Live interaction method, apparatus, device, and storage medium

By converting the streamer's real gestures into virtual effects during live battles, cross-screen interaction is achieved, solving the problem of limited interaction methods in live battles and improving interaction efficiency and user engagement.

CN119653159BActive Publication Date: 2025-12-09BEIJING DAJIA INTERNET INFORMATION TECH CO LTD
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Patent Information

Application Number
CN202411749382.8
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-11-29
Publication Date
2025-12-09
Estimated Expiration
2044-11-29

AI Technical Summary

Technical Problem

Existing live streaming competitions rely on simplistic interactive methods, failing to effectively attract user interest and lacking innovative interactive approaches.

Method used

By converting the streamer's real gestures into virtual interactive effects during live battles and displaying them in the target area of ​​the battle page, cross-screen interaction is achieved, including various methods such as air gestures and voice pointing.

Benefits of technology

It improved the efficiency of interaction and user engagement during live competitions, enhanced the novelty and convenience of the interaction methods, and attracted users to watch.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present disclosure provides a live interaction method and device, equipment and storage medium, belonging to the technical field of Internet. The method comprises: displaying a confrontation page in a virtual space of a first object, the confrontation page displaying the first object and at least one second object confronting the first object; and displaying an interaction effect corresponding to a midair gesture of the first object in a target area of the confrontation page based on the midair gesture, the target area being an area where a second object targeted by the midair gesture is located. The above technical solution can provide a novel and efficient interaction mode for objects participating in the confrontation, attract users to watch the confrontation, and enable the objects participating in the confrontation to quickly and conveniently interact with other objects across screens by converting the real gesture of the first object into a virtual interaction effect, thereby improving the interaction efficiency between the objects participating in the confrontation.
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Description

TECHNICAL FIELD

[0001] The present disclosure relates to the technical field of Internet, and particularly relates to a live broadcast interaction method and device, equipment and a storage medium. BACKGROUND

[0002] With the development of Internet technology, in order to attract more audiences to use a live broadcast application to watch live broadcast, the live broadcast application sets multiple live broadcast forms for anchors to choose. Among them, the live broadcast duel as an important live broadcast form in the current live broadcast can realize the duel between live broadcast rooms.

[0003] At present, in the process of the duel between the anchor and other anchors, the audience can send gifts to the anchor to interact with the anchor and help the anchor win the duel. However, the interaction mode of the above process is only the audience performing the gift sending behavior, which leads to the single interaction mode of the live broadcast duel and cannot arouse the interest of users in watching the live broadcast duel. SUMMARY

[0004] The present disclosure provides a live broadcast interaction method, device, equipment and storage medium, which can provide a novel and efficient interaction mode for the objects participating in the duel, attract users to watch the duel, and quickly and conveniently make the objects participating in the duel interact with other objects through the conversion of the real gesture of the first object into a virtual interaction effect, thereby improving the interaction efficiency between the objects participating in the duel. The technical solutions of the present disclosure are as follows:

[0005] According to an aspect of an embodiment of the present disclosure, a live broadcast interaction method is provided, comprising:

[0006] displaying a duel page in a virtual space of a first object, the duel page displaying the first object and at least one second object dueling with the first object;

[0007] displaying an interaction effect corresponding to a gesture of the first object in a target area of the duel page based on the gesture, the target area being an area where a second object targeted by the gesture is located.

[0008] According to another aspect of an embodiment of the present disclosure, a live broadcast interaction device is provided, comprising:

[0009] a first display unit configured to display a duel page in a virtual space of a first object, the duel page displaying the first object and at least one second object dueling with the first object;

[0010] The second display unit is configured to display, based on the levitation gesture of the first object, an interactive effect corresponding to the levitation gesture in a target region of the confrontation page, the target region being a region where a second object targeted by the levitation gesture is located.

[0011] In some embodiments, the second display unit is configured to display, based on the levitation gesture of the first object, the interactive effect in a region where each second object is located, or display, based on the levitation gesture of the first object, the interactive effect in a region where a second object targeted by a gesture direction of the levitation gesture is located, the region where the second object targeted by the gesture direction is located being located in the gesture direction of the region where the first object is located, or display, based on the levitation gesture of the first object, the interactive effect in a region where a second object targeted by a voice emitted by the first object while making the levitation gesture is located.

[0012] In some embodiments, the second display unit is configured to display, based on the levitation gesture of the first object, the interactive effect in a region where each second object belonging to a different camp from the first object is located, or display, based on the levitation gesture of the first object, the interactive effect in a region where any second object belonging to a different camp from the first object is located.

[0013] In some embodiments, the second display unit is configured to display, based on the levitation gesture of the first object, the interactive effect in a region where a second object belonging to a different camp from the first object and having a confrontation score different from that of the first object by a preset score value is located, or display, based on the levitation gesture of the first object, the interactive effect in a region where a second object belonging to a different camp from the first object and closest to the region where the first object is located is located.

[0014] In some embodiments, the second display unit is configured to display, based on the levitation gesture of the first object, the interactive effect in a region where a second object belonging to a different camp from the first object and targeted by a gesture direction of the levitation gesture is located, the region where the second object targeted by the gesture direction is located being located in the gesture direction of the region where the first object is located, or display, based on the levitation gesture of the first object, the interactive effect in a region where a second object belonging to a different camp from the first object and targeted by a voice emitted by the first object while making the levitation gesture is located.

[0015] In some embodiments, the second display unit is further configured to display, based on the levitation gesture of the first object, an interactive effect corresponding to the levitation gesture in a target region of the confrontation page, if confrontation information of the first object meets a preset condition.

[0016] In some embodiments, the apparatus further includes:

[0017] The third display unit is configured to display, on the confrontation page, a guide information in a case where the confrontation information of the first object meets a preset condition, the guide information being used to guide the first object to make a midair gesture to interact with the second object, the guide information including at least one of a guide text and a guide animation.

[0018] In some embodiments, the confrontation information of the first object meeting the preset condition includes a current confrontation score of the first object being greater than a first score threshold; or, the confrontation information of the first object meeting the preset condition includes a current confrontation duration of the first object with the at least one second object being greater than a duration threshold; or, the confrontation information of the first object meeting the preset condition includes a current confrontation ranking of the first object being less than a first quantity threshold, the current confrontation ranking of the first object being a ranking of the confrontation score of the first object among confrontation objects; or, the confrontation information of the first object meeting the preset condition includes a current confrontation ranking of a camp to which the first object belongs being less than a second quantity threshold, the current confrontation ranking of the camp to which the first object belongs being a ranking of total confrontation scores of the camp among confrontation camps.

[0019] In some embodiments, the confrontation information of the first object meeting the preset condition includes the current confrontation score of the first object being higher than a confrontation score of each second object, and a difference between the current confrontation score of the first object and the confrontation score of each second object being greater than a second score threshold.

[0020] In some embodiments, the confrontation information of the first object meeting the preset condition includes the total confrontation score of the camp to which the first object belongs being higher than total confrontation scores of other camps, and a difference between the total confrontation score of the camp to which the first object belongs and the total confrontation scores of the other camps being greater than a second score threshold.

[0021] In some embodiments, the second display unit is further configured to, in response to detecting the midair gesture of the first object, perform the step of displaying, in a target region of the confrontation page, an interaction effect corresponding to the midair gesture of the first object, in a case where a current time is within a preset time period in which the first object receives a virtual resource.

[0022] In some embodiments, the third display unit is further configured to, in a case where the interaction effect corresponding to the midair gesture is displayed, display a confrontation score of the first object being reduced by a preset score.

[0023] In some embodiments, the third display unit is further configured to, in response to detecting the hovering gesture of the first object, display prompt information for prompting the first object that the hovering gesture is no longer effective, in a case where a number of times of making the hovering gesture by the first object reaches a preset number of times.

[0024] In some embodiments, the second display unit includes:

[0025] The identifying sub-unit is configured to, in response to detecting the hovering gesture of the first object, perform gesture recognition on the hovering gesture of the first object, and determine a gesture recognition result of the hovering gesture.

[0026] The display sub-unit is configured to, based on the gesture recognition result, display an interactive effect corresponding to the gesture recognition result in the target region.

[0027] In some embodiments, the display sub-unit is configured to, based on the gesture recognition result, query a gesture represented by the gesture recognition result from gesture effect mapping information; and in a case where the gesture represented by the gesture recognition result is queried, display an interactive effect corresponding to the gesture in the gesture effect mapping information in the target region.

[0028] In some embodiments, the display sub-unit is further configured to, in a case where the gesture represented by the gesture recognition result is not queried, based on the gesture recognition result, generate an interactive effect corresponding to the gesture recognition result; and display the interactive effect in the target region.

[0029] In some embodiments, the display sub-unit is further configured to, based on the gesture recognition result, generate, by using an information generation model, effect description information corresponding to the gesture recognition result, the effect description information being used to describe an interactive effect corresponding to the gesture recognition result; and based on the effect description information, generate the interactive effect corresponding to the gesture recognition result.

[0030] In some embodiments, the virtual space displays a gesture creation control, and the apparatus further includes:

[0031] The creation unit is configured to, in response to a triggering operation on the gesture creation control, display a gesture creation page; in response to a gesture input operation in the gesture creation page, obtain a hovering gesture input by the first object; based on the hovering gesture, display at least one candidate interactive effect in the gesture creation page; and in response to a selection operation on any candidate interactive effect, set the selected candidate interactive effect as an interactive effect corresponding to the hovering gesture.

[0032] In some embodiments, the interaction effect includes a first interaction effect and a second interaction effect, the first interaction effect being a special effect of the virtual gesture corresponding to the midair gesture, and the second interaction effect being an effect generated after a target body part of the second object is acted on by the virtual gesture.

[0033] In some embodiments, the interaction effect includes at least one of:

[0034] an effect in which the virtual gesture corresponding to the midair gesture enters from a side of the target region adjacent to a region where the first object is located, is displayed in the target region, and disappears or slides out from the opposite side;

[0035] an effect in which the virtual gesture corresponding to the midair gesture taps a target body part of a second object in the target region;

[0036] an effect in which, during application of the virtual gesture corresponding to the midair gesture to the second object, a display position of the second object moves toward an application direction of the midair gesture;

[0037] an effect in which, during application of the virtual gesture corresponding to the midair gesture to the second object, a display size of the second object gradually decreases.

[0038] According to another aspect of embodiments of the present disclosure, an electronic device is provided, and the electronic device includes:

[0039] one or more processors;

[0040] a memory for storing program code executable by the processor;

[0041] wherein the processor is configured to execute the program code to implement the live interaction method described above.

[0042] According to another aspect of embodiments of the present disclosure, a computer-readable storage medium is provided, and when program code in the computer-readable storage medium is executed by a processor of an electronic device, the electronic device is enabled to perform the live interaction method described above.

[0043] According to another aspect of embodiments of the present disclosure, a computer program product is provided, and the computer program product includes a computer program that, when executed by a processor, implements the live interaction method described above.

[0044] The embodiment of the present disclosure provides a live interaction method, in the process that a first object competes with at least one second object, by displaying an interaction effect corresponding to a midair gesture in a region where the second object to which the midair gesture is directed in the case that the first object makes the midair gesture, a novel and efficient interaction mode can be provided for the objects participating in the competition, while attracting users to watch the competition, by converting the real gesture of the first object into a virtual interaction effect, the objects participating in the competition can quickly and conveniently perform cross-screen interaction with other objects, so that the interaction efficiency between the objects participating in the competition is improved.

[0045] It should be understood that the above general description and the following detailed description are only exemplary and explanatory, and cannot limit the present disclosure. BRIEF DESCRIPTION OF DRAWINGS

[0046] The drawings incorporated into the specification and forming part of the specification, show embodiments consistent with the present disclosure, and together with the specification, serve to explain the principles of the present disclosure, and do not constitute undue limitations on the present disclosure.

[0047] Figure 1 is a schematic diagram of an implementation environment of a live interaction method according to an exemplary embodiment.

[0048] Figure 2 is a flowchart of a live interaction method according to an exemplary embodiment.

[0049] Figure 3 is a schematic diagram of a competition page according to an exemplary embodiment.

[0050] Figure 4 is a flowchart of another live interaction method according to an exemplary embodiment.

[0051] Figure 5 is a schematic diagram of an interaction effect according to an exemplary embodiment.

[0052] Figure 6 is a schematic diagram of another interaction effect according to an exemplary embodiment.

[0053] Figure 7 is a schematic diagram of still another interaction effect according to an exemplary embodiment.

[0054] Figure 8 is a schematic diagram of still another interaction effect according to an exemplary embodiment.

[0055] Figure 9 is a flowchart of still another live interaction method according to an exemplary embodiment.

[0056] Figure 10is a schematic diagram of a live interaction process according to an exemplary embodiment.

[0057] Figure 11 is a schematic diagram of guide information according to an exemplary embodiment.

[0058] Figure 12 is a flowchart of another live interaction method according to an exemplary embodiment.

[0059] Figure 13 is a block diagram of a live interaction apparatus according to an exemplary embodiment.

[0060] Figure 14 is a block diagram of another live interaction apparatus according to an exemplary embodiment.

[0061] Figure 15 is a block diagram of an electronic device according to an exemplary embodiment. DETAILED DESCRIPTION

[0062] In order for those skilled in the art to better understand the technical solutions of the present disclosure, the technical solutions in the embodiments of the present disclosure will be described clearly and completely below with reference to the drawings.

[0063] It should be noted that the terms "first", "second", and the like in the specification and claims of the present disclosure and the above-described drawings are used to distinguish similar objects, and do not necessarily have to describe a specific order or a chronological sequence. It should be understood that the data thus used can be interchanged under appropriate circumstances, so that the embodiments of the present disclosure described herein can be implemented in an order other than that illustrated or described herein. The implementation described in the following exemplary embodiments does not represent all implementations consistent with the present disclosure. Rather, they are merely examples of devices and methods consistent with some aspects of the present disclosure as detailed in the appended claims.

[0064] It should be noted that the information (including but not limited to user device information, user personal information, etc.), data (including but not limited to data for analysis, stored data, displayed data, etc.), and signals involved in the present application are all authorized by the user or fully authorized by all parties, and the collection, use, and processing of related data need to comply with relevant laws, regulations, and standards of relevant countries and regions. For example, the aerial gestures, voices, and match information of the objects involved in the present application are obtained under full authorization.

[0065] Figure 1 is a schematic diagram of an implementation environment of a live interaction method according to an exemplary embodiment. Taking an electronic device provided as a terminal as an example, see Figure 1The implementation environment specifically includes: a terminal 101 and a server 102. The terminal 101 and the server 102 can be directly or indirectly connected through wired or wireless communication, which is not limited in the present disclosure.

[0066] The terminal 101 can be at least one of a smart phone, a smart watch, a desktop computer, a laptop computer, an MP3 player, an MP4 player, and a laptop computer. The terminal 101 is installed with a target application. A user logs in the target application through a registered user account to obtain services provided by the target application. Exemplarily, the target application is an application with a live function, such as a short video application, an online shopping application, a social application, etc. The target application can be a PC (Personal Computer) application or a mobile application, which is not limited in the present disclosure.

[0067] The terminal 101 can be one of a plurality of terminals, and the present embodiment takes the terminal 101 as an example. A person skilled in the art can know that the number of the above terminals can be more or less. For example, the above terminals can be several, or the above terminals can be dozens or hundreds, or more, and the number of terminals and the type of equipment are not limited in the present embodiment.

[0068] The server 102 is an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs (Content Delivery Networks), and basic cloud computing services such as big data and artificial intelligence platforms, which are not limited in the present embodiment.

[0069] The terminal 101 can be a terminal used by a host or a terminal used by a spectator. Taking the terminal 101 as an example of a terminal used by a host, in response to a starting broadcast operation of the host, the terminal 101 displays a virtual space of the host. In a case where the host competes with other hosts during a live broadcast, the terminal 101 can display a competition page in the virtual space of the host. The competition page is used to display a plurality of hosts participating in the competition. Taking the terminal 101 as an example of a terminal used by a spectator, the spectator can enter the virtual space of the host through the terminal 101 to watch a live broadcast of the host. During the competition between the host and other hosts, the spectator can watch live broadcasts of the plurality of hosts participating in the competition in the virtual space. In a case where the host makes a gesture in the air, the terminal 101 can recognize the gesture in the air of the host and send a gesture recognition result to the server 102. The server 102 can determine an interaction effect corresponding to the gesture in the air based on the gesture recognition result, and then send the interaction effect to the terminal 101. The terminal 101 can display the interaction effect in an area where the other host to which the gesture in the air of the host is directed is located.

[0070] Figure 2 FIG. 1 is a flowchart of a live broadcast interaction method according to an example embodiment. Figure 2 As shown in FIG. 1, the method is performed by an electronic device and includes the following steps.

[0071] In step 201, the electronic device displays a competition page in a virtual space of a first object. The competition page displays the first object and at least one second object that competes with the first object.

[0072] In the example embodiment of the present disclosure, the electronic device has installed or run a target application program. The target application program is an application program with a live broadcast function, such as a short video application program, an online shopping application program, a social application program, etc. A user can create a virtual live broadcast room in the target application program through the electronic device. The virtual live broadcast room can display a live broadcast of the user. At this time, the user is a host object of the virtual live broadcast room. The user can also browse a virtual live broadcast room that has been followed or a recommended virtual live broadcast room in the target application program through the electronic device, and select to enter any virtual live broadcast room to watch a live broadcast of a host object. At this time, the user is a spectator object of the virtual live broadcast room. The virtual live broadcast room is also referred to as a virtual space. Accordingly, the electronic device can be an electronic device used by a first object or an electronic device used by a spectator object in a virtual space of the first object, and the example embodiment of the present disclosure does not limit this.

[0073] Since the anchor object can initiate a connection to other anchor objects to interact with the other anchor objects during a live broadcast, the anchor object can also have a live broadcast duel with the other anchor objects to realize a duel between virtual live broadcast rooms. Therefore, during a live broadcast duel between the first object and at least one second object, the electronic device can display a duel page in the virtual space of the first object. The duel page displays the first object and at least one second object that has a duel with the first object.

[0074] In some embodiments, the duel page also displays duel information of each object. The duel information includes a duel score of each object, a duel duration of the live broadcast duel, and the like. The duel score is a key factor for an object to win the duel.

[0075] In some embodiments, the electronic device can display the duel score of the object by a duel score bar on the duel page. Accordingly, in the case of a live broadcast duel between the first object and at least one second object, the electronic device can display a duel score bar on the duel page. The duel score bar includes a plurality of duel score bars with different colors. The plurality of duel score bars correspond to the plurality of objects participating in the live broadcast duel. The color of the duel score bar is used to identify the corresponding object, and the length of the duel score bar is used to reflect the duel score. The higher the duel score of the object, the longer the duel score bar of the object. By identifying the duel score of the object by the duel score bar with different colors on the duel score bar, the audience object can clearly and intuitively know the current duel score of the object, and the efficiency and amount of information obtained by the audience object are improved.

[0076] For example, Figure 3 is a schematic diagram of a duel page according to an example embodiment. As Figure 3 shown in (a) of FIG. 3, the duel page 301 displays live broadcast screens of anchor A and anchor B. The anchor A is a first object, and the anchor B is a second object that has a live broadcast duel with the first object. The duel page 301 also displays a duel score bar 302. The duel score bar 302 displays a duel score bar of the anchor A and a duel score bar of the anchor B. In Figure 3 the duel score bar shown in (a) of FIG. 3, the duel score bar with a black color is the duel score bar of the anchor A, and the duel score bar with a gray color is the duel score bar of the anchor B. The current duel score of the anchor A is 2000, and the duel score of the anchor B is 1000. Therefore, the duel score bar of the anchor A is longer, and the duel score bar of the anchor B is shorter. As Figure 3 shown in (b) or (c) of FIG. 3, the duel page 301 displays live broadcast screens of the anchor A, the anchor B, the anchor C, and the anchor D. The anchor A is a first object, and the anchor B, the anchor C, and the anchor D are a plurality of second objects that have a live broadcast duel with the first object.Figure 3 The battle mode of the live battle shown in (b) in FIG. 3 is a free-for-all mode, that is, the multiple objects participating in the live battle are in different teams, and there is only one object in a team. At this time, the battle score bar is not displayed in the battle page 301, and only the battle score of the anchor is displayed on the live picture of each anchor. Figure 3 The battle mode of the live battle shown in (c) in FIG. 3 is a team mode, that is, the objects in the same team are in the same team during the live battle. At this time, the battle page 301 displays the battle score bar 302. The battle score bar 302 displays the battle score bar of the team to which the anchor A and the anchor C belong and the battle score bar of the team to which the anchor B and the anchor D belong. The total battle score of the team to which the anchor A and the anchor C belong is 2000, and the total battle score of the team to which the anchor B and the anchor D belong is 1000.

[0077] In step 202, the electronic device displays an interactive effect corresponding to the midair gesture of the first object in a target area of the battle page based on the midair gesture of the first object, and the target area is an area where the second object to which the midair gesture is directed is located.

[0078] In the embodiments of the present disclosure, the midair gesture of the first object refers to the hand action of the first object, such as a fist, a wave, a heart, etc. During the live battle, the first object can interact with the second object across the screen through the midair gesture. Accordingly, in the case that the first object makes a midair gesture, the electronic device can display an interactive effect corresponding to the midair gesture in the area where the second object to which the midair gesture is directed is located in the battle page based on the midair gesture. The interactive effect is a special effect. For example, in the case that the midair gesture is a fist, the interactive effect corresponding to the midair gesture can be a fist or a boxing glove hitting the second object to which the midair gesture is directed.

[0079] The embodiments of the present disclosure provide a live interaction method. In the process that the first object and at least one second object participate in a battle, by displaying an interactive effect corresponding to a midair gesture of the first object in an area where a second object to which the midair gesture is directed is located in the case that the first object makes the midair gesture, a novel and efficient interactive mode can be provided for the objects participating in the battle. While attracting users to watch the battle, by converting the real gesture of the first object into a virtual interactive effect, the objects participating in the battle can quickly and conveniently interact with other objects across the screen, thereby improving the interaction efficiency between the objects participating in the battle.

[0080] In some embodiments, based on the midair gesture of the first object, the interactive effect corresponding to the midair gesture is displayed in a target area of the battle page, comprising:

[0081] based on the midair gesture of the first object, the interactive effect is displayed in the area where each second object is located; or,

[0082] display an interaction effect in a region where the second object is located in a gesture direction of the gesture, the region where the second object is located being in the gesture direction of the first object;

[0083] display an interaction effect in a region where the second object is located in a gesture direction of the gesture, the region where the second object is located being in the gesture direction of the first object;

[0084] In the embodiments of the present disclosure, by displaying the interaction effect corresponding to the gesture of the first object in the region where each second object is located, the first object can interact with multiple second objects at a time, without the first object making the gesture multiple times to interact with the multiple second objects respectively, thereby simplifying the operation process of the first object interacting with the multiple second objects and improving the interaction efficiency between the first object and the multiple second objects.

[0085] By displaying the interaction effect corresponding to the gesture in the region where the second object is located in the gesture direction of the gesture, the first object can selectively interact with any second object in the multiple second objects by changing the gesture direction of the gesture, thereby providing an efficient and convenient object specifying manner, simplifying the operation process of the first object interacting with a specific second object, and improving the interaction efficiency between the first object and the second object.

[0086] By displaying the interaction effect corresponding to the gesture in the region where the second object is located in the gesture direction of the gesture, the first object can selectively interact with any second object in the multiple second objects by changing the gesture direction of the gesture, thereby providing an efficient and convenient object specifying manner, simplifying the operation process of the first object interacting with a specific second object, and improving the interaction efficiency between the first object and the second object.

[0087] In some embodiments, based on the gesture of the first object, an interaction effect corresponding to the gesture is displayed in a target region of the decision page, including:

[0088] display an interaction effect in a region where the second object is located in a gesture direction of the gesture, the region where the second object is located being in the gesture direction of the first object;

[0089] display an interaction effect in a region where the second object is located in a gesture direction of the gesture, the region where the second object is located being in the gesture direction of the first object;

[0090] In this embodiment of the disclosure, by displaying the interactive effect corresponding to the air gesture in the area where multiple or one second object that is in competition with the first object is located, the interaction efficiency between the first object and the second object can be improved, while enhancing the sense of confrontation in the duel process, thereby attracting users to watch the duel between the objects.

[0091] In some embodiments, based on the air gestures of the first object, an interactive effect is displayed in the area where any second object belonging to a different faction than the first object is located, including:

[0092] Based on the air gestures of the first object, an interactive effect is displayed in the area where the second object, belonging to a different team and whose score differs from the first object by a preset value, is located; or...

[0093] Based on the air gestures of the first object, an interactive effect is displayed in the area of ​​the second object, which belongs to a different faction from the first object and is closest to the area of ​​the first object.

[0094] In this embodiment, when a first object makes a gesture, the interactive effect corresponding to the gesture is automatically displayed in the area of ​​a second object belonging to a different camp and having the smallest difference in score from the first object. This allows the first object to interact across screens with the second object belonging to a different camp and having the smallest difference in score without having to specify a particular second object from multiple second objects. This not only simplifies the operation process of cross-screen interaction between the first object and a specific second object and improves the interaction efficiency between the first and second objects, but also enhances the sense of competition during the battle, attracting users to watch the battle between objects. Furthermore, by automatically displaying the interactive effect corresponding to the gesture in the area of ​​a second object belonging to a different camp and being closest to the first object when the first object makes a gesture, the first object can interact across screens without having to specify a particular second object from multiple second objects. This not only simplifies the operation process of cross-screen interaction between the first object and a specific second object and improves the interaction efficiency between the first and second objects, but also speeds up the display process of interactive effects based on gestures in specific areas, further improving the interaction efficiency between objects.

[0095] In some embodiments, based on the air gestures of the first object, an interactive effect is displayed in the area where any second object belonging to a different faction than the first object is located, including:

[0096] Based on the air gesture of the first object, an interactive effect is displayed in the area of ​​the second object, which belongs to a different faction than the first object and whose air gesture direction is directed towards. The area of ​​the second object, whose air gesture direction is directed towards, is located in the direction of the air gesture of the first object's area; or,

[0097] display an interaction effect in a region where the second object is located based on the first object's midair gesture, the second object being different from the first object in the same camp and the voice being emitted at the same time as the first object making the midair gesture.

[0098] In the embodiments of the present disclosure, by displaying the interaction effect corresponding to the midair gesture in the region where the second object is located, the second object being different from the first object in the same camp and the gesture direction of the midair gesture being directed to the second object, the first object can selectively interact with the second object in another camp across screens by changing the gesture direction of the midair gesture, and by displaying the interaction effect corresponding to the midair gesture in the region where the second object is located, the second object being different from the first object in the same camp and the voice being emitted at the same time as the first object making the midair gesture, the first object can selectively interact with the second object in another camp across screens by emitting a specific voice at the same time as making the midair gesture, thereby providing two efficient and convenient object specifying methods, enhancing the sense of confrontation in the match process, simplifying the operation process of the first object interacting with a specific second object in another camp across screens, and thereby improving the interaction efficiency between the first object and the second object.

[0099] In some embodiments, the method further includes:

[0100] In a case where the match information of the first object meets a preset condition, the step of displaying the interaction effect corresponding to the midair gesture in the target region of the match page based on the midair gesture of the first object is performed.

[0101] In the embodiments of the present disclosure, by pre-setting the validity condition of the midair gesture, the first object can only interact with the second object directed by the midair gesture across screens in a case where the current match information meets the validity condition, and the process of the first object interacting with the second object across screens through the midair gesture is associated with the match information that changes at any time, thereby increasing the uncertainty of the cross-screen interaction based on the midair gesture, creating an intense and interesting interactive atmosphere, and further attracting users to watch the live match.

[0102] In some embodiments, the method further includes:

[0103] In a case where the match information of the first object meets a preset condition, guide information is displayed on the match page, the guide information being used to guide the first object to make the midair gesture to interact with the second object directed by the midair gesture, and the guide information including at least one of a guide text and a guide animation.

[0104] In the embodiments of the present disclosure, by displaying the guide information, it can be clearly and intuitively conveyed how to make the midair gesture to interact with the second object across screens, without the first object exploring the cross-screen interaction mode supported by the live match, thereby reducing the time cost of cross-screen interaction and improving the human-computer interaction efficiency.

[0105] In some embodiments, the preset condition being met by the match information of the first object includes that the current match score of the first object is greater than a first score threshold; or,

[0106] The preset condition being met by the match information of the first object includes that the current match duration of the first object with the at least one second object is greater than a duration threshold; or,

[0107] The preset condition being met by the match information of the first object includes that the current match ranking of the first object is less than a first quantity threshold, the current match ranking of the first object being a ranking of the match score of the first object among match objects; or,

[0108] The preset condition being met by the match information of the first object includes that the current match ranking of the camp to which the first object belongs is less than a second quantity threshold, the current match ranking of the camp to which the first object belongs being a ranking of the total match score of the camp to which the first object belongs among match camps.

[0109] In some embodiments, the preset condition being met by the match information of the first object includes that the current match ranking of the first object is less than a first quantity threshold, including:

[0110] The preset condition being met by the match information of the first object includes that the current match score of the first object is higher than the match score of each second object, and the difference between the score of the first object and the score of each second object is greater than a second score threshold.

[0111] In the embodiments of the present disclosure, by setting the preset condition as that the current match score of the first object is higher than the match score of each second object, and the difference between the score of the first object and the score of each second object is greater than a second score threshold, it can be avoided that in the case that the difference between the score of the first object and the score of each second object is small, the first object cannot successfully interact with the second object through the mid-air gesture due to the current match score of the first object being overtaken by the second object, thereby avoiding the interaction efficiency between the first object and the second object being affected due to the failure of gesture interaction, and improving the interaction experience when the first object performs gesture interaction.

[0112] In some embodiments, the preset condition being met by the match information of the first object includes that the current match ranking of the camp to which the first object belongs is less than a second quantity threshold, including:

[0113] The preset condition being met by the match information of the first object includes that the total match score of the camp to which the first object belongs is higher than the total match score of other camps, and the difference between the score of the camp to which the first object belongs and the score of other camps is greater than a second score threshold.

[0114] In the embodiment of the present disclosure, by setting the preset condition as that the total score of the camp to which the first object belongs is higher than the total score of other camps, and the score difference with other camps is greater than the second score threshold, the case that the first object cannot successfully interact with the second object through the midair gesture due to the total score of the camp to which the first object belongs being overtaken by other camps can be avoided in the case that the score difference between the total score of the camp to which the first object belongs and the total score of other camps is small, thereby avoiding the influence on the interaction efficiency between the first object and the second object due to the failure of gesture interaction, and improving the interaction experience of the first object when performing gesture interaction.

[0115] In some embodiments, the method further includes:

[0116] In response to detecting the midair gesture of the first object, in the case that the current time is within the preset time period in which the first object receives the virtual resource, displaying the interaction effect corresponding to the midair gesture of the first object in the target region of the duel page based on the midair gesture of the first object.

[0117] In the embodiment of the present disclosure, by making the midair gesture of the first object effective within a period of time after receiving the virtual resource, the audience object can be further attracted to interact with the first object by gifting virtual resources, thereby improving the interaction efficiency between the audience object and the anchor object.

[0118] In some embodiments, the method further includes:

[0119] In the case of displaying the interaction effect corresponding to the midair gesture, the duel score of the first object is displayed as being reduced by a preset score.

[0120] In the embodiment of the present disclosure, by reducing the duel score of the first object by a preset score in the case that the first object interacts with the second object using the midair gesture, the sense of confrontation between the first object and the second object in the duel process can be enhanced during the interaction between the first object and the second object, thereby improving the interest of the user in watching the live duel.

[0121] In some embodiments, the method further includes:

[0122] In the case that the number of times of making the midair gesture by the first object reaches a preset number of times, in response to detecting the midair gesture of the first object, a prompt information is displayed, and the prompt information is used to prompt that the midair gesture of the first object is no longer effective.

[0123] In the embodiment of the present disclosure, by setting a preset number of times to limit the number of times the first object uses the midair gesture in the showdown process when the showdown information of the first object meets the preset condition, the situation that the live broadcast screen of the second object targeted by the midair gesture is frequently affected due to the first object frequently making the midair gesture can be avoided, thereby avoiding affecting the showdown experience of the second object participating in the showdown, and a harmonious and friendly showdown atmosphere can be created for the second object.

[0124] In some embodiments, based on the midair gesture of the first object, an interactive effect corresponding to the midair gesture is displayed in the target area of the showdown page, including:

[0125] In the case where the midair gesture of the first object is detected, the midair gesture of the first object is gesture-recognized to determine a gesture recognition result of the midair gesture.

[0126] Based on the gesture recognition result, an interactive effect corresponding to the gesture recognition result is displayed in the target area.

[0127] In the embodiment of the present disclosure, by gesture-recognizing the midair gesture when the first object makes the midair gesture, the electronic device can quickly and accurately obtain the interactive effect corresponding to the midair gesture based on the gesture recognition result of the midair gesture, so that the interactive effect can be quickly displayed, and the interaction efficiency between the first object and the second object is further improved.

[0128] In some embodiments, based on the gesture recognition result, an interactive effect corresponding to the gesture recognition result is displayed in the target area, including:

[0129] Based on the gesture recognition result, a gesture represented by the gesture recognition result is queried from gesture effect mapping information.

[0130] In the case where the gesture represented by the gesture recognition result is queried, an interactive effect corresponding to the gesture in the gesture effect mapping information is displayed in the target area.

[0131] In the embodiment of the present disclosure, by querying the interactive effect corresponding to the gesture recognition result from the gesture effect mapping information, the electronic device can quickly and accurately obtain the interactive effect corresponding to the midair gesture, so that the interactive effect can be quickly and accurately displayed, and the interaction efficiency between the first object and the second object is improved.

[0132] In some embodiments, the method further includes:

[0133] In the case where the gesture represented by the gesture recognition result is not queried, an interactive effect corresponding to the gesture recognition result is generated based on the gesture recognition result.

[0134] The interactive effect is displayed in the target area.

[0135] In the embodiments of the present disclosure, by generating the interactive effect corresponding to the midair gesture in real time in the case that the interactive effect corresponding to the gesture recognition result is not queried from the gesture effect mapping information, the case that the electronic device cannot display the interactive effect corresponding to the midair gesture based on the midair gesture due to the midair gesture of the first object not being a preset gesture in the target application program can be avoided, so that the case that the gesture interaction of the first object fails can be avoided, and the interactive experience when the first object performs gesture interaction is improved.

[0136] In some embodiments, based on the gesture recognition result, an interactive effect corresponding to the gesture recognition result is generated, including:

[0137] Based on the gesture recognition result, an effect description information corresponding to the gesture recognition result is generated by using an information generation model, and the effect description information is used to describe the interactive effect corresponding to the gesture recognition result.

[0138] Based on the effect description information, the interactive effect corresponding to the gesture recognition result is generated.

[0139] In the embodiments of the present disclosure, by using the information generation model to process the gesture recognition result, the electronic device can generate the interactive effect adapted to the gesture recognition result based on the effect description information output by the information generation model, so that the quality of the interactive effect generated by the electronic device is improved.

[0140] In some embodiments, a gesture creation control is displayed in the virtual space, and the method further includes:

[0141] In response to a triggering operation on the gesture creation control, a gesture creation page is displayed.

[0142] In response to a gesture input operation in the gesture creation page, a midair gesture input by the first object is obtained.

[0143] Based on the midair gesture, at least one candidate interactive effect is displayed in the gesture creation page.

[0144] In response to a selection operation on any candidate interactive effect, the selected candidate interactive effect is set as the interactive effect corresponding to the midair gesture.

[0145] In the embodiments of the present disclosure, by supporting the first object to set the midair gesture and the interactive effect corresponding to the midair gesture that can be used in the match process, not only the freedom of the first object in the gesture interaction is improved, but also the midair gesture made by the first object in the match process is enriched, and the interactive effect displayed on the match page is further enriched, so that the viewing experience of the user is provided.

[0146] In some embodiments, the interaction effect includes a first interaction effect and a second interaction effect. The first interaction effect is a special effect of the virtual gesture corresponding to the midair gesture, and the second interaction effect is an effect generated after the target body part of the second object is acted on by the virtual gesture.

[0147] In the embodiments of the present disclosure, by displaying the first interaction effect and the second interaction effect, the user can watch the dynamic effect of the virtual gesture corresponding to the midair gesture interacting with the second object. Not only can the interaction between the first object and the second object in the live competition be enhanced by enriching the display effect of the cross-screen interaction between the first object and the second object, but also the user can be further attracted to watch the live competition, and the interest of the live competition is enhanced. In addition, by converting the real gesture of the first object into a virtual gesture, the object participating in the competition can quickly and conveniently interact with other objects across screens, thereby improving the interaction efficiency between the objects participating in the competition.

[0148] In some embodiments, the interaction effect includes at least one of the following:

[0149] an effect that the virtual gesture corresponding to the midair gesture enters from a side adjacent to the region where the first object is located in the target region and disappears after being displayed in the target region or slides out from the opposite side;

[0150] an effect that the virtual gesture corresponding to the midair gesture taps the target body part of the second object in the target region;

[0151] an effect that the display position of the second object moves towards the application direction of the virtual gesture corresponding to the midair gesture during the application of the virtual gesture to the second object;

[0152] an effect that the display size of the second object gradually decreases during the application of the virtual gesture corresponding to the midair gesture to the second object.

[0153] In the embodiments of the present disclosure, by displaying the dynamic effect of the midair gesture interacting with the second object in the target region, the interaction between the first object and the second object in the live competition can be enhanced by enriching the display effect of the cross-screen interaction between the first object and the second object, thereby further attracting the user to watch the live competition and enhancing the interest of the live competition.

[0154] The above Figure 2 The embodiments shown are only a brief description of the live interaction method. Based on the embodiments shown in the above Figure 2 Another live interaction method is also provided. Figure 4 is a flowchart of another live interaction method according to an example embodiment, as shown in Figure 4 The method is performed by an electronic device, and the method includes the following steps:

[0155] In step 401, the electronic device displays a confrontation page in the virtual space of the first object, and the confrontation page displays the first object and at least one second object that confronts the first object.

[0156] The step 401 described above is the same as the step 201 described above, and will not be repeated here.

[0157] It should be noted that the second object targeted by the mid-air gesture can be each second object that confronts the first object, or any second object that confronts the first object. Accordingly, in the case where the second object targeted by the mid-air gesture is each second object that confronts the first object, the electronic device performs the step 402 described below, and in the case where the second object targeted by the mid-air gesture is any second object that confronts the first object, the electronic device performs the step 403 or 404 described below.

[0158] In step 402, the electronic device displays an interactive effect corresponding to the mid-air gesture of the first object in the region where each second object is located based on the mid-air gesture of the first object.

[0159] In the embodiments of the present disclosure, the mid-air gesture refers to a hand action of the first object, such as a fist, a wave, a heart, etc. The number of the at least one second object can be one or multiple, and the embodiments of the present disclosure do not limit this.

[0160] In the case where the first object confronts one second object, the electronic device can display an interactive effect corresponding to the mid-air gesture of the first object in the region where the second object is located based on the mid-air gesture made by the first object. For example, Figure 5 is a schematic diagram of an interactive effect according to an example embodiment. As shown in Figure 5 As shown in (a) of FIG. 5, the confrontation page 501 displays live streaming pictures of the anchor A and the anchor B. The anchor A is the first object, and the anchor B is the second object that confronts the first object in the live streaming confrontation. The mid-air gesture made by the anchor A is a wave. As shown in Figure 5 As shown in (b) and (c) of FIG. 5, after the anchor A waves, the electronic device can display an interactive effect corresponding to the wave in the region where the anchor B is located. The interactive effect is a special effect in which a palm waves to the anchor B and knocks down the anchor B.

[0161] In the case where the first object confronts multiple second objects, the electronic device can display an interactive effect corresponding to the mid-air gesture of the first object in the region where each second object is located based on the mid-air gesture made by the first object. For example, Figure 6 is a schematic diagram of another interactive effect according to an example embodiment. As shown in Figure 6As shown in (a) of FIG. 6, the live streaming interface 600 displays live streaming interfaces of the anchor A, the anchor B, the anchor C and the anchor D on the page 601. The anchor A is a first object, and the anchor B, the anchor C and the anchor D are a plurality of second objects that perform live streaming with the first object. The gesture made by the anchor A is a fist. Figure 6 As shown in (b) and (c) of FIG. 6, after the anchor A makes the fist, the electronic device displays interactive effects corresponding to the fist in the regions where the anchor B, the anchor C and the anchor D are located. The interactive effects are special effects in which the fist hits the anchor B, the anchor C and the anchor D and leaves marks on their faces.

[0162] By displaying the interactive effects corresponding to the gesture of the first object in the regions where the plurality of second objects are located, the first object can perform cross-screen interaction with the plurality of second objects at one time, without the need for the first object to make the gesture multiple times to perform cross-screen interaction with the plurality of second objects respectively. Therefore, the operation process of the cross-screen interaction between the first object and the plurality of second objects is simplified, and the interaction efficiency between the first object and the plurality of second objects is improved.

[0163] In step 403, the electronic device displays, based on the gesture of the first object, an interactive effect corresponding to the gesture in a region where a second object to which a gesture direction of the gesture is directed is located. The region where the second object to which the gesture direction of the gesture is directed is located is in the gesture direction of the region where the first object is located.

[0164] In the embodiments of the present disclosure, any second object to which the gesture is directed is a second object to which the gesture direction of the gesture is directed. The gesture direction of the gesture can be any direction, which is not limited in the embodiments of the present disclosure.

[0165] Since the first object and the at least one second object are displayed in different regions of the page, the region where the first object is located and the region where the at least one second object is located have a certain positional relationship, such as the region where the second object is located being on the right, below or right below the region where the first object is located. Accordingly, in the case where the first object makes the gesture, the electronic device can determine, based on the positional relationship between the region where the first object is located and the region where the at least one second object is located, the second object to which the gesture direction of the gesture is directed from the at least one second object, and display the interactive effect of the gesture in the region where the second object is located. The second object to which the gesture direction of the gesture is directed is a second object in the region in the gesture direction of the region where the first object is located.

[0166] For example, Figure 7 FIG. 7 is a schematic diagram of another interactive effect according to an example embodiment. As shown in FIG. 7, the live streaming interface 700 displays live streaming interfaces of the anchor A, the anchor B, the anchor C and the anchor D on the page 701. The anchor A is a first object, and the anchor B, the anchor C and the anchor D are a plurality of second objects that perform live streaming with the first object. The gesture made by the anchor A is a fist. Figure 7As shown in (a) of FIG. 7, the live page 701 displays live screens of the anchor A, the anchor B, the anchor C and the anchor D. The anchor A is a first object, and the anchor B, the anchor C and the anchor D are a plurality of second objects that perform live confrontation with the first object. The gesture made by the anchor A is a fist. Figure 7 As shown in (b) and (c) of FIG. 7, after the anchor A makes a fist, the electronic device can display an interactive effect corresponding to the fist in a region where the anchor B, which is targeted by the fist direction, is located. The interactive effect is a special effect that a fist hits the anchor B and leaves a scar on the face of the anchor B.

[0167] By displaying the interactive effect corresponding to the gesture in the region where the second object targeted by the gesture direction is located, the first object can selectively perform cross-screen interaction with any second object in the plurality of second objects by changing the gesture direction of the gesture, thereby providing an efficient and convenient object specifying manner, simplifying the operation process of cross-screen interaction between the first object and the specific second object, and improving the interaction efficiency between the first object and the second object.

[0168] In step 404, the electronic device displays an interactive effect corresponding to the gesture in a region where a second object targeted by a voice of the first object is located based on the gesture of the first object.

[0169] In the embodiments of the present disclosure, any second object targeted by the gesture is a second object targeted by a voice of the first object while the first object makes the gesture. Accordingly, in the case where the first object makes the gesture, the electronic device can recognize the voice of the first object while the first object makes the gesture, obtain the voice content of the first object, and then determine the second object targeted by the voice from at least one second object based on the voice content, and display the interactive effect of the gesture in the region where the second object is located. For example, the voice content of the voice can be "attack xx", and xx is the nickname of the object, and the second object targeted by the voice is the second object with the nickname xx.

[0170] By displaying the interactive effect corresponding to the gesture in the region where the second object targeted by the voice of the first object is located, the first object can selectively perform cross-screen interaction with any second object in the plurality of second objects by making a specific voice while making the gesture, thereby providing an efficient and convenient object specifying manner, not only simplifying the operation process of cross-screen interaction between the first object and the specific second object, improving the interaction efficiency between the first object and the second object, but also improving the accuracy of the second object targeted by the gesture determined by the electronic device.

[0171] It should be noted that the priority of the voice emitted by the first object is higher than the priority of the gesture direction of the air gesture made by the first object, that is, in the case where the first object emits a voice while making an air gesture, the electronic device determines the second object to which the voice is directed as the second object to which the air gesture is directed. In the case where the first object makes an air gesture without emitting a voice, the electronic device determines the second object to which the gesture direction of the air gesture is directed as the second object to which the air gesture is directed.

[0172] In some embodiments, the second object to which the air gesture is directed is a second object belonging to a different team from the first object. Accordingly, the electronic device can display an interaction effect corresponding to the air gesture of the first object in a region where each second object belonging to a different team from the first object is located, or display an interaction effect corresponding to the air gesture of the first object in a region where any second object belonging to a different team from the first object is located. Wherein the objects belonging to different teams are in a competitive relationship during the competition. The objects belonging to the same team are in a cooperative relationship during the competition. By displaying the interaction effect corresponding to the air gesture in the region where the multiple or one second object having a competitive relationship with the first object is located, the interaction efficiency between the first object and the second object can be improved, and the sense of confrontation during the competition can be enhanced, thereby attracting users to watch the competition between the objects.

[0173] For example, Figure 8 is a schematic diagram of another interaction effect according to an exemplary embodiment. As shown in Figure 8 (a), the competition page 801 displays live pictures of the anchor A, the anchor B, the anchor C, and the anchor D. Wherein, the anchor A is the first object, and the anchor B, the anchor C, and the anchor D are multiple second objects for live competition with the first object. The anchor A and the anchor C belong to the same team, and the anchor B and the anchor D belong to the same team. As shown in Figure 8 (b) and (c), after the anchor A makes a fist, the electronic device can display an interaction effect corresponding to the fist in the regions where the anchor B and the anchor D, belonging to different teams from the anchor A, are located. Wherein, the interaction effect is a special effect that the fist hits the anchor B and the anchor D and leaves scars on their faces.

[0174] In some embodiments, the electronic device can automatically determine any second object, which belongs to a different camp from the first object, to which the mid-air gesture is directed. Accordingly, the electronic device displays an interactive effect corresponding to the mid-air gesture in a region where a second object, which belongs to a different camp from the first object and has a score difference from the first object by a preset score value, is located based on the mid-air gesture of the first object; or the electronic device displays an interactive effect corresponding to the mid-air gesture in a region where a second object, which belongs to a different camp from the first object and is closest to the region where the first object is located, is located based on the mid-air gesture of the first object. In the case where the first object makes the mid-air gesture, the electronic device can determine a score difference between a second object, which belongs to a different camp from the first object, and the first object based on a current score of the second object in a contest and a score of the first object in the contest. The second object, which has a score difference of the preset score value, is the second object to which the mid-air gesture is directed. Since the second object, which belongs to a different camp from the first object, has a smaller score difference from the first object, the second object has a greater threat to the first object in winning the contest. Therefore, the electronic device can determine the second object, which has the smallest score difference from the first object among multiple second objects, which belong to a different camp from the first object, as the second object to which the mid-air gesture is directed, and display an interactive effect of the mid-air gesture in a region where the second object is located, that is, the preset score value is the minimum value among multiple score differences. Alternatively, in the case where the first object makes the mid-air gesture, the electronic device can determine the second object, which is closest to the first object among multiple second objects, which belong to a different camp from the first object, as the second object to which the mid-air gesture is directed, and display an interactive effect of the mid-air gesture in a region where the second object is located.

[0175] The electronic device displays an interactive effect corresponding to the mid-air gesture in a region where a second object, which belongs to a different camp from the first object and has the smallest score difference from the first object, is located based on the mid-air gesture of the first object, so that the first object can realize cross-screen interaction with the second object, which belongs to a different camp and has the smallest score difference, without specifying the second object from multiple second objects. This not only simplifies an operation process of cross-screen interaction between the first object and the specific second object, improves interaction efficiency between the first object and the second object, but also enhances a sense of confrontation in the contest, which can attract users to watch the contest between objects.

[0176] By automatically displaying the interaction effect corresponding to the midair gesture at the region where the second object belonging to a different team and closest to the region where the first object is located in the case that the first object makes the midair gesture, the first object can realize cross-screen interaction with the second object belonging to a different team and closest to the first object without specifying a certain second object from the plurality of second objects, which not only simplifies the operation process of the first object for cross-screen interaction with a specific second object, improves the interaction efficiency between the first object and the second object, but also speeds up the display process of displaying the interaction effect in a specific region based on the midair gesture, further improving the interaction efficiency between objects.

[0177] In some embodiments, any second object belonging to a different team from the first object and to which the midair gesture is directed can be specified by the first object. Accordingly, the electronic device displays the interaction effect corresponding to the midair gesture at the region where the second object belonging to a different team and to which the gesture direction of the midair gesture is directed based on the midair gesture of the first object, and the region where the second object is located is located in the gesture direction of the midair gesture from the region where the first object is located; or displays the interaction effect corresponding to the midair gesture at the region where the second object belonging to a different team and to which the voice issued by the first object at the same time as making the midair gesture is directed based on the midair gesture of the first object. Wherein, the first object can specify the second object to which the midair gesture is directed by changing the gesture direction of the midair gesture. Accordingly, in the case that the first object makes the midair gesture, the electronic device can determine the second object to which the gesture direction of the midair gesture is directed based on the positional relationship between the region where the first object is located and the regions where the plurality of second objects belonging to a different team from the first object are located, and display the interaction effect of the midair gesture at the region where the second object is located. Or, the first object can specify the second object to which the midair gesture is directed through voice. Accordingly, in the case that the first object makes the midair gesture, the electronic device can recognize the voice issued by the first object at the same time as making the midair gesture, obtain the voice content of the first object, and then determine the second object to which the voice is directed from the plurality of second objects belonging to a different team from the first object based on the voice content, and display the interaction effect of the midair gesture at the region where the second object is located.

[0178] By displaying the interaction effect corresponding to the midair gesture in the region where the second object located, which is directed by the gesture direction of the midair gesture made by the first object and belongs to a different camp, the first object can selectively interact with the second object of the other camp by changing the gesture direction of the midair gesture. By displaying the interaction effect corresponding to the midair gesture in the region where the second object located, which is directed by the voice made by the first object at the same time when the first object makes the midair gesture, the first object can selectively interact with the second object of the other camp by making the specific voice at the same time when the midair gesture is made. Therefore, two efficient and convenient object specifying modes are provided, the operation process of the first object interacting with the specific second object of the other camp is simplified, the sense of confrontation in the competition process is enhanced, and the interaction efficiency between the first object and the second object is improved.

[0179] In some embodiments, the interaction effect includes a first interaction effect and a second interaction effect. The first interaction effect is a special effect of a virtual gesture corresponding to the midair gesture, and the second interaction effect is an effect generated after the target body part of the second object is acted on by the virtual gesture. The midair gesture is a real gesture made by the first object. The virtual gesture corresponding to the midair gesture is a virtual gesture corresponding to the real gesture represented by the midair gesture. The special effect of the virtual gesture is used to show the process of the virtual gesture acting on the target body part of the second object. The target body part can be the head, the torso, the leg, the hand, etc. The second interaction effect is an effect generated after the target body part is acted on by the virtual gesture. For example, the midair gesture is a fist, and the virtual gesture corresponding to the midair gesture is a virtual fist or a virtual boxing glove. The first interaction effect is the process of the virtual fist or the virtual boxing glove hitting the face of the second object. The second interaction effect is a wound on the face of the second object.

[0180] By showing the first interaction effect and the second interaction effect, the user can watch the dynamic effect of the virtual gesture corresponding to the midair gesture interacting with the second object. This not only enhances the interaction between the first object and the second object in the competition process by enriching the display effect of the cross-screen interaction between the first object and the second object, but also further attracts the user to watch the live competition and enhances the interest of the live competition. In addition, by converting the real gesture of the first object into a virtual gesture, the object participating in the competition can quickly and conveniently interact with other objects, thereby improving the interaction efficiency between the objects participating in the competition.

[0181] In some embodiments, the interaction effect corresponding to the midair gesture includes at least one of the following:

[0182] (1) The virtual gesture corresponding to the midair gesture enters from the side adjacent to the region where the first object is located in the target region, and then disappears or slides out from the opposite side in the target region.

[0183] (2) The virtual gesture corresponding to the air gesture has the effect of tapping a target body part of a second object in the target area. The target body part can be the head, torso, legs, hands, etc., and this embodiment does not limit this.

[0184] (3) The effect that the display position of the second object moves in the direction of the air gesture as the virtual gesture corresponding to the air gesture is applied to the second object. The direction of the air gesture refers to the direction in which the air gesture is applied to the second object, such as applying the air gesture to the second object from top to bottom. The application direction can be any direction, and this embodiment of the present disclosure does not limit this.

[0185] (4) The virtual gesture corresponding to the air gesture is applied to the second object, and the display size of the second object gradually shrinks.

[0186] For example, such as Figure 5 As shown, the target area is the area where broadcaster B is located. The air gesture is a wave. The corresponding interactive effect of the air gesture is that the palm enters the area where broadcaster B is located from the left side. After the palm enters the area where broadcaster B is located, it can be applied to broadcaster B from the upper left to the lower right. During the application process, the palm will slap the head of a second object, causing the second object to fall to the lower right and gradually shrink. When the second object has completely fallen, the palm will disappear from the area where broadcaster B is located.

[0187] By displaying dynamic effects of air gestures interacting with a second object in the target area, the interaction between the first and second objects during the battle can be enhanced by enriching the display effects when the first and second objects interact across screens. This can further attract users to watch the live battle and increase the fun of the live battle.

[0188] This disclosure provides a live interactive method. During a duel between a first object and at least one second object, when the first object makes a gesture, the interactive effect corresponding to the gesture is displayed in the area of ​​the second object to which the gesture is directed. This provides a novel and efficient way for the participants to interact. While attracting users to watch the duel, by converting the first object's real gesture into a virtual interactive effect, the participants can quickly and conveniently interact with other objects across screens, thereby improving the efficiency of interaction between the participants.

[0189] In addition, by displaying the interaction effect corresponding to the midair gesture of the first object in the region where the second object is located, the first object can interact with multiple second objects at one time, without the first object making multiple midair gestures to interact with the multiple second objects respectively, thereby simplifying the operation process of the first object interacting with the multiple second objects and improving the interaction efficiency between the first object and the multiple second objects.

[0190] In addition, by displaying the interaction effect corresponding to the midair gesture in the region where the second object is located in the gesture direction of the midair gesture, the first object can selectively interact with any second object in the multiple second objects by changing the gesture direction of the midair gesture, thereby providing an efficient and convenient object specifying manner, simplifying the operation process of the first object interacting with a specific second object, and improving the interaction efficiency between the first object and the second object.

[0191] In addition, by displaying the interaction effect corresponding to the midair gesture in the region where the second object is located in the gesture direction of the midair gesture, the first object can selectively interact with any second object in the multiple second objects by changing the gesture direction of the midair gesture, thereby providing an efficient and convenient object specifying manner, simplifying the operation process of the first object interacting with a specific second object, and improving the interaction efficiency between the first object and the second object.

[0192] On the basis of the above-mentioned embodiments, the present disclosure further provides another live interaction method. The triggering condition of the gesture interaction of the first object is introduced. Figure 9 is a flowchart of another live interaction method according to an example embodiment. The method is performed by an electronic device, as shown in Figure 9 The method includes the following steps:

[0193] In step 901, the electronic device displays a showdown page in a virtual space of a first object. The showdown page displays the first object and at least one second object that competes with the first object.

[0194] The above-mentioned step 901 is the same as the above-mentioned step 201, and will not be repeated here.

[0195] In step 902, when the showdown information of the first object meets a preset condition, the electronic device displays an interaction effect corresponding to a midair gesture of the first object in a target region of the showdown page based on the midair gesture of the first object. The target region is a region where a second object is located.

[0196] In the embodiments of the present disclosure, the match information of the first object includes a match score of the first object, a match duration of the first object and the at least one second object, a match ranking of the first object, a match ranking of the camp to which the first object belongs, and the like. The match ranking of the first object is the ranking of the match score of the first object among match objects. The match objects include the first object and the at least one second object. The match ranking of the camp to which the first object belongs is the ranking of the total match score of the camp to which the first object belongs among match camps. The match camps include the camp to which the first object belongs and the camps to which the at least one second object belongs.

[0197] The preset condition is an effective condition of the midair gesture, that is, the midair gesture is an effective midair gesture capable of producing an interactive effect on the second object only when the preset condition is met. Accordingly, when the first object makes a midair gesture, the electronic device needs to determine whether the match information of the first object currently meets the preset condition. When the preset condition is met, the electronic device can display the interactive effect corresponding to the midair gesture in the target region based on the midair gesture of the first object. On the contrary, when the preset condition is not met, the electronic device does not respond to the midair gesture of the first object, that is, the midair gesture is not effective.

[0198] By pre-setting the effective condition of the midair gesture, the first object can only interact with the second object to which the midair gesture is directed across screens when the match information currently meets the effective condition. The above process associates the process of the first object interacting with the second object across screens through the midair gesture with the match information that changes at any time, increases the uncertainty of the cross-screen interaction based on the midair gesture, and thus creates an intense and interesting interactive atmosphere, further attracting users to watch the live match.

[0199] For example, Figure 10 is a schematic diagram of a live interactive process according to an exemplary embodiment. As Figure 10 shown, the first object first starts live streaming, and then participates in a live match with at least one second object during the live streaming process. During the match process, if the match information of the first object meets the preset condition, the electronic device can display the interactive effect corresponding to the midair gesture in the target region based on the midair gesture made by the first object. After the live match ends, the first object can close the live streaming.

[0200] In some embodiments, in a case where the match information of the first object meets a preset condition, the electronic device can display guide information on the match page, the guide information being used to guide the first object to make a mid-air gesture to interact with the second object, the guide information including at least one of guide text and a guide animation. The guide text is used to describe how to make the mid-air gesture. The guide animation is used to demonstrate making the mid-air gesture. By displaying the guide information, it is clear and intuitive to convey how to make the mid-air gesture to interact with the second object across screens, without the first object exploring the cross-screen interaction mode supported by the live match, reducing the time cost of cross-screen interaction and improving the human-computer interaction efficiency.

[0201] For example, Figure 11 is a schematic diagram of guide information according to an example embodiment. As Figure 11 shown, the match page 1101 has live pictures of the anchor A and the anchor B. The anchor A is the first object, and the anchor B is the second object that has a live match with the first object. In a case where the match information of the anchor A meets a preset condition, the electronic device can display the guide information "Congratulations on reaching the gesture interaction advantage! Quickly make the gesture to start interaction" in the area where the anchor A is located, to guide the first object to make the mid-air gesture to interact with the second object.

[0202] In some embodiments, the match information of the first object meeting the preset condition can be that the current match score of the first object meets the preset condition, or that the current match duration of the first object and at least one second object meets the preset condition, or that the current match ranking of the first object meets the preset condition, or that the current match ranking of the camp to which the first object belongs meets the preset condition. Accordingly, the case where the match information of the first object meets the preset condition includes the following cases:

[0203] (1) The match information of the first object meeting the preset condition includes that the current match score of the first object is greater than a first score threshold. The first score threshold can be any value, such as 1000, 2000, 3000 points, etc., which is not limited in the embodiments of the present disclosure.

[0204] (2) The match information of the first object meeting the preset condition includes that the current match duration of the first object and at least one second object is greater than a duration threshold. The duration threshold can be any value, such as 60 seconds, 70 seconds, 80 seconds, etc., which is not limited in the embodiments of the present disclosure.

[0205] (3) the first object's match information satisfying the preset condition comprises that the first object's current match ranking is less than a first quantity threshold, and the first object's current match ranking is a ranking of the first object's match score in match objects. The match objects are a plurality of objects participating in the match, including the first object and at least one second object. The higher the first object's match score is, the higher the first object's ranking in the match objects is. In the case that the first object's current match ranking is less than the first quantity threshold, it indicates that the first object's current match ranking is relatively high. The first quantity threshold is related to the number of objects participating in the match. For example, when there are two objects participating in the match, the first quantity threshold is 2. When there are four objects participating in the match, the first quantity threshold can be 4, 3, 2, etc.

[0206] In some embodiments, the electronic device can determine that the first object's match information satisfies the preset condition in the case that the first object's match score is in a stable leading condition. Accordingly, the first object's match information satisfying the preset condition comprises that the first object's current match score is higher than each second object's match score, and the score difference between the first object and each second object is greater than a second score threshold. Wherein, the first object's current match score being higher than each second object's match score indicates that the first object's match score is the highest, that is, the first object's current match ranking is first. Since the match scores of the first object and at least one second object change at any time, in the case that the score difference between the first object and each second object is small, the first object's match score will be quickly overtaken by the second object in the case of a great score, resulting in the failure of the first object to use the mid-air gesture to interact with the second object. In order to ensure that the first object can successfully use the mid-air gesture to interact with the second object, the first object's match score needs to be in a stable leading condition, that is, the first object's current match score not only needs to be higher than each second object's match score, but also needs to have a score difference greater than a second score threshold with each second object.

[0207] By setting the preset condition as the first object's current match score being higher than each second object's match score, and the score difference between the first object and each second object being greater than a second score threshold, it can be avoided that the first object cannot successfully use the mid-air gesture to interact with the second object due to the first object's current match score being overtaken by the second object in the case that the score difference between the first object and each second object is small, thereby avoiding the influence on the interaction efficiency between the first object and the second object due to the failure of gesture interaction, and improving the interaction experience when the first object performs gesture interaction.

[0208] (4) The preset condition that the match information of the first object satisfies includes that a current match ranking of the camp to which the first object belongs is less than a second quantity threshold. The current match ranking of the camp to which the first object belongs is a ranking of a total match score of the camp to which the first object belongs in a match camp. The match camp includes the camp to which the first object belongs and at least one camp to which each of the second objects belongs. The higher the total match score of the camp to which the first object belongs is, the higher the ranking of the camp to which the first object belongs in the match camp is. In a case where the current match ranking of the camp to which the first object belongs is less than the second quantity threshold, it is indicated that the current match ranking of the camp to which the first object belongs is relatively high. The second quantity threshold is related to a quantity of the camps participating in the match. For example, in a case where two camps participate in the match, the second quantity threshold is 2. In a case where four camps participate in the match, the second quantity threshold can be 4, 3, or 2.

[0209] In some embodiments, the electronic device can determine that the match information of the first object satisfies the preset condition in a case where the match score of the camp to which the first object belongs is in a stable leading condition. Accordingly, the preset condition that the match information of the first object satisfies includes that the total match score of the camp to which the first object belongs is higher than total match scores of other camps, and a score difference between the total match score of the camp to which the first object belongs and the total match scores of the other camps is greater than a second score threshold. The total match score of the camp to which the first object belongs being higher than the total match scores of the other camps indicates that the match score of the camp to which the first object belongs is the highest, that is, the current match ranking of the camp to which the first object belongs is first. Since the match scores of the first object and the at least one second object change over time, in a case where the score difference between the total match score of the camp to which the first object belongs and the total match scores of the other camps is small, the total match score of the camp to which the first object belongs is likely to be quickly overtaken by the total match scores of the other camps, resulting in a failure of the first object to successfully interact with the second object using the midair gesture. In order to ensure that the first object can successfully interact with the second object using the midair gesture, the total match score of the camp to which the first object belongs needs to be in the stable leading condition, that is, the total match score of the camp to which the first object belongs not only needs to be higher than the total match scores of the other camps, but also needs to have a score difference greater than the second score threshold.

[0210] By setting the preset condition as the total match score of the camp to which the first object belongs being higher than the total match scores of the other camps, and the score difference between the total match score of the camp to which the first object belongs and the total match scores of the other camps being greater than the second score threshold, it can be avoided that, in a case where the score difference between the total match score of the camp to which the first object belongs and the total match scores of the other camps is small, the total match score of the camp to which the first object belongs is overtaken by the total match scores of the other camps, resulting in the first object being unable to successfully interact with the second object using the midair gesture. Thus, it is avoided that the efficiency of interaction between the first object and the second object is affected due to a failure of gesture interaction, and the interaction experience of the first object when performing gesture interaction is improved.

[0211] In some embodiments, the first object's air hand gesture can also take effect when the virtual resource is received. Accordingly, step 902 can be replaced by: in response to detecting the air hand gesture of the first object, if the current time is within a preset time period when the first object receives the virtual resource, displaying an interactive effect corresponding to the air hand gesture in the target area of the confrontation page based on the air hand gesture of the first object. Wherein, the virtual resource is a virtual resource sent by any audience object in the virtual space of the first object. If the time when the first object makes the air hand gesture is within the preset time period after the first object receives the virtual resource, it means that the air hand gesture can take effect, that is, it can have an interactive effect on the second object. The preset time period can be 30 seconds, 40 seconds, 60 seconds, etc., and the present embodiment does not limit it. By letting the air hand gesture of the first object take effect within a period of time after receiving the virtual resource, the audience object can be further attracted to interact with the first object by sending virtual resources, thereby improving the interaction efficiency between the audience object and the host object.

[0212] In some embodiments, the first object needs to deduct the confrontation score to realize the gesture interaction. Accordingly, in the case of displaying the interactive effect corresponding to the air hand gesture, the electronic device can display that the confrontation score of the first object is reduced by a preset score. Wherein, the preset score can be a fixed value, or can be related to the gesture type of the air hand gesture, that is, different air hand gestures correspond to different preset scores. By reducing the confrontation score of the first object by a preset score when the first object uses the air hand gesture to interact with the second object, the sense of confrontation between the first object and the second object in the confrontation process can be enhanced during the interaction between the first object and the second object, thereby improving the interest of the user in watching the live confrontation.

[0213] In some embodiments, in the case where the number of times the first object makes the air hand gesture reaches a preset number of times, in response to detecting the air hand gesture of the first object, the electronic device can display a prompt information, and the prompt information is used to prompt that the air hand gesture of the first object no longer takes effect. Wherein, the preset number of times can be any value, such as 3, 4, 5, and the present embodiment does not limit it. By setting a preset number of times to limit the number of times the first object uses the air hand gesture in the confrontation process when the confrontation information of the first object meets the preset condition, the situation that the live picture of the second object targeted by the air hand gesture is frequently affected due to the first object frequently making the air hand gesture can be avoided, thereby avoiding affecting the confrontation experience of the second object participating in the confrontation, and a harmonious and friendly confrontation atmosphere can be created for the second object.

[0214] The embodiment of the present disclosure provides a live interaction method. In the process that a first object competes with at least one second object, the live interaction method displays an interaction effect corresponding to a midair gesture of the first object in a region where the second object is located, so that the object participating in the competition can be provided with a novel and efficient interaction mode. When attracting users to watch the competition, the object participating in the competition can quickly and conveniently interact with other objects across screens by converting the real gesture of the first object into a virtual interaction effect, so that the interaction efficiency between the objects participating in the competition is improved.

[0215] In addition, the effectiveness condition of the midair gesture is set in advance, so that the first object can only interact with the second object across screens in the case that the current competition information meets the effectiveness condition. The process that the first object interacts with the second object across screens by the midair gesture is associated with the competition information that changes at any time, the uncertainty of the interaction across screens based on the midair gesture is increased, so that an intense and interesting interaction atmosphere is created, and users are further attracted to watch the live competition.

[0216] Based on the above-mentioned embodiment, the embodiment of the present disclosure further provides another live interaction method. The process of recognizing the midair gesture of the first object and determining the interaction effect corresponding to the midair gesture is introduced. Figure 12 FIG. 13 is a flowchart of another live interaction method according to an example embodiment. The method is performed by an electronic device, as shown in FIG. 13, and the method comprises the following steps: Figure 12

[0217] In step 1201, the electronic device displays a competition page in a virtual space of a first object. The competition page displays the first object and at least one second object that competes with the first object.

[0218] The above-mentioned step 1201 is the same as the above-mentioned step 201, and details are not repeated here.

[0219] In step 1202, in the case that a midair gesture of the first object is detected, the electronic device performs gesture recognition on the midair gesture of the first object, and determines a gesture recognition result of the midair gesture.

[0220] In the embodiment of the present disclosure, in the case that the first object makes a midair gesture, the electronic device can collect a live picture of the first object. The live picture contains the midair gesture of the first object. The electronic device performs gesture recognition on the midair gesture displayed in the live picture, and determines a gesture recognition result of the midair gesture. The gesture recognition result is used to represent the gesture type of the midair gesture.

[0221] ​Optionally, the electronic device can identify the midair gesture of the first object by a gesture recognition model. The gesture recognition model can be a neural network model, such as a convolutional neural network model, a graph neural network model, or the like.

[0222] In step 1203, the electronic device displays an interactive effect corresponding to the gesture recognition result in a target region based on the gesture recognition result, the target region being a region where the second object to which the midair gesture is directed.

[0223] In the embodiments of the present disclosure, the electronic device can obtain an interactive effect corresponding to the gesture recognition result based on the gesture recognition result of the midair gesture, and display the interactive effect in a target region. By identifying the midair gesture when the first object makes the midair gesture, the electronic device can quickly and accurately obtain the interactive effect corresponding to the midair gesture based on the gesture recognition result of the midair gesture, so as to quickly display the interactive effect, and further improve the interactive efficiency between the first object and the second object.

[0224] In some embodiments, the interactive effect corresponding to the gesture recognition result is a preset interactive effect. Accordingly, the electronic device queries the gesture indicated by the gesture recognition result from gesture-effect mapping information based on the gesture recognition result; and displays the interactive effect corresponding to the gesture in the gesture-effect mapping information in the target region when the gesture indicated by the gesture recognition result is queried. The gesture-effect mapping information includes a mapping relationship between gestures and interactive effects. Therefore, the electronic device can query the gesture indicated by the gesture recognition result from the plurality of gestures in the gesture-effect mapping information, and then determine the interactive effect corresponding to the gesture in the gesture-effect mapping information as the interactive effect corresponding to the gesture recognition result. By querying the interactive effect corresponding to the gesture recognition result from the gesture-effect mapping information, the electronic device can quickly and accurately obtain the interactive effect corresponding to the midair gesture, so as to quickly and accurately display the interactive effect, and improve the interactive efficiency between the first object and the second object.

[0225] In some embodiments, the interactive effect corresponding to the gesture recognition result is an interactive effect generated by the electronic device in real time. Accordingly, the electronic device generates the interactive effect corresponding to the gesture recognition result based on the gesture recognition result when the gesture indicated by the gesture recognition result is not queried; and then displays the interactive effect in the target region. By generating the interactive effect corresponding to the midair gesture in real time when the interactive effect corresponding to the gesture recognition result is not queried from the gesture-effect mapping information, the electronic device can avoid the situation that the electronic device cannot display the interactive effect corresponding to the midair gesture based on the midair gesture because the midair gesture of the first object is not a preset gesture in the target application, so as to avoid the situation that the gesture interaction of the first object fails, and improve the interactive experience when the first object performs gesture interaction.

[0226] In some embodiments, the electronic device can obtain the interaction effect corresponding to the gesture recognition result through the model. Accordingly, the electronic device generates, based on the gesture recognition result, effect description information corresponding to the gesture recognition result through an information generation model, the effect description information being used to describe the interaction effect corresponding to the gesture recognition result; and the electronic device generates, based on the effect description information, the interaction effect corresponding to the gesture recognition result. The information generation model can be a large language model, such as ChatGPT (Chat Generative Pre-trained Transformer), BERT (Bidirectional Encoder Representations from Transformers), etc., which is not limited in the embodiments of the present disclosure. By processing the gesture recognition result using the information generation model, the electronic device can generate an interaction effect adapted to the gesture recognition result based on the effect description information output by the information generation model, thereby improving the quality of the interaction effect generated by the electronic device.

[0227] In some embodiments, the gesture creation control is displayed in the virtual space, and the first object can set a unique gesture in the air through the gesture creation control. Accordingly, in response to a triggering operation on the gesture creation control, the electronic device displays a gesture creation page; in response to a gesture input operation in the gesture creation page, the electronic device obtains the gesture in the air input by the first object; the electronic device displays at least one candidate interaction effect in the gesture creation page based on the gesture in the air; and in response to a selection operation on any candidate interaction effect, the electronic device sets the selected candidate interaction effect as the interaction effect corresponding to the gesture in the air. The electronic device can obtain the gesture in the air input by the first object through a camera, or can obtain the gesture in the air input by the first object through a gesture picture uploaded by the first object, which is not limited in the embodiments of the present disclosure. The at least one candidate interaction effect can be an interaction effect obtained from an interaction effect database by the electronic device based on the gesture in the air, or can be an interaction effect generated by the electronic device based on the gesture in the air. By supporting the first object to set the gesture in the air and the interaction effect corresponding to the gesture in the air that can be used in the duel, the freedom of the first object in the gesture interaction is improved, the gesture in the air made by the first object in the duel is enriched, and the interaction effect displayed on the duel page is also enriched, thereby providing a viewing experience for the user.

[0228] The embodiment of the present disclosure provides a live interaction method, in the process that a first object competes with at least one second object, by displaying an interaction effect corresponding to a midair gesture of the first object in a region where the second object to which the midair gesture is directed, when the first object makes the midair gesture, a novel and efficient interaction mode can be provided for the objects participating in the competition, while attracting users to watch the competition, by converting the real gesture of the first object into a virtual interaction effect, the objects participating in the competition can quickly and conveniently interact with other objects across screens, thereby improving the interaction efficiency between the objects participating in the competition.

[0229] In addition, by performing gesture recognition on the midair gesture when it is detected that the first object makes the midair gesture, the electronic device can quickly and accurately obtain the interaction effect corresponding to the midair gesture based on the gesture recognition result of the midair gesture, so that the interaction effect can be quickly displayed, and the interaction efficiency between the first object and the second object is further improved.

[0230] All the optional technical solutions described above can be combined to form optional embodiments of the present disclosure, which will not be described one by one here.

[0231] Figure 13 is a block diagram of a live interaction device according to an exemplary embodiment. As shown in Figure 13 The device includes a first display unit 1301 and a second display unit 1302.

[0232] The first display unit 1301 is configured to display a competition page in a virtual space of a first object, and the competition page displays the first object and at least one second object competing with the first object.

[0233] The second display unit 1302 is configured to display an interaction effect corresponding to a midair gesture of the first object in a target region of the competition page based on the midair gesture of the first object, and the target region is a region where a second object to which the midair gesture is directed.

[0234] In some embodiments, the second display unit 1302 is configured to display the interaction effect in a region where each second object is located based on the midair gesture of the first object, or display the interaction effect in a region where a second object to which a gesture direction of the midair gesture is directed based on the midair gesture of the first object, the region where the second object to which the gesture direction is directed is located in the gesture direction of the region where the first object is located, or display the interaction effect in a region where a second object to which a voice emitted by the first object when making the midair gesture is directed.

[0235] In some embodiments, the second display unit 1302 is configured to display the interactive effect in a region where each second object belonging to a different camp from the first object is located based on the mid-air gesture of the first object; or display the interactive effect in a region where any second object belonging to a different camp from the first object is located based on the mid-air gesture of the first object.

[0236] In some embodiments, the second display unit 1302 is configured to display the interactive effect in a region where a second object belonging to a different camp from the first object and having a preset score difference with the first object is located based on the mid-air gesture of the first object; or display the interactive effect in a region where a second object belonging to a different camp from the first object and closest to the region where the first object is located is located based on the mid-air gesture of the first object.

[0237] In some embodiments, the second display unit 1302 is configured to display the interactive effect in a region where a second object belonging to a different camp from the first object and targeted by the gesture direction of the mid-air gesture is located based on the mid-air gesture of the first object, the region where the second object is located being in the gesture direction of the mid-air gesture of the first object; or display the interactive effect in a region where a second object belonging to a different camp from the first object and targeted by the voice emitted by the first object at the same time when the mid-air gesture is made is located based on the mid-air gesture of the first object.

[0238] In some embodiments, the second display unit 1302 is further configured to display the interactive effect corresponding to the mid-air gesture in a target region of the confrontation page based on the mid-air gesture of the first object in a case where the confrontation information of the first object satisfies a preset condition.

[0239] In some embodiments, Figure 14 is a block diagram of another live interaction device according to an exemplary embodiment. As shown in Figure 14 The device further includes:

[0240] The third display unit 1303 is configured to display guide information in the confrontation page in a case where the confrontation information of the first object satisfies a preset condition, the guide information being used to guide the first object to make a mid-air gesture to interact with a second object targeted by the mid-air gesture, the guide information including at least one of guide text and guide animation.

[0241] In some embodiments, the preset condition of the first object's match information is satisfied when the current match score of the first object is greater than a first score threshold; or, the preset condition of the first object's match information is satisfied when the current match duration of the first object and at least one second object is greater than a duration threshold; or, the preset condition of the first object's match information is satisfied when the current match ranking of the first object is less than a first quantity threshold, the current match ranking of the first object being a ranking of the match score of the first object among match objects; or, the preset condition of the first object's match information is satisfied when the current match ranking of the camp to which the first object belongs is less than a second quantity threshold, the current match ranking of the camp to which the first object belongs being a ranking of the total match score of the camp to which the first object belongs among match camps.

[0242] In some embodiments, the preset condition of the first object's match information is satisfied when the current match score of the first object is higher than the match score of each second object, and the difference between the score of the first object and the score of each second object is greater than a second score threshold.

[0243] In some embodiments, the preset condition of the first object's match information is satisfied when the total match score of the camp to which the first object belongs is higher than the total match score of other camps, and the difference between the total match score of the camp to which the first object belongs and the total match score of other camps is greater than a second score threshold.

[0244] In some embodiments, the second display unit 1302 is further configured to, in response to detecting the match gesture of the first object, display, based on the match gesture of the first object, an interactive effect corresponding to the match gesture in the target region of the match page, when the first object is located within a preset time period in which the first object receives the virtual resource at a current time.

[0245] In some embodiments, the third display unit 1303 is further configured to, when the interactive effect corresponding to the match gesture is displayed, display a match score of the first object reduced by a preset score.

[0246] In some embodiments, the third display unit 1303 is further configured to, when the number of times of the match gesture made by the first object reaches a preset number of times, display, in response to detecting the match gesture of the first object, a prompt information prompting that the match gesture of the first object is no longer effective.

[0247] In some embodiments, referring to Figure 14 , the second display unit 1302 includes:

[0248] The identification sub-unit 1401 is configured to, when the match gesture of the first object is detected, perform gesture recognition on the match gesture of the first object to determine a gesture recognition result of the match gesture.

[0249] The display sub-unit 1402 is configured to display, in the target region, an interactive effect corresponding to the gesture recognition result based on the gesture recognition result.

[0250] In some embodiments, the display sub-unit 1402 is configured to query, based on the gesture recognition result, a gesture represented by the gesture recognition result from the gesture effect mapping information; and display, in the target region, an interactive effect corresponding to the gesture in the gesture effect mapping information in a case where the gesture represented by the gesture recognition result is queried.

[0251] In some embodiments, the display sub-unit 1402 is further configured to generate, based on the gesture recognition result, an interactive effect corresponding to the gesture recognition result in a case where the gesture represented by the gesture recognition result is not queried; and display, in the target region, the interactive effect.

[0252] In some embodiments, the display sub-unit 1402 is further configured to generate, based on the gesture recognition result, effect description information corresponding to the gesture recognition result by using an information generation model, the effect description information being used to describe the interactive effect corresponding to the gesture recognition result; and generate the interactive effect corresponding to the gesture recognition result based on the effect description information.

[0253] In some embodiments, the gesture creation control is displayed in the virtual space, see Figure 14 , the apparatus further includes:

[0254] The creation unit 1304 is configured to display a gesture creation page in response to a triggering operation on the gesture creation control; obtain a mid-air gesture input by a first object in response to a gesture input operation in the gesture creation page; display at least one candidate interactive effect in the gesture creation page based on the mid-air gesture; and set a selected candidate interactive effect as an interactive effect corresponding to the mid-air gesture in response to a selection operation on any candidate interactive effect.

[0255] In some embodiments, the interactive effect includes a first interactive effect and a second interactive effect, the first interactive effect being a special effect of a virtual gesture corresponding to the mid-air gesture, and the second interactive effect being an effect generated after a target body part of a second object is acted on by the virtual gesture.

[0256] In some embodiments, the interactive effect includes at least one of the following:

[0257] an effect in which the mid-air gesture enters from a side adjacent to a region where the first object is located in the target region and then disappears or slides out from the opposite side after being displayed in the target region;

[0258] an effect in which the mid-air gesture taps a target body part of a second object in the target region;

[0259] In the process of applying the air gesture to the second object, the display position of the second object moves toward the application direction of the air gesture.

[0260] In the process of applying the air gesture to the second object, the display size of the second object gradually decreases.

[0261] The embodiment of the present disclosure provides a live interaction device. In the process of a first object competing with at least one second object, when the first object makes an air gesture, an interaction effect corresponding to the air gesture is displayed in a region where the second object to which the air gesture is directed, so that a novel and efficient interaction mode is provided for the objects participating in the competition. While attracting users to watch the competition, the real gesture of the first object is converted into a virtual interaction effect, so that the objects participating in the competition can quickly and conveniently interact with other objects across screens, thereby improving the interaction efficiency between the objects participating in the competition.

[0262] It should be noted that the live interaction device provided in the above embodiment is only exemplified by the division of the above functional units. In actual application, the above functions can be completed by different functional units according to needs, that is, the internal structure of the electronic device is divided into different functional units to complete all or part of the above-described functions. In addition, the live interaction device and the live interaction method provided in the above embodiment belong to the same concept, and the specific implementation process is detailed in the method embodiment, which will not be described here.

[0263] As to the live interaction device in the above embodiment, the specific manner in which each module performs operations has been described in detail in the embodiment related to the method, and will not be described in detail here.

[0264] Figure 15 is a block diagram of an electronic device according to an example embodiment. Generally, the electronic device 1500 includes a processor 1501 and a memory 1502.

[0265] The processor 1501 can include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 1501 can be implemented in at least one of a hardware form of a DSP (Digital Signal Processing), an FPGA (Field-Programmable Gate Array), a PLA (Programmable Logic Array). The processor 1501 can also include a main processor and a coprocessor, the main processor being a processor for processing data in an awake state, also referred to as a CPU (Central Processing Unit), and the coprocessor being a low-power processor for processing data in a standby state. In some embodiments, the processor 1501 can be integrated with a GPU (Graphics Processing Unit) that is responsible for rendering and drawing content required to be displayed by the display screen. In some embodiments, the processor 1501 can further include an AI (Artificial Intelligence) processor for processing computing operations related to machine learning.

[0266] The memory 1502 can include one or more computer-readable storage media that can be non-transitory. The memory 1502 can also include a high-speed random access memory, and a nonvolatile memory such as one or more disk storage devices, flash storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 1502 is used to store at least one program code for being executed by the processor 1501 to implement the live interaction method provided by the method embodiments in the present disclosure.

[0267] In some embodiments, the electronic device 1500 can further optionally include a peripheral device interface 1503 and at least one peripheral device. The processor 1501, the memory 1502, and the peripheral device interface 1503 can be connected through a bus or a signal line. Each peripheral device can be connected to the peripheral device interface 1503 through a bus, a signal line, or a circuit board. Specifically, the peripheral device includes at least one of a radio frequency circuit 1504, a display screen 1505, a camera assembly 1506, an audio circuit 1507, and a power supply 1508.

[0268] The peripheral interface 1503 can be used to connect at least one peripheral device related to I / O (Input / Output) to the processor 1501 and the memory 1502. In some embodiments, the processor 1501, the memory 1502 and the peripheral interface 1503 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 1501, the memory 1502 and the peripheral interface 1503 can be implemented on a separate chip or circuit board, and the present embodiment is not limited in this regard.

[0269] The radio frequency circuit 1504 is used to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuit 1504 communicates with a communication network and other communication devices through electromagnetic signals. The radio frequency circuit 1504 converts electrical signals into electromagnetic signals for transmission, or converts received electromagnetic signals into electrical signals. Optionally, the radio frequency circuit 1504 includes an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and the like. The radio frequency circuit 1504 can communicate with other electronic devices through at least one wireless communication protocol. The wireless communication protocol includes but is not limited to: a metropolitan area network, various generations of mobile communication networks (2G, 3G, 4G and 5G), a wireless local area network and / or a WiFi (Wireless Fidelity) network. In some embodiments, the radio frequency circuit 1504 can also include NFC (Near Field Communication) related circuitry, and the present disclosure is not limited in this regard.

[0270] The display screen 1505 is configured to display a UI (User Interface). The UI can include graphics, text, icons, video, and any combination thereof. When the display screen 1505 is a touch display screen, the display screen 1505 is further configured to capture touch signals on or above the surface of the display screen 1505. The touch signals can be input to the processor 1501 as control signals for processing. In this case, the display screen 1505 can also be configured to provide virtual buttons and / or virtual keyboard, also known as soft buttons and / or soft keyboard. In some embodiments, the display screen 1505 can be one, configured on the front panel of the electronic device 1500; in other embodiments, the display screen 1505 can be at least two, respectively configured on different surfaces of the electronic device 1500 or in a folding design; in still other embodiments, the display screen 1505 can be a flexible display screen, configured on a curved surface or a folding surface of the electronic device 1500. Even, the display screen 1505 can also be configured in an irregular shape other than a rectangle, i.e., a special-shaped screen. The display screen 1505 can be made of LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), etc.

[0271] The camera assembly 1506 is configured to capture images or videos. Optionally, the camera assembly 1506 includes a front-facing camera and a rear-facing camera. Typically, the front-facing camera is configured on the front panel of the electronic device, and the rear-facing camera is configured on the back of the electronic device. In some embodiments, the rear-facing camera is at least two, respectively configured as any one of a main camera, a depth-of-field camera, a wide-angle camera, and a telephoto camera, to realize the background blur function by fusing the main camera and the depth-of-field camera, the panorama shooting and VR (Virtual Reality) shooting function by fusing the main camera and the wide-angle camera, or other fusion shooting functions. In some embodiments, the camera assembly 1506 can further include a flash. The flash can be a single-color-temperature flash or a dual-color-temperature flash. The dual-color-temperature flash refers to a combination of a warm light flash and a cold light flash, which can be used for light compensation under different color temperatures.

[0272] The audio circuit 1507 can include a microphone and a speaker. The microphone is used to collect sound waves of a user and an environment, and convert the sound waves into an electrical signal input to the processor 1501 for processing, or to the radio frequency circuit 1504 to realize voice communication. For the purpose of stereo sound collection or noise reduction, the microphone can be multiple, respectively arranged at different parts of the electronic device 1500. The microphone can also be an array microphone or an omnidirectional collection type microphone. The speaker is used to convert an electrical signal from the processor 1501 or the radio frequency circuit 1504 into sound waves. The speaker can be a conventional diaphragm speaker, or a piezoelectric ceramic speaker. When the speaker is a piezoelectric ceramic speaker, not only can the electrical signal be converted into a sound wave audible to humans, but also can be converted into a sound wave inaudible to humans for ranging purposes. In some embodiments, the audio circuit 1507 can also include a headphone jack.

[0273] The power supply 1508 is used to supply power to various components in the electronic device 1500. The power supply 1508 can be alternating current, direct current, disposable battery or rechargeable battery. When the power supply 1508 includes a rechargeable battery, the rechargeable battery can support wired charging or wireless charging. The rechargeable battery can also be used to support fast charging technology.

[0274] Those skilled in the art can understand that the structure shown in the above description is not a limitation on the electronic device 1500, and can include more or fewer components than shown, or combine certain components, or use different component arrangements. Figure 15 The structure shown in the above description is not a limitation on the electronic device 1500, and can include more or fewer components than shown, or combine certain components, or use different component arrangements.

[0275] In an exemplary embodiment, a computer readable storage medium including instructions, such as the memory 1502 including instructions, is also provided, which can be executed by the processor 1501 of the terminal electronic device 1500 to complete the live interaction method described above. Alternatively, the computer readable storage medium can be a ROM, a random access memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, etc.

[0276] A computer program product includes a computer program that is executed by a processor to implement the live interaction method described above.

[0277] Those skilled in the art will readily conceive other embodiments of the present disclosure upon considering the specification and practicing the invention disclosed herein. The present disclosure is intended to cover any variations, uses, or adaptations of the present disclosure that follow the general principles of the present disclosure and include known or customary technical means in the art that are not disclosed by the present disclosure. The specification and examples are only considered to be exemplary, and the true scope and spirit of the present disclosure are indicated by the following claims.

[0278] It should be understood that the present disclosure is not limited to the precise construction that has been described above and shown in the accompanying drawings, and that various modifications and changes can be made by those skilled in the art without departing from the scope of the present disclosure. The scope of the present disclosure is limited only by the appended claims.

Claims

1. A live interaction method, characterized in that, The method comprises: displaying a confrontation page in a virtual space of a first object, the confrontation page displaying the first object and at least one second object confronting the first object; in a case where a midair gesture of the first object is detected, performing gesture recognition on the midair gesture of the first object to determine a gesture recognition result of the midair gesture; in a case where the gesture represented by the gesture recognition result is not a preset gesture, generating an interaction effect corresponding to the gesture recognition result based on the gesture recognition result; displaying the interaction effect corresponding to the midair gesture in a target region of the confrontation page, the target region being a region where a second object targeted by the midair gesture is located.

2. The live interaction method of claim 1, wherein, The displaying of the interaction effect corresponding to the midair gesture in the target region of the confrontation page comprises: displaying the interaction effect in a region where each second object is located based on the midair gesture of the first object; or displaying the interaction effect in a region where a second object targeted by a gesture direction of the midair gesture of the first object is located based on the midair gesture of the first object, the region where the second object targeted by the gesture direction is located being located in the gesture direction of the region where the first object is located; or displaying the interaction effect in a region where a second object targeted by a voice of the first object made at the same time as the midair gesture is made is located based on the midair gesture of the first object.

3. The live interaction method of claim 1, wherein, The displaying of the interaction effect corresponding to the midair gesture in the target region of the confrontation page comprises: displaying the interaction effect in a region where each second object belonging to a different camp from the first object is located based on the midair gesture of the first object; or displaying the interaction effect in a region where any second object belonging to a different camp from the first object is located based on the midair gesture of the first object.

4. The live interaction method of claim 3, wherein, The displaying of the interaction effect in the region where any second object belonging to a different camp from the first object is located based on the midair gesture of the first object comprises: displaying the interaction effect in a region where a second object belonging to a different camp from the first object and having a confrontation score different from that of the first object by a preset score value is located based on the midair gesture of the first object; or displaying the interaction effect in a region where a second object belonging to a different camp from the first object and being closest to the region where the first object is located is located based on the midair gesture of the first object.

5. The live interaction method of claim 3, wherein, The displaying of the interaction effect in the region where any second object belonging to a different camp from the first object is located based on the midair gesture of the first object comprises: displaying the interaction effect in a region where a second object belonging to a different camp from the first object and targeted by a gesture direction of the midair gesture of the first object is located based on the midair gesture of the first object, the region where the second object targeted by the gesture direction is located being located in the gesture direction of the region where the first object is located; or displaying the interaction effect in a region where a second object targeted by a voice of the first object made at the same time as the midair gesture is made is located based on the midair gesture of the first object.

6. The live interaction method of claim 1, wherein, The method further comprises: In a case where the confrontation information of the first object meets a preset condition, a gesture-based interaction is performed based on the first object, and an interactive effect corresponding to the gesture is displayed in a target region of the confrontation page.

7. The live interaction method of claim 1, wherein, The method further includes: In a case where the confrontation information of the first object meets a preset condition, guide information is displayed on the confrontation page, the guide information being used to guide the first object to make a gesture to interact with a second object to which the gesture is directed, and the guide information including at least one of guide text and guide animation.

8. The live interaction method of claim 6 or 7, wherein, The confrontation information of the first object meeting the preset condition includes a current confrontation score of the first object being greater than a first score threshold. The confrontation information of the first object meeting the preset condition includes a current confrontation duration of the first object and the at least one second object being greater than a duration threshold. Or, The confrontation information of the first object meeting the preset condition includes a current confrontation ranking of the first object being less than a first quantity threshold, the current confrontation ranking of the first object being a ranking of a confrontation score of the first object among confrontation objects. Or, The confrontation information of the first object meeting the preset condition includes a current confrontation ranking of a camp to which the first object belongs being less than a second quantity threshold, the current confrontation ranking of the camp to which the first object belongs being a ranking of a total confrontation score of the camp among confrontation camps.

9. The live interaction method of claim 8, wherein, The confrontation information of the first object meeting the preset condition includes the current confrontation ranking of the first object being less than the first quantity threshold, and includes: The confrontation information of the first object meeting the preset condition includes the current confrontation score of the first object being higher than a confrontation score of each second object, and a difference between the current confrontation score of the first object and the confrontation score of each second object being greater than a second score threshold.

10. The live interaction method of claim 8, wherein, The confrontation information of the first object meeting the preset condition includes the current confrontation ranking of the camp to which the first object belongs being less than the second quantity threshold, and includes: The confrontation information of the first object meeting the preset condition includes the total confrontation score of the camp to which the first object belongs being higher than total confrontation scores of other camps, and a difference between the total confrontation score of the camp to which the first object belongs and the total confrontation scores of the other camps being greater than a second score threshold.

11. The live interaction method of claim 1, wherein, The method further includes: In a case where a current time is within a preset time period in which the first object receives a virtual resource, the gesture-based interaction is performed based on the first object in response to detecting the gesture of the first object, and the interactive effect corresponding to the gesture is displayed in the target region of the confrontation page.

12. The live interaction method of claim 1, wherein, The method further includes: In a case where the interactive effect corresponding to the gesture is displayed, the confrontation score of the first object is displayed as being reduced by a preset score.

13. The live interaction method of claim 1, wherein, The method further includes: In a case where a number of times of making the gesture by the first object reaches a preset number of times, the prompt information is displayed in response to detecting the gesture of the first object, the prompt information being used to prompt that the gesture of the first object is no longer effective.

14. The live interaction method of claim 1, wherein, The method further includes: Based on the gesture recognition result, a gesture represented by the gesture recognition result is queried from gesture effect mapping information. In a case where a gesture corresponding to the gesture recognition result is queried, an interactive effect corresponding to the gesture in the gesture effect mapping information is displayed in the target region.

15. The live interaction method of claim 1, wherein, The generating of the interactive effect corresponding to the gesture recognition result based on the gesture recognition result comprises: generating, based on the gesture recognition result, effect description information corresponding to the gesture recognition result by using an information generation model, the effect description information being used to describe the interactive effect corresponding to the gesture recognition result; generating the interactive effect corresponding to the gesture recognition result based on the effect description information.

16. The live interaction method of claim 1, wherein, The virtual space displays a gesture creation control, and the method further comprises: displaying a gesture creation page in response to a triggering operation on the gesture creation control; obtaining a midair gesture input by the first object in response to a gesture input operation in the gesture creation page; displaying at least one candidate interactive effect in the gesture creation page based on the midair gesture; setting the selected candidate interactive effect as the interactive effect corresponding to the midair gesture in response to a selection operation on any candidate interactive effect.

17. The live interaction method of claim 1, wherein, The interactive effect comprises a first interactive effect and a second interactive effect, the first interactive effect being a special effect of a virtual gesture corresponding to the midair gesture, and the second interactive effect being an effect generated after a target body part of the second object is acted on by the virtual gesture.

18. The live interaction method of claim 1, wherein, The interactive effect comprises at least one of the following: an effect in which the virtual gesture corresponding to the midair gesture enters from one side of the target region adjacent to a region where the first object is located, is displayed in the target region, and disappears or slides out from the other side; an effect in which the virtual gesture corresponding to the midair gesture taps a target body part of the second object in the target region; an effect in which a display position of the second object moves toward an application direction of the virtual gesture corresponding to the midair gesture in a process in which the virtual gesture is applied to the second object; an effect in which a display size of the second object gradually decreases in a process in which the virtual gesture corresponding to the midair gesture is applied to the second object.

19. A live interactive device, characterized by The apparatus comprises: a first display unit configured to display a confrontation page in a virtual space of a first object, the confrontation page displaying the first object and at least one second object that confronts the first object; a second display unit configured to, in a case where a midair gesture of the first object is detected, perform gesture recognition on the midair gesture of the first object to determine a gesture recognition result of the midair gesture, generate an interactive effect corresponding to the gesture recognition result based on the gesture recognition result in a case where a gesture represented by the gesture recognition result is not a preset gesture, and display the interactive effect corresponding to the midair gesture in a target region of the confrontation page, the target region being a region where a second object targeted by the midair gesture is located.

20. An electronic device, comprising: The electronic device comprises: one or more processors; a memory for storing program codes executable by the processors; wherein the processors are configured to execute the program codes to implement the live interaction method according to any one of claims 1 to 18.

21. A computer-readable storage medium, characterized in that, When the instructions in the computer-readable storage medium are executed by the processor of the electronic device, the electronic device is enabled to perform the live interaction method as claimed in any one of claims 1 to 18.

22. A computer program product comprising a computer program, characterized in that, The computer program, when executed by the processor, implements the live interaction method as claimed in any one of claims 1 to 18.

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