VR control interaction method and related device
By adopting handheld control system, pedal control panel and attitude analysis system in VR interaction technology, the problem of overcoming existing VR interaction technology is solved, and simple VR control and promotion and application in multiple scenarios are realized.
Patent Information
- Application Number
- CN202210420603.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-04-20
- Publication Date
- 2025-02-11
- Estimated Expiration
- 2042-04-20
AI Technical Summary
The existing VR interaction technology is too complex, which makes it difficult to promote and apply in games and ordinary online social scenarios.
A VR control interaction method is adopted, including a handheld control system, a pedal control panel and a posture analysis system. By receiving gesture space signals and pressure sensing data, human posture data is generated and combined processing is performed to generate VR display data.
It realizes simple VR control, reduces the complexity of device requirements and interaction methods, and enables VR interaction technology to be quickly promoted and applied in gaming and online social scenarios.
Smart Images

Figure CN114690908B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of VR interaction, and in particular to a VR control interaction method and related devices. Background Art
[0002] After VR technology was proposed, the means of implementing VR relied on the human eye to deceive visual deviation and achieve the stereoscopic sensory effect. After VR solved the basic visual problem by relying on the physical effect of polarization, it also needed to further perform interactive processing in the virtual space. Since the previous interactive operating system was on a two-dimensional plane, stereoscopic interaction was not applicable in three dimensions, so a large number of different interactive methods emerged. Currently, there are the following mainstream routes:
[0003] 1. Human body coverage sensing sensor, three-dimensional spatial positioning and posture adjustment through infrared ray array.
[0004] 2. Relying on surround-view high-definition cameras, it captures people's movements and postures to form three-dimensional rendering images and identify people's operating methods.
[0005] 3. Use a sphere in a closed space environment to connect people’s actual movements with the virtual space for interaction and image rendering.
[0006] However, the equipment and requirements of the mainstream route are too high, which makes it difficult to promote the solution. The calculation process is relatively complicated. The human skeleton node recognition process often uses a combination of multiple neural network models, which takes up too much resources in games and ordinary online social scenarios. At present, a VR interaction technology that can be used in games and ordinary online social scenarios with simple interactions is needed for rapid promotion and application, to solve the technical problem that the current VR interaction is too complicated to be promoted and popularized in games and ordinary online social scenarios. Summary of the invention
[0007] The main purpose of this invention is to solve the technical problem that current VR interaction is too complex to be popularized in games and ordinary online social scenarios.
[0008] A first aspect of the present invention provides a VR control interaction method, which is applied to a VR control interaction system, wherein the VR control interaction system comprises: a handheld control system, a pedal control panel, and a posture analysis system, and the VR control interaction method comprises:
[0009] The gesture analysis system receives the gesture space signal of the handheld control system and reads the pressure data of the pedal control panel, wherein the pressure data includes: left foot pressure data, right foot pressure data, rotation pressure data, forward pressure data, and backward pressure data;
[0010] Determine whether the left foot pressure sensing data and the right foot pressure sensing data are both non-blank data;
[0011] If all are non-blank data, reading the rotational pressure sense value of the rotational pressure sense data, and based on the rotational pressure sense value, querying a preset pressure sense rotation mapping table to obtain a rotation value;
[0012] Reading a forward pressure sense value of the forward pressure sense data, reading a backward pressure sense value of the backward pressure sense data, and calculating a moving direction value according to the forward pressure sense value and the backward pressure sense value;
[0013] generating arm posture data according to the gesture space signal, and generating leg posture data and environment change data according to the rotation value and the moving direction value;
[0014] Based on the arm posture data and the leg posture data, query a preset body posture mapping table to obtain body posture data;
[0015] Generate human body posture data according to the torso posture data, the arm posture data, and the leg posture data;
[0016] Combining and processing the human body posture data and the environmental change data to generate VR display data;
[0017] If they are not all non-blank data, the control interaction is terminated.
[0018] Optionally, in a first implementation of the first aspect of the present invention, calculating the moving direction value according to the forward pressure sense value and the backward pressure sense value includes:
[0019] Adding a negative sign to the backward pressure value to obtain a negative backward pressure value;
[0020] The negative backward pressure value and the forward pressure value are added to obtain a moving direction value.
[0021] Optionally, in a second implementation of the first aspect of the present invention, the handheld control system includes: at least two handheld positioning devices, the handheld positioning devices are used to generate gesture space sub-signals, and the generating arm posture data according to the gesture space signal includes:
[0022] Calculating the spatial distance between the at least two gesture spatial sub-signals;
[0023] Based on the spatial distance and the gesture spatial signal, arm posture data is generated.
[0024] Optionally, in a third implementation of the first aspect of the present invention, generating human body posture data according to the torso posture data, the arm posture data, and the leg posture data includes:
[0025] Acquire a preset human node framework, and use the torso posture data, the arm posture data, and the leg posture data to perform positioning processing on the nodes of the human node framework to obtain human node data;
[0026] Based on the preset human body rendering setting, the human body node data is rendered to obtain human body posture data.
[0027] Optionally, in a fourth implementation manner of the first aspect of the present invention, generating leg posture data and environment change data according to the rotation value and the movement direction value includes:
[0028] Based on the rotation value, query a preset leg shape mapping table to obtain leg shape data;
[0029] Based on the rotation value, the preset environmental data is subjected to twist adjustment processing to obtain environmental change data;
[0030] Based on the moving direction value, the leg shape data is positioned in the environmental change data to obtain leg posture data and positioning parameters.
[0031] Optionally, in a fifth implementation of the first aspect of the present invention, the combining and processing the human body posture data and the environment change data to generate VR display data includes:
[0032] Based on the positioning parameters, the human body posture data is positioned and combined with the environmental change data to generate VR display data.
[0033] A second aspect of the present invention provides a pedal control panel, the pedal control panel comprising: a left foot pressure button, a right foot pressure button, a rotation pressure button, a forward pressure button, and a backward pressure button;
[0034] The left foot pressure sensing button is used to generate left foot pressure sensing data, the right foot pressure sensing button is used to generate right foot pressure sensing data, the rotation pressure sensing button is used to generate rotation pressure sensing data, the forward pressure sensing button is used to generate forward pressure sensing data, and the backward pressure sensing button is used to generate backward pressure sensing data.
[0035] Optionally, in a first implementation method of the second aspect of the present invention, the left foot pressure button and the right foot pressure button are arranged in parallel, the backward pressure button is arranged on one side of the left foot pressure button, and the forward pressure button is arranged on one side of the right foot pressure button.
[0036] A third aspect of the present invention provides a handheld control system, the handheld control system comprising: at least one handheld positioning device, at least three infrared emission array boards;
[0037] The infrared emission array board is used to emit infrared rays with array codes to the handheld positioning device;
[0038] The handheld positioning device is used to receive the infrared rays so as to calculate the gesture space sub-signal based on the array coding of the infrared rays.
[0039] A fourth aspect of the present invention provides a VR control interaction device, comprising: a memory and at least one processor, wherein instructions are stored in the memory, and the memory and the at least one processor are interconnected via a line; the at least one processor calls the instructions in the memory so that the VR control interaction device executes the above-mentioned VR control interaction method.
[0040] In the embodiment of the present invention, the human body posture is processed by using a pedal control panel and a handheld control system. Since the posture of the human body is relatively fixed and highly related to the limbs, the arm and leg postures are set as templates, and the human motion operation is matched to interact and combined into an overall motion posture, thereby realizing simple VR control, which can be promoted in both games and online social scenarios, and solves the technical problems that the current VR interactive control has too high requirements on equipment and complex interaction methods. BRIEF DESCRIPTION OF THE DRAWINGS
[0041] Figure 1 A schematic diagram of an embodiment of a VR control interaction method in an embodiment of the present invention;
[0042] Figure 2 A schematic diagram of an embodiment of a pedal control panel in an embodiment of the present invention;
[0043] Figure 3 A schematic diagram of an embodiment of a posture analysis system in an embodiment of the present invention;
[0044] Figure 4 Schematic diagram of an embodiment of a VR control interaction device in an embodiment of the present invention. DETAILED DESCRIPTION
[0045] The embodiments of the present invention provide a VR control interaction method and related devices.
[0046] The terms "first", "second", "third", "fourth", etc. (if any) in the specification and claims of the present invention and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged where appropriate, so that the embodiments described herein can be implemented in an order other than that illustrated or described herein. In addition, the terms "including" or "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0047] For ease of understanding, the specific process of the embodiment of the present invention is described below. Figure 1 In one embodiment of the VR control interaction method of the present invention, the VR control interaction method is applied to a VR control interaction system. The VR control interaction system includes: a handheld control system, a pedal control panel, and a posture analysis system. The VR control interaction method includes:
[0048] 101. The gesture analysis system receives the gesture space signal of the handheld control system and reads the pressure data of the stepping control panel, wherein the pressure data includes: left foot pressure data, right foot pressure data, rotation pressure data, forward pressure data, and backward pressure data;
[0049] 102. Determine whether the left foot pressure sensing data and the right foot pressure sensing data are both non-blank data;
[0050] 103. If all data are non-blank data, read the rotational pressure sense value of the rotational pressure sense data, and query the preset pressure sense rotation mapping table based on the rotational pressure sense value to obtain the rotation value;
[0051] 104. Read the forward pressure sense value of the forward pressure sense data, read the backward pressure sense value of the backward pressure sense data, and calculate the moving direction value according to the forward pressure sense value and the backward pressure sense value;
[0052] In steps 101-104, refer to Figure 2A schematic diagram of an embodiment of a pedal control panel, the pedal control panel has a left foot pressure button 201, a right foot pressure button 202, a rotation pressure button 204, a forward pressure button 203, and a backward pressure button 205, and the buttons are used to collect left foot pressure data, right foot pressure data, rotation pressure data, forward pressure data, and backward pressure data. First, the left foot pressure data and the right foot pressure data are analyzed to determine whether the data is non-blank data, that is, the left foot pressure data and the right foot pressure data need to have a pressing signal, so that the template can be used without an erroneous three-dimensional data state. The rotational pressure value of the rotational pressure data is the pressure intensity data, and the rotational curl value is matched according to the pressure intensity. The curl value curl is used to twist the Z axis of the three-dimensional posture. By the same token, the forward pressure value of the forward pressure data and the backward pressure value of the backward pressure data are both pressure magnitudes, and the moving speed and direction are determined based on the numerical magnitudes of the two. You can first determine the magnitude, fix the moving direction of the large value, and then subtract them to obtain the moving value. This is the actual physical basis of control.
[0053] Furthermore, “calculating the moving direction value according to the forward pressure value and the backward pressure value” can perform the following steps:
[0054] 1041. Add a negative sign to the backward pressure value to obtain a negative backward pressure value;
[0055] 1042. Add the negative value of the backward pressure and the forward pressure to obtain a moving direction value.
[0056] In steps 1041-1042, if the backward pressure value is 21 Pa and the forward pressure value is 12 Pa, the backward pressure value is modified to -21 Pa. The two are added together to obtain a moving direction value of -9 Pa, which is interpreted as a backward pressure value of 9 Pa. From the moving mapping table, it is found that the virtual space moving speed of the 9 Pa pressure value is 5 m / s, which solves the physical processing of the moving direction.
[0057] 105. Generate arm posture data according to the gesture space signal, and generate leg posture data and environment change data according to the rotation value and the moving direction value;
[0058] In this embodiment, please refer to Figure 3 , Figure 3This is a schematic diagram of an embodiment of a posture analysis system. The handheld control system includes: at least one handheld positioning device 301, at least three infrared emission array boards 302, and multiple infrared emitters on the three infrared emission array boards 302, which emit infrared signals vertically. The handheld positioning device 301 determines the position of the infrared emitter based on the receiving intensity, and locates the position of the handheld positioning device 301 in the three-dimensional space of o-xyz. The arm posture state can be determined based on the position of the holding positioning device 301. The rotation value and the moving direction value will become the information for constructing the leg posture, that is, the pointing and rotation posture of the leg. The rotation value and the moving direction value also affect the environment switching of the virtual space. The entire environmental data movement is changed by superimposing the rotation value and the moving direction value, and the positioning arrangement relationship between the leg and the environmental data is generated based on the change of the rotation value and the moving direction value, and the spatial posture position of the whole person is determined.
[0059] Furthermore, in “generating leg posture data and environment change data according to the rotation value and the moving direction value”, the following steps can be performed:
[0060] 1051. Based on the curl value, query the preset leg shape mapping table to obtain leg shape data;
[0061] 1052. Based on the curl value, the preset environmental data is subjected to twist adjustment processing to obtain environmental change data;
[0062] 1053. Based on the moving direction value, the leg shape data is positioned in the environmental change data to obtain the leg posture data and positioning parameters.
[0063] In steps 1051-1052, the posture of the person during the rotation process does not change much, and the postures of different rotation intensities are relatively fixed. Therefore, the curl value has a fixed template in the leg shape mapping table, and the leg shape template is queried based on the curl value. The curl value can twist the environmental data, and fix the leg shape in the environmental change data based on the moving direction value, and the leg posture data appears, that is, the fixed posture in the virtual environment at a certain moment, and the positioning parameters fixed in the virtual environment.
[0064] Furthermore, the handheld control system includes: at least two handheld positioning devices, the handheld positioning devices are used to generate gesture space sub-signals, and "generating arm posture data according to the gesture space signal" can perform the following steps:
[0065] 1054. Calculate the spatial distance between at least two gesture spatial sub-signals;
[0066] 1055. Generate arm posture data based on the spatial distance and gesture spatial signal.
[0067] In steps 1054-1055, please refer to Figure 3 , Figure 3 This is a schematic diagram of an embodiment of a posture analysis system, where a handheld control system includes a first handheld positioning device 301A and a second handheld positioning device 301B, with a spatial distance between the two. The two arm forms mainly have a Z-axis position and an arm endpoint fixed, and the Z-axis has been fixed by the left foot pressure data and the right foot pressure data. The Z-axis and endpoint distance template arm posture is directly applied, and the arm posture data of the two arms are calculated based on the positional relationship between the two. Obviously, sensors can also be installed on the arm bone nodes, which will increase the equipment requirements. This is not the focus of the present invention, but it can be added and therefore is not limited.
[0068] 106. Based on the arm posture data and the leg posture data, query a preset body posture mapping table to obtain body posture data;
[0069] In this embodiment, the changes in human body movements are relatively fixed. If the arm and leg movements are fixed, there must be a relatively fixed body posture. Based on the arm posture data and the leg posture data, the pre-set body posture data is queried.
[0070] 107. Generate human body posture data according to the body posture data, the arm posture data, and the leg posture data;
[0071] In this embodiment, the torso posture data, the arm posture data, and the leg posture data are all independent segments, and the human body posture data can be obtained by synthesizing the independent segments.
[0072] Furthermore, the following steps may be performed at 107:
[0073] 1071. Obtain a preset human node framework, and use the body posture data, arm posture data, and leg posture data to locate the nodes of the human node framework to obtain human node data;
[0074] 1072. Based on the preset human body rendering setting, the human body node data is rendered to obtain human body posture data.
[0075] In steps 1071-1072, the human body node framework is based on the human body structure, and its application in the VR field is an existing technology. The body posture data, arm posture data, and leg posture data are filled into the details of the overall framework to generate human body node data, and then the human body node data is rendered through the pre-set clothing style and appearance style to complete the human body posture data.
[0076] 108. Combining and processing the human body posture data and the environmental change data to generate VR display data;
[0077] In this embodiment, human body posture data is put into environmental change data, and the two are superimposed and combined like layers to generate VR display data and complete a control interaction.
[0078] Furthermore, at 108, the following steps may be performed:
[0079] 1081. Based on the positioning parameters, the human body posture data is positioned and combined with the environmental change data to generate VR display data.
[0080] In this embodiment, the basis for the positioning combination is the positioning parameters that appear simultaneously in the leg posture data generation process. Based on the positioning parameters, the human posture data is fixed in the environmental change data to complete the control interaction.
[0081] 109. If not all of them are non-blank data, terminate the control interaction.
[0082] In this embodiment, if either the left foot pressure sensing data or the right foot pressure sensing data is missing, the Z axis cannot be fixed, and thus the control interaction is terminated.
[0083] In the embodiment of the present invention, the human body posture is processed by using a pedal control panel and a handheld control system. Since the posture of the human body is relatively fixed and highly related to the limbs, the arm and leg postures are set as templates, and the human motion operation is matched to interact and combined into an overall motion posture, thereby realizing simple VR control, which can be promoted in both games and online social scenarios, and solves the technical problems that the current VR interactive control has too high requirements on equipment and complex interaction methods.
[0084] See also Figure 2 , an embodiment of the pedal control panel in the embodiment of the present invention, the pedal control panel includes: a left foot pressure button 201, a right foot pressure button 202, a rotation pressure button 204, a forward pressure button 203, and a backward pressure button 205;
[0085] The left foot pressure-sensitive button 201 is used to generate left foot pressure-sensitive data by pressure sensing, the right foot pressure-sensitive button 202 is used to generate right foot pressure-sensitive data by pressure sensing, the rotation pressure-sensitive button 204 is used to generate rotation pressure-sensitive data by pressure sensing, the forward pressure-sensitive button 203 is used to generate forward pressure-sensitive data by pressure sensing, and the backward pressure-sensitive button 205 is used to generate backward pressure-sensitive data by pressure sensing. All five buttons are connected to pressure-sensitive sensors. The accuracy and design of the pressure-sensitive sensors are not the focus of the present invention and will not be elaborated here.
[0086] Preferably, the left foot pressure-sensitive button 201 and the right foot pressure-sensitive button 202 are arranged in parallel, the backward pressure-sensitive button 205 is arranged on one side of the left foot pressure-sensitive button 201, and the forward pressure-sensitive button 203 is arranged on one side of the right foot pressure-sensitive button 202. This separation arrangement is mainly for the convenience of control operation, and both the left and right feet can control one or two buttons, and there will be no situation where the rotation pressure-sensitive button 204, the forward pressure-sensitive button 203, and the backward pressure-sensitive button 205 cannot be operated and controlled on the same side.
[0087] See also Figure 3 , an embodiment of a handheld control system in an embodiment of the present invention, the handheld control system comprises: at least one handheld positioning device 301, at least three infrared emission array boards 302;
[0088] The infrared emission array board 302 is used to emit infrared rays with array codes to the handheld positioning device 301;
[0089] The handheld positioning device 301 is used to receive infrared rays so as to calculate the gesture space sub-signal based on the array coding of the infrared rays. The handheld positioning device 301 can have a first handheld positioning device 301A and a second handheld positioning device 301B, so that the postures of both arms can be fixed. During the array positioning process, the infrared intensity received by the handheld positioning device 301 is used for calculation.
[0090] Figure 4 4 is a structural diagram of a VR control and interaction device provided by an embodiment of the present invention. The VR control and interaction device 400 may have relatively large differences due to different configurations or performances, and may include one or more processors (central processing units, CPU) 410 (for example, one or more processors) and a memory 420, and one or more storage media 430 (for example, one or more mass storage devices) storing application programs 433 or data 432. Among them, the memory 420 and the storage medium 430 can be short-term storage or permanent storage. The program stored in the storage medium 430 may include one or more modules (not shown in the figure), and each module may include a series of instruction operations in the VR control and interaction device 400. Furthermore, the processor 410 may be configured to communicate with the storage medium 430 to execute a series of instruction operations in the storage medium 430 on the VR control and interaction device 400.
[0091] The VR-based control interaction device 400 may also include one or more power supplies 440, one or more wired or wireless network interfaces 450, one or more input and output interfaces 460, and / or one or more operating systems 431, such as Windows Serve, Mac OS X, Unix, Linux, Free BSD, etc. Those skilled in the art will appreciate that Figure 4 The control interaction device structure of the VR shown does not constitute a limitation on the control interaction device of the base VR, and may include more or fewer components than shown in the figure, or a combination of certain components, or a different arrangement of components.
[0092] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention is essentially or the part that contributes to the prior art or the whole or part of the technical solution can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions to enable a computer device (which can be a personal computer, server, or network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM), random access memory (RAM), disk or optical disk and other media that can store program code.
[0093] As described above, the above embodiments are only used to illustrate the technical solutions of the present invention, rather than to limit the same. Although the present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that the technical solutions described in the aforementioned embodiments may still be modified, or some of the technical features thereof may be replaced by equivalents. However, these modifications or replacements do not deviate the essence of the corresponding technical solutions from the spirit and scope of the technical solutions of the embodiments of the present invention.
Claims
1. A VR control interaction method, characterized in that: The VR control interaction method is applied to the VR control interaction system, the VR control interaction system includes: a handheld control system, a pedal control panel, and a posture analysis system, and the VR control interaction method includes: The gesture analysis system receives the gesture space signal of the handheld control system and reads the pressure data of the pedal control panel, wherein the pressure data includes: left foot pressure data, right foot pressure data, rotation pressure data, forward pressure data, and backward pressure data; Determine whether the left foot pressure sensing data and the right foot pressure sensing data are both non-blank data; If all are non-blank data, reading the rotational pressure sense value of the rotational pressure sense data, and based on the rotational pressure sense value, querying a preset pressure sense rotation mapping table to obtain a rotation value; Reading a forward pressure value of the forward pressure sensing data, reading a backward pressure value of the backward pressure sensing data, and calculating a moving direction value according to the forward pressure sensing value and the backward pressure sensing value; Based on the rotation value, the preset environmental data is subjected to twist adjustment processing to obtain environmental change data; generating arm posture data according to the gesture space signal, and generating leg posture data and environment change data according to the rotation value and the moving direction value; Based on the arm posture data and the leg posture data, query a preset body posture mapping table to obtain body posture data; Generate human body posture data according to the torso posture data, the arm posture data, and the leg posture data; Combining and processing the human body posture data and the environmental change data to generate VR display data; If they are not all non-blank data, the control interaction is terminated.
2. The VR control interaction method according to claim 1, characterized in that: The calculating the moving direction value according to the forward pressure sense value and the backward pressure sense value comprises: Adding a negative sign to the backward pressure value to obtain a negative backward pressure value; The negative backward pressure value and the forward pressure value are added to obtain a moving direction value.
3. The VR control interaction method according to claim 1, characterized in that: The handheld control system comprises: at least two handheld positioning devices, the handheld positioning devices are used to generate gesture space sub-signals, and the generating of arm posture data according to the gesture space signal comprises: Calculating the spatial distance between the at least two gesture spatial sub-signals; Based on the spatial distance and the gesture spatial signal, arm posture data is generated.
4. The VR control interaction method according to claim 1, characterized in that: The step of generating human body posture data according to the torso posture data, the arm posture data, and the leg posture data comprises: Acquire a preset human node framework, and use the torso posture data, the arm posture data, and the leg posture data to perform positioning processing on the nodes of the human node framework to obtain human node data; Based on the preset human body rendering setting, the human body node data is rendered to obtain human body posture data.
5. The VR control interaction method according to claim 4, characterized in that: The generating of leg posture data and environment change data according to the rotation value and the moving direction value comprises: Based on the rotation value, query a preset leg shape mapping table to obtain leg shape data; Based on the moving direction value, the leg shape data is positioned in the environmental change data to obtain leg posture data and positioning parameters.
6. The VR control interaction method according to claim 5, characterized in that: The combining and processing the human body posture data and the environmental change data to generate VR display data comprises: Based on the positioning parameters, the human body posture data is positioned and combined with the environmental change data to generate VR display data.
7. A pedal control panel, characterized in that: The pedal control panel is applied to the VR control interaction method according to any one of claims 1 to 6, and the pedal control panel includes: a left foot pressure button, a right foot pressure button, a rotation pressure button, a forward pressure button, and a backward pressure button; The left foot pressure sensing button is used to generate left foot pressure sensing data, the right foot pressure sensing button is used to generate right foot pressure sensing data, the rotation pressure sensing button is used to generate rotation pressure sensing data, the forward pressure sensing button is used to generate forward pressure sensing data, and the backward pressure sensing button is used to generate backward pressure sensing data.
8. The VR pedal control panel according to claim 7, characterized in that: The left foot pressure-sensitive button and the right foot pressure-sensitive button are arranged in parallel, the backward pressure-sensitive button is arranged on one side of the left foot pressure-sensitive button, and the forward pressure-sensitive button is arranged on one side of the right foot pressure-sensitive button.
9. A handheld control system, characterized in that: The handheld control system is applied to the VR control interaction method according to any one of claims 1 to 6, and the handheld control system comprises: at least one handheld positioning device, at least three infrared emission array boards; The infrared emission array board is used to emit infrared rays with array codes to the handheld positioning device; The handheld positioning device is used to receive the infrared rays so as to calculate the gesture space sub-signal based on the array coding of the infrared rays.
10. A VR control and interaction device, characterized in that: The VR control interaction device comprises: a memory and at least one processor, the memory stores instructions, and the memory and the at least one processor are interconnected via a line; The at least one processor calls the instruction in the memory so that the VR control interaction device executes the VR control interaction method according to any one of claims 1 to 6.
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