Game sharing method and device, electronic equipment and storage medium

By introducing sharing controls in the game, users are allowed to hand over game archives to other users to challenge, solving the problem of passing the level difficulties caused by excessive difficulty in game levels, and improving the game's level efficiency and experience.

CN119303310APending Publication Date: 2025-01-14TENCENT TECHNOLOGY (SHENZHEN) CO LTD
View PDF 0 Cites 1 Cited by

Patent Information

Application Number
CN202310851041.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-07-11
Publication Date
2025-01-14

AI Technical Summary

Technical Problem

The difficulty of the game level causes users to fail to pass the level for a long time, resulting in a decline in frustration and game experience. The existing solutions require users to invest a high time cost.

Method used

By introducing sharing controls in the game, users allow them to hand over the game archive to other users to challenge, and return to the archive after successfully passing the level, achieving sharing and assistance in game progress.

Benefits of technology

It improves the game's leveling efficiency, reduces user frustration and time cost, and improves the gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119303310A_ABST
    Figure CN119303310A_ABST
Patent Text Reader

Abstract

The embodiment of the invention discloses a game sharing method and device, electronic equipment and a storage medium. According to the embodiment of the invention, a game picture of a target game logged in by a first account can be displayed, and a sharing control is displayed on the game picture; in response to a trigger operation for the sharing control, sharing a first archive of the target game, so that the second account participates in the target game based on the first archive to obtain a second archive, the second account replaces the first account to challenge the first archive, and the first archive is obtained based on the game progress of the first account in the target game; and obtaining the second archive, so that the first account continues to participate in the target game based on the second archive, and the first account continues to play the target game on the basis of the second archive. According to the embodiment of the invention, the first archive of the first account can be handed over to the second account to challenge, and the second archive is returned to the first account to continue playing after the second account completes the challenge. According to the scheme, the clearance efficiency of the game can be improved.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present application relates to the field of computers, and in particular to a game sharing method, device, electronic device and storage medium. Background Art

[0002] Game completion refers to successfully completing a level in the game or reaching the final goal of the game, such as successfully solving a puzzle in the game, defeating all enemies, or completing the game's mission, etc., which usually unlocks new content, rewards, or enters the next stage. Each game has different completion requirements, such as mastering specific skills, solving puzzles, defeating powerful enemies, or reaching a specific location.

[0003] Continuous failures and long periods of inability to clear levels due to excessively difficult game levels may cause users to feel frustrated and depressed, and have a negative impact on their gaming experience and emotions, causing them to lose their enthusiasm for the game or even choose to give up the game. Therefore, in the current gaming field, in-game functions such as teaching and prompts can be set to prompt users to clear levels, and in-game communication forums can be provided for users to learn and communicate. However, these methods require users to invest time and cost to learn, so they still have a high threshold. Therefore, the current game clearance efficiency is low. Summary of the invention

[0004] The embodiments of the present application provide a game sharing method, device, electronic device and storage medium, which can improve the efficiency of game clearance.

[0005] The present application embodiment provides a game sharing method, including:

[0006] Display the game screen of the target game logged in by the first account, and the game screen displays the sharing control;

[0007] In response to a trigger operation on a sharing control, a first archive of a target game is shared, so that a second account participates in the target game based on the first archive to obtain a second archive, wherein the first archive is obtained based on a game progress of the first account in the target game;

[0008] The second archive is obtained so that the first account continues to participate in the target game based on the second archive.

[0009] The present application embodiment provides a game sharing method, including:

[0010] Displaying summary information of a first save file, the first save file being obtained based on the game progress of the first account in the target game;

[0011] In response to a selection operation based on the summary information of the first archive, determining a target archive in the first archive;

[0012] In response to the second account participating in the target game based on the target archive to obtain a second archive, the second archive is sent to the first account corresponding to the target archive, so that the first account continues to participate in the target game based on the second archive.

[0013] The present application also provides a gaming device, including:

[0014] A display unit, used to display a game screen of a target game logged in by the first account, wherein the game screen displays a sharing control;

[0015] A sharing unit, configured to share a first archive of a target game in response to a trigger operation on a sharing control, so that a second account participates in the target game based on the first archive to obtain a second archive, wherein the first archive is obtained based on a game progress of the first account in the target game;

[0016] The reading unit is used to obtain the second archive so that the first account can continue to participate in the target game based on the second archive.

[0017] The present application also provides a gaming device, including:

[0018] A summary unit, used to display summary information of a first save file, where the first save file is obtained based on a game progress of the first account in the target game;

[0019] A selection unit, configured to determine a target archive in the first archive in response to a selection operation based on the summary information of the first archive;

[0020] The uploading unit is used for sending the second archive to the first account corresponding to the target archive in response to the second account participating in the target game based on the target archive to obtain the second archive, so that the first account continues to participate in the target game based on the second archive.

[0021] An embodiment of the present application also provides an electronic device, including a memory storing multiple instructions; the processor loads instructions from the memory to execute the steps in any one of the game sharing methods provided in the embodiments of the present application.

[0022] An embodiment of the present application also provides a computer-readable storage medium, which stores a plurality of instructions, and the instructions are suitable for a processor to load to execute the steps in any one of the game sharing methods provided in the embodiment of the present application.

[0023] The embodiment of the present application can display a game screen of a target game logged in by a first account, where the game screen displays a sharing control; in response to a trigger operation on the sharing control, a first archive of the target game is shared, so that a second account participates in the target game based on the first archive to obtain a second archive, where the first archive is obtained based on the game progress of the first account in the target game; and the second archive is obtained, so that the first account continues to participate in the target game based on the second archive.

[0024] In this application, when the first user, i.e., the user with the first account, encounters difficulties and cannot complete the target game, the first archive can be handed over to the second user, i.e., the user with the second account, to challenge. After the second user completes the challenge, the second archive is returned to the first user so that the first user can continue to play. Thus, this application enables the second user to help the first user complete the game by sharing game archives between users, thereby improving the game's clearance efficiency. BRIEF DESCRIPTION OF THE DRAWINGS

[0025] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0026] Figure 1a is a scene schematic diagram of the game sharing method provided in an embodiment of the present application;

[0027] Figure 1b is a flowchart of a game sharing method provided in an embodiment of the present application;

[0028] Figure 1c is a schematic diagram of sharing controls of the game sharing method provided in an embodiment of the present application;

[0029] Figure 1d It is a schematic diagram of a confirmation page of the game sharing method provided in an embodiment of the present application;

[0030] Figure 1e This is a schematic diagram of an archiving prompt page of the game sharing method provided in an embodiment of the present application;

[0031] Figure 1f This is a schematic diagram of a challenge success page of the game sharing method provided in an embodiment of the present application;

[0032] Figure 2a is a flowchart of a game sharing method provided in an embodiment of the present application;

[0033] Figure 2b This is a schematic diagram of a help page for the game sharing method provided in an embodiment of the present application;

[0034] Figure 2c This is a schematic diagram of a challenge confirmation page of a game sharing method provided in an embodiment of the present application;

[0035] Figure 2d This is a schematic diagram of a challenge success page of the game sharing method provided in an embodiment of the present application;

[0036] Figure 2e This is a schematic diagram of a help-seeking process of the game sharing method provided in an embodiment of the present application applied to the field of game proxy play;

[0037] Figure 2f It is a schematic diagram of a proxy play process of the game sharing method provided in an embodiment of the present application applied to the field of proxy play of games;

[0038] Figure 2g It is a schematic diagram of the interactive process of the game sharing method provided in the embodiment of the present application applied to the archive sharing field;

[0039] Figure 3a This is a schematic diagram of the first structure of the gaming device provided in the embodiment of the present application;

[0040] Figure 3b is a second structural schematic diagram of the gaming device provided in an embodiment of the present application;

[0041] Figure 4 It is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0042] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.

[0043] Embodiments of the present application provide a game sharing method, device, electronic device, and storage medium.

[0044] The gaming device may be integrated into an electronic device, which may be a terminal, a server, or the like. The terminal may be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop, or a personal computer (PC); the server may be a single server or a server cluster consisting of multiple servers.

[0045] In some embodiments, the game device may also be integrated into multiple electronic devices. For example, the game device may be integrated into multiple servers, and the game sharing method of the present application may be implemented by multiple servers.

[0046] In some embodiments, the server may also be implemented in the form of a terminal.

[0047] In some embodiments, the server may be a cloud server, and the cloud-based gaming device may be integrated into the cloud server. The following describes cloud gaming:

[0048] Cloud technology refers to a hosting technology that unifies hardware, software, network and other resources within a wide area network or local area network to achieve data computing, storage, processing and sharing.

[0049] Cloud gaming, also known as gaming on demand, is an online gaming technology based on cloud computing technology. Cloud gaming technology enables thin clients with relatively limited graphics processing and data computing capabilities to run high-quality games. In a cloud gaming scenario, the game is not played on the user's gaming terminal, but on a cloud server, which renders the game scene into a video and audio stream and transmits it to the user's gaming terminal over the network. The user's gaming terminal does not need to have powerful graphics computing and data processing capabilities, but only needs to have basic streaming media playback capabilities and the ability to obtain user input commands and send them to the cloud server.

[0050] In cloud gaming, a virtual machine (VM) is a software entity simulated on a physical computer that is capable of running independent operating systems and applications. In cloud gaming, a virtual machine is used to host game applications and process game computing tasks.

[0051] Here’s how virtual machines work in cloud gaming:

[0052] Cloud gaming providers create multiple virtual machine instances on physical servers. Each virtual machine is allocated certain computing resources (such as processor, memory, storage space, etc.). Game applications are installed on each virtual machine instance, that is, each virtual machine can run a game independently. When a user accesses a game through a cloud gaming platform, the user's input command will be transmitted to the virtual machine instance. After receiving the input command, the virtual machine will perform game calculations and generate game screens. The generated game screen will be compressed by the cloud gaming platform and transmitted to the user in the form of a video stream, and the user can watch and control the game on his or her device.

[0053] For example, refer to Figure 1a, the electronic device may be a cloud server, and the cloud server may communicate with the first terminal, the second terminal, and the archive database. The first terminal is a terminal of the first user, and the second terminal is a terminal of the second user.

[0054] The cloud server and the first terminal can display the game screen of the target game logged in by the first account, and the game screen displays a sharing control; in response to a trigger operation on the sharing control, a first archive of the target game is shared, so that the second account participates in the target game based on the first archive to obtain a second archive, and the first archive is obtained based on the game progress of the first account in the target game; the second archive is obtained, so that the first account continues to participate in the target game based on the second archive.

[0055] The cloud server and the second terminal can display summary information of a first archive, where the first archive is obtained based on the game progress of the first account in the target game; in response to a selection operation based on the summary information of the first archive, a target archive is determined in the first archive; in response to the second account participating in the target game based on the target archive to obtain a second archive, the second archive is sent to the first account corresponding to the target archive, so that the first account continues to participate in the target game based on the second archive.

[0056] It should be noted that the serial numbers of the following embodiments are not intended to limit the preferred order of the embodiments.

[0057] In this embodiment, a game sharing method is provided, such as Figure 1b As shown, the specific process of the game sharing method can be as follows:

[0058] 101. Display a game screen of a target game logged in by a first account, where a sharing control is displayed on the game screen.

[0059] In an embodiment of the present application, a cloud gaming client may be installed on the terminal, which acts as a bridge between the terminal and the cloud gaming server, responsible for transmitting the user's operation input and displaying the game screen on the screen to achieve a remote gaming experience.

[0060] Therefore, the game screen of the target game is the game screen rendered by the cloud server, and the cloud game client obtains the game screen from the cloud server and displays it on the terminal screen.

[0061] In some embodiments, the cloud gaming client may provide a user interface for account login, game selection, account management, etc. The user interface may be an independent application or may be embedded in an application of a gaming platform or a cloud service provider.

[0062] In some embodiments, the user can select a target game from a variety of games provided on the user interface, the user can log in to the target game with a first account, and the game screen of the target game can be displayed when playing the target game.

[0063] Among them, each game can correspond to a cloud game virtual machine in the cloud server, that is, there is a game running in each cloud game virtual machine. After receiving the user's operation input, the cloud game server interprets it as the corresponding action or command in the game. The game engine running on the cloud game virtual machine will update the game status according to these operations; the game engine updates the status in the game according to the user's operation, including the position of the character, the position of the game object, collision detection, etc. The cloud game server performs graphics rendering according to the updated game status. The game engine calculates the camera perspective, lighting effects, object rendering, etc., and generates the latest game screen. The rendered game screen is encoded into a video stream and transmitted back to the user terminal via the Internet. After the user terminal receives the video stream from the cloud game server, it decodes and renders the image to the screen. In this way, the user can see the latest game screen.

[0064] Therefore, in some embodiments, in a cloud gaming scenario, displaying a game screen of a target game logged in by a first account includes:

[0065] Rendering a game screen of a target game, where the target game is one of multiple candidate games;

[0066] The game screen is sent to the first terminal so that the first terminal displays the game screen. The first terminal is a terminal of a first user, and the first user is a user who logs in to the target game with a first account.

[0067] In order to prevent continuous failures or long periods of inability to pass a level due to excessively difficult game levels, users can be provided with sharing controls. After the user clicks the sharing control, the game archive can be automatically handed over to other users for challenge until other users pass the level and the archive is returned to the user for play, thereby solving the user's stuck problem.

[0068] A game save is the process of saving the current game progress, character status, and related data to a storage device in a video game. A game save allows the user to continue the game at a later point in time without having to start from the beginning. It can record information such as the user's progress, unlocked content, collected items, completed quests, character attributes and skills. By loading a game save, the user can resume the game and continue the gaming experience from where they left off.

[0069] Therefore, in some embodiments, a sharing control is displayed on the game screen, and the sharing control is used to share a first archive with other users, where the first archive is an archive obtained based on the game progress of the first account in the target game.

[0070] In some embodiments, the target game includes a target level, the first archive is a failed archive of the target level, and the second archive is a successfully challenged archive. Therefore, the first user can share the failed archive of the target level, and when the second user successfully challenges the failed archive of the first user, the successfully challenged archive of the target level is returned to the first user to solve the first user's stuck problem.

[0071] In some embodiments, the cloud game server can detect game status, game events, etc. in real time. For example, the cloud game server can detect the triggering of specific conditions or events set in the game, such as character death, time running out, mission failure, etc. Therefore, when the cloud game server detects a challenge failure event of the target game, the challenge failure event can be notified to the cloud game client, so that the cloud game client controls the user terminal to display the sharing control on the game screen.

[0072] For example, in some embodiments, a game screen of a target game logged in by a first account is displayed, and a sharing control is displayed on the game screen, including:

[0073] Display the game screen of the target game logged in by the first account;

[0074] When a challenge failure event of the target level is detected, a sharing control is displayed on the game screen.

[0075] For example, refer to Figure 1c When a challenge failure event of the target game is detected, a floating sharing control 10 is displayed on the game screen 00.

[0076] If it is detected that the user fails multiple times in a certain game level, it can be determined that the user is stuck. Therefore, in some embodiments, the game includes a game level, and when a challenge failure event of the game is detected, before displaying the sharing control on the game screen, it also includes:

[0077] Determine the number of failed challenges in a game level;

[0078] When the number of challenge failures in a game level is greater than a preset number, a challenge failure event is generated.

[0079] The preset number of times can be set according to actual needs. For example, the preset number of times can be set to 2.

[0080] In some embodiments, it is shown Figure 1c After sharing the control shown, you can also display Figure 1d The confirmation page 11 is used to prompt the user whether to confirm sharing the first archive. The confirmation page 11 may include a confirmation control 12 and a denial control 13.

[0081] In some embodiments, the triggering operation is the user triggering the confirmation control 12 .

[0082] In some embodiments, the user clicks the deny control 13 to close the confirmation page 11, and the user can continue to try to pass the level by himself.

[0083] 102. In response to a trigger operation on a sharing control, a first archive of a target game is shared so that a second account participates in the target game based on the first archive to obtain a second archive, wherein the first archive is a trigger operation obtained based on a game progress of the first account in the target game.

[0084] Among them, the triggering operation of the first user on the sharing control may include clicking the sharing control, double-clicking the sharing control, long pressing the sharing control, voice triggering, etc.

[0085] In order to prevent the archived game data from being sent to other users when the challenge failure event is triggered, which would prevent other users from being able to continue playing smoothly and pass the game, the archived game data sent to other users should be the game archived game data before the challenge failure event is triggered.

[0086] Therefore, in some embodiments, sharing the first save file of the target game includes:

[0087] Determine the preset save time of the target level;

[0088] Performing archiving processing based on a preset archiving time to obtain a first archive;

[0089] Share the first archive.

[0090] The preset archive time refers to the time before the challenge failure event is triggered.

[0091] For example, if a user gets stuck at a certain level, he or she can restart from the starting point of the level, so the archive sent to other users can be the archive at the starting point of the level.

[0092] The preset time may include the initial time of a level, the preset time of a level, and the like.

[0093] For example, share the first save of the target game, including:

[0094] Obtain historical archive information of the target game of the first account, the historical archive information including the archive time of the historical archive;

[0095] According to the archiving time of the historical archive, determine the archive time closest to the time when the challenge failed event occurred;

[0096] Determine the historical archive corresponding to the most recent archive time as the first archive;

[0097] Share the first archive.

[0098] For example, the user may automatically or manually store multiple archives while playing the game, and the most recent archive before the challenge failure event occurs can be used as the first archive.

[0099] In some embodiments, the user may decide to use any historical archive as the first archive. Therefore, sharing the first archive of the target game includes:

[0100] Get the historical archive of the target game of the first account;

[0101] In response to the selection operation, determining a first archive in the historical archives of the target game of the first account;

[0102] Share the first archive.

[0103] In some embodiments, reference Figure 1e When the target game is being archived, a prompt page for archiving can be displayed in the game screen 00 to prompt that the server is archiving. Users should not close the cloud game client to interrupt archiving.

[0104] Sharing the first archive means uploading the first archive. In some embodiments, sharing the first archive may be uploading the first archive to an archive database.

[0105] In some embodiments, when uploading the first archive, the first archive summary information may also be uploaded, such as the help-seeker information, game information, level information, user notes, etc.

[0106] In some embodiments, when the target game is archived, a screenshot of the game screen may also be taken, and when the first archive is uploaded, the game screenshot may also be uploaded as the cover image of the game archive.

[0107] In some embodiments, when uploading the first archive, the user's challenge process can also be uploaded so that other users can understand the process of the user's challenge failure and avoid repeating the same mistake. Therefore, sharing the first archive of the target game so that the second account can participate in the target game based on the first archive to obtain the second archive also includes:

[0108] Get the challenge process video of the first account participating in the first archive;

[0109] Share the challenge process video of the first account participating in the first archive so that the second account can watch the challenge process video of the first account before participating in the target game based on the first archive to obtain the second archive.

[0110] That is, the challenge process video of the first user is shared through the level so that the second user can watch the challenge process video of the first user before challenging the first archive on behalf of the first user, so as to understand the reason why the first user's challenge failed and improve the efficiency of the second user's challenge success.

[0111] 103. Obtain a second archive file, so that the first account continues to participate in the target game based on the second archive file.

[0112] For example, refer to Figure 1f , step 103 may include:

[0113] In response to acquiring the second archive, displaying a challenge success page 15 of the first user, the challenge success page 15 of the first user including a continue play control 16 and a refuse play control 17;

[0114] In response to triggering the continue play control 16, the second archive is read so that the first user continues to play the target game based on the second archive.

[0115] In some embodiments, in a cloud gaming scenario, obtaining the second archive so that the first account continues to participate in the target game based on the second archive includes:

[0116] Get the second archive;

[0117] Control the target game to read the second archive;

[0118] Rendering the game screen of the target game that has read the second archive;

[0119] The game screen of the target game that has read the second archive is sent to the first terminal so that the first user can continue to play the target game based on the game screen of the target game that has read the second archive. The first terminal is the terminal of the first user.

[0120] In some embodiments, in response to obtaining the second archive, a notification page can be displayed on the cloud gaming client, and the user can learn about other users' successful clearance prompts based on the notification page so as to continue playing the target game in a timely manner.

[0121] In some embodiments, the first user can distribute part of the game resources of his account to the second account as a reward to improve the enthusiasm of the second user. Therefore, after sharing the first archive of the target game, or obtaining the second archive, it also includes:

[0122] The preset amount of game resources belonging to the first account is deducted and distributed to the second account as a reward for successful challenge.

[0123] The game resources belonging to the first account may include virtual property. Therefore, in some embodiments, a portion of the first user's virtual property may be given to the second user as a thank you gift.

[0124] The challenge success reward is deducted from the virtual property of the first account, thereby transferring the challenge success reward to the virtual property of the second account.

[0125] Among them, virtual property may include game coins, game time, game props, point cards, coupons, account experience, image quality gains, etc.

[0126] In some embodiments, before deducting a preset amount of game resources belonging to the first account and distributing them to the second account as a challenge success reward, the first user may be asked whether he agrees to pay the preset amount of game resources as a challenge success reward.

[0127] For example, in some embodiments, after responding to a trigger operation on a sharing control and before sharing the first archive of the target game, a payment prompt may be displayed, such as "Do you agree to deduct 1 hour of cloud gaming time in exchange for help from other players?" If the first user agrees, a preset amount of game resources belonging to the first account will be deducted, and the first archive of the target game will be shared. If the first user disagrees, the payment prompt will be cancelled and only the game screen of the target game will be displayed.

[0128] In some embodiments, the setting can also be made in the setting interface of the cloud game client. For example, the setting interface of the cloud game client may include an agree to pay option, through which the user can set a default agreement or default disagreement to pay, or set a preset amount.

[0129] As can be seen from the above, the embodiment of the present application can display the game screen of the target game logged in by the first account, and the game screen displays a sharing control; in response to a trigger operation on the sharing control, the first archive of the target game is shared, so that the second account participates in the target game based on the first archive to obtain the second archive, and the first archive is obtained based on the game progress of the first account in the target game; the second archive is obtained, so that the first account continues to participate in the target game based on the second archive.

[0130] Therefore, in this solution, when the first user is playing a certain level of a certain game and is stuck, and multiple operations still cannot solve the problem, the first user can request the server to save the game and make it public. When the second user opens the cloud game client, he can see the first user's public save, and the second user can challenge the save to help the user pass the level. After the second user successfully helps the first user pass the level, the first user's cloud game platform rights or time can be given to the second user to thank the second user for challenging the game level on behalf of the first user.

[0131] Therefore, in this solution, after the first user is stuck, there is no need to look for strategies, videos, or clearance procedures. Instead, the first user can play other games or do other things and wait for the second user to successfully clear the level before continuing to play the game. Therefore, this solution can improve the clearance efficiency of the game.

[0132] In this embodiment, a game sharing method is provided, such as Figure 2a As shown, the specific process of the game sharing method can be as follows:

[0133] 201. Display summary information of a first save file, where the first save file is obtained based on a game progress of a first account in a target game.

[0134] In some embodiments, when a user is waiting in line to enter a game or a user is waiting in line to log in to a game client, the summary information of the first archive can be displayed on the queue waiting interface. Therefore, the summary information of the first archive is displayed, including:

[0135] When the second account is in the queue waiting state, the queue waiting interface is displayed;

[0136] Displays summary information of the first archive file in the queue waiting interface.

[0137] In some embodiments, a queue-free prompt may be displayed in the queue waiting interface. After the user triggers the queue-free prompt, the general information of the first archive may be displayed. The user may select a target archive from it, and after completing the participation in the target archive, that is, obtaining the second archive, obtain the queue-free permission. Users with the queue-free permission can skip or speed up the queue waiting process.

[0138] In some embodiments, the target game includes a target level, the first archive is a archive of a failed challenge to the target level, and the second archive is a archive of a successful challenge to the target level.

[0139] In some embodiments, the summary information of the first archive can be displayed in the help page. Therefore, the summary information of the first archive is displayed in the queue waiting interface, including:

[0140] Display a queue-free reminder in the queue waiting interface;

[0141] In response to a triggering operation for the queue-free prompt, a help page is displayed, the help page including summary information of the first archive.

[0142] refer to Figure 2b The user interface of the cloud game client may include a help page, and the help page displays summary information of the first archive.

[0143] Among them, the summary information of the first archive may include the helper's account information, game information, level information, user notes, archive cover, archive description, etc.

[0144] In some embodiments, in a cloud gaming scenario, a help page is displayed, and the help page displays summary information of the first archive file, including:

[0145] Get the summary information of the first archive;

[0146] Render a help page based on the summary information in the first archive;

[0147] The help page is sent to the second terminal so that the second terminal displays the help page, and the second terminal is a terminal of the second user.

[0148] In some embodiments, if a first archive is selected by other users, the help page deletes the summary information of the first archive to prevent the same first archive from being selected by multiple people at the same time.

[0149] In some embodiments, if a first archive is selected by other users and the challenge fails, the summary information of the first archive is redisplayed on the help page to facilitate the challenge by other accounts.

[0150] In some embodiments, if a first archive is selected by other users and the challenge fails, the summary information of the first archive is redisplayed on the help page, and a video of the challenge failure process is displayed on the help page as the summary information of the first archive for reference.

[0151] 202. In response to a selection operation based on the summary information of the first archive, a target archive is determined in the first archive.

[0152] In some embodiments, reference Figure 2c After the second user selects the target archive in the first archive, a challenge confirmation page 21 may be displayed, and the challenge confirmation page 21 includes a confirm challenge control 22 and a deny challenge control 23. If the second user clicks the confirm challenge control 22, step 203 is executed; if the second user clicks the deny challenge control 23, the challenge confirmation page 21 is closed.

[0153] 203. In response to the second account participating in the target game based on the target archive to obtain a second archive, the second archive is sent to the first account corresponding to the target archive, so that the first account continues to participate in the target game based on the second archive.

[0154] In some embodiments, in a cloud gaming scenario, in response to the second account participating in a target game based on the target archive to obtain a second archive, the second archive includes:

[0155] Control the target game to read the target archive;

[0156] Render the game screen saved by the target;

[0157] The game screen of the target archive is sent to the second terminal so that the second terminal displays the game screen of the target archive, so that the second user can play the target game based on the game screen of the target archive. When the second terminal is the terminal of the second user and a successful challenge event based on the target archive is detected, the target game is archived to obtain a second archive.

[0158] In some embodiments, while uploading the second archive, the second user's challenge video can also be uploaded so that the first user can understand how the second user successfully passed the level. Therefore, in response to the second account participating in the target game based on the target archive to obtain the second archive, sending the second archive to the first account corresponding to the target archive also includes:

[0159] Get the video of the challenge process of the second account participating in the second archive;

[0160] Share the video of the second account participating in the challenge of the second archive.

[0161] In some embodiments, a reward may be issued to a second user who successfully clears a level. Therefore, in response to the second account participating in the target game based on the target archive to obtain a second archive, the second archive is sent to the first account corresponding to the target archive, and the process further includes:

[0162] Display the challenge success page, which includes reward prompt information;

[0163] In response to a confirmation operation on the reward prompt information, a challenge success reward is sent to the second account.

[0164] For example, refer to Figure 2d The challenge success page 24 of the second user may include a reward confirmation control 25, and in response to the second user clicking the reward confirmation control 25, a challenge success reward is sent to the second user.

[0165] In some embodiments, the challenge success reward may include a queue-free privilege, and thus sending the challenge success reward to the second account includes:

[0166] Issue queue-free privileges to the second account;

[0167] In response to the second account having the queue-free permission, the account status of the second account is modified from the queue waiting state to the queue-free state, and the game screen of the game logged in by the second account is displayed.

[0168] The embodiments of the present application can also be used in other game sub-sectors such as game playing on behalf of others and archive sharing.

[0169] For example, the embodiments of the present application can also be applied to the field of game proxy play:

[0170] refer to Figure 2e , for the help seeker: User A starts the cloud game client, selects a game such as game X to play, encounters a level such as level Y, and fails to pass the level after multiple attempts. The cloud game client of user A records the number of failures of user A. If the number exceeds the specified number, such as 3 times, a floating sharing control is displayed; after user A clicks the sharing control, the cloud game client displays a pop-up window, asking the user whether to make the endgame public. When a proxy player successfully passes the level, the user's own time is appropriately deducted as a reward for the proxy player. After user A clicks to agree, the click operation of user A on the client is sent to the server; after receiving the event, the server stops rendering the game and archives the game data and stores it in the database; the server stores the first archive in the archive list and keeps the archive status in the archive list updated.

[0171] refer to Figure 2f For the proxy player: proxy player B starts the cloud game client, the cloud game client pulls the archive list from the server and displays it on the help page; proxy player B selects a certain archive such as the target archive, the cloud game client asks proxy player B whether to read it, after proxy player B agrees to read it, proxy player B's client tells the server to read the target archive, the server takes out the target archive from the database and reads it; after proxy player B successfully passes the level, the server stops rendering the game, and archives it again, and sends the second archive to account A; the cloud game client displays a reward collection pop-up window to remind proxy player B to collect the reward. After proxy player B collects the reward, the server deducts the preset game time of account A and increases B's cloud game time; the server pushes a notification to account A to inform account A to continue playing and successfully challenge the save.

[0172] For example, the embodiments of the present application can also be applied to the field of archive sharing. When a first user is playing a certain level of a certain game and is stuck at a certain level, and multiple attempts still cannot resolve the problem, the first user can request the server to archive the game and make the archive public. When a second user opens the cloud gaming client, he can see the archive publicly made public by the first user, and the second user can challenge the archive to help the first user pass the level. After the second user successfully helps the first user pass the level, the rights and interests of the first user's cloud gaming platform or the length of time can be given to the second user to thank the second user for challenging the game level on behalf of the first user. Figure 2g , the process is as follows:

[0173] (1) Displaying a game screen of a target game logged in by a first account, with a sharing control displayed on the game screen.

[0174] The first user can log in to the first account on the first terminal. When the first user selects a target game to be played in the first terminal, the cloud game server can render the game screen of the target game and send it to the first terminal, so that the first terminal displays the game screen of the target game, and the game screen displays sharing controls.

[0175] (2) Sending a trigger operation of the first user for the sharing control.

[0176] For example, refer to Figure 1c When a user is playing a cloud game and encounters a certain level and fails to pass it after multiple attempts, the first terminal displays a floating button "Public Endgame" on the game screen. The user can click the button to trigger the sharing control.

[0177] The first terminal sends the triggering operation of the first user on the sharing control to the cloud game server.

[0178] (3) In response to a trigger operation on a sharing control, a first archive of a target game is shared, so that a second account participates in the target game based on the first archive to obtain a second archive, wherein the first archive is obtained based on the game progress of the first account in the target game.

[0179] For example, refer to Figure 1d In response to the triggering operation of the sharing control, a confirmation page 11 can be displayed in the game screen 00, asking the user whether to disclose the endgame of the current game. If the user clicks the deny control 13, the pop-up window will be closed directly, and the user can continue to try to pass the game by himself. After the user clicks the confirmation control 12, the cloud game server can archive the target game.

[0180] For example, refer to Figure 1e , another pop-up window 14 can be displayed in the game screen 00, and the pop-up window 14 shows "the server is archiving". At this time, the first terminal informs the cloud game server of the archiving event, and the cloud game server can archive the target game.

[0181] In some embodiments, in response to a trigger operation on a sharing control, a deduction prompt can be displayed on the game screen, and a preset amount of game resources belonging to the first account can be deducted and distributed to the second account as a reward for a successful challenge, such as a prompt "Deduct 1 hour of game time as a reward for a successful challenge and distribute it to the successful challenger?" If the first user agrees, the first archive of the target game is shared, and after obtaining the second archive of the second account, the preset amount of game resources belonging to the first account are deducted and distributed to the second account as a reward for a successful challenge.

[0182] After the cloud game server completes the archive, it can share the first archive of the target game so that the second account can participate in the target game based on the first archive and obtain the second archive.

[0183] At the same time, the first archive is sent to the archive database for storage.

[0184] (4) Displaying summary information of a first save file, where the first save file is obtained based on the game progress of the first account in the target game.

[0185] The second user can log in to the second account on the second terminal, and the cloud game server can render the summary information of the first archive and send it to the second terminal, so that the second terminal displays the summary information of the first archive.

[0186] For example, when the second account is waiting in line to log in to the game, the second terminal can display the summary information of the first archive in the queue waiting interface, so that the second user can help the queued users challenge the game levels while waiting in line, thereby improving the retention rate of the queued users and preventing the loss of users due to idleness while waiting.

[0187] For example, refer to Figure 2b All terminals logged into the cloud game server can see the summary information of the first archive named "Cloud Game Endgame".

[0188] (5) Sending a selection operation based on the summary information of the first archive.

[0189] The second terminal sends the selection operation of the second user based on the summary information of the first archive to the cloud game server.

[0190] (6) In response to a selection operation based on the summary information of the first archive, a target archive is determined in the first archive.

[0191] The cloud gaming server may determine a target archive in the first archive in response to a selection operation based on the summary information of the first archive.

[0192] The cloud game server can obtain the target archive from the archive database.

[0193] (8) Participate in the target game based on the target archive to obtain a second archive.

[0194] The cloud game server can render and send the game screen of the target game based on the target archive to the second terminal, so that the second user can interact with the target game based on the target archive on the second terminal, thereby participating in the target game based on the target archive.

[0195] For example, refer to Figure 2cThe second user clicks on the summary information of the first archive named "Cloud Game Endgame", and the second terminal can pop up a window to ask the user "Do you want to challenge?" If the user clicks the deny challenge control 23, the process is terminated directly, and clicks the confirm challenge control 22, then the cloud game server obtains the first archive from the archive database, and the cloud game server renders and sends the game screen of the first archive to the second terminal, so that the second user can start the clearance challenge of the first archive on the second terminal.

[0196] (9) In response to the second account participating in the target game based on the target archive to obtain a second archive, the cloud game server sends the second archive to the first account corresponding to the target archive, so that the first account continues to participate in the target game based on the second archive. In response to the second account participating in the target game based on the target archive to obtain a second archive, the cloud game server sends the second archive to the first account corresponding to the target archive, so that the first account continues to participate in the target game based on the second archive.

[0197] In some embodiments, reference Figure 2d When the second user succeeds in the challenge, the second terminal may display a reward confirmation control 25, and the second user may receive a reward for successful challenge, such as game time, screen enhancement permission, queue-free permission, etc., by clicking the reward confirmation control 25.

[0198] For example, a preset amount of game resources belonging to the first account is deducted and distributed to the second account as a reward for a successful challenge.

[0199] (10) Obtaining a second archive file so that the first account can continue to participate in the target game based on the second archive file.

[0200] The cloud game server can render and send the game screen of the target game based on the second archive to the first terminal, so that the first user can interact with the target game based on the second archive on the first terminal, and continue to participate in the target game based on the second archive.

[0201] For example, refer to Figure 1f , a clearance prompt “Cleared” may be displayed on the first terminal, and the first user may continue to play the second archive of the target game after clicking the continue playing control 16 .

[0202] As can be seen from the above, the embodiment of the present application can display the summary information of the first archive, which is obtained based on the game progress of the first account in the target game; in response to the selection operation based on the summary information of the first archive, the target archive is determined in the first archive; in response to the second account participating in the target game based on the target archive to obtain the second archive, the second archive is sent to the first account corresponding to the target archive, so that the first account continues to participate in the target game based on the second archive.

[0203] This solution is based on the fact that cloud games run on cloud servers. It allows other users to complete the game on their behalf, and other users can earn rewards for themselves by helping others complete the game. It also indirectly promotes the activity of cloud game users, provides more support for improving the daily and monthly activity of the cloud game platform, and promotes the commercial expansion of the cloud game platform.

[0204] The archive sharing link provided by the embodiment of the present application is short, the sharing operation is simple and efficient, and can be applied in the field of cloud games. Therefore, for any cloud game running on a cloud server, as long as the user agrees to make it public, any other user can help the user pass the level without involving the download and installation of the game, which can improve the challenge efficiency.

[0205] In order to better implement the above method, the embodiment of the present application also provides a game device, which can be integrated in an electronic device, and the electronic device can be a terminal, a server, etc. Among them, the terminal can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop, a personal computer, etc.; the server can be a single server or a server cluster composed of multiple servers.

[0206] For example, in this embodiment, the method of the embodiment of the present application will be described in detail by taking the specific integration of a gaming device in a cloud server as an example.

[0207] For example, Figure 3a As shown, the game device may include a display unit 301, a sharing unit 302, and a reading unit 303, as follows:

[0208] (1) Display unit 301.

[0209] The display unit 301 is used to display a game screen of a target game logged in by the first account, where the game screen displays a sharing control.

[0210] In some embodiments, the display unit 301 is used to:

[0211] Display the game screen of the target game logged in by the first account;

[0212] When a challenge failure event of the target level is detected, a sharing control is displayed on the game screen.

[0213] In some embodiments, sharing a first save file of a target game includes:

[0214] Obtain historical archive information of the target game of the first account, the historical archive information including the archive time of the historical archive;

[0215] According to the archiving time of the historical archive, determine the archive time closest to the time when the challenge failed event occurred;

[0216] Determine the historical archive corresponding to the most recent archive time as the first archive;

[0217] Share the first archive.

[0218] In some embodiments, sharing a first save file of a target game includes:

[0219] Determine the preset save time of the target level;

[0220] Performing archiving processing based on a preset archiving time to obtain a first archive;

[0221] Share the first archive.

[0222] In some embodiments, displaying a game screen of a target game includes:

[0223] Rendering a game screen of a target game, where the target game is one of multiple candidate games;

[0224] The game screen is sent to the first terminal so that the first terminal displays the game screen, and the first terminal is a terminal of the first user.

[0225] (2) Sharing unit 302.

[0226] The sharing unit 302 is used to share the first archive of the target game in response to a trigger operation on the sharing control, so that the second account participates in the target game based on the first archive to obtain the second archive, and the first archive is obtained based on the game progress of the first account in the target game.

[0227] In some embodiments, the target game includes a target level, the first archive is a archive of a failed challenge to the target level, and the second archive is a archive of a successful challenge to the target level.

[0228] In some embodiments, sharing a first archive of a target game so that a second account participates in the target game based on the first archive to obtain a second archive further includes:

[0229] Get the challenge process video of the first account participating in the first archive;

[0230] Share the challenge process video of the first account participating in the first archive so that the second account can watch the challenge process video of the first account before participating in the target game based on the first archive to obtain the second archive.

[0231] In some embodiments, after sharing the first archive of the target game, or after obtaining the second archive, the method further includes:

[0232] The preset amount of game resources belonging to the first account is deducted and distributed to the second account as a reward for successful challenge.

[0233] (3) Reading unit 303.

[0234] The reading unit 303 is used to obtain the second archive so that the first account continues to participate in the target game based on the second archive.

[0235] As can be seen from the above, the game device of this embodiment uses a display unit to display a game screen of a target game logged in by a first account, and the game screen displays a sharing control; the sharing unit responds to a trigger operation on the sharing control to share a first archive of the target game, so that a second account participates in the target game based on the first archive to obtain a second archive, and the first archive is obtained based on the game progress of the first account in the target game; the reading unit obtains the second archive, so that the first account continues to participate in the target game based on the second archive.

[0236] The embodiment of the present application also provides a gaming device, which can be integrated into an electronic device, which can be a terminal, a server, etc. The terminal can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop, a personal computer, etc. The server can be a single server or a server cluster composed of multiple servers.

[0237] For example, in this embodiment, the method of the embodiment of the present application will be described in detail by taking the specific integration of a gaming device in a cloud server as an example.

[0238] For example, Figure 3b As shown, the game device may include a summary unit 311, a selection unit 312, and an upload unit 313, as follows:

[0239] (1) Overview unit 311.

[0240] The summary unit 311 is used to display summary information of the first archive, where the first archive is obtained based on the game progress of the first account in the target game.

[0241] In some embodiments, the summary unit 311 is used to:

[0242] When the second account is in the queue waiting state, the queue waiting interface is displayed;

[0243] Displays summary information of the first archive file in the queue waiting interface.

[0244] In some embodiments, the summary information of the first archive is displayed in the queue waiting interface, including:

[0245] Display a queue-free reminder in the queue waiting interface;

[0246] In response to a triggering operation for the queue-free prompt, a help page is displayed, the help page including summary information of the first archive.

[0247] (2) Select unit 312.

[0248] The selection unit 312 is used to determine a target archive in the first archive in response to a selection operation based on the summary information of the first archive.

[0249] (3) Uploading unit 313.

[0250] The uploading unit 313 is used for sending the second archive to the first account corresponding to the target archive in response to the second account participating in the target game based on the target archive to obtain the second archive, so that the first account continues to participate in the target game based on the second archive.

[0251] In some embodiments, the uploading unit 313 is further configured to:

[0252] Display the challenge success page, which includes reward prompt information;

[0253] In response to a confirmation operation on the reward prompt information, a challenge success reward is sent to the second account.

[0254] In some embodiments, the target game includes a target level, the first archive is a archive of a failed challenge to the target level, and the second archive is a archive of a successful challenge to the target level.

[0255] In some embodiments, the challenge success reward includes a queue-free privilege, and sending the challenge success reward to the second account includes:

[0256] Issue queue-free privileges to the second account;

[0257] In response to the second account having the queue-free permission, the account status of the second account is modified from the queue waiting state to the queue-free state, and the game screen of the game logged in by the second account is displayed.

[0258] In some embodiments, the uploading unit 313 is further configured to:

[0259] Get the video of the challenge process of the second account participating in the second archive;

[0260] Share the video of the second account participating in the challenge of the second archive.

[0261] As can be seen from the above, the game device of this embodiment displays the summary information of the first archive by the summary unit, and the first archive is obtained based on the game progress of the first account in the target game; the selection unit responds to the selection operation based on the summary information of the first archive, and determines the target archive in the first archive; the upload unit responds to the second account participating in the target game based on the target archive to obtain the second archive, and sends the second archive to the first account corresponding to the target archive, so that the first account continues to participate in the target game based on the second archive.

[0262] In specific implementation, the above units can be implemented as independent entities, or can be arbitrarily combined to be implemented as the same or several entities. The specific implementation of the above units can refer to the previous method embodiments, which will not be repeated here.

[0263] Therefore, the embodiments of the present application can improve the efficiency of completing a game.

[0264] The embodiment of the present application also provides an electronic device, which can be a terminal, a server, etc. The terminal can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop, a personal computer, etc. The server can be a single server or a server cluster composed of multiple servers, etc.

[0265] In some embodiments, the game device may also be integrated into multiple electronic devices. For example, the game device may be integrated into multiple servers, and the game sharing method of the present application may be implemented by multiple servers.

[0266] In this embodiment, the electronic device of this embodiment is a cloud game server as an example for detailed description, for example, Figure 4 As shown, it shows a schematic diagram of the structure of the electronic device involved in the embodiment of the present application, specifically:

[0267] The electronic device may include one or more processors 401 of processing cores, one or more computer-readable storage media memories 402, a power supply 403, an input module 404, and a communication module 405. Those skilled in the art will appreciate that Figure 4 The electronic device structure shown in the figure does not constitute a limitation on the electronic device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0268] The processor 401 is the control center of the electronic device. It uses various interfaces and lines to connect various parts of the entire electronic device. By running or executing software programs and / or modules stored in the memory 402, and calling data stored in the memory 402, it performs various functions of the electronic device and processes data, thereby performing overall detection of the electronic device. In some embodiments, the processor 401 may include one or more processing cores; in some embodiments, the processor 401 may integrate an application processor and a modem processor, wherein the application processor mainly processes the operating system, the first account interface and application programs, etc., and the modem processor mainly processes wireless communications. It is understandable that the above-mentioned modem processor may not be integrated into the processor 401.

[0269] The memory 402 can be used to store software programs and modules. The processor 401 executes various functional applications and data processing by running the software programs and modules stored in the memory 402. The memory 402 may mainly include a program storage area and a data storage area, wherein the program storage area may store an operating system, an application required for at least one function (such as a sound playback function, an image playback function, etc.), etc.; the data storage area may store data created according to the use of the electronic device, etc. In addition, the memory 402 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one disk storage device, a flash memory device, or other volatile solid-state storage devices. Accordingly, the memory 402 may also include a memory controller to provide the processor 401 with access to the memory 402.

[0270] The electronic device also includes a power supply 403 for supplying power to various components. In some embodiments, the power supply 403 can be logically connected to the processor 401 through a power management system, so as to manage charging, discharging, and power consumption through the power management system. The power supply 403 can also include any components such as one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, and power status indicators.

[0271] The electronic device may further include an input module 404, which may be used to receive input digital or character information and generate keyboard, mouse, joystick, optical or trackball signal input related to the first user setting and function control.

[0272] The electronic device may further include a communication module 405. In some embodiments, the communication module 405 may include a wireless module. The electronic device may perform short-range wireless transmission through the wireless module of the communication module 405, thereby providing the first user with wireless broadband Internet access. For example, the communication module 405 may be used to help the first user send and receive emails, browse web pages, and access streaming media.

[0273] Although not shown, the electronic device may further include a display unit, etc., which will not be described in detail herein. Specifically in this embodiment, the processor 401 in the electronic device will load the executable files corresponding to the processes of one or more application programs into the memory 402 according to the following instructions, and the processor 401 will run the application programs stored in the memory 402, thereby realizing various functions, as follows:

[0274] Display the game screen of the target game logged in by the first account, and the game screen displays the sharing control;

[0275] In response to a trigger operation on a sharing control, a first archive of a target game is shared, so that a second account participates in the target game based on the first archive to obtain a second archive, wherein the first archive is obtained based on a game progress of the first account in the target game;

[0276] The second archive is obtained so that the first account continues to participate in the target game based on the second archive.

[0277] or:

[0278] Displaying summary information of a first save file, the first save file being obtained based on the game progress of the first account in the target game;

[0279] In response to a selection operation based on the summary information of the first archive, determining a target archive in the first archive;

[0280] In response to the second account participating in the target game based on the target archive to obtain a second archive, the second archive is sent to the first account corresponding to the target archive, so that the first account continues to participate in the target game based on the second archive.

[0281] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0282] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0283] To this end, an embodiment of the present application provides a computer-readable storage medium, in which multiple instructions are stored, and the instructions can be loaded by a processor to execute the steps in any game sharing method provided in the embodiment of the present application.

[0284] For example, in some embodiments, the instruction may perform the following steps:

[0285] Display the game screen of the target game logged in by the first account, and the game screen displays the sharing control;

[0286] In response to a trigger operation on a sharing control, a first archive of a target game is shared, so that a second account participates in the target game based on the first archive to obtain a second archive, wherein the first archive is obtained based on a game progress of the first account in the target game;

[0287] The second archive is obtained so that the first account continues to participate in the target game based on the second archive.

[0288] For example, in some embodiments, the instruction may perform the following steps:

[0289] Displaying summary information of a first save file, the first save file being obtained based on the game progress of the first account in the target game;

[0290] In response to a selection operation based on the summary information of the first archive, determining a target archive in the first archive;

[0291] In response to the second account participating in the target game based on the target archive to obtain a second archive, the second archive is sent to the first account corresponding to the target archive, so that the first account continues to participate in the target game based on the second archive.

[0292] The storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0293] According to one aspect of the present application, a computer program product or a computer program is provided, the computer program product or the computer program including computer instructions, the computer instructions being stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the method provided in various optional implementations of the cloud gaming aspect or the gaming aspect provided in the above embodiments.

[0294] Since the instructions stored in the storage medium can execute the steps in any game sharing method provided in the embodiments of the present application, the beneficial effects that can be achieved by any game sharing method provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0295] The game sharing method, device, electronic device and computer-readable storage medium provided in the embodiments of the present application are introduced in detail above. Specific examples are used herein to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea. At the same time, for those skilled in the art, according to the idea of ​​the present application, there will be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. A game sharing method, characterized in that: include: Displaying a game screen of a target game logged in by the first account, wherein the game screen displays a sharing control; In response to a trigger operation on the sharing control, sharing a first archive of the target game, so that a second account participates in the target game based on the first archive to obtain a second archive, wherein the first archive is obtained based on a game progress of the first account in the target game; The second archive is obtained so that the first account continues to participate in the target game based on the second archive.

2. The game sharing method according to claim 1, characterized in that: The target game includes a target level, the first archive is a archive of a failed challenge to the target level, and the second archive is a archive of a successful challenge to the target level.

3. The game sharing method according to claim 2, characterized in that: The game screen of the target game logged in by the first account is displayed, and the game screen displays a sharing control, including: Display the game screen of the target game logged in by the first account; When a challenge failure event of the target level is detected, a sharing control is displayed on the game screen.

4. The game sharing method according to claim 3, characterized in that: The step of sharing the first archive of the target game includes: Acquire historical archive information of the target game of the first account, wherein the historical archive information includes the archive time of the historical archive; Determine, according to the archiving time of the historical archive, the archiving time closest to the occurrence time of the challenge failure event; Determine the historical archive corresponding to the most recent archive time as the first archive; Share the first archive.

5. The game sharing method according to claim 3, characterized in that: The step of sharing the first archive of the target game includes: Determining a preset save time of the target level; Performing archiving processing based on the preset archiving time to obtain a first archive; Share the first archive.

6. The game sharing method according to claim 1, wherein: The game screen of the target game displayed when the first account is logged in includes: Rendering a game screen of a target game, wherein the target game is one of the multiple candidate games; The game screen is sent to a first terminal so that the first terminal displays the game screen, and the first terminal is a terminal of a first user.

7. The game sharing method according to claim 1, characterized in that: The step of sharing the first archive of the target game so that the second account can participate in the target game based on the first archive to obtain a second archive further includes: Obtaining a video of the challenge process in which the first account participates in the first archive; The challenge process video of the first account participating in the first archive is shared so that the second account can watch the challenge process video of the first account before participating in the target game based on the first archive to obtain the second archive.

8. The game sharing method according to claim 1, wherein: After sharing the first archive of the target game, or after acquiring the second archive, the method further includes: A preset amount of game resources belonging to the first account is deducted and distributed to the second account as a reward for a successful challenge.

9. A game sharing method, characterized in that: include: Displaying summary information of a first save file, the first save file being obtained based on a game progress of the first account in a target game; In response to a selection operation based on the summary information of the first archive, determining a target archive in the first archive; In response to the second account participating in the target game based on the target archive to obtain a second archive, the second archive is sent to the first account corresponding to the target archive, so that the first account continues to participate in the target game based on the second archive.

10. The game sharing method according to claim 9, characterized in that: The target game includes a target level, the first archive is a archive of a failed challenge to the target level, and the second archive is a archive of a successful challenge to the target level.

11. The game sharing method according to claim 9, characterized in that: The display of the summary information of the first archive includes: When the second account is in a queue waiting state, a queue waiting interface is displayed; The summary information of the first archive is displayed in the queue waiting interface.

12. The game sharing method according to claim 11, characterized in that: The displaying of the summary information of the first archive in the queue waiting interface includes: Displaying a queue-free reminder in the queue waiting interface; In response to a triggering operation for the queue-free prompt, a help page is displayed, wherein the help page includes summary information of the first archive.

13. The game sharing method according to claim 9, wherein: In response to the second account participating in the target game based on the target archive to obtain a second archive, sending the second archive to the first account corresponding to the target archive also includes: Displaying a challenge success page, wherein the challenge success page includes reward prompt information; In response to a confirmation operation on the reward prompt information, a challenge success reward is sent to the second account.

14. The game sharing method according to claim 13, wherein: The challenge success reward includes a queue-free privilege, and sending the challenge success reward to the second account includes: Granting the second account the right to skip the queue; In response to the second account having the queue-free permission, the account status of the second account is changed from a queue waiting state to a queue-free state, and a game screen of the game logged in by the second account is displayed.

15. The game sharing method according to claim 9, wherein: In response to the second account participating in the target game based on the target archive to obtain a second archive, sending the second archive to the first account corresponding to the target archive also includes: Obtaining a video of the challenge process in which the second account participates in the second archive; Share the video of the challenge process of the second account participating in the second archive.

16. A gaming device, characterized in that: include: A display unit, configured to display a game screen of a target game logged in by the first account, wherein the game screen displays a sharing control; a sharing unit, configured to share a first archive of the target game in response to a trigger operation on the sharing control, so that a second account participates in the target game based on the first archive to obtain a second archive, wherein the first archive is obtained based on a game progress of the first account in the target game; A reading unit is used to obtain the second archive so that the first account continues to participate in the target game based on the second archive.

17. An electronic device, characterized in that: It comprises a processor and a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the steps in the game sharing method according to any one of claims 1 to 15.

18. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the steps in the game sharing method according to any one of claims 1 to 15.

Citation Information

Cited By

  • Individual console game archive recommendation method and device based on intelligent archive analysis

    CN120204733A