Game key configuration method and device and electronic equipment

By displaying prompts for unconfigured buttons in the game and providing instructions on how to use them, the game addresses the anxiety caused by missing button configurations, improving both the gaming experience and configuration efficiency.

CN119868925BActive Publication Date: 2025-12-12NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 2 Cites 0 Cited by

Patent Information

Application Number
CN202510045387.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2025-01-10
Publication Date
2025-12-12
Estimated Expiration
2045-01-10

AI Technical Summary

Technical Problem

In existing games, players may overlook certain key configurations when they are not configured correctly, resulting in no feedback when keys are pressed, which can cause feelings of doubt and anxiety and negatively impact the gaming experience.

Method used

By displaying prompts and providing the target action in response to unconfigured key presses during gameplay, players can be quickly guided to the function configuration page, avoiding repeated key presses.

Benefits of technology

It improves the player's gaming experience, avoids anxiety caused by missing key configurations, enhances the game's personalized features, and increases player satisfaction.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119868925B_ABST
    Figure CN119868925B_ABST
Patent Text Reader

Abstract

The present disclosure provides a game key configuration method and device and electronic equipment, in response to a first trigger operation for a first key, triggering the first key pre-configured first game function; in response to the second key not pre-configuring the corresponding game function, and receiving the operation instruction for the second key, displaying the first prompt information, for prompting the target operation mode of the game function configuration of the second key; in response to the target operation mode trigger, displaying the game function configuration page corresponding to the second key. In this way, if a player triggers a certain key that does not pre-configure the corresponding game function, a prompt information will be fed back to remind the player that the key does not pre-configure the corresponding game function and the target operation mode of the game function configuration. The player can quickly enter the game function configuration page according to the prompt information, avoiding the player continuously triggering the key, resulting in negative emotions such as suspicion and anxiety, and thus improving the game experience of the player.
Need to check novelty before this filing date? Find Prior Art

Description

TECHNICAL FIELD

[0001] The present disclosure relates to the technical field of games, and particularly to a game key configuration method and device and electronic equipment. BACKGROUND

[0002] In some existing games, a large number of key custom configurations are usually provided, and players can modify the keys at any time according to their own needs. However, if the number of configurable keys is large and the degree of freedom is high, and the configuration rules of different products are different, the player is likely to miss some configurations after configuring the keys without a deep understanding of the product. At this time, the player enters the game and does not realize that some key bindings are missing. After triggering the corresponding key, no feedback is generated. At this time, the player may fall into a cycle of continuously triggering the key and no feedback, and the player is likely to produce negative emotions such as suspicion and anxiety, which greatly affects the player's game experience. SUMMARY

[0003] Therefore, the purpose of the present disclosure is to provide a game key configuration method and device and electronic equipment. If a player triggers a certain key that does not have a corresponding game function pre-configured, a prompt information is fed back to remind the player that the key does not have a corresponding game function pre-configured and the target operation mode of configuring the game function. The player can quickly enter the game function configuration page according to the prompt information to avoid the player continuously triggering the key, resulting in negative emotions such as suspicion and anxiety, thereby improving the player's game experience.

[0004] In a first aspect, the embodiments of the present disclosure provide a game key configuration method. A terminal device provides a graphical user interface. The terminal device is externally connected to a human-computer interaction device, and the human-computer interaction device at least includes a first key and a second key. The method includes: in a game, in response to a first trigger operation for the first key, controlling a first game function pre-configured by triggering the first key; in response to the second key not pre-configuring a corresponding game function and receiving an operation instruction for the second key, displaying first prompt information in the graphical user interface; wherein the first prompt information is at least used to prompt a target operation mode of configuring a game function for the second key; and in response to the target operation mode triggering, displaying a game function configuration page corresponding to the second key in the graphical user interface.

[0005] In a second aspect, the embodiments of the present disclosure provide a configuration device of a game key. The device provides a graphical user interface through a terminal device. The terminal device is externally connected to a human-computer interaction device. The human-computer interaction device at least includes a first key and a second key. The device includes: a first control module configured to, in a game, control a first game function of the first key to be triggered in response to a first trigger operation of the first key; a first prompt information display module configured to, in response to the second key not being pre-configured with a corresponding game function and an operation instruction of the second key being received, display first prompt information on the graphical user interface; wherein the first prompt information is at least used to prompt a target operation mode of the second key for game function configuration; and a configuration page display module configured to, in response to the target operation mode being triggered, display a game function configuration page corresponding to the second key on the graphical user interface.

[0006] In a third aspect, the embodiments of the present disclosure provide an electronic device. The electronic device includes a processor and a memory. The memory stores computer executable instructions capable of being executed by the processor. The processor executes the computer executable instructions to implement the game key configuration method of any one of the first aspect.

[0007] In a fourth aspect, the embodiments of the present disclosure provide a computer readable storage medium. The computer readable storage medium stores computer executable instructions. When the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to implement the game key configuration method of any one of the first aspect.

[0008] The embodiments of the present disclosure bring the following beneficial effects:

[0009] The present disclosure provides a game key configuration method, device and electronic device. In response to a first trigger operation of a first key, a first game function of the first key is triggered. In response to a second key not being pre-configured with a corresponding game function and an operation instruction of the second key being received, first prompt information is displayed on a graphical user interface. The first prompt information is at least used to prompt a target operation mode of the second key for game function configuration. In response to the target operation mode being triggered, a game function configuration page corresponding to the second key is displayed on the graphical user interface. In this way, if a player triggers a key that is not pre-configured with a corresponding game function, prompt information is fed back to remind the player that the key is not pre-configured with the corresponding game function and the target operation mode of the game function configuration. The player can quickly enter the game function configuration page according to the prompt information, avoiding the player from triggering the key continuously, resulting in negative emotions such as suspicion and anxiety, and thus improving the game experience of the player.

[0010] Other features and advantages of this disclosure will be set forth in the following description and will be apparent in part from the description or may be learned by practicing the disclosure. The objects and other advantages of this disclosure are realized and obtained through the structures particularly pointed out in the description, claims and drawings.

[0011] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0012] To more clearly illustrate the technical solutions in the specific embodiments of this disclosure or the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of this disclosure. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0013] Figure 1 A flowchart illustrating a method for configuring game buttons according to an embodiment of this disclosure;

[0014] Figure 2 A schematic diagram of a graphical user interface provided in an embodiment of this disclosure;

[0015] Figure 3 A schematic diagram of another graphical user interface provided in an embodiment of this disclosure;

[0016] Figure 4 A schematic diagram of a game function configuration page provided in an embodiment of this disclosure;

[0017] Figure 5 A schematic diagram of another game function configuration page provided in an embodiment of this disclosure;

[0018] Figure 6 A schematic diagram illustrating the configuration of game buttons according to an embodiment of this disclosure;

[0019] Figure 7 A schematic diagram illustrating another configuration of game buttons provided in an embodiment of this disclosure;

[0020] Figure 8 A schematic diagram of another game function configuration page provided in an embodiment of this disclosure;

[0021] Figure 9 A schematic diagram of another game function configuration page provided in an embodiment of this disclosure;

[0022] Figure 10 A schematic diagram of another game function configuration page provided in an embodiment of this disclosure;

[0023] Figure 11 A schematic diagram of prompt information provided by an embodiment of the present disclosure;

[0024] Figure 12 Another schematic diagram of prompt information provided by an embodiment of the present disclosure;

[0025] Figure 13 A structural schematic diagram of a configuration device of a game key provided by an embodiment of the present disclosure;

[0026] Figure 14 A structural schematic diagram of an electronic device provided by an embodiment of the present disclosure. DETAILED DESCRIPTION

[0027] To make the objectives, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions of the present disclosure will be described below in detail with reference to the accompanying drawings. Obviously, the described embodiments are some but not all of the embodiments of the present disclosure. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without creative work fall within the scope of the present disclosure.

[0028] In existing games, especially in multi-hero skill-carrying confrontation games, a large number of key custom configurations are usually provided. Players can modify the function keys at any time according to their own needs. However, due to the large number of configurable keys, high degree of freedom, and different configuration rules of different games, players are prone to miss configurations after adjusting the keys without a deep understanding of the game. When the player enters the game, without realizing that some function keys are missing, after triggering the corresponding keys, the player finds that there is no reaction, and enters an anxious cycle of <trigger-no feedback-suspect whether a bug occurs-continue to trigger>. In existing games, the player's doubts and anxious experience when experiencing the game without key settings are ignored, and the player is left to find the problem and explore ways to solve the problem, which hinders the player's flow experience when playing the game. The player has a negative emotion. Based on this, the present disclosure provides a game object interaction control method, device and electronic device, which can be applied to mobile phones, notebooks, tablets, computers and other devices.

[0029] The game object interaction control method in one of the embodiments of the present disclosure can run on a local terminal device or a server. When the game object interaction control method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0030] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud gaming. Taking cloud gaming as an example, cloud gaming refers to a game mode based on cloud computing. In the running mode of cloud gaming, the running subject of the game program and the presentation subject of the game picture are separated, and the storage and running of the interactive control method of the game object are completed on the cloud gaming server. The client device is used for receiving and sending data and presenting the game picture. For example, the client device can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the cloud gaming server in the cloud end performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server, the cloud gaming server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.

[0031] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is used for presenting a game picture. The local terminal device is used for interacting with the player through a graphical user interface, that is, a conventional game program is downloaded and installed on an electronic device and is run. The way in which the local terminal device provides the graphical user interface to the player can include various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen used for presenting a graphical user interface including a game picture and a processor used for running the game, generating the graphical user interface and controlling the display of the graphical user interface on the display screen.

[0032] In a possible embodiment, the embodiment of the present application provides a game object interactive control method, which provides a graphical user interface through a terminal device. The terminal device can be the local terminal device mentioned above or the client device in the cloud interaction system mentioned above. The terminal device is externally connected to a human-computer interaction device, and the human-computer interaction device at least includes a first button and a second button, as shown in Figure 1 The method includes the following steps.

[0033] In the game, in response to a first triggering operation on the first button, a first game function triggered by the first button is controlled in step S102.

[0034] The human-computer interaction device can be any one of a mouse, a keyboard, a gamepad, a touchpad, etc. The first key can be a key on the mouse (such as a left mouse button or a right mouse button), a key on the keyboard, a normal key or a rocker key on the gamepad, etc. The first trigger operation can be a single-click operation, a double-click operation, or a long-press operation, etc. The first game function can be a forward, a backward, a jump, a target skill, etc.

[0035] For example, if the first game function pre-configured for the first key is forward, the game character is controlled to perform a forward action in response to the first trigger operation on the first key.

[0036] Optionally, in a game session, the first game function pre-configured for the first key is triggered in response to the first trigger operation on the first key; or in a non-game session, the first game function pre-configured for the first key is triggered in response to the first trigger operation on the first key. The non-game session can be a game scene in which the game character can be controlled, such as a game main interface or a game lobby.

[0037] In step S104, in response to the second key not being pre-configured with a corresponding game function and the operation instruction on the second key being received, first prompt information is displayed on the graphical user interface; the first prompt information is used to prompt at least a target operation mode for configuring the game function for the second key.

[0038] Optionally, the operation instruction on the second key is generated in response to the second trigger operation on the second key; or the operation instruction on the second key is generated in response to at least one second trigger operation on the second key within a specified time; or the operation instruction on the second key is generated in response to a preset number of second trigger operations on the second key; or the operation instruction on the second key is generated in response to a preset number of second trigger operations on the second key within a specified time.

[0039] Optionally, a pop-up window is displayed on the graphical user interface, and the first prompt information is displayed in the pop-up window; or the first prompt information is displayed in a specified area of the graphical user interface, such as an edge area or a middle area of the graphical user interface; or the first prompt information is displayed in a chat system of the graphical user interface.

[0040] Similarly, the first prompt information is used to prompt an operation mode for opening a game function configuration page corresponding to the second key. The first prompt information is also used to prompt that the second key has not been configured with any game function.

[0041] Optionally, the aforementioned first prompt message may include: a shortcut key to trigger the target operation method, a jump link recording the target operation method, or an operation control to trigger the target operation method. For example, the first prompt message may be "The first button is not currently configured with game functionality, please go to..." In the set "Configuration", where "Settings in progress" refers to the operation control that triggers the target operation method mentioned above. The target operation method for configuring the game function of the second button is to click " In the set For example, the first prompt message is: "The first button is not currently configured for game functionality. You can configure it via the following link:" xxxx "in," xxxx "This is a link to the target operation method described above. The target operation method for configuring the game function of the second button is to click the link." xxxx For example, the first prompt message is "The first button is not currently configured with game functions. You can configure it by pressing shift+A." Here, "shift+A" is the shortcut key for the above-mentioned target operation method. The target operation method for configuring game functions for the second button is to press the "shift+A" key.

[0042] For example, such as Figure 2 The diagram shows a graphical user interface (GUI). The first prompt message displayed in the GUI's chat system is: "The [H] button is not currently configured for game functionality. Please go to..." In the set Configuration.

[0043] Step S106: In response to the target operation mode trigger, the game function configuration page corresponding to the second button is displayed in the graphical user interface.

[0044] The aforementioned response to the target operation method can be a response to a shortcut key, operation control, or jump link in the first prompt message, or a response to the shortcut key in the first prompt message being triggered.

[0045] In the method, in response to a first triggering operation on the first button, a first game function pre-configured for the first button is triggered; in response to the second button not being pre-configured with a corresponding game function and receiving an operation instruction on the second button, first prompt information is displayed on the graphical user interface; the first prompt information is used to prompt a target operation mode of configuring the game function for the second button; and in response to the target operation mode, a game function configuration page corresponding to the second button is displayed on the graphical user interface. In the method, if a player triggers a button not pre-configured with a corresponding game function, prompt information is fed back to remind the player that the button is not pre-configured with the corresponding game function and the target operation mode of configuring the game function, so that the player can quickly enter the game function configuration page according to the prompt information, thereby avoiding the player from triggering the button continuously to cause negative emotions such as suspicion and anxiety, and improving the game experience of the player.

[0046] The method further includes: in response to a second triggering operation on the second button for a preset number of times within a specified time, generating an operation instruction on the second button.

[0047] The specified time can be pre-set according to the game, for example, two seconds or three seconds. The preset number of times can be pre-set according to the game, for example, two times or three times.

[0048] Optionally, the specified time is related to the operation mode of the second triggering operation. Generally, the specified time is determined based on the operation mode of the second triggering operation; if the operation mode of the second triggering operation is a click operation, the specified time is a first specified time; if the operation mode of the second triggering operation is a double-click operation, the specified time is a second specified time; and if the operation mode of the second triggering operation is a long-press operation, the specified time is a third specified time. The first specified time is less than the second specified time, and the second specified time is less than the third specified time. The first specified time is greater than the product of the operation time length of the click operation and the preset number of times, the second specified time is greater than the product of the operation time length of the double-click operation and the preset number of times, and the third specified time is greater than the product of the operation time length of the long-press operation and the preset number of times.

[0049] Optionally, the specified time is related to the operation time length of the second triggering operation. Generally, a specified multiple of the operation time length of the second triggering operation is the specified time.

[0050] In the method, if the player triggers the second button for multiple times within a certain time, the system determines that the player does not realize that the button is not configured with the game function, and then displays the first prompt information, thereby effectively avoiding the player from being prompted by mistake and providing effective feedback to the player.

[0051] The target operation mode is provided with a corresponding effective condition. In response to the target operation mode being triggered, the game function configuration page corresponding to the second key is displayed on the graphical user interface. In one possible implementation manner:

[0052] In response to the target operation mode being triggered and the effective condition being met, the game function configuration page corresponding to the second key is displayed on the graphical user interface. In response to the target operation mode being triggered and the effective condition not being met, the game function configuration page corresponding to the second key is not displayed on the graphical user interface.

[0053] The effective condition not being met includes at least one of the following: the game session in which the terminal device participates ends and a new game session is entered; a virtual character currently used by the terminal device changes; a human-computer interaction device changes; and a display time of the target operation mode reaches a preset time threshold.

[0054] The game session in which the terminal device participates ends and a new game session is entered means that, when the first prompt information is displayed, the terminal device participates in a game session, the game session ends when the target operation mode is triggered, and a new game session is entered. The virtual character currently used by the terminal device changes means that, when the first prompt information is displayed, a virtual character used by the terminal device is switched to another virtual character when the target operation mode is triggered. The human-computer interaction device changes means that, when the first prompt information is displayed, a human-computer interaction device connected to the terminal device is switched to another human-computer interaction device when the target operation mode is triggered. The display time of the target operation mode reaches the preset time threshold means that, when the first prompt information is displayed, the display time of the first prompt information reaches the preset time threshold, and when the target operation mode is triggered, the display time of the first prompt information exceeds the preset time threshold.

[0055] The target operation mode is provided with a corresponding effective condition. If multiple prompt information is generated, the operation mode of opening the configuration page can be avoided from being conflicted, and the game experience of the player can be affected.

[0056] The method further includes, after the first prompt information is displayed on the graphical user interface, determining current first game information. The first game information includes a virtual character currently controlled by the terminal device, a human-computer interaction device currently connected to the terminal device, and a game session currently participated in by the terminal device.

[0057] The method further includes, in response to the target operation mode being triggered, determining current second game information; and determining whether the target operation mode meets the effective condition according to the first game information and the second game information.

[0058] Specifically, based on the first game information and the second game information, it is determined whether the target game information has changed; if so, it is determined that the target operation method does not meet the valid conditions; if not, it is determined that the target operation method meets the valid conditions; wherein, the target game information includes at least: a virtual character controlled by a terminal device and a human-computer interaction device;

[0059] Based on the first game information and the second game information, determine whether the game has ended; if the game has not ended, or the game has ended and a new game has not started, determine that the target operation method meets the valid conditions; if the game has ended and a new game has started, determine that the target operation method does not meet the valid conditions.

[0060] Based on the first game information and the second game information, determine whether the time difference between the trigger time of the second trigger operation and the trigger time of the first trigger operation is greater than a preset time threshold; if yes, determine that the target operation method does not meet the valid conditions; if no, determine that the target operation method meets the valid conditions.

[0061] The above method further includes: displaying a second prompt message on the graphical user interface in response to the failure of the valid condition; the second prompt message is used to indicate that the target operation mode has failed.

[0062] Optionally, a pop-up window may be displayed on the graphical user interface, in which the second prompt message is displayed; or the second prompt message may be displayed in a specified area of ​​the graphical user interface, such as the edge or middle area of ​​the graphical user interface; or the second prompt message may be displayed in a chat system of the graphical user interface.

[0063] For example, such as Figure 3 The diagram illustrates a graphical user interface (GUI). In the GUI's chat system, a second notification message is displayed: "Link expired." This method, by displaying the second notification message when a player triggers the target action, informs the player that the target action is invalid and the game function configuration page corresponding to the second button cannot be opened, thereby improving the player's gaming experience.

[0064] The above method also includes: in response to a game function configuration operation triggered on the game function configuration page, configuring at least a corresponding second game function for the second button.

[0065] The game function configuration page includes multiple game functions (including a second game function), and each game function is configured with at least one corresponding button selection control. In one possible approach, in response to a trigger operation on the button selection control corresponding to the second game function, multiple buttons to be configured are displayed; in response to a selection operation on the second button among the multiple buttons to be configured, it is determined that a second button is configured for the second game function, or that a corresponding second game function is configured for the second button.

[0066] As shown in the game function configuration page, a plurality of game functions are included, such as forward, backward, jump, etc. in the game, each game function corresponds to two key selection controls, which means that the game function can be set with a combination key. The player can click one of the key selection controls corresponding to the jump game function and select the SAPCE key to complete the configuration operation of configuring the jump game function for the SAPCE key. Figure 4 Figure 4

[0067] The above method further includes: in response to the trigger operation for the second game function, displaying an input box; in response to the information input operation for the input box, determining the input information; and determining the second key operation mode for implementing the second game function according to the input information.

[0068] Optionally, in response to the trigger operation for the second game function, the input box is displayed in a target area of the game function configuration page. As shown in Figure 5

[0069] In the above manner, the player can not only configure the corresponding game function for the key according to his own game habits, but also set the operation mode of the key for the game function according to his own operation habits, which improves the personalized function of the game and further improves the game experience of the player.

[0070] The game includes a plurality of virtual characters for the terminal device to select to play, that is, the game provides a plurality of virtual characters, and the player can select to use different virtual characters when playing the game. The above method further includes: determining a configuration application object of the configured game function in the game function configuration page, wherein the configuration application object is an individual virtual character or all virtual characters in the plurality of virtual characters.

[0071] Optionally, the individual virtual character can be any virtual character, or the individual virtual character is any virtual character owned by the game user corresponding to the terminal device, or the individual virtual character is the virtual character currently used by the terminal device.

[0072] ​​​In a possible implementation, the configuration application object for configuring the game function in the game function configuration page is determined according to the key configuration mode corresponding to the virtual character currently used by the terminal device and currently connected to the human-computer interaction device, and the configuration application object is displayed on the game function configuration page.

[0073] Specifically, if the human-computer interaction device currently connected to the terminal device is the first interaction device, it is determined whether the key configuration mode corresponding to the virtual character currently used by the terminal device is a general configuration mode; if yes, it is determined that the configuration application object for configuring the game function in the game function configuration page is all virtual characters; if no, it is determined that the configuration application object for configuring the game function in the game function configuration page is the virtual character currently used by the terminal device.

[0074] If the human-computer interaction device currently connected to the terminal device is the second interaction device, it is determined that the configuration application object for configuring the game function in the game function configuration page is the virtual character currently used by the terminal device.

[0075] The first interaction device usually refers to a mouse or a keyboard, and the second interaction device usually refers to a gamepad.

[0076] For example, as shown in FIG. 1, the configuration application object for configuring the game function in the game function configuration page is all virtual characters (all heroes). Figure 4 As shown in FIG. 2, the configuration application object for configuring the game function in the game function configuration page is the virtual character "character A" currently used by the terminal device. Figure 5

[0077] In the above manner, when the keys corresponding to the game function are configured, the configuration application object of the current game function is automatically determined, so that the final configuration can be applied to the correct virtual character, and the game experience of the player is further improved.

[0078] The second key is any single key that is not configured with the game function, or a member key in a preset combination key.

[0079] The preset combination key usually refers to a key initially provided by the game system, such as a shift+w combination key.

[0080] ​In one possible mode, the second key is a preset combination key, including a first sub-key and a second sub-key. For example, the second key is Ctrl+M. If some game functions in the initial default settings of the game use the Ctrl+M combination key, when the combination key is unbound, and the player performs the operations described in steps S204-S206 in the game, the corresponding first prompt information can still be triggered. However, for combination keys other than the preset combination key, the operations described in steps S204-S206 will not trigger the corresponding first prompt information.

[0081] Before the second key completes the configuration of the corresponding game function, the above method further includes: in response to receiving the operation instruction for the second key again within a preset time, not displaying the first prompt information on the graphical user interface; and in response to receiving the operation instruction for the second key again after the preset time, displaying the first prompt information again on the graphical user interface.

[0082] The above preset time can be set as needed. For example, as shown in Figure 6 As shown in the operation schematic diagram, triggering the second key (the left mouse button) for a preset number of times (2 times) within a specified time (2 seconds) will display the first prompt information (system key unbound prompt), and then a cooling time (preset time) will be entered. Within the cooling time, triggering the second key multiple times within a certain time will not display the first prompt information. After the cooling time elapses, triggering the second key multiple times within a certain time will continue to display the first prompt information. In this mode, the cooling time is set to avoid repeated triggering of the second key and excessive prompting.

[0083] The above method further includes: if, within the preset time, a game session in which the terminal device participates ends and a new game session is entered, or a virtual character currently used by the terminal device changes, and the operation instruction for the second key is received, the first prompt information is displayed again on the graphical user interface.

[0084] That is, after the player triggers the display of the first prompt information through the above steps S204-S206, the cooling time is entered. If, within the cooling time, a game session in which the terminal device participates ends and a new game session is entered, or a virtual character currently used by the terminal device changes, the cooling time is reset at this time. If the operation instruction for the second key is received at this time, the display of the first prompt information is triggered immediately, and then a new round of cooling time is reentered.

[0085] For example, as shown in Figure 7 As shown in the operation schematic diagram, after the first prompt information is displayed, the cooling time is entered. If the hero is replaced or a new game session is entered within the time, the cooling is interrupted, and the prompt information will be displayed again when the triggering operation is performed again.

[0086] In the above manner, the prompt information is related to the current game session and the virtual character used, so that after the virtual character is replaced or a new game session is entered, if an operation instruction is received, the prompt information is re-displayed, thereby improving the accuracy of game configuration.

[0087] The game function configuration page includes a first game function and a second game function, the first game function is pre-configured with a first key, and the second game function is not pre-configured with a key. The method further includes: in response to a key configuration operation for the second game function, configuring the first key for the second game function, canceling the pre-configured first key of the first game function, and displaying third prompt information; the third prompt information is used to indicate that multiple game functions are configured with the same key.

[0088] For example, as shown in the schematic diagram of the game function configuration page in (a) of FIG. 1, the first game function “forward” is pre-configured with the first key “W”, and the second game function “jump” is not configured with a key. If the “W” key is configured for the second key, as shown in the schematic diagram of the game function configuration page in (b) of FIG. 1, the pre-configured first key “W” of the first game function “forward” is canceled, and the third prompt information “binding conflict: W is unbound from forward and bound to jump” is displayed. Figure 8 Figure 8 The game includes at least one basic game function. The method further includes: in response to a game opening instruction, if there is a target basic game function that is not configured with a basic key in the at least one basic game function, displaying fourth prompt information on the graphical user interface; the fourth prompt information is used to indicate that the target basic game function is not configured with a basic key.

[0089] The fourth prompt information can be pattern information, text information, pop-up window information, etc. After the player opens the game, the fourth prompt information is displayed, for example, a pop-up window is displayed on the game interface, the fourth prompt information is displayed in the pop-up window, or a prompt mark is directly displayed on the game interface to indicate that the target basic game function is not configured with a basic key. The fourth prompt information can be “there is a game function that is not configured with a key” or “the forward function is not configured with a key”, etc.

[0090] For example, as shown in (a) of FIG. 2, the fourth prompt information is displayed on the game interface.

[0091] For example, as shown in (a) of FIG. 2, the fourth prompt information is displayed on the game interface. Figure 9

[0092] ​​In a possible implementation, the game function configuration page includes a first level tab, a second level tab, and at least one basic game function, each basic game function having a corresponding key selection control; the first level tab is used to indicate a current external human-computer interaction device of the terminal device, and the second level tab is used to indicate game content corresponding to the game function; the method further includes: if there is a specified basic game function that has not been configured with a basic key in the at least one basic game function, displaying the first level tab in a first display mode, displaying the second level tab in a second display mode, and displaying the key selection control corresponding to the specified basic game function in a third display mode in the game function configuration page.

[0093] The first level tab includes display, sound, mouse, controller (such as a gamepad), and social interaction. The second level tab includes general, combat, interface, and communication. If the mouse triggers the display of the first prompt information, the first level tab displays the mouse; if the controller triggers the display of the first prompt information, the first level tab displays the controller; if the sound triggers the display of the first prompt information, the first level tab displays the sound; and if the second level tab displays combat when the game session triggers the display of the first prompt information. If the second level tab displays the interface when the game interface triggers the display of the first prompt information.

[0094] The first display mode, the second display mode, and the third display mode can be any one of the following: highlighted display, flashing display, marked display, specified color display, and the like. The first display mode, the second display mode, and the third display mode can be the same or different. For example, as shown in the schematic diagram of the game function configuration page, the first level tab and the second level tab display a red exclamation mark (color not shown in the figure), and the key selection control corresponding to the specified basic game function is displayed in red (grayed out in the figure, red not shown). Figure 10

[0095] In the above manner, different display modes are used to remind the player that there is a basic game function that has not been configured with a key and to indicate which basic game function, so that the player can quickly identify and configure the key.

[0096] The method further includes: in response to a cancel operation on the game function configuration page, displaying fifth prompt information on the game function configuration page; and the fifth prompt information is used to at least indicate that the specified basic game function has not been configured with a basic key.

[0097] The fifth prompt information further includes a configuration application object of the specified basic game function and tab information of the first level tab and the second level tab.

[0098] ​Optionally, if there is a designated game function in which the basic key is not configured in the at least one basic game function, in response to the cancel operation on the game function configuration page, a pop-up window is displayed on the game function configuration page, and the fifth prompt information is displayed in the pop-up window. For example, as shown in the schematic diagram of the game function configuration page in Figure 11 The fifth prompt information is displayed on the game function configuration page. The page tab information of the first-level page tab is a keyboard and mouse, the page tab information of the second-level page tab is a battle, the forward game function is not configured with a key, and the configuration application object of the forward game function is all virtual characters; the backward game function is not configured with a key, and the configuration application object of the backward game function is all virtual characters.

[0099] As shown in the schematic diagram of the game function configuration page in Figure 12 The fifth prompt information is displayed on the game function configuration page. The page tab information of the first-level page tab is a controller, the page tab information of the second-level page tab is a battle, the forward game function is not configured with a key, and the configuration application object of the forward game function is character A; the backward game function is not configured with a key, and the configuration application object of the backward game function is character B.

[0100] The fifth prompt information further includes a confirmation control; and the method further includes: in response to a trigger operation on the confirmation control, determining a first designated game function in the fifth prompt information and a configuration application object of the first designated game function; displaying the game function configuration page, and determining and displaying the configuration application object of the configured game function in the game function configuration page as the configuration application object of the first designated game function.

[0101] For example, as shown in the schematic diagram of the game function configuration page in Figure 11 The first designated game function is forward, and the configuration application object of the forward game function is all virtual characters. All virtual characters are displayed on the game function configuration page, as shown in Figure 4 .

[0102] For example, as shown in the schematic diagram of the game function configuration page in Figure 12 The first designated game function is forward, and the configuration application object of the forward game function is character A. Character A is displayed on the game function configuration page, as shown in Figure 5 .

[0103] In the above method, when the player does not realize that some key bindings are missing during the battle, and repeatedly tries to trigger the target function through the key, the system provides a key missing binding prompt. The player can quickly jump to the target setting interface through the hyperlink provided by the prompt to assist the player in quickly binding the key. The player can clearly understand the problem and quickly solve the problem with the assistance of the system. The game experience of the player is effectively improved.

[0104] Corresponding to the above method embodiments, the embodiments of the present disclosure provide a game key configuration device. A graphical user interface is provided through a terminal device. The terminal device is externally connected to a human-computer interaction device. The human-computer interaction device at least includes a first key and a second key, as shown in Figure 13 The device includes:

[0105] A first control module 1301 is configured to, in a game, in response to a first trigger operation for the first key, control triggering of a first game function pre-configured for the first key.

[0106] A first prompt information display module 1302 is configured to, in response to the second key not being pre-configured with a corresponding game function and receiving an operation instruction for the second key, display first prompt information on the graphical user interface. The first prompt information is at least used to prompt a target operation mode for configuring a game function for the second key.

[0107] A configuration page display module 1303 is configured to, in response to the target operation mode being triggered, display a game function configuration page corresponding to the second key on the graphical user interface.

[0108] The embodiments of the present disclosure provide a game key configuration device. In response to a first trigger operation for the first key, a first game function pre-configured for the first key is triggered. In response to the second key not being pre-configured with a corresponding game function and receiving an operation instruction for the second key, first prompt information is displayed on the graphical user interface. The first prompt information is at least used to prompt a target operation mode for configuring a game function for the second key. In response to the target operation mode being triggered, a game function configuration page corresponding to the second key is displayed on the graphical user interface. In this way, if a player triggers a key that is not pre-configured with a corresponding game function, prompt information is fed back to remind the player that the key is not pre-configured with a corresponding game function and the target operation mode for configuring a game function. The player can quickly enter the game function configuration page according to the prompt information, avoiding the player continuously triggering the key and causing negative emotions such as suspicion and anxiety, thereby improving the game experience of the player.

[0109] The device further includes an instruction generation module configured to, in response to a second trigger operation for the second key being performed a preset number of times within a specified time, generate an operation instruction for the second key.

[0110] The specified time is related to the operation mode of the second trigger operation.

[0111] The first prompt information includes a shortcut key for triggering the target operation mode, a jump link recording the target operation mode, or an operation control for triggering the target operation mode.

[0112] The target operation mode is provided with a corresponding effective condition, and the configuration page display module is further configured to: in response to the target operation mode being triggered and the effective condition being met, display a game function configuration page corresponding to the second key on the graphical user interface; and in response to the target operation mode being triggered and the effective condition not being met, not display the game function configuration page corresponding to the second key on the graphical user interface.

[0113] The device further includes a second prompt information display module, which is further configured to: in response to the effective condition not being met, display second prompt information on the graphical user interface; and the second prompt information is used to indicate that the target operation mode has been disabled.

[0114] The effective condition not being met includes at least one of the following: a game session in which the terminal device participates ends and a new game session is entered; a virtual character currently used by the terminal device changes; the human-computer interaction device changes; and a display time of the target operation mode reaches a preset time threshold.

[0115] The device further includes a key configuration module, which is configured to: in response to a game function configuration operation triggered on the game function configuration page, configure at least a second game function corresponding to the second key.

[0116] The device further includes a key operation mode determination module, which is configured to: in response to a trigger operation for the second game function, display an input box; in response to an information input operation for the input box, determine input information; and determine, according to the input information, a key operation mode of the second key for implementing the second game function.

[0117] The game includes a plurality of virtual characters for the terminal device to select to play, and the device further includes a configuration application object determination module, which is configured to: determine a configuration application object of the game function configured in the game function configuration page, wherein the configuration application object is an individual virtual character or all virtual characters in the plurality of virtual characters.

[0118] The individual virtual character is a virtual character currently used by the terminal device.

[0119] The second key is any single key without a configured game function, or a member key in a preset combination key.

[0120] The device further includes a first display module, which is configured to: in response to an operation instruction for the second key being received again within a preset time, not display the first prompt information on the graphical user interface; and in response to the operation instruction for the second key being received again after the preset time, display the first prompt information again on the graphical user interface.

[0121] The device further includes a second display module configured to display the first prompt information again on the graphical user interface if the game session in which the terminal device participates ends and a new game session is entered or the virtual character currently used by the terminal device is changed and an operation instruction for the second key is received within a preset time.

[0122] The game function configuration page includes a first game function and a second game function, the first game function is pre-configured with a first key, and the second game function is not pre-configured with a key. The device further includes a third prompt information display module configured to, in response to a key configuration operation for the second game function, configure the first key for the second game function, cancel the first key pre-configured for the first game function, and display third prompt information; the third prompt information is used to indicate that the plurality of game functions are configured with the same key.

[0123] The game includes at least one basic game function. The device further includes a fourth prompt information display module configured to, in response to a game opening instruction, display fourth prompt information on the graphical user interface if there is a target basic game function that is not configured with a basic key in the at least one basic game function; the fourth prompt information is used to indicate that the target basic game function is not configured with the basic key.

[0124] The game function configuration page includes a first level tab and a second level tab, and at least one basic game function, each basic game function has a corresponding key selection control; the first level tab is used to indicate the human-computer interaction device currently externally connected to the terminal device, and the second level tab is used to indicate the game content corresponding to the game function; the device further includes a third display module configured to, if there is a specified basic game function that is not configured with a basic key in the at least one basic game function, display the first level tab in a first display mode, display the second level tab in a second display mode, and display the key selection control corresponding to the specified basic game function in a third display mode in the game function configuration page.

[0125] The device further includes a fifth prompt information display module configured to display fifth prompt information on the game function configuration page in response to a cancel operation for the game function configuration page; the fifth prompt information is used to at least indicate that the specified basic game function is not configured with the basic key.

[0126] The fifth prompt information further includes a configuration application object of the specified basic game function, and tab information of the first level tab and the second level tab.

[0127] The fifth prompt information further includes a confirmation control; the device further includes a fourth display module configured to: in response to a triggering operation on the confirmation control, determine a first specified basic game function in the fifth prompt information and a configuration application object of the first specified basic game function; and display a game function configuration page, and determine and display the configuration application object of the first specified basic game function as the configuration application object of the configured game function in the game function configuration page.

[0128] The game object interaction control device provided by the embodiments of the present disclosure has the same technical features as the game object interaction control method provided by the above embodiments, and can solve the same technical problems and achieve the same technical effects.

[0129] The embodiments further provide an electronic device including a processor and a memory. The memory stores machine executable instructions capable of being executed by the processor. The processor executes the machine executable instructions to implement the game object interaction control method. The electronic device can be a server or a terminal device.

[0130] Referring to Figure 14 The electronic device includes a processor 100 and a memory 101. The memory 101 stores machine executable instructions capable of being executed by the processor 100. The processor 100 executes the machine executable instructions to implement the game object interaction control method.

[0131] Further, Figure 14 The electronic device further includes a bus 102 and a communication interface 103. The processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.

[0132] The memory 101 can include a high-speed random access memory (RAM) and can further include a non-volatile memory such as at least one disk memory. The communication between the system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), and the Internet, a wide area network, a local area network, a metropolitan area network, etc. can be used. The bus 102 can be an ISA (Industry Standard Architecture) bus, a PCI (Peripheral Component Interconnect) bus, or an EISA (Extended Industry Standard Architecture) bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 14Only one bidirectional arrow is used to represent multiple buses or multiple types of buses.

[0133] The processor 100 can be an integrated circuit chip with a processing capability of signals. In the implementation process, each step of the above method can be completed by the integrated logic circuit of hardware in the processor 100 or the instruction in the form of software. The processor 100 described above can be a general processor, including a central processing unit (CPU), a network processor (NP), etc.; can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. Each method, step and logic block disclosed in the embodiments of the present disclosure can be implemented or executed. The general processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiments of the present disclosure can be directly embodied as a hardware code processor for execution, or a combination of hardware and software modules in the code processor for execution. The software module can be located in a random access memory, a flash memory, a read only memory, a programmable read only memory or an electrically erasable programmable memory, a register or other mature storage medium in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101, and combines the hardware to complete the steps of the method of the above embodiments.

[0134] The processor in the above electronic device can implement the following operations in the game object interaction control method by executing machine executable instructions:

[0135] In response to the first trigger operation for the first button, a first game function pre-configured for the first button is triggered; in response to the second button not being pre-configured with a corresponding game function and receiving an operation instruction for the second button, first prompt information is displayed on the graphical user interface; wherein the first prompt information is used at least to prompt a target operation mode for configuring the game function for the second button; in response to the target operation mode being triggered, a game function configuration page corresponding to the second button is displayed on the graphical user interface. In this way, if a player triggers a button that is not pre-configured with a corresponding game function, prompt information is fed back to remind the player that the button is not pre-configured with a corresponding game function and the target operation mode for configuring the game function. The player can quickly enter the game function configuration page according to the prompt information, avoiding the player from triggering the button continuously, resulting in negative emotions such as suspicion and anxiety, and thus improving the game experience of the player.

[0136] The above method further comprises: in response to a second trigger operation for the second button for a preset number of times within a specified time, generating an operation instruction for the second button.

[0137] The specified time is related to the operation mode of the second trigger operation.

[0138] The first prompt information comprises: a shortcut key for triggering the target operation mode, a jump link recording the target operation mode, or an operation control for triggering the target operation mode.

[0139] The target operation mode is provided with a corresponding valid condition. In response to the target operation mode being triggered, the step of displaying the game function configuration page corresponding to the second button on the graphical user interface comprises: in response to the target operation mode being triggered and the valid condition being met, the game function configuration page corresponding to the second button is displayed on the graphical user interface; and in response to the target operation mode being triggered and the valid condition not being met, the game function configuration page corresponding to the second button is not displayed on the graphical user interface.

[0140] The above method further comprises: in response to the valid condition not being met, displaying second prompt information on the graphical user interface; and the second prompt information is used to indicate that the target operation mode has been invalidated.

[0141] The valid condition not being met comprises at least one of the following: a game session in which the terminal device participates ends and a new game session is entered; a virtual character currently used by the terminal device changes; a human-computer interaction device changes; and a display time of the target operation mode reaches a preset time threshold.

[0142] The above method further comprises: in response to a game function configuration operation triggered on the game function configuration page, configuring a corresponding second game function for the second button.

[0143] The method further comprises: displaying an input box in response to a triggering operation for the second game function; determining input information in response to an information input operation for the input box; and determining a key operation mode of the second key for implementing the second game function according to the input information.

[0144] The game includes a plurality of virtual roles for the terminal device to select to play, and the method further comprises: determining a configuration application object of the configured game function in the game function configuration page, wherein the configuration application object is an individual virtual role or all virtual roles in the plurality of virtual roles.

[0145] The individual virtual role is a virtual role currently used by the terminal device.

[0146] The second key is any single key without the configured game function, or a member key in a preset combination key.

[0147] Before the second key completes the configuration of the corresponding game function, the method further comprises: in response to receiving again an operation instruction for the second key within a preset time, not displaying the first prompt information on the graphical user interface; and in response to receiving again the operation instruction for the second key after the preset time, displaying again the first prompt information on the graphical user interface.

[0148] The method further comprises: if a game session in which the terminal device participates ends and enters a new game session, or a virtual role currently used by the terminal device changes, and the operation instruction for the second key is received within a preset time, displaying again the first prompt information on the graphical user interface.

[0149] The game function configuration page includes the first game function and the second game function, the first game function is pre-configured with the first key, and the second game function is not pre-configured with a key. The method further comprises: in response to a key configuration operation for the second game function, configuring the first key for the second game function, canceling the first key pre-configured for the first game function, and displaying third prompt information; and the third prompt information is used to indicate that the plurality of game functions are configured with the same key.

[0150] The game includes at least one basic game function, and the method further comprises: in response to a game opening instruction, if there is a target basic game function without a configured basic key in the at least one basic game function, displaying fourth prompt information on the graphical user interface; and the fourth prompt information is used to indicate that the target basic game function is not configured with a basic key.

[0151] The game function configuration page includes a first level tab, a second level tab, and at least one basic game function, each basic game function having a corresponding key selection control; the first level tab is used to indicate a current external human-computer interaction device of the terminal device, and the second level tab is used to indicate game content corresponding to the game function; the method further includes: if there is a specified basic game function without a configured basic key in the at least one basic game function, displaying the first level tab in a first display mode, displaying the second level tab in a second display mode, and displaying a key selection control corresponding to the specified basic game function in a third display mode in the game function configuration page.

[0152] The method further includes: in response to a cancel operation on the game function configuration page, displaying fifth prompt information on the game function configuration page; the fifth prompt information is used to at least indicate that the specified basic game function is not configured with a basic key.

[0153] The fifth prompt information further includes a configuration application object of the specified basic game function, and tab information of the first level tab and the second level tab.

[0154] The fifth prompt information further includes a confirmation control; the method further includes: in response to a trigger operation on the confirmation control, determining a first specified basic game function in the fifth prompt information and a configuration application object of the first specified basic game function; displaying the game function configuration page, and determining and displaying a configuration application object of a configured game function in the game function configuration page as the configuration application object of the first specified basic game function.

[0155] The embodiment further provides a machine readable storage medium, which stores machine executable instructions; when the machine executable instructions are called and executed by a processor, the machine executable instructions cause the processor to implement the game object interaction control method.

[0156] The machine executable instructions stored in the machine readable storage medium are used to implement the following operation in the game object interaction control method by executing the machine executable instructions:

[0157] In response to the first trigger operation for the first button, a first game function pre-configured for the first button is triggered; in response to the second button not being pre-configured with a corresponding game function and receiving an operation instruction for the second button, first prompt information is displayed on the graphical user interface; wherein the first prompt information is used at least to prompt a target operation mode for configuring the game function for the second button; in response to the target operation mode being triggered, a game function configuration page corresponding to the second button is displayed on the graphical user interface. In this way, if a player triggers a button that is not pre-configured with a corresponding game function, prompt information is fed back to remind the player that the button is not pre-configured with a corresponding game function and the target operation mode for configuring the game function. The player can quickly enter the game function configuration page according to the prompt information, avoiding the player from triggering the button continuously, resulting in negative emotions such as suspicion and anxiety, and thus improving the game experience of the player.

[0158] The above method further includes: in response to a second trigger operation for the second button for a preset number of times within a specified time, generating an operation instruction for the second button.

[0159] The specified time is related to an operation mode of the second trigger operation.

[0160] The first prompt information includes: a shortcut key for triggering the target operation mode, a jump link recording the target operation mode, or an operation control for triggering the target operation mode.

[0161] The target operation mode is provided with a corresponding valid condition. In response to the target operation mode being triggered, the step of displaying the game function configuration page corresponding to the second button on the graphical user interface includes: in response to the target operation mode being triggered and the valid condition being met, the game function configuration page corresponding to the second button is displayed on the graphical user interface; and in response to the target operation mode being triggered and the valid condition not being met, the game function configuration page corresponding to the second button is not displayed on the graphical user interface.

[0162] The above method further includes: in response to the valid condition not being met, displaying second prompt information on the graphical user interface; and the second prompt information is used to indicate that the target operation mode has been invalidated.

[0163] The valid condition not being met includes at least one of the following: a game session in which the terminal device participates ends and a new game session is entered; a virtual character currently used by the terminal device changes; a human-computer interaction device changes; and a display time of the target operation mode reaches a preset time threshold.

[0164] The above method further includes: in response to a game function configuration operation triggered on the game function configuration page, configuring a corresponding second game function for the second button.

[0165] The method further includes: in response to a triggering operation for the second game function, displaying an input box; in response to an information input operation for the input box, determining input information; and determining a second key used for implementing a key operation mode of the second game function according to the input information.

[0166] The game includes a plurality of virtual roles for the terminal device to select to play, and the method further includes: determining a configuration application object of a configured game function in the game function configuration page, wherein the configuration application object is an individual virtual role or all virtual roles in the plurality of virtual roles.

[0167] The individual virtual role is a virtual role currently used by the terminal device.

[0168] The second key is any single key without the configured game function, or a member key in a preset combination key.

[0169] Before the second key completes the configuration of the corresponding game function, the method further includes: in response to receiving again an operation instruction for the second key within a preset time, not displaying the first prompt information on the graphical user interface; and in response to receiving again the operation instruction for the second key after the preset time, displaying again the first prompt information on the graphical user interface.

[0170] The method further includes: if, within the preset time, a game session participated by the terminal device ends and enters a new game session, or a virtual role currently used by the terminal device changes, and the operation instruction for the second key is received, displaying again the first prompt information on the graphical user interface.

[0171] The game function configuration page includes a first game function and a second game function, the first game function is pre-configured with a first key, and the second game function is not pre-configured with a key, and the method further includes: in response to a key configuration operation for the second game function, configuring the first key for the second game function, canceling the first key pre-configured for the first game function, and displaying third prompt information; and the third prompt information is used to indicate that the plurality of game functions are configured with the same key.

[0172] The game includes at least one basic game function, and the method further includes: in response to a game opening instruction, if there is a target basic game function without a configured basic key in the at least one basic game function, displaying fourth prompt information on the graphical user interface; and the fourth prompt information is used to indicate that the target basic game function is not configured with the basic key.

[0173] The game function configuration page includes a first level tab, a second level tab, and at least one basic game function, each basic game function having a corresponding key selection control; the first level tab is used to indicate a current external human-computer interaction device of the terminal device, and the second level tab is used to indicate game content corresponding to the game function; the method further includes: if there is a specified basic game function without a configured basic key in the at least one basic game function, displaying the first level tab in a first display mode, displaying the second level tab in a second display mode, and displaying a key selection control corresponding to the specified basic game function in a third display mode in the game function configuration page.

[0174] The method further includes: in response to a cancel operation on the game function configuration page, displaying fifth prompt information on the game function configuration page; and the fifth prompt information is used to at least indicate that the specified basic game function is not configured with a basic key.

[0175] The fifth prompt information further includes: a configuration application object of the specified basic game function, and tab information of the first level tab and the second level tab.

[0176] The fifth prompt information further includes a confirmation control; and the method further includes: in response to a trigger operation on the confirmation control, determining a first specified basic game function in the fifth prompt information and a configuration application object of the first specified basic game function; displaying the game function configuration page, and determining and displaying a configuration application object of a configured game function in the game function configuration page as the configuration application object of the first specified basic game function.

[0177] The game object interaction control method, device and computer program product of the electronic device provided in the embodiments of the present disclosure include a computer readable storage medium storing program codes, the program codes include instructions for executing the method described in the foregoing method embodiments, and specific implementation can be referred to the method embodiments, which will not be described herein.

[0178] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the foregoing method embodiments, which will not be described herein.

[0179] In addition, in the description of the embodiments of the present disclosure, unless otherwise explicitly specified and limited, the terms "mounting", "connection", and "connecting" should be understood in a broad sense, for example, can be fixed connection, can also be detachable connection, or integral connection; can be mechanical connection, can also be electrical connection; can be direct connection, can also be indirect connection through an intermediate medium, and can be internal connection of two elements. Those skilled in the art can understand the specific meaning of the above terms in the present disclosure according to specific circumstances.

[0180] If the functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer readable storage medium. Based on this understanding, the technical solutions of the present disclosure can be embodied in the form of a software product, which is stored in a storage medium and includes a number of instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in various embodiments of the present disclosure. The aforementioned storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various program code storage media.

[0181] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" and the like indicate the orientation or positional relationship shown in the drawings, and are only for the purpose of facilitating the description of the present disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as a limitation on the present disclosure. In addition, the terms "first", "second", "third" are only for the purpose of description, and cannot be understood as indicating or implying relative importance.

[0182] Finally, it should be noted that: the above embodiments are only specific embodiments of the present disclosure, used to illustrate the technical solutions of the present disclosure, and not to limit them, the protection scope of the present disclosure is not limited thereto, although the present disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand: any person skilled in the art within the technical range disclosed by the present disclosure, they can still modify or easily think of changes to the technical solutions recorded in the foregoing embodiments, or make equivalent replacement to part of the technical features; and these modifications, changes or replacements do not make the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and all should be covered within the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.

Claims

1. A method for configuring a gamepad, the method comprising: receiving a gamepad configuration file; and configuring a gamepad based on the gamepad configuration file. A terminal device is provided with a graphic user interface, the terminal device is externally connected with a human-computer interaction device, the human-computer interaction device at least includes a first button and a second button, and the method comprises: In the game, in response to a first trigger operation for the first button, a first game function pre-configured for triggering the first button is controlled; In response to the second button not being pre-configured with a corresponding game function and receiving an operation instruction for the second button, first prompt information is displayed on the graphic user interface; wherein the first prompt information is at least used to prompt a target operation mode of configuring a game function for the second button; In response to the operation instruction for the second button being received again within a preset time, the first prompt information is not displayed on the graphic user interface; In response to the target operation mode being triggered, a game function configuration page corresponding to the second button is displayed on the graphic user interface.

2. The method of claim 1, wherein, The method further comprises: In response to a second trigger operation for the second button being performed a preset number of times within a specified time, an operation instruction for the second button is generated.

3. The method of claim 2, wherein, The specified time is related to an operation mode of the second trigger operation.

4. The method of claim 1, wherein, The first prompt information includes a shortcut key for triggering the target operation mode, a jump link recording the target operation mode, or an operation control for triggering the target operation mode.

5. The method of claim 1, wherein, The target operation mode is provided with a corresponding valid condition, and the step of displaying the game function configuration page corresponding to the second button on the graphic user interface in response to the target operation mode being triggered comprises: In response to the target operation mode being triggered and the valid condition being met, the game function configuration page corresponding to the second button is displayed on the graphic user interface; The target operation mode is triggered and the valid condition is not met, and the game function configuration page corresponding to the second button is not displayed on the graphic user interface.

6. The method of claim 5, wherein, The method further comprises: In response to the valid condition not being met, second prompt information is displayed on the graphic user interface; the second prompt information is used to indicate that the target operation mode has been invalidated.

7. The method of claim 5, wherein, The valid condition not being met includes at least one of the following: The game session in which the terminal device participates ends and enters a new game session; A virtual character currently used by the terminal device changes; The human-computer interaction device changes; Display time of the target operation mode reaches a preset time threshold.

8. The method of claim 1, wherein, The method further comprises: In response to a game function configuration operation triggered on the game function configuration page, a corresponding second game function is configured for at least the second button.

9. The method of claim 8, wherein, The method further comprises: In response to a trigger operation for the second game function, an input box is displayed; In response to an information input operation for the input box, input information is determined; According to the input information, a button operation mode of the second button for implementing the second game function is determined.

10. The method of claim 8, wherein, The game includes a plurality of virtual characters for the terminal device to choose to play, and the method further comprises: determining a configuration application object of the configured game function in the game function configuration page, wherein the configuration application object is an individual virtual character or all virtual characters in the plurality of virtual characters.

11. The method of claim 10, wherein, The individual virtual character is a virtual character currently used by the terminal device.

12. The method of claim 1, wherein, The second key is any single key that is not configured with a game function, or a member key in a preset combination key.

13. The method of claim 1, wherein, Before the second key completes the configuration of the corresponding game function, the method further comprises: In response to the operation instruction for the second key being received again after the preset time, the first prompt information is displayed again on the graphical user interface.

14. The method of claim 13, wherein, The method further comprises: If, within the preset time, a game session in which the terminal device participates ends and a new game session begins, or a virtual character currently used by the terminal device changes, and the operation instruction for the second key is received, the first prompt information is displayed again on the graphical user interface.

15. The method of claim 1, wherein, The game function configuration page includes a first game function and a second game function, the first game function is pre-configured with a first key, and the second game function is not pre-configured with a key. The method further comprises: In response to a key configuration operation for the second game function, the first key is configured for the second game function, the first key pre-configured for the first game function is cancelled, and third prompt information is displayed; the third prompt information is used to indicate that a plurality of game functions are configured with the same key.

16. The method of claim 1, wherein, The game includes at least one basic game function, and the method further comprises: In response to a game opening instruction, if there is a target basic game function that is not configured with a basic key in the at least one basic game function, fourth prompt information is displayed on the graphical user interface; the fourth prompt information is used to indicate that the target basic game function is not configured with a basic key.

17. The method of claim 1, wherein, The game function configuration page includes a first tab and a second tab, and at least one basic game function, each of the basic game functions has a corresponding key selection control; the first tab is used to indicate a human-computer interaction device currently connected to the terminal device, and the second tab is used to indicate game content corresponding to a game function; The method further comprises: If there is a specified basic game function that is not configured with a basic key in the at least one basic game function, the first tab is displayed in a first display mode, the second tab is displayed in a second display mode, and the key selection control corresponding to the specified basic game function is displayed in a third display mode in the game function configuration page.

18. The method of claim 17, wherein, The method further comprises: In response to a cancel operation for the game function configuration page, fifth prompt information is displayed on the game function configuration page; wherein the fifth prompt information is used to at least indicate that the specified basic game function is not configured with a basic key.

19. The method of claim 18, wherein, The fifth prompt information further includes a configuration application object of the specified basic game function, and tab information of the first tab and the second tab.

20. The method of claim 19, wherein, The fifth prompt information further includes a confirmation control; the method further comprises: In response to a triggering operation on the confirmation control, a first specified basic game function in the fifth prompt information is determined, and a configuration application object of the first specified basic game function is determined; The game function configuration page is displayed, and the configuration application object of the configured game function in the game function configuration page is determined as the configuration application object of the first specified basic game function.

21. A configuration device of a game key, characterized by, A terminal device is provided with a graphical user interface, and the terminal device is externally connected with a human-computer interaction device, the human-computer interaction device at least includes a first key and a second key, and the device includes: A first control module is configured to, in the game, in response to a first triggering operation on the first key, control triggering of a first game function pre-configured for the first key; A first prompt information display module is configured to, in response to the second key not being pre-configured with a corresponding game function and receiving an operation instruction on the second key, display first prompt information on the graphical user interface; wherein the first prompt information is at least used to prompt a target operation mode of configuring a game function for the second key; and in response to receiving the operation instruction on the second key again within a preset time, the first prompt information is not displayed on the graphical user interface; A configuration page display module is configured to, in response to the target operation mode triggering, display a game function configuration page corresponding to the second key on the graphical user interface.

22. An electronic device, comprising: A processor and a memory are included, the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the game key configuration method of any one of claims 1-20.

23. A computer-readable storage medium, characterized in that, The computer readable storage medium stores computer executable instructions, and when the computer executable instructions are called and executed by the processor, the computer executable instructions cause the processor to implement the game key configuration method of any one of claims 1-20.

Citation Information

Patent Citations

  • Virtual key processing method and device, storage medium and electronic equipment

    CN115193023A

  • Interaction prompting method and device in game, equipment and storage medium

    CN115400426A