Method for reducing 3D crosstalk and stereoscopic image display device

By using a hemispherical 3D prism grating in a stereoscopic image display device to calculate light intensity and compensation coefficients to compensate pixels, the problems of low efficiency and high cost in existing technologies are solved, achieving efficient reduction of 3D crosstalk and improving image quality and viewing comfort.

CN115134576BActive Publication Date: 2025-11-25XIAODOU VISION (CHONGQING) MEDICAL TECH CO LTD
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Patent Information

Application Number
CN202210745335.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-06-27
Publication Date
2025-11-25
Estimated Expiration
2042-06-27

AI Technical Summary

Technical Problem

Existing technologies are inefficient, costly, and complex to reduce 3D crosstalk, making it difficult to effectively solve the 3D crosstalk problem in stereoscopic image display devices.

Method used

By using a hemispherical 3D prism grating in a stereoscopic image display device, the spatial distance from each prism pillar to the viewer's eye is determined, the light intensity is calculated, and the compensation coefficient is calculated to compensate for the pixels to reduce crosstalk.

Benefits of technology

It achieves low-cost and efficient reduction of 3D crosstalk, improving image quality and viewing comfort.

✦ Generated by Eureka AI based on patent content.

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Abstract

The application provides a method and a stereoscopic image display device for reducing 3D crosstalk, the method is applied to a stereoscopic image display device including a hemispherical 3D prism grating, and the method comprises the following steps: determining a left spatial distance of each prism column in the 3D prism grating to a left eye of a viewer and a right spatial distance of each prism column to a right eye of the viewer; calculating a left light intensity of a first prism column to the left eye of the viewer according to a first left spatial distance and calculating a right light intensity of the first prism column transmitted to the right eye of the viewer according to a first right spatial distance, the first prism column being any one of the prism columns in the 3D prism grating; calculating a compensation coefficient corresponding to the left eye of the first prism column according to the left light intensity and calculating a compensation coefficient corresponding to the right eye of the first prism column according to the right light intensity; and compensating pixels corresponding to the first prism column according to the compensation coefficient of the left eye and the compensation coefficient of the right eye, so as to reduce 3D crosstalk.
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Description

[0001] The present application belongs to the technical field of naked eye 3D display, and particularly relates to a method for reducing 3D crosstalk and a stereoscopic image display device.

[0002] With the rapid development of stereoscopic display technology, one of the mainstream naked eye three dimension (3D) display technologies is a parallax-based stereoscopic display technology, mainly including two ways: grating type and lens array type. With the development of liquid crystal technology, liquid crystal materials are widely used in various fields. Liquid crystal grating is an active grating, which can realize three-dimensional stereoscopic display. Please refer to Figure 1 It is a principle diagram for 3D display using liquid crystal grating. The liquid crystal grating 2 distributed at intervals in the light transmission region is arranged in front of the display panel 1, and the liquid crystal grating 2 is a "parallax barrier". The image displayed by the display panel 1 includes left-eye image information (L) and right-eye image information (R). In the 3D display mode, the left-eye image information and the right-eye image information of the display panel 1 are selectively separated by the liquid crystal grating 2, so as to achieve the effect of 3D display.

[0003] However, in the stereoscopic image display device, a luminance difference may be generated based on different positions in the screen. Correspondingly, in the 3D mode, the 3D crosstalk phenomenon that the left-eye image and the right-eye image overlap each other may occur in the stereoscopic image display device.

[0004] In the related art, there are many methods and devices for testing or improving crosstalk, most of which need to test the luminance values of the left and right eyes through external light instruments such as digital screen luminance detectors, and then confirm the crosstalk according to the luminance values. Moreover, such methods are mostly completed in the laboratory, need to go through a large number of calculations, and the processing operation process is relatively complex, the efficiency is relatively low, and the cost is relatively high. In addition, some methods change the signal board and other physical ways to improve the crosstalk index, which is relatively high in cost, relatively complex in operation, relatively long in time consumption, and relatively low in efficiency.

[0005] The present application aims to provide a method for reducing 3D crosstalk and a stereoscopic image display device, which can reduce 3D crosstalk at a higher, lower cost.

[0006] ​​​The first aspect of the embodiment of the present application provides a method for reducing 3D crosstalk, which is applied to a stereoscopic image display device including a hemispherical 3D prism grating, and the method comprises the following steps: determining left spatial distances from each prism column in the 3D prism grating to a left eye of a viewer and right spatial distances from each prism column in the 3D prism grating to a right eye of the viewer; calculating a left light intensity of a first prism column to the left eye of the viewer according to a first left spatial distance and calculating a right light intensity of the first prism column transmitted to the right eye of the viewer according to a first right spatial distance, the first prism column being any one of the prism columns in the 3D prism grating; calculating a compensation coefficient of the left eye corresponding to the first prism column according to the left light intensity and calculating a compensation coefficient of the right eye corresponding to the first prism column according to the right light intensity; and compensating pixels corresponding to the first prism column according to the compensation coefficient of the left eye and the compensation coefficient of the right eye, so as to reduce 3D crosstalk.

[0007] The second aspect of the present application provides a stereoscopic image display device including a hemispherical 3D prism grating, which is used for reducing 3D crosstalk, and the stereoscopic image display device comprises: a determining unit configured to determine left spatial distances from each prism column in the 3D prism grating to a left eye of a viewer and right spatial distances from each prism column in the 3D prism grating to a right eye of the viewer; a calculating unit configured to calculate a left light intensity of a first prism column to the left eye of the viewer according to a first left spatial distance and calculate a right light intensity of the first prism column transmitted to the right eye of the viewer according to a first right spatial distance, the first prism column being any one of the prism columns in the 3D prism grating; the calculating unit is configured to calculate a compensation coefficient of the left eye corresponding to the first prism column according to the left light intensity and calculate a compensation coefficient of the right eye corresponding to the first prism column according to the right light intensity; and a compensating unit configured to compensate pixels corresponding to the first prism column according to the compensation coefficient of the left eye and the compensation coefficient of the right eye, so as to reduce 3D crosstalk.

[0008] The third aspect of the embodiment of the present application provides a computer device, which comprises at least one connected processor, a memory and a transceiver, wherein the memory is configured to store program code, and the processor is configured to invoke the program code in the memory to execute the steps of the method for reducing 3D crosstalk according to any one of the above aspects.

[0009] The fourth aspect of the embodiment of the present application provides a computer storage medium, which comprises instructions, when the instructions are executed on a computer, causing the computer to execute the steps of the method for reducing 3D crosstalk according to any one of the above aspects.

[0010] Compared with the related art, in the embodiment provided by the present application, the left spatial distance of each prism column in the 3D prism grating to the left eye of the viewer and the right spatial distance of each prism column to the right eye of the viewer are determined; the left light intensity of a first prism column to the left eye of the viewer is calculated according to a first left spatial distance, and the right light intensity of the first prism column to the right eye of the viewer is calculated according to a first right spatial distance, the first prism column being any one of the prism columns in the 3D prism grating; the compensation coefficient of the left eye corresponding to the first prism column is calculated according to the left light intensity, and the compensation coefficient of the right eye corresponding to the first prism column is calculated according to the right light intensity; and the pixel corresponding to the first prism column is compensated according to the compensation coefficient of the left eye and the compensation coefficient of the right eye, so as to reduce 3D crosstalk. BRIEF DESCRIPTION OF DRAWINGS

[0011] Figure 1 A schematic diagram of a principle of 3D display using a liquid crystal grating in the related art;

[0012] Figure 2A A flowchart of a method for reducing 3D crosstalk provided by an embodiment of the present application;

[0013] Figure 2B A possible background light intensity variation diagram of binocular viewing provided by an embodiment of the present application;

[0014] Figure 3 A virtual structure diagram of a terminal device provided by an embodiment of the present application;

[0015] Figure 4 A hardware structure diagram of a server provided by an embodiment of the present application. DETAILED DESCRIPTION

[0016] The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only some of the embodiments of the present application, but not all the embodiments of the present application.

[0017] The terms "first", "second", "third", "fourth" and the like (if any) in the description, claims and above drawings of the present application are used to distinguish similar objects, and do not necessarily indicate a specific order or sequence. It should be understood that the data thus used can be interchanged under appropriate circumstances, so that the embodiments described herein can be implemented in an order other than that illustrated or described herein. In addition, the terms "include" and "have" and any variations thereof are intended to cover non-exclusive inclusion, for example, a process, method, system, product or device including a series of steps or units does not necessarily have to be limited to those steps or units clearly listed, but can include other steps or units not clearly listed or inherent to the process, method, product or device.

[0018] First, the method for reducing 3D crosstalk is described in detail, please refer to Figure 2A , Figure 2A The flowchart of the method for reducing 3D crosstalk provided by the embodiment of the application comprises:

[0019] 201, determining the left spatial distance of each prism column in the 3D prism grating to the left eye of the viewer and the right spatial distance to the right eye of the viewer;

[0020] Crosstalk is a very important concept in the field of 3D display, which can be defined as the phenomenon that the view of a non-viewing channel enters the viewing channel due to incomplete view separation. Crosstalk will cause ghosting, contrast reduction, etc. in stereoscopic images, and it is one of the most important factors affecting image quality and viewing comfort in 3D display. In actual application, when the viewer watches a large-screen naked-eye 3D screen, he or she will encounter the phenomenon that the screen brightness is not the same, that is, some areas are bright and some areas are dark. Therefore, the application provides a method for reducing 3D crosstalk. After a hemispherical 3D prism grating containing a plurality of continuous prisms arranged uniformly is added to the 3D screen, the way of pixel light emission on the screen surface is adjusted. It should be noted that each prism (also referred to as a strip) corresponds to a light intensity parameter, and the pixels corresponding to each prism are compensated through the light intensity parameter.

[0021] It should be noted that the light intensity transmitted to the left eye and the right eye of the viewer is different for each strip, so the light intensity transmitted to the two eyes respectively for each strip is obtained. First, the left spatial distance of each prism column in the 3D prism grating to the left eye of the viewer and the right spatial distance to the right eye of the viewer are determined. Specifically, the position coordinates of each prism column on the screen in the 3D prism grating are established with the left eye of the viewer as the origin; then the first left spatial distance is determined according to the position coordinates of the first prism column, and the specific calculation formula is: Wherein, r represents the first left spatial distance, which is the spatial distance from the first prism column to the left eye of the viewer, the first prism column is any prism column of the prism columns in the 3D prism grating, and (x, y, z) represents the position coordinates of the first prism column. Similarly, the spatial distance from the first prism column to the right eye of the viewer, i.e. the first right spatial distance, is calculated.

[0022] Therefore, the corresponding left spatial distance and right spatial distance are calculated for each prism column in the above manner.

[0023] 202、calculating left light intensity of the first prism column to the left eye of the viewer according to the first left spatial distance, and calculating right light intensity of the first prism column to the right eye of the viewer according to the first right spatial distance;

[0024] After obtaining the first left spatial distance and the first right spatial distance, calculating left light intensity of the first prism column to the left eye of the viewer according to the first left spatial distance, and calculating right light intensity of the first prism column to the right eye of the viewer according to the first right spatial distance.

[0025] Specifically, the left light intensity is calculated by the following formula:

[0026] u=a0*exp(jkr) / r;

[0027] k=2π / λ;

[0028] wherein, the u is used to represent the left light intensity, the a0 is a standard coefficient, the r is used to represent the first left spatial distance, the j is used to represent complex amplitude, and the λ is used to represent wavelength, and it is to be noted that the wavelength is the wavelength of visible light.

[0029] Similarly, the right light intensity of the first prism column to the right eye of the viewer can be calculated.

[0030] 203、calculating a compensation coefficient of the left eye corresponding to the first prism column according to the left light intensity, and calculating a compensation coefficient of the right eye corresponding to the first prism column according to the right light intensity;

[0031] After obtaining the left light intensity and the right light intensity, calculating a compensation coefficient of the left eye corresponding to the first prism column according to the left light intensity, and calculating a compensation coefficient of the right eye corresponding to the first prism column according to the right light intensity. Specifically, it includes: calculating a left light intensity mean value according to the left light intensity of each prism column to the left eye of the viewer; calculating the compensation coefficient by the following formula: k=U_mean / U; wherein, the k is used to represent the compensation coefficient, the U_mean is used to represent the mean value of the left light intensity, and the U is used to represent the left light intensity of the first prism column to the left eye of the viewer. For example, U1, U2…Un are the left light intensity of each prism column to the left eye of the viewer, and U_mean=(U1+U2…+Un) / n.

[0032] Similarly, the right eye compensation coefficient corresponding to the first prism column can also be determined.

[0033] 204、compensating the pixel corresponding to the first prism column according to the compensation coefficient of the left eye and the compensation coefficient of the right eye, so as to reduce 3D crosstalk.

[0034] After the compensation coefficient of the left eye and the compensation coefficient of the right eye are determined, the pixels corresponding to the first prism column are compensated according to the compensation coefficient of the left eye and the compensation coefficient of the right eye, so as to reduce 3D crosstalk. Specifically, the output brightness of the pixels corresponding to the first prism column after reducing crosstalk is calculated according to the compensation coefficient of the left eye and the compensation coefficient of the right eye respectively; the output brightness value of the first prism column is converted into a gray value, so as to determine the gray value of each pixel corresponding to the first prism column after reducing crosstalk, and then the screen is driven to display, wherein the specific way of converting into a gray value is to convert the output brightness value of the first prism column into the gray value according to the mapping relationship between the brightness of the display and the input gray scale, and the input gray scale is a 0-255 gray scale image of the display.

[0035] For better understanding of the present application, please refer to Figure 2B A possible background light intensity change diagram for double-eye viewing provided by the embodiment of the present application is shown in the figure, two curves in the figure are obtained by formula calculation, the dashed line represents the background light intensity seen by the right eye, and the solid line represents the background light intensity seen by the left eye. In the figure, the two curves coincide at 110 in the horizontal axis direction. The solid line is multiplied by the compensation coefficient, and the dashed line is also multiplied by the compensation coefficient, so that the difference between the two lines is reduced, or the coincidence rate is improved, so as to reduce 3D crosstalk. For example, when the horizontal axis is 0-50, the solid line is multiplied by a value less than 1, and the dashed line is multiplied by a value greater than 1, so as to realize high coincidence of the two lines.

[0036] In the embodiment of the present application, the left spatial distance of each prism column in the 3D prism grating to the left eye of the viewer and the right spatial distance of each prism column to the right eye of the viewer are determined; the left light intensity of the first prism column to the left eye of the viewer is calculated according to the first left spatial distance, and the right light intensity of the first prism column to the right eye of the viewer is calculated according to the first right spatial distance, the first prism column being any prism column of each prism column in the 3D prism grating; the compensation coefficient of the left eye corresponding to the first prism column is calculated according to the left light intensity, and the compensation coefficient of the right eye corresponding to the first prism column is calculated according to the right light intensity; the pixels corresponding to the first prism column are compensated according to the compensation coefficient of the left eye and the compensation coefficient of the right eye, so as to reduce 3D crosstalk.

[0037] The above describes the embodiment of the present application from the perspective of the method for reducing 3D crosstalk, and the following describes the embodiment of the present application from the perspective of the terminal device and the server.

[0038] Please refer to Figure 3 , Figure 3 The virtual structure schematic diagram of the terminal device provided by the embodiment of the present application is shown in the figure, the stereoscopic image display device 300 includes:

[0039] The determining unit 301 is configured to determine a left spatial distance of each prism column in the 3D prism grating to a left eye of a viewer and a right spatial distance of each prism column in the 3D prism grating to a right eye of the viewer.

[0040] The calculating unit 302 is configured to calculate a left light intensity of a first prism column to the left eye of the viewer according to a first left spatial distance and calculate a right light intensity of the first prism column to the right eye of the viewer according to a first right spatial distance, the first prism column being any one of the prism columns in the 3D prism grating.

[0041] The calculating unit 302 is configured to calculate a compensation coefficient corresponding to the left eye of the first prism column according to the left light intensity and calculate a compensation coefficient corresponding to the right eye of the first prism column according to the right light intensity.

[0042] The compensating unit 303 is configured to compensate pixels corresponding to the first prism column according to the compensation coefficient of the left eye and the compensation coefficient of the right eye, so as to reduce 3D crosstalk.

[0043] In a possible design, the determining unit 301 is specifically configured to:

[0044] A position coordinate of each prism column in the 3D prism grating on a screen is established with the left eye of the viewer as an origin.

[0045] The first left spatial distance is determined according to the position coordinate of the first prism column. In a possible design, the determining unit is specifically configured to calculate the first left spatial distance by the following formula:

[0046] In the formula, r represents the first left spatial distance, and (x, y, z) represents the position coordinate of the first prism column.

[0047] In a possible design, the calculating unit 302 is specifically configured to calculate the left light intensity by the following formula: u=a0*exp(jkr) / r; k=2π / λ.

[0048] In the formula, u represents the left light intensity, a0 is a standard coefficient, r represents the first left spatial distance, j represents a complex amplitude, and λ represents a wavelength.

[0049] In a possible design, the calculating unit 302 is specifically configured to calculate a left light intensity mean value according to the left light intensity of each prism column to the left eye of the viewer, and calculate the compensation coefficient by the following formula: k=U_mean / U; in which k represents the compensation coefficient, U_mean represents the left light intensity mean value, and U represents the left light intensity of the first prism column to the left eye of the viewer.

[0050] In a possible design, the compensation unit 303 is specifically configured to: calculate output luminance of each pixel corresponding to the first prism column after reduction of the crosstalk according to the compensation coefficient of the left eye and the compensation coefficient of the right eye respectively; convert the output luminance value corresponding to the first prism column into a gray value, so as to determine the gray value of each pixel corresponding to the first prism column after reduction of the crosstalk, and then drive the screen to display.

[0051] In a possible design, the compensation unit 303 is specifically configured to: convert the output luminance value corresponding to the first prism column into the gray value according to a mapping relationship between luminance of the display and input gray scale, and the input gray scale is a 0-255 gray scale image of the display.

[0052] Next, another terminal device provided by an embodiment of the present application is introduced, referring to FIG. 4, Figure 4 The terminal device 400 includes:

[0053] The receiver 401, the transmitter 402, the processor 403 and the memory 404 (wherein the number of the processor 403 in the terminal device 400 can be one or more, Figure 4 and the processor is taken as an example in this embodiment). In some embodiments of the present application, the receiver 401, the transmitter 402, the processor 403 and the memory 404 can be connected through a bus or other means, wherein, Figure 4 the connection through the bus is taken as an example in this embodiment.

[0054] The memory 404 can include a read-only memory and a random access memory, and provide the processor 403 with instructions and data. A part of the memory 404 can also include an NVRAM. The memory 404 stores an operating system and operation instructions, executable modules or data structures, or a subset of them, or an extended set of them, wherein the operation instructions can include various operation instructions for implementing various operations. The operating system can include various system programs for implementing various basic services and processing hardware-based tasks.

[0055] The processor 403 controls the operation of the terminal device, and the processor 403 can also be referred to as a CPU. In a specific application, various components of the terminal device are coupled together through a bus system, wherein the bus system can include a data bus, a power bus, a control bus and a status signal bus, etc. However, in order to clearly illustrate, all kinds of buses are referred to as a bus system in the figure.

[0056] The method disclosed by the embodiments of the present application can be applied to the processor 403 or implemented by the processor 403. The processor 403 can be an integrated circuit chip with a signal processing capability. In the implementation process, the steps of the method can be completed by an integrated logic circuit or an instruction in the form of software in the processor 403. The processor 403 can be a general processor, a DSP, an ASIC, an FPGA, or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The disclosed methods, steps, and logic block diagrams in the embodiments of the present application can be implemented or executed by the processor. The general processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiments of the present application can be directly embodied as a hardware code processor for execution, or a combination of hardware and software modules in the code processor for execution. The software module can be located in a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, or other mature storage medium in the art. The storage medium is located in the memory 404, and the processor 403 reads the information in the memory 404 and combines the hardware to complete the steps of the method.

[0057] In the embodiments of the present application, the processor 403 is configured to perform the operations performed by the terminal device.

[0058] The embodiments of the present application also provide a computer readable medium containing computer execution instructions, which can enable the server to perform the method for reducing 3D crosstalk described in the above embodiments, and the implementation principles and technical effects are similar, which will not be described here.

[0059] Those skilled in the art can understand that all or part of the steps of the above-mentioned method embodiments can be completed by program instruction related hardware. The foregoing program can be stored in a computer readable storage medium. The program is executed to perform the steps of the above-mentioned method embodiments; and the foregoing storage medium includes: ROM, RAM, magnetic disc or optical disc and various storage medium capable of storing program codes.

[0060] Finally, it should be pointed out that: the above embodiments are only used to illustrate the technical solutions of the present application, but not to limit them; although the present application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: it can still modify the technical solutions recorded in the foregoing embodiments, or make equivalent replacement for part or all of the technical features; and these modifications or replacements do not make the essence of the corresponding technical solutions deviate from the scope of the technical solutions of the embodiments of the present application.

Claims

1. A method for reducing 3D crosstalk, the method being applied to a stereoscopic image display device, the stereoscopic image display device comprising a hemispherical 3D prism grating, characterized in that, The 3D prism grating comprises a plurality of continuously arranged prisms, each prism covering N pixels in a preset direction. Each prism corresponds to a light intensity parameter, which is used to compensate for the pixels covered by the prism. The method includes: Determine the left spatial distance of each prism pillar in the 3D prism grating to the viewer's left eye and the right spatial distance to the viewer's right eye; The left light intensity from the first prism pillar to the left eye of the viewer is calculated based on the first left spatial distance, and the right light intensity from the first prism pillar to the right eye of the viewer is calculated based on the first right spatial distance. The first prism pillar is any prism pillar among the prism pillars in the 3D prism grating. The compensation coefficient for the left eye corresponding to the first prism pillar is calculated based on the left light intensity, and the compensation coefficient for the right eye corresponding to the first prism pillar is calculated based on the right light intensity. The pixels corresponding to the first prism pillar are compensated based on the compensation coefficients of the left eye and the right eye to reduce 3D crosstalk.

2. The method for reducing 3D crosstalk according to claim 1, characterized in that, Determining the left spatial distance from each prism pillar in the 3D prism grating to the viewer's left eye includes: Using the viewer's left eye as the origin, establish the position coordinates of each prism pillar in the 3D prism grating on the screen; The first left spatial distance is determined based on the position coordinates of the first prism pillar.

3. The method for reducing 3D crosstalk according to claim 2, characterized in that, Determining the first left spatial distance based on the position coordinates of the first prism pillar includes: The first left space distance is calculated using the following formula: Wherein, r represents the first left spatial distance, and (x,y,z) represents the position coordinates of the first prism pillar.

4. The method for reducing 3D crosstalk according to claim 3, characterized in that, The calculation of the left light intensity from the first prism pillar to the viewer's left eye based on the first left spatial distance includes: The left light intensity is calculated using the following formula: u = a0 * exp(jkr) / r; k = 2π / λ; Wherein, u represents the left light intensity, a0 is a standard coefficient, r represents the first left spatial distance, j represents the complex amplitude, and λ represents the wavelength.

5. The method for reducing 3D crosstalk according to claim 4, characterized in that, The calculation of the compensation coefficient for the left eye corresponding to the first prism pillar based on the left light intensity includes: The mean left light intensity is calculated based on the light intensity from each prism pillar to the viewer's left eye. The compensation coefficient is calculated using the following formula: k = U_mean / U; Wherein, k represents the compensation coefficient, U_mean represents the mean left light intensity, and U represents the left light intensity from the first prism pillar to the viewer's left eye.

6. The method for reducing 3D crosstalk according to claim 1, characterized in that, The step of compensating the pixels corresponding to the first prism pillar based on the compensation coefficients of the left eye and the right eye includes: The output brightness of the pixel corresponding to the first prism pillar after reducing crosstalk is calculated based on the compensation coefficient of the left eye and the compensation coefficient of the right eye, respectively. The output brightness value corresponding to the first prism pillar is converted into a grayscale value, thereby determining the grayscale of each pixel corresponding to the first prism pillar after reducing crosstalk, and then driving the screen to display.

7. The method according to claim 6, characterized in that, The step of converting the output brightness value corresponding to the first prism pillar into a grayscale value includes: The output brightness value corresponding to the first prism pillar is converted into the gray value according to the mapping relationship between the brightness of the display and the input gray level, wherein the input gray level is a 0-255 gray level image of the display.

8. A stereoscopic image display device, the stereoscopic image display device comprising a hemispherical 3D prism grating, the stereoscopic image display device being used to reduce 3D crosstalk, characterized in that, include: The determining unit is used to determine the left spatial distance of each prism pillar in the 3D prism grating to the viewer's left eye and the right spatial distance to the viewer's right eye; The calculation unit is used to calculate the left light intensity from the first prism pillar to the left eye of the viewer based on the first left spatial distance, and to calculate the right light intensity from the first prism pillar to the right eye of the viewer based on the first right spatial distance, wherein the first prism pillar is any prism pillar among the prism pillars in the 3D prism grating. The calculation unit is used to calculate the compensation coefficient of the left eye corresponding to the first prism pillar based on the left light intensity, and to calculate the compensation coefficient of the right eye corresponding to the first prism pillar based on the right light intensity. The compensation unit is used to compensate the pixels corresponding to the first prism pillar according to the compensation coefficient of the left eye and the compensation coefficient of the right eye, so as to reduce 3D crosstalk.

9. A computer device, characterized in that, include: At least one connected processor, memory, and transceiver, wherein the memory is used to store program code, and the processor is used to invoke the program code in the memory to execute the method for reducing 3D crosstalk as described in any one of claims 1 to 7.

10. A computer storage medium, characterized in that, include: Instructions, when executed on a computer, cause the computer to perform the method for reducing 3D crosstalk as described in any one of claims 1 to 7.

Citation Information

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