Scaffold safety training method based on virtual reality technology
The three-dimensional scaffolding model is built through virtual reality technology, and the points reduction and failures are simulated during the operation process, solving the problems of high safety risks and cost of practical training in the existing technology, achieving safe and economical training results.
Patent Information
- Application Number
- CN202411828343.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-12
- Publication Date
- 2025-04-25
AI Technical Summary
In the prior art, practical training for scaffolding safety training has safety risks and is costly.
A scaffolding safety training method based on virtual reality technology is adopted to build a three-dimensional scaffolding model by inputting operation instructions through VR handle equipment. If the operation is wrong, the score will be reduced. If the total score is less than the threshold, the simulation construction will fail.
Reduces the safety risks of scaffolding training, enhances the real experience of trainees, and reduces the cost of safety training.
Smart Images

Figure CN119889112A_ABST
Abstract
Description
Technical Field
[0001] The invention relates to the technical field of safety training, and in particular to a scaffold safety training method based on virtual reality technology. Background Art
[0002] Scaffolding safety training is a very important part of the construction industry. It aims to improve the correctness of workers' use and operation of scaffolding, reduce the occurrence of safety accidents caused by improper operation, and protect the life safety and physical health of construction workers.
[0003] At present, scaffolding safety training usually includes theoretical training and practical training. Theoretical training is to introduce the safety operation procedures and precautions of scaffolding in detail through classroom explanations, and practical training is to conduct operation drills at the actual construction site to ensure that workers can master the operation skills. However, theoretical training cannot ensure that workers actually master scaffolding safety knowledge. If practical training is carried out, there will be certain risks, and the cost of practical training is high.
[0004] Therefore, a scaffolding safety training method is urgently needed to solve the above problems. Summary of the invention
[0005] The invention provides a scaffold safety training method based on virtual reality technology, which is used to solve the defects of safety risks and high training cost in the prior art practical training.
[0006] The present invention provides a scaffold safety training method based on virtual reality technology, comprising the following steps: In response to a scaffolding operation instruction input by a user through a VR handle device, a scaffolding three-dimensional model is constructed, wherein the scaffolding operation instruction is an operation instruction for instructing scaffolding construction; If the scaffolding operation instruction is an incorrect operation, the operation score corresponding to the scaffolding operation instruction is subtracted from the total score to obtain the current total score of the construction; If the current total construction score is less than a preset threshold, it is determined that the scaffold construction has failed, and the scaffold three-dimensional model is controlled to collapse.
[0007] According to a scaffolding safety training method based on virtual reality technology provided by the present invention, the scaffolding safety training method based on virtual reality technology also includes: When a video viewing operation instruction input by a user is received, the corresponding scaffolding-related video is played, and the video viewing operation instruction is an operation instruction for instructing to watch a specified video.
[0008] According to a scaffolding safety training method based on virtual reality technology provided by the present invention, the scaffolding safety training method based on virtual reality technology also includes: Performing text annotation on the first video content, where the first video content is a video clip containing preset important knowledge points in the scaffolding-related video; The second video content is voice broadcasted, where the second video content is a video clip containing preset operation steps in the scaffolding-related video.
[0009] According to a scaffolding safety training method based on virtual reality technology provided by the present invention, the scaffolding safety training method based on virtual reality technology also includes: In response to a typical scene import instruction from a user, a preset typical scaffolding construction model is imported; The typical scene import instruction is an instruction for instructing to import a specified typical scaffolding construction model, and the preset typical scaffolding construction model is obtained by stretching, three-dimensionalizing, color filling and size style changing the two-dimensional typical scene scaffolding model.
[0010] According to a scaffold safety training method based on virtual reality technology provided by the present invention, after controlling the collapse of the scaffold three-dimensional model, the method further comprises: Use physics engine to simulate free fall; Dynamically blur the user's vision and add fast-changing visual effects; Play wind sound effects and adjust audio parameters based on the user's head position.
[0011] According to a scaffolding safety training method based on virtual reality technology provided by the present invention, the scaffolding safety training method based on virtual reality technology also includes: Get the scaffolding safety technical specification question bank; Based on the scaffolding safety technical specification question bank, assessment and scoring are performed according to the user's answer results; After receiving an incorrect answer, the incorrect point and the correct answer are displayed.
[0012] The present invention also provides a scaffold safety training device based on virtual reality technology, comprising the following modules: A construction module, used to: construct a scaffolding three-dimensional model in response to a scaffolding operation instruction input by a user through a VR handle device, wherein the scaffolding operation instruction is an operation instruction for instructing scaffolding construction; A scoring module is used to: if the scaffolding operation instruction is an erroneous operation, subtract the operation score corresponding to the scaffolding operation instruction from the total score to obtain the current construction total score; The control module is used to: if the current total construction score is less than a preset threshold, determine that the scaffolding construction has failed, and control the collapse of the scaffolding three-dimensional model.
[0013] The present invention also provides an electronic device, comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein when the processor executes the computer program, a scaffolding safety training method based on virtual reality technology as described above is implemented.
[0014] The present invention also provides a non-transitory computer-readable storage medium on which a computer program is stored. When the computer program is executed by a processor, the scaffolding safety training method based on virtual reality technology as described in any one of the above is implemented.
[0015] The present invention also provides a computer program product, comprising a computer program, wherein when the computer program is executed by a processor, the computer program implements any of the above-mentioned scaffolding safety training methods based on virtual reality technology.
[0016] The scaffolding safety training method based on virtual reality technology provided by the present invention builds a scaffolding three-dimensional model in response to a scaffolding operation instruction input by a user through a VR handle device, wherein the scaffolding operation instruction is an operation instruction for instructing scaffolding construction; if the scaffolding operation instruction is an erroneous operation, the operation score corresponding to the scaffolding operation instruction is subtracted from the total score to obtain the current construction total score; if the current construction total score is less than a preset threshold, it is determined that the scaffolding construction has failed, and the scaffolding three-dimensional model is controlled to collapse. This solution applies virtual reality technology to VR safety training for building scaffolds, reduces the safety risks of scaffolding training, enhances the real experience of trainees, and reduces the cost of safety training. BRIEF DESCRIPTION OF THE DRAWINGS
[0017] In order to more clearly illustrate the technical solutions in the present invention or the prior art, the following briefly introduces the drawings required for use in the embodiments or the description of the prior art. Obviously, the drawings described below are some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative work.
[0018] Figure 1 It is one of the flow diagrams of the scaffolding safety training method based on virtual reality technology provided by the present invention; Figure 2 This is the second flow chart of the scaffolding safety training method based on virtual reality technology provided by the present invention; Figure 3 It is a technical roadmap of the scaffolding safety training system based on virtual reality technology provided by the present invention; Figure 4 It is a structural schematic diagram of a scaffolding safety training device based on virtual reality technology provided by the present invention; Figure 5It is a structural schematic diagram of the electronic device provided by the present invention. DETAILED DESCRIPTION
[0019] In order to make the purpose, technical solution and advantages of the present invention clearer, the technical solution of the present invention will be clearly and completely described below in conjunction with the drawings of the present invention. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.
[0020] It should be noted that in the description of the embodiments of the present invention, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, the elements defined by the sentence "include one..." do not exclude the existence of other identical elements in the process, method, article or device including the elements. The orientation or position relationship indicated by the terms "upper", "lower" and the like is based on the orientation or position relationship shown in the drawings, which is only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation on the present invention. Unless otherwise clearly specified and limited, the terms "installed", "connected" and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be directly connected, or indirectly connected through an intermediate medium, or it can be a connection between two elements. For those skilled in the art, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.
[0021] The terms "first", "second", etc. in this application are used to distinguish similar objects, and are not used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged where appropriate, so that the embodiments of the present application can be implemented in an order other than those illustrated or described here, and the objects distinguished by "first", "second", etc. are generally of one type, and the number of objects is not limited. For example, the first object can be one or more. In addition, "and / or" represents at least one of the connected objects, and the character " / " generally indicates that the objects associated with each other are in an "or" relationship.
[0022] Combine the following Figure 1-Figure 5 The present invention describes a scaffolding safety training method based on virtual reality technology provided by an embodiment of the present invention.
[0023] Figure 1 It is one of the flow diagrams of the scaffolding safety training method based on virtual reality technology provided by the present invention; Figure 2 This is the second flow chart of the scaffolding safety training method based on virtual reality technology provided by the present invention; like Figure 1-Figure 2 As shown, the method includes the following: S110, building a scaffolding three-dimensional model in response to a scaffolding operation instruction input by a user through a VR handle device, wherein the scaffolding operation instruction is an operation instruction for instructing scaffolding construction; S120, if the scaffolding operation instruction is an erroneous operation, subtracting the operation score corresponding to the scaffolding operation instruction from the total score to obtain the current construction total score; S130: If the current total score of the construction is less than a preset threshold, it is determined that the scaffold construction has failed, and the scaffold three-dimensional model is controlled to collapse.
[0024] It should be noted that the execution subject of the scaffolding safety training method based on virtual reality technology provided in the embodiment of the present application may be a scaffolding safety training device based on virtual reality technology, and the scaffolding safety training device based on virtual reality technology may include but is not limited to servers, computer devices, such as mobile phones, tablet computers, laptop computers, PDAs, wearable devices, ultra-mobile personal computers (ultra-mobile personal computers, UMPCs), netbooks or personal digital assistants (personal digital assistants, PDAs), etc. The execution subject of the scaffolding safety training method based on virtual reality technology may also be a scaffolding safety training system based on virtual reality technology, and the scaffolding safety training system based on virtual reality technology belongs to the scaffolding safety training device based on virtual reality technology.
[0025] For ease of understanding, the following embodiments use a scaffolding safety training device based on virtual reality technology as the execution subject to illustrate the scaffolding safety training method based on virtual reality technology provided by the present invention. The scaffolding safety training device based on virtual reality technology includes smart glasses, a handheld controller, a motion capture device, a host and a software system, etc. By establishing intuitive virtual construction scenes such as scaffolding safety-related training, assessment, and accidents, the training of safety content related to the erection and dismantling of scaffolding in construction projects with high site requirements and cost requirements is completed, so that trainees can learn safety knowledge such as scaffolding erection, inspection, and dismantling in a virtual environment, improve the ability to detect safety hazards, thereby avoiding construction safety risks and reducing training costs.
[0026] In the embodiment of the present invention, users can obtain a strong sense of immersion and a more realistic and rich experience in the virtual environment of a nuclear power building through a virtual reality helmet display or a wearable human-computer interaction device, thereby greatly enhancing the trainees' sense of presence and achieving the same training effect as actual installation training.
[0027] In the embodiment of the present invention, computers and sensors can be used as training equipment to miniaturize the training system. No real venue is required for training, and multiple people can train repeatedly in a virtual scene, with low system operation and maintenance costs. Since virtual reality technology uses digital technology, it can simulate the collapse scene during scaffolding construction, and there will be no casualties when trainees undergo simulated training, and no environmental pollution will be generated.
[0028] In the embodiment of the present invention, a variety of scaffolding construction models and surrounding supporting construction site environment models are constructed through three-dimensional modeling technology, so that users can experience learning in person as if they were on the scene, thereby enhancing the user's sense of involvement and reality.
[0029] In the embodiment of the present invention, the user can roam in the virtual scene, view the scaffolding construction environment from all directions and multiple points, and can operate the scaffolding through the VR handle device. In the training module, the system will provide operation prompts for the operation steps, and the user can build the scaffolding through the system prompts.
[0030] In an embodiment of the present invention, in a virtual environment, a 3D multi-scene scaffolding construction site is produced. Users build scaffolding independently according to different situations on site. The system will record the student's operation errors. If there are too many operation errors, the built part will collapse and it will be judged as an operation failure. Specifically, in a virtual environment, a 3D multi-scene scaffolding construction site is produced. Students build scaffolding independently according to different situations on site. The system will record the student's operation errors. If there are too many operation errors, the built part will collapse and it will be judged as an operation failure. The corresponding score will be deducted, and the construction progress will not increase. If the total score of the construction is lower than the set value, the construction is judged to be a failure and re-learning is required.
[0031] The scaffolding safety training method based on virtual reality technology provided by the embodiment of the present invention builds a scaffolding three-dimensional model in response to the scaffolding operation instruction input by the user through the VR handle device, wherein the scaffolding operation instruction is an operation instruction for instructing the scaffolding construction; if the scaffolding operation instruction is an erroneous operation, the operation score corresponding to the scaffolding operation instruction is subtracted from the total score to obtain the current construction total score; if the current construction total score is less than a preset threshold, it is determined that the scaffolding construction has failed, and the scaffolding three-dimensional model is controlled to collapse. This solution applies virtual reality technology to VR safety training for building scaffolds, reduces the safety risks of scaffolding training, enhances the real experience of trainees, and reduces the cost of safety training.
[0032] In an optional embodiment, the scaffolding safety training method based on virtual reality technology further includes: When a video viewing operation instruction input by a user is received, the corresponding scaffolding-related video is played, and the video viewing operation instruction is an operation instruction for instructing to watch a specified video.
[0033] Specifically, a video playback function is added, and scaffolding-related videos are placed, which users can call up to watch and study, so that they can have a preliminary understanding of scaffolding-related knowledge before entering the virtual environment to study.
[0034] In an optional embodiment, the scaffolding safety training method based on virtual reality technology further includes: Performing text annotation on the first video content, where the first video content is a video clip containing preset important knowledge points in the scaffolding-related video; The second video content is voice broadcasted, where the second video content is a video clip containing preset operation steps in the scaffolding-related video.
[0035] Specifically, voice playback and text explanation functions are added to annotate and interpret important knowledge points and operation steps in text, and then broadcast them in voice.
[0036] It should be noted that only text annotations can be added to a video clip, only voice broadcasts can be added to a video clip, or both text annotations and voice broadcasts can be added to a video clip.
[0037] The scaffolding safety training method based on virtual reality technology provided by the embodiment of the present invention enables users to hear, see and learn by adding voice playback and text explanation functions, thereby enhancing trainees' memory in multiple dimensions.
[0038] In an optional embodiment, the scaffolding safety training method based on virtual reality technology further includes: In response to a typical scene import instruction from a user, a preset typical scaffolding construction model is imported; The typical scene import instruction is an instruction for instructing to import a specified typical scaffolding construction model, and the preset typical scaffolding construction model is obtained by stretching, three-dimensionalizing, color filling and size style changing the two-dimensional typical scene scaffolding model.
[0039] Specifically, a typical scaffolding construction scene system is obtained, and a scaffolding construction model constructed by 3DMax three-dimensional modeling software is imported into the typical scaffolding construction scene system, and the parameters of the two-dimensional plane map of the typical scaffolding construction scene are stretched and three-dimensionalized to construct a scaffolding construction three-dimensional model; according to the actual situation of scaffolding construction and based on the typical scaffolding construction scene database, the three-dimensional model of the typical scaffolding construction scene is color filled and size and style changed, and the processed three-dimensional scaffolding construction model is imported into the typical scaffolding construction scene system; on-site learning users understand and learn typical scaffolding construction scenes through VR technology and typical scaffolding construction scene three-dimensional models in the typical scaffolding construction scene system.
[0040] In an optional embodiment, after controlling the collapse of the scaffold three-dimensional model, the method further includes: Use physics engine to simulate free fall; Dynamically blur the user's vision and add fast-changing visual effects; Play wind sound effects and adjust audio parameters based on the user's head position.
[0041] Specifically, in a virtual scene, users can experience a fall from a high altitude due to a wrong scaffolding construction from a first-person perspective. The spatial sense and physical collision algorithm properties of virtual reality technology are used to truly restore the feeling of weightlessness and dizziness caused by falling from a high altitude. After experiencing this, students will have a higher sense of safety.
[0042] In one embodiment, 3D modeling software (such as Blender, Maya) is used to create a realistic high-altitude environment, and the realism of the environment is enhanced through fine textures and dynamic lighting effects, and environmental effects such as clouds and wind are added to increase the sense of immersion; a physics engine (such as Unity Physics, PhysX) is used to achieve accurate collision detection and response, simulate the rigid body dynamics of objects, and ensure that the movement of objects in the air and on the ground complies with the laws of physics; a physics engine is used to simulate free fall motion, ensure that the changes in acceleration and velocity comply with the acceleration of gravity, and consider the influence of air resistance to make the motion more realistic.
[0043] In one embodiment, a dynamic blur effect is added during high-speed motion to simulate the visual experience of high-speed motion; the depth of field effect is adjusted to blur distant objects and increase the sense of space; and the stereoscopic visual effect is used to enhance depth perception.
[0044] In one embodiment, environmental sound effects such as wind and whistling are added to enhance the sense of immersion; 3D spatial audio technology is used to match the sound source with the position in the virtual environment.
[0045] In some embodiments, the feeling of weightlessness is simulated by precisely controlling the acceleration changes of the virtual camera; during the free fall, the details of the ground and other objects are gradually reduced to simulate visual defocus and blur.
[0046] In some embodiments, flickering or rapidly changing visual effects are added during the falling process to simulate dizziness; motion blur effects are added to make the vision more unstable; and the virtual camera is slightly shaken to simulate involuntary head movements.
[0047] In the embodiment of the present invention, adjusting audio parameters according to the user's head position may include but is not limited to adjusting volume, audio source position and direction.
[0048] The scaffolding safety training method based on virtual reality technology provided by the embodiment of the present invention uses the spatial sense and physical collision algorithm properties of virtual reality technology to truly restore the feeling of weightlessness and dizziness caused by falling from a high altitude, so that users can intuitively experience safety accidents and increase safety awareness.
[0049] Based on any of the above embodiments, the scaffolding safety training method based on virtual reality technology further includes: Get the scaffolding safety technical specification question bank; Based on the scaffolding safety technical specification question bank, assessment and scoring are performed according to the user's answer results; After receiving an incorrect answer, the incorrect point and the correct answer are displayed.
[0050] Specifically, the scaffolding safety technical specification question bank is edited into the system, and users can test their learning outcomes by answering questions. After the assessment operation is completed, the system will give an assessment report based on the assessment points, and point out the wrong points and the correct answers or methods, which is convenient for users to self-check and assist in the subsequent training of the user.
[0051] Figure 3 It is a technical roadmap of the scaffolding safety training system based on virtual reality technology provided by the present invention, such as Figure 3 As shown in the figure, the scaffolding safety training system based on virtual reality technology is a highly integrated system consisting of a visual system, a displacement control system, a data acquisition system and a collision test system. The visual system includes a three-dimensional graphics engine and a sound system, which are responsible for providing realistic virtual reality nuclear power plant-related scenes. The displacement control system includes functions such as moving in the scene and blinking to transfer, which is responsible for real-time reproduction of the movement form in the virtual scene. The data acquisition system includes that after the assessment operation is completed, the system gives an assessment report card based on the assessment points, and points out the wrong points and correct answers; during the training stage, the learning time of the trainees is counted to facilitate the user's self-examination and assist the subsequent training of the user.
[0052] The following is a description of a scaffolding safety training device based on virtual reality technology provided in an embodiment of the present application. The scaffolding safety training device based on virtual reality technology described below and the scaffolding safety training method based on virtual reality technology described above can refer to each other.
[0053] Figure 4 Schematic diagram of the structure of the scaffolding safety training device based on virtual reality technology provided by the present invention. Figure 4 As shown, the scaffolding safety training device based on virtual reality technology may include but is not limited to; The construction module 410 is used to: construct a scaffolding three-dimensional model in response to a scaffolding operation instruction input by a user through a VR handle device, wherein the scaffolding operation instruction is an operation instruction for instructing scaffolding construction; The scoring module 420 is used to: if the scaffolding operation instruction is an erroneous operation, subtract the operation score corresponding to the scaffolding operation instruction from the total score to obtain the current construction total score; The control module 430 is used to: if the current total construction score is less than a preset threshold, determine that the scaffold construction has failed, and control the scaffold three-dimensional model to collapse.
[0054] The scaffolding safety training device based on virtual reality technology provided by the embodiment of the present invention builds a scaffolding three-dimensional model in response to the scaffolding operation instruction input by the user through the VR handle device, wherein the scaffolding operation instruction is an operation instruction for instructing the scaffolding construction; if the scaffolding operation instruction is an erroneous operation, the operation score corresponding to the scaffolding operation instruction is subtracted from the total score to obtain the current construction total score; if the current construction total score is less than a preset threshold, it is determined that the scaffolding construction has failed, and the scaffolding three-dimensional model is controlled to collapse. This solution applies virtual reality technology to VR safety training for building scaffolds, reduces the safety risks of scaffolding training, enhances the real experience of trainees, and reduces the cost of safety training.
[0055] It should be noted that the scaffolding safety training device based on virtual reality technology provided in the embodiment of the present invention can execute the scaffolding safety training method based on virtual reality technology described in any of the above embodiments during specific operation, which will not be elaborated in this embodiment.
[0056] Figure 5 An example of a physical structure diagram of an electronic device is shown in FIG. Figure 5As shown, the electronic device may include: a processor 510, a communications interface 520, a memory 530 and a communication bus 540, wherein the processor 510, the communications interface 520 and the memory 530 communicate with each other through the communication bus 540. The processor 510 may call the logic instructions in the memory 530 to execute a scaffolding safety training method based on virtual reality technology, the method comprising: in response to a scaffolding operation instruction input by a user through a VR handle device, building a scaffolding three-dimensional model, wherein the scaffolding operation instruction is an operation instruction for instructing scaffolding construction; If the scaffolding operation instruction is an incorrect operation, the operation score corresponding to the scaffolding operation instruction is subtracted from the total score to obtain the current total score of the construction; If the current total construction score is less than a preset threshold, it is determined that the scaffold construction has failed, and the scaffold three-dimensional model is controlled to collapse.
[0057] In addition, the logic instructions in the above-mentioned memory 530 can be implemented in the form of a software functional unit and can be stored in a computer-readable storage medium when it is sold or used as an independent product. Based on such an understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), disk or optical disk, etc. Various media that can store program codes.
[0058] On the other hand, the present invention further provides a computer program product, the computer program product includes a computer program, the computer program can be stored on a non-transitory computer-readable storage medium, when the computer program is executed by a processor, the computer can execute the scaffolding safety training method based on virtual reality technology provided by the above methods, the method comprising: in response to a scaffolding operation instruction input by a user through a VR handle device, building a scaffolding three-dimensional model, the scaffolding operation instruction is an operation instruction for instructing scaffolding construction; If the scaffolding operation instruction is an incorrect operation, the operation score corresponding to the scaffolding operation instruction is subtracted from the total score to obtain the current total score of the construction; If the current total construction score is less than a preset threshold, it is determined that the scaffold construction has failed, and the scaffold three-dimensional model is controlled to collapse.
[0059] In another aspect, the present invention further provides a non-transitory computer-readable storage medium having a computer program stored thereon, which is implemented when the computer program is executed by a processor to execute the scaffolding safety training method based on virtual reality technology provided by the above methods, the method comprising: in response to a scaffolding operation instruction input by a user through a VR handle device, building a scaffolding three-dimensional model, wherein the scaffolding operation instruction is an operation instruction for instructing scaffolding construction; If the scaffolding operation instruction is an incorrect operation, the operation score corresponding to the scaffolding operation instruction is subtracted from the total score to obtain the current total score of the construction; If the current total construction score is less than a preset threshold, it is determined that the scaffold construction has failed, and the scaffold three-dimensional model is controlled to collapse.
[0060] The device embodiments described above are merely illustrative, wherein the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or they may be distributed on multiple network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the scheme of this embodiment. Ordinary technicians in this field can understand and implement it without paying creative labor.
[0061] Through the description of the above implementation methods, those skilled in the art can clearly understand that each implementation method can be implemented by means of software plus a necessary general hardware platform, and of course, can also be implemented by hardware. Based on this understanding, the above technical solution is essentially or the part that contributes to the prior art can be embodied in the form of a software product, and the computer software product can be stored in a computer-readable storage medium, such as ROM / RAM, a disk, an optical disk, etc., including a number of instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to execute the methods described in each embodiment or some parts of the embodiments.
[0062] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention, rather than to limit it. Although the present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that they can still modify the technical solutions described in the aforementioned embodiments, or make equivalent replacements for some of the technical features therein. However, these modifications or replacements do not deviate the essence of the corresponding technical solutions from the spirit and scope of the technical solutions of the embodiments of the present invention.
Claims
1. A scaffolding safety training method based on virtual reality technology, characterized in that: include: In response to a scaffolding operation instruction input by a user through a VR handle device, a scaffolding three-dimensional model is constructed, wherein the scaffolding operation instruction is an operation instruction for instructing scaffolding construction; If the scaffolding operation instruction is an incorrect operation, the operation score corresponding to the scaffolding operation instruction is subtracted from the total score to obtain the current total score of the construction; If the current total construction score is less than a preset threshold, it is determined that the scaffold construction has failed, and the scaffold three-dimensional model is controlled to collapse.
2. The scaffolding safety training method based on virtual reality technology according to claim 1 is characterized in that: The scaffolding safety training method based on virtual reality technology also includes: When a video viewing operation instruction input by a user is received, the corresponding scaffolding-related video is played, and the video viewing operation instruction is an operation instruction for instructing to watch a specified video.
3. The scaffolding safety training method based on virtual reality technology according to claim 2 is characterized in that: The scaffolding safety training method based on virtual reality technology also includes: Performing text annotation on the first video content, where the first video content is a video clip containing preset important knowledge points in the scaffolding-related video; The second video content is voice broadcasted, where the second video content is a video clip containing preset operation steps in the scaffolding-related video.
4. The scaffolding safety training method based on virtual reality technology according to claim 1 is characterized in that: The scaffolding safety training method based on virtual reality technology also includes: In response to a typical scene import instruction from a user, a preset typical scaffolding construction model is imported; The typical scene import instruction is an instruction for instructing to import a specified typical scaffolding construction model, and the preset typical scaffolding construction model is obtained by stretching, three-dimensionalizing, color filling and size style changing the two-dimensional typical scene scaffolding model.
5. The scaffolding safety training method based on virtual reality technology according to claim 1 is characterized in that: After controlling the collapse of the scaffold three-dimensional model, the method further comprises: Use physics engine to simulate free fall; Dynamically blur the user's vision and add fast-changing visual effects; Play wind sound effects and adjust audio parameters based on the user's head position.
6. The scaffolding safety training method based on virtual reality technology according to any one of claims 1 to 5, characterized in that: The scaffolding safety training method based on virtual reality technology also includes: Get the scaffolding safety technical specification question bank; Based on the scaffolding safety technical specification question bank, assessment and scoring are performed according to the user's answer results; After receiving an incorrect answer, the incorrect point and the correct answer are displayed.
7. A scaffolding safety training device based on virtual reality technology, characterized in that: include: A construction module, used to: construct a scaffolding three-dimensional model in response to a scaffolding operation instruction input by a user through a VR handle device, wherein the scaffolding operation instruction is an operation instruction for instructing scaffolding construction; A scoring module is used to: if the scaffolding operation instruction is an erroneous operation, subtract the operation score corresponding to the scaffolding operation instruction from the total score to obtain the current construction total score; The control module is used to: if the current total construction score is less than a preset threshold, determine that the scaffolding construction has failed, and control the collapse of the scaffolding three-dimensional model.
8. An electronic device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein: When the processor executes the computer program, the scaffolding safety training method based on virtual reality technology as described in any one of claims 1 to 6 is implemented.
9. A non-transitory computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the scaffolding safety training method based on virtual reality technology as claimed in any one of claims 1 to 6 is implemented.
10. A computer program product, comprising a computer program, characterized in that When the computer program is executed by a processor, the scaffolding safety training method based on virtual reality technology as claimed in any one of claims 1 to 6 is implemented.