Display Method, Device, Electronic Device and Storage Medium of Virtual Resources

By dividing grouped areas in the game map and generating target resource identifiers, the problem of dispersed virtual resources display in the prior art is solved, and efficient collection of virtual resources is achieved.

CN116351058BActive Publication Date: 2025-05-27NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202211678455.X
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-12-26
Publication Date
2025-05-27
Estimated Expiration
2042-12-26

AI Technical Summary

Technical Problem

In the prior art, the display of virtual resources in the game map is relatively scattered, making it difficult for players to determine the distribution of virtual resources in a short time, and the resource collection efficiency is inefficient.

Method used

The terminal device provides a graphical user interface, displays the game map, and divides grouped areas according to the distribution location of the virtual resource points, determines the target resource identification parameters based on the resource parameters of the virtual resource points in each grouped area, and generates and displays the target resource identification to significantly identify the distribution of the virtual resource.

Benefits of technology

By significantly identifying the distribution of virtual resources, players can quickly determine resource acquisition strategies and effectively improve the collection efficiency of virtual resources.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present application provides a method, device, electronic device and storage medium for displaying virtual resources, relating to the technical field of games. The method includes: determining at least one grouped area according to the distribution positions of virtual resource points in a game map; determining a target resource identification parameter corresponding to each grouped area according to the resource parameters of the virtual resource points in each grouped area, wherein the resource parameters of the virtual resource points include at least one of the following: the category, quantity, and level of the virtual resources; generating and displaying a target resource identification corresponding to the target resource identification parameter in each grouped area according to the target resource identification parameter corresponding to each grouped area and a preset resource identification, which realizes that the distribution of virtual resources in each grouped area can be significantly identified by the target resource identifications corresponding to the grouped areas, and further, players can quickly determine a resource collection strategy through the target resource identifications, and can effectively improve the collection efficiency of virtual resources.
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Description

Technical Field

[0001] The present application relates to the field of game technologies, and particularly to a method, apparatus, electronic device, and storage medium for displaying virtual resources. Background Art

[0002] With the rapid development of Internet technologies and the growing demand for entertainment culture among the people, the development of games has entered a new era. To satisfy the exploration needs of players, game maps often include various virtual resources for game characters to collect.

[0003] In the prior art, when displaying various virtual resources in a game map, only the specific positions of virtual resource points are presented on the game map, and the levels of the virtual resource points are marked numerically near each virtual resource point for players to collect.

[0004] It can be seen that the existing display of virtual resources is relatively scattered, and it is difficult for players to determine the distribution of virtual resources in the game map in a short time, resulting in low resource collection efficiency. Summary of the Invention

[0005] The purpose of the present application is to provide, in view of the deficiencies in the above prior art, a method, apparatus, electronic device, and storage medium for displaying virtual resources, which can display and identify the distribution of virtual resources, and thereby improve the collection efficiency of virtual resources based on the distribution of the virtual resources.

[0006] To achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:

[0007] In a first aspect, the present invention provides a method for displaying virtual resources. A graphical user interface is provided through a terminal device, and the content displayed on the graphical user interface includes a game map. The method includes:

[0008] Determine at least one grouping area according to the distribution positions of virtual resource points in the game map, where each grouping area includes at least one virtual resource point;

[0009] Determine a target resource identification parameter corresponding to each grouping area according to the resource parameters of the virtual resource points in each grouping area, where the resource parameters of the virtual resource points include at least one of the following: the category, quantity, and level of the virtual resource;

[0010] Generate and display a target resource identifier corresponding to the target resource identification parameter in each grouping area according to the target resource identification parameter corresponding to each grouping area and a preset resource identifier.

[0011] Second aspect, the present invention provides a display device for virtual resources, which provides a graphical user interface through a terminal device. The content displayed on the graphical user interface includes a game map. The display device includes:

[0012] A first determination module, configured to determine at least one grouping area according to the distribution positions of virtual resource points in the game map, and each grouping area includes at least one virtual resource point;

[0013] A second determination module, configured to determine a target resource identification parameter corresponding to each grouping area according to the resource parameters of the virtual resource points in each grouping area, where the resource parameters of the virtual resource points include at least one of the following: the category, quantity, and level of the virtual resource;

[0014] A display module, configured to generate and display a target resource identification corresponding to the target resource identification parameter in each grouping area according to the target resource identification parameter corresponding to each grouping area and a preset resource identification.

[0015] Third aspect, the present invention provides an electronic device, including: a processor, a storage medium, and a bus. The storage medium stores machine-readable instructions executable by the processor. When the electronic device runs, the processor communicates with the storage medium through the bus, and the processor executes the machine-readable instructions to perform the steps of the display method of virtual resources as described in any one of the foregoing embodiments.

[0016] Fourth aspect, the present invention provides a computer-readable storage medium, on which a computer program is stored. When the computer program is run by a processor, it performs the steps of the display method of virtual resources as described in any one of the foregoing embodiments.

[0017] The beneficial effects of this application are:

[0018] A method, apparatus, electronic device, and storage medium for displaying virtual resources provided by an embodiment of the present application. The method can provide a graphical user interface through a terminal device, and the content displayed on the graphical user interface includes a game map. The method includes: determining at least one grouping area according to the distribution positions of virtual resource points in the game map, where each grouping area includes at least one virtual resource point; determining a target resource identification parameter corresponding to each grouping area according to the resource parameters of the virtual resource points in each grouping area, where the resource parameters of the virtual resource points include at least one of the following: the category, quantity, and level of the virtual resource; generating and displaying a target resource identification corresponding to the target resource identification parameter in each grouping area according to the target resource identification parameter corresponding to each grouping area and a preset resource identification, achieving flexible division of each grouping area, and significantly identifying the distribution of virtual resources in each grouping area through the target resource identifications corresponding to each grouping area. Furthermore, players can quickly determine the resource collection strategy through each target resource identification, which can effectively improve the collection efficiency of virtual resources. BRIEF DESCRIPTION OF THE DRAWINGS

[0019] To more clearly illustrate the technical solutions of the embodiments of the present application, the following will briefly introduce the drawings required for use in the embodiments. It should be understood that the following drawings only show some embodiments of the present application and should not be regarded as limiting the scope. For those of ordinary skill in the art, other related drawings can also be obtained based on these drawings without creative efforts.

[0020] Figure 1 A cloud interaction system architecture diagram provided by an embodiment of the present application;

[0021] Figure 2 A flowchart of a method for displaying virtual resources provided by an embodiment of the present application;

[0022] Figure 3 A flowchart of another method for displaying virtual resources provided by an embodiment of the present application;

[0023] Figure 4 A schematic diagram of a resource heat map style provided by an embodiment of the present application;

[0024] Figure 5 A flowchart of yet another method for displaying virtual resources provided by an embodiment of the present application;

[0025] Figure 6 A flowchart of another method for displaying virtual resources provided by an embodiment of the present application;

[0026] Figure 7 A schematic diagram of a game interface provided by an embodiment of the present application;

[0027] Figure 8 Another schematic diagram of a game interface provided by an embodiment of the present application;

[0028] Figure 9 Another schematic diagram of a game interface provided by an embodiment of the present application;

[0029] Figure 10 Schematic flowchart of another method for displaying virtual resources provided by an embodiment of the present application;

[0030] Figure 11 Schematic flowchart of another method for displaying virtual resources provided by an embodiment of the present application;

[0031] Figure 12 Another schematic diagram of a game interface provided by an embodiment of the present application;

[0032] Figure 13 Schematic diagram of functional modules of a display device for virtual resources provided by an embodiment of the present application;

[0033] Figure 14 Schematic diagram of the structure of an electronic device provided by an embodiment of the present application. Detailed implementation manners

[0034] To make the objectives, technical solutions, and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application. Apparently, the described embodiments are some but not all of the embodiments of the present application. The components of the embodiments of the present application usually described and illustrated in the accompanying drawings here can be arranged and designed in various different configurations.

[0035] Therefore, the following detailed description of the embodiments of the present application provided in the accompanying drawings is not intended to limit the scope of the claimed present application, but merely represents selected embodiments of the present application. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present application without creative efforts fall within the scope of protection of the present application.

[0036] It should be noted that like reference numerals and letters denote like items in the following drawings. Therefore, once an item is defined in one drawing, it does not need to be further defined and explained in subsequent drawings.

[0037] The method for displaying virtual resources in one of the embodiments of the present application can run on a terminal device or a server. Among them, the terminal device can be a local terminal device. When the method for displaying virtual resources runs on the server, the method for displaying virtual resources can be implemented and executed based on a cloud interaction system, where the cloud interaction system can include a server and client devices.

[0038] Figure 1 This is an architecture diagram of a cloud interaction system provided by an embodiment of the present application. As Figure 1 shown, the system may include: a client device 10 and a server 20. Among them, the client device 10 can be connected to the server 20 through a network 30.

[0039] In an alternative embodiment, various cloud applications can run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operating mode of cloud games, the running entity of the game program and the presenting entity of the game screen are separated. The storage and running of the transmission method of game characters are completed on the cloud game server. The role of the client device 10 is to receive, send data, and present the game screen. For example, the client device 10 can be a display device with data transmission function near the user side, such as a mobile terminal, a television, a computer, a handheld computer, etc.; however, the terminal device for information processing is the cloud game server in the cloud. When playing a game, the player operates the client device 10 to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses data such as the game screen, returns it to the client device 10 through the network, and finally, decodes it through the client device 10 and outputs the game screen.

[0040] In an alternative embodiment, the terminal device can be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally, the game program is downloaded and installed on an electronic device and run. During the running of the game, the graphical user interface can be understood as the game interface. The way for the local terminal device to provide the graphical user interface to the player can include various methods. For example, it can be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor. The display screen is used to present the graphical user interface, and the graphical user interface includes the game screen. The processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0041] Figure 2 This is a schematic flowchart of a method for displaying virtual resources provided by an embodiment of the present application. A graphical user interface can be provided through a terminal device, and the content displayed on the graphical user interface includes a game map. As Figure 2 shown, the method includes:

[0042] S101. Determine at least one grouping area according to the distribution positions of virtual resource points in the game map, and each grouping area includes at least one virtual resource point.

[0043] Among them, the virtual resources of each virtual resource point in this application may include, but are not limited to: categories such as ore materials, wood, stone, food, land, etc. For each type of virtual resource, it can include multiple levels. For example, taking stone as an example, the levels of stone can include: first-level stone, second-level stone, third-level stone. Among them, the first-level stone has the highest level and its corresponding resistance ability is stronger, while the third-level stone has the lowest level and its corresponding resistance ability is weaker. In the actual game scenario, a house built with first-level stone will have better stability and stronger resistance ability than a house built with third-level stone.

[0044] Optionally, for some games, multiple virtual resource points may be distributed in the game map, and each virtual resource point may include at least one category of virtual resources. Of course, this application does not limit the number of various types of virtual resources in each virtual resource point, which may vary according to the actual application scenario.

[0045] In some embodiments, according to the distribution positions of the virtual resource points in the game map, the virtual resource points in the game map can be divided to determine at least one grouping area. Each grouping area may include at least one virtual resource point. Of course, this application does not limit the number of virtual resource points in each grouping area, which may include 3, 5, etc. according to the actual application scenario.

[0046] S102. Determine the target resource identification parameter corresponding to each grouping area according to the resource parameters of the virtual resource points in each grouping area.

[0047] Among them, the resource parameters of the virtual resource point include at least one of the following: the category, quantity, and level of the virtual resource.

[0048] Among them, the target resource identification parameter corresponding to each grouping area can be determined according to the category of the virtual resources in the virtual resource points in this grouping area, the quantity of each type of virtual resource, and the level of each type of virtual resource.

[0049] Optionally, if the quantity of the virtual resources in the virtual resource points in the grouping area is larger, then the target resource identification parameter corresponding to this grouping area is larger. If the level of the virtual resources in the virtual resource points in the grouping area is higher, then the target resource identification parameter corresponding to this grouping area is larger. Of course, it should be noted that it can also be set that if the virtual resource points in the grouping area include a specified category of virtual resources, then the target resource identification parameter corresponding to this grouping area is larger. The specific setting method is not limited to this and can be flexibly set according to the actual application scenario.

[0050] S103. Generate and display the target resource identifier corresponding to the target resource identifier parameter within each grouping area according to the target resource identifier parameter corresponding to each grouping area and the preset resource identifier.

[0051] Optionally, the target resource identifier parameter corresponding to each grouping area may represent the size parameter of the target resource identifier corresponding to the grouping area. Among them, the larger the target resource identifier parameter corresponding to the grouping area, the larger the size parameter of the target resource identifier corresponding to the grouping area.

[0052] Based on the above description, after obtaining the target resource identifier parameter corresponding to each grouping area, the display size of the preset resource identifier can be adjusted (enlarged or reduced) according to each target resource identifier parameter to obtain the target resource identifier corresponding to each grouping area and display it within each grouping area.

[0053] Applying the embodiments of the present application realizes that each grouping area can be flexibly divided, and the distribution of virtual resources within each grouping area can be significantly marked by the target resource identifiers corresponding to each grouping area. Furthermore, players can quickly determine the resource collection strategy through each target resource identifier, which can effectively improve the collection efficiency of virtual resources.

[0054] It should be noted that when displaying the target resource identifier within each grouping area, the target resource identifier can be displayed at the center position, edge position, or any position of each grouping area, which is not limited herein.

[0055] In summary, the embodiments of the present application provide a method for displaying virtual resources. The method can provide a graphical user interface through a terminal device, and the content displayed on the graphical user interface includes a game map. The method includes: determining at least one grouping area according to the distribution positions of virtual resource points in the game map, where each grouping area includes at least one virtual resource point; determining the target resource identifier parameter corresponding to each grouping area according to the resource parameters of virtual resource points within each grouping area, where the resource parameters of the virtual resource point include at least one of the following: the category, quantity, and level of the virtual resource; generating and displaying the target resource identifier corresponding to the target resource identifier parameter within each grouping area according to the target resource identifier parameter corresponding to each grouping area and the preset resource identifier, realizing that each grouping area can be flexibly divided, and the distribution of virtual resources within each grouping area can be significantly marked by the target resource identifiers corresponding to each grouping area. Furthermore, players can quickly determine the resource collection strategy through each target resource identifier, which can effectively improve the collection efficiency of virtual resources.

[0056] Figure 3 It is a schematic flowchart of another method for displaying virtual resources provided by the embodiments of the present application. Figure 4A schematic diagram of a resource heat map style provided by an embodiment of this application. Optionally, as Figure 3 shown, the above method further includes:

[0057] S201. According to the target resource identification parameter corresponding to each grouped area and the first preset mapping relationship, determine the first target resource heat map corresponding to each grouped area. The first preset mapping relationship includes the mapping relationship between the resource identification range parameter and the resource heat map style.

[0058] Among them, different resource identification range parameters can correspond to different resource heat map styles. In some embodiments, the first preset mapping relationship may include: when the resource identification range parameter is from A1 to A2, the corresponding resource heat map style is the first style; when the resource identification range parameter is from A3 to A4, the corresponding resource heat map style is the second style; when the resource identification range parameter is from A5 to A6, the corresponding resource heat map style is the third style. Of course, the specific setting method is not limited thereto.

[0059] Optionally, the first style can be seen as shown in the left style diagram in Figure 4 , the second style can be seen as shown in the middle style in Figure 4 , and the third style can be seen as shown in the right style in Figure 4 . It should be noted that each square represents a unit map, and the identifiers w1, w2, w3, and w4 correspond to different color transparency values respectively. Among them, the color transparency value corresponding to the identifier w1 is greater than the color transparency value corresponding to the identifier w2, the color transparency value corresponding to the identifier w2 is greater than the color transparency value corresponding to the identifier w3, and the color transparency value corresponding to the identifier w3 is greater than the color transparency value corresponding to the identifier w4. Among them, the filling color of the unit map where the identifiers w1, w2, w3, and w4 are located can be determined according to their corresponding color transparency values and the preset color. For example, the unit map corresponding to the identifier w1 can be filled with light green, the unit map corresponding to the identifier w2 can be filled with green, the unit map corresponding to the identifier w3 can be filled with dark green, and the unit map corresponding to the identifier w4 can be filled with a color darker than dark green. Of course, it should be noted that the specific manifestation forms of each style are not limited thereto.

[0060] The first target resource heat map corresponding to each grouped area can represent the distribution density of virtual resources in the grouped area. Optionally, the higher the distribution density of virtual resources in the grouped area, the smaller the value of the minimum color transparency corresponding to the unit map in the first target resource heat map corresponding to the grouped area. That is to say, when generating the first target resource heat map corresponding to each grouped area based on the preset color, if the distribution density of virtual resources in the grouped area is relatively high, the preset color corresponding to each unit map in the first target resource heat map corresponding to the grouped area is darker.

[0061] Based on the above description, specifically when determining the first target resource heat map corresponding to each grouping area, the first target resource heat map corresponding to each grouping area can be determined based on the target resource identification parameters corresponding to each grouping area through the first preset mapping relationship.

[0062] S202. Display each first target resource heat map within each grouping area, where the first target resource heat map includes at least one unit map.

[0063] After determining the first target resource heat map corresponding to each grouping area, each first target resource heat map can be displayed in each grouping area. Optionally, each first target resource heat map can be displayed based on the central position of each grouping area. Of course, the specific display method is not limited to this. For example, it can be displayed at any position within each grouping area.

[0064] Optionally, the color transparency of the central area of the first target resource heat map corresponding to each grouping area is different from that of the edge area, and the central area of each first target resource heat map is determined according to the central position of each grouping area.

[0065] In some embodiments, from the perspective of the performance of each first target resource heat map, the color transparency of the central area of each first target resource heat map will be lower than that of the edge area. That is to say, when generating each first target resource heat map based on a preset color, the coloring corresponding to the central area of the first target resource heat map will be darker than that corresponding to the edge area. For example, when the preset color is green, the color of the central area of a certain first target resource heat map can be dark green, and the color of the edge area can be light green. Of course, in other embodiments, the color transparency of the central area of each first target resource heat map can also be set to be higher than that of the edge area. The specific manifestation is not limited to the above embodiments and can be different according to the actual application scenario.

[0066] Optionally, when displaying each first target resource heat map within each grouping area, the central area of the first target resource heat map can be determined according to the central position of each grouping area. Of course, the specific determination method is not limited to this. For example, the upper left corner, upper right corner, lower left corner, lower right corner, etc. of each grouping area can be specified as the central area of each first target resource heat map.

[0067] In addition, it should be noted that the shape corresponding to each first target resource heat map can be a regular shape or an irregular shape, which is not limited herein.

[0068] Figure 5 This is a schematic flowchart of another method for displaying virtual resources provided by the embodiments of the present application. Optionally, asFigure 5 As shown, the above method further includes:

[0069] S301. Obtain the level parameters of the virtual resources in each virtual resource point within each grouping area.

[0070] Optionally, the level parameters of the virtual resources in each virtual resource point within each grouping area can be obtained by acquiring the resource parameters of each virtual resource point within each grouping area. In some embodiments, some grouping areas may include multiple virtual resource points, each virtual resource point may include multiple categories of virtual resources, and each type of virtual resource may include at least one level.

[0071] S302. Determine the virtual resource point with the highest level parameter according to the level parameters of the virtual resources in each virtual resource point within each grouping area.

[0072] Specifically, when making the determination, the level parameters of the virtual resources in each virtual resource point within each grouping area can be compared, and the virtual resource point with the highest level parameter can be determined through the comparison.

[0073] For example, suppose there are three determined grouping areas in a certain game scenario, namely the first grouping area, the second grouping area, and the third grouping area. Among them, the first grouping area includes virtual resource points B1 and B2, and the highest levels of the virtual resources in virtual resource points B1 and B2 are the first level and the third level respectively; the second grouping area includes virtual resource points B3, B4, and B4, and the highest levels of the virtual resources in virtual resource points B3, B4, and B4 are the second level, the second level, and the third level respectively; the third grouping area includes virtual resource points B5 and B6, and the highest levels of the virtual resources in virtual resource points B5 and B6 are the third level and the third level respectively, where the first level is higher than the second level and the second level is higher than the third level. Based on the above description, at this time, it can be determined that the virtual resource point B1 corresponding to the first level is the virtual resource point with the highest level parameter.

[0074] S303. Determine the central position of each grouping area according to the central position of the virtual resource point with the highest level parameter.

[0075] Optionally, when specifically determining, the distribution positions of the virtual resources in the virtual resource point with the highest level parameter can be obtained, the distribution shape corresponding to the virtual resource point can be determined by connecting the distribution positions of the virtual resources, and the central position of the distribution shape corresponding to the virtual resource point can be obtained as the central position of the grouping area.

[0076] Of course, it should be noted that the specific determination method is not limited to this. In some embodiments, any position of the virtual resource point with the highest level parameter can also be determined as the central position of the corresponding grouping area.

[0077] It should be noted that when there are multiple virtual resource points with the highest level parameter, for example, there are 2 virtual resource points corresponding to a certain level in a certain grouping area. Optionally, the center position of the grouping area can be determined according to the center positions of the virtual resource points corresponding to the highest level parameter.

[0078] Optionally, there is partial overlap between the display area of the target resource identifier and the display area of the first target resource heat map in each grouping area.

[0079] In some embodiments, in order to enhance the display of the distribution of virtual resources in the game map, it is also possible to set that there is partial overlap between the display area of the target resource identifier and the display area of the first target resource heat map in each grouping area. For example, it can be set that the display center of the target resource identifier and the display center of the first target resource heat map in each grouping area are the same. Applying the embodiments of the present application enables players to quickly determine the resource-intensive areas by combining the target resource identifiers and the first target resource heat maps in each grouping area. Furthermore, players can quickly determine the resource collection strategy, which can further improve the collection efficiency of virtual resources.

[0080] Optionally, specifically when displaying, the target resource identifier in each grouping area can be located above the first target resource heat map, that is, the target resource identifier can be displayed by overlaying it on the first target resource heat map. Of course, it should be noted that the specific display method is not limited thereto.

[0081] Figure 6 The flowchart of another method for displaying virtual resources provided by the embodiments of the present application. Optionally, as Figure 6 shown, the above method further includes:

[0082] S401. In response to a target zoom operation on the game map, obtain the target zoom ratio of the game map.

[0083] It can be understood that in an actual game scenario, according to the game rhythm, players often need to perform a zoom-out operation on the game map to preview the overall battle situation, or need to perform a zoom-in operation on the game map to view the local combat situation in detail. In this scenario, in response to the target zoom operation on the game map, the target zoom ratio of the game map can be determined according to the target zoom parameter of the target zoom operation and the preset zoom mapping relationship. Among them, the preset zoom mapping relationship can include: the mapping relationship between the zoom parameter of the zoom operation and the zoom ratio of the game map.

[0084] Optionally, the zoom operation of the game map can be generated through a touch screen, a game controller, a keyboard, etc., which is not limited herein. It should be noted that different zoom operations generated in different ways can correspond to different zoom parameters. Taking the touch screen as an example, the zoom operation can be generated by a two-finger away sliding operation on the touch screen. Optionally, in this case, the zoom parameters of the zoom operation can include: the sliding distance.

[0085] It should be noted that the above zoom operation of the game map can correspond to the lens height of the camera in the game scene. Among them, the higher the lens height of the camera, the smaller the corresponding model of the game map will be, that is, the corresponding zoom-out operation of the game map.

[0086] S402. Based on the target zoom ratio, determine the second target resource heat map corresponding to each grouped area according to the first target resource heat map corresponding to each grouped area and the second preset mapping relationship.

[0087] Among them, the second preset mapping relationship includes: the mapping relationship between the zoom ratio, the first resource heat map, and the second resource heat map. In some embodiments, for the same first target resource heat map, different second target resource heat maps can correspond to different zoom ratios.

[0088] After determining the target zoom ratio and the first target resource heat map corresponding to each grouped area, then determine the second target resource heat map corresponding to the target zoom ratio and the first target resource heat map in the second preset mapping relationship.

[0089] S403. Display each second target resource heat map within each grouped area. The second target resource heat map includes at least one second heat map unit, and each second heat map unit includes a second number of unit maps, where the second number is greater than or less than the first number.

[0090] Among them, the second heat map unit is the smallest color transparency filling unit in the second target resource heat map. The second target resource heat map can be composed of one or more second heat map units, and each second heat map unit includes a second number of unit maps.

[0091] It can be understood that if the game map is enlarged, the number of unit maps included in each second heat map unit in the determined second target resource heat map can be less than the number of unit maps included in each first heat map unit in the first target resource heat map, that is, the second quantity can be less than the first quantity. For example, the value of the second quantity can be 1 and the value of the first quantity can be 4. Or, if the game map is reduced, the number of unit maps included in each second heat map unit in the determined second target resource heat map can be greater than the number of unit maps included in each first heat map unit in the first target resource heat map, that is, the second quantity can be greater than the first quantity. For example, the value of the second quantity can be 9 and the value of the first quantity can be 4.

[0092] Of course, it should be noted that the values of the first quantity and the second quantity are not limited to the above examples and can be flexibly set according to the actual application scenario.

[0093] Figure 7 A schematic diagram of a game interface provided for the implementation of this application Figure 8 Another schematic diagram of a game interface provided for the embodiments of this application. Figure 8 For Figure 7 The schematic diagram of the game interface after the reduction operation on the shown game map. Combining Figure 4 and Figure 7 as shown, it can be seen that Figure 7 includes the first target resource heat map N1 corresponding to 3 grouping areas. Among them, all areas with labels including c are the first target resource heat maps corresponding to one of the grouping areas, all areas with labels including d are the first target resource heat maps corresponding to another grouping area, and all areas with labels including e are the first target resource heat maps corresponding to one of the grouping areas. And it can be seen from this figure that there are overlapping areas among these three first target resource heat maps. Therefore, when displaying, the positions of the overlapping areas can be superimposed and displayed. For example, the sum values of 1, 2, and 3 in each unit map are displayed in different colors or patterns. Of course, it should be noted that according to the actual application scenario, the specific display method is not limited to this.

[0094] Based on the above Figure 7 shown game map, if the user performs a reduction operation on the Figure 7 shown game map, optionally, based on the target reduction ratio corresponding to this reduction operation, L unit maps (such as 9) in the first target resource heat map can be used as the second heat map units in the second target resource heat map, and the corresponding second heat map units in the second target resource heat map are filled according to the sum values corresponding to these L unit maps in the first target resource heat map. Referring to the above Figure 7The first target resource heat map N1 corresponding to the three displayed grouping areas can optionally be reduced for display, so as to obtain the display effect diagram of the second target resource heat map N2 as shown in Figure 8 Of course, it should be noted that the specific display method and display style are not limited to this. Of course, the quantity correspondence relationship between the unit map in the first target resource heat map and the second heat map unit in the second target resource heat map under different scaling ratios is not limited either. According to the actual application scenario, the display method can be flexibly adjusted.

[0095] Figure 9 This is another schematic diagram of a game interface provided by an embodiment of the present application. Optionally, the target resource identifiers displayed in each grouping area include circular identifiers. The circular identifiers are divided into multiple collectible areas according to the categories of virtual resources in the grouping area. The initial size of each collectible area is determined according to the quantity of each virtual resource, and each collectible area is displayed in a differentiated manner.

[0096] Among them, the circular identifier can be a circular identifier, a triangular circular identifier, or other non-regular shaped circular identifiers, which are not limited herein.

[0097] In some embodiments, according to the categories of virtual resources in each grouping area, the circular identifiers corresponding to each grouping area can be divided into multiple collectible areas. For example, if the virtual resources in a certain grouping area include three categories of resources, the circular identifier corresponding to this grouping area can be divided into three collectible areas, and each collection area corresponds to one category of virtual resources. And in order to facilitate players to quickly know the categories of virtual resources in each grouping area through the circular identifier, each collectible area can be set to be displayed in a differentiated manner. For example, the first collection area is marked with a first color, the second collection area is marked with a second color, and the third collection area is marked with a third color.

[0098] In addition, it should be noted that in order to facilitate players to quickly know the stock of various categories of virtual resources through the circular identifier, the initial size of each collectible area can be determined according to the quantity of each virtual resource in each grouping area. It can be understood that if the quantity of the first category of virtual resources in a certain grouping area is greater than the quantity of the second category of virtual resources, the initial size of the first collectible area corresponding to the first category can be set to be greater than the initial size of the second collectible area corresponding to the second category.

[0099] Refer to Figure 9As shown, in some game scenarios, the game map may include three target resource identifiers. Each target resource identifier corresponds to a grouped area, which may be specifically represented as a circular identifier. The size of the target resource identifier M1 is larger than that of the target resource identifier M2, and the size of the target resource identifier M2 is larger than that of the target resource identifier M3. That is, there are relatively abundant virtual resources in the first grouped area where the target resource identifier M1 is located.

[0100] Optionally, the above method further includes:

[0101] In response to a collection operation on virtual resources in a target grouped area among at least one grouped area, update the circular identifier in the target grouped area. The updated circular identifier includes a collected area, and the size of the collected area is determined according to the resource parameters of the virtual resources corresponding to the collection operation, and the collected area and the collectable area are displayed differently.

[0102] Among them, the target grouped area can be any grouped area in the game map. In the actual game scenario, considering that players need to collect virtual resources in the target grouped area during the game process, it is necessary to update the circular identifier corresponding to the target grouped area in a timely manner after the player's collection operation.

[0103] Optionally, in response to a collection operation on virtual resources in the target grouped area, a collected area can be added to the circular identifier corresponding to the target grouped area. The collected area and the collectable area can be displayed differently. For example, the collected area can be filled with a first pattern, and the collectable area can be filled with a second pattern. In addition, the size of the collected area can be determined according to the resource parameters of the virtual resources corresponding to the collection operation. For example, it can be determined according to the quantity of the virtual resources corresponding to the collection operation. That is, the more the quantity of the virtual resources corresponding to the collection operation, the larger the size of the collected area will be; otherwise, the size of the collected area will be smaller.

[0104] Figure 10 It is a schematic flowchart of another method for displaying virtual resources provided by an embodiment of the present application. Optionally, as Figure 10 described above, the above method further includes:

[0105] S501. Determine the size parameter of the target resource identifier corresponding to each grouped area according to the target resource identifier parameter corresponding to each grouped area and the third preset mapping relationship. The third preset mapping relationship includes the mapping relationship between the resource identifier parameter and the size parameter of the resource identifier.

[0106] Among them, when determining the target resource identification parameter corresponding to each grouping area, the size parameter of the target resource identification can be queried and obtained through the third preset mapping relationship, where the size parameter of the target resource identification can represent the display size of the target resource identification in the game map.

[0107] S502. Adjust the preset resource identification according to the size parameter of the target resource identification corresponding to each grouping area to obtain the target resource identification corresponding to each grouping area.

[0108] Optionally, the preset resource identification may correspond to a standard size. After obtaining the size parameter of the target resource identification corresponding to each grouping area, the preset resource identification can be adjusted (enlarged or reduced) with reference to the standard size corresponding to the preset resource identification. By adjustment, the target resource identification corresponding to each grouping area can be obtained.

[0109] Applying the embodiments of the present application can establish an association relationship between the resource identification parameter and the size parameter of the resource identification. Among them, the larger the target resource identification parameter corresponding to the grouping area, the larger the size parameter of the target resource identification corresponding to the grouping area, so that players can quickly determine the grouping areas with relatively rich resources through the sizes of the target resource identifications displayed in the game map during the game process. Furthermore, players can quickly formulate resource collection routes, improving the collection efficiency of virtual resources.

[0110] Figure 11 The flowchart of another method for displaying virtual resources provided by the embodiments of the present application. Optionally, the resource parameters of the virtual resource points include: the category, quantity, and level of the virtual resources. As Figure 11 shown, the above-mentioned determining the target resource identification parameter corresponding to each grouping area according to the resource parameters of each virtual resource point in each grouping area includes:

[0111] S601. Calculate the first resource parameter corresponding to each virtual resource point in each grouping area according to the quantity, level, and preset level weight of each level of each type of virtual resource in each virtual resource point in each grouping area.

[0112] In some embodiments, the first resource parameter corresponding to each virtual resource point in each grouping area can be obtained by calculating the product of the quantity, level, and preset level weight of each level of each type of virtual resource in each virtual resource point. Of course, the specific calculation method is not limited thereto, and can be flexibly set according to the actual application scenario. Optionally, when specifically calculating, different levels can be represented by different numbers. For example, the first level can be represented by the number 3, the second level can be represented by the number 2, and the third level can be represented by the number 1.

[0113] It should be noted that virtual resources of different levels in the same category may correspond to different preset level weights, and virtual resources of the same level in different categories may correspond to the same or different preset level weights, which are not limited herein.

[0114] S602. Calculate the second resource parameter corresponding to each virtual resource point in each grouping area according to the types of virtual resources, the quantity of each type of virtual resource, and the preset type weight in each virtual resource point in each grouping area.

[0115] In some embodiments, the second resource parameter corresponding to each virtual resource point in each grouping area may be obtained by calculating the product of the types of virtual resources, the quantity of each type of virtual resource, and the preset type weight in each virtual resource point. Optionally, during specific calculation, different types of virtual resources may be represented by different numbers. For example, the first category may be represented by the number 4, the second category may be represented by the number 5, and the third category may be represented by the number 6. Of course, the specific representation and calculation method are not limited thereto.

[0116] S603. Calculate the target resource identification parameter corresponding to each grouping area according to the first resource parameter and the second resource parameter corresponding to each virtual resource point in each grouping area.

[0117] Optionally, the target resource identification parameter corresponding to each grouping area may be obtained by summing the first resource parameter and the second resource parameter corresponding to each virtual resource point in each grouping area. Of course, it should be noted that the specific calculation method is not limited thereto and can be flexibly adjusted according to the actual application scenario.

[0118] Optionally, determining at least one grouping area according to the distribution positions of the virtual resource points in the game map includes:

[0119] Dividing the virtual resource points in the game map according to the distribution positions of the virtual resource points in the game map and a preset distance threshold to determine at least one grouping area.

[0120] Among them, during specific division, the distribution positions of the virtual resource points may be obtained, and the distribution distances of the virtual resource points may be calculated accordingly. At least one grouping area is obtained by dividing according to the distribution distances of the virtual resource points. It is worth noting that the distribution distance between any two virtual resource points in a grouping area is less than the preset distance threshold. Of course, it should be noted that the specific division method is not limited thereto.

[0121] In some embodiments, the distribution positions of the virtual resource points may be obtained by acquiring the central positions of the virtual resource points.

[0122] Figure 12Another schematic diagram of a game interface provided by an embodiment of the present application. Optionally, thumbnails corresponding to each target resource identifier are displayed in a preset area of the graphical user interface.

[0123] Taking the game interface as an example, this preset area can be any area such as the upper left corner, upper right corner, lower left corner, lower right corner of the game interface, which is not limited herein. The selection of the preset area is limited to not affecting other game operations in the game.

[0124] In some embodiments, if the sizes of some target resource identifiers displayed in the game map are different, when displaying the thumbnails corresponding to this part of the target resource identifiers, the sizes of this part of the target resource identifiers in the game map can be reduced and displayed based on the same reduction ratio. It can be understood that the sizes of the thumbnails corresponding to this part of the target resource identifiers displayed at this time will also be different. Applying the embodiments of the present application, the distribution of resources in the game map can be quickly previewed through the thumbnails, and the areas with relatively rich resources can be quickly determined according to the sizes of the thumbnails.

[0125] Refer to Figure 12 As shown, taking the game interface as an example, this preset area can be located in the right area of the game interface. Among them, the right area can sequentially include the thumbnails q1, q2, and q3 corresponding to the above-mentioned target resource identifiers M1, M2, and M3 from top to bottom. Among them, the size of the thumbnail q1 is larger than the size of the thumbnail q2, and the size of the thumbnail q2 is larger than the size of the thumbnail q3.

[0126] Based on the above description, it should also be noted that the above method may further include:

[0127] In response to a viewing operation on a target thumbnail in at least one thumbnail, the grouping area corresponding to the target thumbnail is differentially displayed in the game map.

[0128] Among them, the viewing operation on the target thumbnail can be generated through a touch screen, a mouse, a keyboard, etc., which is not limited herein. Optionally, when differentially displaying the grouping area corresponding to the target thumbnail in the game map, the grouping area corresponding to the target thumbnail can be filled and displayed through a preset icon, a specified color, etc. Of course, the specific display method is not limited thereto and can be flexibly set according to the actual application scenario.

[0129] Figure 13 A schematic diagram of the functional modules of a display device for virtual resources provided by an embodiment of the present application. This display device can provide a graphical user interface through a terminal device. The content displayed on the graphical user interface includes a game map. The basic principle and the technical effects generated by this device are the same as those of the corresponding method embodiments described above. For a brief description, for the parts not mentioned in this embodiment, reference can be made to the corresponding content in the method embodiments. As Figure 13As shown, the display device 200 includes:

[0130] A first determination module 210, configured to determine at least one grouping area according to the distribution positions of virtual resource points in the game map, where each grouping area includes at least one virtual resource point;

[0131] A second determination module 220, configured to determine a target resource identification parameter corresponding to each grouping area according to the resource parameters of the virtual resource points in each grouping area, where the resource parameters of the virtual resource points include at least one of the following: the category, quantity, and level of the virtual resource;

[0132] A display module 230, configured to generate and display a target resource identification corresponding to the target resource identification parameter in each grouping area according to the target resource identification parameter corresponding to each grouping area and a preset resource identification.

[0133] In an optional implementation manner, the display module 230 further includes:

[0134] Determine a first target resource heat map corresponding to each grouping area according to the target resource identification parameter corresponding to each grouping area and a first preset mapping relationship, where the first preset mapping relationship includes a mapping relationship between a resource identification range parameter and a resource heat map style;

[0135] Display each of the first target resource heat maps in each grouping area, where the first target resource heat map includes at least one first heat map unit, and each first heat map unit includes a first number of unit maps.

[0136] In an optional implementation manner, the color transparency of the central area of the first target resource heat map corresponding to each grouping area is different from that of the edge area, and the central area of each first target resource heat map is determined according to the central position of each grouping area.

[0137] In an optional implementation manner, the second determination module 220 is further configured to obtain the level parameter of the virtual resource in each virtual resource point in each grouping area;

[0138] Determine the virtual resource point with the highest level parameter according to the level parameters of the virtual resources in each virtual resource point in each grouping area;

[0139] Determine the central position of each grouping area according to the central position of the virtual resource point with the highest level parameter.

[0140] In an optional implementation manner, there is a partial overlap between the display area of the target resource identification in each grouping area and the display area of the first target resource heat map.

[0141] In an alternative embodiment, the display module 230 is further configured to obtain a target zoom ratio of the game map in response to a target zoom operation on the game map;

[0142] Based on the target zoom ratio, according to the first target resource heat map corresponding to each grouping area and a second preset mapping relationship, determine the second target resource heat map corresponding to each grouping area, where the second preset mapping relationship includes: the mapping relationship between the zoom ratio, the first resource heat map, and the second resource heat map;

[0143] Display each of the second target resource heat maps within each grouping area, where the second target resource heat map includes at least one second heat map unit, and each second heat map unit includes a second number of unit maps, and the second number is greater than or less than the first number.

[0144] In an alternative embodiment, the target resource identifier displayed within each grouping area includes a circular identifier, and the circular identifier is divided into a plurality of collectible areas according to the category of virtual resources within the grouping area, and the initial size of each collectible area is determined according to the quantity of each virtual resource.

[0145] In an alternative embodiment, the display device further includes: a response module, configured to update the circular identifier within the target grouping area in response to a collection operation on virtual resources within the target grouping area of at least one grouping area, where the updated circular identifier includes a collected area, the size of the collected area is determined according to the resource parameters of the virtual resources corresponding to the collection operation, and the collected area is displayed differently from the collectible area.

[0146] In an alternative embodiment, the display module 230 is further configured to determine the size parameter of the target resource identifier corresponding to each grouping area according to the target resource identifier parameter corresponding to each grouping area and a third preset mapping relationship, where the third preset mapping relationship includes the mapping relationship between the resource identifier parameter and the size parameter of the resource identifier;

[0147] Adjust the preset resource identifier according to the size parameter of the target resource identifier corresponding to each grouping area to obtain the target resource identifier corresponding to each grouping area.

[0148] In an alternative embodiment, the resource parameters of the virtual resource points include: the category, quantity, and level of the virtual resources. The second determination module 220 is configured to calculate, according to the quantity, level, and preset level weight of each level of each type of virtual resource in each virtual resource point within each grouping area, a first resource parameter corresponding to each virtual resource point within each grouping area;

[0149] calculate, according to the virtual resource types in each virtual resource point within each grouping area, the quantity of each type of virtual resource, and a preset type weight, a second resource parameter corresponding to each virtual resource point within each grouping area;

[0150] calculate, according to the first resource parameter and the second resource parameter corresponding to each virtual resource point within each grouping area, a target resource identification parameter corresponding to each grouping area.

[0151] In an alternative embodiment, the first determination module 210 is specifically configured to divide the virtual resource points in the game map according to the distribution positions of the virtual resource points in the game map and a preset distance threshold, and determine at least one grouping area.

[0152] In an alternative embodiment, thumbnail images corresponding to the target resource identifications are displayed in a preset area of the graphical user interface.

[0153] The above device is used to execute the method provided in the foregoing embodiment, and its implementation principle and technical effects are similar and will not be elaborated here.

[0154] The above modules may be one or more integrated circuits configured to implement the above method, for example: one or more application specific integrated circuits (ASICs), or, one or more microprocessors, or, one or more field programmable gate arrays (FPGAs), etc. Again, when a certain module above is implemented in the form of a processing element dispatching program code, the processing element may be a general-purpose processor, such as a central processing unit (CPU) or other processors that can call program code. Again, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).

[0155] Figure 14 A schematic structural diagram of an electronic device provided in an embodiment of the present application. As Figure 14As shown, the electronic device may include: a processor 310, a storage medium 320, and a bus 330. The storage medium 320 stores machine-readable instructions executable by the processor 310. When the electronic device runs, the processor 310 communicates with the storage medium 320 via the bus 330, and the processor 310 executes the machine-readable instructions to perform the steps of the above method embodiments. The specific implementation manners and technical effects are similar and will not be elaborated here.

[0156] Optionally, the present application further provides a computer-readable storage medium. A computer program is stored on the computer-readable storage medium, and when the computer program is run by a processor, it performs the steps of the above method embodiments. The specific implementation manners and technical effects are similar and will not be elaborated here.

[0157] In several embodiments provided by the present application, it should be understood that the disclosed apparatus and method can be implemented in other ways. For example, the apparatus embodiments described above are merely illustrative. For example, the division of units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the displayed or discussed coupling or direct coupling or communication connection between each other can be through some interfaces. The indirect coupling or communication connection of the apparatus or unit can be in an electrical, mechanical or other form.

[0158] The units described as separate components may or may not be physically separated. The components displayed as units may or may not be physical units, that is, they can be located in one place, or can be distributed to multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0159] In addition, in each embodiment of the present application, the functional units can be integrated into one processing unit, or each unit can exist physically alone, or two or more units can be integrated into one unit. The above integrated units can be implemented in the form of hardware, or in the form of a combination of hardware and software functional units.

[0160] The integrated units implemented in the form of software functional units can be stored in a computer-readable storage medium. The above-mentioned software functional units are stored in a storage medium and include several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to execute some steps of the methods according to the various embodiments of the present application. The foregoing storage medium includes: various media that can store program codes, such as USB flash drives, mobile hard disks, read-only memories (English: Read-Only Memory, abbreviated as ROM), random access memories (English: Random Access Memory, abbreviated as RAM), magnetic disks, or optical discs.

[0161] It should be noted that in this text, relational terms such as "first" and "second" are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any actual relationship or order between these entities or operations. Moreover, the term "comprising", "including" or any other variant thereof is intended to cover non-exclusive inclusion, so that a process, method, article or device comprising a series of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such process, method, article or device. Without further limitation, an element defined by the statement "comprising an..." does not exclude the existence of additional identical elements in the process, method, article or device comprising the element.

[0162] The above are only the preferred embodiments of the present application and are not used to limit the present application. For those skilled in the art, the present application can have various changes and modifications. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application shall be included within the protection scope of the present application. It should be noted that similar reference numerals and letters denote similar items in the following drawings. Therefore, once an item is defined in one drawing, it does not need to be further defined and explained in subsequent drawings. The above are only the preferred embodiments of the present application and are not used to limit the present application. For those skilled in the art, the present application can have various changes and modifications. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application shall be included within the protection scope of the present application.

Claims

1. A method for displaying virtual resources, characterized in that, a graphical user interface is provided by a terminal device, and the content displayed on the graphical user interface includes a game map. The method includes: dividing each virtual resource point in the game map according to the distribution positions of each virtual resource point in the game map and a preset distance threshold to determine at least one grouping area, and each grouping area includes at least one virtual resource point; determining a target resource identification parameter corresponding to each grouping area according to the resource parameters of each virtual resource point in each grouping area, where the resource parameters of the virtual resource point include at least one of the following: the category, quantity, and level of the virtual resource; generating and displaying a target resource identification corresponding to the target resource identification parameter in each grouping area according to the target resource identification parameter corresponding to each grouping area and a preset resource identification.

2. The method according to claim 1, characterized in that, the method further includes: determining a first target resource heat map corresponding to each grouping area according to the target resource identification parameter corresponding to each grouping area and a first preset mapping relationship, where the first preset mapping relationship includes a mapping relationship between a resource identification range parameter and a resource heat map style; displaying each first target resource heat map in each grouping area, and the first target resource heat map includes at least one first heat map unit, and each first heat map unit includes a first number of unit maps.

3. The method according to claim 2, characterized in that, the color transparency of the central area of the first target resource heat map corresponding to each grouping area is different from that of the edge area, and the central area of each first target resource heat map is determined according to the central position of each grouping area.

4. The method according to claim 3, characterized in that, the method further includes: acquiring the level parameter of the virtual resource in each virtual resource point in each grouping area; determining the virtual resource point with the highest level parameter according to the level parameter of the virtual resource in each virtual resource point in each grouping area; determining the central position of each grouping area according to the central position of the virtual resource point with the highest level parameter.

5. The method according to claim 2, characterized in that, there is partial overlap between the display area of the target resource identification in each grouping area and the display area of the first target resource heat map.

6. The method according to claim 2, characterized in that, the method further includes: responding to a target zoom operation on the game map to acquire the target zoom ratio of the game map; based on the target zoom ratio, determining a second target resource heat map corresponding to each grouping area according to the first target resource heat map corresponding to each grouping area and a second preset mapping relationship, where the second preset mapping relationship includes: a mapping relationship between the zoom ratio, the first resource heat map, and the second resource heat map; Display each of the second target resource heat maps within each of the grouping regions, where each second target resource heat map includes at least one second heat map unit, and each second heat map unit includes a second number of unit maps, and the second number is greater than or less than the first number.

7. The method according to claim 2, wherein, the target resource identifiers displayed within each of the grouping regions include circular identifiers, and the circular identifiers are divided into a plurality of collectible regions according to the categories of the virtual resources within the grouping regions, and the initial sizes of the collectible regions are determined according to the quantities of the virtual resources.

8. The method according to claim 7, wherein, the method further includes: responding to a collection operation on the virtual resources within a target grouping region among at least one grouping region, updating the circular identifier within the target grouping region, where the updated circular identifier includes a collected region, and the size of the collected region is determined according to the resource parameters of the virtual resources corresponding to the collection operation, and the collected region is displayed differently from the collectible regions.

9. The method according to claim 1, wherein, the above method further includes: determining the size parameter of the target resource identifier corresponding to each grouping region according to the target resource identifier parameter corresponding to each grouping region and a third preset mapping relationship, where the third preset mapping relationship includes the mapping relationship between the resource identifier parameter and the size parameter of the resource identifier; adjusting the preset resource identifier according to the size parameter of the target resource identifier corresponding to each grouping region to obtain the target resource identifier corresponding to each grouping region.

10. The method according to claim 1, wherein, the resource parameters of the virtual resource points include: the category, quantity, and level of the virtual resources, and determining the target resource identifier parameter corresponding to each grouping region according to the resource parameters of each virtual resource point within each grouping region includes: calculating a first resource parameter corresponding to each virtual resource point within each grouping region according to the quantity, level, and preset level weight of each level of each type of virtual resource among each virtual resource point within each grouping region; calculating a second resource parameter corresponding to each virtual resource point within each grouping region according to the types of virtual resources and the quantity of each type of virtual resource among each virtual resource point within each grouping region and a preset type weight; calculating the target resource identifier parameter corresponding to each grouping region according to the first resource parameter and the second resource parameter corresponding to each virtual resource point within each grouping region.

11. The method according to any one of claims 1 - 10, wherein, thumbnails corresponding to each of the target resource identifiers are displayed in a preset area of the graphical user interface.

12. A display device for virtual resources, wherein, a graphical user interface is provided through a terminal device, and the content displayed on the graphical user interface includes a game map, and the display device includes: A first determination module, configured to divide each virtual resource point in the game map according to the distribution positions of the virtual resource points in the game map and a preset distance threshold, and determine at least one grouping area, where each grouping area includes at least one virtual resource point; A second determination module, configured to determine a target resource identification parameter corresponding to each grouping area according to the resource parameters of the virtual resource points in each grouping area, where the resource parameters of the virtual resource point include at least one of the following: the category, quantity, and level of the virtual resource; A display module, configured to generate and display a target resource identification corresponding to the target resource identification parameter in each grouping area according to the target resource identification parameter corresponding to each grouping area and a preset resource identification.

13. An electronic device, Characterized in that it includes: A processor, a storage medium, and a bus. The storage medium stores machine-readable instructions executable by the processor. When the electronic device runs, the processor communicates with the storage medium through the bus, and the processor executes the machine-readable instructions to perform the steps of the display method of the virtual resource according to any one of claims 1-11.

14. A computer-readable storage medium, Characterized in that a computer program is stored on the computer-readable storage medium, and when the computer program is run by a processor, it performs the steps of the display method of the virtual resource according to any one of claims 1-11.

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