Control method, device and electronic terminal for virtual characters in games

By providing a graphical user interface and skill control area in the game, and providing corresponding skill controls in the skill control area in response to player operations, the problem of low convenience in switching skill pages in the game is solved, and the operation convenience and player's gaming experience are improved.

CN115253292BActive Publication Date: 2025-09-16NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202210907192.9
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-07-29
Publication Date
2025-09-16
Estimated Expiration
2042-07-29

AI Technical Summary

Technical Problem

In existing games, switching to a specified skill page is not easy, which affects the player's gaming experience.

Method used

A graphical user interface is provided through the terminal device, which includes signal controls and skill control areas. In response to the player's operation, corresponding skill controls are provided in the skill control area, and the virtual character is controlled to release corresponding skills, which simplifies the switching process of the skill page.

Benefits of technology

It enables players to quickly switch to designated skill pages, avoiding tedious page-turning operations, improving the convenience of game operations and the player's gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present disclosure provides a method, device and electronic terminal for controlling a virtual character in a game, which relates to the field of game technology and alleviates the technical problem of low operational convenience in switching to a specified skill page in a game. The method comprises: responding to a first operation on a first signal control, sending signal content corresponding to the first signal control; responding to a second operation on the first signal control, providing a first skill control corresponding to the first signal control in a skill control area; and responding to the operation on the first skill control, controlling the virtual character to release a first skill corresponding to the first skill control.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a method, device, and electronic terminal for controlling a virtual character in a game. Background Art

[0002] In many games, the virtual characters controlled by players can have multiple sets of skill pages. For example, in games such as A Dream of Jianghu, different skill pages correspond to different skill types. Players can control the virtual characters to release different skills by switching skill pages, enriching the gameplay and improving the player's gaming experience.

[0003] Currently, the existing method of switching skill pages is that players switch skill pages by operating a page-turning control. However, with this existing method, the operation convenience of switching to a specific skill page in the game is low, which affects the player's gaming experience. Summary of the Invention

[0004] The present invention aims to provide a method, device and electronic terminal for controlling a virtual character in a game, so as to alleviate the technical problem of low operational convenience in switching to a specified skill page in the game.

[0005] In a first aspect, embodiments of the present disclosure provide a method for controlling a virtual character in a game, wherein a terminal device provides a graphical user interface, the graphical user interface including at least one signal control, a game scene including a virtual character controlled by the terminal device, and the graphical user interface further including a skill control area for the virtual character; the method for controlling a virtual character in the game includes:

[0006] In response to a first operation on a first signal control, sending signal content corresponding to the first signal control;

[0007] In response to a second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area;

[0008] In response to an operation on the first skill control, the virtual character is controlled to release a first skill corresponding to the first skill control.

[0009] In one possible implementation, the skill control includes any one or more of the following:

[0010] Offensive skill controls, defensive skill controls, mobility skill controls, protection skill controls, and detection skill controls.

[0011] In one possible implementation, the signal content includes any one or more of the following:

[0012] Attack signal, defense signal, movement signal, protection signal, detection signal.

[0013] In one possible implementation, the types of the signal controls include any one or more of the following:

[0014] Communication signal controls, indication signal controls, and notification signal controls.

[0015] In one possible implementation, the second operation includes any one or more of the following:

[0016] A sliding operation, an operation in which the touch duration is longer than a preset duration, a clicking operation, or an operation of dragging the first signal control to a designated area.

[0017] In one possible implementation, in response to the second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area includes:

[0018] In response to an operation of sliding from the skill control area to the first signal control, a first skill control corresponding to the first signal control is provided in the skill control area.

[0019] In one possible implementation, in response to the second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area includes:

[0020] In response to an operation of dragging the first signal control to the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area.

[0021] In one possible implementation, in response to the operation of dragging the first signal control to the skill control area, providing a first skill control corresponding to the first signal control in the skill control area includes:

[0022] In response to an operation of dragging the first signal control to a first designated sub-area in the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area.

[0023] In one possible implementation, in response to the second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area includes:

[0024] In response to a second operation on the first signal control, a first skill control corresponding to the first signal control is provided in the skill control area, and signal content corresponding to the first signal control is sent.

[0025] In one possible implementation, in response to the second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area and sending signal content corresponding to the first signal control includes:

[0026] In response to the operation of dragging the first signal control to the second designated sub-area in the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area, and signal content corresponding to the first signal control is sent.

[0027] In one possible implementation, in response to the second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area includes:

[0028] In response to a second operation on a first signal control, determining the signal content corresponding to the first signal control;

[0029] At least one skill control in the skill control area is switched to a first skill control; wherein the first skill corresponding to the first skill control is a skill that can be used by the virtual character when executing the signal content.

[0030] In a second aspect, embodiments of the present disclosure provide a device for controlling a virtual character in a game, wherein a terminal device provides a graphical user interface, the graphical user interface including at least one signal control, a game scene including a virtual character controlled by the terminal device, and the graphical user interface further including a skill control area for the virtual character; the device comprises:

[0031] a sending module, configured to send signal content corresponding to a first signal control in response to a first operation on the first signal control;

[0032] providing a module for providing, in response to a second operation on the first signal control, a first skill control corresponding to the first signal control in the skill control area;

[0033] The control module is used to control the virtual character to release the first skill corresponding to the first skill control in response to the operation on the first skill control.

[0034] In a third aspect, an embodiment of the present disclosure provides an electronic terminal comprising a memory and a processor, wherein the memory stores a computer program that can be run on the processor, and when the processor executes the computer program, the steps of the method described in the first aspect are implemented.

[0035] In a fourth aspect, an embodiment of the present disclosure further provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to execute the method described in the first aspect above.

[0036] The embodiments of the present disclosure bring the following beneficial effects:

[0037] The embodiments of the present disclosure provide a method, device, and electronic terminal for controlling a virtual character in a game. The method first responds to a first operation on a first signal control by sending a signal content corresponding to the first signal control. The method can also respond to a second operation on the first signal control by providing a first skill control corresponding to the first signal control in a skill control area. The method then controls the virtual character to release a first skill corresponding to the first skill control in response to the operation on the first skill control. In this solution, when the player performs a first operation on the first signal control, such as a first operation on the attack signal control, or a first operation on the defense signal control, the system can send a corresponding attack signal or defense signal in response to the player's first operation, and when the player performs a second operation on the first signal control, the system can provide a first skill control corresponding to the first signal control in the skill control area, such as an attack skill control or a defense skill control, so that the player can directly operate the first skill control without having to use a page-turning control to search for the first skill control from multiple pages of skill controls. It can also allow the player to quickly switch skill controls displayed in the form of skill pages, etc. to the category corresponding to the first signal control, thereby realizing quick switching between specified skill controls and skill pages, avoiding the need for players to perform tedious page-turning operations to switch to specified skill controls, and alleviating the technical problem of low operational convenience in switching to a specified skill page in the game. BRIEF DESCRIPTION OF THE DRAWINGS

[0038] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the specific embodiments or the description of the prior art. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0039] Figure 1 A schematic diagram of an application scenario provided by an embodiment of the present disclosure;

[0040] Figure 2 A schematic diagram of the structure of an electronic terminal provided in an embodiment of the present disclosure;

[0041] Figure 3 A schematic diagram of a usage scenario of an electronic terminal provided in an embodiment of the present disclosure;

[0042] Figure 4 A flowchart of a method for controlling a virtual character in a game provided by an embodiment of the present disclosure;

[0043] Figure 5 A schematic diagram of a graphical user interface provided in an embodiment of the present disclosure;

[0044] Figure 6 Another graphical user interface diagram provided by an embodiment of the present disclosure;

[0045] Figure 7 Another graphical user interface diagram provided by an embodiment of the present disclosure;

[0046] Figure 8 Another graphical user interface diagram provided by an embodiment of the present disclosure;

[0047] Figure 9 This is a structural intention of a control device for a virtual character in a game provided by an embodiment of the present disclosure. DETAILED DESCRIPTION

[0048] To make the objectives, technical solutions, and advantages of the embodiments of the present disclosure more clear, the technical solutions of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are only part of the embodiments of the present disclosure, not all of them. Based on the embodiments of the present disclosure, all other embodiments obtained by ordinary technicians in this field without making any creative efforts shall fall within the scope of protection of the present disclosure.

[0049] The terms "including," "having," and any variations thereof, as used in the embodiments of the present disclosure, are intended to cover non-exclusive inclusions. For example, a process, method, system, product, or apparatus comprising a series of steps or units is not limited to the listed steps or units, but may optionally include other steps or units not listed, or may optionally include other steps or units inherent to the process, method, product, or apparatus.

[0050] Current games often offer multiple skill or rune pages, allowing players to flexibly switch between them based on the game's situation. However, switching between skill pages in existing games is often cumbersome, requiring players to switch between them in a fixed order. This tedious process can significantly impact the player's gaming experience during intense combat.

[0051] Based on this, the embodiments of the present disclosure provide a method, device and electronic terminal for controlling a virtual character in a game. Through the method provided by the embodiments of the present disclosure, players can quickly switch the current skill page to the target skill page through relatively convenient operations, avoiding players from switching and searching page by page through tedious operations, and alleviating the technical problem of low operational convenience in switching to a specified skill page in the game.

[0052] In one embodiment of the present disclosure, a method for controlling a virtual character in a game can be executed on a local terminal device or a server. When the method for controlling a virtual character in a game is executed on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0053] In an optional embodiment, various cloud applications, such as cloud gaming, can be run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the control method of the virtual character in the game are completed on the cloud gaming server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; however, it is the cloud gaming server in the cloud that performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0054] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0055] In one possible implementation, an embodiment of the present disclosure provides a method for controlling a virtual character in a game, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above or the client device in the cloud interaction system mentioned above.

[0056] For example, Figure 1 As shown, Figure 1 Schematic diagram of an application scenario provided by an embodiment of the present disclosure. This application scenario may include an electronic terminal (e.g., mobile phone 102) and a server 101. The electronic terminal may communicate with the server 101 via a wired or wireless network. The electronic terminal is used to run a virtual desktop, which can interact with the server 101 through the virtual desktop to control the virtual character on the server 101.

[0057] The electronic terminal of this embodiment is described by taking a mobile phone 102 as an example. The mobile phone 102 includes components such as a radio frequency (RF) circuit 210, a memory 220, a touch screen 230, and a processor 240. Those skilled in the art will understand that Figure 2 The mobile phone structure shown in the figure does not constitute a limitation of the mobile phone, and may include more or fewer components than shown in the figure, or combine or separate some components, or arrange the components differently. Those skilled in the art will understand that the touch screen 230 is a user interface (UI), and the mobile phone 102 may include more or fewer user interfaces than shown in the figure.

[0058] The RF circuit 210 can also communicate with a network and other devices via wireless communications. The wireless communications can use any communication standard or protocol, including but not limited to Global System of Mobile communications (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Messaging Service (SMS), etc.

[0059] Memory 220 can be used to store software programs and modules. Processor 240 executes the various functional applications and data processing of mobile phone 102 by running the software programs and modules stored in memory 220. Memory 220 may primarily include a program storage area and a data storage area. The program storage area may store an operating system, at least one application required for a function, and the like; the data storage area may store data generated based on the use of mobile phone 102. Memory 220 may also include high-speed random access memory and non-volatile memory, such as at least one disk storage device, flash memory device, or other volatile solid-state storage device.

[0060] The touch screen 230 can be used to display a graphical user interface and receive user operations on the graphical user interface. Specifically, the touch screen 230 may include a display panel and a touch panel. The display panel may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can collect user contact or non-contact operations on or near it (for example, Figure 3 As shown, the user uses a finger 301, a stylus, or any other suitable object or accessory to operate on or near the touch panel, and generates a pre-set operation instruction. In addition, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction and posture, and detects the signal caused by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, and converts it into information that the processor can process, and then sends it to the processor 240, and can receive the command sent by the processor 240 and execute it. In addition, the touch panel can be implemented using various types such as resistive, capacitive, infrared, and surface acoustic wave, and any technology developed in the future can also be used to implement the touch panel. Furthermore, the touch panel can cover the display panel, and the user can operate on or near the touch panel covered on the display panel according to the graphical user interface displayed on the display panel. After the touch panel detects the operation on or near it, it is transmitted to the processor 240 to determine the user input, and then the processor 240 provides a corresponding visual output on the display panel in response to the user input. In addition, the touch panel and the display panel can be implemented as two independent components or integrated.

[0061] The processor 240 is the control center of the mobile phone 102. It uses various interfaces and lines to connect various parts of the entire mobile phone. By running or executing software programs and / or modules stored in the memory 220 and calling data stored in the memory 220, it executes various functions of the mobile phone 102 and processes data, thereby monitoring the mobile phone as a whole.

[0062] The embodiments of the present disclosure are further described below with reference to the accompanying drawings.

[0063] Figure 4 This is a flow chart of a method for controlling a virtual character in a game provided by an embodiment of the present disclosure. The method can be applied to a terminal device (e.g., a terminal device) that can present a graphical user interface. Figure 2 The mobile phone 102 shown in the figure provides a graphical user interface through the terminal device, the graphical user interface includes at least one signal control, the game scene includes a virtual character controlled by the terminal device, and the graphical user interface also includes a skill control area for the virtual character. Figure 4 As shown, the control method of the virtual character in the game includes:

[0064] Step S410: In response to a first operation on a first signal control, signal content corresponding to the first signal control is sent.

[0065] In actual applications, the first operation can be a variety of different operations, such as a slide operation, a long press operation, a click operation, and a drag operation. Signal controls also include various types, such as communication signal controls, indication signal controls, notification signal controls, and so on. Signal controls in the embodiments of the present disclosure can correspond to a variety of signal contents, such as attack signals, defense signals, movement signals, protection signals, detection signals, and so on.

[0066] like Figure 5 As shown, the graphical user interface may include one or more signal controls, such as an attack signal control 501 and a defense signal control 502. When a player clicks (a first operation) the attack signal control 501, the system may respond to the player's click operation on the attack signal control 501 by controlling the virtual character 503 to send the signal content corresponding to the attack signal control 501 to teammates through in-game player communication or notification. For example, it may send a signal to initiate an attack.

[0067] Step S420: In response to the second operation on the first signal control, a first skill control corresponding to the first signal control is provided in the skill control area.

[0068] For example, Figure 5 As shown, the graphical user interface also includes a skill control area 504 for the virtual character 503. The system can provide an attack skill control 505 (first skill control) corresponding to the attack signal control 501 in the skill control area 504 in response to the player's second operation on the attack signal control 501 (first signal control).

[0069] The first skill corresponding to the first skill control is a skill that can be used by the virtual character 503. The skill content in the first skill control can also include multiple types, depending on the type of the first signal control, for example, attack skills, defense skills, movement skills, protection skills, detection skills, etc.

[0070] Step S430: In response to the operation on the first skill control, the virtual character is controlled to release the first skill corresponding to the first skill control.

[0071] For example, Figure 5 As shown, when the player operates the attack skill control 505 (first skill control), for example, clicks the attack skill control 505, the system can control the virtual character 503 to release the first skill corresponding to the attack skill control 505, that is, release the attack skill.

[0072] In the disclosed embodiment, through the player's designated operation on the first signal control, such as the designated operation on the attack signal control, or the designated operation on the defense signal control, the signal content corresponding to the first signal control can be determined, and based on the skills that the virtual character can use when executing the signal content corresponding to the first signal control, that is, based on the first skill, the first skill control corresponding to the first skill is determined, and at least one skill control is switched to the first skill control, so that the player can directly operate the first skill control without having to use the page turning control to search for the first skill control from multiple pages of skill controls, so that the player can more quickly switch the skill control displayed in the form of a skill page, etc. to the category corresponding to the sent signal, thereby realizing quick switching between the designated skill control and the skill page, avoiding the need for the player to perform tedious page turning operations to switch to the designated skill control, and alleviating the technical problem of low operational convenience in switching to the designated skill page in the game.

[0073] The above steps are described in detail below.

[0074] In some embodiments, skill controls can include multiple types to make the functionality more comprehensive. By including multiple types of skill controls, players can easily operate the system to provide skill controls corresponding to the properties of the signal controls, making it easier to control the virtual character to release different types of skills, adapting to the different gaming habits of different players and improving the player's operational convenience. Exemplary skill controls include any one or more of the following:

[0075] Offensive skill controls, defensive skill controls, mobility skill controls, protection skill controls, and detection skill controls.

[0076] As an example, the skill control may be an attack-type skill control, and the player may control the virtual character to release an attack-type skill to attack other virtual characters.

[0077] As another example, the skill control can also be a defensive skill control. Players can control the virtual character to release defensive skills to block attacks from other virtual characters, or improve the virtual character's defensive attributes to reduce attack damage from other virtual characters.

[0078] As another example, the skill control can also be a mobile skill control, and the player can control the virtual character to release mobile skills, thereby increasing the movement speed of the virtual character, or control the virtual character to teleport, teleport, etc.

[0079] As another example, the skill control can also be a protective skill control, and the player can control the virtual character to release protective skills, such as adding a shield to himself or other virtual characters to protect himself or other virtual characters.

[0080] As another example, the skill control can also be a detection-type skill control. Players can control the virtual character to release detection-type skills, such as ward insertion, scanning, and other skills, thereby realizing the detection of the game scene.

[0081] By making skill controls include multiple types, the functions are made more comprehensive, and players can quickly switch between multiple skill controls. Players can use relatively simple operations to make the system provide skill controls corresponding to the properties of signal controls, making it easier to control virtual characters to release different types of skills. This adapts to the different gaming habits of different players and improves the convenience of player operations.

[0082] In some embodiments, the signal content can include multiple types, thereby enriching the signal content, allowing players to convey rich game information to teammates by operating the signal controls in the game, and matching the rich signal content with the rich skill control types. Exemplary signal content includes any one or more of the following:

[0083] Attack signal, defense signal, movement signal, protection signal, detection signal.

[0084] As an example, the signal content may be an attack signal, such as notifying the team to launch an attack, thereby determining the offensive skill and then switching the skill control type.

[0085] As another example, the signal content can also be a defensive signal, such as notifying the team to retreat, or defend a strategic point, so as to determine the defensive skills and then switch the skill control type.

[0086] As another example, the signal content can also be a defensive signal, such as notifying the team to retreat, or defend a strategic point, so as to determine the defensive skills and then switch the skill control type.

[0087] As another example, the signal content can also be a movement signal, such as notifying the team that they will move to a certain location, or move to a certain location collectively, so as to determine the mobile skills and then switch the skill control type.

[0088] As another example, the signal content can also be a protection signal, such as notifying the team to protect a teammate, or to protect a strategic point, thereby determining the protective skills and then switching the skill control type.

[0089] As another example, the skill control can also be a detection-type skill control, such as notifying the team to detect a certain area, providing vision of a certain area, etc., so as to determine the detection-type skills and then switch the skill control type.

[0090] By making the signal content include multiple types, the signal content is made richer, allowing players to convey rich game information to teammates by operating the signal controls in the game, and the rich signal content can be matched with the rich types of skill controls to adapt to the gaming habits of different players, thereby improving the player's operation convenience.

[0091] In some embodiments, the types of signal controls may include multiple types, thereby enriching the functionality. By including multiple types of signal controls, players can operate a variety of signal controls, adapting to the different gaming habits of different players and improving the player's operational convenience. Exemplary types of signal controls include any one or more of the following:

[0092] Communication signal controls, indication signal controls, and notification signal controls.

[0093] As an example, Figure 6 As shown, the signal control can be a communication signal control 601, specifically, a quick text in the game. Players can select from a preset quick text list to send signals such as protect teammates, be careful of bushes, and initiate an attack, thereby completing communication with teammates. Taking the initiate attack signal as an example, the system can determine the offensive skill based on the initiate attack signal and then switch the skill control type.

[0094] As another example, Figure 6As shown, the signal control can also be an indication signal control 602. Players can operate the indication signal to send attack signals, defense signals, etc., so that the system can switch the skill control type based on the signal content.

[0095] As another example, Figure 6 As shown, the signal control can also be a notification signal control 603, specifically, it can be a notification signal sent by teammates in the game, such as the attack initiation signal displayed in the notification signal control 603. The system can determine the offensive skills based on the attack initiation signal, and then realize the switching of the skill control type.

[0096] By including a variety of types of signal controls, the functions are enriched, allowing players to operate a variety of signal controls, adapting to the different gaming habits of different players, and improving the player's operating convenience.

[0097] In some embodiments, the second operation can have many forms of operation to make the operation more flexible. For example, the second operation can include multiple types to achieve the determination of the first skill control in a variety of flexible ways, thereby enabling the system to provide the first skill control in the skill control area. Exemplarily, the second operation includes any one or more of the following:

[0098] Sliding operation, touch operation with a duration longer than the preset duration, click operation, and dragging the first signal control to the specified area.

[0099] As an example, the second operation may be a sliding operation. For example, the player may slide the first signal control in any direction, so that the system can determine the signal content corresponding to the first signal control, and then enable the system to provide the first skill control in the skill control area.

[0100] As another example, the second operation can also be an operation in which the touch duration is greater than the preset duration, that is, a long press operation. For example, the player can long press the first signal control to enable the system to determine the signal content corresponding to the first signal control, and then enable the system to provide the first skill control in the skill control area.

[0101] As another example, the second operation can also be a click operation, such as single-click, double-click, etc. The player can click on the first signal control to enable the system to determine the signal content corresponding to the first signal control, and then enable the system to provide the first skill control in the skill control area.

[0102] As another example, the second operation can also be an operation of dragging the first signal control to a designated area. For example, the player can drag the first signal control to the area corresponding to the skill control in the graphical user interface, thereby enabling the system to determine the signal content corresponding to the first signal control, and then enable the system to provide the first skill control in the skill control area.

[0103] By making the second operation include multiple operation forms, the operation is made more flexible, so that the determination of the first skill control can be achieved through multiple flexible methods, and then the first skill control is provided in the skill control area to improve the player's operation convenience and enhance the player's gaming experience.

[0104] In some embodiments, the second operation of the first signal control can be flexibly implemented through a variety of operation methods, so that the system can quickly provide the first skill control in the skill control area, which can adapt to the different operating habits of different players. For example, the player can slide the touch point from the skill control area to the first signal control to determine the signal content corresponding to the first signal control, and then cause the system to provide the first skill control in the skill control area. As an example, the above step S420 may specifically include the following steps:

[0105] Step a): in response to an operation of sliding from the skill control area to the first signal control, providing a first skill control corresponding to the first signal control in the skill control area.

[0106] For example, Figure 5 As shown, the player can make the system respond by sliding the touch point from the skill control area 504 to the attack signal control 501 (first signal control), so that the system determines the signal content corresponding to the attack signal control 501, and provides an attack skill control 505 corresponding to the attack signal control 501 in the skill control area 504.

[0107] It should be noted that the size, shape and position of the skill control area 504 are only for illustration in the present embodiment, and its specific parameters can be specifically set according to actual conditions in actual applications.

[0108] By making the system respond to the player's operation of sliding from the skill control area to the first signal control, the signal content corresponding to the first signal control is determined, so that the system can provide the first skill control in the skill control area through simple operations, which can adapt to the different operating habits of different players.

[0109] In some embodiments, the second operation of the first signal control can be flexibly implemented through a variety of operation methods, so that the system can quickly provide the first skill control in the skill control area, which can adapt to the different operating habits of different players. For example, the player can drag the touch point from the first signal control to the skill control area to determine the signal content corresponding to the first signal control, thereby causing the system to provide the first skill control in the skill control area. As an example, the above step S420 may specifically include the following steps:

[0110] Step b) In response to the operation of dragging the first signal control to the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area.

[0111] For example, Figure 5 As shown, the player can make the system respond by dragging the touch point from the attack signal control 501 (first signal control) to the skill control area 504, so that the system determines the signal content corresponding to the attack signal control 501, and provides an attack skill control 505 corresponding to the attack signal control 501 in the skill control area 504.

[0112] It should be noted that the size, shape and position of the skill control area 504 are only for illustration in the present embodiment, and its specific parameters can be specifically set according to actual conditions in actual applications.

[0113] By enabling the system to respond to the player's operation of dragging the first signal control to the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area. This allows the system to provide the first skill control in the skill control area more quickly through simple operations, and can adapt to the different operating habits of different players.

[0114] Based on step b) above, the skill control area can include multiple sub-areas, with different sub-areas corresponding to different functions, thereby making the player's operations more diverse and flexible. For example, the player can drag the first signal control to the first designated sub-area in the skill control area, so that the system only provides the first skill control corresponding to the first signal control. That is, the above drag operation can be dragged to a designated sub-area in the skill control area, which can enable more specific and detailed operations to correspond to more functions. As an example, step b) above can specifically include the following steps:

[0115] Step c) In response to an operation of dragging the first signal control to a first designated sub-area in the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area.

[0116] For example, Figure 7As shown, the skill control area can be divided into two different sub-areas, each corresponding to a different function. A player can drag the attack signal control 501 (first signal control) to the first designated sub-area 701 in the skill control area, so that the system only provides the attack skill control 505 (first skill control) corresponding to the attack signal control 501 in the skill control area.

[0117] By making the system respond to the player's operation of dragging the first signal control to the first designated sub-area in the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area. By making different sub-areas correspond to different functions, the player's operation is made richer and more flexible, and the player's operation convenience is improved.

[0118] In some embodiments, the system can send a corresponding signal at the same time as determining the signal content corresponding to the first signal control, so that the player can trigger a variety of functions with a single operation, thereby improving the player's operating efficiency. As an example, the above step S420 may specifically include the following steps:

[0119] Step d) In response to the second operation on the first signal control, a first skill control corresponding to the first signal control is provided in the skill control area, and signal content corresponding to the first signal control is sent.

[0120] For example, Figure 5 As shown, the system can provide an attack skill control 505 (first skill control) corresponding to the attack signal control 501 in the skill control area 504 in response to the player's second operation on the attack signal control 501 (first signal control), and the system simultaneously sends out a corresponding attack signal according to the signal content.

[0121] By making the system respond to the second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area, and sending the signal content corresponding to the first signal control, the player can trigger a variety of functions with one operation, thereby improving the player's operation convenience.

[0122] Based on step d) above, the skill control area can include multiple sub-areas, with different sub-areas corresponding to different functions, thereby making the player's operation methods and corresponding effects more diverse and flexible. For example, the player can drag the first signal control to the second designated sub-area in the skill control area, so that the system will provide the first skill control corresponding to the first signal control and simultaneously send the signal, allowing the player to trigger a wide variety of functions with a single operation, improving the player's operation convenience. As an example, step d) above may specifically include the following steps:

[0123] Step e) In response to the operation of dragging the first signal control to the second designated sub-area in the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area, and signal content corresponding to the first signal control is sent.

[0124] For example, Figure 7 As shown, the skill control area also includes a second designated sub-area 702. In response to the player dragging the attack signal control 501 (first signal control) to the second designated sub-area 702, the system can provide an attack skill control 505 (first skill control) corresponding to the attack signal control 501 in the skill control area, and send out a corresponding attack signal 703 according to the signal content.

[0125] It should be noted that the type and display position of the attack signal 703 are only for illustration in the embodiment of the present disclosure, and can be specifically set according to actual conditions in actual applications.

[0126] By making the system respond to the operation of dragging the first signal control to the second designated sub-area in the skill control area, providing a first skill control corresponding to the first signal control in the skill control area, and sending the signal content corresponding to the first signal control, the player can trigger a variety of functions with one operation, thereby improving the player's operation convenience.

[0127] In some embodiments, the first skill control is displayed in the form of a skill page in a graphical user interface. Therefore, the player can operate the first signal control to quickly switch the first skill control displayed in the form of a skill page to the category corresponding to the signal content, thereby realizing quick switching between the specified skill control and the skill page. As an example, the above step S420 may specifically include the following steps:

[0128] Step f): in response to the second operation on the first signal control, determining the signal content corresponding to the first signal control.

[0129] Step g) switching at least one skill control in the skill control area to a first skill control.

[0130] Regarding the above step g, the first skill corresponding to the first skill control is a skill that can be used when the virtual character executes the signal content.

[0131] For example, Figure 5As shown, the system can determine the signal content corresponding to the attack signal control 501 in response to the player's second operation on the attack signal control 501 (first signal control), thereby determining the first skill that the virtual character 503 can use when executing the signal content, and then determining the first skill control corresponding to the first skill. For example, the signal content corresponding to the attack signal control 501 is to launch an attack, and the system can determine the attack skill (first skill) that the virtual character 503 can use when launching an attack, thereby determining the corresponding attack control 505 (first skill control). Based on this, the system can switch one or more of the multiple skill control areas 504 to attack controls, thereby realizing the switching of the skill page (or skill control). The graphical user interface after completing the skill page switch is as follows: Figure 8 The skill page 801 may include multiple attack skill controls (first skill controls), and the system may control the virtual character 503 to release the attack skill (target first skill) corresponding to the attack skill control 802 (target first skill control) in response to the player's operation on the attack skill control 802 (target first skill control).

[0132] By having the system first respond to the player's second operation on the first signal control, determining the signal content corresponding to the first signal control, and then switching at least one skill control in the skill control area to the first skill control, the player no longer needs to use the page-turning control to search for the first skill control from multiple pages of skill controls, so that the player can more quickly switch the skill controls displayed in the form of skill pages, etc. to the category corresponding to the sent signal, thereby improving the player's gaming experience.

[0133] Figure 9 This is a schematic diagram of a control device for a virtual character in a game provided by an embodiment of the present disclosure. The device can be applied to a terminal device capable of presenting a graphical user interface. The graphical user interface is provided by the terminal device, and the graphical user interface includes at least one signal control. The game scene includes a virtual character controlled by the terminal device, and the graphical user interface also includes a skill control area for the virtual character. Figure 9 As shown, the control device 900 of the virtual character in the game includes:

[0134] The sending module 901 is configured to respond to a first operation on a first signal control and send signal content corresponding to the first signal control.

[0135] A module 902 is provided for providing, in response to a second operation on the first signal control, a first skill control corresponding to the first signal control in the skill control area.

[0136] The control module 903 is used to control the virtual character to release the first skill corresponding to the first skill control in response to the operation on the first skill control.

[0137] In some embodiments, the skill control includes any one or more of the following:

[0138] Offensive skill controls, defensive skill controls, mobility skill controls, protection skill controls, and detection skill controls.

[0139] In some embodiments, the signal content includes any one or more of the following:

[0140] Attack signal, defense signal, movement signal, protection signal, detection signal.

[0141] In some embodiments, the types of signal controls include any one or more of the following:

[0142] Communication signal controls, indication signal controls, and notification signal controls.

[0143] In some embodiments, the second operation includes any one or more of the following:

[0144] Sliding operation, touch operation with a duration longer than the preset duration, click operation, and dragging the first signal control to the specified area.

[0145] In some embodiments, the providing module 902 is specifically configured to:

[0146] In response to an operation of sliding from the skill control area to the first signal control, a first skill control corresponding to the first signal control is provided in the skill control area.

[0147] In some embodiments, the providing module 902 is specifically configured to:

[0148] In response to an operation of dragging the first signal control to the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area.

[0149] In some embodiments, the providing module 902 is specifically configured to:

[0150] In response to an operation of dragging the first signal control to the first designated sub-area in the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area.

[0151] In some embodiments, the providing module 902 is specifically configured to:

[0152] In response to the second operation on the first signal control, a first skill control corresponding to the first signal control is provided in the skill control area, and signal content corresponding to the first signal control is sent.

[0153] In some embodiments, the providing module 902 is specifically configured to:

[0154] In response to the operation of dragging the first signal control to the second designated sub-area in the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area, and signal content corresponding to the first signal control is sent.

[0155] In some embodiments, the providing module 902 is specifically configured to:

[0156] In response to a second operation on the first signal control, determining signal content corresponding to the first signal control;

[0157] At least one skill control in the skill control area is switched to a first skill control; wherein the first skill corresponding to the first skill control is a skill that can be used when the virtual character executes the signal content.

[0158] The control device for a virtual character in a game provided by the embodiment of the present disclosure has the same technical features as the control method for a virtual character in a game provided by the above embodiment, and therefore can solve the same technical problems and achieve the same technical effects. When a player performs a first operation on a first signal control, such as performing a first operation on an attack signal control, or performing a first operation on a defense signal control, the system can send a corresponding attack signal or defense signal in response to the player's first operation. When the player performs a second operation on the first signal control, the system can provide a first skill control corresponding to the first signal control in the skill control area, such as an attack skill control or a defense skill control, so that the player can directly operate the first skill control without having to use a page turning control to search for the first skill control from multiple pages of skill controls. The system can also enable the player to quickly switch skill controls displayed in the form of skill pages, etc., to the category corresponding to the first signal control, thereby achieving quick switching between a specified skill control and a skill page, avoiding the player having to perform tedious page turning operations to switch to the specified skill control, and alleviating the technical problem of low operational convenience in switching to a specified skill page in the game.

[0159] The control device for the virtual character in the game provided by the embodiment of the present disclosure can be specific hardware on the device or software or firmware installed on the device. The implementation principle and technical effects of the device provided by the embodiment of the present disclosure are the same as those of the aforementioned method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference can be made to the corresponding contents in the aforementioned method embodiment. Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working processes of the systems, devices and units described above can all refer to the corresponding processes in the aforementioned method embodiment, and will not be repeated here.

[0160] The present disclosure also provides an electronic device, including: a processor, a storage medium, and a bus. The storage medium stores machine-readable instructions executable by the processor. When the electronic device executes a method for controlling a virtual character in a game as described in the embodiments, the processor communicates with the storage medium via the bus, and the processor executes the machine-readable instructions. The processor executes the following steps according to the preamble of the method item:

[0161] In response to a first operation on a first signal control, sending signal content corresponding to the first signal control;

[0162] In response to a second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area;

[0163] In response to an operation on the first skill control, the virtual character is controlled to release a first skill corresponding to the first skill control.

[0164] Its specific embodiments and specific working processes can all refer to the corresponding processes in the above method embodiments, and will not be repeated here.

[0165] In one feasible embodiment, the skill control includes any one or more of the following:

[0166] Offensive skill controls, defensive skill controls, mobility skill controls, protection skill controls, and detection skill controls.

[0167] In a feasible embodiment, the signal content includes any one or more of the following:

[0168] Attack signal, defense signal, movement signal, protection signal, detection signal.

[0169] In a feasible embodiment, the types of the signal controls include any one or more of the following:

[0170] Communication signal controls, indication signal controls, and notification signal controls.

[0171] In a feasible embodiment, the second operation includes any one or more of the following:

[0172] A sliding operation, an operation in which the touch duration is longer than a preset duration, a clicking operation, or an operation of dragging the first signal control to a designated area.

[0173] In one feasible embodiment, when the processor performs the second operation on the first signal control in response to providing the first skill control corresponding to the first signal control in the skill control area, the processor is specifically configured to:

[0174] In response to an operation of sliding from the skill control area to the first signal control, a first skill control corresponding to the first signal control is provided in the skill control area.

[0175] In a feasible embodiment, when providing a first skill control corresponding to the first signal control in the skill control area in response to the second operation on the first signal control, the processor is specifically configured to:

[0176] In response to an operation of dragging the first signal control to the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area.

[0177] In one feasible embodiment, when the processor performs the operation of providing a first skill control corresponding to the first signal control in the skill control area in response to dragging the first signal control to the skill control area, the processor is specifically configured to:

[0178] In response to an operation of dragging the first signal control to a first designated sub-area in the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area.

[0179] In one feasible embodiment, when the processor performs the second operation on the first signal control in response to providing the first skill control corresponding to the first signal control in the skill control area, the processor is specifically configured to:

[0180] In response to a second operation on the first signal control, a first skill control corresponding to the first signal control is provided in the skill control area, and signal content corresponding to the first signal control is sent.

[0181] In one feasible embodiment, when the processor performs the second operation in response to the first signal control, provides a first skill control corresponding to the first signal control in the skill control area, and sends the signal content corresponding to the first signal control, the processor is specifically configured to:

[0182] In response to the operation of dragging the first signal control to the second designated sub-area in the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area, and signal content corresponding to the first signal control is sent.

[0183] In one feasible embodiment, when the processor performs the second operation on the first signal control in response to providing the first skill control corresponding to the first signal control in the skill control area, the processor is specifically configured to:

[0184] In response to a second operation on a first signal control, determining the signal content corresponding to the first signal control;

[0185] At least one skill control in the skill control area is switched to a first skill control; wherein the first skill corresponding to the first skill control is a skill that can be used by the virtual character when executing the signal content.

[0186] Through the above method, when the player performs the first operation on the first signal control, such as the first operation on the attack signal control, or the first operation on the defense signal control, the system can send a corresponding attack signal or defense signal in response to the player's first operation, and when the player performs the second operation on the first signal control, the system can provide a first skill control corresponding to the first signal control in the skill control area, such as an attack skill control or a defense skill control, so that the player can directly operate the first skill control without having to search for the first skill control from multiple pages of skill controls through a page-turning control. It can also allow the player to quickly switch the skill control displayed in the form of a skill page, etc. to the category corresponding to the first signal control, thereby realizing quick switching between specified skill controls and skill pages, avoiding the need for players to perform tedious page-turning operations to switch to specified skill controls, and alleviating the technical problem of low operational convenience in switching to a specified skill page in the game.

[0187] Corresponding to the control method of the virtual character in the above game, the embodiment of the present disclosure further provides a program product, such as a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to perform the following steps:

[0188] In response to a first operation on a first signal control, sending signal content corresponding to the first signal control;

[0189] In response to a second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area;

[0190] In response to an operation on the first skill control, the virtual character is controlled to release a first skill corresponding to the first skill control.

[0191] Its specific embodiments and specific working processes can all refer to the corresponding processes in the above method embodiments, and will not be repeated here.

[0192] In one feasible embodiment, the skill control includes any one or more of the following:

[0193] Offensive skill controls, defensive skill controls, mobility skill controls, protection skill controls, and detection skill controls.

[0194] In a feasible embodiment, the signal content includes any one or more of the following:

[0195] Attack signal, defense signal, movement signal, protection signal, detection signal.

[0196] In a feasible embodiment, the types of the signal controls include any one or more of the following:

[0197] Communication signal controls, indication signal controls, and notification signal controls.

[0198] In a feasible embodiment, the second operation includes any one or more of the following:

[0199] A sliding operation, an operation in which the touch duration is longer than a preset duration, a clicking operation, or an operation of dragging the first signal control to a designated area.

[0200] In one feasible embodiment, when the processor performs the second operation on the first signal control in response to providing the first skill control corresponding to the first signal control in the skill control area, the processor is specifically configured to:

[0201] In response to an operation of sliding from the skill control area to the first signal control, a first skill control corresponding to the first signal control is provided in the skill control area.

[0202] In a feasible embodiment, when providing a first skill control corresponding to the first signal control in the skill control area in response to the second operation on the first signal control, the processor is specifically configured to:

[0203] In response to an operation of dragging the first signal control to the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area.

[0204] In one feasible embodiment, when the processor performs the operation of providing a first skill control corresponding to the first signal control in the skill control area in response to dragging the first signal control to the skill control area, the processor is specifically configured to:

[0205] In response to an operation of dragging the first signal control to a first designated sub-area in the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area.

[0206] In one feasible embodiment, when the processor performs the second operation on the first signal control in response to providing the first skill control corresponding to the first signal control in the skill control area, the processor is specifically configured to:

[0207] In response to a second operation on the first signal control, a first skill control corresponding to the first signal control is provided in the skill control area, and signal content corresponding to the first signal control is sent.

[0208] In one feasible embodiment, when the processor performs the second operation in response to the first signal control, provides a first skill control corresponding to the first signal control in the skill control area, and sends the signal content corresponding to the first signal control, the processor is specifically configured to:

[0209] In response to the operation of dragging the first signal control to the second designated sub-area in the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area, and signal content corresponding to the first signal control is sent.

[0210] In one feasible embodiment, when the processor performs the second operation on the first signal control in response to providing the first skill control corresponding to the first signal control in the skill control area, the processor is specifically configured to:

[0211] In response to a second operation on a first signal control, determining the signal content corresponding to the first signal control;

[0212] At least one skill control in the skill control area is switched to a first skill control; wherein the first skill corresponding to the first skill control is a skill that can be used by the virtual character when executing the signal content.

[0213] Through the above method, when the player performs a first operation on the first signal control, such as performing a first operation on the attack signal control, or performing a first operation on the defense signal control, the system can respond to the player's first operation and send a corresponding attack signal or defense signal, and when the player performs a second operation on the first signal control, the system can provide a first skill control corresponding to the first signal control in the skill control area, such as an attack skill control or a defense skill control, so that the player can directly operate the first skill control without having to use a page-turning control to search for the first skill control from multiple pages of skill controls. It can also allow the player to quickly switch skill controls displayed in the form of skill pages, etc. to the category corresponding to the first signal control, thereby achieving quick switching between designated skill controls and skill pages, avoiding the need for players to perform tedious page-turning operations to switch to designated skill controls, and alleviating the technical problem of low operational convenience in switching to designated skill pages in the game. In the embodiments provided in the present disclosure, it should be understood that the disclosed apparatus and method can be implemented in other ways. The device embodiments described above are merely illustrative. For example, the division of units described herein is merely a logical functional division; actual implementations may employ alternative divisions. For example, multiple units or components may be combined or integrated into another system, or some features may be omitted or not implemented. Furthermore, the coupling or direct coupling or communication connection shown or discussed may be through some communication interface, or the indirect coupling or communication connection between devices or units may be electrical, mechanical, or other.

[0214] For another example, the flowcharts and block diagrams in the accompanying drawings show the possible architectures, functions and operations of the devices, methods and computer program products according to multiple embodiments of the present disclosure. In this regard, each box in the flowchart or block diagram can represent a module, a program segment or a part of a code, and the module, program segment or a part of the code contains one or more executable instructions for implementing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in an order different from that marked in the accompanying drawings. For example, two consecutive boxes can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram and / or flowchart, and the combination of boxes in the block diagram and / or flowchart, can be implemented with a dedicated hardware-based system that performs the specified function or action, or can be implemented with a combination of dedicated hardware and computer instructions.

[0215] The units described as separate components may or may not be physically separate, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed across multiple network units. Some or all of these units may be selected to achieve the purpose of this embodiment according to actual needs.

[0216] In addition, each functional unit in the embodiments provided in the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.

[0217] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure is essentially or the part that contributes to the prior art or the part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the control method of the virtual character in the game described in each embodiment of the present disclosure. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM), random access memory (RAM), disk or optical disk, and other media that can store program codes.

[0218] It should be noted that similar numbers and letters represent similar items in the following figures. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are only used to distinguish the description and are not to be understood as indicating or implying relative importance.

[0219] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the above-mentioned embodiments, ordinary technicians in this field should understand that any technician familiar with this technical field can still modify the technical solutions described in the above-mentioned embodiments within the technical scope disclosed in the present disclosure, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the scope of the technical solutions of the embodiments of the present disclosure. They should all be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.

Claims

1. A method for controlling a virtual character in a game, characterized in that: A graphical user interface is provided via a terminal device, the graphical user interface including at least one signal control, the game scene of the game including a virtual character controlled by the terminal device, the graphical user interface further including a skill control area for the virtual character; the method for controlling the virtual character in the game includes: In response to a first operation on a first signal control, sending a signal content corresponding to the first signal control; the first operation includes any one or more of the following: a sliding operation, a long press operation, a click operation, and a drag operation; the first signal control is a control for communication corresponding to at least one signal content; In response to a second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area; the second operation includes any one or more of the following: a sliding operation, an operation with a touch duration exceeding a preset duration, a clicking operation, and an operation of dragging the first signal control to a designated area; In response to an operation on the first skill control, the virtual character is controlled to release a first skill corresponding to the first skill control.

2. The method according to claim 1, characterized in that The skill control includes any one or more of the following: Offensive skill controls, defensive skill controls, mobility skill controls, protection skill controls, and detection skill controls.

3. The method according to claim 1, characterized in that The signal content includes any one or more of the following: Attack signal, defense signal, movement signal, protection signal, detection signal.

4. The method according to claim 1, wherein The types of the signal controls include any one or more of the following: Communication signal controls, indication signal controls, and notification signal controls.

5. The method according to claim 1, characterized in that In response to the second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area includes: In response to an operation of sliding from the skill control area to the first signal control, a first skill control corresponding to the first signal control is provided in the skill control area.

6. The method according to claim 1, wherein In response to the second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area includes: In response to an operation of dragging the first signal control to the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area.

7. The method according to claim 6, characterized in that In response to the operation of dragging the first signal control to the skill control area, providing a first skill control corresponding to the first signal control in the skill control area includes: In response to an operation of dragging the first signal control to a first designated sub-area in the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area.

8. The method according to claim 1, characterized in that In response to the second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area includes: In response to a second operation on the first signal control, a first skill control corresponding to the first signal control is provided in the skill control area, and signal content corresponding to the first signal control is sent.

9. The method according to claim 8, characterized in that In response to the second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area and sending signal content corresponding to the first signal control includes: In response to the operation of dragging the first signal control to the second designated sub-area in the skill control area, a first skill control corresponding to the first signal control is provided in the skill control area, and signal content corresponding to the first signal control is sent.

10. The method according to claim 1, characterized in that In response to the second operation on the first signal control, providing a first skill control corresponding to the first signal control in the skill control area includes: In response to a second operation on a first signal control, determining the signal content corresponding to the first signal control; At least one skill control in the skill control area is switched to a first skill control; wherein the first skill corresponding to the first skill control is a skill that can be used by the virtual character when executing the signal content.

11. A control device for a virtual character in a game, characterized in that: A graphical user interface is provided via a terminal device, wherein the graphical user interface includes at least one signal control component, wherein a game scene of the game includes a virtual character controlled by the terminal device, and the graphical user interface further includes a skill control area for the virtual character; including: a sending module, configured to send, in response to a first operation on a first signal control, a signal content corresponding to the first signal control; the first operation including any one or more of the following: a sliding operation, an operation with a touch duration greater than a first preset duration, a click operation, and a drag operation; the first signal control being a control for communication corresponding to at least one signal content; Providing a module for providing, in response to a second operation on a first signal control, a first skill control corresponding to the first signal control in the skill control area; the second operation comprising any one or more of the following: a sliding operation, an operation with a touch duration greater than a second preset duration, a clicking operation, and an operation of dragging the first signal control to a designated area; The control module is used to control the virtual character to release the first skill corresponding to the first skill control in response to the operation on the first skill control.

12. An electronic terminal comprising a memory and a processor, wherein the memory stores a computer program that can be run on the processor, characterized in that: When the processor executes the computer program, the steps of the method according to any one of claims 1 to 10 are implemented.

13. A computer-readable storage medium, characterized in that The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to execute the method according to any one of claims 1 to 10.

Citation Information

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