Game interaction method, device, computer equipment and storage medium

By displaying multimedia content and evaluation tags, determining the target user side and initiating game team invitations, the problem of single game team invitations in the existing technology is solved, and the rationality and game experience of team formation are improved.

CN116271841BActive Publication Date: 2025-05-16BEIJING ZITIAO NETWORK TECH CO LTD
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Patent Information

Application Number
CN202310308936.X
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-03-27
Publication Date
2025-05-16
Estimated Expiration
2043-03-27

AI Technical Summary

Technical Problem

In the prior art, the single way of inviting game teams may lead to users being unable to reasonably form teams due to different game concepts, affecting the game experience.

Method used

By displaying the multimedia content associated with the target game and its evaluation tags, in response to the triggering operation of the preset evaluation tag, the target user side is determined, and the invitation guidance information is displayed to initiate a game team invitation.

Benefits of technology

It improves the rationality and gaming experience of user teaming, simplifies the team invitation steps, increases the linkage between multimedia content and games, and improves the display effect of multimedia content.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present disclosure provides a game interaction method, apparatus, computer equipment and storage medium, including: displaying multimedia content associated with a target game, and evaluation tags corresponding to the multimedia content; responding to a trigger operation for at least one preset evaluation tag, determining a target user terminal that triggers the preset evaluation tag among associated user terminals associated with a current user terminal; and displaying invitation guidance information, wherein the invitation guidance information is used to initiate a game team invitation to the target user terminal based on the multimedia content after being triggered.
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Description

Technical Field

[0001] The present disclosure relates to the field of computer technology, and in particular to a game interaction method, device, computer equipment and storage medium. Background Art

[0002] As the number of people participating in online games increases, more and more people are playing games in teams to increase the fun of the game. In the related art, when creating a game team, a team invitation is generally sent to users directly in the game terminal, or a team invitation is sent to users through a third-party software. This method of inviting teams is relatively simple, and some invited users may not be able to form a team or the team formation may be unreasonable due to different game concepts from the current users, which in turn affects the game experience. Summary of the invention

[0003] The embodiments of the present disclosure at least provide a game interaction method, apparatus, computer equipment and storage medium.

[0004] In a first aspect, an embodiment of the present disclosure provides a game interaction method, comprising:

[0005] Displaying multimedia content associated with the target game and evaluation tags corresponding to the multimedia content;

[0006] In response to a triggering operation for at least one preset evaluation tag, determining a target user terminal that triggers the preset evaluation tag among associated user terminals associated with the current user terminal;

[0007] Invitation guidance information is displayed, and the invitation guidance information is used to initiate a game team invitation to the target user terminal based on the multimedia content after being triggered.

[0008] In a possible implementation manner, the tag attribute of the at least one preset evaluation tag is a preset attribute.

[0009] In a possible implementation manner, when the tag triggered by the trigger operation is a tag other than the preset evaluation tag, the method further includes:

[0010] In response to a triggering operation on at least one other tag except the preset tag, determining a difficulty level tag corresponding to the multimedia content;

[0011] Based on the difficulty level tag and the tag triggered by the trigger operation, a target difficulty level is determined, and multimedia content of the target difficulty level is displayed.

[0012] In a possible implementation, responding to a triggering operation for at least one preset evaluation tag and determining a target user terminal that triggers the preset evaluation tag among associated user terminals associated with the current user terminal includes:

[0013] In response to a triggering operation for at least one preset evaluation tag, when it is detected that the multimedia content carries the preset content tag, a target user terminal that triggers the evaluation tag is determined among associated user terminals associated with the current user terminal.

[0014] In a possible implementation manner, determining the target user terminal that triggers the preset evaluation tag among the associated user terminals associated with the current user terminal includes:

[0015] Determine at least one candidate user terminal that triggers the preset evaluation tag among the associated user terminals associated with the current user terminal;

[0016] The online status of the candidate user terminals is determined, and based on the online status of the candidate user terminals, the target user terminal is determined from the candidate user terminals.

[0017] In a possible implementation manner, determining the target user terminal from the candidate user terminals based on the online status of the candidate user terminals includes:

[0018] If there are multiple candidate user terminals whose online status is online, determine the historical game data of the multiple online candidate user terminals, and determine the target user terminal from the candidate user terminals based on the historical game data of the multiple candidate user terminals; and / or,

[0019] If there are multiple candidate user terminals whose online status is online, determine the historical teaming situations of the multiple online candidate user terminals and the current user terminal respectively, and determine the target user terminal from the candidate user terminals based on the historical teaming situations of each candidate user terminal and the current user terminal.

[0020] In a possible implementation manner, after displaying the invitation guidance information, the method further includes:

[0021] In response to a triggering operation on the invitation guidance information, generating team invitation information based on the game data in the multimedia content;

[0022] The team invitation information is sent to the target user terminal.

[0023] In a possible implementation manner, the method further includes:

[0024] When displaying the multimedia content, displaying strategy information related to the video content of the multimedia content;

[0025] After sending the team invitation information to the target user terminal, the method further includes:

[0026] After the target user terminal accepts the team invitation information, a game team is created based on the strategy information.

[0027] In a second aspect, the present disclosure also provides a game interaction device, including:

[0028] A first display module, used to display multimedia content associated with a target game and evaluation tags corresponding to the multimedia content;

[0029] A response module, configured to respond to a triggering operation for at least one preset evaluation tag, and determine a target user terminal that triggers the preset evaluation tag among associated user terminals associated with the current user terminal;

[0030] The second display module is used to display invitation guidance information, and the invitation guidance information is used to initiate a game team invitation to the target user terminal based on the multimedia content after being triggered.

[0031] In a possible implementation manner, the tag attribute of the at least one preset evaluation tag is a preset attribute.

[0032] In a possible implementation manner, when the tag triggered by the trigger operation is a tag other than the preset evaluation tag, the response module is further configured to:

[0033] In response to a triggering operation on at least one other tag except the preset tag, determining a difficulty level tag corresponding to the multimedia content;

[0034] The first display module is further used to determine a target difficulty level based on the difficulty level tag and the tag triggered by the trigger operation, and to display multimedia content of the target difficulty level.

[0035] In a possible implementation, the response module, in response to a triggering operation for at least one preset evaluation tag, when determining a target user terminal that triggers the preset evaluation tag among associated user terminals associated with the current user terminal, is configured to:

[0036] In response to a triggering operation for at least one preset evaluation tag, when it is detected that the multimedia content carries the preset content tag, a target user terminal that triggers the evaluation tag is determined among associated user terminals associated with the current user terminal.

[0037] In a possible implementation manner, the response module, when determining a target user terminal with the preset evaluation tag triggered among the associated user terminals associated with the current user terminal, is configured to:

[0038] Determine at least one candidate user terminal that triggers the preset evaluation tag among the associated user terminals associated with the current user terminal;

[0039] The online status of the candidate user terminals is determined, and based on the online status of the candidate user terminals, the target user terminal is determined from the candidate user terminals.

[0040] In a possible implementation manner, the response module, when determining the target user terminal from the candidate user terminals based on the online status of the candidate user terminals, is configured to:

[0041] If there are multiple candidate user terminals whose online status is online, determine the historical game data of the multiple online candidate user terminals, and determine the target user terminal from the candidate user terminals based on the historical game data of the multiple candidate user terminals; and / or,

[0042] If there are multiple candidate user terminals whose online status is online, determine the historical teaming situations of the multiple online candidate user terminals and the current user terminal respectively, and determine the target user terminal from the candidate user terminals based on the historical teaming situations of each candidate user terminal and the current user terminal.

[0043] In a possible implementation manner, after displaying the invitation guidance information, the second display module:

[0044] In response to a triggering operation on the invitation guidance information, generating team invitation information based on the game data in the multimedia content;

[0045] The team invitation information is sent to the target user terminal.

[0046] In a possible implementation manner, the first display module is further used to:

[0047] When displaying the multimedia content, displaying strategy information related to the video content of the multimedia content;

[0048] After sending the team invitation information to the target user terminal, the response module is further used to:

[0049] After the target user terminal accepts the team invitation information, a game team is created based on the strategy information.

[0050] In a third aspect, an embodiment of the present disclosure further provides a computer device, comprising: a processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the computer device is running, the processor and the memory communicate via the bus, and when the machine-readable instructions are executed by the processor, the steps of the above-mentioned first aspect, or any possible implementation of the first aspect are performed.

[0051] In a fourth aspect, an embodiment of the present disclosure further provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the steps of the above-mentioned first aspect or any possible implementation of the first aspect are executed.

[0052] The game interaction method, device, computer equipment and storage medium provided by the embodiments of the present disclosure can, after detecting that any preset evaluation tag for multimedia content is triggered, determine the target user terminal among the associated user terminals associated with the current user terminal that also triggers the preset evaluation tag, and display invitation guidance information. When the invitation guidance information is triggered, a game team invitation can be directly initiated to the target user terminal. In this way, on the one hand, since the target user terminal and the current user terminal trigger the same preset evaluation tag for the same multimedia content, the target user terminal and the current user terminal have the same game concept for the target game, so that after the current user terminal and the target user terminal join the same game team, the game experience of the current user terminal and the target user terminal can be improved; in the process of playing multimedia content, the invitation guidance information can be directly displayed, and the user can directly initiate a game team invitation through the invitation guidance information, which simplifies the steps of team invitation, increases the linkage between multimedia content and target game, and improves the display effect of multimedia content.

[0053] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are specifically cited below and described in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0054] In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the following is a brief introduction to the drawings required for use in the embodiments. The drawings herein are incorporated into the specification and constitute a part of the specification. These drawings illustrate embodiments consistent with the present disclosure and are used together with the specification to illustrate the technical solutions of the present disclosure. It should be understood that the following drawings only illustrate certain embodiments of the present disclosure and should not be regarded as limiting the scope. For ordinary technicians in this field, other relevant drawings can also be obtained based on these drawings without creative work.

[0055] Figure 1 A flowchart of a game interaction method provided by an embodiment of the present disclosure is shown;

[0056] Figure 2a A schematic diagram of a display interface of an evaluation label provided by an embodiment of the present disclosure is shown;

[0057] Figure 2b A schematic diagram of a display interface after a preset evaluation tag provided by an embodiment of the present disclosure is triggered is shown;

[0058] Figure 2c A schematic diagram showing a display of invitation guidance information provided by an embodiment of the present disclosure is shown;

[0059] Figure 3 A schematic diagram of a game interaction device provided by an embodiment of the present disclosure is shown;

[0060] Figure 4 A schematic diagram of the structure of a computer device provided by an embodiment of the present disclosure is shown. DETAILED DESCRIPTION

[0061] In order to make the purpose, technical scheme and advantages of the embodiments of the present disclosure clearer, the technical scheme in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only part of the embodiments of the present disclosure, rather than all of the embodiments. The components of the embodiments of the present disclosure generally described and shown in the drawings here can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of the present disclosure provided in the drawings is not intended to limit the scope of the present disclosure for protection, but merely represents the selected embodiments of the present disclosure. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without making creative work belong to the scope of protection of the present disclosure.

[0062] After research, it was found that in related technologies, when creating a game team, team invitations are generally sent to users directly in the game terminal, or through third-party software. This method of inviting teams is relatively simple, and there may be a situation where some invited users and current users are unable to form a team or the team formation is unreasonable due to different game concepts, which in turn affects the game experience.

[0063] Based on the above research, the present disclosure provides a game interaction method, device, computer equipment and storage medium. After detecting that any preset evaluation tag for multimedia content is triggered, the target user terminal among the associated user terminals associated with the current user terminal that also triggers the preset evaluation tag can be determined, and invitation guidance information can be displayed. When the invitation guidance information is triggered, a game team invitation can be directly initiated to the target user terminal. In this way, on the one hand, since the target user terminal and the current user terminal trigger the same preset evaluation tag for the same multimedia content, the target user terminal and the current user terminal have the same game concept for the target game, so that after the current user terminal and the target user terminal join the same game team, the game experience of the current user terminal and the target user terminal can be improved; in the process of playing multimedia content, the invitation guidance information can be directly displayed, and the user can directly initiate a game team invitation through the invitation guidance information, which simplifies the steps of team invitation, increases the linkage between multimedia content and target game, and improves the display effect of multimedia content.

[0064] It should be noted that similar reference numerals and letters denote similar items in the following drawings, and therefore, once an item is defined in one drawing, further definition and explanation thereof is not required in subsequent drawings.

[0065] The term "and / or" herein only describes an association relationship, indicating that three relationships may exist. For example, A and / or B may represent the following three situations: A exists alone, A and B exist at the same time, and B exists alone. In addition, the term "at least one" herein represents any combination of at least two of any one or more of a plurality of. For example, including at least one of A, B, and C may represent including any one or more elements selected from the set consisting of A, B, and C.

[0066] It is understandable that before using the technical solutions disclosed in the embodiments of the present disclosure, the types, scope of use, usage scenarios, etc. of the personal information involved in the present disclosure should be informed to the user and the user's authorization should be obtained in an appropriate manner in accordance with relevant laws and regulations.

[0067] For example, in response to receiving an active request from a user, a prompt message is sent to the user to clearly prompt the user that the operation requested to be performed will require obtaining and using the user's personal information. Thus, the user can autonomously choose whether to provide personal information to software or hardware such as an electronic device, application, server, or storage medium that performs the operation of the technical solution of the present disclosure according to the prompt message.

[0068] As an optional but non-limiting implementation, in response to receiving an active request from the user, the prompt information may be sent to the user in the form of a pop-up window, in which the prompt information may be presented in text form. In addition, the pop-up window may also carry a selection control for the user to choose "agree" or "disagree" to provide personal information to the electronic device.

[0069] It is understandable that the above notification and the process of obtaining user authorization are merely illustrative and do not constitute a limitation on the implementation of the present disclosure. Other methods that meet the relevant laws and regulations may also be applied to the implementation of the present disclosure.

[0070] To facilitate understanding of this embodiment, a game interaction method disclosed in the embodiment of the present disclosure is first introduced in detail. The executor of the game interaction method provided in the embodiment of the present disclosure is generally a terminal device, and the terminal device can be, for example, a smart phone, a tablet computer, a personal computer, etc.

[0071] See also Figure 1 FIG. 1 is a flowchart of a game interaction method provided by an embodiment of the present disclosure, wherein the method includes steps 101 to 103, wherein:

[0072] Step 101: Display multimedia content associated with a target game and evaluation tags corresponding to the multimedia content.

[0073] Step 102: In response to a triggering operation on at least one preset evaluation tag, determine a target user terminal that triggers the preset evaluation tag among associated user terminals associated with the current user terminal.

[0074] Step 103: display invitation guidance information, wherein the invitation guidance information is used to initiate a game team invitation to the target user terminal based on the multimedia content after being triggered.

[0075] The following is a detailed description of the above steps.

[0076] For step 101,

[0077] The multimedia content associated with the target game may refer to multimedia content such as videos, articles, audio, etc. related to the operating method of the target game, for example, it may refer to game strategy videos, game teaching videos, etc.; the operating method may include, for example, game character matching, game character operating method, game outfit, etc.

[0078] In a possible implementation, displaying the multimedia content associated with the target game may refer to displaying the multimedia content in the target game terminal. Exemplarily, a built-in video player may be provided in the target game terminal, and a game strategy video may be played based on the built-in video player.

[0079] The evaluation label corresponding to the multimedia content may refer to a label used to evaluate the multimedia content. Different evaluation labels may be used to evaluate the multimedia content from different dimensions. For example, the evaluation labels may include labels such as easy to understand, wonderful, and already learned. In another possible implementation, the evaluation labels corresponding to the multimedia content may include labels with different label attributes. The label attributes may include positive labels, negative labels, etc. The label attributes of labels such as easy to understand, wonderful, and already learned may be positive labels, and the label attributes of labels such as not practical, too difficult, etc. may be negative labels.

[0080] In another possible implementation, in order to facilitate understanding of the multimedia content, game strategy information of the target game corresponding to the multimedia content may be displayed simultaneously with the multimedia content. The multimedia content may be displayed on a media content display page, and the multimedia content and the game strategy information may be displayed simultaneously at different locations on the media content display page.

[0081] In a specific implementation, the multimedia content may be any multimedia content in the information flow, or multimedia content displayed after a trigger operation for displaying any multimedia content is detected. For example, after a trigger operation for a game character introduction page for a certain game character is detected, an introduction video for the game character may be displayed. The introduction video for the game character may be the multimedia content described in step 101.

[0082] In one possible scenario, different types of multimedia content may correspond to different evaluation labels. The different types of multimedia content mentioned here refer to multimedia content of different content types. The content types may include, for example, game character skill introduction, equipment teaching, game character matching, game character restraint, etc.

[0083] Specifically, each multimedia content may carry a content type tag, and the content type tag is used to characterize the content type of the multimedia content. Based on the content type tag of the multimedia content, the evaluation tag corresponding to the multimedia content may be determined.

[0084] Here, the evaluation tags corresponding to the various content type tags may be preset.

[0085] Alternatively, in another possible implementation, the evaluation tag corresponding to the multimedia content may be determined based on the interactive information of the multimedia content. Exemplarily, keywords in the interactive information of the multimedia content may be determined, and the N keywords with the most occurrences may be used as the evaluation tags corresponding to the multimedia content.

[0086] When displaying the multimedia content and the evaluation tag corresponding to the multimedia content, the multimedia content can be displayed at a first preset position on the media content display page, and the evaluation tag can be displayed at a second preset position. Exemplarily, the display effect can be as follows: Figure 2a As shown, the display positions of the multimedia content and the evaluation tags are fixed.

[0087] For step 102,

[0088] The preset evaluation tag may be a tag that indicates the user's intention to initiate a game team after being triggered. Specifically, the preset evaluation tag may be a partial tag in the evaluation tag corresponding to the multimedia content. For example, it may be a tag whose tag attribute is a preset attribute. The tag attribute may include, for example, a positive tag, a negative tag, etc. Since the preset evaluation tag initiates a game team after being triggered and subsequent operations are performed, the evaluation of the multimedia content may be positive. Accordingly, the preset attribute may be a positive tag.

[0089] The trigger operation on at least one preset evaluation tag may, for example, refer to single-clicking, double-clicking, long pressing, re-pressing, and the like operations on the preset evaluation tag.

[0090] In a possible implementation, the number of times the evaluation tag is triggered may be displayed at a corresponding position of the evaluation tag, and after responding to a trigger operation for at least one preset evaluation tag, the number of triggers corresponding to the preset evaluation tag may be updated.

[0091] In another possible implementation, after the preset evaluation tag is triggered and the target user terminal is determined, the identification information of the target user terminal may be displayed at the target position, for example, the avatar of the target user terminal may be displayed, and the triggered preset evaluation tag may be highlighted. Figure 2b shown.

[0092] In another possible implementation, there may be multiple trigger operations for the preset evaluation tag. After detecting the first trigger operation for the preset evaluation tag, the target user terminal associated with the current user terminal can be determined, and subsequent steps can be executed, and the triggering number of the preset evaluation tag can be updated; after detecting the second trigger operation for the preset evaluation tag, only the triggering number corresponding to the preset evaluation tag can be updated.

[0093] Exemplarily, if the first trigger operation is a long press and the second trigger operation is a single click, if a long press operation is detected for any preset evaluation tag, the target user terminal associated with the current user terminal can be determined, and subsequent steps can be executed, and the triggering number of the preset evaluation tag can be updated; if a single click operation is detected for any preset evaluation tag, only the triggering number corresponding to the preset evaluation tag can be updated.

[0094] After the target user terminal is determined, it is necessary to initiate a game invitation to the target user terminal. If the multimedia content associated with the target game has no direct connection with the game after the game invitation is initiated, the user may not want to initiate the game after watching the multimedia content. Even if the invitation guidance information is displayed, the user will not trigger it. Therefore, the target user terminal can be determined only after the preset evaluation tags of some multimedia content are triggered.

[0095] In a possible implementation, in response to a triggering operation for at least one preset evaluation tag, when it is detected that the multimedia content carries the preset content tag, a target user terminal that triggers the evaluation tag can be determined among associated user terminals associated with the current user terminal.

[0096] Here, the preset content tag may be used to indicate that the content included in the multimedia content is directly related to the target game, for example, it may be a game character teaching category.

[0097] Since the purpose of determining the target user terminal is to send invitation guidance information to the target user terminal to initiate a game team invitation, the invitation success rate for online user terminals will be higher. Therefore, when determining the target user terminal, the online status of the user terminal can be combined.

[0098] Specifically, at least one candidate user terminal that triggers the preset evaluation tag among the associated user terminals associated with the current user terminal may be first determined; then the online status of the candidate user terminal may be determined, and based on the online status of the candidate user terminal, the target user terminal may be determined from the candidate user terminals.

[0099] In a possible implementation manner, when determining the target user terminal from the candidate user terminals based on the online status of the candidate user terminals, at least one of the following methods may be used:

[0100] Method 1: If there are multiple candidate user terminals whose online status is online, determine the historical game data of the multiple online candidate user terminals, and determine the target user terminal from the candidate user terminals based on the historical game data of the multiple candidate user terminals.

[0101] Here, the historical game data of the candidate user terminal is data used to assist in selecting the target user terminal, such as the winning rate of the candidate user terminal, the frequency with which the candidate user terminal accepts game team invitations, etc.; or the historical game data of the candidate user terminal may refer to historical game data related to the multimedia content; for example, if the multimedia content is a game video introducing a game character, then the historical game data of the candidate user terminal may refer to usage data of the game character associated with the multimedia content, etc.

[0102] When determining the target user terminal from the candidate user terminals based on the historical game data of the multiple candidate user terminals, exemplarily, a user terminal whose corresponding historical game data meets a preset data screening rule can be determined as the target user terminal.

[0103] Method 2: If there are multiple candidate user terminals whose online status is online, determine the historical teaming situations of the multiple online candidate user terminals and the current user terminal respectively, and determine the target user terminal from the candidate user terminals based on the historical teaming situations of each candidate user terminal and the current user terminal.

[0104] If the current user terminal often teams up with a certain user terminal, then after initiating a game team invitation to the user terminal, the probability of the user terminal accepting the game team invitation is higher. Therefore, the target user terminal can be determined from multiple candidate user terminals based on the historical team situations of each candidate user terminal and the current user terminal.

[0105] Specifically, when determining the target user terminal from the candidate user terminals based on the historical teaming situations of each candidate user terminal and the current user terminal, the candidate user terminal with the highest number of historical teaming times and / or the highest winning rate after teaming can be used as the target user terminal.

[0106] Method three: if there is one candidate user terminal whose online status is online, the online candidate user terminal can be directly used as the target user terminal.

[0107] If the number of candidate user terminals whose online status is online is 0, in one possible implementation, the target user terminal may not be determined, and accordingly, the invitation guidance information may not be displayed; or in another possible implementation, guidance information of a third-party application may also be displayed to guide the current user terminal to select a team object through the third-party application and send a game team invitation to the team object.

[0108] In a possible implementation, the number of target user terminals may also be related to content information of the multimedia content. Exemplarily, when the multimedia content includes team information, the number of target user terminals may be determined based on the team information, and the target user terminals may be determined from the associated user terminals according to the number.

[0109] Exemplarily, if the team formation information included in the multimedia content includes the matching of N game characters, then N-1 target user terminals can be determined accordingly.

[0110] In a possible scenario, when the tag triggered by the trigger operation is a tag other than the preset evaluation tag, it means that the user may not have the intention to initiate a game team after triggering the tag, so the target user terminal may not be determined, and the invitation guidance information may not be displayed.

[0111] In another possible scenario, when the tag triggered by the trigger operation is a tag other than the preset tag, the user may be dissatisfied with the currently displayed multimedia content. Therefore, in response to a trigger operation for at least one other tag other than the preset tag, the difficulty level tag corresponding to the multimedia content may be determined, and then based on the difficulty level tag and the tag triggered by the trigger operation, the target difficulty level may be determined, and the multimedia content of the target difficulty level may be displayed.

[0112] Exemplarily, other tags besides the preset tags may include tags for indicating difficulty evaluation, such as tags such as "too simple", "too difficult", etc. For any multimedia content, the difficulty level of the multimedia content may be predetermined. If the other tags triggered are tags for indicating that the difficulty level of the current multimedia content is low, the difficulty level of the current multimedia content + 1 may be used as the target difficulty level; if the other tags triggered are tags for indicating that the difficulty level of the current multimedia content is high, the difficulty level of the current multimedia content - 1 may be used as the target difficulty level.

[0113] When determining the difficulty level label of each multimedia content, the multimedia content may be input into a pre-trained neural network, and the difficulty level label of each multimedia content may be determined based on the pre-trained neural network.

[0114] When the neural network is being trained, it can first obtain sample multimedia content and a difficulty level label of the sample multimedia content; then input the sample multimedia content into the neural network to be trained, and determine the predicted difficulty level output by the neural network to be trained; then determine the loss value of this training based on the predicted difficulty level and the difficulty level label, and train the neural network based on the loss value.

[0115] It should be noted that the difficulty level labels of the sample multimedia content can be manually labeled. In order to reduce the impact of different game levels on the accuracy of the difficulty level labels of the sample multimedia content, any sample multimedia content can be labeled by multiple labelers with different game levels, and the average of the multiple annotations can be used as the difficulty level label of the sample multimedia content.

[0116] For example, the difficulty level may be divided into 0 to 10, where level 0 represents the easiest level and level 10 represents the most difficult level.

[0117] For step 103,

[0118] After any preset evaluation tag is triggered, the invitation guidance information can be displayed at the corresponding position of the triggered preset evaluation tag, and can be exemplarily as follows: Figure 2c As shown, the invitation guidance information may also include an invitation button, and the invitation button is used to initiate a team invitation.

[0119] In a possible implementation, after displaying the invitation guidance information, it is also possible to respond to a trigger operation for the invitation guidance information, generate team invitation information based on the game data in the multimedia content, and then send the team invitation information to the target user terminal.

[0120] Here, the game data in the multimedia content can be understood as the content summary of the multimedia content, which may specifically include the name of the game character and the content type; exemplarily, if the multimedia content is a game character operation teaching video, the game data in the multimedia content may include the game character name and the content type (operation teaching), and accordingly, the generated team invitation information may also include the game character name and the content type; if the multimedia content is a game character outfit teaching video, the game data of the multimedia content may include the game character name and the content type (outfit teaching).

[0121] For example, if the multimedia content is an operation instruction video of game character A, the game data of the multimedia content may include game character A and content type (operation instruction), and the corresponding generated team invitation information may be "I am watching the operation instruction video of game character A, do you want to play a game with me?"

[0122] In a specific implementation, when generating team invitation information based on the game data of the multimedia content, it is possible to obtain a corresponding information template based on the content type of the multimedia content, and then fill the relevant content of the game data of the multimedia content into the corresponding position of the information template to generate the team invitation information.

[0123] In a possible implementation, when displaying the multimedia content, strategy information related to the video content of the multimedia content may also be displayed synchronously, so as to assist in understanding the multimedia content through the strategy information.

[0124] Exemplarily, the strategy information may be displayed in the form of text, pictures, etc. For example, if the multimedia content is an operation instruction video of a game character, the strategy information may be a text introduction to the operation of the game character.

[0125] Specifically, the strategy information may be displayed synchronously with the multimedia content, and one multimedia content may correspond to multiple strategy information.

[0126] After sending the team invitation information to the target multimedia content, a game team may be created based on the strategy information after the target user terminal accepts the team invitation information.

[0127] Here, the creation of a game team based on the strategy information can be understood as applying the strategy information to the game team. For example, if the strategy information is game character matching information, then the creation of a game team based on the strategy information can be understood as assigning game characters to the current user terminal and the target user terminal according to the game character matching information; if the strategy information is game character outfit information, then the creation of a game team based on the strategy information can be understood as selecting the game character for the current user terminal and outfitting the game according to the game character outfit information during the game.

[0128] The above method provided by the present disclosure can determine the target user terminal among the associated user terminals associated with the current user terminal that also triggers the preset evaluation tag after detecting that any preset evaluation tag for multimedia content is triggered, and display invitation guidance information. When the invitation guidance information is triggered, a game team invitation can be directly initiated to the target user terminal. In this way, on the one hand, since the target user terminal and the current user terminal trigger the same preset evaluation tag for the same multimedia content, the target user terminal and the current user terminal have the same game concept for the target game, so that after the current user terminal and the target user terminal join the same game team, the game experience of the current user terminal and the target user terminal can be improved; in the process of playing multimedia content, the invitation guidance information can be directly displayed, and the user can directly initiate a game team invitation through the invitation guidance information, which simplifies the steps of team invitation, increases the linkage between multimedia content and target game, and improves the display effect of multimedia content.

[0129] Those skilled in the art will appreciate that, in the above method of specific implementation, the order in which the steps are written does not imply a strict execution order and does not constitute any limitation on the implementation process. The specific execution order of the steps should be determined by their functions and possible internal logic.

[0130] Based on the same inventive concept, a game interaction device corresponding to the game interaction method is also provided in the embodiment of the present disclosure. Since the principle of solving the problem by the device in the embodiment of the present disclosure is similar to the above-mentioned game interaction method in the embodiment of the present disclosure, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be repeated.

[0131] Reference Figure 3 , which is a schematic diagram of the architecture of a game interaction device provided by an embodiment of the present disclosure, the device comprises: a first display module 301, a response module 302, and a second display module 303; wherein,

[0132] A first display module 301, used to display multimedia content associated with a target game and evaluation tags corresponding to the multimedia content;

[0133] A response module 302 is used to respond to a triggering operation for at least one preset evaluation tag and determine a target user terminal that triggers the preset evaluation tag among associated user terminals associated with the current user terminal;

[0134] The second display module 303 is used to display invitation guidance information, and the invitation guidance information is used to initiate a game team invitation to the target user terminal based on the multimedia content after being triggered.

[0135] In a possible implementation manner, the tag attribute of the at least one preset evaluation tag is a preset attribute.

[0136] In a possible implementation manner, when the tag triggered by the trigger operation is a tag other than the preset evaluation tag, the response module 302 is further configured to:

[0137] In response to a triggering operation on at least one other tag except the preset tag, determining a difficulty level tag corresponding to the multimedia content;

[0138] The first display module 301 is further configured to determine a target difficulty level based on the difficulty level tag and the tag triggered by the trigger operation, and to display multimedia content of the target difficulty level.

[0139] In a possible implementation, the response module 302, in response to a triggering operation for at least one preset evaluation tag, determines a target user terminal that triggers the preset evaluation tag among associated user terminals associated with the current user terminal, is configured to:

[0140] In response to a triggering operation for at least one preset evaluation tag, when it is detected that the multimedia content carries the preset content tag, a target user terminal that triggers the evaluation tag is determined among associated user terminals associated with the current user terminal.

[0141] In a possible implementation manner, the response module 302, when determining a target user terminal with the preset evaluation tag triggered among the associated user terminals associated with the current user terminal, is configured to:

[0142] Determine at least one candidate user terminal that triggers the preset evaluation tag among the associated user terminals associated with the current user terminal;

[0143] The online status of the candidate user terminals is determined, and based on the online status of the candidate user terminals, the target user terminal is determined from the candidate user terminals.

[0144] In a possible implementation manner, the response module 302, when determining the target user terminal from the candidate user terminals based on the online status of the candidate user terminals, is configured to:

[0145] If there are multiple candidate user terminals whose online status is online, determine the historical game data of the multiple online candidate user terminals, and determine the target user terminal from the candidate user terminals based on the historical game data of the multiple candidate user terminals; and / or,

[0146] If there are multiple candidate user terminals whose online status is online, determine the historical teaming situations of the multiple online candidate user terminals and the current user terminal respectively, and determine the target user terminal from the candidate user terminals based on the historical teaming situations of each candidate user terminal and the current user terminal.

[0147] In a possible implementation manner, after displaying the invitation guidance information, the second display module 303:

[0148] In response to a triggering operation on the invitation guidance information, generating team invitation information based on the game data in the multimedia content;

[0149] The team invitation information is sent to the target user terminal.

[0150] In a possible implementation manner, the first display module 301 is further used for:

[0151] When displaying the multimedia content, displaying strategy information related to the video content of the multimedia content;

[0152] After sending the team invitation information to the target user terminal, the response module 302 is further used to:

[0153] After the target user terminal accepts the team invitation information, a game team is created based on the strategy information.

[0154] For descriptions of the processing flow of each module in the device and the interaction flow between each module, reference may be made to the relevant descriptions in the above method embodiment, which will not be described in detail here.

[0155] Based on the same technical concept, the embodiment of the present disclosure also provides a computer device. Figure 4 As shown, it is a schematic diagram of the structure of a computer device 400 provided in an embodiment of the present disclosure, including a processor 401, a memory 402, and a bus 404. Among them, the memory 402 is used to store execution instructions, including a memory 4021 and an external memory 4022; the memory 4021 here is also called an internal memory, which is used to temporarily store the operation data in the processor 401, and the data exchanged with the external memory 4022 such as a hard disk. The processor 401 exchanges data with the external memory 4022 through the memory 4021. When the computer device 400 is running, the processor 401 communicates with the memory 402 through the bus 404, so that the processor 401 executes the following instructions:

[0156] Displaying multimedia content associated with the target game and evaluation tags corresponding to the multimedia content;

[0157] In response to a triggering operation for at least one preset evaluation tag, determining a target user terminal that triggers the preset evaluation tag among associated user terminals associated with the current user terminal;

[0158] Invitation guidance information is displayed, and the invitation guidance information is used to initiate a game team invitation to the target user terminal based on the multimedia content after being triggered.

[0159] In a possible implementation, in the instructions executed by the processor 401, the tag attribute of the at least one preset evaluation tag is a preset attribute.

[0160] In a possible implementation, in the instruction executed by the processor 401, when the tag triggered by the trigger operation is a tag other than the preset evaluation tag, the method further includes:

[0161] In response to a triggering operation on at least one other tag except the preset tag, determining a difficulty level tag corresponding to the multimedia content;

[0162] Based on the difficulty level tag and the tag triggered by the trigger operation, a target difficulty level is determined, and multimedia content of the target difficulty level is displayed.

[0163] In a possible implementation manner, in the instructions executed by the processor 401, responding to a triggering operation for at least one preset evaluation tag, determining a target user terminal that triggers the preset evaluation tag among associated user terminals associated with the current user terminal, includes:

[0164] In response to a triggering operation for at least one preset evaluation tag, when it is detected that the multimedia content carries the preset content tag, a target user terminal that triggers the evaluation tag is determined among associated user terminals associated with the current user terminal.

[0165] In a possible implementation manner, in the instructions executed by the processor 401, determining the target user terminal that triggers the preset evaluation tag among the associated user terminals associated with the current user terminal includes:

[0166] Determine at least one candidate user terminal that triggers the preset evaluation tag among the associated user terminals associated with the current user terminal;

[0167] The online status of the candidate user terminals is determined, and based on the online status of the candidate user terminals, the target user terminal is determined from the candidate user terminals.

[0168] In a possible implementation manner, in the instructions executed by the processor 401, determining the target user terminal from the candidate user terminals based on the online status of the candidate user terminals includes:

[0169] If there are multiple candidate user terminals whose online status is online, determine the historical game data of the multiple online candidate user terminals, and determine the target user terminal from the candidate user terminals based on the historical game data of the multiple candidate user terminals; and / or,

[0170] If there are multiple candidate user terminals whose online status is online, determine the historical teaming situations of the multiple online candidate user terminals and the current user terminal respectively, and determine the target user terminal from the candidate user terminals based on the historical teaming situations of each candidate user terminal and the current user terminal.

[0171] In a possible implementation manner, in the instructions executed by the processor 401, after displaying the invitation guidance information, the method further includes:

[0172] In response to a triggering operation on the invitation guidance information, generating team invitation information based on the game data in the multimedia content;

[0173] The team invitation information is sent to the target user terminal.

[0174] In a possible implementation manner, in the instruction executed by the processor 401, the method further includes:

[0175] When displaying the multimedia content, displaying strategy information related to the video content of the multimedia content;

[0176] After sending the team invitation information to the target user terminal, the method further includes:

[0177] After the target user terminal accepts the team invitation information, a game team is created based on the strategy information.

[0178] The present disclosure also provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the steps of the game interaction method described in the above method embodiment are executed. The storage medium can be a volatile or non-volatile computer-readable storage medium.

[0179] The present disclosure also provides a computer program product that carries a program code. The program code includes instructions that can be used to execute the steps of the game interaction method described in the above method embodiment. For details, please refer to the above method embodiment, which will not be repeated here.

[0180] The computer program product may be implemented in hardware, software or a combination thereof. In one optional embodiment, the computer program product is implemented as a computer storage medium. In another optional embodiment, the computer program product is implemented as a software product, such as a software development kit (SDK).

[0181] Those skilled in the art can clearly understand that, for the convenience and simplicity of description, the specific working process of the system and device described above can refer to the corresponding process in the aforementioned method embodiment, and will not be repeated here. In the several embodiments provided in the present disclosure, it should be understood that the disclosed system, device and method can be implemented in other ways. The device embodiments described above are merely schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interfaces, and the indirect coupling or communication connection of the device or unit can be electrical, mechanical or other forms.

[0182] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0183] In addition, each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.

[0184] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium that is executable by a processor. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0185] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure is described in detail with reference to the above-described embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above-described embodiments within the technical scope disclosed in the present disclosure, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.

Claims

1. A game interaction method, characterized in that: include: Displaying multimedia content associated with the target game and evaluation tags corresponding to the multimedia content; In response to a trigger operation for at least one preset evaluation tag, determining a target user terminal that triggers the preset evaluation tag among associated user terminals associated with the current user terminal in combination with the online status; Invitation guidance information is displayed, and the invitation guidance information is used to initiate a game team invitation to the target user terminal based on the multimedia content after being triggered.

2. The method according to claim 1, characterized in that: The tag attribute of the at least one preset evaluation tag is a preset attribute.

3. The method according to claim 1, characterized in that: In the case where the tag triggered by the trigger operation is a tag other than the preset evaluation tag, the method further includes: In response to a triggering operation on at least one other tag except the preset tag, determining a difficulty level tag corresponding to the multimedia content; Based on the difficulty level tag and the tag triggered by the trigger operation, a target difficulty level is determined, and multimedia content of the target difficulty level is displayed.

4. The method according to claim 1, characterized in that The step of responding to a triggering operation for at least one preset evaluation tag and determining a target user terminal that triggers the preset evaluation tag among associated user terminals associated with the current user terminal includes: In response to a triggering operation for at least one preset evaluation tag, when it is detected that the multimedia content carries the preset content tag, a target user terminal that triggers the evaluation tag is determined among associated user terminals associated with the current user terminal.

5. The method according to claim 1, characterized in that The determining of the target user terminal that triggers the preset evaluation tag among the associated user terminals associated with the current user terminal includes: Determine at least one candidate user terminal that triggers the preset evaluation tag among the associated user terminals associated with the current user terminal; The online status of the candidate user terminals is determined, and based on the online status of the candidate user terminals, the target user terminal is determined from the candidate user terminals.

6. The method according to claim 5, characterized in that The step of determining the target user terminal from the candidate user terminals based on the online status of the candidate user terminals includes: If there are multiple candidate user terminals whose online status is online, determine the historical game data of the multiple online candidate user terminals, and determine the target user terminal from the candidate user terminals based on the historical game data of the multiple candidate user terminals; and / or, If there are multiple candidate user terminals whose online status is online, determine the historical teaming situations of the multiple online candidate user terminals and the current user terminal respectively, and determine the target user terminal from the candidate user terminals based on the historical teaming situations of each candidate user terminal and the current user terminal.

7. The method according to claim 1, characterized in that After displaying the invitation guidance information, the method further includes: In response to a triggering operation on the invitation guidance information, generating team invitation information based on the game data in the multimedia content; The team invitation information is sent to the target user terminal.

8. The method according to claim 7, characterized in that The method further comprises: When displaying the multimedia content, displaying strategy information related to the video content of the multimedia content; After sending the team invitation information to the target user terminal, the method further includes: After the target user terminal accepts the team invitation information, a game team is created based on the strategy information.

9. A game interaction device, characterized in that: include: A first display module, used to display multimedia content associated with a target game and evaluation tags corresponding to the multimedia content; A response module, used to respond to a trigger operation for at least one preset evaluation tag, and determine a target user terminal that triggers the preset evaluation tag among associated user terminals associated with the current user terminal in combination with an online state; The second display module is used to display invitation guidance information, and the invitation guidance information is used to initiate a game team invitation to the target user terminal based on the multimedia content after being triggered.

10. A computer device, characterized in that: include: A processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the computer device is running, the processor and the memory communicate via the bus, and when the machine-readable instructions are executed by the processor, the steps of the game interaction method as described in any one of claims 1 to 8 are performed.

11. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, which, when executed by a processor, executes the steps of the game interaction method as described in any one of claims 1 to 8.

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