Map grid rendering method, device and equipment in game and storage medium
By obtaining the positional distance between virtual characters and map grid blocks, and controlling the rendering effect based on transparency, the problem of the lack of realism in map grid rendering in games is solved, and dynamic changes in rendering effects and improvement in art quality are achieved.
CN116747518BActive Publication Date: 2026-06-02NETEASE (HANGZHOU) NETWORK CO LTD
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- NETEASE (HANGZHOU) NETWORK CO LTD
- Filing Date
- 2023-06-26
- Publication Date
- 2026-06-02
Smart Images

Figure CN116747518B_ABST
Abstract
Embodiments of the present application provide a rendering method and device for a map grid in a game, equipment and a storage medium, the method comprising: obtaining a role position of a virtual role in the game and a grid position of a target map grid block; the target map grid block is a map grid in which the virtual role interacts in the game; determining a transparency result of each model vertex in the target map grid block based on a position distance between the role position and the grid position; and controlling the presentation of the target map grid block in the game according to the transparency result. Based on the distance between the virtual role and the map grid block, the presentation of the area where each model vertex in the target map grid block is controlled according to the corresponding transparency result, so that the virtual role realizes the effect of dynamically switching the map grid block as the player approaches the target map grid block, and achieves the purpose of gradually changing the effect on a single target map grid block.
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