A method, apparatus, device, and storage medium for generating a scenario game

Through pre-trained game generation model and user input data adjustment, the problem of single and low plot in plot game generation is solved, and personalized and efficient plot generation is achieved.

CN119280810BActive Publication Date: 2025-07-08广州三七极耀网络科技有限公司
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Patent Information

Application Number
CN202411256361.2
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-09-09
Publication Date
2025-07-08
Estimated Expiration
2044-09-09

AI Technical Summary

Technical Problem

In the prior art, the generation of plot games relies on manual completion, resulting in a single plot and low generation efficiency, and consuming a lot of labor costs.

Method used

The game plot, characters, tasks and events are generated through a pre-trained game generation model, combined with the game text writing logic to integrate the initial plot, and adjust the final plot based on the user input plot adjustment data and text writing logic.

Benefits of technology

It has achieved personalization and improvement of the plot and the efficiency of generation, and can automatically generate and adjust game text to meet user needs.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present application discloses a method, device, equipment and medium for generating a plot game. The method includes: obtaining game parameters input by a user, and generating a game plot and game characters based on a first game generation model; reading game texts stored in advance with the same game type parameters and game difficulty parameters, and generating game tasks and game events based on a second game generation model; identifying the text writing logic of the game text based on the logic identifiers in the game text, and integrating the game plot, game characters, game tasks and game events based on the writing logic to generate an initial game plot; obtaining plot adjustment data input by the user for the initial game plot, and adjusting the initial game plot based on the plot adjustment data and the text writing logic to obtain a final game plot. Through this technical solution, the purpose of automatically generating and adjusting game texts based on user input can be achieved, and the personalization and generation efficiency of the game plot are improved.
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Description

Technical Field

[0001] This application belongs to the field of artificial intelligence technology, and particularly relates to a method, device, equipment and medium for generating plot games. Background Technique

[0002] A plot game is a type of game centered around deep storylines and character development. Through rich narration and plot development, players can be immersed in the emotional experience of the game world. Players can experience different rich plots in different games, including suspense, adventure, reasoning, family, etc. With the development of the game industry, the research on script generation for plot games has gradually become a hot topic.

[0003] In related technologies, key links such as character generation, plot writing, plot design, and task setting in the game system often rely on manual completion. Game designers write game texts and perform subsequent content adjustments according to pre-established game goals and design directions. However, the method of generating plot games in related technologies requires game designers to have rich imaginations. When the same game designer designs different games, it is easy to have the problem of a single game plot. At the same time, related technologies also require a large amount of human costs and have the problem of low game generation efficiency. Summary of the Invention

[0004] The purpose of the embodiments of this application is to provide a method, device, equipment and medium for generating plot games, which solves the problems of single game plot and low generation efficiency in related technologies. By generating game plots, game characters, game tasks and game events through a pre-trained game generation model, integrating and generating an initial game plot based on the game text writing logic, and adjusting the initial game plot based on the plot adjustment data input by the user and the text writing logic to obtain the final game plot, the purpose of automatically generating and adjusting game texts based on user input can be achieved, and the personalization and generation efficiency of game plots can be improved.

[0005] In a first aspect, the embodiments of this application provide a method for generating a plot game, and the method includes:

[0006] Obtain game parameters input by the user, and input the game parameters into a pre-trained first game generation model to generate a game plot and game characters based on the first game generation model, where the game parameters include game type parameters and game difficulty parameters;

[0007] Read the game text stored in advance that is the same as the game type parameters and the game difficulty parameters, and input the game text, the game plot and the game characters into a pre-trained second game generation model to generate game tasks and game events based on the second game generation model;

[0008] Identify the text writing logic of the game text based on the logical identifiers in the game text, and generate an initial game plot by integrating the game plot, game characters, game tasks, and game events based on the writing logic.

[0009] Obtain the plot adjustment data of the initial game plot input by the user, and adjust the initial game plot based on the plot adjustment data and the text writing logic to obtain the final game plot.

[0010] Furthermore, the text writing logic of the game text includes: text writing rules and text order.

[0011] Correspondingly, the generating of the initial game plot by integrating the game plot, game characters, game tasks, and game events based on the writing logic includes:

[0012] Determine the presentation conditions of the game plot, game characters, game tasks, and game events based on the text writing rules.

[0013] Determine the occurrence order of the game plot, game characters, game tasks, and game events under the presentation conditions based on the text order.

[0014] Integrate the text order of the game plot, game characters, game tasks, and game events based on the presentation conditions and the occurrence order to generate the initial game plot.

[0015] Furthermore, the plot adjustment data includes plot adjustment requirement data.

[0016] Correspondingly, the adjusting of the initial game plot based on the plot adjustment data and the text writing logic to obtain the final game plot includes:

[0017] Determine the target to be adjusted and adjustment parameters of the initial game plot according to the plot adjustment requirement data.

[0018] Identify whether the target to be adjusted and the adjustment parameters are reasonable based on the text writing logic.

[0019] When the target to be adjusted and the adjustment parameters are reasonable, modify the initial game plot based on the target to be adjusted and the adjustment parameters to obtain the final game plot.

[0020] Furthermore, the plot adjustment data includes game operation data.

[0021] Correspondingly, the adjusting of the initial game plot based on the plot adjustment data and the text writing logic to obtain the final game plot includes:

[0022] Determine the game duration and / or the number of repetitions of the user in the same level according to the game operation data, and identify whether the game duration exceeds a preset duration and / or whether the number of repetitions exceeds a preset number;

[0023] In the case that the game duration exceeds the preset duration and / or the number of repetitions exceeds the preset number, generate and display a difficulty adjustment prompt. In the case of detecting first feedback data associated with the difficulty adjustment prompt, adjust the difficulty parameter of the initial game plot based on the first feedback data and the text writing logic to obtain the final game plot.

[0024] Further, before generating and displaying the difficulty adjustment prompt, the method further includes:

[0025] Generate and display a level prompt message. In the case of detecting second feedback data associated with the level prompt message, determine the user's clearance data based on the second feedback data;

[0026] Determine the display time of the difficulty adjustment prompt based on the association relationship between the clearance data and the difficulty adjustment prompt, so as to generate and display the difficulty adjustment prompt based on the sending time.

[0027] Further, the adjusting the initial game plot according to the plot adjustment data and the text writing logic to obtain the final game plot includes:

[0028] Determine the user's historical teammate role selection data, historical task completion data, and the current game plot according to the game operation data;

[0029] Modify the game plot, game characters, game tasks, and game events after the current game plot in the initial game plot based on the historical teammate role selection data, the historical task completion data, and the text writing logic to obtain the final game plot.

[0030] Further, the historical task completion data includes the task identifier of the historical task and the processing frequency of the historical task;

[0031] Correspondingly, the modifying the game plot, game characters, game tasks, and game events after the current game plot in the initial game plot based on the historical teammate role selection data, the historical task completion data, and the text writing logic to obtain the final game plot includes:

[0032] Determine the priority of the user's role type selection based on the historical teammate role selection data, and determine the task processing priority of the user for the historical task based on the task identifier of the historical task and the processing frequency of the historical task;

[0033] Adjust the game characters and game tasks after the current game plot in the initial game plot according to the priority of the user's role type selection and the task processing priority for the historical task;

[0034] Adjust the game plot after the current game plot in the initial game plot according to the correlation between the game character and the game plot, and adjust the game event after the current game plot in the initial game plot according to the correlation between the game task and the game event;

[0035] Integrate the adjusted game characters, game plots, game tasks, and game events according to the text writing logic to obtain the final game plot.

[0036] In a second aspect, an embodiment of the present application provides a plot game generation device, and the device includes:

[0037] A game plot generation module, which obtains game parameters input by the user, inputs the game parameters into a pre-trained first game generation model, and generates a game plot and game characters based on the first game generation model. The game parameters include game type parameters and game difficulty parameters;

[0038] A game task generation module, which reads game texts stored in advance that are the same as the game type parameters and the game difficulty parameters, and inputs the game texts, the game plot, and the game characters into a pre-trained second game generation model to generate game tasks and game events based on the second game generation model;

[0039] An initial game plot generation module, which identifies the text writing logic of the game text based on the logic identifier in the game text, and integrates the game plot, the game characters, the game tasks, and the game events based on the writing logic to generate an initial game plot;

[0040] A final game plot generation module, which obtains the plot adjustment data of the user for the initial game plot, and adjusts the initial game plot based on the plot adjustment data and the text writing logic to obtain the final game plot.

[0041] In a third aspect, an embodiment of the present application provides an electronic device, which includes a processor, a memory, and a program or instruction stored on the memory and executable on the processor. When the program or instruction is executed by the processor, the steps of the method described in the first aspect are implemented.

[0042] In a fourth aspect, an embodiment of the present application provides a readable storage medium, on which a program or instruction is stored. When the program or instruction is executed by a processor, the steps of the method described in the first aspect are implemented.

[0043] In a fifth aspect, an embodiment of the present application further provides a computer program product, which includes a computer program. The computer program is stored in a computer-readable storage medium. At least one processor of the device reads and executes the computer program, so that the device executes the method described in the first aspect.

[0044] In an embodiment of the present application, game parameters input by a user are obtained, and the game parameters are input into a pre-trained first game generation model to generate a game plot and game characters based on the first game generation model. The game parameters include a game type parameter and a game difficulty parameter; game texts stored in advance and the same as the game type parameter and the game difficulty parameter are read, and the game texts, the game plot, and the game characters are input into a pre-trained second game generation model to generate game tasks and game events based on the second game generation model; the text writing logic of the game text is identified based on the logical identifier in the game text, and the game plot, game characters, game tasks, and game events are integrated based on the writing logic to generate an initial game plot; plot adjustment data for the initial game plot input by the user is obtained, and the initial game plot is adjusted based on the plot adjustment data and the text writing logic to obtain a final game plot. Through the above plot game generation method, the problems of single game plot and low generation efficiency existing in the related art are solved. By generating a game plot, game characters, game tasks, and game events through a pre-trained game generation model, integrating and generating an initial game plot based on the game text writing logic, and adjusting the initial game plot based on the plot adjustment data input by the user and the text writing logic to obtain a final game plot, the purpose of automatically generating and adjusting game texts based on user input can be achieved, and the personalization and generation efficiency of the game plot are improved. BRIEF DESCRIPTION OF THE DRAWINGS

[0045] Figure 1 is a flowchart of a plot game generation method provided by an embodiment of the present application;

[0046] Figure 2 is a game parameter input interface provided by an embodiment of the present application;

[0047] Figure 3It is a flowchart for generating the final game plot provided by an embodiment of the present application;

[0048] Figure 4 It is a flowchart for the push corresponding to the promotion activity provided by an embodiment of the present application;

[0049] Figure 5 It is a display interface of the level prompt information pop-up window provided by the present application;

[0050] Figure 6 It is a structural block diagram of a plot game generation device provided by an embodiment of the present application;

[0051] Figure 7 It is a structural block diagram of an electronic device provided by an embodiment of the present application. Detailed implementation manners

[0052] In order to make the objectives, technical solutions and advantages of the present application clearer, the following further describes the specific embodiments of the present application in detail with reference to the accompanying drawings. It can be understood that the specific embodiments described herein are only used to explain the present application, rather than limiting the present application. Additionally, it should be noted that for the sake of description, only parts related to the present application are shown in the drawings rather than all the content. Before discussing the exemplary embodiments in more detail, it should be mentioned that some exemplary embodiments are described as processes or methods depicted as flowcharts. Although the flowcharts describe the operations (or steps) as sequential processes, many of the operations can be implemented in parallel, concurrently or simultaneously. In addition, the order of the operations can be rearranged. When the operations are completed, the process can be terminated, but there can also be additional steps not included in the drawings. The process can correspond to a method, function, procedure, subroutine, subprogram, etc.

[0053] The following will clearly describe the technical solutions in the embodiments of the present application with reference to the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are some, rather than all, of the embodiments of the present application. All other embodiments obtained by those of ordinary skill in the art based on the embodiments in the present application belong to the scope of protection of the present application.

[0054] The terms "first", "second", etc. in the description and claims of this application are used to distinguish similar objects, rather than to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged under appropriate circumstances, so that the embodiments of this application can be implemented in an order other than those illustrated or described herein, and the objects distinguished by "first", "second", etc. are generally of the same category, and do not limit the number of objects. For example, the first object can be one or multiple. In addition, "and / or" in the description and claims means at least one of the connected objects, and the character " / ", generally represents an "or" relationship between the associated objects before and after.

[0055] First, the usage scenario of this solution can be a scenario of automatically generating game plots, especially a scenario of automatically generating and adjusting game plots that meet user needs based on user input data. By using a pre-trained game generation model to generate game plots, game characters, game tasks, and game events, integrating and generating an initial game plot based on the game text writing logic, and adjusting the initial game plot based on the plot adjustment data and text writing logic input by the user to obtain the final game plot, the purpose of automatically generating and adjusting game text based on user input can be achieved, improving the personalization and generation efficiency of game plots. Based on the above usage scenario, it can be understood that the execution entity of this solution can be a client.

[0056] Next, in conjunction with the accompanying drawings, a method, device, equipment, and medium for generating a plot game provided by an embodiment of this application will be described in detail through specific embodiments and their application scenarios.

[0057] Figure 1 is a flowchart of a method for generating a plot game provided by an embodiment of this application. As Figure 1 shown, it specifically includes the following steps:

[0058] S101, obtain the game parameters input by the user, and input the game parameters into a pre-trained first game generation model to generate a game plot and game characters based on the first game generation model.

[0059] Among them, the game parameters can be parameters that define the game to be generated. The game parameters include game type parameters and game difficulty parameters. The game parameters can be used to represent the game characteristics of the game to be generated. The first game generation model can be a pre-trained artificial intelligence model that takes game parameters as input and outputs game plots and game characters. For example: large language models, etc. The model training corpus of the first game generation model can include a large number of existing game scripts and the game parameters of each game script. The game plot can be the story background that runs through the game process. The game character can be a character controlled and played by the game player. The game characters include the characters controlled and played by the user, as well as the characters controlled and played by other players or the AI in the game system. The game type parameter can be a parameter used for game classification. The game types include: action, adventure, simulation, role-playing, casual, and others. The game difficulty parameter can be a parameter used to represent the difficulty level of the game, for example: the difficulty level of the game, etc.

[0060] In one embodiment, the selectable game parameters or the types of parameters that can be input can be displayed to the user through a display or a display screen. The game parameters input by the user can be obtained by reading the data in the mouse and keyboard interfaces. According to the game parameters, the game type parameters and game difficulty parameters of the game to be generated can be determined. The game parameters are input into the pre-trained first game generation model to generate game plots and game characters that meet the requirements of the game type parameters and game difficulty parameters input by the user through the first game generation model.

[0061] Figure 2 is the game parameter input interface provided by the embodiments of the present application. As Figure 2 shown, an input interface designed for game parameters is displayed to the user through the display screen. This interface includes the "game theme", "game type", and "game difficulty" necessary for generating the game. Among them, the game theme needs to be manually input by the user into the corresponding input box. The game type and game difficulty level can be directly selected by the user clicking on the right arrow according to the preset options, as Figure 2 shown on the right display screen in

[0062] S102, read the game text that is the same as the game type parameters and game difficulty parameters stored in advance, and input the game text, game plot, and game characters into the pre-trained second game generation model to generate game tasks and game events based on the second game generation model.

[0063] Among them, the game text can be the text used to describe the game rules and game content. The game text can be obtained by collecting the game plot texts of existing games. The second game generation model can be a pre-trained artificial intelligence model that takes game text, game plot, and game characters as inputs and outputs game tasks and game events. The second game generation model can be trained using a large number of game texts with game task identifiers and game event identifiers. A game task can be a task that the game character controlled by the user needs to handle or complete during the game process. For example: treasure hunting, etc. A game event can be an event that the game character controlled by the user may encounter during the game process. For example: being attacked by a monster, etc.

[0064] In one embodiment, the game text that is the same as the game type parameter and the game difficulty parameter pre-stored in the storage unit can be read, that is, the game text that meets the user's requirements for the game to be generated. The game text, game plot, and game characters are input into the pre-trained second game generation model to automatically identify the game tasks and game events of the existing games in the game text through the second game generation model, and then generate game tasks and game events that conform to the above game plot and game characters based on the game tasks and game events of the existing games.

[0065] S103. Identify the text writing logic of the game text based on the logical identifiers in the game text, and integrate the game plot, game characters, game tasks, and game events based on the writing logic to generate an initial game plot.

[0066] Among them, the text writing logic of the game text can be the game text design rules and writing rules. For example: game character A can only open the treasure chest to receive rewards after finding the key to the treasure chest, game character A will only be attacked by monster B when entering the map range where monster B is located, etc., as well as the text writing structure and text writing language of the game text. The logical identifier in the game text can be a marker used to represent the text writing logic of the game text. For example: set the identifier of the map where the monster B is located on the monster B to mark that the attack condition of the monster B is that the game character enters the map corresponding to the identifier. The initial game plot can be the game plot obtained by directly integrating the game plot, game characters, game tasks, and game events generated in the above steps according to the writing logic. The game plot can include the parameters of the game plot, game characters, game tasks, and game events, as well as the logical parameters of the game plot. The initial game plot can be a game plot directly generated based on the game parameters initially input by the user.

[0067] In one embodiment, it is possible to determine which text writing logics exist in the game text based on the logical identifiers in the game text, and determine the association relationships and writing methods among the game plot, game characters, game tasks, and game events according to the text writing logics. For example: at which step of the game plot can the game task be triggered and in what layout manner the game text is written, etc. Integrate the game plot, game characters, game tasks, and game events together according to the association relationships and writing methods among the game plot, game characters, game tasks, and game events, so that the game characters can perform game tasks and encounter game events under the development of the game plot, and use the integrated game text as the initial game plot.

[0068] In one embodiment, optionally, the text writing logics of the game text include: text writing rules and text order;

[0069] Correspondingly, integrating the game plot, game characters, game tasks, and game events based on the writing logic to generate the initial game plot includes:

[0070] Determine the presentation conditions of the game plot, game characters, game tasks, and game events based on the text writing rules;

[0071] Determine the occurrence order of the game plot, game characters, game tasks, and game events under the presentation conditions based on the text order;

[0072] Integrate the text order of the game plot, game characters, game tasks, and game events based on the presentation conditions and the occurrence order to generate the initial game plot.

[0073] Among them, the text writing rules can be rules that conform to normal logic that game R & D personnel need to follow when writing game text. For example: the game character can obtain rewards only when the task is successful. The presentation conditions can be the prerequisites for the presentation of the game text. The text order can be the order of the plot development in the game text. For example: if the game plot is that the game character needs to investigate a series of mysterious disappearance cases, then the game plot is that the game character first encounters the mysterious disappearance cases, then searches for clues everywhere, encounters game events such as a companion's betrayal on the way to search for clues, and finally solves the puzzle and successfully clears the level.

[0074] In one embodiment, it is possible to determine the presentation conditions of the game plot, game characters, game tasks, and game events according to the text writing rules. For example: under what circumstances or when each game plot is presented. Determine the occurrence order of the game plot, game characters, game tasks, and game events under the presentation conditions according to the text order, and organize and merge the text order of the game plot, game characters, game tasks, and game events according to the presentation conditions and the occurrence order to generate the complete game text, and use the complete game text as the initial game plot.

[0075] In this solution, by setting the text writing logic of game text as text writing rules and text order, and integrating game plots, game characters, game tasks, and game events based on the text writing rules and text order to generate an initial game plot, the integration steps can be simplified and the generation efficiency of the initial game plot can be improved.

[0076] S104. Obtain the plot adjustment data of the initial game plot input by the user, and adjust the initial game plot based on the plot adjustment data and the text writing logic to obtain the final game plot.

[0077] Among them, the plot adjustment data can be data input by the user according to the initial game plot and their own game needs, and can also be selection data and task processing data input by the user according to their own preferences during the game process of the initial game plot. The plot adjustment data can be data that needs to improve the initial game plot and meets the user's game needs. The final game plot can be the plot after improving the initial game plot based on the plot adjustment data. The final game plot can meet the user's game needs and the user's game preferences.

[0078] In one embodiment, after displaying the initial game plot to the user, the plot adjustment data of the initial game plot input by the user can be obtained by reading the data in the mouse and keyboard interfaces. Based on the plot adjustment data, the data to be changed in the initial game plot can be determined, the plot adjustment data is used to replace the data to be changed, and the initial game plot is adjusted according to the text writing logic and the changed data to obtain the final game plot.

[0079] For the technical solution provided by the embodiments of the present application, game parameters input by a user are obtained, and the game parameters are input into a pre-trained first game generation model to generate a game plot and game characters based on the first game generation model. The game parameters include game type parameters and game difficulty parameters; game texts stored in advance and identical to the game type parameters and game difficulty parameters are read, and the game texts, game plot, and game characters are input into a pre-trained second game generation model to generate game tasks and game events based on the second game generation model; the text writing logic of the game text is identified based on the logical identifiers in the game text, and the game plot, game characters, game tasks, and game events are integrated based on the writing logic to generate an initial game plot; plot adjustment data input by the user for the initial game plot is obtained, and the initial game plot is adjusted based on the plot adjustment data and the text writing logic to obtain a final game plot. Through the above-mentioned plot game generation method, the problems of single game plot and low generation efficiency existing in the related art are solved. By generating a game plot, game characters, game tasks, and game events through a pre-trained game generation model, integrating and generating an initial game plot based on the game text writing logic, and adjusting the initial game plot based on the plot adjustment data input by the user and the text writing logic to obtain a final game plot, the purpose of automatically generating and adjusting game texts based on user input can be achieved, and the personalization and generation efficiency of the game plot are improved.

[0080] Figure 3 is a flowchart for generating the final game plot provided by the embodiments of the present application. As Figure 3 shown, the plot adjustment data includes plot adjustment requirement data, and specifically includes the following steps:

[0081] S301, determine the adjustment target and adjustment parameters of the initial game plot according to the plot adjustment requirement data.

[0082] Among them, the plot adjustment requirement data may be data input by the user according to their own game needs before playing the game based on the initial game plot for adjusting the initial game plot. For example: data for adjusting the appearance parameters of the game characters. The plot adjustment requirement data may be data selected by the user based on the adjustment options on the display interface, or data input by the user corresponding to the adjustment names on the display interface. The adjustment target may be the content modified by the user in the plot adjustment requirement data. Since the game plot may include parameters of the game plot, game characters, game tasks, and game events, as well as the logical parameters of the game plot, the adjustment target may be at least one of the game plot, game characters, game tasks, game events, and the logic of the game plot. The adjustment parameters may be the target parameters of each adjustment target.

[0083] In one embodiment, the content that the user needs to change in the initial game plot can be determined according to the adjustment options or adjustment names corresponding to the various data in the plot adjustment requirement data, that is, the target to be adjusted. The target data of the target to be adjusted, that is, the adjustment parameter of the target to be adjusted, is determined according to the data corresponding to the adjustment options or adjustment names in the plot adjustment requirement data.

[0084] S302. Based on the text writing logic, identify whether the target to be adjusted and the adjustment parameter are reasonable.

[0085] In one embodiment, the game design logic can be determined based on the text writing logic, and it is identified whether it is reasonable that the target to be adjusted is adjusted according to the adjustment parameter according to the game design logic. For example: The user adjusts the monster fighting time, but after adjusting according to the adjustment parameter, the monster fighting time is earlier than the time when the game character enters the map where the monster is located, that is, the monster fighting task has been completed before the game character enters the map. At this time, the target to be adjusted and the adjustment parameter can be identified as unreasonable.

[0086] S303. When the target to be adjusted and the adjustment parameter are reasonable, modify the initial game plot based on the target to be adjusted and the adjustment parameter to obtain the final game plot.

[0087] In one embodiment, when the target to be adjusted and the adjustment parameter are reasonable, the initial parameter of the target to be adjusted in the initial game plot can be modified to the adjustment parameter according to the target to be adjusted and the adjustment parameter to obtain the final game plot.

[0088] The technical solution provided by the embodiments of the present application determines the target to be adjusted and the adjustment parameter of the initial game plot through the plot adjustment requirement data, identifies whether the target to be adjusted and the adjustment parameter are reasonable based on the text writing logic, and modifies the initial game plot to obtain the final game plot when the target to be adjusted and the adjustment parameter are reasonable, which can directly adjust the game plot according to the user's adjustment requirements and improve the efficiency of game plot adjustment.

[0089] Figure 4 It is the flowchart corresponding to the promotion activity provided by the embodiments of the present application. As Figure 4 shown, the plot adjustment data includes game operation data, and the specific steps are as follows:

[0090] S401. Determine the game duration and / or the number of repetitions of the user in the same level according to the game operation data, and identify whether the game duration exceeds the preset duration and / or the number of repetitions exceeds the preset number of times.

[0091] Among them, the game operation data can be the data input or selected by the user during the process of playing the game based on the initial game plot. For example: teammate character selection data, skill usage frequency, and monster killing frequency, etc. The game duration can be the duration that the user stays from entering a certain level to leaving that level. The repetition times can be the number of times the user repeats entering a certain level. The preset duration can be the maximum duration that the user can successfully clear the level, which is preset according to the game type parameter and the game difficulty parameter. The preset times can be the average number of times that the user can successfully clear the level, which is preset according to the game type parameter and the game difficulty parameter.

[0092] In one embodiment, the game duration of the user in the same level can be determined according to the level identifier in the game operation data and the time data corresponding to each level identifier, and the repetition times of the user in the same level can be determined according to the loading times corresponding to each level identifier. Compare the game duration with the preset duration to identify whether the game duration exceeds the preset duration, and compare the loading times of the same level with the preset times to identify whether the repetition times exceed the preset times.

[0093] S402, in the case where the game duration exceeds the preset duration and / or the repetition times exceed the preset times, generate and display a difficulty adjustment prompt. In the case of detecting the first feedback data associated with the difficulty adjustment prompt, adjust the difficulty parameter of the initial game plot based on the first feedback data and the text writing logic to obtain the final game plot.

[0094] Among them, the difficulty adjustment prompt can be information used to prompt the user to change the game difficulty parameter. The difficulty adjustment prompt can be displayed on the display screen in the form of a pop-up window. The first feedback data can be the operation data input by the user for the difficulty adjustment prompt. For example: selecting the difficulty level and closing the difficulty adjustment prompt, etc. The difficulty parameter can be a parameter used to represent the difficulty level of clearing a certain level. For example: the difficulty level, etc.

[0095] In one embodiment, in the case of identifying that the game duration of the user in the current level exceeds the preset duration and / or the repetition times exceed the preset times, a difficulty adjustment prompt can be generated and displayed according to the level name of the current level. In the case of detecting the first feedback data associated with the difficulty adjustment prompt, it can be determined according to the first feedback data whether the user adjusts the difficulty of this level and the adjusted difficulty parameter. For example: if the first feedback data is that the user closes the difficulty adjustment prompt, it means that the user does not need to adjust the difficulty of the current level; if the first feedback data is that the user clicks on the difficulty adjustment prompt and selects the intermediate difficulty, the adjusted difficulty parameter is intermediate. Modify the difficulty parameter of the initial game plot to intermediate, and adaptively modify the parameters associated with the difficulty parameter in this level according to the text writing logic to obtain the final game plot.

[0096] In one embodiment, optionally, before generating and displaying the difficulty adjustment prompt, the method further includes:

[0097] Generating and displaying level prompt information, and in the case of detecting second feedback data associated with the level prompt information, determining the user's clearance data based on the second feedback data;

[0098] Determining the display time of the difficulty adjustment prompt based on the association relationship between the clearance data and the difficulty adjustment prompt, so as to generate and display the difficulty adjustment prompt based on the display time.

[0099] Among them, the level prompt information can be information for prompting the user about the clearance skills of the current level. The second feedback data can be operation data input by the user based on the level prompt information. The second feedback data is used to indicate whether the user views the level prompt information. The clearance data can be data used to represent the user's clearance intention. For example: whether the user still wants to continue to clear the current level alone. The association relationship between the clearance data and the difficulty adjustment prompt can be the relationship between the clearance data and the display time of the difficulty adjustment prompt, including: if the clearance data is to continue to clear the level alone, the display time of the difficulty adjustment prompt is extended according to the preset delay data; if the clearance data is to view the level prompt information, the difficulty adjustment prompt is generated and displayed immediately.

[0100] Figure 5 This is the pop-up display interface of the level prompt information provided by this application. As Figure 5 shown, the prompt information of level 2-1 is presented on the real screen in the form of a query pop-up window. The clearance skills of the current level are only displayed when the user clicks the view option. When the user selects the close option, the pop-up window of the level prompt information is directly closed. Determining whether to display the query information in the form of a clearance query can avoid the problem that the user cannot continue to pass the level immersively caused by directly displaying the prompt information. When the user needs to clear the level by himself, he can directly select the close option.

[0101] In one embodiment, the level prompt information can be generated and displayed according to the level parameters of the current level. In the case of detecting second feedback data associated with the level prompt information, the user's clearance intention is determined according to the second feedback data, and the display time of the difficulty adjustment prompt is determined based on the association relationship between the clearance intention and the display time of the difficulty adjustment prompt, and the difficulty adjustment prompt is generated and displayed according to the display time.

[0102] In this solution, by generating and displaying the level prompt information, determining the user's clearance data according to the second feedback data associated with the level prompt information, and generating and displaying the difficulty adjustment prompt based on the association relationship between the clearance data and the difficulty adjustment prompt, the difficulty adjustment prompt can be displayed to the user on the premise of obtaining the user's clearance intention, which is beneficial to improving the user's satisfaction with the game plot.

[0103] In one embodiment, optionally, adjusting the initial game plot based on the plot adjustment data and the text writing logic to obtain the final game plot includes:

[0104] Determining the user's historical teammate role selection data, historical task completion data, and the current game scenario based on the game operation data;

[0105] Modifying the game plot, game characters, game tasks, and game events after the current game scenario in the initial game plot based on the historical teammate role selection data, historical task completion data, and the text writing logic to obtain the final game plot.

[0106] In one embodiment, the user's historically selected teammate roles and the selection times of each teammate role, the names of the historically completed tasks and the repetition processing times of completing each task, and the plot identifier of the current game scenario can be determined according to the game operation data. Based on the historical teammate role selection data, the teammate role with the most selection times by the user can be determined. Based on the historical task completion data, the task with the most processing times by the user can be determined. The game plot after the current game scenario in the initial game plot is determined according to the plot identifier of the current game scenario. According to the historical teammate role selection data, the game characters after the current game scenario in the initial game plot are modified to the teammate role with the most selection times by the user, the game tasks are modified to the task with the most processing times by the user, and the game plot and game events are adaptively adjusted according to the modified teammate role and task based on the text writing logic to obtain the final game plot.

[0107] In this solution, by determining the user's historical teammate role selection data, historical task completion data, and the current game scenario based on the game operation data, and modifying the game plot after the current game scenario in the initial game plot based on the text writing logic, the purpose of adaptively adjusting the game plot according to the user's preferences during the user's game process can be achieved, and the personalization degree of the final game plot is improved.

[0108] In one embodiment, optionally, the historical task completion data includes the task identifier of the historical task and the processing frequency of the historical task;

[0109] Correspondingly, modifying the game plot, game characters, game tasks, and game events after the current game scenario in the initial game plot based on the historical teammate role selection data, historical task completion data, and the text writing logic to obtain the final game plot includes:

[0110] Determining the user's role type selection priority according to the historical teammate role selection data, and determining the user's task processing priority for the historical task according to the task identifier of the historical task and the processing frequency of the historical task;

[0111] Select priorities according to the user's role type and adjust the game characters and game tasks after the current game scenario in the initial game plot according to the task processing priorities of historical tasks;

[0112] Adjust the game scenarios after the current game scenario in the initial game plot according to the correlation between game characters and game scenarios, and adjust the game events after the current game scenario in the initial game plot according to the correlation between game tasks and game events;

[0113] Integrate the adjusted game characters, game scenarios, game tasks, and game events according to the text writing logic to obtain the final game plot.

[0114] Among them, the task identifier of a historical task can be a mark used to distinguish each historical task from other historical tasks. The processing frequency of a historical task can be the number of times each historical task is processed within a preset time period. The role type selection priority can be sorting information used to represent the order of the user's selection of various role types. The task processing priority of a historical task can be sorting information used to represent the order of the user's processing of each historical task.

[0115] In one embodiment, the user's role type selection priority can be determined according to the size order of historical teammate role selection data, and the user's task processing priority for historical tasks can be determined according to the task identifier of the historical task and the processing frequency of each task identifier within a preset time period. Adjust the appearance frequency of game characters after the current game scenario in the initial game plot according to the user's role type selection priority, and adjust the appearance frequency of game tasks after the current game scenario in the initial game plot according to the user's task processing priority. Adjust the game scenarios after the current game scenario in the initial game plot to game scenarios related to the adjusted game characters according to the correlation between game characters and game scenarios, and adjust the game events after the current game scenario in the initial game plot to game events related to the adjusted game tasks according to the correlation between game tasks and game events. Integrate the adjusted game characters, game scenarios, game tasks, and game events according to the text writing logic to obtain the final game plot.

[0116] In this solution, the user's task processing priority for historical tasks is determined through the task identifier and processing frequency of historical tasks. The game characters and game tasks in the initial game plot are adjusted according to the role type selection priority and task processing priority. The game scenarios and game events are adjusted according to the correlation to obtain the final game plot, which can further improve the accuracy of game plot adjustment and make the final game plot more in line with the user's game requirements.

[0117] The technical solution provided by the embodiments of the present application determines the game duration and / or the number of repetitions of the user in the same level through game operation data. When the game duration exceeds the preset duration and / or the number of repetitions exceeds the preset number, a difficulty adjustment prompt is generated and displayed, and the difficulty parameter of the initial game plot is adjusted based on the feedback data and the text writing logic to obtain the final game plot, which can avoid the problem of too high difficulty coefficient of the game level and improve the flexibility of the user's game difficulty setting.

[0118] Figure 6 It is a structural block diagram of a plot game generation device provided by the embodiments of the present application. As Figure 6 shown, it specifically includes the following:

[0119] A game plot generation module 601, which obtains the game parameters input by the user and inputs the game parameters into a pre-trained first game generation model to generate a game plot and game characters based on the first game generation model. The game parameters include game type parameters and game difficulty parameters;

[0120] A game task generation module 602, which reads the game text stored in advance with the same game type parameters and game difficulty parameters, and inputs the game text, game plot and game characters into a pre-trained second game generation model to generate game tasks and game events based on the second game generation model.

[0121] An initial game plot generation module 603, which identifies the text writing logic of the game text based on the logic identifier in the game text, and integrates the game plot, game characters, game tasks and game events based on the writing logic to generate an initial game plot;

[0122] A final game plot generation module 604, which obtains the plot adjustment data of the initial game plot input by the user, and adjusts the initial game plot based on the plot adjustment data and the text writing logic to obtain the final game plot.

[0123] Further, the text writing logic of the game text includes: text writing rules and text order;

[0124] Correspondingly, the initial game plot generation module 603 is specifically used for:

[0125] Determine the presentation conditions of the game plot, game characters, game tasks and game events based on the text writing rules;

[0126] Determine the occurrence order of the game plot, game characters, game tasks and game events under the presentation conditions based on the text order;

[0127] Integrate the text order of the game plot, game characters, game tasks and game events based on the presentation conditions and the occurrence order to generate an initial game plot.

[0128] Furthermore, the plot adjustment data includes plot adjustment requirement data;

[0129] Correspondingly, the final game plot generation module 604 is specifically configured to:

[0130] Determine the adjustment target and adjustment parameters of the initial game plot according to the plot adjustment requirement data;

[0131] Based on the text writing logic, identify whether the adjustment target and adjustment parameters are reasonable;

[0132] When the adjustment target and adjustment parameters are reasonable, modify the initial game plot based on the adjustment target and adjustment parameters to obtain the final game plot.

[0133] Furthermore, the plot adjustment data includes game operation data;

[0134] Correspondingly, the final game plot generation module 604 is specifically configured to:

[0135] Determine the game duration and / or repetition times of the user in the same level according to the game operation data, and identify whether the game duration exceeds the preset duration and / or the repetition times exceed the preset times;

[0136] When the game duration exceeds the preset duration and / or the repetition times exceed the preset times, generate and display a difficulty adjustment prompt. When the first feedback data associated with the difficulty adjustment prompt is detected, adjust the difficulty parameters of the initial game plot based on the first feedback data and the text writing logic to obtain the final game plot.

[0137] Furthermore, the final game plot generation module 604 is further configured to:

[0138] Generate and display a level prompt message. When the second feedback data associated with the level prompt message is detected, determine the user's level passing data based on the second feedback data;

[0139] Based on the association relationship between the level passing data and the difficulty adjustment prompt, determine the display time of the difficulty adjustment prompt, so as to generate and display the difficulty adjustment prompt based on the display time.

[0140] Furthermore, the final game plot generation module 604 is specifically configured to:

[0141] Determine the user's historical teammate character selection data, historical task completion data, and the current game plot where the user is located according to the game operation data;

[0142] Based on the historical teammate character selection data, historical task completion data, and the text writing logic, modify the game plot, game characters, game tasks, and game events after the current game plot in the initial game plot to obtain the final game plot.

[0143] Furthermore, the historical task completion data includes the task identifier of the historical task and the processing frequency of the historical task;

[0144] Correspondingly, the final game plot generation module 604 is specifically configured to:

[0145] Determine the user's role type selection priority according to the historical teammate role selection data, and determine the user's task processing priority for the historical task according to the task identifier of the historical task and the processing frequency of the historical task;

[0146] Adjust the game characters and game tasks after the current game plot in the initial game plot according to the user's role type selection priority and the task processing priority for the historical task;

[0147] Adjust the game plot after the current game plot in the initial game plot according to the association relationship between the game character and the game plot, and adjust the game event after the current game plot in the initial game plot according to the association relationship between the game task and the game event;

[0148] Integrate the adjusted game characters, game plots, game tasks and game events according to the text writing logic to obtain the final game plot.

[0149] In the technical solution provided by the embodiment of the present application, the game plot generation module obtains game parameters input by the user, inputs the game parameters into a pre-trained first game generation model to generate a game plot and game characters based on the first game generation model, and the game parameters include game type parameters and game difficulty parameters; the game task generation module reads game texts stored in advance with the same game type parameters and game difficulty parameters, and inputs the game texts, game plots and game characters into a pre-trained second game generation model to generate game tasks and game events based on the second game generation model; the initial game plot generation module identifies the text writing logic of the game text based on the logic identifier in the game text, and integrates the game plot, game characters, game tasks and game events based on the writing logic to generate the initial game plot; the final game plot generation module obtains the plot adjustment data of the initial game plot input by the user, and adjusts the initial game plot based on the plot adjustment data and the text writing logic to obtain the final game plot. Through the above-mentioned plot game generation device, the problems of single game plot and low generation efficiency in the related art are solved. By generating game plots, game characters, game tasks and game events through a pre-trained game generation model, integrating and generating the initial game plot based on the game text writing logic, and adjusting the initial game plot based on the plot adjustment data input by the user and the text writing logic to obtain the final game plot, the purpose of automatically generating and adjusting game texts based on the user input can be achieved, and the personalization and generation efficiency of the game plot are improved.

[0150] A plot game generation device in an embodiment of the present application can be configured in a device, or can be configured in components, integrated circuits, or chips in a terminal. The device can be a mobile electronic device or a non-mobile electronic device. Exemplarily, the mobile electronic device can be a mobile phone, a tablet computer, a laptop computer, a handheld computer, a vehicle-mounted electronic device, a wearable device, an ultra-mobile personal computer (UMPC), a netbook, or a personal digital assistant (PDA), etc., and the non-mobile electronic device can be a server, a Network Attached Storage (NAS), a personal computer (PC), a television (TV), a teller machine, or a self-service machine, etc. The embodiments of the present application do not make specific limitations.

[0151] A plot game generation device in an embodiment of the present application can be an operating system. The operating system can be an Android operating system, an iOS operating system, or other possible operating systems. The embodiments of the present application do not make specific limitations.

[0152] A plot game generation device provided in an embodiment of the present application can implement each process implemented by the above method embodiments. To avoid repetition, it will not be elaborated here.

[0153] As Figure 7 shown, an embodiment of the present application further provides an electronic device 700, including a processor 701, a memory 702, and a program or instruction stored on the memory 702 and executable on the processor 701. When the program or instruction is executed by the processor 701, it implements each process of the above method embodiment of a plot game generation method, and can achieve the same technical effect. To avoid repetition, it will not be elaborated here.

[0154] It should be noted that the electronic device in the embodiments of the present application includes the above-mentioned mobile electronic devices and non-mobile electronic devices.

[0155] An embodiment of the present application further provides a readable storage medium, on which a program or instruction is stored. When the program or instruction is executed by a processor, it implements each process of the above method embodiment of a plot game generation method, and can achieve the same technical effect. To avoid repetition, it will not be elaborated here.

[0156] Among them, the processor is the processor in the electronic device described in the above embodiments. The readable storage medium includes computer-readable storage media, such as computer read-only memory (ROM), random access memory (RAM), magnetic disks, or optical discs, etc.

[0157] Another embodiment of the present application provides a program product, which includes program code. When the program product runs on a computer device, the program code is used to cause the computer device to execute the steps in the methods according to various exemplary embodiments of the present application described above. For example, the computer device can execute a method for generating a plot game recorded in an embodiment of the present application. The program product can be implemented by any combination of one or more readable media.

[0158] It should be noted that in this article, the term "including", "comprising" or any other variant thereof is intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements not only includes those elements, but also includes other elements not expressly listed, or further includes elements inherent to such process, method, article or device. Without more limitations, an element defined by the statement "including a..." does not exclude the existence of additional identical elements in the process, method, article or device including the element. In addition, it should be pointed out that the scope of the methods and devices in the embodiments of the present application is not limited to performing functions in the order shown or discussed, and may also include performing functions in a substantially simultaneous manner or in a reverse order according to the functions involved. For example, the methods described can be performed in an order different from that described, and various steps can also be added, omitted, or combined. In addition, the features described with reference to certain examples can be combined in other examples.

[0159] Through the description of the above embodiments, those skilled in the art can clearly understand that the methods of the above embodiments can be implemented by means of software plus a necessary general hardware platform. Of course, they can also be implemented by hardware, but in many cases the former is a better implementation method. Based on such an understanding, the technical solution of the present application, in essence, or the part that contributes to the prior art, can be embodied in the form of a computer software product. The computer software product is stored in a storage medium (such as ROM / RAM, magnetic disk, optical disc) and includes several instructions for causing a terminal (which can be a mobile phone, computer, server, or network device, etc.) to execute the methods described in various embodiments of the present application.

[0160] The embodiments of the present application have been described above in conjunction with the accompanying drawings. However, the present application is not limited to the above specific embodiments. The above specific embodiments are merely illustrative rather than restrictive. Under the inspiration of the present application, those of ordinary skill in the art can also make many forms without departing from the purpose of the present application and the scope protected by the claims, and all of them fall within the protection scope of the present application.

[0161] The above is only the preferred embodiment of the present application and the technical principles applied. The present application is not limited to the specific embodiments described herein. Various obvious changes, re-adjustments and substitutions that can be made by those skilled in the art will not depart from the protection scope of the present application. Therefore, although the present application has been described in more detail through the above embodiments, the present application is not limited to the above embodiments. Without departing from the concept of the present application, more other equivalent embodiments can be included, and the scope of the present application is determined by the scope of the claims.

Claims

1. A method for generating a plot game, characterized in that, The method includes: Obtain game parameters input by a user, and input the game parameters into a pre-trained first game generation model to generate a game plot and game characters based on the first game generation model. The game parameters include a game type parameter and a game difficulty parameter. The first game generation model is an artificial intelligence model pre-trained with game parameters as inputs and a game plot and game characters as outputs; Read game texts stored in advance that are the same as the game type parameter and the game difficulty parameter, and input the game texts, the game plot, and the game characters into a pre-trained second game generation model to generate game tasks and game events based on the second game generation model. The second game generation model is an artificial intelligence model pre-trained with game texts, a game plot, and game characters as inputs and game tasks and game events as outputs; Identify the text writing logic of the game text based on the logical identifiers in the game text, and integrate the game plot, the game characters, the game tasks, and the game events based on the text writing logic to generate an initial game plot; Obtain plot adjustment data input by the user for the initial game plot, and adjust the initial game plot based on the plot adjustment data and the text writing logic to obtain a final game plot.

2. The plot game generation method according to claim 1, wherein The text writing logic of the game text includes: text writing rules and text order; Correspondingly, the integrating the game plot, the game characters, the game tasks, and the game events based on the text writing logic to generate an initial game plot includes: Determine the presentation conditions of the game plot, the game characters, the game tasks, and the game events based on the text writing rules; Determine the occurrence order of the game plot, the game characters, the game tasks, and the game events under the presentation conditions based on the text order; Integrate the text order of the game plot, the game characters, the game tasks, and the game events based on the presentation conditions and the occurrence order to generate an initial game plot.

3. The method for generating a scenario game according to claim 1, wherein The plot adjustment data includes plot adjustment requirement data; Correspondingly, the adjusting the initial game plot based on the plot adjustment data and the text writing logic to obtain a final game plot includes: Determine the adjustment target and adjustment parameters of the initial game plot according to the plot adjustment requirement data; Identify whether the adjustment target and the adjustment parameters are reasonable based on the text writing logic; When the adjustment target and the adjustment parameters are reasonable, modify the initial game plot based on the adjustment target and the adjustment parameters to obtain a final game plot.

4. The plot game generation method according to claim 1, wherein, The plot adjustment data includes game operation data; Correspondingly, the adjusting the initial game plot based on the plot adjustment data and the text writing logic to obtain a final game plot includes: Determine the game duration and / or repetition times of the user in the same level according to the game operation data, and identify whether the game duration exceeds a preset duration and / or whether the repetition times exceed a preset number of times; When the game duration exceeds a preset duration and / or the number of repetitions exceeds a preset number, generate and display a difficulty adjustment prompt. When first feedback data associated with the difficulty adjustment prompt is detected, adjust the difficulty parameter of the initial game plot based on the first feedback data and the text writing logic to obtain the final game plot.

5. The method for generating a scenario game according to claim 4, wherein, Before generating and displaying the difficulty adjustment prompt, the method further includes: Generate and display level prompt information. When second feedback data associated with the level prompt information is detected, determine the user's clearance data based on the second feedback data; Determine the display time of the difficulty adjustment prompt based on the association relationship between the clearance data and the difficulty adjustment prompt, so as to generate and display the difficulty adjustment prompt based on the display time.

6. The method for generating a scenario game according to claim 4, wherein The adjusting the initial game plot based on the plot adjustment data and the text writing logic to obtain the final game plot includes: Determine the user's historical teammate role selection data, historical task completion data, and the current game plot based on the game operation data; Modify the game plot, game characters, game tasks, and game events after the current game plot in the initial game plot based on the historical teammate role selection data, the historical task completion data, and the text writing logic to obtain the final game plot.

7. The method for generating a scenario game according to claim 6, wherein, The historical task completion data includes the task identifier of the historical task and the processing frequency of the historical task; Correspondingly, the modifying the game plot, game characters, game tasks, and game events after the current game plot in the initial game plot based on the historical teammate role selection data, the historical task completion data, and the text writing logic to obtain the final game plot includes: Determine the user's role type selection priority according to the historical teammate role selection data, and determine the user's task processing priority for the historical task according to the task identifier of the historical task and the processing frequency of the historical task; Adjust the game characters and game tasks after the current game plot in the initial game plot according to the user's role type selection priority and the task processing priority for the historical task; Adjust the game plot after the current game plot in the initial game plot according to the association relationship between the game character and the game plot, and adjust the game event after the current game plot in the initial game plot according to the association relationship between the game task and the game event; Integrate the adjusted game characters, game plot, game tasks, and game events according to the text writing logic to obtain the final game plot.

8. A plot game generation device, characterized in that, The device includes: The game plot generation module obtains game parameters input by the user, inputs the game parameters into a pre-trained first game generation model, and generates a game plot and game characters based on the first game generation model. The game parameters include game type parameters and game difficulty parameters. The first game generation model is an artificial intelligence model pre-trained with game parameters as input and game plot and game characters as output; The game task generation module reads game texts stored in advance that are the same as the game type parameters and the game difficulty parameters, inputs the game texts, the game plot, and the game characters into a pre-trained second game generation model, and generates game tasks and game events based on the second game generation model. The second game generation model is an artificial intelligence model pre-trained with game texts, game plot, and game characters as input and game tasks and game events as output; The initial game plot generation module identifies the text writing logic of the game text based on the logical identifiers in the game text, and integrates the game plot, the game characters, the game tasks, and the game events based on the text writing logic to generate an initial game plot; The final game plot generation module obtains the plot adjustment data input by the user for the initial game plot, and adjusts the initial game plot based on the plot adjustment data and the text writing logic to obtain the final game plot.

9. An electronic device, characterized in that, It includes a processor, a memory, and programs or instructions stored on the memory and running on the processor. When the programs or instructions are executed by the processor, the steps of the plot game generation method according to any one of claims 1-7 are implemented.

10. A readable storage medium, characterized in that, Programs or instructions are stored on the readable storage medium. When the programs or instructions are executed by the processor, the steps of the plot game generation method according to any one of claims 1-7 are implemented.

Citation Information

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