Land battlefield combat power entity model construction and use method and medium

By building a solid model of the land battlefield combat force, the problem of insufficient flexibility in the land battlefield team-level command and control system is solved, and the flexible combination of combat platforms and weapons and equipment is realized, and the system's response ability and functional iteration efficiency are improved.

CN119721881APending Publication Date: 2025-03-28成都西南信息控制研究院有限公司
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Patent Information

Application Number
CN202411800036.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-12-09
Publication Date
2025-03-28

AI Technical Summary

Technical Problem

The mission planning capabilities in the land battlefield team-level command and control system are insufficient in flexibility, and it is impossible to quickly adjust the number and power configuration of combat units according to scene changes, and the function iteration cycle is long.

Method used

By building a land battlefield combat force entity model, including a single-platform combat force model and a marshalling combat force model, model construction and combination are carried out based on the composition, attributes and capabilities of combat force entities in the physical world, supporting flexible configuration and marshalling.

Benefits of technology

It realizes a flexible combination of combat platforms and weapons and equipment, supports rapid adjustment of the number and power configuration of combat units, shortens the iteration cycle of mission planning functions, and improves the flexibility and responsiveness of the system.

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Abstract

The invention relates to the technical field of command and control information processing, in particular to a land battlefield combat power entity model building and using method and a medium, and the method mainly comprises the steps that model units are built according to composition, attributes and capacity of a combat power entity in the physical world, and the model units are built according to the attributes and capacity of the combat power entity in the physical world; comprising a single-platform combat power model, and the single-platform combat power model is established and matched with the model of a weapon system in the physical world; comprising the steps of grouping combat power models, and grouping a plurality of single-platform combat power models into a group to form a grouping relationship. According to the method, the combat platform and the weapon equipment are separated in the design, and flexible combination and matching between the combat platform and the weapon equipment are supported; the universal combat power entity modeling design supports combat entity modeling of combat unit and team levels.
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