Laser adversarial war chess deduction system and method
By designing a laser counter-game deduction system, simulating the entire process of laser system against low and slow targets, solving the problem that the existing technology cannot effectively deal with the threat of low and slow targets, and achieving the effect of improving public safety defense capabilities and providing decision-making support.
Patent Information
- Application Number
- CN202510087787.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-20
- Publication Date
- 2025-04-25
- Estimated Expiration
- 2045-01-20
AI Technical Summary
The existing technology lacks tactical wargame application platforms and systems for laser systems that maintain social public safety to fight against low-slow and small-target threats, and cannot provide relevant departments with reference for decision makers to improve their planning and decision-making and on-the-air handling capabilities for applying new equipment to deal with new threats.
A laser counter-game deduction system was designed, including deduction maps, deduction operators, deduction operator attribute modules, deduction think modules, deduction rule modules and deduction auxiliary equipment. It simulates the training or actual combat environment based on the laser system to fight against low and slow targets. Through turn-based wargame deduction simulation strategies, the entire process of attacks on different types of low and slow targets is simulated, reconnaissance, strike and other actions are deduced, and the confrontation effect of the laser system is evaluated.
By simulating the entire process of laser fighting against low and slow targets, we can effectively improve our ability to deal with the threat of low and slow targets, improve our defense capabilities in public safety, provide decision-making support for relevant departments, and optimize safety plans and protection systems.
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Figure CN119889119A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of war game simulation, and in particular to a laser confrontation war game simulation system and method. Background Art
[0002] With the rapid development of low-speed, slow, and small-target technologies represented by drones, it has brought many conveniences to society while also bringing new threats to public safety. Low-speed, slow, and small-target is a general term for various small aircraft and floating objects that fly at low or ultra-low altitudes and at relatively slow speeds. Common low-speed, slow, and small-target technologies mainly include light drones, model airplanes, multi-rotor drones, fixed-wing drones, etc. Because of their low cost and low threshold for use, they can be remotely controlled or have preset flight tracks, and are easily used to carry out malicious acts of destruction, posing a great challenge to the field of public safety. Faced with this severe situation, countries have taken measures to deal with the threat of low-speed, slow, and small-target technologies. Among them, laser hard damage technology, as an effective means of defense, is gradually maturing. Many countries have reported their respective laser system solutions, demonstrating the great potential of this technology in practical applications.
[0003] In order to give full play to the effectiveness of various types of laser systems in the future, targeted education and training are particularly important. Wargames, as an effective means of simulating confrontational actions, are widely used in many fields such as military, economy, social crisis management and public security. Due to the particularity of public security crisis disposal, it is impossible to organize large-scale laser confrontation attack and defense drills in the actual environment. Building a wargame platform, that is, building a laser confrontation simulation attack and defense environment, provides guidance for relevant departments to formulate safety plans and build protection systems. The wargame platform simulates important security facilities or protected targets being attacked by low, slow and small targets, endangering social stability and public safety, and verifies the effectiveness of blocking attacks and security system protection. Therefore, using wargames to strengthen the daily training and program optimization of laser systems against low, slow and small target threats is of great significance to improving the security and defense capabilities of the whole society. However, the problem with the existing technology is that the existing technology does not specifically target the mission of maintaining social public security, and does not build a tactical-level wargame application platform and system that uses laser systems to counter and deal with low, slow and small target threats, and cannot provide a reference for decision makers in relevant departments to improve their planning, decision-making and improvisation capabilities in using new equipment to deal with new threats.
[0004] How to quickly formulate a plan to deal with low, slow and small targets based on the capability level of the laser system and conduct sufficient feasibility verification of the plan in advance requires efficient and reliable verification methods. The use of war game simulation can not only verify the feasibility of the plan, but also organize the executors of the plan to conduct human-in-the-loop simulation verification, thereby improving the command and decision-making capabilities of decision makers in relevant departments.
[0005] Therefore, by accelerating the development and promotion of relevant war game simulation platforms and building a complete war game simulation system, we can more effectively improve our ability to deal with threats from low, slow and small targets and ensure social public safety. Summary of the invention
[0006] The purpose of the present invention is to overcome the above-mentioned problems existing in the prior art and to provide a laser confrontation war game simulation system and method to solve the problem of conducting regular public safety emergency drills and emergency plan evaluation and verification without interfering with the normal operation of society.
[0007] The present invention provides a laser confrontation war game deduction system, comprising a deduction map, a deduction operator, a deduction operator attribute module, a deduction scenario module, a deduction rule module and a deduction auxiliary device; The laser confrontation war game simulation system is designed for turn-based war game simulation strategies. The process of a war game simulation by the war game simulation system includes multiple rounds. The number of rounds required to complete a war game simulation is determined by the simulation scenario module in combination with the combat mission. The deduction map is used to deduce the environment scenario of training or actual combat based on the laser system against low, slow and small targets, and specifically includes an atmospheric visibility mark, a deduction round recording track and an atmospheric turbulence recording track corresponding to each deduction round; the deduction map is designed according to the effective action range of the laser system for actually simulating the disposal of low, slow and small targets, and the deduction map cell resolution is designed; The deduction operator is used to simulate the strength, equipment and status of different units in the laser system against low, slow and small targets. The deduction operator includes a force unit operator, an equipment operator and a marking operator, wherein the force unit operator includes a laser system unit; The deduction operator attribute module includes a force unit operator attribute submodule and an equipment operator attribute submodule, which are respectively used to identify the performance parameters of different functional attributes of the force unit operator and the equipment operator, so as to assist the decision-making of the war game deduction process; the force unit operator attribute submodule includes command operator attributes, conventional force unit operator attributes and laser system force unit operator attributes; The simulation module is used as a basis for determining the initial situation of the combatants in the confrontation, and is used to clarify the simulation background, the intentions of the combatants, the combat force composition of the combatants, the initial position and state settings of the operators, the relevant requirements of the simulation, and the judgment of victory or defeat; The deduction rule module is used to standardize the deduction process and the adjudication mechanism; the deduction rule module contains the constraints of specific steps and actions in the turn-based war game simulation strategy; the adjudication mechanism includes the mechanism of firepower confrontation adjudication and the mechanism of laser confrontation adjudication, the firepower confrontation adjudication includes the firepower strike accuracy adjudication and the target strike effect adjudication, and the laser confrontation adjudication includes the laser strike accuracy adjudication and the laser strike effect adjudication; The game-playing auxiliary equipment includes a random number generating device and an auxiliary card; the random number generating device is used to simulate the uncertainty and contingency of the occurrence of on-site events by randomly extracting the results of events; the auxiliary card is a necessary element for the combat parties in the game to complete the decision, including different types of decision tables and effect tables; the decision table is used as the basis for obtaining the results of actions during the war game, including the random value of the decision and the decision result; the decision table is divided into a confrontation period decision table, an atmospheric visibility decision table, an atmospheric turbulence condition decision table, and a laser strike survival decision table; the effect table is divided into a power laser system damage effect table and a terrain effect influence table.
[0008] Specifically, the force unit operator is used to simulate the war chess pieces of the force and weapon platform of each opposing unit. The ground operator unit uses a similar unit of troop company size as the basic resolution unit, and the low, slow and small target operator unit in the air has the same basic resolution as the ground operator unit. The unit operators participating in the confrontation are divided into the red side and the blue side. The red side is the defending side, and the force unit operator includes the security transport vehicle unit, the laser system unit and the corresponding convoy command unit. The blue side is the attacking side, and the force unit operator is a small drone, an aviation model, an air balloon, a powered delta wing, and also includes a ground support unit and a ground command. The equipment operator is used to simulate the equipment carried by the participating forces and weapon platforms. The equipment operator includes various explosives carried by the blue team's drones, aviation models and other operators; The marking operator is used to mark the dynamic status of the opposing units of the parties involved in the simulation, and specifically includes a state marking operator and an annotation operator; the state marking operator is used to mark a variety of confrontation states, and the confrontation states include: deployment on the spot, defense on the spot, mobile defense, concealment and camouflage, observation and alert, assembly and march, command confusion, and communication confusion; the annotation operator is used to annotate various information in the simulation, and the information includes the simulation status of the current opposing units. The annotation operator annotates the simulation status information with the following contents: action value mark, information value mark, power value mark, round mark, meteorological mark, and atmospheric optical condition mark.
[0009] Specifically, the command operator attributes include reconnaissance module type, reconnaissance module, reconnaissance range, force value, action value, target type, maneuver type, command distance value, firepower protection value, and laser protection value; The conventional force unit operator attributes include force value, action value, target type, mobility type, fire protection value, laser protection value, number of operators that can be attacked simultaneously, number of attacks on a single operator, ammunition supply value, target strike accuracy value, target strike fire intensity, and target fire strike distance; The laser system force unit operator attributes include reconnaissance module type, reconnaissance module, reconnaissance range, force value, action value, target type, mobility type, fire protection value, laser protection value, tracking accuracy value, power value, power recovery value, and the number of attacks on a single operator.
[0010] Furthermore, the simulation scenario module is set by combining confrontation scenario styles, different atmospheric visibility and atmospheric turbulence conditions, and different incoming target types; the confrontation scenario styles include: the laser system accompanying the protection of ground moving targets against air target attacks, and the laser system on-site protection of important targets against air target attacks.
[0011] Preferably, the war game simulation system is used to simulate actual confrontation and conflict; the simulation map includes various actual terrain information of the confrontation and conflict area; The Red Force Unit Counter in the confrontation conflict specifically includes the Red Force Operation Command, the Support and Transportation Unit, and the Laser System Unit; the Blue Force Unit Counter specifically includes the Blue Force Operation Command, the High-Altitude Reconnaissance Unit, and the UAV Unit; the Equipment Counter mainly includes the explosive counters with different powers carried by the UAV; The command operator attributes include laser protection value; the conventional force unit operator attributes include laser protection value; the force unit operator attribute module where the laser system unit is located includes electric energy value, electric energy recovery capability value, and normal working state requirement information; The laser system unit obtains a laser system confrontation behavior model by modeling the confrontation mode of the laser system against the UAV, and incorporates the laser system confrontation behavior model into the entire war game deduction rules as a deduction process in the war game deduction system; The decision mechanism in the deduction rule module includes a firepower confrontation decision mechanism and a laser confrontation decision mechanism; the firepower confrontation decision process includes two processes: firepower strike accuracy decision and target survival decision; the laser confrontation decision process includes two processes: laser strike accuracy decision and laser strike target survival decision.
[0012] Preferably, the laser system unit adopts a DE-MSHORAD system; the DE-MSHORAD system is a directed energy mobile short-range laser air defense system.
[0013] Preferably, the laser confrontation war game simulation system is used to simulate a confrontation scenario in which a small drone harasses a convoy of important personnel in an inland area in mid-latitudes; The deduction map simulates an environmental scenario of confrontation in an area of 17 km wide and 36 km long, and is used to locate the deduction operator and regulate the movement of the deduction operator; the terrain pattern of the deduction map is covered with a grid including multiple hexagonal grids, and each hexagonal grid is individually numbered; the deduction map includes an atmospheric visibility mark, an atmospheric turbulence record track and a round record track; the terrain involved in the deduction map includes: forests, rivers, cities, reservoirs, dense forests, deserts, general roads, trunk roads, small roads, and transportation hubs; the distance between opposite sides of each hexagonal grid on the deduction map is 500m; The Red Force Unit Counters include: convoy command, VIP convoy unit and laser system unit; the Blue Force Unit Counters include: Blue Ground Command, small suicide drones, equipment counters and ground support units; The command operator attributes include: command and control distance, command node level, reconnaissance module type, reconnaissance module value, reconnaissance module range, target type, troop value, action value, fire protection value, laser protection value, and mobility type information; the conventional force unit operator attributes include: reconnaissance module type, reconnaissance module value, reconnaissance module range, target type, troop value, action value, fire protection value, laser protection value, mobility type, target tracking accuracy, fire strike intensity and fire strike distance information; the laser system force unit operator attributes include the conventional force unit operator attributes, and also include: electric energy value information, electric energy recovery value, and normal working status requirement information.
[0014] The present invention also protects a laser confrontation war game simulation method, which utilizes any of the aforementioned laser confrontation war game simulation systems to implement a war game simulation process, including the following steps: Step S110: Initializing the position information and state information of the deduction operator on the deduction map according to the information recorded in the deduction scenario module; Step S120: determining the confrontation period of the simulation and the atmospheric visibility conditions in the corresponding period, dividing the unit time into a plurality of confrontation periods with reference to the atmospheric visibility conditions, and marking them respectively at the atmospheric visibility mark and the period mark in the laser confrontation war game simulation system; Step S130: starting a round of deduction process, including using the relevant deduction requirements in the deduction scenario module or the decision table in the deduction rule module to determine the atmospheric turbulence conditions during a confrontation period, and marking the number of rounds with the deduction round record track in the laser confrontation war game deduction system; the deduction process regards atmospheric turbulence as the main influencing factor of atmospheric transmission on laser generation; Step S140: executing round actions, wherein the round actions include active actions and passive actions of the opposing units of the two opposing parties. If one opposing party initiates an active action first, the passive action of the other party is triggered by the active action. The initiation of the round action is determined by the corresponding decision rule in the deduction rule module. Step S150: executing round maintenance, the round maintenance content includes cleaning up the deduction operators lost by the combat parties, and restoring and correcting the information value and action value of each deduction operator, and judging whether to end the deduction or enter the next round according to the relevant requirements of the deduction in the deduction scenario module; if the relevant requirements of the deduction are met, the victory condition is triggered and the deduction is judged to end; if the relevant requirements of the deduction are not met, returning to the step S130 and entering the next round of deduction process; Step S160: After all rounds of simulation are completed, the multi-party confrontation units of the war game simulation summarize and organize the process data and result data of the aforementioned war game simulation, and summarize and organize the process data and result data in combination with the summary clauses to adjust and update the simulation scenario module and simulation operator module of the laser confrontation war game simulation system.
[0015] Specifically, in step S120, a day is divided into six confrontation periods, including the first to sixth confrontation periods, among which the first, fifth and sixth confrontation periods belong to night confrontation periods, and infrared detection means are used to obtain target information; the second, third and fourth confrontation periods belong to the daytime confrontation stage, and visible light, infrared or radar means are used to detect targets; three distance standards of atmospheric visibility are selected: 5km, 10km, and 23km.
[0016] Specifically, in step S140, the active actions in the round action include: conventional ground maneuver, high-speed ground maneuver, air maneuver, optical reconnaissance, electronic reconnaissance, firepower strike, laser strike, low-speed small target takeoff, low-speed small target height adjustment, low-speed small target recovery, low-speed small target crash; the passive actions include: passive optical reconnaissance, passive electronic reconnaissance, evasive retreat, firepower counterattack, laser counterattack.
[0017] In summary, the present invention provides a laser confrontation war game simulation system and method. Compared with the prior art, the beneficial effects produced by the technical solution of the present invention include: addressing issues such as security risk assessment, emergency response and departmental coordination in public security incidents dealing with low, slow and small target threats, simulating the entire process of laser confrontation with different types of low, slow and small target attacks, and simulating reconnaissance, strike and other actions. Through laser confrontation war game simulation, the scope and degree of impact of a certain type of low, slow and small target attack are determined, and it is tested whether relevant departments can use existing technical equipment to quickly determine and evaluate security risks, whether relevant departments can make effective decisions to curb low, slow and small target attack behaviors, and evaluate the deficiencies in existing solutions, strategies and hardware facilities construction, so as to effectively improve the ability to deal with low, slow and small target threats, and provide support for improving the ability of security departments to use new equipment to deal with new threats. BRIEF DESCRIPTION OF THE DRAWINGS
[0018] Figure 1 It is a framework diagram of a laser confrontation war game simulation system in the first embodiment of the present invention; Figure 2 A schematic diagram of a deduction map of a combat area where a real combat conflict is simulated by a laser confrontation war game deduction system in the third embodiment of the present invention; Figure 3 This is a flow chart of the steps of a laser confrontation war game simulation method in the fourth embodiment of the present invention. DETAILED DESCRIPTION
[0019] In order to make the purpose, technical solution and advantages of the present invention more clearly understood, the present invention is further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present invention and are not used to limit the present invention.
[0020] The present invention provides a laser confrontation war game simulation system and simulation method, which are used for the combat effectiveness of a laser system in a scenario of confronting low, slow and small targets, so as to carry out simulation and evaluation verification of daily training and safety emergency plans.
[0021] In a first embodiment of the present invention, a laser confrontation war game simulation system is provided, comprising: a simulation map, a simulation operator, a simulation operator attribute module, a simulation assumption module, a simulation rule module and a simulation auxiliary device. The laser confrontation war game simulation system is structurally designed for a turn-based war game simulation strategy. The process of a war game simulation by the war game simulation system includes multiple rounds, and the number of rounds required to complete a war game simulation is determined by the simulation assumption module in combination with the combat mission.
[0022] The deduction map is used to deduce environmental scenarios for training or actual combat based on laser systems against low, slow and small targets, and specifically includes atmospheric visibility marks, deduction round recording tracks and atmospheric turbulence recording tracks corresponding to each deduction round; the deduction map is designed with a cell resolution based on the effective action range of the laser system for actually simulating the disposal of low, slow and small targets.
[0023] The deduction operator is used to simulate the strength, equipment and status of different units of the laser system against low, slow and small targets. The deduction operator includes a force unit operator, an equipment operator and a marking operator, wherein the force unit operator includes the laser system unit.
[0024] The deduction operator attribute module includes a force unit operator attribute submodule and an equipment operator attribute submodule, which are respectively used to identify the performance parameters of different functional attributes of the force unit operator and the equipment operator, so as to assist in the decision-making of the war game deduction process; the force unit operator attribute submodule includes command operator attributes, conventional force unit operator attributes and laser system force unit operator attributes.
[0025] The simulation module serves as the basis for determining the initial situation of the combatants in the confrontation, and is used to clarify the simulation background, the intentions of the combatants, the force composition of each party, the initial position and state settings of the operators, the relevant requirements of the simulation, and the judgment of victory or defeat.
[0026] The deduction rule module is used to standardize the deduction process and the judgment mechanism; the deduction rule module contains the constraints of specific steps and actions in the turn-based war game simulation strategy; the judgment mechanism includes the mechanism of firepower confrontation judgment and the mechanism of laser confrontation judgment, the firepower confrontation judgment includes firepower strike accuracy judgment and target strike effect judgment, and the laser confrontation judgment includes laser strike accuracy judgment and laser strike effect judgment.
[0027] The deduction auxiliary equipment includes a random number generating device and an auxiliary card; the random number generating device is used to simulate the uncertainty and contingency of the occurrence of on-site events by randomly extracting the results of events; the auxiliary card is a necessary element for the combat parties conducting the deduction to complete the decision, and the auxiliary card includes a confrontation period decision table, an atmospheric visibility decision table, an atmospheric turbulence condition decision table, a power laser system damage effect table, a laser strike survival decision table and a terrain effect influence table; the decision table is the basis for obtaining the action results in the war game deduction process, and includes two parts: the random value of the decision and the decision result.
[0028] Specifically, the force unit operator is used to simulate the force and weapon platform of each opposing unit. The ground operator unit uses a similar unit of troop company size as the basic resolution unit, and the low, slow and small target operator unit in the air has the same basic resolution as the ground operator unit. The unit operators participating in the confrontation are divided into the red side and the blue side; the red side is the defender, and the force unit operator includes the security transport vehicle unit, the laser system unit and the corresponding convoy command unit; the blue side is the attacker, and the force unit operator is a small drone, an aviation model, a floating balloon, a powered delta wing, and also includes a ground support unit and a ground command.
[0029] The equipment operator is used to simulate the equipment carried by the participating opposing forces and weapon platforms. The equipment operator includes various explosives carried by operators such as blue team's drones and aviation models.
[0030] The marking operator is used to mark the dynamic status of the opposing units of the parties involved in the deduction, and specifically includes a state marking operator and an annotation operator. The state marking operator is used to mark a variety of confrontation states, including: deployment on the spot, defense on the spot, mobile defense, concealment and camouflage, observation and alert, assembly and march, command confusion, and communication confusion. The annotation operator is used to annotate various information in the deduction, and the information includes the deduction status of the current confrontation unit. The annotation operator annotates the deduction status information with the following content: action value mark, information value mark, power value mark, round mark, weather mark, and atmospheric optical condition mark.
[0031] Specifically, the command operator attributes specifically include reconnaissance module type, reconnaissance module, reconnaissance range, force value, action value, target type, maneuver type, command distance value, firepower protection value, and laser protection value; The conventional force unit operator attributes specifically include force value, action value, target type, mobility type, fire protection value, laser protection value, number of operators that can be attacked simultaneously, number of attacks on a single operator, ammunition supply value, target strike accuracy value, target strike fire intensity, and target fire strike distance; The laser system force unit operator attributes specifically include reconnaissance module type, reconnaissance module, reconnaissance range, force value, action value, target type, mobility type, fire protection value, laser protection value, tracking accuracy value, power value, power recovery value, and the number of attacks on a single operator.
[0032] Specifically, the simulation scenario module is mainly set up by combining confrontation scenario styles, different atmospheric visibility and atmospheric turbulence conditions, and different incoming target types; the confrontation scenario styles include: the laser system accompanying the protection of ground moving targets against air target attacks, and the laser system on-site protection of important targets against air target attacks.
[0033] Specifically, the power laser system damage effect table is obtained by combining system test data under actual atmospheric conditions with a numerical simulation model to obtain the laser oblique transmission to the target damage effect under different turbulence conditions corresponding to different transmission distances and transmission heights.
[0034] In a second embodiment, the present invention provides a laser confrontation war game simulation system for simulating actual confrontation conflicts; the simulation map includes various actual terrain information of the confrontation conflict area, combined with the actual simulation of the confrontation capability of the laser system, and different environments have corresponding effects on the actions of different confrontation units; The red side's force unit operators in the confrontation conflict specifically include the red side's action command, support and transportation units, and laser system units; the blue side's force unit operators specifically include the blue side's action command, high-altitude reconnaissance units, and drone units; the equipment operators mainly include explosive operators with different powers carried by drones; the command operator attributes include laser protection values; the conventional force unit operator attributes include laser protection values; the force unit operator attribute module corresponding to the laser system includes electric energy values, electric energy recovery capability values, and normal working status requirement information.
[0035] Specifically, the laser system unit is obtained by modeling the existing publicly reported laser system confrontation mode against drones to obtain a laser system confrontation behavior model, and the laser system confrontation behavior model is used as a deduction process in the war game deduction system and incorporated into the entire war game deduction rules.
[0036] Specifically, after the deduction starts, the deduction rule module is used to provide deduction constraints.
[0037] The decision mechanism in the deduction rule module includes a firepower confrontation decision mechanism and a laser confrontation decision mechanism. Further, the firepower confrontation decision process specifically includes two processes: firepower strike accuracy decision and target survival decision; the laser confrontation decision process specifically includes two processes: laser strike accuracy decision and laser strike target survival decision.
[0038] Preferably, the laser system unit adopts a laser system mainly based on the DE-MSHORAD system publicly reported abroad; the DE-MSHORAD system is a directed energy mobile short-range laser air defense system developed by the United States.
[0039] Specifically, after the deduction starts, the deduction rule module is used to provide deduction constraints.
[0040] The decision mechanism in the deduction rule module includes a firepower confrontation decision mechanism and a laser confrontation decision mechanism. Further, the firepower confrontation decision process specifically includes two processes: firepower strike accuracy decision and target survival decision; the laser confrontation decision process specifically includes two processes: laser strike accuracy decision and laser strike target survival decision.
[0041] The third embodiment of the present invention provides a laser confrontation war game simulation system for simulating a confrontation scenario in which a small drone harasses a VIP convoy in a mid-latitude inland area. The laser confrontation war game simulation system focuses on simulating the process in which hostile elements in the area use small drones to continuously harass a ground convoy.
[0042] Specifically, Figure 1 A simulation map is given for a confrontation in a region 17 km wide and 36 km long. In order to facilitate the positioning of the simulation operator and regulate the movement of the simulation operator, a grid including multiple hexagonal grids is covered on the terrain pattern in the simulation map, where each hexagonal grid has a separate number. The simulation map includes an atmospheric visibility mark, an atmospheric turbulence record track, and a round record track. Figure 1 The "Legend" section shows the various terrains involved in the deduction map: forests, rivers, cities, reservoirs, dense forests, deserts, general roads, trunk roads, small roads, and transportation hubs. In addition, the distance between the opposite sides of each hexagonal grid on the deduction map is 500m.
[0043] In this embodiment, the red side's force unit counter specifically includes the convoy command, the VIP convoy unit, and the laser system unit; the blue side's force unit counter specifically includes the command, the small suicide drone, and the ground support unit.
[0044] In this embodiment, the command type operator attribute card mainly includes: command and control distance, command node level, reconnaissance module type, reconnaissance module value, reconnaissance module range, target type, force value, action value, fire protection value, laser protection value, and mobility type information. For conventional force units, the operator attributes mainly include: reconnaissance module type, reconnaissance module value, reconnaissance module range, target type, force value, action value, fire protection value, laser protection value, mobility type, target tracking accuracy, fire strike intensity and fire strike distance information. For the laser air defense system force unit operator attribute card, in addition to the above conventional operator information, it also includes: power value information, power recovery value, and normal working state requirement information.
[0045] The biggest feature of the laser confrontation war game simulation system described in the second and third embodiments is that it can be used to simulate the security conflict confrontation examples of traditional forces in a certain area, and on this basis, the laser system is incorporated into the simulated confrontation simulation, so as to carry out the simulation simulation of the confrontation action of laser against drones, and evaluate the role that the laser system can play in local actions and the possible confrontation application methods. In particular, the war game simulation system simulates the laser system as a force unit operator in the war game simulation system by modeling, and is used to counter drone units using different harassment modes. The laser system and drone combat and training technology used in it are confrontation equipment that represents the development trend of new technology equipment in the future. The laser confrontation war game simulation constructs different low, slow and small target attack scenarios and attack strategies, and deduces the possible paths and attack ranges of low, slow and small targets to the attack targets, and pre-exercises the defense strategy of using the laser system, formulates corresponding attack and defense emergency plans, and is used to evaluate the current or predict the future security form. The laser confrontation war game simulation process provides a reference direction for how to better dispatch and make decisions in dealing with low, slow and small threats. A fourth embodiment of the present invention provides a laser confrontation war game simulation method, wherein the method utilizes the laser confrontation war game simulation system in any of the above embodiments to implement war game simulation, such as Figure 2 As shown, the laser confrontation war game simulation method includes the following steps: Step S110: Initializing the position information and state information of the deduction operator on the deduction map according to the information recorded in the deduction scenario module; Step S120: determining the confrontation period of the simulation and the atmospheric visibility conditions in the corresponding period, dividing the unit time into a plurality of confrontation periods with reference to the atmospheric visibility conditions, and marking them respectively at the atmospheric visibility mark and the period mark in the laser confrontation war game simulation system; Step S130: starting a round of deduction process, including using the relevant deduction requirements in the deduction scenario module or the decision table in the deduction rule module to determine the atmospheric turbulence conditions during a confrontation period, and marking the number of rounds with the deduction round record track in the laser confrontation war game deduction system; the deduction process regards atmospheric turbulence as the main influencing factor of atmospheric transmission on laser generation; Step S140: executing round actions, wherein the round actions include active actions and passive actions of the opposing units of the two opposing parties. If one opposing party initiates an active action first, the passive action of the other party is triggered by the active action. The initiation of the round action is determined by the corresponding decision rule in the deduction rule module. Step S150: executing round maintenance, the round maintenance content includes cleaning up the deduction operators lost by the combat parties, and restoring and correcting the information value and action value of each deduction operator, and judging whether to end the deduction or enter the next round according to the relevant requirements of the deduction in the deduction scenario module; if the relevant requirements of the deduction are met, the victory condition is triggered and the deduction is judged to end; if the relevant requirements of the deduction are not met, returning to the step S130 and entering the next round of deduction process; Step S160: After all rounds of simulation are completed, the multi-party confrontation units of the war game simulation summarize and organize the process data and result data of the aforementioned war game simulation, and summarize and organize the process data and result data in combination with the summary clauses to adjust and update the simulation scenario module and simulation operator module of the laser confrontation war game simulation system.
[0046] Specifically, the result of the confrontation period determination is given and recorded by the relevant requirements of the deduction in the deduction assumption module or the decision table in the deduction rule module; the result of the atmospheric visibility condition determination in the corresponding period is recorded by the deduction map.
[0047] Furthermore, the determination of atmospheric turbulence conditions during the confrontation period of the war game simulation is performed only once in one round in step S130, which means that the atmospheric turbulence conditions remain unchanged in the same round.
[0048] Preferably, the time resolution of the confrontation period is 10 minutes.
[0049] Furthermore, the confrontation period can be determined by the determination table in the deduction rule module, or can be directly given by the relevant requirements of the deduction in the deduction scenario module.
[0050] The step S160 indicates that the laser confrontation war game simulation method of this embodiment can realize the update and upgrade of the laser confrontation war game simulation system, thereby improving the simulation accuracy and evaluation and verification effect of the laser confrontation war game simulation system.
[0051] In the fifth embodiment of the present invention, the laser confrontation war game simulation system provided in the third embodiment is used to implement steps S110-S160 of the laser confrontation war game simulation method. Specifically: In the step S120, a day is divided into 6 confrontation periods, specifically including the first to sixth confrontation periods. Among them, the first, fifth and sixth confrontation periods belong to the night confrontation periods, which have the characteristics of dark sky background, which will affect the visible light reconnaissance and detection capabilities of the force unit operator, and only infrared detection means can be used to obtain target information. The second, third and fourth confrontation periods belong to the daytime confrontation stage, with bright sky background, and visible light, infrared and radar means can be used to detect targets. In the first and fifth confrontation periods, it is highly likely that atmospheric turbulence has a smaller impact. In the third confrontation period, it is highly likely that atmospheric turbulence has a greater impact. The simulation organizer or referee specifies the atmospheric visibility of the simulated battlefield according to the actual situation, and can provide an atmospheric visibility judgment table in the simulation rule module to make a rule judgment. Here, considering atmospheric visibility as the main influencing factor of atmospheric transmission on laser generation, the atmospheric visibility in this embodiment ( ) Choose from three distance standards: 5km, 10km, and 23km.
[0052] Furthermore, in step S130, atmospheric turbulence is considered as the main influencing factor of atmospheric transmission on laser generation, and the magnitude of the atmospheric turbulence is divided into four categories: weak turbulence (W), medium weak turbulence (MW), medium strong turbulence (MH), and strong turbulence (H). According to the turbulence characteristics of different confrontation periods under different meteorological conditions, a decision table corresponding to different atmospheric turbulence conditions is obtained.
[0053] In step S140 of this embodiment, the active actions in the round action include conventional ground maneuvers, high-speed ground maneuvers, air maneuvers, optical reconnaissance, electronic reconnaissance, firepower strikes, laser strikes, low-speed small target takeoffs, low-speed small target altitude adjustment, low-speed small target recovery, and low-speed small target crashes; the passive actions include passive optical reconnaissance, passive electronic reconnaissance, evasive retreat, firepower counterattacks, and laser counterattacks.
[0054] Specifically, the decision rules for the round action mainly include target information acquisition decision, strike accuracy decision, and strike effect decision. After the target information value obtained by the party initiating the active action reaches the attackable threshold requirement, it can perform a fire strike or laser strike action on the struck target. The result of the action is determined by the specific strike accuracy decision and strike effect decision in the deduction rule module.
[0055] For fire strike actions, the strike accuracy judgment determines whether the active action hits the target. The strike effect judgment is to further determine the damage effect of the fire strike action on the target after the strike accuracy judgment is successful, using a fire strike effect judgment table similar to that shown in Table 1. The horizontal table header in Table 1 represents the strike fire intensity (level 1-7), and the vertical table header represents the defense level of a target (level 1-5). The data in the table are the thresholds (0-10) of the damage effect described by the damage probability. The threshold between 0-10 corresponds to the damage probability between For example, the 2nd row and 3rd column in Table 1 corresponds to a threshold of 5 for the damage effect of the hit target when the firepower intensity is 3 and the defense of the hit target is 2. That is, if the damage effect of the hit target obtained by the random generation device of the defending party in the confrontation is (The corresponding damage probability is ),when , it is determined that the attacked target is not damaged. , then the struck target is determined to be destroyed. Each party in the confrontation has multiple strike targets, so there are multiple fire strike effect determination tables similar to Table 1.
[0056] Table 1 Example of a fire strike effect determination table for a target in the fifth embodiment
[0057] For laser strike actions, the strike accuracy judgment is also used to determine whether the active action hits the target. The strike effect judgment is to further determine the damage effect of the laser strike action on the target after the strike accuracy judgment is successful. Specifically, since the laser strike effect is directly related to the laser action range, the map interval between different targets on the deduction map is first obtained. The map interval refers to the projection distance between the force unit calculator that initiates the laser strike and the target being struck on the deduction map. The interval unit is the number of hexagonal grids between the force unit calculator that initiates the laser strike and the target being struck on the deduction map. Through theoretical calculation, a laser strike intensity level table similar to that shown in Table 2 is obtained. Generally, the optical system force unit calculator corresponds to different laser strike light intensity levels (levels 1-5) for targets at different working heights. Specifically, the laser strike intensity level table shown in Table 2 gives the DE-MSHORAD system with a laser power of HEL=50kW in an atmospheric visibility of 23km, altitude At 1km, the light intensity level (1-5) for laser strike on flying targets.
[0058] According to different atmospheric visibility and target altitude conditions, a series of laser strike intensity level tables can be obtained. After obtaining the light intensity level of the target being struck by the laser by querying this series of laser strike intensity level tables, combined with the laser strike effect judgment table corresponding to the target being struck as shown in Table 3, the damage effect judgment can be made for the targets with different defense levels (levels 1-6). Similarly, when conducting round-by-round simulations in real situations, if the damage effect of the laser strike obtained by the random generation device against the defending target is (The corresponding damage probability is ),set up The defense power in Table 3 is , light intensity level is The corresponding damage effect threshold is , it is determined that the struck target is not damaged by the laser strike. , then it is determined that the struck target is damaged by the laser strike. Since each party in the confrontation has multiple strike targets, there are still multiple laser strike effect determination tables similar to Table 3.
[0059] Table 2 Example of laser strike intensity levels in a specific case in the fifth embodiment
[0060] Table 3 Example of a table for judging the laser striking effect of a struck target in the fifth embodiment
[0061] Furthermore, the method in this embodiment uses the simulation review summary in step S160 to adjust and update the simulation assumption module and simulation operator module of the laser confrontation war game simulation system using the process data, result data and summary terms obtained during the simulation process, which is beneficial to the update and upgrade of the laser confrontation war game simulation system, thereby improving the accuracy of course simulation and training simulation using the laser confrontation war game simulation system.
[0062] In another embodiment of the present invention, a storage medium is provided, on which a computer program is stored. When the computer program is executed by a processor, the steps of the laser confrontation war game simulation method described in the fourth embodiment are implemented.
[0063] A person of ordinary skill in the art can understand that all or part of the processes of implementing the aforementioned embodiment method can be completed by instructing related hardware through a computer program. The computer program can be stored in a non-volatile computer-readable storage medium. When the computer program is executed, it can include the embodiment process of the laser confrontation war game simulation method.
[0064] The technical features of the above embodiments may be combined arbitrarily. To make the description concise, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.
[0065] The above-mentioned embodiments only express several implementation methods of the present invention, and the descriptions thereof are relatively specific and detailed, but they cannot be understood as limiting the scope of the invention patent. It should be pointed out that, for ordinary technicians in this field, several variations and improvements can be made without departing from the concept of the present invention, and these all belong to the protection scope of the present invention. Therefore, the protection scope of the patent of the present invention shall be subject to the attached claims.
Claims
1. A laser confrontation war game simulation system, comprising a simulation map, a simulation operator, a simulation operator attribute module, a simulation scenario module, a simulation rule module and a simulation auxiliary device, characterized in that: The laser confrontation war game simulation system is structurally designed for a turn-based war game simulation strategy. The war game simulation system performs a war game simulation process including multiple rounds. The number of rounds required to complete a war game simulation is determined by the simulation scenario module in combination with the combat mission. The deduction map is used to deduce the environment scenario of training or actual combat based on the laser system against low, slow and small targets, and specifically includes an atmospheric visibility mark, a deduction round recording track and an atmospheric turbulence recording track corresponding to each deduction round; the deduction map is designed according to the effective action range of the laser system for actually simulating the disposal of low, slow and small targets, and the deduction map cell resolution is designed; The deduction operator is used to simulate the strength, equipment and status of different units in the laser system against low, slow and small targets. The deduction operator includes a force unit operator, an equipment operator and a marking operator, wherein the force unit operator includes a laser system unit; The deduction operator attribute module includes a force unit operator attribute submodule and an equipment operator attribute submodule, which are respectively used to identify the performance parameters of different functional attributes of the force unit operator and the equipment operator, so as to assist the decision-making of the war game deduction process; The force unit operator attribute submodule includes command operator attributes, conventional force unit operator attributes and laser system force unit operator attributes; The simulation module is used as a basis for determining the initial situation of the combatants in the confrontation, and is used to clarify the simulation background, the intentions of the combatants, the combat force composition of the combatants, the initial position and state settings of the operators, the relevant requirements of the simulation, and the judgment of victory or defeat; The deduction rule module is used to standardize the deduction process and the adjudication mechanism; the deduction rule module contains the constraints of specific steps and actions in the turn-based war game simulation strategy; the adjudication mechanism includes the mechanism of firepower confrontation adjudication and the mechanism of laser confrontation adjudication, the firepower confrontation adjudication includes the firepower strike accuracy adjudication and the target strike effect adjudication, and the laser confrontation adjudication includes the laser strike accuracy adjudication and the laser strike effect adjudication; The game-playing auxiliary equipment includes a random number generating device and an auxiliary card; the random number generating device is used to simulate the uncertainty and contingency of the occurrence of on-site events by randomly extracting the results of events; the auxiliary card is a necessary element for the combat parties in the game to complete the decision, including different types of decision tables and effect tables; the decision table is used as the basis for obtaining the results of actions during the war game, including the random value of the decision and the decision result; the decision table is divided into a confrontation period decision table, an atmospheric visibility decision table, an atmospheric turbulence condition decision table, and a laser strike survival decision table; the effect table is divided into a power laser system damage effect table and a terrain effect influence table.
2. The laser confrontation war game simulation system according to claim 1, characterized in that: The force unit operator is used to simulate the war chess pieces of the force and weapon platform of each opposing unit. The ground operator unit uses a basic resolution unit similar to the company and platoon scale of the troops, and the low, slow and small target operator unit in the air has the same basic resolution as the ground operator unit. The unit operators participating in the confrontation are divided into the red side and the blue side. Among them, the red side is the defending side, and the force unit operator includes the security transport vehicle unit, the laser system unit and the corresponding convoy command unit; the blue side is the attacking side, and the force unit operator is a small drone, an aviation model, an air balloon, a powered delta wing, and also includes a ground support unit and a ground command. The equipment operator is used to simulate the equipment carried by the participating forces and weapon platforms. The equipment operator includes various explosives carried by the blue team's drones, aviation models and other operators; The marking operator is used to mark the dynamic status of the opposing units of the parties involved in the deduction, and specifically includes a state marking operator and an annotation operator; the state marking operator is used to mark a variety of confrontation states, and the confrontation states include: on-site deployment, on-site defense, mobile defense, concealment and camouflage, electromagnetic silence, observation and alert, assembly and march, command confusion, and communication confusion; the annotation operator is used to annotate various information in the deduction, and the information includes the deduction status of the current opposing units. The annotation operator annotates the deduction status information with the following contents: action value mark, information value mark, power value mark, round mark, meteorological mark, and atmospheric optical condition mark.
3. The laser confrontation war game simulation system according to claim 2, characterized in that: The command operator attributes include reconnaissance module type, reconnaissance module, reconnaissance range, force value, action value, target type, maneuver type, command distance value, firepower protection value, and laser protection value; The conventional force unit operator attributes include force value, action value, target type, mobility type, fire protection value, laser protection value, number of operators that can be attacked simultaneously, number of attacks on a single operator, ammunition supply value, target strike accuracy value, target strike fire intensity, and target fire strike distance; The laser system force unit operator attributes include reconnaissance module type, reconnaissance module, reconnaissance range, force value, action value, target type, mobility type, fire protection value, laser protection value, tracking accuracy value, power value, power recovery value, and the number of attacks on a single operator.
4. The laser confrontation war game simulation system according to claim 3, characterized in that: The simulation scenario module is set by combining confrontation scenario styles, different atmospheric visibility and atmospheric turbulence conditions, and different incoming target types; the confrontation scenario styles include: laser system accompanying protection of ground moving targets against aerial target attacks, and laser system on-site protection of important targets against aerial target attacks.
5. The laser confrontation war game simulation system according to claim 4, characterized in that: The war game simulation system is used to simulate actual confrontation and conflict; the simulation map includes various actual terrain information of the confrontation and conflict area; The Red Force Unit Counter in the confrontation conflict specifically includes the Red Force Operation Command, the Support and Transportation Unit, and the Laser System Unit; the Blue Force Unit Counter specifically includes the Blue Force Operation Command, the High-Altitude Reconnaissance Unit, and the UAV Unit; the Equipment Counter mainly includes the explosive counters with different powers carried by the UAV; The command operator attributes include laser protection value; the conventional force unit operator attributes include laser protection value; the force unit operator attribute module where the laser system unit is located includes electric energy value, electric energy recovery capability value, and normal working state requirement information; The laser system unit obtains a laser system confrontation behavior model by modeling the confrontation mode of the laser system against the UAV, and incorporates the laser system confrontation behavior model into the entire war game deduction rules as a deduction process in the war game deduction system; The decision mechanism in the deduction rule module includes a firepower confrontation decision mechanism and a laser confrontation decision mechanism; the firepower confrontation decision process includes two processes: firepower strike accuracy decision and target survival decision; the laser confrontation decision process includes two processes: laser strike accuracy decision and laser strike target survival decision.
6. The laser confrontation war game simulation system according to claim 5, characterized in that: The laser system unit adopts the DE-MSHORAD system; the DE-MSHORAD system is a directed energy mobile short-range laser air defense system.
7. The laser confrontation war game simulation system according to claim 6, characterized in that: The laser confrontation war game simulation system is used to simulate the confrontation scenario of small drones harassing VIP convoys in mid-latitude inland areas; The deduction map simulates an environmental scenario of a confrontation in an area of 17 km wide and 36 km long, and is used to locate the deduction operator and regulate the movement of the deduction operator; the terrain pattern of the deduction map is covered with a grid including a plurality of hexagonal grids, and each of the hexagonal grids is individually numbered; the deduction map includes an atmospheric visibility mark, an atmospheric turbulence record track, and a round record track; The terrain involved in the deduction map includes: forests, rivers, cities, reservoirs, dense forests, deserts, general roads, trunk roads, small roads, and transportation hubs; the distance between the opposite sides of each hexagonal grid on the deduction map is 500m; The Red Force Unit Counters include: convoy command, VIP convoy unit and laser system unit; the Blue Force Unit Counters include: Blue Ground Command, small suicide drones, equipment counters and ground support units; The command operator attributes include: command and control distance, command node level, reconnaissance module type, reconnaissance module value, reconnaissance module range, target type, troop value, action value, fire protection value, laser protection value, and mobility type information; the conventional force unit operator attributes include: reconnaissance module type, reconnaissance module value, reconnaissance module range, target type, troop value, action value, fire protection value, laser protection value, mobility type, target tracking accuracy, fire strike intensity and fire strike distance information; the laser system force unit operator attributes include the conventional force unit operator attributes, and also include: electric energy value information, electric energy recovery value, and normal working status requirement information.
8. A laser confrontation war game simulation method, characterized in that: The method uses the laser confrontation war game simulation system as described in claims 1-7 to realize the process of war game simulation, including the following steps: Step S110: Initializing the position information and state information of the deduction operator on the deduction map according to the information recorded in the deduction scenario module; Step S120: determining the confrontation period of the simulation and the atmospheric visibility conditions in the corresponding period, dividing the unit time into a plurality of confrontation periods with reference to the atmospheric visibility conditions, and marking them respectively at the atmospheric visibility mark and the period mark in the laser confrontation war game simulation system; Step S130: starting a round of deduction process, including using the relevant deduction requirements in the deduction scenario module or the decision table in the deduction rule module to determine the atmospheric turbulence conditions during a confrontation period, and marking the number of rounds with the deduction round record track in the laser confrontation war game deduction system; the deduction process regards atmospheric turbulence as the main influencing factor of atmospheric transmission on laser generation; Step S140: executing round actions, wherein the round actions include active actions and passive actions of the opposing units of the two opposing parties. If one opposing party initiates an active action first, the passive action of the other party is triggered by the active action. The initiation of the round action is determined by the corresponding decision rule in the deduction rule module. Step S150: executing round maintenance, the round maintenance content includes cleaning up the deduction operators lost by the combat parties, and restoring and correcting the information value and action value of each deduction operator, and judging whether to end the deduction or enter the next round according to the relevant requirements of the deduction in the deduction scenario module; if the relevant requirements of the deduction are met, the victory condition is triggered and the deduction is judged to end; if the relevant requirements of the deduction are not met, returning to the step S130 and entering the next round of deduction process; Step S160: After all rounds of simulation are completed, the multi-party confrontation units of the war game simulation summarize and organize the process data and result data of the aforementioned war game simulation, and summarize and organize the process data and result data in combination with the summary clauses to adjust and update the simulation scenario module and simulation operator module of the laser confrontation war game simulation system.
9. The laser confrontation war game simulation method according to claim 8, characterized in that: In step S120, a day is divided into six confrontation periods, including the first to sixth confrontation periods, wherein the first, fifth and sixth confrontation periods are night confrontation periods, and infrared detection means are used to obtain target information; the second, third and fourth confrontation periods are day confrontation stages, and visible light, infrared or radar means are used to detect targets; three distance standards of atmospheric visibility are selected: 5km, 10km, and 23km.
10. The laser confrontation war game simulation method according to claim 9, characterized in that: In step S140, the active actions in the round action include: conventional ground maneuver, high-speed ground maneuver, air maneuver, optical reconnaissance, electronic reconnaissance, firepower strike, laser strike, low-speed small target takeoff, low-speed small target height adjustment, low-speed small target recovery, low-speed small target crash; the passive actions include: passive optical reconnaissance, passive electronic reconnaissance, evasive retreat, firepower counterattack, laser counterattack.
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