A method, device, and computer-readable storage medium for improving frame rate in game scenes.
By identifying and processing the color values of game scene elements between the main buffer and the secondary buffer, the game rendering process was optimized, the problem of 3D game scene rendering latency was solved, the frame rate was improved, and the user experience was enhanced.
CN116440496BActive Publication Date: 2026-05-26NUBIA TECHNOLOGY CO LTD
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Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- NUBIA TECHNOLOGY CO LTD
- Filing Date
- 2022-10-26
- Publication Date
- 2026-05-26
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Figure CN116440496B_ABST
Abstract
This invention discloses a method, device, and computer-readable storage medium for improving frame rate in game scenes. The method includes: identifying whether each element color value in the first element color data value set of the main scene model in the main buffer of the current frame is identical to an element color value in the second element color data value set of the simplified model in the secondary buffer; in the next frame, placing each element with the same element color value in the secondary buffer and waiting directly for image rendering; performing coordinate transformation, perspective transformation, and cropping operations on each element with different element color values, placing it in the main buffer, and waiting for image rendering. This achieves an efficient game scene frame rate improvement scheme, reduces computational load, saves processing resources, and enhances the user's gaming experience.
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