Virtual equipment acquisition method and device, equipment, medium and program product
By displaying virtual character equipment information in a virtual scene and providing an acquisition portal, the problem of cumbersome acquisition path of virtual equipment in the prior art is solved, and the acquisition efficiency is improved.
Patent Information
- Application Number
- CN202311348470.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-10-18
- Publication Date
- 2025-04-18
AI Technical Summary
In the prior art, players have redundant and cumbersome paths to obtain virtual equipment, resulting in low equipment acquisition efficiency.
By displaying the virtual character information display area in the virtual scene, including the equipment wear display sub-area, displaying the virtual equipment information currently worn by other virtual characters, and providing equipment acquisition information in the equipment wear display sub-area, including the acquisition entrance.
It improves the efficiency of players in obtaining virtual equipment, reduces operation steps, and improves human-computer interaction efficiency and virtual equipment acquisition efficiency.
Smart Images

Figure CN119838219A_ABST
Abstract
Description
Technical Field
[0001] The embodiments of the present application relate to the field of virtual scenes, and in particular to a method, device, equipment, medium and program product for obtaining virtual equipment. Background Art
[0002] In game applications, players can have their own virtual characters, which represent the player's image in the game. Players can dress up their virtual characters with virtual equipment provided by the game platform.
[0003] In the related art, players can interact with other players through virtual characters in a virtual scene. When player A is interested in the equipment of the virtual character corresponding to player B, he usually needs to remember the equipment (for example, through a screenshot) and then search for the equipment in the game's equipment acquisition platform to obtain the equipment information and obtain the equipment.
[0004] However, in the related art, the path for players to obtain equipment is redundant and cumbersome, and the efficiency of equipment acquisition is low. Summary of the invention
[0005] The embodiments of the present application provide a method, apparatus, device, medium and program product for obtaining virtual equipment, which can improve the efficiency of obtaining virtual equipment. The technical solution is as follows:
[0006] In one aspect, a method for acquiring virtual equipment is provided, the method comprising:
[0007] Displaying a virtual scene, the virtual scene including a first virtual character and a second virtual character, the first virtual character is a virtual character corresponding to a first account logged in to the current terminal, and the second virtual character is a virtual character corresponding to another account;
[0008] In response to receiving a trigger operation on the character image of the second virtual character, displaying an information display area of the second virtual character, wherein the information display area includes an equipment and outfit display sub-area, and the equipment and outfit display sub-area includes information on virtual equipment currently worn by the second virtual character;
[0009] In response to receiving a trigger operation on the first equipment in the equipment matching display sub-area, equipment acquisition information corresponding to the first equipment is displayed, wherein, when the first equipment meets the equipment acquisition conditions, the equipment acquisition information includes an acquisition entry for the first equipment.
[0010] In another aspect, a device for obtaining virtual equipment is provided, the device comprising:
[0011] A scene display module, used to display a virtual scene, wherein the virtual scene includes a first virtual character and a second virtual character, wherein the first virtual character is a virtual character corresponding to a first account logged in to the current terminal, and the second virtual character is a virtual character corresponding to another account;
[0012] an information display module, configured to display an information display area of the second virtual character in response to receiving a trigger operation on the character image of the second virtual character, wherein the information display area includes an equipment and outfit display sub-area, and the equipment and outfit display sub-area includes information on virtual equipment currently worn by the second virtual character;
[0013] The information display module is also used to display equipment acquisition information corresponding to the first equipment in response to receiving a trigger operation on the first equipment in the equipment matching display sub-area, wherein, when the first equipment meets the equipment acquisition conditions, the equipment acquisition information includes an acquisition entry for the first equipment.
[0014] On the other hand, a computer device is provided, comprising a processor and a memory, wherein the memory stores at least one instruction, at least one program, a code set or an instruction set, and the at least one instruction, the at least one program, the code set or the instruction set is loaded and executed by the processor to implement any of the above-mentioned methods for obtaining virtual equipment.
[0015] On the other hand, a computer-readable storage medium is provided, wherein at least one instruction, at least one program, a code set or an instruction set is stored in the storage medium, and the at least one instruction, the at least one program, the code set or the instruction set is loaded and executed by a processor to implement any of the above-mentioned methods for obtaining virtual equipment.
[0016] On the other hand, a computer program product or a computer program is provided, the computer program product or the computer program includes computer instructions, the computer instructions are stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes any of the above-mentioned methods for obtaining virtual equipment.
[0017] The beneficial effects brought by the technical solution provided by the embodiment of the present application include at least:
[0018] When a trigger operation is received for a virtual character corresponding to other accounts in the virtual scene, an equipment outfit display sub-area will be displayed in the information display area corresponding to the virtual character. The equipment outfit display sub-area can display the information of virtual equipment currently worn by other virtual characters, so that players can quickly check the virtual equipment status of other virtual characters, avoiding the need for players to open other entrances to understand the virtual equipment status, thereby improving the efficiency of human-computer interaction; and, when a trigger operation is received for the first equipment in the equipment outfit display sub-area, the equipment acquisition information corresponding to the first equipment will be displayed, so that players can more conveniently understand the acquisition methods of the virtual equipment worn by other virtual characters. In addition, when the first equipment meets the equipment acquisition conditions, the equipment acquisition information includes an acquisition entrance for the first equipment, providing players with an entrance for quickly acquiring the first equipment, thereby reducing the operation steps for acquiring equipment and improving the efficiency of acquiring virtual equipment. BRIEF DESCRIPTION OF THE DRAWINGS
[0019] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work.
[0020] Figure 1 is a structural block diagram of a computer system provided by an exemplary embodiment of the present application;
[0021] Figure 2 is a schematic diagram of an implementation environment provided by an exemplary embodiment of the present application;
[0022] Figure 3 is a flow chart of a method for acquiring virtual equipment provided by an exemplary embodiment of the present application;
[0023] Figure 4 is a display schematic diagram of an information display area provided by an exemplary embodiment of the present application;
[0024] Figure 5 is a schematic diagram of an interface of a method for obtaining virtual fashion provided by an exemplary embodiment of the present application;
[0025] Figure 6 is a flowchart of a method for acquiring virtual equipment provided by another exemplary embodiment of the present application;
[0026] Figure 7 is a flowchart of a method for acquiring virtual equipment provided by another exemplary embodiment of the present application;
[0027] Figure 8is an interactive flow chart of a method for acquiring virtual equipment provided by an exemplary embodiment of the present application;
[0028] Fig. 9 is a structural block diagram of a virtual equipment acquisition device provided by an exemplary embodiment of the present application;
[0029] Fig.10 is a structural block diagram of a device for acquiring virtual equipment provided by another exemplary embodiment of the present application;
[0030] Fig.11 It is a structural block diagram of a computer device provided by an exemplary embodiment of the present application. DETAILED DESCRIPTION
[0031] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation mode of the present application will be further described in detail below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present application.
[0032] In this application, the terms "first", "second", etc. are used to distinguish identical or similar items with substantially the same effects and functions. It should be understood that there is no logical or temporal dependency between "first" and "second", nor is there any limitation on quantity and execution order.
[0033] In the related art, players can interact with other players through virtual characters in a virtual scene. When player A is interested in the equipment of the virtual character corresponding to player B, he usually needs to remember the equipment (for example, by taking a screenshot) and then search for the equipment in the game's equipment acquisition platform to obtain the equipment information and obtain the equipment. However, the path for players to obtain equipment in the related art is redundant and cumbersome, and the equipment acquisition efficiency is low.
[0034] An embodiment of the present application provides a method for obtaining virtual equipment. When a trigger operation is received for a virtual character corresponding to another account in a virtual scene, an equipment outfit display sub-area will be displayed in the information display area corresponding to the virtual character. The information of the virtual equipment currently worn by the second virtual character can be displayed through the equipment outfit display sub-area, so that the player can quickly check the virtual equipment status of other virtual characters, avoiding the player from opening other additional entrances to understand the virtual equipment status, thereby improving the efficiency of human-computer interaction; and, when a trigger operation is received for a first equipment in the equipment outfit display sub-area, equipment acquisition information corresponding to the first equipment will be displayed, so that the player can more conveniently understand the acquisition method of the virtual equipment worn by other virtual characters. In addition, when the first equipment meets the equipment acquisition conditions, the equipment acquisition information includes an acquisition entrance for the first equipment, providing the player with an entrance for quickly obtaining the first equipment, reducing the operation steps for obtaining equipment, and improving the efficiency of obtaining virtual equipment.
[0035] The terminal in the present application may be a desktop computer, a laptop computer, a mobile phone, a tablet computer, an e-book reader, an MP3 (Moving Picture Experts Group Audio Layer III, Moving Picture Experts Group Audio Layer 3) player, an MP4 (Moving Picture Experts Group Audio Layer IV, Moving Picture Experts Group Audio Layer 4) player, etc. The terminal has installed and runs an application that supports virtual scenes, such as an application that supports three-dimensional virtual scenes. The application may be any one of a virtual reality application, a third-person shooting game (TPS) game, a first-person shooting game (FPS) game, a multiplayer online tactical competitive game (MOBA), a massively multiplayer online role-playing game (MMORPG), a turn-based action game, etc.
[0036] Figure 1 The electronic device 100 includes an operating system 120 and an application 122 .
[0037] The operating system 120 is the underlying software that provides application programs 122 with secure access to the computer's hardware.
[0038] The application 122 is an application that supports virtual scenes. The application 122 may be any one of a virtual reality application, a TPS game, an FPS game, a multiplayer online tactical competitive game, a massively multiplayer online role-playing game, a turn-based action game, etc. The application 122 may be a stand-alone application, such as a stand-alone 3D game program, or a network-connected application.
[0039] Figure 2 The computer system 200 includes a first terminal 220 , a server 240 , and a second terminal 260 .
[0040] The first terminal 220 is installed and runs an application that supports virtual scenes. The application can be any one of a virtual reality application, a TPS game, an FPS game, a multiplayer online tactical competitive game, a massively multiplayer online role-playing game, a turn-based action game, etc. The first terminal 220 is a terminal used by a first user, and the first user uses the first terminal 220 to control a first virtual character in a virtual scene to perform an activity, and the activity includes but is not limited to: adjusting body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, and throwing. Schematically, the first virtual character is a first virtual person, such as a simulation person character or an animation person character.
[0041] The first terminal 220 is connected to the server 240 via a wireless network or a wired network.
[0042] The server 240 includes at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center. The server 240 is used to provide background services for applications that support virtual scenes. Optionally, the server 240 undertakes the main computing work, and the first terminal 220 and the second terminal 260 undertake the secondary computing work; or, the server 240 undertakes the secondary computing work, and the first terminal 220 and the second terminal 260 undertake the main computing work; or, the server 240, the first terminal 220 and the second terminal 260 adopt a distributed computing architecture to perform collaborative computing.
[0043] The second terminal 260 is installed and runs an application that supports virtual scenes. The application can be any one of a virtual reality application, a TPS game, an FPS game, a multiplayer online tactical competitive game, a massively multiplayer online role-playing game, a turn-based action game, etc. The second terminal 260 is a terminal used by a second user, and the second user uses the second terminal 260 to control a second virtual character in the virtual scene to perform activities, and the activities include but are not limited to: adjusting body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, and throwing. Schematically, the second virtual character is a second virtual person, such as a simulation person character or an animation person character.
[0044] Optionally, the first virtual character and the second virtual character are in the same virtual scene. Optionally, the first virtual character and the second virtual character may belong to the same team, the same organization, have a friendship, or have temporary communication permissions. Optionally, the first virtual character and the second virtual character may also belong to different teams, different organizations, or two hostile groups.
[0045] Optionally, the applications installed on the first terminal 220 and the second terminal 260 are the same, or the applications installed on the two terminals are the same type of applications on different control system platforms. The first terminal 220 may refer to one of a plurality of terminals, and the second terminal 260 may refer to one of a plurality of terminals. This embodiment is only illustrated by taking the first terminal 220 and the second terminal 260 as examples. The terminal types of the first terminal 220 and the second terminal 260 are the same or different, and the terminal types include at least one of: a game console, a desktop computer, a smart phone, a tablet computer, an e-book reader, an MP3 player, an MP4 player, and a laptop portable computer.
[0046] Those skilled in the art will appreciate that the number of the above terminals may be more or less. For example, the above terminal may be only one, or the above terminals may be dozens or hundreds, or more. The embodiment of the present application does not limit the number and type of terminals.
[0047] It is worth noting that the server 240 can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (Content Delivery Network), and big data and artificial intelligence platforms. Among them, cloud technology refers to a hosting technology that unifies a series of resources such as hardware, software, and networks in a wide area network or a local area network to achieve data calculation, storage, processing, and sharing. Cloud technology is a general term for network technology, information technology, integration technology, management platform technology, application technology, etc. based on the cloud computing business model application, which can form a resource pool, which is used on demand and is flexible and convenient. Optionally, the server 240 can also be implemented as a node in the blockchain system.
[0048] In some embodiments, the method provided in the embodiments of the present application can be applied to a cloud gaming scenario, whereby the calculation of data logic during the game is completed through the cloud server, while the terminal is responsible for the display of the game interface.
[0049] It should be noted that before collecting relevant data of users and during the process of collecting relevant data of users, this application can display a prompt interface, pop-up window or output voice prompt information, and the prompt interface, pop-up window or voice prompt information is used to prompt the user that its relevant data is currently being collected, so that this application only starts to execute the relevant steps of obtaining relevant data of users after obtaining the confirmation operation issued by the user to the prompt interface or pop-up window, otherwise (that is, when the confirmation operation issued by the user to the prompt interface or pop-up window is not obtained), the relevant steps of obtaining relevant data of users are terminated, that is, the relevant data of users are not obtained. In other words, all user data collected by this application are collected with the consent and authorization of the user, and the collection, use and processing of relevant user data need to comply with relevant laws, regulations and standards.
[0050] Combined with the above introduction and implementation environment, Figure 3 1 is a flow chart of a method for obtaining virtual equipment provided in an embodiment of the present application, and the method is described by taking the application of the method in a terminal as an example. Figure 3 As shown, the method includes the following steps 310 to 330.
[0051] Step 310: display the virtual scene.
[0052] The virtual scene includes a first virtual character and a second virtual character. The first virtual character is a virtual character corresponding to a first account logged in to the current terminal, and the second virtual character is a virtual character corresponding to another account.
[0053] Optionally, the current terminal is a first terminal, a first account is logged into an application running on the first terminal, and the first virtual character is a virtual character corresponding to the first account; the other accounts include a second account, a second account is logged into an application running on the second terminal, and the second virtual character is a virtual character corresponding to the second account. In an illustrative example, the application may be any one of a virtual reality application, a TPS game, an FPS game, a multiplayer online tactical competitive game, a massively multiplayer online role-playing game, a turn-based action game, and the like.
[0054] In other embodiments, the second virtual character is implemented as a virtual character controlled by the system, such as a non-player character (NPC), an artificial intelligence (AI) character, etc. That is, the second virtual character is not a manually controlled character, but a character that performs activities automatically.
[0055] Optionally, both the first virtual character and the second virtual character wear virtual equipment, which refers to digital equipment (or understood as non-physical equipment) provided in the application, and includes at least one of two-dimensional virtual equipment and three-dimensional virtual equipment. Schematically, the virtual equipment includes virtual props (e.g., virtual armor, etc.), virtual accessories (e.g., virtual fashion, virtual hair accessories, etc.), virtual vehicles, etc., and the embodiment of the present application does not limit the type and quantity of virtual equipment.
[0056] Step 320: In response to receiving a triggering operation on the character image of the second virtual character, displaying an information display area of the second virtual character.
[0057] Optionally, the trigger operation includes at least one of a click operation, a long press operation, a sliding operation, a voice command operation, a gesture command operation, etc., which is not limited in the embodiment of the present application.
[0058] Optionally, the information display area includes the role information of the second virtual character, such as the account name, account level, account avatar, etc. of the account corresponding to the second virtual character; the information display area also includes an interactive function button, wherein the interactive function button is used to realize the interaction between the first account and the account corresponding to the second virtual character. The interactive function button includes a friend adding function button, a team forming function button, a chat function button, etc., which is not limited in the embodiment of the present application.
[0059] Optionally, the information display area includes a two-dimensional display area, a three-dimensional display area, etc. This embodiment of the present application does not limit this.
[0060] Schematically, the information display area includes an information pop-up window, an information floating window, etc. Optionally, the information display area corresponds to a transparency, and the transparency can be set to a preset transparency so that the information display area does not block the display of the scene picture of the virtual scene.
[0061] Illustratively, the above virtual scene can be implemented as a "main city" scene in the game. When the player sees other virtual characters (i.e., the second virtual character) in the "main city", he can click on the character image of the virtual character, and after clicking, the information display area corresponding to the virtual character can be displayed.
[0062] Among them, the information display area includes an equipment and outfit display sub-area, and the equipment and outfit display sub-area includes the virtual equipment information currently worn by the second virtual character.
[0063] Optionally, the virtual equipment information includes at least one of an equipment icon, an equipment picture, an equipment name, an equipment type, etc. of the virtual equipment, which is not limited in the embodiment of the present application.
[0064] Illustratively, the second virtual character is currently wearing a virtual jacket, virtual pants and virtual boots. Clicking on the character image of the second virtual character will display an information display area, which includes an equipment and outfit display sub-area. The equipment and outfit display sub-area will display the outfit details of the second virtual character, for example: displaying pictures of the virtual jacket, virtual pants and virtual boots currently worn by the second virtual character.
[0065] Optionally, the equipment outfit display sub-area includes virtual equipment information of all virtual equipment currently worn by the second virtual character; or, the equipment outfit display sub-area includes partial virtual equipment information currently worn by the second virtual character.
[0066] In some embodiments, the second virtual character is currently wearing multiple virtual equipment, and multiple virtual equipment are displayed in the equipment outfit display sub-area.
[0067] Optionally, multiple virtual equipment are arranged in the equipment outfit display sub-area according to a preset wearing order. Schematically, when the virtual equipment is implemented as virtual fashion, the preset wearing order is an order determined based on the fashion type. For example, the preset wearing order is hats, tops, bottoms, shoes, socks, and accessories. Then, in the equipment outfit display sub-area, the hat, jacket, pants, shoes, socks, backpack, etc. worn by the second virtual character are displayed in sequence according to the preset wearing order.
[0068] Optionally, multiple virtual equipment are displayed in the equipment outfit display sub-area in the form of individual items. For an illustration, please refer to Figure 4, which shows a display schematic diagram of an information display area, wherein the information display area 400 includes an equipment and outfit display sub-area 410, and the equipment and outfit display sub-area 410 displays single-item pictures of multiple virtual equipment corresponding to the second virtual character, for example: picture 411 is a single-item picture of a virtual hat currently worn by the second virtual character.
[0069] By displaying virtual equipment in the form of single items, players can understand multiple virtual equipment one by one, making the player's operation of triggering the display of equipment to obtain information more targeted and improving the accuracy of triggering the display of equipment to obtain information.
[0070] Alternatively, multiple virtual equipments are displayed in combination in the equipment outfit display sub-area. Schematically, the equipment outfit display sub-area displays a combination picture of multiple virtual equipments corresponding to the second virtual character, for example, the combination picture displays the upper body outfit of the second virtual character (including a virtual hat, a virtual jacket, a virtual backpack, etc.).
[0071] Displaying virtual equipment in the form of matching improves the richness of the displayed virtual equipment information to a certain extent, and players can understand the equipment acquisition information of multiple virtual equipment through a single trigger operation, which improves the efficiency of triggering the display of equipment acquisition information.
[0072] Optionally, multiple virtual equipment are classified and displayed in the equipment and outfit display sub-area, for example: the equipment and outfit display sub-area includes at least one of the first display area, the second display area and the third display area, the first display area displays virtual props, the second display area displays virtual accessories, and the third display area displays virtual vehicles.
[0073] In some embodiments, the equipment outfit display sub-area includes the second equipment currently worn by the second virtual character.
[0074] In which, when the first account owns the second equipment, the equipment outfit display sub-area also includes first marking information, and the first marking information is used to indicate that the first account owns the second equipment.
[0075] Illustratively, the equipment and outfit display sub-area displays the virtual fashion currently worn by the second virtual character. If the virtual top is a virtual equipment owned by the first account corresponding to the first virtual character, an "already owned" logo is displayed on the picture corresponding to the virtual equipment, indicating that the first account already owns the virtual top.
[0076] By displaying the first marking information, the player can understand the second virtual character's ownership of the first equipment on the information display page, avoiding the tedious step of the player opening other entrances to understand the ownership of the first equipment, thereby improving the efficiency of human-computer interaction.
[0077] In other embodiments, the above trigger operation is implemented as an automatically triggered operation.
[0078] Optionally, when the distance between the first virtual character and the second virtual character is less than or equal to a preset distance, a trigger operation on the character image of the second virtual character is received; and in response to the trigger operation on the character image of the second virtual character, an information display area of the second virtual character is displayed.
[0079] Illustratively, the player can control the first virtual character to approach the second virtual character in the virtual scene. When the distance between the first virtual character and the second virtual character is less than or equal to a preset distance, the information display area of the second virtual character will be automatically displayed.
[0080] By setting a distance threshold to control the display of the information display area, the information display area can be automatically displayed when the first virtual character and the second virtual character are close to each other, without the need for additional triggering operations, thereby improving the efficiency of human-computer interaction.
[0081] In some embodiments, the above-mentioned equipment and outfit display sub-area is an area displayed when the first account meets the preset interaction conditions.
[0082] Optionally, when the first account meets the preset interaction conditions, the information display area includes an equipment and outfit display sub-area.
[0083] Illustratively, when the intimacy between the first account and the other account (ie, the account corresponding to the second virtual character) is greater than or equal to the intimacy threshold, the information display area includes an equipment and outfit display sub-area.
[0084] Optionally, the intimacy between the first account and the account corresponding to the second virtual character is positively correlated with the number of preset interactions. The preset interactions include at least one of the interactive forms such as chatting, liking, commenting, and teaming, and the embodiments of the present application are not limited to this.
[0085] By setting an intimacy threshold to limit the display of the equipment outfit display sub-area in the information display area, that is, only when the interaction frequency between the first account and other accounts is high, the equipment details of the virtual characters corresponding to other accounts will be displayed, which reduces the burden on the server to a certain extent and is conducive to increasing the frequency of interaction between players.
[0086] Step 330, in response to receiving a trigger operation on the first equipment in the equipment matching display sub-area, displaying equipment acquisition information corresponding to the first equipment.
[0087] Optionally, the trigger operation includes at least one of a click operation, a long press operation, a sliding operation, a voice command operation, a gesture command operation, etc., which is not limited in the embodiment of the present application.
[0088] Optionally, the equipment acquisition information includes an equipment acquisition path, which is used to indicate the way in which the virtual equipment is acquired, for example: acquiring by participating in an activity, acquiring through a resource exchange platform, etc., which is not limited in this embodiment of the present application.
[0089] Schematically, the equipment outfit display sub-area includes equipment pictures of the first equipment.
[0090] Optionally, in response to receiving a trigger operation on the equipment picture of the first equipment in the equipment outfit display sub-area, equipment acquisition information corresponding to the first equipment is displayed. Schematically, after clicking the equipment picture of the first equipment, the equipment acquisition method of the first equipment will be displayed, for example: obtained through a resource exchange platform.
[0091] By clicking on the equipment picture to display the equipment acquisition information, the player's operation of triggering the display of equipment acquisition information is more intuitive, and the player can quickly understand the equipment acquisition information of the equipment displayed in the equipment picture, thereby improving the player's efficiency in acquiring virtual equipment.
[0092] Wherein, when the first equipment meets the equipment acquisition condition, the equipment acquisition information includes an acquisition entry of the first equipment.
[0093] Optionally, the first equipment meets the equipment acquisition condition means that the first equipment is an equipment that is allowed to be exchanged in the current application. Indicatively, the first equipment is an exchange item provided in a resource exchange platform (e.g., a mall) in the application, and the player can exchange the first equipment with virtual resources (e.g., points, gold coins, diamonds, etc.) in the resource exchange platform.
[0094] In some embodiments, in response to receiving a trigger operation on a first equipment in an equipment outfit display sub-area, an equipment details area corresponding to the first equipment is displayed, wherein the equipment details area includes equipment acquisition information corresponding to the first equipment.
[0095] Optionally, if it is determined that the first equipment meets the equipment acquisition conditions, the equipment details area includes an equipment acquisition path and an acquisition entrance; a trigger operation on the acquisition entrance of the first equipment is received; and in response to the trigger operation, the equipment details area is displayed.
[0096] Optionally, the equipment acquisition condition includes at least one of the following conditions:
[0097] Condition 1: When the first equipment is obtained through a resource exchange platform, it is determined that the first equipment meets the equipment acquisition conditions.
[0098] Optionally, a first acquisition path and a first acquisition entrance are displayed as equipment acquisition information corresponding to the first equipment, the first acquisition path indicates that the first equipment is acquired through a resource exchange platform, and the first acquisition entrance is used to exchange the first equipment on the resource exchange platform.
[0099] Optionally, in response to receiving a trigger operation on the first acquisition entry, a resource exchange platform is displayed, where the resource exchange platform is used to exchange the first equipment with the virtual resource.
[0100] Indicatively, the equipment details area displays the first acquisition path, that is, it displays that the first equipment is acquired through the resource exchange platform; the equipment details area also displays the first acquisition entrance, and after clicking the first acquisition entrance, the resource exchange platform is displayed, and the resource exchange platform includes multiple exchangeable virtual equipment, among which the first equipment is the selected equipment. Alternatively, after clicking the first acquisition entrance, the resource exchange platform is displayed, and the resource exchange platform is the resource exchange page corresponding to the first equipment.
[0101] When the first equipment is exchanged through a resource exchange platform, the trigger entrance of the resource exchange platform will be displayed, so that the player can quickly jump to the resource exchange platform to exchange the first equipment, thereby improving the efficiency of obtaining virtual equipment.
[0102] Condition 2: When the first equipment is obtained by participating in the target activity and the current moment is within the activity period corresponding to the target activity, it is determined that the first equipment meets the equipment acquisition condition.
[0103] Optionally, a second acquisition path and a second acquisition entrance are displayed as equipment acquisition information corresponding to the first equipment, the second acquisition path indicates that the first equipment is acquired by participating in a target activity, and the second acquisition entrance is used to participate in the target activity.
[0104] Optionally, in response to receiving a trigger operation on the second acquisition entry, an activity participation platform is displayed, the activity participation platform is used to participate in a target activity; when the activity goal is achieved by participating in the target activity, the first equipment is acquired.
[0105] Illustratively, the target activity refers to an activity provided in the application, such as a points challenge, a treasure hunt, etc., which is not limited in the present application embodiment. The second acquisition method is displayed in the equipment details area, that is, the first equipment is obtained by participating in the target activity; the second acquisition entrance is also displayed in the equipment details area. After the player clicks on the second acquisition entrance of the first equipment, the activity participation platform is displayed. The player can participate in the target activity through the activity participation platform. After participating in the target activity and reaching the activity goal, the player can obtain the first equipment.
[0106] When the first equipment is obtained by participating in an activity, the trigger entrance of the activity participation platform will be displayed, so that the player can quickly jump to the activity participation platform to participate in the activity and obtain the first equipment, thereby improving the efficiency of obtaining virtual equipment.
[0107] It should be noted that the above description of equipment acquisition conditions is only an illustrative example and the embodiments of the present application do not limit this.
[0108] In other embodiments, in response to receiving a trigger operation on the character image of the second virtual character, equipment acquisition information of the virtual equipment currently worn by the second virtual character is displayed. Schematically, after clicking on the second virtual character, the equipment acquisition information of the virtual equipment currently worn by the second virtual character is directly displayed. It should be noted that the trigger operation here and the trigger operation in step 320 can be implemented as different trigger operations, for example: after clicking on the character image of the second virtual character, the information display area is displayed; after long pressing the character image of the second virtual character, the equipment acquisition information is displayed.
[0109] In other embodiments, when it is determined that the first equipment meets the equipment acquisition condition, in response to receiving a trigger operation on the first equipment in the equipment outfit display sub-area, the equipment acquisition area corresponding to the first equipment is displayed. In an exemplary manner, if the first equipment meets the equipment acquisition condition, after clicking the first equipment, you can directly jump to the equipment acquisition area.
[0110] In other embodiments, when the first equipment does not meet the equipment acquisition condition, the equipment acquisition information does not include an acquisition entry for the first equipment.
[0111] Optionally, the first equipment not meeting the equipment acquisition condition means that the first equipment is an equipment that is not allowed to be exchanged in the current application. In an exemplary manner, when the first equipment is obtained through a target activity and the current moment is outside the activity period corresponding to the target activity, it is determined that the first equipment does not meet the equipment acquisition condition, and the equipment details area includes the equipment acquisition path, that is, the equipment details area displays that the first equipment is obtained by participating in the target activity, but does not display the above-mentioned acquisition entrance.
[0112] Optionally, the first equipment not meeting the equipment acquisition condition means that the first equipment is equipment owned by the first account. Illustratively, when the first equipment is equipment owned by the first account, it is determined that the first equipment does not meet the equipment acquisition condition, and the equipment details area includes the equipment acquisition path, that is, the equipment details area displays that the first equipment is obtained by participating in the target activity, but does not display the above-mentioned acquisition entrance; the equipment details area also includes second marking information, and the second marking information is used to indicate that the first account owns the first equipment.
[0113] In some embodiments, when the first virtual character meets the wearing condition corresponding to the first equipment, the equipment acquisition information further includes a wearing entry, and the wearing entry is used to control the first virtual character to wear the first equipment.
[0114] Optionally, when the first account owns the first equipment and the first virtual character is not currently wearing the first equipment, it is determined that the first virtual character meets the wearing condition corresponding to the first equipment.
[0115] Optionally, in response to receiving a trigger operation on a wearing entrance, a wearing animation is displayed, where the wearing animation refers to an animation of the first virtual character wearing the first equipment.
[0116] Optionally, the method for displaying a wearing animation also includes: in response to receiving a trigger operation on a wearing entrance, displaying an equipment wearing platform, wherein the equipment wearing platform is used to control the first virtual character to wear virtual equipment owned by the first account; in response to receiving a wearing operation on the first equipment on the equipment wearing platform, displaying a wearing animation.
[0117] In the above embodiment, when the player owns the first equipment, if the virtual character controlled by the player is not wearing the equipment at this time, an entry for quickly wearing the first equipment is provided to the player, so that the player can quickly wear the equipment when seeing a certain equipment that he owns but is not wearing, thereby improving the efficiency of human-computer interaction and the efficiency of obtaining equipment.
[0118] In some embodiments, the equipment details area also includes equipment details of the first equipment, that is, detailed information about the virtual equipment. Optionally, the equipment details include equipment display pictures, equipment names, etc. Schematically, assuming that the equipment picture corresponding to the first equipment is displayed in the equipment outfit display sub-area, after clicking the equipment picture, the equipment details area is displayed, and the equipment display picture and equipment name corresponding to the first equipment are displayed. Alternatively, the equipment name corresponding to the first equipment is displayed in the equipment outfit display sub-area, and after clicking the equipment name, the equipment details area is displayed, and the equipment display picture and equipment name corresponding to the first equipment are displayed.
[0119] Optionally, the equipment picture may be implemented as a small-sized first equipment display picture, and the equipment display picture may be implemented as a large-sized first equipment display picture.
[0120] In other embodiments, the equipment outfit display sub-area includes type icons corresponding to different types of virtual equipment. Schematically, assuming that the types of virtual equipment include virtual fashion, virtual vehicles, virtual props, etc., the type icons include type icons corresponding to the virtual fashion type, type icons corresponding to the virtual vehicle type, type icons corresponding to the virtual prop type, etc.; assuming that the virtual equipment is implemented as virtual fashion, and the types of virtual fashion include virtual clothes, virtual pants, virtual shoes, etc., the type icons are type icons corresponding to the virtual clothes type, type icons corresponding to the virtual pants type, type icons corresponding to the virtual shoes type, etc.
[0121] Optionally, in response to receiving a trigger operation on a first type of icon in the equipment outfit display sub-area, an equipment list corresponding to the first type is displayed, and the equipment list is used to display virtual equipment of the first type; in response to receiving a trigger operation on a first equipment in the equipment list; equipment acquisition information corresponding to the first equipment is displayed.
[0122] Illustratively, assuming that the first equipment is a coat worn by the second virtual character, and the second virtual character wears multiple tops (for example, inner wear, coat, windbreaker, etc.), a type icon of the clothing type can be first displayed in the equipment wearing display sub-area. After clicking the type icon, icons of all tops worn by the second virtual character are displayed, including the coat worn by the second virtual character. Clicking the icon corresponding to the coat will display the equipment acquisition information corresponding to the coat.
[0123] To summarize, the method for acquiring virtual equipment provided in the embodiment of the present application, when receiving a trigger operation on a virtual character corresponding to other accounts in a virtual scene, will display an equipment outfit display sub-area in the information display area corresponding to the virtual character. The equipment outfit display sub-area can display the information of virtual equipment currently worn by other virtual characters, so that players can quickly check the virtual equipment status of other virtual characters, avoiding the player from opening other additional entrances to understand the virtual equipment status, thereby improving the efficiency of human-computer interaction; and, when receiving a trigger operation on the first equipment in the equipment outfit display sub-area, the equipment acquisition information corresponding to the first equipment will be displayed, so that the player can more conveniently understand the acquisition method of the virtual equipment worn by other virtual characters. In addition, when the first equipment meets the equipment acquisition conditions, the equipment acquisition information includes an acquisition entrance for the first equipment, providing the player with an entrance for quickly acquiring the first equipment, thereby reducing the operation steps for acquiring equipment and improving the efficiency of acquiring virtual equipment.
[0124] For illustration, the virtual equipment is implemented as virtual fashion as an example. Please refer to Figure 5 , which shows a schematic diagram of an interface of a method for obtaining virtual fashions, such as Figure 5As shown, in the virtual scene 500 , the player controls the first virtual character 501 to move. When the player sees the second virtual character 502 , if the player is interested in the outfit of the second virtual character 502 and wants to obtain the same outfit, the player can click on the second virtual character 502 .
[0125] After clicking on the second virtual character 502, a character details pop-up window 510 appears. In addition to basic interactive functions such as viewing personal information and adding friends, the outfit display area 520 in the character details pop-up window 510 displays in detail the outfit details (including clothes, hats, pants, shoes and socks, accessories, etc.) currently worn by the second virtual character 502.
[0126] Click on the single item clothing icon 521 in the outfit display area 520 to further view the detailed information of the clothing. The detailed information 530 of the clothing includes the name of the clothing and the way to obtain it. Among them, the way to obtain it "exchange through the mall" means that the clothing is a fashion item that is allowed to be exchanged in the application, and the clothing meets the equipment acquisition conditions. The detailed information 530 of the clothing also includes a "go to get" button 531. Click the "go to get" button 531 to quickly obtain the clothing.
[0127] In some embodiments, the first equipment is equipment worn by the first character part of the second virtual character, and the virtual equipment information currently worn by the first character part of the second virtual character can be displayed by triggering the first character part. Figure 6 As shown, Figure 3 The illustrated embodiment may also be implemented as steps 610 to 630 as follows.
[0128] Step 610, display the virtual scene.
[0129] The virtual scene includes a first virtual character and a second virtual character. The first virtual character is a virtual character corresponding to a first account logged in to the current terminal, and the second virtual character is a virtual character corresponding to another account.
[0130] Optionally, the virtual character includes a plurality of character parts, including a virtual head, a virtual upper body part, a virtual hand, a virtual lower body part, a virtual foot, etc.
[0131] Optionally, different parts of the virtual character wear different virtual equipment, for example: the virtual equipment wearable on the virtual head includes a helmet, a hat, glasses, earrings, etc.; the virtual equipment wearable on the virtual upper body includes a top, a backpack, etc.; the virtual equipment wearable on the virtual hands includes gloves, rings, etc.; the virtual equipment wearable on the virtual lower body includes pants, a belt, etc.; the virtual equipment wearable on the virtual feet includes shoes, socks, etc.
[0132] Step 620: In response to receiving a first trigger operation on a first character part of a second virtual character, display an information display area of the second virtual character.
[0133] Optionally, the information display area includes character information and interactive function buttons of the second virtual character.
[0134] Among them, the information display area includes an equipment and outfit display sub-area, and the equipment and outfit display sub-area is used to display the virtual equipment information currently worn by the first character part of the second virtual character.
[0135] Illustratively, assuming that the first character part is the head of the second virtual character, after clicking on the head of the second virtual character, the equipment display sub-area in the information display area will display the virtual equipment information (i.e., the first equipment) currently worn on the head of the second virtual character, such as: a hat, glasses, etc.
[0136] Optionally, the number of the first equipment may be one or more.
[0137] Step 630, in response to receiving a trigger operation on the first equipment in the equipment matching display sub-area, displaying equipment acquisition information corresponding to the first equipment.
[0138] Schematically, the equipment outfit display sub-area includes an equipment picture of the first equipment. After clicking the equipment picture of the first equipment, the equipment acquisition method of the first equipment will be displayed, for example: obtaining through a resource exchange platform.
[0139] Wherein, when the first equipment meets the equipment acquisition condition, the equipment acquisition information includes an acquisition entry of the first equipment.
[0140] Optionally, the first equipment meets the equipment acquisition condition means that the first equipment is an equipment that is allowed to be exchanged in the current application. Indicatively, the first equipment is an exchange item provided in a resource exchange platform (e.g., a mall) in the application, and the player can exchange the first equipment with virtual resources (e.g., points, gold coins, diamonds, etc.) in the resource exchange platform.
[0141] In other embodiments, after clicking on the first character part, the equipment acquisition information corresponding to the first equipment may be directly displayed.
[0142] Optionally, in response to receiving a second trigger operation on the first character part of the second virtual character, equipment acquisition information corresponding to the first equipment is displayed.
[0143] The first trigger operation and the second trigger operation are different. For example, if the first trigger operation is a click operation, the second trigger operation is a long press operation.
[0144] Illustratively, after seeing the equipment worn by the second virtual character, if the player is interested in the first equipment, the player can long press the first character part of the second virtual character wearing the first equipment to display the equipment acquisition information corresponding to the first equipment.
[0145] In other embodiments, when the first equipment meets the equipment acquisition condition, after the first character part is triggered, the equipment acquisition area corresponding to the first equipment can be directly displayed.
[0146] Optionally, in response to receiving a second trigger operation on the first character part of the second virtual character, when the first equipment meets the equipment acquisition condition, an equipment acquisition area corresponding to the first equipment is displayed.
[0147] Among them, when the first equipment is obtained through a resource exchange platform, the equipment acquisition area is the resource exchange platform; when the first equipment is obtained by participating in a target activity and the current moment is within the activity period corresponding to the target activity, the equipment acquisition area is the resource exchange platform.
[0148] In summary, the method for obtaining virtual equipment provided in the embodiment of the present application, when receiving a trigger operation on a character part of a virtual character corresponding to other accounts in a virtual scene, will display an equipment outfit display sub-area in the information display area corresponding to the virtual character. The virtual equipment information currently worn by specific character parts of other virtual characters can be displayed through the equipment outfit display sub-area, so that players can quickly check the virtual equipment status of specific character parts of other virtual characters, thereby improving the efficiency of human-computer interaction. In addition, triggering a specific character part to display the virtual equipment corresponding to the part improves the pertinence of the virtual equipment display and reduces the burden on the server to a certain extent; and, when receiving a trigger operation on the first equipment in the equipment outfit display sub-area, the equipment acquisition information corresponding to the first equipment will be displayed, so that players can more conveniently understand the acquisition method of the virtual equipment worn by other virtual characters. In addition, when the first equipment meets the equipment acquisition conditions, the equipment acquisition information includes an acquisition entrance for the first equipment, which provides the player with an entrance for quickly acquiring the first equipment, thereby reducing the operation steps for acquiring equipment and improving the efficiency of acquiring virtual equipment.
[0149] The method provided in the embodiment of the present application, when receiving a trigger operation on a character part of a virtual character corresponding to other accounts in a virtual scene, will directly display the equipment acquisition information corresponding to the first equipment worn by the character part, thereby reducing the steps of displaying the equipment acquisition information, improving the efficiency of acquiring virtual equipment, and saving display resources.
[0150] In some embodiments, after clicking the first equipment, a preview interface will be displayed to preview the effect of the first virtual character wearing the first equipment. Figure 7 As shown, Figure 3 or Figure 6 The illustrated embodiment may also be implemented as the following steps 710 to 730 .
[0151] Step 710, display the virtual scene.
[0152] The virtual scene includes a first virtual character and a second virtual character. The first virtual character is a virtual character corresponding to a first account logged in to the current terminal, and the second virtual character is a virtual character corresponding to another account.
[0153] Optionally, both the first virtual character and the second virtual character wear virtual equipment.
[0154] Step 720: In response to receiving a trigger operation on the second virtual character, displaying an information display area of the second virtual character.
[0155] Illustratively, the above virtual scene can be implemented as a "main city" scene in the game. When the player sees other virtual characters (i.e., the second virtual character) in the "main city", he can click on the character image of the virtual character, and after clicking, the information display area corresponding to the virtual character can be displayed.
[0156] Among them, the information display area includes an equipment and outfit display sub-area, and the equipment and outfit display sub-area includes the virtual equipment information currently worn by the second virtual character.
[0157] In some embodiments, the equipment outfit display sub-area includes the first equipment currently worn by the second virtual character.
[0158] Step 730, in response to receiving a trigger operation on the first equipment in the equipment matching display sub-area, display a first preview interface.
[0159] The first preview interface includes equipment acquisition information corresponding to the first equipment, and the first preview interface is used to preview the effect of the first virtual character wearing the first equipment.
[0160] Schematically, after clicking on the first equipment, a preview interface will be displayed, in which the preview area of the preview interface will display the effect of the first virtual character wearing the first equipment, and the equipment acquisition information corresponding to the first equipment will be displayed in the information area of the preview interface. Wherein, if the first equipment meets the equipment acquisition condition, the equipment acquisition information includes the acquisition entrance of the first equipment, and the player can obtain the first equipment through the acquisition entrance after previewing the effect of the first virtual character wearing the first equipment.
[0161] Optionally, the first equipment is equipment worn by a part of the first character, and in the case where a first trigger operation on a first character part of a second virtual character is received to display the information display area of the second virtual character, in response to receiving the first trigger operation on the first character part of the second virtual character, a first preview interface is displayed. Schematically, after clicking on the first character part, the first preview interface can be directly displayed.
[0162] In other embodiments, in response to receiving a trigger operation on the character image of the second virtual character, a second preview interface is displayed, the second preview interface is used to preview the effect of the first virtual character wearing the virtual equipment currently worn by the second virtual character, and the second preview interface includes an equipment outfit display sub-area, and the equipment outfit display sub-area includes information on the virtual equipment currently worn by the second virtual character; in response to receiving a trigger operation on the first equipment in the equipment outfit display sub-area, the effect of the first virtual character wearing the first equipment is displayed in the preview area of the second preview interface, and the equipment acquisition information of the first equipment is displayed in the information area of the second preview interface.
[0163] Optionally, the equipment outfit display sub-area includes a plurality of equipments; in response to receiving a selection operation on a third equipment in the equipment outfit display sub-area, the effect of the first virtual character wearing the third equipment is displayed.
[0164] Optionally, in response to receiving a selection operation on a third equipment in the equipment outfit display sub-area, the effect of the first virtual character wearing the third equipment is displayed in the preview area and equipment acquisition information corresponding to the third equipment is displayed in the information area.
[0165] Optionally, when there is no conflict between the first equipment and the third equipment worn by the first virtual character, in response to receiving a selection operation for the third equipment in the equipment outfit display sub-area, the effects of the first virtual character wearing the first equipment and the third equipment are displayed simultaneously.
[0166] Illustratively, the first equipment and the third equipment worn by the first virtual character do not conflict with each other when the equipment is clothes and the third equipment is pants; the first equipment is a coat and the third equipment is an inner garment; the first equipment is a hat and the third equipment is glasses, etc. When the first equipment and the third equipment worn by the first virtual character do not conflict with each other, after the third equipment is selected, the effects of the first virtual character wearing the first equipment and the third equipment can be displayed simultaneously.
[0167] Optionally, in the event that the first equipment and the third equipment worn by the first virtual character conflict with each other, in response to receiving a selection operation for the third equipment in the equipment dressing display sub-area, an equipment switching animation is displayed, wherein the equipment switching animation refers to an animation of switching the first equipment worn by the first virtual character to the third equipment.
[0168] Illustratively, the situation where the first virtual character wears the first equipment and the third equipment in conflict may be that the equipment and the third equipment are coats of different styles, and after the third equipment is selected, only the effect of the first virtual character wearing the third equipment is displayed.
[0169] Optionally, in response to receiving a selection operation on a third equipment in the equipment outfit display sub-area, equipment acquisition information corresponding to the first equipment and the third equipment is simultaneously displayed in the information area; or, only equipment acquisition information corresponding to the third equipment is displayed in the information area.
[0170] In summary, the method for obtaining virtual equipment provided by the embodiment of the present application, when receiving a trigger operation on a virtual character corresponding to other accounts in a virtual scene, will display an equipment dressing display sub-area in the information display area corresponding to the virtual character, and the virtual equipment information currently worn by the second virtual character can be displayed through the equipment dressing display sub-area, so that the player can quickly check the virtual equipment status of other virtual characters, avoiding the player from opening other additional entrances to understand the virtual equipment status, thereby improving the efficiency of human-computer interaction; and, when receiving a trigger operation on the first equipment in the equipment dressing display sub-area, the first preview interface corresponding to the first equipment will be displayed, and the equipment acquisition information will be displayed on the first preview interface, so that the player can more conveniently understand the acquisition method of the virtual equipment worn by other virtual characters and can preview the wearing effect of the first equipment through the first preview interface; in addition, when the first equipment meets the equipment acquisition conditions, the equipment acquisition information includes an acquisition entrance for the first equipment, providing the player with an entrance for quickly obtaining the first equipment, reducing the operation steps for obtaining equipment and improving the efficiency of obtaining virtual equipment.
[0171] The method provided in the embodiment of the present application, after receiving a trigger operation on the character image of the second virtual character, will display a second preview interface, and an equipment outfit display sub-area will be displayed on the second preview interface. The equipment outfit display sub-area can display the virtual equipment information currently worn by the second virtual character, so that the player can quickly check the virtual equipment status of other virtual characters, avoiding the player from opening other entrances to understand the virtual equipment status. At the same time, the player can preview the wearing effect of the virtual equipment of the second virtual character through the second preview interface, thereby improving the efficiency of human-computer interaction.
[0172] For illustration, the virtual equipment is implemented as virtual fashion as an example. Please refer to Figure 8 , which shows a client-server interaction flow chart of a method for obtaining virtual equipment, Figure 8 The steps involved are listed below.
[0173] S801: The client clicks on the avatar model.
[0174] Illustratively, the client is a client of a game, and the game may be any one of a virtual reality application, a TPS game, an FPS game, a multiplayer online tactical competitive game, a massively multiplayer online role-playing game, a turn-based action game, and the like.
[0175] A first account is logged into the game client, and a first virtual character corresponding to the first account and a second virtual character corresponding to another account are displayed in a virtual scene provided by the game client.
[0176] Illustratively, the above virtual characters (including the first virtual character and the second virtual character) are implemented as avatar characters, which are characters rendered by avatar models. The avatar model is a virtual image model based on computer generation and animation technology, and is a graphical representation of the player in the virtual scene. The avatar model allows players to customize the design, that is, the player can dress up his avatar character with a variety of virtual equipment.
[0177] Illustratively, when a player sees the outfit of a second virtual character in a virtual scene provided by a client and becomes interested, the player may click on the second virtual character, which means that a click operation on the avatar model corresponding to the second virtual character is received on the client logged in by the first account.
[0178] S802: The client sends an instruction to the server.
[0179] Illustratively, when the above-mentioned click operation is received on the client logged in by the first account, the client sends an instruction to the server, where the instruction is used to instruct to display the current outfit details of the second virtual character on the client.
[0180] S803: The server reads the avatar information configuration table.
[0181] Illustratively, after receiving the instruction sent by the client, the server reads the avatar information configuration table, which is the information configuration table corresponding to the second virtual character.
[0182] S804: The server retrieves the character information and fashion resource ID of the avatar.
[0183] Illustratively, the server retrieves the avatar's character information and the fashion resource ID currently bound to the avatar's character information from the avatar information configuration table, wherein the avatar's character information includes the account name, account level, account avatar, etc. of the account corresponding to the second virtual character; the fashion resource ID is the resource ID corresponding to the virtual fashion currently worn by the second virtual character.
[0184] S805: The server returns data to the client.
[0185] Illustratively, after obtaining the character information and the fashion resource ID of the avatar, the server returns the character information and the fashion resource ID of the avatar to the client.
[0186] S806: The client reads the image according to the fashion resource ID and displays it.
[0187] Illustratively, after receiving the role information and fashion resource ID of the avatar, the client reads the fashion picture configuration table, and reads the corresponding fashion picture from the fashion picture configuration table according to the fashion resource ID.
[0188] S807: The client generates a pop-up window of outfit details.
[0189] Illustratively, the client generates an outfit details pop-up window based on the avatar's character information and fashion pictures. The outfit details pop-up window displays the avatar's character information and specific pictures of each fashion item currently worn by the second virtual character.
[0190] S808: The client clicks on a product image.
[0191] Indicatively, the player can click on the image of the item in the outfit details pop-up window to view more information, which means that the click operation on the image of the item is received on the client logged in by the first account.
[0192] S809: The client reads the fashion item details configuration table.
[0193] Illustratively, after receiving a click operation on a single product image, the client reads a fashion single product detail configuration table, in which detailed information of fashion resources is configured.
[0194] S810: The client displays detailed information of the single product.
[0195] Indicatively, based on the above reading results, the client will display the detailed information of the item corresponding to the item clicked by the player in a pop-up window.
[0196] S811: The server determines whether the item is currently available.
[0197] Indicatively, while the client is reading the fashion item detail configuration table, the server will determine whether the item resource clicked by the player is currently available in the game.
[0198] S812: The client displays the acquisition path.
[0199] Indicatively, if it is determined that the single product resource clicked by the player is currently available in the game, the client will display the single product detailed information while displaying the single product resource acquisition method, for example: redemption through a resource redemption platform.
[0200] S813: The client provides a jump button.
[0201] Indicatively, if it is determined that the single resource clicked by the player is currently available in the game, the client will also provide a jump button for the single resource, for example: displaying a "Go to Get" button, clicking the "Go to Get" button will jump to the resource redemption platform.
[0202] S814: The client goes to obtain it.
[0203] Indicatively, assuming that a single item resource can be obtained through exchange on a resource exchange platform, after clicking the jump button, the resource exchange platform is displayed, and the player can exchange the single item with virtual resources on the resource exchange platform.
[0204] S815: The client displays the acquisition path.
[0205] Indicatively, if it is determined that the single product resource clicked by the player is currently available in the game, the client will also display the way to obtain the single product resource while displaying the detailed information of the single product, for example: redemption through a target activity, which has currently ended.
[0206] S816: The client closes the pop-up window.
[0207] Indicatively, after checking how to obtain a single item, the player can close the pop-up window showing the way to obtain the item, or, after closing the pop-up window showing the way to obtain the item, close the above-mentioned outfit details pop-up window.
[0208] The method for acquiring virtual equipment provided in the embodiment of the present application, on the one hand, improves the efficiency of reaching fashion resources in the game. For players, compared with the traditional experience path of [see fashion-remember style-go to search-finally obtain], the design in the embodiment of the present application helps players to quickly view the detailed matching information when they see good-looking outfits, and provides a quick jump acquisition function to achieve the experience goal of being able to obtain it immediately after seeing it. It greatly reduces the traditional experience path and improves the efficiency of reaching fashion resources. On the other hand, it improves the efficiency of acquiring fashion resources. Providing quick viewing and jump acquisition functions greatly shortens the path from [seeing to obtaining] for players and improves the efficiency of acquiring fashion resources.
[0209] Fig. 9 is a structural block diagram of a virtual equipment acquisition device provided by an exemplary embodiment of the present application, such as Fig. 9 As shown, the device includes the following parts:
[0210] A scene display module 910 is used to display a virtual scene, wherein the virtual scene includes a first virtual character and a second virtual character, wherein the first virtual character is a virtual character corresponding to a first account logged in to the current terminal, and the second virtual character is a virtual character corresponding to another account;
[0211] The information display module 920 is used to display the information display area of the second virtual character in response to receiving a trigger operation on the character image of the second virtual character, wherein the information display area includes an equipment and outfit display sub-area, and the equipment and outfit display sub-area includes virtual equipment information currently worn by the second virtual character;
[0212] The information display module 920 is also used to display equipment acquisition information corresponding to the first equipment in response to receiving a trigger operation on the first equipment in the equipment matching display sub-area, wherein, when the first equipment meets the equipment acquisition conditions, the equipment acquisition information includes an acquisition entry for the first equipment.
[0213] like Fig.10 As shown, in some embodiments, the equipment outfit display sub-area includes an equipment picture of the virtual equipment currently worn by the second virtual character; the information display module 920 is used to display the equipment acquisition information corresponding to the first equipment in response to receiving a trigger operation on the equipment picture of the first equipment in the equipment outfit display sub-area.
[0214] In some embodiments, the second virtual character is currently wearing a plurality of virtual equipments; the plurality of virtual equipments are respectively displayed in the equipment wear display sub-area in the form of single items; or, the plurality of virtual equipments are displayed in the equipment wear display sub-area in the form of matching.
[0215] In some embodiments, the equipment outfit display sub-area includes a second equipment currently worn by the second virtual character; wherein, when the first account owns the second equipment, the equipment outfit display sub-area also includes first marking information, and the first marking information is used to indicate that the first account owns the second equipment.
[0216] In some embodiments, the information display module 920 includes:
[0217] The receiving unit 921 is used to receive a triggering operation on the character image of the second virtual character when the distance between the first virtual character and the second virtual character is less than or equal to a preset distance;
[0218] The information display module 920 is used to display the information display area in response to a triggering operation on the character image of the second virtual character.
[0219] In some embodiments, when the intimacy between the first account and the other accounts is greater than or equal to an intimacy threshold, the information display area includes the equipment and outfit display sub-area.
[0220] In some embodiments, the information display module 920 includes:
[0221] A determination unit 922, configured to determine that the first equipment meets the equipment acquisition condition when the first equipment is acquired through a resource exchange platform;
[0222] The information display module 920 is used to display a first acquisition path and a first acquisition entrance as equipment acquisition information corresponding to the first equipment, the first acquisition path indicating that the first equipment is acquired through the resource exchange platform, and the first acquisition entrance is used to exchange the first equipment on the resource exchange platform;
[0223] The information display module 920 is further used to display the resource exchange platform in response to receiving a trigger operation on the first acquisition entrance, and the resource exchange platform is used to exchange the first equipment with virtual resources.
[0224] In some embodiments, the determination unit 922 is used to determine that the first equipment meets the equipment acquisition condition when the first equipment is acquired by participating in a target activity and the current moment is within the activity period corresponding to the target activity; the information display module 920 is used to display a second acquisition path and a second acquisition entrance as equipment acquisition information corresponding to the first equipment, the second acquisition path indicating that the first equipment is acquired by participating in the target activity, and the second acquisition entrance is used to participate in the target activity; the information display module 920 is used to display an activity participation platform in response to receiving a trigger operation on the second acquisition entrance, and the activity participation platform is used to participate in the target activity; and the first equipment is acquired when the activity goal is achieved by participating in the target activity.
[0225] In some embodiments, the first equipment is equipment worn by a first character part of a second virtual character; the information display module 920 is used to display the information display area in response to receiving a first trigger operation on the first character part of the second virtual character, and the information display area includes the equipment outfit display sub-area, and the equipment outfit display sub-area is used to display the virtual equipment information currently worn by the first character part of the second virtual character.
[0226] In some embodiments, the information display module 920 is used to display equipment acquisition information corresponding to the first equipment in response to receiving a second trigger operation on the first character part of the second virtual character, and the first trigger operation and the second trigger operation are different.
[0227] In some embodiments, the information display module 920 is used to display a first preview interface, which includes equipment acquisition information corresponding to the first equipment, and the first preview interface is used to preview the effect of the first virtual character wearing the first equipment.
[0228] In some embodiments, the information display module 920 is used to display a second preview interface in response to receiving a trigger operation on the character image of the second virtual character, wherein the second preview interface includes the equipment outfit display sub-area, and the second preview interface is used to preview the effect of the first virtual character wearing the virtual equipment currently worn by the second virtual character.
[0229] In some embodiments, the information display module 920 is used to display an equipment acquisition path and a wearing entrance as equipment acquisition information corresponding to the first equipment when the first account owns the first equipment and the first virtual character is not currently wearing the first equipment; wherein the equipment acquisition path is used to indicate the manner in which the first equipment is acquired, and the wearing entrance is used to control the first virtual character to wear the first equipment; the information display module 920 is used to display a wearing animation in response to receiving a trigger operation on the wearing entrance, and the wearing animation refers to an animation of the first virtual character wearing the first equipment.
[0230] To summarize, the virtual equipment acquisition device provided in the embodiment of the present application, when receiving a trigger operation on a virtual character corresponding to other accounts in a virtual scene, will display an equipment outfit display sub-area in the information display area corresponding to the virtual character. The equipment outfit display sub-area can display the virtual equipment information currently worn by other virtual characters, so that players can quickly check the virtual equipment status of other virtual characters, avoiding the player from opening other additional entrances to understand the virtual equipment status, thereby improving the human-computer interaction efficiency; and, when receiving a trigger operation on the first equipment in the equipment outfit display sub-area, the equipment acquisition information corresponding to the first equipment will be displayed, so that the player can more conveniently understand the acquisition method of the virtual equipment worn by other virtual characters. In addition, when the first equipment meets the equipment acquisition conditions, the equipment acquisition information includes an acquisition entrance for the first equipment, providing the player with an entrance for quickly acquiring the first equipment, reducing the operation steps for acquiring equipment, and improving the efficiency of acquiring virtual equipment.
[0231] It should be noted that the virtual equipment acquisition device provided in the above embodiment is only illustrated by the division of the above functional modules. In actual applications, the above functions can be assigned to different functional modules as needed, that is, the internal structure of the device is divided into different functional modules to complete all or part of the functions described above. In addition, the virtual equipment acquisition device provided in the above embodiment and the virtual equipment acquisition method embodiment belong to the same concept. The specific implementation process is detailed in the method embodiment and will not be repeated here.
[0232] Fig.11 The block diagram of the structure of an electronic device 1100 provided by an exemplary embodiment of the present application is shown. The electronic device 1100 may be a portable mobile terminal, such as a smart phone, a vehicle-mounted terminal, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III), an MP4 player (Moving Picture Experts Group Audio Layer IV), a laptop computer or a desktop computer. The electronic device 1100 may also be called a user device, a portable terminal, a laptop terminal, a desktop terminal or other names.
[0233] Typically, the electronic device 1100 includes a processor 1101 and a memory 1102 .
[0234] The processor 1101 may include one or more processing cores, such as a 4-core processor, an 8-core processor, etc. The processor 1101 may be implemented in at least one hardware form of DSP (Digital Signal Processing), FPGA (Field-Programmable Gate Array), and PLA (Programmable Logic Array). The processor 1101 may also include a main processor and a coprocessor. The main processor is a processor for processing data in the awake state, also known as a CPU (Central Processing Unit); the coprocessor is a low-power processor for processing data in the standby state. In some embodiments, the processor 1101 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 1101 may also include an AI (Artificial Intelligence) processor, which is used to process computing operations related to machine learning.
[0235] The memory 1102 may include one or more computer-readable storage media, which may be non-transitory. The memory 1102 may also include a high-speed random access memory, and a non-volatile memory, such as one or more disk storage devices, flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 1102 is used to store at least one instruction, which is used to be executed by the processor 1101 to implement the method for obtaining virtual equipment provided in the method embodiment of the present application.
[0236] In some embodiments, the electronic device 1100 further includes one or more sensors, including but not limited to: a proximity sensor, a gyroscope sensor, and a pressure sensor.
[0237] The proximity sensor, also called a distance sensor, is usually disposed on the front panel of the electronic device 1100. The proximity sensor is used to collect the distance between the user and the front of the electronic device 1100.
[0238] The gyroscope sensor can detect the body direction and rotation angle of the electronic device 1100, and the gyroscope sensor can cooperate with the acceleration sensor to collect the user's 3D actions on the electronic device 1100. The processor 1101 can implement the following functions based on the data collected by the gyroscope sensor: motion sensing (such as changing the UI according to the user's tilt operation), image stabilization during shooting, game control, and inertial navigation.
[0239] The pressure sensor can be set on the side frame of the electronic device 1100 and / or the lower layer of the display screen. When the pressure sensor is set on the side frame of the electronic device 1100, it can detect the user's holding signal of the electronic device 1100, and the processor 1101 performs left and right hand recognition or quick operation according to the holding signal collected by the pressure sensor. When the pressure sensor is set on the lower layer of the display screen, the processor 1101 controls the operability controls on the UI interface according to the user's pressure operation on the display screen. The operability controls include at least one of button controls, scroll bar controls, icon controls, and menu controls.
[0240] In some embodiments, the electronic device 1100 further includes other components, which can be understood by those skilled in the art. Fig.11 The structure shown in the figure does not constitute a limitation on the electronic device 1100, and may include more or less components than those shown in the figure, or combine certain components, or adopt a different component arrangement.
[0241] The embodiment of the present application also provides a computer device, which can be implemented as follows: Figure 2 The computer device includes a processor and a memory, wherein at least one instruction, at least one program, code set or instruction set is stored in the memory, and the at least one instruction, at least one program, code set or instruction set is loaded and executed by the processor to implement the virtual equipment acquisition method provided by the above-mentioned method embodiments.
[0242] An embodiment of the present application also provides a computer-readable storage medium, on which is stored at least one instruction, at least one program, code set or instruction set, and the at least one instruction, at least one program, code set or instruction set is loaded and executed by a processor to implement the virtual equipment acquisition method provided in the above-mentioned method embodiments.
[0243] The embodiment of the present application also provides a computer program product or a computer program, which includes a computer instruction stored in a computer-readable storage medium. The processor of the computer device reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the computer device executes the method for obtaining virtual equipment described in any of the above embodiments.
[0244] Optionally, the computer readable storage medium may include: a read-only memory (ROM), a random access memory (RAM), a solid state drive (SSD), or an optical disk. Among them, the random access memory may include a resistance random access memory (ReRAM) and a dynamic random access memory (DRAM). The serial numbers of the above embodiments of the present application are only for description and do not represent the advantages and disadvantages of the embodiments.
[0245] A person skilled in the art will understand that all or part of the steps to implement the above embodiments may be accomplished by hardware or by instructing related hardware through a program, and the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a disk or an optical disk, etc.
[0246] The above description is only an optional embodiment of the present application and is not intended to limit the present application. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principles of the present application shall be included in the protection scope of the present application.
Claims
1. A method for obtaining virtual equipment, characterized in that: The method comprises: Displaying a virtual scene, the virtual scene including a first virtual character and a second virtual character, the first virtual character is a virtual character corresponding to a first account logged in to the current terminal, and the second virtual character is a virtual character corresponding to another account; In response to receiving a trigger operation on the character image of the second virtual character, displaying an information display area of the second virtual character, wherein the information display area includes an equipment and outfit display sub-area, and the equipment and outfit display sub-area includes information on virtual equipment currently worn by the second virtual character; In response to receiving a trigger operation on the first equipment in the equipment matching display sub-area, equipment acquisition information corresponding to the first equipment is displayed, wherein, when the first equipment meets the equipment acquisition conditions, the equipment acquisition information includes an acquisition entry for the first equipment.
2. The method according to claim 1, characterized in that: The equipment outfit display sub-area includes equipment pictures of virtual equipment currently worn by the second virtual character; In response to receiving a trigger operation on a first equipment in the equipment outfit display sub-area, displaying equipment acquisition information corresponding to the first equipment includes: In response to receiving a trigger operation on the equipment picture of the first equipment in the equipment matching display sub-area, equipment acquisition information corresponding to the first equipment is displayed.
3. The method according to claim 1, characterized in that The second virtual character currently wears a plurality of virtual equipments; The multiple virtual equipments are displayed in the equipment matching display sub-area in the form of single items; or The multiple virtual equipments are displayed in combination in the equipment matching display sub-area.
4. The method according to any one of claims 1 to 3, characterized in that: The equipment outfit display sub-area includes the second equipment currently worn by the second virtual character; Among them, in the case that the first account owns the second equipment, the equipment matching display sub-area also includes first marking information, and the first marking information is used to indicate that the first account owns the second equipment.
5. The method according to any one of claims 1 to 3, characterized in that: The step of displaying the information display area of the second virtual character in response to receiving a triggering operation on the character image of the second virtual character comprises: When the distance between the first virtual character and the second virtual character is less than or equal to a preset distance, receiving a triggering operation on the character image of the second virtual character; In response to a triggering operation on the character image of the second virtual character, the information display area is displayed.
6. The method according to any one of claims 1 to 3, characterized in that: When the intimacy between the first account and the other accounts is greater than or equal to an intimacy threshold, the information display area includes the equipment and outfit display sub-area.
7. The method according to any one of claims 1 to 3, characterized in that: The displaying the equipment acquisition information corresponding to the first equipment includes: In a case where the first equipment is obtained through a resource exchange platform, determining that the first equipment meets the equipment acquisition condition; Displaying a first acquisition path and a first acquisition entrance as equipment acquisition information corresponding to the first equipment, wherein the first acquisition path indicates that the first equipment is acquired through the resource exchange platform, and the first acquisition entrance is used to exchange the first equipment on the resource exchange platform; The method further comprises: In response to receiving a trigger operation on the first acquisition entry, the resource exchange platform is displayed, and the resource exchange platform is used to exchange the first equipment through virtual resources.
8. The method according to any one of claims 1 to 3, characterized in that: The displaying the equipment acquisition information corresponding to the first equipment includes: If the first equipment is obtained by participating in a target activity and the current moment is within an activity period corresponding to the target activity, determining that the first equipment meets the equipment acquisition condition; Displaying a second acquisition path and a second acquisition entrance as equipment acquisition information corresponding to the first equipment, the second acquisition path indicating that the first equipment is acquired by participating in the target activity, and the second acquisition entrance is used to participate in the target activity; The method further comprises: In response to receiving a trigger operation on the second acquisition entry, displaying an activity participation platform, wherein the activity participation platform is used to participate in the target activity; When the target activity is participated in and the activity goal is achieved, the first equipment is acquired.
9. The method according to any one of claims 1 to 3, characterized in that: The first equipment is equipment worn by the first character part of the second virtual character; The step of displaying the information display area of the second virtual character in response to receiving a triggering operation on the character image of the second virtual character comprises: In response to receiving a first trigger operation on the first character part of the second virtual character, the information display area is displayed, and the information display area includes the equipment and outfit display sub-area, and the equipment and outfit display sub-area is used to display the virtual equipment information currently worn by the first character part of the second virtual character.
10. The method according to claim 9, characterized in that The method further comprises: In response to receiving a second trigger operation on the first character part of the second virtual character, equipment acquisition information corresponding to the first equipment is displayed, and the first trigger operation and the second trigger operation are different.
11. The method according to any one of claims 1 to 3, characterized in that: The displaying the equipment acquisition information corresponding to the first equipment includes: A first preview interface is displayed, wherein the first preview interface includes equipment acquisition information corresponding to the first equipment, and the first preview interface is used to preview an effect of the first virtual character wearing the first equipment.
12. The method according to any one of claims 1 to 3, characterized in that: The method further comprises: In response to receiving a trigger operation on the character image of the second virtual character, a second preview interface is displayed, wherein the second preview interface includes the equipment outfit display sub-area, and the second preview interface is used to preview the effect of the first virtual character wearing the virtual equipment currently worn by the second virtual character.
13. The method according to any one of claims 1 to 3, characterized in that: The displaying the equipment acquisition information corresponding to the first equipment includes: When the first account owns the first equipment and the first virtual character is not currently wearing the first equipment, displaying an equipment acquisition path and a wearing entry as equipment acquisition information corresponding to the first equipment; wherein the equipment acquisition path is used to indicate a method of acquiring the first equipment, and the wearing entry is used to control the first virtual character to wear the first equipment; The method further comprises: In response to receiving a trigger operation on the wearing entry, a wearing animation is displayed, where the wearing animation refers to an animation of the first virtual character wearing the first equipment.
14. A device for acquiring virtual equipment, characterized in that: The device comprises: A scene display module, used to display a virtual scene, wherein the virtual scene includes a first virtual character and a second virtual character, wherein the first virtual character is a virtual character corresponding to a first account logged in to the current terminal, and the second virtual character is a virtual character corresponding to another account; an information display module, configured to display an information display area of the second virtual character in response to receiving a trigger operation on the character image of the second virtual character, wherein the information display area includes an equipment and outfit display sub-area, and the equipment and outfit display sub-area includes information on virtual equipment currently worn by the second virtual character; The information display module is also used to display equipment acquisition information corresponding to the first equipment in response to receiving a trigger operation on the first equipment in the equipment matching display sub-area, wherein, when the first equipment meets the equipment acquisition conditions, the equipment acquisition information includes an acquisition entry for the first equipment.
15. A computer device, characterized in that: The computer device includes a processor and a memory, wherein the memory stores at least one instruction, and the at least one instruction is loaded and executed by the processor to implement the method for acquiring virtual equipment according to any one of claims 1 to 13.
16. A computer-readable storage medium, characterized in that: The storage medium stores at least one instruction, and the at least one instruction is loaded and executed by the processor to implement the method for obtaining virtual equipment as described in any one of claims 1 to 13.
17. A computer program product, characterized in that The method comprises computer instructions, which, when executed by a processor, implements the method for obtaining virtual equipment as claimed in any one of claims 1 to 13.