Computer program product, gaming device, gaming system and storage medium
By acquiring player information and adjusting the game selection process, and controlling the process of granting privileges, the problem of insufficient fun for highly interested players in existing technologies has been solved, resulting in a better gaming experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- BANDAI CO LTD
- Filing Date
- 2024-09-19
- Publication Date
- 2026-05-08
AI Technical Summary
In existing technologies, when game devices provide game elements to players during promotional activities, they fail to effectively meet the needs of highly interested players, resulting in insufficient fun.
By acquiring player information, adjusting the game selection process, and controlling the privilege granting process, we can ensure that privileges are granted in line with players' interests and needs.
It enhances the fun of playing games, ensures that every player receives appropriate game privileges, and improves the gaming experience.
Smart Images

Figure CN119339484B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to a program, a gaming device, and a gaming system, and more particularly to an electronic game that is played by operating a gaming medium. Background Technology
[0002] There are video games that offer privileges to players using gaming devices during promotional events (Patent Document 1).
[0003] Existing technical documents
[0004] Patent documents
[0005] Patent Document 1: Japanese Patent No. 7204966 Summary of the Invention
[0006] The problem the invention aims to solve
[0007] In the game device described in Patent Document 1, during use up to a predetermined number of times, predetermined game elements are provided sequentially. In subsequent uses, game elements selected from those already provided are provided through a lottery system. However, in this method of provision, for example, players who use the game frequently may repeatedly receive the same game elements, and the provision of engaging elements may not function ideally, especially for players with a high level of interest in the game.
[0008] The purpose of this invention is to provide a program, game device, and game system for providing a highly engaging gaming experience.
[0009] Solution for solving the problem
[0010] One aspect of the present invention provides a program for causing a computer executing a battle game to perform the following processes: an acquisition process for acquiring player information related to the player; a game selection process; an granting process for granting privileges to the player, conditional upon completion of the game selection process; and a control process for controlling at least one of the game selection process and the granting process, wherein the game selection process is performed during the execution of the battle game, and the control process adjusts the privileges granted to the player based on the player information.
[0011] The effects of the invention
[0012] According to the present invention, a highly engaging gaming experience can be provided. Attached Figure Description
[0013] Figure 1 This is a block diagram illustrating the hardware structure of a game device 100 according to embodiments and variations of the present invention.
[0014] Figure 2 This is a diagram illustrating the appearance of a game device 100 according to embodiments and variations of the present invention.
[0015] Figure 3 This is a diagram illustrating an example of a data structure for player information referenced in battle games and lottery games, as described in embodiments and variations of the present invention.
[0016] Figure 4 This is a diagram used to illustrate the adjustments to the privileges granted in accordance with the embodiments and variations of the present invention.
[0017] Figure 5 This is a diagram illustrating the display presented to the player in relation to adjustments in privilege granting, as exemplified by embodiments and variations of the present invention.
[0018] Figure 6 This is a flowchart illustrating the assignment process performed in the game device 100 according to Embodiment 1 of the present invention. Detailed Implementation
[0019] [Implementation Method 1]
[0020] The embodiments will now be described in detail with reference to the accompanying drawings. Furthermore, the embodiments described below are not intended to limit the invention as defined in the claims, and the combinations of features described in the embodiments are not necessarily essential to the invention. Two or more features from the plurality of features described in the embodiments may be combined arbitrarily. Additionally, the same or identical structures are labeled with the same reference numerals, and redundant descriptions are omitted.
[0021] The following description illustrates an example of applying the invention to a gaming device that performs a lottery game during player use to grant privileges to that player. However, the invention can be applied to any device capable of performing a competitive game that includes granting privileges to players.
[0022] Hardware Structure of Gaming Devices
[0023] Figure 1 This is a block diagram illustrating the hardware structure of the game device 100 according to this embodiment.
[0024] The control unit 101 is a processor such as a CPU, which performs operation control on the various hardware components of the game device 100 and controls related to the implementation of various functions, including those that provide a gaming experience. Specifically, the control unit 101 performs this control, for example, by reading the required program stored in the storage device 102, expanding it in the memory 103, and executing the program.
[0025] Storage device 102 is, for example, a non-volatile memory, HDD, or other device capable of persistently storing information. In addition to storing the operating system for enabling the game device 100 to operate and game-related programs for providing a gaming experience, storage device 102 also stores information on parameters required for various controls and various game-related data for providing a gaming experience. Memory 103 is, for example, a volatile memory or other storage device used for temporary data storage. Memory 103 can be used not only as an expansion area for various programs but also as a storage area for temporarily storing data output during the operation of various hardware and various control processes.
[0026] GPU 104 is a rendering device that performs various rendering processes related to the generation of game screens, other screens, and images presented during the provision of a gaming experience. GPU 104 includes GPU memory (not shown). GPU 104 unfolds various graphics data read from storage device 102 and performs prescribed calculations to generate various images, represented by screens. The screens and images generated by GPU 104 are displayed, for example, on a display device included in the presentation device 110 of the gaming device 100, thereby presenting them to the player.
[0027] The presentation device 110 is an information presentation device included in the game device 100. In one embodiment, the presentation device 110 includes a display device such as a liquid crystal display that displays images generated by the GPU 104. Furthermore, the information presentation unit in the game device 100 is not limited to devices for visual information presentation such as display devices and lighting devices, but may also include other types of information presentation units such as sound output devices for auditory information presentation, force-sensing devices for tactile information presentation, etc. In this case, the presented information may be, for example, data read from the storage device 102 or data configured by the control unit 101 at any time.
[0028] Operation I / F 105 is a user interface provided by the game device 100 for receiving operation input. When operation I / F 105 detects an operation input, it outputs a control signal corresponding to the operation input to the control unit 101. In one embodiment, operation I / F 105 includes, for example, operation components such as buttons for determining input and buttons for selecting input, and various sensors. Furthermore, in the embodiment where the display device 110 includes a display device capable of detecting touch input, operation I / F 105 includes a touch input detection sensor provided on the display device.
[0029] Communication I / F 106 is a communication interface provided by the gaming device 100 for communication with external devices. Information communication between Communication I / F 106 and external devices can be conducted via wide area networks (WANs) such as the Internet, or via LANs. Information communication via Communication I / F 106 can also be conducted via either wired or wireless methods; in the latter case, it can include, for example, near-field communication (NFC) or short-range wireless communication.
[0030] Payment device 120 is a device for accepting payments related to the use of game device 100. Payments are considered made, for example, by inserting a predetermined amount of coins or equivalent tokens into an input slot (not shown), or by completing settlement processing based on communication between a chip associated with the prescribed electronic currency. When payment is detected, payment device 120 outputs a control signal indicating this to control unit 101. In the following description, unless otherwise stated, if game device 100 detects payment while not being used by any player (standby state), it switches to a state where it can provide a gaming experience and begins providing services to the player.
[0031] The reader 130 is a device included in the game device 100 for acquiring information from physical objects. Regarding the method of acquiring information by the reader 130, for example, it can be used to read the code attached to the appearance of the physical object using a camera device. Other methods include acquiring information by the reader 130 using any method, such as reading information from a predetermined chip built into the physical object, monitoring the input state of a predetermined switch on the mounting part when the physical object is installed into the game device 100, and the conduction state of the connection terminals. The information acquired by the reader 130 is transmitted to the control unit 101, for example, for controlling the game's progress and providing service content.
[0032] The providing device 140 is a device capable of providing pre-stored physical items. The game device 100 of this embodiment is configured such that, when predetermined conditions are met, such as at the start of service provision, the providing device 140, under the control of the control unit 101, provides a predetermined number of physical items. In one embodiment, the providing device 140 can provide physical items stored in a built-in storage container in the order they were stored. In other embodiments, the providing device 140 can also provide the physical items after performing predetermined processing on the stored physical items. In one embodiment, the physical items provided by the providing device 140 can also be items with information that can be obtained by the reader 130.
[0033] In this embodiment, these hardware structures are described as being built into the housing of the game device 100, but the implementation of the present invention is not limited to this. For example, at least any one of the presentation device 110, payment device 120, reader 130, and providing device 140 may be disposed outside the housing of the game device 100 and configured to be usable by connecting to the game device 100.
[0034] <Details of the presentation device>
[0035] like Figure 2 As shown, the presentation device 110 of this embodiment is configured to include a first display unit 111 and a second display unit 112.
[0036] The first display unit 111 is configured as a display device that also functions as a reader 130, and is also configured as a mounting unit capable of holding actual game items (hereinafter sometimes referred to as game media). The first display unit 111 is, for example, a display device that displays images using a rear projection method. It identifies the game media, detects its placement position, and acquires information attached to the game media by intermittently photographing the game media placed on the mounting surface (display surface) from behind. The mounting surface of the first display unit 111 is not only used to acquire information from the game media, but is also configured to allow for game operation input through movement of the game media on the mounting surface. Hereinafter, the mounting surface of the first display unit 111 will sometimes be simply referred to as the mounting unit.
[0037] The reader 130 is capable of acquiring information attached to the game medium placed in the mounting unit. In the game device 100 of this embodiment, the game medium that can be used is composed of a card body, including a character card corresponding to a character associated with a battle game, and a player card containing information related to the player.
[0038] The reader 130 retrieves information (character ID) from the character card mounted on the mounting unit to uniquely identify the character corresponding to that character card. The storage device 102 includes a character database for managing various information (character information) about characters appearing in the battle game executed on the game device 100. Based on the retrieved character ID, the storage device 102 can retrieve the character information corresponding to the character card from the character database for use in the battle game processing. That is, when playing the battle game, a player can mount a character card on the mounting unit to allow one character corresponding to that character card to appear in the battle game as the player's character.
[0039] Additionally, the reader 130 retrieves information (player ID) attached to the player card, which is used to uniquely identify the player, from the player card mounted on the mounting unit. The control unit 101 can retrieve player information containing various information related to the player based on the player ID. The player information is managed, for example, on an external server (not shown) that can communicate with the game device 100 via a network, and is configured such that player information can be retrieved on any game device 100 used by the player. Furthermore, in this embodiment, the description assumes that player information is retrieved based on the player ID obtained from the player card mounted on the mounting unit, but the implementation of the present invention is not limited to this, and it may also be configured to retrieve player information directly from the player card.
[0040] Furthermore, player cards not only serve as a game medium for obtaining player IDs, but can also be used as character cards corresponding to player-specific characters that can be customized by the player. In this way, player information includes parameters and other information related to the player's unique character in the battle game.
[0041] In this embodiment, the game device 100 is configured such that by placing a character card on the first display unit 111, which serves as the mounting unit, the character corresponding to that character card will appear in the battle game being played. Furthermore, the reader 130 also acquires the positions of the game media (character cards and player cards) placed on the mounting unit. The position information of each game medium acquired by the reader 130 and its movement are detected as player actions in the battle game. That is, during the execution of the battle game, the player can perform operations to move the character card on the mounting unit, thereby performing actions such as changing the position of a character in the battle game, changing roles, and inputting operations to specify specific commands.
[0042] In contrast, the second display unit 112, located above the first display unit 111, is a display device such as an LCD. The second display unit 112 is tilted and cannot display actual game items; it is used only for information display.
[0043] Overview of Versus Games
[0044] The following describes a battle game that provides a gaming experience in the game device 100 of this embodiment.
[0045] The battle game provided in the game device 100 is a battle game in which the characters used by each player fight against each other, either with other players using other game devices 100 at the same time or with NPCs (Non-Player Characters). The characters used by each player are registered based on the game medium that is displayed on the mounting surface of the first display unit 111 by that player. The groups of characters registered with each player are managed as teams, and the battle game is conducted between the player's team and the opponent's team.
[0046] The battle game begins upon the payment device 120 detecting that a payment has been made. The battle game includes a "matching phase" for pairing players with opponents, and an "execution phase" for providing a gameplay experience related to the battle game (allowing players to experience the game settings related to the battle game). During the matching phase, players can choose to battle against other players using the game device 100 at the same time or against NPCs. The former is selected after payment based on the player's actions related to the matching request (menu selection, etc.), while the latter is selected if no matching request is made, or if a matching request is made but no opponent is found.
[0047] When a player uses a player card to utilize the game device 100, they can receive a gaming experience that reflects the player's corresponding player information. The player information includes the player's past usage history of the game device 100 and information on the elements that the player has unlocked. By reflecting this player information, the player can utilize the game device 100 with ongoing elements of interest related to the battle game.
[0048] In this embodiment, the game device 100 provides a battle game experience by providing at least one game element to the player for each execution phase of the game, which involves acquiring player information. That is, in a battle game where the player is identified, game elements are provided to the player for each execution phase that occurs during its execution. Here, the battle game-related processing in this embodiment refers to a series of processes provided to the player in connection with each use of the game device 100, during which at least one combination of a matching phase and an execution phase occurs. The game element provided to the player in the battle game is configured as electronic data, associated with player information related to that player, and can be used in subsequent game sessions. In other words, the player information also includes information about the game elements provided to and owned by the player.
[0049] Furthermore, from the viewpoint of promoting the utilization of the game device 100, it is preferable to provide opportunities for additional game elements in addition to the provision of such fixed game elements. The game device 100 of this embodiment is configured to execute a lottery game during the execution of a battle game, and is configured to grant game elements to the player as a privilege upon completion of the lottery game. The lottery game processing can, for example, be configured to be executed upon consumption of "lottery tickets," which are game elements granted to the player based on the utilization of the game device 100 and the occurrence of the execution phase. Each player can possess multiple lottery tickets, and players can consume lottery tickets at predetermined times, such as during the "matching phase" in a battle game, to perform operation inputs related to starting the lottery game processing. Therefore, multiple lottery games can be executed during the execution of a battle game.
[0050] In the game device 100 of this embodiment, a plurality of draw items are provided in the lottery game. As a result of the lottery game processing, any one of these multiple draw items is selected as the winning item. Each draw item corresponds to a game element as a privilege to be granted when it is drawn. The player is granted the game element corresponding to the draw item that is selected as the winning item as a privilege. In other words, the lottery game processing is completed conditionally based on the determination of the winning result, and the game element corresponding to the drawn draw item is granted to the player as a privilege, becoming the player's possession state. The game element that has become possession state can be used by the player later when playing a battle game, just like the fixed game element.
[0051] On the other hand, when there is an opportunity to obtain game elements based on a lottery system, depending on the player, they may not be able to enjoy the benefits associated with that opportunity, thus failing to ensure the ideal service delivery. For example, if a player already possesses a maximum number of game elements corresponding to the lottery item they have drawn, even if that game element is granted as a privilege obtained through the lottery, it will not increase the number the player possesses, and as a result, the player may not be able to obtain that game element.
[0052] Therefore, in the game device 100 of this embodiment, when performing the lottery game processing, player information is referenced and the processing content is controlled to achieve the desired granting of privileges to the player. More specifically, the control unit 101 checks whether the conditions for granting game elements corresponding to each lottery item are met based on the player information. If there are lottery items that do not meet the granting conditions, the control of the privileges granted to the player through the lottery game processing is adjusted.
[0053] <Player Information>
[0054] Here, in the game device 100 of this embodiment, refer to Figure 3 This explains the data structure used to refer to player information in battle games and lottery games.
[0055] As shown in the figure, the player information can be roughly divided into two parts: a fixed parameter 300, which is the second information involved in this invention and does not change according to the execution of the battle game, and a variable parameter 310, which is the first information involved in this invention and changes according to the execution of the battle game. Furthermore, in this embodiment, the former parameter does not change according to the execution of the battle game, so the term "fixed" is used to describe it, but this does not mean that the player cannot be given the means to change this parameter.
[0056] In the example diagram, the fixed parameter 300 consists of name information 301, representing the player's name, nickname, etc., and classification information 302, representing the player's category (attribute), such as gender and age group. This information is used in a manner that remains largely unchanged regardless of the execution of the game.
[0057] The variable parameter 310 is updated based on the processing related to the battle game performed while the player information is obtained. For example, regarding the variable parameter 310, when the processing related to the battle game ends, that is, when the use of the game device 100 ends, the player information is changed based on the results of the execution phase during this use, and an update request and the changed player information are sent to an external server that manages the player information, thereby updating the player information managed on the external server.
[0058] In the example of the diagram, the variable parameter 310 includes ownership information 311 representing the game elements owned by the player, historical information 312 representing the history of privileges granted to the player through the lottery game, evaluation information 313 representing the evaluation related to the player's battle game, and historical information 314 related to the utilization history of the battle game.
[0059] Here, the historical record information 312 can be used to manage information for identifying the selected items in the lottery game process and the number of times those items were drawn, as well as to manage the number of times each game element corresponding to the selected item is granted to the player as a privilege, and can also be used to manage both. Additionally, the evaluation information 313 can include parameters obtained by evaluating the player based on the content of the battle games played, the player's performance, or the accumulated points based on the number of times the battle games were played. In one embodiment, the evaluation information 313 can include the player's rank, score, skill level, number of wins, win rate, etc., in the battle games. Furthermore, the historical record information 314 can include at least one of the number of times the player played the battle games and the usage period (game time).
[0060] <Conditional Check>
[0061] In the game device 100 of this embodiment, a check is performed to determine whether the conditions for assigning game elements corresponding to each selected item are met, referring to the variable parameters 310 in the player information. More specifically, the check is performed based on whether the value shown by at least one of the variable parameters 310 falls within a predetermined value range.
[0062] For example, regarding game elements that are privileges corresponding to the selected item, if a player's number of such elements is already at the maximum limit, then even if the game element is granted, they cannot possess more, and therefore the control unit 101 determines that the granting condition is not met. Additionally, for example, if the number of times a game element corresponding to the selected item has been granted as a privilege through a draw reaches the maximum limit stipulated for the lottery game, then the control unit 101 determines that the granting condition is not met. The control unit 101 can use either one of these conditions as the criterion for determining the granting condition, or it can use both as the criterion for determining the granting condition.
[0063] In the battle game of this embodiment described below, it is assumed that there is a maximum number of times a player can possess a game element that is a privilege corresponding to each lottery item, and a maximum number of times it can be assigned. The assignment conditions are checked based on the maximum number of times a player can possess a game element and the maximum number of times it can be assigned. That is, for a game element assigned to a player as a condition for completing the lottery game, the control unit 101 determines (1) whether the player already possesses the element with the maximum number of times they can possess it. If the player does not possess the maximum number of times they can possess it, it further determines (2) whether the maximum number of times the player can be assigned (the maximum number of times they can be drawn) of the lottery item that is a privilege assigned to the game element has been reached in the lottery game. Thus, it is determined whether the assignment conditions of the game element are met.
[0064] The maximum number of privileges granted can include, for example, a maximum number of privileges granted for the use of the game device 100 during a specified period, such as a promotional event, and a maximum number of privileges granted for each use of the game device 100 (performing one battle game (playing the game once)). The former maximum number of privileges granted is specifically used for granting to lottery items that are highlights of the promotional event (such as limited-time items), while the latter maximum number of privileges granted is used for granting to lottery items that are game elements that can be provided regularly. In this embodiment, for ease of understanding of the invention, the maximum number of privileges granted related to multiple lottery items will only be specified for the period of execution of one battle game.
[0065] <Level Rewards and Draw Probability>
[0066] In addition, in the lottery game of this embodiment, such as Figure 4 As shown in (a), multiple lottery items are designated as tiered rewards with rankings, and the higher the ranking of the tiered reward (e.g., the highest tier being the Grand Prize), the more rarity of the game element is granted as a privilege. In one approach, the rarity is defined as follows: the higher the degree to which the use of the game element in a battle game makes the progress of the battle game more advantageous, the higher the rarity is set.
[0067] To enhance the player experience or maintain long-term player engagement, different probability levels are set for each reward tier during the lottery process. Generally, the lower the tier of the reward, the higher the probability of winning. However, it is also possible to set a higher probability for tier rewards that grant privileges based on popular game elements.
[0068] As shown in the figure, in the lottery game of this embodiment, the rank reward higher than the lowest rank is configured such that it can only be drawn once during one use of the game device 100 (one battle game execution period), while the lowest rank reward can be drawn multiple times during one use of the game device 100. That is, the upper limit is set such that if multiple lottery games are played during one use of the game device 100, after a rank reward higher than the lowest rank has been drawn, the player will no longer be given the game elements corresponding to that rank reward.
[0069] <Adjustments to the Granting of Privileges>
[0070] In the lottery game processing of this embodiment, which sets the probability of drawing each level of reward and the upper limit of the corresponding privilege (during the execution of one game), if there is a level of reward that is determined not to meet the conditions for granting the game element corresponding to the privilege, the privilege granted to the player is adjusted by changing the probability of drawing each level of reward.
[0071] More specifically, if the control unit 101 performs a lottery game during a single battle game and wins a prize other than the lowest tier, it reduces the probability of winning that prize to 0% in subsequent lottery game processes, thereby preventing multiple draws of that prize. On the other hand, since the probability of winning that prize is reduced, the total probability of winning all prizes in the lottery game is no longer 100%. Therefore, the control unit 101 controls the increase in the probability of winning other prizes that meet the conditions for granting privileges to be commensurate with the reduced probability. In the game device 100 of this embodiment, to ensure fairness among players, adjustments are made to ensure the total probability of winning is 100% by increasing the probability of winning the lowest tier. For example, if, during a single battle game, the second prize is won in the first lottery game process, in the second lottery game process, if... Figure 4 As shown in (b), the probability of being drawn is changed, thereby adjusting the privileges granted.
[0072] The player is notified of the privilege-granting adjustment via display, for example, in the first display unit 111 or the second display unit 112, to prevent misinterpretation. In one embodiment, the second display unit 112 displays a list of tier rewards set for the lottery game and game elements that grant privileges if each tier reward is won, allowing the player to decide whether to use a lottery ticket based on this list. In this case, if there are tier rewards that do not meet the privilege-granting conditions, the control unit 101 controls the process as follows: Figure 5 As shown, this overview display includes a notification indicating that game elements corresponding to the level's rewards are not granted as privileges.
[0073] Furthermore, during the execution of the lottery game processing, the control unit 101 controls the operation of the presentation device 110 to at least prevent the display of any performance related to the battle game, so that the player can reliably confirm the game elements awarded through the lottery. In one embodiment, the control unit 101 executes the lottery game processing during the matchmaking phase related to the battle game, or during the intervals between multiple execution phases during the execution of the battle game, and controls the display of the presentation device 110 during the lottery game processing.
[0074] Assigning processing
[0075] Regarding the granting process for granting privileges related to the lottery game in the game device 100 of this embodiment having such a structure, the following is used: Figure 6 The flowchart illustrates the specific processing. The processing corresponding to this flowchart can be implemented by the control unit 101 reading the corresponding processing program stored in the storage device 102, expanding it in the memory 103, and executing the processing program.
[0076] Furthermore, this assignment process is described as starting, for example, when an operation input related to the execution of a lottery game, involving the consumption of lottery tickets, is detected during the execution of a battle game. In addition, unless otherwise specified, in this description of the assignment process, the GPU 104 is assumed to perform processing to generate a screen for display on the first display unit 111 and the second display unit 112 at predetermined intervals, and the control unit 101 controls the first display unit 111 or the second display unit 112 to display the generated screen. Furthermore, player information related to the player is assumed to be stored in the memory 103 before this assignment process is executed.
[0077] In step S601, the control unit 101, based on player information, determines whether any of the multiple level rewards set for the lottery game do not meet the conditions for granting a game element as a privilege. If the control unit 101 determines that there is a level reward that does not meet the conditions for granting a game element as a privilege, the process moves to step S602; if it determines that there is no level reward that does not meet the conditions for granting a game element as a privilege, the process moves to step S604.
[0078] In S602, the control unit 101 changes the probability of drawing multiple levels of rewards pre-defined for the lottery game. The change in this step is: the probability of drawing a level reward that does not meet the conditions for being granted as a privileged game element is reduced (set to 0), and instead, the probability of drawing the lowest prize is increased.
[0079] In S603, the control unit 101 performs the lottery game processing based on the changed winning probability in S602. Then, the control unit 101 obtains information about the level reward as the result of the winning result as the execution result of the lottery game processing.
[0080] On the other hand, if the control unit 101 determines in S601 that there is no level reward that does not meet the conditions for granting the game element as a privilege, it performs a lottery game process in S604 based on a pre-defined winning probability. Then, the control unit 101 obtains the level reward information as the winning result as the execution result of the lottery game process.
[0081] In S605, the control unit 101 grants the player a privilege as a game element corresponding to the level reward obtained from the draw. Regarding the granting of privileges to the player, information is reflected by updating the ownership information 311 and granting history information 312 of the change parameter 310 in the player information. Furthermore, the control unit 101 controls the presentation device 110 to display the information of the level reward obtained from the draw and the information of the game element granted to the player. When all processing related to the granting of privileges is completed, the control unit 101 completes this granting process.
[0082] As explained above, the gaming device according to this embodiment can provide a highly engaging gaming experience.
[0083] Furthermore, in this embodiment, the description assumes that the condition of consuming the player's lottery tickets is attached when performing the assignment process, but the implementation of the present invention is not limited to this. It is self-evident that the assignment process may also be performed on the condition of consuming other game elements, or it may be performed, for example, after the execution phase ends without the condition of consuming game elements.
[0084] Furthermore, in this embodiment, the variable parameter 310 included in the player information is assumed to include, for example... Figure 3 The various information shown has been used to illustrate the invention, but the implementation of the invention is not limited thereto. The variable parameter 310 may also be configured to include... Figure 3 At least one of the various pieces of information shown. Similarly, the fixed parameter 300 can also be configured to include... Figure 3 At least one of the various pieces of information shown.
[0085] [Variation Example 1]
[0086] In the above embodiment, it was described that only the lowest prize could be drawn multiple times during the lottery game process in one battle game, but the implementation of the present invention is not limited to this. That is, the lottery game process can also be configured such that a rank prize lower than the rank prize of a predetermined rank prize can be drawn multiple times, while a rank prize higher than the rank prize of a predetermined rank prize can only be drawn once.
[0087] Furthermore, the control over the number of times each level of reward can be drawn is not limited to this. From the perspective of ensuring fun, it can also be configured such that, compared to level rewards with a lower ranking than the prescribed level reward, level rewards with a higher ranking than the prescribed level reward can be drawn less often.
[0088] [Variation Example 2]
[0089] In the above embodiment, the description focuses on a lottery game process performed during the execution of a single battle game. After drawing a tier reward other than the lowest tier, the probability of drawing that tier reward is reduced to 0%, and the probability of drawing the lowest tier reward is increased by a corresponding amount. However, the implementation of the present invention is not limited to this. Tier rewards whose probability of drawing increases or decreases by a corresponding amount are not limited to the lowest tier reward; they can also include other tier rewards that satisfy the conditions for granting game elements as privileges. Preferably, other tier rewards that satisfy the conditions for granting game elements as privileges, and whose rank is lower than the drawn tier reward, are selected as objects for increasing the probability of drawing them. In this case, multiple tier rewards may be included as tier rewards that increase the probability of drawing them.
[0090] [Implementation Method 2]
[0091] In the above embodiments, the following method was described: For the lottery game processing performed during a single battle game, if there is a level reward that does not meet the conditions for granting a game element as a privilege, the method is adjusted so that the privilege is not granted by changing the probability of drawing that level reward. However, the implementation of the present invention is not limited to this. Regarding the adjustment of not granting the privilege corresponding to a specific level reward, for example, it can be configured such that even if the level reward is selected as the result of the lottery game, the game element corresponding to the lowest prize is granted instead of the game element corresponding to that level reward as a privilege. This configuration can also achieve the same adjustment.
[0092] Furthermore, similar to Variations 1 and 2 above, when a tier reward that does not meet the conditions for granting a privilege as a game element is selected as the winning result, the game element granted as a substitute need not be a game element corresponding to the lowest tier reward. For example, the game element granted as a substitute can also be a game element corresponding to other tier rewards that meet the conditions for granting a privilege. Preferably, the game element granted as a substitute is determined from game elements corresponding to other tier rewards that meet the conditions for granting a privilege as a game element, among those tier rewards with a lower rank than the tier reward selected as the winning result.
[0093] [Variation Example 3]
[0094] In the above-described embodiment 2, it was explained that when a level reward that does not meet the conditions for granting a privileged game element is selected as the winning result, the player is granted a game element corresponding to a level reward different from that level reward as a privilege. However, the implementation of the present invention is not limited to this. Instead, the game element granted may be other game elements that are not based on game elements corresponding to other level rewards. Such game elements can also be selected from game elements of the same type as game elements corresponding to the level rewards that were also selected as winning results, making it easy for players who are granted such game elements to understand their relevance.
[0095] In one approach, the game element corresponding to a certain level reward as a privilege is a game element that activates a specific effect in a battle game. The game element given in lieu of this privilege can be set to activate the same effect, but with a higher degree of advantage in advancing the battle game. For example, in a method where the game element corresponding to a level reward as a privilege is a game skill that activates a prescribed effect for the player's character in a battle game, the game element given in lieu can be a game skill of the same type, but with an effect stronger than the original privilege-based game skill.
[0096] [Variation Example 4]
[0097] In the above-described embodiments and variations, the determination of whether the conditions for granting a game element as a privilege are met is based on the ownership information 311 and the granting history information 312 included in the player information variation parameter 310. However, the implementation of the present invention is not limited to this. For example, in other viewpoints, the determination of whether the conditions for granting a game element as a privilege are met can also be based on the player's usage status of the game device 100, such as the evaluation information 313 of the variation parameter 310 and the usage history information 314.
[0098] In this method, for example, at least one of the following conditions is specified for each selected item: the range of player ratings, the number of times the player has played the game, and the usage period. For example, if a player's rating information (e.g., game level C) is not included in the rating range of the selected item (game level A or above), it is determined that the conditions for assigning game elements corresponding to that selected item are not met. Additionally, for example, if the number of times the player has played the game does not meet the required number of times for the selected item, it is determined that the conditions for assigning game elements corresponding to that selected item are not met. Furthermore, for example, if the usage period of the player's gaming device 100 (e.g., 1 season) does not meet the usage period of the selected item (3 seasons or more), it is determined that the conditions for assigning game elements corresponding to that selected item are not met. The control unit 101 can use any one of these conditions as a criterion for assigning conditions, or it can use multiple of these conditions as criterions for assigning conditions.
[0099] According to this method, it is possible to control the granting of privileges in accordance with the player's playing status. For example, players who play for a long time can be given preferential treatment, or players whose game level does not meet the benchmark can be given high-rarity game elements that make the game progress extremely advantageous, taking into account game balance.
[0100] [Summary of Implementation Methods]
[0101] The above embodiments disclose at least the following programs, game devices, and game systems.
[0102] (1) A program for causing a computer running a multiplayer game to perform the following processing:
[0103] Acquisition and processing: Retrieve player information related to the player;
[0104] Lottery game processing;
[0105] Granting privileges to the player, conditional upon completion of the lottery game process; and
[0106] Control processing, controlling at least one of the lottery game processing and the assignment processing.
[0107] The selection process is performed during the execution of the battle game.
[0108] In the control process, the privileges granted to the player are adjusted based on the player information.
[0109] (2) The procedure described in (1), wherein,
[0110] The lottery game process involves selecting any one of multiple lottery items as the winning result.
[0111] In the granting process, game elements corresponding to the selected items as a result of the draw are granted as privileges.
[0112] The program also causes the computer to perform a judgment process, in which, based on the player information, it determines whether there are any selected items among the multiple selection items that do not meet the conditions for assigning the corresponding game elements.
[0113] If, during the judgment process, it is determined that there are selected items that do not meet the assigned conditions, the privileges assigned to the player are adjusted during the control process.
[0114] (3) The procedure described in (2), wherein,
[0115] The player information includes first information that changes based on the execution of the battle game, and second information that does not change based on the execution of the battle game.
[0116] The program causes the computer to also perform an update process, in which the first information in the player information is updated based on the execution of the battle game.
[0117] (4) The procedure described in (3), wherein,
[0118] The first information includes at least one of the following: game elements owned by the player, granting history of privileges granted to the player through the granting process, evaluation information related to the battle game corresponding to the player, and information related to the player's utilization history of the battle game.
[0119] (5) The procedure described in (4), wherein,
[0120] The second information includes the player's name and at least one of the categories to which the player belongs.
[0121] (6) The procedure described in (4) or (5), wherein,
[0122] In the judgment process, for each of the plurality of selected items, it is determined that the granting condition is not met if at least one of the following conditions is met: the number of game elements corresponding to the selected item that the player possesses is the maximum number of times the player has been granted the game element corresponding to the selected item as a privilege is the maximum number of times the player has been granted the game element corresponding to the selected item as a privilege.
[0123] (7) The procedure described in any of (4) to (5), wherein,
[0124] For each of the multiple selection target items, at least one of the following is specified: the evaluation range that can be selected, the number of times the game can be played, and the period of use.
[0125] In the judgment process, for each of the plurality of selected target items, it is determined that the given conditions are not met if at least one of the following conditions is met: the evaluation information is not included in the evaluation range of the selected target item; the usage history does not meet the number of times the game can be played to select the selected target item; and the usage history does not meet the usage period to select the selected target item.
[0126] (8) The procedure described in any of (2) to (7), wherein,
[0127] The multiple selection items are tiered rewards with rankings.
[0128] Regarding game elements that correspond to rewards at each level as privileges, the higher the rank of the reward, the more advantageous the game element is to the progress of the battle game.
[0129] (9) The procedure described in (8), wherein,
[0130] In the lottery game process, different probability levels are set for each level of reward.
[0131] (10) The procedure described in (8) or (9), wherein,
[0132] The adjustments made through the control process include: changing the probability of drawing at least a portion of the level rewards in the lottery game process based on the judgment result in the judgment process.
[0133] (11) The procedure described in (10), wherein,
[0134] The adjustment in the control process includes: reducing the probability of drawing a level reward that does not meet the given conditions, and increasing the probability of drawing a level reward that meets the given conditions.
[0135] (12) The procedure described in (10) or (11), wherein,
[0136] The lottery game process is performed multiple times during the execution of one instance of the aforementioned battle game.
[0137] In the control process, the probability of drawing a level reward with a rank higher than the prescribed level reward is controlled so that it is drawn only once during the execution of one battle game.
[0138] (13) The procedure described in (12), wherein,
[0139] In the control process, the probability of drawing a level reward that is lower in rank than the specified level reward is controlled so that it can be drawn multiple times during one execution of the battle game.
[0140] (14) The procedure described in (8) or (9), wherein,
[0141] The adjustment in the control process includes: changing game elements that are privileges corresponding to at least a portion of the level rewards in the game selection process to other game elements based on the judgment result in the judgment process.
[0142] (15) The procedure described in (14), wherein,
[0143] The adjustment in the control process includes changing a first game element, which is a privilege corresponding to a level reward that does not meet the conferment conditions, to a second game element that is different from the first game element.
[0144] (16) The procedure described in (15), wherein,
[0145] The second game element is a game element of the same kind as the first game element.
[0146] (17) The procedure described in (15) or (16), wherein,
[0147] The second game element is a game element that makes the progress of the battle game more advantageous compared to the first game element.
[0148] (18) The procedure described in (15), wherein,
[0149] The lottery game process is performed multiple times during the execution of one instance of the battle game.
[0150] In the control process, for a rank reward that is higher than the rank of the prescribed rank reward, the control is to assign the first game element only once during the execution of one battle game.
[0151] (19) The procedure described in (18), wherein,
[0152] In the control process, for level rewards whose rank is lower than the specified level reward rank, the control is to allow the first game element to be applied multiple times during one execution of the battle game.
[0153] (20) The procedure described in (18) or (19), wherein,
[0154] The second game element is a game element that corresponds to the lower-ranking level reward of the first game element's level reward.
[0155] (21) The procedure described in any of (2) to (20), wherein,
[0156] The computer also performs display control processing, in which it causes the display device to display information related to the battle game.
[0157] In the display control process, the display device also displays game elements of privileges corresponding to each of the plurality of draw items.
[0158] (22) The procedure described in (21), wherein,
[0159] In the display control process, the display device may also display game elements that do not grant privileges corresponding to the selected item if the selection criteria are not met.
[0160] (23) The procedure described in (21) or (22), wherein,
[0161] During the execution of the game selection process, the display device is not allowed to display any content related to the battle game.
[0162] (24) The procedure described in any of (21) to (23), wherein,
[0163] The display device includes a first screen and a second screen.
[0164] In the display control process, the first screen displays the performance of the lottery game process, and the second screen displays the lottery result of the lottery game process.
[0165] (25) A gaming device for playing a competitive game, the gaming device comprising:
[0166] The acquisition unit acquires player information related to the player.
[0167] The execution unit executes the lottery game;
[0168] An granting unit that, upon completion of the lottery game, grants privileges to the player; and
[0169] The control unit controls at least one of the execution unit and the assignment unit.
[0170] The execution unit executes the lottery game during the execution of the battle game.
[0171] The control unit adjusts the privileges granted to the player based on the player information.
[0172] (26) The game device described in (25) also includes:
[0173] A display device having a first screen and a second screen; and
[0174] The display control unit causes the display device to display information related to the battle game.
[0175] The first screen is configured as a game medium that can be loaded and used in the battle game.
[0176] The acquisition unit acquires the player information corresponding to the game medium displayed on the first screen.
[0177] (27) A game system comprising a game device for performing a battle game and a game medium used in the battle game, wherein...
[0178] The gaming device includes:
[0179] The display device has a first screen and a second screen;
[0180] A display control unit that causes the display device to display information related to the battle game;
[0181] The acquisition unit acquires player information related to the player.
[0182] The execution unit executes the lottery game;
[0183] An granting unit that, upon completion of the lottery game, grants privileges to the player; and
[0184] The control unit controls at least one of the execution unit and the assignment unit.
[0185] The first screen is configured as a game medium that can be loaded and used in the battle game.
[0186] The acquisition unit acquires the player information corresponding to the game medium displayed on the first screen.
[0187] The execution unit executes the lottery game during the execution of the battle game.
[0188] The control unit adjusts the privileges granted to the player based on the player information.
[0189] [Other Implementation Methods]
[0190] The invention is not limited to the above-described embodiments, and various modifications and alterations can be made within the scope of the invention's intent.
[0191] Explanation of reference numerals in the attached figures
[0192] 100: Gaming device; 101: Control unit; 102: Storage device; 103: Memory; 104: GPU; 110: Presentation device; 105: Operation I / F; 106: Communication I / F; 120: Payment device; 130: Reader; 140: Providing device.
Claims
1. A computer program product comprising a program for causing a computer executing a multiplayer game to perform the following processes: Acquisition and processing: Retrieve player information related to the player; Lottery game processing; Granting privileges to the player, conditional upon completion of the lottery game process; and Control processing, controlling at least one of the lottery game processing and the assignment processing. The selection process is performed during the execution of the battle game. In the control process, the privileges granted to the player are adjusted based on the player information. The lottery game process involves selecting any one of multiple lottery items as the winning result. In the granting process, game elements corresponding to the selected items as a result of the draw are granted as privileges. The program also causes the computer to perform a judgment process, in which, based on the player information, it determines whether there are any selected items among the multiple selection items that do not meet the conditions for assigning the corresponding game elements. If, during the judgment process, it is determined that there are selected items that do not meet the assigned conditions, the privileges assigned to the player are adjusted during the control process.
2. The computer program product according to claim 1, wherein, The player information includes first information that changes based on the execution of the battle game, and second information that does not change based on the execution of the battle game. The program causes the computer to also perform an update process, in which the first information in the player information is updated based on the execution of the battle game.
3. The computer program product according to claim 2, wherein, The first information includes at least one of the following: game elements owned by the player, granting history of privileges granted to the player through the granting process, evaluation information related to the battle game corresponding to the player, and information related to the player's utilization history of the battle game.
4. The computer program product according to claim 3, wherein, The second information includes the player's name and at least one of the categories to which the player belongs.
5. The computer program product according to claim 3, wherein, In the judgment process, for each of the plurality of selected items, it is determined that the granting condition is not met if at least one of the following conditions is met: the number of game elements corresponding to the selected item that the player possesses is the maximum number of times the player has been granted the game element corresponding to the selected item as a privilege is the maximum number of times the player has been granted the game element corresponding to the selected item as a privilege.
6. The computer program product according to claim 3, wherein, For each of the multiple selection target items, at least one of the following is specified: the evaluation range that can be selected, the number of times the game can be played, and the period of use. In the judgment process, for each of the plurality of selected target items, it is determined that the given conditions are not met if at least one of the following conditions is met: the evaluation information is not included in the evaluation range of the selected target item; the usage history does not meet the number of times the game can be played to select the selected target item; and the usage history does not meet the usage period to select the selected target item.
7. The computer program product according to claim 1, wherein, The multiple selection items are tiered rewards with rankings. Regarding game elements that correspond to rewards at each level as privileges, the higher the rank of the reward, the more advantageous the game element is to the progress of the battle game.
8. The computer program product according to claim 7, wherein, In the lottery game process, different probability levels are set for each level of reward.
9. The computer program product according to claim 7, wherein, The adjustments made through the control process include: changing the probability of drawing at least a portion of the level rewards in the lottery game process based on the judgment result in the judgment process.
10. The computer program product according to claim 9, wherein, The adjustment in the control process includes: reducing the probability of drawing a level reward that does not meet the given conditions, and increasing the probability of drawing a level reward that meets the given conditions.
11. The computer program product according to claim 9, wherein, The lottery game process is performed multiple times during the execution of one instance of the battle game. In the control process, the probability of drawing a level reward with a rank higher than the prescribed level reward is controlled so that it is drawn only once during the execution of one battle game.
12. The computer program product according to claim 11, wherein, In the control process, the probability of drawing a level reward that is lower in rank than the specified level reward is controlled so that it can be drawn multiple times during one execution of the battle game.
13. The computer program product according to claim 7, wherein, The adjustment in the control process includes: changing game elements that are privileges corresponding to at least a portion of the level rewards in the game selection process to other game elements based on the judgment result in the judgment process.
14. The computer program product according to claim 13, wherein, The adjustment in the control process includes changing a first game element, which is a privilege corresponding to a level reward that does not meet the conferment conditions, to a second game element that is different from the first game element.
15. The computer program product according to claim 14, wherein, The second game element is a game element of the same kind as the first game element.
16. The computer program product according to claim 14, wherein, The second game element is a game element that makes the progress of the battle game more advantageous compared to the first game element.
17. The computer program product according to claim 14, wherein, The lottery game process is performed multiple times during the execution of one instance of the battle game. In the control process, for a rank reward that is higher than the rank of the prescribed rank reward, the control is to assign the first game element only once during the execution of one battle game.
18. The computer program product according to claim 17, wherein, In the control process, for level rewards whose rank is lower than the specified level reward rank, the control is to allow the first game element to be applied multiple times during one execution of the battle game.
19. The computer program product according to claim 17, wherein, The second game element is a game element that corresponds to the lower-ranking level reward of the first game element's level reward.
20. The computer program product according to claim 1, wherein, The computer also performs display control processing, in which it causes the display device to display information related to the battle game. In the display control process, the display device also displays game elements of privileges corresponding to each of the plurality of draw items.
21. The computer program product according to claim 20, wherein, In the display control process, the display device may also display game elements that do not grant privileges corresponding to the selected item if the selection criteria are not met.
22. The computer program product according to claim 20, wherein, During the execution of the game selection process, the display device is not allowed to display any content related to the battle game.
23. The computer program product according to claim 20, wherein, The display device includes a first screen and a second screen. In the display control process, the first screen displays the performance of the lottery game process, and the second screen displays the lottery result of the lottery game process.
24. A gaming device for playing a battle game, the gaming device comprising: The acquisition unit acquires player information related to the player. The execution unit executes the lottery game; An granting unit, which grants privileges to the player on the condition of completing the lottery game; as well as The control unit controls at least one of the execution unit and the assignment unit. The execution unit executes the lottery game during the execution of the battle game. The control unit adjusts the privileges granted to the player based on the player information. The execution unit is configured to select any one of the multiple selection target items as the selection result. The granting unit assigns game elements as privileges, corresponding to the selected items as the result of the draw. The game device also includes a judgment unit, which, based on the player information, determines whether any of the multiple selection items do not meet the conditions for assigning the corresponding game elements. If the judgment unit determines that there are selection items that do not meet the given conditions, the control unit adjusts the privileges granted to the player.
25. The gaming device according to claim 24, further comprising: A display device having a first screen and a second screen; and The display control unit causes the display device to display information related to the battle game. The first screen is configured as a game medium that can be loaded and used in the battle game. The acquisition unit acquires the player information corresponding to the game medium displayed on the first screen.
26. A game system comprising a game device for performing a battle game and a game medium used in the battle game, wherein, The gaming device includes: The display device has a first screen and a second screen; A display control unit that causes the display device to display information related to the battle game; The acquisition unit acquires player information related to the player. The execution unit executes the lottery game; An granting unit that, upon completion of the lottery game, grants privileges to the player; and The control unit controls at least one of the execution unit and the assignment unit. The first screen is configured as a game medium that can be loaded and used in the battle game. The acquisition unit acquires the player information corresponding to the game medium displayed on the first screen. The execution unit executes the lottery game during the execution of the battle game. The control unit adjusts the privileges granted to the player based on the player information. The execution unit is configured to select any one of the multiple selection target items as the selection result. The granting unit assigns game elements as privileges, corresponding to the selected items as the result of the draw. The game device also includes a judgment unit, which, based on the player information, determines whether any of the multiple selection items do not meet the conditions for assigning the corresponding game elements. If the judgment unit determines that there are selection items that do not meet the given conditions, the control unit adjusts the privileges granted to the player.
27. A storage medium storing a program for causing a computer executing a multiplayer game to perform the following processes: Acquisition and processing: Retrieve player information related to the player; Lottery game processing; Granting privileges to the player, conditional upon completion of the lottery game process; and Control processing, controlling at least one of the lottery game processing and the assignment processing. The selection process is performed during the execution of the battle game. In the control process, the privileges granted to the player are adjusted based on the player information. The lottery game process involves selecting any one of multiple lottery items as the winning result. In the granting process, game elements corresponding to the selected items as a result of the draw are granted as privileges. The program also causes the computer to perform a judgment process, in which, based on the player information, it determines whether there are any selected items among the multiple selection items that do not meet the conditions for assigning the corresponding game elements. If, during the judgment process, it is determined that there are selected items that do not meet the assigned conditions, the privileges assigned to the player are adjusted during the control process.
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