Distribution mechanism and game device
By designing a distribution mechanism including a housing part, a first action part and a second action part, the problem of low distribution efficiency in the prior art is solved, and efficient distribution based on game results is achieved.
Patent Information
- Application Number
- CN202080093907.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Priority Date
- 2020-01-23
- Filing Date
- 2020-12-22
- Publication Date
- 2025-04-11
- Estimated Expiration
- 2040-12-22
AI Technical Summary
The existing gaming devices are inefficient when distributing distributors according to game results, and it is difficult to distribute efficiently.
A distributing mechanism is designed, including a receiving part, a first action part and a second action part, and efficient distribution of the dispensing object is achieved through the actions of these components. Specifically, the accommodating portion is used to store the dispensing object, and the first and second actuating portions push the dispensing object from the accommodating portion to the dispensing candidate holding portion through rotation and ejection actions, and finally distribute it to the user.
It is possible to efficiently allocate distributors according to game results, improve distribution efficiency, and to quickly and reliably distribute different distributors according to game results.
Smart Images

Figure CN115003398B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a dispensing mechanism and a game device, and more particularly to a dispensing mechanism for dispensing items distributed in connection with a game (hereinafter referred to as "dispensed items") and a game device having the dispensing mechanism. Background Art
[0002] There is known a game device that distributes different distribution objects according to the result of a game (for example, Patent Document 1). The game device described in Patent Document 1 includes: a storage unit that stores a plurality of distribution objects; a distribution candidate holding unit that holds a plurality of distribution objects sent from the storage unit as distribution candidates; and an identification information reading unit that reads identification information of each distribution object. Furthermore, the identification information reading unit reads identification information of the distribution object sent from the storage unit. Based on the read identification information, the distribution object to be distributed is determined from the plurality of distribution objects held in the distribution candidate holding unit. Thus, different distribution objects are distributed according to the result of the game.
[0003] The storage unit of the above-mentioned game device is fixed relative to the allocation candidate holding unit and has only the function of accommodating the allocation object. Moreover, the allocation of different allocation objects according to the result of the game depends on the allocation candidate holding unit. Therefore, it is sometimes difficult to efficiently allocate the allocation object according to the game result. Therefore, a game device that improves such a problem is needed.
[0004] Prior Art Literature
[0005] Patent Literature
[0006] Patent Document 1: Japanese Patent Publication No. 2012-157605 Summary of the invention
[0007] Problems to be solved by the invention
[0008] An object of the present invention is to provide a dispensing mechanism capable of efficiently dispensing distributed items according to a game result, and a game device having such a dispensing mechanism.
[0009] Means of solving the problem
[0010] Such objects are achieved by the present invention described below (1) to (14).
[0011] (1) A distribution agency for distributing distribution items associated with the game, including:
[0012] a receiving portion for receiving the dispensing substance;
[0013] A first operating unit configured to be able to set the accommodation unit and operate; and
[0014] The second action part is configured to hold the dispensed material dispensed from the receiving part and to perform an action, wherein:
[0015] The first operating portion operates relative to the second operating portion.
[0016] (2) The dispensing mechanism according to (1) above, wherein:
[0017] The first operating portion is formed in a disc shape.
[0018] (3) The dispensing mechanism according to (1) or (2) above, wherein:
[0019] The first operating portion is configured to rotate.
[0020] (4) The dispensing mechanism according to any one of (1) to (3) above, wherein:
[0021] The accommodation portion includes a plurality of accommodation portions.
[0022] (5) The dispensing mechanism according to (4) above, wherein:
[0023] The plurality of accommodation portions are provided in a circular shape on the first operating portion.
[0024] (6) The dispensing mechanism according to any one of (1) to (5) above, wherein:
[0025] The housing portion includes a bottom plate portion,
[0026] The bottom plate portion is angled at a predetermined angle with respect to the first operation portion.
[0027] (7) The dispensing mechanism according to any one of (1) to (6) above, wherein:
[0028] The second operation section is configured to surround the first operation section.
[0029] (8) The dispensing mechanism according to (6) above, wherein:
[0030] The second operation unit includes a dispensing candidate holding unit for holding the dispensing object.
[0031] (9) The dispensing mechanism according to (8) above, wherein:
[0032] The allocation candidate holding unit includes a plurality of holding plates.
[0033] The plurality of holding plates are each provided with an angle so as to correspond to the predetermined angle of the bottom plate portion.
[0034] (10) The dispensing mechanism according to any one of (1) to (9) above, further comprising:
[0035] The pushing mechanism is arranged on the first action part and is used for pushing out the dispensing material.
[0036] (11) The dispensing mechanism according to (10) above, wherein:
[0037] The ejection mechanism comprises a first ejection part and a second ejection part.
[0038] The first pushing portion is configured to push the dispensing material contained in the containing portion to the second action portion.
[0039] The second pushing portion is configured to push out the dispensed material held by the second actuating portion.
[0040] (12) The dispensing mechanism according to (11) above, wherein:
[0041] The second pushing portion is a pair of pushing portions that are spaced apart from each other in the first operating portion, and the first pushing portion is disposed between the pair of pushing portions.
[0042] (13) A gaming device having:
[0043] A display unit that displays a predetermined image related to the game;
[0044] an operation unit that receives an operation input from a user; and
[0045] The distribution mechanism described in any one of (1) to (12) above distributes the distribution item associated with the game based on the operation input.
[0046] (14) A gaming device having:
[0047] A display unit that displays a predetermined image related to the game;
[0048] an operation unit that receives an operation input from a user; and
[0049] a distribution mechanism that distributes the distribution associated with the game based on the operation input, wherein:
[0050] The distribution mechanism includes:
[0051] a receiving portion for receiving the dispensing material associated with the game;
[0052] A first operating unit configured to be able to set the accommodation unit and operate; and
[0053] The second action part is configured to hold the dispensed material dispensed from the receiving part and to perform an action, wherein:
[0054] The first action part is configured to act relative to the second action part.
[0055] The assignment includes an assignment storing information associated with the user.
[0056] Effects of the Invention
[0057] According to the present invention, it is possible to provide a dispensing mechanism capable of efficiently dispensing a dispensed object according to a game result, and a game device including such a dispensing mechanism.
[0058] BRIEF DESCRIPTION OF THE DRAWINGS
[0059] Figure 1 It is a perspective view schematically showing a game device according to a first embodiment of the present invention.
[0060] Figure 2 A recording medium used in the game device according to the first embodiment of the present invention is shown.
[0061] Figure 3 It is a block diagram showing the structure of the game device according to the first embodiment of the present invention.
[0062] Figure 4 It is an enlarged view showing the structure of the display unit of the game device according to the first embodiment of the present invention.
[0063] Figure 5 It is an enlarged view showing the structure of the display unit of the game device according to the first embodiment of the present invention.
[0064] Figure 6 It is an enlarged view showing the structure of the display unit of the game device according to the first embodiment of the present invention.
[0065] Figure 7 The internal structure of the game device according to the first embodiment of the present invention is schematically shown.
[0066] Figure 8 This is a partially exploded perspective view of a dispensing mechanism provided in the game device according to the first embodiment of the present invention, as viewed from the rear.
[0067] Fig. 9 It is a partially exploded perspective view showing a storage device of a storage unit provided in a dispensing mechanism of the game device according to the first embodiment of the present invention.
[0068] Fig.10 (a) is a front view of a foot portion of a receiving portion provided in a dispensing mechanism in a game device according to a first embodiment of the present invention; Fig.10 (b) is a side view of a foot portion of a receiving portion provided in the dispensing mechanism of the game device according to the first embodiment of the present invention; Fig.10 (c) is a perspective view of a leg portion of a storage portion provided in the dispensing mechanism of the game device according to the first embodiment of the present invention.
[0069] Fig.11 It is a partially exploded perspective view of a first operating unit, a storage unit, and a pushing mechanism included in the dispensing mechanism provided in the game device according to the first embodiment of the present invention.
[0070] Fig.12 It is a partially exploded perspective view of a second operation unit provided in the allocating mechanism of the game device according to the first embodiment of the present invention.
[0071] Fig.13 It is a perspective view of a main part of the push-out mechanism provided in the dispensing mechanism of the game device according to the first embodiment of the present invention.
[0072] Fig.14 1 is a flowchart showing a method for arranging distributed objects in a game device according to the first embodiment of the present invention.
[0073] Fig.15 1 is a flowchart showing the processing of the game device according to the first embodiment of the present invention.
[0074] Fig.16 1 is a flowchart showing a method for replenishing dispensed items in a game device according to a first embodiment of the present invention.
[0075] Fig.17 It is a plan view schematically showing a push-out portion, a storage portion, and a dispensing candidate holding portion included in the dispensing mechanism provided in the game device according to the first embodiment of the present invention.
[0076] Fig.18 This is a plan view schematically showing a push-out portion, a storage portion, a distribution candidate holding portion, and a distribution path included in the distribution mechanism provided in the game device according to the first embodiment of the present invention.
[0077] Fig.19 It is a plan view schematically showing a storage unit and a distribution candidate holding unit included in the distribution mechanism according to the second embodiment of the present invention.
[0078] Fig. 20 It is a perspective view showing a dispensing mechanism according to a fourth embodiment of the present invention.
[0079] Fig.21 1 is a partially exploded perspective view showing a dispensing mechanism according to a fourth embodiment of the present invention.
[0080] Fig. 22 It is a partially exploded perspective view showing a stocker of a storage portion included in a dispensing mechanism according to a fourth embodiment of the present invention.
[0081] Fig.23 It is a partially exploded perspective view of a first operating portion, a storage portion, and a push-out mechanism included in a dispensing mechanism according to a fourth embodiment of the present invention. DETAILED DESCRIPTION
[0082] Hereinafter, before describing the dispensing mechanism of the present invention, the game device of the present invention, the outline of the game executed in the game device, and the dispensing object used in the game device are described in detail based on the appropriate embodiment shown in the drawings. For the convenience of description, the upper side in the drawings is referred to as "upper", the lower side is referred to as "lower", the left side is referred to as "left", the right side is referred to as "right", the front side of the paper is referred to as "front", and the back side of the paper is referred to as "back".
[0083] <<First Implementation Plan>>
[0084] Figure 1 It is a perspective view schematically showing a game device according to a first embodiment of the present invention. Figure 2 The dispensing material used in the game device of the first embodiment of the present invention is shown. Figure 3 It is a block diagram showing the structure of the game device according to the first embodiment of the present invention. Figures 4 to 6 It is an enlarged view showing the structure of the display unit of the game device according to the first embodiment of the present invention.
[0085] 1. Game Overview
[0086] First, an example of a game executed in the game device 1 of the present embodiment is described. The game device 1 can use a distribution object (hereinafter, sometimes also referred to as a "recording medium") 100 associated with the game, for example, to execute a battle game. Specifically, the game device 1 obtains information about the character recorded in the recording medium 100 (hereinafter, referred to as "character information") by scanning the recording medium 100. Then, the game device 1 displays the image of the character on the display unit 6. Thus, the game device 1 can execute a battle game in which the character fights against the opponent character. After the game is over, a new recording medium 100 is allocated from the game device 1. In addition, the game executed in the present game device 1 is not limited to the battle game as described above, and can also be a role-playing game, a table game, a simulation game, etc.
[0087] 2. Recording medium (distribution material)
[0088] The distribution object (recording medium) 100 used in the game device 1 of this embodiment is configured to store identification information such as character information. Such a distribution object 100 is, for example, Figure 2 As shown, it is a plastic card formed into an oval shape. The distribution object 100 has a two-dimensional code 101 on the surface. Identification information such as character information and item information is recorded in the two-dimensional code 101. Examples of the two-dimensional code 101 include QR code (registered trademark), Zcode (registered trademark), etc. In the case where the two-dimensional code 101 is a Zcode, the identification information is recorded in a manner that can be identified under invisible light (infrared). In addition, with respect to the distribution object 100, as a distribution object for a role, rare distribution objects and ordinary distribution objects can also be distinguished according to the character information. Rare distribution objects are, for example, distribution objects that record characters with a rarity above a specified level. Ordinary distribution objects are, for example, distribution objects that record characters with a rarity less than a specified level. In addition, the distribution object 100 can also include a storage device for storing player (user) information and character information separately from the distribution object for the role. For example, the storage device for the distribution object is an IC card (Integrated Circuit Card) that stores information associated with the user.
[0089] 3. Gaming Devices
[0090] Next, the game device will be described. Figure 1 As shown, the game device 1 of the present embodiment includes two game devices (first sub-game device 1A, second sub-game device 1B) arranged adjacent to each other. The game device 1 has a display unit 6, which is controlled by a control unit 8. Therefore, the size of the game device 1 as a whole can be miniaturized. Thus, the cost of the game device 1 as a whole can be reduced. The game device 1 of the present embodiment is not limited to a structure in which two game devices are arranged adjacent to each other (2-in-1 structure). The game device 1 may also be a structure in which more than three game devices are arranged adjacent to each other. In addition, the game device 1 of the present invention may also be composed of a single game device.
[0091] At first glance, the game device 1 of this embodiment appears to have two adjacent game devices. However, the game device 1 connects the two game devices to form one game device 1. Therefore, each player (user) can play a game in their own sub-game device, and can also play a game together (cooperative game). Figure 1 , Figure 3 , Figure 7 As shown, such a game device 1 includes a housing 2, an operation unit 3, a reading unit 4, a speaker 5, a display unit 6, a storage unit 7, a control unit 8, a communication unit 9, and a distribution mechanism 10. The configuration of each unit will be described below.
[0092] In addition, the housing 2, the operating unit 3, the reading unit 4, and the speaker 5 of the game device 1 are the same as the sub housing 2A, the first sub operating unit 3A, the sub reading unit 4A, and the sub speaker 5A for the first sub game device 1A, and the sub housing 2B, the second sub operating unit 3B, the sub reading unit 4B, and the sub speaker 5B for the second sub game device 1B. Therefore, the following will only describe the various parts of the game device 1 representatively.
[0093] <Housing>
[0094] The housing 2 has the function of arranging or accommodating the various components of the game device 1. Figure 1 As shown, the housing 2 is formed into a substantially rectangular parallelepiped shape, but is not limited thereto. The housing 2 may be formed of a single housing (double housing), or may be formed by connecting sub-housings for each sub-game device. In addition, a distribution port 21 for distributing the object 100, a coin insertion port 22, and a coin return port 23 are provided on the front of the housing 2. The object 100 distributed by the distribution mechanism 10 described later is distributed from the distribution port 21.
[0095] <Operation Section>
[0096] The operation unit 3 has a function of receiving operation inputs made by the player to execute the game. The operation unit 3 is composed of four buttons 31 and two rectangular operation areas 32. The buttons 31 are arranged symmetrically on the front side of the surface of the shell 2. The operation area 32 is arranged on the inner side of the button 31 on the surface of the shell 2. The shape and position of the operation area 32 are not particularly limited, and can be a rod or a circle, a position between the buttons 31, or a position in front of the button 31. Such an operation area 32 is an area where the player can set the distribution 100 and move it. The operation area 32 is configured so that the reading unit 4 described later can read the distribution 100.
[0097] The operation unit 3 includes a first sub-operation unit (first operation unit) 3A for the first sub-game device 1A and a second sub-operation unit (second operation unit) 3B for the second sub-game device 1B. The first sub-operation unit 3A and the second sub-operation unit 3B can be operated independently and can receive different operation inputs at the same time. Thus, the first sub-game device 1A and the second sub-game device 1B can perform respective operations.
[0098] <Reading section>
[0099] The reading unit 4 has a function of reading the information of the distribution object 100 set on the operation area 32. The reading unit 4 is set at the lower part of the operation area 32 inside the shell 2. Such a reading unit 4 is composed of, for example, a camera and an infrared light source. The infrared light source of the reading unit 4 irradiates infrared rays to the two-dimensional code 101 of the distribution object 100 from the lower side of the operation area 32. In this state, the camera captures the two-dimensional code 101 of the distribution object 100, thereby being able to read the information recorded in the two-dimensional code 101 of the distribution object 100. In addition, as long as the camera can capture the operation area 32, the reading unit 4 can be configured at any position in the shell 2. In addition, the reading unit 4 can also be composed of only a camera.
[0100] <Speaker>
[0101] The speaker 5 has the function of outputting various sounds. The speaker 5 is arranged below the display unit 6 on the inner surface of the housing 2. The number of speakers 5 is not particularly limited, and may be one or more than two. In this embodiment, two speakers 5 are arranged on both sides of the inner surface of the housing 2 corresponding to each sub-game device. The sounds output by the speaker 5 include music, sound effects, etc. stored in the storage unit 7.
[0102] <Display>
[0103] The display unit 6 has a function of displaying a game image (prescribed image). Figure 1 As shown, the display unit 6 is provided on the speaker 5 on the surface of the housing 2. The display unit 6 is composed of a display panel, but may also be a touch panel. Figure 1 As shown, the display portion 6 is formed in a quadrilateral shape, but is not limited to this, and may be formed in a circular shape or a triangular shape.
[0104] The display unit 6 includes a full screen area 61 for displaying a game image and a frame 62 surrounding the full screen area 61. The full screen area 61 includes an individual area 611 and a partition area 612. Figure 5 As shown, full screen area 61 has a function of displaying a game image on the entire display unit 6. When a player of first sub-game device 1A and a player of second sub-game device 1B play a cooperative game or a competitive game, a game image is displayed on full screen area 61.
[0105] The individual area 611 includes an area (first area, i.e., first screen portion) 611A for displaying a game image for the first sub-game device 1A and an area (second area, i.e., second screen portion) 611B for displaying a game image for the second sub-game device 1B. Figure 4 , Figure 6As shown, these areas 611A and 611B are formed with the same area with the partition area 612 between them. Thus, it can be made to appear that there are two game devices at first glance. However, it is also possible to configure such that the area of any one area is smaller than the area of the other areas. For example, in the case of executing a battle game, if the area of the area 611A for the first sub-game device 1A is larger, the game image for the first sub-game device 1A is displayed larger. Therefore, it is possible to give the player the impression that the player of the first sub-game device 1A has an advantage.
[0106] The first area 611A is provided corresponding to the first sub-operation unit 3A of the first sub-game device 1A. The first area 611A is formed in a rectangular shape, but is not limited thereto. The second area 611B is provided corresponding to the second sub-operation unit 3B of the second sub-game device 1B. The second area 611B is formed in a rectangular shape, but is not limited thereto. The first area 611A may display the same image as the image displayed in the second area 611B, or may display a different image. In addition, the first area 611A and the second area 611B may display images independently of each other.
[0107] The partition area (third area, i.e., the third screen portion) 612 has the function of partitioning the first area 611A and the second area 611B. Therefore, the partition area 612 is disposed between the first area 611A and the second area 611B. The shape of the partition area 612 is not particularly limited, and may be a strip ( Figure 4 ), rectangular, roughly trapezoidal ( Figure 6 ) etc. The area of the partition region 612 is not particularly limited, and may be larger or smaller than the area of the first region 611A and the second region 611B. The partition region 612 may also be further divided into a plurality of regions.
[0108] For example, Figure 4 As shown in FIG. 1 , the partition region 612 may be divided along its short side direction to have two partition regions. That is, the partition region 612 may also have a first partition region 612A for the first region 611A and a second partition region 612B for the second region 611B. Figure 6 As shown, the partition area 612 may also have two partition areas divided along its long side direction. That is, the partition area 612 may also have a third partition area 612C for game images and a fourth partition area 612D for text images. By setting such a structure, multiple images, different images from each other, can be displayed in the partition area 612.
[0109] The frame 62 is provided on the speaker 5. The frame 62 is formed in a rectangular shape, but is not limited thereto. For example, the frame 62 may be formed in any shape such as a circular shape or an elliptical shape. The frame 62 has a joint portion 621 formed in a recessed manner inwardly at the center of the long side. The frame is formed symmetrically by the joint portion 621. Therefore, the display unit 6 can be displayed on two display units, such as the sub-display unit 6A for the first sub-game device 1A and the sub-display unit 6B for the second sub-game device 1B.
[0110] The frame 62 may include a first frame member 62A for the first sub-game device 1A and a second frame member 62B for the second sub-game device 1B. Figures 4 to 6 As shown, the first frame member 62A and the second frame member 62B are formed into a substantially "C" shape. Moreover, one end and the other end of the first frame member 62A are respectively in contact with one end and the other end of the second frame member 62B to form a joint 621. With such a structure, the first frame member 62A and the second frame member 62B are arranged symmetrically with the joint 621 as the center. Therefore, the display unit 6 can be displayed on the two display units.
[0111] like Figure 4 As shown, one end and the other end of the first frame member 62A are arranged opposite to each other. Therefore, an image (separated image) identical to the appearance of the short side of the frame body 62 can be displayed in the first partition area 612A from one end toward the other end. Thus, a ring-shaped frame member (first frame member 62A) can be formed by the first frame member 62A and the separated image. That is, the separated image looks like it is formed integrally with the first frame member 62A. Therefore, the player can recognize that there is a single sub-display unit 6A in the display unit 6.
[0112] On the other hand, one end and the other end of the second frame member 62B are arranged opposite to each other. Therefore, it is possible to display an image (separated image) that is identical to the appearance of the short side of the frame body 62 in the second partition area 612B from one end toward the other end. Thus, a ring-shaped frame member (second frame member 62B) can be formed by the second frame member 62B and the separated image. That is, the separated image looks like it is formed integrally with the second frame member 62B. Therefore, it is possible to make the player realize that there is a single sub-display unit 6B in the display unit 6.
[0113] In this way, the frame 62 for the first sub-game device 1A is composed of the first frame member 62A and the partition image. In addition, the frame 62 for the second sub-game device 1B is composed of the second frame member 62B and the partition image. Thus, one frame 62 can be divided into two frame members 62A and 62B, and although it is one game device 1, it can give the player the impression that there are two game devices. In addition, the first frame member 62A (first area 611A) and the first sub-operation unit 3A and the second frame member 62B (second area 611B) and the second sub-operation unit 3B are arranged symmetrically with the partition image as the central axis. Therefore, the player can be given the impression that there are two game devices.
[0114] <Storage section>
[0115] Next, the storage unit 7 is described. The storage unit 7 stores game programs and game data. The game program is a program for causing the game device 1 to execute a game, and is implemented by cooperation with hardware. In addition, the game data is data related to the game, including character data, music data, image data, sound effect data, etc.
[0116] The character data is data such as the character's name, special moves, weapons, strength, rarity, and image. That is, the character data is identification information that corresponds to the above-mentioned character information and identifies each character. The music data is music data played from the speaker 5. The music data includes a plurality of music data such as a singer's music and a game's music. The image data is game image data. The game image data includes data such as character images, background images, and various effect images. The sound effect data is sound data played during the game, which is different from the music data. The sound effect data includes, for example, evaluation sound data played according to the operation results of the player.
[0117] The storage unit 7 can store predetermined events. Predetermined events include boss character appearance events, reward events, and intrusion into battle events. Such predetermined events are stored corresponding to the display area where the game image should be displayed and the partition image that separates the display area. For example, the display area corresponding to boss character appearance event A is only the full-screen area 61, and there is no partition image. In addition, the display area corresponding to boss character appearance event B is the individual area 611 and the partition area 612, and the partition image here is the image of boss character B and the text image of "Power 20%". In this case, if Figure 6 As shown, the partition area 612 displays a partition image.
[0118] Furthermore, for example, when one player is playing a game on the first sub-game device 1A in the full screen area 61, and another player is playing a game on the second sub-game device 1B, an event is triggered. That is, the second sub-operation unit 3B of the second sub-game device 1B receives the operation input of the other player to break into the battle, and the event of breaking into the battle B is triggered. At this time, the display area corresponding to the break into the battle B is the individual area 611 and the partition area 612, and the partition image is a bar image. At this time, as shown in FIG. Figure 4 As shown, the partition area 612 displays a partition image.
[0119] In addition, in this embodiment, the storage unit 11 of the dispensing mechanism 10 described later has a plurality of storage containers 111, so the storage unit 7 may also store information related to the plurality of storage containers 111 (hereinafter referred to as "storage container information"). Examples of the storage container information include information on what kind of dispensing objects 100 are stored in the storage containers 111, information that the number of dispensing objects 100 in the storage containers 111 is zero, and the like. Specific examples of the storage container information include the information shown in Tables 1 to 3 below.
[0120] Table 1
[0121]
[0122]
[0123] In the above Table 1, the following information is shown. Specifically, the first to second storages 111 function as storage-only storages that accommodate only a specified number of (e.g., 50) storage-use distribution objects 100. In addition, the third to fifth storages 111 function as rare distribution-only storages that accommodate only a specified number of (e.g., 50) rare distribution objects 100. In addition, the sixth to tenth storages 111 function as common distribution-only storages that accommodate only a specified number of (e.g., 50) common distribution objects 100. In addition, in the above Table 1, 50 storage-use distribution objects 100 remain in the first storage 111, and 50 storage-use distribution objects 100 remain in the second storage 111. In addition, 50 rare distribution objects 100 remain in the third to fifth storages 111, respectively. In addition, 50 common distribution objects 100 remain in the sixth to tenth storages 111, respectively.
[0124] Table 2
[0125]
[0126]
[0127] In the above Table 2, the following information is shown. Specifically, the first to second storage containers 111 function as storage-only storage containers that only accommodate a specified number of storage-use distribution objects 100 (for example, 50). In addition, the third to tenth storage containers 111 function as multi-storage containers that accommodate rare distribution objects 100 and common distribution objects 100 in a specified ratio (in Table 2, rare distribution objects: common distribution objects = 20:30). Regarding this accommodation, a shrinkage (packaging) (packaging) in which a group of 20 rare distribution objects 100 and a group of 30 common distribution objects 100 are bundled in sequence from bottom to top may also be accommodated in the storage container 111. In this case, according to the remaining amount of the distribution objects 100, the acquisition unit 81 of the control unit 8 described later can acquire information on which type of distribution objects 100 are accommodated in each storage container 111. For example, in the above Table 2, the remaining amount of the distribution objects 100 in the fourth storage container 111 is 30. Therefore, the acquisition unit 81 can acquire information that the fourth storage 111 is in a state where all the 20 rare dispensed items 100 arranged in sequence from bottom to top have been issued. That is, the acquisition unit 81 can acquire the following information: the fourth storage 111 is in a state where 30 common dispensed items 100 remain, and is in a state dedicated to common dispensed items. In addition, since the remaining amount of dispensed items 100 in the fifth to tenth storages 111 is 50, the acquisition unit 81 can acquire information that these storages 111 are in a state where there are 20 rare dispensed items 100 and 30 common dispensed items 100 in sequence from bottom to top. That is, the acquisition unit 81 can acquire the following information: before all the 20 rare dispensed items 100 are issued, these storages 111 are in a state dedicated to rare dispensed items 100.
[0128] Table 3
[0129]
[0130]
[0131] In the above-mentioned Table 3, the following information is shown. Specifically, the first to second storage containers 111 function as storage-only storage containers for storing only a specified number of storage-use distribution objects 100 (e.g., 50 pieces). In addition, the third to eighth storage containers 111 function as random storage containers for randomly storing rare distribution objects 100 and common distribution objects 100, respectively. In addition, the ninth storage container 111 functions as a storage container for ordinary distribution objects that only stores a specified number of ordinary distribution objects 100 (e.g., 50 pieces). In addition, the tenth storage container 111 functions as a storage container for rare distribution objects that only stores a specified number of rare distribution objects 100 (e.g., 50 pieces). In addition, in the example of the above-mentioned Table 3, as storage container information related to the remaining amount of the distribution object 100, only information related to the presence or absence of the distribution object 100 in each storage container 111 is stored in the storage unit 7. Through such storage information, the acquisition unit 81 can also acquire information on which storage 111 is in a vacant state.
[0132] The information shown in Tables 1 to 3 above is an example of storage information, and the storage information is not limited to the above information. For example, there may be no storage 111 dedicated to the memory. Moreover, a group of rare distribution objects 100 and common distribution objects 100 arranged randomly may be contained in all the first to tenth storages 111. In addition, even if the storage unit 7 does not store the storage information, various distribution objects 100 can be actually contained in the storage 111 as shown in the aforementioned storage information. This can be achieved by, for example, an employee of a store where the game device 1 is installed.
[0133] In addition, the allocation candidate holding unit 131 of the allocation mechanism 10 described later has a plurality of (in this embodiment, the first to the fiftieth) holding plates 1311. Therefore, the storage unit 7 may also store information (hereinafter referred to as "holding plate ratio information") on the proportions in which the storage allocation objects 100, the rare allocation objects 100, or the common allocation objects 100 are arranged on the plurality of holding plates 1311. The holding plate ratio information may include, for example, the information shown in Table 4 below.
[0134] Table 4
[0135] First to fifth holding plates 1311 Storage device 100 Sixth to twenty-fifth holding plates 1311 Rare distribution 100 The twenty-sixth to fiftieth holding plates 1311 General distribution 100
[0136] The holding plate ratio information shown in Table 4 is an example, and the holding plate ratio information is not limited to the above information. For example, only common distributed objects 100 or only rare distributed objects 100 may be arranged on each holding plate 1311 .
[0137] <Control Unit>
[0138] Next, the control unit 8 is described. The control unit 8 controls all functions related to the execution of the game. Figure 3 As shown, such a control unit 8 includes an acquisition unit 81 , a game processing unit 82 , a display control unit 83 , a sound output control unit 84 , and an action control unit 85 .
[0139] (Get Unit)
[0140] The acquisition unit 81 has a function of acquiring information of operation input performed by the player, character information of the distribution object 100, game information, etc. The acquisition unit 81 acquires the information of the operation input by the player pressing the button 31. This can simultaneously receive the information of the operation input from the first sub-operation unit 3A and the second sub-operation unit 3B. Such operation input information includes, for example, information related to interrupting the game, information related to character selection, etc. In addition, the acquisition unit 81 acquires the character information read by the reading unit 4. In addition, various information acquired via the communication unit 9 described later is acquired.
[0141] The acquisition unit 81 has a function of acquiring position information of each part of the dispensing mechanism 10 detected by the detection unit 17 described later. For example, the acquisition unit 81 can detect position information of each of the plurality of stockers 111 and position information of each of the plurality of holding plates 1311.
[0142] (Game Processing Unit)
[0143] The game processing unit 82 has a function of processing the information acquired by the acquisition unit 81 and the execution of the game. For example, the game processing unit 82 determines the information of the game image stored in the storage unit 7 and provides it to the display control unit 83. The game processing unit 82 determines the sound information and provides it to the sound output control unit 84. In addition, the game processing unit 82 determines and initiates a predetermined event. Thus, the game processing unit 82 processes the execution of the entire game.
[0144] Here, the game processing unit 82 can determine the specified event randomly, regularly, or by receiving an operation input from the player. In addition, the game processing unit 82 can specify a specific partition image corresponding to the specified event, and can also determine to display a specified image in addition to the partition image.
[0145] In addition, the game processing unit 82 can temporarily select or select the distribution object 100 as the distribution candidate based on the player information (the number of players, the character information associated with each player, etc.). In addition, the game processing unit 82 can confirm what type of distribution object 100 is distributed. The game processing unit 82 can confirm whether there are a predetermined number of distribution objects 100 in the distribution candidate storage unit 131 described later. Furthermore, the game processing unit 82 can also process the progress of the game based on the number or type of distribution objects 100 configured in the distribution candidate storage unit 131, and / or based on the type of the distribution object 100 distributed.
[0146] (Display Control Unit)
[0147] The display control unit 83 has a function of controlling the display of all images related to the game. That is, the display control unit 83 controls the display of the game image information provided by the game processing unit 82 and the display of the partition image. For example, Figure 4 As shown, the display control unit 83 independently controls the display of the game image in the first area 611A and the second area 611B of the display unit 6. Figure 5 As shown, the display control unit 83 controls the display of the game image in the full screen area 61. In addition, the display control unit 83 controls the linear partition image ( Figure 4 ), game images or text images, etc. Figure 6 ) is displayed in the partition area 612. Thus, the display control unit 83 can control the display of the image so that a predetermined image is displayed in each area of the display unit 6.
[0148] (Sound output control unit)
[0149] The sound output control unit 84 controls the output of all sounds and music related to the game. Specifically, the sound output control unit 84 controls the output of music or sound determined by the game processing unit 82. The output control unit 84 provides sound or music information to the speaker 5, and the speaker 5 can output the sound or music.
[0150] (Motion Control Unit)
[0151] The motion control unit 85 has a function of controlling the motion of each part of the dispensing mechanism. For example, the motion control unit 85 can independently control the first motion unit 12, the second motion unit 13 and the ejection mechanism 14 described later. For example, when the first motion unit 12 and the second motion unit 13 are configured to rotate, the motion control unit 85 can rotate the first motion unit 12 and the second motion unit 13 simultaneously or separately. In addition, the rotation direction can be either clockwise or counterclockwise. In addition, the motion control unit 85 can also freely change their rotation speeds.
[0152] In addition, the motion control mechanism 85 has a function of controlling the processing related to the distribution of the distribution mechanism 10 described later. For example, the motion control unit 85 can independently control the first motion unit 12, the second motion unit 13, and the push mechanism 14, so that various distribution objects 100 are arranged on the first to fiftieth holding plates 1311 described later based on the holding plate ratio information (for example, the ratio shown in Table 4 above).
[0153] <Ministry of Communications>
[0154] The communication unit 9 has a function of communicating with an external network (LAN, WAN, Internet, etc.) or device via wired or wireless. The game device 1 of the present invention can also communicate data with other devices such as other game devices or information terminals via the communication unit 9. For example, the communication unit 9 can communicate with other devices to obtain music data or game programs. Thus, the game program is updated and the latest game can be provided. In addition, the game device 1 may not have the communication unit 9.
[0155] <Assignment Agency>
[0156] In addition, the game device 1 of the present invention has a dispensing mechanism 10 that can efficiently dispense the dispensed items 100 according to the result of the game. The dispensing mechanism 10 is an example of the dispensing mechanism of the present invention. The structure of the dispensing mechanism 10 will be described in detail below based on the preferred embodiment shown in the drawings.
[0157] A. Structure of the Allocation Agency
[0158] Figure 7 It is a diagram schematically showing the internal structure of the game device according to the first embodiment of the present invention. Figure 8 This is a partially exploded perspective view of the dispensing mechanism provided in the game device according to the first embodiment of the present invention, as viewed from the rear (the back side thereof). Fig. 9 It is a partially exploded perspective view showing a storage device of a storage unit provided in a dispensing mechanism of the game device according to the first embodiment of the present invention. Fig.10 (a) is a front view of a foot portion of a receiving portion provided in a dispensing mechanism in a game device according to a first embodiment of the present invention; Fig.10 (b) is a side view of a foot portion of a receiving portion provided in the dispensing mechanism of the game device according to the first embodiment of the present invention; Fig.10 (c) is a perspective view of a leg portion of a storage portion provided in the dispensing mechanism of the game device according to the first embodiment of the present invention. Fig.11 It is a partially exploded perspective view of a first operating unit, a storage unit, and a pushing mechanism included in the dispensing mechanism provided in the game device according to the first embodiment of the present invention. Fig.12 It is a partially exploded perspective view of a second operation unit provided in the allocating mechanism of the game device according to the first embodiment of the present invention. Fig.13 It is a perspective view of a main part of the push-out mechanism provided in the dispensing mechanism of the game device according to the first embodiment of the present invention.
[0159] exist Figure 7 In the figure, the front door of the housing 2 is opened, and the dispensing mechanism 10 disposed inside the housing 2 is moved to the left front. In addition, the housing 2 contains, for example, a box for accommodating coins, a CPU of the game device 1, etc., but these are omitted for convenience of description.
[0160] like Figure 7 as well as Figure 8 As shown, the dispensing mechanism (dispensing mechanism) 10 includes a storage portion 11 , a first operating portion 12 , a second operating portion 13 , an ejecting mechanism 14 , a dispensing guide portion 15 , a photographing portion 16 , a detecting portion 17 , and a pedestal portion 18 .
[0161] (Accommodation)
[0162] The receiving portion 11 has the function of receiving a plurality of dispensing objects 100. In this embodiment, Figure 7 As shown, the storage unit 11 includes a plurality of storage containers 111, namely, first to tenth storage containers 111. The storage containers 111 are in a tower shape and are configured to accommodate a plurality of distribution objects 100. The storage unit 11 includes a plurality of storage containers 111 as a plurality of storage units. Thus, it is also possible to accommodate various distribution objects 100 in a predetermined ratio for each of the plurality of storage containers 111. Therefore, it is possible to adjust the ratio of the types of distribution objects 100 arranged in the distribution candidate holding unit 131 described later, and it is possible to efficiently distribute the distribution objects 100 according to the result of the game.
[0163] In addition, the number of the storage containers 111 is 10 in the present embodiment, but is not limited thereto. The number of the storage containers 111 is preferably two or more, and more preferably three or more. In addition, the number of the distributed objects 100 that can be accommodated in each storage container 111 is not particularly limited, and can be set to 50, for example. The plurality of storage containers 111 can also accommodate different types of distributed objects 100, for example, as described in the above storage container information.
[0164] like Fig. 9As shown, each storage container 111 includes a main body 112 and a foot 113. The main body 112 is formed into a rounded cylindrical shape in a manner corresponding to the shape of the distribution object 100. In addition, one side of the main body 112 has a cutout 112A. For example, a part of a hand (a finger) can be inserted into the interior of the main body 112 through the cutout 112A. Thus, a plurality of distribution objects 100 can be supported by hand and easily accommodated in the storage container 111. In addition, for example, when the front door of the housing 2 is opened, the accommodated distribution objects 100 can also be seen, so there is also an advantage of easy management of the game device 1. Thus, a state in which the distribution objects 100 are not accommodated in the storage container 111 can be avoided, and the distribution objects 100 can be more reliably and efficiently allocated according to the result of the game.
[0165] The main body 112 has four beams 1121 on each side of the outer peripheral surface along the longitudinal direction thereof. The beams 1121 are formed over the entire longitudinal direction of the main body 112 , and the lower ends of the beams 1121 are configured to fit with the legs 113 .
[0166] like Fig. 9 and Fig.10 As shown, the leg portion 113 includes a base portion 1131 and a frame portion 1132 provided on the upper side of the base portion 1131. In addition, the leg portion 113 includes a bottom plate portion 1133 provided to be supported on the inner side of the base portion 1131.
[0167] The base 1131 is in the shape of a box with an open top, and has a front surface 1131a, a rear surface 1131a', a right side surface 1131b, and a left side surface 1131b' (see Fig.10 (a) and Fig.10 (b)). The upper end of the base 1131 corresponding to the front surface 1131a and the rear surface 1131a' is formed to support the frame-shaped portion 1132. On the other hand, the upper end of the base 1131 corresponding to the right side 1131b and the left side 1131b' is formed in a manner that can protrude when the bottom plate portion 1133 is inclined.
[0168] In addition, the base 1131 has a groove 113A on the inner upper side of the rear surface 1131a'. The groove 113A is configured to contact the side of the distribution object 100 and the side of the bottom plate 1133. This can reduce the friction between them. In this way, the groove 113A helps to efficiently send the distribution object 100 to the distribution candidate holding portion 131.
[0169] The frame portion 1132 is formed so as to extend from the base portion 1131. Thus, the frame portion 1132 can be fitted with the lower end portion of the beam portion 1121 of the main body portion 112. In addition, the frame portion 1132 has a slit portion 113D corresponding to the cutout portion 112A of the main body portion 112 (see Fig. 9 ).like Fig. 9 and Fig.10 As shown in (c), the slit portion 113D is disposed adjacent to the bottom plate portion 1133. Therefore, through the slit portion 113D, the positional deviation of the distribution object 100 in contact with the bottom plate portion 1133 can be corrected, etc., which can facilitate the management of the game device 1. As a result, the blockage of the distribution object 100 in the storage portion 11 can be suppressed or prevented, and the distribution object 100 can be more reliably and efficiently distributed according to the result of the game. The position of such a slit portion 113D only needs to be set to correspond to the cutout portion 112A. Therefore, in a state where the storage container 111 is disposed on the first action portion 12, the cutout portion 112A and the slit portion 113D can also be disposed on the outer side surface of the storage container 111 (the side surface corresponding to the position of the left side surface 1131b' of the base 1131). That is, when the reservoir 111 is provided in the first operating portion 12, the cutout portion 112A and the slit portion 113D may be provided in the reservoir 111 in such a manner as to face in opposite directions relative to the center of the first operating portion 12. Thus, even when a plurality of reservoirs 111 are provided simultaneously, the above-mentioned effect can be more significantly exerted.
[0170] Furthermore, the frame-shaped portion 1132 has a long skirt portion 1132a and a short skirt portion 1132a' arranged corresponding to the left and right sides (two short sides). That is, in the frame-shaped portion 1132, the long skirt portion 1132a is arranged downward from a side corresponding to the right side 1131b of the base 1131, and the short skirt portion 1132a' is arranged downward from a side corresponding to the left side 1132b' of the base 1131.
[0171] The lower end of the long skirt portion 1132a is configured to be angled relative to the upper surface of the loading portion 121 of the first operating portion 12 when the storage container 111 is vertically disposed on the first operating portion 12. Thus, the lower end of the long skirt portion 1132a is configured to correspond to the inclination of the bottom plate portion 1133 described later (see Fig.10 (b)). In addition, if Fig.10 As shown in (b), a gap 113B is formed between the lower end of the long skirt 1132a and the bottom plate 1133. The first pusher (dispensing pusher member) 144 described later can push the dispensing object 100 set on the bottom plate 1133 to the dispensing candidate holding portion 131 described later through the gap 113B.
[0172] On the other hand, the lower end of the short skirt portion 1132a' is also configured to be angled relative to the first operating portion 12 so as to correspond to the inclination of the bottom plate portion 1133 described later. In addition, a gap 113C is formed between the lower end of the short skirt portion 1132a' and the bottom plate portion 1133. The gap 113C is larger than the gap 113B, and the pushed out dispensing object 100 can be reliably sent to the dispensing candidate holding portion 131.
[0173] The bottom plate portion 1133 has the function of supporting the distribution object 100. The bottom plate portion 1133 is formed obliquely from the upper end of the front surface 1131a of the base 1131 toward the middle section of the rear surface 1131a'. That is, when the storage container 111 is vertically arranged on the first action part 12, the bottom plate portion 1133 is given an angle relative to the first action part 12. The inclination angle is preferably in the range of 10° to 45° relative to the upper surface of the carrier portion 121 of the first action part 12, for example, and more preferably in the range of 15° to 30°. The inclination angle is set to correspond to (preferably consistent with) the inclination angle of the holding plate 1311 described later. Thus, the pushed distribution object 100 can be reliably sent to the distribution candidate holding portion 131. In addition, the bottom plate portion 1133 of such a structure can support the distribution object 100 in an inclined state, and the width of the storage container 111 can be reduced by the amount corresponding to the inclination. As a result, the mechanism itself can be miniaturized. Thus, the cost required for the device can be reduced. In addition, the corresponding or consistent tilt angles of each component refer to the angles when each component is combined into the dispensing mechanism 10. In addition, the corresponding or consistent tilt angles of each component may also refer to the corresponding or consistent tilt angles of each component relative to the setting surface when the game device 1 is set on the setting surface (such as the ground, the ground). Each component having a corresponding or consistent tilt angle may also have a corresponding tilt structure.
[0174] In addition, the bottom plate portion 1133 may also be configured to be arranged parallel to the first action portion 12 when the storage container 111 is vertically arranged on the first action portion 12 and when the distribution object 100 is not supported, and can move downward by a predetermined angle due to the weight of the distribution object 100. That is, the bottom plate portion 1133 may also be configured to be elastically applied by a spring or the like and to move tilted. In this way, when the bottom plate portion 1133 is configured to move tilted, preferably, each storage container 111 itself is configured to be given an angle at a certain angle (e.g., 45° to 80°) relative to the upper surface of the carrier portion 121 of the first action portion 12. The angle refers to the angle formed by the upper surface of the carrier portion 121 and the side of the storage container 111 (main body 112) opposite to the upper surface when the storage container 111 is arranged on the first action portion 12. Thus, the force applied to the bottom plate 1133 (and the distribution object 100 in contact with the bottom plate 1133) due to the weight of the distribution object 100 itself can be reduced. Therefore, the bottom plate 1133 in a state of supporting the distribution object 100 can be tilted at a predetermined angle (e.g., 10° to 45°) relative to the upper surface of the loading portion 121 of the first operation portion 12, and the distribution object 100 in contact with the bottom plate 1133 can be smoothly delivered to the distribution candidate holding portion 131.
[0175] In addition, the bottom plate 1133 protrudes in the left-right direction of the leg 113 beyond the right side 1131b and the left side 1132b′ of the base 1131 ( Fig.10 (a)). Moreover, the end of the bottom plate portion 1133 protruding from the right side 1131b has a tapering portion 1133a whose thickness gradually decreases. Thus, the first pusher 144 can be smoothly guided to the upper surface of the bottom plate portion 1133, and the distribution object 100 set on the bottom plate portion 1133 can be reliably pushed out.
[0176] In this way, the dispensing objects 100 contained in each storage container 111 of the containing portion 11 are pushed out by inserting the first pushing portion 144 into the foot portion 113 through the gap 113B, and are sent to the dispensing candidate holding portion 131. At this time, the dispensing objects 100 contacting the bottom plate portion 1133 are pushed out in sequence. Fig.11 As shown, the foot portion 113 is connected to the first action portion 12 via its bottom surface.
[0177] (First Action Section)
[0178] The first operating unit 12 has a function of operating relative to the second operating unit 13 described later in a state where the housing unit 11 is provided. In this embodiment, the first operating unit 12 includes a disc-shaped placing unit 121 and a first motor 122 for driving the placing unit 121. Fig.11 In the figure, for the convenience of explanation, only a part of the motor (the first stator and the first bearing) is described as the first motor 122.
[0179] The loading portion 121 has the function of loading various components, and each storage container 111 is loaded circumferentially at its outer peripheral end. In other words, the plurality of storage containers 111 as a plurality of storage portions are arranged in a circular ring shape on the first action portion 12. In addition, the second push-out portion (a pair of push-out portions) 145 described later is arranged at the outer peripheral end of the loading portion 121, and these instructions are described later. In addition, the loading portion 121 is configured so that the shaft of the first motor 122 passes through its center portion. Thus, the first action portion 12 can be rotated by the driving force of the first motor 122. Therefore, the first action portion 12 can efficiently move the storage portion 11 arranged in a circular ring shape on the loading portion 121 along the circumferential direction. Thus, the distribution object 100 can be efficiently distributed according to the result of the game. In addition, since the loading portion 121 is formed in a disc shape, the action (rotation) of the first action portion 12 can be efficiently performed. In this way, the loading portion 121 is preferably formed corresponding to the action of the first action portion 12. For example, when the first operation portion 12 performs a linear operation, the placement portion 121 may be formed in a rectangular shape.
[0180] In addition, the dispensing objects 100 are basically accommodated and replenished in the plurality of storage containers 111 when the dispensing mechanism 10 is arranged inside the housing 2. Generally speaking, in this state, it is difficult to replenish the dispensing objects 100 in the storage containers 111 located deep inside the housing 2. However, in the present embodiment, since the first action portion 12 of the accommodating portion 11 is rotated, the dispensing objects 100 can be replenished conveniently. An action button for automatically rotating the first action portion 12 can also be separately provided on the pedestal portion 18 of the dispensing mechanism 10. Thus, the dispensing objects 100 can be replenished more conveniently. In addition, the storage container 111 is detachably provided on the loading portion 121. Thus, the dispensing objects 100 can be replenished in the accommodating portion 11 more conveniently.
[0181] (Second Action Section)
[0182] The second operation unit 13 has a function of operating while holding a plurality of distribution objects 100 as distribution candidates sent out from the storage unit 11. Fig.12 As shown in FIG. 1 , the second operation unit 13 includes an allocation candidate holding unit 131, an arranging unit 132, an arm-shaped support unit 133, and a second motor 134. Fig.12 , for convenience of description, only a part of the motor (the second stator and the second bearing) is described as the second motor 134.
[0183] The distribution candidate holding unit 131 has a function of holding a plurality of distribution objects 100 as distribution candidates. The distribution candidate holding unit 131 includes a plurality of (50 in this embodiment) holding plates 1311 for holding distribution candidates. That is, the plurality of holding plates 1311 respectively hold distribution objects 100 as distribution candidates. The distribution candidate holding unit 131 increases the number of distribution objects 100 as distribution candidates held, and the distribution mechanism 10 can improve the effect of distributing the distribution objects 100 as needed.
[0184] Each holding plate 1311 has a hoe-shaped placement surface 1311a for placing the distribution object 100. In the placement surface 1311a, three placement areas 1311a extend to one side through its center, and two placement areas 1311a extend to the other side. By having such a structure of placement areas, the contact area between the placement surface 1311a and the surface of the distribution object 100 is reduced. As a result, the distribution object 100 can be smoothly placed on the holding plate 1311 and distributed (distributed) from the holding plate 1311.
[0185] In addition, at the front end of each of the five configuration areas 1311a extending in opposite directions, a curved portion 1311b is provided in a manner curved upward. By providing the holding plate 1311 with such a curved portion 1311b, the distributed object 100 can be supported by the curved portion 1311b even when the holding plate 1311 is tilted. Therefore, the holding plate 1311 can reliably hold the distributed object 100 in a tilted state. Each holding plate 1311 is provided on the arrangement portion 132.
[0186] The arrangement part 132 has the function of arranging and placing the holding plates 1311. The arrangement part 132 is annular, and its inner diameter is larger than the inner diameter of the placing part 121 of the first action part 12, so as to surround the first action part 12. A plurality of holding plates 1311 are arranged on the upper surface of the arrangement part 132 in such a manner that a part of the adjacent holding plates 1311 overlaps each other. In this arrangement state, the plurality of holding plates 1311 are inclined at a predetermined angle relative to the upper surface of the arrangement part 132. The inclination angle is preferably in the range of 10° to 45°, and more preferably in the range of 15° to 30° relative to the upper surface of the arrangement part 132. Thus, more holding plates 1311 can be provided compared to the case where the distribution object 100 is placed flat on the upper surface of the arrangement part 132 (the case where there is no angle relative to the upper surface). By preserving more distribution candidates in this way, the distribution mechanism 10 can improve the effect of distributing the distribution object 100 on demand, and can efficiently distribute the distribution object 100 according to the result of the game.
[0187] The inclination angle of the holding plate 1311 relative to the upper surface of the arrangement portion 132 corresponds to (preferably coincides with) the inclination angle of the bottom plate portion 1133 relative to the upper surface of the placement portion 121 of the first operation portion 12. In this way, the plurality of holding plates 1311 are each given an angle corresponding to the inclination angle of the bottom plate portion 1133. Thus, the dispensed object 100 can be smoothly and reliably delivered from the storage container 111 provided in the first operation portion 12 to the holding plate 1311.
[0188] The arm-shaped support part 133 has a function of supporting the arranging part 132. The arm-shaped support part 133 has five arms 1331, and a support plate 1332 is provided at the front end of each arm. The bottom surface of the arranging part 132 abuts against the upper surface of each support plate 1332, whereby the arranging part 132 is supported by the arm-shaped support part 133. The driving force of the second motor 134 is transmitted to the arranging part 132 via the arm-shaped support part 133, so that the allocation candidate holding part 131 moves (rotates in this embodiment).
[0189] In the present embodiment, the second action part 13 is arranged in a manner of surrounding the first action part 12. Therefore, the first action part 12 and the second action part 13 can rotate adjacent to each other. As a result, a specified storage container 111 of the plurality of storage containers 111 arranged in the first action part 12 can be efficiently matched with a specified retaining plate 1311 of the plurality of retaining plates 1311, and the distribution object 100 of the specified storage container 111 can be smoothly and reliably delivered to the specified retaining plate. In this way, the first action part 12 can efficiently operate relative to the second action part 13, and thus the distribution object can be efficiently distributed according to the result of the game.
[0190] (Initiative)
[0191] The push-out mechanism 14 has the function of pushing out the distributed object 100. Specifically, it has the function of pushing out the distributed object 100 contained in the containing section 11 to the distribution candidate holding section 131, and the function of pushing out the distributed object 100 held in the distribution candidate holding section 131 to the distribution guide section 15. In this way, the push-out mechanism 14 is configured to deliver the distributed object 100 from the containing section 11 to the distribution candidate holding section 131, and then to deliver it from the distribution candidate holding section 131 to the distribution guide section 15. In this way, as long as the function of delivering the distributed object 100 between the various parts can be exerted, the structure of the push-out mechanism 14 is not particularly limited. That is, the push-out mechanism 14 only needs to have a structure that functions as a distributed object delivery section. Such a push-out mechanism 14 can also be called a third action section.
[0192] like Fig.13 As shown, the push mechanism 14 includes a mounting plate 141, a third motor 142, an elastic band member 143, and a first push unit (a push unit for dispensing) 144. In addition, the push mechanism 14 includes a second push unit (a pair of push units) 145 (see Fig.11 ).
[0193] The mounting plate 141 is in the shape of a small disk and has the function of mounting various components. The diameter of the mounting plate 141 is smaller than the diameter of the mounting portion 121 of the first action portion 12. The mounting plate 141 is arranged in the central part of the mounting portion 121 and is supported by an axis different from the axis of the first action portion 12. Therefore, the mounting plate 141 is also in a fixed state when the first action portion 12 is in action. Therefore, the components on the mounting plate 141 will not be affected by the action of the first action portion 12. In this way, in this embodiment, the mounting plate 141 of the ejection mechanism 14 is fixed, but it can also move, for example, it can rotate.
[0194] The third motor 142 has a function of driving the first push-out portion 144 via the elastic band component 143 installed. When the elastic band component 143 is rotated by the driving force of the third motor 142, the first push-out portion 144 can be moved to the left and right, that is, in two directions on a straight line. In this embodiment, the first push-out portions 144 move together. In addition, the first push-out portion 144 can also be configured to move independently at its two ends. For example, when one end of the first push-out portion 144 moves, the other end can stop, and they can also move in their respective directions at the same time.
[0195] The elastic band member 143 has a function of transmitting the driving force of the third motor 142 to the first push-out portion 144. The structure of the elastic band member 143 is not particularly limited as long as it can exert such a function. For example, the inner side surface of the elastic band member 143 may be composed of a flat surface, or may have a plurality of convex portions arranged at a predetermined interval.
[0196] The first pusher 144 has a function of pushing out the distribution object 100 so that the distribution object 100 contained in the containing portion 11 is arranged in the distribution candidate holding portion 131. The two ends of the first pusher 144 are composed of two plate-like members 144a and 144b having a size capable of pushing out the distribution object 100. The two plate-like members 144a and 144b have a common axis like the leaves of a bamboo dragonfly, and are arranged to be inclined at a predetermined angle relative to the upper surface of the mounting plate 141 in a state of facing different directions. The inclination angle relative to the upper surface of the mounting plate 141 is preferably in the range of 10° to 45°, and more preferably in the range of 15° to 30°.
[0197] The inclination angle of the first push-out portion 144, the inclination angle of the aforementioned holding plate 1311 relative to the upper surface of the arrangement portion 132, and the inclination angle of the aforementioned bottom plate portion 1133 relative to the upper surface of the placement portion 121 of the first operation portion 12 correspond to each other (preferably the same). Thus, the first push-out portion 144 can reliably push out the dispensing object 100 contained in the storage container 111 and deliver it to the holding plate 1311.
[0198] Next, the second push-out portion 145 will be described. The second push-out portion 145 has the function of pushing the distribution object 100 held by the retaining plate 1311 to the distribution guide portion 15 by being pushed out by the first push-out portion 144. The second push-out portions 145 are arranged at intervals in the carrier portion 121. More specifically, the second push-out portions 145 are arranged at intervals on the same straight line. That is, in the first action portion 12, two second push-out portions 145 are arranged along the diameter of the disc-shaped carrier portion 121. In addition, these second push-out portions 145 are arranged continuously with the plurality of storage containers 111 along the circumferential direction. By setting such a structure, if the action of the first action portion 12 is controlled, the second push-out portion 145 and the plurality of storage containers 111 can be positioned. In this way, the positioning of a plurality of components can be efficiently performed.
[0199] like Fig.11 As shown, the second push-out portion 145 includes a track member 1451, a contact member 1452, and a distribution push-out member 1453. The distribution push-out member 1453 is arranged on the track member 1451 together with the contact member 1452 in a state where a force is applied toward the center of the carrier 121. In addition, the first push-out portion 144 is arranged between the second push-out portion (a pair of push-out portions) 145. Therefore, by the rotation of the carrier 121 of the first action portion 12, the distribution push-out member 1453 and the plate-shaped member 144a or 144b of the first push-out portion 144 are arranged adjacent to each other. In this state, the first push-out portion 144 contacts the contact member 1452, thereby pushing the distribution push-out member 1453 to the retaining plate 1311.
[0200] In this way, the second push-out portion 145 exerts its function by being pushed out by the first push-out portion 144. In order to reliably exert the mechanism, the second push-out portion 145 can correspond to the first push-out portion 144 (so that they are located on the same straight line). In the present embodiment, the two second push-out portions 145 are arranged on the first action portion 12 at intervals from each other, and then the first push-out portion 144 is arranged between the two second push-out portions 145. Thus, if any one of the two second push-out portions 145 is made to correspond to the first push-out portion 144 (so that they are located on the same straight line), its function can be reliably exerted. Therefore, the function of the second push-out portion 145 can be efficiently exerted. In addition, the second push-out portion 145 can also be equipped with a dedicated motor, so as to drive itself. In this case, the first push-out portion 144 can also be referred to as the third action portion, and the second push-out portion 145 can be referred to as the fourth action portion.
[0201] Each dispensing push-out member 1453 of the second push-out member 145 is provided at a predetermined angle inclined relative to the upper surface of the placement member 121, similarly to the two plate-shaped members 144a and 144b of the first push-out member 144. The inclination angle relative to the upper surface of the placement member 121 is preferably in the range of 10° to 45°, more preferably in the range of 15° to 30°, for example.
[0202] The inclination angle of the distribution push-out component 1453, the inclination angle of the aforementioned holding plate 1311 relative to the upper surface of the arrangement portion 132, the inclination angle of the aforementioned first push-out portion 144 relative to the upper surface of the loading portion 121, and the inclination angle of the bottom plate portion 1133 correspond to each other (preferably consistent). Thus, the first push-out portion 144 can reliably push out the distribution object 100 contained in the storage container 111 and send it to the holding plate 1311. In addition, the first push-out portion 144 can reliably push out the distribution object 100 held by the holding plate 1311 via the second push-out portion 145 and distribute (send) it to the distribution guide portion 15. In this way, in the present embodiment, in the multiple action portions of corresponding actions, the inclination angles of multiple (at least two) components correspond to each other (preferably consistent). Thus, the distribution object 100 can be efficiently distributed. In other words, by having multiple components with corresponding inclination structures, the distribution object 100 can be efficiently distributed.
[0203] (Distribution guide)
[0204] The distribution guide 15 has the function of guiding the distribution object 100 pushed out from the holding plate 1311 to the distribution port 21. In the present embodiment, since the game device 1 is a two-in-one structure, two distribution guides 15 are provided. The number of distribution guides 15 can be appropriately selected according to the structure of the game device 1. In the present embodiment, the two distribution guides 15 are provided adjacent to the distribution candidate holding portion 131 on both sides of the distribution mechanism 10. Each distribution guide 15 has a gate portion 151 and a distribution path 152.
[0205] The gate portion 151 has the function of reliably guiding the distribution object 100 pushed out from the distribution candidate holding portion 131 to the distribution guide portion 15 to the distribution path 152. As long as it has such a function, its structure is not particularly limited. Figure 8 As shown in the figure, the gate portion 151 is provided adjacent to the dispensing candidate holding portion 131. However, a part of the gate portion 151 may be configured to cover the top of the dispensing candidate holding portion 131. In other words, the dispensing guide portion 15 may also have a covering portion above the dispensing candidate holding portion 131. Thus, the dispensing object 100 pushed out from the holding plate 1311 can be prevented from falling to a portion other than the dispensing path 152.
[0206] In addition, a gate sensor for detecting the passage of the distributed object 100 may be provided at the gate portion 151. Thus, the detection unit 17 can detect abnormalities in the distribution of the distributed object 100. Moreover, when an abnormality occurs, the abnormality information is acquired by the acquisition unit 81, and the game processing unit 82 can also temporarily interrupt the game. As a result, the distributed object can be efficiently distributed.
[0207] The distribution path 152 has a function of guiding the distribution object 100 that has passed through the gate portion 151 to the distribution port 21. As long as it has this function, the structure of the distribution path 152 is not particularly limited. In the present embodiment, the distribution path 152 is configured to have an inclined surface, and the inclined surface is inclined so that the distribution object 100 slides down to the distribution port 21 by its own weight.
[0208] (Photography Department)
[0209] The imaging unit 16 has a function of reading identification information of the distributed object 100 held on the holding plate 1311. That is, the imaging unit 16 functions as an identification information reading unit. The imaging unit 16 has a camera 161 disposed above the arrangement unit 132. In addition, when an identification code (e.g., a micro QR code) is attached to the arrangement surface 1311a of the holding plate 1311, the imaging unit 16 can also read the identification code.
[0210] Specifically, after the distribution object 100 is sent from the storage container 111 to the holding plate 1311, the second action unit 13 rotates so that the holding plate 1311 is located below the shooting unit 16. As a result, the camera 161 can read the identification information of the distribution object 100 from above the holding plate 1311. In addition, after the distribution object 100 of the holding plate 1311 is sent out, the second action unit 13 rotates so that the holding plate 1311 is located below the shooting unit 16. As a result, the camera 161 can also read the identification code of the holding plate 1311 (configuration surface 1311a). In this regard, when the shooting unit 16 cannot read any one of the identification information of the distribution object 100 and the identification code of the configuration surface 1311a, abnormal information is obtained by the acquisition unit 81. In addition, the game processing unit 82 can also temporarily interrupt the game.
[0211] The type of the camera 161 is not particularly limited, and may be, for example, a visible light camera, an infrared camera, a full-spectrum camera, etc. In the present embodiment, the camera 161 is composed of an infrared camera.
[0212] (Detection Department)
[0213] The detection unit 17 has a function of detecting and sensing information related to the state of the dispensing mechanism 10. The information related to the state of the dispensing mechanism 10 includes, for example, position information of each part, the number of pieces of the dispensing objects 100 contained in each storage container 111, and the like. For example, the detection unit 17 can detect position information of each storage container 111 and the second pusher 145 provided on the first operating unit 12. Furthermore, the detection unit 17 can detect position information of each retaining plate 1311 provided on the second operating unit 13. In order to detect such position information, in the present embodiment, the detection unit 17 has first to fourth sensors 171 to 174.
[0214] Specifically, the detection unit 17 includes: a first sensor (index sensor) 171 for detecting the reference storage 111 among the storage containers 111; and a second sensor 172 for sequentially detecting the position information of each storage container 111 starting from the reference storage container 111 (refer to Figure 8 , Fig.13 ).like Figure 8 and Fig.13 As shown, the first sensor 171 and the second sensor 172 are disposed on the mounting plate 141 of the ejection mechanism 14 .
[0215] In addition, the detection unit 17 includes: a third sensor (index sensor) 173 for detecting the reference holding plate 1311 among the holding plates 1311; and a fourth sensor 174 for sequentially detecting the position information of each holding plate 1311 starting from the reference holding plate 1311 (refer to Figure 8 ).exist Figure 8 In the embodiment, the third sensor 173 and the fourth sensor 174 are configured to be able to detect the position information of each holding plate 1311 from below each holding plate 1311 .
[0216] The first to fourth sensors 171 to 174 can be any sensor of a reflective photoelectric sensor, a transmissive photoelectric sensor, a magnetic sensor, an infrared sensor, a proximity sensor, a mechanical contact sensor, etc., respectively. In addition, the types, numbers, and installation positions of the first to fourth sensors 171 to 174 are not particularly limited as long as they can play their functions. In addition, the detection unit 17 can also be equipped with a fifth sensor for detecting the number of distributed objects 100 contained in the storage container 111. The fifth sensor can also be configured to detect the number of distributed objects 100 via the cutout portion 112A of the main body 112 of the storage container 111. Moreover, the fifth sensor can, for example, detect whether the distributed objects 100 contained in the storage container 111 are more than or less than a specified number. Thereby, the replenishment (replacement) of the distributed objects 100 is facilitated. The installation position and number of such a fifth sensor can be adjusted according to the position of the cutout portion 112A.
[0217] (pedestal part)
[0218] The base 18 has the function of supporting the aforementioned accommodation portion 11, the first action portion 12, the second action portion 13, the ejection mechanism 14, the distribution guide portion 15, the imaging portion 16, the detection portion 17, and the base 18. In addition, the base 18 may also have the function of accommodating the first motor 122, the second motor 134, the storage portion 7 of the game device 1, etc. The base 18 may have any shape and structure as long as it can perform such functions.
[0219] B. Method of operation of the distribution mechanism
[0220] Next, the operation method of the dispensing mechanism of the present invention will be described. Fig.14 1 is a flowchart showing a method for arranging distributed objects in a game device according to the first embodiment of the present invention. Fig.15 1 is a flowchart showing the processing of the game device according to the first embodiment of the present invention. Fig.16 1 is a flowchart showing a method for replenishing dispensed items in a game device according to a first embodiment of the present invention. Fig.17 It is a plan view schematically showing a push-out portion, a storage portion, and a dispensing candidate holding portion included in the dispensing mechanism provided in the game device according to the first embodiment of the present invention. Fig.18 1 is a top view schematically showing a push-out portion, a storage portion, a distribution candidate holding portion, and a distribution path of a distribution mechanism provided in a game device according to a first embodiment of the present invention. Fig.17 as well as Fig.18 In the figure, for the convenience of explanation, part of the components (dispensing object 100, etc.) are omitted.
[0221] (1) Method of distributing the object
[0222] Refer to Table 1, Table 4, Fig.14 as well as Fig.17 , an example of a method for arranging the distribution objects in a state (initial state) where no distribution objects 100 are arranged in the distribution candidate holding section 131 is described. In this example, a plurality of distribution objects 100 accommodated in the first to tenth storage containers 111 of the storage section 11 are respectively arranged on the first to fiftieth holding plates 1311 of the distribution candidate holding section 131. In addition, as described above, the storage section 7 may or may not store the storage container information and the holding plate ratio information. However, in the following description, the case where the storage section 7 stores such information is described.
[0223] First, in the initial state, the dispensing object 100 is started to be arranged (S100). "S" indicates a step. At this time, the acquisition unit 81 acquires specific storage information (for example, the storage information shown in Table 1) from the storage information stored in the storage unit 7.
[0224] Then, the detection unit 17 detects the position information of the first to tenth storage containers 111 and the second pusher 145 (S101). For example, the detection unit 17 detects the position information (inversion information) of the storage container 111 serving as a reference through the first sensor 171, and detects the position information (relative to the inversion position) of each storage container 111 and the position information (relative to the inversion position) of the second pusher 145 in sequence starting from the storage container 111 serving as a reference through the second sensor 172. Thus, the acquisition unit 81 can acquire the position information of the first to tenth storage containers 111 and the second pusher (a pair of pushers) 145. In addition, the method for detecting the position information of each storage container 111 and the second pusher 145 is not limited to this. In addition, the detected position information is stored in the storage unit 7.
[0225] Similarly, the detection unit 17 detects the position information of the first to fiftieth holding plates 1311 (S102). For example, the detection unit 17 detects the position information (displacement information) of the holding plate 1311 serving as a reference through the third sensor 173. Next, the detection unit 17 detects the position information (relative to the displacement) of each holding plate 1311 in sequence starting from the holding plate 1311 serving as a reference through the fourth sensor 174. Thus, the acquisition unit 81 can acquire the position information of the first to fiftieth holding plates 1311. The method for detecting the position information of each holding plate 1311 is not limited thereto. In addition, the detected position information is stored in the storage unit 7.
[0226] In this way, the detection unit 17 detects the position information of each storage container 111 and the second pusher 145 and the position information of each holding plate 1311. Then, the action control unit 85 arranges the storage dispensing object 100, the rare dispensing object 100 or the common dispensing object 100 on the first to fiftieth holding plates 1311 based on the holding plate ratio information (e.g., the ratio shown in Table 4 above).
[0227] Therefore, first, the motion control mechanism 85 pushes the storage material 100 from the storage material storage container (for example, the first storage container 111 in Table 1) (S103). Thus, the storage material 100 is arranged on a predetermined holding plate 1311 (for example, the first holding plate 1311 in Table 4).
[0228] Reference Fig.17Step 103 will be described in detail. The motion control unit 85 independently controls the motions of the first motion unit 12 and the second motion unit 13. Thus, a predetermined storage container 111 (e.g., the first storage container 111 in Table 1) and a predetermined holding plate 1311 (e.g., the first holding plate 1311 in Table 4) are respectively configured to correspond to the plate-like member 144a or 144b as one end of the first push-out portion 144.
[0229] exist Fig.17 , the first storage container 111 and the first retaining plate 1311 are arranged along the long side direction of the plate-shaped member 144a. Thus, the long side direction of the plate-shaped member 144a, the long side direction of the bottom plate portion 1133 provided in the first storage container 111 adjacent to the plate-shaped member 144a, and the long side direction of the first retaining plate 1311 adjacent to the first storage container 111 are consistent with each other. In other words, the long side directions of the components adjacent to each other via the first storage container 111 can be made consistent. That is, the long side directions of the plate-shaped member 144a, the bottom plate portion 1133 of the first storage container 111, and the first retaining plate 1311 can be made consistent.
[0230] As a result, the first reservoir 111 is moved to a position corresponding to the plate-shaped member 144a. The corresponding position is a position where the plate-shaped member 144a can push out the dispensing object 100 contained in the first reservoir 111. In addition, the first holding plate 1311 is moved to a position where it can receive the dispensing object 100 pushed out from the first reservoir 111.
[0231] In this state, the motion control mechanism 85 controls the motion of the push mechanism 14, thereby pushing the plate-shaped member 144a of the first push portion 144 toward the first reservoir 111. As a result, the storage dispensed object 100 accommodated in the lowermost portion of the first reservoir 111 (i.e., in contact with the bottom plate 1133) is delivered to the first holding plate 1311.
[0232] In this way, the method in which the motion control unit 85 controls the motions of the first motion unit 12, the second motion unit 13, and the push-out mechanism 14 independently is called a "holding plate configuration method". According to the holding plate configuration method, the prescribed reservoir 111 and the prescribed holding plate 1311 correspond to the plate-shaped member 144a (or plate-shaped member 144b) of the first push-out unit 144, respectively. And the distributed object 100 contained in the lowest part of the prescribed reservoir 111 is sent to the prescribed holding plate 1311. In addition, the long side directions of the members adjacent to each other via the prescribed reservoir 111 can be made to correspond (match). That is, the long side directions of the plate-shaped member 144a or plate-shaped member 144b of the first push-out unit 144, the bottom plate 1133 of the prescribed reservoir 111, and the prescribed holding plate 1311 can be made to correspond (match). In addition, when executing the holding plate configuration method, the motion control unit 85 can also control the motion of the other after controlling the motion of any one of the first motion unit 12 and the second motion unit 13. Alternatively, the operation control unit 85 may simultaneously control the operations of the first operation unit 12 and the second operation unit 13. In the latter case, the holding plate arrangement method can be executed more quickly.
[0233] The storage dispensing article 100 is disposed by the holding plate dispensing method. Next, the motion control unit 85 controls the motion of the second motion unit 13 to move the first holding plate 1311 to the lower side of the imaging unit 16. Then, the camera 161 of the imaging unit 16 captures the identification information (two-dimensional code 101) of the storage dispensing article 100 disposed on the first holding plate 1311. Thus, the acquisition unit 81 acquires the information that the storage dispensing article 100 is disposed on the first holding plate 1311 (hereinafter referred to as "holding plate information") (S104).
[0234] Furthermore, the game processing unit 82 checks whether there are a predetermined number (five in Table 4) of memory allocation objects 100 in the allocation candidate holding unit 131 based on the acquired holding board information (S105). If there are no predetermined number of memory allocation objects 100 in the allocation candidate holding unit 131, the process returns to step 103, and steps 103 to 105 are repeated.
[0235] On the other hand, when there are a predetermined number of storage-use dispensing objects 100 in the dispensing candidate holding section 131, the process proceeds to step 106. That is, in this example, when the storage-use dispensing objects 100 are all arranged on the first to fifth holding plates 1311 (Table 4), the process proceeds to step 106. Here, the action control unit 85 pushes the rare dispensing object 100 from the rare dispensing object storage (e.g., the third storage 111 in Table 1) by the aforementioned holding plate arrangement method (S106). As a result, the rare dispensing object 100 is arranged on the predetermined holding plate 1311 (e.g., the sixth holding plate 1311 in Table 4).
[0236] Specifically, the motion control unit 85 controls the motions of the first motion unit 12 and the second motion unit 13 independently. Thus, the third storage 111 and the sixth holding plate 1311 containing the rare distributed object 100 are respectively configured in a manner corresponding to the plate-shaped member 144a. As a result, the third storage 111 is in a state of moving to a position corresponding to the plate-shaped member 144a. The corresponding position refers to a position where the plate-shaped member 144a can push out the distributed object 100 contained in the third storage 111. In addition, the sixth holding plate 1311 is in a state of moving to a position capable of receiving the distributed object 100 pushed out from the third storage 111. In this state, the motion control unit 85 controls the motion of the pushing mechanism 14. Thus, the plate-shaped member 144a is pushed out to the third storage 111. Then, the rare distributed object 100 contained in the lowermost part of the third storage 111 is sent to the sixth holding plate 1311.
[0237] In this way, the rare provision 100 is arranged on the sixth holding plate 1311. Next, the motion control unit 85 controls the motion of the second motion unit 13 to move the sixth holding plate 1311 to the lower side of the photographing unit 16. Furthermore, the camera 161 of the photographing unit 16 photographs the identification information of the rare provision 100 arranged on the sixth holding plate 1311. Thus, the acquisition unit 81 acquires the holding plate information (including the character information of the rare provision 100, etc.) on which the rare provision 100 is arranged on the sixth holding plate 1311 (S107).
[0238] Furthermore, the game processing unit 82 checks whether there are a prescribed number (20 in Table 4) of rare layout objects 100 in the allocation candidate holding unit 131 based on the acquired holding board information (S108). If there are no prescribed number of rare allocation objects 100 in the allocation candidate holding unit 131, the process returns to step 106, and steps 106 to 108 are repeated.
[0239] On the other hand, when there are a predetermined number of rare allocated objects 100 in the allocation candidate holding section 131, the process proceeds to step 109. That is, in this example, when the rare allocated objects 100 are all arranged on the sixth to twenty-fifth holding plates 1311 (Table 4), the process proceeds to step 109. Here, the action control mechanism 85 pushes the common allocated object 100 from the common allocated object storage (e.g., the sixth storage 111 in Table 1) by the holding plate arrangement method (S109). As a result, the common allocated object 100 is arranged on the predetermined holding plate 1311 (e.g., the twenty-sixth holding plate 1311 in Table 4).
[0240] Specifically, the action control unit 85 controls the actions of the first action unit 12 and the second action unit 13 independently. Thus, the sixth storage container 111 and the 26th holding plate 1311 containing the common distribution 100 are respectively configured in a manner corresponding to the plate-shaped member 144a. As a result, the sixth storage container 111 is in a state of moving to a position corresponding to the plate-shaped member 144a (a position where the plate-shaped member 144a can push out the distribution 100 contained in the sixth storage container 111). The corresponding position refers to a position where the plate-shaped member 144a can push out the distribution 100 contained in the sixth storage container 111. In addition, the 26th holding plate 1311 is in a state of moving to a position capable of receiving the distribution 100 pushed out from the sixth storage container 111. In this state, the action control unit 85 controls the action of the push mechanism 14. Thus, the plate-shaped member 144a is pushed out to the sixth storage container 111. As a result, the normal dispensed object 100 contained in the lowermost portion of the sixth storage container 111 is sent out to the twenty-sixth holding plate 1311 .
[0241] In this way, the normal distribution object 100 is arranged on the 26th holding plate 1311. Next, the action control unit 85 controls the action of the second action unit 13 to move the 26th holding plate 1311 to the bottom of the camera unit 16. In addition, the camera 161 of the camera unit 16 photographs the identification information of the normal distribution object 100 arranged on the 26th holding plate 1311. Thus, the acquisition unit 81 acquires the holding plate information (including the character information of the normal distribution object 100, etc.) on which the normal distribution object 100 is arranged on the 26th holding plate 1311 (S110).
[0242] Finally, the game processing unit 82 confirms whether the distribution objects 100 are arranged on all the holding plates 1311 (S111). That is, the game processing unit 82 confirms whether there are a predetermined number (50) of distribution objects 100 in the distribution candidate holding unit 131 (S111). When there are no predetermined number of distribution objects 100 in the distribution candidate holding unit 131, the process returns to step 109, and steps 109 to 111 are repeated.
[0243] On the other hand, when there are a predetermined number of allotments 100 in the allotment candidate holding section 131, the arrangement of allotments 100 is completed (S112). That is, in this example, when the storage allotments 100 are arranged on the first to fifth holding plates 1311, the rare allotments 100 are arranged on the sixth to twenty-fifth holding plates 1311, and the common allotments 100 are arranged on the twenty-sixth to fiftieth holding plates 1311 (Table 4), the arrangement of allotments 100 is completed (S112).
[0244] As described above, on the first to fiftieth holding plates 1311, the storage-used distributed objects 100, the rare distributed objects 100, and the common distributed objects 100 are arranged in the ratio shown in the above Table 4. An example of the information of the first to fiftieth holding plates 1311 on which the distributed objects 100 are arranged (hereinafter referred to as "holding plate table information") is shown in the following Table 5. In addition, in Table 5, for the convenience of explanation, the twelfth to twenty-second holding plates 1311 and the thirty-second to forty-fourth holding plates 1311 are omitted. The holding plate table information is acquired by the acquisition unit 81 and stored in the storage unit 7. In addition, each time the distributed object 100 is sent from the storage 111 to the holding plate 1311, the storage unit 7 may also store the holding plate information acquired by the acquisition unit 81.
[0245] Table 5
[0246]
[0247]
[0248] In addition, for example, the types and ratios of the distributed objects 100 stored in each storage container 111 can be predetermined. Moreover, whenever the distributed objects 100 are sent from the storage container 111 to the holding plate 1311, the identification information of the distributed objects 100 arranged on the holding plate 1311 can be read by the imaging unit 16. Thus, even if the storage unit 7 does not store the storage container information, the distributed objects 100 for storage, the rare distributed objects 100, and the common distributed objects 100 can be arranged in the distribution candidate holding unit 131 in a predetermined ratio (for example, the ratio shown in Table 4 above).
[0249] (2) Game play allocation and processing method
[0250] Refer to Table 5. Fig.15 , Fig.17 as well as Fig.18, an example of a distribution processing method for game play will be described. Specifically, how to distribute the distribution object 100 according to the result of the game play after the game play starts will be described. This description is an example of control until a part of the distribution object 100 held on the first to fiftieth holding plates 1311 is distributed from the distribution port 21 via the distribution guide 15.
[0251] First, the game is started (S1). At this time, if the player already has the memory distribution material 100, the identification information of the memory distribution material 100 is read by the reading unit 4. Thus, the acquisition unit 81 can acquire the player information included in the read identification information. In addition, the game can also be started without using the memory distribution material 100.
[0252] Then, the game processing unit 82 temporarily selects the distribution object 100 as the distribution candidate based on the player information (number of people, character information associated with each player, etc.) (S2). The game device 1 of this embodiment is a two-in-one structure, so in the following description, the situation where the game is played by two players is described. In the case of two players, the game processing unit 82 temporarily selects six distribution objects 100 as distribution candidates for each player based on the board table information (for example, Table 5) (refer to Table 6 below). The temporarily selected information is acquired by the acquisition unit 81 and temporarily stored in the storage unit 7. In addition, in the case where the game is played by one player, the action control unit 85 can also temporarily select six distribution objects 100 as distribution candidates, for example.
[0253] Table 6
[0254]
[0255] After that, the player plays the game (S3). According to the result of the game, the game processing unit 82 selects a part or all of the temporarily selected allocation candidates for each player. Here, it is assumed that all the allocation candidates shown in Table 6 are selected by the action control unit 85. Then, the display unit 6 displays the selected allocation candidates (S4).
[0256] Each player selects and determines the distribution item 100 to be distributed from the displayed distribution candidates (S5). For example, the player 1 selects the rare distribution item 100A (the sixth holding board 1311), and the player 2 selects the rare distribution item 100H (the twenty-fourth holding board 1311).
[0257] The operation control unit 85 independently controls the operations of the first operation unit 12, the second operation unit 13, and the push mechanism 14. Thus, the second push unit 145 finally dispenses the rare dispensed object 100A from the sixth holding plate 1311 and the rare dispensed object 100H from the 24th holding plate 1311 (S6 to S8).
[0258] For steps 6 to 8, refer to Fig.18 First, in order to distribute the rare distribution item 100A selected by the player 1, the action control unit 85 independently controls the actions of the first action unit 12 and the second action unit 13 (S6). Fig.18 As shown in FIG. 1 , the second push-out portion 145 and the sixth holding plate 1311 are respectively configured to correspond to the plate-shaped member 144a of the first push-out portion 144. Fig.18 In the embodiment, the dispensing push-out member 1453 of the second push-out portion 145 and the sixth holding plate 1311 are arranged along the long side direction of the plate-shaped member 144 a .
[0259] Thus, the long side direction of the plate-shaped member 144a, the long side direction of the second push-out portion 145 adjacent to the plate-shaped member 144a, and the long side direction of the sixth holding plate 1311 adjacent to the second push-out portion 145 are mutually consistent. In other words, the long side directions of the members adjacent to each other via the second push-out portion 145 can be made to correspond (to coincide). That is, the long side directions of the plate-shaped member 144a, the second push-out portion 145, and the sixth holding plate 1311 can be made to correspond (to coincide).
[0260] As a result, the second pusher 145 is moved to a position corresponding to the plate-shaped member 144a. The corresponding position is a position where the plate-shaped member 144a can push out the contact member 1452 of the second pusher 145. In addition, the sixth holding plate 1311 is moved to a position where the rare distributed object 100A arranged on the sixth holding plate 1311 is pushed out by the distribution pusher 1453 of the second pusher 145.
[0261] In this state, the motion control unit 85 controls the motion of the push mechanism 14 (S7) to push the plate-shaped member 144a toward the abutment member 1452. As a result, the distribution push member 1453 is pushed toward the sixth holding plate 1311. As a result, the rare distribution object 100A disposed on the sixth holding plate 1311 is sent to the distribution guide 15 by the distribution push member 1453. Thereafter, the rare distribution object 100A moves to the distribution port 21 due to its own weight and is distributed (S8).
[0262] In this way, the method in which the motion control unit 85 controls the motions of the first motion unit 12, the second motion unit 13, and the push-out mechanism 14 independently is called a "holding plate allocation method". Through the holding plate allocation method, the second push-out unit 145 and the specified holding plate 1311 can be made to correspond to the plate-shaped member 144a (or the plate-shaped member 144b) of the first push-out unit 144, respectively. Moreover, the allocation object 100 arranged on the specified holding plate 1311 can be allocated. In addition, the long side directions of the members adjacent to each other via the second push-out unit 145 can be made to correspond to each other (to be consistent). That is, the long side directions of the plate-shaped member 144a, the second push-out unit 145, and the specified holding plate 1311 can be made to correspond to each other (to be consistent). In addition, when executing the holding plate allocation method, the motion control unit 85 can also control the motion of the other one after controlling the motion of any one of the first motion unit 12 and the second motion unit 13. In addition, the motion control unit 85 can also control the motions of the first motion unit 12 and the second motion unit 13 at the same time. In the latter case, the method of distributing the holding plates can be performed more quickly.
[0263] By using such a distribution method for the holding board, the rare distribution item 100A selected by the player 1 can be distributed.
[0264] Similarly, in order to distribute the rare allocation 100H selected by player 2, the action control unit 85 independently controls the actions of the first action unit 12, the second action unit 13, and the ejection mechanism 14 through the holding plate allocation method. As a result, the rare allocation 100H is distributed from the twenty-fourth holding plate 1311 (S6 to S8). Thereafter, the game ends (S9). In addition, depending on the content of the game, the player may also select multiple allocations 100, in which case steps 6 to 8 are repeated. In addition, as shown in Table 6, in the case where the same type of allocation 100 is temporarily selected for player 1 and player 2 (for example, in the case where 1 rare allocation 100A is temporarily selected for each player), the game processing unit 82 may also execute a cooperative game, such as displaying a game image in the entire screen area 61 ( Figure 5 ). In addition, when the player does not have the storage distribution object 100, the player can make a distribution request for the storage distribution object 100. If there is such a request, the action control mechanism 85 can distribute the storage distribution object 100 by the distribution method of the holding board.
[0265] As described above, the rare distribution 100A is distributed from the sixth holding board 1311, and the rare distribution 100H is distributed from the twenty-fourth holding board 1311. Therefore, the sixth holding board 1311 and the twenty-fourth holding board 1311 are in a state where the distribution 100 is not arranged (empty state). In addition, when the game starts, in the case where the storage distribution 100 is arranged, there are also holding boards 1311 in an empty state. Information about the empty state can be acquired by the acquisition unit 81 by, for example, photographing the holding board 1311 in an empty state through the photographing unit 16. In this regard, it is preferable to add an identification code (for example, a micro QR code) to the configuration surface 1311a of each holding board 1311. Thus, each holding board 1311 can be identified by photographing by the photographing unit 16, and the information of which holding board 1311 is in an empty state (hereinafter referred to as "holding board empty information") can be managed more effectively. The holding board empty information acquired by the acquisition unit 81 is stored in the storage unit 7.
[0266] In such a case, it is preferred to replenish the distribution objects 100 in advance after each game. The following is a description of a method for replenishing the distribution objects 100. In addition, the replenishment of the distribution objects 100 may not be performed after each game. For example, the replenishment of the distribution objects 100 may be appropriately performed based on the number of remaining distribution objects 100 held in the distribution candidate holding unit 131. Specifically, the replenishment of the distribution objects 100 may be performed when the number of distribution objects 100 held in the distribution candidate holding unit 131 is less than half (less than 25).
[0267] (3) Method for replenishing the distributed materials
[0268] Refer to Table 1, Table 4, Table 5 and Fig.16 , an example of a method for replenishing the distribution object is described. The replenishment of the distribution object 100 is started (S201). First, the game processing unit 82 confirms whether the distribution object 100 for the memory is allocated based on the holding board table information and the holding board vacancy information (S202).
[0269] When the storage-use dispensing object 100 is arranged, the process proceeds to step 203. Then, the action control unit 85 executes the holding plate arrangement method. Thus, the first pusher 144 pushes out a new storage-use dispensing object 100 from the storage-use dispensing object storage container (e.g., the first storage container 111 in Table 1) (S203). As a result, the storage-use dispensing object 100 is arranged on the holding plate 1311 (e.g., the first holding plate 1311) in an empty state.
[0270] In this way, a new storage dispensing object 100 is arranged on the first holding plate 1311. Then, the motion control unit 85 controls the motion of the second motion unit 13 to move the first holding plate 1311 to the lower side of the photographing unit 16. Then, the camera 161 of the photographing unit 16 photographs the identification information (two-dimensional code 101) of the new storage dispensing object 100 arranged on the first holding plate 1311. Thus, the acquisition unit 81 acquires the holding plate information on which the new storage dispensing object 100 is arranged on the first holding plate 1311 (S204).
[0271] Furthermore, the game processing unit 82 checks whether a predetermined number (5 in Table 4) of memory allocation objects 100 are arranged in the allocation candidate holding unit 131 based on the holding board table information and the holding board vacancy information (S205). If the predetermined number of memory allocation objects 100 are not arranged in the allocation candidate holding unit 131, the process returns to step 203, and steps 203 to 205 are repeated.
[0272] On the other hand, when the predetermined number of memory allocation objects 100 are arranged in the allocation candidate holding unit 131, the process proceeds to step 206. Furthermore, returning to step 202, when no memory allocation object 100 is allocated, the process also proceeds to step 206. Here, the game processing unit 82 confirms whether the rare allocation object 100 is arranged based on the holding board table information and the holding board vacancy information (S206).
[0273] In the case where the rare distribution object 100 is not distributed, the process proceeds to step 207. Here, the action control unit 85 executes the arrangement method for the holding plate. Thus, the first pusher 144 pushes out a new common distribution object 100 from the common distribution object storage (e.g., the sixth storage 111 in Table 1) (S207). Moreover, the common distribution object 100 is arranged on the holding plate 1311 (e.g., the 26th holding plate 1311) in an empty state.
[0274] In this way, the new general distribution object 100 is arranged on the 26th holding plate 1311. Then, the motion control unit 85 controls the motion of the second motion unit 13 to move the 26th holding plate 1311 to the bottom of the photographing unit 16. In addition, the camera 161 of the photographing unit 16 photographs the identification information (two-dimensional code 101) of the new general distribution object 100 arranged on the 26th holding plate 1311. Thus, the acquisition unit 81 acquires the holding plate information on which the new general distribution object 100 is arranged on the 26th holding plate 1311 (S209).
[0275] Returning to step 206, if a rare dispensed object 100 is dispensed, the process proceeds to step 208. Here, the action control unit 85 pushes a new rare dispensed object 100 from a rare dispensed object storage container (e.g., the third storage container 111 in Table 1) by using a holding plate configuration method (S208). Moreover, the rare dispensed object 100 is configured on a holding plate 1311 (e.g., the 23rd holding plate 1311) that is in an empty state.
[0276] In this way, the new rare provision 100 is arranged on the 23rd holding plate 1311. After that, the motion control unit 85 controls the motion of the second motion unit 13 to move the 23rd holding plate 1311 to the bottom of the photographing unit 16. In addition, the camera 161 of the photographing unit 16 photographs the identification information (two-dimensional code 101) of the new rare provision 100 arranged on the 23rd holding plate 1311. Thus, the acquisition unit 81 acquires the holding plate information on which the new rare provision 100 is arranged on the 23rd holding plate 1311 (S209).
[0277] Next, the game processing unit 82 checks whether a predetermined number (20 in Table 4) of rare distributed objects 100 are arranged in the distribution candidate holding unit 131 based on the holding board table information and the holding board vacancy information (S210). If the predetermined number of rare distributed objects 100 are not arranged in the distribution candidate holding unit 131, the process returns to step 208, and steps 208 to 210 are repeated.
[0278] On the other hand, when a predetermined number of rare distributed objects 100 are arranged in the distribution candidate holding unit 131, the process proceeds to step 211. Here, the game processing unit 82 checks whether distributed objects 100 are arranged on all the holding boards 1311 based on the holding board table information and the holding board vacancy information (S211).
[0279] When the dispensed objects 100 are not arranged on all the holding plates 1311, the process returns to step 207. On the other hand, when the dispensed objects 100 are arranged on all the holding plates 1311, replenishment is completed (S212).
[0280] In addition, when the distribution objects 100 are replenished to the holding plate 1311 on which the rare distribution objects 100 are arranged, the common distribution objects 100 may be replenished instead of the rare distribution objects 100. In this regard, it is preferred to distribute the rare distribution objects 100. Thus, a certain number of rare distribution objects 100 can be arranged on a plurality of holding plates 1311, i.e., the distribution candidate holding portion 131. In other words, the ratio of the types of distribution objects 100 arranged on the distribution candidate holding portion 131 can be controlled. As a result, the distribution objects 100 can be efficiently distributed according to the result of the game.
[0281] In contrast, in conventional game devices, the types of multiple distribution items 100 as distribution candidates are not controlled. Therefore, it is sometimes difficult to distribute the distribution item 100 according to the game result. For example, even if it is desired to distribute a rare distribution item 100 according to the game result, there is a case where the rare distribution item 100 is not included in the multiple distribution items 100 as distribution candidates.
[0282] The above processing method can be implemented by a program executed by a computer. Such a program is implemented by a CPU (Central Processing Unit), a microprocessor (Micro Processor), a GPU (Graphic Processing Unit), a RAM (Random Access Memory), a ROM (Read Only Memory), etc.
[0283] <<Second Implementation Method>>
[0284] Next, a second embodiment of the dispensing mechanism of the present invention will be described based on the drawings.
[0285] Fig.19 1 is a top view schematically showing a storage unit and a distribution candidate holding unit of a distribution mechanism according to a second embodiment of the present invention. The second embodiment is described below, mainly describing the differences from the first embodiment described above, and omitting the description of the same matters. In addition, the same reference numerals are used for the same structures as those in the first embodiment described above.
[0286] The dispensing mechanism 10A of this embodiment is different from the dispensing mechanism 10 of the first embodiment in that it does not have a push-out mechanism. Fig.19 As shown, the storage part 11 is configured to have a sliding part 1133A on the upper surface of the bottom plate part 1133 provided in each storage container 111. The sliding part 1133A includes: a first sliding part 1133b having a width similar to that of the distribution object 100; and a second sliding part 1133c provided on the bottom plate part 1133 and having a narrower width than the first sliding part 1133b. The first sliding part 1133b and the second sliding part 1133c are configured to be able to move independently.
[0287] The first sliding member 1133 b is configured to slide toward the dispensing candidate holding portion 131 and return to its original position immediately after sliding, thereby enabling the dispensing objects 100 in contact with the bottom plate portion 1133 to be sequentially delivered to the dispensing candidate holding portion 131 .
[0288] In addition, the second sliding member 1133c can slide separately from the first sliding member 1133b. In addition, the second sliding member 1133c is configured to slide toward the distribution candidate holding portion 131 and immediately return to the original position after sliding. The second slider member 1133 is provided on the bottom plate portion 1133 so that the distribution object 100 in contact with the bottom plate portion 1133 can slide while being maintained in the storage container 111. Therefore, when the second sliding member 1133c slides, the distribution object 100 arranged on the holding plate 1311 is pushed out by the second sliding member 1133c and sent to the distribution guide portion 15.
[0289] Thus, the allocation mechanism 10A of the present embodiment has the same effect as that of the allocation mechanism 10 of the first embodiment. In other words, the storage unit 11 has the same function as that of the push-out mechanism 14 of the first embodiment. In addition, the storage unit 11 and the allocation candidate holding unit 131 may also have the same function as that of the first push-out unit 144 and the second push-out unit 145 of the push-out mechanism 14 of the first embodiment, respectively.
[0290] The distributing mechanism 10A of this embodiment does not have the pushing mechanism 14, so the mechanism itself can be miniaturized. Thus, the cost required for the device can be reduced. In addition, the first action part 12 and the second action part 13 can be operated to execute the holding plate configuration method and the holding plate distribution method. Thus, the distribution objects can be efficiently distributed according to the results of the game.
[0291] <<Third Implementation Plan>>
[0292] Next, a third embodiment of the dispensing mechanism of the present invention will be described.
[0293] Hereinafter, the third embodiment will be described, and the differences from the first embodiment described above will be mainly described, and the description of the same matters will be omitted. In addition, the same reference numerals are attached to the same structures as the first embodiment described above.
[0294] The allocation mechanism 10B of the present embodiment is configured such that the first action part 12, the second action part 13 and the push-out mechanism 14 perform linear motion. And, each component is configured in accordance with the structure. For example, the loading part 121 of the first action part 12 and the arrangement part 132 of the second action part 13 are in the shape of a long strip. In these aspects, the allocation mechanism 10B of the present embodiment is different from the allocation mechanism 10 of the above-mentioned first embodiment. In particular, a plurality of storage containers 111 and a second push-out part 145 are arranged on the first action part 12 in a linear arrangement. In addition, the second action part 13 is arranged side by side along one side of the first action part 12. In addition, a first push-out part 144 is provided on the other side of the first action part 12. Thus, the first push-out part 144 can be adjacent to the first action part 12 and the second push-out part 145 and perform motion (can move in parallel). Such an allocation mechanism 10B of the present embodiment also has the same effect as the allocation mechanism 10 of the first embodiment.
[0295] <<Fourth Implementation Plan>>
[0296] Next, a fourth embodiment of the dispensing mechanism of the present invention will be described based on the drawings.
[0297] Fig. 20 It is a perspective view showing a dispensing mechanism according to a fourth embodiment of the present invention. Fig.21 1 is a partially exploded perspective view showing a dispensing mechanism according to a fourth embodiment of the present invention. Fig. 22 It is a partially exploded perspective view showing a stocker of a storage portion included in a dispensing mechanism according to a fourth embodiment of the present invention. Fig.23 1 is a partially exploded perspective view of a first action unit, a storage unit, and a push-out mechanism of a dispensing mechanism according to a fourth embodiment of the present invention. The fourth embodiment is described below, mainly describing the differences from the first embodiment described above, and omitting descriptions of the same items. In addition, the same reference numerals are used for the same structures as those in the first embodiment described above.
[0298] The dispensing mechanism 10C of the present embodiment is mainly different from the dispensing mechanism 10 of the first embodiment in the structure of the storage portion 11'. In addition, the dispensing mechanism 10C of the present embodiment is different from the dispensing mechanism 10 of the first embodiment in that the dispensing guide portion 15 has a covering portion 153 above the dispensing candidate holding portion 131. In addition, the dispensing mechanism 10C of the present embodiment is different from the dispensing mechanism 10 of the first embodiment in that the dispensing mechanism 10C is provided with an action button 19 provided on the pedestal portion 18. In addition, the dispensing mechanism 10C of the present embodiment is different from the dispensing mechanism 10 of the first embodiment in that the detection portion 17 is provided with a fifth sensor 175 for detecting the number of sheets of the dispensing objects 100 contained in the storage container 111'. These differences are described in detail below.
[0299] like Fig. 20 , Fig.21 as well as Fig.23 As shown, the plurality of storage containers 111' of the accommodating portion 11', i.e., the first to tenth storage containers 111', are respectively arranged to be angled at a certain angle (e.g., 45° to 80°) relative to the upper surface of the loading portion 121 of the first action portion 12. The angle refers to the angle formed by the upper surface of the loading portion 121 and the side surface of the storage container 111' (main body 112') opposite to the upper surface when the storage container 111' is arranged on the first action portion 12. The storage container 111' arranged in this way includes a main body 112', a foot 113', and a support portion 114.
[0300] The position of the cutout 112A of the main body 112' is different from that of the first embodiment. That is, when the storage container 111' is set on the first operation unit 12, the cutout 112A is provided on the outer side (the side of the allocation candidate holding unit 131) of the main body 112'. The slit 113E is formed on the frame 1132 of the foot 113' so as to correspond to the position of the cutout 112A (see Fig. 22 ). Thus, even when a plurality of storage containers 111' are provided in a circular shape on the first operating unit 12, the number of the distributed objects 100 contained in each storage container 111' can be easily confirmed from the outside of the containing unit 11'. For example, by providing the fifth sensor 175 described later on the outer peripheral side of the containing unit 11', the number of the distributed objects 100 contained in each storage container 111' can be detected.
[0301] In addition, the bottom plate 1133 of the first embodiment is formed to be inclined from the upper end of the front surface 1131a of the base 1131 toward the middle of the rear surface 1131a'. In contrast, the bottom plate 1133' of the present embodiment does not have such an inclination, but is formed to form the bottom surface of the foot 113' along a direction orthogonal to the long side direction of the storage container 111' (see Fig. 22 ). Accordingly, the long skirt portion 1132a and the short skirt portion 1132a' of the frame portion 1132 are omitted. In addition, a gap 113B through which the first pusher 144 can pass and a gap 113C through which the dispensing member 100 pushed out by the first pusher 144 can pass are formed between the frame portion 1132 and the bottom plate portion 1133'.
[0302] The support portion 114 is connected to the lower side of such a leg portion 113'. The support portion 114 is configured so that the storage container 111' (main body portion 112' and leg portion 113') is angled at a certain angle (for example, 45° to 80°) relative to the upper surface of the mounting portion 121 of the first action portion 12. According to this structure, when the storage container 111' is set on the first action portion 12, the bottom plate portion 1133' can be angled at a specified inclination angle (for example, 10° to 45°) relative to the upper surface of the mounting portion 121 of the first action portion 12.
[0303] Since the multiple components of the dispensing mechanism 10C of the present embodiment have corresponding tilt structures, the same effects as those of the dispensing mechanism 10 of the first embodiment are achieved. Moreover, according to the dispensing mechanism 10C of the present embodiment, the force applied to the bottom plate portion 1133' (and the dispensing object 100 in contact with the bottom plate portion 1133') due to the weight of the dispensing object 100 itself is reduced. Therefore, the bottom plate portion 1133' in a state of supporting the dispensing object 100 can be tilted at a predetermined angle (e.g., 10° to 45°) relative to the upper surface of the loading portion 121 of the first action portion 12, and the dispensing object 100 in contact with the bottom plate portion 1133' can be smoothly delivered to the dispensing candidate holding portion 131.
[0304] Furthermore, in the sorting mechanism 10C of the present embodiment, the sorting guide 15 has a covering portion 153 above the sorting candidate holding portion 131. The covering portion 153 is formed to cover the upper side and the outer peripheral side of the sorting candidate holding portion 131. Thus, the arrangement object 100 pushed out from the holding plate 1311 of the sorting candidate holding portion 131 toward the sorting guide 15 can be prevented from falling to a portion other than the sorting path 152.
[0305] In addition, the dispensing mechanism 10C of the present embodiment is provided with an action button 19 provided on the pedestal 18. The action button 19 is a button for automatically rotating the first action part 12 when the dispensing object 100 is replenished to the storage part 11'. In order to be able to allocate the function for performing the function, the action button 19 has a first action button 19a, a second action button 19b and a third action button 19c. For example, the function of rotating the first action part 12 clockwise can be allocated to the first action button 19a. In addition, the function of rotating the first action part 12 counterclockwise can be allocated to the second action button 19b. In addition, the locking function / unlocking function of the first action button 19a and the second action button 19b can be allocated to the third action button 19c. By operating (pressing) the action button 19, the first action part 12 can be automatically rotated. Therefore, it is more convenient to replenish the dispensing object 100 to the storage container 111' located deep inside the housing 2. In addition, the structure of the action button 19 is not limited to the above-mentioned structure, for example, the number of buttons can also be one.
[0306] In addition, in the dispensing mechanism 10C of the present embodiment, the detection unit 17 is provided with a fifth sensor 175 for detecting information on the number of distributed objects 100 contained in the storage container 111. The fifth sensor 175 is configured to detect information on the number of distributed objects 100 via the cutout portion 112A of the main body portion 112' of the storage container 111'. Therefore, the fifth sensor 175 can detect whether the distributed objects 100 contained in the storage container 111 are greater than or less than a prescribed number. Thus, it is possible to facilitate detection of the timing of replenishment (replacement) of the distributed objects 100. In the present embodiment, the fifth sensor 175 is arranged in parallel with the gate portion 151, but the location and number of the arrangement are not limited thereto.
[0307] The above description is based on the preferred embodiment of the game device and the distribution mechanism of the present invention, but the present invention is not limited thereto. The structure of each part can be modified or replaced with any structure having the same function. In addition, other arbitrary units or structures can also be added to the present invention. In addition, the present invention can also include a combination of any two or more structures (features) in the above-mentioned embodiments.
[0308] For example, the bottom plate portion of the accommodating portion may also be configured to be elastically biased by a spring member. In this case, depending on the number of distributed objects contained in the storage container of the accommodating portion, there is a case where the bottom plate portion does not tilt at a specified angle. Therefore, a weight component may also be provided on the upper portion of the storage container. In addition, the structure of each part is not particularly limited as long as it can properly perform its function. For example, each part can be formed of a hard resin material, a metal material, a ceramic material, etc. In addition, each motor can also be defined as a drive unit independent of the action unit.
[0309] Industrial Applicability
[0310] The dispensing mechanism of the present invention comprises: a storage part configured to dispense a distribution object associated with a game and to accommodate the distribution object; a first action part configured to be able to set the storage part and to perform an action; and a second action part configured to be able to hold the distribution object dispensed from the storage part and to perform an action, the first action part being able to perform an action relative to the second action part. Thus, a dispensing mechanism capable of efficiently dispensing the distribution object according to the result of the game and a game device having such a dispensing mechanism can be provided. Therefore, the present invention has industrial applicability.
[0311] Description of Reference Numerals
[0312] 1: Game device
[0313] 1A: First sub-game device
[0314] 1B: Second sub-game device
[0315] 2: Shell
[0316] 2A: Sub-housing
[0317] 2B: Subshell
[0318] 3: Operation part
[0319] 3A: First sub-operation unit
[0320] 3B: Second sub-operation unit
[0321] 4: Reading section
[0322] 4A: Sub-reading unit
[0323] 4B: Sub-reading unit
[0324] 5: Speaker
[0325] 5A: Sub speaker
[0326] 5B: Sub speaker
[0327] 6: Display unit
[0328] 6A: Sub-display unit
[0329] 6B: Sub-display
[0330] 7: Storage
[0331] 8: Control Unit
[0332] 9: Ministry of Communications
[0333] 10: Allocation Agency
[0334] 10A: Allocating Agency
[0335] 10B: Allocation Agency
[0336] 10C: Allocation Agency
[0337] 11: Accommodation
[0338] 11': Accommodation
[0339] 12: First Action Section
[0340] 13: Second Action Section
[0341] 14: Launching the Agency
[0342] 15: Allocation guide
[0343] 16: Photography Department
[0344] 17: Detection Department
[0345] 18: Pedestal part
[0346] 19: Action Button
[0347] 19a: First action button
[0348] 19b : Secondary action button
[0349] 19c: Third action button
[0350] 21: Distribution port
[0351] 22: Coin slot
[0352] 23: Coin return port
[0353] 31: Button
[0354] 32: Operation area
[0355] 61: Full screen area
[0356] 62: Frame
[0357] 62A: First frame component
[0358] 62B: Second frame component
[0359] 81: Get unit
[0360] 82: Game Processing Unit
[0361] 83: Display control unit
[0362] 84: Sound output control unit
[0363] 85: Motion control unit
[0364] 100: Distribution (recording medium)
[0365] 101: QR code
[0366] 111: Storage
[0367] 111': Storage
[0368] 112: Main body
[0369] 112': Main body
[0370] 112A: Cutout
[0371] 113: Feet
[0372] 113': Foot
[0373] 113A: Groove
[0374] 113B: Gap
[0375] 113C: Clearance
[0376] 113D: Slit
[0377] 113E: Slit
[0378] 114: Supporting part
[0379] 121: Loading section
[0380] 122: First motor
[0381] 131: Allocation candidate holding unit
[0382] 132: Arrangement Department
[0383] 133: Arm-like support
[0384] 134: Second motor
[0385] 141: Mounting plate
[0386] 142: Third motor
[0387] 143: Elastic band component
[0388] 144: First push-out unit (push-out member for configuration)
[0389] 144a: Plate-like component
[0390] 144b: Plate-like component
[0391] 145: Second push-out unit
[0392] 151: Gate
[0393] 152: Allocation path
[0394] 153: Covering
[0395] 161: Camera
[0396] 171: First sensor
[0397] 172: Second sensor
[0398] 173: Third sensor
[0399] 174: Fourth sensor
[0400] 175: Fifth sensor
[0401] 611: Individual areas
[0402] 611A: First Area
[0403] 611B: Second Area
[0404] 612: Separated Area
[0405] 612A: First separation area
[0406] 612B: Second separation area
[0407] 612C: Third separation area
[0408] 612D: Fourth compartment
[0409] 621: Joint
[0410] 1121: Liang Department
[0411] 1131: Base
[0412] 1131a: front surface
[0413] 1131a': rear surface
[0414] 1131b: Right side
[0415] 1131b': Left side
[0416] 1132: Frame
[0417] 1132a: Long skirt
[0418] 1132a': Short skirt
[0419] 1132b': Left side
[0420] 1133: Bottom plate
[0421] 1133A: Sliding part
[0422] 1133a: Diminishing part
[0423] 1133b: First sliding member
[0424] 1133c: Second sliding member
[0425] 1311: Holding board
[0426] 1311a: Configuration surface
[0427] 1311b: Front end
[0428] 1331: Arm
[0429] 1332: Support plate
[0430] 1451: Track components
[0431] 1452: Abutment component
[0432] 1453: Dispensing ejector
Claims
1. A distribution agency, which is used to distribute distribution items associated with the game, including: a receiving portion for receiving the dispensing substance; a first action portion configured to be able to set the accommodation portion and to act; A second actuating portion configured to hold the dispensing material pushed out from the containing portion and to perform an action; and A pushing mechanism is provided at the first action part and is used to push out the dispensed object, wherein: The push-out mechanism includes a first push-out portion and a second push-out portion, wherein the first push-out portion pushes the dispensed object from the containing portion to the second action portion, and the second push-out portion pushes the dispensed object from the second action portion to the outside of the second action portion. The first operating portion operates relative to the second operating portion.
2. The dispensing mechanism according to claim 1, wherein: The first operating portion is formed in a disc shape.
3. The dispensing mechanism according to claim 1, wherein: The first operating portion is configured to rotate.
4. The dispensing mechanism according to claim 1, wherein: The accommodation portion includes a plurality of accommodation portions.
5. The dispensing mechanism according to claim 4, wherein: The plurality of accommodation portions are provided in a circular shape on the first operating portion.
6. The dispensing mechanism according to claim 1, wherein: The housing portion includes a bottom plate portion, The bottom plate portion is angled at a predetermined angle with respect to the first operation portion.
7. The dispensing mechanism according to claim 1, wherein: The second operation section is configured to surround the first operation section.
8. The dispensing mechanism according to claim 6, wherein: The second operation unit includes a dispensing candidate holding unit for holding the dispensing object.
9. The dispensing mechanism according to claim 8, wherein: The allocation candidate holding unit includes a plurality of holding plates. The plurality of holding plates are each provided with an angle so as to correspond to the predetermined angle of the bottom plate portion.
10. The dispensing mechanism according to claim 1, wherein: The second pushing portion is a pair of pushing portions that are spaced apart from each other in the first operating portion, and the first pushing portion is disposed between the pair of pushing portions.
11. A gaming device having: A display unit that displays a predetermined image related to the game; an operation unit that receives an operation input from a user; and The dispensing mechanism of claim 1, which dispenses the dispensing item associated with the game based on the operation input.
12. A gaming device having: A display unit that displays a predetermined image related to the game; an operation unit that receives an operation input from a user; as well as a dispensing mechanism that distributes a distribution associated with the game based on the operation input, wherein: The distribution mechanism includes: a receiving portion for receiving the dispensing material associated with the game; a first action portion configured to be able to set the accommodation portion and to act; A second actuating portion configured to hold the dispensing material pushed out from the containing portion and to perform an action; and A pushing mechanism is provided at the first action part and is used to push out the dispensed object, wherein: The push-out mechanism includes a first push-out portion and a second push-out portion, wherein the first push-out portion pushes the dispensed object from the containing portion to the second action portion, and the second push-out portion pushes the dispensed object from the second action portion to the outside of the second action portion. The first action part is configured to act relative to the second action part. The assignment includes an assignment storing information associated with the user.
Citation Information
Patent Citations
Game device and game system
JP2012157605A
Target apparatus
JP1995289731A
Article payout device and game machine equipped therewith
JP2007179158A