Editing video captured by electronic device using associated flight path information

The video editor provides editing options and AR effects according to the drone flight plan, solving the problem of video editing efficiency and effect and achieving a more attractive video editing experience.

CN119256359APending Publication Date: 2025-01-03SNAP INC
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Patent Information

Application Number
CN202380036002.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2022-11-29
Filing Date
2023-03-29
Publication Date
2025-01-03

AI Technical Summary

Technical Problem

Video editing programs are limited by their processing capabilities and time when processing and modifying videos, making it difficult for users to create new effects. The navigation path when existing systems edit drones to capture videos affects the video effects, and augmented reality effects are difficult to effectively add.

Method used

Receive videos taken by drones through a video editor, and provide editing options and customized user interfaces according to the flight plan. Combining two-dimensional object tracking and segmentation masks to add augmented reality effects, allowing users to select video editing effects and AR effects, and optimize users Interface to simplify the editing process.

Benefits of technology

Improves video editing efficiency, reduces users' time investment when editing videos, provides more attractive video effects, and enhances the expressiveness of videos through customized UI and AR effects.

✦ Generated by Eureka AI based on patent content.

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Abstract

Example systems, computer readable media, and methods include receiving video taken from a drone, wherein the drone follows a flight path based on a flight plan. A user interface is presented that provides a user with an option to select a video editing effect to be performed on the video, where the option is based on a flight plan or a flight path for capturing the video. Further, after applying the video effect to the video, a user interface is presented to the user to further edit the video, where the user interface is customized according to the video effect used to modify the video. In addition, the user is also presented with an option to add AR effects to the video, where the AR effects are added using 2D object tracking and segmentation.
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Description

[0001] Priority declaration

[0002] This application claims the benefit of priority to U.S. Provisional Patent Application Serial No. 63 / 335,424 filed on April 27, 2022 and U.S. Patent Application Serial No. 18 / 059,879 filed on November 29, 2022, the entire contents of the above U.S. patent applications are incorporated herein by reference in their entirety. Technical Field

[0003] Examples of the present disclosure generally relate to editing videos captured by electronic devices. More specifically, but not limitingly, the present disclosure proposes systems and methods for editing videos captured by electronic devices such as drones, wherein the applied video effects depend on the path navigated by the electronic device when the video was captured, and wherein augmented reality (AR) effects are added to the video based on two-dimensional object tracking and segmentation masks. Background Art

[0004] Editing videos is often a processing-intensive task. Users often want to edit and modify videos to enhance their presentations. But editing programs are often limited by the processing power they have available or by the amount of time they have to process the video. In addition, users of video editing programs often have difficulty creating new effects. BRIEF DESCRIPTION OF THE DRAWINGS

[0005] In the drawings, which are not necessarily drawn to scale, similar reference numerals may describe similar components in different views. To easily identify the discussion of any particular element or action, the highest digit or digits in the reference numeral refer to the figure number in which the element is first introduced. Some non-limiting examples are shown in the figures of the accompanying drawings, in which:

[0006] Figure 1 is a diagrammatic representation of a networking environment in which the present disclosure may be deployed, according to some examples.

[0007] Figure 2 is a diagrammatic representation of a messaging system having both client-side and server-side functionality according to some examples.

[0008] Figure 3 is a diagrammatic representation of data structures as maintained in a database according to some examples.

[0009] Figure 4 is a graphical representation of messages according to some examples.

[0010] Figure 5 is a flow chart of an access restriction process according to some examples.

[0011] Figure 6is a schematic diagram illustrating a system for editing video captured by an electronic device according to some examples.

[0012] Figure 7 A drone is shown flying and capturing video according to some examples.

[0013] Figure 8 is a diagram illustrating a system for editing video captured by a drone, according to some examples.

[0014] Fig. 9 A user interface for video editing effects is shown according to some examples.

[0015] Fig.10 A user interface for video editing effects is shown according to some examples.

[0016] Fig.11 Resolving incompatible edits according to some examples is shown.

[0017] Fig.12 Manual application of automatic cropping according to some examples is shown.

[0018] Fig.13 Application of cropping and removal of time-based edits according to some examples is shown.

[0019] Fig.14 AR effects according to some examples are shown.

[0020] Fig.15 AR effects according to some examples are shown.

[0021] Fig.16 AR effects according to some examples are shown.

[0022] Fig.17 AR effects according to some examples are shown.

[0023] Fig.18 AR effects according to some examples are shown.

[0024] Fig.19 AR effects according to some examples are shown.

[0025] Fig. 20 AR effects according to some examples are shown.

[0026] Fig.21 AR effects according to some examples are shown.

[0027] Fig. 22 AR effects according to some examples are shown.

[0028] Fig.23AR effects according to some examples are shown.

[0029] Fig.24 AR effects according to some examples are shown.

[0030] Fig.25 Video editing effects according to some examples are shown.

[0031] Fig.26 Video editing effects according to some examples are shown.

[0032] Fig. 27 Video editing effects according to some examples are shown.

[0033] Fig.28 Video editing effects according to some examples are shown.

[0034] Fig.29 Methods for editing video captured by an electronic device according to some examples are shown.

[0035] Fig.30 is a diagrammatic representation of a machine in the form of a computer system according to some examples within which a set of instructions may be executed for causing the machine to perform any one or more of the methodologies discussed herein.

[0036] Fig.31 is a block diagram illustrating a software architecture in which examples may be implemented.

[0037] Fig.32 is a diagrammatic representation of a processing environment according to some examples. DETAILED DESCRIPTION

[0038] The following description includes systems, methods, techniques, instruction sequences and computer program products that implement the illustrative examples of the present disclosure. In the following description, for ease of explanation, many specific details are listed to provide an understanding of the various examples of the subject matter of the invention. However, it will be apparent to those skilled in the art that the examples of the subject matter of the invention can be put into practice without these specific details. Usually, it is not necessary to show in detail known instruction examples, protocols, structures and techniques.

[0039] One challenge facing users of drones 610 and video editors 808 is that more and more users want to make their videos 614 and images more attractive to watch or view. But typically, users do not want to spend a lot of time editing their videos 614 and may be overwhelmed by the custom UI 816 options. Some examples of video editors 808 address this challenge by providing editing options to videos 614 based on the flight plan 616 followed by drone 610 when shooting video 614. In addition, some examples of video editors 808 address this challenge by providing a custom UI 816 that is specific to a specific video editing effect 812 applied to video 614. This allows the video editor 808 to present fewer custom UI 816 options to the user because the custom UI 816 options are specific to or contextualized video editing effects 812 applied to video 614. In addition, the challenge is addressed by the video editor 808 adding AR effects 810 to the video 614 or frames of the video 614 according to the flight plan 616 used to capture the video 614.

[0040] Examples of solutions to this challenge include: Figures 6 to 8 , the video editor 808 receives a video 614 captured from the drone 610, wherein the drone 610 followed an actual flight path 704 based on the flight plan 702 when capturing the video 614. The video editor 808 presents a user interface (UI) 806 that provides a user interface item 821 for the user to select a video editing effect 812 for the video 614, wherein the options are based on the flight plan 814 or the actual flight path 704 used to capture the video 614. Additionally, after the video effect is applied to the video 614, the video editor 808 presents a customization UI 816 to the user to further edit the video 614, wherein the customization UI 816 is customized based on the video effect used to process the video 614. Furthermore, the video editor 808 presents the user with an option to add an AR effect 810 to the video, wherein two-dimensional (2D) object tracking and segmentation are used to add the AR effect 810.

[0041] Networked computing environment

[0042] Figure 11 is a block diagram illustrating an example of a messaging system 100 for exchanging data (e.g., messages and associated content) over a network. The messaging system 100 includes multiple instances of a client device 102, each instance hosting several applications, including a messaging client 104 and other applications 106. Each messaging client 104 is communicatively coupled to other instances of the messaging client 104 (e.g., hosted on respective other client devices 102), a messaging server system 108, and a third-party server 110 via a network 112 (e.g., the Internet). The messaging client 104 may also communicate with the local host application 106 using an application program interface (API).

[0043] The messaging clients 104 are able to communicate and exchange data with other messaging clients 104 and messaging server systems 108 via the network 112. The data exchanged between the messaging clients 104 and between the messaging clients 104 and messaging server systems 108 include functions (e.g., commands for activating functions) and payload data (e.g., text, audio, video, or other multimedia data).

[0044] The messaging server system 108 provides server-side functionality to certain messaging clients 104 via the network 112. Although certain functions of the messaging system 100 are described herein as being performed by the messaging client 104 or by the messaging server system 108, it may be a design choice whether certain functions are located within the messaging client 104 or within the messaging server system 108. For example, it may be technically preferable to initially deploy certain technologies and functions within the messaging server system 108, but later migrate the technologies and functions to the messaging client 104 where the client device 102 has sufficient processing power.

[0045] The messaging server system 108 supports various services and operations provided to the messaging clients 104. Such operations include sending data to the messaging clients 104, receiving data from the messaging clients 104, and processing data generated by the messaging clients 104. As examples, the data may include message content, client device information, geolocation information, media enhancements and overlays, message content persistence conditions, social network information, and live event information. The data exchange within the messaging system 100 is stimulated and controlled by functions available via the user interface (UI) of the messaging client 104.

[0046] Turning now specifically to the messaging server system 108, an application program interface (API) server 116 is coupled to the application server 114 and provides a programming interface to the application server 114. The application server 114 is communicatively coupled to a database server 120, which facilitates access to a database 126 that stores data associated with messages processed by the application server 114. Similarly, a web server 128 is coupled to the application server 114 and provides a web-based interface to the application server 114. To this end, the web server 128 processes incoming network requests via the Hypertext Transfer Protocol (HTTP) and several other related protocols.

[0047] The application program interface (API) server 116 receives and sends message data (e.g., commands and message payloads) between the client device 102 and the application server 114. Specifically, the application program interface (API) server 116 provides a set of interfaces (e.g., routines and protocols) that can be called or queried by the messaging client 104 to activate the functions of the application server 114. An application program interface (API) server 116 exposes various functions supported by the application server 114, including: account registration; login functionality; sending messages from a particular messaging client 104 to another messaging client 104 via the application server 114; sending media files (e.g., images or videos) from a messaging client 104 to a messaging server 118 and for possible access by another messaging client 104; setting up of a collection of media data (e.g., a story); retrieving a friend list of a user of a client device 102; retrieving such a collection; retrieving messages and content; adding and removing entities (e.g., friends) from an entity graph (e.g., a social graph); locating friends in a social graph; and opening application events (e.g., related to a messaging client 104).

[0048] The application server 114 hosts several server applications and subsystems, including, for example, a messaging server 118, an image processing server 122, and a social network server 124. The messaging server 118 implements several message processing technologies and functions, particularly those related to the aggregation and other processing of content (e.g., text and multimedia content) included in messages received from multiple instances of the messaging client 104. As will be described in more detail, text and media content from multiple sources can be aggregated into collections of content (e.g., referred to as stories or galleries). These collections are then made available to the messaging client 104. In view of the hardware requirements for other processor and memory intensive data processing, other processor and memory intensive data processing can also be performed on the server side by the messaging server 118.

[0049] The application server 114 also includes an image processing server 122 that is dedicated to performing various image processing operations, typically with respect to images or videos within the payload of messages sent from the messaging server 114 or received at the messaging server 118 .

[0050] The social network server 124 supports various social networking functions and services and makes them available to the messaging server 118. To this end, the social network server 124 maintains and accesses an entity graph 308 (e.g., Figure 3 ). Examples of functions and services supported by the social network server 124 include identifying other users in the messaging system 100 that have a relationship with a particular user or that the particular user is "following," and identifying interests and other entities of a particular user.

[0051] Returning to the messaging client 104, the features and functions of the external resource (e.g., application 106 or applet) are available to the user via the interface of the messaging client 104. In this context, "external" refers to the fact that the application 106 or applet is outside the messaging client 104. External resources are usually provided by a third party, but can also be provided by the creator or provider of the messaging client 104. The messaging client 104 receives a user selection of an option to launch or access the features of such an external resource. The external resource can be an application 106 (e.g., a "local app") installed on the client device 102, or a small-scale version of the application (e.g., a "applet") hosted on the client device 102 or away from the client device 102 (e.g., on a third-party server 110). The small-scale version of the application includes a subset of the features and functions of the application (e.g., a full-scale, local version of the application) and is implemented using a markup language document. In one example, the small-scale version of the application (e.g., a "applet") is a web-based markup language version of the application and is embedded in the messaging client 104. In addition to using markup language documents (eg, *ml files), applets may include scripting languages ​​(eg, .*js files or .json files) and style sheets (eg, *ss files).

[0052] In response to receiving a user selection of an option to launch or access a feature of an external resource, the messaging client 104 determines whether the selected external resource is a web-based external resource or a locally installed application 106. In some cases, the application 106 locally installed on the client device 102 can be independent of the messaging client 104 and launched separately from the messaging client 104, such as by selecting an icon corresponding to the application 106 on a home screen of the client device 102. A small-scale version of such an application can be launched or accessed via the messaging client 104, and in some examples, none of the portions of the small-scale application can be accessed outside of the messaging client 104 or limited portions of the small-scale application can be accessed outside of the messaging client 104. The small-scale application can be launched by the messaging client 104 receiving, for example, a markup language document associated with the small-scale application from a third-party server 110 and processing such a document.

[0053] In response to determining that the external resource is a locally installed application 106, the messaging client 104 instructs the client device 102 to launch the external resource by executing the locally stored code corresponding to the external resource. In response to determining that the external resource is a web-based resource, the messaging client 104 communicates with the third-party server 110 (for example) to obtain a markup language document corresponding to the selected external resource. The messaging client 104 then processes the obtained markup language document to present the web-based external resource within the user interface of the messaging client 104.

[0054] The messaging client 104 may notify the user of the client device 102 or other users (e.g., "friends") associated with such a user of activities occurring in one or more external resources. For example, the messaging client 104 may provide a notification to a participant in a conversation (e.g., a chat session) in the messaging client 104 about the current or recent use of an external resource by one or more members of a user group. One or more users may be invited to join a valid external resource or to start an external resource that was recently used but is currently inactive (in the friend group). The external resource may provide the participants in the conversation who each use the corresponding messaging client 104 with the ability to share items, conditions, states, or locations in the external resource with one or more members of the user group entering the chat session. The shared item may be an interactive chat card that members of the chat may interact with, for example, to start a corresponding external resource, view specific information within an external resource, or bring members of the chat to a specific location or state within an external resource. Within a given external resource, a response message may be sent to a user on the messaging client 104. The external resource may selectively include different media items in the response based on the current context of the external resource.

[0055] The messaging client 104 may present a list of available external resources (e.g., applications 106 or applets) to the user to launch or access a given external resource. The list may be presented in the form of a context-sensitive menu. For example, icons representing different applications (or applets) of the application 106 (or applets) may vary based on how the user launches the menu (e.g., from a conversational interface or from a non-conversational interface).

[0056] System Architecture

[0057] Figure 2 1 is a block diagram showing additional details about the messaging system 100 according to some examples. Specifically, the messaging system 100 is shown as including a messaging client 104 and an application server 114. The messaging system 100 contains several subsystems that are supported on the client side by the messaging client 104 and on the server side by the application server 114. These subsystems include, for example, a transient timer system 202, a collection management system 204, an enhancement system 208, a map system 210, a game system 212, an external resource system 214, and a video editing management system 216.

[0058] The transient timer system 202 is responsible for implementing temporary or time-limited access to content by the messaging client 104 and the messaging server 118. The transient timer system 202 includes several timers that selectively enable access (e.g., for presentation and display) of messages and associated content via the messaging client 104 based on duration and display parameters associated with a message or a collection of messages (e.g., a story). Additional details regarding the operation of the transient timer system 202 are provided below.

[0059] The collection management system 204 is responsible for managing collections or collections of media (e.g., collections of text, images, video, and audio data). Collections of content (e.g., messages, including images, videos, text, and audio) may be organized into "event galleries" or "event stories." Such collections may be made available for a specified period of time (e.g., the duration of the event to which the content relates). For example, content related to a concert may be made available as a "story" for the duration of the concert. The collection management system 204 may also be responsible for publishing an icon to the user interface of the messaging client 104 that provides notification of the existence of a particular collection.

[0060] In addition, the collection management system 204 also includes a curation interface 206, which enables collection managers to manage and curate specific content collections. For example, the curation interface 206 enables event organizers to curate collections of content related to specific events (e.g., deleting inappropriate content or redundant messages). In addition, the collection management system 204 uses machine vision (or image recognition technology) and content rules to automatically curate content collections. In some examples, compensation can be paid to users for including user-generated content in a collection. In such a case, the collection management system 204 operates to automatically pay such users for using their content.

[0061] The enhancement system 208 provides various functions that enable users to enhance (e.g., annotate or otherwise modify or edit) media content associated with a message. For example, the enhancement system 208 provides functions related to generating and publishing media overlays (media overlays) for messages processed by the messaging system 100. The enhancement system 208 is operable to provide media overlays or enhancements (e.g., image filters) to the messaging client 104 based on the geographic location of the client device 102. In another example, the enhancement system 208 is operable to provide media overlays to the messaging client 104 based on other information such as social network information of the user of the client device 102. Media overlays can include audio and visual content and visual effects. Examples of audio and visual content include pictures, text, logos, animations, and sound effects. Examples of visual effects include color overlays. Audio and visual content or visual effects can be applied to media content items (e.g., photos, digital objects) at the client device 102. For example, media overlays can include text or images that can be superimposed on top of photos taken by the client device 102. In another example, the media overlay includes a location identifier (e.g., Venice Beach) overlay, the name of a live event, or a business name (e.g., Beach Cafe) overlay. In another example, the augmentation system 208 uses the geolocation of the client device 102 to identify a media overlay that includes the business name at the geolocation of the client device 102. The media overlay may include other logos associated with the business. The media overlay may be stored in the database 120 and accessed by the database server 120.

[0062] In some examples, the enhancement system 208 provides a user-based publishing platform that enables a user to select a geolocation on a map and upload content associated with the selected geolocation. The user may also specify under what circumstances a particular media overlay should be provided to other users. The enhancement system 208 generates a media overlay that includes the uploaded content and associates the uploaded content with the selected geolocation.

[0063] In other examples, the enhancement system 208 provides a merchant-based publishing platform that enables merchants to select specific media overlays associated with a geographic location via a bidding process. For example, the enhancement system 208 associates the highest bidding merchant's media overlay with the corresponding geographic location for a predefined amount of time.

[0064] The mapping system 210 provides various geolocation functions and supports the presentation of map-based media content and messages by the messaging client 104. For example, the mapping system 210 enables the display of a user icon or avatar (e.g., stored in the profile data 316) on a map to indicate the current or past locations of the user's "friends" and media content (e.g., a collection of messages including photos and videos) generated by such friends in the context of the map. For example, on the map interface of the messaging client 104, messages posted by the user to the messaging system 100 from a particular geolocation can be displayed to the "friends" of the particular user within the context of that particular location on the map. The user can also share his or her location and status information with other users of the messaging system 100 (e.g., using an appropriate status avatar) via the messaging client 104, where the location and status information is similarly displayed to selected users within the context of the mapping interface of the messaging client 104.

[0065] The gaming system 212 provides various gaming functions in the context of the messaging client 104. The messaging client 104 provides a gaming interface that provides a list of available games that can be launched by a user in the context of the messaging client 104 and played with other users of the messaging system 100. The messaging system 100 also enables a particular user to invite other users to participate in playing a particular game by sending an invitation to the other users from the messaging client 104. The messaging client 104 also supports voice and text messaging (e.g., chat) in the gaming environment, provides leaderboards for games, and also supports the provision of in-game rewards (e.g., game coins and items).

[0066] The external resource system 214 provides an interface for the messaging client 104 to communicate with a remote server (e.g., a third-party server 110) to launch or access external resources (i.e., applications or applets). Each third-party server 110 hosts, for example, an application or a small-scale version of an application based on a markup language (e.g., HTML5) (e.g., a game application, a utility application, a payment application, or a ride-sharing application). The messaging client 104 can launch a web-based resource (e.g., an application) by accessing an HTML5 file from a third-party server 110 associated with a web-based resource. In some examples, the application hosted by the third-party server 110 is programmed in JavaScript using a software development kit (SDK) provided by the messaging server 118. The SDK includes an application programming interface (API) having functions that can be called or activated by a web-based application. In some examples, the messaging server 118 includes a JavaScript library that provides a given external resource access to certain user data of the messaging client 104. HTML5 is used as an example technology for programming games, but applications and resources programmed based on other technologies can be used.

[0067] To integrate the functionality of the SDK into a web-based resource, the SDK is downloaded by the third-party server 110 from the messaging server 118, or received by the third-party server 110 in other ways. Once downloaded or received, the SDK will be included as part of the application code of the web-based external resource. The code of the web-based resource can then call or activate certain functions of the SDK to integrate the features of the messaging client 104 into the web-based resource.

[0068] The SDK stored on the messaging server 118 effectively provides a bridge between external resources (e.g., applications 106 or applet) and the messaging client 104. This provides users with a seamless experience of communicating with other users on the messaging client 104 while also preserving the look and feel of the messaging client 104. In order to bridge the communication between the external resources and the messaging client 104, in some examples, the SDK facilitates communication between the third-party server 110 and the messaging client 104. In some examples, the web view JavaScript bridge running on the client device 102 establishes two one-way communication channels between the external resources and the messaging client 104. Messages are sent asynchronously between the external resources and the messaging client 104 via these communication channels. Each SDK function activation is sent as a message and a callback. Each SDK function is implemented by constructing a unique callback identifier and sending a message with the callback identifier.

[0069] By using the SDK, not all information from the messaging client 104 is shared with the third-party server 110. The SDK limits which information is shared based on the needs of the external resource. In some examples, each third-party server 110 provides an HTML5 file corresponding to a web-based external resource to the messaging server 118. The messaging server 118 can add a visual representation (e.g., box art or other graphics) of the web-based external resource in the messaging client 104. Once the user selects the visual representation or instructs the messaging client 104 to access a feature of a web-based external resource through the GUI of the messaging client 104, the messaging client 104 obtains the HTML5 file and instantiates the resources required to access the features of the web-based external resource.

[0070] The messaging client 104 presents a graphical user interface (e.g., a login page or title screen) for the external resource. During, before, or after presenting the login page or title screen, the messaging client 104 determines whether the launched external resource has been previously authorized to access the user data of the messaging client 104. In response to determining that the launched external resource has been previously authorized to access the user data of the messaging client 104, the messaging client 104 presents another graphical user interface of the external resource including the functions and features of the external resource. In response to determining that the launched external resource has not been previously authorized to access the user data of the messaging client 104, after displaying the login page or title screen of the external resource for a threshold period of time (e.g., 3 seconds), the messaging client 104 slides a menu for authorizing the external resource to access the user data (e.g., animating the menu to emerge from the bottom of the screen to the middle or other portion of the screen). The menu identifies the type of user data that the external resource will be authorized to use. In response to receiving the user selection of the accept option, the messaging client 104 adds the external resource to the list of authorized external resources and enables the external resource to access the user data from the messaging client 104. In some examples, the messaging client 104 authorizes the external resource to access the user data according to the OAuth 2 framework.

[0071] The messaging client 104 controls the type of user data shared with the external resource based on the type of external resource that is authorized. For example, an external resource comprising a full-scale application (e.g., application 106) is provided with access to a first type of user data (e.g., only a two-dimensional avatar of a user with or without different avatar characteristics). As another example, an external resource comprising a small-scale version of an application (e.g., a web-based version of the application) is provided access to a second type of user data (e.g., payment information, a two-dimensional visualization of a user, a three-dimensional visualization of a user, and a visualization with various visualization characteristics). Avatar representation characteristics include different ways to customize the look and feel of an avatar representation (e.g., different poses, facial features, clothing, etc.).

[0072] Reference Figure 6 , the video editing management system 216 supports the system 600 for editing videos captured by the electronic device. The video editing management system 216 receives requests from the drone 610, the smart phone 608, the off-site client device 604, or the client device 102 and responds to these requests. These requests include requests to process the video 614 or to send messages between the drone 610, the smart phone 608, the off-site client device 604, or the client device 102. The drone 610, the smart phone 608, the off-site client device 604, and / or the client device 102 can request other services from the video editing management system 216.

[0073] Data Architecture

[0074] Figure 3 is a diagram illustrating a data structure 300 that may be stored in a database 126 of a messaging server system 108 according to some examples. Although the contents of the database 126 are illustrated as including several tables, it should be understood that data may be stored in other types of data structures (e.g., object-oriented databases).

[0075] Database 126 includes message data stored in message table 302. For any particular message, the message data includes at least message sender data, message recipient (or receiver) data, and payload. Figure 4 Additional details regarding information that may be included in a message and included in the message data stored in message table 302 are described.

[0076] The entity table 306 stores entity data and is linked (e.g., referenced) to the entity graph 308 and profile data 316. The entities for which records are maintained within the entity table 306 may include individuals, corporate entities, organizations, objects, places, events, etc. Regardless of the entity type, any entity about which the messaging server system 108 stores data may be an identified entity. Each entity is provided with a unique identifier as well as an entity type identifier (not shown).

[0077] The entity graph 308 stores information about relationships and associations between entities. By way of example only, such relationships may be social, professional (e.g., working in a common company or organization), interest-based, or activity-based.

[0078] The profile data 316 stores multiple types of profile data about a particular entity. Based on the privacy settings specified by the particular entity, the profile data 316 can be selectively used and presented to other users of the messaging system 100. In the case where the entity is a person, the profile data 316 includes, for example, a user name, a phone number, an address, settings (e.g., notification and privacy settings), and an avatar representation (or a collection of such avatar representations) selected by the user. The particular user can then selectively include one or more of these avatar representations in the content of messages transmitted via the messaging system 100 and in a map interface displayed to other users by the messaging client 104. The collection of avatar representations can include a "status avatar" that presents a graphical representation of a state or activity that a user can select to communicate at a particular time.

[0079] Where the entity is a group, the group's profile data 316 may similarly include one or more visual representations associated with the group, in addition to the group name, members, and various settings related to the group (eg, notifications).

[0080] Database 126 also stores enhancement data, such as overlays or filters, in enhancement table 310. Enhancement data is associated with and applied to videos (whose data is stored in video table 304) and images (whose data is stored in image table 312).

[0081] In one example, a filter is an overlay displayed as an overlay on an image or video during presentation to a recipient user. The filter can be of various types, including filters selected by a user from a set of filters presented to a sending user by the messaging client 104 when the sending user is composing a message. Other types of filters include geolocation filters (also referred to as geofilters), which can be presented to a sending user based on geolocation. For example, a geolocation filter specific to a nearby or special location can be presented by the messaging client 104 within a user interface based on geolocation information determined by a global positioning system (GPS) unit of the client device 102.

[0082] Another type of filter is a data filter, which can be selectively presented to the sending user by the messaging client 104 based on other input or information collected by the client device 102 during the message creation process. Examples of data filters include the current temperature at a particular location, the current speed at which the sending user is traveling, the battery life of the client device 102, or the current time.

[0083] Other augmented data that may be stored in the image table 312 include augmented reality content items (eg, corresponding to application lenses or augmented reality experiences). Augmented reality content items may be real-time special effects and sounds that may be added to an image or video.

[0084] As described above, augmented data includes augmented reality content items, overlays, image transformations, AR images, and similar terms referring to modifications that can be applied to image data (e.g., videos or images). This includes real-time modifications that modify images when they are captured using a device sensor (e.g., one or more cameras) of the client device 102 and then display the modified images on the screen of the client device 102. This also includes modifications to stored content such as video clips that can be modified in a gallery. For example, in a client device 102 that can access multiple augmented reality content items, a user can use a single video clip with multiple augmented reality content items to watch how different augmented reality content items will modify the stored clips. For example, by selecting different augmented reality content items for content, multiple augmented reality content items that apply different pseudo-random movement models can be applied to the same content. Similarly, real-time video capture can be used with the modifications shown to show how the video image currently captured by the sensor of the client device 102 will modify the captured data. Such data may simply be displayed on the screen without being stored in memory, or content captured by the device sensors may be recorded and stored in memory with or without modification (or both). In some systems, a preview function may display different augmented reality content items as they would appear in different windows of a display simultaneously. This may, for example, enable viewing of multiple windows with different pseudo-random animations on a display simultaneously.

[0085] Thus, data and various systems using augmented reality content items or other such transformation systems that modify content using such data may involve detection of objects (e.g., faces, hands, bodies, cats, dogs, surfaces, objects, etc.) in video frames; tracking of such objects as they leave, enter, and move around the field of view; and modification or transformation of such objects as they are tracked. In various examples, different methods for implementing such transformations may be used. Some examples may involve: generating a three-dimensional mesh model of one or more objects; and using transformations of the model and animated textures within a video to implement the transformations. In other examples, tracking of points on an object may be used to place an image or texture (which may be two-dimensional or three-dimensional) at the tracked location. In further examples, neural network analysis of a video frame may be used to place an image, model, or texture in content (e.g., an image or video frame). Thus, augmented reality content items refer both to images, models, and textures used to create transformations in content, and to additional modeling and analysis information required to implement such transformations using object detection, tracking, and placement.

[0086] Real-time video processing can be performed using any kind of video data (e.g., video streams, video files, etc.) stored in the memory of any kind of computerized system. For example, a user can load video files and store them in the memory of the device, or a sensor of the device can be used to generate a video stream. In addition, any object, such as a human face and parts of a human body, an animal, or a non-living thing (e.g., a chair, a car, or other objects) can be processed using computer animation models.

[0087] In some examples, in the case where a specific modification is selected together with the content to be transformed, the element to be transformed is identified by the computing device, and then if the element to be transformed is present in the video frame, the element to be transformed is detected and tracked. The elements of the object are modified according to the request for modification, thereby transforming the frame of the video stream. The transformation of the frame of the video stream can be performed by different methods for different types of transformations. For example, for the transformation of the frame that mainly involves changing the form of the elements of the object, the feature points of each element of the object are calculated (for example, using an active shape model (ASM) or other known methods). Then, for each element of at least one element of the object, a grid based on the feature points is generated. The grid is used for the subsequent stage of tracking the elements of the object in the video stream. During the tracking process, the grid mentioned for each element is aligned with the position of each element. Then, additional points are generated on the grid. A first set of first points is generated for each element based on the request for modification, and a set of second points is generated for each element based on the set of first points and the request for modification. Then, the frame of the video stream can be transformed by modifying the elements of the object based on the set of first points and the set of second points and the grid. In such a method, the background of the modified object may also be changed or deformed by tracking and modifying the background of the modified object.

[0088] In some examples, the transformation of some areas of the object using the elements of the object can be performed by calculating the feature points of each element of the object and generating a grid based on the calculated feature points. Points are generated on the grid, and then various areas are generated based on the points. Then, the elements of the object are tracked by aligning the area of ​​each element with the position of each element in at least one element, and the properties of the area can be modified based on the modification request, thereby transforming the frame of the video stream. Depending on the specific modification request, the properties of the mentioned area can be transformed in different ways. Such modifications may involve: changing the color of the area; removing at least some parts of the area from the frame of the video stream; including one or more new objects in the area based on the modification request; and modifying or distorting the elements of the area or object. In various examples, any combination of such modifications or other similar modifications may be used. For certain models to be animated, some feature points may be selected as control points for determining the entire state space of options for model animation.

[0089] In some examples of computer animation models that use face detection to transform image data, faces are detected on an image using a specific face detection algorithm (e.g., Viola-Jones). An active shape model (ASM) algorithm is then applied to the face region of the image to detect facial feature reference points.

[0090] Other methods and algorithms suitable for face detection can be used. For example, in some examples, landmarks are used to locate features, which represent distinguishable points that exist in most of the images considered. For example, for facial landmarks, the location of the left pupil can be used. If the initial landmarks are not recognizable (for example, if the person wears an eye patch), secondary landmarks can be used. Such landmark identification procedures can be used for any such objects. In some examples, a set of landmarks forms a shape. The coordinates of the points in the shape can be used to represent the shape as a vector. One shape is aligned with another shape using a similarity transformation (allowing translation, scaling, and rotation) that minimizes the average Euclidean distance between the shape points. The mean shape (meanshape) is the average value of the aligned training shapes.

[0091] In some examples, the landmark search begins with a mean shape that is aligned with the position and size of the face determined by a global face detector. Such a search then repeats the steps of proposing tentative shapes by adjusting the positions of shape points by template matching the image texture around each point, and then conforming the tentative shapes to the global shape model until convergence occurs. In some systems, individual template matches are unreliable, and the shape model pools the results of weak template matches to form a stronger overall classifier. The entire search is repeated at each level of the image pyramid from coarse resolution to fine resolution.

[0092] The transformation system can capture an image or video stream on a client device (e.g., client device 102) and perform complex image manipulations locally on the client device 102 while maintaining an appropriate user experience, computational time, and power consumption. Complex image manipulations can include size and shape changes, mood transformations (e.g., changing a face from a frown to a smile), state transformations (e.g., aging a subject, reducing apparent age, changing gender), style transformations, application of graphical elements, and any other suitable image or video manipulations that can be implemented by a convolutional neural network that has been configured to execute efficiently on the client device 102.

[0093] In some examples, a computer animation model for transforming image data can be used by a system in which a user can capture an image or video stream of the user (e.g., a selfie) using a client device 102 having a neural network that operates as part of a messaging client 104 operating on the client device 102. A transformation system operating within the messaging client 104 determines the presence of a face within the image or video stream and provides a modification icon associated with the computer animation model to transform the data image, or the computer animation model can be presented as associated with an interface described herein. The modification icon includes the following changes, which can be the basis for modifying the face of the user within the image or video stream as part of the modification operation. Once the modification icon is selected, the transformation system initiates a process of transforming the image of the user to reflect the selected modification icon (e.g., generating a smiley face on the user). Once the image or video stream is captured and the specified modification is selected, the modified image or video stream can be presented in a graphical user interface displayed on the client device 102. The transformation system can implement a complex convolutional neural network on a portion of the image or video stream to generate and apply the selected modification. That is, a user can capture an image or video stream, and once a modification icon has been selected, the modified result can be presented in real time or near real time. In addition, when the video stream is being captured, the modification can be persistent and the selected modification icon remains toggled. Machine learning neural networks can be used to implement such modifications.

[0094] The graphical user interface presenting the modifications performed by the transformation system can supply additional interactive options for the user. Such options can be based on the interface for initiating content capture and selecting a specific computer animation model (e.g., initiated from a content creator user interface). In various examples, after the modification icon is initially selected, the modification can be persistent. The user can switch to turn the modification on or off by tapping or otherwise selecting the face being modified by the transformation system, and store it for later viewing or browsing other areas of the imaging application. In the case of multiple faces modified by the transformation system, the user can globally turn on or off the modification by tapping or selecting a single face modified and displayed in the graphical user interface. In some examples, each face in a plurality of face groups can be modified individually, or such modifications can be switched individually by tapping or selecting a single face or a series of faces displayed in the graphical user interface.

[0095] The story table 314 stores data about a collection of messages and associated image, video or audio data that are compiled into a collection (e.g., a story or gallery). The creation of a particular collection can be initiated by a particular user (e.g., each user whose record is maintained in the entity table 306). A user can create a "personal story" in the form of a collection of content that has been created and sent / broadcasted by the user. To this end, the user interface of the messaging client 104 may include a user-selectable icon to enable the sending user to add specific content to his or her personal story.

[0096] A collection may also constitute a "live story" that is a collection of content from multiple users, created manually, automatically, or using a combination of manual and automatic techniques. For example, a "live story" may constitute a curated stream of content submitted by users from different locations and events. Users whose client devices have location services enabled and who are at a co-located event at a particular time may be presented with an option, for example, via a user interface of the messaging client 104, to contribute content to a particular live story. Live stories may be identified to a user by the messaging client 104 based on his or her location. The end result is a "live story" told from a community perspective.

[0097] Another type of content collection is called a "location story," which enables users whose client devices 102 are located in a particular geographic location (e.g., on a college or university campus) to contribute to a particular collection. In some implementations, contributions to location stories may require secondary authentication to verify that the end user belongs to a particular organization or other entity (e.g., is a student on a university campus).

[0098] As mentioned above, the video table 304 stores video data, which in one example is associated with a message whose record is saved within the message table 302. Similarly, the image table 312 stores image data associated with a message whose message data is stored in the entity table 306. The entity table 306 can associate various enhancements from the enhancement table 310 with the various images and videos stored in the image table 312 and the video table 304.

[0099] Data communication architecture

[0100] Figure 4is a schematic diagram illustrating the structure of a message 400 generated by a messaging client 104 for transmission to another messaging client 104 or a messaging server 118 according to some examples. The content of a particular message 400 is used to populate a message table 302 stored in a database 126 accessible by a messaging server 118. Similarly, the content of the message 400 is stored in memory as "in-transit" or "in-flight" data of a client device 102 or application server 114. The message 400 is shown as including the following example components:

[0101] Message identifier 402 : a unique identifier that identifies the message 400 .

[0102] Message text payload 404 : Text to be generated by a user via the user interface of the client device 102 and included in the message 400 .

[0103] Message image payload 406 : Image data captured by a camera component of the client device 102 or retrieved from a memory component of the client device 102 and included in the message 400 . Image data for a sent or received message 400 may be stored in the image table 312 .

[0104] Message video payload 408 : Video data captured by the camera component or retrieved from the memory component of the client device 102 and included in the message 400 . The video data for a message 400 sent or received may be stored in the video table 304 .

[0105] Message audio payload 410 : audio data captured by a microphone or retrieved from a memory component of the client device 102 and included in the message 400 .

[0106] Message enhancement data 412 : Enhancement data (eg, filters, stickers, or other annotations or enhancements) representing enhancements to be applied to the message image payload 406 , message video payload 408 , or message audio payload 410 of the message 400 . The enhancement data for a sent or received message 400 may be stored in the enhancement table 310 .

[0107] Message duration parameter 414: A parameter value indicating the amount of time in seconds that the content of a message (eg, message image payload 406, message video payload 408, message audio payload 410) will be presented to or made accessible to a user via messaging client 104.

[0108] Message geolocation parameters 416: Geolocation data (e.g., latitude and longitude coordinates) associated with the content payload of the message. Multiple message geolocation parameter 416 values ​​may be included in the payload, each of which is associated with a content item included in the content (e.g., a specific image within a message image payload 406 or a specific video in a message video payload 408).

[0109] Message story identifier 418: An identifier value that identifies one or more content collections (e.g., a "story" identified in story table 314) associated with a particular content item in message image payload 406 of message 400. For example, multiple images within message image payload 406 may each be associated with multiple content collections using an identifier value.

[0110] Message tags 420: Each message 400 may be tagged with a plurality of tags, each of which indicates the subject of the content included in the message payload. For example, where a particular image included in the message image payload 406 depicts an animal (e.g., a lion), a tag value may be included within the message tags 420 indicating the relevant animal. The tag values ​​may be manually generated based on user input, or may be automatically generated using, for example, image recognition.

[0111] • Message sender identifier 422: An identifier (eg, a messaging system identifier, an email address, or a device identifier) ​​that indicates the user of the client device 102 on which the message 400 was generated and from which the message 400 was sent.

[0112] • Message recipient identifier 424: An identifier (eg, a messaging system identifier, an email address, or a device identifier) ​​that indicates the user of the client device 102 to which the message 400 is addressed.

[0113] The content (e.g., value) of the various components of message 400 may be pointers to locations in a table where content data values ​​are stored. For example, the image value in message image payload 406 may be a pointer (or address) to a location within image table 312. Similarly, the value within message video payload 408 may point to data stored within video table 304, the value stored within message enhancement data 412 may point to data stored in enhancement table 310, the value stored within message story identifier 418 may point to data stored in story table 314, and the values ​​stored within message sender identifier 422 and message recipient identifier 424 may point to user records stored within entity table 306.

[0114] Time-based access restriction architecture

[0115] Figure 5is a schematic diagram illustrating an access restriction process 500 according to which access to content (e.g., ephemeral message 502 and associated multimedia data payload) or a collection of content (e.g., ephemeral message group 504) can be time-restricted (e.g., made ephemeral).

[0116] The ephemeral message 502 is shown to be associated with a message duration parameter 506, the value of which determines the amount of time that the messaging client 104 will display the ephemeral message 502 to the receiving user of the ephemeral message 502. In one example, depending on the amount of time specified by the sending user using the message duration parameter 506, the receiving user can view the ephemeral message 502 for up to 10 seconds.

[0117] The message duration parameter 506 and the message recipient identifier 424 are shown as inputs to a message timer 510, which is responsible for determining the amount of time that the transient message 502 is shown to a particular receiving user identified by the message recipient identifier 424. In particular, the transient message 502 is shown to the associated receiving user only for a period of time determined by the value of the message duration parameter 506. The message timer 510 is shown as providing an output to a more generalized transient timer system 202, which is responsible for the overall timing of displaying content (e.g., the transient message 502) to the receiving user.

[0118] Short message 502 Figure 5 504 (e.g., a collection of messages in a personal story or an event story). The ephemeral message group 504 has an associated group duration parameter 508, the value of which determines the duration for which the ephemeral message group 504 is presented and accessible to users of the messaging system 100. For example, the group duration parameter 508 may be the duration of a concert, where the ephemeral message group 504 is a collection of content about the concert. Alternatively, a user (an owning user or a curator user) may specify a value for the group duration parameter 508 when performing setup and creation of the ephemeral message group 504.

[0119] In addition, each ephemeral message 502 within the ephemeral message group 504 has an associated group participation parameter 512, the value of which determines the duration for which the ephemeral message 502 is accessible within the context of the ephemeral message group 504. Thus, a particular ephemeral message group 504 may "expire" and become inaccessible within the context of the ephemeral message group 504 before the ephemeral message group 504 itself expires according to the group duration parameter 508. The group duration parameter 508, the group participation parameter 512, and the message recipient identifier 424 each provide inputs to a group timer 514, which is operable to first determine whether a particular ephemeral message 502 in the ephemeral message group 504 is to be displayed to a particular receiving user, and if so, how long to display it. Note that the identity of the particular receiving user is also known to the ephemeral message group 504 due to the message recipient identifier 424.

[0120] Thus, the group timer 514 is operable to control the total lifespan of the associated ephemeral message group 504 and the individual ephemeral messages 502 included in the ephemeral message group 504. In one example, each ephemeral message 502 within the ephemeral message group 504 remains viewable and accessible for a period of time specified by the group duration parameter 508. In another example, within the context of the ephemeral message group 504, a particular ephemeral message 502 may expire based on the group participation parameter 512. Note that even within the context of the ephemeral message group 504, the message duration parameter 506 may still determine the duration for which a particular ephemeral message 502 is displayed to a receiving user. Thus, the message duration parameter 506 determines the duration for which a particular ephemeral message 502 is displayed to a receiving user, regardless of whether the receiving user is viewing the ephemeral message 502 within or outside the context of the ephemeral message group 504.

[0121] The transient timer system 202 may also be operable to remove a particular transient message 502 from the transient message group 504 based on a determination that an associated group participation parameter 512 has been exceeded. For example, where a sending user has established a group participation parameter 512 of 24 hours from posting, the transient timer system 202 will remove the associated transient message 502 from the transient message group 504 after the designated 24 hours. The transient timer system 202 may also be operable to remove a transient message group 504 when the group participation parameter 512 for each transient message 502 within the transient message group 504 has expired, or when the transient message group 504 itself has expired according to the group duration parameter 508.

[0122] In some use cases, the creator of a particular ephemeral message group 504 may specify an indefinite group duration parameter 508. In this case, the expiration of the group participation parameter 512 for the last remaining ephemeral message 502 within the ephemeral message group 504 will determine when the ephemeral message group 504 itself expires. In this case, a new ephemeral message 502 with a new group participation parameter 512 added to the ephemeral message group 504 effectively extends the life of the ephemeral message group 504 to a value equal to the group participation parameter 512.

[0123] In response to the transient timer system 202 determining that the transient message group 504 has expired (e.g., is no longer accessible), the transient timer system 202 communicates with the messaging system 100 (and, for example, in particular, the messaging client 104) to cause the indicia (e.g., icon) associated with the relevant transient message group 504 to no longer be displayed within the user interface of the messaging client 104. Similarly, when the transient timer system 202 determines that the message duration parameter 506 for a particular transient message 502 has expired, the transient timer system 202 causes the messaging client 104 to no longer display the indicia (e.g., icon or text identification) associated with the transient message 502.

[0124] Editing videos captured by electronic devices

[0125] Figure 6 6 is a schematic diagram illustrating a system 600 for editing a video captured by an electronic device according to some examples. In some examples, the electronic device is a drone 610, which may be referred to as an autonomous drone, a semi-autonomous drone, a personal autonomous drone, or other terms. The drone 610 communicates by sending communications 612, 613 to a host device such as an off-site client device 604, a server 606, a mobile phone or smartphone 608, or another device. The wireless network 602 is a cellular telephone network, such as an LTE network, an IEEE 802.11 network, a Bluetooth network, or another wireless network using another wireless communication protocol. In some examples, the drone 610 communicates directly with the host device via communication 613, where the communication 613 is sent using a communication protocol such as the communication protocol discussed for the wireless network 602.

[0126] In some examples, drone 610 sends communications 612, 613 including data such as video 614 and / or commands or requests to another device such as smartphone 608. In some examples, communications between a host device such as smartphone 608 and drone 610 can occur via wireless network 602. According to some examples, wireless network 602 includes access to the Internet, and / or drone 610 accesses the Internet via another connected device such as smartphone 608.

[0127] In some examples, server 606 provides social networking services to enable communication of content such as photos, videos, status updates, media content messages, etc., directly from drone 610, which may be flying, to a social media website such as SNAPCHAT. In some examples, server 606 is messaging server system 108 and is communicated by drone 610. Figure 7 The video 614 captured by the camera 706 can be transmitted to a host device, such as a smartphone 608, a server 606, a client device 604, or another device via the wireless network 602 in near real time. Figure 2 The video editing management system 216 can communicate directly or via another device.

[0128] One or more remote / host devices, such as smartphone 608, can assist in processing video 614 by wirelessly receiving video 614, processing video 614, and then wirelessly sending information back to drone 610. For example, smartphone 608 can receive an image from drone 610 and determine that the image is a landmark, such as a museum, restaurant, park, national monument, etc. In response, smartphone 608 sends back information that drone 610 uses to assist in flight planning 616 associated with the landmark. According to some examples, smartphone 608 contacts video editing management system 216 to perform the function of drone 610. Drone 610 contacts video editing management system 216 by sending messages to video editing management system 216, such as storing video 614, requesting images of a user or purchaser of drone 610, etc.

[0129] In some examples, a host device such as a smartphone 608 includes a control application 618 that is used by a user or device to control or send instructions to the drone 610, such as "return to user," "fly according to flight plan 616," "move left," "move right," "move up or down," "tilt," "take a set of photos," "turn off," etc. The control application 618 provides a real-time or near real-time image of the video 614 that the drone 610 is capturing.

[0130] In some examples, the host device acts as a router or passes messages or data packets to other devices connected directly or indirectly to the wireless network 602. For example, the smartphone 608 receives images from the drone 610 via communication 613. The smartphone 608 takes the images and sends them to the server 606 to be posted on the social media website in near real time. The server 606 can host the video editing management system 216. According to some examples, the host device such as the smartphone 608 controls the state of the drone 610 by sending instructions to the drone 610 via communications 613, 612. One or more remote control / host devices such as the smartphone 608 receive the video 614 wirelessly or via a cable or another method, and transmits the video to the server 606 through, for example, the video editing management system 216 described herein. Figure 8 The video editor 808 is used to process the video 614 .

[0131] According to some examples, Figure 7 Drone 610 is shown flying and capturing video 614. Drone 610 takes off from hand 710 and flies on actual flight path 704 according to flight plan 702 while capturing video 614 with photographic camera 706. Actual flight path 704 may differ from flight plan 702 because the drone's navigation system may not be able to keep drone 610 precisely on flight plan 702 for various reasons including wind, control issues, movement of person 708, etc. Video 614 is associated with flight plan 616, which in this example is flight plan 702.

[0132] An example flight plan 616 includes a path to follow, such as following a predetermined route around or near a user or object, circling or surrounding one or more users, where the path can be designed to capture video or photos, fly 360 degrees above the user, hover in front of the user, hover and bounce in front of the user, hover in front of the user and move back and forth, go to a destination and return, go to a destination and capture video around the destination, follow the user, and the like.

[0133] The term "user" is used, but those skilled in the art will recognize that drone 610 can identify a group of people and execute flight plan 702 based on the location of a group of people or objects. The pre-programmed flight plan 702 can include a target distance from the person associated with face 711 and a target altitude of the drone above the ground of person 708.

[0134] Figure 8A system 800 for editing a video captured by a drone is shown according to some examples. A smartphone 608 receives a video 614 that includes an indication of a flight plan 616 that the drone 610 was flying when the video 614 was captured. In some examples, the video 614 includes the actual path that the drone 610 was flying when the video 614 was captured. For example, as described in conjunction with Figure 7 As discussed, actual flight path 704 may differ from flight plan 702. Drone 610 may record information about actual flight path 704, such as a GPS location or a distance from face 711 of person 708. For example, drone 610 may record the distance from face 711 every 1 / 10 second to 1 second or another time period and include these distances in flight plan 616.

[0135] The screen 804 is an electronic device for displaying information on the smartphone 608. The video editor 808 is used to edit the video 614 by processing the video 614 with the AR effect 810 and the video editing effect 812. The user interface 806 is information presented by the video editor 808 to provide the user interface item 821 and the custom UI 816.

[0136] The term AR graphics includes any content displayed by the screen 804 for the user to view while watching the video 614. The editing module 818 can adjust the AR effect 810 when adding the AR effect 810 so that the AR effect 810 appears to be located within the video 614.

[0137] The video editing effect 812 is associated with the flight plan 814 and the customized user interface 816. For example, the video 614 is associated with the flight plan 616, and then the video editor 808 provides the video editing effect 812 based on the flight plan 616. The video editing effect 812 is associated with the customized UI 816. When the edited video 614 has the corresponding video editing effect 812 applied to the video 614, the video editor 808 presents the customized UI 816 to the user. The customized UI 816 associated with the video editing effect 812 provides a user interface item 821 for editing the video 614 to which the video editing effect 812 is applied.

[0138] The editing module 818 is configured to manage the user interface 806 by providing the user with an option to select a user interface item 821 and responding according to the selection. AR effects 810 include "pixie dust", "fire", "crystal crushing", "heart", "coloring strokes", "psychedelic", "heart in the sky", "clone", "fireworks", "vhs" (video home system), "giant", etc. Video editing effects 812 include "time-lapse", "bounce", "jump cut", "3D effect", etc. AR effect 810 is a computer-generated effect that the video editor 808 superimposes on the real image displayed on the screen 804. In some examples, the AR effect 810 is a graphic added to a frame of the video 614. In some examples, the AR effect 810 is a graphic generated to appear to be part of a frame of the video 614. For example, the AR effect 810 can add a shadow to match the frame of the video 614. In some examples, AR effects 810 include one or more of: adding pixie dust, adding flames around the person, turning the person into shattering crystals, adding hearts around the person, adding shading strokes based on the person's arm movements, merging frames of a video together to add multiple copies of the person, and changing the color of the person's clothing.

[0139] Privacy module 820 is configured to request consent before editing video 614 or posting video 614 to a social media account. According to some examples, privacy module 820 customizes available edits to limit certain edits to children under a certain age, such as 15. According to some examples, video editor 808 invokes privacy module 820 before editing, storing, and / or transmitting video 614.

[0140] In other examples, Figure 6 The server 606 performs the combination Figure 8 and some of the functionality described herein. In some examples, video editor 808 operates on a different device, such as off-site client device 604 (e.g., a laptop or desktop computer), server 606, or another computing device. In some examples, video editor 808 processes video 614 to determine flight plan 616 for capturing video 614 from a plurality of predetermined flight plans.

[0141] Fig. 9 A user interface 900 for video editing effects according to some examples is shown. Displayed on screen 804 is Figure 8806 in which a segment 904 of a video 614 is being played. A video editing effect 908 is the same as or similar to the video editing effect 812. An editing module 818 presents the video editing effects 908 that can be used for the video 614 being edited. The selection of “jump cut” 910 indicates that the user has selected the video editing effect 812 of “jump cut”. The editing module 818 is displaying a display of segment 906, which is a custom UI 816 designed for the “jump cut” video editing effect 812 and, in some examples, replaces the standard UI of the timeline of the video 614. The editing module 818 generates an edited video with a “jump cut” by sequentially and repeatedly processing the videos, the edited video including the first portion of the video 614 in the edited video and skipping the second portion of the video 614.

[0142] The flight plan 616 of the video 614 edited by the video editor 808 in the user interface 900 is a 360 degree surround above the user's head. The flight plan 616 may be referred to as an “orbital” flight plan 814.

[0143] The editing module 818 performs the following processing or editing on the video 614 in response to the user's selection of "jump cut" 910. The editing module 818 grabs a one-second segment of the video 614, skips two seconds of the video 614, grabs a one-second segment of the video 614, skips two seconds of the video 614, and so on until the end of the video 614. The duration of the segment can be different from one second. The duration of the skip can be different from two seconds. In some examples, the duration of the segment and the skip varies according to the attributes of the video 614, such as the quality of the frame of the video 614 compared to the adjacent frames of the video 614. For example, due to poor image quality, a one-second segment may be 0.99 seconds and multiple frames of the video are removed. The editing module 818 only displays the captured segments 906, which may be referred to as segments instead of segments or other names. The bar 912 indicates the current segment of the five segments 906 shown. The user can apply additional video editing effects 812 and / or AR effects 810 to the segments displayed by the segments 906. Tapping done 902 completes the editing and saves the edited video of video 614, with the option of transferring the edited video to a social media account and additional editing. In some examples, tapping background is similar or identical to tapping done 902.

[0144] Fig.10A user interface 1000 for video editing effects is shown according to some examples. Video editor 808 is displaying user interface 806 on screen 804, where a segment 1006 of video 614 is playing. Editing module 818 presents video editing effects 812 that can be used for video 614 being edited in user interface 900. The selection of "bounce" 1004 illustrates that the user has selected the "bounce" video editing effect 812. The display of segment 1002 is a custom UI 816 designed for the "bounce" video editing effect 812, and in some examples, the custom UI 816 replaces the standard UI for video 614. User interface 1000 can be used for either the "bounce" or "3D panning" video editing effects 812.

[0145] The highlight or bar 912 represents the "selected" portion of the edited video. The highlight 912 has a fixed width and a fixed position. In some examples, the video editor 808 applies the "bounce" 1004 video editing effect 812 by selecting 20 frames (which may be referred to as pictures or other terms) to include in the edited video from the video 614. The video editor 808 can select a different number of frames. The video editor 808 selects frames based on the quality of the frames and the placement of the frames in the video 614. In addition, in some examples, the video editor 808 selects frames based on the flight plan 814. For example, if the flight plan 814 is a hover in front of a person, and moves toward the person and moves away from the person, the video editor 808 can select frames based on the size of the person in the frame and based on the timeline of the video 614 relative to the flight plan 814. If the flight plan 814 is a 360-degree orbit above and around the user, the video editor 808 selects frames based on the quality of the frames and based on representing the entire 360 ​​degrees of the flight plan 814. If the flight plan 814 is a path away from or toward a person or object, the video editor 808 generates an edited video by selecting a fixed number of frames from the video 614 along the path away from or toward the person or object. In some examples, the video editor 808 processes the video 614 based on two-dimensional object tracking and segmentation masks. For example, the video editor 808 can use a neural network module that is trained to recognize people and faces in an image and segment the image. In some examples, the editing module 818 processes the person in the frame by enlarging the person to 1.5 times the person's height to 5 times the person's height.

[0146] When the user keeps highlight bar 912 still, editing module 818 will pause video 614, and when the user drags highlight bar 912, editing module 818 displays the frame where the "bounce" video editing effect 812 will start. According to some examples, editing module 818 stores information indicating the "bounce" or "3D track" video editing effect 812 in the header of video 614.

[0147] Fig.11 Resolving incompatible edits according to some examples 1100 is shown. Time-based video editing effects 812, such as "jump cut", "bounce", and "3D track", may be incompatible with other video edits, such as auto-crop, smart edit effects, speed filters, time-based UCO applications, and the like.

[0148] The video editor 808 uses a dialog to alert the user to the problem. The video editor 808 provides the user with the option of removing 1102 the video editing effect 812. If the user selects "Apply", the video editor 808 removes the applied video editing effect 812. The user can also select "Cancel".

[0149] If the video editor 808 determines that the two video editing effects 812 are incompatible, the video editor 808 provides the user with an option to remove the video editing effect 812 that is incompatible with the current selection of the video editing effect 812. For example, if the user selects “Crop” edited video 614, and an “AR effect” that is incompatible with the “Crop” 1104 video editing effect 812 has been applied to the edited video 614, the video editor 808 provides the user with an option to remove the incompatible video editing effect 812 of the “AR effect” so that the video editor 808 can apply the “Crop” video editing effect 812.

[0150] Fig.12 Manual application of automatic cropping 1200 is shown according to some examples. The user is applying a manual automatic cropping 1206 to a frame of the edited video 614 between bar A 1208 and bar B 1210. If the user attempts to "crop" 1202, the video editor 808 may indicate that the frame to be cropped has been edited with an incompatible video editing effect 812. The video editor 808 provides the user with an opportunity to "crop" 1204 the frame and remove the incompatible video editing effect 812. If the user selects "crop" 1204, the video editor 808 removes the video editing effect 812 that is incompatible with the "crop" 1202 video editing effect 812 for the frame of the edited video 614.

[0151] Fig.13 The application of cropping and removing time-based edits 1300 according to some examples is shown. Some video editing effects 812 are dependent on the operating system. For example, for The time-edited video 614 is incompatible with some applications. If "cropping" 1302 is selected, the editing module 818 will also remove the incompatible video editing effects 812. In some examples, the editing module 818 maintains the data of the edited video 614, which enables the editing module 818 to undo the video editing effects 812 applied to the edited video 614. The editing module 818 can be called by another application to remove the video editing effects 812. As shown, the user attempts to play the edited video 614 in the video playback application, which requires "cropping" the edited video 614. However, due to the video editing effects 812 applied to the edited video 614 by the editing module 818, the application cannot "crop" the edited video 614. The editing module 818 is called by the video playback application to remove the incompatible video editing effects 812. The user selects "cropping" 1302 to remove the incompatible video editing effects 812 from the edited video 614.

[0152] Additionally, in some examples, the editing module 818 maintains an indication of which video editing effects 812 have been applied to the edited video 614. The editing module 818 then filters out applications that are incompatible with the edited video 614 due to the video editing effects 812 applied to the edited video 614. For example, an application may be grayed out to indicate that it cannot be used with the edited video 614, where an option may be presented by the editing module 818 to remove the video editing effects 812 so that the application can be used with the edited video 614. Additionally, the video editor 808 may gray out or not present a user interface item 821 that would select a video editing effect 812 that is incompatible with the edited video 614. Time-based video editing effects 812 are generally incompatible with other applications.

[0153] Fig.14 An AR effect 1400 is shown according to some examples. The AR effect 810 may be referred to as "pixie dust" as shown in 1402. The editing module 818 applies the AR effect 810 to the video 614 or frame. According to some examples, the editing module 818 uses a segmentation map and / or 2D object tracking. In some examples, the user selects an area to apply "pixie dust", which can illuminate an area of ​​the image to appear to be "pixie dust". The user can select an object or person in the image or the entire image to apply "pixie dust". According to some examples, the editing module 818 uses a flight plan 814 to help locate or track the area to apply "pixie dust". For example, if the flight plan 814 is a 360-degree track above and around the user, the "pixie dust" is applied in a 360-degree pattern around the user.

[0154] Fig.15An AR effect 1500 according to some examples is shown. The AR effect 810 may be referred to as "flame" as shown in 1502. The editing module 818 applies the AR effect 810 to the video 614 or frame. According to some examples, the editing module 818 uses a segmentation map and / or 2D object tracking. In some examples, the user selects an area to apply "flame", which makes the person or object of the video 614 or frame (image) appear to have "flame" 1502 around them and / or the flame becomes part of them. The user can select an object or person in the image or the entire image to apply "flame". According to some examples, the editing module 818 uses a flight plan 814 to help locate or track the area where the "flame" is applied. For example, if the flight plan 814 is a 360-degree track above and around the user, the "flame" is applied in a 360-degree pattern around the user.

[0155] Fig.16 An AR effect 1600 according to some examples is shown. The AR effect 810 may be referred to as "crushed crystals" as shown in 1602. The editing module 818 applies the AR effect 810 to the video 614 or frame. According to some examples, the editing module 818 uses a segmentation map and / or 2D object tracking. In some examples, a user selects an area, object, or person to apply "crushed crystals" 1602, which makes the area, object, or person of the video 614 or frame (image) appear to be crystallized by a crystal structure different from their original color, where the color can be changed or mixed with the crystal color to appear to be "crushed crystals" 1602. The user can select an area, object, or person in the image or the entire image to apply "crushed crystals" 1602. According to some examples, the editing module 818 uses a flight plan 814 to help locate or track the area, object, or person to apply "crushed crystals". The editing module 818 uses a mathematical representation of a crystal (which may be a broken crystal) to map an area, object, or person of the video 614 or frame onto an image of the video 614 or frame, and to modify the image of the video 614 or frame.

[0156] Fig.17An AR effect 1700 according to some examples is shown. The selected AR effect 810 may be referred to as a "heart". The editing module 818 applies the AR effect 810 to the video 614 or frame. According to some examples, the editing module 818 uses a segmentation map and / or 2D object tracking. In some examples, the user selects an area, object, or person to apply a "heart", which transforms the area, object, or person of the video 614 or frame (image) into adding a heart-shaped image around the area, object, or person. The "heart" 1702 may be clustered, and the location of the "heart" 1702 may be based on shadows in the image. The user may select an area, object, or person in the image or the entire image to apply the "heart" 1702. According to some examples, the editing module 818 uses a flight plan 814 to help locate or track an area, object, or person to apply the "heart". For example, if the flight plan 814 is a 360-degree track above and around the user, the "heart" is applied around the user in a 360-degree pattern. According to the example, the editing module 818 adds a three-dimensional AR heart.

[0157] Fig.18 An AR effect 1800 according to some examples is shown. , the selected AR effect 810 may be referred to as a "shading stroke" as shown in 1802. The editing module 818 applies the AR effect 810 to the video 614 or frame. According to some examples, the editing module 818 uses a segmentation map and / or 2D object tracking. In some examples, the user selects an area, object, or person to apply a "shading stroke", which makes the area, object, or person of the video 614 or frame (image) appear to have a colored portion of the video 614 or frame with a "shading stroke" 1802 of a different color. According to some examples, the editing module 818 uses a flight plan 814 to help locate or track the area where the "fire" is applied. In some examples, the "shading stroke" 1802 is added based on the movement of a person (or animal) within the video 614, where the "shading stroke" 1802 represents the past movement of the person or animal.

[0158] Fig.19An AR effect 1900 according to some examples is shown. The selected AR effect 810 may be referred to as "psychedelic" as shown in 1902. The editing module 818 applies the AR effect 810 to the video 614 or frame. According to some examples, the editing module 818 uses a segmentation map and / or 2D object tracking. In some examples, the user selects an area, object, or person to apply "psychedelic", which causes the area, object, or person of the video 614 or frame (image) to have multiple images of the area, object, or person, or a portion of the area, object, or person is copied near or on the original area, object, or person, which may include resizing and modifying the direction. "Psychedelic" 1902 can use different colors to copy the area, object, or person (or part thereof). The user can select an area, object, or person in an image or the entire image to apply "psychedelic" 1902. According to some examples, the editing module 818 uses a flight plan 814 to help locate or track an area, object, or person to apply "psychedelic". According to the example, the editing module 818 adds a three-dimensional copy.

[0159] Fig. 20 An AR effect 2000 is shown according to some examples. The selected AR effect 810 can be referred to as a "heart in the sky" as shown in 2202. The editing module 818 applies the AR effect 810 to the video 614 or frame. According to some examples, the editing module 818 uses a segmented map to locate the sky. According to some examples, the editing module 818 applies the "heart in the sky" and keeps the center heart in a fixed position in the sky as the part of the sky changes. According to some examples, the "heart in the sky" 2202 uses a color different from red. According to some examples, the editing module 818 uses a flight plan 814 to help locate or track the sky (or a fixed position in the sky) to apply the "heart in the sky". According to the example, the editing module 818 adds a three-dimensional heart.

[0160] Fig.21An AR effect 2100 according to some examples is shown. The AR effect 810 may be referred to as a "clone" as shown in 2102. The editing module 818 applies the AR effect 810 to the video 614 or frame. According to some examples, the editing module 818 uses a segmentation map and / or 2D object tracking. In some examples, the user selects an area, object, or person to apply "clones", which clones the area, object, or person of the video 614 or frame (image) and places the "clones" in a pattern. The size of the clones can be adjusted and / or their direction can be changed. The clones can be positioned according to the movement of the person or animal in the video 614. The pattern may include placing many clones in a position toward the camera that captured the image. The pattern may include the formation of clones such as along a line, where the line may be part of the geography of the area. The pattern may be, for example, a composition of four clones plus a composition of five clones. The "clones" 2002 may use different colors for the clones. According to some examples, the editing module 818 uses a flight plan 814 to help locate or track areas, objects, or people to apply "clones". For example, if the flight plan 814 executes a loop around a person or animal, the pattern may be a 360 degree pattern of clones placed around the loop.According to an example, the editing module 818 adds three-dimensional clones.

[0161] Fig. 22 An AR effect 2200 according to some examples is shown. The AR effect 810 may be referred to as "fireworks" as shown in 2202. The editing module 818 applies the AR effect 810 to the video 614 or frame. According to some examples, the editing module 818 uses a segmentation map and / or 2D object tracking. In some examples, the editing module 818 identifies the sky and places "fireworks" 2202 in the sky to make it appear as if real fireworks are being set off in the video 614 or image. The "fireworks" 2202 are displayed in a pattern. In some examples, the fireworks 2202 are updated for the entire video 614 to give the impression that real "fireworks" 2202 are being displayed during the video. Sound can be added to the video 614 along with the "fireworks" 2202.

[0162] According to some examples, editing module 818 uses flight plan 814 to help locate or track the sky. According to an example, editing module 818 adds AR three-dimensional fireworks.

[0163] Fig.23An AR effect 2300 according to some examples is shown. The AR effect 810 may be referred to as "VHS" as shown in 2302. The editing module 818 applies the AR effect 810 to the video 614 or frame. According to some examples, the editing module 818 uses a segmentation map and / or 2D object tracking. In some examples, the editing module 818 identifies the placement of brackets in the video 614 or frame to make the video 614 or frame appear to be an old VHS 2302 video 614 or frame. In some examples, the editing module 818 downsamples the video 614 or frame according to some old VHS format to make it appear to be of lower quality. In some examples, the editing module 818 adds other effects. Other effects include adding scratched or out-of-tune wavy lines in the video 614 (e.g., at the bottom), adding scratched lines in the video 614 or frame to make it look like the tape of the VHS is scratched, and so on.

[0164] According to some examples, editing module 818 uses flight plan 814 to help add “VHS” 2302. According to an example, editing module 818 adds AR three-dimensional “VHS” 2302.

[0165] Fig.24 An AR effect 2400 according to some examples is shown. The AR effect 810 may be referred to as a "giant" as shown in 2402. The editing module 818 applies the AR effect 810 to the video 614 or frame. According to some examples, the editing module 818 uses a segmentation map and / or 2D object tracking. In some examples, the editing module 818 identifies an object or person (or animal) in the video 614 or frame to turn the object or person (or animal) into a giant 2402. In some examples, the editing module 818 adjusts the shadows to make the giant look realistic. In some examples, the editing module 818 adds other effects. According to some examples, the editing module 818 uses the flight plan 814 to help add the "giant" 2402. According to the example, the editing module 818 adds an AR three-dimensional "giant" 2402.

[0166] Fig.25 A video editing effect 2500 is shown according to some examples. The video editing effect 812 can be referred to as a "time lapse" as shown at 2502. In a "time lapse", frames of the original video 2506 are edited so that a slower action (e.g., the opening of a flower bud) appears to be sped up. The editing module 818 can select some frames for the edited video 614 when applying the "time lapse", such as one frame out of every 10 frames or another number of frames.

[0167] According to some examples, the time lapse UI 2504 is a customized UI 816 customized for "time lapse". The time lapse UI 2504 enables quick selection of frames of the edited video 614. According to some examples, the editing module 818 uses the flight plan 814 to help add the "time lapse" 2502. For example, the editing module 818 changes the number of frames selected from the video 614 based on the relative position of the frames of the video 614 relative to the flight plan 814. As an example, a flight plan 814 around a person may select fewer frames to make the flight appear to be faster than the initial start or stop period of the flight plan 814.

[0168] Fig.26 A video editing effect 2600 according to some examples is shown. The video editing effect 812 may be referred to as a “bounce” as shown in 2602. In “bounce”, frames of a video are edited so that an object or person (or animal) appears to bounce around the video 614. In some examples, the video 614 appears to be shot from one perspective, such as the camera does not appear to move or only moves slightly, such as the drone 610 hovering. The object or person appears to bounce back and forth in the video. The editing module 818 may perform the “bounce” video editing effect 812 by selecting frames from the original video 2606. The frames may be selected based on the image quality of the frames and the position of the object or person within the frame. The editing module 818 selects frames to make it appear that the object or person moves along the motion path in an undulating or jumping manner. According to some examples, the editing module 818 uses the flight plan 814 to help add the “bounce” 2602. For example, the editing module 818 changes the number of frames selected from the video 614 based on the relative positions of the frames of the video 614 relative to the flight plan 814. According to some examples, bounce UI 2604 is a customized UI 816 customized for the "bounce" video editing effect 812. Bounce UI 2604 enables easy selection of a frame of a bounce 2602 video.

[0169] Fig. 27A video editing effect 2700 according to some examples is shown. The video editing effect 812 may be referred to as a “jump cut” as shown in 2702. In a “jump cut”, frames of a video are edited so that an object or person (or animal) appears to jump from one place to another in the video 614. In some examples, the video 614 appears to be shot from one perspective, such as the camera does not appear to move or only moves slightly, such as the drone 610 hovering. The object or person appears to jump forward, backward, or in another direction in the edited video 614. The editing module 818 may perform the “jump cut” video editing effect 812 by selecting frames from the original video 2706. The frames may be selected based on the image quality of the frames and the position of the object or person within the frames. The editing module 818 selects frames to make it look like the object or person jumps along the motion path in a jumping manner. According to some examples, the editing module 818 uses the flight plan 814 to help add the “jump cut” 2702. For example, editing module 818 varies the number of frames selected from video 614 based on the relative positions of the frames of video 614 relative to flight plan 814. According to some examples, jump cut UI 2704 is customized UI 816 customized for “jump cut” video editing effect 812.

[0170] Fig.28 A video editing effect 2800 according to some examples is shown. The video editing effect 812 may be referred to as a “3D effect” as shown in 2802. In the “3D effect”, the editing module 818 edits the frames of the video to add a 3D effect, which may be added in a symmetrical manner based on an object or person (or animal) in the original video 2806. The 3D effect may be an AR 3D effect that is animated and symmetrically placed around an object, person, or animal.

[0171] According to some examples, the editing module 818 uses the flight plan 814 to help add the "3D effect" 2802. For example, the editing module 818 determines symmetry based on a circular orbit around the person and places the 3D effect symmetrically around the person. In another example, when the flight plan 814 is a 360-degree flight path above the person, the editing module 818 processes the edited video by adding the three-dimensional effect symmetrically to the video around the 360-degree flight path. According to some examples, the 3D effect UI 2804 is a customized UI 816 customized for the "3D effect" video editing effect 812. The UI 2804 provides a timeline representation of the edited video 614.

[0172] Fig.29 A method 2900 for editing a video captured by an electronic device is shown according to some examples. The method 2900 begins with operation 2902, receiving a selection of a video associated with a flight path used to capture the video. For example, referring to Figure 8, the video editor 808 receives or accesses the video 614 associated with the flight plan 616. The method 2900 continues at operation 2904 by selecting one or more video editing effects from a plurality of video editing effects based on the flight path. For example, the editing module 818 selects a suitable video editing effect 812 based on the flight plan 616 matching the flight plan 814.

[0173] Method 2900 continues at operation 2906 by causing a user interface to be presented on a computer screen, the user interface providing a selection of one or more video editing effects. Fig. 9 , the editing module 818 presents the video editing effect 908 on the screen 804 of the smartphone 608 .

[0174] Method 2900 continues at operation 2908, in response to the selection of a video editing effect in one or more video editing effects, processing the video according to the video editing effect, and generating an edited video according to the selected video editing effect. For example, editing module 818 processes video 614 to generate an edited video according to the selected video editing effect of video editing effect 908.

[0175] Method 2900 may be performed by one or more of the devices or apparatuses discussed herein, alone or in combination with one another. For example, messaging system 100, smartphone 608, another device, or apparatus of the device may perform method 2900, alone or in combination with one another. One or more operations of method 2900 may be optional. Method 2900 may include one or more additional operations. One or more operations of method 2900 may be performed in a different order. In addition, messaging system 100 and smartphone 608 are configured to perform Figures 6 to 29 and the functions and methods described herein.

[0176] Machine Architecture

[0177] Fig.303000 in which instructions 3010 for causing the machine 3000 to perform any one or more of the methods discussed herein may be executed. (e.g., software, programs, applications, applet, app, or other executable code). For example, the instructions 3010 may cause the machine 3000 to perform any one or more of the methods described herein. The instructions 3010 convert a general-purpose, unprogrammed machine 3000 into a specific machine 3000 that is programmed to perform the functions described and shown in the described manner. The machine 3000 may operate as a standalone device or may be coupled (e.g., networked) to other machines. In a network deployment, the machine 3000 may operate as a server machine or a client machine in a server-client network environment, or as a peer machine in a peer-to-peer (or distributed) network environment. The machine 3000 may include, but is not limited to, a server computer, a client computer, a personal computer (PC), a tablet computer, a laptop computer, a netbook, a set-top box (STB), a personal digital assistant (PDA), an entertainment media system, a cellular phone, a smart phone, a mobile device, a wearable device (e.g., a smart watch), a smart home device (e.g., a smart appliance), other smart devices, a web appliance, a network router, a network switch, a network bridge, or any machine capable of sequentially or otherwise executing instructions 3010 specifying actions to be taken by the machine 3000. In addition, although only a single machine 900 is shown, the term "machine" should also be taken to include a collection of machines that individually or jointly execute instructions 3010 to perform any one or more of the methods discussed herein. For example, the machine 3000 may include any of the client devices 102 or a number of server devices that form part of the messaging server system 108. In some examples, the machine 3000 may also include both a client system and a server system, wherein certain operations of a particular method or algorithm are performed on the server side, and certain operations of the particular method or algorithm are performed on the client side.

[0178] The machine 3000 may include a processor 3004, a memory 3006, and an input / output I / O component 3002, which may be configured to communicate with each other via a bus 3040. In an example, the processor 3004 (e.g., a central processing unit (CPU), a reduced instruction set computing (RISC) processor, a complex instruction set computing (CISC) processor, a graphics processing unit (GPU), a digital signal processor (DSP), an application specific integrated circuit (ASIC), a radio frequency integrated circuit (RFIC), another processor, or any suitable combination thereof) may include, for example, a processor 3008 and a processor 3012 that execute instructions 3010. The term "processor" is intended to include a multi-core processor, which may include two or more independent processors (sometimes referred to as "cores") that can execute instructions simultaneously. Although Fig. 9 Multiple processors 3004 are shown, but the machine 3000 may include a single processor with a single core, a single processor with multiple cores (e.g., a multi-core processor), multiple processors with a single core, multiple processors with multiple cores, or any combination thereof.

[0179] The memory 3006 includes a main memory 3014, a static memory 3016, and a storage unit 3018, which can be accessed by the processor 3004 via the bus 3040. The main memory 3006, the static memory 3016, and the storage unit 3018 store instructions 3010 that implement any one or more of the methods or functions described herein. The instructions 3010 may also reside, completely or partially, within the main memory 3014, within the static memory 3016, within the machine-readable medium 3020 within the storage unit 3018, within at least one of the processors 3004 (e.g., within a cache memory of a processor), or within any suitable combination thereof during execution thereof by the machine 3000.

[0180] I / O components 3002 may include various components that receive input, provide output, generate output, send information, exchange information, capture measurements, etc. The specific I / O components 3002 included in a particular machine will depend on the type of machine. For example, a portable machine such as a mobile phone may include a touch input device or other such input mechanism, while a headless server machine will be less likely to include such a touch input device. It should be appreciated that I / O components 3002 may include Fig.303028. In various examples, the I / O component 3002 may include a user output component 3026 and a user input component 3028. The user output component 3026 may include a visual component (e.g., a display such as a plasma display panel (PDP), a light emitting diode (LED) display, a liquid crystal display (LCD), a projector, or a cathode ray tube (CRT)), an acoustic component (e.g., a speaker), a tactile component (e.g., a vibration motor, a resistance mechanism), other signal generators, etc. The user input component 3028 may include an alphanumeric input component (e.g., a keyboard, a touch screen configured to receive alphanumeric input, an optical keyboard, or other alphanumeric input component), a point-based input component (e.g., a mouse, a touch pad, a trackball, a joystick, a motion sensor, or other pointing instrument), a tactile input component (e.g., a physical button, a touch screen or other tactile input component that provides the location and force of a touch or touch gesture), an audio input component (e.g., a microphone), etc.

[0181] In other examples, the I / O component 3002 may include a biometric component 3030, a motion component 3032, an environmental component 3034, or a position component 3036, as well as a wide range of other components. For example, the biometric component 3030 includes components for detecting expressions (e.g., hand expressions, facial expressions, voice expressions, body postures, or eye tracking), measuring biosignals (e.g., blood pressure, heart rate, body temperature, sweat, or brain waves), identifying people (e.g., voice recognition, retinal recognition, facial recognition, fingerprint recognition, or EEG-based recognition), etc. The motion component 3032 includes an acceleration sensor component (e.g., an accelerometer), a gravity sensor component, and a rotation sensor component (e.g., a gyroscope).

[0182] Environmental components 3034 include, for example, one or more cameras (with still image / photo and video capabilities), lighting sensor components (e.g., a photometer), temperature sensor components (e.g., one or more thermometers that detect ambient temperature), humidity sensor components, pressure sensor components (e.g., a barometer), acoustic sensor components (e.g., one or more microphones that detect background noise), proximity sensor components (e.g., an infrared sensor that detects nearby objects), gas sensors (e.g., a gas detection sensor for detecting concentrations of hazardous gases for safety purposes or for measuring pollutants in the atmosphere), or other components that can provide indications, measurements, or signals corresponding to the surrounding physical environment.

[0183] With respect to cameras, client device 102 may have a camera system including, for example, a front-facing camera on a front surface of client device 102 and a rear-facing camera on a rear surface of client device 102. The front-facing camera may, for example, be used to capture still images and videos (e.g., “selfies”) of a user of client device 102, which may then be enhanced with the enhancement data (e.g., filters) described above. The rear-facing camera may, for example, be used to capture still images and videos in a more traditional camera mode, where the images are similarly enhanced using the enhancement data. In addition to the front-facing camera and the rear-facing camera, client device 102 may also include a 360° camera for capturing 360° photos and videos.

[0184] Additionally, the camera system of the client device 102 may include dual rear cameras (e.g., a main camera and a depth sensing camera), or even triple, quad, or quintuple rear camera configurations on the front and back sides of the client device 102. For example, these multi-camera systems may include a wide-angle camera, an ultra-wide-angle camera, a telephoto camera, a macro camera, and a depth sensor.

[0185] The location component 3036 includes a positioning sensor component (e.g., a GPS receiver component), an altitude sensor component (e.g., an altimeter or barometer that detects air pressure, from which the altitude can be obtained), an orientation sensor component (e.g., a magnetometer), etc.

[0186] A variety of technologies can be used to achieve communication. The I / O component 3002 also includes a communication component 3038 that is operable to couple the machine 3000 to the network 3022 or device 3024 via a corresponding coupling or connection. For example, the communication component 3038 may include a network interface component or another suitable device that interfaces with the network 3022. In other examples, the communication component 3038 may include a wired communication component, a wireless communication component, a cellular communication component, a near field communication (NFC) component, Components (e.g. Low energy consumption), Components, and other communication components for providing communication via other forms. Device 3024 can be another machine or any peripheral device in a variety of peripheral devices (e.g., a peripheral device coupled via USB).

[0187] In addition, the communication component 3038 can detect the identifier or include components operable to detect the identifier. For example, the communication component 3038 can include a radio frequency identification (RFID) tag reader component, an NFC smart tag detection component, an optical reader component (e.g., an optical sensor for detecting one-dimensional bar codes such as universal product codes (UPC) bar codes, multi-dimensional bar codes such as quick response (QR) codes, Aztec codes, data matrix, data symbols (Dataglyph), MaxiCode, PDF417, UltraCode, UCC RSS-2D bar codes, and other optical codes) or an acoustic detection component (e.g., a microphone for identifying an audio signal of a tag). In addition, various information can be derived via the communication component 3038, such as a location via Internet Protocol (IP) geolocation, a location via Internet Protocol (IP), ... The location of signal triangulation, the location of an NFC beacon signal via detection that can indicate a specific location, etc.

[0188] Various memories (e.g., main memory 3014, static memory 3016, and memory of processor 3004) and storage unit 3018 may store one or more sets of instructions and data structures (e.g., software) used by or implementing any one or more of the methods or functions described herein. When executed by processor 3004, these instructions (e.g., instructions 3010) cause various operations to implement the disclosed examples.

[0189] Instructions 3010 may be sent or received via a network interface device (e.g., a network interface component included in communications component 3038) using a transmission medium and using any of several well-known transmission protocols (e.g., Hypertext Transfer Protocol (HTTP)) over network 3022. Similarly, instructions 3010 may be sent or received via a coupling (e.g., a peer-to-peer coupling) to device 3024 using a transmission medium.

[0190] Software Architecture

[0191] Fig.313100 is a block diagram illustrating a software architecture 3104 that may be installed on any one or more of the devices described herein. The software architecture 3104 is supported by hardware such as a machine 3102 including a processor 3120, a memory 3126, and an I / O component 3138. In this example, the software architecture 3104 may be conceptualized as a stack of layers, each of which provides specific functionality. The software architecture 3104 includes layers such as an operating system 3112, a library 3110, a framework 3108, and an application 3106. In operation, the application 3106 invokes an API call 3150 through the software stack and receives 315 a message 3152 in response to the API call 3150.

[0192] The operating system 3112 manages hardware resources and provides public services. The operating system 3112 includes, for example, a kernel 3114, services 3116, and drivers 3122. The kernel 3114 serves as an abstraction layer between the hardware and other software layers. For example, the kernel 3114 provides functions such as memory management, processor management (e.g., scheduling), component management, networking, and security settings. Services 3116 can provide other public services to other software layers. Drivers 3122 are responsible for controlling or interfacing with the underlying hardware. For example, drivers 3122 may include display drivers, camera drivers, or Low-power drivers, Flash drivers, Serial communication drivers (e.g., USB drivers), Drivers, audio drivers, power management drivers, etc.

[0193] The library 3110 provides a common low-level infrastructure used by the application 3106. The library 3110 may include a system library 3118 (e.g., a C standard library) that provides functions such as memory allocation functions, string manipulation functions, mathematical functions, etc. In addition, the library 3110 may include an API library 3124, such as a media library (e.g., a library for supporting the presentation and manipulation of various media formats, such as Moving Picture Experts Group-4 (MPEG4), Advanced Video Coding (H.264 or AVC), Moving Picture Experts Group Layer-3 (MP3), Advanced Audio Coding (AAC), Adaptive Multi-Rate (AMR) audio codec, Joint Photographic Experts Group (JPEG or JPG), or Portable Network Graphics (PNG)), a graphics library (e.g., an OpenGL framework for presenting in two dimensions (2D) and three dimensions (3D) in graphics content on a display), a database library (e.g., SQLite providing various relational database functions), a web library (e.g., WebKit providing web browsing functions), etc. The library 3110 may also include various other libraries 3128 to provide many other APIs to the application 3106 .

[0194] The framework 3108 provides a common high-level infrastructure used by the applications 3106. For example, the framework 3108 provides various graphical user interface (GUI) functions, high-level resource management, and high-level positioning services. The framework 3108 can provide a wide range of other APIs that can be used by the applications 3106, some of which can be specific to a particular operating system or platform.

[0195] In an example, applications 3106 may include home applications 3136, contacts applications 3130, browser applications 3132, book reader applications 3134, location applications 3142, media applications 3144, messaging applications 3146, game applications 3148, and a broad category of other applications such as third-party applications 3140. Applications 3106 are programs that perform functions defined in the program. Various programming languages ​​may be used to create one or more of the applications 3106 structured in various ways, such as object-oriented programming languages ​​(e.g., Objective-C, Java, or C++) or procedural programming languages ​​(e.g., C or assembly language). In a specific example, third-party applications 3140 (e.g., applications created by entities other than the vendor of a particular platform using ANDROID TM or IOS TM Software Development Kit (SDK) can be used for mobile operating systems, such as IOS TM ANDROID TM , Phone, or other mobile operating system running on the mobile software. In this example, the third party application 3140 can activate the API call 3150 provided by the operating system 3112 to facilitate the functions described in this article.

[0196] Processing components

[0197] Now turn to Fig.32 , shows a diagram of a processing environment 3200, which includes a processor 3202, a processor 3206, and a processor 3208 (e.g., a GPU, a CPU, or a combination thereof).

[0198] The processor 3202 is shown connected to a power source 3204 and includes modules (permanently configured or temporarily instantiated), namely a video processing component 3210, a user interface component 3212, and a communication component 3214. The video processing component 3210 controls the processing of the video 614 to apply video editing effects 812 and / or AR effects 810. The user interface component 3212 manages interaction with the user, such as presenting user interface items 821 and responding to user selections of user interface items 821. The communication component 3214 manages communications, such as communications 612, 613 from the smartphone 608 to other devices.

[0199] Glossary

[0200] Certain examples are described herein as including logical or multiple components, modules, or mechanical structures. Modules can constitute software modules (e.g., code contained on a machine-readable medium or in a transmission signal) or hardware modules. A "hardware module" is a tangible unit that is capable of performing specific operations and can be configured or arranged in a specific physical manner. In various example instances, one or more computer systems (e.g., a stand-alone computer system, a client computer system, or a server computer system) or one or more hardware modules of a computer system (e.g., a processor or a group of processors) can be configured by software (e.g., an application or an application portion) to operate as a hardware module to perform certain operations described herein.

[0201] "Carrier signal" refers to any intangible medium that can store, encode or carry instructions for execution by a machine and includes digital or analog communications signals or other intangible media that facilitates communication of such instructions. Instructions may be sent or received over a network using a transmission medium via a network interface device.

[0202] "Client Device" refers to any machine that interfaces with a communications network to obtain resources from one or more server systems or other client devices. A client device may be, but is not limited to, a mobile phone, a desktop computer, a laptop computer, a portable digital assistant (PDA), a smart phone, a tablet computer, an ultrabook, a netbook, a laptop computer, a multiprocessor system, a microprocessor-based or programmable consumer electronics product, a game console, a set-top box, or any other communications device that a user may use to access a network.

[0203] "Communications network" means one or more parts of a network, which may be an ad hoc network, an intranet, an extranet, a virtual private network (VPN), a local area network (LAN), a wireless LAN (WLAN), a wide area network (WAN), a wireless WAN (WWAN), a metropolitan area network (MAN), the Internet, a part of the Internet, a part of the public switched telephone network (PSTN), a plain old telephone service (POTS) network, a cellular telephone network, a wireless network, A network, other type of network, or a combination of two or more such networks. For example, the network or a portion of the network may include a wireless network or a cellular network, and the coupling may be a code division multiple access (CDMA) connection, a global system for mobile communications (GSM) connection, or other type of cellular or wireless coupling. In this example, the coupling may implement any of various types of data transmission technologies, such as single carrier radio transmission technology (1xRTT), evolution data optimized (EVDO) technology, general packet radio service (GPRS) technology, enhanced data rate for GSM evolution (EDGE) technology, the third generation partnership project (3GPP) including 3G, fourth generation wireless (4G) network, universal mobile telecommunications system (UMTS), high speed packet access (HSPA), world wide interoperability for microwave access (WiMAX), long term evolution (LTE) standards, other data transmission technologies defined by various standard setting organizations, other long distance protocols, or other data transmission technologies.

[0204] "Component" refers to a device, a physical entity, or logic with boundaries defined by function or subroutine calls, branch points, APIs, or other techniques that provide partitioning or modularization for specific processing or control functions. Components can be combined with other components via their interfaces to perform machine processing. Components can be packaged functional hardware units designed for use with other components and can be part of a program that generally performs specific functions in related functions. Components can constitute software components (e.g., codes implemented on machine-readable media) or hardware components. "Hardware components" are tangible units that can perform certain operations and can be configured or arranged in a certain physical manner. In various examples, one or more computer systems (e.g., independent computer systems, client computer systems, or server computer systems) or one or more hardware components (e.g., processors or processor groups) of a computer system can be configured by software (e.g., applications or application parts) to perform hardware components that operate to perform certain operations described herein. Hardware components can also be implemented mechanically, electronically, or any suitable combination thereof. For example, a hardware component may include a dedicated circuit or logic that is permanently configured to perform certain operations. The hardware component may be a dedicated processor, such as a field programmable gate array (FPGA) or an application specific integrated circuit (ASIC). The hardware component may also include a programmable logic or circuit system that is temporarily configured to perform certain operations by software. For example, the hardware component may include software executed by a general-purpose processor or other programmable processor. Once configured by such software, the hardware component becomes a specific machine (or a specific component of a machine) that is uniquely customized to perform the configured function, and is no longer a general-purpose processor. It should be understood that it can be decided whether to mechanically implement the hardware component in a dedicated and permanently configured circuit or in a circuit temporarily configured (for example, configured by software) for cost and time considerations. Therefore, the phrase "hardware component" (or "hardware-implemented component") should be understood to include a tangible entity, that is, an entity that is physically constructed, permanently configured (for example, hardwired) or temporarily configured (for example, programmed) to operate in some way or perform certain operations described herein. Considering an example in which a hardware component is temporarily configured (for example, programmed), it is not necessary to configure or instantiate each of the hardware components at any time. For example, in the case where a hardware component includes a general-purpose processor that is configured by software to become a special-purpose processor, the general-purpose processor can be respectively configured as different special-purpose processors (e.g., including different hardware components) at different times. Software accordingly configures one or more specific processors to, for example, constitute a specific hardware component at one time, and to constitute different hardware components at different times. Hardware components can provide information to other hardware components and receive information from other hardware components. Accordingly, the described hardware components can be considered to be coupled in communication.In the case of multiple hardware components being present at the same time, communication can be achieved by signal transmission (e.g., by appropriate circuits and buses) between or among two or more hardware components. In examples where multiple hardware components are configured or instantiated at different times, communication between such hardware components can be achieved, for example, by storing information in a memory structure accessible to multiple hardware components and retrieving information in the memory structure. For example, a hardware component can perform an operation, and the output of the operation is stored in a memory device coupled to it in communication. Then, another hardware component can access the memory device at a subsequent time to retrieve the stored output and process it. The hardware component can also initiate communication with an input device or an output device, and can operate on resources (e.g., a collection of information). The various operations of the example methods described herein can be performed at least in part by one or more processors that are temporarily configured (e.g., by software) or permanently configured to perform related operations. Whether it is temporarily configured or permanently configured, such a processor can constitute a processor-implemented component that operates to perform one or more operations or functions described herein. As used herein, "processor-implemented components" refer to hardware components implemented using one or more processors. Similarly, the method described in this article can be implemented at least in part by a processor, wherein one or more specific processors are examples of hardware. For example, at least some operations of the method can be performed by one or more processors or components implemented by the processor. In addition, one or more processors can also operate to support the execution of related operations in a "cloud computing" environment or as a "software as a service" (SaaS) operation. For example, at least some operations in the operation can be performed by a group of computers (as an example of a machine including a processor), wherein these operations can be accessed via a network (e.g., the Internet) and via one or more appropriate interfaces (e.g., API). The execution of some operations in the operation can be distributed between processors, not only can reside in a single machine, but also can be deployed across several machines. In some examples, a processor or a component implemented by a processor can be located in a single geographic location (e.g., in a home environment, an office environment, or a server cluster). In other examples, a processor or a component implemented by a processor can be distributed across several geographic locations.

[0205] "Computer-readable storage media" refers to both machine storage media and transmission media. Therefore, these terms include storage devices / media and carrier / modulated data signals. The terms "machine-readable medium", "computer-readable medium" and "device-readable medium" mean the same thing and can be used interchangeably in this disclosure.

[0206] "Transient messages" are messages that are accessible for a limited duration. Transient messages can be text, images, videos, etc. The access time for transient messages can be set by the sender of the message. Alternatively, the access time can be a default setting or a setting specified by the recipient. Regardless of the setting technique, the message is transient.

[0207] "Machine storage media" refers to a single or multiple storage devices and media (e.g., centralized or distributed databases, and associated caches and servers) that store executable instructions, routines, and data. Thus, the term should be considered to include, but is not limited to, solid-state memory and optical and magnetic media, including memory internal or external to the processor. Specific examples of machine storage media, computer storage media, and device storage media include: non-volatile memory, including, for example, semiconductor memory devices such as erasable programmable read-only memory (EPROM), electrically erasable programmable read-only memory (EEPROM), FPGA, and flash memory devices; magnetic disks, such as internal hard disks and removable disks; magneto-optical disks; and CD-ROM and DVD-ROM disks. The terms "machine storage media", "device storage media", and "computer storage media" mean the same thing and may be used interchangeably in this disclosure. The terms "machine storage media", "computer storage media", and "device storage media" expressly exclude carrier waves, modulated data signals, and other such media (at least some of which are encompassed by the term "signal media").

[0208] “Non-transitory computer-readable storage medium” refers to tangible media capable of storing, encoding, or carrying instructions to be executed by a machine.

[0209] "Signal medium" refers to any intangible medium that is capable of storing, encoding or carrying instructions executed by a machine and includes digital or analog communication signals or other intangible media that facilitate the communication of software or data. The term "signal medium" should be deemed to include any form of modulated data signals, carrier waves, etc. The term "modulated data signal" refers to a signal that has one or more of its various characteristics set or changed in such a manner as to encode information in the signal. The terms "transmission medium" and "signal medium" mean the same thing and may be used interchangeably in this disclosure.

Claims

1. A system comprising: processor; as well as a memory storing instructions that, when executed by the processor, configure the processor to perform operations comprising: receiving, by a processor, a selection of a video associated with a flight path used when capturing the video; selecting one or more video editing effects from a plurality of video editing effects based on the flight path; causing a user interface to be presented on a computer screen, the user interface providing selection of the one or more video editing effects; and In response to selection of a video editing effect from among the one or more video editing effects, the video is processed according to the video editing effect to generate an edited video according to the selected video editing effect.

2. The system according to claim 1, wherein: The user interface is a first user interface, and wherein the operations further include: selecting a second user interface based on the video editing effect; and The second user interface is caused to appear on the computer screen.

3. The system according to claim 2, wherein: The processing also includes: The edited video is generated by processing the video by sequentially and repeatedly including a first portion of the video in the edited video and skipping a second portion of the video, wherein the video editing effect is a jump cut.

4. The system according to claim 3, wherein: The first portion is 1 second and the second portion is 2 seconds.

5. The system according to claim 3, wherein: The first user interface includes a timeline representation of the video, and the second user interface includes a display of the first portion of the video.

6. The system according to any one of claims 1 to 5, wherein: The flight path is a 360 degree flight path over the person, and wherein the processing further comprises: The edited video is generated by selecting a fixed number of frames from the video to represent the 360 ​​degree flight path over the person.

7. The system according to claim 6, wherein: The selection is based on an associated position of a frame among the fixed number of frames within the 360 ​​degree flight path and a quality of the frame compared to adjacent frames.

8. The system according to any one of claims 1 to 5, wherein: The flight path is an up-and-down hovering flight path in front of the person, and wherein the processing further comprises: The edited video is generated by selecting a fixed number of frames from the video for the hover-over flight path.

9. The system according to any one of claims 1 to 5, wherein: The flight path is a path away from or towards a person or object, and wherein the processing further comprises: The edited video is generated by selecting a fixed number of frames from the video along the path away from or towards the person or object.

10. The system according to any one of claims 1 to 5, wherein: The processing also includes: The edited video is generated by copying frames from the video along a path away from or toward a person or object.

11. The system according to any one of claims 1 to 5, wherein: The flight path is a 360 degree flight path over the person, and wherein the processing further comprises: The edited video is generated by adding a three-dimensional effect to the video symmetrically around the 360 ​​degree flight path.

12. The system according to any one of claims 1 to 5, wherein: The user interface is a first user interface, the edited video is a first edited video, and wherein the operations further comprise: presenting a second user interface to add effects or augmented reality (AR) effects to the edited video; and In response to a selection of an effect among the effects or a selection of an AR effect among the AR effects, the video is processed according to the effect or the AR effect to generate a second edited video according to the selected effect or the selected AR effect.

13. The system of claim 12, further comprising: The video is processed based on 2-dimensional object tracking and segmentation masks.

14. The system according to claim 12, wherein: The processing also includes: identifying a person in a frame of the video; and The person in the frame is processed by mapping the person onto a crystal structure, wherein a color of the person is used according to the crystal structure and an original color.

15. The system of claim 12, wherein: The processing also includes: identifying a person in a frame of the video; and The person in the frame is processed by enlarging the person to a size of one and a half times to five times the person's height.

16. The system of claim 12, wherein: The AR effects include one or more of: adding pixie dust, adding flames around the person, turning the person into shattered crystals, adding hearts around the person, adding shading strokes based on the person's arm movements, merging frames of the video together to add multiple copies of the person, and changing the color of the person's clothing.

17. A method comprising: receiving a selection of a video associated with a flight path used when capturing the video; selecting one or more video editing effects from a plurality of video editing effects based on the flight path; causing a user interface to be presented on a computer screen, the user interface providing a selection of the one or more video editing effects; as well as In response to selection of a video editing effect from among the one or more video editing effects, the video is processed according to the video editing effect to generate an edited video according to the selected video editing effect.

18. The method according to claim 17, wherein: The user interface is a first user interface, and wherein the method further comprises: selecting a second user interface based on the video editing effect; and The second user interface is caused to appear on the computer screen.

19. A non-transitory computer-readable storage medium comprising instructions that, when executed by at least one processor of a device of a system, cause the at least one processor to perform operations comprising: receiving a selection of a video associated with a flight path used when capturing the video; selecting one or more video editing effects from a plurality of video editing effects based on the flight path; causing a user interface to be presented on a computer screen, the user interface providing a selection of the one or more video editing effects; as well as In response to selection of a video editing effect from among the one or more video editing effects, the video is processed according to the video editing effect to generate an edited video according to the selected video editing effect.

20. The non-transitory computer-readable storage medium of claim 19, wherein: The user interface is a first user interface, and wherein the operations further include: selecting a second user interface based on the video editing effect; and The second user interface is caused to appear on the computer screen.