Game information recording method and device, electronic equipment and computer program product
Through terminal devices, recording and converting voice and video information in logical reasoning games, the problem of difficulty in players' memory of logical information is solved, and the game experience and information acquisition efficiency is improved.
Patent Information
- Application Number
- CN202411124897.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-08-15
- Publication Date
- 2024-12-13
AI Technical Summary
In logical reasoning games, players need to remember a large amount of logical information while processing tasks, which is prone to missing key information, resulting in a decline in the game experience.
The terminal device provides a graphical user interface, and responds to information recording instructions to obtain voice and video recording information, convert it into text information, and displays key information during the discussion stage to reduce the memory burden of players.
It improves the efficiency of players in obtaining information, improves the gaming experience, and reduces the memory pressure on players during the game.
Smart Images

Figure CN119113514A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of game technology, and in particular to a game information recording method, a game information recording device, an electronic device, and a computer program product. Background Art
[0002] In logical reasoning games, due to the rich gameplay content and complex logic points, players are required to memorize a large amount of logical information while processing tasks. In this state, it is easy for players to miss some key information.
[0003] In view of this, there is an urgent need in the art for a game information recording method that can facilitate players to quickly record key information within the game and improve the players' gaming experience.
[0004] It should be noted that the information disclosed in the above background technology section is only used to enhance the understanding of the background of the present disclosure, and therefore may include information that does not constitute the prior art known to ordinary technicians in the field. Summary of the invention
[0005] The purpose of the present disclosure is to provide a game information recording method, a game information recording device, an electronic device and a computer program product, which can facilitate players to quickly record key information in the game to at least a certain extent, thereby improving the players' gaming experience.
[0006] According to a first aspect of the present disclosure, a method for recording game information is provided, wherein a graphical user interface of a game is provided through a terminal device, wherein the game includes an action phase and a discussion phase, and the method includes:
[0007] Displaying a first game scene corresponding to the action stage on the graphical user interface, the first game scene including a first virtual object and at least one second virtual object, the first virtual object being a virtual object controlled by the terminal device;
[0008] In response to the information recording instruction, voice recording information and video recording information within a target time period are acquired, wherein the voice recording information is voice information input by a user, and the video recording information is video information obtained by recording the first game scene;
[0009] Obtain first text information according to the voice recording information, and obtain second text information according to the video recording information;
[0010] Obtaining target text information within the target time period according to the first text information and the second text information;
[0011] In response to a target game instruction, switching the first game scene displayed on the graphical user interface to a second game scene corresponding to the discussion stage;
[0012] In response to the information viewing instruction, control the display of target text prompt information corresponding to the target text information in the second game scene.
[0013] According to a second aspect of the present disclosure, a game information recording device is provided, which provides a graphical user interface of a game through a terminal device, wherein the game includes an action phase and a discussion phase, and the device includes:
[0014] A game scene display module, configured to display a first game scene corresponding to the action stage on the graphical user interface, wherein the first game scene includes a first virtual object and at least one second virtual object, and the first virtual object is a virtual object controlled by the terminal device;
[0015] A recording information acquisition module, used to respond to the information recording instruction and acquire the voice recording information and video recording information within the target time period, wherein the voice recording information is the voice information input by the user, and the video recording information is the video information obtained by recording the first game scene;
[0016] A text information conversion module, used to obtain first text information according to the voice recording information, and obtain second text information according to the video recording information;
[0017] A text information acquisition module, configured to obtain target text information within the target time period according to the first text information and the second text information;
[0018] A game scene switching module, configured to switch the first game scene displayed on the graphical user interface to a second game scene corresponding to the discussion stage in response to a target game instruction;
[0019] The text information display module is used to control the display of target text prompt information corresponding to the target text information in the second game scene in response to the information viewing instruction.
[0020] According to a third aspect of the present disclosure, an electronic device is provided, comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute any one of the above-described game information recording methods by executing the executable instructions.
[0021] According to a fourth aspect of the present disclosure, a computer program product is provided, comprising a computer program, wherein when the computer program is executed by a processor, the game information recording method described in any one of the above is implemented.
[0022] The exemplary embodiments of the present disclosure may have the following beneficial effects:
[0023] In the game information recording method of the example implementation mode of the present disclosure, by responding to the information recording instruction in the action phase of the game, the voice recording information and the video recording information within the target time period are obtained, and the target text information within the target time period is obtained after integration, and in the discussion phase of the game, in response to the information viewing instruction, the target text prompt information corresponding to the target text information is displayed on the graphical user interface. The game information recording method of the example implementation mode of the present disclosure can enable the player to quickly record the key information of the game process in the action phase of the game by means of voice recording and video recording, and then convert it into corresponding text content, and in the discussion phase of the game, the organized target text information is displayed on the graphical user interface, thereby improving the efficiency of the player in obtaining information, enhancing the player's game experience, reducing the player's memory burden during the game, and effectively reducing the pressure of the player's in-game operation.
[0024] It is to be understood that the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the present disclosure. BRIEF DESCRIPTION OF THE DRAWINGS
[0025] The accompanying drawings herein are incorporated into the specification and constitute a part of the specification, illustrate embodiments consistent with the present disclosure, and together with the specification are used to explain the principles of the present disclosure. Obviously, the accompanying drawings described below are only some embodiments of the present disclosure, and for ordinary technicians in this field, other accompanying drawings can be obtained based on these accompanying drawings without creative work.
[0026] Figure 1 A schematic diagram showing an exemplary system architecture of a method and device for recording game information to which the embodiments of the present disclosure can be applied;
[0027] Figure 2 A schematic diagram showing a flow chart of a method for recording game information according to an exemplary embodiment of the present disclosure;
[0028] Figure 3 A schematic diagram showing a process of obtaining voice recording information and video recording information according to an exemplary embodiment of the present disclosure is shown;
[0029] Figure 4 A schematic diagram schematically shows a recording control displayed on a game interface according to a specific embodiment of the present disclosure;
[0030] Figure 5 A schematic diagram showing a process of determining a recording end time point through a countdown control in an exemplary embodiment of the present disclosure;
[0031] Figure 6 A schematic diagram of a countdown recording control in a specific embodiment of the present disclosure is schematically shown;
[0032] Figure 7 A schematic diagram schematically shows an information recording prompt according to a specific embodiment of the present disclosure;
[0033] Figure 8 A schematic diagram schematically shows a target text information display interface according to a specific implementation of the present disclosure;
[0034] Fig. 9 A schematic diagram showing a process of obtaining third text information according to an exemplary embodiment of the present disclosure;
[0035] Fig.10 A schematic diagram showing a process of obtaining information marking results of a target object according to an exemplary embodiment of the present disclosure;
[0036] Fig.11 A schematic diagram schematically shows a target object selection interface according to a specific embodiment of the present disclosure;
[0037] Fig.12 A schematic diagram schematically shows a game object displayed in a game screen according to a specific embodiment of the present disclosure;
[0038] Fig.13 A schematic diagram schematically shows an object information selection interface according to a specific implementation of the present disclosure;
[0039] Fig.14 A schematic diagram schematically shows a marking result interface according to a specific embodiment of the present disclosure;
[0040] Fig.15 A schematic diagram of a blank marking result interface according to a specific embodiment of the present disclosure is schematically shown;
[0041] Fig.16 A schematic diagram schematically shows an information recording prompt according to another specific embodiment of the present disclosure;
[0042] Fig.17 A schematic diagram schematically shows a target text information display interface in a meeting according to a specific implementation of the present disclosure;
[0043] Fig.18 A block diagram showing a game information recording device according to an exemplary embodiment of the present disclosure;
[0044] Fig.19 A schematic diagram of the structure of a computer system suitable for implementing the electronic device of the embodiment of the present disclosure is shown. DETAILED DESCRIPTION
[0045] Example embodiments will now be described more fully with reference to the accompanying drawings. However, example embodiments can be implemented in a variety of forms and should not be construed as being limited to the examples set forth herein; on the contrary, these embodiments are provided so that the present disclosure will be more comprehensive and complete, and the concepts of the example embodiments are fully conveyed to those skilled in the art. The described features, structures, or characteristics may be combined in one or more embodiments in any suitable manner. In the following description, many specific details are provided to provide a full understanding of the embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced while omitting one or more of the specific details, or other methods, components, devices, steps, etc. may be adopted. In other cases, known technical solutions are not shown or described in detail to avoid obscuring various aspects of the present disclosure.
[0046] In addition, the accompanying drawings are only schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the figures represent the same or similar parts, and their repeated description will be omitted. Some of the block diagrams shown in the accompanying drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities can be implemented in software form, or implemented in one or more hardware modules or integrated circuits, or implemented in different networks and / or processor devices and / or microcontroller devices.
[0047] Figure 1 A schematic diagram showing a system architecture of an exemplary application environment in which a method and device for recording game information according to an embodiment of the present disclosure can be applied.
[0048] like Figure 1 As shown, the system architecture 100 may include multiple terminal devices 101, 102, 103, a network 104, and a server 105. The network 104 is used to provide a medium for communication links between the terminal devices 101, 102, 103 and the server 105. The network 104 may include various connection types, such as wireless communication links, etc.
[0049] It should be understood that Figure 1 The number of terminal devices, networks and servers in the embodiment is only for illustration. According to the implementation requirements, there may be any number of terminal devices, networks and servers. For example, the server 105 may be a server cluster composed of multiple servers.
[0050] The terminal devices 101, 102, and 103 may be various electronic devices with processors, including but not limited to smart phones, tablet computers, portable computers, and the like. The server 105 may be a server that provides various services. For example, the terminal devices 101, 102, and 103 may display the first game scene corresponding to the action phase in the graphical user interface through the processor, and in response to the information recording instruction, obtain the voice recording information and the video recording information within the target time period, and upload the voice recording information and the video recording information to the server 105. The server 105 may obtain the first text information according to the voice recording information, obtain the second text information according to the video recording information, and obtain the target text information within the target time period according to the first text information and the second text information. Then, the terminal devices 101, 102, and 103 may switch the first game scene displayed in the graphical user interface to the second game scene corresponding to the discussion phase in response to the target game instruction, and in response to the information viewing instruction, control the display of the target text prompt information corresponding to the target text information in the second game scene. Terminal devices 101, 102, and 103 can also complete the entire process from displaying the first game scene corresponding to the action stage in the graphical user interface to responding to the information viewing instruction and controlling the display of the target text prompt information corresponding to the target text information in the second game scene through the processor.
[0051] In one embodiment of the present disclosure, the game information recording method can be run on a local terminal device or a server. When the game information recording method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0052] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game information recording method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used to record game information. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0053] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0054] In a possible implementation, an embodiment of the present disclosure provides a method for recording game information, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or can be a client device in the cloud interaction system mentioned above.
[0055] This exemplary embodiment first provides a method for recording game information, which provides a graphical user interface of a game through a terminal device, wherein the game includes an action phase and a discussion phase. Figure 2 As shown, the above-mentioned game information recording method may include the following steps:
[0056] Step S210. Display a first game scene corresponding to the action phase on the graphical user interface, the first game scene including a first virtual object and at least one second virtual object, the first virtual object being a virtual object controlled by the terminal device.
[0057] Step S220. In response to the information recording instruction, voice recording information and video recording information within the target time period are obtained, wherein the voice recording information is the voice information input by the user, and the video recording information is the video information obtained by recording the first game scene.
[0058] Step S230: Obtain first text information according to the voice recording information, and obtain second text information according to the video recording information.
[0059] Step S240: Obtain target text information within a target time period according to the first text information and the second text information.
[0060] Step S250. In response to the target game instruction, the first game scene displayed on the graphical user interface is switched to a second game scene corresponding to the discussion stage.
[0061] Step S260. In response to the information viewing instruction, control the display of target text prompt information corresponding to the target text information in the second game scene.
[0062] In the game information recording method of the example implementation mode of the present disclosure, by responding to the information recording instruction in the action phase of the game, the voice recording information and the video recording information within the target time period are obtained, and the target text information within the target time period is obtained after integration, and in the discussion phase of the game, in response to the information viewing instruction, the target text prompt information corresponding to the target text information is displayed on the graphical user interface. The game information recording method of the example implementation mode of the present disclosure can enable the player to quickly record the key information of the game process in the action phase of the game by means of voice recording and video recording, and then convert it into corresponding text content, and in the discussion phase of the game, the organized target text information is displayed on the graphical user interface, thereby improving the efficiency of the player in obtaining information, enhancing the player's game experience, reducing the player's memory burden during the game, and effectively reducing the pressure of the player's in-game operation.
[0063] Next, combine Figures 3 to 17 The above steps of this exemplary embodiment are described in more detail.
[0064] In step S210, a first game scene corresponding to the action phase is displayed on a graphical user interface, the first game scene including a first virtual object and at least one second virtual object, the first virtual object being a virtual object controlled by a terminal device.
[0065] In this example implementation, the game may include an action phase and a discussion phase. Players may perform corresponding tasks in the action phase, and communicate and discuss key information during the task process in the discussion phase.
[0066] The first game scene is a game scene corresponding to the action phase, that is, a game scene in which a player performs a task. The first game scene corresponding to the action phase may include a first virtual object controlled by the terminal device of the current player and a second virtual object controlled by the terminal devices of other players.
[0067] In step S220, in response to the information recording instruction, voice recording information and video recording information within the target time period are obtained, wherein the voice recording information is the voice information input by the user, and the video recording information is the video information obtained by recording the first game scene.
[0068] In this example implementation, the voice recording information is a piece of voice information input by the user recorded by the voice recording function. When the voice recording function in the game is turned on, the user can input a piece of voice through the microphone to obtain the voice recording information. The video recording information is a piece of video information recorded by the screen recording function for the game screen of the first game scene.
[0069] In this example implementation, the information recording instruction may include a recording start instruction and a recording end instruction. Figure 3 As shown, in response to the information recording instruction, obtaining the voice recording information and the video recording information within the target time period may specifically include the following steps:
[0070] Step S310. In response to the recording start instruction, determine the recording start time point, and start recording the voice information input by the user through the voice recording function from the recording start time point.
[0071] In this example implementation, a recording control may be provided on the graphical user interface, and the information recording instruction may be a touch operation acting on the recording control. Specifically, the recording start instruction may be a first touch operation acting on the recording control, and the recording end instruction may be a second touch operation acting on the recording control. For example, the first touch operation and the second touch operation may be a click operation, or the first touch operation may be a long press operation, and the second touch operation may be an operation to cancel the long press.
[0072] Figure 4 The schematic diagram of the recording control displayed on the game interface according to a specific embodiment of the present disclosure is schematically shown. By adding a recording control 401 to the game interface, the user can turn on the background voice recording function by clicking the recording control 401 and determine the recording start time point. After the voice recording function is turned on, the recording control 401 becomes activated.
[0073] Step S320: In response to the recording end instruction, determine the recording end time point, and stop recording the voice information input by the user at the recording end time point.
[0074] When the user wants to stop recording, the user can click the recording control again or release the long-pressed recording control to stop recording the voice information input by the user.
[0075] Step S330: Determine the target time period according to the recording start time point and the recording end time point.
[0076] In this example implementation, the time period for video recording may be the same as or different from the time period for voice recording. For example, the time period for video recording may be slightly longer than the time period for voice recording to ensure that more complete video information is obtained.
[0077] In this example implementation, a first target time period can be determined according to the recording start time point and the recording end time point, and the first target time period is the recording time period corresponding to the voice recording information. On the basis of determining the first target time period, a second target time period can be obtained according to the first target time period and the extended duration, and the second target time period is the recording time period corresponding to the video recording information.
[0078] For example, while recording the player's voice information, you can also start the in-game video a few seconds before and after the recording in the background.
[0079] Step S340. Obtain voice recording information according to the voice information input by the user within the target time period, and obtain video recording information according to the video information obtained by recording the first game scene within the target time period.
[0080] After the recording starts, the voice information input by the user between the recording start time point and the recording end time point can be obtained through the voice recording function, thereby obtaining the voice recording information within the first target time period.
[0081] After determining the first target time period, a second target time period for video recording may be determined according to the first target time period, and then video recording information may be obtained according to video information obtained by recording the first game scene within the second target time period.
[0082] In this example implementation, Figure 5 As shown, in response to the information recording instruction, obtaining the voice recording information and the video recording information within the target time period may also include the following steps:
[0083] Step S510: In response to a first touch operation on the recording control, the recording control is converted from an initial state to a countdown state.
[0084] In this example implementation, the recording time can be determined through a countdown control, and a countdown prompt function can be provided to the player.
[0085] Figure 6 The schematic diagram of the countdown recording control in a specific embodiment of the present disclosure is schematically shown. When recording is turned on, the recording control is activated and switched to a countdown state. For example, a countdown progress bar can be displayed outside the recording control to reflect the remaining recording time.
[0086] Step S520: Determine the countdown end time point according to the recording start time point and the maximum recording duration.
[0087] By obtaining a preset maximum recording time, such as 10 seconds, and then adding the preset maximum recording time to the recording start time point, the countdown end time point is obtained.
[0088] Step S530: If the second touch operation on the recording control is not received before the countdown end time point, the countdown end time point is determined as the recording end time point.
[0089] If the player ends the recording by a second touch operation on the recording control before the countdown ends, the recording end time is determined based on the player's operation. If the second touch operation on the recording control is not received before the countdown ends, the recording is automatically completed when the countdown ends.
[0090] In addition, the player can also control the start and end of recording through voice commands. Specifically, the recording start command includes a first voice command input by the user, and the recording end command includes a second voice command input by the user.
[0091] When the player is using the microphone, he can also activate the background recording function by inputting voice commands such as "start information shorthand" and "end information shorthand". Recording can also be started or ended by other types of operations, which are not specifically limited in this example implementation.
[0092] In this example implementation, in response to the recording end instruction, an information recording prompt may be displayed on the graphical user interface.
[0093] Figure 7 The schematic diagram of the information recording prompt according to a specific implementation of the present disclosure is schematically shown. When the player successfully records a piece of information, an information recording prompt may pop up on the interface, indicating that the current content has been successfully recorded.
[0094] Continue to refer Figure 2 As shown, in step S230, first text information is obtained according to the voice recording information, and second text information is obtained according to the video recording information.
[0095] In this example implementation, the first text information corresponding to the voice recording information may be obtained by performing voice recognition on the voice recording information.
[0096] The voice recording information can be converted into text through voice recognition technology to obtain first text information and save it.
[0097] In this example implementation, the target object in the video recording information and the object behavior information of the target object may be identified, and the second text information corresponding to the video recording information may be obtained according to the object information and the object behavior information of the target object.
[0098] After obtaining the video recording information, artificial intelligence technology can be used to identify key in-game information in the video, such as "player serial number", "player behavior", etc., and perform intelligent summary to obtain the second text information.
[0099] In step S240, target text information within a target time period is obtained according to the first text information and the second text information.
[0100] In this example implementation, the first text information and the second text information may be integrated, for example, overlapping information may be merged, or all information may be sorted in a certain order to obtain target text information within a target time period.
[0101] In step S250, in response to the target game instruction, the first game scene displayed on the graphical user interface is switched to the second game scene corresponding to the discussion stage.
[0102] When the action phase of the game ends, the first game scene displayed in the graphical user interface can be switched to a second game scene corresponding to the discussion phase in response to the target game instruction, so that the player enters the discussion phase.
[0103] In step S260, in response to the information viewing instruction, the target text prompt information corresponding to the target text information is controlled to be displayed in the second game scene.
[0104] When the player needs to view the recorded information during the meeting discussion stage in the game, the target text prompt information corresponding to the target text information can be displayed on the graphical user interface through the information viewing instruction.
[0105] Figure 8 The schematic diagram of the target text information display interface according to a specific implementation of the present disclosure is schematically shown. The player can view the information recorded in the game by opening the notebook. For example, the target text information recorded by the player can be displayed in the "My Shorthand" interface 801. The "My Shorthand" interface 801 displays the target text prompt information extracted according to the target text information.
[0106] In this example implementation, in addition to recording information by voice recording and video recording, further information can be collected by manual marking operations. Fig. 9 As shown, the following steps may be included:
[0107] Step S910. In the action phase, in response to the information marking operation for the target object, an information marking result of the target object is obtained, where the target object is a virtual object in the second virtual object.
[0108] In this example implementation, the type or other attributes of the target object can be marked during the action phase. Fig.10 As shown, in response to the information marking operation for the target object, obtaining the information marking result of the target object may specifically include the following steps:
[0109] Step S1010: In response to the target object selection operation, determine the target object to be marked.
[0110] In this example implementation, when the second virtual object does not exist in the graphical user interface, a target object selection interface can be displayed on the graphical user interface in response to a touch operation on the marking function control, and the target object to be marked can be determined in response to a target object selection operation in the target object selection interface.
[0111] Fig.11 The following is a schematic diagram of a target object selection interface according to a specific embodiment of the present disclosure. When there is no game object in the game screen, or the player wants to select a game object that does not appear in the game screen, the target object selection interface can be opened to select the target object.
[0112] In this example implementation, when there is at least one second virtual object in the graphical user interface, a candidate object can be determined from the second virtual objects in response to a touch operation on the marking function control; in response to a candidate object confirmation operation on the marking function control, the candidate object can be determined as a target object to be marked. On this basis, a selection indicator corresponding to the candidate object can also be displayed on the graphical user interface, and in response to an object switching operation on the graphical user interface, the candidate object in the second virtual object can be switched.
[0113] Fig.12 A schematic diagram of selecting a game object displayed in a game screen according to a specific embodiment of the present disclosure is schematically shown. By a touch operation on a certain game object, it can be determined as a target object to be marked. If there are two or more game objects in the game screen, the locked game object can also be switched by sliding left or right.
[0114] Step S1020: Displaying an object information selection interface of the target object on the graphical user interface.
[0115] After determining the target object to be marked, you can open the object information selection interface of the target object. Fig.13 The following is a schematic diagram of an object information selection interface according to a specific implementation of the present disclosure. The object information may include the type, identity, and other information of the object.
[0116] Step S1030. In response to the information marking operation performed in the object information selection interface, obtain the information marking result of the target object.
[0117] After the player completes the information marking operation in the object information selection interface, the player can close the object information selection interface, and the background can automatically save the information marking results of the target object. When the object information selection interface is reopened, the information marking results previously saved by the player can also be displayed.
[0118] Fig.14 The following is a schematic diagram of a marking result interface according to a specific embodiment of the present disclosure. Clicking the "My Marks" control can display the content currently marked by the player.
[0119] Fig.15 The schematic diagram of the blank marking result interface in a specific embodiment of the present disclosure is schematically shown. When there is no marking content, the interface displays a blank state.
[0120] Fig.16 A schematic diagram of an information recording prompt in another specific implementation manner according to the present disclosure is schematically shown. After a player marks an identity for a target object, an information recording prompt may pop up on the interface, indicating that the current content has been recorded.
[0121] Step S920: Obtain third text information according to the information marking result of the target object, and add the third text information to the target text information.
[0122] Finally, the third text information is obtained according to the information marking result of the target object, and the third text information is added to the target text information, and after integration, it is displayed together with the first text information and the second text information.
[0123] For players with restrictions on play scenarios, such as players who cannot use voice functions, a labeled manual marking solution can reduce the difficulty of recording and provide a comprehensive recording experience.
[0124] Fig.17 The schematic diagram of expanding the target text information display interface in a meeting according to a specific embodiment of the present disclosure is schematically shown. When the player clicks to open the notebook 1701, all the information recorded or marked by the player can be displayed. The target text information can be displayed in the time sequence of each record, or displayed according to the marked object.
[0125] It should be noted that although the steps of the method in the present disclosure are described in a specific order in the drawings, this does not require or imply that the steps must be performed in this specific order, or that all the steps shown must be performed to achieve the desired results. Additionally or alternatively, some steps may be omitted, multiple steps may be combined into one step, and / or one step may be decomposed into multiple steps, etc.
[0126] Furthermore, the present disclosure also provides a game information recording device, which provides a graphical user interface of a game through a terminal device, wherein the game includes an action phase and a discussion phase. Fig.18As shown, the game information recording device may include a game scene display module 1810, a recording information acquisition module 1820, a text information conversion module 1830, a text information acquisition module 1840, a game scene switching module 1850 and a text information display module 1860. Among them:
[0127] The game scene display module 1810 may be used to display a first game scene corresponding to the action phase on a graphical user interface, wherein the first game scene includes a first virtual object and at least one second virtual object, and the first virtual object is a virtual object controlled by the terminal device;
[0128] The recording information acquisition module 1820 may be used to respond to the information recording instruction and acquire the voice recording information and video recording information within the target time period, wherein the voice recording information is the voice information input by the user, and the video recording information is the video information obtained by recording the first game scene;
[0129] The text information conversion module 1830 may be used to obtain first text information according to the voice recording information and obtain second text information according to the video recording information;
[0130] The text information acquisition module 1840 may be used to obtain target text information within a target time period according to the first text information and the second text information;
[0131] The game scene switching module 1850 may be used to switch the first game scene displayed on the graphical user interface to the second game scene corresponding to the discussion stage in response to the target game instruction;
[0132] The text information display module 1860 may be configured to control the display of target text prompt information corresponding to the target text information in the second game scene in response to an information viewing instruction.
[0133] In some exemplary embodiments of the present disclosure, the recording information acquisition module 1820 may include a voice recording start unit, a voice recording stop unit, a target time period determination unit, and a recording information acquisition unit.
[0134] The voice recording start unit may be used to determine a recording start time point in response to a recording start instruction, and record the voice information input by the user through the voice recording function starting from the recording start time point;
[0135] The voice recording stop unit may be used to determine a recording end time point in response to a recording end instruction, and stop recording the voice information input by the user at the recording end time point;
[0136] The target time period determination unit may be used to determine the target time period according to the recording start time point and the recording end time point;
[0137] The recording information acquisition unit may be configured to obtain voice recording information according to voice information input by a user within a target time period, and obtain video recording information according to video information obtained by recording the first game scene within the target time period.
[0138] In some exemplary embodiments of the present disclosure, a recording control is displayed on the graphical user interface, a recording start instruction includes a first touch operation on the recording control, and a recording end instruction includes a second touch operation on the recording control.
[0139] In some exemplary embodiments of the present disclosure, the recording information obtaining module 1820 may further include a countdown control display unit, a countdown end point determination unit, and an end time point determination unit.
[0140] in:
[0141] The countdown control display unit may be used to respond to a first touch operation on the recording control to convert the recording control from an initial state to a countdown state;
[0142] The countdown end point determination unit may be used to determine the countdown end time point according to the recording start time point and the maximum recording duration;
[0143] The end time point determination unit may be configured to determine the countdown end time point as the recording end time point if no second touch operation acting on the recording control is received before the countdown end time point.
[0144] In some exemplary embodiments of the present disclosure, the target time period determination unit may include a first target time period determination unit and a second target time period determination unit.
[0145] The first target time period determination unit may be used to determine the first target time period according to the recording start time point and the recording end time point, the first target time period being the recording time period corresponding to the voice recording information;
[0146] The second target time period determination unit may be configured to obtain a second target time period according to the first target time period and the extended duration, where the second target time period is a recording time period corresponding to the video recording information.
[0147] In some exemplary embodiments of the present disclosure, the recording start instruction includes a first voice instruction input by a user, and the recording end instruction includes a second voice instruction input by a user.
[0148] In some exemplary embodiments of the present disclosure, a game information recording device provided by the present disclosure may further include an information recording prompt display module, which may be used to display an information recording prompt on a graphical user interface in response to a recording end instruction.
[0149] In some exemplary embodiments of the present disclosure, the text information conversion module 1830 may include a first text information determination unit, which may be used to perform voice recognition on the voice recording information to obtain first text information corresponding to the voice recording information.
[0150] In some exemplary embodiments of the present disclosure, the text information conversion module 1830 may further include a video information identification unit and a second text information determination unit.
[0151] The video information recognition unit may be used to recognize a target object in the video recording information, and object behavior information of the target object;
[0152] The second text information determining unit may be configured to obtain the second text information corresponding to the video recording information according to the object information and the object behavior information of the target object.
[0153] In some exemplary embodiments of the present disclosure, a game information recording device provided by the present disclosure may further include a third text information determination module, and the third text information determination module may include an information marking result acquisition unit and a third text information adding unit.
[0154] The information marking result acquisition unit may be used to obtain the information marking result of the target object in response to the information marking operation on the target object in the action phase, where the target object is a virtual object in the second virtual object;
[0155] The third text information adding unit may be configured to obtain the third text information according to the information marking result of the target object, and add the third text information to the target text information.
[0156] In some exemplary embodiments of the present disclosure, the information marking result acquisition unit may include a target object determination unit, an information selection interface display unit, and an object information marking unit.
[0157] The target object determination unit may be configured to determine the target object to be marked in response to the target object selection operation;
[0158] The information selection interface display unit may be used to display an object information selection interface of the target object on the graphical user interface;
[0159] The object information marking unit may be used to respond to an information marking operation performed in the object information selection interface and obtain an information marking result of the target object.
[0160] In some exemplary embodiments of the present disclosure, the target object determination unit may include an object selection interface display unit and a target object interface selection unit.
[0161] The object selection interface display unit may be used to display a target object selection interface on the graphical user interface in response to a touch operation on the marking function control when the second virtual object does not exist in the graphical user interface;
[0162] The target object interface selection unit may be configured to determine a target object to be marked in response to a target object selection operation in the target object selection interface.
[0163] In some exemplary embodiments of the present disclosure, the target object determination unit may further include a candidate object determination unit and a candidate object confirmation unit.
[0164] The candidate object determination unit may be configured to determine a candidate object from the second virtual objects in response to a touch operation on the marking function control when at least one second virtual object exists in the graphical user interface;
[0165] The candidate object confirmation unit may be configured to determine the candidate object as a target object to be marked in response to a candidate object confirmation operation performed on the marking function control.
[0166] In some exemplary embodiments of the present disclosure, the target object determination unit may further include a selection indicator display unit, which may be configured to display a selection indicator corresponding to the candidate object on a graphical user interface.
[0167] In some exemplary embodiments of the present disclosure, the target object determination unit may further include a target object switching unit, which may be configured to switch a candidate object in the second virtual object in response to an object switching operation performed on the graphical user interface.
[0168] The specific details of each module / unit in the above-mentioned game information recording device have been described in detail in the corresponding method embodiment part, and will not be repeated here.
[0169] It should be noted that, although several modules or units of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the exemplary embodiments of the present disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided into multiple modules or units to be embodied.
[0170] Fig.19 A schematic diagram of the structure of a computer system suitable for implementing an electronic device of an embodiment of the present disclosure is shown.
[0171] It should be noted that Fig.19The computer system 1900 of the electronic device shown is only an example and should not bring any limitation to the functions and scope of use of the embodiments of the present disclosure.
[0172] like Fig.19 As shown, the computer system 1900 includes a central processing unit (CPU) 1901, which can perform various appropriate actions and processes according to the program stored in the read-only memory (ROM) 1902 or the program loaded from the storage part 1908 to the random access memory (RAM) 1903. In the RAM 1903, various programs and data required for system operation are also stored. The CPU 1901, the ROM 1902, and the RAM 1903 are connected to each other through a bus 1904. An input / output (I / O) interface 1905 is also connected to the bus 1904.
[0173] The following components are connected to the I / O interface 1905: an input section 1906 including a keyboard, a mouse, etc.; an output section 1907 including a cathode ray tube (CRT), a liquid crystal display (LCD), etc., and a speaker, etc.; a storage section 1908 including a hard disk, etc.; and a communication section 1909 including a network interface card such as a LAN card, a modem, etc. The communication section 1909 performs communication processing via a network such as the Internet. A drive 1910 is also connected to the I / O interface 1905 as needed. A removable medium 1911, such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, etc., is installed on the drive 1910 as needed, so that a computer program read therefrom is installed into the storage section 1908 as needed.
[0174] In particular, according to an embodiment of the present disclosure, the process described above with reference to the flowchart can be implemented as a computer software program. For example, an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a computer-readable medium, and the computer program contains a program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from a network through a communication part 1909, and / or installed from a removable medium 1911. When the computer program is executed by a central processing unit (CPU) 1901, various functions defined in the system of the present disclosure are executed.
[0175] The exemplary embodiment of the present disclosure also provides a computer program product. The computer program product includes a computer program, and when the computer program is executed by a processor, the game information recording method is implemented.
[0176] In one embodiment, the computer program product may be a tangible product containing a computer program, such as a computer-readable storage medium storing a computer program. The readable storage medium may be a storage medium based on electrical, magnetic, optical, electromagnetic, infrared, or other signals, including but not limited to: random access memory (RAM), read-only memory (ROM), magnetic tape, floppy disk, flash memory (Flash), mechanical hard disk (HDD), solid-state drive (SSD), and the like. Exemplarily, the computer program product may be implemented as a non-volatile storage medium storing a computer program, such as a read-only memory, a NAND flash memory, and the like.
[0177] In one embodiment, the computer program product may be an intangible product including a computer program. Exemplarily, the computer program product may be implemented as a virtual digital product, such as a digital file storing an executable file, an installation package, etc. of the computer program.
[0178] The code of the computer program can be written in one or more programming languages. Programming languages such as C language, Java, C++, etc. The program code can be executed entirely on the user computing device, or partially on the user computing device, or as a separate software package, or partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device can be connected to the user computing device through any type of network, such as a local area network (LAN), a wide area network (WAN), etc., or can be connected to an external computing device (e.g., an Internet connection provided by an operator).
[0179] The computer program may be carried or transmitted via electrical, magnetic, optical, electromagnetic, infrared, or other signals. The electronic device may convert the signal carrying the computer program into a digital signal, thereby running the computer program. When the computer program is run on the electronic device, its code is used to enable the electronic device to execute (more specifically, the processor of the electronic device may execute) the method steps of various exemplary embodiments of the present disclosure, such as the above-mentioned game information recording method.
[0180] The flow charts and block diagrams in the accompanying drawings illustrate the possible architecture, functions and operations of the systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each box in the flow chart or block diagram can represent a module, a program segment, or a part of a code, and the above-mentioned module, program segment, or a part of a code contains one or more executable instructions for realizing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in a different order from the order marked in the accompanying drawings. For example, two boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram or flow chart, and the combination of the boxes in the block diagram or flow chart can be implemented with a dedicated hardware-based system that performs a specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.
[0181] It should be noted that, although several modules of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the embodiments of the present disclosure, the features and functions of two or more modules described above can be concretized in one module. Conversely, the features and functions of one module described above can be further divided into multiple modules to be concretized.
[0182] Those skilled in the art will readily appreciate other embodiments of the present disclosure after considering the specification and practicing the invention disclosed herein. The present disclosure is intended to cover any variations, uses or adaptations of the present disclosure that follow the general principles of the present disclosure and include common knowledge or customary technical means in the art that are not disclosed in the present disclosure.
[0183] It should be understood that the present disclosure is not limited to the exact structures that have been described above and shown in the drawings, and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.
Claims
1. A method for recording game information, It is characterized in that Providing a graphical user interface of a game through a terminal device, wherein the game includes an action phase and a discussion phase, and the method includes: Displaying a first game scene corresponding to the action stage on the graphical user interface, the first game scene including a first virtual object and at least one second virtual object, the first virtual object being a virtual object controlled by the terminal device; In response to the information recording instruction, voice recording information and video recording information within a target time period are acquired, wherein the voice recording information is voice information input by a user, and the video recording information is video information obtained by recording the first game scene; Obtain first text information according to the voice recording information, and obtain second text information according to the video recording information; Obtaining target text information within the target time period according to the first text information and the second text information; In response to a target game instruction, switching the first game scene displayed on the graphical user interface to a second game scene corresponding to the discussion stage; In response to the information viewing instruction, control the display of target text prompt information corresponding to the target text information in the second game scene.
2. The game information recording method according to claim 1, It is characterized in that The information recording instruction includes a recording start instruction and a recording end instruction, and the step of obtaining the voice recording information and the video recording information within the target time period in response to the information recording instruction includes: In response to the recording start instruction, determining a recording start time point, and starting from the recording start time point, recording the voice information input by the user through the voice recording function; In response to the recording end instruction, determining a recording end time point, and stopping recording of the voice information input by the user at the recording end time point; Determine the target time period according to the recording start time point and the recording end time point; The voice recording information is obtained according to the voice information input by the user within the target time period, and the video recording information is obtained according to the video information obtained by recording the first game scene within the target time period.
3. The game information recording method according to claim 2, It is characterized in that A recording control is displayed on the graphical user interface, the recording start instruction includes a first touch operation acting on the recording control, and the recording end instruction includes a second touch operation acting on the recording control.
4. The game information recording method according to claim 3, It is characterized in that The method further comprises: In response to a first touch operation on the recording control, converting the recording control from an initial state to a countdown state; Determine the countdown end time point according to the recording start time point and the maximum recording duration; If the second touch operation on the recording control is not received before the countdown end time point, the countdown end time point is determined as the recording end time point.
5. The game information recording method according to claim 3, It is characterized in that The determining the target time period according to the recording start time point and the recording end time point includes: Determine a first target time period according to the recording start time point and the recording end time point, the first target time period being the recording time period corresponding to the voice recording information; A second target time period is obtained according to the first target time period and the extended duration, where the second target time period is the recording time period corresponding to the video recording information.
6. The game information recording method according to claim 2, It is characterized in that The recording start instruction includes a first voice instruction input by a user, and the recording end instruction includes a second voice instruction input by a user.
7. The game information recording method according to claim 2, It is characterized in that The method further comprises: In response to the recording end instruction, an information recording prompt is displayed on the graphical user interface.
8. The game information recording method according to claim 1, It is characterized in that The obtaining the first text information according to the voice recording information includes: Perform voice recognition on the voice recording information to obtain first text information corresponding to the voice recording information.
9. The game information recording method according to claim 1, It is characterized in that The obtaining the second text information according to the video recording information includes: Identifying a target object in the video recording information and object behavior information of the target object; The second text information corresponding to the video recording information is obtained according to the object information of the target object and the object behavior information.
10. The game information recording method according to claim 1, It is characterized in that The method further comprises: In the action phase, in response to an information marking operation for a target object, an information marking result of the target object is obtained, where the target object is a virtual object in the second virtual object; The third text information is obtained according to the information marking result of the target object, and the third text information is added to the target text information.
11. The game information recording method according to claim 10, It is characterized in that The response is directed to the information marking operation of the target object, and obtaining the information marking result of the target object includes: In response to the target object selection operation, determining the target object to be marked; Displaying an object information selection interface of the target object on the graphical user interface; In response to an information marking operation performed in the object information selection interface, an information marking result of the target object is obtained.
12. The game information recording method according to claim 11, It is characterized in that The step of determining the target object to be marked in response to the target object selection operation includes: When the second virtual object does not exist in the graphical user interface, in response to a touch operation on the marking function control, displaying a target object selection interface on the graphical user interface; In response to a target object selection operation in the target object selection interface, a target object to be marked is determined.
13. The game information recording method according to claim 11, It is characterized in that The step of determining the target object to be marked in response to the target object selection operation includes: When there is at least one of the second virtual objects in the graphical user interface, in response to a touch operation on the marking function control, determining a candidate object from the second virtual objects; In response to a candidate object confirmation operation performed on the marking function control, the candidate object is determined as a target object to be marked.
14. The game information recording method according to claim 13, It is characterized in that The method further comprises: A selection indicator corresponding to the candidate object is displayed on the graphical user interface.
15. The game information recording method according to claim 13, It is characterized in that The method further comprises: In response to an object switching operation performed on the graphical user interface, a candidate object in the second virtual object is switched.
16. A game information recording device, It is characterized in that A graphical user interface of a game is provided through a terminal device, wherein the game includes an action phase and a discussion phase, and the apparatus includes: A game scene display module, configured to display a first game scene corresponding to the action stage on the graphical user interface, wherein the first game scene includes a first virtual object and at least one second virtual object, and the first virtual object is a virtual object controlled by the terminal device; A recording information acquisition module, used to respond to the information recording instruction and acquire the voice recording information and video recording information within the target time period, wherein the voice recording information is the voice information input by the user, and the video recording information is the video information obtained by recording the first game scene; A text information conversion module, used to obtain first text information according to the voice recording information, and obtain second text information according to the video recording information; A text information acquisition module, configured to obtain target text information within the target time period according to the first text information and the second text information; A game scene switching module, configured to switch the first game scene displayed on the graphical user interface to a second game scene corresponding to the discussion stage in response to a target game instruction; The text information display module is used to control the display of target text prompt information corresponding to the target text information in the second game scene in response to the information viewing instruction.
17. An electronic device, It is characterized in that include: processor; as well as A memory for storing one or more programs, which, when executed by the processor, enables the processor to implement the game information recording method as described in any one of claims 1 to 15.
18. A computer program product comprising a computer program, It is characterized in that When the computer program is executed by a processor, the game information recording method according to any one of claims 1 to 15 is implemented.
