Intelligent chassis entertainment system and vehicle
Through the intelligent chassis entertainment system, the signal input and controller are used to simulate game scenarios, solving the problem of insufficient gaming experience in the existing automotive entertainment system, and achieving the user's immersive experience and operation stability improvement.
Patent Information
- Application Number
- CN202310762900.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-06-26
- Publication Date
- 2025-08-26
- Estimated Expiration
- 2043-06-26
AI Technical Summary
The existing automotive entertainment system has a single gaming experience, insufficient user input, and the driving method is consistent with the actual driving, resulting in fatigue, affecting the stability of the game operation.
Design an intelligent chassis entertainment system, realize the domain through signal input domain, core security domain and entertainment function, use the entertainment controller to control driving and auxiliary execution components, simulate game scenarios and reduce user operation intensity, and achieve safe and quiet vehicle and game synchronization.
It improves the user's sense of game substitution and operation stability, reduces user fatigue, and enhances the gaming experience.
Smart Images

Figure CN116588014B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of vehicle technology, and in particular to an intelligent chassis entertainment system and a vehicle. Background Art
[0002] At present, my country's road transportation network is developing rapidly, and high-speed rail, expressways, air transportation, urban buses, urban railways, and subways are well developed. The frequency of use of family cars is gradually decreasing, and the improvement of entertainment functions and performance will become a new growth point for customer purchases.
[0003] In-car entertainment generally relies on existing in-car displays, user terminals connected to onboard systems, and control devices. These games and entertainment options are limited, resulting in a weak sense of immersion for users and a lack of a good gaming experience. Furthermore, when playing racing games, the user's driving style is identical to actual driving, which can cause fatigue, reduce game control stability, and negatively impact the user's gaming experience. Summary of the Invention
[0004] The present invention aims to at least partially address one of the technical problems in the related art. To this end, a first object of the present invention is to provide an intelligent chassis entertainment system that not only provides users with an immersive gaming experience while playing in-vehicle games, but also reduces user fatigue and improves gaming stability.
[0005] A second object of the present invention is to provide a vehicle.
[0006] To achieve the above-mentioned objectives, an embodiment of the first aspect of the present invention proposes an intelligent chassis entertainment system, which includes: a signal input domain, including multiple signal collectors, which are used to collect user operation signals generated by users operating user operation components; a core safety domain, including multiple driving controllers, which are used to control driving execution components; an entertainment function implementation domain, including multiple auxiliary controllers, which are used to control auxiliary execution components; an entertainment controller, which is respectively connected to the signal collector of the signal input domain, the driving controller of the core safety domain and the auxiliary controller of the entertainment function implementation domain, and is used to respond to the in-vehicle game start signal, control the driving execution component through the driving controller to put the vehicle in a safe stationary state, obtain the user operation signal collected by the signal collector and proportionally adjust the user operation signal, execute the in-vehicle game according to the proportionally adjusted user operation signal, and control the auxiliary execution component through the auxiliary controller to synchronize the auxiliary execution component with the in-vehicle game execution result.
[0007] In the intelligent chassis entertainment system according to an embodiment of the present invention, the entertainment controller responds to an in-vehicle game start signal, controls the driving execution component via the driving controller to keep the vehicle in a safe and stationary state, obtains and proportionally adjusts the user operation signal collected by the signal collector, executes the in-vehicle game based on the proportionally adjusted user operation signal, and controls the auxiliary execution component via the auxiliary controller to synchronize the auxiliary execution component with the in-vehicle game execution result. As a result, when users play in-vehicle games, the system not only provides users with an immersive gaming experience, but also reduces user fatigue and improves the stability of gaming operations.
[0008] In addition, the intelligent chassis entertainment system according to the above embodiment of the present invention may also have the following additional technical features:
[0009] According to one embodiment of the present invention, the user operating component includes a brake pedal, and the user operation signal includes a brake pedal stroke; the entertainment controller is used to obtain the product of the brake pedal stroke and a first ratio to obtain a user operation signal after proportion adjustment, wherein the first ratio is the ratio of the full braking stroke of the in-vehicle game to the first braking stroke, and the first braking stroke is the product of the full braking stroke of the brake pedal and a first preset coefficient, and the first preset coefficient is less than or equal to one third.
[0010] According to an embodiment of the present invention, the first preset coefficient is one quarter.
[0011] According to another embodiment of the present invention, the user operating component includes an accelerator pedal, and the user operation signal includes an accelerator pedal stroke; the entertainment controller is used to obtain the product of the accelerator pedal stroke and a second ratio to obtain a user operation signal after proportional adjustment, wherein the second ratio is the ratio of the full throttle stroke of the in-car game to the first throttle stroke, the first throttle stroke is the product of the full throttle stroke of the accelerator pedal and a second preset coefficient, and the second preset coefficient is less than or equal to two-thirds.
[0012] According to an embodiment of the present invention, the second preset coefficient is one half.
[0013] According to another embodiment of the present invention, the user operating component includes a steering wheel, and the user operation signal includes a steering wheel angle; the entertainment controller is used to obtain the product of the steering wheel angle and a third ratio to obtain a user operation signal after ratio adjustment, wherein the third ratio is the ratio of the steering wheel limit angle of the in-car game to the steering wheel limit angle of the steering wheel.
[0014] According to one embodiment of the present invention, the driving controller includes a steering controller, a column lock controller and a parking controller, wherein the entertainment controller is used to control the steering clutch to be in a disengaged state through the steering controller, and to control the steering column lock to be in an open state through the column lock controller, and to control the parking brake to be in a parking state through the parking controller, so as to put the vehicle in a safe stationary state.
[0015] According to one embodiment of the present invention, the driving controller also includes an engine controller and a transmission controller, and the entertainment controller is further used to control the engine controller and the transmission controller to prohibit collecting user operation signals, and the user operation signals include accelerator pedal travel and shift signals.
[0016] According to one embodiment of the present invention, the entertainment controller is also used to collect battery power, and when the battery power is less than a preset power, the engine controller controls the engine to start to drive the generator to charge the battery and power the entertainment controller and each domain.
[0017] According to one embodiment of the present invention, the auxiliary controller includes a multimedia controller, wherein the entertainment controller is used to control the display screen to display a game interface synchronized with the execution result of the in-car game through the multimedia controller, and to control the audio to emit game sounds synchronized with the execution result of the in-car game, and to control the atmosphere light to emit light synchronized with the execution result of the in-car game.
[0018] According to one embodiment of the present invention, the auxiliary controller also includes a seat controller and an air suspension controller, wherein the entertainment controller is also used to control the seat through the seat controller to produce vibrations synchronized with the execution results of the in-vehicle game, and / or to control the vehicle suspension through the air suspension controller to produce tilts synchronized with the execution results of the in-vehicle game.
[0019] According to one embodiment of the present invention, the system further includes: an external safety domain, including a window controller and an external light controller, the window controller is used to control the windows, and the external light controller is used to control the external lights; the entertainment controller is also used to respond to the in-vehicle game start signal, control the windows to be in a closed state through the window controller, and control the external lights to be in a flashing state through the external light controller, so that the vehicle is in an external safety state.
[0020] To achieve the above-mentioned objectives, a second embodiment of the present invention provides a vehicle comprising the above-mentioned intelligent chassis entertainment system.
[0021] According to the vehicle of the embodiment of the present invention, through the above-mentioned intelligent chassis entertainment system, when the user plays the in-vehicle game, not only can the user obtain an immersive gaming experience, but also the user's fatigue is reduced and the stability of the game operation is improved.
[0022] Additional aspects and advantages of the present invention will be set forth in part in the description which follows and, in part, will be obvious from the description which follows, or may be learned through practice of the present invention. BRIEF DESCRIPTION OF THE DRAWINGS
[0023] Figure 1 is a block diagram of an intelligent chassis entertainment system according to an embodiment of the present invention;
[0024] Figure 2 is a block diagram of an intelligent chassis entertainment system according to one embodiment of the present invention;
[0025] Figure 3 is a schematic structural diagram of a steering system according to one embodiment of the present invention;
[0026] Figure 4 FIG. 4 is a block diagram of a vehicle according to an embodiment of the present invention. DETAILED DESCRIPTION
[0027] The following describes embodiments of the present invention in detail, examples of which are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are intended to be used to explain the present invention, and are not to be construed as limiting the present invention.
[0028] The following describes the intelligent chassis entertainment system and vehicle proposed in the embodiments of the present invention with reference to the accompanying drawings.
[0029] Figure 1 FIG. 4 is a block diagram of an intelligent chassis entertainment system according to an embodiment of the present invention.
[0030] like Figure 1 As shown, the intelligent chassis entertainment system 1000 according to an embodiment of the present invention may include: a signal input domain 100 , a core safety domain 200 , an entertainment function implementation domain 300 and an entertainment controller 400 .
[0031] The signal input domain 100 includes multiple signal collectors 110, which are used to collect user operation signals generated by the user operating the user operation components. User operation components refer to the components operated by the user to control the vehicle, such as the steering wheel, brake pedal, accelerator pedal, shift lever, etc. Multiple signal collectors 110 can be set to correspond to the multiple user operation components, respectively collecting user operation signals generated by the user operating the user operation components.
[0032] The core security domain 200 includes multiple driving controllers 210, which are used to control driving actuators. These actuators include the engine, transmission, parking brake, steering actuator, and other components. Multiple driving controllers 210 can be configured to control these actuators.
[0033] The entertainment function implementation domain 300 includes multiple auxiliary controllers 310, which are used to control auxiliary execution components. Auxiliary execution components include multimedia, seats, air suspension, etc. Multiple auxiliary controllers 310 can be set up corresponding to the auxiliary execution components to control the auxiliary execution components.
[0034] The entertainment controller 400 is respectively connected to the signal collector 110 of the signal input domain 100, the driving controller 210 of the core security domain 200 and the auxiliary controller 310 of the entertainment function implementation domain 300, and is used to respond to the in-vehicle game start signal, control the driving execution component through the driving controller 210 to put the vehicle in a safe static state, and obtain the user operation signal collected by the signal collector 110 and proportionally adjust the user operation signal, and execute the in-vehicle game according to the proportionally adjusted user operation signal and control the auxiliary execution component through the auxiliary controller 310 to synchronize the auxiliary execution component with the in-vehicle game execution result.
[0035] Specifically, when a vehicle is parked for a long time, the user inside the vehicle needs to start an in-car game for entertainment. The in-car game start signal can be sent through voice, display touch screen, or an independent start switch. After receiving the in-car game start signal, the entertainment controller 400 controls the parking brake through the driving controller 210 to park the vehicle, bringing the vehicle to a complete stop and preventing the vehicle from accidentally moving during the game. The steering wheel and the wheel steering actuator are also decoupled so that the wheels do not rotate with the steering wheel during the game, thereby reducing tire wear. It should be noted that the in-car game in the embodiment of the present invention can be a racing game. If the user controls the vehicle during the game in the same way as in actual driving, such as operating the steering wheel in the same way when turning the vehicle, the user will feel fatigued, thereby affecting the user's entertainment experience. Therefore, in the intelligent chassis entertainment system 1000 of the embodiment of the present invention, corresponding ratios are set for each user-operated component to reduce user fatigue and improve the stability of game operation.
[0036] Specifically, after the in-car game is launched, the user can operate user-operated components such as the steering wheel, brake pedal, accelerator pedal, and shift knob to control the virtual vehicle in the game, generating corresponding user operation signals. After the entertainment controller 400 obtains the user operation signals collected by the signal collector 110, it can perform a proportional calculation on the user operation signals and control the vehicle in the in-car game to drive according to the proportionally calculated user operation signals. The entertainment controller 400 can also play the game's background music and sound effects through the vehicle's multimedia system and control the vehicle's auxiliary actuator components based on the in-game scenes, allowing the user to experience an immersive racing experience, such as bumps, turns, and acceleration, with a strong sense of interactivity and immersion.
[0037] According to one embodiment of the present invention, the user-operated component includes a brake pedal, and the user operation signal includes brake pedal travel. The entertainment controller 400 is configured to obtain the product of the brake pedal travel and a first ratio to obtain a proportionally adjusted user operation signal, wherein the first ratio is the ratio of the full braking travel of the in-vehicle game to the first braking travel, and the first braking travel is the product of the full braking travel of the brake pedal and a first preset coefficient, wherein the first preset coefficient is less than or equal to one-third. Preferably, the first preset coefficient is one-quarter.
[0038] Specifically, if Figure 2 As shown, signal collector 110 includes brake pedal travel collector 111. During normal vehicle operation, when a user presses the brake pedal, the vacuum booster utilizes vacuum (negative pressure) to increase the force applied by the user, providing assistance and reducing fatigue. However, when the vehicle is parked, the vacuum booster is unable to provide assistance. This means that when a user applies full brake pedal travel during a game, the force applied is significantly greater than that applied while the vehicle is in motion, leading to user fatigue and reduced stability in game operation. In this embodiment, the product of the full brake pedal travel and a first preset coefficient (i.e., the first brake travel) is set to correspond to the braking intensity of the full brake travel for the in-vehicle game.
[0039] Specifically, the full brake pedal stroke is set to L, the braking torque limit value in the in-vehicle game is set to N, and the first braking stroke is the product of the full brake pedal stroke and a first preset coefficient, for example, 1 / 4 L. That is, during game operation, when the brake pedal stroke is 1 / 4 L, the in-game vehicle brakes, and the first ratio is 4. The entertainment controller 400 calculates the proportionally adjusted brake pedal stroke based on the user's brake pedal stroke during the game and multiplies it by the first ratio. The entertainment controller 400 then executes the in-vehicle game based on the proportionally adjusted brake pedal stroke, controlling the vehicle to decelerate and brake. This reduces user fatigue during the game and improves operational stability.
[0040] According to another embodiment of the present invention, the user-operated component includes an accelerator pedal, and the user operation signal includes accelerator pedal travel. The entertainment controller 400 is configured to obtain the product of the accelerator pedal travel and a second ratio to obtain a proportionally adjusted user operation signal, wherein the second ratio is the ratio of the full accelerator travel of the in-car game to a first accelerator travel, and the first accelerator travel is the product of the full accelerator travel of the accelerator pedal and a second preset coefficient, wherein the second preset coefficient is less than or equal to two-thirds. Preferably, the second preset coefficient is one-half.
[0041] Specifically, if Figure 2 As shown, the signal collector 110 includes an accelerator pedal stroke collector 112. In this embodiment, the first accelerator stroke corresponds to the acceleration intensity of the full stroke of the accelerator pedal in the in-vehicle game operation. Taking the second preset coefficient as one-half as an example, the full accelerator stroke of the accelerator pedal is set to L1, the first accelerator stroke is one-half L1, and the second ratio is 2. The entertainment controller 400 obtains the stroke of the accelerator pedal operated by the user during the game and multiplies it by the second ratio to obtain the accelerator pedal stroke after proportional adjustment. The entertainment controller 400 executes the in-vehicle game according to the accelerator pedal stroke after proportional adjustment and controls the vehicle to accelerate. In this way, the throttle acceleration response during the game can be made faster, the fun of the game can be improved, and the user's fatigue can be reduced.
[0042] According to another embodiment of the present invention, the user operating component includes a steering wheel, and the user operation signal includes a steering wheel angle; the entertainment controller 400 is used to obtain the product of the steering wheel angle and a third ratio to obtain a user operation signal after ratio adjustment, wherein the third ratio is the ratio of the steering wheel limit angle of the in-car game to the steering wheel limit angle of the steering wheel.
[0043] Specifically, if Figure 2As shown, the signal collector 110 includes a steering wheel angle collector 113. The vehicle's steering wheel's maximum steering angle is typically greater than 360 degrees. For example, some vehicles have a steering wheel limit of approximately 540 degrees, meaning the left turn limit is 540 degrees and the right turn limit is 540 degrees. If game operations are performed according to the actual steering wheel's maximum steering angle, the user may experience fatigue during the game, and the stability and linearity of the game operation may be low, resulting in a poor gaming experience. In this embodiment, the vehicle's steering wheel maximum angle can be set to a value less than the steering wheel's maximum angle. For example, the vehicle's steering wheel maximum angle can be set to 180 degrees, meaning the left turn limit is 180 degrees and the right turn limit is 180 degrees. For example, in a game, the vehicle's left turn limit is 35 degrees. The value obtained by dividing 35 / 180 is the left turn value achieved for each degree of left turn of the steering wheel. The principle of right turn operation is the same as above, and the user can linearly control the vehicle's steering angle when operating the steering wheel. The third ratio is the ratio of the in-car game's steering wheel limit angle to the steering wheel's limit angle. For example, if the in-car game's steering wheel limit angle is 180 degrees and the steering wheel's limit angle is 540 degrees, the third ratio is one-third. The entertainment controller 400 obtains the user's steering wheel angle during the game and multiplies it by the third ratio to obtain a proportionally adjusted steering wheel angle. The entertainment controller 400 then executes the in-car game based on the proportionally adjusted steering wheel angle and controls the vehicle's steering. This allows for faster steering wheel response during the game, improved game linearity and stability, reduced steering fatigue, and an enhanced gaming experience.
[0044] According to one embodiment of the present invention, Figure 2 As shown, the driving controller 210 includes a steering controller 211, a column lock controller 212 and a parking controller 213, wherein the entertainment controller 400 is used to control the steering clutch to be in a disengaged state through the steering controller 211, and to control the steering column lock to be in an open state through the column lock controller 212, and to control the parking brake to be in a parking state through the parking controller 213, so as to put the vehicle in a safe stationary state.
[0045] Specifically, upon receiving the in-car game activation signal, the entertainment controller 400 controls the parking brake via the parking controller 213 to park the vehicle, safely stopping the vehicle and preventing accidental movement during the game. The entertainment controller 400 also controls the steering clutch via the steering controller 211 to disengage, preventing the wheels from rotating with the steering wheel during the game, thereby reducing tire wear. Simultaneously, the column lock controller 212 controls the steering column lock to engage, releasing the steering column lock. The steering wheel angle signal then serves as input for the in-car game.
[0046] like Figure 3 As shown, the steering wheel 1 is connected to the steering gear 5, with a universal joint 41 disposed between the steering drive shaft 22 and the steering gear 5. A universal joint 42 is disposed between the steering drive shaft 22 and the steering gear 5. A steering clutch 53 is disposed below the steering gear input shaft 511. A redundant safety sensor 54 is provided to detect the state of the steering clutch 53. Below the steering clutch 53 is a steering gear input shaft lower section 512, which is connected to the steering tie rod 52 below. This controls the lateral movement of the steering tie rod 52 to achieve steering. When de-energized, the steering clutch 53 is engaged, allowing the steering system to steer normally. When energized, the clutch 53 is disengaged. During this time, steering wheel 1 rotation only captures steering signals and does not control the lower tie rod 52. At the same time, when the redundant safety sensor 54 detects that the steering clutch 53 is in a disengaged state, the vehicle cannot start the engine, thereby preventing the occurrence of dangerous accidents caused by the vehicle running in the clutch disengaged state.
[0047] According to one embodiment of the present invention, Figure 2 As shown, the driving controller 210 further includes an engine controller 214 and a transmission controller 215 , and the entertainment controller 400 is further configured to control the engine controller 214 and the transmission controller 215 to prohibit collecting user operation signals, which include accelerator pedal travel and gear shift signals.
[0048] Specifically, when the user is playing in-car games, the entertainment controller 400 controls the engine controller 214 and the transmission controller 215 to enter the game mode, and does not collect the accelerator pedal travel and shift signals to prevent the engine and transmission from running during the game and causing additional losses.
[0049] According to one embodiment of the present invention, the entertainment controller 400 is further configured to collect battery power. When the battery power level is less than a preset level, the engine controller 214 is used to start the engine, thereby driving the generator to charge the battery and provide power to the entertainment controller 400 and various domains. The preset level can be calibrated based on the actual battery level.
[0050] Specifically, when a user plays in-car games, the battery power is consumed, and the entertainment controller 400 collects the battery power in real time. When the battery power falls below a preset level, the entertainment controller 400 controls the engine controller 214 to start the engine. The engine then drives the generator to generate electricity, which charges the battery and provides power to the entertainment controller 400 and various domains. After the engine has run for a period of time and the battery power exceeds a certain level, the entertainment controller 400 controls the engine controller 214 to shut down the engine to save fuel.
[0051] According to one embodiment of the present invention, Figure 2 As shown, the auxiliary controller 310 includes a multimedia controller 311, wherein the entertainment controller 400 is used to control the display screen to display a game interface synchronized with the execution result of the in-car game through the multimedia controller 311, and to control the audio to emit game sounds synchronized with the execution result of the in-car game, and to control the ambient light to emit light synchronized with the execution result of the in-car game.
[0052] Specifically, when the user is playing in-car games, the entertainment controller 400 controls the display screen through the multimedia controller 311 to synchronously display the in-car game screen, controls the audio system in the car to emit the game sounds of the in-car game, and controls the ambient lights in the car to light up lights that match the game screen, so that the user can get an immersive gaming experience and enhance the user's sense of involvement.
[0053] According to one embodiment of the present invention, Figure 2 As shown, the auxiliary controller 310 also includes a seat controller 312 and an air suspension controller 313, wherein the entertainment controller 400 is also used to control the seat through the seat controller 312 to produce vibrations synchronized with the execution results of the in-vehicle game, and / or, to control the vehicle suspension through the air suspension controller 313 to produce tilts synchronized with the execution results of the in-vehicle game.
[0054] Specifically, when a user is playing an in-car game and the vehicle is traveling on a bumpy road, the entertainment controller 400 can control the seat to vibrate according to the bumps in the road through the seat controller 312, allowing the user to have an immersive gaming experience. The entertainment controller 400 can also control the vehicle suspension to tilt accordingly through the air suspension controller 313 in real time based on motion change information. For example, it can adjust the height of the vehicle chassis based on the motion change information, and can tilt forward, backward, left, and right. When the vehicle in the in-car game is traveling on a bumpy road and tilts, the entertainment controller 400 can control the seat to vibrate according to the bumps in the road through the seat controller 312, and control the vehicle suspension to tilt accordingly through the air suspension controller 313. This further enhances the user's sense of immersion.
[0055] According to one embodiment of the present invention, Figure 2 As shown, the above-mentioned system also includes: an external safety domain 600, including a window controller 611 and an external light controller 612, the window controller 611 is used to control the windows, and the external light controller 612 is used to control the external lights; the entertainment controller 400 is also used to respond to the in-vehicle game start signal, control the windows to be in a closed state through the window controller 611, and control the external lights to be in a flashing state through the external light controller 612, so as to put the vehicle in an external safety state.
[0056] Specifically, when the user is playing in-car games, the entertainment controller 400 controls the window to actively rise to the top locking position through the window controller 611, closes the window, and the external light controller 612 turns on the external emergency alarm light and flashes it to remind pedestrians and passing vehicles outside the vehicle that the vehicle is in a parked state, so that the vehicle is in an external safe state.
[0057] The working process of the intelligent chassis entertainment system 1000 is described in detail below.
[0058] When a vehicle is parked for an extended period, a user inside the vehicle may activate an in-vehicle game for entertainment purposes. This in-vehicle game activation signal may be sent via voice, a touchscreen display, or a separate activation switch. Upon receiving the in-vehicle game activation signal, the entertainment controller 400 controls the steering clutch 211 to engage, disengaging the steering clutch. The column lock 212 activates the column lock. The steering wheel angle signal is then used as game input. The parking controller 213 simultaneously activates parking to prevent accidental vehicle movement. The engine controller 214 and transmission controller 215 enter game mode, while ignoring the accelerator pedal and shift lever signals. After the in-vehicle game is activated, the entertainment controller 400 collects the brake pedal signal, accelerator pedal signal, and steering wheel angle as game inputs, performs proportional calculations on these user operation signals, and controls the vehicle in the in-vehicle game to drive according to the proportionally calculated user operation signals. The multimedia controller 311 in the entertainment function domain 300 displays game images and controls the audio equipment to display and play game sounds. The seat controller 312 receives game signals and simulates game vibrations. Simultaneously, the air suspension controller 313 controls the suspension to simulate the game environment. The exterior light controller 612 activates and flashes the external emergency warning lights. The window controller 611 controls the windows to automatically raise to the top lock position, closing the windows.
[0059] When the user turns off the in-car game, the entertainment controller 400 sends a game mode on / off signal. The entertainment controller 400 controls the steering clutch to close via the steering controller 211. Simultaneously, the column lock controller 212 controls the column lock to close, restoring the locking of the steering column. The engine controller 214 and transmission controller 215 enter normal mode, collecting signals from the accelerator pedal and shift lever. At this point, the brake pedal, accelerator pedal, steering wheel, and shift signals are no longer used as game inputs, reverting to their original vehicle functions. The exterior lighting controller 612 turns off the exterior emergency warning lights, and the window controller 611 controls the windows to return to their pre-game state.
[0060] In summary, according to the intelligent chassis entertainment system of an embodiment of the present invention, the entertainment controller responds to the in-vehicle game start signal, controls the driving execution component via the driving controller to keep the vehicle in a safe and stationary state, obtains and proportionally adjusts the user operation signal collected by the signal collector, executes the in-vehicle game based on the proportionally adjusted user operation signal, and controls the auxiliary execution component via the auxiliary controller to synchronize the auxiliary execution component with the in-vehicle game execution result. As a result, when users play in-vehicle games, this system not only provides users with an immersive gaming experience, but also reduces user fatigue and improves the stability of game operation.
[0061] Corresponding to the above embodiment, the present invention also provides a vehicle.
[0062] Figure 4 FIG. 4 is a block diagram of a vehicle according to an embodiment of the present invention.
[0063] like Figure 4 As shown, the vehicle 2000 according to the embodiment of the present invention includes the above-mentioned intelligent chassis entertainment system 1000.
[0064] According to the vehicle of the embodiment of the present invention, through the above-mentioned intelligent chassis entertainment system, when the user plays the in-vehicle game, not only can the user obtain an immersive gaming experience, but also the user's fatigue is reduced and the stability of the game operation is improved.
[0065] It should be noted that the logic and / or steps represented in the flowcharts or otherwise described herein, for example, can be considered as a sequenced list of executable instructions for implementing the logical functions, and can be embodied in any computer-readable medium for use by, or in conjunction with, an instruction execution system, apparatus, or device (e.g., a computer-based system, a system including a processor, or other system that can fetch and execute instructions from an instruction execution system, apparatus, or device). For purposes of this specification, a "computer-readable medium" can be any device that can contain, store, communicate, propagate, or transport a program for use by, or in conjunction with, an instruction execution system, apparatus, or device. More specific examples (non-exhaustive list) of computer-readable media include the following: an electrical connection with one or more wires (electronic device), a portable computer disk cartridge (magnetic device), random access memory (RAM), read-only memory (ROM), erasable and programmable read-only memory (EPROM or flash memory), fiber optic devices, and portable compact disc read-only memory (CDROM). Furthermore, the computer-readable medium may even be paper or other suitable medium on which the program is printed, since the program may be obtained electronically, for example, by optically scanning the paper or other medium and then editing, interpreting or processing it in another suitable manner if necessary, and then storing it in a computer memory.
[0066] It should be understood that various parts of the present invention can be implemented using hardware, software, firmware, or a combination thereof. In the above-described embodiments, multiple steps or methods can be implemented using software or firmware stored in a memory and executed by a suitable instruction execution system. For example, if implemented using hardware, as in another embodiment, any one of the following technologies known in the art or a combination thereof can be used: a discrete logic circuit having a logic gate circuit for implementing a logic function on a data signal, an application-specific integrated circuit having a suitable combination of logic gate circuits, a programmable gate array (PGA), a field programmable gate array (FPGA), etc.
[0067] Throughout this specification, reference to terms such as "one embodiment," "some embodiments," "examples," "specific examples," or "some examples" means that a specific feature, structure, material, or characteristic described in conjunction with that embodiment or example is included in at least one embodiment or example of the present invention. In this specification, schematic representations of the above terms do not necessarily refer to the same embodiment or example. Furthermore, the specific features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples.
[0068] Furthermore, the terms "first" and "second" are used for descriptive purposes only and should not be construed as indicating or implying relative importance or implicitly specifying the number of the technical features being referred to. Thus, a feature defined as "first" or "second" may explicitly or implicitly include at least one such feature. In the description of the present invention, "plurality" means at least two, such as two, three, etc., unless otherwise specifically defined.
[0069] In the present invention, unless otherwise specified or limited, the terms "installed," "connected," "connect," "fixed," etc. should be understood in a broad sense. For example, they can refer to fixed connection, detachable connection, or integration; mechanical connection, electrical connection; direct connection, or indirect connection through an intermediate medium; internal communication between two components, or interaction between two components, unless otherwise specified. Those skilled in the art will understand the specific meanings of the above terms in the present invention based on specific circumstances.
[0070] Although the embodiments of the present invention have been shown and described above, it will be understood that the above embodiments are illustrative and are not to be construed as limitations on the present invention. A person skilled in the art may change, modify, replace and modify the above embodiments within the scope of the present invention.
Claims
1. An intelligent chassis entertainment system, characterized in that: The system comprises: A signal input domain, comprising a plurality of signal collectors, wherein the signal collectors are used to collect user operation signals generated by users operating user operation components; The core safety domain includes a plurality of driving controllers, wherein the driving controllers are used to control driving execution components; An entertainment function implementation domain, comprising a plurality of auxiliary controllers, wherein the auxiliary controllers are used to control auxiliary execution components; an entertainment controller, the entertainment controller being connected to the signal collector of the signal input domain, the driving controller of the core security domain, and the auxiliary controller of the entertainment function implementation domain, respectively, and being configured to respond to an in-vehicle game start signal, control the driving execution component via the driving controller to place the vehicle in a safe stationary state, obtain user operation signals collected by the signal collector, perform proportional adjustment on the user operation signals, execute the in-vehicle game according to the proportionally adjusted user operation signals, and control the auxiliary execution component via the auxiliary controller to synchronize the auxiliary execution component with the in-vehicle game execution result; The user operating component includes a brake pedal, and the user operation signal includes a brake pedal stroke; the entertainment controller is used to obtain the product of the brake pedal stroke and a first ratio to obtain a user operation signal after proportion adjustment, wherein the first ratio is the ratio of the full braking stroke of the in-vehicle game to the first braking stroke, and the first braking stroke is the product of the full braking stroke of the brake pedal and a first preset coefficient, and the first preset coefficient is less than or equal to one third.
2. The system according to claim 1, wherein: The user operation component includes an accelerator pedal, and the user operation signal includes an accelerator pedal stroke; the entertainment controller is used to obtain the product of the accelerator pedal stroke and a second ratio to obtain a user operation signal after proportional adjustment, wherein the second ratio is the ratio of the full throttle stroke of the in-car game to the first throttle stroke, the first throttle stroke is the product of the full throttle stroke of the accelerator pedal and a second preset coefficient, and the second preset coefficient is less than or equal to two-thirds.
3. The system according to claim 1, wherein: The user operation component includes a steering wheel, and the user operation signal includes a steering wheel angle; the entertainment controller is used to obtain the product of the steering wheel angle and a third ratio to obtain a user operation signal after ratio adjustment, wherein the third ratio is the ratio of the steering wheel limit angle of the in-car game to the steering wheel limit angle of the steering wheel.
4. The system according to claim 1, wherein: The driving controller includes a steering controller, a column lock controller and a parking controller, wherein the entertainment controller is used to control the steering clutch to be in a disengaged state through the steering controller, control the steering column lock to be in an open state through the column lock controller, and control the parking brake to be in a parking state through the parking controller, so as to put the vehicle in a safe stationary state.
5. The system according to claim 4, characterized in that The driving controller also includes an engine controller and a transmission controller. The entertainment controller is further used to control the engine controller and the transmission controller to prohibit the collection of user operation signals, wherein the user operation signals include accelerator pedal travel and gear shift signals.
6. The system according to claim 5, characterized in that The entertainment controller is also used to collect battery power, and when the battery power is less than a preset power, the engine controller is used to control the engine to start to drive the generator to charge the battery and supply power to the entertainment controller and each domain.
7. The system according to claim 1, wherein: The auxiliary controller includes: A multimedia controller, wherein the entertainment controller is used to control the display screen to display a game interface synchronized with the execution result of the in-car game, control the audio system to emit game sounds synchronized with the execution result of the in-car game, and control the ambient light to emit lights synchronized with the execution result of the in-car game; A seat controller and an air suspension controller, wherein the entertainment controller is further used to control the seat through the seat controller to produce vibrations synchronized with the execution results of the in-vehicle game, and / or to control the vehicle suspension through the air suspension controller to produce tilts synchronized with the execution results of the in-vehicle game.
8. The system according to claim 1, wherein: The system further comprises: An external security domain, including a window controller and an external light controller, wherein the window controller is used to control the windows and the external light controller is used to control the external lights; The entertainment controller is also used to respond to the in-vehicle game start signal, control the windows to be closed through the window controller, and control the external lights to be flashing through the external light controller, so that the vehicle is in an external safety state.
9. A vehicle, characterized in that: The invention comprises an intelligent chassis entertainment system according to any one of claims 1 to 8.
Citation Information
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