A game interaction control method and device, computer equipment and storage medium

By displaying location icons on the game interface to indicate the location of undisplayed virtual scenes, and responding to the target virtual object sliding to the icon for interaction, the problem of cumbersome operations in strategy games is solved and the gaming experience is improved.

CN115501582BActive Publication Date: 2025-10-17NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 1 Cites 0 Cited by

Patent Information

Application Number
CN202211204163.2
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-09-29
Publication Date
2025-10-17
Estimated Expiration
2042-09-29

AI Technical Summary

Technical Problem

In strategy games, when game players mark locations in a virtual scene and interact with each other, the existing technology is cumbersome and affects the gaming experience.

Method used

By displaying a location icon on a graphical user interface, the position of the player's marked location relative to the target virtual object in the undisplayed virtual scene is indicated, and in response to the target virtual object sliding to the location icon, it is controlled to move to the target player's marked location for interaction.

Benefits of technology

The game operation process is simplified, the gaming experience of gamers is improved, and fast interaction between target virtual objects and marked locations is achieved.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN115501582B_ABST
    Figure CN115501582B_ABST
Patent Text Reader

Abstract

Embodiments of the present application disclose a game interaction control method and device, computer equipment and a storage medium. According to the relative position of the marked location marked by the player in the game scene and the target virtual object currently controlled by the player, the position connection line of the marked location and the target virtual object is determined, and based on the intersection position of the position connection line and the edge of the terminal screen, the location icon corresponding to the marked location is displayed, which facilitates the player to understand the direction information of the marked location. Further, according to the operation of the player sliding the target virtual object to the location icon, the target virtual object and the marked location are quickly interacted, the operation is convenient, and thus the game experience of the game player can be improved.
Need to check novelty before this filing date? Find Prior Art

Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of computer, in particular to a game interaction control method and device, computer equipment and storage medium. BACKGROUND

[0002] With the development of the Internet, a large number of different types of games emerge to meet the daily entertainment needs of users. In some strategy games, a game player can mark a position point in a virtual game scene, collect the marked position point, so as to select a target position point from the collected position points for interaction in the game process.

[0003] In the related art, a position point collection list is set in a game interface, the display of the position point collection list is triggered by the operation of the game player on the game interface, then the game player selects a target position point for interaction from the position point collection list, which is complicated and affects the game experience of the player. SUMMARY

[0004] The embodiments of the present application provide a game interaction control method and device, computer equipment and storage medium, which can improve the game experience of the game player.

[0005] The embodiments of the present application provide a game interaction control method, comprising:

[0006] displaying at least one location icon on the graphical user interface, wherein a location icon is used to indicate the position of a player marked location in a virtual scene not currently displayed by the graphical user interface relative to the target virtual object;

[0007] in response to sliding the target virtual object to a target location icon in the location icon, controlling the target virtual object to move to a target player marked location corresponding to the target location icon, and controlling the target virtual object to interact with the target player marked location.

[0008] Correspondingly, the embodiments of the present application also provide a game interaction control device, comprising:

[0009] a first display unit configured to display at least one location icon on the graphical user interface, wherein a location icon is used to indicate the position of a player marked location in a virtual scene not currently displayed by the graphical user interface relative to the target virtual object;

[0010] a control unit configured to, in response to sliding the target virtual object to a target location icon in the location icon, control the target virtual object to move to a target player marked location corresponding to the target location icon, and control the target virtual object to interact with the target player marked location.

[0011] In some embodiments, the first display unit comprises:

[0012] a first determining sub-unit, configured to determine a position line between the target virtual object and at least one player marker location in a virtual scene currently not displayed by the graphical user interface based on the position of the target virtual object and the position of the player marker location;

[0013] a selecting sub-unit, configured to select a target position point from the position line, and display a location icon corresponding to the player marker location at the target position point.

[0014] In some embodiments, the selecting sub-unit is specifically configured to:

[0015] determine an intersection point between the position line and an edge of the graphical user interface to obtain the target position point.

[0016] In some embodiments, the first display unit further comprises:

[0017] a first display sub-unit, configured to, if multiple player marker locations in a virtual scene currently not displayed by the graphical user interface coincide with the position line of the target virtual object, display location icons corresponding to the player marker locations at different position points in the position line according to distances between the player marker locations and the target virtual object.

[0018] In some embodiments, the display sub-unit is specifically configured to:

[0019] sort the player marker locations according to distances between the player marker locations and the target virtual object from far to near to obtain a player marker location sequence;

[0020] determine an intersection point between the position line and an edge of the graphical user interface;

[0021] display the location icons corresponding to the player marker locations in the position line starting from the intersection point and towards the position of the target virtual object according to the player marker location sequence.

[0022] In some embodiments, the first display unit further comprises:

[0023] a second display sub-unit, configured to, if multiple player marker locations in a virtual scene currently not displayed by the graphical user interface coincide with the position line of the target virtual object, display a location list at a target position point on the position line, the location list comprising multiple location icons corresponding to the multiple player marker locations.

[0024] In some embodiments, the selecting sub-unit is specifically configured to:

[0025] acquire a location type and a location name of the player marked location;

[0026] generate a location icon corresponding to the player marked location based on the location type and the location name;

[0027] display the location icon at the target position point.

[0028] In some embodiments, the control unit comprises:

[0029] an acquiring subunit configured to acquire a virtual object type of a virtual object in which the target player marked location is located;

[0030] a second determining subunit configured to determine a target shortcut interaction operation corresponding to the virtual object type from a plurality of preset shortcut interaction operations;

[0031] a control subunit configured to control the target virtual object to perform the target shortcut interaction operation with the virtual object of the target player marked location.

[0032] In some embodiments, the apparatus further comprises:

[0033] a second display unit configured to display location information and shortcut interaction information of the target player marked location on the graphical user interface in response to the target virtual object being slid to a target location icon in the location icon and the target virtual object being stopped at the target location icon for a preset time length.

[0034] Correspondingly, the embodiments of the present application further provide a computer device, comprising a memory, a processor and a computer program stored in the memory and executable on the processor, wherein the processor executes the game interaction control method provided in any of the embodiments of the present application.

[0035] Correspondingly, the embodiments of the present application further provide a storage medium, which stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game interaction control method as above.

[0036] The embodiments of the present application determine a position connection line between the marked location marked by the player in the game scene and the target virtual object controlled by the player based on the relative position of the marked location and the target virtual object, display a location icon corresponding to the marked location based on the intersection position of the position connection line and the edge of the terminal screen, facilitate the player to understand the orientation information of the marked location, and further control the target virtual object to quickly interact with the marked location according to the operation of the player sliding the target virtual object to the location icon, which is convenient to operate, so as to improve the game experience of the game player. BRIEF DESCRIPTION OF DRAWINGS

[0037] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the embodiments description will be briefly introduced. Obviously, the drawings in the following description are only some embodiments of the present application, and other drawings can be obtained by those skilled in the art without any creative effort based on these drawings.

[0038] Figure 1 A scene schematic diagram of a game interaction control system provided by an embodiment of the present application.

[0039] Figure 2 A flowchart of a game interaction control method provided by an embodiment of the present application.

[0040] Figure 3 An application scene schematic diagram of a game interaction control method provided by an embodiment of the present application.

[0041] Figure 4 An application scene schematic diagram of another game interaction control method provided by an embodiment of the present application.

[0042] Figure 5 An application scene schematic diagram of another game interaction control method provided by an embodiment of the present application.

[0043] Figure 6 An application scene schematic diagram of another game interaction control method provided by an embodiment of the present application.

[0044] Figure 7 An application scene schematic diagram of another game interaction control method provided by an embodiment of the present application.

[0045] Figure 8 An application scene schematic diagram of another game interaction control method provided by an embodiment of the present application.

[0046] Figure 9 An application scene schematic diagram of another game interaction control method provided by an embodiment of the present application.

[0047] Figure 10 An application scene schematic diagram of another game interaction control method provided by an embodiment of the present application.

[0048] Figure 11 An application scene schematic diagram of another game interaction control method provided by an embodiment of the present application.

[0049] Figure 12 An application scene schematic diagram of another game interaction control method provided by an embodiment of the present application.

[0050] Figure 13Another application scenario of the game interaction control method provided by the embodiment of the present application is shown in the figure.

[0051] Figure 14 A flowchart of another game interaction control method provided by the embodiment of the present application is shown in the figure.

[0052] Figure 15 Another application scenario of the game interaction control method provided by the embodiment of the present application is shown in the figure.

[0053] Figure 16 Another application scenario of the game interaction control method provided by the embodiment of the present application is shown in the figure.

[0054] Figure 17 A structural block diagram of a game interaction control device provided by the embodiment of the present application is shown in the figure.

[0055] Figure 18 A structural diagram of a computer device provided by the embodiment of the present application is shown in the figure. DETAILED DESCRIPTION

[0056] The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all the embodiments of the present application. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative labor fall within the scope of protection of the present application.

[0057] The embodiments of the present application provide a game interaction control method, device, storage medium and computer device. Specifically, the game interaction control method of the embodiments of the present application can be executed by a computer device, which can be a terminal or a server and the like. The terminal can be a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (PDA) and the like, and the terminal can also include a client, which can be a game application client, a browser client carrying a game program or an instant messaging client and the like. The server can be a standalone physical server, a server cluster or a distributed system composed of multiple physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, and basic cloud computing services such as big data and artificial intelligence platforms.

[0058] For example, when the game interaction control method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in a game picture. The terminal device is used to interact with a user through a graphical user interface, for example, by downloading and installing the game application on the terminal device and running the game application. The terminal device can provide the graphical user interface to the user in various ways, for example, the graphical user interface can be rendered and displayed on a display screen of the terminal device, or the graphical user interface can be presented through holographic projection. For example, the terminal device can include a touch display screen and a processor, the touch display screen is used to present a graphical user interface and receive an operation instruction generated by a user acting on the graphical user interface, the graphical user interface includes a game picture, and the processor is used to run the game, generate the graphical user interface, respond to the operation instruction, and control display of the graphical user interface on the touch display screen.

[0059] For example, when the game interaction control method is run on a server, the game interaction control method can be cloud gaming. Cloud gaming refers to a game mode based on cloud computing. In the running mode of cloud gaming, a running subject of a game application and a game picture presentation subject are separated, storage and running of the game interaction control method are completed on a cloud gaming server. Presentation of the game picture is completed on a cloud gaming client. The cloud gaming client is mainly used for receiving and sending game data and presenting a game picture. For example, the cloud gaming client can be a display device close to a user side and having a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, and the like. However, a terminal device for processing game data is a cloud gaming server in the cloud. When playing a game, a user operates the cloud gaming client to send an operation instruction to the cloud gaming server, the cloud gaming server runs the game according to the operation instruction, encodes and compresses game picture data, returns the game picture data to the cloud gaming client through a network, and finally, the cloud gaming client decodes and outputs the game picture.

[0060] Please refer to Figure 1 , Figure 1A scene diagram of a game interaction control system is provided for embodiments of the present application. The system can include at least one terminal, at least one server, at least one database, and a network. A terminal held by a user can be connected to a server of a different game through the network. The terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining input of a touch or swipe operation performed by a user at a plurality of points on one or more touch display screens. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals can be connected to each other through different networks, through different servers. The network can be a wireless network or a wired network, such as a wireless network being a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or to a server, etc. For example, a plurality of users can be online through different terminals to support a multi-player game by connecting through an appropriate network and synchronizing with each other. In addition, the system can include a plurality of databases, the plurality of databases are coupled to different servers, and information related to a game environment can be continuously stored in the databases when different users are online for a multi-player game.

[0061] Embodiments of the present application provide a method for interactive game control, which can be executed by a terminal or a server. This embodiment of the present application illustrates the method using a terminal as an example. The terminal includes a touchscreen display and a processor. The touchscreen display is configured to present a graphical user interface (GUI) and receive user-generated commands generated by operating the GUI. When a user operates the GUI via the touchscreen display, the GUI can control local content on the terminal or content on a peer server in response to the received commands. For example, the commands generated by the user operating the GUI include commands for launching a game application. The processor is configured to launch the game application upon receiving the user-generated command. Furthermore, the processor is configured to render and draw a GUI associated with the game on the touchscreen display. The touchscreen display is a multi-touch-sensitive screen capable of sensing touches or slides performed simultaneously at multiple points on the screen. A user performs touch operations on the GUI with a finger. Upon detecting the touch operations, the GUI controls various virtual objects in the game to perform actions corresponding to the touch operations. For example, the game can be any of a variety of games, such as casual games, action games, role-playing games, strategy games, sports games, and puzzle games. Among other things, a game may include a virtual scene. Furthermore, the game's virtual scene may include one or more virtual objects, such as virtual characters, controlled by a user (or player). Furthermore, the game's virtual scene may also include one or more obstacles, such as railings, ravines, walls, etc., to restrict the movement of virtual objects, for example, restricting the movement of one or more objects to a specific area within the virtual scene. Optionally, the game's virtual scene also includes one or more elements, such as skills, scores, character health, energy, etc., to provide assistance to the player, offer virtual services, increase scores related to player performance, etc. Furthermore, the graphical user interface may also present one or more indicators to provide information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players in the game. For example, one or more other virtual objects may be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to implement a human-computer game mode. For example, a virtual object may possess various skills or abilities that a game player can use to achieve a goal. For example, a virtual object may possess one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by a game player using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor can be configured to present a corresponding game screen in response to an operation instruction generated by the user's touch operation.

[0062] It should be noted thatFigure 1 The scene schematic diagram of the game interaction control system shown is only an example, and the image processing system and the scene described in the embodiments of the present application are used to more clearly illustrate the technical solutions of the embodiments of the present application, and do not constitute a limitation on the technical solutions provided by the embodiments of the present application. Those skilled in the art can know that, as the game interaction control system evolves and new business scenarios appear, the technical solutions provided by the embodiments of the present application are also applicable to similar technical problems.

[0063] Based on the above problems, the embodiments of the present application provide a first game interaction control method, device, computer equipment and storage medium, which can improve the game experience of game players. The following will be described in detail. It should be noted that the description order of the following embodiments is not limited as the preferred order of the embodiments.

[0064] The embodiments of the present application provide a game interaction control method, which can be executed by a terminal or a server. The embodiments of the present application take the game interaction control method executed by a terminal as an example to illustrate.

[0065] Please refer to Figure 2 , Figure 2 A flowchart of a game interaction control method provided by the embodiments of the present application. The specific process of the game interaction control method can be as follows:

[0066] 101. Display at least one location icon on a graphical user interface.

[0067] In the embodiments of the present application, a graphical user interface is provided by a terminal device, and the content displayed by the graphical user interface includes at least part of a game scene of a target game and a target virtual object in the game scene. The target virtual object refers to a game object that can move in a virtual scene map, such as a single virtual character or a game team composed of multiple virtual characters, and the target virtual object can be controlled by a current game player.

[0068] In the target game, a player can perform a marking operation on a location in the game scene as a player-marked location, so as to collect the player-marked location, so as to quickly select a destination for interaction operation from the player-marked location.

[0069] A location icon is used to indicate the position of a player-marked location relative to a target virtual object in a virtual scene not currently displayed in the graphical user interface. Since the target game has a relatively wide game scene, the graphical user interface can only display a portion of the game scene. However, for any player-marked locations within the game scene not displayed in the graphical user interface, a location icon corresponding to the player-marked location can be displayed in the graphical user interface based on the location of the player-marked location in the game scene relative to the location of the target virtual object. This allows gamers to easily view the location of each player-marked location relative to the target virtual object.

[0070] In some embodiments, to improve the accuracy of the location displayed by the place icon, the step of "displaying at least one place icon on the graphical user interface" may include the following operations:

[0071] Determining a line connecting the positions of the target virtual object and the player's marked location based on the position of the target virtual object and the position of at least one player's marked location in the virtual scene that is not currently displayed in the graphical user interface;

[0072] Select a target location point from the location line, and display a location icon corresponding to the player's marked location at the target location point.

[0073] Specifically, the player's marked location in the game scene that is not displayed in the current graphical user interface can be obtained.

[0074] For example, see Figure 3 , Figure 3 This is a schematic diagram of an application scenario of a game interaction control method provided in an embodiment of the present application. Figure 3 As shown, the graphical user interface displays a portion of the target game scene and a target virtual object controlled by the current game player in the portion of the game scene. The player marked location in the game scene other than the portion of the game scene currently displayed in the graphical user interface is obtained, which may be: location A.

[0075] Furthermore, a position line connecting the target virtual object and the player's marked location is determined based on the location of the target virtual object and the location of the player's marked location in the game scene.

[0076] For example, see Figure 4 , Figure 4 This is a schematic diagram of another application scenario of the game interaction control method provided in the embodiment of the present application. Figure 4 As shown, a position line is determined based on the player's marked location in the game scene: location A and the location of the target virtual object.

[0077] Among them, selecting the target location point from the location line can be selecting any location from the part of the location line in the graphical user interface as the target location point, so that the location icon of the player's marked location is displayed on the graphical user interface for the player to view conveniently.

[0078] In some embodiments, to improve the display effect of the location icon, the step of "selecting a target location point from the location line" may include the following operations:

[0079] The intersection point with the edge of the graphical user interface is determined from the position line to obtain the target position point.

[0080] For example, see Figure 5 , Figure 5 This is a schematic diagram of another application scenario of the game interaction control method provided in the embodiment of the present application. Figure 5 As shown, the player marks a location in the game scene: the intersection of the line connecting location A and the location of the target virtual object and the edge of the graphical user interface can be: location point S, and location point S is used as the target location point.

[0081] Then, the location icon corresponding to location A can be displayed at location point S. For example, see Figure 6 , Figure 6 This is a schematic diagram of another application scenario of the game interaction control method provided in the embodiment of the present application. Figure 6 In the graphical user interface shown, a location icon is displayed at the position point S.

[0082] In some embodiments, when multiple players mark locations at the same position of the target virtual object, in order to distinguish and display the location icons corresponding to the locations marked by each player, the method may further include the following steps:

[0083] If the position lines connecting multiple player-marked locations and the target virtual object overlap in a virtual scene that is not currently displayed in the graphical user interface, the location icons corresponding to each player-marked location will be displayed at different points in the position line based on the distance between each player-marked location and the target virtual object.

[0084] The overlap of the lines connecting the locations marked by multiple players and the target virtual object means that the locations marked by multiple players in the game scene are in the same direction relative to the target virtual object.

[0085] For example, see Figure 7 , Figure 7 This is a schematic diagram of another application scenario of the game interaction control method provided in the embodiment of the present application. Figure 7As shown in the game scene not displayed in the graphical user interface, the player marking locations can be location A and location B. In the game scene, location A and location B are in the same direction of the target virtual object. The position connecting line of location A and the target virtual object overlaps with the position connecting line of location B and the target virtual object.

[0086] In some embodiments, in order to avoid the display position of multiple location icons overlapping, causing the location icons to overlap, the step of "displaying the location icons corresponding to the player marking locations at different position points in the position connecting line according to the distance between each player marking location and the target virtual object" can include the following operations:

[0087] sequencing the player marking locations according to the distance between each player marking location and the target virtual object from far to near to obtain a player marking location sequence;

[0088] determining the intersection point of the position connecting line and the edge of the graphical user interface;

[0089] displaying the location icons corresponding to the player marking locations in the position connecting line from the intersection point to the position of the target virtual object according to the player marking location sequence.

[0090] Please continue to refer to Figure 7 , in Figure 7 , the distance between location A and the target virtual object is greater than the distance between location B and the target virtual object. The player marking locations are sequenced according to the distance from far to near to obtain a player marking location sequence, which can be location A and location B.

[0091] For example, please refer to Figure 8 , Figure 8 Another application scenario of the game interaction control method provided in the embodiments of the present application is shown in the figure. As shown in the figure, Figure 8 the intersection point of the position connecting line and the edge of the graphical user interface can be position point S. Then, in the position connecting line, position point S is taken as the starting point, and position points corresponding to the number of player marking locations on the position connecting line are selected in the direction of the target virtual object. For example, if there are two player marking locations, two position points are selected in the direction of the target virtual object from position point S, that is, position point S and position point Q. In this case, the distance between location A and the target virtual object is greater than the distance between location B and the target virtual object. Position S can be taken as the display position of the location icon of location A, and position Q can be taken as the display position of the location icon of location B.

[0092] Then, the location icon corresponding to location A can be displayed at position S, and the location icon corresponding to location B can be displayed at position Q. For example, please refer to Figure 9 , Figure 9This is a schematic diagram of another application scenario of the game interaction control method provided in the embodiment of the present application. Figure 9 In the graphical user interface shown, a location icon corresponding to location A is displayed at location point S, and a location icon corresponding to location B is displayed at location Q.

[0093] In some embodiments, when multiple players mark locations at the same position of the target virtual object, in order to distinguish and display the location icons corresponding to the locations marked by each player, the method may further include the following steps:

[0094] If a position line connecting multiple player-marked locations and a target virtual object in a virtual scene not currently displayed on the graphical user interface overlaps, a location list is displayed at the target position point on the position line.

[0095] The target location may be an intersection of a location line and an edge of the graphical user interface. The location list includes multiple location icons corresponding to locations marked by multiple players.

[0096] For example, see Figure 10 , Figure 10 This is a schematic diagram of another application scenario of the game interaction control method provided in the embodiment of the present application. Figure 10 In the illustrated graphical user interface, the intersection of the location line and the edge of the graphical user interface may be location point S. A list of locations is displayed at location point S, including location icon A, location icon B, and location icon C. The player-marked location corresponding to location icon A, the player-marked location corresponding to location icon B, and the player-marked location corresponding to location icon C overlap with the location line of the target virtual object in the game scene.

[0097] In some embodiments, to facilitate game players in distinguishing between multiple location icons displayed on the graphical user interface, the step of "displaying the location icon corresponding to the player's marked location at the target location" may include the following operations:

[0098] Get the location type and name of the location marked by the player;

[0099] Generate a location icon corresponding to the player's marked location based on the location type and location name;

[0100] Click on the target location to display the location icon.

[0101] In an embodiment of the present application, multiple preset location patterns are designed, and different location types correspond to different location patterns. The target location pattern corresponding to the player's marked location can be determined from the multiple preset location patterns based on the location type of the player's marked location obtained.

[0102] For example, the location type of the player's marked location may be a house type, and the location pattern corresponding to the house type may be obtained as: a house pattern. Then, a location icon is obtained based on the house pattern and the location name of the player's marked location, and the generated location icon is displayed at the target location.

[0103] For example, see Figure 11 , Figure 11 This is a schematic diagram of another application scenario of the game interaction control method provided in the embodiment of the present application. Figure 11 In the graphical user interface shown, the target location may be: location point S. A location icon generated according to the location type and location name of the location marked by the player is displayed at location point S, making it convenient for the player to view the information of each location icon.

[0104] 102. In response to sliding the target virtual object to the target location icon in the location icons, control the target virtual object to move to the target player marked location corresponding to the target location icon, and control the target virtual object to interact with the target player marked location.

[0105] After the graphical user interface displays a location icon, the game player can slide the target virtual object onto the location icon to trigger a quick interaction between the target virtual object and the player-marked location corresponding to the selected location icon.

[0106] For example, see Figure 12 , Figure 12 This is a schematic diagram of another application scenario of the game interaction control method provided in the embodiment of the present application. Figure 12 The graphical user interface shown shows a location icon corresponding to City A, which is marked by the player, and a location icon corresponding to City B, which is marked by the player. When the player slides a target virtual object to the location icon corresponding to City B, the target virtual object is controlled to move toward City B in the game scene, and then interacts with City B after arriving there.

[0107] In some embodiments, to achieve rapid interaction between the target virtual object and the target player's marked location, the step of "controlling the target virtual object to interact with the target player's marked location" may include the following operations:

[0108] Get the virtual object type of the virtual object where the target player marks the location;

[0109] Determining a target quick interaction operation corresponding to the virtual object type from a plurality of preset quick interaction operations;

[0110] Control the target virtual object and the virtual object at the target player's marked location to perform target quick interaction operations.

[0111] In an embodiment of the present application, when the target virtual object is controlled to move to the target player's marked location, the interaction between the target virtual object and the target player's marked location can be controlled to interact with the virtual object at the target player's marked location. The virtual object at the target player's marked location can include various types, such as virtual characters, virtual props, virtual buildings, etc.

[0112] Among them, multiple preset quick interaction operations are respectively used for the target virtual object to interact with virtual objects of different virtual object types.

[0113] For example, the virtual object type may include: a first virtual object type, a second virtual object type, a third virtual object type, etc. The multiple preset quick interaction operations may include: a first quick interaction operation, a second quick interaction operation, and a third quick interaction operation. The first quick interaction operation may be an interaction between the target virtual object and the first virtual object type, the second quick interaction operation may be an interaction between the target virtual object and the second virtual object type, and the third quick interaction operation may be an interaction between the target virtual object and the third virtual object type. If the virtual object type of the virtual object at the target player's marked location is: the first virtual object type, the target virtual object may be controlled to move to the target player's marked location and perform the first quick interaction operation with the virtual object at the target player's marked location.

[0114] In some embodiments, to facilitate game players to view information corresponding to the target location icon, the method may further include the following steps:

[0115] In response to sliding the target virtual object to the target location icon in the location icons and staying at the target location icon for a preset time, the location information of the target player's marked location and quick interaction information are displayed on the graphical user interface.

[0116] For example, see Figure 13 , Figure 13 This is a schematic diagram of another application scenario of the game interaction control method provided in the embodiment of the present application. Figure 13 In the illustrated graphical user interface, when a game player detects that they have swiped a target virtual object to the location icon corresponding to City B, the player's marked location, and the player's operation remains on the location icon for a preset duration, City B's location information and quick interaction information are displayed next to the City B location icon in the graphical user interface. The location information may include the distance between City B and the target virtual object (n meters), and the quick interaction information may include the type of quick interaction operation that the target virtual object can perform with City B (a first quick interaction operation).

[0117] In some embodiments, the display of the location icon of the player marker location in the game scene not currently displayed by the graphical user interface can be cancelled to avoid occupying the display area of the game scene, according to the movement of the target virtual object in the game scene and the following of the movement of the target virtual object by the display of the player marker location in the game scene not currently displayed by the graphical user interface.

[0118] The embodiments of the present application disclose a game interaction control method, which comprises: displaying at least one location icon in a graphical user interface, wherein a location icon is used to indicate the position of a player marker location in a virtual scene not currently displayed by the graphical user interface relative to a target virtual object; in response to the sliding of the target virtual object to a target location icon in the location icon, controlling the target virtual object to move to a target player marker location corresponding to the target location icon, and controlling the target virtual object to interact with the target player marker location. In this way, the game experience of a game player in a target game can be improved.

[0119] According to the above description, the game interaction control method of the present application will be further illustrated by examples as follows. Please refer to Figure 14 , Figure 14 The flowchart of another game interaction control method provided by the embodiments of the present application is taken as an example, and the specific process can be as follows:

[0120] 201. The terminal displays a game interface of a target game.

[0121] In the embodiments of the present application, the game interface displays part of the game scene of the target game, and a target game team in the game scene, which can be controlled by the current game player to perform game operations, such as controlling the target game team to move in the game scene, and fighting with other game teams.

[0122] The game interface displays at least one location icon, which is displayed according to the position of the location marked by the game player in the game scene and the position of the current target game team. The specific determination of the position of the location icon can refer to the above embodiments, and will not be described here.

[0123] For example, please refer to Figure 15 , Figure 15 The application scenario diagram of another game interaction control method provided by the embodiments of the present application is taken as an example. In Figure 15 The game interface shown in the figure displays part of the game scene of the target game, a target game team in the game scene, and a plurality of location icons: a location icon corresponding to A place, a location icon corresponding to B place, and a location icon corresponding to C place.

[0124] 202. When the terminal detects that the game player drags the target game team onto the target location icon, the target game team is controlled to move to the target marker location corresponding to the target location icon, and the target game team is controlled to interact with the target marker location.

[0125] For example, refer to Figure 16 , Figure 16 The application scenario of another game interaction control method provided by the embodiment of the application is shown in the figure. In Figure 16 When it is detected that the game player drags the target game team to the location icon corresponding to the A place in the game interface shown in the figure, the target game team can be controlled to move to the A place in the game scene, and then, after reaching the A place, interact with the virtual object where the A place is located. Different interaction operations can be performed according to the type of the virtual object where the A place is located. For example, if the type of the virtual object where the A place is located is an enemy game team, the interaction operation can be to control the target game team to launch an attack on the enemy game team; or if the type of the virtual object where the A place is located is an enemy building, the interaction operation can be to control the target game team to occupy the enemy building.

[0126] The embodiment of the application discloses a game interaction control method, which comprises the following steps: a terminal displays a game interface of a target game; when it is detected that a game player drags a target game team onto a target location icon, the target game team is controlled to move to a target marker location corresponding to the target location icon, and the target game team is controlled to interact with the target marker location, so as to realize rapid interaction operation and improve the game experience of the game player.

[0127] In order to better implement the game interaction control method provided by the embodiment of the application, the embodiment of the application further provides a game interaction control device based on the above-mentioned game interaction control method. The meanings of the terms are the same as those in the above-mentioned game interaction control method, and specific implementation details can be referred to the description in the method embodiment.

[0128] For example, refer to Figure 17 , Figure 17 The structure block diagram of a game interaction control device provided by the embodiment of the application is shown in the figure. The device comprises:

[0129] The first display unit 301 is configured to display at least one location icon in the graphical user interface, wherein a location icon is used to indicate the position of a player marker location in a virtual scene that is not currently displayed in the graphical user interface relative to the target virtual object.

[0130] The control unit 302 is configured to, in response to sliding the target virtual object to a target location icon in the location icons, control the target virtual object to move to a target player marker location corresponding to the target location icon, and control the target virtual object to interact with the target player marker location.

[0131] In some embodiments, the first display unit 301 can include:

[0132] The first determination sub-unit is configured to determine a position line between the target virtual object and the player marker location based on the position of the target virtual object and the position of the player marker location in the virtual scene currently not displayed by the graphical user interface.

[0133] The selection sub-unit is configured to select a target position point from the position line, and display a location icon corresponding to the player marker location at the target position point.

[0134] In some embodiments, the selection sub-unit is specifically configured to:

[0135] determine an intersection point between the position line and an edge of the graphical user interface to obtain the target position point.

[0136] In some embodiments, the first display unit 301 can further include:

[0137] The first display sub-unit is configured to, if multiple player marker locations in the virtual scene currently not displayed by the graphical user interface are coincident with the position line of the target virtual object, display a location icon corresponding to each player marker location at a different position point in the position line according to the distance between the target virtual object and each player marker location.

[0138] In some embodiments, the display sub-unit can be specifically configured to:

[0139] sort the player marker locations according to the distance between the target virtual object and each player marker location from far to near to obtain a player marker location sequence;

[0140] determine an intersection point between the position line and an edge of the graphical user interface;

[0141] display the location icons corresponding to the player marker locations in the position line starting from the intersection point and towards the position of the target virtual object according to the player marker location sequence.

[0142] In some embodiments, the first display unit 301 can further include:

[0143] The second display subunit is configured to display a location list at a target position point on a position line of the target virtual object and a plurality of player marked locations in the virtual scene currently not displayed by the graphical user interface, if the position line of the target virtual object and the plurality of player marked locations in the virtual scene currently not displayed by the graphical user interface overlaps, wherein the location list includes a plurality of location icons corresponding to the plurality of player marked locations.

[0144] In some embodiments, the selecting subunit can be specifically configured to:

[0145] obtain a location type and a location name of the player marked location;

[0146] generate a location icon corresponding to the player marked location based on the location type and the location name;

[0147] display the location icon at the target position point.

[0148] In some embodiments, the control unit 302 can include:

[0149] a obtaining subunit configured to obtain a virtual object type of a virtual object where the target player marked location is located;

[0150] a second determining subunit configured to determine a target shortcut interactive operation corresponding to the virtual object type from a plurality of preset shortcut interactive operations;

[0151] a control subunit configured to control the target virtual object and the virtual object of the target player marked location to perform the target shortcut interactive operation.

[0152] In some embodiments, the device can further include:

[0153] a second display unit configured to display location information and shortcut interactive information of the target player marked location on the graphical user interface, in response to sliding the target virtual object to a target location icon in the location icon and the target virtual object staying at the target location icon for a preset time length.

[0154] Embodiments of the present application disclose a game interactive control device. The first display unit 301 displays at least one location icon on the graphical user interface, wherein a location icon is used to indicate a position of a player marked location in a virtual scene currently not displayed by the graphical user interface relative to the target virtual object. The control unit 302 controls the target virtual object to move to a target player marked location corresponding to a target location icon in the location icon and controls the target virtual object to interact with the target player marked location, in response to sliding the target virtual object to the target location icon in the location icon. In this way, the game experience of a game player can be improved.

[0155] Correspondingly, the embodiment of the present application further provides a computer device, which can be a terminal. As shown in Figure 18 Figure 18 The computer device provided by the embodiment of the present application is shown in a structural schematic diagram. The computer device 600 comprises a processor 601 with one or more processing cores, a memory 602 with one or more computer readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 is electrically connected with the memory 602. Those skilled in the art can understand that the computer device structure shown in the figure does not constitute a limitation on the computer device, and can comprise more or fewer components than the figure, or combine certain components, or different component arrangements.

[0156] The processor 601 is the control center of the computer device 600, and connects the various parts of the entire computer device 600 through various interfaces and lines, and executes the various functions of the computer device 600 and processes data by running or loading the software programs and / or modules stored in the memory 602 and calling the data stored in the memory 602, thereby overall monitoring the computer device 600.

[0157] In the embodiment of the present application, the processor 601 in the computer device 600 will load the instructions corresponding to the processes of one or more application programs into the memory 602, and run the application programs stored in the memory 602 by the processor 601, so as to realize various functions:

[0158] displaying at least one location icon in the graphical user interface, wherein the location icon is used to indicate the position of a player marker in the virtual scene currently not displayed by the graphical user interface relative to the target virtual object;

[0159] in response to sliding the target virtual object to a target location icon in the location icon, controlling the target virtual object to move to a target player marker location corresponding to the target location icon, and controlling the target virtual object to interact with the target player marker location.

[0160] In some embodiments, displaying at least one location icon in the graphical user interface comprises:

[0161] determining a position connecting line of the target virtual object and the player marker location based on the position of the target virtual object and the position of the player marker location in the virtual scene currently not displayed by the graphical user interface;

[0162] selecting a target position point from the position connecting line, and displaying a location icon corresponding to the player marker location at the target position point.

[0163] ​In some embodiments, selecting a target position point from the position line comprises:

[0164] Determining an intersection point of the position line and an edge of the graphical user interface to obtain the target position point.

[0165] In some embodiments, the method further comprises:

[0166] If a plurality of player marker locations in a virtual scene not currently displayed by the graphical user interface coincide with the position line of the target virtual object, displaying a location icon corresponding to each player marker location at a different position point in the position line according to a distance between each player marker location and the target virtual object.

[0167] In some embodiments, displaying a location icon corresponding to each player marker location at a different position point in the position line according to a distance between each player marker location and the target virtual object comprises:

[0168] Sorting each player marker location according to a distance between each player marker location and the target virtual object from far to near to obtain a player marker location sequence;

[0169] Determining an intersection point of the position line and an edge of the graphical user interface;

[0170] Displaying a location icon corresponding to each player marker location in the position line from the intersection point to the position of the target virtual object according to the player marker location sequence.

[0171] In some embodiments, the method further comprises:

[0172] If a plurality of player marker locations in a virtual scene not currently displayed by the graphical user interface coincide with the position line of the target virtual object, displaying a location list at the target position point on the position line, the location list comprising a plurality of location icons corresponding to the plurality of player marker locations.

[0173] In some embodiments, displaying a location icon corresponding to a player marker location at the target position point comprises:

[0174] Obtaining a location type and a location name of the player marker location;

[0175] Generating a location icon corresponding to the player marker location based on the location type and the location name;

[0176] Displaying the location icon at the target position point.

[0177] In some embodiments, controlling the target virtual object to interact with the target player marker location comprises:

[0178] Obtaining a virtual object type of a virtual object in which the target player marker location is located;

[0179] Determining a target quick interaction operation corresponding to the virtual object type from a plurality of preset quick interaction operations;

[0180] Control the target virtual object and the virtual object at the target player's marked location to perform target quick interaction operations.

[0181] In some embodiments, the method further comprises:

[0182] In response to sliding the target virtual object to the target location icon in the location icons and staying at the target location icon for a preset time, the location information of the target player's marked location and quick interaction information are displayed on the graphical user interface.

[0183] The present application solution determines the position connection line between the marked location and the target virtual object based on the relative position of the marked location marked by the player in the game scene and the target virtual object currently controlled by the player, and displays the location icon corresponding to the marked location based on the intersection position of the position connection line and the edge of the terminal screen, so as to facilitate the player to understand the orientation information of the marked location. Furthermore, according to the operation of the player sliding the target virtual object to the location icon, the target virtual object is controlled to interact quickly with the marked location, and the operation is convenient, thereby improving the gaming experience of the game player.

[0184] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.

[0185] Optional, such as Figure 18 As shown, the computer device 600 further includes: a touch screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. Among them, the processor 601 is electrically connected to the touch screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607 respectively. It can be understood by those skilled in the art that Figure 18 The computer device structure shown in the figure does not constitute a limitation to the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0186] The touch display screen 603 can be used to display a graphical user interface and receive operation instructions generated by user acting on the graphical user interface. The touch display screen 603 can include a display panel and a touch panel. The display panel can be used to display information input by the user or provided to the user and various graphical user interfaces of the computer device, which can be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED) or the like. The touch panel can be used to collect touch operations (such as operations of the user using a finger, a stylus or any suitable object or accessory on or near the touch panel) of the user thereon or therearound, and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel can include two parts of a touch detection device and a touch controller. The touch detection device detects the touch position of the user and detects signals generated by the touch operation, and transmits the signals to the touch controller; the touch controller receives the touch information from the touch detection device, and converts it into touch coordinates, and then sends it to the processor 601, and can also receive commands from the processor 601 and execute them. The touch panel can cover the display panel, and when the touch panel detects a touch operation thereon or therearound, it transmits to the processor 601 to determine the type of the touch event, and then the processor 601 provides corresponding visual output on the display panel according to the type of the touch event. In the embodiments of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can realize the input and output functions as two independent components. That is, the touch display screen 603 can also realize the input function as part of the input unit 606.

[0187] The radio frequency circuit 604 can be used to transceive radio frequency signals to establish wireless communication with network devices or other computer devices, and transceive signals between network devices or other computer devices.

[0188] The audio circuit 605 can be used to provide an audio interface between the user and the computer device through the speaker and the microphone. The audio circuit 605 can convert the received audio data into an electrical signal and transmit it to the speaker, which converts it into a sound signal output. On the other hand, the microphone collects sound signals and converts them into electrical signals, which are received by the audio circuit 605 and converted into audio data. After being processed by the processor 601, the audio data is transmitted to another computer device through the radio frequency circuit 604, or output to the memory 602 for further processing. The audio circuit 605 can also include an earphone jack to provide communication between an external earphone and the computer device.

[0189] The input unit 606 can be configured to receive inputted digital, character information or user feature information (e.g., fingerprint, iris, face information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.

[0190] The power supply 607 is configured to supply power to various components of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so as to realize functions such as management of charging, discharging and power consumption management through the power management system. The power supply 607 can also include one or more direct current or alternating current power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, etc.

[0191] Although Figure 18 The computer device 600 can also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which are not shown in the embodiments and will not be described herein.

[0192] In the above embodiments, the description of each embodiment focuses on different aspects, and the parts not described in detail in a certain embodiment can be referred to the related description of other embodiments.

[0193] As can be seen from the above, the computer device provided in the embodiments can display at least one location icon in the graphical user interface, wherein the location icon is used to indicate the position of a player marker location in a virtual scene currently not displayed in the graphical user interface relative to a target virtual object; in response to sliding the target virtual object to a target location icon in the location icon, the target virtual object is controlled to move to a target player marker location corresponding to the target location icon, and the target virtual object is controlled to interact with the target player marker location.

[0194] Those skilled in the art can understand that all or part of the steps in the various methods of the above embodiments can be completed by instructions, or by controlling relevant hardware by the instructions, which can be stored in a computer readable storage medium and loaded and executed by a processor.

[0195] To this end, the embodiments of the present application provide a computer readable storage medium, which stores a plurality of computer programs capable of being loaded by a processor to execute the steps in any one of the game interaction control methods provided by the embodiments of the present application. For example, the computer program can execute the following steps:

[0196] display at least one location icon in the graphical user interface, wherein the location icon is used to indicate the position of a player marker location in a virtual scene currently not displayed in the graphical user interface relative to a target virtual object;

[0197] in response to sliding the target virtual object to the target location icon in the location icon, controlling the target virtual object to move to a target player marker location corresponding to the target location icon, and controlling the target virtual object to interact with the target player marker location.

[0198] In some embodiments, displaying at least one location icon in the graphical user interface comprises:

[0199] determining a position line between the target virtual object and the player marker location based on the position of the target virtual object and the position of the player marker location in the virtual scene not currently displayed in the graphical user interface;

[0200] selecting a target position point from the position line, and displaying a location icon corresponding to the player marker location at the target position point.

[0201] In some embodiments, selecting a target position point from the position line comprises:

[0202] determining an intersection point between the position line and an edge of the graphical user interface to obtain the target position point.

[0203] In some embodiments, the method further comprises:

[0204] if multiple player marker locations in the virtual scene not currently displayed in the graphical user interface coincide with the position line of the target virtual object, displaying location icons corresponding to the player marker locations at different position points in the position line according to distances between the player marker locations and the target virtual object.

[0205] In some embodiments, displaying location icons corresponding to the player marker locations at different position points in the position line according to distances between the player marker locations and the target virtual object comprises:

[0206] sorting the player marker locations according to distances between the player marker locations and the target virtual object to obtain a player marker location sequence;

[0207] determining an intersection point between the position line and an edge of the graphical user interface;

[0208] displaying location icons corresponding to the player marker locations in the position line starting from the intersection point and towards the position of the target virtual object according to the player marker location sequence.

[0209] In some embodiments, the method further comprises:

[0210] if multiple player marker locations in the virtual scene not currently displayed in the graphical user interface coincide with the position line of the target virtual object, displaying a location list at the target position point in the position line, the location list comprising multiple location icons corresponding to the multiple player marker locations.

[0211] In some embodiments, displaying the location icon corresponding to the player marker location at the target position point comprises:

[0212] Obtaining the location type and the location name of the player marker location;

[0213] Generating the location icon corresponding to the player marker location based on the location type and the location name;

[0214] Displaying the location icon at the target position point.

[0215] In some embodiments, controlling the target virtual object to interact with the target player marker location comprises:

[0216] Obtaining the virtual object type of the virtual object where the target player marker location is located;

[0217] Determining the target shortcut interaction operation corresponding to the virtual object type from a plurality of preset shortcut interaction operations;

[0218] Controlling the target virtual object to perform the target shortcut interaction operation with the virtual object of the target player marker location.

[0219] In some embodiments, the method further comprises:

[0220] In response to the target virtual object being slid to the target location icon in the location icon and the duration of the target virtual object staying at the target location icon reaching a preset duration, displaying the location information and the shortcut interaction information of the target player marker location on the graphical user interface.

[0221] The application scheme determines the position connection line between the marker location marked by the player in the game scene and the target virtual object currently controlled by the player according to the relative position of the marker location and the target virtual object, displays the location icon corresponding to the marker location based on the intersection position of the position connection line and the edge of the terminal screen, facilitates the player to understand the orientation information of the marker location, and further controls the target virtual object to quickly interact with the marker location according to the operation of the player sliding the target virtual object to the location icon, which is convenient to operate, thereby improving the game experience of the game player.

[0222] The specific implementation of each operation can be referred to the foregoing embodiments, which will not be described here.

[0223] The storage medium can include a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0224] Since the computer program stored in the storage medium can execute the steps in any one of the game interaction control methods provided by the embodiments of the present application, the beneficial effects that can be achieved by any one of the game interaction control methods provided by the embodiments of the present application can be achieved. For details, see the foregoing embodiments, which will not be repeated here.

[0225] The game interaction control method, device, storage medium and computer device provided by the embodiments of the present application are described in detail above, and the principles and implementation manners of the present application are described by applying specific examples. The above embodiment description is only used to help understand the method of the present application and its core idea. Meanwhile, for those skilled in the art, according to the idea of the present application, the specific implementation manner and application range will be changed. In summary, the content of the specification should not be understood as a limitation of the present application.

Claims

1. A game interactive control method, characterized in that: A graphical user interface is provided by a terminal device, wherein the content displayed by the graphical user interface includes at least a portion of a game scene and a target virtual object in the game scene, and the method includes: Determining a line connecting the positions of the target virtual object and the player-marked location based on the position of the target virtual object and the position of at least one player-marked location in the virtual scene not currently displayed in the graphical user interface; Selecting a target location point from the location line, and displaying a location icon corresponding to the player-marked location at the target location point, wherein a location icon is used to indicate a location of a player-marked location in a virtual scene not currently displayed on the graphical user interface relative to the target virtual object, wherein the player-marked location is a location where the player performs a marking operation in the game scene; In response to sliding the target virtual object to the target location icon in the location icons, the target virtual object is controlled to move to the target player marked location corresponding to the target location icon, and the target virtual object is controlled to interact with the target player marked location.

2. The method according to claim 1, characterized in that The step of selecting a target location point from the location line includes: An intersection point between the position line and the edge of the graphical user interface is determined to obtain the target position point.

3. The method according to claim 1, characterized in that Also includes: If the locations marked by multiple players in the virtual scene not currently displayed in the graphical user interface overlap with the position line of the target virtual object, the location icon corresponding to each player's marked location will be displayed at a different position point in the position line based on the distance between each player's marked location and the target virtual object.

4. The method according to claim 3, characterized in that Displaying location icons corresponding to the locations marked by each player at different locations on the location line according to the distance between the locations marked by each player and the target virtual object includes: Sort the locations marked by each player from far to near according to the distance between them and the target virtual object to obtain a sequence of the locations marked by the players; Determining an intersection point with an edge of the graphical user interface from the position connecting line; In the position line, taking the intersection as the starting point, the position icons corresponding to the player's marked locations are arranged and displayed according to the player's marked location sequence toward the position of the target virtual object.

5. The method according to claim 1, wherein Also includes: If multiple player-marked locations in a virtual scene not currently displayed on the graphical user interface overlap with the position line of the target virtual object, a location list is displayed at the target location point on the position line, and the location list includes multiple location icons corresponding to the multiple player-marked locations.

6. The method according to claim 1, characterized in that The displaying of the location icon corresponding to the player's marked location at the target location includes: Obtain the location type and location name of the location marked by the player; generating a location icon corresponding to the player-marked location based on the location type and the location name; The location icon is displayed at the target location point.

7. The method according to claim 1, characterized in that The controlling the target virtual object to interact with the target player marked location includes: Obtain the virtual object type of the virtual object where the target player marks the location; Determining a target quick interaction operation corresponding to the virtual object type from a plurality of preset quick interaction operations; The target virtual object is controlled to perform the target quick interaction operation with the virtual object of the target player's marked location.

8. The method according to claim 1, characterized in that The method further comprises: In response to sliding the target virtual object to the target location icon in the location icons and the duration of its stay at the target location icon reaching a preset duration, the location information of the target player marked location and quick interaction information are displayed on the graphical user interface.

9. A game interactive control device, characterized in that: A graphical user interface is provided through a terminal device, wherein the content displayed by the graphical user interface includes at least a portion of a game scene and a target virtual object in the game scene, and the apparatus includes: a first display unit, configured to determine, based on the position of the target virtual object and the position of at least one player-marked location in a virtual scene not currently displayed on the graphical user interface, a position line connecting the target virtual object and the player-marked location, select a target location point from the position line, and display a location icon corresponding to the player-marked location at the target location point, wherein a location icon is used to indicate the position of a player-marked location in the virtual scene not currently displayed on the graphical user interface relative to the target virtual object, wherein the player-marked location is a location where the player performs a marking operation in the game scene; A control unit is used to control the target virtual object to move to the target player marked location corresponding to the target location icon in response to sliding the target virtual object to the target location icon in the location icon, and to control the target virtual object to interact with the target player marked location.

10. A computer device comprising a memory, a processor, and a computer program stored in the memory and running on the processor, wherein: When the processor executes the program, the game interaction control method according to any one of claims 1 to 8 is implemented.

11. A storage medium, characterized in that: The storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game interaction control method according to any one of claims 1 to 8.

Citation Information

Patent Citations

  • Virtual prop information sharing method, device and equipment in game

    CN110124310A