Novel life consumption experience platform system and method

By building a virtual life consumption scene on VR equipment, users can use virtual 3D models to walk around the scene, view products, and interact with virtual shopping guides, which solves the problem of consumers being unable to fully understand the products in the existing shopping experience. A more real and convenient shopping experience is achieved.

CN119338555AInactive Publication Date: 2025-01-21钟志军
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Patent Information

Application Number
CN202411446979.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-16
Publication Date
2025-01-21
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

The existing shopping experience requires consumers to go out in person offline. Online shopping cannot adjust the product viewing angle and cannot fully understand the product.

Method used

To build a virtual life consumption scenario through VR equipment, users can walk through the scene through virtual three -dimensional model people, view the products in the scene, and interact with virtual shopping guide to understand product information.

Benefits of technology

The experience of consumers selected products in virtual scenarios, viewed products at multiple angles, and obtained the detailed information experience of the product, which enhances the authenticity and convenience of the shopping experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention relates to the field of online shopping, and particularly discloses a novel life consumption experience platform system and method. According to the invention, the consumption scene is established by using the VR technology, the virtual character is established according to the user body information data, and the virtual three-dimensional scene is formed at the same time, so that a user can enter the consumption scene through the VR equipment and control the virtual character to walk in the virtual three-dimensional scene for shopping, and in the scene, the user experience is improved. A virtual shopping guide can be autonomously selected to follow explanation, commodity information can be autonomously known, the commodities can be checked from multiple angles, the degree of knowing the commodities by consumers is increased, different users can be connected with each other and consume in a group in a consumption scene, the shopping experience is improved, and the shopping experience is improved. Consumers can enjoy the convenience feeling of staying at home and the reality feeling of checking commodities.
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Description

Technical Field

[0001] The present invention belongs to the technical field of online shopping, and in particular relates to a novel life consumption experience platform system and method. Background Art

[0002] The existing shopping experience is divided into three types: offline physical stores, online shopping, and a combination of offline and online. The way to achieve this is for the consumer to personally go to the physical store to experience the goods, see the goods, touch the goods, and place an order after the service staff explains and explains them to their satisfaction. The online shopping model is that the consumer himself browses the goods through the APP platform of an online mall, uses a mobile phone or computer to watch videos or real-person explanations, and clicks to place an order when he is satisfied. Then the logistics quickly delivers the goods to the consumer. Another example is that an online mall has opened a physical store in the local area. After the consumer finds a certain product online and has the desire to buy it, he goes to the physical store of this mall to experience the product in person. If he is satisfied, he places an order to buy it.

[0003] The current forms of product display on these e-commerce platforms are pictures plus text, pictures plus short videos plus text, and pictures plus text plus live explanations and guidance.

[0004] These consumption models all have some defects to a greater or lesser extent. For example, the offline consumption model requires consumers to go to shopping places in person to make purchases. Although consumers can feel the goods in person and understand the true situation of the goods, it requires consumers to go out in person, which is inconvenient. In the online consumption model, although users can buy goods without leaving home and can also see some appearance of the goods, consumers cannot adjust the viewing angle of the goods independently and cannot understand them in detail. In the end, it is not as comprehensive as seeing the goods in person. Summary of the invention

[0005] The purpose of the present invention is to provide a new life consumption experience platform system and method to solve the problems raised in the above background technology.

[0006] To achieve the above object, the present invention provides the following technical solutions:

[0007] A new type of life consumption experience platform system, applied to VR devices, including:

[0008] The scene building module is used to build a virtual 3D model of life consumption scenes. Users can click on the virtual 3D model to conduct consumption activities inside the scene.

[0009] Panoramic preview module, used to build a panoramic map of life consumption scenarios, to assist users in jumping to corresponding life consumption scenarios;

[0010] The consumer product building and display module is used to build a virtual 3D model of the consumer product, and the virtual 3D model of the consumer product is displayed in the virtual 3D model of the life consumption scene;

[0011] A virtual image module is used by users to build a virtual three-dimensional model of a person according to individual information;

[0012] A user interaction module is used to realize interaction between the user and the virtual scene staff or other users;

[0013] Virtual shopping cart, used to build a virtual shopping cart to load virtual consumer goods.

[0014] Preferably, the virtual 3D model person can move within the virtual 3D model scene, and the user can adjust the viewing angle to watch the virtual 3D model person's movements from a third-person perspective, or from a first-person perspective.

[0015] Preferably, the panoramic preview module displays a shopping scene map to the user in the form of a panoramic map navigation, and jumps to a corresponding shopping scene according to user instructions.

[0016] Preferably, the virtual three-dimensional model person can view the virtual three-dimensional model of the consumer product from multiple angles and obtain commodity purchase information of the consumer product, including raw materials, origin, price, model and inventory.

[0017] Preferably, the virtual three-dimensional model person created by the virtual image module is consistent with the user's actual body size, including height, weight and measurements.

[0018] Preferably, the interaction objects of the user interaction module include virtual waiters and friends. The user can send inquiries to the virtual waiter, and the virtual waiter will explain and answer the user. The user can independently choose the virtual waiter to follow the service.

[0019] Preferably, when the virtual three-dimensional model person exits a virtual consumption place, a virtual shopping cart page automatically pops up to prompt the consumer to complete the payment of the commodity order or cancel the order.

[0020] A new life consumption experience method, using a new life consumption experience platform system, specifically includes the following steps:

[0021] S1. Consumers use the virtual image module to create a virtual three-dimensional model of a person corresponding to their own individual information;

[0022] S2, the user controls the virtual 3D model person to select a virtual 3D scene to be consumed in the panoramic preview module, and controls the virtual 3D model person to consume inside the scene;

[0023] S3, the user checks the product information within the consumption scene and communicates with the user or the virtual shopping guide;

[0024] S4. When the user leaves the consumption scene, he / she pays the order or cancels the order through the virtual shopping cart.

[0025] Compared with the prior art, the present invention has the following beneficial effects:

[0026] The present invention uses VR technology to build a consumption scene, and builds a virtual character based on the user's physical information data, and at the same time forms a virtual three-dimensional scene. Users can enter the consumption scene through VR equipment and control the virtual character to walk around in the virtual three-dimensional scene for shopping. In this scene, not only can users independently choose a virtual shopping guide to follow and explain, but they can also independently understand product information and view the products from multiple angles, thereby increasing consumers' understanding of the products. Moreover, different users can also connect with each other and make group purchases in the consumption scene to enhance the shopping experience, so that consumers can enjoy the convenience of staying at home and the realism of viewing products. BRIEF DESCRIPTION OF THE DRAWINGS

[0027] Figure 1 is a system block diagram of the present invention;

[0028] Figure 2 A block diagram of the method of the present invention. DETAILED DESCRIPTION

[0029] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.

[0030] Example:

[0031] See also Figure 1 - Figure 2 As shown, a new type of life consumption experience platform system is applied to VR equipment, including:

[0032] The scene building module is used to build a virtual 3D model of life consumption scenes. Users can click on the virtual 3D model to conduct consumption activities inside the scene.

[0033] Panoramic preview module, used to build a panoramic map of life consumption scenarios, to assist users in jumping to corresponding life consumption scenarios;

[0034] The consumer product building and display module is used to build a virtual 3D model of the consumer product, and the virtual 3D model of the consumer product is displayed in the virtual 3D model of the life consumption scene;

[0035] A virtual image module is used by users to build a virtual three-dimensional model of a person according to individual information;

[0036] A user interaction module is used to realize interaction between the user and the virtual scene staff or other users;

[0037] Virtual shopping cart, used to build a virtual shopping cart to load virtual consumer goods.

[0038] The virtual 3D model person can move within the virtual 3D model scene, and the user can adjust the viewing angle to watch the virtual 3D model person's movements from a third-person perspective, or from a first-person perspective.

[0039] The panoramic preview module displays the shopping scene map to the user in the form of panoramic map navigation, and jumps to the corresponding shopping scene according to the user's instructions.

[0040] The virtual three-dimensional model person can view the virtual three-dimensional model of the consumer product from multiple angles and obtain commodity purchase information of the consumer product, including raw materials, origin, price, model and inventory.

[0041] The virtual three-dimensional model person established by the virtual image module is consistent with the user's real body size, including height, weight and measurements.

[0042] The interaction objects of the user interaction module include virtual waiters and friends. Users can send inquiries to the virtual waiters, and the virtual waiters will explain and answer the users. Users can choose virtual waiters to follow the service.

[0043] When the virtual three-dimensional model person exits a virtual consumption place, a virtual shopping cart page automatically pops up to prompt the consumer to complete the payment of the commodity order or cancel the order.

[0044] A new life consumption experience method, using a new life consumption experience platform system, specifically includes the following steps:

[0045] S1. Consumers use the virtual image module to create a virtual three-dimensional model of a person corresponding to their own individual information;

[0046] S2, the user controls the virtual 3D model person to select a virtual 3D scene to be consumed in the panoramic preview module, and controls the virtual 3D model person to consume inside the scene;

[0047] S3, the user checks the product information within the consumption scene and communicates with the user or the virtual shopping guide;

[0048] S4. When the user leaves the consumption scene, he / she pays the order or cancels the order through the virtual shopping cart.

[0049] In the description of this specification, the description with reference to the terms "one embodiment", "some embodiments", "example", "specific example" or "some examples" etc. means that the specific features, structures, materials or characteristics described in conjunction with the embodiment or example are included in at least one embodiment or example of the present invention. In this specification, the schematic representations of the above terms do not necessarily refer to the same embodiment or example. Moreover, the specific features, structures, materials or characteristics described may be combined in any one or more embodiments or examples in a suitable manner. In addition, those skilled in the art may combine and combine the different embodiments or examples described in this specification and the features of the different embodiments or examples, unless they are contradictory.

[0050] In the drawings of the embodiments disclosed in the present invention, only the structures related to the embodiments disclosed in the present invention are involved, and other structures can refer to the general design. In the absence of conflict, the same embodiment and different embodiments of the present invention can be combined with each other.

Claims

1. A new type of life consumption experience platform system, applied to VR equipment, characterized by: include: The scene building module is used to build a virtual 3D model of life consumption scenes. Users can click on the virtual 3D model to conduct consumption activities inside the scene. Panoramic preview module, used to build a panoramic map of life consumption scenarios, to assist users in jumping to corresponding life consumption scenarios; The consumer product building and display module is used to build a virtual 3D model of the consumer product, and the virtual 3D model of the consumer product is displayed in the virtual 3D model of the life consumption scene; A virtual image module is used by users to build a virtual three-dimensional model of a person according to individual information; A user interaction module is used to realize interaction between the user and the virtual scene staff or other users; Virtual shopping cart, used to build a virtual shopping cart to load virtual consumer goods.

2. A new type of life consumption experience platform system according to claim 1, characterized in that: The virtual 3D model person can move within the virtual 3D model scene, and the user can adjust the viewing angle to watch the virtual 3D model person's movements from a third-person perspective, or from a first-person perspective.

3. A new type of life consumption experience platform system according to claim 2, characterized in that: The panoramic preview module displays the shopping scene map to the user in the form of panoramic map navigation, and jumps to the corresponding shopping scene according to the user's instructions.

4. A new type of life consumption experience platform system according to claim 3, characterized in that: The virtual three-dimensional model person can view the virtual three-dimensional model of the consumer product from multiple angles and obtain commodity purchase information of the consumer product, including raw materials, origin, price, model and inventory.

5. A new type of life consumption experience platform system according to claim 4, characterized in that: The virtual three-dimensional model person established by the virtual image module is consistent with the user's real body size, including height, weight and measurements.

6. A new type of life consumption experience platform system according to claim 5, characterized in that: The interaction objects of the user interaction module include virtual waiters and friends. Users can send inquiries to the virtual waiters, and the virtual waiters will explain and answer the users. Users can choose virtual waiters to follow the service.

7. A new type of life consumption experience platform system according to claim 6, characterized in that: When the virtual three-dimensional model person exits a virtual consumption place, a virtual shopping cart page automatically pops up to prompt the consumer to complete the payment of the commodity order or cancel the order.

8. A new life consumption experience method, using a new life consumption experience platform system as claimed in any one of claims 1 to 7, characterized in that: The specific steps include: S1. Consumers use the virtual image module to create a virtual three-dimensional model of a person corresponding to their own individual information; S2, the user controls the virtual 3D model person to select a virtual 3D scene to be consumed in the panoramic preview module, and controls the virtual 3D model person to consume inside the scene; S3, the user checks the product information within the consumption scene and communicates with the user or the virtual shopping guide; S4. When the user leaves the consumption scene, he / she pays the order or cancels the order through the virtual shopping cart.