Game commodity transaction method and device, electronic equipment and storage medium

By directly completing the trial and purchase of game products in the game interface, the existing cumbersome trading process is solved and the transaction efficiency is significantly improved.

CN119455392APending Publication Date: 2025-02-18NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411546550.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-31
Publication Date
2025-02-18

AI Technical Summary

Technical Problem

The transaction process of existing game products is cumbersome, resulting in low trading efficiency.

Method used

By displaying the game interface corresponding to the target game products, performing virtual actions in response to character control operations, and providing purchase controls, directly sending purchase information to the trading server to realize the transaction of game products.

Benefits of technology

The trial and purchase process is simplified, the tedious steps of jumping into different interfaces are eliminated, and the transaction efficiency of game products is significantly improved.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention discloses a game commodity transaction method and device, electronic equipment and a computer readable storage medium, a first game interface corresponding to a first game commodity of a target game is displayed, the first game interface is provided through a first game server of the target game, and the first game interface comprises a first game scene; the first game role corresponds to a first game commodity in the first game scene; in response to a role control operation on the first game role, controlling the first game role to execute a virtual action in the first game scene; and in response to a trigger operation of a purchase control provided for the first game interface, sending purchase information of the first game commodity to a transaction server, and sending the first game commodity to a target user account through the transaction server based on the purchase information, therefore, the target user account uses the first game commodity to play the game in the second game server of the target game, and the transaction efficiency of the game commodity can be improved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a game commodity transaction method, device, electronic device and storage medium. Background Art

[0002] Under the wave of the Internet, the continuous development and evolution of hardware and software technologies have promoted the emergence of smart devices and software. At the same time, a large number of games with different themes have emerged, and the needs of game players are met by configuring virtual equipment, virtual characters and other game products exclusively for game use in trading servers.

[0003] Currently, when players purchase game products on a transaction server, they need to log in to the game server and enter a game scene to try out the game products to be purchased. If the player is satisfied, the player exits the game scene and re-enters the transaction server to search for and purchase the corresponding game products. The steps required for this game product transaction process are relatively cumbersome, resulting in low transaction efficiency for game products. Summary of the invention

[0004] The embodiments of the present application provide a game commodity trading method, device, electronic device and storage medium, which can improve the transaction efficiency of game commodities.

[0005] In a first aspect, an embodiment of the present application provides a game commodity transaction method, the method comprising:

[0006] Displaying a first game interface corresponding to a first game commodity of a target game, wherein the first game interface is provided by a first game server of the target game, and the first game interface includes a first game scene, and a first game character corresponding to the first game commodity located in the first game scene;

[0007] In response to a character control operation on the first game character, controlling the first game character to perform a virtual action in the first game scene;

[0008] In response to a triggering operation on a purchase control provided in the first game interface, the purchase information of the first game product is sent to a transaction server, and the first game product is sent to a target user account based on the purchase information through the transaction server, so that the target user account can use the first game product to play the game on a second game server of the target game.

[0009] In a second aspect, an embodiment of the present application provides a trading device for game commodities, the device comprising:

[0010] An interface display module, used to display a first game interface corresponding to a first game product of a target game, wherein the first game interface is provided by a first game server of the target game, and the first game interface includes a first game scene, and a first game character corresponding to the first game product located in the first game scene;

[0011] A character control module, configured to control the first game character to perform a virtual action in the first game scene in response to a character control operation on the first game character;

[0012] The transaction module is used to respond to the triggering operation of the purchase control provided in the above-mentioned first game interface, send the purchase information of the above-mentioned first game product to the transaction server, and send the above-mentioned first game product to the target user account based on the above-mentioned purchase information through the above-mentioned transaction server, so that the above-mentioned target user account can use the above-mentioned first game product to play the game on the second game server of the target game.

[0013] In a third aspect, an embodiment of the present application further provides an electronic device, comprising a memory storing a plurality of instructions; a processor loads instructions from the memory to execute the steps of any game commodity trading method provided in the embodiment of the present application.

[0014] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, which stores a plurality of instructions suitable for loading by a processor to execute the steps of any one of the game commodity trading methods provided in the embodiments of the present application.

[0015] In a fifth aspect, an embodiment of the present application further provides a computer program product, including a computer program or instructions, which, when executed by a processor, implements the steps in any one of the game commodity trading methods provided in the embodiments of the present application.

[0016] By adopting the scheme of the embodiment of the present application, a first game interface corresponding to a first game commodity of a target game provided by a first game server can be displayed, so that in the first game interface, a character control operation of a first game character corresponding to the first game commodity can be responded to, and the first game character can be controlled to perform virtual actions in the first game scene to realize the trial of the first game commodity. In addition, the first game interface also provides a purchase control, so that in response to a trigger operation of the purchase control provided by the first game interface, the purchase information of the first game commodity can be directly sent to a transaction server, and then the first game commodity can be sent to a target user account based on the purchase information through the transaction server, so that the target user account can use the first game commodity to play the game on the second game server of the target game, thereby making it possible for the process of trying out and purchasing the game commodity to be fully realized directly in the first game interface, without having to spend cumbersome steps to jump to different interfaces, thereby greatly improving the transaction efficiency of the game commodity. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0018] Figure 1 This is a flow chart of an embodiment of a method for trading game commodities provided in an embodiment of the present application;

[0019] Figure 2 is a schematic diagram of commodity recommendation information provided in an embodiment of the present application;

[0020] Figure 3 is a schematic diagram of a first game character equipped with a third game commodity provided in an embodiment of the present application;

[0021] Figure 4 is a schematic diagram of a purchase control provided in an embodiment of the present application;

[0022] Figure 5 is a schematic diagram of an interface switching control provided in an embodiment of the present application;

[0023] Figure 6 It is a structural schematic diagram of a trading device for game commodities provided in an embodiment of the present application;

[0024] Figure 7 It is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0025] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without making creative work are within the scope of protection of the present application. At the same time, in the description of the embodiments of the present application, the terms "first", "second", etc. are only used to distinguish the descriptions and cannot be understood as indicating or implying relative importance. Thus, the features defined as "first" and "second" may explicitly or implicitly include one or more features. In the description of the embodiments of the present application, the meaning of "multiple" is two or more, unless otherwise clearly and specifically defined.

[0026] Before explaining the embodiments of the present application in detail, some terms involved in the embodiments of the present application are first explained.

[0027] Among them, the game interface: is obtained by executing the software application on the processor of the mobile terminal or other terminal and rendering it on the display, which can be the display screen interface of the terminal device. The game interface may include a UI interface and a game screen for players to interact. The UI interface may include game controls (such as skill controls, mobile controls, function controls, etc.), indicators (such as direction indicators, role indicators, etc.), information display areas (such as the number of kills, game time, etc.), or game setting controls (such as system settings, stores, gold coins, etc.). In an optional embodiment, the game screen is a display screen corresponding to the game scene displayed by the terminal device. The game screen presents the entire game scene, or only presents a part of the game scene when the game scene is relatively large. The game scene includes multiple static virtual objects, specifically including ground, mountain, stone, vegetation, buildings, etc., and also includes multiple dynamic virtual objects, such as game characters, NPC characters, AI characters and other virtual objects that execute game logic in the game scene.

[0028] Among them, the game scene is a game scene displayed (or provided) when the application is running on a terminal or server. Optionally, the game scene can be a simulation environment of the real world, a semi-simulated and semi-fictitious virtual environment, or a purely fictitious virtual environment. The game scene can be any one of a two-dimensional game scene, a 2.5-dimensional game scene, or a three-dimensional game scene. The embodiment of the present application does not limit the dimension of the game scene. For example, the game scene may include the sky, land, ocean, etc., and the land may include environmental elements such as deserts and cities, and users can control the game characters to move in the game scene.

[0029] In an optional implementation, the game screen is a display screen corresponding to the game scene displayed by the terminal device, and the game screen may include virtual objects such as game characters, NPC characters, AI characters, etc. that execute game logic in the game scene.

[0030] Among them, the game character refers to a dynamic object that can be controlled in the game scene. Optionally, the game character can be a virtual person, a virtual animal, a cartoon character, etc. The game character can be a virtual image in the game scene that is used to represent the user. The game scene may include at least one game character, each of which has its own shape and volume in the game scene and occupies a part of the space in the game scene. In one possible implementation, the user can control the game character to move in the game scene, for example, control the game character to run, jump, crawl, etc., and can also control the game character to fight with other game characters using skills, virtual props, etc. provided by the application.

[0031] In this embodiment, the game character may be a virtual character controlled by a user through operations on a client. In some embodiments, the game character may be a virtual person competing in a game scene. In some embodiments, the number of game characters participating in the interaction in the game scene may be preset or dynamically determined according to the number of clients joining the interaction.

[0032] Embodiments of the present application provide a method, device, electronic device, and computer-readable storage medium for trading game commodities.

[0033] Specifically, this embodiment will be described from the perspective of a trading device for game commodities, which can be integrated into an electronic device, that is, the trading method for game commodities in the embodiment of the present application can be executed by an electronic device, and optionally, the electronic device can include: a terminal device. The terminal device can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop computer, a game console, or a personal computer (PC) and other devices.

[0034] The game commodity trading method provided in the embodiment of the present application can be applied to a game commodity trading system. The game commodity trading system may include a player terminal device and a server, and the terminal may be a device including both receiving and transmitting hardware, that is, a device having receiving and transmitting hardware capable of performing two-way communication on a two-way communication link. The player terminal device and the server may perform two-way communication via a network.

[0035] Optionally, the server may be an independent server, or a server network or server cluster composed of servers, including but not limited to a computer, a network host, a single network server, a plurality of network server sets or a cloud server composed of multiple servers. The cloud server is composed of a large number of computers or network servers based on cloud computing.

[0036] The game commodity transaction method in one embodiment of the present disclosure can be run on a local terminal device or a server. When the game interaction method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0037] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the interactive methods in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0038] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a game interface, that is, the game program is downloaded and installed and run by an electronic device in a conventional manner. The local terminal device may provide the game interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a game interface, the game interface includes a game screen, and the processor is used to run the game, generate a game interface, and control the display of the game interface on the display screen.

[0039] The following is a detailed description in conjunction with the accompanying drawings. In this embodiment, the execution subject is a terminal device as an example. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments. Although the logical order is shown in the flowchart, in some cases, the steps shown or described may be performed in an order different from that shown in the accompanying drawings.

[0040] The game commodity trading method of this embodiment displays a first game interface corresponding to a first game commodity of a target game, wherein the first game interface is provided by a first game server of the target game, and the first game interface includes a first game scene, and a first game character corresponding to the first game commodity located in the first game scene; in response to a character control operation on the first game character, the first game character is controlled to perform a virtual action in the first game scene; in response to a trigger operation on a purchase control provided by the first game interface, purchase information of the first game commodity is sent to a transaction server, and the first game commodity is sent to a target user account through the transaction server based on the purchase information, so that the target user account can use the first game commodity to play games on a second game server of the target game, thereby improving the transaction efficiency of game commodities.

[0041] Please refer to Figure 1 Taking a terminal as an example, this embodiment provides a game commodity transaction method. The specific process of the game commodity transaction method can be as follows: Step 101 to Step 103, wherein:

[0042] Step 101: display a first game interface corresponding to a first game product of a target game, wherein the first game interface is provided by a first game server of the target game, and the first game interface includes a first game scene, and a first game character corresponding to the first game product located in the first game scene.

[0043] Among them, the above-mentioned target game is the game logged in by the current user account to which the terminal belongs, and the game server on which the game of the target game is based includes but is not limited to the first game server and the second game server. The first game server and the second game server can be the same game server or different game servers.

[0044] Among them, the above-mentioned first game product is a virtual item to be traded that can be used in the game scene of the target game and is selected by the current user account to experience the effect. The first game product can be a product provided by a transaction server or a game server for users to trade.

[0045] Furthermore, the first game product includes, but is not limited to, props that can be directly equipped on the game character, such as firearms, cold weapons, grenades, shields, springboards, puppets, game costumes, etc. The first game product can also be supply props such as bullets, or props such as extended magazines, aiming scopes, flash suppressors, stocks, etc., which are equipped on designated virtual weapons, that is, props indirectly equipped on the game character. The game product can also be a specific game character, etc., which can be set according to specific needs and is not limited here.

[0046] Correspondingly, the first game character corresponding to the above-mentioned first game product can be a game character directly or indirectly equipped with the first game product, or it can be the first game product itself, that is, the above-mentioned specific game character, etc., which can vary depending on the first game product and is not limited here.

[0047] It can be understood that since the first game product is the game product that needs to be traded currently, in this embodiment, a first game interface corresponding to the first game product is provided so that the current user account can experience the first game product through the first game interface, so as to assist the current user account in deciding whether to purchase the first game product based on the experience of the first game product.

[0048] It should be noted that, by trying out the first game product in the first game server mentioned above through the current user account, the first game product can be traded, thereby enabling the second game server to have the right to use the first game product, that is, the current user account or a user account associated with the current user account in the second game server can use the first game product, and the first game server and the second game server have different functions in different application scenarios.

[0049] For example, in the scenario where the current user account does not own the first game product, the first game server can be configured with the current user account's trial right for the first game product so that the current user account can try out the first game product. In this example, the current user account can purchase the first game product for the current user account by experiencing the first game product. Furthermore, the second game server can be configured with the current user account (i.e., the target user account)'s right to use the first game product so as to encourage the current user account to officially use the first game product.

[0050] For another example, in a scenario where the current user account holds a first game commodity, and the first game server and the second game server are divided into different game zones for the target game, the first game server can be configured with the current user account's right to use the first game commodity, so that the first game commodity can be officially used. In this example, the current user account can purchase the first game commodity for a user account associated with the current user account (i.e., the target user account) by experiencing the first game commodity, and then the second game server can be configured with the target user account associated with the current user account's right to use the first game commodity, so as to encourage the user account associated with the current user account to officially use the first game commodity.

[0051] In some embodiments, the first game interface corresponding to the first game item of the target game may include: when the first game character is a game character directly or indirectly equipped with the first game item, the terminal may copy the game character currently being used by the current user account in the second game server as the first game character in the first game server, and equip the first game character with the first game item; when the first game character is the first game item, the terminal may create the first game character in the first game server based on the item data of the first game item obtained from the second game server or the transaction server; alternatively, the terminal may randomly generate the first game character and equip the randomly generated first game character with the first game item.

[0052] In some embodiments, the above-mentioned display of the first game interface corresponding to the first game product of the target game may include: the terminal may display a list of candidate products to be traded through the second game server or the transaction server, wherein the list of candidate products includes multiple candidate game products, and the candidate game products include the first game product, so that the current user account can select the game product to be traded from the list of candidate products. Accordingly, the terminal may, in response to the triggering operation of the above-mentioned first game product, obtain the historical game data of the current user account that triggers the above-mentioned first game product in the above-mentioned second game server, and construct the above-mentioned first game scene based on the above-mentioned historical game data, so as to display the first game interface corresponding to the above-mentioned first game product based on the above-mentioned first game scene.

[0053] Among them, the above-mentioned historical game data can be the game data generated when the current user account performs various operations related to the target game in the second game server, for example, the data generated when the current user account performs corresponding virtual actions in a level to complete a level task.

[0054] Specifically, constructing the first game scene based on the historical game data may include: the terminal may determine, based on the historical game data, the historical game scene with the most failures or the most recent failure for the current user account, and copy the historical game scene as the first game scene.

[0055] In some embodiments, the display of the first game interface corresponding to the first game product of the target game may include: the terminal may also randomly generate a first game scene to display the first game interface corresponding to the first game product based on the first game scene.

[0056] Step 102: In response to a character control operation on the first game character, control the first game character to perform a virtual action in the first game scene.

[0057] In this embodiment, the terminal can respond to the character control operation of the current user account on the first game character to control the first game character to perform virtual actions in the first game scene, so that the current user account can experience the trial effect of the first game product in the first game scene.

[0058] In some embodiments, before responding to a character control operation on the first game character and controlling the first game character to perform a virtual action in the first game scene, it may also include: the terminal may respond to a product parameter editing operation on the first game product and determine the game product parameters of the first game product, so as to update the first game character based on the game product parameters to obtain an updated first game character.

[0059] It is understandable that if the first game product is the first game character, the first game character itself is directly updated based on the game product parameters; if the first game product is an item equipped by the first game character, the item equipped by the first game character is directly updated based on the game product parameters.

[0060] Step 103, in response to a triggering operation on a purchase control provided in the first game interface, the purchase information of the first game product is sent to a transaction server, and the transaction server sends the first game product to a target user account based on the purchase information, so that the target user account can use the first game product to play the game on a second game server of the target game.

[0061] Among them, the above-mentioned purchase control is used to trigger the purchase of the first game product. The purchase control can be provided by the first game interface, that is, the purchase control can be displayed on the first game interface, so that the current user account can directly purchase the first game product when trying out the first game product.

[0062] The target game is also associated with a trading platform for trading game products, namely the trading server, so as to realize the trading of game products through the trading server and provide a safe, transparent and professional trading environment by setting up another trading server.

[0063] In this embodiment, the terminal can respond to the triggering operation of the purchase control provided by the first game interface. Since the game product to be traded contained in the first game interface is the first game product, the terminal can send the purchase information of the first game product to the transaction server, so that the transaction server can perform background data delivery on the transaction process between the first game product and the target user account based on the purchase information of the first game product, so that the user account can be prompted to play the game while trading through the first game interface, and the transaction process is delivered in the background data, which does not affect the gaming experience of the current user account, can simplify the steps for the current user account to purchase the first game product, and improve the transaction efficiency of the first game product.

[0064] Specifically, the transaction server can determine the target user account based on the purchase information of the first game product. The target user account can be the current user account, or a user account associated with the current user account, for example, a user account held by the same user and in different game servers. The corresponding target user account can be determined according to the application scenario.

[0065] Then, the transaction server can perform security verification on the target user account. When the security verification of the target user account is passed, the product data of the first game product is sent to the target user account, that is, the target user account is allocated the right to use the first game product in the second game server where the target user account can officially play the game, so that the above-mentioned target user account can use the above-mentioned first game product to play the game on the second game server of the target game.

[0066] In some embodiments, the purchase control may be displayed on the first game interface at all times so that the user can directly trigger a purchase when the user wants to purchase. The purchase control may also be triggered to be displayed on the first game interface under certain conditions so as to perform real-time purchase push and enhance user experience. The specific settings may be made according to needs and are not limited here.

[0067] Specifically, before responding to the triggering operation of the purchase control provided by the above-mentioned first game interface, it may also include: the terminal can obtain game feedback information corresponding to the above-mentioned first game character performing virtual actions. The game feedback information may include but is not limited to the number of enemy characters defeated by the current user account in the first game scene, the game scores accumulated by the current user account in the first game scene, the attribute changes of the current user account in the first game scene, the current character attributes of the current user account in the first game scene, the scene status information of the current user account in the first game scene and other achievements. The specific settings can be made according to needs and are not limited here.

[0068] Accordingly, after obtaining the game feedback information, the terminal can judge the game feedback information to determine whether the game feedback information meets the preset transaction trigger condition. The preset transaction trigger condition is used to indicate the corresponding condition when the first game character reaches a higher achievement in the first game scene. Different game feedback information corresponds to different preset transaction trigger conditions. For example, if the game feedback information is the number of enemy characters defeated by the current user account in the first game scene, the preset transaction trigger condition may be that the ratio between the number of defeated enemy characters and the total number of enemy characters is greater than a first preset ratio coefficient; if the game feedback information is the game score accumulated by the current user account in the first game scene, the preset transaction trigger condition may be that the game score is greater than a first preset ratio coefficient. A preset score threshold; if the game feedback information is the attribute change of the current user account in the first game scene, the preset transaction trigger condition may be that the attribute change is greater than the first preset change threshold; if the game feedback information is the current role attribute of the current user account in the first game scene, the preset transaction trigger condition may be that the current role attribute is greater than the first preset attribute coefficient; if the game feedback information is the scene state information of the current user account in the first game scene, the preset transaction trigger condition may be that the scene state information meets the first preset event (such as the first preset event may be that the sustainable duration of the first game scene is greater than the preset duration, and the task completion progress of the first game scene reaches 90%), etc., which can be set according to needs and is not limited here.

[0069] Finally, when the terminal determines that the game feedback information meets the preset transaction trigger condition, the terminal can display the purchase control on the first game interface in response to the game feedback information meeting the preset transaction trigger condition.

[0070] Exemplarily, the terminal can obtain game feedback information through the trading platform to judge the game feedback information, and when the game feedback information meets the preset transaction trigger conditions, trigger the generation of a purchase control indication signal, and send the purchase control indication signal to the first game server, so that the first game server displays the purchase control on the first game interface.

[0071] In some embodiments, since in some game scenarios, the trial achievement of the first game product by the current user account may not achieve the expected effect, the terminal can set up a product recommendation mechanism so that when it is judged that the trial effect of the first game product is poor, a game product that can be used in conjunction with the first game product can be recommended to the current user account, so as to assist the first game product to achieve the expected achievement of the current user account.

[0072] Specifically, after obtaining the game feedback information corresponding to the virtual action performed by the first game character, the following may also be included: the terminal may set a preset product recommendation trigger condition to determine whether the first game product trial achievement can achieve the expected effect based on the game feedback information and the preset product recommendation trigger condition, that is, to determine whether the game feedback information meets the preset product recommendation trigger condition. The preset product recommendation trigger condition is used to indicate the corresponding condition when the first game character is in a disadvantageous situation in the first game scene. The preset product recommendation trigger condition corresponding to different game feedback information is different. For example, if the game feedback information is the number of enemy characters defeated by the current user account in the first game scene, the preset transaction trigger condition may be that the ratio between the number of defeated enemy characters and the total number of enemy characters is less than a second preset ratio coefficient; if the game feedback information is the number of enemy characters defeated by the current user account in the first game scene, the preset transaction trigger condition may be that the ratio between the number of defeated enemy characters and the total number of enemy characters is less than a second preset ratio coefficient; if the game feedback information is If the game score accumulated in the first game scene, the preset transaction trigger condition may be that the game score is less than a second preset score threshold; if the game feedback information is the attribute change of the current user account in the first game scene, the preset transaction trigger condition may be that the attribute change is less than the second preset change threshold; if the game feedback information is the current character attribute of the current user account in the first game scene, the preset transaction trigger condition may be that the current character attribute is less than the second preset attribute coefficient (such as the health bar of the first game character is less than or equal to a preset health bar threshold); if the game feedback information is the scene status information of the current user account in the first game scene, the preset transaction trigger condition may be that the scene status information meets the second preset event (such as the second preset event may be that the first game character in the first game scene is hit x times in a row), etc., which can be set specifically according to needs and is not limited here.

[0073] Among them, the above-mentioned second preset ratio coefficient is less than or equal to the first preset ratio coefficient, the above-mentioned second preset score threshold is less than or equal to the first preset score threshold, the above-mentioned first preset change threshold is less than or equal to the second preset change threshold, and the above-mentioned second preset attribute coefficient is less than or equal to the first preset attribute coefficient.

[0074] Then, when the terminal determines that the above-mentioned game feedback information meets the preset product recommendation trigger conditions, it can obtain the current character attributes of the above-mentioned first game character and the scene status information of the above-mentioned first game scene in response to the above-mentioned game feedback information meeting the preset product recommendation trigger conditions, so as to determine at least one second game product to be recommended corresponding to the above-mentioned target game based on the above-mentioned current character attributes and / or the above-mentioned scene status information, and display the product recommendation information of the third game product among the above-mentioned at least one second game product on the above-mentioned first game interface.

[0075] Among them, the above-mentioned third game product can be one, or two or more, and the above-mentioned third game product can be part of the second game products or all of the second game products. The specific setting can be based on demand and is not limited here.

[0076] The above-mentioned product recommendation information may include, but is not limited to, product description information of the third game product, attribute categories that are expected to be added to the third game product, and attribute values ​​of the corresponding attribute categories.

[0077] Specifically, the third game product may be selected randomly from all the second game products or some of the second game products may be selected according to a specific rule. For example, at least one second game product to be recommended corresponding to the target game may be determined according to the determination method of the second game product, i.e., through the current character attributes and / or the scene state information, and the at least one second game product may be arranged from high to low matching degree, so as to select some of the second game products with a front ranking position as the third game product. The matching degree refers to the matching degree between the second game product and the current character attributes and / or the scene state information.

[0078] For example, Figure 2 As shown, in Figure 2 The first game scene shown in the figure includes three enemy game characters "summoned beasts" and the first game character "character", and in Figure 2 The right area shows the product recommendation information of the third game product "XX Knife", from which you can see the product description information such as the picture and price of "XX Knife", as well as the attribute categories that can be increased by "XX Knife", namely "Defense" and "Endurance", and the attribute categories that can be increased by "Defense" are "200" and "Endurance" are "60".

[0079] In some embodiments, after displaying the product recommendation information of the third game product among the at least one second game product on the first game interface, it may also include: the terminal may equip the third game product on the first game character in response to a triggering operation on the product recommendation information of the third game product, so that the first game character is further equipped with the third game product to continue to perform corresponding virtual actions in the first game scene, such as fighting with an enemy game character.

[0080] Among them, the above-mentioned trigger operation can be a direct touch operation, sliding operation, clicking operation, etc. on the product recommendation information of the above-mentioned third game product, or it can be a touch operation, sliding operation, clicking operation, etc. on the recommended product trigger control when the product recommendation information of the third game product includes a recommended product trigger control. The specific setting can be based on demand and is not limited here.

[0081] Correspondingly, the purchase control provided by the above-mentioned first game interface can be a purchase control for the first game product and the third game product, that is, it can trigger the transaction of the first game product and the third game product. The above-mentioned response to the triggering operation of the purchase control provided by the above-mentioned first game interface, sending the purchase information of the above-mentioned first game product to the transaction server, may include: the terminal can send the purchase information of the above-mentioned first game product and the above-mentioned third game product to the transaction server in response to the triggering operation of the purchase control provided by the above-mentioned first game interface.

[0082] For example, based on Figure 2 In the example shown, the terminal responds to the triggering operation of the product recommendation information of "XX knife", that is, in response to the Figure 2 The recommended product trigger control in the "One-click Try-On Trial" triggers the trigger operation, equips the "XX knife" on the "character", and gets the following Figure 3 A schematic diagram of the first game character equipped with the third game item is shown.

[0083] Accordingly, if Figure 4 As shown, the purchase controls provided by the above-mentioned first game interface may include purchase controls for the first game commodity "character" and the third game commodity "XX knife", thereby triggering the purchase controls to realize the transaction of "character" and "XX knife".

[0084] In addition, a prompt message indicating game feedback information may be displayed when displaying the purchase control, such as Figure 4 "Battle Success!" in the game, and the achievement indicator after equipping, such as Figure 4 "This character + equipment performs better than XX% of people who challenge this dungeon"

[0085] In some embodiments, since the third game product may not meet the needs of the current user account, the third game product needs to be replaced to improve the user experience, that is, after displaying the product recommendation information of the third game product in the at least one second game product on the first game interface, it may also include: the terminal can determine a fourth game product from the at least one second game product in response to the product replacement operation for the third game product, and display the product recommendation information of the fourth game product on the first game interface.

[0086] Among them, the above-mentioned product replacement operation can be a sliding operation on the product recommendation information of the third game product, and the sliding direction of the sliding operation can be set according to needs. It can also be a touch operation, sliding operation, click operation, etc. on the product replacement control when the product recommendation information of the third game product includes a product replacement control. The specific operation can be set according to needs and is not limited here.

[0087] For example, the above-mentioned commodity replacement control is as follows: Figure 2 The control corresponding to the "Change" in the product recommendation information of "XX knife".

[0088] In some embodiments, the above-mentioned determination of at least one second game product to be recommended corresponding to the above-mentioned target game based on the above-mentioned current character attributes and / or the above-mentioned scene state information may include: if there is a first target character attribute among the above-mentioned current character attributes that is lower than a first preset attribute threshold, then the game product matching the above-mentioned first target character attribute is used as the above-mentioned second game product.

[0089] Among them, the current character attributes may include character attributes of different categories, and the preset attribute thresholds corresponding to character attributes of different categories are different. In this embodiment, the preset attribute threshold corresponding to the first target character attribute is used as the first preset attribute threshold, and when the first target character attribute is lower than the first preset attribute threshold, the second game product is determined based on the first target character attribute, such as a game product that can maintain or enhance the first target character attribute, or slow down the decline of the first target character attribute as the second game product.

[0090] For example, if the health bar of the first game character is lower than xx, a shield that can increase the health bar or equipment that increases blood and qi is recommended to the current user account.

[0091] In some embodiments, the current character attributes include a second target character attribute with the highest attribute level, and determining at least one second game product to be recommended corresponding to the target game based on the current character attributes and / or the scene status information may include: if the second target character attribute is lower than a second preset attribute threshold, then using a game product that matches the second target character attribute as the second game product.

[0092] Among them, the current character attributes may include different categories of character attributes, and the preset attribute thresholds corresponding to different categories of character attributes are different, and the attribute levels corresponding to different categories of character attributes are different. The higher the attribute level, the greater the importance of the character attribute to the first game character. Therefore, in this embodiment, the preset attribute threshold corresponding to the second target character attribute is used as the second preset attribute threshold. When the second target character attribute is lower than the second preset attribute threshold, the second game product is determined based on the second target character attribute, so that only the changes in more important character attributes need to be monitored, thereby reducing the resources required to monitor attribute changes.

[0093] For example, if the attribute of the second target character with the highest attribute level of the first game character is spell damage, then when the blue bar corresponding to the spell damage is lower than xx, equipment that can increase spell ability supplement or single spell output is recommended to the current user account.

[0094] In some embodiments, the current character attributes include attributes of a second target character with the highest attribute level. The determining of at least one second game product to be recommended corresponding to the target game based on the current character attributes and / or the scene status information may include: obtaining historical wearing data of each game character under all user accounts in the target game, such as a game product that increases a certain attribute and is commonly used by a character of a certain level, thereby sorting the game products from high to low according to the frequency of being worn, and selecting a preset number of game products with the highest ranking as second game products.

[0095] In some embodiments, after the first game product is sent to the target user account, it may also include: the terminal may display an interface switching control on the first game interface, and then, in response to a triggering operation on the interface switching control, the terminal may switch from the first game interface to display a second game interface, wherein the second game interface is provided by the second game server.

[0096] In this embodiment, the terminal directly displays the interface switching controls so that the current user account can seamlessly log in to the second game server at any time to play the game formally after purchasing the first game product, so as to prompt the current user account that the transaction of the first game product, or the transaction of the first game product and the third game product, and improve the portability of the current user account operation.

[0097] For example, Figure 5 As shown, in Figure 5 A prompt message is displayed prompting the current user account to complete the transaction: "Congratulations! The data has been successfully transferred! You can go to the official server to pick up the goods at any time~", as well as the interface switching control "Go to pick up the goods".

[0098] Specifically, the second game interface includes a second game scene, and a second game character corresponding to the first game product located in the second game scene.

[0099] In some embodiments, before responding to the character control operation on the above-mentioned first game character and controlling the above-mentioned first game character to perform a virtual action in the above-mentioned first game scene, the product parameters of the above-mentioned first game product can also be edited to determine the game product parameters of the above-mentioned first game product, and the above-mentioned first game character is updated based on the above-mentioned game product parameters. Therefore, the second game character corresponding to the above-mentioned first game product located in the above-mentioned second game scene synchronizes the above-mentioned game product parameters.

[0100] In this embodiment, the terminal can synchronize the game commodity parameters between the first game server and the second game server to avoid the need to re-login to the game to set relevant values ​​for the first game commodity after the current user account purchases the character, realize the data connection between the first game server and the second game server, and transmit the data between the first game server and the second game server in real time, so that the current user account can seamlessly log in to the second game server of the official game at any time to play after purchasing the first game commodity, and bring the parameters used in the trial play in the first game server, thereby increasing the continuity of user operations, reducing operation steps, and avoiding repeated operations (such as repeatedly setting the same game commodity parameters for the first game commodity in the first game server and the second game server).

[0101] In some embodiments, the terminal can perform password-free payment settings based on the password-free setting operation of the current user account, so that when the purchase control is triggered in the transaction server or the game server, the first game product can be automatically purchased without a payment password, and automatic deductions can be achieved without affecting the current user account's control operations on the first game character on the first game interface, thereby improving the user experience.

[0102] From the above content, it can be seen that by displaying the first game interface corresponding to the first game commodity of the target game provided by the first game server, the character control operation of the first game character corresponding to the above-mentioned first game commodity can be responded to in the first game interface, and the above-mentioned first game character can be controlled to perform virtual actions in the above-mentioned first game scene to realize the trial of the first game commodity, and the first game interface also provides a purchase control, so that by responding to the trigger operation of the purchase control provided by the above-mentioned first game interface, the purchase information of the above-mentioned first game commodity can be directly sent to the transaction server, and then the above-mentioned first game commodity is sent to the target user account based on the above-mentioned purchase information through the above-mentioned transaction server, so that the above-mentioned target user account can use the above-mentioned first game commodity to play the game on the second game server of the target game, thereby making it possible for the process of trying out and purchasing game commodities to be fully realized directly in the first game interface, without spending cumbersome steps to jump to different interfaces, thereby greatly improving the transaction efficiency of game commodities.

[0103] This embodiment also provides a game commodity transaction device, which can be integrated into a terminal device. Figure 6 As shown, the transaction device of the game commodity may include:

[0104] The interface display module 601 is used to display a first game interface corresponding to a first game product of a target game, wherein the first game interface is provided by a first game server of the target game, and the first game interface includes a first game scene, and a first game character corresponding to the first game product located in the first game scene;

[0105] A character control module 602, configured to control the first game character to perform a virtual action in the first game scene in response to a character control operation on the first game character;

[0106] The transaction module 603 is used to respond to the triggering operation of the purchase control provided in the above-mentioned first game interface, send the purchase information of the above-mentioned first game product to the transaction server, and send the above-mentioned first game product to the target user account based on the above-mentioned purchase information through the above-mentioned transaction server, so that the above-mentioned target user account can use the above-mentioned first game product to play the game on the second game server of the target game.

[0107] In some embodiments, the game commodity transaction device further includes a control display module, and the control display module is specifically used to:

[0108] Obtaining game feedback information corresponding to the virtual action performed by the first game character;

[0109] In response to the game feedback information meeting a preset transaction trigger condition, the purchase control is displayed on the first game interface.

[0110] In some embodiments, the game commodity transaction device further includes a commodity recommendation module, and the commodity recommendation module is specifically used to:

[0111] In response to the game feedback information meeting the preset product recommendation triggering condition, obtaining the current character attributes of the first game character and the scene state information of the first game scene;

[0112] Based on the current character attributes and / or the scene state information, determining at least one second game commodity to be recommended corresponding to the target game;

[0113] The commodity recommendation information of the third game commodity among the at least one second game commodity is displayed on the first game interface.

[0114] In some embodiments, the game commodity trading device further includes a commodity equipment module, and the commodity equipment module is specifically used to:

[0115] In response to a triggering operation on the product recommendation information of the third game product, equipping the third game product on the first game character;

[0116] The transaction module 603 is specifically used for:

[0117] In response to a triggering operation on a purchase control provided by the first game interface, purchase information of the first game product and the third game product is sent to a transaction server.

[0118] In some embodiments, the game commodity transaction device further includes a commodity replacement module, and the commodity replacement module is specifically used to:

[0119] In response to the commodity replacement operation for the third game commodity, a fourth game commodity is determined from the at least one second game commodity, and commodity recommendation information of the fourth game commodity is displayed on the first game interface.

[0120] In some embodiments, the above-mentioned commodity recommendation module is specifically used for:

[0121] If there is a first target character attribute lower than the first preset attribute threshold value among the current character attributes, the game commodity matching the first target character attribute is used as the second game commodity.

[0122] In some embodiments, the current role attribute includes a second target role attribute with the highest attribute level, and the commodity recommendation module is specifically used to:

[0123] If the second target character attribute is lower than the second preset attribute threshold, the game product matching the second target character attribute is used as the second game product.

[0124] In some embodiments, the game commodity transaction device further includes an interface switching module, and the interface switching module is specifically used to:

[0125] Displaying an interface switching control on the first game interface;

[0126] In response to a triggering operation on the interface switching control, the first game interface is switched to display a second game interface, wherein the second game interface is provided by the second game server.

[0127] In some embodiments, the game commodity transaction device further includes a parameter editing module, and the parameter editing module is specifically used to:

[0128] In response to an operation to edit the commodity parameters of the first game commodity, determining the game commodity parameters of the first game commodity;

[0129] Based on the game product parameters, the first game character is updated to obtain an updated first game character.

[0130] In some embodiments, the second game interface includes a second game scene, and a second game character corresponding to the first game product located in the second game scene, wherein the second game character synchronizes the game product parameters.

[0131] In some embodiments, the interface display module 601 is specifically used for:

[0132] Displaying a list of candidate commodities to be traded, wherein the list of candidate commodities includes a plurality of candidate game commodities, and the candidate game commodities include a first game commodity;

[0133] In response to a triggering operation on the first game product, obtaining historical game data of the current user account that triggered the first game product in the second game server, and constructing the first game scene based on the historical game data;

[0134] Based on the first game scene, a first game interface corresponding to the first game product is displayed.

[0135] In some embodiments, the interface display module 601 is specifically used for:

[0136] Based on the historical game data, determine the historical game scene in which the current user account has failed the most times or has failed most recently, and copy the historical game scene as the first game scene.

[0137] From the above content, it can be seen that by displaying the first game interface corresponding to the first game commodity of the target game provided by the first game server, the character control operation of the first game character corresponding to the above-mentioned first game commodity can be responded to in the first game interface, and the above-mentioned first game character can be controlled to perform virtual actions in the above-mentioned first game scene to realize the trial of the first game commodity, and the first game interface also provides a purchase control, so that by responding to the trigger operation of the purchase control provided by the above-mentioned first game interface, the purchase information of the above-mentioned first game commodity can be directly sent to the transaction server, and then the above-mentioned first game commodity is sent to the target user account based on the above-mentioned purchase information through the above-mentioned transaction server, so that the above-mentioned target user account can use the above-mentioned first game commodity to play the game on the second game server of the target game, thereby making it possible for the process of trying out and purchasing game commodities to be fully realized directly in the first game interface, without spending cumbersome steps to jump to different interfaces, thereby greatly improving the transaction efficiency of game commodities.

[0138] Accordingly, an embodiment of the present application further provides an electronic device, which may be a terminal, and the terminal may be a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA) and other terminal devices. Alternatively, the electronic device may be a server.

[0139] like Figure 7 As shown, Figure 7 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application. The electronic device 700 includes a processor 701 having one or more processing cores, a memory 702 having one or more computer-readable storage media, and a computer program stored in the memory 702 and executable on the processor. The processor 701 is electrically connected to the memory 702. Those skilled in the art will appreciate that the electronic device structure shown in the figure does not constitute a limitation on the electronic device, and may include more or fewer components than shown, or combine certain components, or arrange components differently.

[0140] The processor 701 is the control center of the electronic device 700, and uses various interfaces and lines to connect various parts of the entire electronic device 700. By running or loading software programs and / or units stored in the memory 702, and calling data stored in the memory 702, the processor 701 executes various functions of the electronic device 700 and processes data, thereby monitoring the electronic device 700 as a whole. The processor 701 can be a central processing unit CPU, a graphics processing unit GPU, a network processor (Network Processor, NP), etc., and can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present application.

[0141] In the embodiment of the present application, the processor 701 in the electronic device 700 will load instructions corresponding to the processes of one or more application programs into the memory 702 according to the following steps, and the processor 701 will run the application programs stored in the memory 702 to implement various functions, such as:

[0142] Displaying a first game interface corresponding to a first game commodity of a target game, wherein the first game interface is provided by a first game server of the target game, and the first game interface includes a first game scene, and a first game character corresponding to the first game commodity located in the first game scene;

[0143] In response to a character control operation on the first game character, controlling the first game character to perform a virtual action in the first game scene;

[0144] In response to a triggering operation on a purchase control provided in the first game interface, the purchase information of the first game product is sent to a transaction server, and the first game product is sent to a target user account based on the purchase information through the transaction server, so that the target user account can use the first game product to play the game on a second game server of the target game.

[0145] In some embodiments, before responding to the triggering operation of the purchase control provided by the first game interface, the process further includes:

[0146] Obtaining game feedback information corresponding to the virtual action performed by the first game character;

[0147] In response to the game feedback information meeting a preset transaction trigger condition, the purchase control is displayed on the first game interface.

[0148] In some embodiments, after obtaining the game feedback information corresponding to the virtual action performed by the first game character, the method further includes:

[0149] In response to the game feedback information meeting the preset product recommendation triggering condition, obtaining the current character attributes of the first game character and the scene state information of the first game scene;

[0150] Based on the current character attributes and / or the scene state information, determining at least one second game commodity to be recommended corresponding to the target game;

[0151] The commodity recommendation information of the third game commodity among the at least one second game commodity is displayed on the first game interface.

[0152] In some embodiments, after displaying the product recommendation information of the third game product in the at least one second game product on the first game interface, the method further includes:

[0153] In response to a triggering operation on the product recommendation information of the third game product, equipping the third game product on the first game character;

[0154] The step of sending the purchase information of the first game product to the transaction server in response to the triggering operation of the purchase control provided by the first game interface comprises:

[0155] In response to a triggering operation on a purchase control provided by the first game interface, purchase information of the first game product and the third game product is sent to a transaction server.

[0156] In some embodiments, after displaying the product recommendation information of the third game product in the at least one second game product on the first game interface, the method further includes:

[0157] In response to the commodity replacement operation for the third game commodity, a fourth game commodity is determined from the at least one second game commodity, and commodity recommendation information of the fourth game commodity is displayed on the first game interface.

[0158] In some embodiments, the determining of at least one second game commodity to be recommended corresponding to the target game based on the current character attributes and / or the scene state information includes:

[0159] If there is a first target character attribute lower than the first preset attribute threshold value among the current character attributes, the game commodity matching the first target character attribute is used as the second game commodity.

[0160] In some embodiments, the current character attributes include attributes of a second target character with the highest attribute level, and determining at least one second game commodity to be recommended corresponding to the target game based on the current character attributes and / or the scene state information includes:

[0161] If the second target character attribute is lower than the second preset attribute threshold, the game product matching the second target character attribute is used as the second game product.

[0162] In some embodiments, after sending the first game commodity to the target user account, the method further includes:

[0163] Displaying an interface switching control on the first game interface;

[0164] In response to a triggering operation on the interface switching control, the first game interface is switched to display a second game interface, wherein the second game interface is provided by the second game server.

[0165] In some embodiments, before controlling the first game character to perform a virtual action in the first game scene in response to the character control operation on the first game character, the method further includes:

[0166] In response to an operation to edit the commodity parameters of the first game commodity, determining the game commodity parameters of the first game commodity;

[0167] Based on the game product parameters, the first game character is updated to obtain an updated first game character.

[0168] In some embodiments, the second game interface includes a second game scene, and a second game character corresponding to the first game product located in the second game scene, wherein the second game character synchronizes the game product parameters.

[0169] In some embodiments, the first game interface corresponding to the first game product of the target game is displayed, including:

[0170] Displaying a list of candidate commodities to be traded, wherein the list of candidate commodities includes a plurality of candidate game commodities, and the candidate game commodities include a first game commodity;

[0171] In response to a triggering operation on the first game product, obtaining historical game data of the current user account that triggered the first game product in the second game server, and constructing the first game scene based on the historical game data;

[0172] Based on the first game scene, a first game interface corresponding to the first game product is displayed.

[0173] In some embodiments, the step of constructing the first game scene based on the historical game data includes:

[0174] Based on the historical game data, determine the historical game scene in which the current user account has failed the most times or has failed most recently, and copy the historical game scene as the first game scene.

[0175] Therefore, the electronic device 700 provided in this embodiment can bring the following technical effects: improving the transaction efficiency of game commodities.

[0176] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0177] Optional, such as Figure 7 As shown, the electronic device 700 further includes: a touch screen 703, a radio frequency circuit 704, an audio circuit 705, an input unit 706, and a power supply 707. The processor 701 is electrically connected to the touch screen 703, the radio frequency circuit 704, the audio circuit 705, the input unit 706, and the power supply 707, respectively. Those skilled in the art can understand that Figure 7 The electronic device structure shown in the figure does not constitute a limitation of the electronic device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.

[0178] The touch display screen 703 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 703 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of the electronic device, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel may be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light-emitting diode (OLED, Organic Light-Emitting Diode) and the like. The touch panel may be used to collect the user's touch operation on or near it (such as the user using any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 701, and can receive the command sent by the processor 701 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 701 to determine the type of touch event, and then the processor 701 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 703 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 703 can also be used as a part of the input unit 706 to realize the input function.

[0179] The radio frequency circuit 704 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other electronic devices through wireless communication, and to send and receive signals between the network device or other electronic devices.

[0180] The audio circuit 705 can be used to provide an audio interface between the user and the electronic device through a speaker and a microphone. The audio circuit 705 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 705 and converted into audio data, and then the audio data is output to the processor 701 for processing, and then sent to another electronic device through the radio frequency circuit 704, or the audio data is output to the memory 702 for further processing. The audio circuit 705 may also include an earplug jack to provide communication between an external headset and an electronic device.

[0181] The input unit 706 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.

[0182] The power supply 707 is used to supply power to various components of the electronic device 700. Optionally, the power supply 707 can be logically connected to the processor 701 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 707 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0183] although Figure 7 Not shown, the electronic device 700 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0184] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0185] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0186] To this end, the present application provides a computer-readable storage medium, which stores multiple computer programs, which can be loaded by a processor to execute any of the game commodity trading methods provided in the present application. The computer program can execute the following steps of the game commodity trading method:

[0187] Displaying a first game interface corresponding to a first game commodity of a target game, wherein the first game interface is provided by a first game server of the target game, and the first game interface includes a first game scene, and a first game character corresponding to the first game commodity located in the first game scene;

[0188] In response to a character control operation on the first game character, controlling the first game character to perform a virtual action in the first game scene;

[0189] In response to a triggering operation on a purchase control provided in the first game interface, the purchase information of the first game product is sent to a transaction server, and the first game product is sent to a target user account based on the purchase information through the transaction server, so that the target user account can use the first game product to play the game on a second game server of the target game.

[0190] It can be seen that the computer program can be loaded by the processor to execute any game commodity trading method provided in the embodiments of the present application, thereby bringing the following technical effects: improving the transaction efficiency of game commodities.

[0191] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0192] The computer-readable storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0193] Since the computer program stored in the computer-readable storage medium can execute any of the game commodity trading methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any of the game commodity trading methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0194] According to one aspect of the present application, a computer program product or a computer program is also provided, the computer program product or the computer program including computer instructions, the computer instructions being stored in a computer-readable storage medium. A processor of an electronic device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the electronic device executes the methods provided in various optional implementations of the above embodiments.

[0195] In the above-mentioned game commodity transaction device, computer-readable storage medium, electronic device, and computer program product embodiments, the description of each embodiment has its own emphasis. For parts not described in detail in a certain embodiment, reference can be made to the relevant description of other embodiments. Those skilled in the art can clearly understand that for the convenience and simplicity of description, the specific working process and beneficial effects of the game commodity transaction device, computer-readable storage medium, computer program product, electronic device and its corresponding units described above can refer to the description of the game commodity transaction method in the above embodiment, and will not be repeated here.

[0196] The above is a detailed introduction to a game commodity trading method, device, electronic device, computer-readable storage medium and computer program product provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the idea of ​​the present application, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. A game commodity trading method, characterized in that: The method comprises: Displaying a first game interface corresponding to a first game commodity of a target game, wherein the first game interface is provided by a first game server of the target game, and the first game interface includes a first game scene, and a first game character corresponding to the first game commodity located in the first game scene; In response to a character control operation on the first game character, controlling the first game character to perform a virtual action in the first game scene; In response to a triggering operation on a purchase control provided by the first game interface, the purchase information of the first game item is sent to a transaction server, and the first game item is sent to a target user account based on the purchase information through the transaction server, so that the target user account can use the first game item to play the game on a second game server of the target game.

2. The game commodity trading method according to claim 1, characterized in that: Before responding to the triggering operation of the purchase control provided by the first game interface, the method further includes: Obtaining game feedback information corresponding to the virtual action performed by the first game character; In response to the game feedback information meeting a preset transaction trigger condition, the purchase control is displayed on the first game interface.

3. The game commodity trading method according to claim 2, characterized in that: After obtaining the game feedback information corresponding to the virtual action performed by the first game character, the method further includes: In response to the game feedback information meeting a preset product recommendation trigger condition, obtaining current character attributes of the first game character and scene state information of the first game scene; Determining at least one second game commodity to be recommended corresponding to the target game based on the current character attributes and / or the scene state information; The commodity recommendation information of the third game commodity among the at least one second game commodity is displayed on the first game interface.

4. The game commodity trading method according to claim 3, characterized in that: After displaying the product recommendation information of the third game product in the at least one second game product on the first game interface, the method further includes: In response to a triggering operation on the product recommendation information of the third game product, equipping the third game product on the first game character; The step of sending the purchase information of the first game commodity to a transaction server in response to a triggering operation on a purchase control provided by the first game interface comprises: In response to a triggering operation on a purchase control provided by the first game interface, purchase information of the first game item and the third game item is sent to a transaction server.

5. The game commodity trading method according to claim 3, characterized in that: After displaying the commodity recommendation information of the third game commodity in the at least one second game commodity on the first game interface, the method further includes: In response to the commodity replacement operation for the third game commodity, a fourth game commodity is determined from the at least one second game commodity, and commodity recommendation information of the fourth game commodity is displayed on the first game interface.

6. The game commodity trading method according to claim 3, characterized in that: The determining, based on the current character attributes and / or the scene state information, at least one second game commodity to be recommended corresponding to the target game comprises: If there is a first target character attribute lower than a first preset attribute threshold value among the current character attributes, a game commodity matching the first target character attribute is used as the second game commodity.

7. The game commodity trading method according to claim 3, characterized in that: The current character attributes include the second target character attributes with the highest attribute level, and determining at least one second game commodity to be recommended corresponding to the target game based on the current character attributes and / or the scene state information includes: If the second target character attribute is lower than a second preset attribute threshold, a game commodity matching the second target character attribute is used as the second game commodity.

8. The game commodity trading method according to claim 1, characterized in that: After sending the first game commodity to the target user account, the method further includes: Displaying an interface switching control on the first game interface; In response to a triggering operation on the interface switching control, the first game interface switches to display a second game interface, wherein the second game interface is provided by the second game server.

9. The game commodity trading method according to claim 8, characterized in that: Before controlling the first game character to perform a virtual action in the first game scene in response to a character control operation on the first game character, the method further includes: In response to an operation to edit the commodity parameters of the first game commodity, determining a game commodity parameter of the first game commodity; Based on the game commodity parameters, the first game character is updated to obtain an updated first game character.

10. The game commodity transaction method according to claim 9, characterized in that: The second game interface includes a second game scene, and a second game character corresponding to the first game commodity located in the second game scene, wherein the second game character synchronizes the game commodity parameters.

11. The game commodity transaction method according to any one of claims 1 to 10, characterized in that: The first game interface corresponding to the first game product of the target game is displayed, including: Displaying a list of candidate commodities to be traded, wherein the list of candidate commodities includes a plurality of candidate game commodities, and the candidate game commodities include a first game commodity; In response to a triggering operation on the first game commodity, acquiring historical game data of a current user account that triggers the first game commodity in the second game server, and constructing the first game scene based on the historical game data; Based on the first game scene, a first game interface corresponding to the first game product is displayed.

12. The game commodity transaction method according to claim 11, characterized in that: The constructing the first game scene based on the historical game data includes: Based on the historical game data, determine the historical game scene in which the current user account has failed the most times or has failed most recently, and copy the historical game scene as the first game scene.

13. A game commodity trading device, characterized in that: The device comprises: An interface display module, configured to display a first game interface corresponding to a first game commodity of a target game, wherein the first game interface is provided by a first game server of the target game, and the first game interface includes a first game scene, and a first game character corresponding to the first game commodity located in the first game scene; a character control module, configured to control the first game character to perform a virtual action in the first game scene in response to a character control operation on the first game character; A transaction module is used to send the purchase information of the first game product to a transaction server in response to a trigger operation on the purchase control provided in the first game interface, and send the first game product to a target user account based on the purchase information through the transaction server, so that the target user account can use the first game product to play the game on the second game server of the target game.

14. An electronic device, characterized in that: It comprises a processor and a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the steps of the game commodity transaction method as claimed in any one of claims 1 to 12.

15. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the steps of the game commodity transaction method according to any one of claims 1 to 12.