A laser countermeasures wargaming system and method

By designing a laser-based wargaming system to simulate laser systems against low-speed, small targets, the system solves the problem of the lack of effective decision-making references in existing technologies, realizes risk assessment and decision support for threats from low-speed, small targets, and enhances the defense capabilities of public safety.

CN119889119BActive Publication Date: 2025-12-30NAT UNIV OF DEFENSE TECH
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Patent Information

Application Number
CN202510087787.8
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2025-01-20
Publication Date
2025-12-30
Estimated Expiration
2045-01-20

AI Technical Summary

Technical Problem

Existing technologies lack tactical-level wargaming application platforms and systems specifically designed to counter threats from low-speed, small targets using laser systems for maintaining public safety, thus failing to provide effective decision-making references for relevant departments.

Method used

A laser-based wargaming simulation system was designed, comprising a simulation map, simulation operators, simulation operator attribute modules, simulation scenario modules, simulation rule modules, and simulation auxiliary equipment. The system simulates a laser system engaging low-speed, small targets. Through turn-based wargaming simulation strategies, combined with actual environmental scenarios and laser system capabilities, the feasibility of the scheme is verified and trained.

Benefits of technology

It enhances the ability to respond to threats from low, slow, and small targets. By simulating different types of attacks on low, slow, and small targets, it assesses risks and makes effective decisions, thereby improving the defense capabilities of public safety.

✦ Generated by Eureka AI based on patent content.

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Abstract

In order to solve the problem of insufficient evaluation ability of existing war game system or method for laser countermeasure against low, slow and small target, the present application provides a kind of laser countermeasure war game system and method.The laser countermeasure war game system is arranged for round war game simulation strategy, which includes: deduction map, which is used to deduce the environment scene of training or actual combat of laser system countermeasure against low, slow and small target, and the deduction map contains atmospheric visibility mark, deduction round record track and atmospheric turbulence record track corresponding to each deduction round; deduction operator, which is used to simulate the strength, equipment and countermeasure state of different countermeasure units in laser system countermeasure against low, slow and small target, including strength unit operator, equipment operator and mark operator, and the strength unit operator contains laser system unit.The present application highlights the particularity of war game in new laser countermeasure style and the difference from traditional direct fire countermeasure deduction through the above-mentioned war game system and corresponding war game method.
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Description

Technical Field

[0001] This invention relates to the field of wargaming technology, and in particular to a laser-based wargaming system and method. Background Technology

[0002] With the rapid development of low-altitude, slow-moving, and small target technology, represented by drones, while bringing numerous conveniences to society, it has also posed new threats to public safety. Low-altitude, slow-moving, and small targets are a general term for various small aircraft and aerial objects that fly at low or very low altitudes and have relatively slow speeds. Common low-altitude, slow-moving, and small targets mainly include lightweight drones, model aircraft, multi-rotor drones, and fixed-wing drones. Due to their low cost, low barrier to entry, and ability to be remotely controlled or have pre-programmed flight paths, they are easily used to carry out malicious acts of sabotage, posing a significant challenge to public safety. Faced with this serious situation, countries have taken various measures to address the threat of low-altitude, slow-moving, and small targets. Among these measures, laser hard-destruction technology, as an effective defensive means, is gradually maturing. Many countries have reported their respective laser system solutions, demonstrating the enormous potential of this technology in practical applications.

[0003] To fully leverage the effectiveness of various types of laser systems in the future, targeted education and training are crucial. Wargaming, as an effective means of simulating adversarial actions, is widely used in military, economic, social crisis management, and public security fields. Due to the unique nature of public security crisis management, large-scale laser warfare offensive and defensive drills cannot be organized in a real-world environment. Therefore, establishing a wargaming platform—that is, constructing a laser-based simulated offensive and defensive environment—provides guidance for relevant departments in developing security plans and building protection systems. Wargaming platforms simulate attacks on important security facilities or protected targets by low-speed, small targets, threatening social stability and public safety, and verify the effectiveness of attack blocking and security system protection. Therefore, using wargaming to strengthen daily training and plan optimization for countering low-speed, small target threats with laser systems is of great significance for improving the security defense capabilities of the entire society. However, existing technologies have limitations: they lack a tactical-level wargaming application platform and system specifically designed for maintaining public security and using laser systems to counter and handle low-speed, small target threats. This means they cannot provide relevant departmental decision-makers with a reference for improving their planning, decision-making, and on-the-spot response capabilities in using new equipment to deal with new threats.

[0004] Developing rapid response plans for dealing with low-altitude, slow-moving, and small targets based on the capabilities of laser systems, and conducting thorough feasibility verification in advance, requires efficient and reliable verification methods. Wargaming can not only verify the feasibility of plans but also allow for human-in-the-loop simulations involving those implementing the plans, thereby enhancing the command and decision-making capabilities of relevant departments.

[0005] Therefore, by accelerating the research and development and promotion of relevant wargaming platforms and building a comprehensive wargaming system, we can more effectively enhance our ability to respond to threats from low-speed, small targets and ensure public safety. Summary of the Invention

[0006] The purpose of this invention is to overcome the above-mentioned problems in the prior art and provide a laser-based wargaming system and method to solve the problem of conducting regular public safety emergency drills and emergency plan evaluation and verification without interfering with the normal operation of society.

[0007] This invention provides a laser-based wargaming simulation system, comprising a simulation map, simulation operators, a simulation operator attribute module, a simulation scenario module, a simulation rule module, and simulation auxiliary equipment;

[0008] The laser-based wargaming system is designed for a turn-based wargaming simulation strategy. The wargaming system performs multiple rounds in a single wargaming exercise. The number of rounds required to complete a wargaming exercise is determined by the simulation scenario module in conjunction with the combat mission.

[0009] The simulation map is used to simulate training or combat environments based on laser systems against low-speed, small targets. Specifically, it includes atmospheric visibility markers, simulation round recording tracks, and atmospheric turbulence recording tracks corresponding to each simulation round. The simulation map cell resolution is designed based on the effective range of the laser system in actual simulation of dealing with low-speed, small targets.

[0010] The inference operator is used to simulate the forces, equipment and status of different units in the laser system's confrontation with low, slow and small targets. The inference operator includes a force unit operator, an equipment operator and a marking operator, wherein the force unit operator includes laser system units.

[0011] The simulation operator attribute module includes a force unit operator attribute submodule and an equipment operator attribute submodule, which are used to identify the performance parameters of different functional attributes of the force unit operator and the equipment operator, thereby assisting in the adjudication of the war game simulation process; the force unit operator attribute submodule includes command type operator attributes, conventional force unit operator attributes and laser system force unit operator attributes.

[0012] The scenario simulation module serves as the basis for determining the initial situation of the opposing forces in the confrontation. It is used to clarify the simulation background, the intentions of the opposing forces, the composition of the forces of each side, the initial positions and status settings of the operators, the relevant requirements of the simulation, and the determination of victory or defeat.

[0013] The simulation rules module is used to standardize the simulation process and adjudication mechanism; the simulation rules module contains constraints on specific steps and actions in the turn-based wargame simulation strategy; the adjudication mechanism includes a firepower confrontation adjudication mechanism and a laser confrontation adjudication mechanism, the firepower confrontation adjudication includes firepower strike accuracy adjudication and target strike effect adjudication, and the laser confrontation adjudication includes laser strike accuracy adjudication and laser strike effect adjudication.

[0014] The simulation aids include a random number generator and auxiliary cards. The random number generator is used to simulate the uncertainty and randomness of on-site events by randomly selecting event results. The auxiliary cards are essential elements for the combat parties to complete the decision-making process during the simulation, including different types of decision tables and effect tables. The decision tables serve as the basis for determining the action results during the wargaming process, including the random decision value and the decision result. The decision tables are divided into decision tables for confrontation periods, atmospheric visibility, atmospheric turbulence conditions, and laser strike survival. The effect tables are divided into power laser system damage effect tables and terrain effect tables.

[0015] Specifically, the force unit operator is used to simulate the force and weapon platform pieces of various opposing units in a wargame. The ground operator unit uses a basic resolution unit similar to the size of a company or platoon in a military unit. The airborne low-speed, small target operator unit has the same basic resolution as the ground operator unit. The unit operators participating in the confrontation are divided into the red side and the blue side. The red side is the defending side, and its force unit operators include security transport vehicle units, laser system units, and corresponding convoy command units. The blue side is the attacking side, and its force unit operators include small drones, aviation models, air balloons, powered hang gliders, as well as ground support units and ground command.

[0016] The equipment operator is used to simulate the equipment carried by the combat forces and weapon platforms. The equipment operator includes various explosives carried by the Blue Force's drones, aviation models, and other operators.

[0017] The marking operator is used to mark the dynamic status of the opposing units in the simulation, specifically including a state marking operator and an annotation operator. The state marking operator is used to mark various opposing states, including: stationary deployment, stationary defense, mobile defense, concealment and camouflage, observation and vigilance, assembly and movement, command confusion, and communication confusion. The annotation operator is used to annotate various information in the simulation, including the current simulation status of the opposing units. The annotation operator annotates the simulation status information with the following content: action value mark, information value mark, power value mark, round mark, meteorological mark, and atmospheric optical condition mark.

[0018] Specifically, the command-type operator attributes include reconnaissance module type, reconnaissance module, reconnaissance range, troop strength value, action value, target type, maneuver type, command distance value, fire protection value, and laser protection value;

[0019] The conventional troop unit operator attributes include troop strength value, action value, target type, mobility type, fire protection value, laser protection value, number of operators that can be attacked simultaneously, number of attacks on a single operator, ammunition supply value, target strike accuracy value, target strike fire intensity, and target fire strike distance.

[0020] The laser system's troop unit operator attributes include reconnaissance module type, reconnaissance module, reconnaissance range, troop strength value, action value, target type, maneuver type, fire protection value, laser protection value, tracking accuracy value, power value, power recovery value, and number of attacks on a single operator.

[0021] Furthermore, the simulation scenario module is set by combining the confrontation scenario style, different atmospheric visibility and atmospheric turbulence conditions, and different types of incoming targets; the confrontation scenario style includes: laser system accompanying protection of ground moving targets against air target attacks, and laser system stationary protection of important targets against air target attacks.

[0022] Preferably, the wargaming system is used to simulate real-world conflicts; the simulation map includes various actual terrain information of the conflict area.

[0023] In the aforementioned confrontation, the Red Force's troop unit operators specifically include the Red Force's operational command post, support and transportation units, and laser system units; the Blue Force's troop unit operators specifically include the Blue Force's operational command post, high-altitude reconnaissance units, and drone units; the equipment operators mainly include operators for explosives with different powers carried by drones.

[0024] The command-type operator attribute includes a laser protection value; the conventional troop unit operator attribute includes a laser protection value; the troop unit operator attribute module where the laser system unit is located includes power value, power recovery capability value, and normal operating status requirement information;

[0025] The laser system unit obtains a laser system confrontation behavior model by modeling the confrontation mode of the laser system against the drone. The laser system confrontation behavior model is used as the simulation process in the wargaming system and incorporated into the entire wargaming rules.

[0026] The adjudication mechanism in the inference rules module includes a firepower confrontation adjudication mechanism and a laser confrontation adjudication mechanism; the firepower confrontation adjudication process includes two processes: firepower strike accuracy adjudication and target survival adjudication; the laser confrontation adjudication process includes two processes: laser strike accuracy adjudication and laser strike target survival adjudication.

[0027] Preferably, the laser system unit uses a DE-MSHORAD system; the DE-MSHORAD system is a directed energy mobile short-range laser air defense system.

[0028] Preferably, the laser-based counter-wargaming system is used to simulate a counter-scenario involving small drones harassing VIP convoys in mid-latitude inland areas;

[0029] The simulation map depicts an adversarial environment within a 17km wide and 36km long area, used to locate and regulate the movement of the simulation operators. The terrain pattern on the simulation map is covered with a grid consisting of multiple hexagonal cells, each individually numbered. The simulation map includes atmospheric visibility markers, atmospheric turbulence recording tracks, and round recording tracks. The terrain features depicted on the simulation map include: forests, rivers, cities, reservoirs, dense forests, deserts, general roads, main roads, trails, and transportation hubs. The distance between opposite sides of each hexagonal cell on the simulation map is 500m.

[0030] The Red Force's force unit operators include: convoy command post, VIP convoy unit, and laser system unit; the Blue Force's force unit operators include: Blue Force ground command post, small suicide drones, equipment operators, and their ground support units.

[0031] The command-type operator attributes include: command and control distance, command node level, reconnaissance module type, reconnaissance module value, reconnaissance module range, target type, troop strength value, action value, fire protection value, laser protection value, and maneuver type information; the conventional troop unit operator attributes include: reconnaissance module type, reconnaissance module value, reconnaissance module range, target type, troop strength value, action value, fire protection value, laser protection value, maneuver type, target tracking accuracy, fire strike intensity, and fire strike distance information; the laser system troop unit operator attributes include the conventional troop unit operator attributes, and also include: power value information, power recovery value, and normal operating status requirements information.

[0032] This invention also protects a laser-based wargaming method, which utilizes the laser-based wargaming system described in any of the preceding claims to perform the wargaming process, comprising the following steps:

[0033] Step S110: Based on the information recorded in the simulation scenario module, initialize the position and status information of the simulation operator on the simulation map;

[0034] Step S120: Determine the confrontation period in the simulation and the atmospheric visibility conditions within the corresponding period. Divide the unit time into multiple confrontation periods according to the atmospheric visibility conditions and mark them at the atmospheric visibility mark and the period mark in the laser confrontation war game simulation system respectively.

[0035] Step S130: Initiate a round of simulation process, including using the relevant requirements of the simulation scenario module or the decision table in the simulation rules module to determine the atmospheric turbulence conditions during the execution of one confrontation period, and marking the round number with the simulation round record track in the laser confrontation wargaming simulation system; the simulation process takes atmospheric turbulence as the main influencing factor of atmospheric transmission on laser generation;

[0036] Step S140: Execute a round action, which includes active and passive actions of the opposing units. If one side initiates an active action first, the other side's passive action is triggered by the active action. The initiation of the round action is determined according to the corresponding adjudication rules in the deduction rule module.

[0037] Step S150: Perform round maintenance. The round maintenance includes clearing the simulation operators lost by each combatant, restoring and correcting the information values ​​and action values ​​of each simulation operator, and determining whether to end the simulation or enter the next round based on the relevant requirements of the simulation scenario module. If the relevant requirements of the simulation are met, the victory condition is triggered and the simulation is determined to end. If the relevant requirements of the simulation are not met, return to step S130 and enter the simulation process of the next round.

[0038] Step S160: After all rounds of simulation are completed, the multi-party adversarial units in the wargame simulation summarize and organize the process data and result data of the aforementioned wargame simulation. The process data and result data are combined with the summary clauses and organized to adjust and update the simulation scenario module and simulation operator module of the laser adversarial wargame simulation system.

[0039] Specifically, in step S120, the day is divided into 6 confrontation periods, including the first to the sixth confrontation periods. The first, fifth and sixth confrontation periods are nighttime confrontation periods, in which infrared detection is used to obtain target information. The second, third and fourth confrontation periods are daytime confrontation periods, in which visible light, infrared or radar is used to detect targets. Atmospheric visibility is selected from three distance standards: 5km, 10km and 23km.

[0040] Specifically, in step S140, the active actions in the round of action include: conventional ground maneuver, high-speed ground maneuver, air maneuver, optical reconnaissance, electronic reconnaissance, fire strike, laser strike, take-off of low-slow-small targets, altitude adjustment of low-slow-small targets, recovery of low-slow-small targets, and crashing of low-slow-small targets; the passive actions include: passive optical reconnaissance, passive electronic reconnaissance, evasion and retreat, fire counterattack, and laser counterattack.

[0041] In summary, this invention provides a laser countermeasure wargaming system and method. Compared with existing technologies, the beneficial effects of this invention include: addressing issues related to security risk assessment, emergency response, and inter-departmental coordination in public safety incidents involving threats from low-, slow-, and small targets; simulating the entire process of laser countermeasures against different types of low-, slow-, and small target attacks; simulating reconnaissance and strike actions; using laser countermeasure wargaming to assess the scope and degree of impact of a certain type of low-, slow-, and small target attack; verifying whether relevant departments can quickly identify and assess security risks using existing technologies and equipment; verifying whether relevant departments can formulate effective decisions to curb low-, slow-, and small target attacks; evaluating the shortcomings of existing solutions, strategies, and hardware infrastructure construction; effectively improving the ability to respond to threats from low-, slow-, and small targets; and providing support for enhancing the ability of security departments to use new equipment to deal with new threats. Attached Figure Description

[0042] Figure 1 This is a framework diagram of a laser-based wargaming simulation system according to the first embodiment of the present invention;

[0043] Figure 2 This is a schematic diagram of a simulation map of the combat area of ​​a real-world battle conflict, provided by a laser-based wargaming system in the third embodiment of the present invention.

[0044] Figure 3 This is a flowchart of the steps of a laser-based wargaming simulation method in the fourth embodiment of the present invention. Detailed Implementation

[0045] To make the objectives, technical solutions, and advantages of this invention clearer, the invention will be further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative and not intended to limit the invention.

[0046] This invention provides a laser countermeasure wargaming system and method for improving the combat effectiveness of laser systems against low-speed, small-target scenarios, so as to conduct simulations and evaluations of daily training and emergency response plans.

[0047] In a first embodiment of the present invention, a laser-based wargaming system is provided, comprising: a wargaming map, wargaming operators, a wargaming operator attribute module, a wargaming scenario module, a wargaming rule module, and wargaming auxiliary equipment. The laser-based wargaming system is structurally designed for a turn-based wargaming simulation strategy. The process of the wargaming system performing one wargaming exercise includes multiple rounds, and the number of rounds required to complete one wargaming exercise is determined by the wargaming scenario module in conjunction with the combat mission.

[0048] The simulation map is used to simulate training or combat environments based on laser systems against low-speed, small targets. Specifically, it includes atmospheric visibility markers, simulation round recording tracks, and atmospheric turbulence recording tracks corresponding to each simulation round. The simulation map cell resolution is designed based on the effective range of the laser system in actual simulation of dealing with low-speed, small targets.

[0049] The inference operator is used to simulate the forces, equipment and status of different units in a laser system's confrontation with low, slow and small targets. The inference operator includes a force unit operator, an equipment operator and a marking operator, wherein the force unit operator includes laser system units.

[0050] The simulation operator attribute module includes a force unit operator attribute submodule and an equipment operator attribute submodule, which are used to identify the performance parameters of different functional attributes of the force unit operator and the equipment operator, thereby assisting in the adjudication of the war game simulation process; the force unit operator attribute submodule includes command type operator attributes, conventional force unit operator attributes and laser system force unit operator attributes.

[0051] The scenario simulation module serves as the basis for determining the initial situation of the combatants in the confrontation. It is used to clarify the simulation background, the intentions of the opposing parties, the troop composition of each party, the initial positions and status settings of the operators, the relevant requirements of the simulation, and the determination of victory or defeat.

[0052] The simulation rules module is used to standardize the simulation process and adjudication mechanism; the simulation rules module contains constraints on specific steps and actions in turn-based wargame simulation strategies; the adjudication mechanism includes a firepower confrontation adjudication mechanism and a laser confrontation adjudication mechanism, the firepower confrontation adjudication includes firepower strike accuracy adjudication and target strike effect adjudication, and the laser confrontation adjudication includes laser strike accuracy adjudication and laser strike effect adjudication.

[0053] The simulation aids include a random number generator and auxiliary cards. The random number generator is used to simulate the uncertainty and randomness of on-site events by randomly selecting the results of events. The auxiliary cards are essential elements for the combat parties to make decisions during the simulation. The auxiliary cards include a conflict period decision table, an atmospheric visibility decision table, an atmospheric turbulence condition decision table, a power laser system damage effect table, a laser strike survival decision table, and a terrain effect table. The decision table is the basis for obtaining action results during the wargaming process and includes two parts: the decision random value and the decision result.

[0054] Specifically, the troop unit operators are used to simulate the troop strength and weapon platforms of various opposing units in a wargame. Ground operator units use a basic resolution unit similar to a company or platoon in military units, while airborne low-speed, small target operator units have the same basic resolution as ground operator units. The participating unit operators are divided into red and blue sides; the red side is the defending side, and its troop unit operators include security transport vehicle units, laser system units, and corresponding convoy command units; the blue side is the attacking side, and its troop unit operators include small drones, model aircraft, airborne balloons, powered hang gliders, as well as ground support units and ground command.

[0055] The equipment operator is used to simulate the equipment carried by the combat forces and weapon platforms. The equipment operator includes various explosives carried by the Blue Force's drones, aircraft models, and other operators.

[0056] The marking operators are used to mark the dynamic status of the opposing units in the simulation, specifically including state marking operators and annotation operators. The state marking operators are used to mark various adversarial states, including: stationary deployment, stationary defense, mobile defense, concealment and camouflage, observation and alert, assembly and movement, command confusion, and communication confusion. The annotation operators are used to annotate various information in the simulation, including the current simulation status of the opposing units. The annotation operators annotate the simulation status information with the following content: action value markers, information value markers, power value markers, round markers, weather markers, and atmospheric optical condition markers.

[0057] Specifically, the command-type operator attributes include reconnaissance module type, reconnaissance module, reconnaissance range, troop strength value, action value, target type, maneuver type, command distance value, fire protection value, and laser protection value;

[0058] The specific attributes of the conventional troop unit operators include troop strength value, action value, target type, mobility type, fire protection value, laser protection value, number of operators that can be attacked simultaneously, number of attacks on a single operator, ammunition supply value, target strike accuracy value, target strike fire intensity, and target fire strike distance.

[0059] The laser system's troop unit operator attributes specifically include reconnaissance module type, reconnaissance module, reconnaissance range, troop strength value, action value, target type, maneuver type, fire protection value, laser protection value, tracking accuracy value, power value, power recovery value, and number of attacks on a single operator.

[0060] Specifically, the simulation scenario module is mainly set by combining the confrontation scenario styles, different atmospheric visibility and atmospheric turbulence conditions, and different types of incoming targets; the confrontation scenario styles include: laser system accompanying protection of ground moving targets against air target attacks, and laser system stationary protection of important targets against air target attacks.

[0061] Specifically, the damage effect table of the power laser system is obtained by combining system test data under actual atmospheric conditions with numerical simulation models to obtain the damage effect of laser slant path transmission to the target under different turbulent conditions corresponding to different transmission distances and transmission heights.

[0062] In a second embodiment of the present invention, a laser-based wargaming system is provided to simulate real-world adversarial conflicts. The simulation map includes various actual terrain information of the conflict area, combined with the actual simulated laser system's adversarial capabilities. Different environments have corresponding effects on the actions of different adversarial units.

[0063] In the aforementioned confrontation, the Red Force's troop unit operators specifically include the Red Force's command post, support and transportation units, and laser system units; the Blue Force's troop unit operators specifically include the Blue Force's command post, high-altitude reconnaissance units, and drone units; the equipment operators mainly include operators for explosives with different powers carried by drones; the command-type operator attributes include laser protection values; the conventional troop unit operator attributes include laser protection values; and the troop unit operator attribute module corresponding to the laser system includes power values, power recovery capability values, and normal operating status requirements information.

[0064] Specifically, the laser system unit is obtained by modeling the existing publicly reported confrontation modes of laser systems against drones to obtain a laser system confrontation behavior model. The laser system confrontation behavior model is used as the simulation process in the wargaming system and incorporated into the entire wargaming rules.

[0065] Specifically, after the simulation begins, the simulation rules module is used to provide simulation constraints.

[0066] The adjudication mechanism in the deduction rules module includes a firepower confrontation adjudication mechanism and a laser confrontation adjudication mechanism. Furthermore, the firepower confrontation adjudication process specifically includes two processes: firepower strike accuracy adjudication and target survival adjudication; the laser confrontation adjudication process specifically includes two processes: laser strike accuracy adjudication and laser strike target survival adjudication.

[0067] Preferably, the laser system unit uses a laser system primarily based on the DE-MSHORAD system, which has been publicly reported abroad; the DE-MSHORAD system is a directed energy mobile short-range laser air defense system developed by the United States.

[0068] Specifically, after the simulation begins, the simulation rules module is used to provide simulation constraints.

[0069] The adjudication mechanism in the deduction rules module includes a firepower confrontation adjudication mechanism and a laser confrontation adjudication mechanism. Furthermore, the firepower confrontation adjudication process specifically includes two processes: firepower strike accuracy adjudication and target survival adjudication; the laser confrontation adjudication process specifically includes two processes: laser strike accuracy adjudication and laser strike target survival adjudication.

[0070] A third embodiment of the present invention provides a laser-based countermeasures wargaming system for simulating a scenario where small drones harass VIP convoys in mid-latitude inland regions. The laser-based countermeasures wargaming system primarily simulates the process of hostile elements in the region using small drones to continuously harass ground convoys.

[0071] Specifically, Figure 1 A simulation map depicting a confrontation occurring within a 17km wide and 36km long area is provided. To facilitate the positioning and movement of the simulation operators, a grid consisting of multiple hexagonal squares is overlaid on the terrain pattern in the simulation map, with each hexagonal square having a unique numerical number. The simulation map includes atmospheric visibility markers, atmospheric turbulence recording tracks, and round recording tracks. Figure 1 The "Legend" section shows the various terrain types involved in the simulation map: forests, rivers, cities, reservoirs, dense forests, deserts, general roads, main roads, trails, and transportation hubs. Additionally, the distance between opposite sides of each hexagonal grid on the simulation map is 500 meters.

[0072] In this embodiment, the red force unit operator specifically includes a convoy command post, a VIP convoy unit, and a laser system unit; the blue force unit operator specifically includes a command post, a small suicide drone, and a ground support unit.

[0073] In this embodiment, the command-type operator attribute card mainly includes: command and control distance, command node level, reconnaissance module type, reconnaissance module value, reconnaissance module range, target type, troop strength value, action value, fire protection value, laser protection value, and maneuver type information. For conventional troop units, the operator attributes mainly include: reconnaissance module type, reconnaissance module value, reconnaissance module range, target type, troop strength value, action value, fire protection value, laser protection value, maneuver type, target tracking accuracy, fire strike intensity, and fire strike distance information. For laser air defense system troop unit operator attribute cards, in addition to the above conventional operator information, they also include: power value information, power recovery value, and normal operating status requirements information.

[0074] The most significant feature of the laser-based countermeasure wargaming system described in the second and third embodiments is its ability to simulate real-world security conflicts between traditional forces in a specific region. Based on this, the laser system is incorporated into the simulated confrontation, enabling simulations of laser-based countermeasures against unmanned aerial vehicles (UAVs). This allows for the evaluation of the laser system's role in localized operations and its potential countermeasure applications. Specifically, the wargaming system models and simulates the laser system as a force unit operator within the wargaming system, used to counter UAVs employing different harassment modes. The laser system and UAV combat and training technologies used represent future trends in new technology equipment development. Laser-based countermeasure wargaming constructs different attack scenarios and strategies for low-, slow-moving, and small targets, simulates the possible paths and attack ranges of these targets, and pre-rehearses defensive strategies using laser systems. It also develops corresponding offensive and defensive contingency plans to evaluate current or predict future security situations. The laser-based countermeasure wargaming process provides a reference for better scheduling and decision-making in dealing with low-, slow-moving, and small threats.

[0075] The fourth embodiment of the present invention provides a laser-based wargaming method, wherein the method utilizes the laser-based wargaming system described in any of the foregoing embodiments to perform wargaming simulations, such as... Figure 2 As shown, the laser-based wargaming simulation method includes the following steps:

[0076] Step S110: Based on the information recorded in the simulation scenario module, initialize the position and status information of the simulation operator on the simulation map;

[0077] Step S120: Determine the confrontation period in the simulation and the atmospheric visibility conditions within the corresponding period. Divide the unit time into multiple confrontation periods according to the atmospheric visibility conditions and mark them at the atmospheric visibility mark and the period mark in the laser confrontation war game simulation system respectively.

[0078] Step S130: Initiate a round of simulation process, including using the relevant requirements of the simulation scenario module or the decision table in the simulation rules module to determine the atmospheric turbulence conditions during the execution of one confrontation period, and marking the round number with the simulation round record track in the laser confrontation wargaming simulation system; the simulation process takes atmospheric turbulence as the main influencing factor of atmospheric transmission on laser generation;

[0079] Step S140: Execute a round action, which includes active and passive actions of the opposing units. If one side initiates an active action first, the other side's passive action is triggered by the active action. The initiation of the round action is determined according to the corresponding adjudication rules in the deduction rule module.

[0080] Step S150: Perform round maintenance. The round maintenance includes clearing the simulation operators lost by each combatant, restoring and correcting the information values ​​and action values ​​of each simulation operator, and determining whether to end the simulation or enter the next round based on the relevant requirements of the simulation scenario module. If the relevant requirements of the simulation are met, the victory condition is triggered and the simulation is determined to end. If the relevant requirements of the simulation are not met, return to step S130 and enter the simulation process of the next round.

[0081] Step S160: After all rounds of simulation are completed, the multi-party adversarial units in the wargame simulation summarize and organize the process data and result data of the aforementioned wargame simulation. The process data and result data are combined with the summary clauses and organized to adjust and update the simulation scenario module and simulation operator module of the laser adversarial wargame simulation system.

[0082] Specifically, the result of the confrontation period determination is given and recorded by the relevant requirements of the simulation scenario module or the adjudication table in the simulation rules module; the result of the atmospheric visibility condition determination within the corresponding period is recorded by the simulation map.

[0083] Furthermore, the atmospheric turbulence condition determination during the adversarial period of the war game simulation is performed only once in step S130, which means that the atmospheric turbulence condition remains unchanged within the same round.

[0084] Preferably, the time resolution of the confrontation period is 10 minutes.

[0085] Furthermore, the adversarial period can be adjudicated through the adjudication table in the deduction rules module, or it can be directly given by the relevant requirements of the deduction in the deduction scenario module.

[0086] Step S160 indicates that the laser counter-war game simulation method of this embodiment can realize the updating and upgrading of the laser counter-war game simulation system, thereby improving the simulation accuracy and evaluation and verification effect of the laser counter-war game simulation system.

[0087] In the fifth embodiment of the present invention, steps S110-S160 of the above-mentioned laser counter-wargaming method are implemented using the laser counter-wargaming system provided in the third embodiment. Specifically:

[0088] In step S120, the day is divided into six confrontation periods, specifically the first to sixth confrontation periods. The first, fifth, and sixth confrontation periods are nighttime confrontation periods, characterized by a dark background, which affects the visible light reconnaissance and detection capabilities of troop units, requiring the use of infrared detection to acquire target information. The second, third, and fourth confrontation periods are daytime confrontation periods, with a bright background, allowing the use of visible light, infrared, and radar to detect targets. During the first and fifth confrontation periods, atmospheric turbulence is likely to have a relatively small impact. During the third confrontation period, atmospheric turbulence is likely to have a significant impact. The organizers or referees of the simulation determine the battlefield atmospheric visibility based on the actual situation, which can be determined by providing an atmospheric visibility adjudication table in the simulation rules module. Here, considering atmospheric visibility as a major influencing factor on laser transmission, the atmospheric visibility in this embodiment (…) Choose three distance standards: 5km, 10km, and 23km.

[0089] Furthermore, in step S130, atmospheric turbulence is considered as the main influencing factor of atmospheric transmission on laser generation. The magnitude of atmospheric turbulence is divided into four categories: weak turbulence (W), moderately weak turbulence (MW), moderately strong turbulence (MH), and strong turbulence (H). Based on the turbulence characteristics under different meteorological conditions and at different times of conflict, a decision table corresponding to different atmospheric turbulence conditions is obtained.

[0090] In step S140 of this embodiment, the active actions in the round of action include conventional ground maneuvering, high-speed ground maneuvering, air maneuvering, optical reconnaissance, electronic reconnaissance, fire strike, laser strike, take-off of low-slow-small targets, altitude adjustment of low-slow-small targets, recovery of low-slow-small targets, and crashing of low-slow-small targets. The passive actions include passive optical reconnaissance, passive electronic reconnaissance, evasion and retreat, fire counterattack, and laser counterattack.

[0091] Specifically, the adjudication rules for the aforementioned round of actions mainly include target information acquisition adjudication, strike accuracy adjudication, and strike effect adjudication. Once the party initiating the action has acquired target information values ​​that meet the attack threshold, it can execute a firepower strike or a laser strike against the target. The outcome of the action is determined by the specific strike accuracy adjudication and strike effect adjudication in the aforementioned deduction rule module.

[0092] For fire strike operations, the accuracy determination assesses whether the active action hit the target. The damage effect determination, following a successful accuracy determination, further assesses the damage effect of the fire strike on the target using a table similar to Table 1. In Table 1, the horizontal header represents the firepower intensity (levels 1-7), and the vertical header represents the defense level of a target (levels 1-5). The data in the table are thresholds (0-10) for damage effects described using damage probability. A threshold between 0 and 10 corresponds to a damage probability between... For example, in Table 1, row 2, column 3 corresponds to a firepower intensity of 3 and a target defense of 2. The threshold for the damage effect on the target is 5. That is, in a real-world scenario during a round-based simulation, if the damage effect obtained by the defending side's target through the random generation device is... (Corresponding damage probability is) ),when If the target is not destroyed, it is determined that the target was not damaged. If the target is damaged, it is determined that the target was destroyed. Each side in the confrontation has multiple targets, so there are multiple firepower strike effect determination tables similar to Table 1.

[0093] Table 1. Example of a fire strike effect determination table for a target in the fifth embodiment.

[0094]

[0095] For laser strike operations, the aforementioned strike accuracy determination is used to determine whether the active action hit the target. The strike effect determination, following the successful strike accuracy determination, further assesses the damage effect of the laser strike on the target. Specifically, since the laser strike effect is directly related to the laser's effective range, the map intervals between different targets on the simulation map are first obtained. These map intervals refer to the projected distance between the unit operator initiating the laser strike and the target on the simulation map. The interval unit is the number of hexagonal grids separating the unit operator and the target on the simulation map. A laser strike intensity level table, similar to Table 2, is obtained through theoretical calculations. Generally, the optical system unit operator corresponds to different laser strike intensity levels (levels 1-5) for targets at different operating altitudes. Specifically, as shown in Table 2, the laser strike intensity level table provides the intensity level of the DE-MSHORAD system with a laser power of HEL=50kW at atmospheric visibility of [missing information]. 23km, altitude is The intensity level (level 1-5) for laser strikes against flying targets at 1km.

[0096] A series of laser strike intensity level tables can be obtained based on different atmospheric visibility and target altitude conditions. By consulting these tables to determine the corresponding laser strike intensity level for the target, and then combining this with the laser strike effect adjudication table shown in Table 3, damage effects can be adjudicated for targets with different defense levels (levels 1-6). Similarly, in real-world simulations, if the laser strike damage effect obtained by the defending side's target through a random generation device is... (Corresponding damage probability is) ),set up The defense strength in Table 3 is Light intensity level is The threshold for the corresponding damage effect, when If the target is not damaged by the laser, it is determined that the target was not destroyed by the laser. If the laser strike is successful, the target is determined to be damaged by the laser. Since each side in the confrontation has multiple targets, there are still multiple laser strike effect determination tables similar to Table 3.

[0097] Table 2 Example of laser strike intensity level under a specific situation in the fifth embodiment

[0098]

[0099] Table 3. Example of a laser strike effect determination table for a target in the fifth embodiment.

[0100]

[0101] Furthermore, the method described in this embodiment, through the deduction review and summary in step S160, uses the process data, result data, and summary clauses obtained during the deduction process to adjust and update the deduction scenario module and deduction operator module of the laser counter-wargaming system. This is beneficial for the updating and upgrading of the laser counter-wargaming system, thereby improving the accuracy of course simulation and training simulation using the laser counter-wargaming system.

[0102] In another embodiment of the present invention, a storage medium is provided on which a computer program is stored, wherein the computer program, when executed by a processor, implements the steps of the laser-based wargaming method described in the fourth embodiment.

[0103] Those skilled in the art will understand that all or part of the process of the methods described in the foregoing embodiments can be implemented by a computer program instructing related hardware. The computer program can be stored in a non-volatile computer-readable storage medium. When the computer program is executed, it can include the process of the embodiments of the laser counter-wargaming simulation method described above.

[0104] The technical features of the above embodiments can be combined in any way. For the sake of brevity, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.

[0105] The embodiments described above are merely illustrative of several implementations of the present invention, and while the descriptions are relatively specific and detailed, they should not be construed as limiting the scope of the invention patent. It should be noted that those skilled in the art can make various modifications and improvements without departing from the concept of the present invention, and these all fall within the protection scope of the present invention. Therefore, the protection scope of this invention patent should be determined by the appended claims.

Claims

1. A laser countermeasure wargaming system, comprising a wargaming map, a wargaming operator, a wargaming operator attribute module, a wargaming scenario module, a wargaming rule module and a wargaming auxiliary device, characterized in that: the laser countermeasure wargaming system is structurally designed for turn-based wargaming simulation strategy, and a process of the wargaming system for one wargaming includes multiple turns, and a number of turns required for completing one wargaming is determined by the wargaming scenario module in combination with a combat mission; the wargaming map is used for wargaming an environmental scenario of training or actual combat of a laser system against a low, slow and small target, and specifically includes atmospheric visibility marks, a wargaming turn record track and an atmospheric turbulence record track corresponding to each wargaming turn; the wargaming map is designed according to an effective action distance of the laser system for disposing the low, slow and small target in actual simulation, and a wargaming map cell resolution is designed; the wargaming operator is used for simulating forces, equipment and states of different units in laser system countermeasures against a low, slow and small target, and the wargaming operator includes force unit operators, equipment operators and mark operators, wherein the force unit operators include laser system units; the wargaming operator attribute module includes a force unit operator attribute submodule and an equipment operator attribute submodule, which are respectively used for identifying performance parameters of different functional attributes of the force unit operators and the equipment operators, thereby assisting in the adjudication of the wargaming process; the force unit operator attribute submodule includes command type operator attributes, conventional force unit operator attributes and laser system force unit operator attributes; the wargaming scenario module is used for determining initial situations of combat parties for countermeasures, and is used for specifying a wargaming background, intentions of countermeasure parties, formation of combat forces of the parties, initial positions and states of the operators, related requirements of the wargaming and win-lose judgment; the wargaming rule module is used for standardizing a flow and an adjudication mechanism of the wargaming; the wargaming rule module includes constraints of specific steps and actions in the turn-based wargaming simulation strategy; the adjudication mechanism includes a fire countermeasure adjudication mechanism and a laser countermeasure adjudication mechanism, the fire countermeasure adjudication includes fire striking accuracy adjudication and target striking effect adjudication, and the laser countermeasure adjudication includes laser striking accuracy adjudication and laser striking effect adjudication; the wargaming auxiliary device includes a random number generating device and an auxiliary card; the random number generating device is used for simulating uncertainty and contingency of on-site events by randomly extracting results of events; the auxiliary card is an essential element for the combat parties to complete adjudication during wargaming, and includes different types of adjudication tables and effect tables; the adjudication table is used as a basis for deriving action results in the wargaming process, and includes adjudication random number values and adjudication results; the adjudication table is divided into an adversarial period adjudication table, an atmospheric visibility adjudication table, an atmospheric turbulence condition adjudication table and a laser striking survival adjudication table; the effect table is divided into a power laser system damage effect table and a terrain effect influence table. 2.The laser countermeasure wargaming system according to claim 1, characterized in that The force unit operator is used for simulating the force and weapon platform chess pieces of each unit in confrontation, the ground operator unit takes the similar force company as the basic resolution unit, the low, slow and small target operator unit in the air takes the same basic resolution as the ground operator unit; the units in confrontation are divided into red and blue sides, wherein the red side is the defense side, the force unit operator includes the security transport vehicle unit, the laser system unit and the corresponding vehicle team command unit; the blue side is the attack side, the force unit operator is the small unmanned aerial vehicle, the aviation model, the air floating balloon and the powered delta wing, and further includes the ground support unit and the ground command; The equipment operator is used for simulating the equipment carried by the force and weapon platform participating in the confrontation, and the equipment operator includes various explosives carried by the unmanned aerial vehicle and the aviation model of the blue side; The marker operator is used for marking the dynamic state of each unit in confrontation of each side in the deduction, and specifically includes a state marker operator and an annotation operator; the state marker operator is used for marking a plurality of confrontation states, and the confrontation states include: in-place deployment, in-place defense, moving defense, concealment camouflage, electromagnetic silence, observation alert, assembly marching, command confusion and communication confusion; the annotation operator is used for annotating various information in the deduction, the information includes the deduction state of the current unit in confrontation, and the annotation operator annotates the content of the deduction state information, including: action value marking, information value marking, power value marking, round marking, weather marking and atmospheric optical condition marking.

3. The laser countermeasure wargame deduction system according to claim 2, wherein The command operator attribute includes a reconnaissance module type, a reconnaissance module, a reconnaissance range, a force value, an action value, a target type, a mobility type, a command distance value, a firepower protection value and a laser protection value; The attribute of the conventional force unit operator includes a force value, an action value, a target type, a mobility type, a firepower protection value, a laser protection value, a number of simultaneously attackable operators, a number of attacks on a single operator, an ammunition supply value, a target attack accuracy value, a target attack firepower intensity and a target attack firepower distance; The attribute of the laser system force unit operator includes a reconnaissance module type, a reconnaissance module, a reconnaissance range, a force value, an action value, a target type, a mobility type, a firepower protection value, a laser protection value, a tracking accuracy value, an electric energy value, an electric energy recovery value and a number of attacks on a single operator.

4. The laser warfare wargaming system of claim 3, wherein, The deduction scenario module is set by combining a confrontation scene style, different atmospheric visibility and atmospheric turbulence conditions and different target types under attack; the confrontation scene style includes: a laser system accompanying type defense ground marching target against air target attack and a laser system in-place defense important target against air target attack.

5. The laser countermeasure wargame deduction system according to claim 4, wherein The wargame deduction system is used for simulating the actual confrontation conflict; and the deduction map includes various actual terrain information of the area where the confrontation conflict occurs. The force unit operators of the red side in the confrontation include a red side operation command, a support transport unit and a laser system unit; the force unit operators of the blue side include a blue side operation command, a high-altitude reconnaissance unit and a UAV unit; the equipment operators mainly include explosive operators with different powers carried by the UAVs; The laser protection value is included in the attribute of the command operator, and the laser protection value is included in the attribute of the conventional force unit operator; the attribute module of the force unit operator where the laser system unit is located includes an electric energy value, an electric energy recovery capacity value and normal working state requirement information; The laser system unit obtains a laser system confrontation behavior model by modeling the confrontation mode of the laser system against the UAV, and incorporates the laser system confrontation behavior model into the whole war game deduction rule as a deduction flow in the war game deduction system; The decision mechanism in the deduction rule module includes a fire confrontation decision mechanism and a laser confrontation decision mechanism; the process of the fire confrontation decision includes a fire attack precision decision and a target survival decision; the process of the laser confrontation decision includes a laser attack precision decision and a laser attack target survival decision.

6. The laser warfare wargaming system of claim 5, wherein, The laser system unit adopts a DE-MSHORAD system; the DE-MSHORAD system is a directional energy mobile short-range laser air defense system.

7. The laser confrontation war game deduction system according to claim 6, wherein, The laser confrontation war game deduction system is used to simulate a confrontation scene of small UAVs raiding a VIP vehicle team in a mid-latitude inland area; The deduction map simulates an environmental scene of a confrontation occurring in an area with a width of 17 km and a length of 36 km, and is used to locate the deduction operators and standardize the movement of the deduction operators; the topographic pattern of the deduction map is covered with a grid including a plurality of hexagonal grids, and each hexagonal grid is individually numbered; the deduction map includes an atmospheric visibility mark, an atmospheric turbulence record track and a round record track; The deduction map involves terrains including forests, rivers, cities, reservoirs, dense forests, deserts, general highways, main highways, small roads and traffic hubs; the distance between opposite sides of each hexagonal grid on the deduction map is 500 m; The force unit operators of the red side include a vehicle team command, a VIP vehicle team unit and a laser system unit; the force unit operators of the blue side include a blue side ground command, a small suicide UAV, an equipment operator and a ground support unit thereof. The commander class operator attribute includes: command control distance, command node level, reconnaissance module type, reconnaissance module value, reconnaissance module range, target type, force value, action value, firepower protection value, laser protection value, and maneuver type information; the conventional force unit operator attribute includes: reconnaissance module type, reconnaissance module value, reconnaissance module range, target type, force value, action value, firepower protection value, laser protection value, maneuver type, target tracking accuracy, firepower attack intensity, and firepower attack distance information; the laser system force unit operator attribute includes the conventional force unit operator attribute, and further includes: electric energy value information, electric energy recovery value, and normal working state requirement information.

8. A method of laser counterforce wargaming, characterized by, The method uses the laser countermeasure war game deduction system according to any one of claims 1-7 to realize the process of war game deduction, and includes the following steps: Step S110: initializing the position information and state information of the deduction operator on the deduction map according to the information recorded in the deduction scenario module; Step S120: determining the countermeasure time period and the atmospheric visibility condition in the corresponding time period, dividing the unit time into multiple countermeasure time periods according to the atmospheric visibility condition, and marking the atmospheric visibility mark and the time period mark in the laser countermeasure war game deduction system; Step S130: starting a round of deduction process, including determining the atmospheric turbulence condition in the countermeasure time period by using the related requirements of the deduction scenario module or the decision table in the deduction rule module, and marking the round number by using the deduction round record track in the laser countermeasure war game deduction system; the deduction process takes the atmospheric turbulence as the main influencing factor of the atmospheric transmission to the laser; Step S140: performing round action, which includes the active action and passive action of the countermeasure units of the two parties in the countermeasure; if one party of the countermeasure initiates the active action first, the passive action of the other party is triggered and executed by the active action; the initiation of the round action is determined according to the corresponding decision rule in the deduction rule module; Step S150: performing round maintenance, which includes cleaning the deduction operators of the loss of each party in the combat, and restoring and correcting the information value and action value of each deduction operator; if the related requirements of the deduction are met, the victory condition is triggered, and the deduction is determined to be ended; if the related requirements of the deduction are not met, the process returns to step S130, and the next round of deduction process is entered; Step S160: after the deduction of all rounds is completed, the process data and result data of the war game deduction are summarized and arranged, the process data and result data are summarized and arranged according to the summary clause, and the deduction scenario module and the deduction operator module of the laser countermeasure war game deduction system are adjusted and updated.

9. The method of claim 8, wherein, In step S120, one day is divided into six confrontation periods, including the first to the sixth confrontation periods, wherein the first, fifth and sixth confrontation periods belong to night confrontation periods, and infrared detection means is used to obtain target information; the second, third and fourth confrontation periods belong to day confrontation periods, and visible light, infrared or radar means is used to detect targets; and three distance standards of 5km, 10km and 23km are selected according to atmospheric visibility.

10. The method of claim 9, wherein, In step S140, the active action in the round action includes: ground general maneuver, ground high-speed maneuver, air maneuver, optical reconnaissance, electronic reconnaissance, fire attack, laser attack, low, slow and small target take-off, low, slow and small target height adjustment, low, slow and small target recovery, low, slow and small target crash; and the passive action includes: passive optical reconnaissance, passive electronic reconnaissance, evasion and retreat, fire counterattack, laser counterattack.

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