Method, apparatus, storage medium and device for game control
Patent Information
- Application Number
- CN202211542563.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-12-02
- Publication Date
- 2026-09-08
- Estimated Expiration
- 2042-12-02
AI Technical Summary
[0006]本公开的目的在于提供一种游戏控制的方法及装置、计算机可读存储介质及电子设备,可以解决相关技术中探头游戏操作较为繁琐的问题
[0015] In one embodiment of the game control method disclosed herein, during game operation, when a virtual game object is behind a virtual obstacle, in response to a first "probe" game operation on a first control, the virtual game object is controlled to perform a "probe" game action, thus placing the virtual game object in a "probe" game state. While in the "probe" game state, in response to a first "peek" game operation on the first control, the virtual game object is controlled to perform a "peek" game action, thus placing the virtual game object in a "peek and probe" game state. On one hand, the simultaneous execution of the "peek" and "probe" game actions allows for shooting enemy virtual game objects with minimal exposure of the virtual game object's body, increasing the operational ceiling. On the other hand, after observing an enemy virtual game object through the "peek" game action, an attack can be launched directly without needing to emerge from behind cover, reducing risk, simplifying operation steps, and preventing the virtual game object from being placed in a disadvantageous position. Furthermore, performing the "probe" game action first, followed by the "peek" game action, allows for observation of the enemy virtual game object's position through the "peek" game action, improving the hit rate of the "probe" game action and increasing operational benefits.
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Figure CN115869620B_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of game technology, and more specifically, to game control methods, game control devices, computer-readable storage media, and electronic devices. Background Technology
[0002] With the development of terminal devices and the gaming industry, a large number of games of different themes have emerged to meet the needs of players. In some shooting games, players can control virtual game objects to attack other virtual game objects with virtual weapons.
[0003] In this technology, players can control virtual game objects to perform peeking actions. For example, when a virtual game object is behind cover, a peeking control will be displayed in the graphical user interface. Players can click the peeking control to control the virtual game object to perform peeking actions, thereby obtaining a view outside the cover and understanding the location of enemy virtual game objects.
[0004] However, after peeking to locate the enemy virtual object, players still need to control their virtual object to step out of cover and fire at it. In current technology, this process of peeking and then stepping out of cover before attacking the enemy virtual object is cumbersome. Furthermore, if the enemy virtual object observes the peeking action, they can determine the virtual object's location, lie in wait for the peeking virtual object to emerge, and then fire, putting the virtual object in a disadvantageous tactical position and leading to defeat. Therefore, the peeking action has low tactical benefits and is used infrequently by players.
[0005] It should be noted that the information disclosed in the background section above is only used to enhance the understanding of the background of this disclosure, and therefore may include information that does not constitute prior art known to those skilled in the art. Summary of the Invention
[0006] The purpose of this disclosure is to provide a method and apparatus for game control, a computer-readable storage medium and an electronic device, which can solve the problem of cumbersome operation of probe games in related technologies.
[0007] Other features and advantages of this disclosure will become apparent from the following detailed description, or may be learned in part from practice of this disclosure.
[0008] According to a first aspect of this disclosure, a method for controlling a game is provided, characterized in that a scene of a virtual game scene is displayed through a graphical user interface provided by a terminal device, as well as a virtual game object and virtual obstacles located in the virtual game scene. The virtual game object holds a virtual weapon and has a virtual object head. The method includes: during game execution, when the virtual game object is behind a virtual obstacle, in response to a first probe game operation on a first control, controlling the virtual game object to perform a probe game action, so that the virtual game object is in a probe game state; wherein, the probe game state is a state in which the virtual game object extends the virtual weapon out of the virtual obstacle according to the direction of the first probe game operation; while the virtual game object is in the probe game state, in response to a first probing game operation on a first control, controlling the virtual game object to perform a probing game action, so that the virtual game object is in a probing probe game state; wherein, the direction of the first probe game action is the same as the direction of the first probing game action, and the probing probe game state is a state in which the virtual game object extends the virtual weapon out of the virtual obstacle according to the direction of the first probe game operation, and also extends the virtual object head out of the virtual obstacle according to the direction of the first probing game operation.
[0009] According to a second aspect of this disclosure, a game control device is provided, characterized in that a scene of a virtual game scene is displayed through a graphical user interface provided by a terminal device, as well as virtual game objects and virtual obstacles located in the virtual game scene. The virtual game objects hold virtual weapons and have virtual object heads. The device includes: a gun-probing action execution module, used to, during the game, when the virtual game object is behind a virtual obstacle, respond to a first gun-probing game operation on a first control to control the virtual game object to perform a gun-probing game action, so that the virtual game object is in a gun-probing game state; wherein, the gun-probing game state is a game... The virtual object extends its virtual weapon out of the virtual obstacle according to the direction of the first probe game operation; the probe action execution module is used to control the virtual object to perform a probe game action in response to the first probe game operation on the first control when the virtual object is in the probe game state, so that the virtual object is in the probe game state; wherein, the direction of the first probe game action is the same as the direction of the first probe game action, and the probe game state is the state in which the virtual object extends its virtual weapon out of the virtual obstacle according to the direction of the first probe game operation, and also extends its head out of the virtual obstacle according to the direction of the first probe game operation.
[0010] According to a third aspect of this disclosure, a computer-readable storage medium is provided having a computer program stored thereon, which, when executed by a processor, implements the game control method of the first aspect described above.
[0011] According to a fourth aspect of this disclosure, an electronic device is provided, comprising:
[0012] One or more processors; and
[0013] A memory for storing one or more programs, which, when executed by one or more processors, cause the one or more processors to implement the game control method as described in the first aspect of the above embodiments.
[0014] The technical solutions provided in this disclosure may have the following beneficial effects:
[0015] In one embodiment of the game control method disclosed herein, during game operation, when a virtual game object is behind a virtual obstacle, in response to a first "probe" game operation on a first control, the virtual game object is controlled to perform a "probe" game action, thus placing the virtual game object in a "probe" game state. While in the "probe" game state, in response to a first "peek" game operation on the first control, the virtual game object is controlled to perform a "peek" game action, thus placing the virtual game object in a "peek and probe" game state. On one hand, the simultaneous execution of the "peek" and "probe" game actions allows for shooting enemy virtual game objects with minimal exposure of the virtual game object's body, increasing the operational ceiling. On the other hand, after observing an enemy virtual game object through the "peek" game action, an attack can be launched directly without needing to emerge from behind cover, reducing risk, simplifying operation steps, and preventing the virtual game object from being placed in a disadvantageous position. Furthermore, performing the "probe" game action first, followed by the "peek" game action, allows for observation of the enemy virtual game object's position through the "peek" game action, improving the hit rate of the "probe" game action and increasing operational benefits.
[0016] It should be understood that the above general description and the following detailed description are exemplary and explanatory only, and are not intended to limit this disclosure. Attached Figure Description
[0017] The accompanying drawings, which are incorporated in and form part of this specification, illustrate embodiments consistent with this disclosure and, together with the description, serve to explain the principles of this disclosure. It is obvious that the drawings described below are merely some embodiments of this disclosure, and those skilled in the art can obtain other drawings based on these drawings without any inventive effort. In the drawings:
[0018] Figure 1 A flowchart illustrating a method for game control in an exemplary embodiment of this disclosure is shown schematically.
[0019] Figure 2 a schematic diagram illustrating a game virtual object in a normal state in an exemplary embodiment of this disclosure;
[0020] Figure 2 b is a schematic diagram illustrating a game virtual object in a probe game state in an exemplary embodiment of this disclosure;
[0021] Figure 3 This schematically illustrates a flowchart of a game virtual object being controlled to perform a probe game action in response to a second operation on the directional keys of a game controller, according to a first target direction corresponding to the second operation.
[0022] Figure 4 This schematically illustrates a flowchart of a game virtual object being controlled to perform a probe game action in response to a second operation on the directional keys of a game controller, according to a first target direction corresponding to the second operation;
[0023] Figure 5 This schematically illustrates a flowchart of a process in an exemplary embodiment of the present disclosure, in which the control of the virtual game object switches from the probe / gun game state to the gun game state after the first probe game operation ends;
[0024] Figure 6 This schematic diagram illustrates the composition of a game control device according to an exemplary embodiment of the present disclosure;
[0025] Figure 7 The schematic diagram illustrates a structural schematic of a computer system suitable for implementing an electronic device according to exemplary embodiments of the present disclosure. Detailed Implementation
[0026] Exemplary embodiments will now be described more fully with reference to the accompanying drawings. However, these exemplary embodiments can be implemented in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided to make this disclosure more comprehensive and complete, and to fully convey the concept of the exemplary embodiments to those skilled in the art. The described features, structures, or characteristics can be combined in any suitable manner in one or more embodiments. Furthermore, the described features, structures, or characteristics can be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of this disclosure. However, those skilled in the art will recognize that the technical solutions of this disclosure can be practiced without one or more of the specific details, or other methods, components, apparatuses, steps, etc., can be employed. In other instances, well-known structures, methods, apparatuses, implementations, materials, or operations are not shown or described in detail to avoid obscuring various aspects of this disclosure.
[0027] The block diagrams shown in the accompanying drawings are merely functional entities and do not necessarily correspond to physically independent entities. That is, these functional entities can be implemented in software, or in one or more software-hardened modules, or in different network and / or processor devices and / or microcontroller devices.
[0028] With the development of terminal devices and the gaming industry, a large number of games of different themes have emerged to meet the needs of players. In some shooting games, players can control virtual game objects to attack other virtual game objects with virtual weapons.
[0029] In this technology, players can control virtual game objects to perform peeking actions. For example, when a virtual game object is behind cover, a peeking control will be displayed in the graphical user interface. Players can click the peeking control to control the virtual game object to perform peeking actions, thereby obtaining a view outside the cover and understanding the location of enemy virtual game objects.
[0030] However, after peeking to locate the enemy virtual object, players still need to control their virtual object to step out of cover and fire at it. In current technology, this process of peeking and then stepping out of cover before attacking the enemy virtual object is cumbersome. Furthermore, if the enemy virtual object observes the peeking action, they can determine the virtual object's location, lie in wait for the peeking virtual object to emerge, and then fire, putting the virtual object in a disadvantageous tactical position and leading to defeat. Therefore, the peeking action has low tactical benefits and is used infrequently by players.
[0031] In one example embodiment of this disclosure, during gameplay, when a virtual game object is behind a virtual obstacle, in response to a first "probe" game operation on a first control, the virtual game object is controlled to perform a "probe" game action, thus placing the virtual game object in a "probe" game state. The "probe" game state is characterized by the virtual game object extending a virtual weapon beyond the virtual obstacle according to the direction of the first "probe" game operation. While the virtual game object is in the "probe" game state, in response to a first "peek" game operation on the first control, the virtual game object is controlled to perform a "peek" game action, thus placing the virtual game object in a "peek" and "probe" game state. The direction of the first "probe" game action is the same as the direction of the first "peek" game action. The "peek" and "probe" game state is characterized by the virtual game object extending a virtual weapon beyond the virtual obstacle according to the direction of the first "probe" game operation, and also extending the virtual object's head beyond the virtual obstacle according to the direction of the first "peek" game operation. (See reference...) Figure 1The diagram illustrates a flowchart of a game control method in this exemplary embodiment, which may include the following steps:
[0032] Step S110: During the game, when the game virtual object is behind a virtual obstacle, in response to the first gun-probing game operation on the first control, the game virtual object is controlled to perform a gun-probing game action so that the game virtual object is in a gun-probing game state; wherein, the gun-probing game state is the state in which the game virtual object extends the virtual gun out of the virtual obstacle according to the direction of the first gun-probing game operation.
[0033] Step S120: When the game virtual object is in the gun-probing game state, in response to the first probing game operation for the first control, control the game virtual object to perform a probing game action so that the game virtual object is in the gun-probing game state; wherein, the direction of the first gun-probing game action is the same as the direction of the first probing game action, and the gun-probing game state is the state in which the game virtual object extends the virtual gun out of the virtual obstacle according to the direction of the first gun-probing game operation, and extends the virtual object's head out of the virtual obstacle according to the direction of the first probing game operation.
[0034] In one embodiment of the game control method disclosed herein, during game operation, when a virtual game object is behind a virtual obstacle, in response to a first "probe" game operation on a first control, the virtual game object is controlled to perform a "probe" game action, thus placing the virtual game object in a "probe" game state. While in the "probe" game state, in response to a first "peek" game operation on the first control, the virtual game object is controlled to perform a "peek" game action, thus placing the virtual game object in a "peek and probe" game state. On one hand, the simultaneous execution of the "peek" and "probe" game actions allows for shooting enemy virtual game objects with minimal exposure of the virtual game object's body, increasing the operational ceiling. On the other hand, after observing an enemy virtual game object through the "peek" game action, an attack can be launched directly without needing to emerge from behind cover, reducing risk, simplifying operation steps, and preventing the virtual game object from being placed in a disadvantageous position. Furthermore, performing the "probe" game action first, followed by the "peek" game action, allows for observation of the enemy virtual game object's position through the "peek" game action, improving the hit rate of the "probe" game action and increasing operational benefits.
[0035] In one embodiment of the game control method disclosed herein, the method can run on a local terminal device or a server. When the game control method runs on a server, it can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0036] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of game control methods are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0037] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0038] In one example embodiment of this disclosure, the solution provides a graphical user interface (GUI) through the display component of a terminal device. The GUI can display game virtual objects and can be fully or partially displayed on the terminal device's display component. Specifically, the game can include various types of games, such as TPS (Third-Person Shooter), FPS (First-Person Shooter), RPG (Role-Playing Game), ACT (Action Game), SLG (Strategy Game), FTG (Fighting Game), SPG (Sports Game), RCG (Racing Game), AVG (Adventure Game), etc. Any game scenario involving on-site maintenance can apply the game action execution solution of this disclosure. It should be noted that this disclosure does not specifically limit the type of game virtual objects.
[0039] Below, we will combine Figure 1 The steps S110 to S120 of the game control method in this exemplary embodiment will be described in more detail below.
[0040] Step S110: During the game, when the game virtual object is behind a virtual obstacle, in response to the first probe game operation for the first control, control the game virtual object to perform the probe game action so that the game virtual object is in the probe game state.
[0041] In one example embodiment of this disclosure, the solution can be implemented during gameplay. Specifically, "during gameplay" refers to the state after the game application starts, where the player enters a game match, game competition, game storyline, or similar state. For example, in a shooting game, players can match with other players in the game lobby and compete. After a successful match, multiple player-controlled virtual game objects enter the game scene, and the players control their respective virtual game objects to fight. This state is considered "during gameplay."
[0042] It should be noted that this disclosure does not impose any special restrictions on the specific form of the game process.
[0043] In one exemplary embodiment of this disclosure, during gameplay, when a virtual game object is behind a virtual obstacle, in response to a first "spotting" game operation, the virtual game object is controlled to perform a "spotting" game action, thus placing the virtual game object in a "spotting" game state. Specifically, the virtual game scene may include multiple virtual obstacles. These virtual obstacles are virtual units within the virtual game scene. For example, virtual obstacles may be virtual trees, virtual rocks, virtual rooms, etc., within the virtual game scene.
[0044] It should be noted that this disclosure does not specifically limit the types of virtual obstacles in virtual game scenes.
[0045] After the virtual game object is positioned behind a virtual obstacle, it can respond to a first probing game operation targeting the first control, controlling the virtual game object to perform a probing game action, thus placing the virtual game object in a probing game state. The probing game state is the state in which the virtual game object extends its virtual weapon beyond the virtual obstacle according to the direction of the first probing game operation. Specifically, the first probing game operation targeting the first control is used to control the virtual game object to perform a probing game action. Upon receiving the first probing game operation targeting the first control, the virtual game object can be controlled to perform the probing game action, thus placing the virtual game object in a probing game state.
[0046] Specifically, the gun-finding game action is the action of the game virtual object moving the virtual gun according to the direction of the first gun-finding game operation on the first control. When the game virtual object moves the virtual gun, the body posture of the game virtual object remains still, or the body posture of the game virtual object changes only by a preset range when the game virtual object moves the virtual gun.
[0047] For example, under normal circumstances, when the virtual object in the game is holding a gun, the virtual gun is located in front of the virtual object. In response to the first gun-finding game operation for the first control, after controlling the virtual object to perform the gun-finding game action, the virtual object can move the virtual gun to the left. During this process, only the arm of the virtual object moves, and it remains stable after the arm reaches the maximum position that the arm can extend. That is, at this time, the virtual object is in the gun-finding game state.
[0048] For example, such as Figure 2 As shown in Figure a, during the game, the game virtual object is in a normal state; in response to the first probe game operation on the first control, the game virtual object is controlled to perform the probe game action, as shown in Figure b, the game virtual object is in the probe game state.
[0049] It should be noted that this disclosure does not impose any special limitations on the specific form of the gun-detecting game actions or the specific form of the gun-detecting game states.
[0050] In one exemplary embodiment of this disclosure, the first probe game operation targeting the first control can be an operation targeting a physical control. For example, pressing the "up stick" button on a game controller can control a virtual game object to perform a probe game action; alternatively, the first probe game operation can be an operation targeting a virtual control. For example, if a probe control is provided in the graphical user interface, the first probe game operation targeting the probe control can control the virtual game object to perform a probe game action; furthermore, the first probe game operation targeting any location in the graphical user interface can control the virtual game object to perform a probe game action.
[0051] In one example embodiment of this disclosure, a virtual gun can extend beyond a virtual obstacle according to the direction of the gun-finding game operation. For example, the virtual obstacle is a virtual tree. When the game's virtual object is behind a virtual tree, and a first gun-finding game operation is received for the first control, the game's virtual object can be controlled to perform a gun-finding game action. For instance, if the direction of the first gun-finding game operation is to the left, the game's virtual object can be controlled to perform a gun-finding game action to the left.
[0052] Furthermore, only when the game virtual object is positioned behind a virtual obstacle can it receive the first probe game operation for the first control and control the game virtual object to perform the probe game action.
[0053] Step S120: When the game virtual object is in the probe game state, in response to the first probe game operation for the first control, control the game virtual object to perform the probe game action so that the game virtual object is in the probe and probe game state.
[0054] In one exemplary embodiment of this disclosure, after controlling the game virtual object to be in the probe game state through the above steps, the game virtual object can be controlled to perform a probe game action in response to a first probe game operation on the first control, so that the game virtual object is in the probe and probe game state. Specifically, the first probe game operation on the first control is used to control the game virtual object to perform a probe game action. When the game virtual object is in the probe game state, the first probe game operation on the first control can be received to control the game virtual object to perform a probe game action, so that the game virtual object is in the probe and probe game state.
[0055] Specifically, the probe game action is the action of the virtual game object moving its head according to the direction of the first probe game operation on the first control. When moving the head of the virtual game object, the body posture of the virtual game object remains still, or when moving the head of the virtual game object, the body posture of the virtual game object changes only by a preset range.
[0056] For example, the "probe" action in the game is the action of a virtual object tilting its head to one side.
[0057] For example, when the virtual object in the game is standing, the field of view rises slightly when the player performs the peek-up action, and the virtual object is in a tiptoeing state; when the virtual object is crouching, the field of view rises significantly when the player performs the peek-up action, and the virtual object is in a semi-crouching state.
[0058] It should be noted that this disclosure does not impose any special restrictions on the specific form of the peek-in game action.
[0059] In one example embodiment of this disclosure, when the game virtual object is in a "probe gun" game state, and after controlling the game virtual object to perform a "probe" game action, the game virtual object will be in a "probe gun" game state. The direction of the first "probe gun" game action is the same as the direction of the first "probe" game action. The "probe gun" game state is a state in which the game virtual object extends a virtual gun out of a virtual obstacle according to the direction of the first "probe gun" game action, and also extends the virtual object's head out of the virtual obstacle according to the direction of the first "probe" game action.
[0060] Furthermore, the operation direction of the first probe game operation for the first control is the same as the operation direction of the first probe game operation for the first control.
[0061] In the "peek and shoot" game mode, the virtual game object gains a wider field of view, making it easier to observe enemy virtual game objects. Since it can also shoot, it can fire at enemy virtual game objects. In this "peek and shoot" game mode, the exposed part outside the cover can be minimized, reducing game risks and increasing the hit rate against enemy virtual game objects.
[0062] In one exemplary embodiment of this disclosure, the first probe game operation targeting the first control can be an operation targeting a physical control. For example, pressing the "down stick" button on a game controller can control a virtual game object to perform a probe game action; alternatively, the first probe game operation can be an operation targeting a virtual control. For example, if a probe control is provided in the graphical user interface, the first probe game operation targeting the probe control can control a virtual game object to perform a probe gun game action; furthermore, the first probe game operation targeting any location in the graphical user interface can control a virtual game object to perform a probe game action.
[0063] It should be noted that this disclosure does not impose any special limitations on the specific method or form of controlling the virtual game object to perform the "peeping" game action so that the virtual game object is in the "peeping and gunning" game state.
[0064] In one exemplary embodiment of this disclosure, a first operation on the shoulder buttons of a game controller can be performed to control a virtual game object into a forward aiming state. During the duration of the first operation, a second operation on the directional buttons of the game controller can be performed to control the virtual game object to perform a gun-hunting action according to the first target direction corresponding to the second operation. (See also...) Figure 3 As shown, responding to a second operation on the directional keys of the game controller, and controlling the game virtual object to perform a gun-hunting game action according to the first target direction corresponding to the second operation, may include the following steps S310 to S320:
[0065] Step S310: Respond to the first operation on the shoulder button of the game controller and control the game virtual object to enter the positive aiming state;
[0066] In one example embodiment of this disclosure, a game virtual object can be controlled to enter a forward aiming state in response to a first operation on the shoulder buttons of a game controller. Specifically, the terminal device is communicatively connected to the game controller, which has shoulder buttons and directional keys (including directional control forms such as a directional wheel). A first operation on the shoulder buttons of the game controller can be used to control the game virtual object to enter a forward aiming state. The first control includes shoulder buttons and directional keys, and the first gun-hunting game operation includes a first operation and a second operation. When the game virtual object enters the forward aiming state, it can perform an aiming action; or, even when not in the forward aiming state, the game virtual object can perform an aiming action, and after entering the forward aiming state, it can perform a more precise aiming action. In this embodiment, the solution of this disclosure can only be achieved by first controlling the game virtual object to enter the forward aiming state.
[0067] For example, virtual objects in a game can perform aiming actions through the scope on a virtual firearm.
[0068] In step S320, during the duration of the first operation, in response to a second operation on the directional keys of the game controller, the game virtual object is controlled to perform a probe game action according to the first target direction corresponding to the second operation.
[0069] In one example embodiment of this disclosure, during the duration of the first operation, the game virtual object is in a positive aiming state. At this time, a second operation can be received for the directional keys of the game controller. The game virtual object is controlled to perform a gun-finding game action according to the first target direction corresponding to the second operation, so that the game virtual object is in a gun-finding game state.
[0070] Furthermore, the first operation is a long press operation, and the solution disclosed herein is implemented only during the duration of the first operation. Specifically, after receiving the first operation, a second operation targeting the directional keys of the game controller can be responded to, and the game virtual object can be controlled to perform a gun-hunting game action according to the first target direction corresponding to the second operation, so that the game virtual object is in a gun-hunting game state.
[0071] Furthermore, after the first operation is completed, the game virtual object automatically restores to the game state it was in before receiving the first operation.
[0072] For example, when the game virtual object is in a forward aiming state and is standing, in response to the second operation of pressing the down arrow key, the game virtual object can perform a crouching action and control the game virtual object to perform a downward gun-probing action. After the first operation is completed, the game virtual object will no longer perform the gun-probing action and will exit the forward aiming state.
[0073] It should be noted that this disclosure does not specifically limit the way in which the virtual object of the game performs the probe gun game action in response to the second operation on the directional keys of the game controller during the duration of the first operation, according to the first target direction corresponding to the second operation.
[0074] Through the above steps S310 to S320, a first operation on the shoulder button of the game controller can be responded to, and the game virtual object can be controlled to enter the positive aiming state. During the duration of the first operation, a second operation on the directional button of the game controller can be responded to, and the game virtual object can be controlled to perform the gun-finding game action according to the first target direction corresponding to the second operation.
[0075] In one exemplary embodiment of this disclosure, during the duration of the first operation, in response to a third operation on the directional keys of the game controller, the game virtual object is controlled to perform a peeking game action towards a first target direction. The third operation corresponds to the first target direction. Specifically, after the game virtual object performs a peeking game action based on the first operation on the shoulder buttons of the game controller and the second operation on the directional keys of the game controller, it can receive a third operation on the directional keys of the game controller during the duration of the first operation, controlling the game virtual object to perform a peeking game action towards the first target direction, thus placing the game virtual object in a peeking game state. Specifically, the third operation is the first peeking game operation.
[0076] For example, in response to a first operation on the left shoulder button of a game controller, the game virtual object is controlled to enter a forward aiming state. During the duration of the first operation, a second operation on the game controller's directional buttons can be received, such as pressing the up directional button, controlling the game virtual object to perform a gun-peeking action upwards. Then, during the duration of the first operation, a third operation on the game controller's directional buttons can be received, such as pressing the up directional button, controlling the game virtual object to perform a peeking action towards the first target. That is, the direction of the second operation is the same as the direction of the third operation.
[0077] In one example embodiment of this disclosure, the probe game action can be terminated in response to the end of the third operation, causing the game virtual object to switch from the probe / gun-hunting game state to the gun-hunting game state. Specifically, after the third operation ends, the probe game action is stopped, at which point the game can switch from the probe / gun-hunting game state to the gun-hunting game state.
[0078] In one example embodiment of this disclosure, in response to the end of the first operation, the current state of the game virtual object—the "sniper" game or the "peek-sniper" game—ends. Specifically, when the first operation ends, i.e., when the first operation on the shoulder button of the game controller stops, the game virtual object stops performing the "sniper" game action and / or the "peek-sniper" game action, thus ending the current "sniper" game action or the "peek-sniper" game action of the game virtual object.
[0079] In one exemplary embodiment of this disclosure, during the duration of the first operation, a fourth operation targeting the directional keys of a game controller can be initiated to restore the game's virtual object to a positive aiming state. The fourth operation corresponds to a second target direction, which is opposite to the first target direction.
[0080] After controlling the game virtual object to perform the gun-shooting game action according to the first target direction corresponding to the second operation through the above steps, the game virtual object can be controlled to return from the gun-shooting game state to the positive aiming state through the fourth operation of the directional keys of the game controller.
[0081] For example, the first target direction corresponding to the first operation is upward, and the second target direction corresponding to the fourth operation is downward. At this time, the direction of the second target is opposite to the direction of the first target (the direction of the fourth operation is the opposite of the direction of the first operation). At this time, the game virtual object can be controlled to exit the gun-hunting game state and return to the positive direction aiming state.
[0082] In one example embodiment of this disclosure, during the duration of the first operation, a fifth operation targeting the directional keys of the game controller can be initiated, and the game virtual object can be controlled to perform a gun-hunting game action according to the third target direction corresponding to the fifth operation. The third target direction is different from the first target direction, and the third target direction is not opposite to the first target direction. Specifically, after controlling the game virtual object to perform a gun-hunting game action according to the first operation targeting the shoulder buttons of the game controller and the second operation targeting the directional keys of the game controller through the above steps, while the first operation is still ongoing, a fifth operation targeting the directional keys of the game controller can be received, and the game virtual object can be controlled to perform a gun-hunting game action according to the third target direction corresponding to the fifth operation. The third target direction is different from the first target direction, and the third target direction is not opposite to the first target direction.
[0083] Specifically, the third target direction is different from the first target direction, and the third target direction is not opposite to the first target direction. For example, if the first target direction corresponding to the second operation is upward, the game virtual object is controlled to perform a gun-probing game action upward according to the first target direction corresponding to the second operation. The game virtual object is in the upward gun-probing state. If the third target direction corresponding to the fifth operation is left, then the third target direction is different from the first target direction and is not opposite to the first target direction (i.e., the third target direction and the first target direction are different and not opposite). The game virtual object is controlled to perform a gun-probing game action to the left according to the third target direction corresponding to the fifth operation, so that the game virtual object is in the left gun-probing state, that is, the game virtual object is controlled to switch from the upward gun-probing state to the left gun-probing state.
[0084] In one example embodiment of this disclosure, in response to a first probing game operation on a first control, when the direction of the first probing game operation is upward, the game virtual object can be controlled to crouch down by a preset amount. Specifically, when the direction of the first probing game operation on the first control is upward, the game virtual object can be controlled to crouch down by a preset amount while simultaneously performing the probing game action upward. Through the embodiments of this disclosure, the position of the game virtual object can be lowered when probing upward, avoiding game failure.
[0085] In one exemplary embodiment of this disclosure, when the direction of the first probing game operation is upward and the game virtual object is in a crouching preset position, in response to a second probing game operation on the first control, the game virtual object can be controlled to exit the probing game state and return to a standing state. Specifically, the second probing game operation on the first control is used to control the game virtual object to exit the probing game state. At this time, the game virtual object can be controlled to exit the probing game state and return to a standing state from a crouching preset position. Through the embodiments of this disclosure, the game virtual object can be controlled to return to a standing state when exiting the probing game state, thus ensuring the mobility of the game virtual object after exiting the probing game action.
[0086] The solution disclosed herein addresses the issue of insufficient controls on game controllers. By implementing gun-peeping and peeking actions using the same controls, it enables the same controls to perform gun-peeping and peeking actions, allowing virtual game objects to enter gun-peeping or peek-gun-peeping states. This supports multiple game operations even with a limited number of buttons on the game controller, enhancing gameplay and raising the player's skill ceiling. For example, in some console-style shooting games, players need to perform actions such as movement, camera rotation, and shooting. In these cases, the number of buttons on a game controller is insufficient, preventing the support of multiple game actions (peeking and gun-peeping actions) in console games. However, this solution allows for the simultaneous support of both peeking and gun-peeping actions even with a limited number of game controller buttons.
[0087] In one exemplary embodiment of this disclosure, a first operation on the shoulder buttons of a game controller can be performed to control a virtual game object into a forward aiming state. During the duration of the first operation, a second operation on the directional buttons of the game controller can be performed to control the virtual game object to perform a probing game action according to the first target direction corresponding to the second operation. (See also...) Figure 4 As shown, responding to a second operation on the directional keys of a game controller, and controlling the game virtual object to perform a probe game action according to the first target direction corresponding to the second operation, may include the following steps S410 to S420:
[0088] Step S410: Respond to the first operation on the shoulder button of the game controller and control the game virtual object to enter the positive aiming state;
[0089] In one example embodiment of this disclosure, a game virtual object can be controlled to enter a forward aiming state in response to a first operation on the shoulder buttons of a game controller. Specifically, the terminal device is communicatively connected to the game controller, which has shoulder buttons and directional keys (including directional control forms such as a directional wheel). A first operation on the shoulder buttons of the game controller can be used to control the game virtual object to enter a forward aiming state. The first control includes shoulder buttons and directional keys, and the first gun-hunting game operation includes a first operation and a second operation. When the game virtual object enters the forward aiming state, it can perform an aiming action; or, even when not in the forward aiming state, the game virtual object can perform an aiming action, and after entering the forward aiming state, it can perform a more precise aiming action. In this embodiment, the solution of this disclosure can only be achieved by first controlling the game virtual object to enter the forward aiming state.
[0090] For example, virtual objects in a game can perform aiming actions through the scope on a virtual firearm.
[0091] In step S420, during the duration of the first operation, in response to a second operation on the directional keys of the game controller, the game virtual object is controlled to perform a probe game action according to the first target direction corresponding to the second operation.
[0092] In one example embodiment of this disclosure, when the virtual game object is in a probe game action and is in a positive aiming state, it can respond to a second operation on the directional keys of the game controller, and control the virtual game object to perform a probe game action according to the first target direction corresponding to the second operation, so that the virtual game object is in a probe game state.
[0093] Furthermore, the first operation is a long press operation, and the solution disclosed herein is implemented only during the duration of the first operation. Specifically, after receiving the first operation, a second operation targeting the directional keys of the game controller can be responded to, and the game virtual object can be controlled to perform a peeking game action according to the first target direction corresponding to the second operation, so that the game virtual object is in a peeking and gun-hunting game state.
[0094] Furthermore, after the first operation is completed, the game virtual object automatically restores to the game state it was in before receiving the first operation.
[0095] For example, when the virtual object in the game is in the "peek-and-shoot" game state, it can respond to the second operation of pressing the down arrow key to control the virtual object to perform a downward peeking game action, so that the virtual object is in the peeking and shooting game state. After the first operation is completed, the virtual object no longer performs the peeking and shooting game actions and exits the forward aiming state.
[0096] It should be noted that this disclosure does not specifically limit the way in which, during the duration of the first operation, a second operation is performed on the directional keys of the game controller, and the virtual game object is controlled to perform a probe game action according to the first target direction corresponding to the second operation.
[0097] Through the above steps S410 to S420, a first operation on the shoulder button of the game controller can be responded to, and the game virtual object can be controlled to enter the positive directional aiming state. During the duration of the first operation, a second operation on the directional button of the game controller can be responded to, and the game virtual object can be controlled to perform a probe game action according to the first target direction corresponding to the second operation.
[0098] In one example embodiment of this disclosure, during the duration of the first operation, in response to a third operation on the directional keys of a game controller, the game virtual object is controlled to return to a positive aiming state. The third operation corresponds to a second target direction, which is opposite to the first target direction.
[0099] After the game virtual object performs the peek game action according to the first target direction corresponding to the second operation through the above steps, the game virtual object is in the peek and shoot game state. The game virtual object can be controlled to return to the positive aiming state by the third operation of the direction keys of the game controller.
[0100] For example, the first target direction corresponding to the first operation is upward, and the second target direction corresponding to the third operation is downward. At this time, the direction of the second target is opposite to the direction of the first target (the direction of the third operation is the opposite direction of the direction of the first operation). At this time, the game virtual object can be controlled to exit the peek and shoot game state and return to the positive direction aiming state.
[0101] In one example embodiment of this disclosure, during the duration of the first operation, in response to a fourth operation on the directional keys of the game controller, the game virtual object is controlled to perform a peeking game action according to the third target direction corresponding to the fourth operation. The third target direction is different from the first target direction, and the third target direction is not opposite to the first target direction. Specifically, after controlling the game virtual object to perform a peeking game action according to the first operation on the shoulder buttons of the game controller and the second operation on the directional keys of the game controller through the above steps, the game virtual object is in a peeking / sniping game state. While the first operation is still ongoing, it can receive a fourth operation on the directional keys of the game controller, and control the game virtual object to perform a snooping game action according to the third target direction corresponding to the fourth operation. The third target direction is different from the first target direction, and the third target direction is not opposite to the first target direction.
[0102] Specifically, the third target direction is different from the first target direction, and the third target direction is not opposite to the first target direction. For example, if the first target direction corresponding to the second operation is upward, the game virtual object is controlled to perform a peeking action upward according to the first target direction corresponding to the second operation. The game virtual object is in a state of peeking and looking upward. If the third target direction corresponding to the fourth operation is left, the third target direction is different from the first target direction and is not opposite to the first target direction (i.e., the third target direction is different from the first target direction and is not opposite). The game virtual object is controlled to perform a peeking action to the left according to the third target direction corresponding to the fourth operation, so that the game virtual object is in a state of peeking and looking left. That is, the game virtual object is controlled to switch from the state of peeking and looking upward to the state of peeking and looking left.
[0103] In one example embodiment of this disclosure, in response to the end of the first operation, the current state of the game virtual object—the "sniper" game or the "peek-sniper" game—ends. Specifically, when the first operation ends, i.e., when the first operation on the shoulder button of the game controller stops, the game virtual object stops performing the "sniper" game action and / or the "peek-sniper" game action, thus ending the current "sniper" game action or the "peek-sniper" game action of the game virtual object.
[0104] In one exemplary embodiment of this disclosure, during the duration of the first operation, in response to a fifth operation on the directional keys of the game controller, the game virtual object is controlled to switch from a peek / snap game state to a snap game state. The fifth operation corresponds to a fourth target direction, which is opposite to the first target direction.
[0105] After the game virtual object performs the peek game action according to the first target direction corresponding to the second operation through the above steps, the game virtual object is in the peek and gun-sniffing game state. The game virtual object can be switched from the peek and gun-sniffing game state to the gun-sniffing game state by the fifth operation of the directional keys of the game controller.
[0106] For example, the first target direction corresponding to the first operation is upward, and the fourth target direction corresponding to the fifth operation is downward. At this time, the fourth target direction is opposite to the first target direction (the direction of the fourth operation is the opposite direction of the first operation). At this time, the game virtual object can be controlled to switch from the peek and shoot game state to the shoot game state.
[0107] It should be noted that this disclosure does not impose any special restrictions on the specific method of controlling the virtual objects in the game to switch from the peek / shoot game state to the shooter game state.
[0108] In one example embodiment of this disclosure, in response to a first probing game operation on a first control, when the direction of the first probing game operation is upward, the game virtual object can be controlled to crouch down by a preset distance. When the direction of the first probing game operation is upward, the game virtual object can be controlled to crouch down by a preset distance while simultaneously performing the probing game action and the gun-shooting game action upward. Through the embodiments of this disclosure, the position of the game virtual object can be lowered when probing upward, avoiding game failure.
[0109] In one example embodiment of this disclosure, in response to a second probe game operation on the first control, the game virtual object can be controlled to exit the probe / gun-hunting game state and return to a standing state. Specifically, the second probe game operation on the first control is used to control the game virtual object to exit the probe / gun-hunting game state. This can be achieved by controlling the game virtual object to exit the probe / gun-hunting game action and switching it from a crouching preset position to a standing position. Through this embodiment, when controlling the exit from the probe / gun-hunting game state, the game virtual object can be controlled to return to a standing position, ensuring the game virtual object's mobility after exiting the probe / gun-hunting game action.
[0110] In one example embodiment of this disclosure, the first probe game operation is a single click operation, and the first probe gun game operation is a long press operation.
[0111] For example, the gaming device is a console, the game controller is a gamepad, the first probe game operation is a single press of the "up" button on the gamepad, and the first probe game operation is a long press of the "up" button on the gamepad.
[0112] In one example embodiment of this disclosure, in response to a first probe game operation on a first control, a virtual game object can be controlled to perform a probe game action. During the duration of the first probe game operation, the virtual game object is controlled to maintain a probe / gun-detecting game state. After the first probe game operation ends, the virtual game object is controlled to switch from the probe / gun-detecting game state to the gun-detecting game state. (Refer to...) Figure 5 As shown, after the first probe game operation ends, controlling the virtual game object to switch from the probe / gun-detecting game state to the gun-detecting game state may include the following steps S510 to S530:
[0113] Step S510: In response to the first probe game operation for the first control, control the game virtual object to perform the probe game action;
[0114] Step S520: During the duration of the first probe game operation, control the game virtual object to maintain the probe gun game state;
[0115] Step S530: After the first probe game operation ends, control the virtual game object to switch from the probe / gun game state to the gun game state.
[0116] In one example embodiment of this disclosure, a first probe game operation can be received, the game virtual object can be controlled to perform a probe game action, and the game virtual object can be controlled to maintain the probe and gun game state according to the continuity of the first probe game operation, or the game virtual object can be controlled to switch from the probe and gun game state to the gun game state.
[0117] Specifically, during the duration of the first probing game operation, the game virtual object is controlled to maintain the probing and gun-detecting game state. After the first probing game operation ends, the game virtual object is controlled to switch from the probing and gun-detecting game state to the gun-detecting game state. That is, the game virtual object is only maintained in the probing and gun-detecting game state during the duration of the first probing game operation; if the first probing game operation ends, only the game virtual object is maintained in the gun-detecting game state.
[0118] For example, the gaming device is a game console, and the game controller is a gamepad. When the virtual game object is in the "peek" game state, it can receive the press of the "X" button on the gamepad. After receiving the press of the "X" button, it can control the virtual game object to perform the peeking game action, so that the virtual game object is in the peeking and gun-peeking game state. During the duration of the press, the virtual game object maintains the peeking and gun-peeking game state. After the press ends, it controls the virtual game object to switch from the peeking and gun-peeking game state to the gun-peeking game state, that is, the virtual game object no longer peeks, but only peeks.
[0119] It should be noted that this disclosure does not impose any special limitations on the specific methods for controlling the virtual game object to maintain the "peek and shoot" game state or the specific methods for controlling the virtual game object to switch from the "peek and shoot" game state to the "shoot" game state.
[0120] Through the above steps S510 to S530, in response to the first probe game operation for the first control, the game virtual object can be controlled to perform the probe game action. During the duration of the first probe game operation, the game virtual object is controlled to maintain the probe and gun-sniffing game state. After the first probe game operation ends, the game virtual object is controlled to switch from the probe and gun-sniffing game state to the gun-sniffing game state.
[0121] In one example embodiment of this disclosure, a virtual camera can be controlled to rotate in response to a virtual game object performing a probe game action, or in response to a virtual game object performing a probing game action. The virtual camera is used to capture scene images of the virtual game scene.
[0122] Specifically, when the virtual object performs a gun-shooting game action, the virtual camera can be controlled to rotate. For example, the virtual camera can be controlled to rotate in the direction of the gun-shooting game action. For instance, when performing a gun-shooting game action to the left, the virtual camera can be controlled to rotate to the left.
[0123] Specifically, when the virtual object performs a peeking action in the game, the virtual camera can be controlled to rotate. For example, the virtual camera can be controlled to rotate in the direction of the peeking action. For instance, when performing a peeking action to the right, the virtual camera can be controlled to rotate to the right.
[0124] Furthermore, the range of motion of the virtual camera is positively correlated with the range of motion in the gun-shooting game and the range of motion in the peep-shooting game. That is, the larger the range of motion in the gun-shooting game, the larger the range of motion of the virtual camera; the larger the range of motion in the peep-shooting game, the larger the range of motion of the virtual camera.
[0125] Furthermore, the virtual camera rotates at its maximum range when the virtual game object squats to a preset depth or returns to a standing position from a preset depth.
[0126] In one embodiment of the game control method disclosed herein, during game operation, when a virtual game object is behind a virtual obstacle, in response to a first "probe" game operation on a first control, the virtual game object is controlled to perform a "probe" game action, thus placing the virtual game object in a "probe" game state. While in the "probe" game state, in response to a first "peek" game operation on the first control, the virtual game object is controlled to perform a "peek" game action, thus placing the virtual game object in a "peek and probe" game state. On one hand, the simultaneous execution of the "peek" and "probe" game actions allows for shooting enemy virtual game objects with minimal exposure of the virtual game object's body, increasing the operational ceiling. On the other hand, after observing an enemy virtual game object through the "peek" game action, an attack can be launched directly without needing to emerge from behind cover, reducing risk, simplifying operation steps, and preventing the virtual game object from being placed in a disadvantageous position. Furthermore, performing the "probe" game action first, followed by the "peek" game action, allows for observation of the enemy virtual game object's position through the "peek" game action, improving the hit rate of the "probe" game action and increasing operational benefits.
[0127] It should be noted that the above figures are merely illustrative of the processes included in the method according to exemplary embodiments of this disclosure, and are not intended to be limiting. It is readily understood that the processes shown in the above figures do not indicate or limit the temporal order of these processes. Furthermore, it is readily understood that these processes may be executed synchronously or asynchronously, for example, in multiple modules.
[0128] Furthermore, in an exemplary embodiment of this disclosure, a game control device is also provided. (See also...) Figure 6 As shown, a game control device 600 includes: a probe action execution module 610 and a probe action execution module 620.
[0129] During gameplay, when the virtual game object is behind a virtual obstacle, in response to a first "probe gun" game operation on the first control, the virtual game object is controlled to perform a "probe gun" game action, thus placing the virtual game object in a "probe gun" game state. The "probe gun" game state is characterized by the virtual game object extending its virtual weapon beyond the virtual obstacle according to the direction of the first "probe gun" game operation. While the virtual game object is in the "probe gun" game state, in response to a first "peek" game operation on the first control, the virtual game object is controlled to perform a "peek" game action, thus placing the virtual game object in a "peek and probe gun" game state. The direction of the first "probe gun" game action is the same as the direction of the first "peek" game action. The "peek and probe gun" game state is characterized by the virtual game object extending its virtual weapon beyond the virtual obstacle according to the direction of the first "probe gun" game operation, and also extending its head beyond the virtual obstacle according to the direction of the first "peek" game operation.
[0130] In an exemplary embodiment of this disclosure, based on the foregoing solution, the apparatus further includes: a terminal device communicatively connected to a game controller, controlling a virtual game object to perform a gun-shooting game action in response to a first gun-shooting game operation on a first control; the apparatus further includes: a first forward aiming state entry unit, used to control the virtual game object to enter a forward aiming state in response to a first operation on a shoulder button of the game controller; and a first operation execution unit, used to control the virtual game object to perform a gun-shooting game action according to a first target direction corresponding to the second operation during the duration of the first operation, in response to a second operation on a directional button of the game controller; wherein the first control includes a shoulder button and a directional button, and the first gun-shooting game operation includes a first operation and a second operation.
[0131] In an exemplary embodiment of this disclosure, based on the foregoing scheme, in response to a first probe game operation on a first control, the device controls a virtual game object to perform a probe game action. The device further includes: a second operation execution unit, configured to, during the duration of the first operation, in response to a third operation on the direction keys of a game controller, control the virtual game object to perform a probe game action toward a first target direction; wherein the third operation corresponds to the first target direction.
[0132] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the device further includes: a third operation execution unit, configured to, during the duration of the first operation, respond to a fourth operation on the directional keys of the game controller and control the game virtual object to return to the positive directional aiming state; wherein the fourth operation corresponds to a second target direction, and the second target direction is opposite to the first target direction.
[0133] In an exemplary embodiment of this disclosure, based on the foregoing scheme, the device further includes: a fourth operation execution unit, configured to respond to a fifth operation on the direction keys of the game controller during the duration of the first operation, and control the game virtual object to perform a probe game action according to a third target direction corresponding to the fifth operation; wherein the third target direction is different from the first target direction, and the third target direction is not opposite to the first target direction.
[0134] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the apparatus further includes: a first termination execution unit, configured to terminate the probe game action in response to the termination of the third operation, thereby switching the game virtual object from the probe / gun game state to the gun game state.
[0135] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the apparatus further includes: a second termination execution unit, configured to terminate the current probe game state or probe probe game state of the game virtual object in response to the termination of the first operation.
[0136] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the device further includes: a first crouching unit, configured to respond to a first probing game operation on the first control, wherein when the direction of the first probing game operation is upward, the device controls the game virtual object to crouch by a preset amount.
[0137] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, after controlling the game virtual object to perform the probe game action, the device further includes: a second probe game operation response unit, configured to respond to a second probe game operation on the first control, control the game virtual object to exit the probe game state, and control the game virtual object to return to the standing state.
[0138] In one exemplary embodiment of this disclosure, based on the foregoing solution, the device further includes: a virtual camera rotation unit, used to control the virtual camera to rotate in response to the virtual game object performing a probe game action, or in response to the virtual game object performing a probe game action; wherein the virtual camera is used to capture scene images of the virtual game scene.
[0139] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, the terminal device is communicatively connected to a game controller. In response to a first probe game operation targeting the first control, the device controls a virtual game object to perform a probe game action. The device further includes: a second forward aiming state entry unit, used to control the virtual game object to enter a forward aiming state in response to a first operation targeting the shoulder button of the game controller; and a fifth operation execution unit, used to control the virtual game object to perform a probe game action according to a first target direction corresponding to the second operation during the duration of the first operation, in response to a second operation targeting the direction key of the game controller; wherein the first control includes the direction key, and the first probe game operation includes the first operation and the second operation.
[0140] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the device further includes: a sixth operation execution unit, configured to, during the duration of the first operation, respond to a third operation on the directional keys of the game controller and control the game virtual object to return to the positive directional aiming state; wherein the third operation corresponds to a second target direction, and the second target direction is opposite to the first target direction.
[0141] In an exemplary embodiment of this disclosure, based on the foregoing scheme, the device further includes: a seventh operation execution unit, configured to respond to a fourth operation on the direction keys of the game controller during the duration of the first operation, and control the game virtual object to perform a probe game action according to a third target direction corresponding to the fourth operation; wherein the third target direction is different from the first target direction, and the third target direction is not opposite to the first target direction.
[0142] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the apparatus further includes: a third termination execution unit, configured to terminate the current probe game state or probe probe game state of the game virtual object in response to the termination of the first operation.
[0143] In an exemplary embodiment of this disclosure, based on the foregoing scheme, the device further includes: an eighth operation execution unit, configured to, during the duration of the first operation, respond to a fifth operation on the directional keys of the game controller to control the game virtual object to switch from a probe / gun-detecting game state to a gun-detecting game state; wherein the fifth operation corresponds to a fourth target direction, and the fourth target direction is opposite to the first target direction.
[0144] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the first probe game operation is a single-click operation, and the first probe gun game operation is a long-press operation.
[0145] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, the first probe game operation is a long press operation. In response to the first probe game operation on the first control, the game virtual object is controlled to perform a probe game action. The device further includes: a first probe game operation response unit, used to control the game virtual object to perform a probe game action in response to the first probe game operation on the first control; a probe game operation continuation unit, used to control the game virtual object to maintain a probe gun game state during the continuation of the first probe game operation; and an end detection unit, used to control the game virtual object to switch from the probe gun game state to the gun game state after the first probe game operation ends.
[0146] Since the functional modules of the game control device in the example embodiments of this disclosure correspond to the steps of the example embodiments of the game control method described above, for details not disclosed in the device embodiments of this disclosure, please refer to the embodiments of the game control method described above.
[0147] It should be noted that although several modules or units for the device used to perform actions have been mentioned in the detailed description above, this division is not mandatory. In fact, according to embodiments of this disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided and embodied by multiple modules or units.
[0148] Furthermore, in an exemplary embodiment of this disclosure, an electronic device capable of implementing the above-described game control method is also provided.
[0149] Those skilled in the art will understand that various aspects of this disclosure can be implemented as a system, method, or program product. Therefore, various aspects of this disclosure can be embodied in the following forms: a completely hardware embodiment, a completely software embodiment (including firmware, microcode, etc.), or an embodiment combining hardware and software aspects, collectively referred to herein as a "circuit," "module," or "system."
[0150] The following reference Figure 7 To describe an electronic device 700 according to such an embodiment of the present disclosure. Figure 7 The electronic device 700 shown is merely an example and should not impose any limitation on the functionality and scope of use of the embodiments disclosed herein.
[0151] like Figure 7As shown, the electronic device 700 is manifested in the form of a general-purpose computing device. The components of the electronic device 700 may include, but are not limited to: at least one processing unit 710, at least one storage unit 720, a bus 730 connecting different system components (including storage unit 720 and processing unit 710), and a display unit 740.
[0152] The storage unit stores program code, which can be executed by the processing unit 710 to perform the steps described in the "Exemplary Methods" section of this specification according to various exemplary embodiments of this disclosure. For example, the processing unit 710 can perform actions such as... Figure 1 Step S110: During the game, when the game virtual object is behind a virtual obstacle, in response to the first probe game operation for the first control, the game virtual object is controlled to perform a probe game action, so that the game virtual object is in a probe game state; wherein, the probe game state is the state in which the game virtual object extends the virtual gun out of the virtual obstacle according to the direction of the first probe game operation; Step S120: When the game virtual object is in the probe game state, in response to the first peek game operation for the first control, the game virtual object is controlled to perform a peek game action, so that the game virtual object is in a peek probe game state; wherein, the direction of the first probe game action is the same as the direction of the first peek game action, and the peek probe game state is the state in which the game virtual object extends the virtual gun out of the virtual obstacle according to the direction of the first probe game operation, and also extends the virtual object's head out of the virtual obstacle according to the direction of the first peek game operation.
[0153] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, the terminal device is communicatively connected to a game controller. In response to a first probe game operation targeting a first control, the device controls a virtual game object to perform a probe game action, including: responding to a first operation targeting a shoulder button on the game controller to control the virtual game object to enter a positive aiming state; during the duration of the first operation, responding to a second operation targeting a direction key on the game controller to control the virtual game object to perform a probe game action according to a first target direction corresponding to the second operation; wherein, the first control includes a shoulder button and a direction key, and the first probe game operation includes a first operation and a second operation.
[0154] In an exemplary embodiment of this disclosure, based on the foregoing scheme, in response to a first probe game operation on a first control, controlling a game virtual object to perform a probe game action includes: during the duration of the first operation, in response to a third operation on the direction keys of a game controller, controlling the game virtual object to perform a probe game action toward a first target direction; wherein the third operation corresponds to the first target direction.
[0155] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: during the duration of the first operation, responding to a fourth operation on the directional keys of the game controller, controlling the game virtual object to return to the positive directional aiming state; wherein the fourth operation corresponds to a second target direction, and the second target direction is opposite to the first target direction.
[0156] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: during the duration of the first operation, responding to a fifth operation on the directional keys of the game controller, and controlling the game virtual object to perform a probe game action according to a third target direction corresponding to the fifth operation; wherein the third target direction is different from the first target direction, and the third target direction is not opposite to the first target direction.
[0157] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: responding to the end of the third operation, ending the probe game action, and switching the game virtual object from the probe / gun game state to the gun game state.
[0158] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: responding to the end of the first operation by ending the current probe game state or probe probe game state of the game virtual object.
[0159] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: in response to a first probing game operation on the first control, when the direction of the first probing game operation is upward, controlling the game virtual object to crouch down by a preset range.
[0160] In an exemplary embodiment of this disclosure, based on the foregoing scheme, after controlling the game virtual object to perform the probe game action, the method further includes: in response to the second probe game operation on the first control, controlling the game virtual object to exit the probe game state and controlling the game virtual object to return to the standing state.
[0161] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: controlling a virtual camera to rotate in response to the virtual game object performing a probe game action, or in response to the virtual game object performing a probe game action; wherein the virtual camera is used to capture scene images of the virtual game scene.
[0162] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the terminal device is communicatively connected to a game controller. In response to a first probe game operation on a first control, the device controls a virtual game object to perform a probe game action, including: in response to a first operation on a shoulder button of the game controller, controlling the virtual game object to enter a positive aiming state; during the duration of the first operation, in response to a second operation on a directional button of the game controller, controlling the virtual game object to perform a probe game action according to a first target direction corresponding to the second operation; wherein, the first control includes directional buttons, and the first probe game operation includes the first operation and the second operation.
[0163] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: during the duration of the first operation, responding to a third operation on the directional keys of the game controller, controlling the game virtual object to return to the positive directional aiming state; wherein the third operation corresponds to a second target direction, and the second target direction is opposite to the first target direction.
[0164] In an exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: during the duration of the first operation, responding to a fourth operation on the directional keys of the game controller, and controlling the game virtual object to perform a probe game action according to a third target direction corresponding to the fourth operation; wherein the third target direction is different from the first target direction, and the third target direction is not opposite to the first target direction.
[0165] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: responding to the end of the first operation by ending the current probe game state or probe probe game state of the game virtual object.
[0166] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: during the duration of the first operation, responding to a fifth operation on the directional keys of the game controller, controlling the game virtual object to switch from a probe / gun-detecting game state to a gun-detecting game state; wherein the fifth operation corresponds to a fourth target direction, and the fourth target direction is opposite to the first target direction.
[0167] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the first probe game operation is a single-click operation, and the first probe gun game operation is a long-press operation.
[0168] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, the first probe game operation is a long press operation. In response to the first probe game operation on the first control, the game virtual object is controlled to perform a probe game action, including: in response to the first probe game operation on the first control, the game virtual object is controlled to perform a probe game action; during the duration of the first probe game operation, the game virtual object is controlled to maintain a probe and gun game state; after the first probe game operation ends, the game virtual object is controlled to switch from the probe and gun game state to the gun game state.
[0169] An embodiment of this disclosure provides an electronic device that, during gameplay, when a virtual game object is behind a virtual obstacle, responds to a first "probe" game operation on a first control, controlling the virtual game object to perform a "probe" game action, thus placing the virtual game object in a "probe" game state. While in the "probe" game state, responding to a first "peek" game operation on the first control, the virtual game object is then controlled to perform a "peek and probe" game action, placing the virtual game object in a "peek and probe" game state. On one hand, the simultaneous execution of the "peek" and "probe" game actions allows for shooting enemy virtual game objects with minimal exposure of the virtual game object's body, increasing the operational ceiling. On the other hand, after observing an enemy virtual game object through the "peek" game action, an attack can be launched directly without needing to emerge from behind cover, reducing risk, simplifying operation steps, and preventing the virtual game object from being placed in a disadvantageous position. Furthermore, performing the "probe" game action first, followed by the "peek" game action, allows for observation of the enemy virtual game object's position through the "peek" game action, improving the hit rate of the "probe" game action and increasing operational gains.
[0170] Storage unit 720 may include a readable medium in the form of a volatile storage unit, such as random access memory (RAM) 721 and / or cache memory 722, and may further include a read-only memory (ROM) 723.
[0171] The storage unit 720 may also include a program / utility 724 having a set (at least one) of program modules 725, including but not limited to: an operating system, one or more application programs, other program modules, and program data, each or some combination of these examples may include an implementation of a network environment.
[0172] Bus 730 can represent one or more of several types of bus structures, including a memory cell bus or memory cell controller, a peripheral bus, a graphics acceleration port, a processing unit, or a local bus using any of the various bus structures.
[0173] Electronic device 700 can also communicate with one or more external devices 770 (e.g., keyboard, pointing device, Bluetooth device, etc.), and with one or more devices that enable a user to interact with electronic device 700, and / or with any device that enables electronic device 700 to communicate with one or more other computing devices (e.g., router, modem, etc.). This communication can be performed via input / output (I / O) interface 770. Furthermore, electronic device 700 can also communicate with one or more networks (e.g., local area network (LAN), wide area network (WAN), and / or public networks, such as the Internet) via network adapter 760. As shown, network adapter 760 communicates with other modules of electronic device 700 via bus 730. It should be understood that, although not shown in the figures, other hardware and / or software modules can be used in conjunction with electronic device 700, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems.
[0174] From the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein can be implemented by software or by combining software with necessary hardware. Therefore, the technical solutions according to the embodiments of this disclosure can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (such as a CD-ROM, USB flash drive, external hard drive, etc.) or on a network, including several instructions to cause a computing device (such as a personal computer, server, terminal device, or network device, etc.) to execute the methods according to the embodiments of this disclosure.
[0175] In exemplary embodiments of this disclosure, a computer-readable storage medium is also provided, on which a program product capable of implementing the methods described above is stored. In some possible embodiments, various aspects of this disclosure may also be implemented as a program product including program code that, when the program product is run on a terminal device, causes the terminal device to perform the steps described in the "Exemplary Methods" section of this specification according to various exemplary embodiments of this disclosure.
[0176] In one exemplary embodiment of this disclosure, a computer-readable storage medium is provided, which can display a scene of a virtual game scene, as well as virtual game objects and virtual obstacles located in the virtual game scene, through a graphical user interface provided by a terminal device. The virtual game object holds a virtual weapon and has a virtual object head. The method includes: during game execution, when the virtual game object is behind a virtual obstacle, in response to a first probe game operation on a first control, controlling the virtual game object to perform a probe game action, so that the virtual game object is in a probe game state; wherein, the probe game state is a state in which the virtual game object extends the virtual weapon out of the virtual obstacle according to the direction of the first probe game operation; while the virtual game object is in the probe game state, in response to a first probing game operation on a first control, controlling the virtual game object to perform a probing game action, so that the virtual game object is in a probing probe game state; wherein, the direction of the first probe game action is the same as the direction of the first probing game action, and the probing probe game state is a state in which the virtual game object extends the virtual weapon out of the virtual obstacle according to the direction of the first probe game operation, and also extends the virtual object head out of the virtual obstacle according to the direction of the first probing game operation. Based on this solution, the following solution can also be implemented:
[0177] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, the terminal device is communicatively connected to a game controller. In response to a first probe game operation targeting a first control, the device controls a virtual game object to perform a probe game action, including: responding to a first operation targeting a shoulder button on the game controller to control the virtual game object to enter a positive aiming state; during the duration of the first operation, responding to a second operation targeting a direction key on the game controller to control the virtual game object to perform a probe game action according to a first target direction corresponding to the second operation; wherein, the first control includes a shoulder button and a direction key, and the first probe game operation includes a first operation and a second operation.
[0178] In an exemplary embodiment of this disclosure, based on the foregoing scheme, in response to a first probe game operation on a first control, controlling a game virtual object to perform a probe game action includes: during the duration of the first operation, in response to a third operation on the direction keys of a game controller, controlling the game virtual object to perform a probe game action toward a first target direction; wherein the third operation corresponds to the first target direction.
[0179] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: during the duration of the first operation, responding to a fourth operation on the directional keys of the game controller, controlling the game virtual object to return to the positive directional aiming state; wherein the fourth operation corresponds to a second target direction, and the second target direction is opposite to the first target direction.
[0180] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: during the duration of the first operation, responding to a fifth operation on the directional keys of the game controller, and controlling the game virtual object to perform a probe game action according to a third target direction corresponding to the fifth operation; wherein the third target direction is different from the first target direction, and the third target direction is not opposite to the first target direction.
[0181] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: responding to the end of the third operation, ending the probe game action, and switching the game virtual object from the probe / gun game state to the gun game state.
[0182] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: responding to the end of the first operation by ending the current probe game state or probe probe game state of the game virtual object.
[0183] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: in response to a first probing game operation on the first control, when the direction of the first probing game operation is upward, controlling the game virtual object to crouch down by a preset range.
[0184] In an exemplary embodiment of this disclosure, based on the foregoing scheme, after controlling the game virtual object to perform the probe game action, the method further includes: in response to the second probe game operation on the first control, controlling the game virtual object to exit the probe game state and controlling the game virtual object to return to the standing state.
[0185] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: controlling a virtual camera to rotate in response to the virtual game object performing a probe game action, or in response to the virtual game object performing a probe game action; wherein the virtual camera is used to capture scene images of the virtual game scene.
[0186] In one exemplary embodiment of this disclosure, based on the aforementioned scheme, the terminal device is communicatively connected to a game controller. In response to a first probe game operation on a first control, the device controls a virtual game object to perform a probe game action, including: in response to a first operation on a shoulder button of the game controller, controlling the virtual game object to enter a positive aiming state; during the duration of the first operation, in response to a second operation on a directional button of the game controller, controlling the virtual game object to perform a probe game action according to a first target direction corresponding to the second operation; wherein, the first control includes directional buttons, and the first probe game operation includes the first operation and the second operation.
[0187] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: during the duration of the first operation, responding to a third operation on the directional keys of the game controller, controlling the game virtual object to return to the positive directional aiming state; wherein the third operation corresponds to a second target direction, and the second target direction is opposite to the first target direction.
[0188] In an exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: during the duration of the first operation, responding to a fourth operation on the directional keys of the game controller, and controlling the game virtual object to perform a probe game action according to a third target direction corresponding to the fourth operation; wherein the third target direction is different from the first target direction, and the third target direction is not opposite to the first target direction.
[0189] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: responding to the end of the first operation by ending the current probe game state or probe probe game state of the game virtual object.
[0190] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the method further includes: during the duration of the first operation, responding to a fifth operation on the directional keys of the game controller, controlling the game virtual object to switch from a probe / gun-detecting game state to a gun-detecting game state; wherein the fifth operation corresponds to a fourth target direction, and the fourth target direction is opposite to the first target direction.
[0191] In one exemplary embodiment of this disclosure, based on the foregoing scheme, the first probe game operation is a single-click operation, and the first probe gun game operation is a long-press operation.
[0192] In an exemplary embodiment of this disclosure, based on the aforementioned scheme, the first probe game operation is a long press operation. In response to the first probe game operation on the first control, the game virtual object is controlled to perform a probe game action, including: in response to the first probe game operation on the first control, the game virtual object is controlled to perform a probe game action; during the duration of the first probe game operation, the game virtual object is controlled to maintain a probe and gun game state; after the first probe game operation ends, the game virtual object is controlled to switch from the probe and gun game state to the gun game state.
[0193] One embodiment of this disclosure provides a computer-readable signal medium that, during gameplay, when a virtual game object is behind a virtual obstacle, responds to a first "probe" game operation on a first control, controlling the virtual game object to perform a "probe" game action, thus placing the virtual game object in a "probe" game state. While in the "probe" game state, responding to a first "peek" game operation on the first control, controlling the virtual game object to perform a "peek" game action, thus placing the virtual game object in a "peek and probe" game state. On one hand, the simultaneous execution of the "peek" and "probe" game actions allows for shooting enemy virtual game objects with minimal exposure of the virtual game object's body, increasing the operational ceiling. On the other hand, after observing an enemy virtual game object through the "peek" game action, an attack can be launched directly without needing to emerge from behind cover, reducing risk, simplifying operation steps, and preventing the virtual game object from being placed in a disadvantageous position. Furthermore, performing the "probe" game action first, followed by the "peek" game action, allows for observation of the enemy virtual game object's position through the "peek" game action, improving the hit rate of the "probe" game action and increasing operational gains.
[0194] Computer-readable signal media may include data signals propagated in baseband or as part of a carrier wave, carrying readable program code. Such propagated data signals may take various forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination thereof. A readable signal medium may also be any readable medium other than a readable storage medium, capable of sending, propagating, or transmitting programs for use by or in conjunction with an instruction execution system, apparatus, or device.
[0195] The program code contained on the readable medium may be transmitted using any suitable medium, including but not limited to wireless, wired, optical fiber, RF, etc., or any suitable combination thereof.
[0196] Program code for performing the operations of this disclosure can be written in any combination of one or more programming languages, including object-oriented programming languages such as Java and C++, and conventional procedural programming languages such as C or similar languages. The program code can execute entirely on the user's computing device, partially on the user's computing device, as a standalone software package, partially on the user's computing device and partially on a remote computing device, or entirely on a remote computing device or server. In cases involving remote computing devices, the remote computing devices can be connected to the user's computing device via any type of network, including a local area network (LAN) or a wide area network (WAN), or can be connected to an external computing device (e.g., via the Internet using an Internet service provider).
[0197] Furthermore, the above figures are merely illustrative of the processes included in the method according to exemplary embodiments of this disclosure and are not intended to be limiting. It is readily understood that the processes shown in the above figures do not indicate or limit the temporal order of these processes. Additionally, it is readily understood that these processes may be executed synchronously or asynchronously, for example, in multiple modules.
[0198] Other embodiments of this disclosure will readily occur to those skilled in the art upon consideration of the specification and practice of the invention disclosed herein. This application is intended to cover any variations, uses, or adaptations of this disclosure that follow the general principles of this disclosure and include common knowledge or customary techniques in the art not disclosed herein. The specification and embodiments are to be considered exemplary only, and the true scope and spirit of this disclosure are indicated by the claims.
Claims
1. A method for controlling a game, characterized in that, The method involves displaying a scene of a virtual game scene, as well as virtual game objects and virtual obstacles located within the virtual game scene, through a graphical user interface provided by a terminal device. The virtual game objects hold virtual weapons and have virtual heads. During the game, when the virtual game object is behind the virtual obstacle, in response to the first probing game operation on the first control, the virtual game object is controlled to perform a probing game action, so that the virtual game object is in a probing game state; wherein, the probing game state is the state in which the virtual game object extends the virtual gun out of the virtual obstacle according to the direction of the first probing game operation; When the game virtual object is in the probe game state, in response to the first probe game operation for the first control, the game virtual object is controlled to perform a probe game action so that the game virtual object is in the probe and probe game state; During the duration of the first probe game operation, in response to the end of the first probe game operation, the game virtual object is controlled to switch from the probe gun game state to the gun game state. The direction of the gun-finding game action is the same as the direction of the peep-in game action. The peep-in-gun-finding game state is when the virtual object extends the virtual gun out of the virtual obstacle according to the direction of the first gun-finding game action, and extends the head of the virtual object out of the virtual obstacle according to the direction of the first peep-in game action.
2. The method according to claim 1, characterized in that, The terminal device is communicatively connected to the game controller, and the step of controlling the game virtual object to perform a gun-hunting game action in response to a first gun-hunting game operation on the first control includes: In response to a first operation on the shoulder button of the game controller, the game virtual object is controlled to enter a positive aiming state; During the duration of the first operation, in response to a second operation on the directional keys of the game controller, the game virtual object is controlled to perform a gun-shooting game action according to the first target direction corresponding to the second operation; The first control includes the shoulder buttons and the directional buttons, and the first probe game operation includes the first operation and the second operation.
3. The method according to claim 2, characterized in that, The step of controlling the game virtual object to perform a probe game action in response to a first probe game operation on the first control includes: During the duration of the first operation, in response to a third operation on the directional keys of the game controller, the game virtual object is controlled to perform a probing game action in the first target direction; The third operation corresponds to the first target direction.
4. The method according to claim 2, characterized in that, The method further includes: During the duration of the first operation, in response to a fourth operation on the directional keys of the game controller, the game virtual object is controlled to return to the positive directional aiming state; The fourth operation corresponds to the second target direction, which is opposite to the first target direction.
5. The method according to claim 2, characterized in that, The method further includes: During the duration of the first operation, in response to a fifth operation on the directional keys of the game controller, the game virtual object is controlled to perform a gun-finding game action according to the third target direction corresponding to the fifth operation; Wherein, the third target direction is different from the first target direction, and the third target direction is not opposite to the first target direction.
6. The method according to claim 3, characterized in that, The method further includes: In response to the end of the third operation, the probe game action ends, and the game virtual object switches from the probe and gun game state to the gun game state.
7. The method according to claim 2, characterized in that, The method further includes: In response to the end of the first operation, the current state of the probe game or the probe game state of the virtual game object is terminated.
8. The method according to claim 1, characterized in that, The method further includes: In response to a first probing game operation on the first control, when the direction of the first probing game operation is upward, the game virtual object is controlled to crouch down by a preset amount.
9. The method according to claim 8, characterized in that, After controlling the game virtual object to perform the probe game action, the method further includes: In response to a second probe game operation on the first control, the game virtual object is controlled to exit the probe game state and to return to a standing state.
10. The method according to claim 1, characterized in that, The method further includes: In response to the virtual game object performing a gun shooting game action, or in response to the virtual game object performing a probe game action, the virtual camera is controlled to rotate; The virtual camera is used to capture scene images of the virtual game scene.
11. The method according to claim 1, characterized in that, The terminal device is communicatively connected to the game controller. The step of controlling the game virtual object to perform a probe game action in response to a first probe game operation on the first control includes: In response to a first operation on the shoulder button of the game controller, the game virtual object is controlled to enter a positive aiming state; During the duration of the first operation, in response to a second operation on the directional keys of the game controller, the game virtual object is controlled to perform a probe game action according to the first target direction corresponding to the second operation; The first control includes the directional keys, and the first probe game operation includes the first operation and the second operation.
12. The method according to claim 11, characterized in that, The method further includes: During the duration of the first operation, in response to a third operation on the directional keys of the game controller, the game virtual object is controlled to return to the positive directional aiming state; The third operation corresponds to the second target direction, which is opposite to the first target direction.
13. The method according to claim 11, characterized in that, The method further includes: During the duration of the first operation, in response to a fourth operation on the directional keys of the game controller, the game virtual object is controlled to perform a probe game action according to the third target direction corresponding to the fourth operation; Wherein, the third target direction is different from the first target direction, and the third target direction is not opposite to the first target direction.
14. The method according to claim 11, characterized in that, The method further includes: In response to the end of the first operation, the current state of the probe game or the probe game state of the virtual game object is terminated.
15. The method according to claim 11, characterized in that, The method further includes: During the duration of the first operation, in response to a fifth operation on the directional keys of the game controller, the game virtual object is controlled to switch from the probe and gun detection game state to the gun detection game state; The fifth operation corresponds to the fourth target direction, which is opposite to the first target direction.
16. The method according to claim 1, characterized in that, The first probe game operation is a single click operation, and the first probe gun game operation is a long press operation.
17. The method according to claim 1, characterized in that, The first probe game operation is a long press operation. The step of controlling the game virtual object to perform a probe game action in response to the first probe game operation on the first control includes: In response to a first probe game operation targeting the first control, the game virtual object is controlled to perform a probe game action; During the duration of the first probe game operation, the game virtual object is controlled to maintain the probe gun game state; After the first probe game operation ends, the game virtual object is controlled to switch from the probe gun game state to the gun game state.
18. A device for controlling a game, characterized in that, The device displays a virtual game scene through a graphical user interface provided by a terminal device, as well as virtual game objects and virtual obstacles located within the virtual game scene. The virtual game objects hold virtual weapons and have virtual heads. The device includes: The gun-probing action execution module is used to, during the game, when the game virtual object is behind the virtual obstacle, respond to a first gun-probing game operation on the first control, control the game virtual object to perform a gun-probing game action, so that the game virtual object is in a gun-probing game state; wherein, the gun-probing game state is the state in which the game virtual object extends the virtual gun out of the virtual obstacle according to the direction of the first gun-probing game operation; The probe action execution module is used to control the game virtual object to perform a probe game action in response to a first probe game operation on the first control when the game virtual object is in the probe game state, so that the game virtual object is in the probe game state. During the duration of the first probe game operation, in response to the end of the first probe game operation, the game virtual object is controlled to switch from the probe and gun game state to the gun game state; wherein, the direction of the gun game action is the same as the direction of the probe game action, and the probe and gun game state is the state in which the game virtual object extends the virtual gun out of the virtual obstacle according to the direction of the first gun game operation, and extends the virtual object's head out of the virtual obstacle according to the direction of the first probe game operation.
19. A computer-readable storage medium having a computer program stored thereon, characterized in that, When the program is executed by the processor, it implements the method as described in any one of claims 1 to 17.
20. An electronic device, characterized in that, include: One or more processors; as well as A memory for storing one or more programs, which, when executed by one or more processors, cause the one or more processors to implement the method as described in any one of claims 1 to 17.
Citation Information
Patent Citations
Shooting game control method and device, electronic equipment and storage medium
CN115300913A