VR interactive high-place operation safety training method and system
Through VR interactive high-altitude operation safety training methods and systems, combined with three-dimensional twin engines and somatosensory equipment, the problem that existing training methods cannot achieve immersive interaction and systematic evaluation is solved, the training effect and safety awareness are improved, and the mastery of accident escape skills is enhanced.
Patent Information
- Application Number
- CN202510136703.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-02-07
- Publication Date
- 2025-03-18
AI Technical Summary
The existing high-altitude safety training methods cannot achieve immersive scene interactions, and cannot systematically and professionally evaluate the operation process of simulation experience, resulting in insufficient understanding of learning effects and accident hazards.
VR interactive high-altitude operation safety training methods and systems are adopted, including information entry module, training module, information database module, three-dimensional simulation module and assessment module. Through the combination of three-dimensional twin engine, virtual reality and somatosensory equipment, an immersive training environment is created to realize interactive hidden danger investigation and accident escape skills simulation training.
It has achieved an immersive training environment from the perspective of auditory and vision, enhanced the sense of participation and learning effect of the training experience, improved the safety awareness and emergency escape skills of practitioners, and effectively understood the safety hazards and accident hazards in high-altitude operations.
Smart Images

Figure CN119649667A_ABST
Abstract
Description
Technical Field
[0001] The present invention belongs to the technical field of building safety training, and in particular relates to a VR interactive height operation safety training method and system. Background Art
[0002] In construction, there are many operations at heights. The so-called high-altitude operations refer to any operations that are performed at a height of more than 2 meters from the falling height reference plane, which may result in a fall. Since the high-altitude operations have a small activity surface, are surrounded by air, have strong winds, and involve many vertical cross operations, it is a very complex and dangerous job. Any negligence will result in serious accidents. High-altitude operations must strictly comply with the "Technical Specifications for Safety of High-altitude Operations in Construction".
[0003] Falling from heights, electric shock, being hit by objects, mechanical injuries and collapse are the most common accidents in the construction industry. They are called the "five major injuries" in construction. Accidents in these five areas account for more than 85% of the total accidents each year, of which falling from heights accounts for about 35%. Generally, working on a surface higher than 2 meters is called working at height. Working at a height without a reliable foothold is also called working in the air. When working at height, falling from heights must be prevented. Cross-operation refers to construction at the same time above and below, which is the main cause of accidents caused by being hit by objects. Efforts to improve the safety quality of the majority of practitioners and ensure that they do not harm others, do not harm themselves, and are not harmed by others are urgent issues that need to be addressed.
[0004] For the digital high-altitude work safety simulation experience method, the existing technical methods can only display the selection results and promote safety knowledge by playing 3D CG images after selecting options. The actual learners have low sense of participation and cannot simulate the real high-altitude work scene well. Some are just environmental simulations, and options are selected according to the process. The operation process of the simulation experience cannot be systematically and professionally scored and evaluated, thereby failing to deepen the learning effect of the simulation experience drills and the understanding of the hazards of accidents. Summary of the invention
[0005] The present invention provides a VR interactive height operation safety training method and system, which is used to solve the problem that in the existing technology, the consequences of illegal operations can only be experienced through VR, and scene demonstrations can be viewed from the first person, but scene interaction cannot be immersively performed to enhance the drill experience, and the operation process of the simulation experience cannot be systematically and professionally scored and evaluated, thereby failing to deepen the learning effect of the simulation experience drill and the understanding of the harmfulness of accidents.
[0006] In view of the above problems, the present invention provides a VR interactive height operation safety training method and system, including: an information entry module, a training module, an information database module, a three-dimensional simulation module, and an assessment module.
[0007] In a first aspect, the present application provides a VR interactive height operation safety training system, the system comprising:
[0008] Obtain the basic data of the experience user, perform user binding and subsequent training management, and enter the main operation interface;
[0009] Preferably, the basic data of the experience user obtained includes: the unit to which the experience user belongs, name, age, and gender.
[0010] Preferably, a user ID bound to the experience user information is generated based on the basic data of the experience user.
[0011] Preferably, inputting the experience user's information according to the preset information input module includes:
[0012] Information of the experience user entered through manual input mode;
[0013] Use the electronic QR code scanning mode to input the experience user's information;
[0014] The information of the experienced users is entered through the batch import mode of Excel spreadsheet.
[0015] The main operation interface is provided with three main options: drill training, knowledge question bank and simulation drill. The experience user interacts through the VR device and chooses to enter the corresponding operation sub-interface;
[0016] The drill training interface includes real-life high-altitude work drill scenes, and after selecting, you can enter the corresponding training scene. According to the selected drill training scene, an interactive and roamable high-altitude work three-dimensional simulation drill scene is generated; drill training is constructed for each scene, interactive teaching with guidance instructions is added, and 3D teaching videos related to the selected scene are added; the drill scene includes:
[0017] Selection and use of safety equipment involved in the hidden danger database of the information database module;
[0018] In the fall prevention measures, equipment such as safety nets and guardrails should be reasonably set up;
[0019] Learning about safety signs and warning signs;
[0020] Related on-site environmental inspection in the hidden danger database of the information database module;
[0021] The consequences of dangerous behaviors such as people working under the influence of alcohol or working while fatigued;
[0022] When working outdoors, choose safety measures in different weather and climate conditions.
[0023] The drill training scenarios include: walking at heights, hanging in midair, falling from heights, helmet impact, scaffolding dismantling and erection, construction elevators, lifting hazards and tower crane collapse.
[0024] Preferably, the training module is combined with a three-dimensional simulation module to simulate the scene of the high-altitude operation VR simulation experience system and conduct an assessment through an assessment module, including:
[0025] Random testing of the knowledge content contained in the knowledge question bank;
[0026] According to the scene guidance, the user can judge and choose to use safety equipment, set the physical state of the simulated character, set the indoor and outdoor scene switching, and set the light source brightness and actual weather conditions;
[0027] Experience the data recording of the user's selected settings affecting the scene interaction effect and scoring system during the high-altitude work simulation;
[0028] During the simulation, the high-altitude operation is completed, or after an accident occurs, the drill ends and enters the scoring phase;
[0029] Second, a VR interactive height operation safety training and assessment method, wherein the final evaluation result of the method combines the paper score and the operation score;
[0030] Setting up and constructing the knowledge question bank, adding multiple-choice questions related to safety hazard investigation of high-altitude operations and accident escape skills;
[0031] The paper score is obtained by forming a dedicated test paper based on the knowledge question bank, focusing on the knowledge points learned and the daily general knowledge assessment;
[0032] The operation score is obtained according to the operation steps of the simulation exercise through the scoring criteria and evaluation mechanism, and the operation step score and corresponding evaluation of the simulation exercise are obtained to evaluate the learning effect and the mastery of the knowledge of working at height of the experiencer;
[0033] Based on the final evaluation and the actual operation performance of the simulation exercise, the overall exercise operation is reviewed and the key points for improvement and adjustment are given;
[0034] The final score is the average of the paper score and the operation score, and if any score is unsatisfactory, the final score will be considered unsatisfactory.
[0035] In the scoring phase, the system uses the scoring mechanism to experience the user's actual operation choices and actual interaction with the simulation scenario to score and evaluate the results, and reviews, analyzes, and corrects the overall operation process.
[0036] The beneficial effects of the present invention are:
[0037] The present invention uses a three-dimensional twin engine, virtual reality and somatosensory equipment combined technology to create an immersive training environment from the auditory and visual aspects, experience the safety hazards involved in working at heights, and realize interactive hazard detection and accident escape skills simulation training.
[0038] Other features and advantages of the present invention will be described in the following description and will be partially explained in the description.
[0039] The purpose and other advantages of the present invention can be understood from the written description.
[0040] The present invention can be realized and obtained by the structure specifically pointed out in the book and the drawings.
[0041] The technical solution of the present invention is further described in detail below through the accompanying drawings and embodiments. BRIEF DESCRIPTION OF THE DRAWINGS
[0042] Figure 1 It is a structural diagram of a VR interactive height operation safety training method and system;
[0043] Figure 2 This is a VR interactive height work safety training method and system architecture diagram. DETAILED DESCRIPTION
[0044] In order to make the purpose, technical scheme and advantages of the present invention clearer, the technical scheme of the present invention will be described in detail below. It should be understood that the described embodiments are only part of the embodiments of the present invention, rather than all the embodiments. Based on the embodiments of the present invention, all other implementation methods obtained by ordinary technicians in this field without making creative work belong to the scope of protection of the present invention.
[0045] In view of the fact that currently only the consequences of illegal operations can be experienced through VR in the related art, and the scene demonstration can be watched from the first person perspective, but the scene interaction cannot be performed immersively to improve the drill experience, and the operation process of the simulation experience cannot be systematically and professionally scored and evaluated, thereby failing to deepen the learning effect of the simulation experience drill and the understanding of the hazards of accidents, the present invention provides a VR interactive high-altitude operation safety training method and system;
[0046] Figure 1 A structural diagram of a VR interactive high-altitude work safety training method and system provided for an embodiment of the present application, including an information entry module, a training module, an information database module, a three-dimensional simulation module and an assessment module; the information database module is respectively connected to the training module and the three-dimensional simulation module, and is used to provide data support for the training module and the three-dimensional simulation module;
[0047] The specific implementation steps of this application are as follows:
[0048] Obtain the basic data of the experience user, confirm the basic information and account ID of the experience user, and build a related user system.
[0049] Preferably, the information of the experience user is entered according to a preset information entry mode, including:
[0050] Information of the experience user entered through manual input mode;
[0051] Use the electronic QR code scanning mode to input the experience user's information;
[0052] The information of the experienced users is entered through the batch import mode of Excel spreadsheet.
[0053] Preferably, the three-dimensional simulation module is used to simulate the scene of the high-altitude operation VR simulation experience system.
[0054] The main interface has three main options: drill training, knowledge question bank, and simulation drill. Experience users can interactively select to enter the corresponding operation sub-interface;
[0055] In this embodiment, enter the drill training sub-interface, select and enter the corresponding training item in the interface, play the relevant 3D video screen and explanation, including:
[0056] Selection and use of safety equipment involved in the hazard database;
[0057] In the fall prevention measures, equipment such as safety nets and guardrails should be reasonably set up;
[0058] Learning about safety signs and warning signs;
[0059] Related on-site environmental inspections in the hidden danger database;
[0060] The consequences of dangerous behaviors such as people working under the influence of alcohol or working while fatigued;
[0061] When working outdoors, choose safety measures in different weather and climate conditions.
[0062] The hidden danger database contains hidden danger information of walking at heights, hanging in the air, falling from heights, helmet collisions, scaffolding dismantling, construction elevators, lifting hazards, and tower crane collapses. When entering the system, in addition to the description of the hidden danger content, it is necessary to clearly define the category of walking at heights, hanging in the air, falling from heights, helmet collisions, scaffolding dismantling, construction elevators, lifting hazards, and tower crane collapses involved. At the same time, it should be clear that the coordination of supporting equipment such as sound and light involved in the interactive experience. This supports the interactive training learning and assessment of subsequent training modules and three-dimensional simulation modules;
[0063] Among them, the high-altitude walking experience uses VR virtual technology to simulate external forces, vision, hearing and other factors, allowing the experiencer to "personally experience" the feeling of high-altitude work on a virtual and realistic construction entity model site;
[0064] At the same time, a large screen device is set up to display the construction site and publicize videos of prevention-related knowledge and emergency measures. A hanging basket device and other protective facilities related to high-altitude operations are added in front of the large screen. Experiencers can ride in the hanging basket and wear safety belts to simulate the scene of walking in the air and feel the hazards of high-altitude operations;
[0065] Among them, the hanging experience of stepping on air is achieved by building a physical model of stepping on air. The experiencer climbs onto the physical model, ties a safety rope and experiences it. By tightening and pulling the safety rope, the experiencer crosses the working surface and directly experiences the hanging state and psychological tension caused by stepping on air.
[0066] At the same time, relying on scenario simulation, participants can learn how to wear safety ropes correctly and understand the importance of safety ropes in construction operations.
[0067] Among them, the high-altitude falling experience uses a physically built high-altitude falling platform to simulate an accidental fall, allowing the experiencer to fall unexpectedly without preparation;
[0068] At the same time, the importance of seat belts is reinforced once again;
[0069] Among them, the helmet impact experience aims at the common object impact accidents in construction sites. By simulating the impact scenes and consequences of falling objects on the helmets, the experiencers can understand the protective role of the helmets.
[0070] Among them, the scaffolding dismantling and erection experience, through a one-to-one scaffolding construction, the scaffolding construction scene is restored in real life, divided into two construction methods, correct and incorrect, and the two construction methods are compared and explained, so that the experiencer can understand the serious consequences of incorrect scaffolding construction and unreasonable support and collapsed support columns;
[0071] At the same time, the exhibit is equipped with a scaled-down scaffolding model, so that visitors can experience how to build a scaffolding by themselves and realize that correctly building a scaffolding is a basic requirement to ensure the safety of construction workers;
[0072] Among them, the construction elevator accident experience uses a real-life model of a construction elevator. Before entering the elevator, the experiencer will be reminded to check whether the elevator has landed smoothly and whether the elevator is tilted.
[0073] After entering the elevator, the experiencer checked whether the two doors were closed and whether the passengers were overweight;
[0074] At the same time, through personal experience of construction elevators, participants can better understand the common hidden dangers of construction elevators, the correct steps to take construction elevators, and effectively enhance their safety awareness of standardized construction;
[0075] Among them, the lifting hazard experience uses a simple model to build a mobile crane, and sets up light strips in dangerous areas such as under the crane hook and in the swing range of the boom. Combined with the principle of "ten no-lifting" in combination with lifting hazards, typical hidden danger points are set;
[0076] When the user touches a potential risk point or walks into a dangerous area, the sound and light alarm device will sound an alarm, and the large screen will display the principle of inducing the occurrence of such risk points and possible accidents.
[0077] At the same time, let the participants understand the basic safety production requirements of lifting operations, and strengthen the operating requirements such as "lifting operators must leave the moving range of the lifting objects";
[0078] Among them, the tower crane collapse accident experience constructs a tower crane scene atmosphere, and explains the precautions for preventing tower crane accidents through a large digital screen.
[0079] In this embodiment, the knowledge question bank sub-interface is entered, and the question bank knowledge content learning and random testing are carried out in this interface;
[0080] In this embodiment, the simulation drill sub-interface is entered, in which the user enters the three-dimensional twin simulation scene through the VR device combined with the somatosensory device; wherein,
[0081] By combining virtual reality with somatosensory equipment, an immersive training environment is created from the aspects of hearing and vision, and the safety hazards involved in working at heights are experienced. Functions such as interactive hazard investigation and escape skills simulation training are realized, which effectively improves the safety awareness of personnel working at heights, consolidates safety knowledge reserves, and masters emergency escape skills.
[0082] The simulation process triggers an accident simulation scene when the user makes an incorrect choice, and shows the accident consequences and wound surface in detail to enhance the learning effect and memory depth of the user.
[0083] In this embodiment, the experience user's selection settings affect the scene interaction effect and the data recording of the scoring system during the operation simulation;
[0084] During the simulation, the high-altitude operation is completed, or after an accident occurs, the drill ends and enters the scoring phase;
[0085] In the scoring phase, the system uses the scoring mechanism to experience the user's actual operation choices and actual interaction with the simulation scenario to score and evaluate the results, and reviews, analyzes, and corrects the overall operation process.
[0086] The maximum score for the operation score is 100 points. Set a score for each operation step. Set a score of 100 points for operation steps with major safety hazards, such as wearing a safety rope. For each wrong operation step, deduct the corresponding score. When the score is 0, the assessment ends and re-learning and assessment are arranged. Set a normal completion time for the entire process. The final operation score result is shown in the following formula Where T actual Represents the actual completion time, T expected Characterizes the set normal completion time, S operation Characterizing the operation step score, the formula satisfies the following conditions at the same time:
[0087] The function is a continuous function;
[0088] When the actual time spent is less than the stipulated time, the final score is the operation step score;
[0089] When the actual time spent is greater than the stipulated time, the final score decreases as the actual time spent increases;
[0090] When the actual time spent is greater than the prescribed time and approaches positive infinity, a maximum of 40 points will be deducted to ensure that students who operate completely correctly pass the assessment.
[0091] The final evaluation score is test paper score*0.5+operation score*0.5, with 60 points as a passing score.
[0092] See also Figure 2 , Figure 2 This is a VR interactive height work safety training method and system architecture diagram in one embodiment of the present invention.
[0093] It should be noted that, in the description of this application, the terms "first", "second", etc. are only used for descriptive purposes and cannot be understood as indicating or implying relative importance. In addition, in the description of this application, unless otherwise specified, the meaning of "plurality" refers to at least two.
[0094] Any process or method description in a flowchart or otherwise described herein may be understood to represent a module, segment or portion of code that includes one or more executable instructions for implementing the steps of a specific logical function or process, and the scope of the preferred embodiments of the present application includes alternative implementations in which functions may not be performed in the order shown or discussed, including performing functions in a substantially simultaneous manner or in the reverse order depending on the functions involved, which should be understood by technicians in the technical field to which the embodiments of the present application belong.
[0095] It should be understood that the various parts of the present application can be implemented by hardware, software, firmware or a combination thereof. In the above-mentioned embodiments, multiple steps or methods can be implemented by software or firmware stored in a memory and executed by a suitable instruction execution system. For example, if implemented by hardware, as in another embodiment, it can be implemented by any one of the following technologies known in the art or their combination: a discrete logic circuit having a logic gate circuit for implementing a logic function for a data signal, a dedicated integrated circuit having a suitable combination of logic gate circuits, a programmable gate array (PGA), a field programmable gate array (FPGA), etc.
[0096] A person skilled in the art may understand that all or part of the steps in the method for implementing the above-mentioned embodiment may be completed by instructing related hardware through a program, and the program may be stored in a computer-readable storage medium, which, when executed, includes one or a combination of the steps of the method embodiment.
[0097] In addition, each functional unit in each embodiment of the present application may be integrated into a processing module, or each unit may exist physically separately, or two or more units may be integrated into one module. The above-mentioned integrated module may be implemented in the form of hardware or in the form of a software functional module. If the integrated module is implemented in the form of a software functional module and sold or used as an independent product, it may also be stored in a computer-readable storage medium.
[0098] The storage medium mentioned above can be a read-only memory, a magnetic disk or an optical disk, etc.
[0099] In the description of this specification, the description with reference to the terms "one embodiment", "some embodiments", "example", "specific example", or "some examples" means that the specific features, structures, materials or characteristics described in conjunction with the embodiment or example are included in at least one embodiment or example of the present application. In this specification, the schematic representation of the above terms does not necessarily refer to the same embodiment or example. Moreover, the specific features, structures, materials or characteristics described may be combined in any one or more embodiments or examples in a suitable manner.
[0100] Although the embodiments of the present application have been shown and described above, it can be understood that the above embodiments are exemplary and cannot be understood as limitations on the present application. Ordinary technicians in this field can change, modify, replace and modify the above embodiments within the scope of the present application.
Claims
1. A VR interactive high-altitude work safety training method and system, characterized in that: include: Information entry module, used to obtain user information; Information database module, used to store user information and hidden danger data; Generate simulation scenarios based on hidden danger data and build three-dimensional simulation modules; Build drill training for each scenario, add interactive teaching with guidance instructions, add 3D teaching videos related to the selected scenario, and build training modules; After completing the training, take part in the assessment module for the assessment evaluation.
2. A VR interactive height work safety training method and system as claimed in claim 1, characterized in that: The user information input method includes: manually inputting information, scanning a QR code to enter information, and importing information in batches using an Excel spreadsheet.
3. A VR interactive height work safety training method and system as claimed in claim 1, characterized in that: The user information includes: generating user ID, user unit, user name, user age, and user gender.
4. A VR interactive height work safety training method and system as claimed in claim 1, characterized in that: The simulation scenario includes: Walking at heights, hanging in midair, falling from heights, impact with hard hats, dismantling of scaffolding, construction elevators, lifting hazards and collapse of tower cranes.
5. A VR interactive height work safety training method and system as claimed in claim 1, characterized in that: The interactive teaching includes: hidden danger detection and escape skill simulation training.
6. A VR interactive height operation safety training method and system as claimed in claim 1, characterized in that: The 3D teaching videos include: Selection and use of safety equipment involved in the hidden danger database of the information database module; In the fall prevention measures, reasonable settings such as safety nets and guardrails are required; Learning about safety signs and warning signs; Related on-site environmental inspection in the hidden danger database of the information database module; The consequences of dangerous behaviors such as people working under the influence of alcohol or working while fatigued; When working outdoors, choose safety measures in different weather and climate conditions.
7. A VR interactive height work safety training method and system as claimed in claim 1, characterized in that: The assessment includes: paper score and operation score; the paper score data describes the knowledge question bank to form an exclusive test paper, focusing on the knowledge points that have been learned and daily general knowledge assessment; the operation score is based on the operation steps of the simulation exercise, through the scoring standards and evaluation mechanism, to obtain the final score and corresponding evaluation of the simulation exercise, to evaluate the learning effect of the experiencer and the knowledge mastery of high-altitude operations.
8. A VR interactive height work safety training method and system as claimed in claim 7, characterized in that: The scoring criteria set a score for each operation step, and set a score of 100 points for operation steps with major safety hazards.
9. A VR interactive height work safety training method and system as claimed in claim 7, characterized in that: The evaluation mechanism deducts the corresponding score for each incorrect operation step. When the score is 0, the evaluation ends, and re-learning and evaluation are arranged. The normal completion time is set for the entire process, and the final operation score function is constructed: Where f(T actual ) represents the final score, T actual Represents the actual completion time, T expected Characterizes the normal completion time set, S operation Characterize the operation step score.
10. A VR interactive height work safety training method and system as claimed in claim 9, characterized in that: The final score function meets the following requirements: the function is a continuous function; when the actual time spent is less than the specified time, the final score is the operation score; when the actual time spent is greater than the specified time, the final score decreases as the actual time spent increases; when the actual time spent is greater than the specified time and approaches positive infinity, the time score deducted is up to 40 points to ensure that students who operate completely correctly pass the assessment.