A card interaction method and device, computer equipment and storage medium
Patent Information
- Application Number
- CN202310695874.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-06-12
- Publication Date
- 2026-09-08
- Estimated Expiration
- 2043-06-12
AI Technical Summary
[0003]但是,针对常见的各种卡牌交互活动而言,普遍存在交互方式重复度高且交互灵活性差的问题,无法满足用户的交互多样性需求
[0045] The card interaction method, apparatus, computer equipment, and storage medium provided in this disclosure, by setting a first type of card and a second type of card related to a first virtual item, can improve the diversity of card types and card content. Since the second type of card can increase the level of the first virtual item, and this level can affect the interaction result, setting the second type of card can also enrich the card interaction methods, improving the flexibility and diversity of card interaction. By setting multiple arrangement combination types, the collection methods of the first type of card can be increased, improving the efficiency and success rate of user card collection. Thus, this disclosure, by providing a card interaction method combining the first type of card and the second type of card, achieves innovation and enriches the card interaction methods, better meeting the diverse interaction needs of users.
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Figure CN116850599B_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of computer technology, and more specifically, to a card interaction method, apparatus, computer device, and storage medium. Background Technology
[0002] Card-based interactive activities, as a type of entertainment and leisure activity that allows multiple users to participate, enable multiple users to perform interactive operations within the same game to achieve a desired outcome. Common card-based interactive activities are often convenient, simple to operate, and have low device performance requirements, making them popular among users and a widely adopted form of interactive activity.
[0003] However, for common card interaction activities, there is a general problem of high repetition in the interaction methods and poor interaction flexibility, which cannot meet the diverse interaction needs of users. Summary of the Invention
[0004] This disclosure provides at least one card interaction method, apparatus, computer device, and storage medium.
[0005] In a first aspect, embodiments of this disclosure provide a card interaction method, including:
[0006] Display cards obtained by the user from a card library, which includes: a first type of card and a second type of card; the second type of card includes cards used to upgrade the level of a first virtual item, which has an initial level;
[0007] In response to the user's interactive operations during the card interaction process, adjust the level of the first virtual item;
[0008] In response to the fact that each of the first type of cards collected by the user satisfies any of the multiple arrangement combination types, an interaction result matching the arrangement combination type and the level of the first virtual item is displayed.
[0009] In one optional implementation, displaying the interaction result matching the arrangement combination type and the level of the first virtual item includes:
[0010] The first interactive screen shows the acquisition of a virtual object using the first virtual prop;
[0011] The first interactive screen displays the acquisition results and interaction scores of the virtual object under the influence of the collected first type of cards and second type of cards.
[0012] In one alternative implementation, the second type of card further includes a card of a second virtual item;
[0013] The first interactive screen, which uses the first virtual prop to acquire virtual objects, includes:
[0014] Based on the first probability corresponding to the card collection status of the second virtual item, determine whether the target interaction stage has been entered.
[0015] After determining that the target interaction phase has been entered, the acquisition result of the target virtual object in the virtual object is displayed; the target virtual object is used to improve the interaction score matching the collected first type of card and second type of card.
[0016] In one optional implementation, after determining that the target interaction stage has been entered, the acquisition result of the target virtual object in the virtual object is displayed, including:
[0017] After confirming entry into the target interaction phase, the first skill effect of the first virtual prop is displayed, along with a trigger button indicating the acquisition of the target virtual object;
[0018] In response to the trigger operation of the trigger button, the second skill effect of accumulating and acquiring power is displayed, and after the second skill effect is displayed, the acquisition result is displayed.
[0019] In one alternative implementation, the interaction score is determined according to the following method:
[0020] The interaction score is determined based on the first scoring coefficient corresponding to the arrangement combination type of the first type of cards, the second scoring coefficient corresponding to the first virtual item level of the second type of cards, the third scoring coefficient corresponding to the target virtual object, and the preset base score.
[0021] In one optional implementation, displaying the first interactive screen includes:
[0022] Based on the arrangement combination type that the first type of cards collected match, and the current level of the first virtual item, determine the level of the virtual object that can be obtained;
[0023] The first interactive screen displays the first virtual prop indicated by the collected second type of cards, and obtains the virtual object of the level.
[0024] In one alternative implementation, the interaction score is determined according to the following method:
[0025] The interaction score is determined based on the first scoring coefficient corresponding to the arrangement combination type of the first type of cards, the second scoring coefficient corresponding to the first virtual item level of the second type of cards, and the preset base score.
[0026] In one optional implementation, adjusting the level of the first virtual item in response to a user's interactive operation during card interaction includes:
[0027] In response to the user collecting a first item card from the second type of cards, upgrade the lowest-level first virtual item among multiple first virtual items to the maximum level; the first item card appears less than a set number of times in the current game; or...
[0028] In response to the user collecting a second item card from the second type of cards, upgrade any one of the multiple first virtual items by one level.
[0029] In one optional implementation, the method further includes:
[0030] In response to the user collecting cards of the second virtual prop, a virtual effect is displayed in which multiple virtual objects converge toward a virtual camera.
[0031] In one optional implementation, the method further includes:
[0032] During the user's card collecting activity, at least one of the following information corresponding to the current collection progress is displayed:
[0033] The first probability of entering the target interaction phase;
[0034] The card level corresponding to each of the first virtual items;
[0035] The overall level of each first virtual item is determined based on the card level corresponding to each first virtual item.
[0036] The second scoring coefficient corresponding to the overall level.
[0037] In one optional implementation, adjusting the level of the first virtual item in response to a user's interactive operation during card interaction includes:
[0038] In response to the user collecting the first type of cards and finding that the preset playing conditions are met, any one of the multiple first virtual items is upgraded by one level.
[0039] Secondly, embodiments of this disclosure also provide a card interaction device, comprising:
[0040] The first display module is used to display cards obtained by the user from the card library, which includes: first type cards and second type cards; the second type cards include cards used to upgrade the level of a first virtual item, which has an initial level.
[0041] The adjustment module is used to adjust the level of the first virtual item in response to the user's interactive operations during the card interaction process;
[0042] The second display module is used to respond to the fact that each of the first type of cards collected by the user satisfies any one of the multiple arrangement combination types, and to display the interaction result that matches the level of the first virtual item with the any one arrangement combination type.
[0043] Thirdly, embodiments of this disclosure also provide a computer device, including: a processor, a memory, and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the computer device is running, the processor communicates with the memory via the bus, and when the machine-readable instructions are executed by the processor, the steps of the first aspect above, or any optional implementation of the first aspect, are performed.
[0044] Fourthly, embodiments of this disclosure also provide a computer-readable storage medium storing a computer program that, when executed by a processor, performs the steps of the first aspect or any optional implementation thereof.
[0045] The card interaction method, apparatus, computer equipment, and storage medium provided in this disclosure, by setting a first type of card and a second type of card related to a first virtual item, can improve the diversity of card types and card content. Since the second type of card can increase the level of the first virtual item, and this level can affect the interaction result, setting the second type of card can also enrich the card interaction methods, improving the flexibility and diversity of card interaction. By setting multiple arrangement combination types, the collection methods of the first type of card can be increased, improving the efficiency and success rate of user card collection. Thus, this disclosure, by providing a card interaction method combining the first type of card and the second type of card, achieves innovation and enriches the card interaction methods, better meeting the diverse interaction needs of users.
[0046] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0047] To more clearly illustrate the technical solutions of the embodiments of this disclosure, the accompanying drawings used in the embodiments will be briefly described below. These drawings are incorporated in and constitute a part of this specification. They illustrate embodiments conforming to this disclosure and, together with the specification, serve to explain the technical solutions of this disclosure. It should be understood that the following drawings only show some embodiments of this disclosure and should not be considered as limiting the scope. Those skilled in the art can obtain other related drawings based on these drawings without creative effort.
[0048] Figure 1 A flowchart of a card interaction method provided in some embodiments of this disclosure is shown;
[0049] Figure 2 A schematic diagram of a decoy card provided in some embodiments of this disclosure is shown;
[0050] Figure 3 A schematic diagram of rare fishing gear cards provided in some embodiments of this disclosure is shown;
[0051] Figure 4 A schematic diagram of the item upgrade interface provided in some embodiments of this disclosure is shown;
[0052] Figure 5 A schematic diagram of a prop viewing interface provided in some embodiments of this disclosure is shown;
[0053] Figure 6 The following are schematic diagrams of the game interface provided by some embodiments of this disclosure;
[0054] Figure 7 This invention provides a schematic diagram of the architecture of a card interaction device according to some embodiments of the present disclosure.
[0055] Figure 8 A schematic diagram of a computer device provided in some embodiments of the present disclosure is shown. Detailed Implementation
[0056] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of the embodiments of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only a part of the embodiments of this disclosure, and not all of them. The components of the embodiments of this disclosure described and shown in the accompanying drawings can generally be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of this disclosure provided in the accompanying drawings is not intended to limit the scope of the claimed disclosure, but merely represents selected embodiments of this disclosure. All other embodiments obtained by those skilled in the art based on the embodiments of this disclosure without inventive effort are within the scope of protection of this disclosure.
[0057] Research has revealed that common card-based interactive activities generally suffer from high repetition in their interaction methods and lack of flexibility, failing to meet users' diverse interaction needs. Therefore, how to innovate the interaction methods of card-based interactive activities has become a noteworthy issue.
[0058] Based on this, embodiments of this disclosure provide a card interaction method, apparatus, computer device, and storage medium. By setting a first type of card and a second type of card related to a first virtual item, the diversity of card types and card content can be increased. Since the second type of card can upgrade the level of the first virtual item, and this level can affect the interaction result, setting the second type of card can also enrich the card interaction methods and improve the flexibility and diversity of card interaction. By setting multiple arrangement combination types, the collection methods of the first type of card can be increased, improving the efficiency and success rate of user card collection. Thus, embodiments of this disclosure, by providing a card interaction method combining the first type of card and the second type of card, achieve innovation and enrichment of card interaction methods, and can better meet the diverse interaction needs of users.
[0059] The deficiencies of the above solutions and the proposed solutions are the result of the inventors' practical experience and careful research. Therefore, the discovery process of the above problems and the solutions proposed in this disclosure below should be considered as the inventors' contributions to this disclosure.
[0060] It should be noted that similar labels and letters in the following figures indicate similar items. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures.
[0061] It is understood that before using the technical solutions disclosed in the various embodiments of this disclosure, users should be informed of the types, scope of use, and usage scenarios of the personal information involved in this disclosure in an appropriate manner in accordance with relevant laws and regulations, and user authorization should be obtained.
[0062] To facilitate understanding of this embodiment, a card interaction method disclosed in this disclosure will first be described in detail. The card interaction method provided in this disclosure is generally executed by a computer device with a certain computing power.
[0063] The card interaction method provided in this disclosure embodiment will be described below using a terminal device as the execution subject as an example.
[0064] See Figure 1The flowchart shown is a diagram of a card interaction method provided in some embodiments of this disclosure, which may include the following steps:
[0065] S101: Display the cards obtained by the user from the card library. The cards in the card library include: first type cards and second type cards; the second type cards include cards used to upgrade the level of the first virtual item, which has an initial level.
[0066] The card interaction method provided in this disclosure can be applied to card games, where multiple users can participate in a single game. At the start of the game, a certain number of cards can be allocated to each participating user from the card library, with each user receiving a different number of cards. The cards allocated to each user are the cards they acquire, and these cards can be displayed to the user.
[0067] The card pool can include a preset number of cards, which can be divided into two types: Type 1 cards and Type 2 cards. Type 1 cards are basic cards; users can arrange and combine these cards to obtain corresponding scoring coefficients. Type 2 cards are functional cards, associated with a preset first virtual item, used to upgrade the item's level. The first virtual item has preset functions. At the start of the game, each participating user is shown a first virtual item with an initial level. Afterward, for each user, the level of their corresponding first virtual item can be adjusted based on the collected Type 2 cards and the user's interactions.
[0068] The first virtual item can be set according to the specific scenario required for the card game, and this embodiment does not impose specific limitations. For example, if the scenario required for the card game is fishing, the first virtual item can be fishing gear; if the scenario required for the card game is treasure hunting, the first virtual item can be treasure hunting tools (such as digging tools); if the scenario required for the card game is lottery, the first virtual item can be lottery tools (such as hand-shaped tools). The first virtual item can correspond to multiple levels, including an initial level. Different levels of the first virtual item correspond to different strengths of item functions. For example, in a fishing scenario, the first virtual item can include three types of first virtual items: fishing line, fishing hook, and bait. Each of the three virtual items has a corresponding card, and the card level of each card is the level of the corresponding first virtual item. The overall level of the first virtual item can be determined based on the levels of the three first virtual items. Different overall levels correspond to different fishing power and different scoring coefficients.
[0069] Unless otherwise specified, this disclosure uses fishing gear as an example, with the first virtual item being fishing activities, to provide a detailed description of the card interaction method provided in this disclosure.
[0070] Regarding S101 above, at the start of a card game, for any user participating in the game, the cards assigned to that user from the card pool can be displayed as the cards that user has acquired. These displayed cards can be referred to as the user's hand.
[0071] S102: In response to the user's interactive operation during the card interaction process, adjust the level of the first virtual item.
[0072] Here, the user's interactive operations during the card interaction process may include, but are not limited to: acquiring new cards and playing cards (i.e., playing cards). Playing cards includes playing cards immediately after acquiring new cards, and playing cards that can form a specific combination with the target cards after other users play the target cards.
[0073] In practice, the system can upgrade the level of the first virtual item in response to a user's action of playing a second type of card from their hand during card interaction. The level upgrade of the first virtual item is related to the number of second type cards played; the more second type cards the user plays before the card interaction ends, the greater the level upgrade of the first virtual item, until the first virtual item reaches the preset maximum level.
[0074] As shown in Table 1 below, this is a table illustrating the levels of the various first virtual items included in the embodiments of this disclosure:
[0075]
[0076] Table 1
[0077] In Table 1 above, the first virtual props include three types: fishing line, fishing hook, and fishing bait. Each of the three types of first virtual props has 5 levels, of which level 1 is the initial level and level 5 is the highest level.
[0078] For example, for the three primary virtual items—fishing line, fish hook, and fish bait—the level can be adjusted starting from level 1, in response to the user's interactive operations during the card interaction process, until the card interaction ends or the level of each primary virtual item is raised to the preset maximum level.
[0079] S103: In response to the user collecting a first type of card that satisfies any of the multiple arrangement combination types, display the interaction result that matches the level of any arrangement combination type and the first virtual item.
[0080] Here, throughout the entire card interaction process (i.e., throughout the entire card game), users can choose to perform interactive operations such as playing or keeping the acquired first-type cards, so that the collected hand can conform to any of the various arrangement combination types.
[0081] Multiple arrangement combinations can be set based on experience, and different arrangement combinations can correspond to different numbers and styles of the first type of cards.
[0082] For example, the first type of cards may include multiple basic cards and multiple text cards. Each basic card includes multiple styles, and each style of basic card includes a first number of cards. Different styles of basic cards may correspond to a preset card point value. Each text card also includes multiple styles, and each style may also include a first number of cards. For example, text cards may include three types of text cards: lake, river, and sea. The multiple styles of lake text cards may include West Lake, Dongting Lake, Taihu Lake, and Qinghai Lake. The multiple styles of river text cards may include Yangtze River, Yellow River, Qiantang River, and Pearl River. The multiple styles of sea text cards may include Bohai Sea, Yellow Sea, East China Sea, and South China Sea. Each style of text card may include 4 cards. As another example, text cards may also include four types of text cards: spring, summer, autumn, and winter; four types of text cards: rivers, lakes, and seas; and four types of text cards: east, west, south, and north. In specific implementations, the specific text corresponding to the text cards can be set based on experience. This disclosure embodiment does not impose specific limitations, but cards corresponding to various text contents should fall within the protection scope of this disclosure embodiment.
[0083] Multiple arrangement combinations can include types 1 to 5, where type 1 can be a combination of "Yangtze River text cards + other hand cards with a total point value greater than or equal to 100", type 2 can be a combination of "Qiantang River text cards + hand cards with point values of 6, 7, 8, and 9", type 3 can be a combination of "Yellow Sea text cards + Bohai Sea text cards + hand cards with point values of 1, 3, 5, 7, and 9", type 4 can be a combination of "4 sets of text cards, with each set containing 4 cards", and type 5 can be a combination of "South China Sea text cards + West Lake text cards + hand cards with point values of 4, 5, and 6". It is understood that the above combinations of types 1 to 5 are only examples. In actual implementation, the specific combination methods and the number of arrangement combinations can be set based on experience, and this disclosure does not impose specific limitations.
[0084] Different arrangement combinations can correspond to different first scoring coefficients. When the first virtual item includes multiple items, the level of the first virtual item used to determine the interaction score can be a comprehensive level determined based on the levels of the multiple first virtual items. For example, the lowest or average level of the multiple first virtual items can be used as the comprehensive level of the first virtual item. Different comprehensive levels of the first virtual item result in different scoring coefficients. When the first virtual item includes only one item, the level of that unique first virtual item is the comprehensive level used to determine the interaction score.
[0085] Interaction results can indicate the user's total score at the current moment and how the interaction score has changed at the current moment. For example, the interaction score change can show how much the score has decreased or increased.
[0086] In practice, for any user participating in the card game, the system can respond to the fact that the cards of the first type collected by the user satisfy any of the multiple arrangement combination types. Based on the score coefficient corresponding to the satisfied arrangement combination type and the score coefficient corresponding to the comprehensive level of the first virtual item, the system can determine and display the user's interaction result.
[0087] Optionally, a prompt icon can be displayed to the user. This prompt icon will be placed in a triggerable state if the user's collected cards of the first type can satisfy any arrangement combination. If the user triggers the prompt icon at this time, the interaction result matching the satisfied arrangement combination and the overall level of the first virtual item at the current moment can be displayed in response to the triggering operation. Conversely, if the user does not trigger the prompt icon in the triggerable state and plays any card, the prompt icon can be adjusted to an untriggerable state until the user's collected cards of the first type can again satisfy any arrangement combination, and then it can be adjusted back to the triggerable state, or until the game ends.
[0088] In this way, by adaptively adjusting the state of the prompts, users can choose whether to display the interaction results according to their own interaction needs, which increases the user's autonomy and helps to improve the user's gaming experience.
[0089] Furthermore, after displaying the interaction results, if there are still unassigned cards in the card pool, or if the current scores of all users participating in the card game are greater than the preset score, the interaction can continue, returning to execute the above S102, until there are no remaining unassigned cards in the card pool or at least one user among the users participating in the card game has a current score less than the preset score, then the current card game is determined to end, and the interaction ends.
[0090] In one embodiment, the step of "displaying the interaction result matching any arrangement combination type and the level of the first virtual prop" in S103 above can be implemented according to the following steps:
[0091] The first interactive screen shows the acquisition of a virtual object using the first virtual prop;
[0092] The first interactive screen displays the results of acquiring virtual objects and the interaction score under the influence of the first and second types of collected cards.
[0093] Here, the first virtual prop can be used to acquire virtual objects. The virtual objects are set according to the first virtual prop, and can include multiple virtual objects. For example, if the first virtual prop is fishing gear, the virtual objects can include various virtual fish.
[0094] The first interactive screen can be a pre-set screen for obtaining virtual objects using the first virtual prop. It can display the acquisition result and interaction score for the virtual object. The acquisition result can be determined based on the usage of cards related to fishing for virtual objects in the second type of cards. The interaction score can be determined based on the scoring coefficient corresponding to the arrangement combination type of the first type of cards and the scoring coefficient corresponding to the comprehensive level of the first virtual prop.
[0095] For example, if the first virtual prop is fishing gear, the first interactive screen can be a fishing scene. Specifically, the screen may include: a scene of casting the fishing line, hook, and bait onto the water using a fishing rod, a scene of the fish being pulled out of the water, and a scene showing the result of the virtual object's acquisition and the determined interactive score after this effect is displayed. The fishing rod can be continuously displayed as a virtual prop on the user's corresponding interface.
[0096] In one embodiment, the second type of cards may further include cards containing second virtual items. These cards increase the probability of entering the target interaction phase. After the card game begins, for any user, the probability of entering the target interaction phase can be an initial probability. Then, during the card interaction process, the probability of entering the target interaction phase can be increased based on the number of times the user plays the second virtual item. The probability can be set to a maximum value. After reaching the maximum value, even if the second virtual item is played again, the probability of entering the target interaction phase will remain at the maximum value.
[0097] The step of "displaying the first interactive screen for acquiring a virtual object using the first virtual prop" can also be implemented as follows:
[0098] S1: Based on the first probability corresponding to the card collection status of the second virtual item, determine whether to enter the target interaction stage;
[0099] S2: After determining that the target interaction phase has been entered, the result of obtaining the target virtual object in the virtual object acquisition is displayed; the target virtual object is used to improve the interaction score of matching the collected first type of cards and second type of cards.
[0100] Here, the card collection status of the second virtual item can be used to indicate the number of times the second virtual item has been used. The first probability is used to characterize the latest probability of entering the target interaction stage at the current moment. This probability is determined based on the number of times the second virtual item has been used and the initial probability. For example, each time the second virtual item is used, the probability increases by 5% based on the latest probability. For instance, if the initial probability is 5%, and the card collection status of the second virtual item indicates that it has been used 3 times, then the first probability corresponding to the card collection status of the second virtual item is 20%.
[0101] The target interaction phase is the stage where the user attempts to acquire the target virtual object. The first interaction screen can include the interaction screen corresponding to the basic interaction phase and the interaction screen corresponding to the target interaction phase. The target interaction phase is used to attempt to acquire the target virtual object, which is one type of virtual object. The basic interaction phase is used to acquire virtual objects other than the target virtual object. After the target virtual object is acquired, the interaction score matching the collected first and second type cards is increased by a preset multiplier. For example, the preset multiplier can be 5 times. If the interaction score matching the collected first and second type cards is 100 points, and the target virtual object is acquired 0 times, the interaction score will not increase, remaining at 100 points. If the target virtual object is acquired once, the interaction score will be increased by 5 times, becoming 500 points. If the target virtual object is acquired 3 times, the interaction score will be increased by 125 times, becoming 12500 points.
[0102] Specifically, each time the first interactive screen is displayed, a first probability corresponding to the target interactive stage can be used to determine whether the target interactive stage can be entered. If so, the target interactive stage is entered; otherwise, the basic interactive stage is entered to obtain the virtual object, and the result of obtaining the virtual object is displayed. That is, if the basic interactive stage is entered, the virtual object will definitely be obtained. Optionally, a probability of obtaining the virtual object can also be set, and the result of obtaining the virtual object is determined based on this probability.
[0103] If it is determined that the target interaction stage can be entered, then after confirming that the target interaction stage has been entered, a screen effect of attempting to obtain the target virtual object can be displayed. After the display of this effect is completed, the result of obtaining the target virtual object and the interaction score (this interaction score is the interaction score increased based on the number of times the target virtual object is obtained) can be displayed.
[0104] Optionally, after determining that the user can enter the target interaction stage, it can be determined whether this is the user's first time entering the target interaction stage. If so, an interactive screen showing the user obtaining the target virtual object can be displayed, followed by a display of the result of obtaining the target virtual object. If not, based on a preset probability, it can be determined whether the target virtual object can be obtained and the result of obtaining the target virtual object can be displayed.
[0105] For example, the target interaction stage can be called the "golden stage," the target virtual object can be a golden fish, the basic interaction stage can be the "fishing stage," and the virtual object can be various ordinary virtual fish. Each time the first interaction screen needs to be displayed, the system can determine whether the user can enter the golden stage based on the probability corresponding to the current moment. If so, the system displays the first interaction screen attempting to obtain the virtual golden fish, along with the result of obtaining the virtual golden fish and the user's interaction score. This result is determined based on a preset probability, which can be 40%, meaning that the probability of catching a golden fish each time the user enters the golden stage is 40%. If the user cannot enter the golden stage, it can be determined that they can enter the fishing stage, in which case the system displays the first interaction screen for obtaining ordinary virtual fish, along with the result of obtaining any ordinary virtual fish and the user's interaction score.
[0106] In one embodiment, in response to a user collecting cards of the second virtual prop, a virtual effect can also be displayed showing multiple virtual objects converging towards a virtual camera.
[0107] For example, the cards of the second virtual item can be as follows: Figure 2 The decoy cards shown.
[0108] In practice, when a user participates in the card interaction process, if the user obtains a bait card and performs a play operation on it, regardless of whether the cards of each type collected by the user satisfy a certain arrangement combination, the user can respond to the play operation to increase the probability of entering the target interaction stage and obtain the latest first probability. Simultaneously, a virtual effect showing multiple virtual objects converging towards a virtual camera can be displayed first, followed by the first interaction screen. During the display of the first interaction screen, the latest first probability is used to determine whether the target interaction stage has been entered. If so, the results of obtaining the target virtual object and the interaction score (this interaction score is an increased interaction score based on the number of times the target virtual object has been obtained) are displayed. If not, the user enters the basic interaction stage, displaying the results of obtaining the virtual object and the interaction score.
[0109] In one embodiment, the interaction score can be determined in the following manner:
[0110] The interaction score is determined based on the first scoring coefficient corresponding to the arrangement and combination type of the first type of cards, the second scoring coefficient corresponding to the first virtual item level of the second type of cards, the third scoring coefficient corresponding to the target virtual object, and the preset base score.
[0111] For example, when the first virtual prop includes three types of first virtual props: fishing line, fishing hook, and fishing bait, each type of first virtual prop has 5 levels. The overall level of the first virtual prop can be determined based on the lowest level of the three types of first virtual props. Therefore, the first virtual prop can also have 5 levels, with a maximum of 5 levels. For example, if the fishing line is level 3, the fishing hook is level 4, and the fishing bait is level 2, the first virtual prop can be level 2; if the fishing line is level 5, the fishing hook is level 4, and the fishing bait is level 4, the first virtual prop can be level 4. As shown in Table 2 below, this is a schematic table illustrating the correspondence between the overall level of the first virtual prop and the second scoring coefficient provided in some embodiments of this disclosure:
[0112] 1 10 2 20 3 40 4 80 5 160
[0113] Table 2
[0114] The third scoring coefficient corresponding to the target virtual object can be determined based on the number of times the target virtual object has been acquired. Specifically, the target virtual object corresponds to a preset multiple, and the third scoring coefficient corresponding to the target virtual object can be "preset multiple ^ acquired multiple". For example, if the number of times acquired is 3 and the preset multiple is 5, then the third scoring coefficient can be 5^3 = 125; if the number of times acquired is 2 and the preset multiple is 5, then the third scoring coefficient can be 5^2 = 25; if the number of times acquired is 0 and the preset multiple is 5, then the third scoring coefficient can be 5^0 = 1.
[0115] Different arrangement combinations can correspond to different first score coefficients. For example, the first score coefficient for type one is 488, the first score coefficient for type two is 399, the first score coefficient for type three is 377, the first score coefficient for type four is 288, and the first score coefficient for type five is 299.
[0116] The preset base score can be the base score that each user participating in the card game obtains at the start of the game. This score can be set based on experience, and this embodiment does not impose any specific limitations.
[0117] In practice, a first scoring coefficient can be determined based on the arrangement and combination type of the first type of cards collected by the user; a second scoring coefficient can be determined based on the overall level of the first virtual item and Table 2 above; and a third scoring coefficient can be determined based on the number of times the target virtual object has been acquired. Then, the product of the first, second, and third scoring coefficients and the preset base score can be used as the determined interaction score.
[0118] In one embodiment, S2 described above can also be implemented according to the following steps:
[0119] S2-1: After confirming entry into the target interaction phase, display the first skill effect of the first virtual prop, as well as the trigger button to indicate the acquisition of the target virtual object.
[0120] S2-2: In response to the trigger operation of the trigger button, display the second skill effect of accumulating power, and after the second skill effect is displayed, display the result of the acquisition.
[0121] Here, the first skill effect is an effect that matches the first virtual item, and can be set based on experience; this embodiment does not impose specific limitations. For example, when the first virtual item includes a fishing line, hook, and bait, the first virtual effect can be an effect of the fishing rod, line, hook, and bait shaking violently. The trigger button is a button used to instruct the user to increase the probability of obtaining the target virtual object. The trigger button can be clicked or long-pressed. After the trigger button is triggered by the user, a second skill effect accumulating power can be displayed. This second skill effect can be understood as a power-up effect, and its display duration and intensity can be determined based on the duration of clicking the trigger button.
[0122] Optionally, the longer the trigger button is clicked, the higher the probability of obtaining the target virtual object. Alternatively, it can be set that as long as the trigger button is clicked, regardless of the click duration, the probability of obtaining the target virtual object is set to a preset probability, such as 40% or 50%. If the trigger button is not triggered, the probability of obtaining the target virtual object will be 0.
[0123] For example, after determining that the user has entered the target interaction phase, a first skill effect can be displayed, along with a trigger button indicating the acquisition of the target virtual object. Then, if the user executes the trigger button, a second skill effect accumulating power can be displayed in response, and it can be determined whether this is the first time entering the target interaction phase. If so, after the second skill effect is displayed, an interaction screen showing the acquisition of the target virtual object and a multiplier used to increase the interaction score can be shown. Afterwards, the result of acquiring the target virtual object can be displayed, along with the latest interaction score after doubling the interaction score using the multiplier. That is, if a user triggers the trigger button on their first entry into the target interaction phase, they are guaranteed to acquire the target virtual object; in subsequent entries into the target interaction phase, if the trigger button is triggered, the acquisition result can be determined based on a preset probability.
[0124] If a user does not trigger the aforementioned trigger button upon first entering the target interaction stage, an indication will be displayed that the target virtual object was not obtained. However, if the trigger button is triggered on the second entry into the target interaction stage, the target virtual object will definitely be obtained this time. If the trigger button is not triggered on the second entry, then if the trigger button is triggered on the third entry into the target interaction stage, it can be confirmed that the target virtual object will definitely be obtained this time. Therefore, regardless of how many times a user enters the target interaction stage, as long as it is the first time the user triggers the displayed trigger button upon entering the target interaction stage, the user will definitely obtain the target virtual object.
[0125] If not, after the second skill's special effects are displayed, based on the predetermined probability of the acquisition result, if the acquisition result indicates that the target virtual object has been acquired, the interactive screen of acquiring the target virtual object and the multiplier used to increase the interaction score can be displayed, followed by the acquisition result and the latest interaction score. If the acquisition result indicates that the target virtual object has not been acquired, the interactive screen of not acquiring the target virtual object and the acquisition result indicating that the target virtual object has not been acquired can be displayed.
[0126] If the user does not perform the trigger operation on the trigger button, the interactive screen showing that the target virtual object was not obtained can be displayed directly, along with an indication that the target virtual object was not obtained.
[0127] In this way, by showcasing the effects of the first and second skills, the display effect and visual appeal can be enhanced, and by setting a trigger button, the interactive effect can be strengthened.
[0128] In one embodiment, when it is necessary to display the first interactive animation, for cases where the target interaction stage is not entered, or for cases where this embodiment of the disclosure does not involve the target interaction stage, the first interactive screen can be displayed according to the following steps:
[0129] Step 1: Based on the arrangement and combination type of the first type of cards collected, and the current level of the first virtual item, determine the level of the virtual object that can be obtained.
[0130] Here, multiple levels of virtual objects can be pre-defined. Each level can include one or more virtual objects of that level. The higher the level of the virtual object, the rarer it is. For example, level 1 virtual objects can include various virtual small fish, such as virtual bluefish, virtual carp, virtual clownfish, virtual bullfish, etc.; level 2 virtual objects can include various virtual shapeshifting fish, such as virtual dragonflyfish, virtual butterflyfish, virtual lionfish, virtual lanternfish, etc.; level 3 virtual objects can include various virtual rare fish, such as virtual arowana, virtual pufferfish, virtual lobster, virtual seahorse, etc.; level 4 virtual objects can include various virtual soft-bodied fish, such as virtual octopus, virtual jellyfish, virtual squid, etc.; and level 5 virtual objects can include various virtual giant fish, such as virtual shark, virtual hammerhead shark, virtual killer whale, etc.
[0131] Different levels of virtual objects correspond to different score ranges. For example, the score range for each virtual object in level 1 is [0, 100], the score range for each virtual object in level 2 is [101, 300], the score range for each virtual object in level 3 is [301, 800], the score range for each virtual object in level 4 is [801, 1400], and the score range for each virtual object in level 5 is [1401, ∞).
[0132] In practice, the target score can be calculated by multiplying the first scoring coefficient corresponding to the arrangement combination type of the first type of cards collected by the user with the second scoring coefficient corresponding to the current first virtual item level. Then, based on the scoring range corresponding to each level, the target score range is determined, and the level corresponding to the target score range is taken as the level of the virtual object that can be obtained.
[0133] Step 2: Display the first interactive screen of the virtual object that is indicated by the collected second type of cards and obtain the level.
[0134] For example, if the virtual object that can be obtained is a virtual object of level 5, a first interactive screen can be displayed showing the fishing rod pulling the fishing line, hook and bait to catch any virtual object of level 5.
[0135] In one embodiment, for cases where the target interaction phase is not entered, or for cases where this disclosure embodiment does not incorporate a target interaction phase, the interaction score can be determined in the following manner:
[0136] The interaction score is determined based on the first scoring coefficient corresponding to the arrangement and combination type of the first type of cards, the second scoring coefficient corresponding to the first virtual item level of the second type of cards, and the preset base score.
[0137] For example, a first scoring coefficient can be determined based on the arrangement and combination type of the first type of cards collected by the user; a second scoring coefficient can be determined based on the overall level of the first virtual item and Table 2 above. Then, the product of the first scoring coefficient, the second scoring coefficient, and the preset base score can be used as the determined interaction score.
[0138] In one embodiment, to increase the ways to adjust the level of the first virtual item and achieve more flexible level adjustment, a first item card and a second item card can be set in the second type of cards. The first item card can be a card used to upgrade a first virtual item of the lowest level to the highest level (i.e., max level). The first item card appears less than a set number of times in a card game; for example, the preset number could be 1 time, 2 times, etc. The second item card can be a card that upgrades a lower-level first virtual item by one level. The first item card can be a card from the second item cards that has a trigger probability, and it appears a maximum of a preset number of times per game. In a game, the number of first item cards can be a preset number, and the number of second item cards plus the total number of first item cards (excluding the second item card) equals the preset number. The number of second item cards is at most the number corresponding to the preset number of times.
[0139] For example, when the first virtual item is fishing gear, the first item card can be as follows: Figure 3 The first item card shown is a rare fishing gear card; the second item card can be a regular fishing gear card.
[0140] For S102, the following steps can also be followed:
[0141] In response to the user collecting the first item card from the second type of cards, upgrade the lowest-level first virtual item among multiple first virtual items to the maximum level; the number of times the first item card appears in the current game is less than the set number.
[0142] For example, in the current game, in response to any user collecting a first item card from the second type of cards and performing a play operation on the first item card, the lowest-level first virtual item among multiple first virtual items can be upgraded to the maximum level. For instance, if the fishing line is level 1, the hook is level 2, and the bait is level 3, in response to a user collecting a first item card and performing a play operation, the fishing line can be upgraded to the maximum level (i.e., level 5).
[0143] Alternatively, in response to a user collecting a second item card from a second type of card, any one of the multiple first virtual items can be upgraded by one level.
[0144] For example, in the current game, in response to any user collecting a second item card from the second type of cards and performing a play operation on the second item card, any non-max-level first virtual item among multiple first virtual items can be upgraded by one level. For instance, if the fishing line is level 2, the fishing hook is level 3, and the bait is level 3, in response to the user collecting a second item card and performing a play operation, the fishing line can be upgraded to level 3, or the fishing hook can be upgraded to level 4, or the bait can be upgraded to level 4.
[0145] Optionally, the second item cards can also be divided into multiple types, with different types of second item cards upgrading the first virtual item in different ways. Specifically, it can include second item cards of the first upgrade type and second upgrade type, and each type of second item card can include a specified number of cards. For example, the second item card of the first upgrade type can be a regular fishing gear card, and the second item card of the second upgrade type can be a modifiable card. The card content of the modifiable card can be one of three types: sun, moon, and cloud, and each type can include 3 cards.
[0146] For the second item card of the first upgrade type, in response to the user collecting any second item card of the first upgrade type and performing a card-playing operation on that second item card, a preset upgrade animation can be displayed first. The upgrade animation may also include preset voice and preset text. After the upgrade animation is displayed, any non-max level first virtual item among multiple first virtual items can be randomly upgraded by one level.
[0147] Regarding the second item card of the second upgrade type, in response to the user collecting any second item card of the second upgrade type and performing a play operation on that second item card, the following can be displayed: Figure 4 The item upgrade interface shown displays information about each initial virtual item and its upgrade instructions (such as...). Figure 4The interface includes the prompt "Please select an item to upgrade by one level", a countdown timer, and a hidden indicator. The countdown timer indicates the remaining selection time. Each time the item upgrade interface is displayed, a preset countdown timer (e.g., 10 seconds) can be set. If no selection operation has been performed on any of the first virtual items and no operation has triggered the hidden indicator when the countdown ends, a non-max-level first virtual item can be randomly selected from multiple first virtual items to upgrade by one level.
[0148] The hidden indicator, once triggered, is used to return to the game interface or enter a similar state. Figure 5 The item viewing interface shown displays the level of each first virtual item for each user participating in the current match, as well as the overall level for each user. This overall level is determined based on the lowest level among the first virtual items. For example, in... Figure 2 The system displays the fishing line level, hook level, bait level, and overall level for users 1-3, as well as the current user's fishing line level, hook level, bait level, and overall level. These same parameters can also be displayed on the item viewing page. Figure 4 The countdown indicator and the display indicator are shown. The display indicator is used to return after being triggered. Figure 4 The interface shown. Thus, using... Figure 5 The interface shown allows users to quickly obtain the level of their first virtual item and that of other users, thus enabling them to better select the first virtual item that needs upgrading.
[0149] For example, in the demonstration such as Figure 4 After the item upgrade interface is displayed, it can respond to the user's selection of any first virtual item and upgrade the level of that first virtual item by one level.
[0150] Furthermore, for the second item card of the second upgrade type, if the user does not perform a card-playing operation after collecting the second item card of this type, but keeps it in hand, the hand card can be changed into any first type card to increase the speed at which the user collects first type cards that meet the arrangement combination type.
[0151] In one embodiment, when a user participates in a game, that is, when the user is collecting cards, game information can be displayed on the game interface.
[0152] Specifically, during the user's card collection activity, at least one of the following information corresponding to the current collection progress will be displayed:
[0153] The first probability of entering the target interaction phase;
[0154] The card level corresponding to each first virtual item;
[0155] The overall level of each first virtual item is determined based on the card level corresponding to each first virtual item.
[0156] The second score coefficient corresponding to the overall grade.
[0157] Here, the first probability can be determined based on the card collection status of the second virtual item. The card level corresponding to each first virtual item is the level of each first virtual item. For example, the card level of the fishhook is the level of the fishhook, the card level of the fishing line is the level of the fishing line, and the card level of the bait is the level of the bait. The overall level can be determined based on the lowest level among the card levels corresponding to each first virtual item.
[0158] In practice, the game interface can display the first probability corresponding to the current user participating in the game, the card level corresponding to each first virtual item, the overall level, and the second scoring coefficient corresponding to the overall level. In addition to the above information, the game interface can also display the user's avatar and the user's hand (as follows). Figure 6 Cards 1-9 in the game), hints (as follows) Figure 6 Information such as the "combination" identifier (in the game). Regarding other users participating in the game, information such as their overall rating, first probability, and avatar can be displayed. For example... Figure 6 The image shown is a schematic diagram of a game interface provided in some embodiments of this disclosure. Figure 6 In addition to displaying information corresponding to the current collection progress, the interface also displays an interaction score view icon and an acquired virtual object view icon. The interaction score view icon, when triggered, displays the user's current interaction score, while the acquired virtual object view icon, when triggered, displays all the virtual objects the user has acquired. For each user's avatar displayed on the game interface, a trigger action on any avatar can display detailed game information for that user, such as the card level of each first virtual item, the user's current interaction score, and the virtual objects the user has previously acquired.
[0159] In one embodiment, to increase the interactive method for adjusting the level of the first virtual item, S102 can be implemented according to the following steps:
[0160] In response to the user collecting first-type cards that meet the preset playing conditions, upgrade any one of the multiple first-type virtual items by one level.
[0161] Here, the preset playing condition can be that the user has collected X cards of any type of first type. X can be set based on experience, but it should not exceed the maximum number of first type cards of the corresponding type.
[0162] For example, in response to the user collecting a first type of card that meets the preset playing conditions, and the user performing a playing operation on that first type of card, any first virtual item that is not yet at its maximum level can be upgraded by one level.
[0163] For example, if a user has collected the Xth West Lake character card, it can be determined that the preset playing conditions are met. In response to the user playing the Xth West Lake character card, any first virtual item among multiple first virtual items that is not yet at its maximum level can be upgraded by one level. Alternatively, if another user plays one West Lake character card, and the user already has X-1 West Lake character cards, then in response to the user playing the X-1 West Lake character card, the other user's played West Lake character card and the X-1 West Lake character card can be determined as cards that meet the preset playing conditions, thereby upgrading any first virtual item among multiple first virtual items that is not yet at its maximum level by one level.
[0164] Optionally, it can also respond to the user collecting the first type of cards, which meets the preset playing conditions, and the user performing a playing action, such as... Figure 4 The item upgrade interface shown is an example of how this increases the flexibility of upgrading the first virtual item.
[0165] Thus, based on the above embodiments, by setting a first type of card and a second type of card related to the first virtual item, the diversity of card types and card content can be increased. Since the second type of card can upgrade the level of the first virtual item, and this level can affect the interaction result, setting a second type of card can also enrich the card interaction methods, improving the flexibility and diversity of card interaction. By setting multiple arrangement combination types, the collection methods of the first type of card can be increased, improving the efficiency and success rate of user card collection. Therefore, this disclosure embodiment, by providing a card interaction method combining a first type of card and a second type of card, achieves innovation and enriches the card interaction methods, better meeting the diverse interaction needs of users.
[0166] Those skilled in the art will understand that, in the above-described method of the specific implementation, the order in which each step is written does not imply a strict execution order and does not constitute any limitation on the implementation process. The specific execution order of each step should be determined by its function and possible internal logic.
[0167] Based on the same inventive concept, this disclosure also provides a card interaction device corresponding to the card interaction method. Since the principle of the device in this disclosure for solving the problem is similar to the card interaction method described above in this disclosure, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be described again.
[0168] Reference Figure 7 The diagram shown is an architectural schematic of a card interaction device provided in some embodiments of this disclosure. The device includes:
[0169] The first display module 701 is used to display cards obtained by the user from the card library, wherein the cards in the card library include: first type cards and second type cards; the second type cards include cards used to upgrade the level of a first virtual item, wherein the first virtual item has an initial level;
[0170] The adjustment module 702 is used to adjust the level of the first virtual item in response to the user's interactive operation during the card interaction process;
[0171] The second display module 703 is used to respond to the fact that each of the first type of cards collected by the user satisfies any one of the multiple arrangement combination types, and to display the interaction result that matches the level of the first virtual prop with the any one arrangement combination type.
[0172] In one optional implementation, the second display module 703, when displaying the interaction result matching the any of the arrangement combination types and the level of the first virtual prop, is used to:
[0173] The first interactive screen shows the acquisition of a virtual object using the first virtual prop;
[0174] The first interactive screen displays the acquisition results and interaction scores of the virtual object under the influence of the collected first type of cards and second type of cards.
[0175] In one alternative implementation, the second type of card further includes a card of a second virtual item;
[0176] The second display module 703, when displaying the first interactive screen for obtaining a virtual object using the first virtual prop, is used to:
[0177] Based on the first probability corresponding to the card collection status of the second virtual item, determine whether the target interaction stage has been entered.
[0178] After determining that the target interaction phase has been entered, the acquisition result of the target virtual object in the virtual object is displayed; the target virtual object is used to improve the interaction score matching the collected first type of card and second type of card.
[0179] In an optional implementation, the second display module 703, after determining that the target interaction stage has been entered, displays the acquisition result of the target virtual object in the virtual object, and is used to:
[0180] After confirming entry into the target interaction phase, the first skill effect of the first virtual prop is displayed, along with a trigger button indicating the acquisition of the target virtual object;
[0181] In response to the trigger operation of the trigger button, the second skill effect of accumulating and acquiring power is displayed, and after the second skill effect is displayed, the acquisition result is displayed.
[0182] In one optional embodiment, the apparatus further includes:
[0183] Module 704 is configured to determine the interaction score according to the following method:
[0184] The interaction score is determined based on the first scoring coefficient corresponding to the arrangement combination type of the first type of cards, the second scoring coefficient corresponding to the first virtual item level of the second type of cards, the third scoring coefficient corresponding to the target virtual object, and the preset base score.
[0185] In one optional implementation, the second display module 703, when displaying the first interactive screen, is used to:
[0186] Based on the arrangement combination type that the first type of cards collected match, and the current level of the first virtual item, determine the level of the virtual object that can be obtained;
[0187] The first interactive screen displays the first virtual prop indicated by the collected second type of cards, and obtains the virtual object of the level.
[0188] In one alternative implementation, the determining module 704 is configured to determine the interaction score according to the following manner:
[0189] The interaction score is determined based on the first scoring coefficient corresponding to the arrangement combination type of the first type of cards, the second scoring coefficient corresponding to the first virtual item level of the second type of cards, and the preset base score.
[0190] In an optional implementation, the adjustment module 702, when adjusting the level of the first virtual item in response to the user's interactive operation during card interaction, is used to:
[0191] In response to the user collecting a first item card from the second type of cards, upgrade the lowest-level first virtual item among multiple first virtual items to the maximum level; the first item card appears less than a set number of times in the current game; or...
[0192] In response to the user collecting a second item card from the second type of cards, upgrade any one of the multiple first virtual items by one level.
[0193] In one optional embodiment, the apparatus further includes:
[0194] The third display module 705 is used for:
[0195] In response to the user collecting cards of the second virtual prop, a virtual effect is displayed in which multiple virtual objects converge toward a virtual camera.
[0196] In one optional embodiment, the apparatus further includes:
[0197] The fourth display module 706 is used for:
[0198] During the user's card collecting activity, at least one of the following information corresponding to the current collection progress is displayed:
[0199] The first probability of entering the target interaction phase;
[0200] The card level corresponding to each of the first virtual items;
[0201] The overall level of each first virtual item is determined based on the card level corresponding to each first virtual item.
[0202] The second scoring coefficient corresponding to the overall level.
[0203] In an optional implementation, the adjustment module 702, when adjusting the level of the first virtual item in response to the user's interactive operation during card interaction, is used to:
[0204] In response to the user collecting the first type of cards and finding that the preset playing conditions are met, any one of the multiple first virtual items is upgraded by one level.
[0205] The processing flow of each module in the device and the interaction flow between each module can be referred to the relevant descriptions in the above method embodiments, and will not be detailed here.
[0206] Based on the same technical concept, this disclosure also provides a computer device. (See also...) Figure 8 The diagram shows the structure of a computer device 800 provided in this embodiment, including a processor 801, a memory 802, and a bus 803. The memory 802 stores execution instructions and includes main memory 8021 and external memory 8022. The main memory 8021, also called internal memory, is used to temporarily store computational data in the processor 801 and data exchanged with external memory 8022 such as a hard disk. The processor 801 exchanges data with the external memory 8022 through the main memory 8021. When the computer device 800 is running, the processor 801 and the memory 802 communicate through the bus 803, causing the processor 801 to execute the following instructions:
[0207] Display cards obtained by the user from a card library, which includes: a first type of card and a second type of card; the second type of card includes cards used to upgrade the level of a first virtual item, which has an initial level;
[0208] In response to the user's interactive operations during the card interaction process, adjust the level of the first virtual item;
[0209] In response to the fact that each of the first type of cards collected by the user satisfies any of the multiple arrangement combination types, an interaction result matching the arrangement combination type and the level of the first virtual item is displayed.
[0210] In one optional implementation, the instructions executed by processor 801, wherein displaying the interaction result matching the type of any arrangement combination and the level of the first virtual item, includes:
[0211] The first interactive screen shows the acquisition of a virtual object using the first virtual prop;
[0212] The first interactive screen displays the acquisition results and interaction scores of the virtual object under the influence of the collected first type of cards and second type of cards.
[0213] In one optional implementation, the instructions executed by the processor 801 further include a card of a second virtual item;
[0214] The first interactive screen, which uses the first virtual prop to acquire virtual objects, includes:
[0215] Based on the first probability corresponding to the card collection status of the second virtual item, determine whether the target interaction stage has been entered.
[0216] After determining that the target interaction phase has been entered, the acquisition result of the target virtual object in the virtual object is displayed; the target virtual object is used to improve the interaction score matching the collected first type of card and second type of card.
[0217] In one optional implementation, the instructions executed by the processor 801, after determining that the target interaction stage has been entered, display the acquisition result of the target virtual object in the virtual object, including:
[0218] After confirming entry into the target interaction phase, the first skill effect of the first virtual prop is displayed, along with a trigger button indicating the acquisition of the target virtual object;
[0219] In response to the trigger operation of the trigger button, the second skill effect of accumulating and acquiring power is displayed, and after the second skill effect is displayed, the acquisition result is displayed.
[0220] In one alternative implementation, the interaction score in the instructions executed by processor 801 is determined according to the following method:
[0221] The interaction score is determined based on the first scoring coefficient corresponding to the arrangement combination type of the first type of cards, the second scoring coefficient corresponding to the first virtual item level of the second type of cards, the third scoring coefficient corresponding to the target virtual object, and the preset base score.
[0222] In one optional implementation, the instructions executed by the processor 801 include displaying the first interactive screen, including:
[0223] Based on the arrangement combination type that the first type of cards collected match, and the current level of the first virtual item, determine the level of the virtual object that can be obtained;
[0224] The first interactive screen displays the first virtual prop indicated by the collected second type of cards, and obtains the virtual object of the level.
[0225] In one alternative implementation, the interaction score in the instructions executed by processor 801 is determined according to the following method:
[0226] The interaction score is determined based on the first scoring coefficient corresponding to the arrangement combination type of the first type of cards, the second scoring coefficient corresponding to the first virtual item level of the second type of cards, and the preset base score.
[0227] In one optional implementation, the instruction executed by the processor 801, in response to the user's interactive operation during the card interaction process, adjusting the level of the first virtual item includes:
[0228] In response to the user collecting a first item card from the second type of cards, upgrade the lowest-level first virtual item among multiple first virtual items to the maximum level; the first item card appears less than a set number of times in the current game; or...
[0229] In response to the user collecting a second item card from the second type of cards, upgrade any one of the multiple first virtual items by one level.
[0230] In one optional implementation, the instructions executed by the processor 801 further include:
[0231] In response to the user collecting cards of the second virtual prop, a virtual effect is displayed in which multiple virtual objects converge toward a virtual camera.
[0232] In one optional implementation, the instructions executed by the processor 801 further include:
[0233] During the user's card collecting activity, at least one of the following information corresponding to the current collection progress is displayed:
[0234] The first probability of entering the target interaction phase;
[0235] The card level corresponding to each of the first virtual items;
[0236] The overall level of each first virtual item is determined based on the card level corresponding to each first virtual item.
[0237] The second scoring coefficient corresponding to the overall level.
[0238] In one optional implementation, the instruction executed by the processor 801, in response to the user's interactive operation during the card interaction process, adjusting the level of the first virtual item includes:
[0239] In response to the user collecting the first type of cards and finding that the preset playing conditions are met, any one of the multiple first virtual items is upgraded by one level.
[0240] This disclosure also provides a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the card interaction method described in the above-described method embodiments. The storage medium can be a volatile or non-volatile computer-readable storage medium.
[0241] This disclosure also provides a computer program product carrying program code. The program code includes instructions that can be used to execute the steps of the card interaction method described in the above method embodiments. For details, please refer to the above method embodiments, which will not be repeated here.
[0242] The aforementioned computer program product can be implemented through hardware, software, or a combination thereof. In one optional embodiment, the computer program product is specifically embodied in a computer storage medium; in another optional embodiment, the computer program product is specifically embodied in a software product, such as a software development kit (SDK), etc.
[0243] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working processes of the systems and devices described above can be referred to the corresponding processes in the foregoing method embodiments, and will not be repeated here. In the several embodiments provided in this disclosure, it should be understood that the disclosed systems, devices, and methods can be implemented in other ways. The device embodiments described above are merely illustrative. For example, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. Furthermore, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Another point is that the displayed or discussed mutual coupling or direct coupling or communication connection may be through some communication interfaces; the indirect coupling or communication connection of devices or units may be electrical, mechanical, or other forms.
[0244] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.
[0245] In addition, the functional units in the various embodiments of this disclosure can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.
[0246] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a processor-executable, non-volatile, computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0247] Finally, it should be noted that the above-described embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The protection scope of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this disclosure, and should all be covered within the protection scope of this disclosure. Therefore, the protection scope of this disclosure should be determined by the protection scope of the claims.
Claims
1. A card interaction method, characterized in that, include: Display cards obtained by the user from a card library, which includes: first type cards and second type cards; the second type cards include cards used to upgrade the level of a first virtual item, which has an initial level and is used to acquire virtual objects; In response to the user's interactive operations during the card interaction process, adjust the level of the first virtual item; In response to the fact that each of the first type of cards collected by the user satisfies any of the multiple arrangement combination types, an interaction result matching the arrangement combination type and the level of the first virtual item is displayed; In response to entering the target interaction phase, the first skill effect of the first virtual prop is displayed, and a trigger button is displayed to indicate the acquisition of the target virtual object in the virtual object. The target interaction phase is the phase in which the user attempts to acquire the target virtual object. In response to the trigger operation of the trigger button, the second skill effect of accumulating power is displayed, and after the second skill effect is displayed, the acquisition result of the target virtual object is displayed.
2. The method according to claim 1, characterized in that, The display of interaction results matching the arrangement combination type and the level of the first virtual item includes: The first interactive screen is displayed, showing the acquisition of the virtual object using the first virtual prop; The first interactive screen displays the acquisition results and interaction scores of the virtual object under the influence of the collected first type of cards and second type of cards.
3. The method according to claim 2, characterized in that, The second type of cards also includes cards containing second virtual items; The first interactive screen, which uses the first virtual prop to acquire the virtual object, includes: Based on the first probability corresponding to the card collection status of the second virtual item, determine whether the target interaction stage has been entered. After determining that the target interaction stage has been entered, the acquisition result of the target virtual object in the virtual object is displayed; the target virtual object is used to improve the interaction score matching the collected first type of card and second type of card.
4. The method according to claim 3, characterized in that, The interaction score is determined according to the following method: The interaction score is determined based on the first scoring coefficient corresponding to the arrangement combination type of the first type of cards, the second scoring coefficient corresponding to the first virtual item level of the second type of cards, the third scoring coefficient corresponding to the target virtual object, and the preset base score.
5. The method according to any one of claims 2 to 4, characterized in that, Displaying the first interactive screen includes: Based on the arrangement combination type that the first type of cards collected match, and the current level of the first virtual item, determine the level of the virtual object that can be obtained; The first interactive screen displays the first virtual prop indicated by the collected second type of cards, and obtains the virtual object of the level.
6. The method according to claim 5, characterized in that, The interaction score is determined according to the following method: The interaction score is determined based on the first scoring coefficient corresponding to the arrangement combination type of the first type of cards, the second scoring coefficient corresponding to the first virtual item level of the second type of cards, and the preset base score.
7. The method according to claim 1, characterized in that, The step of adjusting the level of the first virtual item in response to user interaction during card interaction includes: In response to the user collecting a first item card from the second type of cards, upgrade the lowest-level first virtual item among multiple first virtual items to the maximum level; the first item card appears less than a set number of times in the current game; or... In response to the user collecting a second item card from the second type of cards, upgrade any one of the multiple first virtual items by one level.
8. The method according to claim 3, characterized in that, The method further includes: In response to the user collecting cards of the second virtual prop, a virtual effect is displayed in which multiple virtual objects converge toward a virtual camera.
9. The method according to claim 2, characterized in that, The method further includes: During the user's card collecting activity, at least one of the following information corresponding to the current collection progress is displayed: The first probability of entering the target interaction phase; The card level corresponding to each of the first virtual items; The overall level of each first virtual item is determined based on the card level corresponding to each first virtual item. The second scoring coefficient corresponding to the overall level.
10. The method according to claim 1, characterized in that, The step of adjusting the level of the first virtual item in response to user interaction during card interaction includes: In response to the user collecting the first type of cards and finding that the preset playing conditions are met, any one of the multiple first virtual items is upgraded by one level.
11. A card interaction device, characterized in that, include: The first display module is used to display cards obtained by the user from the card library, which includes: first type cards and second type cards; the second type cards include cards used to upgrade the level of a first virtual item, which has an initial level and is used to acquire virtual objects; The adjustment module is used to adjust the level of the first virtual item in response to the user's interactive operations during the card interaction process; The second display module is used to respond to the fact that each of the first type of cards collected by the user satisfies any one of the multiple arrangement combination types, and to display the interaction result that matches the arrangement combination type and the level of the first virtual item. In response to entering the target interaction phase, the first skill effect of the first virtual prop is displayed, and a trigger button is displayed to indicate the acquisition of the target virtual object in the virtual object. The target interaction phase is the phase in which the user attempts to acquire the target virtual object. In response to the trigger operation of the trigger button, the second skill effect of accumulating power is displayed, and after the second skill effect is displayed, the acquisition result of the target virtual object is displayed.
12. A computer device, characterized in that, include: The computer device includes a processor, a memory, and a bus. The memory stores machine-readable instructions executable by the processor. When the computer device is running, the processor communicates with the memory via the bus. When the machine-readable instructions are executed by the processor, they perform the steps of the card interaction method as described in any one of claims 1 to 10.
13. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program that, when executed by a processor, performs the steps of the card interaction method as described in any one of claims 1 to 10.
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