Interactive scoring method and device for Pick ball match and storage medium

By directly connecting the intelligent Pick Racket in the Pick Ball Scoring System, using the NFC protocol or 2.4G communication protocol for data transmission, the problems of high manufacturing costs and low versatility in the existing technology are solved, and a low-cost and high-versatility Pick Ball Scoring System is realized.

CN119746376AInactive Publication Date: 2025-04-04DONGGUAN YIRUI ELECTRONICS CO LTD
View PDF 4 Cites 0 Cited by

Patent Information

Application Number
CN202510017799.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-01-06
Publication Date
2025-04-04
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

The existing Peakball Smart Scoring Methods are too expensive to manufacture and less versatile, especially when adapting to different smartphone hardware and operating systems, and the system cannot operate without or without smartphones.

Method used

By eliminating the repeater function of third-party smartphones in the Peak Ball Scoring System, the smart Peak racket is directly connected to the scoring system, and using the NFC protocol or 2.4G communication protocol for data transmission and scoring table generation, ensuring the unified hardware adaptation between the scoring system and the smart racket and improving universality.

Benefits of technology

A low-cost and high-versatility Peakball scoring system is implemented, reducing the cost of adapting to different smartphone hardware and operating systems, and ensuring that the system is operational without or without smartphones.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119746376A_ABST
    Figure CN119746376A_ABST
Patent Text Reader

Abstract

The invention relates to the field of sports scoring, and discloses an interactive scoring method and device for a Pick ball match and a storage medium. The method comprises the steps that a scoring system generates a first scoring table corresponding to a first exercise system and a second scoring table corresponding to a second exercise system; the scoring system is based on a 2.4 G communication protocol and monitors a control instruction transmitted from the outside; when a control instruction sent by the first motion system is received, adjusting the first score table to obtain a first adjusted score table, and spreading data corresponding to the first adjusted score table and the second score table; and when a control instruction sent by the second motion system is received, adjusting the second score table to obtain a second adjusted score table, and spreading data corresponding to the first score table and the second adjusted score table. In the embodiment of the invention, the intelligent rackets of the Pick ball match are directly connected with the scoring system, and a smart phone does not need to be used as a repeater, so that the beneficial effects of low manufacturing cost and high universality of the Pick ball scoring system are realized.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to the field of sports scoring, and in particular to an interactive scoring method, device and storage medium for a pickleball game. Background Art

[0002] Pickleball is an American sport that originated in the 1960s. It combines elements of tennis, badminton and table tennis. During pickleball games, in order to facilitate scoring, manual methods are often used for statistics, and there is no mature scoring management system. With the increase in market demand, more convenient and flexible scoring will continue to emerge, such as using a bracelet to score with a mobile phone APP. CN118543081A records a pickleball scoring system that uses a smartphone as a repeater, which converts the pickleball scoring method from manual to using a scoring management system, thereby improving the scoring efficiency of pickleball.

[0003] When a smartphone is used as a repeater, the hardware of the pickleball smart racket and scorer needs to be adapted to the smartphone. However, there are many chip hardwares from different smartphone manufacturers, and adapting smartphones incurs huge costs. Not only is it necessary to communicate with smartphone manufacturers about hardware adaptation, but it is also necessary to overcome the differences between the Android operating system and the Apple operating system. Adapting the hardware settings of smartphones increases the cost of the pickleball smart scoring system. In addition, this solution leads to a decrease in the versatility of the pickleball smart scoring system. In the absence of a smartphone or when the smartphone is not adapted, the pickleball smart scoring system will not be able to operate. Therefore, in view of the technical problems of the current pickleball smart scoring method having too high manufacturing costs and low versatility, a new technology is needed to solve the current problems. Summary of the invention

[0004] The main purpose of the present invention is to solve the technical problems of the current pickleball intelligent scoring method having high manufacturing cost and low versatility.

[0005] A first aspect of the present invention provides an interactive scoring method for a pickleball game, the interactive scoring method for the pickleball game is applied to an interactive scoring system for the pickleball game, the interactive scoring system for the pickleball game comprises: a scoring system, a first motion system, and a second motion system, the interactive scoring method for the pickleball game comprises:

[0006] The scoring system records and processes the first motion system and the second motion system based on the NFC protocol or the 2.4G communication protocol or the key control signal, and generates a first scoring table corresponding to the first motion system and a second scoring table corresponding to the second motion system;

[0007] The scoring system is based on the 2.4G communication protocol and monitors externally transmitted control instructions;

[0008] When receiving a control instruction issued by the first motion system, adjusting the first score table according to the control instruction issued by the first motion system to obtain a first adjusted score table, and disseminating data corresponding to the first adjusted score table and the second score table;

[0009] When a control instruction from the second motion system is received, the second scoring table is adjusted according to the control instruction from the second motion system to obtain a second adjusted scoring table, and data corresponding to the first scoring table and the second adjusted scoring table are propagated.

[0010] Optionally, in a first implementation of the first aspect of the present invention, the scoring system includes: a display screen, and the data corresponding to the first adjusted scoring table and the second scoring table are disseminated including:

[0011] Displaying data corresponding to the first adjustment score table and the second score table on the display screen;

[0012] The data corresponding to the first scoring table and the second adjusted scoring table are transmitted, including:

[0013] The data corresponding to the first scoring table and the second adjusted scoring table are displayed on the display screen.

[0014] Optionally, in a second implementation of the first aspect of the present invention, before the scoring system monitors external control instructions based on the 2.4G communication protocol, the system further includes:

[0015] Receiving a touch control instruction of the display screen;

[0016] According to the touch command, the subject names corresponding to the first scoring table and the second scoring table are adjusted to generate a new first scoring table and a new second scoring table.

[0017] Optionally, in a third implementation of the first aspect of the present invention, the scoring system further includes: a speaker, and the data corresponding to the first adjusted scoring table and the second scoring table are further transmitted:

[0018] Playing data corresponding to the first adjustment score sheet and the second score sheet through the speaker;

[0019] The data corresponding to the first scoring table and the second adjusted scoring table are transmitted, including:

[0020] The data corresponding to the first scoring table and the second adjusted scoring table are played through the speaker.

[0021] Optionally, in a fourth implementation of the first aspect of the present invention, the control instruction includes: a rollback instruction, a score adjustment instruction, and a propagation instruction, and adjusting the first score table according to the control instruction issued by the first motion system to obtain the first adjusted score table includes:

[0022] When the control instruction is a rollback instruction, a score rollback process is performed on the first score table to obtain a first adjusted score table;

[0023] When the control instruction is a score adjustment instruction, the first score table is processed for score increase or decrease to obtain a first adjusted score table;

[0024] When the control instruction is a propagation instruction, the first score table is self-assigned to obtain a first adjustment score table;

[0025] The step of adjusting the second scoring table according to the control instruction issued by the second motion system to obtain the second adjusted scoring table comprises:

[0026] When the control instruction is a rollback instruction, a scoring rollback process is performed on the second scoring table to obtain a second adjusted scoring table;

[0027] When the control instruction is a score adjustment instruction, the second score table is processed for score increase or decrease to obtain a second adjusted score table;

[0028] When the control instruction is a propagation instruction, the second score table is self-assigned to obtain a second adjustment score table.

[0029] Optionally, in a fifth implementation manner of the first aspect of the present invention, the scoring system records and processes the first motion system and the second motion system based on the NFC protocol or the 2.4G communication protocol or the key control signal, and generates a first scoring table corresponding to the first motion system and a second scoring table corresponding to the second motion system, including:

[0030] The scoring system reads the first ID information of the first motion system and reads the second ID information of the second motion system based on the NFC protocol or the 2.4G communication protocol or the key control signal;

[0031] A first scoring table is generated based on the first ID information, and a second scoring table is generated based on the second ID information.

[0032] Optionally, in a sixth implementation manner of the first aspect of the present invention, after the propagation of the data corresponding to the first adjustment scoring table and the second scoring table, the method further includes:

[0033] receiving a data storage instruction, and transmitting the first adjusted scoring table and the second scoring table to a preset storage database or a preset cloud database;

[0034] After the data corresponding to the first scoring table and the second adjusted scoring table are propagated, the method further includes:

[0035] A data storage instruction is received, and the first scoring table and the second adjusted scoring table are transmitted to a preset storage database or a preset cloud database.

[0036] Optionally, in a seventh implementation of the first aspect of the present invention, the first sports system further includes: a first wearable system and a first smart racket system, the first smart racket system and the first wearable system are communicatively connected, the second sports system further includes: a second wearable system and a second smart racket system, the second smart racket system and the second wearable system are communicatively connected, and after the scoring system monitors externally transmitted control instructions based on the 2.4G communication protocol, it further includes:

[0037] The first wearing system receives a user operation instruction, generates a first wearing instruction according to the user operation instruction, and sends the first wearing instruction to the first smart racket system;

[0038] The first smart racket system receives the first wearing instruction, generates a control instruction according to the first wearing instruction, and sends the control instruction to the scoring system based on a 2.4G communication protocol;

[0039] Or, the second wearing system receives a user operation instruction, generates a second wearing instruction according to the user operation instruction, and sends the second wearing instruction to the second smart racket system;

[0040] The second smart racket system receives the second wearing instruction, generates a control instruction according to the second wearing instruction, and sends the control instruction to the scoring system based on the 2.4G communication protocol.

[0041] A second aspect of the present invention provides an interactive scoring device for a pickleball game, comprising: a memory and at least one processor, wherein the memory stores instructions, and the memory and the at least one processor are interconnected via lines; the at least one processor calls the instructions in the memory so that the interactive scoring device for the pickleball game executes the above-mentioned interactive scoring method for the pickleball game.

[0042] A third aspect of the present invention provides a computer-readable storage medium, wherein the computer-readable storage medium stores instructions, which, when executed on a computer, enable the computer to execute the above-mentioned interactive scoring method for a pickleball game.

[0043] In the embodiment of the present invention, by eliminating the repeater function of the third-party smart phone in the pickleball scoring system, the first sports system such as the first smart pickleball racket and the second sports system such as the second smart pickleball racket are directly connected to the scoring system. Since the scoring system and the smart pickleball racket are manufactured and modulated by the same manufacturer and the same hardware is adapted, there is no adaptation problem, and there is no smart phone in the entire pickleball scoring system to adapt to the scenario where the user does not bring a smart phone. The present invention successfully provides a low-cost and highly versatile pickleball scoring system, overcoming the technical problems of the current pickleball intelligent scoring method, which has high manufacturing costs and low versatility. BRIEF DESCRIPTION OF THE DRAWINGS

[0044] Figure 1 A schematic diagram of an embodiment of an interactive scoring method for a pickleball game according to an embodiment of the present invention;

[0045] Figure 2 Schematic diagram of a scoring system, a first motion system, and a second motion system in an embodiment of the present invention;

[0046] Figure 3 It is a schematic diagram of a circuit connection module of a scoring system, a first motion system, and a second motion system in an embodiment of the present invention;

[0047] Figure 4 Schematic diagram of an embodiment of an interactive scoring device for a pickleball game according to an embodiment of the present invention. DETAILED DESCRIPTION

[0048] The embodiments of the present invention provide an interactive scoring method, device and storage medium for a pickleball game.

[0049] The embodiments disclosed in the present invention will be described in more detail below with reference to the accompanying drawings. Although certain embodiments disclosed in the present invention are shown in the accompanying drawings, it should be understood that the present invention can be implemented in various forms and should not be construed as being limited to the embodiments described herein, which are instead provided for a more thorough and complete understanding of the present invention. It should be understood that the drawings and embodiments disclosed in the present invention are only for exemplary purposes and are not intended to limit the scope of protection disclosed in the present invention.

[0050] In the description of the embodiments disclosed in the present invention, the term "including" and similar terms should be understood as open inclusion, that is, "including but not limited to". The term "based on" should be understood as "based at least in part on". The term "one embodiment" or "the embodiment" should be understood as "at least one embodiment". The terms "first", "second", etc. may refer to different or the same objects. Other explicit and implicit definitions may also be included below.

[0051] For ease of understanding, the specific process of the embodiment of the present invention is described below. Figure 1 An embodiment of an interactive scoring method for a pickleball game in an embodiment of the present invention is applied to an interactive scoring system for a pickleball game. The interactive scoring system for a pickleball game includes: a scoring system, a first motion system, and a second motion system. The interactive scoring method for a pickleball game includes:

[0052] 101. The scoring system records and processes the first motion system and the second motion system based on the NFC protocol or the 2.4G communication protocol or the key control signal, and generates a first scoring table corresponding to the first motion system and a second scoring table corresponding to the second motion system;

[0053] In this embodiment, the scoring system is the calculation center for the scoring of both teams in this solution. The second sports system and the first sports system can be just a smart pickleball racket, or a whole system of a smart pickleball racket and an external smart wearable communication connection. Users can freely set it according to needs and current device status. NFC patches are set on the smart pickleball racket of the first sports system and the smart pickleball racket of the second sports system, and an NFC patch is set on the scoring system. When the A team member group is selected, and then the pickleball racket A of the first sports system is close to the scoring system, the scoring system quickly reads the ID information of the pickleball racket A through the NFC protocol, automatically generates the first scoring table corresponding to the first sports system, and sets the first scoring table to the score data belonging to the A team. Similarly, when the pickleball racket B of the B team member group is close to the scoring system, the NFC module of the scoring system quickly reads the ID information of the pickleball racket B, automatically generates the second scoring table corresponding to the second sports system, and sets the second scoring table to the score data belonging to the B team. The NFC protocol is used for Bluetooth communication or other communication protocols to handshake and connect and set the function of physical buttons.

[0054] The scoring system may also use the 2.4G communication protocol to connect the first sports system and the second sports system without using the NFC patch, generate a first scoring table based on the ID information of the first sports system read, and generate a second scoring table based on the ID information of the second sports system read. The 2.4G communication protocol may be a 2.4G private communication protocol or a 2.4G Bluetooth protocol, and the 2.4G communication protocol is any relevant protocol in the 2.4G frequency band.

[0055] The scoring system can also be provided with a key on the scoring system, and the ID information of the first motion system and the ID information of the second motion system can be manually specified through the key control signal, and the first scoring table and the second scoring table can be generated according to the manually specified ID information.

[0056] Specifically, step 101 includes the following specific implementation methods:

[0057] 1011. The scoring system reads the first ID information of the first sports system and reads the second ID information of the second sports system based on the NFC protocol or the 2.4G communication protocol or the key control signal;

[0058] 1012. Generate a first scoring table based on the first ID information, and generate a second scoring table based on the second ID information.

[0059] In steps 1011-1012, the scoring system reads NFC data of the first motion system and the second motion system close to the scoring system through the NFC protocol to obtain the first ID information and the second ID information. The scoring system can also manually input the first ID information and the second ID information through key control or specify the first ID information and the second ID information in the internally stored ID information. The scoring system can also connect the first motion system and the second motion system through the 2.4G communication protocol to obtain the first ID information and the second ID information from the first motion system and the second motion system.

[0060] Based on the first ID information, a first score sheet is generated with the name of the first team, the match score of the first team, the historical score record of the first team, the winning rate of the first team, etc. and related information of the first team. Similarly, based on the second ID information, a second score sheet is generated with the name of the second team, the match score of the second team, the historical score record of the second team, the winning rate of the second team, etc. and related information of the second team.

[0061] 102. The scoring system monitors externally transmitted control instructions based on the 2.4G communication protocol;

[0062] In this embodiment, when the scoring system and the first motion system and the second motion system determine the first scoring table and the second scoring table through the NFC protocol, a Bluetooth connection with the first motion system and the second motion system can be established. Of course, the scoring system can also directly establish a Bluetooth connection with the first motion system and the second motion system. The scoring system monitors the control instructions given by the first motion system and the second motion system through the 2.4G communication protocol.

[0063] 103. When receiving a control instruction issued by the first motion system, adjusting the first scoring table according to the control instruction issued by the first motion system to obtain a first adjusted scoring table, and disseminating data corresponding to the first adjusted scoring table and the second scoring table;

[0064] In this embodiment, when the scoring system receives the control instruction sent by the first sports system, it adjusts the first score sheet based on the control instruction to obtain the first adjusted score sheet, and then transmits the data corresponding to the first adjusted score sheet and the second score sheet to the two sides of the game through a pre-set transmission means such as voice broadcast, screen display, etc.

[0065] 104. When receiving a control instruction from the second motion system, adjusting the second scoring table according to the control instruction from the second motion system to obtain a second adjusted scoring table, and disseminating data corresponding to the first scoring table and the second adjusted scoring table.

[0066] In this embodiment, when the scoring system receives the control instruction sent by the second motion system, it adjusts the second scoring table based on the control instruction to obtain the second adjusted scoring table. Then, the data corresponding to the first scoring table and the second adjusted scoring table are transmitted to both sides of the game through a pre-set transmission means such as voice broadcast, screen display, etc.

[0067] In a first specific implementation, the control instruction includes: a rollback instruction, a score adjustment instruction, and a propagation instruction. The first score table is adjusted according to the control instruction issued by the first motion system to obtain the first adjusted score table.

[0068] 1031. When the control instruction is a rollback instruction, a score rollback process is performed on the first score table to obtain a first adjusted score table;

[0069] 1032. When the control instruction is a score adjustment instruction, the first score table is processed by adding or subtracting scores to obtain a first adjusted score table;

[0070] 1033. When the control instruction is a propagation instruction, the first scoring table is self-assigned to obtain a first adjustment scoring table;

[0071] In steps 1031-1033, if the control instruction is a rollback instruction, the scores of the first scoring table are rolled back and changed to the scores on the previous first scoring table to obtain a first adjusted scoring table.

[0072] If the control instruction is a score adjustment instruction, the score adjustment instruction may include an instruction for increasing a score and an instruction for decreasing a score. The score adjustment instruction is used to increase or decrease the score of the first score table to obtain a first adjusted score table.

[0073] If the control instruction is a propagation instruction, the first score sheet is assigned to itself to obtain the first adjusted score sheet with the same score and content, and then the first adjusted score sheet is broadcast to the players of both teams through the next score propagation step.

[0074] The step of adjusting the second scoring table according to the control instruction issued by the second motion system to obtain the second adjusted scoring table comprises:

[0075] 1041. When the control instruction is a rollback instruction, a scoring rollback process is performed on the second scoring table to obtain a second adjusted scoring table;

[0076] 1042. When the control instruction is a score adjustment instruction, the second score table is processed by adding or subtracting scores to obtain a second adjusted score table;

[0077] 1043. When the control instruction is a propagation instruction, the second scoring table is self-assigned to obtain a second adjusted scoring table.

[0078] In steps 1041-1043, if the control instruction is a rollback instruction, the scores of the second scoring table are rolled back and changed to the scores on the previous second scoring table to obtain a second adjusted scoring table.

[0079] If the control instruction is a score adjustment instruction, the score adjustment instruction may include an instruction for increasing the score and an instruction for decreasing the score. The score adjustment instruction is used to increase or decrease the score of the second score table to obtain a second adjusted score table.

[0080] If the control instruction is a propagation instruction, the second score sheet is assigned to itself to obtain the first adjusted score sheet with the same score and content, and then the second adjusted score sheet is broadcast to the players of both teams through the next score propagation step.

[0081] Furthermore, after step 103, the following specific implementation methods are also included:

[0082] 1034. Receive a data storage instruction, and transmit the first adjusted scoring table and the second scoring table to a preset storage database or a preset cloud database;

[0083] In step 1034, the game is ended by operating the touch screen / or button, and the game information is automatically saved and stored in the local storage database. The game data can also be shared to the instant messaging information cloud database / or cloud information platform.

[0084] After step 104, the following specific implementations are also included:

[0085] 1044. Receive a data storage instruction, and transmit the first scoring table and the second adjusted scoring table to a preset storage database or a preset cloud database.

[0086] In step 1044, the game is ended by operating the touch screen / or button, which will automatically save the game information and store it in the local storage database. The game data can also be shared to the instant messaging information cloud database / or cloud information platform.

[0087] In the second specific implementation, see Figure 2 , Figure 2 This is a schematic diagram of an embodiment of the scoring system, the first motion system, and the second motion system in an embodiment of the present invention. Figure 3 , Figure 3 Schematic diagram of the circuit connection module of the scoring system, the first motion system, and the second motion system in the embodiment of the present invention. Figure 2 In the schematic diagram of the embodiment, the scoring system includes: a display screen (1), a speaker (2), an NFC module (3), and the first sports system or the second sports system includes: a racket (4), a Bluetooth module (5) and a switch and function button (6).

[0088] exist Figure 3 In the circuit connection module diagram, the scoring system includes: a CPU (7), a display module (8), a scoring system Bluetooth module (9), a scoring system NFC analysis module (10), and a speaker module (11). The first motion system or the second motion system includes: a motion system Bluetooth module (12), a button module (13), and a motion system NFC analysis module (14).

[0089] When the scoring system is provided with a display screen (1) and a display module (8), the data corresponding to the first adjusted scoring table and the second scoring table are propagated, including:

[0090] 1035. Displaying data corresponding to the first adjustment score table and the second score table on the display screen;

[0091] The data corresponding to the first scoring table and the second adjusted scoring table are transmitted, including:

[0092] 1045. Display data corresponding to the first scoring table and the second adjusted scoring table on the display screen.

[0093] In steps 1035-1036, the first adjusted scoring table and the second scoring table are displayed to the players of both teams by using the display screen (1), or the first scoring table and the second adjusted scoring table are displayed to the players of both teams by using the display screen (1). The specific table displayed needs to be determined based on the interaction method between the players and the scoring system.

[0094] Furthermore, before step 102, the following specific implementations are also included:

[0095] 1021. Receive a touch control instruction of the display screen;

[0096] 1022. According to the touch command, adjust the subject names corresponding to the first scoring table and the second scoring table to generate a new first scoring table and a new second scoring table.

[0097] In steps 1021-1022, a touch command clicked by a user on the display screen (1) is received, and the subject names corresponding to the first score sheet and the second score sheet are adjusted through the touch command. The subject names may be the names of the two teams or the rounds of the game, setting of the competition system, etc.

[0098] Specifically, when the scoring system is further provided with a loudspeaker (2) and a speaker module (11), the data corresponding to the first adjusted scoring table and the second scoring table that are propagated further include:

[0099] 1036. Play the data corresponding to the first adjustment score sheet and the second score sheet through the speaker;

[0100] The data corresponding to the first scoring table and the second adjusted scoring table are transmitted, including:

[0101] 1046. Play data corresponding to the first scoring table and the second adjusted scoring table through the speaker.

[0102] In steps 1036-1046, the first adjusted score table and the second score table are played to the players of both teams through the speaker (2), or the first score table and the second adjusted score table are played to the players of both teams through the speaker (2). The specific table displayed needs to be determined based on the interaction method between the players and the scoring system.

[0103] In a third specific implementation, the first sports system further includes: a first wearable system and a first smart racket system, the first smart racket system and the first wearable system are in communication connection, the second sports system further includes: a second wearable system and a second smart racket system, the second smart racket system and the second wearable system are in communication connection, after the scoring system monitors the control instructions transmitted externally based on the 2.4G communication protocol, further includes:

[0104] 1037. The first wearing system receives a user operation instruction, generates a first wearing instruction according to the user operation instruction, and sends the first wearing instruction to the first smart racket system;

[0105] 1038. The first smart racket system receives the first wearing instruction, generates a control instruction according to the first wearing instruction, and sends the control instruction to the scoring system based on a 2.4G communication protocol;

[0106] Or, 1047, the second wearing system receives a user operation instruction, generates a second wearing instruction according to the user operation instruction, and sends the second wearing instruction to the second smart racket system;

[0107] 1048. The second smart racket system receives the second wearing instruction, generates a control instruction according to the second wearing instruction, and sends the control instruction to the scoring system based on the 2.4G communication protocol.

[0108] In steps 1037-1038, the first wearable system can be a user's peripheral sports watch, smart glasses, TWS headphones, body camera, etc. When operating the first smart racket system, the user can set the command set of the first wearable system to the first smart racket system, and then the first wearable system receives the user's operation instruction, generates a first wear instruction according to the user's operation instruction, and sends the first wear instruction to the first smart racket system. The first smart racket system receives the first wear instruction, generates a control instruction according to the first wear instruction, and sends the control instruction to the scoring system based on the 2.4G communication protocol. A reverse control path based on the first wearable system reversely controls the scoring system, and the peripheral device is expanded to give the user more flexibility and add settings, thereby increasing the user's sports fun.

[0109] The logic of steps 1047-1048 is similar to that of steps 1037-1038. Please refer to steps 1037-1038 and will not be repeated here.

[0110] In the embodiment of the present invention, by eliminating the repeater function of the third-party smart phone in the pickleball scoring system, the first sports system such as the first smart pickleball racket and the second sports system such as the second smart pickleball racket are directly connected to the scoring system. Since the scoring system and the smart pickleball racket are manufactured and modulated by the same manufacturer and the same hardware is adapted, there is no adaptation problem, and there is no smart phone in the entire pickleball scoring system to adapt to the scenario where the user does not bring a smart phone. The present invention successfully provides a low-cost and highly versatile pickleball scoring system, overcoming the technical problems of the current pickleball intelligent scoring method, which has high manufacturing costs and low versatility.

[0111] Figure 44 is a schematic diagram of the structure of an interactive scoring device for a pickleball game provided by an embodiment of the present invention. The interactive scoring device 400 for a pickleball game may have relatively large differences due to different configurations or performances, and may include one or more processors (central processing units, CPU) 410 (for example, one or more processors) and a memory 420, and one or more storage media 430 (for example, one or more mass storage devices) storing application programs 433 or data 432. Among them, the memory 420 and the storage medium 430 may be temporary storage or permanent storage. The program stored in the storage medium 430 may include one or more modules (not shown in the figure), and each module may include a series of instruction operations in the interactive scoring device 400 for a pickleball game. Furthermore, the processor 410 may be configured to communicate with the storage medium 430 to execute a series of instruction operations in the storage medium 430 on the interactive scoring device 400 for a pickleball game.

[0112] The interactive scoring device 400 based on the pickleball game may also include one or more power supplies 440, one or more wired or wireless network interfaces 450, one or more input and output interfaces 460, and / or one or more operating systems 431, such as Windows Server, Mac OS X, Unix, Linux, FreeBSD, etc. It can be understood by those skilled in the art that Figure 4 The structure of the interactive scoring device for pickleball games shown does not constitute a limitation on the interactive scoring device based on pickleball games, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.

[0113] The present invention also provides a computer-readable storage medium, which may be a non-volatile computer-readable storage medium or a volatile computer-readable storage medium. Instructions are stored in the computer-readable storage medium. When the instructions are executed on a computer, the computer executes the steps of the interactive scoring method for the pickleball game.

[0114] In the context of the present disclosure, a machine-readable medium may be a tangible medium that may contain or store a program for use by or in conjunction with an instruction execution system, device, or equipment. A machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or equipment, or any suitable combination of the foregoing. A more specific example of a machine-readable storage medium may include an electrical connection based on one or more lines, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.

[0115] In addition, although each operation is described in a specific order, this should be understood as requiring such operation to be performed in the specific order shown or in a sequential order, or requiring that all illustrated operations should be performed to obtain desired results. Under certain circumstances, multitasking and parallel processing may be advantageous. Similarly, although some specific implementation details are included in the above discussion, these should not be interpreted as limiting the scope of the present disclosure. Some features described in the context of a separate embodiment can also be implemented in a single implementation in combination. On the contrary, the various features described in the context of a single implementation can also be implemented in multiple implementations individually or in any suitable sub-combination mode.

[0116] Although the subject matter has been described in language specific to structural features and / or methodological logical actions, it should be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or actions described above. On the contrary, the specific features and actions described above are merely example forms of implementing the claims.

Claims

1. An interactive scoring method for a pickleball game, characterized in that: The interactive scoring method of the pickle ball game is applied to the interactive scoring system of the pickle ball game. The interactive scoring system of the pickle ball game includes: a scoring system, a first motion system, and a second motion system. The interactive scoring method of the pickle ball game includes: The scoring system records and processes the first motion system and the second motion system based on the NFC protocol or the 2.4G communication protocol or the key control signal, and generates a first scoring table corresponding to the first motion system and a second scoring table corresponding to the second motion system; The scoring system is based on the 2.4G communication protocol and monitors externally transmitted control instructions; When receiving a control instruction issued by the first motion system, adjusting the first score table according to the control instruction issued by the first motion system to obtain a first adjusted score table, and disseminating data corresponding to the first adjusted score table and the second score table; When a control instruction from the second motion system is received, the second scoring table is adjusted according to the control instruction from the second motion system to obtain a second adjusted scoring table, and data corresponding to the first scoring table and the second adjusted scoring table are propagated.

2. The interactive scoring method for pickleball games according to claim 1, characterized in that: The scoring system includes: a display screen, and the data corresponding to the first adjusted scoring table and the second scoring table are transmitted, including: Displaying data corresponding to the first adjustment score table and the second score table on the display screen; The data corresponding to the first scoring table and the second adjusted scoring table are transmitted, including: The data corresponding to the first scoring table and the second adjusted scoring table are displayed on the display screen.

3. The interactive scoring method for pickleball games according to claim 2, characterized in that: Before the scoring system monitors external control instructions based on the 2.4G communication protocol, it also includes: Receiving a touch control instruction of the display screen; According to the touch command, the subject names corresponding to the first scoring table and the second scoring table are adjusted to generate a new first scoring table and a new second scoring table.

4. The interactive scoring method for pickleball games according to claim 1, characterized in that: The scoring system further includes: a speaker, and the data corresponding to the first adjusted scoring table and the second scoring table are transmitted, and further includes: Playing data corresponding to the first adjustment score sheet and the second score sheet through the speaker; The data corresponding to the first scoring table and the second adjusted scoring table are transmitted, including: The data corresponding to the first scoring table and the second adjusted scoring table are played through the speaker.

5. The interactive scoring method for pickleball games according to claim 1, characterized in that: The control instructions include: a rollback instruction, a score adjustment instruction, and a propagation instruction. The first score table is adjusted according to the control instruction issued by the first motion system to obtain the first adjusted score table. When the control instruction is a rollback instruction, a score rollback process is performed on the first score table to obtain a first adjusted score table; When the control instruction is a score adjustment instruction, the first score table is processed for score increase or decrease to obtain a first adjusted score table; When the control instruction is a propagation instruction, the first score table is self-assigned to obtain a first adjustment score table; The step of adjusting the second scoring table according to the control instruction issued by the second motion system to obtain the second adjusted scoring table comprises: When the control instruction is a rollback instruction, a scoring rollback process is performed on the second scoring table to obtain a second adjusted scoring table; When the control instruction is a score adjustment instruction, the second score table is processed for score increase or decrease to obtain a second adjusted score table; When the control instruction is a propagation instruction, the second score table is self-assigned to obtain a second adjustment score table.

6. The interactive scoring method for pickleball games according to claim 1, characterized in that: The scoring system records and processes the first motion system and the second motion system based on the NFC protocol or the 2.4G communication protocol or the key control signal, and generates a first scoring table corresponding to the first motion system and a second scoring table corresponding to the second motion system, including: The scoring system reads the first ID information of the first motion system and reads the second ID information of the second motion system based on the NFC protocol or the 2.4G communication protocol or the key control signal; A first scoring table is generated based on the first ID information, and a second scoring table is generated based on the second ID information.

7. The interactive scoring method for pickleball games according to claim 1, characterized in that: After the data corresponding to the first adjustment score table and the second score table are propagated, the method further includes: receiving a data storage instruction, and transmitting the first adjusted scoring table and the second scoring table to a preset storage database or a preset cloud database; After the data corresponding to the first scoring table and the second adjusted scoring table are propagated, the method further includes: A data storage instruction is received, and the first scoring table and the second adjusted scoring table are transmitted to a preset storage database or a preset cloud database.

8. The interactive scoring method for pickleball games according to claim 1, characterized in that: The first sports system further includes: a first wearable system and a first smart racket system, wherein the first smart racket system is in communication with the first wearable system; the second sports system further includes: a second wearable system and a second smart racket system, wherein the second smart racket system is in communication with the second wearable system; after the scoring system monitors externally transmitted control instructions based on the 2.4G communication protocol, the scoring system further includes: The first wearing system receives a user operation instruction, generates a first wearing instruction according to the user operation instruction, and sends the first wearing instruction to the first smart racket system; The first smart racket system receives the first wearing instruction, generates a control instruction according to the first wearing instruction, and sends the control instruction to the scoring system based on a 2.4G communication protocol; Or, the second wearing system receives a user operation instruction, generates a second wearing instruction according to the user operation instruction, and sends the second wearing instruction to the second smart racket system; The second smart racket system receives the second wearing instruction, generates a control instruction according to the second wearing instruction, and sends the control instruction to the scoring system based on the 2.4G communication protocol.

9. An interactive scoring device for a pickleball game, characterized in that: The interactive scoring device for pickleball games comprises: a memory and at least one processor, the memory stores instructions, and the memory and the at least one processor are interconnected via a line; The at least one processor calls the instructions in the memory to enable the interactive scoring device for the pickleball game to execute the interactive scoring method for the pickleball game according to any one of claims 1-8.

10. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the interactive scoring method for a pickleball game according to any one of claims 1 to 8 is implemented.

Citation Information

Patent Citations

  • Intelligent remote control self-service scoring device and method for sports

    CN112402936A

  • Ball hitting win-or-lose judgment method and device, wearable equipment and storage medium

    CN115068918A

  • Pick ball match automatic scoring system

    CN118543081A

  • Edge storage architecture for security in wireless sports scoring

    US20240181321A1