Interaction method, device, computer equipment and storage medium

By providing interactive methods of hanging up and controlling the screen in online games, the problem of players' sense of participation decreases after hanging up is solved, and the interactive experience of continuing to perform other game operations while hanging up is improved.

CN115990336BActive Publication Date: 2025-05-20DOUYIN VISION CO LTD
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Patent Information

Application Number
CN202310117580.1
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-02-09
Publication Date
2025-05-20
Estimated Expiration
2043-02-09

AI Technical Summary

Technical Problem

In online games, players feel less involved after hanging up, and they cannot perform hang-up and non-hang-up operations at the same time, resulting in a limited interaction process.

Method used

An interactive method is provided, where a user can perform related operations on the operable interface while hanging up the game scene. By displaying the hanging up screen and the control screen, the user has control over the control interface but does not have control over the hanging up screen.

Benefits of technology

It improves players' sense of participation during the hang-up process, enhances the interactive experience, and allows users to continue to perform other game operations while the hang-up is on.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present disclosure provides an interactive method, apparatus, computer equipment and storage medium, wherein the method includes: displaying a control screen of a first game scene in a target application; in response to a user's on-hook operation for the first game scene, displaying a first on-hook screen display area and a first control screen display area, displaying the on-hook screen of the first game scene in the first on-hook screen display area, and displaying an operable interface associated with the target application in the first control screen display area. In the embodiment of the present disclosure, after the user hangs up for the first game scene, the user does not have the right to operate and control the on-hook screen displayed in the first on-hook screen display area, but has the right to operate and control the operable interface displayed in the first control screen display area, so that the user can hang up for certain game scenes while playing games in other game scenes, thereby improving the user's sense of participation in the on-hook process.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technologies, and in particular, to an interaction method, device, computer device, and storage medium. Background Art

[0002] In online games, an afk (away from keyboard) function is usually set. A player can actively hand over the virtual character controlled by himself / herself to the afk system for trusteeship, so that the afk system replaces the player to control the behavior of the game character in the game.

[0003] After selecting afk, the player generally watches the process of the afk system replacing the player to control the virtual character from the perspective of an audience, or directly exits the game, which reduces the player's sense of participation during the afk process, and the interaction process is relatively limited. Summary of the Invention

[0004] Embodiments of the present disclosure at least provide an interaction method, device, computer device, and storage medium.

[0005] In a first aspect, an embodiment of the present disclosure provides an interaction method, including:

[0006] Display a control screen of a first game scene in a target application;

[0007] In response to a user's afk operation for the first game scene, display a first afk screen display area and a first control screen display area, display an afk screen of the first game scene in the first afk screen display area, and display an operable interface associated with the target application in the first control screen display area;

[0008] Wherein, the user has the operation control right for the operable interface, but does not have the operation control right for the afk screen.

[0009] In an optional implementation manner, after displaying the operable interface associated with the target application in the first control screen display area, the method further includes:

[0010] In response to a trigger operation for entering a second game scene, display a control screen of the second game scene in the first control screen display area.

[0011] In an optional implementation manner, after displaying the control screen of the second game scene in the first control screen display area, the method further includes:

[0012] In response to an afk operation for the second game scene, display a prompt message for whether to end the afk state of the first game scene;

[0013] In response to a confirmation operation to maintain the hanging-up state of the first game scene, a second hanging-up screen display area is newly added to display the hanging-up screen of the second game scene, and the first control screen display area is closed, or the first control screen display area is used as the second hanging-up screen display area to display the hanging-up screen of the second game scene.

[0014] In an alternative embodiment, after the hanging-up screen of the first game scene is displayed in the first hanging-up screen display area, the method further includes:

[0015] In response to an operation to end the hanging-up of the first game scene, a prompt message for indicating whether to end the hanging-up state of the first game scene is displayed;

[0016] In response to a confirmation operation to end the hanging-up state of the first game scene, the first hanging-up screen display area is closed, and the control screen of the first game scene is displayed in the first control screen display area.

[0017] In an alternative embodiment, the method further includes:

[0018] Receiving broadcast information; the broadcast information is used to indicate whether to accept the control authority for the virtual character corresponding to another user; the broadcast information is generated after the other user performs a hanging-up operation on the first game scene;

[0019] In response to an operation to accept the control authority for the virtual character corresponding to the other user, a second control screen display area is newly added to the screen to display a target control screen; the target control screen is a screen for the current user to control the virtual character of the other user in the first game scene.

[0020] In an alternative embodiment, after a second control screen display area is newly added to the screen to display a target control screen, the method further includes:

[0021] In response to a hanging-up operation on the target control screen, a third hanging-up screen display area is newly added to the screen to display the target hanging-up screen corresponding to the other user, and the second control screen display area is closed, or an operable interface associated with the target application is displayed in the second control screen display area.

[0022] In an alternative embodiment, after a third hanging-up screen display area is newly added to the screen to display the target hanging-up screen corresponding to the other user, the method further includes:

[0023] In response to an end-hanging-up operation for the target hanging-up screen corresponding to the other user, the target control screen is redisplayed in the second control screen display area, or the control authority over the virtual character corresponding to the other user is released.

[0024] In a second aspect, an embodiment of the present disclosure further provides an interaction device, including:

[0025] A first display module, configured to display a control screen of a first game scene in a target application;

[0026] A second display module, configured to, in response to a hanging-up operation of a user for the first game scene, display a first hanging-up screen display area and a first control screen display area, display a hanging-up screen of the first game scene in the first hanging-up screen display area, and display an operable interface associated with the target application in the first control screen display area;

[0027] Wherein, the user has the operation control right for the operable interface and does not have the operation control right for the hanging-up screen.

[0028] In a third aspect, an embodiment of the present disclosure further provides a computer device, including: a processor, a memory, and a bus. The memory stores machine-readable instructions executable by the processor. When the computer device runs, the processor communicates with the memory through the bus. When the machine-readable instructions are executed by the processor, the steps in the first aspect or any optional implementation manner in the first aspect are executed.

[0029] In a fourth aspect, an embodiment of the present disclosure further provides a computer-readable storage medium. A computer program is stored on the computer-readable storage medium. When the computer program is run by a processor, the steps in the first aspect or any optional implementation manner in the first aspect are executed.

[0030] In the interaction method provided by the embodiment of the present disclosure, after the user hangs up for the first game scene, a first hanging-up screen display area and a first control screen display area can be displayed on the screen. The user does not have the operation control right for the hanging-up screen displayed in the first hanging-up screen display area, but has the operation control right for the operable interface displayed in the first control screen display area. Thus, it can be realized that while the user hangs up for some game scenes, the user can continue to perform related operations on the operable interface, thereby improving the user's sense of participation during the hanging-up process and enhancing the interaction experience.

[0031] To make the above objects, features, and advantages of the present disclosure more obvious and understandable, the following specifically enumerates preferred embodiments and, in conjunction with the accompanying drawings, makes a detailed description as follows. Description of the Drawings

[0032] To more clearly illustrate the technical solutions of the embodiments of the present disclosure, the accompanying drawings required for the embodiments will be briefly introduced below. The accompanying drawings herein are incorporated into the specification and form a part of this specification. These accompanying drawings show embodiments consistent with the present disclosure and, together with the specification, are used to illustrate the technical solutions of the present disclosure. It should be understood that the following accompanying drawings only show some embodiments of the present disclosure and should not be regarded as limiting the scope. For those of ordinary skill in the art, without creative efforts, other related accompanying drawings can also be obtained based on these accompanying drawings.

[0033] Figure 1 It shows a schematic flowchart of an interaction method provided by an embodiment of the present disclosure;

[0034] Figure 2 It shows a schematic diagram of the control screen of the first game scenario provided by an embodiment of the present disclosure;

[0035] Figure 3 It shows a schematic flowchart of entering the second game scenario after hanging up in the first game scenario provided by an embodiment of the present disclosure;

[0036] Figure 4 It shows a schematic diagram of the effects of the first hanging screen display area and the first control screen display area provided by an embodiment of the present disclosure;

[0037] Figure 5 It shows a schematic diagram of the effects of the first hanging screen display area, the first control screen display area, and the second hanging screen display area provided by an embodiment of the present disclosure;

[0038] Figure 6 It shows a schematic flowchart of entering the second game scenario after hanging up in the first game scenario and then hanging up in the second game scenario provided by an embodiment of the present disclosure;

[0039] Figure 7 It shows a schematic diagram of the effects of the first hanging screen display area, the first control screen display area, and the third control screen display area provided by an embodiment of the present disclosure;

[0040] Figure 8 It shows a schematic diagram of a control screen and a hanging screen provided by an embodiment of the present disclosure;

[0041] Figure 9 It shows a schematic flowchart of re-entering the first game scenario after hanging up in the first game scenario provided by an embodiment of the present disclosure;

[0042] Figure 10 It shows a schematic diagram of a target hanging screen and a control screen provided by an embodiment of the present disclosure;

[0043] Figure 11 A flowchart showing the process of multiple users participating in a target game scenario provided by an embodiment of the present disclosure;

[0044] Figure 12 A schematic structural diagram of an interaction system provided by an embodiment of the present disclosure;

[0045] Figure 13 A schematic structural diagram of an interaction device provided by an embodiment of the present disclosure;

[0046] Figure 14 A schematic structural diagram of a computer device provided by an embodiment of the present disclosure. Detailed implementation manners

[0047] To make the objectives, technical solutions, and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present disclosure. Apparently, the described embodiments are only some of the embodiments of the present disclosure, rather than all of the embodiments. Usually, the components of the embodiments of the present disclosure described and illustrated herein can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the present disclosure to be protected, but merely represents selected embodiments of the present disclosure. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without creative efforts shall fall within the scope of protection of the present disclosure.

[0048] In an online game, a player can actively hand over the virtual character controlled by himself / herself to the afk system for trusteeship, so that the afk system can replace the player to control the behavior of the virtual character in the game.

[0049] After selecting afk, the player generally watches the process of the afk system replacing the player to control the virtual character from the perspective of an audience, and the player cannot continue to participate in the game; if the player wants to continue to participate in the game, the player needs to exit afk, that is, the player cannot perform afk and non-afk operations simultaneously, reducing the player's sense of participation during the afk process. In addition, after the player goes afk, the control right of the virtual character can be obtained by other players, but after other players obtain the control right of the virtual character, generally, they will lose the control right of the virtual character they control.

[0050] Based on this, the present disclosure provides an interaction method. After the user hangs up the first game scene, a first hanging screen display area and a first control screen display area can be shown on the screen. The user does not have the operation control right for the hanging screen shown in the first hanging screen display area, but has the operation control right for the operable interface shown in the first control screen display area. Thus, it can be realized that while the user hangs up certain game scenes, the user can still continue to perform relevant operations on the game interface, thereby improving the player's sense of participation during the hanging-up process and enhancing the interaction experience.

[0051] Regarding the defects existing in the above solutions and the proposed solutions, they are all the results obtained by the inventors through practice and careful research. Therefore, the discovery process of the above problems and the solutions proposed by the present disclosure for the above problems in the following text should all be the contributions made by the inventors to the present disclosure during the process of the present disclosure.

[0052] It should be noted that similar reference numerals and letters represent similar items in the following drawings. Therefore, once an item is defined in one drawing, it does not need to be further defined and explained in subsequent drawings.

[0053] It can be understood that before using the technical solutions disclosed in the embodiments of the present disclosure, the types, usage scopes, usage scenarios, etc. of the personal information involved in the present disclosure should be informed to the user and the user's authorization should be obtained in an appropriate manner in accordance with relevant laws and regulations.

[0054] For the convenience of understanding this embodiment, first, a detailed introduction to an interaction method disclosed in the embodiments of the present disclosure will be given. The execution subject of the interaction method provided in the embodiments of the present disclosure is generally a computer device with certain computing capabilities.

[0055] See Figure 1 As shown, it is a flowchart of an interaction method provided by an embodiment of the present disclosure. The method includes S101 to S102, where:

[0056] S101: Display the control screen of the first game scene in the target application.

[0057] Here, the target application may include a target host application that can run multiple sub-applications (each sub-application can correspond to a game, that is, a game scene, and the sub-application can run in the environment provided by the target host application); the target application may also be a target game application, and multiple game scenes may be deployed in the target game application; the target application may also correspond to a cloud game platform, and multiple game applications are integrated in the cloud game platform, and each game application corresponds to one or more game scenes.

[0058] Among them, when the target application is a game platform running multiple cloud games, the cloud games do not run on the cloud game client but on the cloud server. The cloud server can render the game scene into a video and audio stream, and then transmit it to the cloud game client through the network, and display the cloud game scene on the screen of the cloud game client.

[0059] When the user logs in to the target application on the client, an operable interface associated with the target application can be displayed on the screen of the client. When the target application is the target host application, the above-mentioned operable interface can display the main interface content of the target host application without showing any game scenes, and any game scene can be selected to enter through the main interface; similarly, when the target application is the target game application or the cloud game platform, the operable interface can first display the main interface content of the target game application or the cloud game platform, and when entering any game scene on the main interface, the operation interface of the game scene can be displayed.

[0060] The user of the client has the operation control right for the operable interface. For example, the user can select the game scene they want to enter on the operable interface; after entering the game scene, the user can control the corresponding virtual character to play in the entered game scene, etc.

[0061] In one implementation, a game scene list can be displayed in the operable interface of the client. Exemplarily, the game scene list can be displayed in the form of a drop-down menu. The game scene list can include the identifiers of multiple game scenes, such as game scene numbers, game scene images, game scene names, etc. The user can select any game scene and enter the any game scene by triggering the identifier of the any game scene.

[0062] Here, in response to the trigger operation of entering the first game scene, the client can display the control screen of the running first game scene in the operable interface of the screen. Figure 2 The schematic diagram of the control screen of the first game scene is shown. The control screen of the first game scene can be displayed on the screen in a single screen. In a specific implementation, the operation screen of the first game scene can be displayed full screen on the screen or in a part of the screen. The user has the operation control right for the control screen of the first game scene. The user can control the corresponding virtual character to play in the first game scene.

[0063] S102: In response to the user's hanging-up operation for the first game scene, display a first hanging-up screen display area and a first control screen display area, display the hanging-up screen of the first game scene in the first hanging-up screen display area, and display the operable interface associated with the target application in the first control screen display area.

[0064] Among them, the user has the operation control right for the operable interface and does not have the operation control right for the hanging-up screen.

[0065] In one implementation, the hanging-up operation for the first game scenario may include a triggering operation for the hanging-up control (such as the "Hanging-up" button) of the first game scenario. The hanging-up control of the first game scenario may be displayed in the control screen of the first game scenario or at a target position on the screen other than the control screen of the first game scenario. Exemplarily, Figure 2 in the upper right corner of the control screen of the first game scenario, the "Hanging-up" button may be displayed. When the user clicks the "Hanging-up" button, the first game scenario can be hung up.

[0066] Here, the first hanging-up screen display area may have a first size, and the first control screen display area may have a second size. The first hanging-up screen display area may be displayed at a first position, and the first control screen display area may be displayed at a second position. In order to reduce the influence of the first hanging-up screen display area on the display effect of the first control screen display area and ensure the convenience of the user when operating the operable interface, in one implementation, the first size of the first hanging-up screen display area may be smaller than the second size of the first control screen display area. The first hanging-up screen display area may be displayed at the edge position of the screen, and the first control screen display area may be displayed at the middle position of the screen.

[0067] The user does not have the operation control right for the hanging-up screen of the first game scenario displayed in the first hanging-up screen display area, that is, the user cannot continue to control the corresponding virtual character to play the game in the first game scenario. The user has the operation control right for the operable interface displayed in the first control screen display area. At this time, the user can enter the second game scenario in the operable interface and control the corresponding virtual character to play the game in the second game scenario.

[0068] Here, through the first hanging-up screen display area and the first control screen display area, a mode of playing the game while hanging up is provided, which enables the user to continue performing relevant operations on the game interface while hanging up certain game scenarios. For example, when the user hangs up the basketball game scenario, the user can play football in the football game scenario. Another example is that in the case where the user needs to complete sub-game tasks in multiple game scenarios to complete the overall game task, the user can hang up some game scenarios and play in the remaining game scenarios, so that multiple game tasks can be carried out simultaneously, achieving the purpose of completing the overall game task as soon as possible. And each display area can be switched between hanging up and not hanging up respectively to meet the user's conversion needs between hanging up and playing the game. The switching process between hanging up and not hanging up will be described in detail later.

[0069] In one embodiment, in response to the trigger operation for entering the second game scenario, the control screen of the second game scenario is displayed in the first control screen display area.

[0070] Here, the trigger operation for entering the second game scenario can be performed in the operable interface displayed in the first control screen display area. In one embodiment, the user can select the second game scenario from the game scenario list displayed in the operable interface and enter the second game scenario. The user can have the operation control right for the control screen of the second game scenario. The user can control the corresponding virtual object to play the game in the operation screen of the second game scenario.

[0071] For the convenience of understanding the embodiments of the present disclosure, Figure 3 a schematic flowchart of entering the second game scenario after hanging up the first game scenario is shown. In Figure 3 , first, the user logs in to the target application on the client, and the operable interface associated with the target application can be displayed on the screen; then, the user can select the first game scenario from the game scenario list displayed on the operable interface and enter the first game scenario, and the user can control the corresponding virtual character to play the game in the first game scenario; next, the user can perform the hanging-up operation on the first game scenario. After hanging up the first game scenario, the first hanging-up screen display area and the first control screen display area can be displayed; among them, the first hanging-up screen display area can display the hanging-up screen of the first game scenario, and the first control screen display area can display the operable interface associated with the target application; next, the user can enter the second game scenario in the operable interface displayed in the first control screen display area and control the corresponding virtual character to play the game in the second game scenario.

[0072] After the control screen of the second game scene is displayed in the first control screen display area, the user can also perform an afk operation on the control screen of the second game scene to switch the second game scene from non-afk to afk. In one implementation, in response to the afk operation for the second game scene, the client can display a prompt message indicating whether to end the afk state of the first game scene.

[0073] Here, the afk operation for the second game scene may include a trigger operation on the afk control (such as the "afk" button) of the second game scene. The afk control of the second game scene can be displayed in the control screen of the second game scene or at a target position on the screen.

[0074] The user can perform a confirmation operation to end the afk state of the first game scene or a confirmation operation to maintain the afk state of the first game scene.

[0075] In response to the confirmation operation to end the afk state of the first game scene, the client can display the afk screen of the second game scene in the first afk screen display area and display the control screen of the first game scene in the first control screen display area.

[0076] In response to the confirmation operation to maintain the afk state of the first game scene, the client can add a second afk screen display area to display the afk screen of the second game scene, close the first control screen display area, or use the first control screen display area as the second afk screen display area to display the afk screen of the second game scene.

[0077] Here, by displaying a prompt message indicating whether to end the afk state of the first game scene in response to the afk operation for the second game scene, the user can be prompted to end the afk of the first game scene, which can, to a certain probability, reduce the number of afk players and prevent the game experience of the user from being affected when there are too many afk players on the screen.

[0078] In one implementation, in response to the afk operation for the second game scene, the client may also not display a prompt message indicating whether to end the afk state of the first game scene, directly add a second afk screen display area to display the afk screen of the second game scene, close the first control screen display area, or directly use the first control screen display area as the second afk screen display area to display the afk screen of the second game scene. The specific process will not be elaborated here.

[0079] Figure 4 The effect diagrams of the first afk screen display area and the first control screen display area are shown. Figure 4In it, the first idle screen display area can display the idle screen of the first game scene, and the first control screen display area can display the control screen of the second game scene. The first idle screen display area can be displayed in the upper left corner of the screen, and the first control screen display area can be displayed below the first idle screen display area and in the middle position of the screen. The size of the first control screen display area can be larger than that of the first idle screen display area. The "End" button can be displayed in the upper right corner of the first idle screen display area. The "Idle" button can be displayed in the upper right corner of the first control screen display area. When the user clicks the "End" button in the first idle screen display area, the first idle screen display area can be closed, and the control screen of the first game scene can be displayed single-screen in the first control screen display area. When the user clicks the "Idle" button in the first control screen display area, a second idle screen display area can be added to display the idle screen of the second game scene, and an operable interface associated with the target application can be displayed in the first control screen display area.

[0080] Here, the newly added second idle screen display area can have a third size. The second idle screen display area can be displayed at a third position. To reduce the influence of the first idle screen display area and the second idle screen display area on the display effect of the first control screen display area and ensure the convenience of the user when operating the operable interface, in one implementation, the first size of the first idle screen display area and the third size of the second idle screen display area can both be smaller than the second size of the first control screen display area. The first idle screen display area and the second idle screen display area can both be displayed at the edge position of the screen, and the first control screen display area can be displayed in the middle position of the screen. In one implementation, the third size of the second idle screen display area can be the same as the first size of the first idle screen display area, and the second idle screen display area can be displayed side by side with the first idle screen display area at the edge position of the screen.

[0081] Figure 5 A schematic diagram of the effects of the first idle screen display area, the first control screen display area, and the second idle screen display area is shown. Figure 5Among them, the first hanging screen display area can display the hanging screen 1 of the first game scene, the second hanging screen display area can display the hanging screen 2 of the second game scene, and the first control screen display area can display the operable interface of the target application. The first hanging screen display area and the second hanging screen display area can be sequentially displayed at the upper edge of the screen in the order from left to right, and the first control screen display area can be displayed below the first hanging screen display area and the second hanging screen display area and in the middle position of the screen. The first size of the first hanging screen display area and the third size of the second hanging screen display area can be the same, and the second size of the first control screen display area can be greater than the first size of the first hanging screen display area or the third size of the second hanging screen display area. "End" buttons are respectively displayed in the upper right corners of the first hanging screen display area and the second hanging screen display area. After the user clicks the "End" button in the first hanging screen display area, the first hanging screen display area can be closed, and the control screen of the first game scene can be displayed on a single screen in the first control screen display area, or after clicking the "End" button in the second hanging screen display area, the second hanging screen display area can be closed, and the control screen of the third game scene can be displayed on a single screen in the first control screen display area.

[0082] For the convenience of understanding the embodiments of the present disclosure, Figure 6 The schematic flow chart showing the process of entering the second game scene after hanging up the first game scene and then hanging up the second game scene is shown. In Figure 6Among them, first, the user logs in to the target application on the client side, and the operable interface of the target application can be displayed on the screen; then, the user can select the first game scene from the game scene list displayed on the operable interface and enter the first game scene, and control the corresponding virtual character to play games in the first game scene; next, the user can perform the hanging-up operation on the first game scene. After hanging up the first game scene, the first hanging-up screen display area and the first control screen display area can be displayed; among them, the first hanging-up screen display area displays the hanging-up screen of the first game scene, and the first control screen display area displays the operable interface associated with the target application; next, the user can enter the second game scene through the operable interface displayed in the first control screen display area and control the corresponding virtual character to play games in the first game scene; then, the user can perform the hanging-up control on the second game scene, and the client can display a prompt message on the screen to indicate whether to end the hanging-up state of the first game scene; when the user performs the confirmation operation to end the hanging-up state of the first game scene, the client can display the hanging-up screen of the second game scene in the first hanging-up screen display area and display the control screen of the first game scene in the first control screen display area; when the user performs the confirmation operation to maintain the hanging-up state of the first game scene, the client can add a second hanging-up screen display area to display the hanging-up screen of the second game scene and display the operable interface associated with the target application in the first control screen display area.

[0083] After the control screen of the second game scene is displayed in the first control screen display area, the user can also perform the trigger operation to enter the third game scene. In one implementation, in response to the trigger operation to enter the third game scene, the client can add a third control screen display area to display the control screen of the third game scene.

[0084] Here, in one implementation, the trigger operation to enter the third game scene may include selecting the third game scene from the game scene list and triggering the operation of the third game scene.

[0085] The newly added third control screen display area may have a fourth size. The third control screen display area may be displayed at a fourth position. In order to reduce the influence of the first hanging screen display area and the first control screen display area on the display effect of the second control screen display area, and to ensure the convenience of the user when operating the control screen of the second game scene and the control screen of the third game scene, in one implementation, the first size of the first hanging screen display area may be smaller than the second size of the first control screen display area and the fourth size of the third control screen display area. The first hanging screen display area may be displayed at the edge position of the screen, and the first control screen display area and the third control screen display area may be displayed at the middle position of the screen. In one implementation, the fourth size of the third control screen display area may be the same as the second size of the first control screen display area, and the third control screen display area may be displayed side by side with the first control screen display area at the middle position of the screen. In one implementation, considering the limited size of the screen, when the third control screen display area is newly added, the second size of the first control screen display area may also be reduced, and the reduced first control screen display area may have the same size as the third control screen display area.

[0086] Figure 7 The effect schematic diagrams of the first hanging screen display area, the first control screen display area and the third control screen display area are shown. Figure 7In it, the first hanging-up screen display area can display the hanging-up screen of the first game scene, the first control screen display area can display the control screen 1 of the second game scene, and the third control screen display area can display the control screen 2 of the third game scene. The first hanging-up screen display area can be displayed in the upper left corner of the screen, and the first control screen display area and the fourth can be displayed side by side below the first hanging-up screen display area and in the middle position of the screen. The fourth size of the third control screen display area and the second size of the first control screen display area can be the same, and the second size of the first control screen display area or the fourth size of the third control screen display area is greater than the first size of the first hanging-up screen display area. The "End" button is respectively displayed in the upper right corner of the first hanging-up screen display area. When the user clicks the "End" button in the first hanging-up screen display area, the first hanging-up screen display area can be closed, and the control screen of the first game scene can be displayed in the first control screen display area or the third control screen display area. When the user clicks the "Hanging-up" button in the first control screen display area, a fourth hanging-up screen display area can be added to display the hanging-up screen of the second game scene, and the operable interface of the target application can be displayed in the first control screen display area. Or when the user clicks the "Hanging-up" button in the third control screen display area, a fifth hanging-up screen display area can be added to display the hanging-up screen of the third game scene, and the operable interface associated with the target application can be displayed in the third control screen display area.

[0087] In a specific implementation, the user can continue to enter multiple new game scenes and / or perform a hanging-up operation on the control screens of multiple game scenes displayed on the screen. When entering a new game scene or performing a hanging-up operation on the control screen of a new game scene, a new hanging-up screen display area can be added to the screen.

[0088] Exemplarily, Figure 8 shows a schematic diagram of a control screen and a hanging-up screen. Figure 8 The hanging-up screens of 3 game scenes are shown in it, namely the hanging-up screen 1 of game scene 1, the hanging-up screen 2 of game scene 2, and the hanging-up screen 3 of game scene 3; and the control screens of 2 game scenes are shown, namely the control screen 1 of game scene 4 and the control screen 2 of game scene 5.

[0089] The hanging-up screen 1, the hanging-up screen 2, and the hanging-up screen 3 can be displayed side by side at the top of the screen, and the control screen 1 and the control screen 2 can be displayed side by side below the 3 hanging-up screens. The sizes of the 3 hanging-up screens can be the same, and the sizes of the 2 control screens can be the same. The sizes of the 3 hanging-up screens can be smaller than the sizes of the 2 control screens. The "End" button can be respectively displayed in the upper right corner of the 3 hanging-up screens, and the "Hanging-up" button can be respectively displayed in the upper right corner of the 2 control screens.

[0090] When the user clicks the "End" button in any one of the three hanging-up screens, the hanging-up screen display area where the hanging-up screen is located can be closed, and the control screen of the game scene can be displayed in the control screen display area where any one of the following two control screens is located. When the user clicks the "Hanging-up" button in any one of the two control screens, a new hanging-up screen display area can be added to display the hanging-up screen of the game scene, and an operable interface can be displayed in the operation screen display area where the game scene was originally located. The user can also continue to perform a trigger operation to enter a new game scene on the current screen, and a new control screen display area can be added to display the operation screen of the new game scene.

[0091] After the hanging-up screen of the first game scene is displayed in the first hanging-up screen display area, the user can perform an operation to end the hanging-up of the first game scene, so as to realize the switch of the first game scene from the hanging-up state to the non-hanging-up state. In one implementation, in response to the operation to end the hanging-up of the first game scene, the client can close the first hanging-up screen display area and display the control screen of the first game scene on a single screen in the first control screen display area.

[0092] Here, the operation to end the hanging-up of the first game scene may include a trigger operation on the control for ending the hanging-up of the first game scene (such as the "End" button) and a trigger operation on the first game scene. The control for ending the hanging-up of the first game scene can be displayed in the hanging-up screen of the first game scene or at a target position on the screen. Exemplarily, as Figure 4 shown, the "End" button can be displayed in the upper right corner of the hanging-up screen of the first game scene. When the user clicks the "End" button, the first hanging-up screen display area can be closed, and the control screen of the first game scene can be displayed on a single screen in the first control screen display area.

[0093] In one implementation, when there is no other display area on the screen except the first hanging-up screen display area and the first control screen display area, after the first hanging-up screen display area is closed, the second size of the first control screen display area can become larger. For example, the first control screen display area can be displayed full screen on the screen.

[0094] In one implementation, after the user performs an operation to end the hanging-up of the first game scene, in response to the operation to end the hanging-up of the first game scene, the client can display a prompt message indicating whether to end the hanging-up state of the first game scene.

[0095] Here, the user can perform an operation to confirm ending the hanging-up state of the first game scene or an operation to confirm maintaining the hanging-up state of the first game scene.

[0096] In response to a confirmation operation to end the afk state of the first game scene, the client can close the first afk screen display area and display the control screen of the first game scene in the first control screen display area.

[0097] In response to a confirmation operation to maintain the afk state of the first game scene, the client can close the prompt message and continue to display the afk screen of the first game scene.

[0098] Here, by responding to the afk end operation for the first game scene and displaying a prompt message indicating whether to end the afk state of the first game scene, the user can be prompted to end the afk for the first game scene, thereby reducing the number of afk players with a certain probability and preventing the game experience of users from being affected when there are too many afk players on the screen.

[0099] For the convenience of understanding the embodiments of the present disclosure, Figure 9 a schematic flowchart of re-entering the first game scene after afk in the first game scene is shown. In Figure 9 , first, the user logs in to the target application on the client, and the operable interface associated with the target application is displayed; then, the user can select the first game scene from the game scene list displayed on the operable interface and enter the first game scene, and control the corresponding virtual character to play the game in the first game scene; next, the user can perform an afk operation for the first game scene. After afk in the first game scene, the first afk screen display area and the first control screen display area can be displayed; among them, the first afk screen display area displays the afk screen of the first game scene, and the first control screen display area displays the operable interface of the target application; next, the user can perform an afk end operation for the first game scene, and the client can display a prompt message on the screen indicating whether to end the afk state of the first game scene; when the user performs a confirmation operation to end the afk state of the first game scene, the client can close the first afk screen display area and display the control screen of the first game scene in the first control screen display area; when the user performs a confirmation operation to maintain the afk state of the first game scene, the client can close the prompt message and continue to display the afk screen of the first game scene in the first afk screen display area and display the operable interface in the first control screen display area.

[0100] The interaction method provided by the embodiments of the present disclosure can also be applied to a scenario where multiple users participate in the game. Multiple users can respectively control the corresponding virtual characters to play the game in the target game scene.

[0101] In one embodiment, the client where the current user is located can receive broadcast information generated after another user performs an afk operation for a first game scenario. The broadcast information is used to indicate whether to accept the control permission for the virtual character corresponding to the other user.

[0102] Here, the broadcast information can be broadcast by the server to other users in the same game queue as the user who performs the afk operation, so that other users in the same game queue as the user can accept the control permission for the virtual character corresponding to the user.

[0103] In response to the acceptance operation of the control permission for the virtual character corresponding to the other user, a second control screen display area is newly added on the screen to display the target control screen. The target control screen is the screen of the current user controlling the virtual character of the other user in the first game scenario.

[0104] After the current user performs the acceptance operation of the control permission for the virtual character corresponding to the other user, the other user will lose the control permission for the virtual character corresponding to him / her. A second control screen display area can be newly added on the screen of the current user. The target control screen of the current user controlling the virtual character corresponding to the other user in the first game scenario can be displayed in the second control screen display area. The current user can control the virtual character corresponding to the other user to play games in the first game scenario.

[0105] Here, the second control screen display area can be displayed at the fifth position on the screen. In a specific implementation, the second control screen display area can be displayed at the middle position on the screen. When the display area of the control screen where the virtual character corresponding to the current user is located is displayed on the screen, the second control screen display area can be displayed side by side with the display area of the control screen where the virtual character corresponding to the current user himself / herself is located at the middle position on the screen.

[0106] After a second control screen display area is newly added on the screen to display the target control screen, the current user can also perform an afk operation on the target control screen of the other user that has been controlled. In one embodiment, in response to the afk operation on the target control screen, the client of the current user can newly add a third afk screen display area on the screen to display the target afk screen corresponding to the other user, and close the second control screen display area, or display an operable interface associated with the target application in the second control screen display area.

[0107] The afk operation on the target control screen can include a triggering operation on an afk control (such as an "afk" button) for the target control screen of the other user that has been controlled. The afk control of the target control screen can be displayed in the target control screen or at a target position on the screen.

[0108] Here, the third hanging-up screen display area can be displayed at the sixth position of the screen. In a specific implementation, the third hanging-up screen display area can be displayed at the edge position of the screen. When the hanging-up screen where the virtual character corresponding to the current user is located is displayed on the screen, the third hanging-up screen display area can be displayed side by side with the hanging-up screen where the virtual character corresponding to the current user himself / herself is located at the edge position of the screen.

[0109] In a specific implementation, the current user can hang up the target manipulation screens corresponding to multiple other users. After hanging up the target manipulation screens of multiple other users, the obtained target hanging-up screens can be respectively displayed in each hanging-up screen display area, and multiple hanging-up screen display areas can be displayed side by side at the edge position of the screen. As Figure 10 shown in a schematic diagram of a target hanging-up screen and a manipulation screen, the figure shows 3 target hanging-up screens corresponding to other users, namely the target hanging-up screen A corresponding to user A, the target hanging-up screen B corresponding to user B, and the target hanging-up screen C corresponding to user C. The three target hanging-up screens are displayed side by side at the upper edge of the screen. The figure also shows 1 target manipulation screen corresponding to another user controlled by the current user, namely the target manipulation screen D corresponding to user D. The target manipulation screen D corresponding to user D is displayed side by side with the manipulation screen of the current user below the 3 target hanging-up screens corresponding to other users. The sizes of the 3 target hanging-up screens corresponding to other users can be the same. The size of the target manipulation screen D corresponding to user D controlled by the current user and the size of the manipulation screen of the current user can be the same. The sizes of the 3 target hanging-up screens corresponding to other users can be smaller than the size of the target manipulation screen D corresponding to user D controlled by the current user, or smaller than the size of the manipulation screen of the current user. "End" buttons are respectively displayed in the upper right corners of the 3 target hanging-up screens corresponding to other users, and "Hang up" buttons are respectively displayed in the upper right corners of the target manipulation screen D corresponding to user D controlled by the current user and the manipulation screen of the current user. When the user clicks the "End" button in any of the target hanging-up screens corresponding to other users among the 3 target hanging-up screens corresponding to other users, the hanging-up screen display area where the target hanging-up screen is located can be closed, and the manipulation screen can be displayed in any of the manipulation screen display areas of the following 2 manipulation screens. When the user clicks the "Hang up" button in the target manipulation screen D corresponding to user D controlled by the current user or the manipulation screen of the current user, a new hanging-up screen display area can be added to display the hanging-up screen corresponding to user D controlled by the current user or the hanging-up screen of the current user, and an operable interface can be displayed in the hanging-up screen display area where the original target hanging-up screen is located. The user can also continue to accept the operation of the control permission of the virtual character corresponding to a new other user on the current screen, and a new manipulation screen display area can be added to display the operation screen of the game scene where the virtual character corresponding to the new other user is located.

[0110] After adding a third hanging-up screen display area on the screen to display the target hanging-up screen corresponding to another user, the user can also perform an operation to end the hanging-up for the target hanging-up screen corresponding to another user. In one implementation, in response to the operation to end the hanging-up for the target hanging-up screen corresponding to another user, the target control screen corresponding to the other user is redisplayed in the second control screen display area, or the control authority over the virtual character corresponding to the other user is released.

[0111] The operation to end the hanging-up for the target hanging-up screen corresponding to another user may include a triggering operation for the end-hanging-up control (such as an "End" button) for the target hanging-up screen, a triggering operation for the target hanging-up screen. The end-hanging-up control for the target hanging-up screen may be displayed in the target hanging-up screen or at a target position on the screen.

[0112] In response to the operation to end the hanging-up for the target hanging-up screen corresponding to another user, the control authority over the virtual character corresponding to the other user may be retained, that is, the target control screen corresponding to the other user can be redisplayed in the second control screen display area; in response to the operation to end the hanging-up for the target hanging-up screen corresponding to another user, the control authority over the virtual character corresponding to the other user may no longer be available, and the control authority over the virtual character corresponding to the other user may return to that other user.

[0113] For the convenience of understanding the embodiments of the present disclosure, Figure 11 a schematic flowchart showing the process of multiple users participating in a target game scenario is shown. In Figure 11Among them, first, user A, user B, and user C (user A, user B, and user C can be users in the same game queue) respectively log in to the target application on their respective clients, and display the operable interfaces of the logged-in target application. User A, user B, and user C can respectively select at least one game scenario from the operable interfaces of the logged-in target application to play the game; afterwards, user A can perform an afk operation on the selected target game scenario, and the server can broadcast to user B and user C a broadcast message asking whether to accept the control permission of the virtual character corresponding to user A; user B can perform an operation to accept the control permission of the virtual character corresponding to user A, and a new operation screen display area will be added to user B's screen to display the first control screen of user B controlling the virtual character corresponding to user A in the target game scenario; at this time, user B can perform an afk operation on the first control screen or the second control screen, and a new afk screen display area will be added to user B's screen to display the first afk screen corresponding to user A or the second afk screen corresponding to user C after the afk operation is performed; user C can perform an afk operation on the selected target game scenario, and the server can broadcast to user B a broadcast message asking whether to accept the control permission of the virtual character corresponding to user C; user B can perform an operation to accept the control permission of the virtual character corresponding to user C, and a new operation screen display area will be added to user B's screen to display the second control screen of user B controlling the virtual character corresponding to user C in the target game scenario; at this time, when user B has not performed an afk operation on the first control screen, user B can perform an afk operation on the first control screen or the second control screen, and a new afk screen display area will be added to user B's screen to display the first afk screen corresponding to user A or the second afk screen corresponding to user C after the afk operation is performed; after user B performs an afk operation on the first control screen or the second control screen, user B can also perform an operation to end the afk operation on the first afk screen or the second afk screen.

[0114] After hanging up the first game scenario, the first afk screen display area and the first control screen display area can be displayed; among them, the first afk screen display area displays the afk screen of the first game scenario, and the first control screen display area displays the operable interface of the target application; next, the user can perform an operation to end the afk operation for the first game scenario, and the client can display a prompt message on the screen asking whether to end the afk state of the first game scenario; when the user performs a confirmation operation to end the afk state of the first game scenario, the client can close the first afk screen display area, and in the first control screen display area, display the control screen of the first game scenario; when the user performs a confirmation operation to maintain the afk state of the first game scenario, the client can close this prompt message, and continue to display the afk screen of the first game scenario in the first afk screen display area, and display the operable interface in the first control screen display area.

[0115] Those skilled in the art can understand that in the above-mentioned method of the specific implementation manner, the writing order of each step does not mean a strict execution order and does not constitute any limitation to the implementation process. The specific execution order of each step should be determined according to its function and possible internal logic.

[0116] Based on the same inventive concept, an interaction system corresponding to the interaction method is further provided in the embodiments of the present disclosure in the cloud game scenario, such as Figure 12 As shown, the interaction system 1200 may include a cloud game server cluster 1201, a cloud game management platform 1202, and a cloud game client cluster 1203; the cloud game server cluster 1201 may include at least one cloud game server, such as cloud game server 1, cloud game server 2, cloud game server 3,..., cloud game server N; the cloud game management platform 1202 may include a configuration module 12021, a storage module 12022, a scheduling module 12023, a control module 12024, a permission management module 12025, and a transmission module 12026; the cloud game client cluster 1203 may include at least one cloud game client, such as cloud game client 1, cloud game client 2, cloud game client 3,..., cloud game client N.

[0117] Among them, each cloud game server may operate each cloud game as a device for actually running the cloud game; each cloud game server may establish a communication connection with the cloud game management platform 1202 and transmit cloud game-related information to the cloud game management platform 1202 through the communication connection; each cloud game server may also execute the game operation instructions transmitted by the cloud game management platform 1202 through the communication connection.

[0118] Each cloud game client may display an operable interface of the target application through the screen, so that the user can enter the game scenario to play the game by manipulating the operable interface; each cloud game client may establish a communication connection with the cloud game management platform 1202 and transmit the user's game operation instructions to the cloud game management platform 1202 through the communication connection; each cloud game client may also receive the game-related information that needs to be displayed on the screen sent by the cloud game management platform 1202, etc.

[0119] The configuration module 12021 is used to configure the screen displayed on the cloud game client and configure game-related information.

[0120] The storage module 12022 is used to store the user's operation information and game-related information.

[0121] The scheduling module 12023 is used to install, delete, update, go online, and go offline cloud games to the specified cloud game server.

[0122] The control module 12024 is used to control the user's operation permissions and integrate the user's operation instructions.

[0123] The permission management module 12025 is used to authenticate the cloud game client.

[0124] The transmission module 12026 is used to report the game-related information of the cloud game client to the cloud game server and send the game-related information of the cloud game server to the cloud game client.

[0125] Based on the same inventive concept, an interaction device corresponding to the interaction method is further provided in the embodiments of the present disclosure. Since the principle of solving problems by the device in the embodiments of the present disclosure is similar to the above-mentioned interaction method in the embodiments of the present disclosure, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be described again.

[0126] Refer to Figure 13 As shown in the figure, a schematic structural diagram of an interaction device provided by an embodiment of the present disclosure is shown, and the device includes:

[0127] The first display module 1301 is used to display the control screen of the first game scene in the target application;

[0128] The second display module 1302 is used to respond to the user's hanging-up operation for the first game scene, display the first hanging-up screen display area and the first control screen display area, display the hanging-up screen of the first game scene in the first hanging-up screen display area, and display the operable interface associated with the target application in the first control screen display area;

[0129] Among them, the user has the operation control right for the operable interface and does not have the operation control right for the hanging-up screen.

[0130] In an optional implementation manner, after displaying the operable interface associated with the target application in the first control screen display area, the device further includes:

[0131] The third display module is used to respond to the trigger operation for entering the second game scene and display the control screen of the second game scene in the first control screen display area.

[0132] In an optional implementation manner, after displaying the control screen of the second game scene in the first control screen display area, the device further includes:

[0133] The fourth display module is used to respond to the hanging-up operation for the second game scene and display a prompt message for whether to end the hanging-up state of the first game scene;

[0134] The fifth display module is used to, in response to a confirmation operation to maintain the hanging-up state of the first game scene, add a second hanging-up screen display area to display the hanging-up screen of the second game scene, and close the first control screen display area, or use the first control screen display area as the second hanging-up screen display area to display the hanging-up screen of the second game scene.

[0135] In an optional implementation manner, after the hanging-up screen of the first game scene is displayed in the first hanging-up screen display area, the device further includes:

[0136] The sixth display module is used to, in response to an operation to end the hanging-up of the first game scene, display a prompt message indicating whether to end the hanging-up state of the first game scene;

[0137] The seventh display module is used to, in response to a confirmation operation to end the hanging-up state of the first game scene, close the first hanging-up screen display area and display the control screen of the first game scene in the first control screen display area.

[0138] In an optional implementation manner, the device further includes:

[0139] A receiving module is used to receive broadcast information; the broadcast information is used to indicate whether to accept the control permission for the virtual character corresponding to another user; the broadcast information is generated after the other user performs a hanging-up operation on the first game scene;

[0140] The eighth display module is used to, in response to an operation to accept the control permission for the virtual character corresponding to the other user, add a second control screen display area to the screen to display a target control screen; the target control screen is a screen for the current user to control the virtual character of the other user in the first game scene.

[0141] In an optional implementation manner, after a second control screen display area is added to the screen to display the target control screen, the device further includes:

[0142] The ninth display module is used to, in response to a hanging-up operation on the target control screen, add a third hanging-up screen display area to the screen to display the target hanging-up screen corresponding to the other user, and close the second control screen display area, or display an operable interface associated with the target application in the second control screen display area.

[0143] In an optional implementation manner, after a third hanging-up screen display area is added to the screen to display the target hanging-up screen corresponding to the other user, the device further includes:

[0144] The tenth display module is configured to, in response to an end-hanging-up operation for the target hanging-up screen corresponding to the other user, redisplay the target control screen in the second control screen display area, or release the control authority over the virtual character corresponding to the other user.

[0145] Descriptions of the processing flows of the various modules in the device and the interaction flows between the various modules may refer to the relevant descriptions in the above method embodiments, and will not be elaborated here.

[0146] Based on the same inventive concept, embodiments of the present disclosure also provide a computer device. Referring to Figure 14 As shown, it is a schematic structural diagram of a computer device 1400 provided by an embodiment of the present disclosure, including a processor 1401, a memory 1402, and a bus 1403. Among them, the memory 1402 is used to store execution instructions, including an internal memory 14021 and an external memory 14022; here, the internal memory 14021 is also called the main memory, which is used to temporarily store the operation data in the processor 1401 and the data exchanged with the external memory 14022 such as a hard disk. The processor 1401 exchanges data with the external memory 14022 through the internal memory 14021. When the computer device 1400 runs, the processor 1401 communicates with the memory 1402 through the bus 1403, so that the processor 1401 executes the following instructions:

[0147] Display the control screen of the first game scene in the target application;

[0148] In response to a hanging-up operation of the user for the first game scene, display a first hanging-up screen display area and a first control screen display area, display the hanging-up screen of the first game scene in the first hanging-up screen display area, and display the operable interface associated with the target application in the first control screen display area;

[0149] Among them, the user has the operation control right for the operable interface and does not have the operation control right for the hanging-up screen.

[0150] Embodiments of the present disclosure also provide a computer-readable storage medium, on which a computer program is stored. When the computer program is run by a processor, it executes the steps of the interaction method described in the above method embodiments. Among them, the storage medium may be a volatile or non-volatile computer-readable storage medium.

[0151] Embodiments of the present disclosure also provide a computer program product, which carries program code. The instructions included in the program code can be used to execute the steps of the interaction method described in the above method embodiments. For details, refer to the above method embodiments and will not be elaborated here.

[0152] Among them, the above computer program product can be specifically implemented by means of hardware, software, or a combination thereof. In an alternative embodiment, the computer program product is specifically embodied as a computer storage medium. In another alternative embodiment, the computer program product is specifically embodied as a software product, such as a Software Development Kit (SDK), etc.

[0153] Those skilled in the art can clearly understand that for the convenience and conciseness of description, the specific working processes of the systems and devices described above can refer to the corresponding processes in the foregoing method embodiments, which will not be elaborated herein. In several embodiments provided in the present disclosure, it should be understood that the disclosed systems, devices, and methods can be implemented in other ways. The device embodiments described above are merely illustrative. For example, the division of the units is only a logical functional division, and there can be other division methods in actual implementation. For another example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the displayed or discussed coupling or direct coupling or communication connection to each other can be through some communication interfaces. The indirect coupling or communication connection of the devices or units can be in an electrical, mechanical, or other form.

[0154] The units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they can be located in one place, or distributed to multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0155] In addition, in each embodiment of the present disclosure, the functional units can be integrated in one processing unit, or each unit can exist physically alone, or two or more units can be integrated in one unit.

[0156] When the above-mentioned functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present disclosure, in essence, or the part that contributes to the prior art, or a part of this technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in various embodiments of the present disclosure. The foregoing storage medium includes: various media such as USB flash drives, mobile hard disks, read-only memories (ROM), random access memories (RAM), magnetic disks, or optical discs that can store program codes.

[0157] Finally, it should be noted that the above-mentioned embodiments are only specific implementation manners of the present disclosure, used to illustrate the technical solutions of the present disclosure, rather than limiting them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that: any person skilled in the art within the technical scope disclosed by the present disclosure can still modify the technical solutions recorded in the foregoing embodiments, or can easily think of changes, or perform equivalent replacements on some of the technical features; and these modifications, changes, or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should all be covered by the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.

Claims

1. An interactive method, characterized in that: include: Display the control screen of the first game scene in the target application; In response to the user's on-hook operation for the first game scene, a first on-hook screen display area and a first control screen display area are displayed, the on-hook screen of the first game scene is displayed in the first on-hook screen display area, and the operable interface associated with the target application is displayed in the first control screen display area; The user has the right to operate and control the operable interface, but does not have the right to operate and control the on-hook screen; Wherein, the first on-hook screen display area is located at a first position, and the first control screen display area is located at a second position; After the first control screen display area displays the operable interface associated with the target application, the method further includes: In response to a triggering operation of entering a second game scene, a control screen of the second game scene is displayed in the first control screen display area.

2. The method according to claim 1, characterized in that After displaying the control screen of the second game scene in the first control screen display area, the method further includes: In response to the on-hook operation for the second game scene, displaying prompt information on whether to end the on-hook state of the first game scene; In response to the confirmation operation of maintaining the idle state of the first game scene, a second idle screen display area is added to display the idle screen of the second game scene, and the first control screen display area is closed, or the first control screen display area is used as the second idle screen display area to display the idle screen of the second game scene.

3. The method according to claim 1, characterized in that After the first on-hook screen display area displays the on-hook screen of the first game scene, the method further includes: In response to the end-on-hook operation for the first game scene, displaying prompt information on whether to end the on-hook state of the first game scene; In response to a confirmation operation for ending the idle state of the first game scene, the first idle screen display area is closed, and the control screen of the first game scene is displayed in the first control screen display area.

4. The method according to claim 1, characterized in that: The method further comprises: Receiving broadcast information; the broadcast information is used to indicate whether to accept the control authority of the virtual character corresponding to the other user; the broadcast information is generated after the other user performs an on-hook operation on the first game scene; In response to the acceptance operation of the control authority of the virtual character corresponding to the other user, a second control picture display area is added to the screen to display the target control picture; the target control picture is the picture of the current user controlling the virtual character of the other user in the first game scene.

5. The method according to claim 4, characterized in that After the second control picture display area is added to the screen to display the target control picture, the method further includes: In response to an on-hook operation on the target control screen, a third on-hook screen display area is added to the screen to display the target on-hook screen corresponding to the other user, and the second control screen display area is closed, or an operable interface associated with the target application is displayed in the second control screen display area.

6. The method according to claim 5, characterized in that After the third on-hook screen display area is newly added to the screen to display the target on-hook screen corresponding to the other user, the method further includes: In response to an end-of-hook operation on the target hang-up screen corresponding to the other user, the target control screen is re-displayed in the second control screen display area, or the control authority over the virtual character corresponding to the other user is released.

7. An interactive device, characterized in that: include: A first display module, used to display a control screen of a first game scene in a target application; A second display module is used to display a first hang-up screen display area and a first control screen display area in response to the user's hang-up operation for the first game scene, display the hang-up screen of the first game scene in the first hang-up screen display area, and display the operable interface associated with the target application in the first control screen display area; The user has the right to operate and control the operable interface, but does not have the right to operate and control the on-hook screen; Wherein, the first on-hook screen display area is located at a first position, and the first control screen display area is located at a second position; After the first control screen display area displays the operable interface associated with the target application, the device further includes: The third display module is used to display the control screen of the second game scene in the first control screen display area in response to the trigger operation of entering the second game scene.

8. A computer device, characterized in that: include: A processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the computer device is running, the processor and the memory communicate via the bus, and when the machine-readable instructions are executed by the processor, the steps of the interaction method as described in any one of claims 1 to 6 are performed.

9. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the interaction method according to any one of claims 1 to 6 are executed.

Citation Information

Patent Citations

  • Game application display method and device, terminal, and storage medium

    CN109165076A