Game data processing method, electronic device and medium based on carbon emission knowledge

Through games running on electronic devices and combined with interactive operations, personalized carbon emission knowledge information is provided to participants, which solves the problem of difficulty in integrating and transforming carbon emission knowledge and realizes the effective dissemination and absorption of knowledge.

CN118286688BActive Publication Date: 2025-02-18URBAN PLANNING & DESIGN INST OF SHENZHEN UPDIS
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Patent Information

Application Number
CN202410331334.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-03-22
Publication Date
2025-02-18
Estimated Expiration
2044-03-22

AI Technical Summary

Technical Problem

The carbon emission knowledge involved in people's daily life is relatively fragmented and has a wide range of aspects, which is difficult to integrate into a knowledge system that is easy to remember. In the era of big data, how to improve the content transformation effect of carbon emission knowledge has become an urgent problem.

Method used

Through games running on electronic devices, combined with the interactive operations performed by participants on electronic devices, participants provide personalized carbon emission knowledge information to improve the content conversion effect of carbon emission knowledge. Specific methods include obtaining participation requests, configuring carbon emission virtual resources, loading game processes, executing resource change operations, and pushing personalized knowledge information based on resource change records.

Benefits of technology

Through the game mechanism, we can help participants fully understand the knowledge related to carbon emission management, improve the content conversion effect of carbon emission knowledge, and make the knowledge easier to be remembered and applied.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present application relates to the field of Internet technology, and in particular to a game data processing method, electronic device and medium based on carbon emission knowledge. The game data processing method based on carbon emission knowledge of the present application needs to first obtain a first number of participation requests, and determine the corresponding participating object based on each participation request; then, based on the participation request, initially configure carbon emission virtual resources for the corresponding participating object; obtain a virtual map including multiple map area grids; add each participating object and the carbon emission virtual resources corresponding to the participating object to the virtual map to load a game process including several process rounds; when the game process meets the preset process termination condition, obtain the resource change record corresponding to each participating object; according to each resource change record, push personalized carbon emission knowledge information to the corresponding participating object. In this way, personalized carbon emission knowledge information is provided to the participating objects, and the content conversion effect of carbon emission knowledge is improved.
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Description

Technical Field

[0001] The present application relates to the field of Internet technology, and in particular to a game data processing method, electronic device and medium based on carbon emission knowledge. Background Art

[0002] Carbon emission management aims to offset the total amount of carbon dioxide or greenhouse gas emissions directly or indirectly generated by the subject within a certain period of time through afforestation, energy conservation and emission reduction, etc., to achieve positive and negative offsets and achieve relative "zero emissions". Among them, the subjects corresponding to carbon emission management can include enterprises, products, activities or individuals.

[0003] Carbon emission management is an important knowledge in the field of energy conservation and emission reduction, and the general public needs to regard it as common sense. However, the carbon emission knowledge involved in people's daily lives is relatively fragmented and covers a wide range, making it difficult to integrate into an easy-to-remember knowledge system for the participants of knowledge dissemination to absorb and master. In addition, in the context of the big data era, many people are always surrounded by a huge amount of information, so how to improve the content conversion effect of carbon emission knowledge has become a problem that needs to be solved urgently. Summary of the invention

[0004] The present application aims to solve at least one of the technical problems existing in the prior art. To this end, the present application proposes a method for processing game data based on carbon emission knowledge, an electronic device and a medium, which aims to provide personalized carbon emission knowledge information to the participants through the game running on the electronic device, combined with the interactive operations performed by the participants on the electronic device, so as to improve the content conversion effect of carbon emission knowledge.

[0005] According to the first aspect of the present application, the game data processing method based on carbon emission knowledge includes:

[0006] Obtaining a first number of participation requests, and determining a corresponding participating object based on each of the participation requests;

[0007] Based on the participation request, initially configuring carbon emission virtual resources for the corresponding participating object;

[0008] Acquire a virtual map including a plurality of map area grids; wherein each of the map area grids is configured with a corresponding resource change operation;

[0009] Adding each of the participating objects and the carbon emission virtual resources corresponding to the participating objects to the virtual map to load a game process including several rounds of processes; wherein the game process is configured with a region grid determination control;

[0010] For a process round of the game process, a target object is determined from the first number of participating objects, and in response to the triggering of the area grid determination control by the target object, a current area grid matching the target object is determined from the plurality of map area grids, and the resource change operation corresponding to the current area grid is performed for the carbon emission virtual resources of the target object to change the carbon emission virtual resources corresponding to the target object, and the target object is re-determined from the first number of participating objects, and the execution is returned to the response to the triggering of the area grid determination control by the target object, until the first number of participating objects have all triggered the area grid determination control, and the next process round of the game process is started;

[0011] When the game process meets the preset process termination condition, a resource change record corresponding to each participating object is obtained;

[0012] According to each of the resource change records, personalized carbon emission knowledge information is pushed to the corresponding participating object.

[0013] According to some embodiments provided by the present application, before obtaining the resource change record corresponding to each participating object when the game process meets the preset process termination condition, the method further includes:

[0014] Determine the process running time corresponding to the game process;

[0015] When the game process meets the preset process termination condition, a resource change record corresponding to each participating object is obtained, including:

[0016] When the process running time reaches a preset time limit threshold, it is determined that the game process meets the process termination condition, and the resource change record corresponding to each participating object is obtained.

[0017] According to some embodiments provided by the present application, the map area grid is configured with one-to-one corresponding carbon emission scenario types, and the resource change operation includes a carbon emission resource addition operation and a carbon emission resource deduction operation;

[0018] The determining a current area grid matching the target object from the plurality of map area grids, and performing the resource change operation corresponding to the current area grid for the carbon emission virtual resource of the target object, includes:

[0019] If the carbon emission scenario type of the current regional grid is a carbon increase scenario type, the carbon emission resource deduction operation corresponding to the current regional grid is performed for the carbon emission virtual resource of the target object; wherein the carbon increase scenario type is a scenario type of increasing greenhouse gas emissions;

[0020] If the carbon emission scenario type of the current regional grid is a carbon reduction scenario type, the carbon emission resource addition operation corresponding to the current regional grid is performed for the carbon emission virtual resources of the target object; wherein the carbon reduction scenario type is a scenario type for reducing greenhouse gas emissions.

[0021] According to some embodiments provided by the present application, before obtaining the resource change record corresponding to each participating object when the game process meets the preset process termination condition, the method further includes:

[0022] If the carbon emission virtual resources of the participant in the game process are completely consumed by the carbon emission resource deduction operation, the participant is adjusted from the game state to the out state, and the resource change record corresponding to the participant is locked;

[0023] When the game process meets the preset process termination condition, a resource change record corresponding to each participating object is obtained, including:

[0024] When all the participating objects in the game process are adjusted to an out-of-game state, it is determined that the game process meets the process termination condition, and the resource change record corresponding to each participating object is obtained.

[0025] According to some embodiments provided by the present application, after adjusting the participating object from the game state to the out-of-game state and locking the resource change record corresponding to the participating object, the method further includes:

[0026] In response to a carbon emission knowledge question answering request issued by the participant adjusted to an out-of-game state, extract a plurality of alternative carbon emission knowledge questions from a preset carbon emission knowledge question bank; wherein the carbon emission knowledge question bank includes the plurality of alternative carbon emission knowledge questions and standard answers corresponding to the alternative carbon emission knowledge questions;

[0027] In response to the participant's answer to the candidate carbon emission knowledge question, obtaining a participant answer to the candidate carbon emission knowledge question;

[0028] For each of the alternative carbon emission knowledge questions, the participant's answer is compared with the standard answer to obtain an answer comparison result;

[0029] When the answer comparison result meets the preset answer benchmark condition, the participating object is readjusted from the out-of-game state to the game state, and the resource change record corresponding to the participating object is unlocked.

[0030] According to some embodiments provided by the present application, before adding each of the participating objects and the carbon emission virtual resources corresponding to the participating objects to the virtual map to load a game process including several process rounds, the process further includes:

[0031] Based on the participation request, initially configure virtual currency resources for the corresponding participating object;

[0032] The adding each of the participating objects and the carbon emission virtual resources corresponding to the participating objects to the virtual map to load a game process including several process rounds includes:

[0033] Adding each of the participating objects, the virtual currency resources corresponding to the participating objects, and the carbon emission virtual resources to the virtual map to load the game process;

[0034] If the carbon emission virtual resources of the participating object are completely consumed by the carbon emission resource deduction operation during the game process, the participating object is adjusted from the game state to the out-of-game state, and the resource change record corresponding to the participating object is locked, including:

[0035] If the carbon emission virtual resources of the participant in the game process are completely consumed by the carbon emission resource deduction operation and there is a balance of the virtual currency resources, in response to the resource exchange operation performed by the participant based on the virtual currency resources, the virtual currency resources are deducted and the carbon emission virtual resources matching the deducted virtual currency resources are allocated to the participant;

[0036] If the carbon emission virtual resources and the virtual currency resources of the participating object are all consumed during the game process, the participating object is adjusted from the game state to the out-of-game state, and the resource change record corresponding to the participating object is locked.

[0037] According to some embodiments provided by the present application, the pushing of personalized carbon emission knowledge information to the corresponding participating object according to each resource change record includes:

[0038] According to each of the resource change records, a historical area grid that has matched the participating object is determined from a plurality of the map area grids, so as to generate the personalized carbon emission knowledge information according to the resource change operation configured in the historical area grid, and push the personalized carbon emission knowledge information to the participating object.

[0039] According to some embodiments provided by the present application, the generating the personalized carbon emission knowledge information according to the resource change operation configured in the historical regional grid, and pushing the personalized carbon emission knowledge information to the participating object includes:

[0040] Acquire a carbon emission knowledge base, wherein the carbon emission knowledge base stores a plurality of candidate resource change operations and candidate carbon emission knowledge information matching each of the candidate resource change operations;

[0041] For each resource change operation configured in the historical regional grid, query the carbon emission knowledge base, and determine target carbon emission knowledge information matching the resource change operation from a plurality of candidate carbon emission knowledge information;

[0042] Based on the target carbon emission knowledge information, the personalized carbon emission knowledge information is integrated and generated, and the personalized carbon emission knowledge information is pushed to the participating objects.

[0043] According to some embodiments provided by the present application, after the personalized carbon emission knowledge information is pushed to the corresponding participating object according to each resource change record, the method further includes:

[0044] Obtaining feedback information from each of the participants regarding the personalized carbon emission knowledge information; wherein the feedback information includes scenario expansion information and knowledge expansion information;

[0045] Expanding the carbon emission scenario type configured in the map area grid according to the scenario expansion information;

[0046] The carbon emission knowledge stored in the carbon emission knowledge base is expanded according to the knowledge expansion information.

[0047] In a second aspect, an embodiment of the present invention provides an electronic device, comprising: a memory and a processor, wherein the memory stores a computer program, and when the processor executes the computer program, it implements a game data processing method based on carbon emission knowledge as described in any one of the embodiments of the first aspect of the present invention.

[0048] In a third aspect, an embodiment of the present invention provides a computer-readable storage medium, wherein the storage medium stores a program, and the program is executed by a processor to implement a game data processing method based on carbon emission knowledge as described in any one of the embodiments of the first aspect of the present invention.

[0049] According to a game data processing method based on carbon emission knowledge, an electronic device and a medium according to an embodiment of the present application, there are at least the following beneficial effects:

[0050] The game data processing method based on carbon emission knowledge of the present application needs to first obtain a first number of participation requests, and determine the corresponding participating object based on each participation request; then, based on the participation request, initially configure carbon emission virtual resources for the corresponding participating object; obtain a virtual map including multiple map area grids; wherein each map area grid is configured with a corresponding resource change operation; add each participating object and the carbon emission virtual resource corresponding to the participating object to the virtual map to load a game process including several process rounds; wherein the game process is configured with an area grid determination control; for one process round of the game process, determine a target object from the first number of participating objects, and respond to the target object's response to the area grid Determine the triggering of the control, determine the current regional grid that matches the target object from multiple map regional grids, and perform the resource change operation corresponding to the current regional grid for the carbon emission virtual resources of the target object to change the carbon emission virtual resources corresponding to the target object, re-determine the target object from the first number of participating objects, return to execute the triggering of the regional grid determination control in response to the target object, until the first number of participating objects have triggered the regional grid determination control, and start the next process round of the game process; when the game process meets the preset process termination conditions, obtain the resource change record corresponding to each participating object; according to each resource change record, push personalized carbon emission knowledge information to the corresponding participating object. In this way, through the game running on the electronic device, combined with the interactive operations performed by the participating object on the electronic device, personalized carbon emission knowledge information is provided to the participating object, so as to improve the content conversion effect of carbon emission knowledge in this way.

[0051] Additional aspects and advantages of the present application will be given in part in the description below, and in part will become apparent from the description below, or will be learned through the practice of the present application. BRIEF DESCRIPTION OF THE DRAWINGS

[0052] The above and / or additional aspects and advantages of the present application will become apparent and easily understood from the description of the embodiments in conjunction with the following drawings, in which:

[0053] Figure 1 A flowchart of a method for processing game data based on carbon emission knowledge provided in an embodiment of the present application;

[0054] Figure 2 Another flowchart of the method for processing game data based on carbon emission knowledge provided in an embodiment of the present application;

[0055] Figure 3 Another flowchart of the method for processing game data based on carbon emission knowledge provided in an embodiment of the present application;

[0056] Figure 4 Another flowchart of the method for processing game data based on carbon emission knowledge provided in an embodiment of the present application;

[0057] Figure 5 Another flowchart of the method for processing game data based on carbon emission knowledge provided in an embodiment of the present application;

[0058] Figure 6 Another flowchart of the method for processing game data based on carbon emission knowledge provided in an embodiment of the present application;

[0059] Figure 7 Another flowchart of the method for processing game data based on carbon emission knowledge provided in an embodiment of the present application;

[0060] Figure 8 Another flowchart of the method for processing game data based on carbon emission knowledge provided in an embodiment of the present application;

[0061] Fig. 9 Another flowchart of the method for processing game data based on carbon emission knowledge provided in an embodiment of the present application;

[0062] Fig.10 It is a schematic diagram of the hardware structure of the electronic device provided in the embodiment of the present application. DETAILED DESCRIPTION

[0063] The embodiments of the present application are described in detail below, and examples of the embodiments are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are only used to explain the present application, and cannot be understood as limiting the present application.

[0064] In the description of this application, "several" means one or more, "more" means more than two, "greater than", "less than", "exceed", etc. are understood to exclude the number itself, and "above", "below", "within", etc. are understood to include the number itself. If there is a description of "first" or "second", it is only used for the purpose of distinguishing technical features, and cannot be understood as indicating or implying relative importance or implicitly indicating the number of the indicated technical features or implicitly indicating the order of the indicated technical features.

[0065] In the description of the present application, it should be understood that descriptions involving orientation, such as up, down, left, right, front, back, etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be understood as a limitation on the present application.

[0066] In the description of this specification, the description with reference to the terms "one embodiment", "some embodiments", "illustrative embodiments", "examples", "specific examples", or "some examples" means that the specific features, structures, materials, or characteristics described in conjunction with the embodiment or example are included in at least one embodiment or example of the present application. In this specification, the schematic representation of the above terms does not necessarily refer to the same embodiment or example. Moreover, the specific features, structures, materials, or characteristics described may be combined in any one or more embodiments or examples in a suitable manner.

[0067] In the description of this application, it should be noted that, unless otherwise clearly defined, the terms such as setting, installing, connecting, etc. should be understood in a broad sense, and technicians in the relevant technical field can reasonably determine the specific meanings of the above terms in this application in combination with the specific content of the technical solution. In addition, the identification of specific steps below does not represent a limitation on the order of steps and execution logic. The execution order and execution logic between each step should be understood and inferred with reference to the contents described in the embodiment.

[0068] Carbon emission management aims to offset the total amount of carbon dioxide or greenhouse gas emissions directly or indirectly generated by the subject within a certain period of time through afforestation, energy conservation and emission reduction, etc., to achieve positive and negative offsets and achieve relative "zero emissions". Among them, the subjects corresponding to carbon emission management can include enterprises, products, activities or individuals.

[0069] Carbon emission management is an important knowledge in the field of energy conservation and emission reduction, and the general public needs to regard it as common sense. However, the carbon emission knowledge involved in people's daily lives is relatively fragmented and covers a wide range, making it difficult to integrate into an easy-to-remember knowledge system for the participants of knowledge dissemination to absorb and master. In addition, in the context of the big data era, many people are always surrounded by a huge amount of information, so how to improve the content conversion effect of carbon emission knowledge has become a problem that needs to be solved urgently.

[0070] The present application aims to solve at least one of the technical problems existing in the prior art. To this end, the present application proposes a method for processing game data based on carbon emission knowledge, an electronic device and a medium, which aims to provide personalized carbon emission knowledge information to the participants through the game running on the electronic device, combined with the interactive operations performed by the participants on the electronic device, so as to improve the content conversion effect of carbon emission knowledge.

[0071] It should be made clear that the content conversion effect is the effect of the object of knowledge dissemination on understanding, absorbing and comprehending the relevant knowledge. Specifically, the higher the degree of understanding, absorption and comprehension of the knowledge to be disseminated by the object of knowledge dissemination, the better the content conversion effect. The game data processing method based on carbon emission knowledge provided in the embodiment of the present application aims to utilize the interactive operation between the participating objects and the game mechanism on the electronic device to help the participating objects of the game fully understand the relevant knowledge of carbon emission management, thereby improving the content conversion effect of carbon emission knowledge.

[0072] It should be clarified that the carbon emission management in the embodiments of the present application can correspond to the concept of carbon neutrality in the field of carbon emissions, which refers to the total amount of carbon dioxide or greenhouse gas emissions directly or indirectly generated by a subject within a certain period of time. Through afforestation, energy conservation and emission reduction, etc., the carbon dioxide or greenhouse gas emissions generated by itself can be offset to achieve positive and negative offset and achieve relative "zero emissions".

[0073] Reference Figure 1 According to the game data processing method based on carbon emission knowledge provided in the embodiment of the present application, it may include, but is not limited to, the following steps S101 to S107.

[0074] Step S101, obtaining a first number of participation requests, and determining a corresponding participant based on each participation request;

[0075] Step S102, based on the participation request, initially configuring carbon emission virtual resources for the corresponding participating object;

[0076] Step S103, obtaining a virtual map including a plurality of map area grids; wherein each map area grid is configured with a corresponding resource change operation;

[0077] Step S104, adding each participant and the carbon emission virtual resource corresponding to the participant to the virtual map, so as to load a game process including several rounds of processes; wherein the game process is configured with a region grid determination control;

[0078] Step S105, for a process round of the game process, determine the target object from the first number of participating objects, respond to the triggering of the region grid determination control by the target object, determine the current region grid that matches the target object from multiple map region grids, and perform a resource change operation corresponding to the current region grid for the carbon emission virtual resources of the target object to change the carbon emission virtual resources corresponding to the target object, re-determine the target object from the first number of participating objects, return to execute in response to the triggering of the region grid determination control by the target object, until the first number of participating objects have all triggered the region grid determination control, and start the next process round of the game process;

[0079] Step S106, when the game process meets the preset process termination condition, the resource change record corresponding to each participating object is obtained;

[0080] Step S107: Push personalized carbon emission knowledge information to corresponding participants according to each resource change record.

[0081] The game data processing method based on carbon emission knowledge of the present application shown by steps S101 to S107 needs to first obtain a first number of participation requests, and determine the corresponding participating object based on each participation request; then, based on the participation request, initially configure carbon emission virtual resources for the corresponding participating object; obtain a virtual map including multiple map area grids; wherein each map area grid is configured with a corresponding resource change operation; add each participating object and the carbon emission virtual resource corresponding to the participating object to the virtual map to load a game process including several process rounds; wherein the game process is configured with an area grid determination control; for one process round of the game process, determine the target object from the first number of participating objects, respond In response to the triggering of the regional grid determination control by the target object, the current regional grid matching the target object is determined from multiple map regional grids, and the resource change operation corresponding to the current regional grid is performed for the carbon emission virtual resources of the target object to change the carbon emission virtual resources corresponding to the target object, and the target object is re-determined from the first number of participating objects, and the execution is returned in response to the triggering of the regional grid determination control by the target object until the first number of participating objects have triggered the regional grid determination control, and the next process round of the game process is started; when the game process meets the preset process termination condition, the resource change record corresponding to each participating object is obtained; according to each resource change record, personalized carbon emission knowledge information is pushed to the corresponding participating object. In this way, through the game running on the electronic device, combined with the interactive operations performed by the participating object on the electronic device, personalized carbon emission knowledge information is provided to the participating object, so as to improve the content conversion effect of carbon emission knowledge in this way.

[0082] In step S101 of some embodiments, a first number of participation requests are obtained, and a corresponding participant is determined based on each participation request. It should be noted that obtaining the first number of participation requests may specifically be receiving requests for participating in the carbon emission management game sent from multiple terminal devices. It should be noted that the participant is a participant who uses a terminal device to participate in the carbon emission management game.

[0083] In step S102 of some embodiments, based on the participation request, carbon emission virtual resources are initially configured for the corresponding participating objects. It should be noted that, only after the participation requests issued by the first number of participating objects are obtained, the carbon emission virtual resources can be initially configured for the corresponding participating objects according to each participation request. It should be noted that, based on carbon emission knowledge, under the premise of total greenhouse gas emission control, greenhouse gas emission rights are also regarded as a resource. Based on this, the embodiment of the present application sets greenhouse gas emission rights as a virtual resource in a computer system, that is, a carbon emission virtual resource. Based on the participation request, carbon emission virtual resources are initially configured for the corresponding participating objects, wherein the carbon emission virtual resources configured for each participating object may be equal or different. It should be understood that there are various implementation methods for initially configuring carbon emission virtual resources for the corresponding participating objects based on the participation request, and are not limited to the above examples.

[0084] It should be pointed out that carbon emission knowledge contains an important concept, namely carbon trading. Carbon trading, also known as carbon emission rights trading, aims to control and reduce greenhouse gas emissions by buying and selling carbon dioxide emission rights. From an economic perspective, carbon trading follows the Coase theorem, that is, greenhouse gases represented by carbon dioxide need to be managed, and managing greenhouse gases will cause cost differences for enterprises; in this way, greenhouse gas emission rights are understood as a right, and an exchange relationship is established between them and the circulating currency, so that carbon rights trading can be used to provide ideas for solving pollution problems under the framework of a market economy.

[0085] How to reflect the important concept of "carbon trading" in the field of carbon emission knowledge in the game mechanism involved in this application. In some more specific embodiments of this application, before adding each participating object and the carbon emission virtual resources corresponding to the participating object to the virtual map to load the game process including several process rounds, it can also include: based on the participation request, the virtual currency resources can also be initially configured for the corresponding participating object.

[0086] It should be pointed out that carbon emission virtual resources are used to simulate greenhouse gas emission rights (ie carbon emission rights), and virtual currency resources are used to simulate circulating currency. In the game mechanism, there is an exchange relationship between virtual currency resources and carbon emission virtual resources. For example, one carbon emission virtual resource requires ten virtual currency resources to exchange. It should be clear that the exchange relationship between virtual currency resources and carbon emission virtual resources is used to simulate the exchange relationship established between greenhouse gas emission rights and circulating currency. Based on this, in the game data processing method provided in some embodiments of the present application, when the carbon emission virtual resources are exhausted, the carbon emission virtual resources can be exchanged for virtual currency resources. In this way, in the process of the participants experiencing the game mechanism, the interactive operation helps the participants of the game to fully understand the relevant knowledge of carbon emission management (such as carbon neutrality), especially improving the content conversion effect of "carbon trading", an important concept in the field of carbon emission knowledge.

[0087] In some more specific embodiments, different numbers of carbon emission virtual resources can be allocated to different participants, or the same number of carbon emission virtual resources can be allocated. Similarly, different numbers of virtual currency resources can be allocated to different participants, or the same number of virtual currency resources can be allocated.

[0088] In step S103 of some embodiments, a virtual map including a plurality of map area grids is obtained; wherein each map area grid is configured with a corresponding resource change operation. It should be noted that after the participant is determined according to the participation request, the virtual map will be used to determine the map area grid that matches the participant in the game process, and whenever the participant matches a map area grid, the number of carbon emission virtual resources owned by the participant will be adjusted based on the resource change operation configured in the map area grid. It should be understood that both step S102 and step S103 are steps for obtaining basic data before loading the game process, so the order of execution between the two can be flexibly adjusted according to actual conditions.

[0089] In step S104 of some embodiments, each participating object and the carbon emission virtual resources corresponding to the participating object are added to the virtual map to load a game process including several process rounds; wherein the game process is configured with a region grid determination control. It should be noted that after loading the game process, the virtual map will be used to determine the map region grid that matches the participating object in several process rounds of the game process, and each time the participating object matches a map region grid, the number of carbon emission virtual resources owned by the participating object will be adjusted based on the resource change operation configured in the map region grid. It should be noted that the game process is configured with a region grid determination control, which is used to determine the matching relationship between the participating object and the map region grid.

[0090] In some embodiments, the area grid determination control may be a control displayed based on the shape of a dice. After the area grid determination control is triggered, it may control the participant object to be transferred from one map area grid of the virtual map to another map area grid. The map area grid corresponding to the participant object is determined by the positional coincidence relationship between the participant object and the map area grid. It should be understood that the optional appearance shapes of the area grid determination control are various and may include, but are not limited to, the above examples.

[0091] In step S105 of some embodiments, for a process round of the game process, a target object is determined from a first number of participating objects, and in response to the triggering of the region grid determination control by the target object, a current region grid matching the target object is determined from multiple map region grids, and a resource change operation corresponding to the current region grid is performed for the carbon emission virtual resources of the target object to change the carbon emission virtual resources corresponding to the target object, and the target object is re-determined from the first number of participating objects, and the execution is returned in response to the triggering of the region grid determination control by the target object, until the first number of participating objects have all triggered the region grid determination control, and the next process round of the game process is started. It should be noted that in a process round, the matching relationship between the participating objects and the map region grid needs to be re-determined once for the first number of participating objects. When the first number of participating objects have all triggered the region grid determination control, it means that a process round is over, and the next process round can be started.

[0092] Reference Figure 2 According to some embodiments of the present application, the map area grids are configured with one-to-one corresponding carbon emission scenario types, and the resource change operation includes a carbon emission resource addition operation and a carbon emission resource deduction operation. Step S105 determines the current area grid that matches the target object from multiple map area grids, and performs the resource change operation corresponding to the current area grid for the carbon emission virtual resources of the target object, including:

[0093] Step S201: If the carbon emission scenario type of the current regional grid is a carbon increase scenario type, a carbon emission resource deduction operation corresponding to the current regional grid is performed for the carbon emission virtual resources of the target object; wherein the carbon increase scenario type is a scenario type of increasing greenhouse gas emissions;

[0094] Step S202: if the carbon emission scenario type of the current regional grid is a carbon reduction scenario type, a carbon emission resource addition operation corresponding to the current regional grid is performed for the carbon emission virtual resources of the target object; wherein the carbon reduction scenario type is a scenario type for reducing greenhouse gas emissions.

[0095] It should be noted that if the carbon emission scenario type of the current regional grid is a carbon increase scenario type, it can be regarded as simulating the behavior of the target object in implementing greenhouse gas emissions in the carbon emission management game. Based on this, it is necessary to perform the carbon emission resource deduction operation corresponding to the current regional grid for the carbon emission virtual resources of the target object, that is, to deduct a certain number from the carbon emission virtual resources allocated to the target object. It should be understood that the carbon increase scenario type can also correspond to different carbon increase scenarios, and the number of carbon emission virtual resources that need to be deducted to simulate different carbon increase scenarios is not the same.

[0096] In some more specific embodiments, the carbon emission scenario type can be matched with the carbon emission behavior scenarios in the four aspects of clothing, food, housing and transportation involved in daily life, and the carbon emission virtual resources that need to be deducted can be measured according to the carbon emission degree of the behavior.

[0097] It should be noted that there are many specific implementation examples of carbon emission scenario types, which are not listed here one by one.

[0098] In some more specific embodiments, the carbon reduction scenario type can be matched with the carbon reduction behavior scenarios in the four aspects of clothing, food, housing and transportation involved in daily life, and the carbon emission virtual resources that need to be added can be measured according to the carbon reduction degree of the behavior.

[0099] In some more specific embodiments, the carbon reduction behavior scenarios can be set according to energy-saving and emission-reduction measures. The energy-saving and emission-reduction measures in daily life may include, but are not limited to:

[0100] Reduce energy consumption. For example, use energy-saving lamps, turn off standby mode of electrical appliances, reduce air conditioning use, use clean energy such as solar and wind power, and reduce dependence on fossil fuels.

[0101] Energy management: such as building energy conservation, optimizing production processes, and strengthening energy monitoring.

[0102] Personal conservation behaviors, such as reducing waste, purchasing environmentally friendly products, recycling waste, using degradable and low-volume detergents, etc.

[0103] Use computers and printers appropriately, such as configuring computers appropriately, turning off devices that are not used for a long time, and using electronic books and periodicals instead of paper books and periodicals.

[0104] Take good care of your clothes, such as wearing simple and elegant clothes, reducing the number of times you wash your clothes, and using alternatives to washing powder.

[0105] Energy-saving use of household appliances, such as purchasing energy-saving washing machines and televisions, and promptly turning off the power supply of unused appliances.

[0106] Recycling and reuse. For example, use recyclable materials, reduce the use of disposable items, and recycle old items.

[0107] In some other more specific embodiments, since carbon reduction behavior refers to the behavior of reducing carbon emissions, and increasing carbon storage can be regarded as a measure of the same nature as reducing carbon emissions, the carbon reduction behavior scenario can also be set according to the measures to increase carbon storage. The measures to increase carbon storage in daily life may include, but are not limited to:

[0108] Afforestation: Through tree planting activities, the vegetation coverage area can be increased, which can promote the absorption and storage of carbon dioxide.

[0109] Protect forests: Protect existing forest ecosystems from deforestation and forest fires to ensure that trees can continue to absorb and store carbon dioxide.

[0110] Sustainable forestry management: By adopting sustainable forestry management practices, such as proper rotation and replanting, you can ensure that forests remain healthy and continue to absorb and store carbon dioxide.

[0111] Protect wetlands: Wetlands are important sites for carbon storage. Protecting wetlands can promote wetland plants to absorb and store large amounts of carbon.

[0112] Organic farming: Organic farming uses natural fertilizers and chemical-free planting methods to increase soil organic matter content, thereby improving carbon storage capacity.

[0113] Strengthen soil protection: Adopting land protection measures, such as avoiding over-cultivation, rational fertilization and afforestation, can promote the storage of organic matter in the soil and increase carbon storage.

[0114] Use renewable energy sources: Reducing reliance on fossil fuels, such as solar and wind power, can reduce carbon emissions, thereby slowing climate change and indirectly increasing carbon storage.

[0115] In summary, ways to increase carbon storage include increasing vegetation cover, protecting forests and wetlands, sustainable forest management and organic farming, improving soil conservation, and using renewable energy.

[0116] It should be noted that there are many specific implementation examples of carbon reduction scenario types, which are not listed here one by one.

[0117] In step S106 of some embodiments, when the game process meets the preset process termination condition, the resource change record corresponding to each participating object is obtained. When the game process meets the preset process termination condition, it means that the game process is terminated. At this time, the process round can be jumped out to settle the carbon emission virtual resources owned by each participating object, and the resource change record corresponding to each participating object is obtained.

[0118] Reference Figure 3 According to some embodiments of the present application, in step S106, when the game process meets the preset process termination condition, before obtaining the resource change record corresponding to each participating object, it includes:

[0119] Step S301, determining the process running time corresponding to the game process;

[0120] Step S106: When the game process meets the preset process termination condition, the resource change record corresponding to each participating object is obtained, including:

[0121] Step S302: When the process running time reaches a preset time limit threshold, it is determined that the game process meets the process termination condition, and a resource change record corresponding to each participating object is obtained.

[0122] It should be noted that, in some embodiments, the total duration of the game process can be set by presetting the process running time. As the game process runs, the preset process running time is gradually accumulated. Until the process running time reaches the preset time limit threshold, it is determined that the game process meets the process termination condition, and the resource change record corresponding to each participating object is obtained by settlement.

[0123] According to some embodiments of the present application, the game process may also include:

[0124] When the carbon emission virtual resources of the participating object in the game process are completely consumed by the carbon emission resource deduction operation, the participating object will be adjusted from the game state to the out state. It should be noted that if the carbon emission virtual resources owned by a participating object are completely consumed by the carbon emission resource deduction operation during the running of the game process, it means that the participating object has matched too many map area grids of carbon emission scenario types in the virtual map, that is, too many carbon emission resource deduction operations have been performed. At this time, the participating object can be adjusted from the game state to the out state to remind the participating object that in various carbon emission scenario types that may be encountered, excessive greenhouse gas emissions will bring some disadvantages.

[0125] Reference Figure 4 According to some embodiments of the present application, when the game process meets the preset process termination condition in step S106, before obtaining the resource change record corresponding to each participating object, it also includes:

[0126] Step S401: If the carbon emission virtual resources of the participating object in the game process are completely consumed by the carbon emission resource deduction operation, the participating object is adjusted from the game state to the out state, and the resource change record corresponding to the participating object is locked.

[0127] It should be noted that if the carbon emission virtual resources of a participant in the game are completely consumed by the carbon emission resource deduction operation, it can simulate the scenario of the complete use of greenhouse gas emission rights in carbon emission knowledge. At this time, the participant cannot afford the consumption of more carbon emission resource deduction operations without mastering more carbon emission virtual resources, so it needs to be adjusted from the game state to the out state. Locking the resource change record corresponding to the participant means that the resource change record of the participant cannot be further changed, which is intended to facilitate the subsequent settlement of the resource change records of all participants.

[0128] Reference Figure 5According to some embodiments of the present application, after adjusting the participating object from the game state to the out-of-game state in step S401 and locking the resource change record corresponding to the participating object, the following may be included:

[0129] Step S501, in response to a carbon emission knowledge question answering request issued by a participant adjusted to an out-of-game state, extracting a plurality of alternative carbon emission knowledge questions from a preset carbon emission knowledge question bank; wherein the carbon emission knowledge question bank includes a plurality of alternative carbon emission knowledge questions and standard answers corresponding to the alternative carbon emission knowledge questions;

[0130] Step S502, in response to the participant's answer operation to the candidate carbon emission knowledge question, obtaining the participant's answer to the candidate carbon emission knowledge question;

[0131] Step S503, for each candidate carbon emission knowledge question, compare the participant's answer with the standard answer to obtain an answer comparison result;

[0132] Step S504, when the answer comparison result meets the preset answer benchmark condition, the participating object is readjusted from the out-of-game state to the game state, and the resource change record corresponding to the participating object is unlocked.

[0133] It should be noted that after the participant is adjusted from the game state to the out state and the resource change record corresponding to the participant is locked. In order to help the out-of-game participant fully understand, absorb and comprehend the carbon emission knowledge, the embodiment of the present application can provide the out-of-game participant with an opportunity to return to the game process, that is, by evaluating the participant's answering performance, it is determined whether the participant can return to the game process.

[0134] Specifically:

[0135] Participants submit carbon emission knowledge question requests;

[0136] In the game, in response to a carbon emission knowledge question answering request issued by a participant who has been adjusted to an eliminated state, a plurality of alternative carbon emission knowledge questions are extracted from a preset carbon emission knowledge question bank;

[0137] Participants answer multiple optional carbon emission knowledge questions;

[0138] In the game, in response to the participant's response operation to the candidate carbon emission knowledge question, the participant answer to the candidate carbon emission knowledge question is obtained;

[0139] Since the carbon emission knowledge question bank includes multiple alternative carbon emission knowledge questions and standard answers corresponding to the alternative carbon emission knowledge questions, the game further compares the participant's answer with the standard answer for each alternative carbon emission knowledge question to obtain the answer comparison result;

[0140] When the answer comparison result meets the preset answer benchmark conditions, it means that the participant's answer performance has reached the expected level. At this time, the participant can be readjusted from the out-of-game state to the game state, and the resource change record corresponding to the participant can be unlocked to facilitate further changes to the resource change record of the participant.

[0141] In this way, by running games on electronic devices and combining the interactive operations performed by participants on the electronic devices, personalized carbon emission knowledge information can be provided to participants, thereby improving the content conversion effect of carbon emission knowledge.

[0142] Step S106: When the game process meets the preset process termination condition, the resource change record corresponding to each participating object is obtained, including:

[0143] Step S402: When all participating objects in the game process are adjusted to an out-of-game state, it is determined that the game process meets the process termination condition, and a resource change record corresponding to each participating object is obtained.

[0144] It should be noted that when all participating objects in the game process are adjusted to the out-of-game state, it means that there are no participating objects in the game process in the game state. At this time, the resource change record corresponding to each participating object can be settled.

[0145] Reference Figure 6 According to some embodiments of the present application, before adding each participant object and the carbon emission virtual resource corresponding to the participant object to the virtual map in step S104 to load the game process including several process rounds, it also includes:

[0146] Step S601, based on the participation request, initially configuring virtual currency resources for the corresponding participating object;

[0147] It is important to emphasize how the important concept of "carbon trading" in the field of carbon emission knowledge is reflected in the game mechanism involved in this application. In some more specific embodiments of this application, before adding each participating object and the carbon emission virtual resources corresponding to the participating object to the virtual map to load the game process including several process rounds, it can also include: based on the participation request, the virtual currency resources can also be initially configured for the corresponding participating object.

[0148] It should be pointed out that carbon emission virtual resources are used to simulate greenhouse gas emission rights (i.e., carbon emission rights), and virtual currency resources are used to simulate circulating currency. In the game mechanism, there is an exchange relationship between virtual currency resources and carbon emission virtual resources. For example, one carbon emission virtual resource requires ten virtual currency resources to exchange. It should be made clear that the exchange relationship between virtual currency resources and carbon emission virtual resources is used to simulate the exchange relationship established between greenhouse gas emission rights and circulating currency. Based on this, in the game data processing method provided in some embodiments of the present application, when the carbon emission virtual resources are exhausted, the virtual currency resources can be exchanged for the carbon emission virtual resources.

[0149] Step S104 adds each participant and the carbon emission virtual resource corresponding to the participant to the virtual map to load a game process including several process rounds, including:

[0150] Step S602, adding each participant, the virtual currency resources corresponding to the participant, and the carbon emission virtual resources to the virtual map to load the game process;

[0151] Step S401, if the carbon emission virtual resources of the participating object in the game process are completely consumed by the carbon emission resource deduction operation, the participating object is adjusted from the game state to the out state, and the resource change record corresponding to the participating object is locked, including:

[0152] Step S603: if the carbon emission virtual resources of the participant in the game process are completely consumed by the carbon emission resource deduction operation and there is a balance of virtual currency resources, in response to the resource exchange operation performed by the participant based on the virtual currency resources, the virtual currency resources are deducted and the carbon emission virtual resources matching the deducted virtual currency resources are allocated to the participant;

[0153] It should be noted that if the carbon emission virtual resources of the participating object are completely consumed by the carbon emission resource deduction operation during the game process, and there is still a balance of virtual currency resources, due to the exchange relationship between virtual currency resources and carbon emission virtual resources, it is used to simulate the exchange relationship established between greenhouse gas emission rights and circulating currency. Therefore, in response to the resource exchange operation performed by the participating object based on the virtual currency resources, the virtual currency resources can be deducted and the carbon emission virtual resources matching the deducted virtual currency resources can be configured for the participating object, thereby realizing the exchange of carbon emission virtual resources with virtual currency resources. It helps the participating object to fully understand the concept of "carbon trading" in carbon emission knowledge.

[0154] Step S604: If the carbon emission virtual resources and virtual currency resources of the participant object are all consumed during the game process, the participant object is adjusted from the game state to the out state, and the resource change record corresponding to the participant object is locked.

[0155] When the carbon emission virtual resources and virtual currency resources of the participating object in the game process are fully consumed, the participating object is adjusted from the game state to the out-of-game state, which means that the participating object can no longer return to the game state in the game process. At this time, the resource change record corresponding to the participating object can be locked.

[0156] In this way, in the process of participants experiencing the game mechanism, interactive operations help the participants of the game to fully understand the relevant knowledge of carbon emission management (such as carbon neutrality), and especially enhance the content conversion effect of "carbon trading", an important concept in the field of carbon emission knowledge.

[0157] In step S107 of some embodiments, personalized carbon emission knowledge information is pushed to the corresponding participating object according to each resource change record. It should be noted that the carbon emission virtual resources owned by the participating object at the time of settlement depend on the resource change operation that has been performed on it in the game process. Therefore, the number of carbon emission virtual resources held by each participating object may be different. At this time, personalized carbon emission knowledge information can be pushed to the corresponding participating object according to each resource change record. It should be clear that carbon emission knowledge information is information information formed based on relevant knowledge in the field of carbon emission management. The push of some carbon emission knowledge information is performed based on resource change records, and each resource change record corresponds to a participating object, so such carbon emission knowledge information is also called personalized carbon emission knowledge information. Since the addition and deduction of carbon emission virtual resources in the resource change record are realized based on the resource change operation, and the resource change operation matches the historical area grid determined to match the participating object in multiple map area grids, the resource change record can be associated with the personal game experience of the participating object.

[0158] In this way, the personalized carbon emission knowledge information pushed to the participants will correspond to the resource change operations that have been performed on different participants. In this way, the personalized carbon emission knowledge information is more adapted to the interactive experience of the participants, so that the corresponding participants can better absorb carbon emission knowledge, thereby achieving the content conversion effect of improving carbon emission knowledge.

[0159] In some embodiments, the personalized carbon emission knowledge information may specifically correspond to resource change operations that have been performed on the carbon emission virtual resources of the participating object. For example:

[0160] When the participant is matched for the first time in the game process, the map area grid of the "deforestation" carbon emission scenario type is matched. At this time, the carbon resource deduction operation needs to be performed on the carbon emission virtual resources of the participant;

[0161] When the participant matches for the second time during the game, the participant matches the map area grid of the carbon emission scenario type "Use of renewable energy". At this time, the carbon resource addition operation needs to be performed for the carbon emission virtual resources of the participant;

[0162] When the participant matches for the third time during the game, the participant matches the map area grid of the carbon emission scenario type "direct exhaust gas emission". At this time, the carbon resource deduction operation needs to be performed on the carbon emission virtual resources of the participant; at this time, the carbon emission virtual resources of the participant are exhausted;

[0163] Based on the carbon emission scenario types such as "deforestation", "use of renewable energy" and "direct emission of waste gas", personalized carbon emission knowledge information can be pushed to the desired participants: "Deforestation will lead to a reduction in forest coverage, which will in turn aggravate soil erosion, cause land desertification and desertification, and thus damage the natural environment, leading to climate warming, reduced rainfall, and reduced natural oxygen, which will in turn affect the global climate balance; renewable resources refer to natural resources that can be continuously utilized and renewed, such as solar energy, wind energy, and hydropower, which can continuously supply energy and other natural resources according to human needs. Compared with limited resources such as fossil fuels, renewable energy plays an irreplaceable role in environmental protection and energy conservation; various waste gases will be generated during the combustion and production of fuels in corporate factories, which will be directly discharged into the atmosphere without any treatment, including carbon dioxide, sulfur dioxide, nitrogen oxides, carbon monoxide, smoke and dust, chlorine, hydrogen sulfide, etc., which are discharged into the atmosphere and pollute the air, will affect the weather and climate, and even acid rain, which is extremely harmful to the environment and human health."

[0164] It should be emphasized that since personalized carbon emission knowledge information is pushed based on the experience of the participants in the game process, the specific content of personalized carbon emission knowledge information is flexible and changeable. For this reason, personalized carbon emission knowledge information is more suitable for the interactive experience of the participants, so that the corresponding participants can better absorb carbon emission knowledge, thereby achieving the effect of improving the content conversion of carbon emission knowledge.

[0165] In some more specific embodiments, step S107 pushes personalized carbon emission knowledge information to corresponding participants according to each resource change record, which may include:

[0166] According to each resource change record, a historical area grid that has matched the participating object is determined from multiple map area grids, so as to generate personalized carbon emission knowledge information according to the resource change operation configured in the historical area grid, and push the personalized carbon emission knowledge information to the participating object.

[0167] It should be noted that the historical regional grid refers to the map regional grid that has been matched with the participating object. Specifically, after each time the regional grid determination control is triggered, the participating object immediately matches the previous map regional grid from the virtual map. When the game process meets the preset process termination condition, it means that the game process is also over. At this time, according to each resource change record, the historical regional grid that has matched the participating object can be determined from multiple map regional grids to generate personalized carbon emission knowledge information according to the resource change operation configured in the historical regional grid, and push personalized carbon emission knowledge information to the participating object. In this way, since the personalized carbon emission knowledge information is associated with the historical regional grid that has matched the participating object, the personalized carbon emission knowledge information formed based on the corresponding resource change operation of the historical regional grid helps to deepen the impression of the participating object performing interactive operations on the electronic device, and in this way, provides personalized carbon emission knowledge information to the participating object, thereby improving the content conversion effect of carbon emission knowledge.

[0168] Reference Figure 7 According to some embodiments of the present application, step S107 pushes personalized carbon emission knowledge information to corresponding participating objects according to each resource change record, including:

[0169] Step S701: when the resource change record reflects that the initially configured carbon emission virtual resources are fully consumed, generate personalized carbon emission knowledge information according to the carbon emission resource deduction operation of the map area grid matching the participating object, and push the personalized carbon emission knowledge information to the participating object;

[0170] Step S702, when the resource change record reflects that the carbon emission virtual resources at the time of settlement are more than the initially configured carbon emission virtual resources, personalized carbon emission knowledge information is generated according to the carbon emission resource addition operation of the map area grid matching the participating object, and the personalized carbon emission knowledge information is pushed to the participating object.

[0171] It should be noted that when the resource change record reflects that the initially configured carbon emission virtual resources have been fully consumed, it means that the participant has matched too many map area grids of carbon increase scenario types in the virtual map, that is, too many carbon emission resource deduction operations have been performed. At this time, personalized carbon emission knowledge information can be generated according to the carbon emission resource deduction operations of the map area grids that match the participants, and personalized carbon emission knowledge information can be pushed to the participants. It should be clear that since the execution of the carbon emission resource deduction operation originates from the interactive operation performed by the participants on the electronic device, the regional grid confirmation control is triggered. In this way, personalized carbon emission knowledge information is more adapted to the interactive experience of the participants, so that the corresponding participants can better absorb carbon emission knowledge, thereby achieving the content conversion effect of improving carbon emission knowledge.

[0172] It should be noted that when the resource change record reflects that the carbon emission virtual resources at the time of settlement are more than the initially configured carbon emission virtual resources, it means that the participant has matched more map area grids of carbon reduction scenario types in the virtual map, that is, more carbon emission resource addition operations have been performed. At this time, personalized carbon emission knowledge information can be generated according to the carbon emission resource addition operation of the map area grid that matches the participant, and personalized carbon emission knowledge information can be pushed to the participant. It should be clear that the execution of the carbon emission resource addition operation originates from the interactive operation performed by the participant on the electronic device, that is, the regional grid confirmation control is triggered. In this way, the personalized carbon emission knowledge information is more adapted to the interactive experience of the participant, so that the corresponding participant can better absorb carbon emission knowledge, thereby achieving the content conversion effect of improving carbon emission knowledge.

[0173] Reference Figure 8 According to some embodiments of the present application, step S107 pushes personalized carbon emission knowledge information to corresponding participating objects according to each resource change record, including:

[0174] Step S801, obtaining a carbon emission knowledge base, which stores a plurality of candidate resource change operations and candidate carbon emission knowledge information matching each candidate resource change operation;

[0175] Step S802: query the carbon emission knowledge base for each resource change operation configured in the historical regional grid, and determine the target carbon emission knowledge information matching the resource change operation from a plurality of candidate carbon emission knowledge information;

[0176] Step S803: Based on the target carbon emission knowledge information, personalized carbon emission knowledge information is integrated and generated, and the personalized carbon emission knowledge information is pushed to the participating objects.

[0177] It should be noted that the carbon emission knowledge base is used to store alternative carbon emission knowledge information. Specifically, the alternative carbon emission knowledge information stored in the carbon emission knowledge base can be configured according to the corresponding carbon emission scenario type, that is, one carbon emission scenario type corresponds to a group of alternative carbon emission knowledge information. Among them, a group of alternative carbon emission knowledge information can include one alternative carbon emission knowledge information, and can also include multiple alternative carbon emission knowledge information.

[0178] It should be noted that personalized carbon emission knowledge information is extracted from the carbon emission knowledge base according to the carbon emission scenario type of the historical regional grid that matches the participating object, and the personalized carbon emission knowledge information is pushed to the participating object. It should be clear that since the execution of the resource change operation originates from the interactive operation performed by the participating object on the electronic device, the regional grid confirmation control is triggered. In this way, personalized carbon emission knowledge information is more adapted to the interactive experience of the participating object, so that the corresponding participating object can better absorb carbon emission knowledge, thereby achieving the content conversion effect of improving carbon emission knowledge.

[0179] It should be noted that when the resource change record reflects that the carbon emission virtual resources at the time of settlement are more than the initially configured carbon emission virtual resources, it means that the participant has matched more historical regional grids of carbon reduction scenario types in the virtual map, that is, more carbon emission resource addition operations have been performed. At this time, personalized carbon emission knowledge information can be extracted from the carbon emission knowledge base according to the carbon emission scenario type of the historical regional grid that matches the participant, and personalized carbon emission knowledge information can be pushed to the participant. It should be clear that the execution of the carbon emission resource addition operation originates from the interactive operation performed by the participant on the electronic device, that is, the regional grid confirmation control is triggered. In this way, personalized carbon emission knowledge information is more adapted to the interactive experience of the participant, so that the corresponding participant can better absorb carbon emission knowledge, thereby achieving the content conversion effect of improving carbon emission knowledge.

[0180] Reference Fig. 9 According to some embodiments of the present application, after pushing personalized carbon emission knowledge information to corresponding participating objects according to each resource change record in step S107, the method further includes:

[0181] Step S901, obtaining a second number of feedback information for personalized carbon emission knowledge information; wherein the feedback information includes scenario expansion information and knowledge expansion information;

[0182] Step S902, expanding the carbon emission scenario type configured in the map area grid according to the scenario expansion information;

[0183] Step S903: Expand the carbon emission knowledge stored in the carbon emission knowledge base according to the knowledge expansion information.

[0184] It should be noted that after pushing personalized carbon emission knowledge information to the corresponding participating objects according to each resource change record, corresponding feedback information can be collected from some participating objects. It should be pointed out that the feedback information may include scenario expansion information and knowledge expansion information. Among them, according to the scenario expansion information, the carbon emission scenario types configured in the map area grid can be expanded to enrich the simulation of greenhouse gas emission behaviors of the carbon emission management game, so that the game data processing method of the embodiment of the present application is closer to the actual scenarios that the general public may face. In addition, according to the knowledge expansion information, the carbon emission knowledge stored in the carbon emission knowledge base can be expanded to enrich the alternative carbon emission knowledge information stored in the carbon emission knowledge base, so that the game data processing method of the embodiment of the present application is closer to the actual scenarios that the general public may face.

[0185] Reference Fig.10 , Fig.10 The hardware structure of an electronic device of another embodiment is illustrated, and the electronic device includes:

[0186] The processor 1001 may be implemented by a general-purpose CPU (Central Processing Unit), a microprocessor, an application-specific integrated circuit (ASIC), or one or more integrated circuits, and is used to execute relevant programs to implement the technical solutions provided in the embodiments of the present application;

[0187] The memory 1002 can be implemented in the form of a read-only memory (ROM), a static storage device, a dynamic storage device or a random access memory (RAM). The memory 1002 can store an operating system and other application programs. When the technical solution provided in the embodiment of this specification is implemented by software or firmware, the relevant program code is stored in the memory 1002, and the processor 1001 calls and executes the game data processing method based on carbon emission knowledge in the embodiment of this application;

[0188] Input / output interface 1003, used to implement information input and output;

[0189] The communication interface 1004 is used to realize the communication interaction between the device and other devices. The communication can be realized through a wired manner (such as USB, network cable, etc.) or a wireless manner (such as mobile network, WI FI, Bluetooth, etc.);

[0190] A bus 1005 , which transmits information between various components of the device (e.g., the processor 1001 , the memory 1002 , the input / output interface 1003 , and the communication interface 1004 );

[0191] The processor 1001 , the memory 1002 , the input / output interface 1003 and the communication interface 1004 are connected to each other in communication within the device via the bus 1005 .

[0192] The embodiment of the present application further provides a computer program product, which includes a computer program. A processor of a computer device reads and executes the computer program, so that the computer device executes the above-mentioned game data processing method based on carbon emission knowledge.

[0193] The terms "first", "second", "third", "fourth", etc. (if any) in the specification of the present disclosure and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchangeable where appropriate, so that the embodiments of the present disclosure described herein can, for example, be implemented in an order other than those illustrated or described herein. In addition, the terms "comprises" and "comprising" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.

[0194] It should be understood that in the present disclosure, "at least one (item)" means one or more, and "plurality" means two or more. "And / or" is used to describe the association relationship of associated objects, indicating that three relationships may exist. For example, "A and / or B" can mean: only A exists, only B exists, and A and B exist at the same time, where A and B can be singular or plural. The character " / " generally indicates that the objects associated before and after are in an "or" relationship. "At least one of the following" or similar expressions refers to any combination of these items, including any combination of single or plural items. For example, at least one of a, b or c can mean: a, b, c, "a and b", "a and c", "b and c", or "a and b and c", where a, b, c can be single or multiple.

[0195] It should be understood that in the description of the embodiments of the present application, the meaning of multiple (or multiple items) is more than two, greater than, less than, exceed, etc. are understood to not include the number, and above, below, within, etc. are understood to include the number.

[0196] In the several embodiments provided in the present disclosure, it should be understood that the disclosed systems, devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be an indirect coupling or communication connection through some interfaces, devices or units, which can be electrical, mechanical or other forms.

[0197] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0198] In addition, each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.

[0199] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure is essentially or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions to enable a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the various embodiments of the present disclosure. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (Read-Only Memory, referred to as ROM), random access memory (Random Access Memory, referred to as RAM), disk or optical disk and other media that can store program codes.

[0200] It should also be understood that the various implementations provided in the embodiments of the present application can be combined arbitrarily to achieve different technical effects.

[0201] The above is a specific description of the implementation methods of the present disclosure, but the present disclosure is not limited to the above implementation methods. Technical personnel familiar with the art can also make various equivalent modifications or substitutions without violating the spirit of the present disclosure. These equivalent modifications or substitutions are all included in the scope defined by the claims of the present disclosure.

Claims

1. A game data processing method based on carbon emission knowledge, characterized in that: include: Obtaining a first number of participation requests, and determining a corresponding participating object based on each of the participation requests; Based on the participation request, initially configuring carbon emission virtual resources for the corresponding participating object; Acquire a virtual map including a plurality of map area grids; wherein each of the map area grids is configured with a corresponding resource change operation; Adding each of the participating objects and the carbon emission virtual resources corresponding to the participating objects to the virtual map to load a game process including several rounds of processes; wherein the game process is configured with a region grid determination control; For a process round of the game process, a target object is determined from a first number of the participating objects, and in response to the triggering of the area grid determination control by the target object, a current area grid matching the target object is determined from a plurality of the map area grids, and if the carbon emission scenario type of the current area grid is a carbon increase scenario type, a carbon emission resource deduction operation corresponding to the current area grid is performed for the carbon emission virtual resources of the target object; if the carbon emission scenario type of the current area grid is a carbon reduction scenario type, a carbon emission resource addition operation corresponding to the current area grid is performed for the carbon emission virtual resources of the target object, and the target object is re-determined from the first number of the participating objects, and execution is returned in response to the triggering of the area grid determination control by the target object, until the first number of the participating objects have all triggered the area grid determination control, and the next process round of the game process is started; wherein the carbon increase scenario type is a daily life scenario type that increases greenhouse gas emissions, and the carbon reduction scenario type is a daily life scenario type that reduces greenhouse gas emissions; If the carbon emission virtual resources of the participant in the game process are completely consumed by the carbon emission resource deduction operation, the participant is adjusted from the game state to the out state, and the resource change record corresponding to the participant is locked; In response to a carbon emission knowledge question answering request issued by the participant adjusted to an out-of-game state, extract a plurality of alternative carbon emission knowledge questions from a preset carbon emission knowledge question bank; wherein the carbon emission knowledge question bank includes the plurality of alternative carbon emission knowledge questions and standard answers corresponding to the alternative carbon emission knowledge questions; In response to the participant's answer to the candidate carbon emission knowledge question, obtaining a participant answer to the candidate carbon emission knowledge question; For each of the alternative carbon emission knowledge questions, the participant's answer is compared with the standard answer to obtain an answer comparison result; When the answer comparison result meets the preset answer benchmark condition, the participating object is readjusted from the out-of-game state to the game state, and the resource change record corresponding to the participating object is unlocked; Determine the process running time corresponding to the game process; When the process running time reaches a preset time limit threshold, or when all the participating objects in the game process are adjusted to an out-of-game state, it is determined that the game process meets the process termination condition, and the resource change record corresponding to each participating object is obtained; According to each of the resource change records, a historical area grid that has matched the participating object is determined from the plurality of map area grids, and a query is performed in a carbon emission knowledge base for the resource change operation configured for each of the historical area grids, and target carbon emission knowledge information that matches the resource change operation is determined from a plurality of candidate carbon emission knowledge information; wherein the carbon emission knowledge base stores a plurality of candidate resource change operations and the candidate carbon emission knowledge information that matches each of the candidate resource change operations; For each resource change operation configured in the historical regional grid, query the carbon emission knowledge base, and determine target carbon emission knowledge information matching the resource change operation from a plurality of candidate carbon emission knowledge information; Based on the target carbon emission knowledge information, personalized carbon emission knowledge information is integrated and generated, and the personalized carbon emission knowledge information is pushed to the participating object; Acquire a second number of feedback information for the personalized carbon emission knowledge information; wherein the feedback information includes scenario expansion information and knowledge expansion information; Expanding the carbon emission scenario types configured in the map area grid according to the scenario expansion information; The carbon emission knowledge stored in the carbon emission knowledge base is expanded according to the knowledge expansion information.

2. The method according to claim 1, characterized in that: Before adding each of the participating objects and the carbon emission virtual resources corresponding to the participating objects to the virtual map to load a game process including several process rounds, the method further includes: Based on the participation request, initially configure virtual currency resources for the corresponding participating object; The adding each of the participating objects and the carbon emission virtual resources corresponding to the participating objects to the virtual map to load a game process including several process rounds includes: Adding each of the participating objects, the virtual currency resources corresponding to the participating objects, and the carbon emission virtual resources to the virtual map to load the game process; If the carbon emission virtual resources of the participating object are completely consumed by the carbon emission resource deduction operation during the game process, the participating object is adjusted from the game state to the out-of-game state, and the resource change record corresponding to the participating object is locked, including: If the carbon emission virtual resources of the participant in the game process are completely consumed by the carbon emission resource deduction operation and there is a balance of the virtual currency resources, in response to the resource exchange operation performed by the participant based on the virtual currency resources, the virtual currency resources are deducted and the carbon emission virtual resources matching the deducted virtual currency resources are allocated to the participant; If the carbon emission virtual resources and the virtual currency resources of the participating object are all consumed during the game process, the participating object is adjusted from the game state to the out-of-game state, and the resource change record corresponding to the participating object is locked.

3. An electronic device, characterized in that: include: A memory and a processor, wherein the memory stores a computer program, and when the processor executes the computer program, the game data processing method based on carbon emission knowledge as described in any one of claims 1 to 2 is implemented.

4. A computer-readable storage medium, characterized in that: The storage medium stores a program, and the program is executed by a processor to implement the game data processing method based on carbon emission knowledge as described in any one of claims 1 to 2.