monitored object corresponding to the target player specifically includes:

[0008] If the game account registration data includes guardianship object information, it is determined that the target player belongs to the guardianship object; if the game account registration data does not include guardianship object information, but the target player is identified as the guardianship object through the game account registration data, a guardianship object information supplement instruction is sent to the target player, and the guardianship object information fed back by the target player is received; based on the guardianship object information, a guardianship authentication request is sent to the corresponding guardianship object to be authenticated, and the guardianship object corresponding to the target player is set according to the guardianship authentication information fed back by the guardianship object to be authenticated.

[0009] Optionally, the guardianship authentication information includes the identity information of the guardianship object to be authenticated and proof of the identity relationship between the guardianship object to be authenticated and the target player; setting the guardianship object corresponding to the target player based on the guardianship authentication information fed back by the guardianship object to be authenticated specifically includes: performing real-name authentication on the guardianship object to be authenticated based on the guardianship authentication information fed back by the guardianship object to be authenticated, and performing relationship authentication on the relationship between the guardianship object to be authenticated and the target player; if the guardianship object to be authenticated passes the real-name authentication and relationship authentication, providing the target player with a game account, and setting the guardianship object to be authenticated as the guardianship object of the target player.

[0010] Optionally, after the relationship authentication is performed on the relationship between the guardianship object to be authenticated and the target player, the method further includes: if the guardianship object to be authenticated passes the real-name authentication but fails the relationship authentication, providing the target player with a temporary game account valid for a first preset time period, and if the guardianship object to be authenticated passes the relationship authentication within the first preset time period, lifting the validity time limit of the temporary registration account and setting the guardianship object to be authenticated as the guardianship object of the target player.

[0011] Optionally, obtaining the guardianship rules set by the guardianship object for the target player specifically includes: receiving custom guardianship rules from the guardianship object, wherein the custom guardianship rules are determined based on the input data of the guardianship object, or based on the guardianship object's selection operation on the guardianship rule template, or based on the guardianship object's modification operation on the guardianship rule template; using the custom guardianship rules as the guardianship rules for the target player, or sending the custom guardianship rules to the target player, and using the custom guardianship rules as the guardianship rules for the target player with the confirmation of the target player.

[0012] Optionally, the game behavior data includes player identity identification data, wherein the player identity identification data includes identity recognition data collected based on the authorization of the target player at a key game node or identity authentication data requested to be input by the target player, and the key game node includes a preset game key event and / or a preset game key time and / or a random time; if the target player is a monitored object, determining the monitored object corresponding to the target player specifically includes: performing identity recognition based on the identity recognition data, and determining whether the target player is a monitored object based on the identity recognition result; and / or, performing identity authentication on the target player based on the identity authentication data and the game account registration data of the target player, and determining whether the target player is a monitored object based on the identity authentication result; if the target player is a monitored object, sending a monitored object information supplement instruction to the target player, and adding an effective time constraint limited to a second preset time period to the game account currently used by the target player, wherein the monitored object information supplement instruction carries the second preset time period; and determining the monitored object corresponding to the target player based on the monitored object information feedback by the target player within the second preset time period.

[0013] Optionally, determining the guardianship object corresponding to the target player based on the guardianship object information fed back by the target player within the second preset time period specifically includes: receiving the guardianship object information fed back by the target player within the second preset time period, and sending a guardianship authentication request to the corresponding guardianship object to be authenticated based on the guardianship object information; performing real-name authentication on the guardianship object to be authenticated based on the guardianship authentication information fed back by the guardianship object to be authenticated, and performing relationship authentication on the relationship between the guardianship object to be authenticated and the target player; if the guardianship object to be authenticated passes the real-name authentication and relationship authentication, releasing the effective time constraint of the game account currently used by the target player, and setting the guardianship object to be authenticated as the guardianship object of the target player.

[0014] Optionally, the game behavior data includes first feedback information of the target player; before receiving the game behavior data of the target player, the method also includes: receiving first monitoring request data from a first monitoring request object, wherein the first monitoring request data includes identity information of the first monitoring request object, identity information of the target player, and proof of the identity relationship between the first monitoring request object and the target player; based on the first monitoring request data, performing real-name authentication on the first monitoring request object, and performing relationship authentication on the relationship between the first monitoring request object and the target player; if the first monitoring request object passes the real-name authentication and relationship authentication, sending a first monitoring object information confirmation request to the target player, and receiving the first feedback information of the target player.

[0015] Optionally, if the target player is a ward, determining the ward corresponding to the target player specifically includes: when the first feedback information indicates that the target player agrees to the warding of the first ward request object, determining that the target player is a ward, setting the first ward request object as the ward corresponding to the target player, and associating the target player's identity information with the game account currently used by the target player.

[0016] Optionally, the method further includes: receiving a game information query request from a query object, wherein the game information query request includes identity information of the queried object, identity information of the query object, and proof of the identity relationship between the query object and the queried object; performing real-name authentication on the query object based on the game information query request, and performing relationship authentication on the relationship between the query object and the queried object; if the query object passes the real-name authentication and relationship authentication, then, based on the identity information of the queried object, sending a registered game account that matches the queried object and the registered identity information of the registered game account to the query object, so that the query object can determine whether to supplement the guardianship information.

[0017] Optionally, before receiving the target player's game behavior data, the method further includes: receiving a guardianship re-recording request, and sending a second guardianship object information confirmation request to the target player based on the guardianship re-recording request; accordingly, receiving the target player's game behavior data specifically includes: receiving second feedback information from the target player on the second guardianship object information confirmation request, and determining whether the target player belongs to the guardianship object based on the second feedback information, wherein the game behavior data includes the second feedback information.

[0018] Optionally, if the target player is a monitored object, determining the monitored object corresponding to the target player specifically includes: when the second feedback information indicates that the target player agrees to the monitoring of the query object, determining that the target player is a monitored object, setting the query object as the monitored object corresponding to the target player, and associating the target player's identity information with the game account currently used by the target player.

[0019] Optionally, the method further includes: when there are multiple monitoring objects corresponding to the target player, determining the current monitoring object of the target player according to changes in monitoring conditions corresponding to the monitoring rules, wherein the monitoring conditions include at least one of location, time period, and login device.

[0020] According to another aspect of the present application, a gaming behavior monitoring device is provided, comprising:

[0021] A data receiving module is used to receive the game behavior data of the target player;

[0022] a rule acquisition module, configured to determine the guardianship object corresponding to the target player if the target player is a guardian, and obtain the guardianship rules set by the guardianship object for the target player;

[0023] The monitoring module is used to monitor the gaming behavior of the target player according to the monitoring rules and the gaming behavior data.

[0024] Optionally, the game behavior data includes game account registration data; the rule acquisition module is specifically used to: if the game account registration data includes guardianship object information, determine that the target player belongs to the guardianed object; if the game account registration data does not include guardianship object information, but the target player is identified as the guardianed object through the game account registration data, send a guardianship object information supplement instruction to the target player, and receive the guardianship object information fed back by the target player; based on the guardianship object information, send a guardianship authentication request to the corresponding guardianship object to be authenticated, and set the guardianship object corresponding to the target player according to the guardianship authentication information fed back by the guardianship object to be authenticated.

[0025] Optionally, the guardianship authentication information includes the identity information of the guardianship object to be authenticated and proof of the identity relationship between the guardianship object to be authenticated and the target player; the rule acquisition module is specifically used to: perform real-name authentication on the guardianship object to be authenticated based on the guardianship authentication information feedback by the guardianship object to be authenticated, and perform relationship authentication on the relationship between the guardianship object to be authenticated and the target player; if the guardianship object to be authenticated passes the real-name authentication and relationship authentication, provide a game account for the target player, and set the guardianship object to be authenticated as the guardianship object of the target player.

[0026] Optionally, the device also includes: an account control module, which is used to provide the target player with a temporary game account that is valid for a first preset time period if the guardianship object to be authenticated passes the real-name authentication but fails the relationship authentication, and if the guardianship object to be authenticated passes the relationship authentication within the first preset time period, the validity time limit of the temporary registration account is lifted, and the guardianship object to be authenticated is set as the guardianship object of the target player.

[0027] Optionally, the rule acquisition module is specifically used to: receive custom guardianship rules from the guardianship object, wherein the custom guardianship rules are determined based on the input data of the guardianship object, or based on the guardianship object's selection operation on the guardianship rule template, or based on the guardianship object's modification operation on the guardianship rule template; use the custom guardianship rules as the guardianship rules for the target player, or send the custom guardianship rules to the target player, and use the custom guardianship rules as the guardianship rules for the target player with the confirmation of the target player.

[0028] Optionally, the game behavior data includes player identity identification data, wherein the player identity identification data includes identity recognition data collected based on the authorization of the target player at a key game node or identity verification data requested to be input by the target player, and the key game node includes a preset game key event and / or a preset game key time and / or a random time;

[0029] The rule acquisition module is specifically used to: perform identity identification based on the identity identification data, and determine whether the target player belongs to the monitored object based on the identity identification result; and / or perform identity authentication on the target player based on the identity verification data and the game account registration data of the target player, and determine whether the target player belongs to the monitored object based on the identity verification result; if the target player belongs to the monitored object, send a monitoring object information supplement instruction to the target player, and add an effective time constraint limited to a second preset time period to the game account currently used by the target player, wherein the monitoring object information supplement instruction carries the second preset time period; and determine the monitoring object corresponding to the target player based on the monitoring object information fed back by the target player within the second preset time period.

[0030] Optionally, the rule acquisition module is specifically used to: receive the guardianship object information fed back by the target player within the second preset time period, and send a guardianship authentication request to the corresponding guardianship object to be authenticated based on the guardianship object information; perform real-name authentication on the guardianship object to be authenticated based on the guardianship authentication information fed back by the guardianship object to be authenticated, and perform relationship authentication on the relationship between the guardianship object to be authenticated and the target player; if the guardianship object to be authenticated passes the real-name authentication and relationship authentication, then release the effective time constraint of the game account currently used by the target player, and set the guardianship object to be authenticated as the guardianship object of the target player.

[0031] Optionally, the device also includes: a guardianship request module, which is used to: receive first guardianship request data from a first guardianship request object, wherein the first guardianship request data includes the identity information of the first guardianship request object, the identity information of the target player, and proof of the identity relationship between the first guardianship request object and the target player; based on the first guardianship request data, perform real-name authentication on the first guardianship request object, and perform relationship authentication on the relationship between the first guardianship request object and the target player; if the first guardianship request object passes the real-name authentication and relationship authentication, send a first guardianship object information confirmation request to the target player, and receive the first feedback information of the target player.

[0032] Optionally, the rule acquisition module is specifically used to: when the first feedback information indicates that the target player agrees to the guardianship of the first guardianship request object, determine that the target player belongs to the guardianship object, set the first guardianship request object as the guardianship object corresponding to the target player, and associate the target player's identity information with the game account currently used by the target player.

[0033] Optionally, the device also includes: a query module, used to: receive a game information query request from a query object, wherein the game information query request includes the identity information of the queried object, the identity information of the query object, and proof of the identity relationship between the query object and the queried object; based on the game information query request, perform real-name authentication on the query object, and perform relationship authentication on the relationship between the query object and the queried object; if the query object passes the real-name authentication and relationship authentication, then based on the identity information of the queried object, send a registered game account that matches the queried object and the registered identity information of the registered game account to the query object, so that the query object can determine whether to supplement the guardianship information.

[0034] Optionally, the data receiving module is further used to: receive a request for supplementary monitoring recording, and send a second monitoring object information confirmation request to the target player based on the supplementary monitoring recording request; and receive second feedback information from the target player on the second monitoring object information confirmation request, and determine whether the target player belongs to the monitored object based on the second feedback information, wherein the game behavior data includes the second feedback information.

[0035] Optionally, the rule acquisition module is further used to: when the second feedback information indicates that the target player agrees to the guardianship of the query object, determine that the target player belongs to the supervised object, set the query object as the supervised object corresponding to the target player, and associate the target player's identity information with the game account currently used by the target player.

[0036] Optionally, the monitoring module is further used to: when the target player corresponds to multiple monitoring objects, determine the current monitoring object of the target player according to the changes in the monitoring conditions corresponding to the monitoring rules, wherein the monitoring conditions include at least one of location, time period, and login device.

[0037] According to another aspect of the present application, a storage medium is provided, on which a computer program is stored. When the program is executed by a processor, the above-mentioned method for monitoring gaming behavior is implemented.

[0038] According to another aspect of the present application, a computer device is provided, including a storage medium, a processor, and a computer program stored on the storage medium and executable on the processor, wherein the processor implements the above-mentioned method for monitoring gaming behavior when executing the program.

[0039] By means of the above technical solution, the present application provides a method and device for monitoring gaming behavior, a storage medium, and a computer device, which associate the target player's monitoring object and monitor the target player's gaming behavior according to the monitoring rules for the target player set by the monitoring object, thereby helping to meet the differentiated monitoring needs of the monitoring object and helping the target player to experience the game more healthily and reasonably under the supervision of the monitoring object.

[0040] The above description is only an overview of the technical solution of the present application. In order to more clearly understand the technical means of the present application, it can be implemented in accordance with the contents of the specification. In order to make the above and other purposes, features and advantages of the present application more obvious and easy to understand, the specific implementation methods of the present application are listed below. BRIEF DESCRIPTION OF THE DRAWINGS

[0041] The drawings described herein are used to provide a further understanding of the present application and constitute a part of the present application. The illustrative embodiments of the present application and their descriptions are used to explain the present application and do not constitute an improper limitation on the present application. In the drawings:

[0042] Figure 1 A flowchart of a method for monitoring gaming behavior provided in an embodiment of the present application is shown;

[0043] Figure 2 A flow chart showing another method for monitoring gaming behavior provided in an embodiment of the present application is shown;

[0044] Figure 3 A schematic structural diagram of a gaming behavior monitoring device provided in an embodiment of the present application is shown. DETAILED DESCRIPTION

[0045] The present application will be described in detail below with reference to the accompanying drawings and in combination with embodiments. It should be noted that, unless there is a conflict, the embodiments and features in the embodiments of the present application can be combined with each other.

[0046] In this embodiment, a method for monitoring gaming behavior is provided. Figure 1 As shown, the method includes:

[0047] Step 101, receiving the game behavior data of the target player;

[0048] Step 102: If the target player is a monitored person, determine the monitor corresponding to the target player and obtain the monitor rules for the target player set by the monitor;

[0049] Step 103: Monitor the target player's gaming behavior according to the monitoring rules and the gaming behavior data.

[0050] In an embodiment of the present application, the game behavior data may be data sent by the game client to the game server based on the player's operations during the game account registration process or during the actual game process after entering the game.

[0051] During the game registration process, the game behavior data can be the game account registration data. The server can first determine whether the player is a ward based on the registration data. For example, a minor is a ward. After determining that the player is a ward, the server requires the player to provide the ward information when registering, bind the ward to the game account registered by the player, and monitor the game behavior according to the supervision rules set by the ward for the target player.

[0052] During the game experience, the game behavior data can be the game operation data generated by the player in the game. If the target player is a monitored object, the monitoring rules pre-set by the monitored object are obtained, and the player's game behavior is monitored according to the monitoring rules, so that the player can experience the game under the control of the monitoring rules.

[0053] By applying the technical solution of this embodiment, the target player's guardianship object is associated, and the target player's gaming behavior is monitored according to the guardianship rules set for the target player by the guardianship object. This helps to meet the differentiated guardianship needs of the guardianship object and helps the target player experience the game more healthily and reasonably under the guardianship of the guardianship object.

[0054] In the scenario of game account registration, in an embodiment of the present application, optionally, the game behavior data includes game account registration data; when the game behavior data is game account registration data, in step 102, "if the target player is a monitored object, determining the monitored object corresponding to the target player" specifically includes:

[0055] Step 102-A1: If the game account registration data includes guardianship information, determine that the target player belongs to the guardianship object;

[0056] Step 102-A2: If the game account registration data does not include guardianship information, but the target player is identified as a guardian through the game account registration data, a guardianship information supplement instruction is sent to the target player, and guardianship information fed back by the target player is received;

[0057] Step 102-A3: Send a guardianship authentication request to the corresponding guardianship object to be authenticated based on the guardianship object information, and set the guardianship object corresponding to the target player according to the guardianship authentication information fed back by the guardianship object to be authenticated.

[0058] In this embodiment, during the game account registration phase, in addition to requiring the user to provide basic registration information such as an account ID and password, real-name authentication is also required. Generally speaking, real-name authentication requires at least official identification documents (such as an ID card, household registration booklet, passport, etc.) and biometric information (such as a real-time facial photo, liveness verification, fingerprints, iris, voice, and eye area features). This information is used to determine whether the registrant is a minor. If the registrant is determined to be a minor, the target player of the currently registered account is determined to be a subject of anti-addiction supervision.

[0059] In addition, if a player proactively provides guardianship information when registering an account, the target player can be directly identified as a guardian. If a player proactively provides guardianship information and requests guardianship, the player will be identified as a guardian regardless of whether they are a minor. If a player does not proactively provide guardianship information during the registration phase, the real-name authentication information provided by the player will be used to determine whether the player is a guardian (e.g., a minor). If the player is identified as a guardian, a guardianship information supplement instruction will be sent to the player, urging the player to provide guardianship information.

[0060] Furthermore, based on the guardian information proactively provided by the player, or provided in response to a supplemental instruction, the system identifies the guardian to be authenticated, such as a parent. Contact information, such as phone number and email address, is retrieved from the guardian information, and a guardian authentication request is sent to the guardian to be authenticated, requesting that the guardian complete guardian authentication for the target player. Upon receiving the guardian authentication request, the guardian can provide the guardian authentication information so that the gaming company can complete the guardianship setup for the target player. For example, if the registrant is a minor, a guardian authentication channel will be provided before the registration information is successfully verified. This requires the registrant to enter information about the guardian (e.g., parent), the relationship between the two, and the guardian's contact information (email, phone, etc.). The system then sends a confirmation message to the guardian using the contact information, such as "Your son's gaming guardian is registering a gaming account for your son's gaming guardianship." Do you approve the registration and provide guardianship? If the guardian denies the registration, the system determines that the registration has failed and provides the registrant with the reason for the failure: "Registration failed because your guardian did not confirm the registration." If a confirmation message is received, the registration verification process can continue and the guardian will be provided with a guardianship management interface.

[0061] In the embodiment of the present application, the guardianship authentication information optionally includes the identity information of the guardianship object to be authenticated and proof of the identity relationship between the guardianship object to be authenticated and the target player; step 102-A3 of "setting the guardianship object corresponding to the target player based on the guardianship authentication information fed back by the guardianship object to be authenticated" specifically includes:

[0062] Step 102-A3.1: Based on the guardianship authentication information provided by the guardian, perform real-name authentication on the guardian, and perform relationship authentication on the relationship between the guardian and the target player.

[0063] Step 102-A3.2: If the guardianship subject to be authenticated passes real-name authentication and relationship authentication, a game account is provided to the target player, and the guardianship subject to be authenticated is set as the guardianship subject of the target player;

[0064] Step 102-A3.3: If the guardianship subject to be authenticated passes real-name authentication but fails relationship authentication, a temporary game account valid for a first preset duration is provided to the target player. If the guardianship subject to be authenticated passes relationship authentication within the first preset duration, the validity duration limit of the temporary registration account is lifted, and the guardianship subject to be authenticated is set as the guardianship subject of the target player.

[0065] Step 102-A3.4: If the guardian object to be authenticated fails the real-name authentication and the relationship authentication, it is determined that the target player's registration has failed.

[0066] In this embodiment, during the confirmation process of the guardian to be authenticated, the guardian to be authenticated needs to be authenticated by real name and relationship authentication, that is, based on the identity information of the guardian to be authenticated and the identity relationship proof of the guardian to be authenticated and the target player (household register or certification documents issued by relevant authorities, etc.), whether the guardian to be authenticated has the authority to provide guardianship to the target player is authenticated. If the certification documents are unqualified (do not meet the requirements or are not provided), the guardianship authentication fails, thereby causing the target player to fail to register a game account. Considering that the certification documents cannot be produced very promptly, it is also possible to consider performing the guardian's identity authentication after registration, that is, after the guardian confirms, provide the registrant with temporary game login permissions, use unified anti-addiction rules to manage the account, and prompt the registrant to complete the guardian authentication within a limited date (i.e., within a first preset time period, such as within 3 days), otherwise the account will be frozen. If the guardian provides the identity relationship proof within the specified date, the temporary game account can be converted into a formal game account through relationship authentication, and the effective time limit is lifted. In addition, if the frozen account is to be unfrozen, it is also necessary to provide guardian authentication to complete it.

[0067] In actual application scenarios, applicants need to provide the following information: guardian information (including the guardian's identity proof), ward information (including information related to the games played by the ward), review and confirmation of the minor's parental guardianship application and authorization letter (optional), and documents proving the guardianship relationship between the applicant and the ward (household registration book or certification documents issued by relevant authorities). If the above information is provided in full and passes verification (condition verification of the guardianship rules), the guardian will be provided with a guardianship management interface, through which the target player's gaming behavior can be monitored and managed. In addition to providing a guardianship management interface, a ban function can also be provided, and the corresponding ban items include: changing passwords, forcing offline, freezing / suspending accounts, etc.

[0068] In the embodiment of the present application, optionally, in step 102, "obtaining the guardianship rules set by the guardianship object for the target player" includes:

[0069] Step 102-A4, receiving a custom monitoring rule from the monitored subject, wherein the custom monitoring rule is determined based on input data from the monitored subject, or based on a selection operation of a monitoring rule template by the monitored subject, or based on a modification operation of the monitoring rule template by the monitored subject;

[0070] Step 102-A5: Use the customized guardianship rules as guardianship rules for the target player, or send the customized guardianship rules to the target player, and use the customized guardianship rules as guardianship rules for the target player after confirmation by the target player.

[0071] In this embodiment, the guardianship subject can customize the guardianship rules, select a guardianship rule template provided by the gaming company as a customized guardianship rule, or modify the guardianship rule template provided by the gaming company to obtain a customized guardianship rule. After the guardianship subject sets the customized guardianship rule, the customized guardianship rule set by the guardianship subject can be directly used as the guardianship rule that ultimately binds the target player. Alternatively, the customized guardianship rule can be sent to the target player and confirmed to take effect after obtaining the target player's consent. If the target player disagrees and proposes revisions, the target player's revisions can be fed back to the guardianship subject. After continuous revisions between the guardianship subject and the target player, the final guardianship rule is determined.

[0072] In other words, the above guardianship rules can take effect immediately after being set and confirmed by the guardian, or they can be subject to additional confirmation processes. In order to fully consider the personal wishes of the ward when enforcing guardianship, the above guardianship rules (restrictions and corresponding conditions) can be fed back to the ward through the game account or other channels after they are set. The ward can confirm acceptance or rejection, or provide modifications to feedback to the supervisor, and reach an agreement through negotiation between the two parties.

[0073] It should be noted that for minors, the final guardianship rules must be at least as strict as the anti-addiction rules and cannot be lower than the national anti-addiction rules. For adult guardians, guardianship rules can be set freely.

[0074] In a scenario after the game is running, in an embodiment of the present application, optionally, the game behavior data includes player identity identification data, wherein the player identity identification data includes identity recognition data collected based on the authorization of the target player at a key game node or identity verification data requested to be input by the target player, and the key game node includes a preset key game event and / or a preset key game time and / or a random time; in step 102, "if the target player is a monitored object, determining the monitored object corresponding to the target player" may specifically include:

[0075] Step 102-B1: performing identity recognition based on the identity recognition data, and determining whether the target player belongs to the protected person based on the identity recognition result; and / or, performing identity recognition of the target player based on the identity recognition data and the target player's game account registration data, and determining whether the target player belongs to the protected person based on the identity recognition result;

[0076] Step 102-B2: If the target player is a ward, a ward information supplement instruction is sent to the target player, and a valid time constraint of a second preset duration is added to the target player's current game account, wherein the ward information supplement instruction carries the second preset duration;

[0077] Step 102-B3: Determine the guardianship object corresponding to the target player based on the guardianship object information fed back by the target player within the second preset time period.

[0078] In the above embodiment, since many minors use adult information when registering, in order to solve the problem of minors bypassing supervision by registering game accounts with adult identities, the identity of the target player can be identified. When the game's automatic detection mechanism finds that the account is used by a minor, it can require additional parental supervision information.

[0079] The game's automatic detection mechanism can detect whether the current user of an account is a minor randomly or during key processes. For example, it can detect at random online time points, during key game processes (such as copy entrances), during recharge and payment, etc. With the user's authorization, it can turn on the camera to collect facial information for age analysis, or require the user to enter identity verification information (such as an ID card, etc.). If the user is found to be a minor, the account must provide guardian information within a predetermined time (i.e., within a second preset time period, such as 3 working days) to implement guardianship, otherwise the account will be frozen.

[0080] Furthermore, the guardianship object may be set based on the guardianship object information provided by the target player within the second preset time period. Optionally, step 102-B3 includes:

[0081] Step 102-B3.1: Within the second preset time period, receive the guardianship information fed back by the target player, send a guardianship authentication request to the corresponding guardianship object to be authenticated based on the guardianship information, and set the guardianship object corresponding to the target player based on the guardianship authentication information fed back by the guardianship object to be authenticated;

[0082] Step 102-B3.2: If the target player does not provide any guardianship information within the second preset time period, or the guardianship setting fails within the second preset time period, the game account currently used by the target player is frozen.

[0083] If the target player provides guardianship information within the second preset time period, authentication can be initiated with the guardian. Specifically, based on the guardianship authentication information provided by the guardian, real-name authentication is performed on the guardian to be authenticated, and relationship authentication is performed on the relationship between the guardian to be authenticated and the target player. If the guardian to be authenticated passes both real-name and relationship authentication, the validity time constraints on the target player's current game account are released, and the guardian to be authenticated is set as the target player's guardian. If the target player fails to provide guardianship information within the second preset time period, or if the guardian fails authentication, the target player's game account is frozen.

[0084] In a scenario where a user proactively applies to monitor a target player, in an embodiment of the present application, optionally, the game behavior data includes first feedback information of the target player; before step 101, the following steps may also be included:

[0085] Step 201: Receive first guardianship request data from a first guardianship requesting party, wherein the first guardianship request data includes identity information of the first guardianship requesting party, identity information of a target player, and proof of the identity relationship between the first guardianship requesting party and the target player;

[0086] Step 202: Based on the first guardianship request data, perform real-name authentication on the first guardianship request object, and perform relationship authentication on the relationship between the first guardianship request object and the target player;

[0087] Step 203: If the first guardianship request object passes the real-name authentication and relationship authentication, a first guardianship object information confirmation request is sent to the target player;

[0088] Step 204: If the first guardianship request object fails to pass the real-name authentication and / or relationship authentication, a first guardianship request failure prompt message is sent to the first guardianship request object to prompt the first guardianship request object to modify the guardianship request data;

[0089] Optionally, step 101 includes: receiving first feedback information of the target player in response to a confirmation request for the first monitored object information, and determining whether the target player belongs to the monitored object based on the first feedback information, wherein the game behavior data includes the first feedback information;

[0090] Optionally, step 102 includes: when the first feedback information indicates that the target player agrees to the guardianship of the first guardianship request object, determining that the target player belongs to the monitored object, setting the first guardianship request object as the guardianship object corresponding to the target player, and associating the target player's identity information with the game account currently used by the target player; when the first feedback information indicates that the target player refuses the guardianship of the first guardianship request object, sending a second guardianship request failure prompt message to the first guardianship request object to prompt the first guardianship request object that the target player refuses guardianship.

[0091] In this embodiment, if Figure 2 As shown, the first guardianship requester (i.e., the applicant) can submit information through a self-service channel provided by the game program / official website / game company. After receiving the submitted information, the accepting party (game administrator) will verify the content within a predetermined timeframe (e.g., one business day). If the submitted information is qualified and verified correctly (i.e., the first guardianship requester has passed real-name authentication and has verified their identity relationship with the target player), the accepting party will accept the request. If the submitted information is incomplete, the accepting party will conduct a follow-up visit and send the applicant a message indicating that the first guardianship request has failed, prompting them to provide additional information. If the submitted information is qualified and verified correctly, the accepting party will send the guardianship request to the ward (e.g., sending a confirmation request for the first guardianship requester information to the target player's game account) to receive a decision on whether the guardian accepts the request. For example, a prompt message could appear when the game account is online, or the next time the game account logs in. If the ward agrees, the current gaming behavior will be immediately determined according to the corresponding guardianship rules to determine whether it complies with the guardianship rules. If the submitted information is unqualified or incorrect, or if the ward refuses the guardianship request, the accepting party has the right to reject the request and inform the requester of the reason.

[0092] In actual application scenarios, since there is a possibility that minors may register a game account with their real identity before the guardianship function is launched without informing their parents, or directly register a game account with someone else's identity, it is possible to add certain means for guardians to take the initiative to manage the game. In the embodiment of this application, optionally, it also includes:

[0093] Step 301: Receive a game information query request from a querying party, wherein the game information query request includes the identity information of the queried party, the identity information of the querying party, and proof of the identity relationship between the querying party and the queried party;

[0094] Step 302: Based on the game information query request, perform real-name authentication on the query object and perform relationship authentication on the relationship between the query object and the queried object;

[0095] Step 303: If the query object passes the real-name authentication and relationship authentication, the registered game account that matches the queried object and the registered identity information of the registered game account are sent to the query object based on the identity information of the queried object, so that the query object can determine whether to supplement the guardianship information.

[0096] In this embodiment, parents (applicants) can access the parent active query function through the mini program or the designated entrance of the game official website. Applicants can fill out a form when applying. The form information includes the identity information of the queried object, the identity information of the query object (specifically, the ID card number of the query object, and the face photo of the query object) and the identity relationship proof between the query object and the queried object. After the form is submitted, the game management party can verify the information within 1-3 working days. After the query object passes the real-name authentication and the identity relationship authentication with the queried object, the queried object’s registered game account and the registered identity information of the registered game account are obtained based on the queried object’s ID card number and face photo, so that the queried object can determine whether to supplement the guardianship information of the queried object.

[0097] Furthermore, in the embodiment of the present application, after querying the game information of the queried object, the applicant may also supplement the monitoring information for the target player who needs to be monitored based on the query result, and optionally, further include:

[0098] Step 304: receiving a request for supplementary monitoring recording, and sending a second monitoring object information confirmation request to the target player according to the request;

[0099] Accordingly, step 101 may include: receiving second feedback information of the target player regarding a confirmation request for the second monitored object information, and determining whether the target player belongs to the monitored object based on the second feedback information, wherein the game behavior data includes the second feedback information;

[0100] Step 102 may include: when the second feedback information indicates that the target player agrees to the guardianship of the query object, determining that the target player belongs to the guardianship object, setting the query object as the guardianship object corresponding to the target player, and associating the target player's identity information with the game account currently used by the target player; and

[0101] The method may further include: when the second feedback information indicates that the target player refuses the guardianship of the query object, sending a prompt message to the query object indicating that the guardianship supplementary recording request is rejected, so as to prompt the second guardianship request object that the target player refuses the guardianship.

[0102] In the above embodiment, after the game management receives the request for supplementary guardianship registration, taking the applicant's application for supplementary guardianship registration of the target player as an example, in response to the applicant's request for supplementary guardianship registration of the target player, the game management party can send a second guardianship object information confirmation request to the target player based on the supplementary guardianship registration request, asking the target player whether it agrees that the second guardianship object (i.e., the applicant) will supervise its gaming behavior, and determine whether to grant the second guardianship object the authority to supervise the target player based on the target player's feedback. If the target player agrees, the second guardianship object can be directly set as the target player's guardian, and the target player's identity information provided by the second guardianship object can be associated with the game account, thereby controlling the behavior of minors using other people's identities to register game accounts.

[0103] In addition, when the applicant submits a request for guardianship re-recording, it can also be determined whether there are any abnormalities in the game account that the applicant wants to monitor, so as to avoid malicious abuse of the guardianship re-recording function and affect the player's normal gaming experience. Specifically, step 304 may include: receiving a guardianship re-recording request from the query object, wherein the guardianship re-recording request carries the query object identity information, the target player identity information, proof of the identity relationship between the query object and the target player, and the target player's login feature information to be verified, wherein the login feature information to be verified includes the login device information to be verified and / or the login device information to be verified; obtaining the target player's historical login feature information and / or registration feature information, and based on the historical login feature information and / or the registration feature information, performing an abnormality check on the login feature information to be verified to identify whether the target player has any suspected registration behavior with an identity other than his / her own; if the target player has any suspected registration behavior with an identity other than his / her own, marking the game account currently used by the target player as a monitored account, setting the query object to a temporary monitored object, and sending a second monitored object information confirmation request to the target player; if the target player has no suspected registration behavior with an identity other than his / her own, sending a guardianship re-recording failure prompt message to the query object.

[0104] In this scenario, the applicant can supplement the entry and record the anti-addiction information by logging into the account in the game or on the official website, that is, sending a guardianship re-recording request. The channel will require the guardian's identity information, the target player's actual identity information and the login feature information to be verified, such as the target player's city area information, the game device information used, etc. After submitting the information, the game management party can compare and monitor the account's common login locations, the account's registration location information, the registration device and the login device information, and check whether the account has frequently changed login locations. If there are abnormal behaviors in the registration location, login location, and login device, it will be identified as an abnormal behavior suspected of being registered by someone other than the person himself. The game account will be included in the anti-addiction protection, and the anti-addiction information of the account will be overwritten with the information entered by the guardian. If there is no abnormality, a guardianship re-recording failure prompt message will be sent to the applicant to avoid unreasonable use of the guardianship re-recording function.

[0105] In the embodiment of the present application, when the target player confirms the rejection of the second guardianship object information, the method may further include:

[0106] Step 305: When the second feedback information indicates that the target player refuses the monitoring of the query object, the mark of the monitored account is removed, and within the preset appeal period, login anomaly identification and login identity verification are performed on the login behavior of the game account currently used by the target player;

[0107] Step 306: If no login anomaly is identified within the preset appeal time and the login identity verification is passed, a prompt message indicating that the guardianship supplementary recording has failed is sent to the query subject;

[0108] In step 307, if a login anomaly is identified within the preset complaint time and / or the login identity verification fails, it is determined that the target player belongs to the monitored object, and the query object is set to the monitored object corresponding to the target player, and the target player's identity information is associated with the game account currently used by the target player.

[0109] In this embodiment, after the account is marked as a monitored account and covered by the anti-addiction information, the target player can make an adult user appeal within one month. The appeal will record the location information, device information, etc. of the complainant (i.e., the target player), and the complainant needs to provide identity information and biometric information. After the appeal is passed, the account will immediately be released from the anti-addiction state, and the identity authentication information of the minor will be temporarily removed (i.e., the mark of the monitored account will be cancelled) and replaced with the real-name information of the complainant. After the appeal, the account will be in a security review period within the preset appeal period (e.g., within one month). For example, each time you log in to the game, you need to log in with the biometric information provided when you appeal, and the login location will be recorded when you log in. If the login location is still the minor's usual login location during the security review period, the account will immediately enter the anti-addiction mode, and the verification information will be modified to the minor's identity information filled in by the guardian, and the guardian will be associated. If no abnormality is found during the security review period, a guardianship re-recording failure prompt message will be sent to the person applying for guardianship.

[0110] In an embodiment of the present application, a target player's account can be set with multiple monitoring objects, wherein the first monitoring object can be determined in the manner described above, and subsequent monitoring objects can be determined in the manner described above or based on the authorization of the first monitoring object. In view of different actual monitoring conditions, the target player's gaming behavior can be monitored by different monitoring objects. Optionally, when the target player corresponds to multiple monitoring objects, the current monitoring object of the target player is determined based on the changes in the monitoring conditions corresponding to the monitoring rules, wherein the monitoring conditions include at least one of location, time period, and login device.

[0111] The monitoring rules include monitoring item rules, which include at least one of single game duration, cumulative game duration, login time period, single recharge amount, cumulative recharge amount, login location, and login device. The monitoring rules also include monitoring period rules, which include multiple monitoring periods and a first monitoring subject corresponding to each monitoring period. Accordingly, when the target player's gaming behavior does not comply with the monitoring item rules, the first monitoring subject is reported based on the time of occurrence of the gaming behavior. Alternatively, the monitoring rules also include monitoring location rules, which include multiple monitoring locations and a second monitoring subject corresponding to each monitoring location. Accordingly, when the target player's gaming behavior does not comply with the monitoring item rules, the second monitoring subject is reported based on the location of the gaming behavior. Alternatively, the monitoring rules also include monitoring authorization rules, which include the number of authorized persons for the monitoring subject. Accordingly, when the target player's gaming behavior does not comply with the monitoring item rules, a gaming behavior authorization query message is sent to the monitoring subject, and upon receiving authorization permission message that reaches the authorized number of persons, the target player's gaming behavior is permitted.

[0112] In a specific example, the following specific monitoring methods can be provided:

[0113] A. Time-based monitoring: Multiple guardians monitor different time periods. For example, from Monday to Friday, a teacher monitors the account, and information or feedback related to the monitored account's gaming behavior is sent to the teacher. On weekends, a parent monitors the account, and information or feedback related to the monitored account's gaming behavior is sent to the parent. Alternatively, a teacher monitors the account during school hours, and a parent monitors the account after school hours.

[0114] B. Location-based supervision: Multiple guardians monitor behavior in different locations. For example, the user's location is determined by geolocation, and then the location is determined. For example, if the user is near school, the teacher will supervise the user, and if the user is near home, the parent will supervise the user.

[0115] C. Device monitoring: Multiple guardians monitor different login devices respectively. For example, device A is monitored by the father and device B is monitored by the mother. When the player logs in to the game on device A, the information related to the gaming behavior of the monitored account is fed back to the father. When the player logs in to the game on device B, the information related to the gaming behavior of the monitored account is fed back to the mother.

[0116] D. Joint guardianship: The judgment and confirmation of the same game behavior requires the management of at least two guardians. In this case, different rules can be designed and implemented. For example, multiple guardians need to confirm before the corresponding behavior is allowed, at least one guardian's confirmation is required to allow the corresponding behavior, or if one guardian confirms and the other guardians do not respond within a fixed time, the other guardians' confirmation is assumed, etc.

[0117] Furthermore, in the process of monitoring gaming behavior, optionally, the gaming behavior data includes gaming operation data; step 103 specifically includes: when the monitoring rules include the single gaming duration and / or the cumulative gaming duration, and when the gaming operation data indicates that the target player is expected to participate in gaming activities, obtaining a preset duration of the gaming activities, and based on the preset duration and the time margin confirmed by the monitored object, determining whether the target player is allowed to participate in the gaming activities; if the determination result is not allowed, refusing the target player from participating in the gaming activities.

[0118] In this embodiment, in order to reduce the adverse effects on the gaming experience while implementing the above-mentioned guardianship restrictions, a margin parameter can also be set for numerical restriction conditions to prevent the game from being interrupted by a single user behavior when the guardianship conditions are not triggered. For example, if the cumulative duration limit for a single game day is 60 minutes and the margin value is 20 minutes, and the guardian wants to enter a specific copy after 50 minutes have been consumed, and the copy is estimated to take an average of 15 minutes, an over-limit prompt can be given before entering the copy, and the restriction condition can be activated after the copy is completed (65 minutes), ending the game time; the same applies to conditions such as the cumulative recharge amount. If the estimated average duration of the copy exceeds 30 minutes (exceeding the limit + margin), entry to the copy will be denied and a prompt will be given that the guardianship restriction conditions have been exceeded.

[0119] When the above-mentioned monitoring rules take effect, some conditions need to be judged at login, such as login device, online time, and online location, while some conditions are judged when game behavior is triggered, such as single recharge amount, cumulative online time, etc. Once the corresponding restriction conditions are triggered, the behavior will be restricted (failed, shelved), and operations such as logging off and freezing the account may also be executed simultaneously.

[0120] In addition, in order to provide differentiated supervision for minors of different age groups, minors can also be divided into two categories according to the provisions of the law: persons with no civil conduct and persons with limited civil conduct, and the intensity of control over their gaming behaviors is different: for numerical restriction conditions, if the estimated game activity data (such as duration or amount) will result in exceeding the conditional restrictions of the guardianship rules (or exceeding the conditional restrictions + margin), the target player who is a person without civil conduct will be directly rejected from subsequent gaming behaviors, such as exiting the program or recharging failure when the time limit is reached, while for the target player who is a person with limited civil conduct, a confirmation message will be sent to his guardian to determine whether the target player is allowed to participate in the gaming activities. For example, if the cumulative limit for game recharge is 100, and 90 yuan has been recharged and another recharge of 20 yuan is initiated, for the former, the recharge can be directly rejected (recharge failure), while for the latter, whether the recharge is allowed (successful or failed) can be decided by consulting the guardian.

[0121] Further, as Figure 1 The specific implementation of the method, the embodiment of the present application provides a monitoring device for gaming behavior, such as Figure 3 As shown, the device includes:

[0122] A data receiving module is used to receive the game behavior data of the target player;

[0123] a rule acquisition module, configured to determine the guardianship object corresponding to the target player if the target player is a guardian, and obtain the guardianship rules set by the guardianship object for the target player;

[0124] The monitoring module is used to monitor the gaming behavior of the target player according to the monitoring rules and the gaming behavior data.

[0125] Optionally, the game behavior data includes game account registration data; the rule acquisition module is specifically used to: if the game account registration data includes guardianship object information, determine that the target player belongs to the guardianed object; if the game account registration data does not include guardianship object information, but the target player is identified as the guardianed object through the game account registration data, send a guardianship object information supplement instruction to the target player, and receive the guardianship object information fed back by the target player; based on the guardianship object information, send a guardianship authentication request to the corresponding guardianship object to be authenticated, and set the guardianship object corresponding to the target player according to the guardianship authentication information fed back by the guardianship object to be authenticated.

[0126] Optionally, the guardianship authentication information includes the identity information of the guardianship object to be authenticated and proof of the identity relationship between the guardianship object to be authenticated and the target player; the rule acquisition module is specifically used to: perform real-name authentication on the guardianship object to be authenticated based on the guardianship authentication information feedback by the guardianship object to be authenticated, and perform relationship authentication on the relationship between the guardianship object to be authenticated and the target player; if the guardianship object to be authenticated passes the real-name authentication and relationship authentication, provide a game account for the target player, and set the guardianship object to be authenticated as the guardianship object of the target player.

[0127] Optionally, the device also includes: an account control module, which is used to provide the target player with a temporary game account that is valid for a first preset time period if the guardianship object to be authenticated passes the real-name authentication but fails the relationship authentication, and if the guardianship object to be authenticated passes the relationship authentication within the first preset time period, the validity time limit of the temporary registration account is lifted, and the guardianship object to be authenticated is set as the guardianship object of the target player.

[0128] Optionally, the rule acquisition module is specifically used to: receive custom guardianship rules from the guardianship object, wherein the custom guardianship rules are determined based on the input data of the guardianship object, or based on the guardianship object's selection operation on the guardianship rule template, or based on the guardianship object's modification operation on the guardianship rule template; use the custom guardianship rules as the guardianship rules for the target player, or send the custom guardianship rules to the target player, and use the custom guardianship rules as the guardianship rules for the target player with the confirmation of the target player.

[0129] Optionally, the game behavior data includes player identity identification data, wherein the player identity identification data includes identity recognition data collected based on the authorization of the target player at a key game node or identity verification data requested to be input by the target player, and the key game node includes a preset game key event and / or a preset game key time and / or a random time;

[0130] The rule acquisition module is specifically used to: perform identity identification based on the identity identification data, and determine whether the target player belongs to the monitored object based on the identity identification result; and / or perform identity authentication on the target player based on the identity verification data and the game account registration data of the target player, and determine whether the target player belongs to the monitored object based on the identity verification result; if the target player belongs to the monitored object, send a monitoring object information supplement instruction to the target player, and add an effective time constraint limited to a second preset time period to the game account currently used by the target player, wherein the monitoring object information supplement instruction carries the second preset time period; and determine the monitoring object corresponding to the target player based on the monitoring object information fed back by the target player within the second preset time period.

[0131] Optionally, the rule acquisition module is specifically used to: receive the guardianship object information fed back by the target player within the second preset time period, and send a guardianship authentication request to the corresponding guardianship object to be authenticated based on the guardianship object information; perform real-name authentication on the guardianship object to be authenticated based on the guardianship authentication information fed back by the guardianship object to be authenticated, and perform relationship authentication on the relationship between the guardianship object to be authenticated and the target player; if the guardianship object to be authenticated passes the real-name authentication and relationship authentication, then release the effective time constraint of the game account currently used by the target player, and set the guardianship object to be authenticated as the guardianship object of the target player.

[0132] Optionally, the device also includes: a guardianship request module, which is used to: receive first guardianship request data from a first guardianship request object, wherein the first guardianship request data includes the identity information of the first guardianship request object, the identity information of the target player, and proof of the identity relationship between the first guardianship request object and the target player; based on the first guardianship request data, perform real-name authentication on the first guardianship request object, and perform relationship authentication on the relationship between the first guardianship request object and the target player; if the first guardianship request object passes the real-name authentication and relationship authentication, send a first guardianship object information confirmation request to the target player, and receive the first feedback information of the target player.

[0133] Optionally, the rule acquisition module is specifically used to: when the first feedback information indicates that the target player agrees to the guardianship of the first guardianship request object, determine that the target player belongs to the guardianship object, set the first guardianship request object as the guardianship object corresponding to the target player, and associate the target player's identity information with the game account currently used by the target player.

[0134] Optionally, the device also includes: a query module, used to: receive a game information query request from a query object, wherein the game information query request includes the identity information of the queried object, the identity information of the query object, and proof of the identity relationship between the query object and the queried object; based on the game information query request, perform real-name authentication on the query object, and perform relationship authentication on the relationship between the query object and the queried object; if the query object passes the real-name authentication and relationship authentication, then based on the identity information of the queried object, send a registered game account that matches the queried object and the registered identity information of the registered game account to the query object, so that the query object can determine whether to supplement the guardianship information.

[0135] Optionally, the data receiving module is further used to: receive a request for supplementary monitoring recording, and send a second monitoring object information confirmation request to the target player based on the supplementary monitoring recording request; and receive second feedback information from the target player on the second monitoring object information confirmation request, and determine whether the target player belongs to the monitored object based on the second feedback information, wherein the game behavior data includes the second feedback information.

[0136] Optionally, the rule acquisition module is further used to: when the second feedback information indicates that the target player agrees to the guardianship of the query object, determine that the target player belongs to the supervised object, set the query object as the supervised object corresponding to the target player, and associate the target player's identity information with the game account currently used by the target player.

[0137] Optionally, the monitoring module is further used to: when the target player corresponds to multiple monitoring objects, determine the current monitoring object of the target player according to the changes in the monitoring conditions corresponding to the monitoring rules, wherein the monitoring conditions include at least one of location, time period, and login device.

[0138] It should be noted that for other corresponding descriptions of the functional units involved in the gaming behavior monitoring device provided in the embodiment of the present application, please refer to Figures 1 to 2 The corresponding description in the method will not be repeated here.

[0139] Based on the above Figures 1 to 2 The method shown in FIG. 1 is a method for performing the above-mentioned operation. Accordingly, the embodiment of the present application further provides a storage medium on which a computer program is stored. When the computer program is executed by a processor, the above-mentioned operation is performed. Figures 1 to 2 The following table contains the methods for monitoring gaming behaviors shown.

[0140] Based on this understanding, the technical solution of the present application can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (which can be a CD-ROM, USB flash drive, mobile hard disk, etc.), including a number of instructions for enabling a computer device (which can be a personal computer, server, or network device, etc.) to execute the methods described in each implementation scenario of the present application.

[0141] Based on the above Figures 1 to 2 The method shown, and Figure 3 In order to achieve the above-mentioned purpose, the embodiment of the present application further provides a computer device, which can be a personal computer, a server, a network device, etc. The computer device includes a storage medium and a processor; the storage medium is used to store a computer program; the processor is used to execute the computer program to achieve the above-mentioned Figures 1 to 2 The following table contains the methods for monitoring gaming behaviors shown.

[0142] Optionally, the computer device may further include a user interface, a network interface, a camera, a radio frequency (RF) circuit, a sensor, an audio circuit, a Wi-Fi module, etc. The user interface may include a display, an input unit such as a keyboard, etc., and the optional user interface may also include a USB interface, a card reader interface, etc. The network interface may optionally include a standard wired interface, a wireless interface (such as a Bluetooth interface, a Wi-Fi interface), etc.

[0143] Those skilled in the art will understand that the computer device structure provided in this embodiment does not constitute a limitation on the computer device, and may include more or fewer components, or a combination of certain components, or different component arrangements.

[0144] The storage medium may also include an operating system and a network communication module. An operating system is a program that manages and stores the hardware and software resources of a computer device, supporting the execution of information processing programs and other software and / or programs. The network communication module facilitates communication between components within the storage medium, as well as with other hardware and software within the physical device.

[0145] Through the description of the above implementation methods, technical personnel in this field can clearly understand that the present application can be implemented by means of software plus the necessary general hardware platform, or by means of hardware to associate the target player with the monitoring object, and monitor the target player's gaming behavior according to the monitoring rules for the target player set by the monitoring object, which helps to meet the differentiated monitoring needs of the monitoring object and helps the target player experience the game more healthily and reasonably under the supervision of the monitoring object.

[0146] Those skilled in the art will understand that the accompanying drawings are only schematic diagrams of a preferred implementation scenario, and the modules or processes in the accompanying drawings are not necessarily required to implement the present application. Those skilled in the art will understand that the modules in the devices in the implementation scenario can be distributed in the devices of the implementation scenario according to the implementation scenario description, or can be changed accordingly and located in one or more devices different from the implementation scenario. The modules of the above-mentioned implementation scenario can be combined into one module, or can be further split into multiple sub-modules.

[0147] The serial numbers of the above application are for descriptive purposes only and do not represent the advantages or disadvantages of the implementation scenarios. The above disclosure only discloses several specific implementation scenarios of the present application, but the present application is not limited thereto. Any changes that can be conceived by those skilled in the art should fall within the scope of protection of the present application.

Claims

1. A method for monitoring gaming behavior, characterized in that: include: Receive target player's game behavior data; If the target player is a supervised object, determining the supervised object corresponding to the target player, and obtaining the supervision rules for the target player set by the supervised object; Monitoring the target player's gaming behavior according to the monitoring rules and the gaming behavior data; Receiving a game information query request from a query subject, wherein the game information query request includes identity information of the queried subject, identity information of the query subject, and proof of the identity relationship between the query subject and the queried subject; performing real-name authentication on the query subject based on the game information query request, and performing relationship authentication on the relationship between the query subject and the queried subject; if the query subject passes the real-name authentication and relationship authentication, sending a registered game account that matches the queried subject and the registered identity information of the registered game account to the query subject based on the queried subject's identity information, so that the query subject can determine whether to supplement the guardianship information; Before receiving the target player's gaming behavior data, the method further includes: receiving a guardianship re-recording request, and sending a second guardianship object information confirmation request to the target player based on the guardianship re-recording request; accordingly, receiving the target player's gaming behavior data specifically includes: receiving second feedback information from the target player in response to the second guardianship object information confirmation request, and determining whether the target player belongs to the guardianship object based on the second feedback information, wherein the gaming behavior data includes the second feedback information.

2. The method according to claim 1, characterized in that The game behavior data includes game account registration data; if the target player is a monitored object, determining the monitored object corresponding to the target player specifically includes: If the game account registration data includes guardianship object information, determining that the target player belongs to the guardianship object; If the game account registration data does not include guardianship object information, but the target player is identified as the guardian through the game account registration data, a guardianship object information supplement instruction is sent to the target player, and guardianship object information fed back by the target player is received; A guardianship authentication request is sent to the corresponding guardianship object to be authenticated based on the guardianship object information, and the guardianship object corresponding to the target player is set according to the guardianship authentication information fed back by the guardianship object to be authenticated.

3. The method according to claim 2, characterized in that The guardianship authentication information includes the identity information of the guardianship object to be authenticated and the identity relationship certificate between the guardianship object to be authenticated and the target player; The step of setting the guardianship object corresponding to the target player according to the guardianship authentication information fed back by the guardianship object to be authenticated specifically includes: Based on the guardianship authentication information fed back by the guardianship object to be authenticated, real-name authentication is performed on the guardianship object to be authenticated, and relationship authentication is performed on the relationship between the guardianship object to be authenticated and the target player; If the guardian object to be authenticated passes the real-name authentication and the relationship authentication, a game account is provided for the target player, and the guardian object to be authenticated is set as the guardian object of the target player.

4. The method according to claim 3, characterized in that After authenticating the relationship between the guardianship object to be authenticated and the target player, the method further includes: If the guardianship object to be authenticated passes the real-name authentication but fails the relationship authentication, a temporary game account valid for a first preset time period is provided to the target player. If the guardianship object to be authenticated passes the relationship authentication within the first preset time period, the validity time limit of the temporary game account is lifted, and the guardianship object to be authenticated is set as the guardianship object of the target player.

5. The method according to claim 3, characterized in that The obtaining of the supervision rules set by the supervision object for the target player specifically includes: Receiving a custom monitoring rule from the monitored subject, wherein the custom monitoring rule is determined based on input data from the monitored subject, or based on a selection operation of a monitoring rule template by the monitored subject, or based on a modification operation of the monitoring rule template by the monitored subject; The customized guardianship rules are used as guardianship rules for the target player, or the customized guardianship rules are sent to the target player, and the customized guardianship rules are used as guardianship rules for the target player after confirmation by the target player.

6. The method according to claim 1, characterized in that The game behavior data includes player identity identification data, wherein the player identity identification data includes identity recognition data collected based on the authorization of the target player at a key game node or identity verification data requested to be input by the target player, and the key game node includes a preset game key event and / or a preset game key time and / or a random time; If the target player is a monitored object, determining the monitored object corresponding to the target player specifically includes: performing identity recognition based on the identity recognition data, and determining whether the target player belongs to the monitored person based on the identity recognition result; and / or performing identity recognition of the target player based on the identity recognition data and the target player's game account registration data, and determining whether the target player belongs to the monitored person based on the identity recognition result; If the target player belongs to the monitored object, a monitoring object information supplement instruction is sent to the target player, and a valid time constraint limited to a second preset time length is added to the game account currently used by the target player, wherein the monitoring object information supplement instruction carries the second preset time length; The guardianship object corresponding to the target player is determined according to the guardianship object information fed back by the target player within the second preset time period.

7. The method according to claim 6, characterized in that The step of determining the guardianship object corresponding to the target player based on the guardianship object information fed back by the target player within the second preset time period specifically includes: Within the second preset time period, receiving the guardianship object information fed back by the target player, and sending a guardianship authentication request to the corresponding guardianship object to be authenticated based on the guardianship object information; Based on the guardianship authentication information fed back by the guardianship object to be authenticated, real-name authentication is performed on the guardianship object to be authenticated, and relationship authentication is performed on the relationship between the guardianship object to be authenticated and the target player; If the guardian object to be authenticated passes the real-name authentication and relationship authentication, the effective time constraint of the game account currently used by the target player is released, and the guardian object to be authenticated is set as the guardian object of the target player.

8. The method according to claim 1, characterized in that The game behavior data includes first feedback information of the target player; Before receiving the target player's game behavior data, the method further includes: Receiving first guardianship request data from a first guardianship requesting party, wherein the first guardianship request data includes identity information of the first guardianship requesting party, identity information of a target player, and proof of an identity relationship between the first guardianship requesting party and the target player; Performing real-name authentication on the first guardianship request object based on the first guardianship request data, and performing relationship authentication on the relationship between the first guardianship request object and the target player; If the first guardianship request object passes the real-name authentication and relationship authentication, a first guardianship object information confirmation request is sent to the target player, and the first feedback information of the target player is received.

9. The method according to claim 1, characterized in that The method further comprises: When the target player has multiple monitoring objects, the current monitoring object of the target player is determined according to the changes in the monitoring conditions corresponding to the monitoring rules, wherein the monitoring conditions include at least one of location, time period, and login device.

10. A device for monitoring gaming behavior, characterized in that: include: A data receiving module is used to receive the game behavior data of the target player; a rule acquisition module, configured to determine the guardianship object corresponding to the target player if the target player is a guardian, and obtain the guardianship rules set by the guardianship object for the target player; A monitoring module, configured to monitor the gaming behavior of the target player based on the monitoring rules and the gaming behavior data; The query module is configured to: receive a game information query request from a query subject, wherein the game information query request includes identity information of the queried subject, identity information of the query subject, and proof of the identity relationship between the query subject and the queried subject; perform real-name authentication on the query subject based on the game information query request, and perform relationship authentication on the relationship between the query subject and the queried subject; if the query subject passes the real-name authentication and relationship authentication, send a registered game account that matches the queried subject and the registered identity information of the registered game account to the query subject based on the queried subject's identity information, so that the query subject can determine whether to supplement the guardianship information; The data receiving module is further configured to: receive a request for supplementary monitoring recording; and send a second monitoring object information confirmation request to the target player based on the supplementary monitoring recording request; and receive second feedback information from the target player in response to the second monitoring object information confirmation request, and determine whether the target player belongs to the monitored object based on the second feedback information, wherein the game behavior data includes the second feedback information.

11. A storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the method according to any one of claims 1 to 9 is implemented.

12. A computer device comprising a storage medium, a processor, and a computer program stored in the storage medium and executable on the processor, wherein: When the processor executes the computer program, the method according to any one of claims 1 to 9 is implemented.

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