Information processing method, device and terminal equipment

By displaying prompt marks for teammate marks on the game interface and allowing players to adjust their display parameters, the problem of teammates being unable to operate marks is solved, improving game experience and performance.

CN118593987BActive Publication Date: 2025-08-19NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202410579316.4
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-05-13
Publication Date
2025-08-19
Estimated Expiration
2041-05-13

AI Technical Summary

Technical Problem

Teammates cannot operate and control the virtual scenes, virtual supplies, virtual vehicles, etc. marked by players in the game, affecting the game experience.

Method used

The graphical user interface displays prompt marks generated by teammates' marking operations in the game scene, and allows players to select and adjust the display parameters of the mark, including display duration and style, and provides functional controls to confirm or cancel the mark.

Benefits of technology

It improves the player's gaming experience, reduces the interference of useless information on the line of sight, and enhances the operation space and game performance.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present invention provides an information processing method, apparatus, and terminal device, which display at least one prompt mark in a game scene through a graphical user interface, where the prompt mark is a mark of a second virtual object in the same game as a first virtual object; determine a target prompt mark based on a selection instruction, and display a first functional control of the target prompt mark through the graphical user interface; in response to a first trigger operation on the first functional control, adjust the display parameters of the target prompt mark in the graphical user interface, and display the target prompt mark based on the adjusted display parameters. In this method, when a player selects a prompt mark, the first functional control of the prompt mark will be displayed in the graphical user interface. Triggering the first functional control can adjust the display parameters of the prompt mark in the graphical user interface, thereby facilitating the player to provide feedback on the selected prompt mark, and adjusting the display of the mark based on the player's feedback to enhance the player's gaming experience.
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Description

Technical Field

[0001] The present invention relates to the field of game interaction technology, and in particular to an information processing method, apparatus and terminal equipment.

[0002] This case is a divisional application of the patent application with application number 202110525095.9. Background Art

[0003] In related technologies, game players can mark virtual scenes, virtual supplies, airdrops, virtual vehicles, boxes, etc., and synchronize the marked points and marking information with teammates, so that the marked points of the players are displayed in the teammates' game scenes. However, teammates cannot operate or control these marked points, which affects the gaming experience. Summary of the Invention

[0004] The purpose of the present invention is to provide an information processing method, apparatus and terminal device to enhance the gaming experience of players.

[0005] In a first aspect, the present invention provides an information processing method, which provides a graphical user interface through a terminal device, wherein the graphical user interface includes a first game field of view screen, wherein the first game field of view screen at least partially includes a game scene and at least partially includes a first virtual object; the method includes: displaying at least one prompt mark through the graphical user interface, wherein the prompt mark is a mark generated according to a marking operation of a second virtual object in the same game as the first virtual object in the game scene; determining a target prompt mark in at least one prompt mark according to a selection instruction; displaying a first function control corresponding to the target prompt mark through the graphical user interface; in response to a first trigger operation for the first function control, adjusting the display parameters of the target prompt mark in the graphical user interface, and displaying the target prompt mark according to the adjusted display parameters.

[0006] In an optional embodiment, the above-mentioned step of determining the target prompt mark in at least one prompt mark according to the selection instruction includes: responding to the adjustment operation of the game field of view screen, controlling the adjustment of the first game field of view screen to the second game field of view screen; and determining the target prompt mark in at least one prompt mark according to the preset position of the second game field of view screen.

[0007] In an optional embodiment, the above-mentioned step of determining the target prompt mark in at least one prompt mark based on the preset position of the second game field of view screen includes: when it is detected that the preset position of the second game field of view screen points to a designated area, determining the prompt mark corresponding to the designated area as the target prompt mark.

[0008] In an optional embodiment, an aiming mark is superimposed and displayed in the second game field of view screen, and a preset position of the second game field of view screen is the position of the aiming mark.

[0009] In an optional embodiment, the above-mentioned step of responding to the adjustment operation of the game field of view screen and controlling the adjustment of the first game field of view screen to the second game field of view screen includes at least one of the following: detecting a first touch operation acting on the movement control area, controlling the movement of the first virtual object in the game scene according to the first touch operation, and controlling the adjustment of the first game field of view screen to the second game field of view screen; and detecting a second touch operation acting on the field of view control area, controlling the adjustment of the first game field of view screen to the second game field of view screen.

[0010] In an optional embodiment, the above-mentioned display parameters include: display duration and / or display style; wherein the display style includes display color and / or display size.

[0011] In an optional embodiment, after the above-mentioned step of adjusting the display parameters of the target prompt mark in the graphical user interface in response to the first trigger operation of the first function control, and displaying the target prompt mark according to the adjusted display parameters, the above-mentioned method further includes: responding to the selection operation of the target prompt mark, displaying the second function control corresponding to the target prompt mark through the graphical user interface; responding to the first trigger operation of the second function control, canceling the display of the target prompt mark in the graphical user interface corresponding to the first virtual object, and sending a text message to the first virtual object to cancel the display of the target prompt mark.

[0012] In an optional embodiment, the above method also includes: in response to a first trigger operation for the second function control, in the graphical user interface corresponding to the first virtual object, canceling the display of the mark information associated with the target prompt mark contained in the game scene within a specified time period.

[0013] In an optional embodiment, after the step of displaying the first function control corresponding to the target prompt mark through the graphical user interface, the method further includes: responding to a second trigger operation for the first function control, canceling the display of the target prompt mark in the graphical user interface corresponding to the first virtual object, and sending a text message to the first virtual object to cancel the display of the target prompt mark.

[0014] In an optional embodiment, the above method also includes: in response to a second trigger operation on the first function control, in the graphical user interface corresponding to the first virtual object, canceling the display of the mark information associated with the target prompt mark contained in the game scene within a specified time period.

[0015] In an optional embodiment, the above-mentioned target prompt mark includes marking the target position point in the game scene; the above-mentioned step of canceling the display of the marking information associated with the target prompt mark contained in the game scene within the specified time period includes: canceling the display of the marking information marked at the target position point in the game scene within the specified time period.

[0016] In an optional embodiment, the above method further includes: in response to a second triggering operation on the first function control, canceling the display of the first function control.

[0017] In an optional embodiment, the above method further includes: in response to a first trigger operation on the first function control, sending a text message with a first virtual object confirmation target prompt mark in a preset dialog box.

[0018] In a second aspect, the present invention provides an information processing device, which provides a graphical user interface through a terminal device, wherein the graphical user interface includes a first game field of view screen, wherein the first game field of view screen at least partially includes a game scene and at least partially includes a first virtual object; the device includes: a mark display module, which is used to display at least one prompt mark through the graphical user interface, wherein the prompt mark is a mark generated according to a marking operation of a second virtual object in the same game as the first virtual object in the game scene; a mark determination module, which is used to determine a target prompt mark in at least one prompt mark according to a selection instruction; a control display module, which is used to display a first function control corresponding to the target prompt mark through the graphical user interface; a display adjustment module, which is used to adjust the display parameters of the target prompt mark in the graphical user interface in response to a first trigger operation for the first function control, and display the target prompt mark according to the adjusted display parameters.

[0019] In a third aspect, the present invention provides a terminal device comprising a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the information processing method described in any one of the aforementioned embodiments.

[0020] In a fourth aspect, the present invention provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the information processing method described in any one of the aforementioned embodiments.

[0021] The embodiments of the present invention bring the following beneficial effects:

[0022] The present invention provides an information processing method, device, and terminal. First, a graphical user interface is provided through a terminal device. The graphical user interface at least partially includes a game scene and at least partially includes a first virtual object. The method includes: displaying at least one prompt mark through the graphical user interface, the prompt mark being a mark generated based on a marking operation of a second virtual object in the same game as the first virtual object in the game scene; then determining a target prompt mark among the at least one prompt mark based on a selection instruction; then displaying a first function control corresponding to the target prompt mark through the graphical user interface; then, in response to a first trigger operation on the first function control, adjusting the display parameters of the target prompt mark in the graphical user interface, and displaying the target prompt mark based on the adjusted display parameters. In this method, when a player selects a prompt mark, the first function control of the prompt mark will be displayed in the graphical user interface. Triggering the first function control can adjust the display parameters of the prompt mark in the graphical user interface, thereby facilitating the player to provide feedback on the selected prompt mark, and adjusting the display of the mark based on the player's feedback to improve the player's gaming experience.

[0023] Other features and advantages of the present invention will be set forth in the following description, or some features and advantages may be inferred or unambiguously determined from the description, or may be learned by implementing the above-mentioned technology of the present invention.

[0024] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are specifically listed below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0025] In order to more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the specific embodiments or the description of the prior art. Obviously, the drawings described below are some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0026] Figure 1 A flowchart of an information processing method provided by an embodiment of the present invention;

[0027] Figure 2 A flowchart of another information processing method provided by an embodiment of the present invention;

[0028] Figure 3 A schematic diagram of a first function control provided by an embodiment of the present invention;

[0029] Figure 4 A flowchart of another information processing method provided by an embodiment of the present invention;

[0030] Figure 5 A schematic diagram of a second function control provided by an embodiment of the present invention;

[0031] Figure 6 A flowchart of another information processing method provided by an embodiment of the present invention;

[0032] Figure 7 A schematic diagram of another first function control provided by an embodiment of the present invention;

[0033] Figure 8 A schematic structural diagram of an information processing device provided by an embodiment of the present invention;

[0034] Figure 9 A schematic structural diagram of a terminal device provided in an embodiment of the present invention. DETAILED DESCRIPTION

[0035] To make the objectives, technical solutions, and advantages of the embodiments of the present invention more clear, the technical solutions of the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings of the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Generally, the components of the embodiments of the present invention described and shown in the drawings herein can be arranged and designed in various different configurations.

[0036] Therefore, the following detailed description of the embodiments of the present invention provided in the accompanying drawings is not intended to limit the scope of the invention as claimed, but rather merely represents selected embodiments of the present invention. All other embodiments derived by persons of ordinary skill in the art based on the embodiments of the present invention without creative effort shall fall within the scope of protection of the present invention.

[0037] First, let’s introduce the terms involved in this application:

[0038] (1) Virtual scene (game scene)

[0039] A virtual scene is a virtual scene displayed (or provided) when an application is running on a terminal or server. Optionally, the virtual scene is a simulation of the real world, a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment. A virtual scene can be any of a two-dimensional virtual scene and a three-dimensional virtual scene. The virtual environment can be the sky, land, ocean, etc., where the land includes environmental elements such as deserts and cities. A virtual scene is a scene with complete game logic, including virtual objects such as user controls.

[0040] (2) Virtual objects

[0041] A virtual object refers to a dynamic object that can be controlled in a virtual scene. Optionally, the dynamic object can be a virtual character, a virtual animal, an animated character, etc. The virtual object is a character controlled by a player through an input device, or an artificial intelligence (AI) set in a virtual environment battle through training, or a non-player character (NPC) set in a virtual scene battle. Optionally, the virtual object is a virtual character competing in a virtual scene. Optionally, the number of virtual objects in the virtual scene battle is preset, or dynamically determined based on the number of clients joining the battle, which is not limited in the embodiments of the present application. In one possible implementation, the user can control the virtual object to move in the virtual scene, for example, to control the virtual object to run, jump, crawl, etc., and can also control the virtual object to fight with other virtual objects using skills, virtual props, etc. provided by the application.

[0042] (3) Game interface

[0043] The game interface refers to the interface corresponding to the application provided or displayed through a graphical user interface, which includes a UI interface and a game screen for players to interact. In an optional embodiment, the UI interface may include game controls (such as skill controls, movement controls, function controls, etc.), indicators (such as direction indicators, character indicators, etc.), information display areas (such as the number of kills, match time, etc.), or game setting controls (such as system settings, stores, gold coins, etc.). In an optional embodiment, the game screen is a display screen corresponding to the virtual scene displayed by the terminal device, and the game screen may include virtual objects such as game characters, NPC characters, AI characters, etc. that execute game logic in the virtual scene.

[0044] In related technologies, gamers can mark virtual scenes, virtual supplies, airdrops, virtual vehicles, boxes, and other items in the game interface and synchronize the marked points and marking information with teammates, so that the marked points appear in their teammates' game scenes. However, teammates cannot operate or control these marked points, which affects game performance and gaming experience.

[0045] Based on the above problems, the embodiments of the present invention provide an information processing method, apparatus and terminal device; this technology can be applied to the marking information processing scenarios of various team battle games.

[0046] In one embodiment of the present disclosure, the information processing method may be executed on a terminal device or a server. The terminal device may be a local terminal device. When the information processing method is executed on a server, the method may be implemented and executed based on a cloud interaction system, which includes a server and a client device.

[0047] In an optional embodiment, various cloud applications, such as cloud gaming, can be run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operation mode, the operating entity of the game program and the entity presenting the game screen are separated. The storage and operation of the information interaction method are completed on the cloud gaming server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the terminal device that performs information processing is the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0048] In an optional embodiment, the terminal device can be a local terminal device. Taking a game as an example, the local terminal device stores the game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in various ways, for example, it can be rendered and displayed on the terminal display, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface including the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0049] In one possible implementation, an embodiment of the present invention provides an information processing method that provides a graphical user interface (GUI) via a terminal device, wherein the terminal device may be the aforementioned local terminal device or a client device in the aforementioned cloud interaction system. The GUI provided via the terminal device includes a first game field of view, wherein the first game field of view at least partially includes a game scene and at least partially includes a first virtual object.

[0050] The first game view screen presented by the graphical user interface may include the entire game scene or a portion of the game scene. For example, when the game scene is relatively large, the first game view screen of the terminal device may display a portion of the game scene during the game, and the game scene may include the ground, mountains, rocks, flowers, grass, trees, buildings, etc.

[0051] The first game field of view displayed by the graphical user interface may include the entire first virtual object or a portion of the first virtual object. For example, in a third-person perspective game, the first game field of view may include the entire virtual object; in a first-person perspective game, the first game field of view may include a portion or a portion of the virtual object. In addition to including at least a portion of the first virtual object, the first game field of view may also include a portion or the entirety of a virtual object other than the first virtual object. Such virtual object may be a teammate of the first virtual object or an enemy of the first virtual object, etc.

[0052] In an optional embodiment, the first game view screen includes a mini-map (i.e., a thumbnail map). The mini-map can be a thumbnail of the entire game scene or a thumbnail of a portion of the game scene. Different details can be displayed in the mini-map for different types of games, such as map details that can be used to assist players in determining their position in the game world, the real-time location of teammates, the real-time location of enemies, and information about the current game scene view. The mini-map can be displayed in the upper left, upper right, or other locations within the graphical user interface, without specific limitation herein.

[0053] At least one prompt mark is displayed via a graphical user interface, wherein the prompt mark is a mark generated based on a marking operation in the game scene performed by a second virtual object in the same game as the first virtual object. The prompt mark can be a mark for a specific scene in the game scene, virtual supplies, airdrops, virtual vehicles, virtual accessories, or boxes, or a mark for an enemy belonging to a different faction than the second virtual object. The prompt mark can serve as a reminder for virtual objects in the same game.

[0054] like Figure 1 As shown, the above information processing method specifically includes the following contents:

[0055] Step S102 : determining a target prompt mark among at least one prompt mark displayed on the graphical user interface according to the selection instruction.

[0056] In a specific implementation, one or more prompt marks are displayed in the above-mentioned graphical user interface. The multiple prompt marks displayed here can be marked by different virtual objects in the same game as the first virtual object, or can be marked by a virtual object in the same game as the first virtual object. The above-mentioned selection instruction can be an instruction for the player corresponding to the first virtual object to select a prompt mark displayed in the graphical user interface, and the selected prompt mark is the target prompt mark; the selection instruction can be a preset position of the game field of view screen in the graphical user interface (the preset position can be set according to research and development requirements) to aim at a certain prompt mark, or the preset position can point to a specific area corresponding to a certain prompt mark, etc.

[0057] Step S104: displaying a first function control corresponding to the target prompt mark through a graphical user interface.

[0058] When a target prompt mark is determined, a first function control corresponding to the target prompt mark can be displayed via the graphical user interface. The display position of the first function control in the graphical user interface can be set according to R&D requirements. For example, it can be displayed in the upper left or upper right corner of the graphical user interface, or in the vicinity of the target prompt mark. The first function control is used by the player to provide feedback on the target prompt mark, so that the terminal device can make corresponding processing on the target prompt mark based on the feedback information.

[0059] Step S106 , in response to the first triggering operation on the first functional control, adjusting the display parameters of the target prompt mark in the graphical user interface, and displaying the target prompt mark according to the adjusted display parameters.

[0060] The above-mentioned first trigger operation for the first function control may be a click operation or a sliding operation on the first function control, or a click operation or a sliding operation on a designated area of the first function control. The above-mentioned display parameters may refer to the display form of the target prompt mark in the graphical user interface, and the display parameters include: display duration and / or display style; that is, the display parameters may include only the display duration, only the display style, or both the display duration and the display style. Among them, the specific duration of the display duration can be set according to R&D requirements (for example, 30 seconds or 2 minutes, etc.), and the display duration is usually longer than the display duration when the first function control is not triggered. It can also be understood that when the player triggers the first function control corresponding to the target prompt mark, the display time of the target prompt mark will be extended, so as to better remind the player.

[0061] The display style includes display color and / or display size. This means that the display style can include only display color, only display size, or both. The specific display color and display size can be set based on R&D requirements. For example, the color of the mark can be deepened, the size of the mark can be increased, and so on, to make the mark more eye-catching.

[0062] An information processing method provided by an embodiment of the present invention first displays at least one prompt mark through a graphical user interface, where the prompt mark is a mark generated based on a marking operation of a second virtual object in the same game as a first virtual object in a game scene; then determines a target prompt mark among the at least one prompt mark based on a selection instruction; then displays a first function control corresponding to the target prompt mark through the graphical user interface; then, in response to a first trigger operation on the first function control, adjusts the display parameters of the target prompt mark in the graphical user interface, and displays the target prompt mark based on the adjusted display parameters. In this method, when a player selects a prompt mark, the first function control of the prompt mark will be displayed in the graphical user interface. Triggering the first function control can adjust the display parameters of the prompt mark in the graphical user interface, thereby facilitating the player to provide feedback on the selected prompt mark, and adjusting the display of the mark based on the player's feedback to enhance the player's gaming experience.

[0063] The embodiment of the present invention further provides another information processing method, which is implemented on the basis of the above embodiment. The method focuses on describing the specific process of determining the target prompt mark in at least one prompt mark according to the selection instruction (specifically implemented by the following steps S202-S204); Figure 2 As shown, the method includes the following specific steps:

[0064] Step S202 , in response to the operation of adjusting the game field of view screen, controlling the adjustment of the first game field of view screen to the second game field of view screen.

[0065] The first game field of view is determined by the virtual camera according to first camera parameters; the first camera parameters are determined according to the viewing angle in the current game scene. The operation of adjusting the game field of view may be an operation of adjusting the movement or orientation of the first virtual object in the game scene. Specifically, step S202 may be implemented in at least one of the following two ways:

[0066] Method 1: Detecting a first touch operation on the movement control area, controlling the first virtual object to move in the game scene according to the first touch operation, and controlling the adjustment of the first game field of view to the second game field of view.

[0067] Method 2: Detecting a second touch operation on the field of view control area, and controlling the adjustment of the first game field of view image to the second game field of view image.

[0068] In specific implementation, a mobile control area and a field of view control area are usually provided in the graphical user interface; wherein, the mobile control area and the field of view control area are independent of each other, and these two areas can be displayed on the graphical user interface all the time, or can be displayed on the graphical user interface according to specific conditions. The mobile control area and the field of view control area can be provided in the graphical user interface at the same time, or can be provided in the graphical user interface separately, and are not specifically limited here. The above-mentioned mobile control area is displayed with an identifier of a mobile control control, that is, the area corresponding to the mobile control area to the mobile control control. The mobile control area can be larger than the area of the mobile control control. For example, the left half of the screen is all mobile control area, but there is only one mobile control control displayed in this area. The mobile control control can be a virtual joystick or a virtual button for direction control, etc.

[0069] The above-mentioned field of view control area can be any blank area or area corresponding to the control in the graphical user interface that can trigger the adjustment of the field of view, for example, the conventional field of view adjustment area (for example, the right half of the screen), or the field of view adjusted by dragging the small eye, or the field of view adjusted by dragging the scope control after opening the scope, etc.

[0070] The player controls the movement control area to control the movement of the first virtual object in the game scene, that is, to control the movement direction of the first virtual object in the game scene, thereby changing the position of the first virtual object in the game scene, or to control the movement direction and movement speed of the first virtual object in the game scene, thereby changing the position of the first virtual object in the game scene at the movement speed. At the same time, the first game field of view screen displayed in the graphical user interface will be adjusted to the corresponding second game field of view screen according to the movement of the first virtual object; that is, the second game field of view screen matches the game screen corresponding to the movement of the first virtual object.

[0071] The player controls the field of view control area to adjust the first game field of view screen in the graphical user interface to the second game field of view screen, that is, the second game field of view screen is a game screen that matches the adjusted field of view control area.

[0072] Step S204 : determining a target prompt mark among the at least one prompt mark according to a preset position of the second game field of view.

[0073] The preset position of the second game field of view screen can be set according to research and development. For example, the preset position can be the center position of the second game field of view screen, or any position in the second field of view screen set according to research and development requirements.

[0074] In some embodiments, an aiming mark is superimposed on the second game field of view, and the preset position of the second game field of view is the position of the aiming mark. The position of the aiming mark can be set according to research and development requirements, for example, at the center of the second game field of view, or at any other position in the second field of view set according to research and development requirements.

[0075] In a specific implementation, the above step S204 can also be implemented in the following manner: when it is detected that the preset position of the second game field of view screen points to a designated area, the prompt mark corresponding to the designated area is determined as the target prompt mark. The terminal device can detect in real time the position area pointed to by the preset position of the first game field of view screen. When it is detected that the preset position points to the designated area, the prompt mark corresponding to the designated area is determined as the target prompt mark, and the first function control for the target prompt mark is displayed in the graphical user interface. There is a prompt mark corresponding to the above-mentioned designated area. The designated area can be the position of the mark point corresponding to the prompt mark, or it can be a certain range centered on the mark point corresponding to the prompt mark.

[0076] like Figure 3 As shown, a schematic diagram of a first function control is given, Figure 3 The icon with a circle in a diamond is a prompt mark displayed in the graphical user interface. Figure 3 The cross in the middle of the second game field of view can represent the preset position of the second game field of view, and the preset position points to the prompt mark (that is, the one located at Figure 3 The central cue mark) is the target cue mark; Figure 3 The oval shape marked with a check mark is a first function control corresponding to the target prompt mark, and the first function control can confirm the target prompt mark.

[0077] Step S206: displaying a first function control corresponding to the target prompt mark through a graphical user interface.

[0078] Step S208, in response to the first trigger operation for the first function control, a text message of the first virtual object confirming the target prompt mark is sent in the preset dialog box, and the display parameters of the target prompt mark in the graphical user interface are adjusted, and the target prompt mark is displayed according to the adjusted display parameters.

[0079] When the player performs a first trigger operation on the first function control, a text message indicating that the first virtual object has confirmed the target prompt mark is sent in a preset dialog box of the graphical user interface. The content of the text message can be determined based on the content marked by the prompt mark, or it can be set to fixed content. For example, the content of the text message can be: The first virtual object has responded to the prompt mark. When the text message is sent, the display parameters of the target prompt mark in the graphical user interface need to be adjusted. The target prompt mark is displayed in the graphical user interface according to the adjusted display parameters, thereby more prominently prompting the player.

[0080] In the above-mentioned information processing method, when a player selects a prompt mark, a first function control of the prompt mark will be displayed in the graphical user interface. The player can trigger the first function control to adjust the display parameters of the prompt mark in the graphical user interface, thereby facilitating the player to provide feedback on the selected prompt mark and adjusting the display of the mark according to the player's feedback to improve the player's gaming experience.

[0081] In actual applications, the prompt mark marked by teammates may be useless to the players. For example, a teammate marks a location in the game scene as having submachine gun bullets, but the two guns owned by the teammate are both rifles, and submachine gun bullets are useless to the teammate. In this case, the prompt mark is useless information for the teammate. Displaying useless information will interfere with the teammate's participation in the game, especially when the useless information reaches a certain amount, it will affect the teammate's line of sight, causing the teammate to not be able to see the enemy clearly, thereby affecting the game results and game experience. Therefore, an embodiment of the present invention also provides another information processing method, which is implemented on the basis of the above embodiment. The method focuses on describing the specific process of canceling the target prompt mark after the player triggers the first function control, adjusts the display parameters of the target prompt mark in the graphical user interface, and displays the target prompt mark according to the adjusted display parameters. After the player selects the target prompt mark again, the target prompt mark can be cancelled; Figure 4 As shown, the method includes the following specific steps:

[0082] Step S402 : determining a target prompt mark among at least one prompt mark displayed on the graphical user interface according to the selection instruction.

[0083] Step S404: displaying a first function control corresponding to the target prompt mark through a graphical user interface.

[0084] Step S406 , in response to the first triggering operation on the first functional control, adjusting the display parameters of the target prompt mark in the graphical user interface, and displaying the target prompt mark according to the adjusted display parameters.

[0085] Step S408 : In response to the selection operation on the target prompt mark, a second function control corresponding to the target prompt mark is displayed through the graphical user interface.

[0086] If during the game, the player selects the target prompt mark after adjusting the display parameters again, the second function control corresponding to the target prompt mark can be displayed in the graphical user interface. The second function control has a different function from the first function control. The first function control is mainly used by the player to confirm the target prompt mark, and the second function control is used to cancel the target prompt mark. Figure 5 The figure shows a schematic diagram of a second function control. Figure 5 The icon with a circle in a diamond is a prompt mark displayed in the graphical user interface. Figure 5 The cross in the middle of the second game field of view can represent the preset position of the second game field of view, and the preset position points to the prompt mark (that is, the one located at Figure 5 The central cue mark) is the target cue mark; Figure 5 The oval shape marked with an × is the second function control corresponding to the target prompt mark, and the second function control can cancel the target prompt mark.

[0087] In specific implementation, the above-mentioned operation of selecting the target prompt mark is achieved through the adjustment operation of the game field of view screen, and the target prompt mark is determined according to the adjustment operation. The specific process of selecting the target prompt mark can be referred to the above steps S202-S204, which will not be repeated here.

[0088] Step S410 , in response to a first trigger operation on the second function control, canceling the display of the target prompt mark in the graphical user interface corresponding to the first virtual object, and sending a text message indicating that the display of the target prompt mark of the first virtual object has been cancelled.

[0089] The first triggering operation for the second function control can be a click or slide operation on the second function control. When the player triggers the second function control, the target prompt mark is no longer displayed in the graphical user interface corresponding to the first virtual object controlled by the player, and a text message is sent in the preset dialog box of the graphical user interface to cancel the display of the target prompt mark for the first virtual object. The fact that the target prompt mark is no longer displayed in the graphical user interface indicates that the target prompt mark is useless to the player, and canceling the display can increase the player's operation space. The text message sent in the preset dialog box to cancel the display of the target prompt mark for the first virtual object can be set according to R&D requirements. Typically, different text messages are sent for different types of target prompt marks. For example, if the target prompt mark marks a virtual vehicle, virtual supplies, airdrops, or virtual boxes, the text message sent is: I don't need XXXX (the corresponding specific item); if the target prompt mark marks a specific virtual scene, the text message sent is: No abnormality has been found yet.

[0090] In some embodiments, in response to the first triggering operation on the second function control, the second function control is canceled from the graphical user interface. That is, after the player triggers the second function control, the second function control disappears from the graphical user interface.

[0091] In some embodiments, in response to a first trigger operation on the second function control, the marking information associated with the target prompt marker included in the game scene is removed from the graphical user interface corresponding to the first virtual object within a specified time period. The specified time period can be set according to R&D requirements, for example, 1 minute or 5 minutes.

[0092] The player triggers the second function control corresponding to the target prompt mark, which indicates that the information marked by the target prompt mark is useless information for the player. Therefore, in order to reduce the interference of useless information on the player, after the player triggers the second function control, not only can the target prompt mark be canceled, but the marking information contained in the graphical user interface that is the same as or matches the target prompt mark can also be searched, and the prompt mark corresponding to the found marking information can be canceled within a specified time period, thereby filtering the display of information and not conveying marks that are likely to be useless information to the player, thereby reducing interference.

[0093] In specific implementation, virtual vehicles, airdrops, and virtual boxes are usually the same model. For example, a teammate (equivalent to the second virtual object mentioned above) marks vehicle A, and the player triggers the second function control to cancel the mark. Then the teammate marks vehicle B, then the mark corresponding to vehicle B is displayed. If the teammate marks vehicle A again, then the mark corresponding to vehicle A is not displayed within the specified time period; virtual supplies are the same specific type of supplies. For example, if the player cancels the prompt mark of submachine gun bullets, then within the specified time period, all teammates' prompt marks for submachine gun bullets will not be displayed to the player; specific virtual scene marks are within a certain area. For example, a teammate marks the coordinates (500,500) as a prompt mark, the player cancels it, and then any prompt marks marked by other teammates near the coordinates (500,500) are not displayed to the player.

[0094] In the above-mentioned information processing method, when a player triggers a first functional control, adjusts the display parameters of a target prompt mark in a graphical user interface, and displays the target prompt mark according to the adjusted display parameters, the player can then select the target prompt mark again to display a second functional control in the graphical user interface. The player triggers this second functional control to cancel the display of the target prompt mark in the graphical user interface and send a text message to the first virtual object indicating that the target prompt mark has been canceled. The prompt mark canceled by the player is a useless mark. Canceling the display of a useless mark can increase the player's operating space in the graphical user interface and reduce the interference of useless marks on the player, thereby improving the player's gaming performance and gaming experience.

[0095] In order to avoid interference of useless marks on players, the embodiment of the present invention further provides another information processing method, which is implemented on the basis of the above embodiment. The method focuses on describing the specific process of canceling feedback of the target prompt mark when the first function control has two functions, namely, confirmation and cancellation (specifically implemented by the following step S606); Figure 6 As shown, the method includes the following specific steps:

[0096] Step S602 : determining a target prompt mark among at least one prompt mark displayed on the graphical user interface according to the selection instruction.

[0097] Step S604: displaying a first function control corresponding to the target prompt mark through a graphical user interface.

[0098] In specific implementation, the first function control can be set with two functions, namely, confirmation function and cancellation function, which correspond to the two buttons in the first function control respectively. Figure 7 FIG. 1 shows another schematic diagram of a first function control. Figure 7 The cross-pointing mark in the middle of Figure 7 The central cue mark) is the target cue mark; Figure 7 The oval shape with a checkmark and a cross in the middle is the first function control corresponding to the target prompt mark. The checkmark area of this first function control is the button corresponding to the confirmation function, and the cross area is the button corresponding to the cancel function. When the player triggers the corresponding button for the confirmation function (equivalent to performing the first trigger operation on the first function control), the display parameters of the target prompt mark in the graphical user interface are adjusted, the target prompt mark is displayed according to the adjusted display parameters, and a text message is sent in the preset dialog box to the first virtual object confirming the target prompt mark.

[0099] Step S606 , in response to the second triggering operation on the first function control, canceling the display of the target prompt mark in the graphical user interface corresponding to the first virtual object, and sending text information indicating that the display of the target prompt mark of the first virtual object has been cancelled.

[0100] When the player triggers the button corresponding to the cancel function in the first function control (equivalent to the second trigger operation on the first function control), the target prompt mark will be canceled in the graphical user interface, and a text message of canceling the display of the target prompt mark of the first virtual object will be sent. Canceling the display of the target prompt mark in the graphical user interface indicates that the target prompt mark is useless to the player, and canceling the display can increase the player's operating space. The text message of canceling the display of the target prompt mark of the first virtual object sent in the preset dialog box can be set according to R&D requirements. Usually, different text messages will be sent for different types of target prompt marks.

[0101] In some embodiments, in response to the second trigger operation on the first function control, in the graphical user interface corresponding to the first virtual object, the mark information associated with the target prompt mark contained in the game scene is canceled within a specified time period.

[0102] The player triggers the cancel function of the first function control corresponding to the target prompt mark, which indicates that the information marked by the target prompt mark is useless information for the player. Therefore, in order to reduce the interference of useless information to the player, after the player triggers the cancel function, not only can the target prompt mark be canceled, but the marking information contained in the graphical user interface that is the same as or matches the target prompt mark can also be searched, and the prompt mark corresponding to the found marking information can be canceled within a specified time period, thereby filtering the display of information and not conveying marks that are likely to be useless information to the player, thereby reducing interference.

[0103] In a specific implementation, the target hint mark includes marking a target location in the game scene; in response to a second trigger operation on the first function control, the mark information marked at the target location in the game scene is canceled for a specified period of time. For example, if a teammate marks the target location (500, 500) as a hint mark and the player triggers the cancel function of the first function control, any hint marks marked by other teammates near the target location (500, 500) will not be displayed to the player.

[0104] In some embodiments, in response to the second triggering operation on the first function control, the first function control is canceled from display. That is, after the player triggers the first function control, the first function control disappears from the graphical user interface.

[0105] The above-mentioned information processing method determines a target prompt marker from at least one prompt marker displayed in a graphical user interface based on a selection instruction; then displays a first functional control corresponding to the target prompt marker via the graphical user interface; and then, in response to a second trigger operation on the first functional control, cancels the display of the target prompt marker in the graphical user interface corresponding to the first virtual object, and transmits a text message indicating that the first virtual object has canceled the display of the target prompt marker. In this method, players can cancel the display of a prompt marker using the cancel function provided by the first functional control, thereby increasing the player's operating space in the graphical user interface and reducing the interference of certain useless markers on the player, thereby improving the player's gaming performance and gaming experience.

[0106] Corresponding to the above method embodiment, an embodiment of the present invention provides an information processing device, which provides a graphical user interface through a terminal device, wherein the graphical user interface includes a first game field of view screen, wherein the first game field of view screen at least partially includes a game scene and at least partially includes a first virtual object; Figure 8 As shown, the device includes:

[0107] The mark display module 80 is used to display at least one prompt mark through a graphical user interface, wherein the prompt mark is a mark generated according to the marking operation of the second virtual object in the same game as the first virtual object in the game scene.

[0108] The mark determination module 81 is configured to determine a target prompt mark among at least one prompt mark according to a selection instruction.

[0109] The control display module 82 is configured to display the first function control corresponding to the target prompt mark through a graphical user interface.

[0110] The display adjustment module 83 is configured to adjust display parameters of the target prompt mark in the graphical user interface in response to a first trigger operation on the first functional control, and display the target prompt mark according to the adjusted display parameters.

[0111] The above-mentioned information processing device first displays at least one prompt mark through a graphical user interface. The prompt mark is a mark generated based on the marking operation of a second virtual object in the same game as the first virtual object in the game scene; then determines the target prompt mark among the at least one prompt mark based on the selection instruction; then displays a first function control corresponding to the target prompt mark through the graphical user interface; then, in response to a first trigger operation on the first function control, adjusts the display parameters of the target prompt mark in the graphical user interface, and displays the target prompt mark based on the adjusted display parameters. In this method, when a player selects a prompt mark, the first function control of the prompt mark will be displayed in the graphical user interface. Triggering the first function control can adjust the display parameters of the prompt mark in the graphical user interface, thereby facilitating the player to provide feedback on the selected prompt mark. The display of the mark is adjusted based on the player's feedback to enhance the player's gaming experience.

[0112] In a specific implementation, the first game field of view screen is a screen determined by a virtual camera according to a first camera parameter; the above-mentioned mark determination module 81 is used to: respond to the adjustment operation of the game field of view screen, control the adjustment of the first game field of view screen to the second game field of view screen; determine the target prompt mark in at least one prompt mark according to the preset position of the second game field of view screen.

[0113] Furthermore, the mark determination module 81 is further configured to: when detecting that the preset position of the second game field of view screen points to a designated area, determine the prompt mark corresponding to the designated area as the target prompt mark.

[0114] In a specific implementation, the aiming mark is superimposed and displayed in the second game field of view screen, and the preset position of the second game field of view screen is the position of the aiming mark.

[0115] In some embodiments, in response to an adjustment operation of the game field of view, controlling the adjustment of the first game field of view to the second game field of view includes at least one of the following:

[0116] Detecting a first touch operation applied to a movement control area, controlling the movement of a first virtual object in a game scene according to the first touch operation, and controlling the adjustment of the first game field of view screen to a second game field of view screen; and detecting a second touch operation applied to a field of view control area, controlling the adjustment of the first game field of view screen to a second game field of view screen.

[0117] In a specific implementation, the above display parameters include: display duration and / or display style; wherein the display style includes display color and / or display size.

[0118] Furthermore, the above-mentioned device also includes a first cancellation module, which is used to: in response to the first trigger operation for the first function control, adjust the display parameters of the target prompt mark in the graphical user interface, and after displaying the target prompt mark according to the adjusted display parameters, respond to the selection operation for the target prompt mark, and display the second function control corresponding to the target prompt mark through the graphical user interface; in response to the first trigger operation for the second function control, cancel the display of the target prompt mark in the graphical user interface corresponding to the first virtual object, and send a text message to the first virtual object to cancel the display of the target prompt mark.

[0119] Furthermore, the above-mentioned first cancellation module is also used to: respond to the first trigger operation on the second function control, and cancel the display of the mark information associated with the target prompt mark contained in the game scene in the graphical user interface corresponding to the first virtual object within a specified time period.

[0120] Furthermore, the above-mentioned device also includes a second cancellation module, which is used to: after displaying the first function control corresponding to the target prompt mark through the graphical user interface, respond to the second trigger operation on the first function control, cancel the display of the target prompt mark in the graphical user interface corresponding to the first virtual object, and send a text message of the first virtual object canceling the display of the target prompt mark.

[0121] Furthermore, the above-mentioned second cancellation module is also used to: respond to the second trigger operation on the first function control, and cancel the display of the mark information associated with the target prompt mark contained in the game scene in the graphical user interface corresponding to the first virtual object within a specified time period.

[0122] In some embodiments, the above-mentioned target prompt mark includes marking the target location point in the game scene; the above-mentioned second cancellation module is also used to: respond to the second trigger operation for the first function control, and cancel the marking information marked at the target location point in the game scene within a specified time period.

[0123] Furthermore, the above-mentioned device also includes a control canceling module, which is used to: respond to the second triggering operation on the first function control and cancel the display of the first function control.

[0124] Furthermore, the above-mentioned device also includes an information sending module, which is used to: respond to the first trigger operation on the first function control and send a text message with a first virtual object confirmation target prompt mark in a preset dialog box.

[0125] The information processing device provided in the embodiment of the present invention has the same implementation principle and technical effects as those of the aforementioned information processing method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference can be made to the corresponding content in the aforementioned method embodiment.

[0126] An embodiment of the present invention provides a terminal device, such as Figure 9 As shown, the terminal device includes a processor 101 and a memory 100. The memory 100 stores machine-executable instructions that can be executed by the processor 101. The processor 101 executes the machine-executable instructions to implement the above-mentioned information processing method.

[0127] Furthermore, Figure 9 The terminal device shown further includes a bus 102 and a communication interface 103 , and the processor 101 , the communication interface 103 and the memory 100 are connected via the bus 102 .

[0128] The memory 100 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is achieved through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 9 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or one type of bus.

[0129] The processor 101 may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method can be completed by hardware integrated logic circuits in the processor 101 or by software instructions. The above processor 101 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. The various methods, steps, and logic block diagrams disclosed in the embodiments of the present invention can be implemented or executed. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly implemented as being executed by a hardware decoding processor, or can be executed by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium well-known in the art, such as a random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or register. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100 and, in conjunction with its hardware, completes the steps of the method of the aforementioned embodiment.

[0130] An embodiment of the present invention also provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned information processing method. The specific implementation can be found in the method embodiment, which will not be repeated here.

[0131] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, terminal device, or network device, etc.) to execute all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk.

[0132] In the description of the present invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate and simplify the description of the present invention. They are not intended to indicate or imply that the devices or components referred to must have, be constructed, or operate in a specific orientation, and therefore should not be construed as limitations on the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0133] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the above-described embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above-described embodiments within the technical scope disclosed by the present invention, or replace some of the technical features therein with equivalents. Such modifications, changes, or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the scope of protection of the present invention. Therefore, the scope of protection of the present invention shall be subject to the scope of protection of the claims.

Claims

1. An information processing method, characterized in that: A graphical user interface is provided through a terminal device, wherein the graphical user interface includes a game field of view screen, wherein the game field of view screen at least partially includes a game scene and at least partially includes a first virtual object; the method includes: Displaying at least one prompt mark through the graphical user interface, wherein the prompt mark is a mark generated according to a marking operation of a second virtual object in the same game as the first virtual object in the game scene; Controlling a preset position in the graphical user interface to point to an area corresponding to the prompt mark, and determining a target prompt mark from the at least one prompt mark; Displaying a function control corresponding to the target prompt mark through the graphical user interface; In response to a first triggering operation on the functional control, canceling the display of the target prompt mark in the graphical user interface corresponding to the first virtual object; The step of controlling the preset position in the graphical user interface to point to the area corresponding to the prompt mark and determining the target prompt mark from the at least one prompt mark includes: controlling and adjusting the game viewing angle in response to the movement and / or orientation of the first virtual object in the game scene; Determine adjusted camera parameters according to the adjusted game viewing angle; The game scene is captured according to the adjusted camera parameters to determine the adjusted game field of view, so as to control the preset position of the game field of view to aim at the area corresponding to the prompt mark, and determine the target prompt mark from the at least one prompt mark.

2. The method according to claim 1, characterized in that The step of controlling the preset position of the game field of view to aim at the area corresponding to the prompt mark and determining the target prompt mark from the at least one prompt mark includes: Detecting a location area pointed to by a preset location of the game field of view screen; When it is detected that the position area pointed to by the preset position is a specified area, the prompt mark corresponding to the specified area is determined as the target prompt mark, wherein there is a prompt mark corresponding to the specified area, and the specified area is at least one of the following: the position of the mark point corresponding to the prompt mark, and the preset range determined with the mark point corresponding to the prompt mark as the center.

3. The method according to claim 1, characterized in that The method further comprises: In response to a second triggering operation on the functional control, display parameters of the target prompt mark in the graphical user interface are adjusted, and the target prompt mark is displayed according to the adjusted display parameters.

4. The method according to claim 3, characterized in that The functional control includes a first control and a second control, wherein the first trigger operation is an operation for the first control, and the second trigger operation is an operation for the second control.

5. The method according to claim 1, wherein The step of cancelling the display of the target prompt mark in the graphical user interface corresponding to the first virtual object includes: In the graphical user interface corresponding to the first virtual object, mark information associated with the target prompt mark contained in the game scene is canceled from being displayed within a specified time period.

6. The method according to claim 5, characterized in that The marking information included in the game scene and associated with the target prompt mark includes at least one of the following: a prompt mark generated by marking a virtual object having the same virtual model as the virtual object marked by the target prompt mark; a prompt mark generated by marking a virtual object of the same type as the virtual object marked by the target prompt mark; A prompt mark is a mark whose distance from the virtual object marked by the target prompt mark meets a preset range.

7. The method according to claim 5, characterized in that The target prompt mark includes marking the target position point in the game scene; The step of canceling the display of the mark information associated with the target prompt mark contained in the game scene within a specified time period includes: The marking information marked at the target location point in the game scene is canceled within the specified time period.

8. The method according to claim 3, characterized in that The method further comprises: In response to a second triggering operation on the functional control, a text message is sent in a preset dialog box for the first virtual object to confirm the target prompt mark.

9. A terminal device, characterized in that: The information processing method comprises a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the information processing method according to any one of claims 1 to 8.

10. A computer-readable storage medium, characterized in that The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the information processing method according to any one of claims 1 to 8.

Citation Information

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