VR game system and VR game method

CN117531189BActive Publication Date: 2026-11-03GEER TECH CO LTD
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Patent Information

Application Number
CN202311430693.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-10-30
Publication Date
2026-11-03
Estimated Expiration
2043-10-30

AI Technical Summary

Technical Problem

现有VR对战游戏中远程狙击的射程有限且准确度依赖于狙击手水平,容易被发现导致任务失败。

Method used

By combining a pre-deployed camera positioning system with an automatic weapon launching device, VR visualization remote control is achieved. VR glasses are used to present a three-dimensional image of the target to be ambushed and automatically aim for long-range shooting.

Benefits of technology

It enables precise, long-range remote-controlled automatic shooting in VR games, enhancing the diversity and engagement of the games.

✦ Generated by Eureka AI based on patent content.

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Abstract

The application provides a VR game system and method, wherein the system comprises a VR glasses, a positioning system and a weapon system; the positioning system is arranged in an area to be ambushed in advance, is used for positioning a position of a target to be ambushed and sending the position to the VR glasses; the weapon system is used for locking the position and sending position point information of the locked position to the VR glasses; the VR glasses is used for presenting a stereoscopic image of the target to be ambushed according to the position positioned by the positioning system, presenting a locking position of an automatic aiming system according to the position point information of the locking position of the weapon system, and determining a shooting position according to the stereoscopic image of the target to be ambushed and the locking position of the automatic aiming system; and the positioning system is further used for remotely controlling the weapon system to perform long-distance shooting according to the shooting position. The application can realize the functions of VR visual long-distance control and long-distance automatic shooting target.
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Description

Technical Field

[0001] This invention relates to the field of VR game application technology, and more specifically, to a VR game system and a corresponding VR game method. Background Technology

[0002] With the continued rise of the VR industry, the number of VR games has increased rapidly. As a brand-new gaming mode, VR games allow players to enter an interactive virtual world with visual, auditory, and even tactile experiences, thus gaining popularity among many gamers.

[0003] At the same time, VR devices that are compatible with VR games are being used more and more widely in some VR combat games, such as live-action CS.

[0004] In competitive games, long-range ambushes currently rely mainly on snipers. However, the range of ordinary snipers is often only about 2km, making it difficult to achieve accurate shooting at targets at greater distances. At the same time, the accuracy of the shooting is also affected by the sniper's skill level. Moreover, due to the participation of many people in the event, snipers are easily spotted and counterattacked by the enemy, resulting in the failure of the game mission.

[0005] Therefore, how to effectively carry out long-range sniping has become an urgent problem to be solved in current VR combat games. Summary of the Invention

[0006] In view of the above problems, the purpose of this invention is to provide a VR game system and a corresponding VR game method, which realizes VR visual remote control through a pre-arranged camera positioning system combined with an automatic weapon launching device to automatically shoot targets at a distance.

[0007] According to one aspect of the present invention, a VR gaming system is provided, comprising VR glasses, a positioning system, and a weapon system; wherein,

[0008] The positioning system is pre-set in the area to be ambushed, used to locate the position of the target to be ambushed and send the position to the VR glasses;

[0009] The weapon system is used to lock the location and send the locked location information to the VR glasses;

[0010] The VR glasses are used to present a stereoscopic image of the target to be ambushed based on the location located by the positioning system, and to present the lock position of the automatic aiming system based on the location point information locked by the weapon system; and to determine the firing position based on the stereoscopic image of the target to be ambushed and the lock position of the automatic aiming system.

[0011] The positioning system is also used to remotely control the weapon system for long-range firing based on the firing position.

[0012] In addition, an optional technical solution is that the positioning system includes a positioning module, a control module, and a first communication module; wherein,

[0013] The positioning module is used to acquire multi-point positioning information of the target to be ambushed;

[0014] The control module is used to determine the location of the target to be ambushed based on the multi-point positioning information;

[0015] The first communication module is used to send the location to the VR glasses.

[0016] Alternatively, the weapon system may include an automatic aiming module, a weapon firing module, and a second communication module; wherein the automatic aiming module is used to lock the position of the target to be ambushed; the second communication module is used to send the position information locked by the automatic aiming module to the VR glasses; and the weapon firing module is used to fire at long distances according to the firing position.

[0017] Alternatively, the positioning module may include at least one of a camera positioning module, a radar positioning module, and a laser positioning module.

[0018] Alternatively, the control module can determine the location of the target by adding the time difference between the three points capturing the target to the location information obtained by the positioning module.

[0019] On the other hand, embodiments of the present invention also provide a VR game method, comprising the following steps:

[0020] Pre-set a positioning system in the ambush area;

[0021] When the target to be ambushed enters the ambush area, the position of the target to be ambushed is determined by the positioning system, and the position point information of the position is locked by the automatic aiming system;

[0022] Based on the location of the target to be ambushed and the location point information, a stereoscopic image of the target to be ambushed and the automatic aiming system locks onto the location are presented in the VR glasses;

[0023] The firing position is determined in the VR glasses based on the stereoscopic image of the target to be ambushed and the position locked by the automatic aiming system;

[0024] Based on the firing position, the automatic aiming system and weapon system are remotely controlled via the positioning system to conduct long-range firing.

[0025] Alternatively, an optional technical solution is that determining the location of the target to be ambushed through a positioning system includes: acquiring multi-point positioning information of the target to be ambushed; and determining the location of the target to be ambushed based on the multi-point positioning information.

[0026] Alternatively, an optional technical solution is that determining the location of the target to be ambushed through the positioning system includes: acquiring the location information of three points of the target to be ambushed; and determining the location of the target to be ambushed based on the location information of the three points and the time difference between the three points capturing the target.

[0027] The aforementioned VR game system and VR game method, through a pre-deployed positioning system and VR glasses, enables precise long-distance remote control of automatic weapon launching devices, achieving VR visual remote control and long-distance automatic target firing functions.

[0028] To achieve the foregoing and related objectives, one or more aspects of the invention include the features that will be described in detail below. The following description and accompanying drawings illustrate certain exemplary aspects of the invention. However, these aspects indicate only a few of the various ways in which the principles of the invention can be used. Furthermore, the invention is intended to encompass all such aspects and their equivalents. Attached Figure Description

[0029] Other objects and results of the invention will become more apparent and readily understood with reference to the following description taken in conjunction with the accompanying drawings. In the drawings:

[0030] Figure 1 This is a schematic diagram of the logical structure of a VR game system according to an embodiment of the present invention;

[0031] Figure 2 A flowchart of a VR game method according to an embodiment of the present invention;

[0032] In all the accompanying drawings, the same reference numerals indicate similar or corresponding features or functions. Detailed Implementation

[0033] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0034] In the following description, numerous specific details are set forth for illustrative purposes and to provide a thorough understanding of one or more embodiments. However, it will be apparent that these embodiments may also be implemented without these specific details. In other instances, well-known structures and devices are shown in block diagram form for ease of description of one or more embodiments.

[0035] To address the accuracy and success rate issues of existing VR remote ambush technologies, this invention utilizes a pre-deployed camera positioning system combined with an automatic weapon launching device to achieve VR-visualized remote control and long-range automatic target firing.

[0036] To describe in detail the VR game system and VR game method of the present invention, the specific embodiments of the present invention will be described in detail below with reference to the accompanying drawings.

[0037] Figure 1 The logical structure of a VR game system according to an embodiment of the present invention is shown.

[0038] like Figure 1 As shown, the VR game system provided in this embodiment mainly includes three parts: VR glasses 100, positioning system 200, and weapon system 300.

[0039] The positioning system 200 is pre-set in the area to be ambushed, used to locate the position of the target to be ambushed and send the position to the VR glasses 100; the weapon system 300 is used to lock the position of the target to be ambushed located by the positioning system 200 and send the locked position information to the VR glasses 100.

[0040] The VR glasses 100 are used to present a stereoscopic image of the target to be ambushed based on the position located by the positioning system 200, and to present the locked position of the automatic aiming system based on the position point information locked by the weapon system 300; and to determine the firing position based on the stereoscopic image of the target to be ambushed and the locked position of the automatic aiming system.

[0041] After determining the firing position, the positioning system 200 is also used to remotely control the weapon system 300 to fire at long distances based on the firing position.

[0042] Specifically, as an example, the positioning system 200 includes a positioning module 210, a control module 220, and a first communication module 230; wherein,

[0043] The positioning module 210 is used to acquire multi-point positioning information of the target to be ambushed; the positioning module can acquire multi-point positioning information through any combination of positioning devices such as cameras, radar, or lasers. In a specific embodiment of the present invention, the positioning module includes at least one of a camera positioning module, a radar positioning module, a laser positioning module, and an acoustic positioning module. Figure 1 In the embodiment shown, the positioning module is a camera positioning module consisting of three cameras.

[0044] The control module 220 is used to determine the location of the target to be ambushed based on the multi-point positioning information;

[0045] The first communication module 230 is used to send the location to the VR glasses.

[0046] The positioning principle for determining the location of a target to be ambushed based on multi-point positioning information is similar to that of GPS. Specifically, as an example, three-point positioning can be used. The control module determines the target's exact location by adding the time difference between the three points where the target is detected, based on the position information of the three points acquired by the positioning module. The positioning module used for three-point positioning can employ any combination of cameras, lasers, radar, or acoustic signals.

[0047] The weapon system 300 includes an automatic aiming module 310, a weapon firing module 320, and a second communication module 330; wherein,

[0048] The automatic aiming module 310 is used to lock the position of the target to be ambushed;

[0049] The second communication module 320 is used to send the location information locked by the automatic aiming module to the VR glasses;

[0050] The weapon firing module 330 is used for long-range firing based on the firing position. Regarding the firing distance, since the VR system has a built-in SIM card and WIFI module, theoretically, remote control can be achieved at any distance as long as there is a network connection.

[0051] During a specific ambush, positioning and weapon systems can be flexibly set up according to the needs of the scenario. For example, positioning can be achieved through a combination of cameras and radar, and multiple weapon systems can be set up to improve the ambush effect.

[0052] This invention primarily utilizes VR to achieve visualized remote control. During the game's warm-up phase, players can pre-set positioning and firing systems at their desired locations (e.g., location A, location B, location C). After the game begins, in addition to performing standard actions (such as reconnaissance, close-quarters combat, and fighting in urban areas or tunnels), players can simultaneously use the VR control system to monitor their designated ambush points in real time. If an enemy enters the sniping range, an ambush can be launched. This significantly enhances the diversity of the game and maximizes player participation in different scenarios.

[0053] Corresponding to the aforementioned VR game system, the present invention also provides a method for playing VR games using the aforementioned VR game system.

[0054] Figure 2 The flowchart of a VR game method according to an embodiment of the present invention is shown.

[0055] like Figure 2 As shown, the VR game method provided in this embodiment mainly includes the following steps:

[0056] S110: Pre-set a positioning system in the ambush area;

[0057] S120: When the target to be ambushed enters the ambush area, the position of the target to be ambushed is determined by the positioning system, and the position point information of the position is locked by the automatic aiming system;

[0058] S130: Based on the location of the target to be ambushed and the location point information, present a stereoscopic image of the target to be ambushed and the automatic aiming system locks onto the location in the VR glasses;

[0059] S140: Determine the firing position in the VR glasses based on the stereoscopic image of the target to be ambushed and the locked position of the automatic aiming system;

[0060] S150: Based on the firing position, remotely control the automatic aiming system and weapon system via the positioning system to conduct long-range firing.

[0061] Specifically, as an example, a positioning system pre-set in an ambush area may include a positioning module, a control module, and a first communication module; wherein the positioning module is used to acquire multi-point positioning information of the target to be ambushed; the control module is used to determine the position of the target to be ambushed based on the multi-point positioning information; and the first communication module is used to send the position to the VR glasses.

[0062] Determining the location of a target to be ambushed using a positioning system includes: acquiring multi-point positioning information of the target to be ambushed; and determining the location of the target to be ambushed based on the multi-point positioning information.

[0063] More specifically, determining the location of the target to be ambushed through a positioning system includes: acquiring the location information of three points of the target to be ambushed; and determining the location of the target to be ambushed based on the location information of the three points and the time difference between the three points capturing the target.

[0064] The aforementioned positioning module can be at least one of a camera positioning module, a radar positioning module, or a laser positioning module, or a combination of multiple positioning methods.

[0065] For other more specific implementations of the above-mentioned VR game method, please refer to the foregoing description of the embodiments of the VR game system, which will not be detailed here.

[0066] By utilizing the aforementioned VR gaming methods and a pre-set positioning system, combined with VR glasses, precise long-range remote shooting can be achieved, greatly enhancing the diversity of combat games and maximizing the participation of players in different scenarios.

[0067] The VR game system and VR game method according to the present invention have been described above by way of example with reference to the accompanying drawings. However, those skilled in the art should understand that various modifications can be made to the VR game system and VR game method proposed in the present invention without departing from the scope of the invention. Therefore, the scope of protection of the present invention should be determined by the content of the appended claims.

Claims

1. A VR game system, characterized in that, This includes VR glasses, a positioning system pre-set in the ambush area, and weapon systems; among which, The positioning system is used to locate the position of the target to be ambushed and send the position to the VR glasses; the positioning system includes a first communication module, which is used to send the position to the VR glasses; The weapon system is used to lock the location and send the locked location information to the VR glasses; the weapon system includes a second communication module, which is used to send the location information to the VR glasses; The VR glasses are used to present a stereoscopic image of the target to be ambushed based on the location located by the positioning system, and to present the lock position of the automatic aiming system based on the location point information locked by the weapon system; and to determine the firing position based on the stereoscopic image of the target to be ambushed and the lock position of the automatic aiming system. The positioning system is also used to remotely control the weapon system for long-range firing based on the firing position.

2. The VR game system according to claim 1, characterized in that, The positioning system further includes a positioning module and a control module; wherein... The positioning module is used to acquire multi-point positioning information of the target to be ambushed; The control module is used to determine the location of the target to be ambushed based on the multi-point positioning information.

3. The VR game system according to claim 2, characterized in that, The weapon system also includes an automatic aiming module and a weapon firing module; wherein... The automatic aiming module is used to lock the position of the target to be ambushed; The weapon firing module is used to fire at long distances based on the firing position.

4. The VR game system according to claim 2, characterized in that, The positioning module includes at least one of a camera positioning module, a radar positioning module, and a laser positioning module.

5. The VR game system according to claim 2, characterized in that, The control module determines the location of the target to be ambushed based on the location information of the three points of the target obtained by the positioning module, plus the time difference between the three points capturing the target.

6. The VR game system according to any one of claims 1 to 5, characterized in that, The weapon system is configured with at least two sets.

7. A VR game method, characterized in that, For application in VR glasses, the following steps are included: Pre-positioning positioning and weapon systems in the ambush area; When the target to be ambushed enters the ambush area, the location of the target is determined by the positioning system and sent to the VR glasses via the first communication module; and the location point information of the target is locked by the weapon system and sent to the VR glasses via the second communication module. Based on the location of the target to be ambushed and the location point information, a stereoscopic image of the target to be ambushed and the automatic aiming system locks onto the location are presented in the VR glasses; The firing position is determined in the VR glasses based on the stereoscopic image of the target to be ambushed and the position locked by the automatic aiming system; Based on the firing position, the weapon system is remotely controlled via the positioning system to fire at long distances.

8. The VR game method according to claim 7, characterized in that, The process of determining the location of the target to be ambushed via a positioning system includes: Obtain the multi-point positioning information of the target to be ambushed; The location of the target to be ambushed is determined based on the multi-point positioning information.

9. The VR game method according to claim 7, characterized in that, The process of determining the location of the target to be ambushed via a positioning system includes: Obtain the location information of three points of the target to be ambushed; Based on the location information of the three points and the time difference between when the three points captured the target, the location of the target to be ambushed is determined.

10. The VR game method according to claim 7, characterized in that, The weapon system includes an automatic aiming module and a weapon firing module; wherein... The automatic aiming module is used to lock the position of the target to be ambushed; The weapon firing module is used to fire at long distances based on the firing position.

Citation Information

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