Payment method and electronic equipment
By allowing the use of a variety of virtual assets to make payments in the virtual life space and adjusting the payment ratio according to user behavior, time and custom rules, the poor experience problem caused by users to only use one virtual asset is solved, and the user experience and platform vitality is improved.
Patent Information
- Application Number
- CN202411933237.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-26
- Publication Date
- 2025-04-22
AI Technical Summary
In the existing virtual living space, users can only use one virtual asset to purchase, resulting in a poor user experience.
Provide a payment method, allowing payment to be made by mixing multiple virtual assets (such as the first virtual currency, the second virtual currency, the third virtual currency) and dynamically adjusting the payment ratio through setting rules (user behavior, time, customization).
It improves the user experience, and through flexible payment ratio settings, it meets the needs of different users, enhancing the user's interaction frequency and platform vitality.
Smart Images

Figure CN119863235A_ABST
Abstract
Description
Technical Field
[0001] The present invention belongs to the technical field of virtual living space, and in particular relates to a payment method and electronic equipment. Background Art
[0002] In the current virtual living space, users will consume when using the virtual living space. Virtual items in the virtual living space can be purchased with points, gold coins or other reward certificates in the virtual living space. However, in the prior art, only one virtual asset can be used for purchase, which leads to poor user experience. Summary of the invention
[0003] In order to overcome the above technical defects, the present invention provides a payment method and an electronic device, which can realize hybrid payment of virtual assets.
[0004] In order to solve the above problems, the present invention is implemented according to the following technical solutions:
[0005] A payment method comprising the steps of:
[0006] Building a virtual living space;
[0007] When a virtual payment is triggered in the virtual living space, at least one type of virtual asset is deducted from the user's account based on the payment ratio in the set rules;
[0008] After the payment is completed, the virtual assets are updated and displayed synchronously.
[0009] As a further improvement of the present invention, the virtual assets include: a first virtual currency, a second virtual currency, and a third virtual currency.
[0010] As a further improvement of the present invention, the setting rules include: user behavior rules; the payment method also includes the steps of:
[0011] According to the user's use of the virtual living space, the activity weight is calculated;
[0012] Calculate the discount ratio and payment ratio based on the active weight;
[0013] The step of deducting at least one type of virtual asset from the user account based on the payment ratio in the set rules includes:
[0014] Based on the discount ratio and payment ratio, at least one type of virtual asset is deducted from the user's account.
[0015] As a further improvement of the present invention, the setting rule includes: a time rule; the payment method further includes the steps of:
[0016] A human-computer interaction interface is provided for operators to input time rules, which include: time period and payment ratio corresponding to the time period.
[0017] As a further improvement of the present invention, the setting rule includes: a custom rule; the payment method further includes the steps of:
[0018] A human-computer interaction interface is provided for users to input custom rules, wherein the custom rules include: payment ratio.
[0019] As a further improvement of the present invention, the present invention further comprises the steps of:
[0020] Calculate the adjustment ratio based on the payment ratio in the custom rules;
[0021] The step of deducting at least one type of virtual asset from the user account based on the payment ratio and adjustment ratio in the set rules includes:
[0022] Based on the payment ratio in the set rules, at least one type of virtual asset is deducted from the user's account.
[0023] As a further improvement of the present invention, after completing the payment, the method further includes the following steps:
[0024] Get the type of virtual payment;
[0025] Based on the type of virtual payment, the payment degree of virtual assets, and the set rules, virtual assets will be returned to the user's account according to the return ratio.
[0026] As a further improvement of the present invention, after completing the construction of the virtual living space, the method further includes the following steps:
[0027] Based on the user information, a user account is created in the virtual living space;
[0028] Create a virtual wallet in your user account.
[0029] As a further improvement of the present invention, the present invention further comprises the steps of:
[0030] Provide a viewing interactive interface for users to check the balance in the virtual wallet;
[0031] Provides a consumption viewing interactive interface for users to view consumption records.
[0032] The present invention also provides an electronic device, characterized in that the electronic device includes a processor and a memory, the memory stores at least one instruction, and the at least one instruction is loaded and executed by the processor to implement the above-mentioned payment method.
[0033] Compared with the prior art, the present invention has the following beneficial effects: it provides setting rules for adjusting the payment ratio, and deducts virtual assets of corresponding amounts from virtual assets according to different payment ratios, so that users and operators can flexibly set the payment of virtual assets and improve the user experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0034] The specific embodiments of the present invention are further described in detail below in conjunction with the accompanying drawings, wherein:
[0035] Figure 1 A flow chart of the payment method of the present invention; DETAILED DESCRIPTION
[0036] The preferred embodiments of the present invention are described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described herein are only used to illustrate and explain the present invention, and are not used to limit the present invention.
[0037] The present invention provides a payment method, such as Figure 1 As shown, the steps include:
[0038] S1. Build a virtual living space. The specific implementation process can be referred to the prior art. In order to describe the subsequent steps in detail, the composition and use of the virtual living space are first introduced here:
[0039] After completing the construction of the virtual living space, the user enters personal basic information in the virtual life. Considering that the virtual living space has consumption functions, the user is required to undergo real-name authentication and liveness verification to improve the security of the virtual living space. The virtual living space creates a user account in the virtual living space based on the information entered by the user. At the same time, a virtual wallet is created in the user account, and virtual assets can be accumulated by recharging and completing tasks.
[0040] Users create their own virtual living space, which includes: family space and social space.
[0041] In the home space, users can interact in real time, such as synchronized virtual roaming, video calls, voice calls, multimedia presentations, etc., communicate and collaborate with family members, friends or design teams in real time, and interact with multiple parties in real time in the virtual space. A variety of virtual home space templates are provided for users to choose from, such as modern simplicity, European style, etc. These virtual home space templates are free to use or paid. Users can make personalized edits on the generated home space, such as purchasing furniture, wallpaper, daily necessities, etc. The system responds to the user's editing operations in real time and automatically generates a new virtual home space to meet the user's personalized needs, allowing users to customize the design according to their preferences and actual needs. Users can embed video streams, live sources, and audio in the virtual home space for real-time sharing and interaction.
[0042] In social spaces, users can carry out creative activities, such as virtual furniture, virtual clothing, and virtual home space templates. Users collaborate and brainstorm through social interactions to complete more complex or innovative virtual projects. For example, multiple people work together to create virtual cities and organize large-scale events. Social spaces provide creators with sources of inspiration and feedback channels, promoting the iteration and improvement of ideas. The virtual content created by users in social spaces becomes the core topic or interactive scene of social interaction, bringing users closer together. For example, users visit virtual scenes designed by friends or participate in activities launched by creators. Users express themselves by creating unique content, thereby enhancing social appeal and identity.
[0043] Exemplarily, the virtual assets include: a first virtual currency, a second virtual currency, and a third virtual currency. For the sake of ease of description, the first virtual currency is named "points", the second virtual currency is named "gold coins", and the third virtual currency is named "tokens". In actual application, different types of virtual currencies can be set according to actual needs, and the sources of different virtual currencies can be set.
[0044] As one of the implementation methods, points are obtained through daily tasks, challenge tasks, and community tasks in the virtual living space. Daily tasks include: signing in, logging in, exploring the virtual world, completing design projects, etc. Challenge tasks include: participating in virtual world activities, sharing space, social interaction (such as adding new friends), and community tasks include: participating in content creation, uploading resources, or participating in community voting. Gold coins can be obtained through recharge. Tokens can be obtained through consumption rebates, creation incentives, and dynamic rewards. Consumption rebates include: users receive a certain percentage of tokens after consumption, creation incentives include: after uploading content or completing space design, other users' interactive behaviors (such as likes, collections) will increase token income, and dynamic rewards include: adjusting the token reward amount in real time based on the platform user activity to enhance the incentive effect.
[0045] In the virtual living space, users can use tokens to redeem special permissions in the virtual world (such as access to exclusive spaces, unlocking rare models), and exchange limited-time privileges in the virtual world (such as acceleration props, special effects). The virtual living space opens up the token trading function between users, allowing users to exchange tokens for points, resources or items.
[0046] The virtual living space is equipped with a virtual goods mall and a physical goods mall. Users can invite friends to shop together or participate in rush purchases to create a social atmosphere. The decoration, product design and display methods of the virtual store are all completed by the creator.
[0047] S2. When a virtual payment is triggered in the virtual living space, at least one type of virtual asset is deducted from the user's account based on the payment ratio in the set rules.
[0048] In the virtual living space, users often trigger payment needs through social activities such as participating in parties, sharing virtual items, and hosting events. For example, users buy virtual clothing to show their personality or improve their image, or users buy gifts for friends, recharge or send virtual currency. Users can increase their personal social influence or provide a richer interactive experience by paying to unlock specific social functions, such as private chat rooms, limited virtual assets, identity authentication, etc. For example, purchasing VIP status to increase visibility, or paying subscription fees to obtain exclusive content. Payment (such as giving virtual gifts) as part of social interaction not only expresses emotions, but also increases the frequency of interaction and user stickiness. Creators attract users to buy by designing virtual clothing, architecture, artwork or game scenes, forming payment needs. For example, designers sell limited skins or virtual furniture in the metaverse. Creators provide virtual performances, educational courses, game design and other services, and users pay to purchase experiences or learning opportunities. The payment function provides creators with a direct source of income, encourages more users to participate in content creation, and enhances the vitality of the platform. For example, users directly support creators through rewards, subscriptions, and purchases of works. Users purchase goods or services and complete payment using points, tokens, and gold coins.
[0049] The set rules include: user behavior rules, which need to calculate the active weight according to the user's use of the virtual living space, calculate the discount ratio and payment ratio according to the active weight, and deduct at least one type of virtual assets, such as points, gold coins, and tokens, from the user's account based on the discount ratio and payment ratio. In other words, the ratio can be dynamically adjusted according to user consumption, task completion, interactive behavior, etc., and highly active users can enjoy more favorable ratios, or differentiated exchange ratios can be provided according to user levels.
[0050] If the user is a senior user of the virtual living space and is online for 8 hours a day, then his activity weight is 8 / 24=33%. At this time, the discount ratio corresponding to the activity value can be set. For example, when the activity value is 0-5%, the discount ratio is 99%, and when the activity value is 6-10, the discount ratio is 96%.
[0051] The setting rules also include: time rules. At this time, a human-computer interaction interface is provided for operators to input time rules. Time rules include: time period and payment ratio corresponding to the time period. Dynamically adjust the ratio during specific periods (such as activities or off-seasons) to stimulate user consumption behavior. For example, the points redemption ratio is temporarily increased during promotional activities.
[0052] When it comes to festivals, the payment ratio can be adjusted, such as increasing the payment ratio of points and reducing the payment ratio of tokens or gold coins, so that users can use more easily accessible virtual assets to pay for goods.
[0053] The setting rules also include: custom rules; at this time, a human-computer interaction interface is provided for the user to input custom rules, and the custom rules include: payment ratio, deduction according to the virtual asset deduction method desired by the user.
[0054] Users can configure their own payment ratio based on the balance in their virtual wallet.
[0055] The present invention also includes the following steps: according to the payment ratio in the custom rules, the adjustment ratio is calculated; at this time, based on the payment ratio and adjustment ratio in the set rules, at least one type of virtual asset is deducted from the user account. When the user's demand for redemption or use of a certain type (points / tokens) increases, the value of the type is appropriately adjusted upward to maintain balance. For example, when the frequency of token redemption is higher than that of points, the redemption cost of tokens is increased and the cost of points is reduced.
[0056] S3. After the payment is completed, the virtual assets are updated and displayed synchronously, such as providing a viewing interface for users to view the balance in the virtual wallet; providing a consumption viewing interface for users to view consumption records. Based on this, users can know the balance in the virtual wallet in real time, and at the same time, they can know the consumption of each virtual asset.
[0057] In addition, after completing the payment, the steps include:
[0058] Get the type of virtual payment;
[0059] Based on the type of virtual payment, the payment degree of virtual assets, and the set rules, virtual assets will be returned to the user's account according to the return ratio.
[0060] After the user completes the consumption, he can get a certain proportion of virtual assets back.
[0061] Through the payment method of the present invention, setting rules are provided for adjusting the payment ratio. According to different payment ratios, the corresponding amount of virtual assets is deducted from the virtual assets, so that users and operators can flexibly set the payment of virtual assets and improve the user experience. Based on user behavior rules, users can be provided with discounts and payment methods with different payment ratios according to their activity level; through time rules, promotions in different seasons and time periods can be achieved for operators; through custom rules, users can flexibly adjust the payment ratio based on their own situation.
[0062] The present invention also provides an electronic device product including instructions, which, when executed on a computer or a mobile terminal, enables the computer to execute the payment method.
[0063] In the above embodiments, it can be implemented in whole or in part by software, hardware, firmware or any combination thereof. When implemented by software, it can be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer instructions. When the computer program instructions are loaded and executed on a computer, the process or function described in the embodiment of the present invention is generated in whole or in part. The computer can be a general-purpose computer, a special-purpose computer, a computer network, or other programmable device. The computer instructions can be stored in a computer-readable storage medium, or transmitted from one computer-readable storage medium to another computer-readable storage medium. For example, the computer instructions can be transmitted from one website site, computer, server or data center to another website site, computer, server or data center by wired (e.g., coaxial cable, optical fiber, digital subscriber line (DSL)) or wireless (e.g., infrared, wireless, microwave, etc.). The computer-readable storage medium can be any available medium that can be accessed by a computer or a data storage device such as a server or data center that includes one or more available media integrated. The available medium can be a magnetic medium (e.g., a floppy disk, a hard disk, a tape), an optical medium (e.g., a DVD), or a semiconductor medium (e.g., a solid-state hard disk SolidStateDisk (SSD)), etc.
[0064] It should be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, the elements defined by the sentence "comprise a ..." do not exclude the existence of other identical elements in the process, method, article or device including the elements.
[0065] Each embodiment in this specification is described in a related manner, and the same or similar parts between the embodiments can be referred to each other, and each embodiment focuses on the differences from other embodiments. In particular, for the device embodiment, since it is basically similar to the method embodiment, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.
[0066] The above description is only a preferred embodiment of the present invention and is not intended to limit the protection scope of the present invention. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present invention are included in the protection scope of the present invention.
Claims
1. A payment method, characterized in that: Includes steps: Building a virtual living space; When a virtual payment is triggered in the virtual living space, at least one type of virtual asset is deducted from the user's account based on the payment ratio in the set rules; After the payment is completed, the virtual assets are updated and displayed synchronously.
2. The payment method according to claim 1, characterized in that: The virtual assets include: a first virtual currency, a second virtual currency, and a third virtual currency.
3. The payment method according to claim 1, characterized in that: The setting rules include: user behavior rules; the payment method also includes the steps of: According to the user's use of the virtual living space, the activity weight is calculated; Calculate the discount ratio and payment ratio based on the active weight; The step of deducting at least one type of virtual asset from the user account based on the payment ratio in the set rules includes: Based on the discount ratio and payment ratio, at least one type of virtual asset is deducted from the user's account.
4. The payment method according to claim 1, characterized in that: The setting rules include: time rules; the payment method also includes the steps of: A human-computer interaction interface is provided for operators to input time rules, which include: time period and payment ratio corresponding to the time period.
5. The payment method according to claim 1, characterized in that: The setting rules include: custom rules; the payment method also includes the steps of: A human-computer interaction interface is provided for users to input custom rules, wherein the custom rules include: payment ratio.
6. The payment method according to claim 5, characterized in that: Also includes the steps: Calculate the adjustment ratio based on the payment ratio in the custom rules; The step of deducting at least one type of virtual asset from the user account based on the payment ratio in the set rules includes: Based on the payment ratio and adjustment ratio in the set rules, at least one type of virtual asset is deducted from the user's account.
7. The payment method according to claim 1, characterized in that: After completing the payment, the following steps are also included: Get the type of virtual payment; Based on the type of virtual payment, the payment degree of virtual assets, and the set rules, virtual assets will be returned to the user's account according to the return ratio.
8. The payment method according to claim 1, characterized in that: After completing the construction of the virtual living space, the following steps are also included: Based on the user information, a user account is created in the virtual living space; Create a virtual wallet in your user account.
9. The payment method according to claim 8, characterized in that: Also includes the steps: Provide a viewing interactive interface for users to check the balance in the virtual wallet; Provides a consumption viewing interactive interface for users to view consumption records.
10. An electronic device, characterized in that: The electronic device comprises a processor and a memory, wherein the memory stores at least one instruction, and the at least one instruction is loaded and executed by the processor to implement the payment method according to any one of claims 1 to 8.
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