Game information processing method and device, program product and electronic equipment

By displaying prompt information and guidance information in the game's graphical user interface, the problem of unintuitive guidance information is solved, the guidance effect is improved, and player operations are simplified.

CN119818942AActive Publication Date: 2025-04-15NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 5 Cites 0 Cited by

Patent Information

Application Number
CN202510194283.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-02-20
Publication Date
2025-04-15
Estimated Expiration
2045-02-20

AI Technical Summary

Technical Problem

The guidance information in the game is not intuitive, affecting the guidance effect and increasing the difficulty of players' operations.

Method used

By setting the associated display position of prompt information and guide information in the graphical user interface, the prompt information is used to prompt changes in the security area, and the controlled virtual object is guided to move to the security area through the guidance information.

Benefits of technology

It improves the intuitiveness of the guide information, simplifies the player's operation process, reduces operation difficulty, and reduces occlusion or interference with other information in the graphical user interface.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119818942A_ABST
    Figure CN119818942A_ABST
Patent Text Reader

Abstract

The invention provides a game information processing method and device, a program product and electronic equipment, and relates to the technical field of games. In the method, a graphical user interface is provided through a terminal device, the graphical user interface displays at least part of a game scene, and a safety area and a controlled virtual object are arranged in the game scene; the safety area is configured to change according to the progress of the game; the controlled virtual object is configured to be controlled by the terminal equipment; the method comprises the following steps: displaying prompt information at a first display position in the graphical user interface, wherein the prompt information is used for prompting the change of the safety area; and displaying guide information at a second display position associated with the first display position, wherein the guide information is used for guiding the controlled virtual object to move towards the safety area. According to the method, the intuition of the guide information is improved, and the operation difficulty of players is reduced.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a game information processing method, a game information processing device, a computer program product, and an electronic device. Background Art

[0002] Guidance information is usually set in the game to guide players to complete specific game goals. However, in the related art, most of the guidance information is not intuitive, which affects the guidance effect and increases the difficulty of the player's operation. For example, in order to guide the player to a certain area, the location or direction information of the area is marked on the small map. The information in the small map is not intuitive enough. Players need to constantly observe the small map during the game, and even frequently expand the small map, and match the current player's position in the game scene with the information in the small map to determine the movement route. The operation process is relatively cumbersome. Summary of the invention

[0003] The present disclosure provides a game information processing method, a game information processing device, a computer program product, and an electronic device to at least to some extent solve the problem that guidance information in a game is not intuitive.

[0004] According to a first aspect of the present disclosure, a game information processing method is provided, wherein a graphical user interface is provided through a terminal device, the graphical user interface displays at least a portion of a game scene, a safety area and a controlled virtual object are provided in the game scene; the safety area is configured to change according to the progress of a game match; the controlled virtual object is configured to be controlled by the terminal device; the method comprises: displaying prompt information at a first display position in the graphical user interface, the prompt information being used to prompt changes in the safety area; and displaying guide information at a second display position associated with the first display position, the guide information being used to guide the controlled virtual object to move toward the safety area.

[0005] According to a second aspect of the present disclosure, a game information processing device is provided, which provides a graphical user interface through a terminal device, wherein the graphical user interface displays at least a portion of a game scene, wherein a safety area and a controlled virtual object are provided in the game scene; the safety area is configured to change according to the progress of a game match; the controlled virtual object is configured to be controlled by the terminal device; the device comprises: a prompt information display module, configured to display prompt information at a first display position in the graphical user interface, wherein the prompt information is used to prompt changes in the safety area; and a guide information display module, configured to display guide information at a second display position associated with the first display position, wherein the guide information is used to guide the controlled virtual object to move toward the safety area.

[0006] According to a third aspect of the present disclosure, a computer program product is provided, including a computer program, wherein when the computer program is executed by a processor, the method of the first aspect and possible implementations thereof are implemented.

[0007] According to a fourth aspect of the present disclosure, an electronic device is provided, comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute the method of the above-mentioned first aspect and its possible implementation methods by executing the executable instructions.

[0008] The technical solution disclosed in this disclosure has the following beneficial effects:

[0009] The prompt information is displayed at the first display position in the graphical user interface, and the guide information is displayed at the second display position. The first display position is associated with the second display position, so that the player can easily associate and combine the prompt information with the guide information, thereby improving the intuitiveness of the guide information, making it easier for the player to understand the meaning of the guide information while simplifying the guide information, and reducing the obstruction or interference of other information in the graphical user interface. The prompt information and the guide information can effectively guide the player's operation and reduce the difficulty of operation. BRIEF DESCRIPTION OF THE DRAWINGS

[0010] Figure 1 A schematic diagram showing a system architecture in this exemplary embodiment;

[0011] Figure 2 A flowchart showing a method for processing game information in this exemplary embodiment;

[0012] Figure 3 A schematic diagram showing a graphical user interface in this exemplary embodiment;

[0013] Figure 4 A schematic diagram showing a prompt message and a guide message in this exemplary embodiment;

[0014] Figure 5 A flow chart showing a display time guide information in this exemplary embodiment is shown;

[0015] Figure 6 A schematic diagram showing the structure of a game data processing device in this exemplary embodiment;

[0016] Figure 7 A schematic structural diagram of an electronic device in this exemplary embodiment is shown. DETAILED DESCRIPTION

[0017] Exemplary embodiments of the present disclosure will be described more fully hereinafter with reference to the accompanying drawings.

[0018] The accompanying drawings are schematic diagrams of the present disclosure and are not necessarily drawn to scale. Some of the block diagrams shown in the accompanying drawings may be functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities can be implemented in software form, or in hardware modules or integrated circuits, or in networks, processors or microcontrollers. The embodiments can be implemented in various forms and should not be construed as being limited to the examples set forth herein. The features, structures or characteristics described in the present disclosure may be combined in one or more embodiments in any suitable manner. In the description below, many specific details are provided to provide a full description of the embodiments of the present disclosure. However, those skilled in the art should appreciate that one or more specific details may be omitted when implementing the technical solution of the present disclosure, or one or more specific details may be replaced by other methods, components, devices, steps, etc.

[0019] In the related art, most of the guidance information in the game is not intuitive, which affects the guidance effect and increases the difficulty of the player's operation. For example, in order to guide the player to a certain area, the location or direction information of the area is marked on the small map. The information in the small map is not intuitive enough. Players need to constantly observe the small map during the game, and even frequently expand the small map, and match the current player's position in the game scene with the information in the small map to determine the movement route. The operation process is relatively cumbersome. For another example, in order to make the player understand the meaning of the guidance information, the guidance information may include more text. Such guidance information is also not intuitive enough, and it blocks and interferes with other information in the game interface, affecting the player's operation.

[0020] In view of one or more of the above problems, an exemplary embodiment of the present disclosure provides a method for processing game information. The method can be applied to any type of game, including but not limited to: shooting games, action games, role-playing games, racing games, sports games, and simulation games.

[0021] Figure 1The system architecture diagram of the operating environment of this exemplary embodiment is shown. The system architecture may include a terminal device 110 and a server 120. Among them, the terminal device 110 may be a mobile phone, a tablet computer, a personal computer, an intelligent wearable device, a game console, etc., which has a display function and can display a graphical user interface. The graphical user interface may include an operating system interface or an application program interface, etc. A game program is installed on the terminal device 110, such as a client program of an online game. When the terminal device 110 runs the game program, the game interface can be displayed in the graphical user interface. The server 120 generally refers to the background system that provides the game service in this exemplary embodiment, which may be a server or a cluster of multiple servers. A game server program is deployed on the server 120 for executing the game data processing of the server. The terminal device 110 and the server 120 may be connected via a wired or wireless communication link to perform data transmission. The method in this exemplary embodiment may be executed by any one or more of the terminal device 110 and the server 120.

[0022] In one embodiment, the above method can be implemented and executed based on a cloud interactive system. The cloud interactive system can be the above system architecture. Various cloud applications can be run under the cloud interactive system, such as cloud games. Taking cloud games as an example, cloud games refer to a game method based on cloud computing. In the operation mode of cloud games, the operation subject of the game program and the game screen presentation subject are separated, the storage and operation of the control and interaction methods in the game are completed on the cloud game server (such as the above server 120), and the cloud game client (such as the above terminal device 110) is used to receive and send data and present the game screen. For example, the cloud game client can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; and the cloud game server in the cloud performs information processing. When playing games or editing games, the user operates the cloud game client to send operation instructions to the cloud game server. The cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the cloud game client through the network. Finally, the cloud game client decodes and outputs the game screen.

[0023] In one implementation, the above method may be implemented by the terminal device 110 alone. For example, without deploying the server 120, the terminal device 110 may run the game program in a stand-alone environment and execute the above method.

[0024] Figure 2 The schematic flow of the game information processing method is shown, which may include the following steps:

[0025] Step S210: displaying prompt information at a first display position in the graphical user interface, where the prompt information is used to prompt changes in the safety area.

[0026] Step S220: displaying guidance information at a second display position associated with the first display position, where the guidance information is used to guide the controlled virtual object to move toward a safe area.

[0027] based on Figure 2 The method is to display the prompt information at the first display position in the graphical user interface and the guide information at the second display position, and the first display position is associated with the second display position, so that the player can easily associate and combine the prompt information with the guide information, improve the intuitiveness of the guide information, facilitate the player to understand the meaning of the guide information while simplifying the guide information, and reduce the obstruction or interference of other information in the graphical user interface. The prompt information and the guide information can effectively guide the player's operation and reduce the difficulty of operation.

[0028] Below Figure 2 Provide detailed instructions for each step.

[0029] In step S210, prompt information is displayed at a first display position in the graphical user interface, where the prompt information is used to prompt a change in the safety area.

[0030] In this exemplary embodiment, a graphical user interface is provided by a terminal device, and the graphical user interface displays at least part of the game scene. The game scene is a virtual space in the game, which can be composed of one or more scene elements such as mountains, lakes, woods, buildings, streets, etc. A safe area and a controlled virtual object are set in the game scene. Among them, the controlled virtual object is configured to be controlled by the terminal device, and can be a character or a non-character in the game. In addition, other virtual objects can also be set in the game scene, such as a friendly virtual object in the same game camp as the controlled virtual object, or a hostile virtual object in a different game camp from the controlled virtual object. The safe area is a sub-area in the game scene. For example, the area outside the safe area is a non-safe area, which can impose negative effects on virtual objects (including controlled virtual objects, virtual objects controlled by other players) in the non-safe area, such as continuous damage, debuff effects, and if the virtual object enters the safe area, it will not be affected by the negative effect. Or, at a specific stage in the game match, the virtual object in the non-safe area is affected by the negative effect. This prompts the virtual object to move to the safe area to speed up the game rhythm. For another example, the safe area can be the mission target area of ​​the controlled virtual object, and the controlled virtual object needs to reach the safe area to complete the mission. For example, the mission of the controlled virtual object is to rescue the hostages and send the hostages to the safe area. After rescuing the hostages, the controlled virtual object needs to lead the hostages to the safe area. The safe area is configured to change according to the progress of the game match, and can usually be reduced as the game match progresses. For example, a game match can include one or more stages of changes in the safe area, and at each stage of change, the safe area gradually shrinks.

[0031] In one embodiment, the graphical user interface can display the current field of view obtained by shooting the game scene by a virtual camera in the game scene. The virtual camera is a tool in the game that simulates a real camera to shoot the game screen. It can be set at any position in the game scene and shoot the game scene from any angle. That is, the virtual camera can have any posture in the game scene, and its posture can be fixed or dynamically changed. In addition, any number of virtual cameras can be set in the game scene, and different virtual cameras can shoot different game screens.

[0032] In one embodiment, the controlled virtual object is bound to a virtual camera, and the graphical user interface can display the current field of view of the controlled virtual object obtained by shooting the game scene by the virtual camera. The virtual camera is bound to the controlled virtual object and moves synchronously with the controlled virtual object, so as to shoot the game screen from the perspective of the controlled virtual object in real time and present it in the graphical user interface, giving the player a sense of immersion and reality. If the virtual camera is set at the position of the controlled virtual object, or more specifically, at the head or eye position of the controlled virtual object, the current field of view with the controlled virtual object as the first-person perspective can be presented, and the body of the controlled virtual object is not displayed in the picture or only a small part of the body (such as only showing the arms) is displayed. This method can be applied to first-person games, such as first-person shooting (FPS) games or first-person modes in games. If the virtual camera is set at a position outside the body of the controlled virtual object (such as behind it) and has a fixed orientation and distance from the controlled virtual object, the current field of view from the third-person perspective of the controlled virtual object can be presented, and all or most of the body of the controlled virtual object is displayed in the picture. This method can be applied to third-person games, such as third-person shooting (TPS) games or third-person modes in games.

[0033] The first display position is the position in the graphical user interface for displaying prompt information, which can be a pre-set fixed position. The prompt information is used to prompt changes in the safe area, and may include any type of information such as text, numbers, graphics, symbols, etc. The prompt information may include, but is not limited to, the following: the safe area is about to change; the safe area is changing; the way the safe area changes, such as the direction of movement, the speed of shrinkage. The safe area can have a significant impact on the outcome of the game. By displaying prompt information, players can be aware of changes in the safe area and take appropriate countermeasures to avoid players (especially novice players) from losing the game due to ignoring or not understanding the information about the safe area.

[0034] In one embodiment, the game game includes a change phase and a change preparation phase of the safe area. The change phase is the phase in which the safe area actually changes. The change preparation phase is the phase for the player to cope with the change of the safe area. The change phase and the change preparation phase can correspond one to one, and the change preparation phase is located before the corresponding change phase. For example, in a game game, the safe area changes three times in succession, then the game game includes three change phases, and the 1 minute or 30 seconds before each change phase is the change preparation phase, then the game game includes three change preparation phases.

[0035] In one embodiment, displaying the prompt information at the first display position in the graphical user interface may include the following steps:

[0036] In response to the change preparation phase starting, prompt information is displayed at the first display position.

[0037] Among them, the prompt information is used to remind the player that the safe area is about to change during the change preparation stage, so that the player can take countermeasures during the change preparation stage. Exemplarily, the prompt information includes the countdown information of the change preparation stage. If the change preparation stage is 30 seconds before the change stage, the prompt information may include the countdown information of the 30 seconds. In addition, the prompt information may also include relevant text information. For example, the prompt information may be "The circle will start shrinking in 30 seconds", where "30" is in the form of a countdown, which changes to 29, 28, until it reaches 0, and "shrinking circle" means that the safe area is shrinking.

[0038] Figure 3 A schematic diagram of a graphical user interface is shown, in which a controlled virtual object 310, prompt information 320, and guide information 330 are shown. Figure 4 Yes Figure 3 The first display position is located in the middle and upper part of the graphical user interface. The position can be set in advance by the game developer or determined by the game program according to the display content in the graphical user interface. The prompt information 320 is displayed at the first display position, which is the countdown information of the change preparation stage, indicating that there are 10 seconds left in the current change preparation stage, and the change stage will begin after the end. In addition to the countdown information, related text information can also be displayed, such as the "prepare to shrink the circle" above, so that players can understand the meaning of the prompt information 320 more clearly.

[0039] The present disclosure does not specifically limit the circumstances under which the change phase or change preparation phase of the safe area is entered. In one embodiment, the game game can be set to enter the change phase or change preparation phase at a fixed time. For example, at 3 minutes and 30 seconds into a game game, the change preparation phase is entered, prompt information is displayed, and after 30 seconds of the change preparation phase, the change phase is entered, and the change phase lasts for 2 minutes. Afterwards, at 7 minutes and 30 seconds into the game game, the change preparation phase is entered again, prompt information is displayed, and after 30 seconds of the change preparation phase, the change phase is entered again, and the change phase lasts for 2 minutes. In one embodiment, the game game can be set to enter the change phase or change preparation phase when a preset condition is met. For example, in a game game, if the number of virtual objects that have died reaches half, the change preparation phase is entered, prompt information is displayed, and after 30 seconds of the change preparation phase, the change phase is entered, and the change phase lasts for 2 minutes. Afterwards, if the number of virtual objects that have died reaches 3 / 4, the change preparation phase is entered again, prompt information is displayed, and after 30 seconds of the change preparation phase, the change phase is entered again, and the change phase lasts for 2 minutes.

[0040] Continue to refer Figure 2 In step S220, guide information is displayed at a second display position associated with the first display position, where the guide information is used to guide the controlled virtual object to move toward the safe area.

[0041] The second display position is a position in the graphical user interface for displaying guidance information. The second display position is associated with the first display position, and it can be understood that the second display position is a position determined based on the first display position. For example, the second display position has a fixed relative position relationship with the first display position, such as an offset vector of the second display position relative to the first display position is pre-set, and when the first display position is determined, the second display position is determined based on the first display position and the offset vector.

[0042] Since players may not be clear about the positional relationship between the controlled virtual object and the safe area, they are not clear about how to move to the safe area. Guidance information is used to provide players with references to reduce the difficulty of player operation. The first display position is associated with the second display position, that is, the prompt information and the guidance information are associated in the display position, so that players can easily associate and combine the prompt information with the guidance information, which makes it easier for players to understand the meaning of the guidance information while simplifying the guidance information. For example, the prompt information indicates that the safe area is about to shrink, and the guidance information is located next to the prompt information to indicate the direction. There is no need to set a large amount of text in the guidance information, and the player can understand that the direction indicated by the guidance information is the direction of the safe area.

[0043] The guidance information may include but is not limited to the following information: direction guidance information, used to indicate the direction of the safe area; distance guidance information, used to indicate the distance between the controlled virtual object and the safe area; time guidance information, used to indicate the time required for the controlled virtual object to move to the safe area; route guidance information, used to indicate the route between the controlled virtual object and the safe area; route risk information, used to indicate the risks on the route.

[0044] The guidance information is described in detail below.

[0045] In one embodiment, the guidance information includes direction guidance information, and the second display position includes a direction guidance display position, which is a position for displaying the direction guidance information. The above-mentioned displaying of the guidance information at the second display position associated with the first display position may include the following steps:

[0046] Determine a direction guidance display position in a second direction of the first display position according to a first direction of the safety area relative to the controlled virtual object; the second direction is a direction mapped on the graphical user interface by the first direction;

[0047] The direction guidance information is displayed at the direction guidance display position.

[0048] Among them, the plane of the game scene (such as the xy plane) can be mapped to the plane of the graphical user interface, for example, a mapping relationship is established between the xy plane coordinate system centered on the controlled virtual object in the game scene and the plane coordinate system centered on the first display position on the graphical user interface. Determine the first direction of the safe area relative to the controlled virtual object, map the first direction to the graphical user interface according to the above mapping relationship, and obtain a second direction. Determine the direction guidance display position in the second direction of the first display position, and display the direction guidance information at this position. Thus, through the direction relationship between the direction guidance display position and the first display position, the direction relationship between the safe area and the controlled virtual object can be intuitively indicated, which is convenient for players to understand.

[0049] refer to Figure 3 or Figure 4 As shown, the prompt information 320 includes a circular edge, and the guidance information 330 includes direction guidance information 3301, and the corresponding direction guidance display position is located on the circular edge of the prompt information 320. If the first direction of the safety zone relative to the controlled virtual object 310 is 30 degrees to the right of the front, it is mapped to the graphical user interface to obtain the second direction, which is 30 degrees to the right vertically upward. It is determined that the position on the circular edge of the prompt information 320 that is 30 degrees to the right vertically upward is the direction guidance display position. The direction guidance information 3301 in the form of an arrow can be displayed at this position, and the player can intuitively see the direction of the safety zone.

[0050] In one implementation, the above-mentioned displaying the direction guidance information at the direction guidance display position may include the following steps:

[0051] Determining a first target display mode according to a first distance between the controlled virtual object and the safety area;

[0052] The direction guidance information is displayed at the direction guidance display position according to the first target display mode.

[0053] Among them, the first distance is the distance used to determine the display mode of the first target, which can be the straight-line distance between the controlled virtual object and the safe area, or the distance calculated according to the movable route, etc. The correspondence between different distances and different display modes of the direction guidance information can be preset. When the first distance is determined, the corresponding first target display mode is determined according to the correspondence. For example, if the first distance is greater than or equal to 150m, the corresponding first target display mode is red, if the first distance is less than 150m and greater than or equal to 50m, the corresponding first target display mode is orange, and if the first distance is less than 50m, the corresponding first target display mode is green. In this way, the player can intuitively perceive the distance of the safe area relative to the controlled virtual object according to the first target display mode. In addition, different first target display modes can give players different senses of urgency. For example, when the red direction guidance information is displayed, the player perceives that the distance to the safe area is far away, and it is easy to have a strong sense of urgency. When the green direction guidance information is displayed, the player perceives that the distance to the safe area is close, and the sense of urgency is low. It enhances the player's game immersion.

[0054] In the above, different first distances are distinguished by displaying the first target in different colors. In addition, different sizes, lengths, shapes, etc. of arrows in the direction guidance information can also be used to distinguish and display the first distances in different degrees. The present disclosure does not limit this.

[0055] In one embodiment, the guidance information includes distance guidance information. The displaying of the guidance information at the second display position associated with the first display position includes:

[0056] Determining distance guidance information according to a second distance between the controlled virtual object and the safety area;

[0057] The distance guide information is displayed at the second display position.

[0058] The second distance is a distance used to determine the distance guidance information, which may be the same as or different from the first distance. For example, the first distance and the second distance are both the straight-line distance between the controlled virtual object and the safety area. The distance guidance information may include the value of the second distance, such as the reference Figure 3 or Figure 4As shown, the second distance is 150m, and the distance guidance information 3302 may be "150m". Alternatively, the distance guidance information may not include the numerical value of the second distance, but may include text expressing the degree of distance of the second distance, such as "very far", "far", "close", "very close", etc. The present disclosure does not limit the specific form of the distance guidance information. When the distance guidance information is determined, the distance guidance information may be displayed at a second display position (such as around the first display position). In this way, the user can intuitively see the current distance to the safe area.

[0059] In one embodiment, the second display position includes a distance guide display position, which is a position in the graphical user interface for displaying distance guide information. Displaying the distance guide information at the second display position may include the following steps:

[0060] Determine the distance guide display position in a second direction of the first display position according to the first direction of the safety area relative to the controlled virtual object; the second direction is the direction mapped on the graphical user interface by the first direction;

[0061] The distance guidance information is displayed at the distance guidance display position.

[0062] Among them, as to how to determine the second direction, you can refer to the content of the direction guidance information part. The distance guidance display position is located in the second direction of the first display position, and the distance guidance information is displayed at this position, so that the player can understand the direction and distance of the safe area by combining the display position and content of the distance guidance information. Exemplarily, the distance guidance information represents the straight-line distance between the controlled virtual object and the safe area, and the second direction represents the straight-line direction of the safe area relative to the controlled virtual object. The player can intuitively see the straight-line direction and straight-line distance of the safe area through the distance guidance information, so as to facilitate making appropriate countermeasures.

[0063] In one implementation, the displaying of the distance guidance information at the second display position may include the following steps:

[0064] determining a second target display mode according to the second distance;

[0065] The distance guide information is displayed at the second display position according to the second target display mode.

[0066] Among them, the correspondence between different distances and different display modes of distance guidance information can be pre-set. When the second distance is determined, the corresponding second target display mode is determined according to the correspondence. For example, if the second distance is greater than or equal to 150m, the corresponding second target display mode is red, if the second distance is less than 150m and greater than or equal to 50m, the corresponding second target display mode is orange, and if the second distance is less than 50m, the corresponding second target display mode is green. In this way, players can more intuitively and deeply perceive the distance of the safe area relative to the controlled virtual object based on the content of the distance guidance information and the second target display mode. In addition, different second target display modes can give players different senses of urgency. For example, when the red distance guidance information is displayed, the player perceives that the distance to the safe area is far away, and it is easy to have a strong sense of urgency. When the green distance guidance information is displayed, the player perceives that the distance to the safe area is close, and the sense of urgency is low. It enhances the player's game immersion.

[0067] In the above, the second distances of different degrees are distinguished by displaying the second target in different colors. In addition, the second distances of different degrees can also be distinguished by displaying different fonts in the distance guide information, etc. This disclosure does not limit this.

[0068] In one embodiment, if the guidance information includes direction guidance information and distance guidance information, the first target display mode used to display the direction guidance information may be the same as or different from the second target display mode used to display the distance guidance information. For example, if the first distance and the second distance are both straight-line distances, if the straight-line distance is greater than or equal to 150m, the corresponding first target display mode and second target display mode are both red, that is, the direction guidance information and the distance guidance information are both displayed in red; if the straight-line distance is less than 150m and greater than or equal to 50m, the corresponding first target display mode and second target display mode are both orange, that is, the direction guidance information and the distance guidance information are both displayed in orange; if the straight-line distance is less than 50m, the corresponding first target display mode and second target display mode are both green, that is, the direction guidance information and the distance guidance information are both displayed in green. Through the first target display mode and the second target display mode, the user's intuitive cognition of the distance to the safety area can be enhanced.

[0069] In one embodiment, the guidance information includes time guidance information. Figure 5 As shown, the above-mentioned displaying of the guide information at the second display position associated with the first display position may include the following steps S510 to S530:

[0070] Step S510, obtaining a reference time for the controlled virtual object to move to a safe area along a reference route.

[0071] The reference route may be a route for the controlled virtual object to move to the safe area that is automatically calculated by the game program. The reference route may be displayed in a graphical user interface, such as by displaying the reference route in a game scene in the form of a dotted line, or, in order to avoid affecting other information in the graphical user interface, the reference route may not be displayed and is only used as information required for the game program background to calculate the reference time. The length of the reference route may be divided by the moving speed of the controlled virtual object to obtain the reference time.

[0072] In one embodiment, the step of obtaining the reference time for the controlled virtual object to move to the safe area along the reference route may include the following steps:

[0073] Obtaining movement information of the controlled virtual object within a sampling time period;

[0074] A reference route is determined according to the movement information, and a reference time is determined according to the reference route.

[0075] The sampling time period is a time period for sampling the movement information of the controlled virtual object. For example, the sampling time period may be a recent period of time, such as the last 3 seconds. The movement information sampled within the sampling time period may include the movement direction, the movement route, the movement speed, etc. The movement information can be used to predict the next movement of the controlled virtual object and determine the reference route based on the prediction result. The movement speed of the controlled virtual object is obtained, such as determining the movement speed of the controlled virtual object based on the movement information within the sampling time period, and dividing the length of the reference route by the movement speed to obtain the reference time.

[0076] In one embodiment, the movement information includes a first movement direction. The step of determining a reference route based on the movement information may include the following steps:

[0077] Determine a second moving direction according to the first moving direction, wherein an angle between the first moving direction and the second moving direction does not exceed a preset value;

[0078] The shortest route from the current position of the controlled virtual object to the second moving direction and reaching the safety area is determined, and the shortest route is used as a reference route.

[0079] Among them, the first moving direction is the moving direction of the controlled virtual object within the sampling time period, and the second moving direction is the next reference moving direction of the controlled virtual object. The angle between the first moving direction and the second moving direction does not exceed the preset value, indicating that the difference between the second moving direction and the first moving direction will not be too large, that is, the reference route will not significantly change the moving direction compared to the moving route of the controlled virtual object within the sampling time period. The preset value can be determined based on experience or specific circumstances, such as 120 degrees or 150 degrees, which means that the second moving direction will not change direction compared to the first moving direction. In one embodiment, the second moving direction is the same as the first moving direction. In another embodiment, the second moving direction is parallel to the road direction of the area where the controlled virtual object is currently located.

[0080] Start moving in the second moving direction, determine the shortest route to the safe area, and use it as a reference route. In one embodiment, a basic route is generated according to the second moving direction, such as a straight line route along the second moving direction, and the distance between different positions on the basic route and the safe area is calculated. If the distance between a certain position and the safe area is greater than the distance between the previous position and the safe area, the basic route is adjusted from the previous position, and a certain angle can be adjusted in the direction close to the safe area to ensure that the distance to the safe area is getting closer and closer as the route goes deeper. In this way, the basic route is adjusted once or multiple times until the safe area is reached, and the adjusted basic route is the reference route. In another embodiment, a straight line route from the current position of the controlled virtual object to the safe area can be generated. If there are obstacles, inaccessible areas, etc. on the straight line route, the straight line route is adjusted according to the positions of the obstacles and inaccessible areas to obtain a reference route. In another embodiment, multiple routes from the current position of the controlled virtual object to the safe area can be generated, and the route in which the angle between the initial moving direction and the first moving direction does not exceed the preset value is selected, and then the shortest route is screened out to obtain a reference route.

[0081] It should be understood that the reference route is not necessarily the actual movement route of the controlled virtual object, but is mainly used to calculate the reference time and provide time guidance and reference information to the player.

[0082] Step S520: determine time guidance information according to the reference time.

[0083] The time guidance information may include the value of the reference time, such as the reference Figure 3 or Figure 4As shown, the reference time is 30 seconds, and the time guide information 3303 may include "30 seconds". In addition, the time guide information 3303 may also include relevant text so that the player can understand the meaning of the time. Alternatively, the time guide information may not include the numerical value of the reference time, but include text expressing the degree of the reference time, such as "needs a longer time to reach", "needs a shorter time to reach", "will arrive soon", etc. The present disclosure does not limit the specific form of the time guide information.

[0084] Step S530: displaying time guide information at the second display position.

[0085] When the time guide information is determined, the time guide information can be displayed at the second display position (such as around the first display position), so that the user can intuitively see the approximate time required to go to the safe area.

[0086] In one implementation, the displaying of the time guide information at the second display position may include the following steps:

[0087] updating the time guide information displayed at the second display position according to a first update cycle;

[0088] The sampling period includes the most recent one or more first update periods.

[0089] Among them, as the controlled virtual object continues to move, the reference time for it to reach the safe area also changes continuously. The displayed time guidance information can be updated according to the first update cycle. The first update cycle can be preset, such as by the game developer based on experience or specific circumstances. Alternatively, the game program can determine the first update cycle based on the current calculation amount. For example, when the current calculation amount is large, the first update cycle can be appropriately increased to reduce the calculation amount of updating the time guidance information. When the current calculation amount is small, the first update cycle can be appropriately shortened to provide more real-time time guidance information. Exemplarily, the first update cycle is 3 seconds, that is, the time guidance information is updated every 3 seconds.

[0090] The sampling time period may include one or more recent first update periods. For example, the sampling time period is the most recent first update period. Each time the time guidance information is updated, the movement information of the controlled virtual object within the last 3 seconds may be obtained, and the reference route may be determined and the reference time may be calculated based on the movement information, and then the time guidance information may be updated based on the reference time. Thus, the time guidance information with high real-time performance may be provided to the player.

[0091] In one embodiment, the second display position includes a time guide display position, which is a position in the graphical user interface for displaying time guide information. The guide display position has a fixed relative position relationship with the first display position. The above-mentioned display of the time guide information at the second display position may include the following steps:

[0092] The time guide information is displayed at the time guide display position.

[0093] The present disclosure does not specifically limit the relative position relationship between the guide display position and the first display position. Figure 3 or Figure 4 As shown, the guide display position can be located directly below the first display position and at a fixed distance from the first display position. Players can combine the time guide information with the prompt information. For example, the prompt information displays the countdown information of the change preparation stage, and the time guide information displays how long it will take to reach the safe area. By comparing the two times, the player can estimate whether it can reach the safe area before the end of the change accuracy stage, so as to make appropriate game decisions.

[0094] In one embodiment, the displayed distance guidance information may be updated according to a second update cycle. The second update cycle may be the same as or different from the first update cycle. For example, the distance guidance information includes the straight-line distance between the controlled virtual object and the safe area, which can be directly calculated from the coordinate information in the game scene, and the amount of calculation is relatively low. Therefore, a shorter second update cycle may be set, such as 1 second, 0.5 second, etc., indicating that the distance guidance information can be updated more frequently, so that the player can grasp the distance situation in real time.

[0095] In one embodiment, the guidance information includes route risk information. The above-mentioned displaying of the guidance information at the second display position associated with the first display position may include the following steps:

[0096] Obtaining route risk information corresponding to a reference route between the controlled virtual object and the safety area;

[0097] The route risk information is displayed at the second display location.

[0098] Among them, although the reference route is not necessarily the actual moving route, it is likely to be similar to the actual moving route. There may be risk factors on the reference route, such as hostile virtual objects, harmful mechanisms, etc. If the player moves along the established route, there is a high probability that these risk factors will be encountered. These risk factors affect the risk level of the reference route. Based on this, the route risk information can be determined and displayed, which is equivalent to providing players with advance warning. In this way, players can weigh the risk and distance of the route to make appropriate decisions.

[0099] In one embodiment, a hostile virtual object is set in the game scene, and the hostile virtual object and the controlled virtual object are in a hostile relationship. For example, the hostile virtual object can attack and harm the controlled virtual object. The above-mentioned acquisition of the route risk information corresponding to the reference route between the controlled virtual object and the safe area may include the following steps:

[0100] Determine the judgment area based on the reference route;

[0101] Route risk information is determined based on information about hostile virtual objects in the determination area.

[0102] The determination area is an area that may cause risk to the reference route, and may be an area obtained by extending the reference route. In one embodiment, the reference route may be extended by a preset distance in a direction perpendicular to the reference route to obtain the determination area. The preset distance may be determined based on experience or specific circumstances, such as 50 meters. For example, the reference route is extended by 25 meters to both sides in a direction perpendicular to the reference route to obtain a strip-shaped determination area.

[0103] The route risk information may be determined based on the number, level, equipment status, health status, and orientation information of the hostile virtual objects in the determination area. For example, the route risk level may be determined based on the number of hostile virtual objects in the determination area. If the number of hostile virtual objects in the determination area is greater than or equal to 8, the route risk level is high risk; if the number of hostile virtual objects in the determination area is less than 8 and greater than or equal to 3, the route risk level is medium risk; if the number of hostile virtual objects in the determination area is less than 3, the route risk level is low risk. Route risk information may include route risk level. Reference Figure 3 or Figure 4 As shown, the route risk information 3304 can display the route risk level, which can provide players with early warning of route risks to a certain extent and prevent players from accurately speculating the number of enemy virtual objects.

[0104] In one implementation, the risk value of each hostile virtual object can be determined based on information of each hostile virtual object in the determination area, such as quantity, level, equipment status, health status, position information, etc., and the route risk information can be obtained by summing up the risk values ​​of each hostile virtual object to obtain a comprehensive risk value as the route risk information.

[0105] In one embodiment, the second display position includes a route risk display position, which is a position in the graphical user interface for displaying route risk information. The route risk display position has a fixed relative position relationship with the first display position. Displaying the route risk information at the second display position may include the following steps:

[0106] The route risk information is displayed at the route risk display position.

[0107] The present disclosure does not specifically limit the relative position relationship between the route risk display position and the first display position. Figure 3 or Figure 4As shown, the route risk display position can be located directly below the first display position and have a fixed distance from the first display position, and the fixed distance can be greater than the distance between the time guide display position and the first display position. Players can combine route risk information with prompt information. They can also combine route risk information, time guide information and prompt information to make appropriate game decisions.

[0108] The above describes the four types of guidance information, namely, direction guidance information, distance guidance information, time guidance information, and route risk information. You can display any type of guidance information as needed. For example, refer to Figure 3 or Figure 4 As shown, the displayed guidance information 330 includes four types of guidance information. These four types of guidance information are combined with each other and with the prompt information 320, which improves the intuitiveness of the guidance information 330 and allows players to obtain more comprehensive and sufficient game guidance, reducing the difficulty of operation.

[0109] In one embodiment, the displaying of the guidance information at the second display position associated with the first display position may include the following steps:

[0110] In response to displaying the prompt information and the controlled virtual object being located outside the safety area, displaying the guide information at the second display position.

[0111] Among them, the guidance information is highly related to the prompt information. The guidance information is displayed when the prompt information is displayed, and the guidance information is not displayed when the prompt information is not displayed, so that the player can obtain sufficient game guidance by combining the prompt information and the guidance information. In addition, if the controlled virtual object is located in a safe area, no guidance is required, so the guidance information is not displayed. This solution accurately defines the display conditions of the guidance information and avoids displaying the guidance information when it is not necessary.

[0112] In one embodiment, the game information processing method may further include the following steps:

[0113] In response to the change preparation phase ending, the displayed prompt information and guide information are removed from the graphical user interface.

[0114] Generally, when the change preparation phase ends, the prompt information is no longer displayed, and thus the guide information is no longer displayed. The prompt information and the guide information are limited to be displayed in the change preparation phase to avoid displaying the prompt information and the guide information for too long and interfering with other information in the graphical user interface. In particular, in response to the end of the change preparation phase and the entry into the change phase, it may be necessary to display information related to the change phase. At this time, if the prompt information and the guide information continue to be displayed, it may cause mutual interference between different information and cause visual burden to the player.

[0115] In one embodiment, in response to the controlled virtual object entering the safe area, the displayed prompt information is removed from the graphical user interface, thereby reducing the situation where the prompt information is displayed in unnecessary situations.

[0116] The exemplary embodiment of the present disclosure also provides a game information processing device. A graphical user interface is provided through a terminal device, the graphical user interface displays at least part of a game scene, a safety area and a controlled virtual object are set in the game scene; the safety area is configured to change according to the progress of the game; the controlled virtual object is configured to be controlled by the terminal device. Figure 6 As shown, the game information processing device 600 includes the following modules:

[0117] A prompt information display module 610 is configured to display prompt information at a first display position in the graphical user interface, wherein the prompt information is used to prompt a change in the safety area;

[0118] The guidance information display module 620 is configured to display guidance information at a second display position associated with the first display position, wherein the guidance information is used to guide the controlled virtual object to move toward the safe area.

[0119] The above modules can be software modules, such as program modules, or hardware modules.

[0120] In one embodiment, the guidance information includes direction guidance information, and the second display position includes a direction guidance display position; displaying the guidance information at the second display position associated with the first display position includes: determining the direction guidance display position in a second direction of the first display position based on a first direction of the safety area relative to the controlled virtual object; the second direction is the direction in which the first direction is mapped on the graphical user interface; and displaying the direction guidance information at the direction guidance display position.

[0121] In one embodiment, displaying the direction guidance information at the direction guidance display position includes: determining a first target display mode according to a first distance between the controlled virtual object and the safety area; and displaying the direction guidance information at the direction guidance display position according to the first target display mode.

[0122] In one embodiment, the guidance information includes distance guidance information; and displaying the guidance information at a second display position associated with the first display position includes: determining the distance guidance information based on a second distance between the controlled virtual object and the safety area; and displaying the distance guidance information at the second display position.

[0123] In one embodiment, the second display position includes a distance guide display position; displaying the distance guide information at the second display position includes: determining the distance guide display position in a second direction of the first display position according to a first direction of the safety area relative to the controlled virtual object; the second direction is a direction mapped by the first direction on the graphical user interface; and displaying the distance guide information at the distance guide display position.

[0124] In one embodiment, displaying the distance guidance information at the second display position includes: determining a second target display mode according to the second distance; and displaying the distance guidance information at the second display position according to the second target display mode.

[0125] In one embodiment, the guidance information includes time guidance information; and displaying the guidance information at a second display position associated with the first display position includes: obtaining a reference time for the controlled virtual object to move to the safety area along a reference route; determining the time guidance information based on the reference time; and displaying the time guidance information at the second display position.

[0126] In one embodiment, obtaining the reference time for the controlled virtual object to move to the safety area along the reference route includes: obtaining movement information of the controlled virtual object within a sampling time period; determining the reference route according to the movement information, and determining the reference time according to the reference route.

[0127] In one embodiment, the movement information includes a first moving direction; determining the reference route based on the movement information includes: determining a second moving direction based on the first moving direction, the angle between the first moving direction and the second moving direction not exceeding a preset value; determining the shortest route from the current position of the controlled virtual object along the second moving direction to reach the safe area, and using the shortest route as the reference route.

[0128] In one embodiment, displaying the time guide information at the second display position includes: updating the time guide information displayed at the second display position according to a first update cycle; and the sampling time period includes the most recent one or more first update cycles.

[0129] In one embodiment, the second display position includes a time guide display position, and the guide display position has a fixed relative position relationship with the first display position; displaying the time guide information at the second display position includes: displaying the time guide information at the time guide display position.

[0130] In one embodiment, the guidance information includes route risk information; and displaying the guidance information at a second display position associated with the first display position includes: obtaining route risk information corresponding to a reference route between the controlled virtual object and the safety area; and displaying the route risk information at the second display position.

[0131] In one embodiment, a hostile virtual object is also provided in the game scene, and the hostile virtual object is in a hostile relationship with the controlled virtual object; the route risk information corresponding to the reference route between the controlled virtual object and the safe area is obtained, including: determining a determination area according to the reference route; and determining the route risk information according to the information of the hostile virtual object in the determination area.

[0132] In one embodiment, determining the determination area according to the reference route includes: extending the reference route by a preset distance in a direction perpendicular to the reference route to obtain the determination area.

[0133] In one embodiment, the second display position includes a route risk display position, and the route risk display position has a fixed relative position relationship with the first display position; displaying the route risk information at the second display position includes: displaying the route risk information at the route risk display position.

[0134] In one embodiment, displaying the guide information at a second display position associated with the first display position includes: in response to displaying the prompt information and the controlled virtual object being located outside the safety area, displaying the guide information at the second display position.

[0135] In one embodiment, the game game includes a change phase and a change preparation phase of the safety area, and the change preparation phase is located before the corresponding change phase; the prompt information is displayed at the first display position in the graphical user interface, including: in response to the start of the change preparation phase, the prompt information is displayed at the first display position.

[0136] In one implementation, the prompt information includes countdown information for the change preparation phase.

[0137] In one embodiment, the game information processing device 600 is further configured to: in response to the end of the change preparation phase, remove the displayed prompt information and the guide information from the graphical user interface.

[0138] The specific details of each part of the above-mentioned device have been described in detail in the implementation method of the method part. The undisclosed details can be found in the implementation method of the method part, so they will not be repeated here.

[0139] It should be noted that, although several modules or units of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the exemplary embodiments of the present disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided into multiple modules or units to be embodied.

[0140] The exemplary embodiments of the present disclosure also provide a computer program product, which includes a computer program, and the computer program implements the above method when executed by a processor.

[0141] In one embodiment, the computer program product may be a tangible product containing a computer program, such as a computer-readable storage medium storing a computer program. The readable storage medium may be a storage medium based on electrical, magnetic, optical, electromagnetic, infrared, or other signals, including but not limited to: random access memory (RAM), read-only memory (ROM), magnetic tape, floppy disk, flash memory (Flash), mechanical hard disk (HDD), solid-state drive (SSD), and the like. Exemplarily, the computer program product may be implemented as a non-volatile storage medium storing a computer program, such as a read-only memory, a NAND flash memory, and the like.

[0142] In one embodiment, the computer program product may be an intangible product including a computer program. Exemplarily, the computer program product may be implemented as a virtual digital product, such as a digital file storing an executable file, an installation package, etc. of the computer program.

[0143] The code of the computer program can be written in one or more programming languages. Programming languages ​​such as C language, Java, C++, etc. The program code can be executed entirely on the user computing device, or partially on the user computing device, or as a separate software package, or partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device can be connected to the user computing device through any type of network, such as a local area network (LAN), a wide area network (WAN), etc., or can be connected to an external computing device (e.g., an Internet connection provided by an operator).

[0144] Computer programs can be carried or transmitted through electrical, magnetic, optical, electromagnetic, infrared and other signals. Electronic devices can convert signals carrying computer programs into digital signals to run the computer programs. When a computer program is running on an electronic device, its code is used to enable the electronic device to execute (more specifically, it can enable the processor of the electronic device to execute) the method steps of various exemplary embodiments of the present disclosure, for example: Step S210, displaying prompt information at a first display position in a graphical user interface, the prompt information is used to prompt changes in the safety area. Step S220, displaying guidance information at a second display position associated with the first display position, the guidance information is used to guide the controlled virtual object to move to the safety area.

[0145] The above method steps are implemented by a computer program, and the prompt information is displayed at the first display position in the graphical user interface, and the guide information is displayed at the second display position. The first display position is associated with the second display position, so that the player can easily associate and combine the prompt information with the guide information, improve the intuitiveness of the guide information, and make it easier for the player to understand the meaning of the guide information while simplifying the guide information, and reduce the obstruction or interference of other information in the graphical user interface. The prompt information and the guide information can effectively guide the player's operation and reduce the difficulty of operation.

[0146] The exemplary embodiments of the present disclosure also provide an electronic device. The electronic device may include a processor and a memory. The memory stores executable instructions of the processor, such as a computer program. The processor executes the method steps of various exemplary embodiments of the present disclosure by executing the executable instructions. In addition, the electronic device may also include a display for displaying a graphical user interface.

[0147] Reference below Figure 7 , the electronic device is exemplarily described in the form of a general-purpose computing device. It should be understood that Figure 7 The electronic device 700 shown is merely an example and should not limit the functions and scope of use of the embodiments of the present disclosure.

[0148] like Figure 7 As shown, the electronic device 700 may include: a processor 710 , a memory 720 , a bus 730 , an I / O (input / output) interface 740 , a network adapter 750 , and a display 760 .

[0149] The memory 720 may include a volatile memory, such as a RAM 721, a cache unit 722, and may also include a non-volatile memory, such as a ROM 723. The memory 720 may also include one or more program modules 724, such program modules 724 include but are not limited to: an operating system, one or more application programs, other program modules, and program data, each of which or a combination thereof may include the implementation of a network environment. For example, the program module 724 may include each module in the above-mentioned device.

[0150] The processor 710 may include one or more processing units. For example, the processor 710 may include an AP (Application Processor), a modem processor, a GPU (Graphics Processing Unit), an ISP (Image Signal Processor), a controller, an encoder, a decoder, a DSP (Digital Signal Processor), a baseband processor and / or an NPU (Neural-Network Processing Unit), etc.

[0151] The processor 710 may be used to execute the executable instructions stored in the memory 720 to execute the above method of the present disclosure, such as performing the following steps: Step S210, displaying prompt information at a first display position in the graphical user interface, the prompt information being used to prompt changes in the safety area. Step S220, displaying guide information at a second display position associated with the first display position, the guide information being used to guide the controlled virtual object to move to the safety area.

[0152] By executing the above method steps through the processor 710, the prompt information is displayed at the first display position in the graphical user interface, and the guide information is displayed at the second display position. The first display position is associated with the second display position, so that the player can easily associate and combine the prompt information with the guide information, improve the intuitiveness of the guide information, facilitate the player to understand the meaning of the guide information while simplifying the guide information, and reduce the occlusion or interference of other information in the graphical user interface. The prompt information and the guide information can effectively guide the player's operation and reduce the difficulty of operation.

[0153] The bus 730 is used to realize the connection between different components of the electronic device 700, and may include a data bus, an address bus, and a control bus.

[0154] The electronic device 700 can communicate with one or more external devices 800 (eg, a keyboard, a mouse, an external controller, etc.) through the I / O interface 740 .

[0155] The electronic device 700 can communicate with one or more networks through the network adapter 750. For example, the network adapter 750 can provide mobile communication solutions such as 3G / 4G / 5G, or wireless communication solutions such as wireless LAN, Bluetooth, near field communication, etc. The network adapter 750 can communicate with other modules of the electronic device 700 through the bus 730.

[0156] The electronic device 700 can display a graphical user interface through the display 760, such as displaying game scenes, prompt information, guidance information, etc.

[0157] although Figure 7 As not shown, other hardware and / or software modules may also be provided in the electronic device 700, including but not limited to: microcode, device drivers, redundant processors, external disk drive arrays, RAID (Redundant Arrays of Independent Disks, disk array) systems, tape drives, and data backup storage systems, etc.

[0158] As can be seen from the above, the technical solution of the present disclosure can be implemented as a method, an apparatus, a system, a computer program product, a storage medium, an electronic device, etc. Those skilled in the art can understand that various aspects of the present disclosure can be specifically implemented in the following forms, namely: a complete hardware implementation, a complete software implementation (including firmware, microcode, etc.), or an implementation combining hardware and software, such as being respectively referred to as a "circuit", "module" or "system".

[0159] It should be understood that the present disclosure is not limited to the specific method steps or structures described above and shown in the accompanying drawings, and various modifications and changes can be made without departing from the scope thereof. Those skilled in the art will easily think of other embodiments based on the specific embodiments provided by the present disclosure. Therefore, the specific embodiments provided by the present disclosure are only exemplary, and the scope and spirit of the present disclosure are indicated by the claims, and any variations, uses or adaptive changes of the present disclosure should be covered, which follow the general principles of the present disclosure and include common knowledge or customary technical means in the technical field that are not disclosed in the present disclosure.

Claims

1. A method for processing game information, characterized in that: Providing a graphical user interface through a terminal device, wherein the graphical user interface displays at least a portion of a game scene, wherein a safety area and a controlled virtual object are provided in the game scene; wherein the safety area is configured to change according to the progress of the game match; The controlled virtual object is configured to be controlled by the terminal device; the method comprises: Displaying prompt information at a first display position in the graphical user interface, wherein the prompt information is used to prompt a change in the safety area; Guidance information is displayed at a second display position associated with the first display position, where the guidance information is used to guide the controlled virtual object to move toward the safety area.

2. The method according to claim 1, characterized in that The guidance information includes direction guidance information, and the second display position includes a direction guidance display position; and displaying the guidance information at the second display position associated with the first display position includes: Determining the direction guidance display position in a second direction of the first display position according to a first direction of the safety area relative to the controlled virtual object; the second direction is a direction in which the first direction is mapped on the graphical user interface; The direction guidance information is displayed at the direction guidance display position.

3. The method according to claim 2, characterized in that The displaying of the direction guidance information at the direction guidance display position includes: Determining a first target display mode according to a first distance between the controlled virtual object and the safety area; The direction guidance information is displayed at the direction guidance display position according to the first target display mode.

4. The method according to claim 1, characterized in that: The guidance information includes distance guidance information; The displaying of the guide information at a second display position associated with the first display position comprises: Determining the distance guidance information according to a second distance between the controlled virtual object and the safety area; The distance guide information is displayed at the second display position.

5. The method according to claim 4, characterized in that The second display position includes a distance guide display position; and displaying the distance guide information at the second display position includes: Determining the distance guide display position in a second direction of the first display position according to a first direction of the safety area relative to the controlled virtual object; the second direction is a direction in which the first direction is mapped on the graphical user interface; The distance guide information is displayed at the distance guide display position.

6. The method according to claim 4, characterized in that The displaying the distance guide information at the second display position includes: determining a second target display mode according to the second distance; The distance guide information is displayed at the second display position according to the second target display mode.

7. The method according to claim 1, characterized in that The guidance information includes time guidance information; The displaying of the guide information at a second display position associated with the first display position comprises: Acquire a reference time for the controlled virtual object to move to the safety area along a reference route; Determine the time guidance information according to the reference time; The time guide information is displayed at the second display position.

8. The method according to claim 7, characterized in that The obtaining of a reference time for the controlled virtual object to move to the safety area according to the reference route comprises: Acquiring movement information of the controlled virtual object within a sampling time period; The reference route is determined according to the movement information, and the reference time is determined according to the reference route.

9. The method according to claim 8, characterized in that The movement information includes a first movement direction; and determining the reference route according to the movement information includes: Determine a second moving direction according to the first moving direction, wherein an angle between the first moving direction and the second moving direction does not exceed a preset value; Determine the shortest route from the current position of the controlled virtual object along the second moving direction to the safety area, and use the shortest route as the reference route.

10. The method according to claim 8, characterized in that The displaying of the time guide information at the second display position includes: updating the time guide information displayed at the second display position according to a first update cycle; The sampling period includes the latest one or more first update periods.

11. The method according to claim 7, characterized in that The second display position includes a time guide display position, and the guide display position has a fixed relative position relationship with the first display position; The displaying of the time guide information at the second display position includes: The time guide information is displayed at the time guide display position.

12. The method according to claim 1, characterized in that The guidance information includes route risk information; The displaying of the guide information at a second display position associated with the first display position comprises: Acquiring route risk information corresponding to a reference route between the controlled virtual object and the safety area; The route risk information is displayed at the second display position.

13. The method according to claim 12, characterized in that The game scene is also provided with a hostile virtual object, and the hostile virtual object is in a hostile relationship with the controlled virtual object; the obtaining of route risk information corresponding to a reference route between the controlled virtual object and the safety area includes: Determine a determination area according to the reference route; The route risk information is determined based on the information of the hostile virtual object in the determination area.

14. The method according to claim 13, characterized in that The determining the determination area according to the reference route comprises: The reference route is extended by a preset distance in a direction perpendicular to the reference route to obtain the determination area.

15. The method according to claim 12, characterized in that The second display position includes a route risk display position, and the route risk display position has a fixed relative position relationship with the first display position; The displaying the route risk information at the second display position includes: The route risk information is displayed at the route risk display position.

16. The method according to claim 1, characterized in that The displaying of the guide information at a second display position associated with the first display position comprises: In response to displaying the prompt information and the controlled virtual object being located outside the safety area, displaying the guide information at the second display position.

17. The method according to claim 1, characterized in that The game game includes a change phase and a change preparation phase of the safety zone, wherein the change preparation phase is located before the corresponding change phase; The displaying of prompt information at the first display position in the graphical user interface includes: In response to the change preparation phase starting, the prompt information is displayed at the first display position.

18. The method according to claim 17, characterized in that The prompt information includes countdown information of the change preparation stage.

19. The method according to claim 17, characterized in that The method further comprises: In response to the end of the change preparation phase, the displayed prompt information and the guide information are removed from the graphical user interface.

20. A game information processing device, characterized in that: Providing a graphical user interface through a terminal device, wherein the graphical user interface displays at least a portion of a game scene, wherein a safety area and a controlled virtual object are provided in the game scene; wherein the safety area is configured to change according to the progress of the game match; The controlled virtual object is configured to be controlled by the terminal device; the apparatus comprises: a prompt information display module, configured to display prompt information at a first display position in the graphical user interface, wherein the prompt information is used to prompt a change in the safety area; The guidance information display module is configured to display guidance information at a second display position associated with the first display position, wherein the guidance information is used to guide the controlled virtual object to move toward the safety area.

21. A computer program product, comprising a computer program, characterized in that When the computer program is executed by a processor, the method according to any one of claims 1 to 19 is implemented.

22. An electronic device, characterized in that: include: processor; A memory, configured to store executable instructions of the processor; The processor is configured to perform the method of any one of claims 1 to 19 by executing the executable instructions.

Citation Information

Patent Citations

  • Picture display method and device, terminal and storage medium

    CN111760279A

  • Information prompting method and device in game, electronic equipment and storage medium

    CN113559509A

  • Region indication method and device, storage medium and electronic device

    CN116899224A

  • Virtual scene effect display method and device, equipment, medium and program product

    CN116983632A

  • Method for automatically generating geofence, real-time detection method, and apparatus

    US20240354959A1