Information display method and device, electronic equipment and computer readable storage medium

Through the gaze operation, the target element is determined on the game interface and its associated information is displayed, the problem of low efficiency in displaying game information is solved, efficient information display and interaction is achieved, and user experience is improved.

CN119236395APending Publication Date: 2025-01-03NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411444627.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-15
Publication Date
2025-01-03

AI Technical Summary

Technical Problem

In games, users need to change the information on the game interface by clicking or long pressing, which is less efficient and it is difficult to efficiently display and interact with a large amount of game information.

Method used

Through gaze operations, determine the target elements on the game interface and display their associated information on the game interface, so as to display the associated information without manual operations, improving information display and interaction efficiency.

Benefits of technology

It improves the display efficiency and interaction dimensions of game information, reduces the complexity and time of user operations, and enhances the interaction efficiency between players and game elements.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses an information display method and device, electronic equipment and a computer readable storage medium, according to the embodiment of the invention, a game interface is displayed, and the game interface comprises game interaction elements; in response to a gazing operation on the game interface, determining a target game interaction element corresponding to a gazing position of the gazing operation on the game interface; and displaying the associated information of the target game interaction element on the game interface. The information display efficiency is improved.
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Description

Technical Field

[0001] The present application relates to the field of game technology, and in particular to an information display method, device, electronic device and computer-readable storage medium. Background Art

[0002] Under the tide of the Internet, electronic devices have more and more ways to display various information. When there is too much information, users need to operate the electronic devices to change the various information displayed on the electronic devices.

[0003] For example, a lot of game information usually needs to be displayed in a game, but a game interface can only display a limited amount of game information. Therefore, the user needs to change the game information displayed on the game interface by clicking or long pressing. However, the method of displaying various game information by clicking or long pressing is inefficient. Summary of the invention

[0004] Embodiments of the present application provide an information display method, device, electronic device, and computer-readable storage medium, which can improve the efficiency of displaying game information.

[0005] In a first aspect, an embodiment of the present application provides an information display method, the method comprising:

[0006] Displaying a game interface, wherein the game interface includes game interactive elements;

[0007] In response to a gaze operation on the game interface, determining a target game interactive element corresponding to a gaze position of the gaze operation on the game interface;

[0008] The associated information of the target game interactive element is displayed on the game interface.

[0009] In a second aspect, an embodiment of the present application further provides an information display device, the device comprising:

[0010] A first display module, used to display a game interface, wherein the game interface includes game interactive elements;

[0011] A first determination module is used to determine, in response to a gaze operation on the game interface, a target game interactive element corresponding to a gaze position of the gaze operation on the game interface;

[0012] The second display module is used to display the associated information of the above-mentioned target game interactive elements on the above-mentioned game interface.

[0013] In a third aspect, an embodiment of the present application further provides an electronic device, comprising a memory storing a plurality of instructions; the above-mentioned processor loads instructions from the above-mentioned memory to execute any one of the information display methods provided in the embodiments of the present application.

[0014] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, wherein the computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for loading by a processor to execute any one of the information display methods provided in the embodiments of the present application.

[0015] In an embodiment of the present application, a game interface is displayed, the game interface includes game interaction elements, and in response to a gaze operation on the game interface, a target game interaction element corresponding to a gaze position of the gaze operation on the game interface is determined, and associated information of the target game interaction element is displayed on the game interface, thereby realizing displaying the associated information of the target game interaction element through the gaze operation, eliminating the need for manual operation to display the associated information, and improving the efficiency of displaying the associated information. BRIEF DESCRIPTION OF THE DRAWINGS

[0016] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0017] Figure 1 is a schematic diagram of an information display system provided in an embodiment of the present application;

[0018] Figure 2 This is a flow chart of an embodiment of the information display method provided by the embodiment of the present application;

[0019] Figure 3 is a schematic diagram of the gaze position provided in the embodiments of the present application;

[0020] Figure 4 is a schematic diagram of the association information provided in the embodiments of the present application;

[0021] Figure 5 is another schematic diagram of the association information provided in the embodiments of the present application;

[0022] Figure 6 is a schematic diagram of an operable area provided in an embodiment of the present application;

[0023] Figure 7 is a schematic diagram of a quick trigger control provided in an embodiment of the present application;

[0024] Figure 8 is another schematic diagram of the quick trigger control provided in the embodiment of the present application;

[0025] Fig. 9 is a schematic diagram of the structure of an information display device provided in an embodiment of the present application;

[0026] Fig.10 It is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0027] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.

[0028] Before explaining the embodiments of the present application in detail, some terms involved in the embodiments of the present application are first explained.

[0029] Among them, in the description of the embodiments of the present application, the terms "first", "second", etc. may be used in this article to describe various concepts, but unless otherwise specified, these concepts are not limited by these terms. These terms are only used to distinguish one concept from another concept. In addition, the terms "including" and "having" and any of their variations are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.

[0030] The embodiments of the present application provide an information display method, device, electronic device and computer-readable storage medium. Specifically, the information display method of the embodiments of the present application can be executed by an electronic device, wherein the electronic device can be a terminal or a server.

[0031] The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc.

[0032] The server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDNs), as well as big data and artificial intelligence platforms.

[0033] For example, Figure 1 As shown, the electronic device is described by taking a terminal 10 as an example. The terminal 10 can display a game interface, the game interface includes game interaction elements, and in response to a gaze operation on the game interface, a gaze position corresponding to the gaze operation on the game interface is determined, and the gaze position is sent to the server 20. The server 20 determines the target game interaction element corresponding to the gaze position, obtains the associated information of the target game interaction element, and sends the associated information of the target game interaction element to the terminal 10. The terminal 10 displays the associated information of the target game interaction element on the game interface.

[0034] The following is a detailed description of the embodiments in conjunction with the accompanying drawings. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments. Although the logical order is shown in the flow chart, in some cases, the steps shown or described may be performed in an order different from that shown in the accompanying drawings.

[0035] In this embodiment, a terminal is taken as an example for description. This embodiment provides an information display method, such as Figure 2 As shown, the specific process of the information display method can be as follows:

[0036] 201. Display a game interface, where the game interface includes game interactive elements.

[0037] The game interface refers to an interface corresponding to the game client provided or displayed through a graphical user interface, that is, the game interface can be any interface provided by the game client. For example, the game interface can be an interface provided by the game client for setting the game, or the game interface can be an interface provided by the game client for running the game.

[0038] When the game interface is an interface provided by the game client for running the game, the game interface may include a game screen. The game screen refers to a display screen of a virtual game scene in the game.

[0039] The virtual game scene refers to the virtual scene displayed (or provided) when the game client runs on a terminal or server. Optionally, the virtual scene is a simulation environment of the real world, or a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene.

[0040] Optionally, the virtual game scene may include a game object or may not include a game object. A game object refers to a dynamic object that can be controlled in the virtual game scene. The dynamic object may be a controlled virtual game character, which is a character controlled by a player through an input device, or the dynamic object may be an artificial intelligence (AI) set in a virtual environment through training, or the dynamic object may be a non-player character (NPC) set in a virtual scene battle.

[0041] The form of the game client can be set according to actual conditions. For example, the game client can be a game application, a game applet, or a game web page, which is not limited in the embodiments of the present application.

[0042] Game interactive elements refer to elements in the game interface that are used to interact with players. For example, game interactive elements may be at least one of game controls, game objects, and indicator marks. Game controls may be, for example, skill controls or movement controls, and indicator marks may be, for example, direction indicator marks or character indicator marks.

[0043] The display form of the game interactive elements on the game interface can be set according to actual conditions. For example, the game interactive elements can be displayed on the game interface in at least one form of image, text, control, icon, navigation bar and status bar.

[0044] Optionally, the terminal may display the game interface in response to a start instruction to the game client, or the terminal may display the game interface in response to a start instruction of a game match. The display mode of the game interface may be set according to actual conditions, and the present application embodiment does not limit this.

[0045] 202. In response to a gaze operation on a game interface, determine a target game interaction element corresponding to a gaze position of the gaze operation on the game interface.

[0046] Among them, the gaze operation refers to the user's viewing operation on the game interface. When the user gazes at a certain position on the game interface, the certain position is the gaze position, that is, the gaze position is the position of the user's gaze point on the game interface.

[0047] Optionally, when the time that the user's gaze point is at a certain position is equal to a preset time length, the terminal determines the gaze position corresponding to the gaze operation in the game interface. The preset time length can be set according to actual conditions, for example, the preset time length can be equal to 0 seconds or greater than 0 seconds, which is not limited in this embodiment of the present application.

[0048] The target game interactive element corresponding to the gaze position refers to the game interactive element located at the gaze position. Figure 3 As shown, the game interaction element located at the gaze position is the control c1, that is, the target game interaction element is the control c1.

[0049] 203. Displaying the associated information of the target game interactive element on the game interface.

[0050] Among them, the associated information of the target game interactive element refers to the information pre-associated with the target game interactive element, and its content can be set according to actual conditions. For example, the associated information of the target game interactive element can be used to guide the player's interaction with the target game interactive element, or the associated information of the target game interactive element can refer to the content displayed after interacting with the target game interactive element. The embodiments of the present application are not limited here.

[0051] When the associated information is used to guide the player's interaction with the target game interactive element and the target game interactive element is a target game interactive control, the associated information of the target game interactive element may, for example, be relevant information introducing the name and function of the target game interactive control; when the associated information is used to guide the player's interaction with the target game interactive element and the target game interactive element is a game prop, the associated information of the target game interactive element may, for example, be instructions for using the game prop.

[0052] When the associated information of the target game interactive element refers to the content displayed after interacting with the target game interactive element and the target game interactive element is a target game interactive control, after interacting with the target game interactive control, the screen displayed on the game interface is updated, and the associated information of the target game interactive element can be the updated screen on the game interface. At this time, the updated screen on the game interface is reduced and superimposed on the screen displayed on the game interface in the form of a picture.

[0053] In an embodiment of the present application, in response to a gaze operation on a game interface, a target game interactive element corresponding to the gaze position of the gaze operation on the game interface is determined, and the associated information of the target game interactive element is displayed on the game interface, so that the associated information is displayed through the gaze operation without manual operation, thereby improving the display efficiency of the associated information, and the player can manually trigger other operations (including triggering operations on the target game interactive element or other interactive elements) while gazing, thereby improving the interaction dimension. In addition, when the associated information is used to guide the player's interaction with the target game interactive element, the interaction efficiency between the player and the target game interactive element can be improved.

[0054] For example, gaze position can be Figure 3 As shown, the associated information of the target game interactive element can be as follows Figure 4 shown.

[0055] In some embodiments, the game interaction element includes a game interaction control, and before determining the gaze position corresponding to the gaze operation on the game interface in response to the gaze operation on the game interface, the method further includes:

[0056] Obtain the current game information of the controlled virtual game character in the game interface;

[0057] Highlight the game interactive controls corresponding to the current game information.

[0058] Among them, the current game information is used to indicate the game situation of the controlled virtual game character in the current game session, which can be set according to actual conditions. For example, the current game information can be at least one of the life value of the controlled virtual game character, the battle information of the controlled virtual game character, and the position information of the controlled virtual game character. The embodiment of the present application is not limited here.

[0059] The game interaction control corresponding to the current game information refers to the game interaction control that can better assist the controlled virtual game character in the current game session under the current game information. For example, if the current game information is the health value of the controlled virtual game character and the health value of the controlled virtual game character is less than 50%, the game interaction control corresponding to the current game information can be a game interaction control for replenishing the health value. For another example, if the current game information is the battle information of the controlled virtual game character, the game interaction control corresponding to the current game information can be a skill control, which can assist the controlled virtual game character in better fighting under the battle information.

[0060] In an embodiment of the present application, current game information of a controlled virtual game character in a game interface is obtained, game interaction controls corresponding to the current game information are highlighted, and in response to a gaze operation on a game interaction control corresponding to the current game information, associated information of the game interaction control corresponding to the current game information is displayed. This can save the player's time in judging which game interaction control to gaze at, and further improve the display efficiency of associated information.

[0061] In some embodiments, displaying the associated information of the target game interactive element on the game interface includes:

[0062] Determine the element group where the target game interactive element is located, and each game interactive element in the element group has an associated relationship;

[0063] The associated information of each game interactive element in the element group is displayed on the game interface.

[0064] Among them, the association relationship between the game interaction elements in the element group may refer to the connection between the game interaction elements in the element group in some aspect. Specifically, the type of the association relationship between the game interaction elements in the element group can be set according to the actual situation. For example, the association relationship between the game interaction elements in the element group may refer to the association relationship between the positions of the game interaction elements in the element group on the game interface, or, if the game interaction elements in the element group are game interaction controls, the association relationship between the game interaction elements in the element group may refer to the relationship between the functions corresponding to the game interaction controls in the element group, which is not limited in the embodiments of the present application.

[0065] It can be understood that, for the convenience of description, the game interaction elements other than the target game interaction element in the element group can be referred to as first target game interaction elements.

[0066] In this embodiment, the element group where the target game interactive element is located is determined, and each game interactive element in the element group is associated with each other. The associated information of each game interactive element in the element group is displayed on the game interface, so that the associated information of at least two game interactive elements can be displayed through one gaze operation, further improving the display efficiency of the associated information.

[0067] For example, element group C1 includes controls c1, c2, and c3, and the gaze position is Figure 3 As shown, the target game interactive element at the gaze position is control c1. Since the element group where the target game interactive element is located is element group C1, the first target game interactive elements are controls c2 and c3. The associated information of control c1, the associated information of control c2, and the associated information of control c3 are displayed on the game interface. At this time, the game interface can be as shown in FIG. Figure 5 As shown, the names and skill information corresponding to the controls c1, c2 and c3 are displayed on the game interface.

[0068] In some embodiments, determining the element group in which the target game interactive element is located includes:

[0069] Acquire a display area corresponding to an element group including at least two game interaction elements, wherein the display area displays at least two game interaction elements in the element group;

[0070] The element group corresponding to the display area including the gaze position is determined as the element group where the target game interactive element is located.

[0071] Among them, one element group may correspond to one display area. Since at least two game interaction elements in the element group are displayed on one display area, one display area may include display sub-areas of at least two game interaction elements in the element group.

[0072] When there is a corresponding display area in an element group, the association relationship between at least two game interactive elements in the element group may refer to the association relationship between the positions of at least two game interactive elements on the game interface. The terminal may first determine the distance between each game interactive element according to the position of each game interactive element on the game interface, and then store the game interactive elements at a distance that meets the preset distance condition in the same element group, so that after obtaining the gaze position, the element group where the target game interactive element is located may be directly filtered out from the element group according to the direct gaze position.

[0073] When the terminal detects that the user is gazing at a certain game interactive element, the user may interact with the game interactive element or with game interactive elements near the game interactive element. Therefore, in an embodiment of the present application, a display area corresponding to an element group including at least two game interactive elements is obtained, and the display area displays at least two game interactive elements in the element group. The element group corresponding to the display area including the gaze position is determined as the element group where the target game interactive element is located, so that the associated information of the game interactive element at the gaze position and the associated information of the game interactive elements near the gaze position can be displayed subsequently, so that the displayed associated information is more in line with the needs of the players.

[0074] In some embodiments, determining the element group in which the target game interactive element is located includes:

[0075] Determine a target game interaction element located at a gaze position and determine a game interaction element located at a target position whose distance from the gaze position meets a preset distance condition;

[0076] According to the target game interaction element located at the gaze position and the game interaction element located at the target position, the element group where the target game interaction element is located is determined.

[0077] Among them, after obtaining the target game interaction element located at the gaze position and the game interaction element located at the target position, the terminal can combine the target game interaction element located at the gaze position and the game interaction element located at the target position into an element group, which is the element group where the target game interaction element is located.

[0078] In an embodiment of the present application, a target game interaction element located at a gaze position and a game interaction element located at a target position whose distance from the gaze position meets a preset distance condition are determined. Based on the target game interaction element located at the gaze position and the game interaction element located at the target position, an element group in which the target game interaction element is located is determined, thereby realizing real-time generation of element groups without pre-setting element groups.

[0079] In some embodiments, the game interactive element includes a game interactive control, and determining the element group where the target game interactive element is located includes:

[0080] Determine a target game interaction control located at the gaze position and determine a first target game interaction control associated with the target game interaction control, and associate a control function corresponding to the target game interaction control with a control function corresponding to the first target game interaction control;

[0081] According to the target game interactive control and the first target game interactive control, an element group in which the target game interactive element is located is determined.

[0082] Among them, the terminal can determine the target game interaction control located at the gaze position, and then determine the first target game interaction control corresponding to the control function associated with the control function of the target game interaction control, and finally form the target game interaction control and the first target game interaction control into an element group, which is the element group where the target game interaction control is located.

[0083] Alternatively, the terminal may also determine in advance whether there is an association relationship between the control functions corresponding to each game interaction control based on the control functions corresponding to each game interaction control, and then associate the game interaction controls corresponding to the control functions with the associated relationship, so that after the terminal determines the target game interaction control located at the gaze position, it can directly obtain the first target game interaction control associated with the target game interaction control.

[0084] When there is an association relationship between at least two game interaction control functions, it means that the controls corresponding to the at least two game interaction control functions are usually triggered at the same time. For example, the screen displayed on the game interface is the game screen, and the at least two game interaction control functions can be a big move skill and a flame skill, or at least two control functions can be a sprint skill and a firing skill, which is not limited in the embodiments of the present application.

[0085] In an embodiment of the present application, a target game interaction control located at a gaze position is determined, and a first target game interaction control associated with the target game interaction control is determined, and a control function corresponding to the target game interaction control is associated with a control function corresponding to the first target game interaction control. Based on the target game interaction control and the first target game interaction control, an element group in which the target game interaction element is located is determined, so that association information of game interaction controls associated with the control functions can be displayed simultaneously, so that the association information displayed simultaneously can better meet the needs of players.

[0086] In some embodiments, the game interface is a game interface of a target game, and determining a first target game interactive control associated with the target game interactive control includes:

[0087] Obtain the player's control usage habit information or the target information set by the target game for the game interactive controls;

[0088] According to the player's control usage habit information or the target information set by the target game for the game interaction control, a first target game interaction control associated with the target game interaction control is determined.

[0089] The target information refers to information indicating which game interactive controls are associated. The control usage habit information is the control usage habit information of the player who plays the target game on the terminal, or the control usage habit information may include the control usage habit information of the player who plays the target game on the terminal and the control usage habit information of the player who plays the target game on other terminals.

[0090] The control usage habit information may include the player's usage time of each game interaction control. After obtaining the control usage habit information, the terminal may determine the time difference between the usage times of each game interaction control, and determine at least two game interaction controls corresponding to the usage times whose time differences are within a preset difference range (when the time difference is within the preset difference range, it indicates that the usage times of the two game interaction controls are relatively close, and there is a high probability that the two game interaction controls are used at the same time) as at least two game interaction controls with an associated relationship, and determine the game interaction control other than the target game interaction control among the at least two game interaction controls including the target game interaction control as the first target game interaction control.

[0091] Alternatively, the control usage habit information may directly include at least two game interaction controls that are associated with each other. In this case, the time difference between the usage times of the various game interaction controls may be determined in advance, and at least two game interaction controls corresponding to usage times whose time differences are within a preset difference range may be determined as at least two game interaction controls that are associated with each other. Based on the at least two game interaction controls that are associated with each other, the control usage habit information may be generated.

[0092] In an embodiment of the present application, the player's control usage habit information or the target information set by the target game for the game interaction control is obtained, and the first target game interaction control associated with the target game interaction control is determined based on the player's control usage habit information or the target information set by the target game for the game interaction control, so that not only the associated information of the functionally associated game interaction controls can be displayed simultaneously, but also the associated information displayed simultaneously can better meet the needs of the player.

[0093] In some embodiments, a quick trigger control is also displayed on the operable area of ​​the electronic device in the game interface, and after the associated information of the target game interactive element is displayed on the game interface, the following is further included:

[0094] In response to a trigger operation on the quick trigger control, a target game interactive element is triggered.

[0095] The operable area of ​​an electronic device refers to the area on the electronic device that can be reached by the hand when the hand is holding the electronic device. Figure 6 When holding the electronic device in the position shown, the operable area of ​​the electronic device is as follows: Figure 6 shown.

[0096] The type of trigger operation for the quick trigger control can be set according to actual conditions. For example, the trigger operation for the quick trigger control can be a click operation or a long press operation, which is not limited in the embodiments of the present application.

[0097] Triggering the target game interactive element can be understood as executing the event or behavior corresponding to the target game interactive element. For example, the target game interactive element is a target game interactive control, the function corresponding to the target game interactive control is the running skill, and the behavior corresponding to the target game interactive element is the running behavior. Triggering the target game interactive element can be understood as controlling the controlled virtual game character to run.

[0098] It can be understood that the quick trigger control can be always displayed on the operable area, or the quick trigger control can be displayed on the operable area when display-related information is detected, and not displayed on the operable area when display-related information is not detected. The embodiments of the present application are not limited here.

[0099] In the game, the player usually holds the electronic device with both hands. When the electronic device is held by two hands, the positions that the hands can reach on the electronic device are limited. Therefore, when the electronic device is held by two hands, there are some positions that the hands cannot reach on the electronic device. If the target game interaction element is located at a position that the hands cannot reach, the hands cannot trigger the target game interaction element. After the player looks at the target game interaction element to display the associated information, the probability of the player triggering the target game interaction element is relatively high. Therefore, in the embodiment of the present application, a quick trigger control is also displayed on the operable area of ​​the electronic device in the game interface. In response to the triggering operation of the quick trigger control, the target game interaction element is triggered, thereby improving the interaction efficiency with the target game interaction element.

[0100] For example, when two hands Figure 6 The game interface of holding the electronic device in the position shown and displaying the associated information can be as follows Figure 7 As shown, the quick trigger control can be Figure 7 shown.

[0101] In some embodiments, when the element group where the target game interactive element is located is determined and the associated information of each game interactive element in the element group where the target game interactive element is located is displayed, the quick trigger control includes a first control area and a second control area, and in response to a trigger operation on the quick trigger control, triggering the target game interactive element includes:

[0102] In response to a trigger operation on the first control area, triggering a target game interactive element;

[0103] In response to the triggering operation on the second control area, each game interactive element in the element group where the target game interactive element is located is triggered.

[0104] The positional relationship between the first control area and the second control area on the quick trigger control can be set according to actual conditions. For example, the first control area and the second control area can be set as follows: Figure 8 As shown, the embodiments of the present application are not limited here.

[0105] The type of triggering operation on the first control area and the type of triggering operation on the second control area may be the same or different. For example, the triggering operation on the first control area may be a click operation, and the triggering operation on the second control area may be a long press operation, or the triggering operation on the first control area and the triggering operation on the second control area may both be click operations, which is not limited in the embodiments of the present application.

[0106] In an embodiment of the present application, in response to a trigger operation on the first control area, the target game interaction element is triggered, and in response to a trigger operation on the second control area, each game interaction element in the element group where the target game interaction element is located is triggered, so that when the associated information of each game interaction element in the element group is displayed at the same time, the player can choose to trigger only the target game interaction element, or can choose to trigger the target game interaction element and the first target game interaction element in the element group at the same time, thereby improving the flexibility of interacting with the game interaction elements.

[0107] In some embodiments, before displaying the associated information of the target game interactive element on the game interface, the method further includes:

[0108] Displaying the target game interactive element in a first target display style;

[0109] Display the relevant information of the target game interactive elements on the game interface, including:

[0110] The associated information of the target game interactive element is displayed in a first target display style on the game interface, and the target game interactive element is displayed in a normal display style when it is detected that the associated information is displayed in the first target display style.

[0111] Among them, the first target display style refers to a pre-set style for describing the visual effects of game interactive elements or related information, which can be represented by display parameters. The type of display parameters can be set according to actual conditions. For example, the display parameters may include at least one of display size, display brightness, display grayscale and display color, which is not limited in the embodiments of the present application.

[0112] When the target game interactive element is displayed in the first target display style, it indicates that the target game interactive element is in a selected state, and when the associated information is displayed in the first target display style, it indicates that the associated information is the associated information corresponding to the target game interactive element.

[0113] The normal display style refers to the normal style in which the game interface displays the game interactive elements. When the game interactive elements are displayed in the normal display style, it means that the game interactive elements are not in a selected state.

[0114] For example, the first target display style is bold, and the normal display style is non-bold. When the control c1 is located at the gaze position, the game interface can be as follows: Figure 3 As shown, at this time, the control c1 is the target game interactive control, and the control c1 is displayed in bold. When the associated information of the control c1 is displayed, the game interface can be as follows Figure 4 As shown, at this time, the window where the associated information is located is displayed in bold, and the control c1 is not displayed in bold.

[0115] In an embodiment of the present application, the target game interactive element is displayed in a first target display style, the associated information of the target game interactive element is displayed in the first target display style on the game interface, and when the associated information is detected to be displayed in the first target display style, the target game interactive element is displayed in a normal display style, so that the content that the player is currently paying attention to on the game interface is displayed in the first target display style, making it easier for the player to pay attention to the target game interactive element and the associated information.

[0116] In some embodiments, the target game interaction element corresponding to the gaze position of the current gaze operation on the game interface can be displayed in a first target display style to prompt the player the gaze position of the current gaze operation and the currently selected target game interaction element.

[0117] In some embodiments, after displaying the associated information, the method further includes:

[0118] When an eye-away operation on the gaze position and / or the associated information is detected, the associated information is hidden.

[0119] In some embodiments, after displaying the associated information, the method further includes:

[0120] When a gaze moving operation on the gaze position and / or associated information is detected, obtaining a preset duration;

[0121] After a preset time, the associated information is hidden.

[0122] When a gaze moving away from the gaze position and / or associated information is detected, the associated information is not hidden immediately, but hidden after a preset time. This allows the player to no longer need to look at the game interface when he or she needs to re-watch the associated information in a short period of time, and the terminal does not need to display the associated information again, thereby reducing the device resources consumed by re-displaying the associated information.

[0123] In some embodiments, the preset duration may be a fixed duration set in advance, or the preset duration may also be a dynamically changing duration. When the preset duration is a dynamically changing duration, obtaining the preset duration includes:

[0124] The preset duration is determined according to the associated information or the gaze duration corresponding to the gaze operation, wherein the more associated information there is, the more preset durations there are, and the longer the gaze duration is, the shorter the preset duration is.

[0125] Among them, when there is more related information, the probability that the player has finished viewing the related information is smaller. Therefore, when there is more related information, if the player's gaze moving operation is detected, the preset time can be determined according to the amount of related information. When the gaze time before the gaze moving operation is longer, it means that the probability that the related information has been viewed is greater. Therefore, the longer the gaze time, the shorter the preset time.

[0126] In an embodiment of the present application, a preset time length is determined based on the associated information or the gaze time length corresponding to the gaze operation. The more associated information there is, the more preset time lengths there are, and the longer the gaze time length is, the shorter the preset time length is, so that the display and hiding of the associated information better meets the needs of the players.

[0127] In some embodiments, a preset duration is determined based on the associated information and the gaze duration corresponding to the gaze operation. The more associated information and the shorter the gaze duration, the shorter the preset duration. The more associated information and the longer the gaze duration, the shorter the preset duration.

[0128] In some embodiments, the present application also includes:

[0129] When a gaze moving operation on the gaze position and / or the associated information is detected, displaying brief associated information corresponding to the associated information;

[0130] After a preset period of time, hide related information, including:

[0131] After a preset period of time, the brief related information is hidden.

[0132] The associated information may be understood as detailed content of information associated with the target game interactive element, and the brief associated information may be understood as brief content of information associated with the target game interactive element.

[0133] In an embodiment of the present application, when an eye-away operation on a gaze position and / or associated information is detected, simplified associated information corresponding to a preset time length and the displayed associated information is obtained, and after the preset time length, the simplified associated information is hidden, so that the simplified associated information is displayed within the preset time length after the eye-away operation, and is hidden beyond the preset time length after the eye-away operation. This allows not only the information associated with the target game interactive element to be displayed after the eye-away operation, but also the area occupied by the displayed information in the game interface to be reduced, thereby simplifying the game interface and improving the player's sense of immersion.

[0134] In some embodiments, after displaying the brief association information corresponding to the association information, the method further includes:

[0135] Before the preset time period is reached, if a gaze operation on the gaze position and / or the simplified associated information is detected, the simplified associated information is switched to the associated information.

[0136] Among them, before the preset time is reached, if the gaze operation on the gaze position and / or the simplified associated information is detected again, it means that the player needs to re-view the associated information of the target game interactive control, so the simplified associated information can be switched to the associated information.

[0137] From the above content, it can be seen that in an embodiment of the present application, a game interface is displayed, and the game interface includes game interaction elements. In response to a gaze operation on the game interface, a target game interaction element corresponding to the gaze position of the gaze operation on the game interface is determined, and associated information of the target game interaction element is displayed on the game interface. This realizes displaying the associated information of the target game interaction element through the gaze operation, without the need for manual operation to display the associated information, thereby improving the efficiency of displaying the associated information.

[0138] In order to better implement the above method, the embodiment of the present application also provides an information display device, which can be integrated into an electronic device, such as a computer device, which can be a terminal, a server, or other device.

[0139] Among them, the terminal can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop computer, a personal computer and other devices; the server can be a single server or a server cluster composed of multiple servers.

[0140] For example, in this embodiment, the method of the embodiment of the present application is described in detail by taking the information display device specifically integrated in the terminal as an example. This embodiment provides an information display device, such as Fig. 9 As shown, the information display device may include:

[0141] The first display module 901 is used to display a game interface, which includes game interactive elements.

[0142] The first determination module 902 is used to determine, in response to a gaze operation on the game interface, a target game interactive element corresponding to a gaze position of the gaze operation on the game interface.

[0143] The second display module 903 is used to display the associated information of the target game interactive element on the game interface.

[0144] In some embodiments, the game interaction element includes a game interaction control, and the first display module 901 is further used to execute:

[0145] Obtain the current game information of the controlled virtual game character in the game interface;

[0146] Highlight the game interactive controls corresponding to the current game information.

[0147] In some embodiments, the game interaction element includes a game interaction control, and the first display module 901 is specifically used to execute:

[0148] Determine the element group where the target game interactive element is located, and each game interactive element in the element group has an associated relationship;

[0149] The associated information of each game interactive element in the element group is displayed on the game interface.

[0150] In some embodiments, a quick trigger control is also displayed on the operable area of ​​the electronic device in the game interface, and the above information display device also includes:

[0151] The trigger module is used to trigger the target game interactive element in response to the trigger operation of the quick trigger control.

[0152] In some embodiments, the quick trigger control includes a first control area and a second control area, and the trigger module is specifically used to:

[0153] In response to a trigger operation on the first control area, triggering a target game interactive element;

[0154] In response to the triggering operation on the second control area, each game interactive element in the element group where the target game interactive element is located is triggered.

[0155] In some embodiments, the second display module 903 is specifically used to perform:

[0156] The target game interactive element is displayed in the first target display style.

[0157] The second display module 903 is further configured to execute:

[0158] The associated information of the target game interactive element is displayed in a first target display style on the game interface, and the target game interactive element is displayed in a normal display style when it is detected that the associated information is displayed in the first target display style.

[0159] In some embodiments, the second display module 903 is specifically used for:

[0160] When a gaze moving operation on the gaze position and / or associated information is detected, obtaining a preset duration;

[0161] After a preset time, the associated information is hidden.

[0162] In some embodiments, the second display module 903 is specifically used for:

[0163] The preset duration is determined according to the associated information or the gaze duration corresponding to the gaze operation, wherein the more associated information there is, the more preset durations there are, and the longer the gaze duration is, the shorter the preset duration is.

[0164] In specific implementation, the above modules can be implemented as independent entities, or can be arbitrarily combined and implemented as the same or several entities. The specific implementation methods and corresponding beneficial effects of the above modules can be found in the previous method embodiments, which will not be repeated here.

[0165] Accordingly, an embodiment of the present application further provides an electronic device, which may be a terminal, and the terminal may be a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), or other terminal devices. Fig.10 As shown, Fig.10 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application. The electronic device 1000 includes a processor 1001 having one or more processing cores, a memory 1002 having one or more computer-readable storage media, and a computer program stored in the memory 1002 and executable on the processor. The processor 1001 is electrically connected to the memory 1002. It will be understood by those skilled in the art that the electronic device structure shown in the figure does not constitute a limitation on the electronic device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0166] Processor 1001 is the control center of electronic device 1000. It uses various interfaces and lines to connect various parts of the entire electronic device 1000, executes various functions of electronic device 1000 and processes data by running or loading software programs and / or modules stored in memory 1002, and calling data stored in memory 1002, thereby monitoring electronic device 1000 as a whole.

[0167] In the embodiment of the present application, the processor 1001 in the electronic device 1000 will load instructions corresponding to the processes of one or more application programs into the memory 1002 according to the following steps, and the processor 1001 will run the application programs stored in the memory 1002, thereby realizing various functions, such as:

[0168] Display the game interface, which includes game interactive elements;

[0169] In response to a gaze operation on the game interface, determining a target game interactive element corresponding to a gaze position of the gaze operation on the game interface;

[0170] Display the associated information of the target game interactive elements on the game interface.

[0171] The specific implementation methods and corresponding beneficial effects of the above operations can be found in the detailed description of the information display method above, which will not be elaborated here.

[0172] Optional, such as Fig.10 As shown, the electronic device 1000 further includes: a touch screen 1003, a radio frequency circuit 1004, an audio circuit 1005, an input unit 1006, and a power supply 1007. The processor 1001 is electrically connected to the touch screen 1003, the radio frequency circuit 1004, the audio circuit 1005, the input unit 1006, and the power supply 1007, respectively. Those skilled in the art can understand that Fig.10 The electronic device structure shown in the figure does not constitute a limitation of the electronic device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.

[0173] Touch screen 1003 can be used for displaying game interface and receiving user's operation instruction generated by game interface.Touch screen 1003 can include display panel and touch panel.Wherein, display panel can be used for displaying information input by user or information provided to user and various graphical user interfaces of electronic equipment, and these graphical user interfaces can be composed of graphics, text, icons, videos and any combination thereof.Optionally, liquid crystal display (LCD, LiquidCrystal Display), organic light emitting diode (OLED, Organic Light-Emitting Diode) and other forms can be used to configure display panel.Touch panel can be used for collecting user's touch operation on or near it (such as user uses finger, stylus and any suitable object or attachment on touch panel or near touch panel), and generates corresponding operation instruction, and operation instruction executes corresponding program.Optionally, touch panel can include two parts of touch detection device and touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 1001, and can receive the command sent by the processor 1001 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 1001 to determine the type of touch event, and then the processor 1001 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 1003 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 1003 can also be used as a part of the input unit 1006 to realize the input function.

[0174] The radio frequency circuit 1004 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other electronic devices through wireless communication, and to send and receive signals with the network device or other electronic devices.

[0175] The audio circuit 1005 can be used to provide an audio interface between the user and the electronic device through a speaker and a microphone. The audio circuit 1005 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 1005 and converted into audio data, and then the audio data is output to the processor 1001 for processing, and then sent to another electronic device through the radio frequency circuit 1004, or the audio data is output to the memory 1002 for further processing. The audio circuit 1005 may also include an earplug jack to provide communication between an external headset and an electronic device.

[0176] The input unit 1006 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function control.

[0177] The power supply 1007 is used to supply power to various components of the electronic device 1000. Optionally, the power supply 1007 can be logically connected to the processor 1001 through a power management system, so as to manage charging, discharging, and power consumption through the power management system. The power supply 1007 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0178] although Fig.10 Not shown, the electronic device 1000 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0179] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0180] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0181] To this end, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored, and the computer program can be loaded by a processor to execute any information display method provided in the embodiment of the present application. For example, the computer program can execute the following steps:

[0182] Display the game interface, which includes game interactive elements;

[0183] In response to a gaze operation on the game interface, determining a target game interactive element corresponding to a gaze position of the gaze operation on the game interface;

[0184] Display the associated information of the target game interactive elements on the game interface.

[0185] The specific implementation methods and corresponding beneficial effects of the above operations can be found in the detailed description of the information display method above, which will not be elaborated here.

[0186] The computer-readable storage medium may include: a read-only memory (ROM), a random access memory (RAM), a disk or an optical disk, etc.

[0187] Since the computer program stored in the computer-readable storage medium can execute any one of the information display methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any one of the information display methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0188] The above is a detailed introduction to an information display method, device, electronic device and computer-readable storage medium provided in the embodiments of the present application. Specific examples are used herein to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the ideas of the present application, there will be changes in the specific implementation methods and application scopes. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. An information display method, characterized in that: The method comprises: Displaying a game interface, wherein the game interface includes game interactive elements; In response to a gaze operation on the game interface, determining a target game interactive element corresponding to a gaze position of the gaze operation on the game interface; The associated information of the target game interactive element is displayed on the game interface.

2. The information display method according to claim 1, characterized in that: The game interaction element includes a game interaction control, and before determining the gaze position corresponding to the gaze operation on the game interface in response to the gaze operation on the game interface, further includes: Acquire current game information of the controlled virtual game character in the game interface; The game interaction controls corresponding to the current game information are highlighted.

3. The information display method according to claim 1, characterized in that: The displaying the associated information of the target game interactive element on the game interface includes: Determine an element group where the target game interactive element is located, wherein each game interactive element in the element group has an associated relationship; The associated information of each game interactive element in the element group is displayed on the game interface.

4. The information display method according to claim 1, characterized in that: A quick trigger control is also displayed on the operable area of ​​the electronic device in the game interface. After the associated information of the target game interactive element is displayed on the game interface, the following is further included: In response to a trigger operation on the quick trigger control, the target game interactive element is triggered.

5. The information display method according to claim 4, characterized in that: The quick trigger control includes a first control area and a second control area, and the target game interactive element is triggered in response to a trigger operation on the quick trigger control, including: In response to a triggering operation on the first control area, triggering the target game interactive element; In response to a triggering operation on the second control area, each game interaction element in the element group where the target game interaction element is located is triggered.

6. The information display method according to claim 1, characterized in that: Before displaying the associated information of the target game interactive element on the game interface, the method further includes: Displaying the target game interactive element in a first target display style; Displaying the associated information of the target game interactive element on the game interface includes: The associated information of the target game interactive element is displayed in the first target display style on the game interface, and the target game interactive element is displayed in a normal display style when it is detected that the associated information is displayed in the first target display style.

7. The information display method according to claim 1, characterized in that: After displaying the associated information, the method further includes: When a gaze moving away operation on the gaze position and / or the associated information is detected, obtaining a preset duration; After the preset time period, the associated information is hidden.

8. The information display method according to claim 7, characterized in that: The obtaining of the preset duration includes: The preset duration is determined according to the associated information or the gaze duration corresponding to the gaze operation, wherein the more associated information there is, the longer the preset duration is, and the longer the gaze duration is, the shorter the preset duration is.

9. An information display device, characterized in that: The device comprises: A first display module, used to display a game interface, wherein the game interface includes game interactive elements; A first determination module is used to determine, in response to a gaze operation on the game interface, a target game interactive element corresponding to a gaze position of the gaze operation on the game interface; The second display module is used to display the associated information of the target game interactive element on the game interface.

10. An electronic device, characterized in that: It comprises a processor and a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the information display method according to any one of claims 1 to 8.

11. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the information display method according to any one of claims 1 to 8.