A method and system for implementing a double-system real vehicle competition game based on a domain controller
By using a dual-system real-vehicle competitive gaming method based on domain controllers, real-world environment recordings are acquired and converted into game control signals. This addresses the user's need to combine real-world vehicle footage with competitive gaming in complex environments, improving the gaming experience and alleviating driver anxiety.
Patent Information
- Application Number
- CN202111558600.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-12-20
- Publication Date
- 2026-01-02
- Estimated Expiration
- 2041-12-20
AI Technical Summary
With the increasing complexity and richness of existing vehicle functions, users have attempted to combine real vehicles with competitive games to enhance the gaming experience, but effective implementation methods are lacking.
The method employs a dual-system real-vehicle competitive gaming approach based on domain controllers, which includes acquiring video recordings of the real-world game environment, building a data model, detecting safety gears, selecting single-player or interconnected modes, initiating invitations, and converting real-vehicle sensor signals into competitive game control signals, combined with HUD display of the game screen.
It combines real vehicles with competitive games, improving the gaming experience and alleviating drivers' anxiety in traffic jams and other similar situations.
Smart Images

Figure CN114344888B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the technical field of real car-based competitive game, and particularly relates to a method and system for realizing double-system real car competitive game based on a domain controller. BACKGROUND
[0002] In a peer-to-peer network mode, any computer can access shared resources as long as it is connected to the network, although the shared files on the peer-to-peer network can be password-protected, but it is very easy to be cracked. However, in the "domain" mode, at least one server is responsible for the verification of each computer and user connected to the network, which is equivalent to a unit's security guard, called "domain controller". When a computer is connected to the network, the domain controller first identifies whether the computer belongs to the domain, whether the user's login account exists, and whether the password is correct. If any of the above information is incorrect, the domain controller will refuse the user to log in from the computer. If the user cannot log in, he can only access the Windows shared resources as a peer-to-peer network user, which protects the network resources to some extent.
[0003] With the development of vehicle entertainment and audio-visual systems, the system functions are gradually complex and rich. One chip can support multiple systems and multiple screen displays, so that major car manufacturers have also integrated the vehicle body data transmission link accordingly. Therefore, more and more people begin to plan to combine competitive games with real car operations to improve the game experience.
[0004] Therefore, a method and system for realizing double-system real car competitive game based on a domain controller are in urgent need. SUMMARY
[0005] The summary of the present application is to provide a method and system for realizing double-system real car competitive game based on a domain controller, which mainly solves the problem that after the functions of the existing vehicle are mainly complex and rich, users begin to try to combine real cars with competitive games to improve the game experience.
[0006] The present application provides a method for realizing double-system real car competitive game based on a domain controller, which comprises the following steps:
[0007] S1, obtaining a game real scene environment video, and constructing a data model in combination with user driving behavior habits;
[0008] S2, starting a game mode, and entering the game when it is detected that the current vehicle is in a safe gear;
[0009] S3, selecting a single-player or interconnected mode, directly starting the game if the single-player mode is selected, and starting the game when the side car accepts the invitation if the interconnected mode is selected.
[0010] Preferably, the step S2 specifically comprises:
[0011] S21, judging whether the user starts the game mode, if yes, executing the next step, if not, continuously detecting;
[0012] S22, judging whether the current vehicle is in the safe gear, if yes, directly entering the game, if not, reminding the user to move to the safe position, and adjusting the gear of the vehicle to the safe gear.
[0013] Preferably, the step S3 specifically comprises:
[0014] S31, judging whether the user selects the single machine mode, if yes, directly entering the game scene formed by the real scene environment video to start the competitive game, if not, executing the next step;
[0015] S32, the current vehicle initiates a game invitation to the side vehicle, and determines whether to start the competitive game with the side vehicle when the side vehicle responds to the game invitation, if yes, connecting the side vehicle, and starting the multi-machine competitive game, if not, rejecting the response of the side vehicle, and initiating an invitation to the remaining side vehicles.
[0016] Preferably, in the step S3, after starting the game, the control signal in the competitive game is converted by acquiring the real vehicle sensing signal.
[0017] Preferably, after the step S3, there is:
[0018] S4, projecting the game picture on the front windshield glass through the HUD.
[0019] The application further provides a system for realizing double-system real vehicle competitive game based on a domain controller, comprising a competitive game control module, and a driving recorder, a vehicle gear switch and a communication module electrically connected with the competitive game control module respectively;
[0020] The driving recorder is used for pre-recording and acquiring the game real scene environment video.
[0021] The competitive game control module is used for collecting user driving data to train user driving model, further used for acquiring the control opening signal of the user, further used for acquiring the real-time gear of the vehicle gear switch when the control opening signal is received, further used for controlling to enter the game when the vehicle gear switch is located in the safe gear, further used for further judging whether the user selects the single machine or the interconnection module after entering the game, further used for directly starting the game when the user selects the single machine mode, further used for initiating an invitation to the side vehicle through the communication module when the user selects the interconnection mode, and further used for starting the game when the side vehicle responds to the invitation.
[0022] Preferably, the competitive game control module is further connected with a display screen.
[0023] The competitive game control module is further configured to control the display screen to remind the user to move to a safe position and adjust the gear of the vehicle to a safe gear when determining that the gear switch of the vehicle does not conform to a safe gear.
[0024] Preferably, the competitive game control module is further configured to determine that the user selects a single-player mode, and build a game scene according to the real scene video and directly start the game.
[0025] The competitive game control module is further configured to determine whether to start the game when receiving the invitation from the side vehicle, and continuously initiate invitations to the remaining vehicles when the user refuses the side vehicle.
[0026] Preferably, the competitive game control module is further connected with a CAN bus.
[0027] The competitive game control module is further configured to acquire real vehicle sensing signals through the CAN bus, and convert the real vehicle sensing signals into control signals in the competitive game.
[0028] Preferably, the competitive game control module is further connected with a HUD display.
[0029] The competitive game control module is configured to transmit the game real scene video and the control signals to the HUD display.
[0030] The HUD display is configured to project the received picture onto the front windshield.
[0031] As can be seen from the above, the technical solution provided by the application can achieve the following beneficial effects:
[0032] The application creatively combines a real vehicle with an economic game, which can improve the game experience and relieve the anxiety of the driver in a traffic jam or the like. BRIEF DESCRIPTION OF DRAWINGS
[0033] In order to more clearly illustrate the technical solutions in the embodiments of the application or the prior art, the following will briefly introduce the drawings needed to be used in the embodiments or the prior art description. Obviously, the drawings in the following description only constitute some embodiments of the application, and for those skilled in the art, other drawings can also be obtained without creative labor based on these drawings.
[0034] Figure 1 The flow chart of the steps of the method in Embodiment 1 of the application. DETAILED DESCRIPTION
[0035] With reference to the drawings and the embodiments of the present application, the technical solutions in the embodiments of the present application will be described clearly and completely. Obviously, the described embodiments are only part of the embodiments of the present application, but not all the embodiments. Based on the embodiments in the present application, all the other embodiments obtained by a person of ordinary skill in the art without creative effort are within the protection scope of the present application.
[0036] After the existing vehicle functions are mainly complex and rich, users start to try to combine real vehicles and competitive games.
[0037] Embodiment 1
[0038] To solve the above problems, the embodiment provides a method for realizing double-system real-vehicle competitive game based on a domain controller, which mainly includes the following steps:
[0039] S1, obtaining a game real scene environment video, and constructing a data model in combination with user driving behavior habits;
[0040] S2, starting a game module, and entering the game when it is detected that the current vehicle is in a safe gear;
[0041] S3, selecting a single machine or an interconnected mode, if the single machine is selected, the game is directly started, if the interconnected mode is selected, an invitation is initiated to a side vehicle, and the game is started when the invitation is accepted by the side vehicle.
[0042] Preferably but not limitedly, the game real scene environment video and the driver driving behavior data obtained in step S1 in the embodiment are specifically driving images shot by a driving recorder during driving, and the game scene in the game process is directly converted by removing redundant vehicles or removing redundant audio, in combination with the driving habits of the driver to make corresponding information early guidance and reminders.
[0043] More specifically, step S2 includes:
[0044] S21, judging whether the user starts a game mode, if yes, the next step is executed, if not, the detection is continuously performed;
[0045] S22, judging whether the current vehicle is in a safe gear, if yes, the game is directly entered, if not, the user is reminded to move to a safe position, and the gear of the vehicle is adjusted to the safe gear.
[0046] Preferably but not limitedly, in step S21 in the embodiment, whether the game mode is started is specifically determined by detecting whether a game button is turned on, or a game interface is opened, or a game mode is switched.
[0047] Preferably but not limitedly, the safety gear in step S22 in the embodiment can specifically include that the vehicle is stationary and currently in P gear, and the pressing of the accelerator and brake does not cause corresponding movement of the vehicle.
[0048] Preferably but not limitedly, the reminder in step S22 in the embodiment can be displayed on the central control screen, or on the instrument panel, or projected on the front windshield glass through the HUD display.
[0049] More specifically, step S3 includes:
[0050] S31, determining whether the user selects the single-machine mode, if yes, directly entering the game scene formed by the real scene environment video to start the competitive game, if not, performing the next step;
[0051] S32, the current vehicle initiates a game invitation to the side vehicle, and determines whether to start the competitive game with the side vehicle when the side vehicle responds to the game invitation, if yes, connecting the side vehicle and starting the multi-machine competitive game, if not, rejecting the response of the side vehicle and the refrigerator initiates an invitation to the remaining side vehicles.
[0052] Preferably but not limitedly, the game scene in step S31 in the embodiment can be selected, for example, the real scene environment video stored in the current vehicle includes the environment of different cities, then the favorite game scene can be selected according to the city name; for example, the real scene environment video stored in the current vehicle includes a road section with heavy traffic, then the road section with heavy traffic or the road section with light traffic can be selected for the competitive game.
[0053] Preferably but not limitedly, when the interconnection mode is selected in the embodiment, the current vehicle is taken as the center, and the vehicles within a specific radius and installed with the same competitive module are invited.
[0054] Preferably but not limitedly, when the current vehicle receives the response of the side vehicle in the embodiment, it can autonomously select whether to perform the competitive game with the other party, if not, rejecting the response of the vehicle, the current vehicle continues to send the invitation, but the invitation will avoid the original vehicle, if yes, the two vehicles enter the same game environment and start the competition.
[0055] More specifically, in step S3, after starting the game, the real vehicle sensing signal is converted into the control signal in the competitive game.
[0056] Preferably but not limitedly, the real vehicle sensing signal in the embodiment is specifically the ECU signal.
[0057] In the embodiment, the control signal in the competitive game generally includes steering, acceleration and deceleration.
[0058] Preferably, after step S3, there is also:
[0059] S4, projecting the game picture on the front windshield glass through the HUD.
[0060] Embodiment 2
[0061] To achieve the foregoing object, the embodiment provides a system for realizing double-system real car racing game based on a domain controller, which mainly comprises a racing game control module, and a vehicle DVR, a vehicle gear switch and a communication module electrically connected with the racing game control module respectively.
[0062] The vehicle DVR is used for pre-recording and acquiring a game real scene environment video.
[0063] The racing game control module is used for collecting user driving data to train a user driving model, and is also used for acquiring a user control opening signal, and is also used for acquiring a real-time gear of the vehicle gear switch when the control opening signal is received, and is also used for controlling to enter a game when the vehicle gear switch is located at a safe gear, and is also used for further judging whether a single machine mode or an interconnection mode is selected by the user after entering the game, and is also used for directly opening the game when the single machine mode is selected by the user, and is also used for initiating an invitation to a side car through the communication module when the interconnection mode is selected by the user, and is also used for opening the game when the invitation is responded by the side car.
[0064] Preferably but not limitedly, the video recorded by the vehicle DVR in the embodiment should be processed through sound filtering and impurity filtering to form the game real scene environment video.
[0065] Preferably but not limitedly, the opening signal of the racing game control module in the embodiment is usually a key signal.
[0066] More specifically, the racing game control module is also connected with a display screen, and is used for controlling the display screen to remind the user to move to a safe position and adjust the vehicle gear to a safe gear when the vehicle gear switch does not conform to the safe gear.
[0067] More specifically, the racing game control module is also used for judging whether to open the game according to the game scene built based on the real scene environment video and directly opening the game when the single machine mode is selected by the user, and is also used for judging whether to open the game when the invitation is responded by the side car, and is also used for continuously initiating an invitation to the remaining vehicles when the user rejects the side car.
[0068] In the embodiment, the invitation initiated by the vehicle can be rejected by the vehicle when the invitation is responded by the side car, and an invitation is initiated to the remaining vehicles.
[0069] More specifically, the racing game control module is also connected with a CAN bus, and is used for acquiring real car sensing signals through the CAN bus, and is also used for converting the real car sensing signals into control signals in the racing game.
[0070] Preferably, the competitive game control module is further connected with a HUD display; the competitive game control module is used for transmitting the game live environment video and the control signal to the HUD display; and the HUD display is used for projecting the received picture onto the front windshield.
[0071] In summary, the embodiment 1 and the embodiment 2 propose a method and a system for realizing double-system real car competitive game based on a domain controller, realize the desire of the user to combine the real car with the competitive game, improve the competitive experience of the user, and slow down the impatient psychology of the driver in the environment such as traffic jam.
[0072] The above-described embodiments do not constitute a limitation on the protection scope of the technical solutions. Any modification, equivalent replacement and improvement made within the spirit and principles of the above-described embodiments shall be included in the protection scope of the technical solutions.
Claims
1. A method for implementing a double system real vehicle racing game based on a domain controller, characterized in that, It comprises the following steps: S1, obtaining a game real scene environment video, and constructing a data model in combination with user driving behavior habits; S2, starting a game mode, and entering the game when detecting that the current vehicle is in a safe gear; S3, selecting a single machine or interconnection mode, directly starting the game if the single machine is selected, and starting the game when the interconnection mode is selected and the side vehicle accepts the invitation; In the step S3, if the interconnection mode is selected, the invitation is sent to the vehicle within a specific radius and installed with the same competitive module.
2. The method for implementing a double-system real vehicle racing game based on a domain controller according to claim 1, characterized in that, The step S2 specifically comprises: S21, judging whether the user starts the game mode, executing the next step if yes, and continuously detecting if no; S22, judging whether the current vehicle is in a safe gear, directly entering the game if yes, and prompting the user to move to a safe position and adjusting the vehicle gear to the safe gear if no.
3. The method for implementing a double-system real vehicle racing game based on a domain controller according to claim 2, characterized in that, The step S3 specifically comprises: S31, judging whether the user selects the single machine mode, directly entering the game scene formed by the real scene environment video to start the competitive game if yes, and executing the next step if no; S32, the current vehicle sends a game invitation to the side vehicle, and determines whether to start the competitive game with the side vehicle when the side vehicle responds to the game invitation, connecting the side vehicle and starting the multi-machine competitive game if yes, and rejecting the response of the side vehicle and sending invitations to the remaining side vehicles if no.
4. The method according to any one of claims 1-3, characterized in that: In the step S3, the control signal in the competitive game is converted from the real vehicle sensing signal after the game is started.
5. The method for implementing a double-system real vehicle racing game based on a domain controller according to claim 4, characterized in that, After the step S3, the following step S4 is provided: S4, projecting the game picture on the front windshield glass through the HUD.
6. A system for implementing a double system real vehicle racing game based on a domain controller, characterized in that: It comprises a competitive game control module, and a driving recorder, a vehicle gear switch and a communication module electrically connected with the competitive game control module respectively; The driving recorder is used to pre-record the game real scene environment video; The competitive game control module is used to collect user driving data to train the user driving model, acquire the control start signal of the user, acquire the real gear of the vehicle gear switch when the control start signal is received, control to enter the game when the vehicle gear switch is in the safe gear, further judge whether the user selects the single machine or the interconnection mode after entering the game, directly start the game when the user selects the single machine mode, send an invitation to the side vehicle through the communication module when the user selects the interconnection mode, and start the game when the side vehicle responds to the invitation.
7. The system for implementing a double-system real vehicle racing game based on a domain controller according to claim 6, characterized in that: The competitive game control module is further connected with a display screen; The competitive game control module is further used to control the display screen to prompt the user to move to a safe position and adjust the vehicle gear to the safe gear when the vehicle gear switch does not meet the safe gear.
8. The system according to claim 7, characterized in that: The competitive game control module is further configured to, when the user selects the single-player mode, build a game scene according to the real scene environment video and directly start the game. The competitive game control module is further configured to, when the user rejects the invitation, continuously send invitations to the remaining vehicles.
9. The system for implementing a double-system real vehicle racing game based on a domain controller according to any one of claims 6-8, characterized in that: The competitive game control module is further connected with a CAN bus. The competitive game control module is further configured to acquire real vehicle sensing signals through the CAN bus and convert the real vehicle sensing signals into control signals in the competitive game.
10. The system for implementing a double-system real vehicle racing game based on a domain controller according to claim 9, characterized in that: The competitive game control module is further connected with a HUD display. The competitive game control module is configured to transmit the game real scene environment video and the control signals to the HUD display. The HUD display is configured to project the received picture onto the front windshield.
Citation Information
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