Interaction control method and device, equipment and storage medium
By creating and associated virtual objects in virtual scenes and adjusting virtual resources, the problem of low acquisition efficiency in the existing technology is solved and the user experience is improved.
Patent Information
- Application Number
- CN202510099407.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-21
- Publication Date
- 2025-05-02
- Estimated Expiration
- 2045-01-21
AI Technical Summary
In the prior art, the way users obtain virtual resources is relatively single, and they cannot effectively connect with the interactive actions of the created virtual resources, resulting in low efficiency in obtaining virtual resources and poor user experience.
By consuming virtual resources to create a second virtual object in the virtual scene based on interactive operations associated with the first virtual object in the virtual scene, and providing a third virtual object in response to the action of the second virtual object to adjust the virtual resource associated with the first virtual object.
The virtual resource adjustment based on virtual object actions is realized, the efficiency of obtaining virtual resources is improved, and the user's interactive experience in virtual scenes is improved.
Smart Images

Figure CN119916945A_ABST
Abstract
Description
Technical Field
[0001] Example embodiments of the present disclosure generally relate to the field of computers, and more particularly, to methods, devices, apparatuses, and computer-readable storage media for interactive control. Background Art
[0002] As network technology becomes increasingly mature, users can interact with computers and other users through computers and in scenarios provided by computers (e.g., simulation environments, virtual environments, etc.), and obtain interactive experiences that are impossible or difficult to achieve in a physical environment. Summary of the invention
[0003] In a first aspect of the present disclosure, a method for interactive control is provided. The method includes: based on a first interactive operation associated with a first virtual object in a virtual scene, creating a second virtual object in the virtual scene by consuming virtual resources associated with the first virtual object; in response to the second virtual object completing the execution of a first set of actions in the virtual scene, providing a third virtual object in the virtual scene in association with the second virtual object; and based on a second interactive operation associated with the third virtual object, adjusting the virtual resources associated with the first virtual object.
[0004] In a second aspect of the present disclosure, a device for interactive control is provided. The device includes: a creation module configured to create a second virtual object in a virtual scene by consuming virtual resources associated with the first virtual object based on a first interactive operation associated with the first virtual object in the virtual scene; a providing module configured to provide a third virtual object in the virtual scene in association with the second virtual object in response to the second virtual object completing the execution of a first set of actions in the virtual scene; and a generation module configured to adjust the virtual resources associated with the first virtual object based on the second interactive operation associated with the third virtual object.
[0005] In a third aspect of the present disclosure, an electronic device is provided. The device includes at least one processing unit; and at least one memory, the at least one memory is coupled to the at least one processing unit and stores instructions for execution by the at least one processing unit. When the instructions are executed by the at least one processing unit, the device executes the method of the first aspect.
[0006] In a fourth aspect of the present disclosure, a computer-readable storage medium is provided, wherein a computer program is stored on the computer-readable storage medium, and the computer program can be executed by a processor to implement the method of the first aspect.
[0007] It should be understood that the contents described in this content section are not intended to limit the key features or important features of the embodiments of the present disclosure, nor are they intended to limit the scope of the present disclosure. Other features of the present disclosure will become easily understood through the following description. BRIEF DESCRIPTION OF THE DRAWINGS
[0008] The above and other features, advantages and aspects of the embodiments of the present disclosure will become more apparent with reference to the following detailed description in conjunction with the accompanying drawings. In the accompanying drawings, the same or similar reference numerals represent the same or similar elements, wherein:
[0009] Figure 1 A schematic diagram showing an example environment in which embodiments according to the present disclosure may be implemented;
[0010] FIG. 2A to FIG. 2C shows an example interface according to some embodiments of the present disclosure;
[0011] Figure 3 A flowchart illustrating an example process of interactive control according to some embodiments of the present disclosure;
[0012] Figure 4 A schematic structural block diagram showing an example apparatus for interactive control according to some embodiments of the present disclosure; and
[0013] Figure 5 A block diagram of an electronic device capable of implementing various embodiments of the present disclosure is shown. DETAILED DESCRIPTION
[0014] Embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although certain embodiments of the present disclosure are shown in the accompanying drawings, it should be understood that the present disclosure can be implemented in various forms and should not be construed as being limited to the embodiments set forth herein. On the contrary, these embodiments are provided to provide a more thorough and complete understanding of the present disclosure. It should be understood that the drawings and embodiments of the present disclosure are only for exemplary purposes and are not intended to limit the scope of protection of the present disclosure.
[0015] It should be noted that the titles of any sections / subsections provided herein are not restrictive. Various embodiments are described throughout this article, and any type of embodiment may be included under any section / subsection. In addition, the embodiments described in any section / subsection may be combined in any manner with any other embodiments described in the same section / subsection and / or different sections / subsections.
[0016] In the description of the embodiments of the present disclosure, the term "including" and similar terms should be understood as open inclusion, that is, "including but not limited to". The term "based on" should be understood as "based at least in part on". The term "one embodiment" or "the embodiment" should be understood as "at least one embodiment". The term "some embodiments" should be understood as "at least some embodiments". Other explicit and implicit definitions may be included below. The terms "first", "second", etc. may refer to different or the same objects. Other explicit and implicit definitions may be included below.
[0017] The embodiments of the present disclosure may involve user data, data acquisition and / or use, etc. These aspects are subject to the corresponding laws, regulations and relevant provisions. In the embodiments of the present disclosure, all data collection, acquisition, processing, processing, forwarding, use, etc. are carried out on the premise that the user knows and confirms. Accordingly, when implementing each embodiment of the present disclosure, the type, scope of use, usage scenario, etc. of the data or information that may be involved should be informed to the user and the user's authorization should be obtained in an appropriate manner in accordance with the relevant laws and regulations. The specific notification and / or authorization method can vary according to the actual situation and application scenario, and the scope of the present disclosure is not limited in this respect.
[0018] In this specification and the embodiments, if personal information processing is involved, it will be processed on the premise of having a legal basis (such as obtaining the consent of the subject of personal information, or it is necessary to perform a contract, etc.), and will only be processed within the scope of regulations or agreements. If a user refuses to process personal information other than the necessary information for basic functions, it will not affect the user's use of basic functions.
[0019] As mentioned above, users can perform various types of interactions with various types of virtual objects through computers and in virtual environments provided by computers. For example, users can also create virtual objects by consuming virtual resources. However, the way users obtain virtual resources is usually relatively simple. For example, in some games, users can obtain a certain amount of virtual resources as time goes by. However, this way of obtaining virtual resources cannot be linked to the interactive actions of the created virtual resources, resulting in low efficiency in obtaining virtual resources and poor user experience.
[0020] The embodiment of the present disclosure proposes a scheme for interactive control. According to the scheme, based on a first interactive operation associated with a first virtual object in a virtual scene, a second virtual object can be created in the virtual scene by consuming virtual resources associated with the first virtual object; in response to the second virtual object completing the execution of a first set of actions in the virtual scene, a third virtual object is provided in the virtual scene in association with the second virtual object; and based on a second interactive operation associated with the third virtual object, the virtual resources associated with the first virtual object are adjusted.
[0021] In this way, the embodiment of the present disclosure can create a second virtual object in the virtual scene by consuming the virtual resources associated with the first virtual object based on the first interactive operation between the user and the first virtual object in the virtual scene. In addition, the embodiment of the present disclosure can also provide a third virtual object for adjusting virtual resources based on the action of the second virtual object. In this way, the embodiment of the present disclosure can provide a virtual object for adjusting virtual resources based on the action of the virtual object created by consuming virtual resources. This interactive method of adjusting virtual resources can be correlated with the action of the virtual object, thereby improving the efficiency of obtaining virtual resources and meeting the needs of users.
[0022] Various example implementations of the solution are described in detail below in conjunction with the accompanying drawings.
[0023] Example Environment
[0024] Figure 1 1 is a schematic diagram of an example environment 100 in which embodiments of the present disclosure can be implemented. Figure 1 As shown, example environment 100 may include electronic device 110 .
[0025] In this example environment 100, the electronic device 110 may run an application 120 that supports interface interaction. The application 120 may be any appropriate type of application for interface interaction, examples of which may include, but are not limited to, game applications, social applications, or other appropriate applications. The user 140 may interact with the application 120 via the electronic device 110 and / or its attached devices.
[0026] Figure 1 A schematic diagram of an example environment 100 in which embodiments of the present disclosure can be implemented is shown. The example environment 100 may include an electronic device 110. The electronic device 110 may include, for example, a portable device of an appropriate type, which may, for example, support holding with both hands of a user to perform various interactive operations. Such electronic devices 110 may include, for example, but are not limited to: a smart phone, a tablet computer, a handheld computer, a portable game terminal, etc.
[0027] Such an electronic device 110 may include, for example, a suitable type of sensor for detecting user gestures. For example, the electronic device 110 may include, for example, a touch screen for detecting various types of gestures made by the user on the touch screen. Additionally or alternatively, the electronic device 110 may also include other suitable types of sensing devices such as proximity sensors to detect various types of gestures made by the user within a predetermined distance above the screen.
[0028] It should be understood that although the electronic device 110 is Figure 11 is shown as a portable device, which is of course exemplary only. In some other embodiments, the electronic device 110 may also be in other appropriate forms. For example, the electronic device 110 may include a display device for display and a computing device for computing, and the display device and the computing device may be physically coupled or separated, for example.
[0029] For example, the electronic device 110 may include a display screen for displaying images, and a game console for rendering images and controlling games.
[0030] In this scenario, the electronic device 110 can, for example, use other appropriate input devices to achieve interaction. For example, the electronic device 110 can achieve interaction through a communicatively coupled keyboard, mouse, joystick, game controller, or other appropriate interaction device.
[0031] Continue to refer Figure 1 , the electronic device 110 may present a user interface 120, which may present a corresponding virtual environment, for example. For example, the user interface 120 may be a game application interface to present a corresponding game scene. Alternatively, the user interface 120 may also be other appropriate types of interactive interfaces, which may support a user to control a virtual object in the interface to perform a corresponding action in the virtual environment.
[0032] It should be understood that the user interface 120 may be generated locally on the electronic device 110 , or may be based on an image received by the electronic device 110 from a remote device (eg, a cloud gaming console).
[0033] It should be understood that the structure and function of the various elements in the environment 100 are described for exemplary purposes only and do not imply any limitation on the scope of the present disclosure.
[0034] Some example embodiments of the present disclosure will be described below with continued reference to the accompanying drawings.
[0035] Example Interaction Control
[0036] FIG. 2A to FIG. 2C 200A to 200C according to some embodiments of the present disclosure. The interfaces 200A to 200C may be composed of, for example, Figure 1 As described above, such interfaces 200A to 200C may include, for example, graphical interfaces associated with virtual scenes. Such virtual scenes may include, for example, but are not limited to: various types of game scenes, simulation scenes, emulation scenes, and the like.
[0037] As an example, interfaces 200A to 200C may be interactive interfaces for controlling a specific virtual object in a virtual scene (e.g., a dojo) to fight (e.g., a target character controlled by a user is fighting an enemy). For example, a user may enter a control mode for a virtual object by performing a specific operation in the virtual scene or by clicking a specific button on the interface.
[0038] In some embodiments, Figure 2A As shown, the electronic device 110 can present an interactive interface 200A. As an example, the electronic device 110 can present a virtual object 210 (or referred to as a first virtual object) in the interactive interface 200A. The virtual object 210 includes, for example, a virtual object or character. In some embodiments, the virtual object 210 can be associated with a user, which can be, for example, a virtual character that can be manipulated by the user, which usually has specific attributes, skills, and appearance styles. The electronic device 110 can control the virtual object 210 based on user operations to complete a task, conduct a confrontation, or unfold a storyline. Such a virtual object 210 can be referred to as a target character, for example.
[0039] Alternatively, the electronic device 110 may also present the interactive interface 200A based on the first-person perspective of the target character. In this case, the electronic device 110 will not present the virtual image corresponding to the target character in the interactive interface 200A.
[0040] In some embodiments, the electronic device 110 may present in the interactive interface 200A the number of virtual resources associated with the virtual object 210. As an example, the virtual resources may be used to create other virtual objects associated with the virtual object 210 in the virtual scene. In some embodiments, the virtual resources associated with the virtual object 210 may be referred to as "part values".
[0041] As an example, the electronic device 110 may present an indication element 215 in the interactive interface 200A associated with the virtual scene. The indication element 215 may indicate the number of virtual resources. Figure 2A As shown, the electronic device 110 may present an image identifier 215-1 (e.g., a "gear" shape identifier) associated with the virtual resource in the indicator element 215 to indicate that the type of the virtual resource is a virtual resource associated with the virtual object 210. For example, the electronic device 110 may present a text identifier 215-2 (e.g., "100") associated with the number of virtual resources in the indicator element 215 to indicate the number of virtual resources currently associated with the virtual object 210 (e.g., "100"). For example, the electronic device 110 may also present a progress bar identifier 215-3 associated with the number of virtual resources in the indicator element 215, which may also indicate the number of virtual resources currently associated with the virtual object 210.
[0042] Additionally or alternatively, the electronic device 110 may also present image identifiers of other virtual objects associated with the virtual object 210 in the indicator element 215 to indicate the number of different types of virtual objects. For example, the image identifiers of other virtual objects may include, for example, identifier 220-1, identifier 220-2, and identifier 220-3. Additionally, the electronic device 110 may present the number of other virtual objects in the indicator element 215. Exemplarily, in the initial stage, the number of virtual objects corresponding to the identifiers 220-1, 220-2, and 220-3, respectively, is 0. As an example, creating other virtual objects requires a certain amount of virtual resources. Different types of other virtual objects may consume different amounts of virtual resources.
[0043] In some embodiments, the electronic device 110 may create a second virtual object in the virtual scene by consuming a virtual resource associated with the virtual object 210 based on the first interactive operation associated with the virtual object 210 .
[0044] As an example, the first interactive operation may include, for example, a voice command, a gesture operation, and / or triggering of a preset control (or button), etc.
[0045] As an example, the preset controls may include, for example, control 225-1, control 225-2, and control 225-3. For example, control 225-1 may be associated with a virtual object corresponding to identifier 220-1. For example, control 225-2 may be associated with a virtual object corresponding to identifier 220-2. For example, control 225-3 may be associated with a virtual object corresponding to identifier 220-3. For example, electronic device 110 may create a second virtual object in a virtual scene in response to triggering of the preset controls.
[0046] Exemplarily, the electronic device 110 may create a second virtual object (e.g., a virtual object corresponding to the identifier 220-1) in the virtual scene by consuming virtual resources associated with the virtual object 210 in response to a trigger on the control 225-1 (e.g., a click operation or a drag operation, etc.).
[0047] In some embodiments, Figure 2B As shown, the electronic device 110 can present a virtual object 240 (also referred to as a second virtual object) in the virtual scene of the interactive interface 200B.
[0048] In some embodiments, the electronic device 110 may update the indicator element 215 in response to the completion of the creation of the virtual object 240 to indicate the consumption of the virtual resource associated with the virtual object 210. For example, the electronic device 110 may update the text identifier 215-2 in the indicator element 215 (e.g., adjusted from "100" to "80") in response to the completion of the creation of the virtual object 240 to indicate the first resource consumption amount (e.g., "20") of the virtual resource consumed corresponding to the creation of the virtual object 240. Alternatively, the electronic device 110 may update the progress bar identifier 215-3 in the indicator element 215 (e.g., adjust the color ratio of the progress bar identifier 215-3) in response to the completion of the creation of the virtual object 240 to indicate the first resource consumption amount of the virtual resource consumed corresponding to the creation of the virtual object 2140.
[0049] Additionally, in response to the completion of the creation of the virtual object 240, the electronic device 110 may update the digital identifier associated with the identifier 220-1 in the indication element 215 (e.g., from "0" to "1") to indicate the number of virtual objects associated with the identifier 220-1 in the current virtual scene (e.g., "1").
[0050] Alternatively, the creation position of the second virtual object (eg, virtual object 240) in the virtual scene is determined based on the first interactive operation. For example, the creation position of the second virtual object in the virtual scene may be a position determined based on the drag operation on control 225-1.
[0051] Alternatively, the creation position of the second virtual object (e.g., virtual object 240) in the virtual scene is determined based on the position of the first virtual object. For example, the creation position of the second virtual object in the virtual scene may be at a preset distance from the position of the first virtual object (e.g., virtual object 210) (e.g., XX meters in front of the position of the first virtual object).
[0052] As an example, the electronic device 110 may adjust the position of the first virtual object (eg, the virtual object 210 ) in the virtual scene based on a user operation (eg, a drag operation on the mobile control 245 ).
[0053] In some embodiments, the electronic device 110 may provide a virtual object 250-1 (also referred to as a third virtual object) in association with the second virtual object in the virtual scene in response to the second virtual object (e.g., virtual object 240) completing the first set of actions in the virtual scene. The presentation position of the virtual object 250-1 in the virtual scene may be determined based on the position of the virtual object 240. For example, the virtual object 250-1 may be presented directly behind the virtual object 240.
[0054] As an example, the first set of actions acts on a virtual object 230 (also referred to as the fifth virtual object) in a virtual scene. Virtual object 230 is associated with a camp different from the first virtual object (e.g., virtual object 210). As an example, virtual objects in different camps can attack each other to achieve their respective virtual goals. As an example, the first set of actions may indicate that the number of actions of the virtual object 240 attacking the virtual object 230 reaches a threshold (e.g., three times). As an example, the attack action of the virtual object 240 on the virtual object 230 may correspond to one or more types. For example, the types of attack actions may include ordinary attacks, skill releases, and the like.
[0055] Additionally or alternatively, the electronic device 110 may adjust (e.g., increase or decrease) the virtual resources associated with the first virtual object based on the second interactive operation associated with the virtual object 230 (also referred to as the third virtual object). As an example, the number of virtual resources increased or decreased may be determined by the virtual object 250-1. For example, the number of virtual resources increased or decreased may be, for example, 10.
[0056] As an example, the second interactive operation may include, for example, a moving operation for virtual object 210, so that the position of virtual object 210 is within the interactive range of virtual object 250-1. As an example, electronic device 110 may adjust the virtual resource associated with the first virtual object in response to the position of virtual object 210 being within the interactive range of virtual object 250-1.
[0057] As an example, the second interactive operation may include, for example, an interactive operation associated with the virtual object 250 - 1 (eg, a click operation on the virtual object 250 - 1 ).
[0058] Additionally, the electronic device 110 may update the indication element 215 in response to the adjustment of the number of virtual resources to ensure the accuracy of the number of virtual resources indicated by the indication element 215 .
[0059] In some embodiments, Figure 2C As shown, the electronic device 110 can create a virtual object 260 (also referred to as a fourth virtual object) in the virtual scene by consuming the virtual resources associated with the first virtual object based on the third interactive operation associated with the first virtual object. As an example, the third interactive operation may include, for example, a voice command, a gesture operation, and / or a triggering of a preset control (or button).
[0060] As an example, the electronic device 110 may create a virtual object 260 (e.g., a virtual object corresponding to the identifier 220-2) in the virtual scene by consuming virtual resources associated with the virtual object 210 in response to a trigger of the control 225-2 (e.g., a click operation or a drag operation, etc.).
[0061] As an example, the second resource consumption corresponding to the fourth virtual object is different from the first resource consumption corresponding to the second virtual object. For example, the first resource consumption corresponding to the second virtual object is 20. The second resource consumption corresponding to the fourth virtual object may be 30, for example.
[0062] Additionally or alternatively, the second virtual object has different object properties than the fourth virtual object.
[0063] As an example, the object attribute may include a virtual image. For example, a first virtual image corresponding to the virtual object 240 is different from a second virtual image corresponding to the virtual object 260.
[0064] Additionally or alternatively, the object attributes may include, for example, action attributes. For example, the first attack action corresponding to the virtual object 240 may be different from the second attack action corresponding to the virtual object 260. For example, the form and value (e.g., virtual attack rate, virtual damage value, etc.) of the first attack action may be different from the second attack action.
[0065] In some embodiments, the electronic device 110 may provide a third virtual object (eg, virtual object 250 - 2 ) in association with the fourth virtual object in the virtual scene in response to the fourth virtual object completing the second set of actions in the virtual scene.
[0066] As an example, the second set of actions acts on the virtual object 230 (also referred to as the fifth virtual object) in the virtual scene. As an example, the second set of actions may indicate that the number of actions of the virtual object 260 attacking the virtual object 230 reaches a threshold value (e.g., three times). As an example, the attacking action of the virtual object 260 on the virtual object 230 may correspond to one or more types. For example, the types of attacking actions may include ordinary attacks, skill releases, etc.
[0067] As an example, since the object attribute corresponding to virtual object 260 is different from that of virtual object 240 (for example, the second attack rate of virtual object 260 is different from the first attack rate of virtual object 240), the speed at which virtual object 260 completes the second set of actions may be different from the speed at which virtual object 240 completes the first set of actions. Therefore, the second rate at which the third virtual object is generated based on virtual object 260 may be different from the first rate at which the third virtual object is generated based on virtual object 240.
[0068] Further, the electronic device 110 may adjust (eg, increase or decrease) the virtual resource associated with the first virtual object based on the third interaction operation with the third virtual object.
[0069] As an example, the third interactive operation may include, for example, a moving operation for virtual object 210 so that the position of virtual object 210 is within the interactive range of virtual object 250-2. As an example, electronic device 110 may adjust the virtual resource associated with the first virtual object in response to the position of virtual object 210 being within the interactive range of virtual object 250-2.
[0070] As an example, the third interactive operation may include, for example, an interactive operation associated with the virtual object 250 - 2 (eg, a click operation on the virtual object 250 - 2 ).
[0071] In some embodiments, the electronic device 110 may also periodically increase the virtual resources associated with the first virtual object, for example, by increasing 3 virtual resources every 5 seconds.
[0072] Alternatively, the electronic device 110 may determine a target state of the first virtual object in the virtual scene. For example, the target state may include a first state (e.g., a walking state) and / or a second state (e.g., a flying state). Further, the electronic device 110 may periodically increase virtual resources associated with the first virtual object based on the target state. The increase in virtual resources is determined based on the target state. For example, for the first virtual object to be in the first state, the number of virtual resources that is periodically increased may be increased by 3 every 5 seconds. For example, for the first virtual object to be in the second state, the number of virtual resources that is periodically increased may be increased by 10 every 5 seconds.
[0073] In some embodiments, the electronic device 110 may change the target state of the first virtual object in response to a fourth interactive operation associated with the first virtual object. As an example, the fourth interactive operation may include, for example, a voice command, a gesture operation, and / or a triggering of a preset control (or button).
[0074] As an example, the electronic device 110 may provide a control 265 in the interactive interface 200C. Further, the electronic device 110 may switch the target state of the virtual object 210 from the first state to the second state, or from the second state to the first state in response to a trigger (e.g., a click operation) on the control 265.
[0075] As an example, the electronic device 110 may switch the target state of the first virtual object from the second state to the first state (e.g., walking state) in response to the first virtual object being in the second state (e.g., flying state) for a preset time (e.g., 30 seconds).
[0076] As an example, the electronic device 110 may stop presenting the second virtual object and / or the fourth virtual object in the virtual scene in response to a preset condition being satisfied.
[0077] Additionally, the preset condition may include that the creation time of the second virtual object and / or the fourth virtual object reaches a preset time (e.g., 3 minutes). That is, the electronic device 110 may stop presenting the second virtual object and / or the fourth virtual object in the virtual scene in response to the creation time of the second virtual object and / or the fourth virtual object reaching the preset time.
[0078] Alternatively, the preset condition may include that the number of objects in the object set corresponding to the second virtual object and / or the fourth virtual object reaches a preset number. As an example, taking the second virtual object as an example, when the number of object sets corresponding to the second virtual object presented in the virtual scene reaches a preset number (e.g., 3), the electronic device 110 responds to the first interactive operation associated with the first virtual object, creates a virtual object associated with the second virtual object in the virtual scene, and stops presenting the second virtual object in the virtual scene. That is, when the number of virtual objects of the same type as the second virtual object reaches a preset number, when a virtual object of the same type is newly created, the second virtual object presented earliest in the virtual scene is stopped. For example, virtual object A, virtual object B, and virtual object C belonging to type A may be presented in the virtual scene. Further, the electronic device 110 may respond to the interactive operation associated with the first virtual object, create a virtual object D of type A in the virtual scene, and at the same time, stop presenting the earliest created virtual object A in the virtual scene.
[0079] Alternatively, the preset condition may indicate that a fifth interactive operation on the second virtual object and / or the fourth virtual object has been received. For example, the electronic device 110 may stop presenting the second virtual object and / or the fourth virtual object in the virtual scene in response to the fifth interactive operation associated with the second virtual object and / or the fourth virtual object. For example, the electronic device 110 may provide a stop control (not shown) in the interactive interface 200C. Further, the electronic device 110 may stop presenting the second virtual object and / or the fourth virtual object in the virtual scene in response to triggering the stop control (e.g., a click operation).
[0080] In this way, the embodiments of the present disclosure can create a new virtual object in a virtual scene by consuming virtual resources associated with the first virtual object based on the interactive operation between the user and the first virtual object. Furthermore, the embodiments of the present disclosure can also provide a third virtual object for adjusting virtual resources based on the action of the new virtual object. In this way, the embodiments of the present disclosure can provide a virtual object for adjusting virtual resources based on the action of the virtual object created by consuming virtual resources. This interactive method of adjusting virtual resources can be correlated with the action of the virtual object, thereby improving the efficiency of obtaining virtual resources and meeting the needs of users.
[0081] Example Process
[0082] Figure 3 FIG. 3 is a flowchart showing an example process 300 of interactive control according to some embodiments of the present disclosure. The process 300 may be implemented at the electronic device 110. Figure 1 The process 300 is described below.
[0083] like Figure 3 As shown, in box 310, the electronic device 110 creates a second virtual object in the virtual scene by consuming a virtual resource associated with the first virtual object based on a first interactive operation associated with the first virtual object in the virtual scene.
[0084] In block 320 , in response to the second virtual object completing the first set of actions in the virtual scene, the electronic device 110 provides a third virtual object in the virtual scene in association with the second virtual object.
[0085] In block 330 , the electronic device 110 adjusts a virtual resource associated with the first virtual object based on the second interaction operation associated with the third virtual object.
[0086] In some embodiments, process 300 also includes: based on a third interactive operation associated with the first virtual object, creating a fourth virtual object in the virtual scene by consuming virtual resources associated with the first virtual object, wherein a first resource consumption corresponding to the second virtual object is different from a second resource consumption corresponding to the fourth virtual object, and the second virtual object has object properties different from those of the fourth virtual object.
[0087] In some embodiments, process 300 also includes: in response to the fourth virtual object completing the execution of the second set of actions in the virtual scene, providing a third virtual object associated with the fourth virtual object in the virtual scene; and adjusting the virtual resources associated with the first virtual object based on the third interactive operation associated with the third virtual object.
[0088] In some embodiments, the first set of actions acts on a fifth virtual object in the virtual scene, and the fifth virtual object is associated with a camp different from the first virtual object.
[0089] In some embodiments, process 300 further includes: presenting an indication element in an interactive interface associated with the virtual scene, the indication element indicating the quantity of the virtual resource.
[0090] In some embodiments, process 300 further includes periodically increasing the virtual resource associated with the first virtual object.
[0091] In some embodiments, periodically increasing virtual resources associated with a first virtual object includes: determining a target state of the first virtual object in a virtual scene; and based on the target state, periodically increasing the virtual resources associated with the first virtual object, wherein the increase in virtual resources is determined based on the target state.
[0092] In some embodiments, process 300 further includes: in response to a fourth interaction operation associated with the first virtual object, changing a target state of the first virtual object.
[0093] In some embodiments, process 300 also includes: in response to a preset condition being met, stopping presenting the second virtual object in the virtual scene, the preset condition including one of the following: the creation time of the second virtual object reaches a preset time; the number of objects in the object set corresponding to the second virtual object reaches a preset number.
[0094] In some embodiments, the creation position of the second virtual object in the virtual scene is determined based on the first interaction operation or the position of the first virtual object.
[0095] Example devices and equipment
[0096] The embodiments of the present disclosure also provide corresponding devices for implementing the above methods or processes. Figure 4 A schematic structural block diagram of an example apparatus 400 for interactive control according to some embodiments of the present disclosure is shown. The apparatus 400 may be implemented as or included in the electronic device 110. Each module / component in the apparatus 400 may be implemented by hardware, software, firmware, or any combination thereof.
[0097] like Figure 4As shown, the device 400 includes: a creation module 410, configured to create a second virtual object in the virtual scene by consuming virtual resources associated with the first virtual object based on a first interactive operation associated with the first virtual object in the virtual scene; a providing module 420, configured to provide a third virtual object in the virtual scene in association with the second virtual object in response to the second virtual object completing the execution of the first set of actions in the virtual scene; and a generation module 430, configured to adjust the virtual resources associated with the first virtual object based on the second interactive operation associated with the third virtual object.
[0098] In some embodiments, the device 400 also includes a virtual object module, which is configured to: based on a third interactive operation associated with the first virtual object, create a fourth virtual object in the virtual scene by consuming virtual resources associated with the first virtual object, wherein a first resource consumption corresponding to the second virtual object is different from a second resource consumption corresponding to the fourth virtual object, and the second virtual object has object properties different from those of the fourth virtual object.
[0099] In some embodiments, the device 400 also includes a resource providing module, which is configured to: in response to the fourth virtual object completing the execution of the second set of actions in the virtual scene, provide a third virtual object associated with the fourth virtual object in the virtual scene; and adjust the virtual resources associated with the first virtual object based on the third interactive operation associated with the third virtual object.
[0100] In some embodiments, the first set of actions acts on a fifth virtual object in the virtual scene, and the fifth virtual object is associated with a camp different from the first virtual object.
[0101] In some embodiments, the apparatus 400 further includes an indication module, which is configured to present an indication element in an interactive interface associated with the virtual scene, wherein the indication element indicates the quantity of the virtual resource.
[0102] In some embodiments, the apparatus 400 further includes an adding module, and the adding module is configured to: periodically increase the virtual resources associated with the first virtual object.
[0103] In some embodiments, the increasing module is further configured to: determine a target state of the first virtual object in the virtual scene; and based on the target state, periodically increase the virtual resources associated with the first virtual object, wherein the increase amount of the virtual resources is determined based on the target state.
[0104] In some embodiments, the apparatus 400 further includes a state module, and the state module is configured to: change a target state of the first virtual object in response to a fourth interaction operation associated with the first virtual object.
[0105] In some embodiments, the device 400 also includes a stop module, which is configured to: stop presenting the second virtual object in the virtual scene in response to a preset condition being met, the preset condition including one of the following: the creation time of the second virtual object reaches a preset time; the number of objects in the object set corresponding to the second virtual object reaches a preset number.
[0106] In some embodiments, the creation position of the second virtual object in the virtual scene is determined based on the first interaction operation or the position of the first virtual object.
[0107] The units included in the device 400 can be implemented in various ways, including software, hardware, firmware, or any combination thereof. In some embodiments, one or more units can be implemented using software and / or firmware, such as machine executable instructions stored on a storage medium. In addition to or as an alternative to machine executable instructions, some or all of the units in the device 400 can be implemented at least in part by one or more hardware logic components. As an example and not limitation, exemplary types of hardware logic components that can be used include field programmable gate arrays (FPGAs), application specific integrated circuits (ASICs), application specific standard products (ASSPs), systems on chips (SOCs), complex programmable logic devices (CPLDs), and the like.
[0108] Figure 5 1 shows a block diagram of an electronic device 500 in which one or more embodiments of the present disclosure may be implemented. It should be understood that Figure 5 The electronic device 500 shown is merely exemplary and should not constitute any limitation on the functionality and scope of the embodiments described herein. Figure 5 The electronic device 500 shown can be used to implement Figure 1 An electronic device 110.
[0109] like Figure 5 As shown, the electronic device 500 is in the form of a general electronic device. The components of the electronic device 500 may include, but are not limited to, one or more processors or processing units 510, a memory 520, a storage device 530, one or more communication units 540, one or more input devices 550, and one or more output devices 560. The processing unit 510 may be an actual or virtual processor and is capable of performing various processes according to a program stored in the memory 520. In a multi-processor system, multiple processing units execute computer executable instructions in parallel to improve the parallel processing capability of the electronic device 500.
[0110] The electronic device 500 typically includes a plurality of computer storage media. Such media may be any accessible media that is accessible to the electronic device 500, including but not limited to volatile and non-volatile media, removable and non-removable media. The memory 520 may be a volatile memory (e.g., registers, caches, random access memory (RAM)), a non-volatile memory (e.g., a read-only memory (ROM), an electrically erasable programmable read-only memory (EEPROM), flash memory), or some combination thereof. The storage device 530 may be a removable or non-removable medium, and may include a machine-readable medium, such as a flash drive, a disk, or any other medium, which may be capable of being used to store information and / or data and may be accessed within the electronic device 500.
[0111] The electronic device 500 may further include additional removable / non-removable, volatile / non-volatile storage media. Figure 5 As shown in , a disk drive for reading or writing from a removable, non-volatile disk (e.g., a "floppy disk") and an optical drive for reading or writing from a removable, non-volatile optical disk may be provided. In these cases, each drive may be connected to the bus (not shown) by one or more data media interfaces. The memory 520 may include a computer program product 525 having one or more program modules that are configured to perform various methods or actions of various embodiments of the present disclosure.
[0112] The communication unit 540 implements communication with other electronic devices through a communication medium. Additionally, the functions of the components of the electronic device 500 can be implemented in a single computing cluster or multiple computing machines that can communicate through a communication connection. Therefore, the electronic device 500 can operate in a networked environment using a logical connection with one or more other servers, a network personal computer (PC), or another network node.
[0113] The input device 550 may be one or more input devices, such as a mouse, a keyboard, a tracking ball, etc. The output device 560 may be one or more output devices, such as a display, a speaker, a printer, etc. The electronic device 500 may also communicate with one or more external devices (not shown) through the communication unit 540 as needed, such as a storage device, a display device, etc., communicate with one or more devices that allow a user to interact with the electronic device 500, or communicate with any device that allows the electronic device 500 to communicate with one or more other electronic devices (e.g., a network card, a modem, etc.). Such communication may be performed via an input / output (I / O) interface (not shown).
[0114] According to an exemplary implementation of the present disclosure, a computer-readable storage medium is provided, on which computer-executable instructions are stored, wherein the computer-executable instructions are executed by a processor to implement the method described above. According to an exemplary implementation of the present disclosure, a computer program product is also provided, which is tangibly stored on a non-transitory computer-readable medium and includes computer-executable instructions, and the computer-executable instructions are executed by a processor to implement the method described above.
[0115] Various aspects of the present disclosure are described herein with reference to the flowcharts and / or block diagrams of the methods, devices, equipment, and computer program products implemented according to the present disclosure. It should be understood that each box in the flowchart and / or block diagram and the combination of each box in the flowchart and / or block diagram can be implemented by computer-readable program instructions.
[0116] These computer-readable program instructions can be provided to a processing unit of a general-purpose computer, a special-purpose computer, or other programmable data processing device, thereby producing a machine, so that when these instructions are executed by the processing unit of the computer or other programmable data processing device, a device that implements the functions / actions specified in one or more boxes in the flowchart and / or block diagram is generated. These computer-readable program instructions can also be stored in a computer-readable storage medium, and these instructions cause the computer, programmable data processing device, and / or other equipment to work in a specific manner, so that the computer-readable medium storing the instructions includes a manufactured product, which includes instructions for implementing various aspects of the functions / actions specified in one or more boxes in the flowchart and / or block diagram.
[0117] Computer-readable program instructions can be loaded onto a computer, other programmable data processing apparatus, or other device so that a series of operational steps are performed on the computer, other programmable data processing apparatus, or other device to produce a computer-implemented process, so that the instructions executed on the computer, other programmable data processing apparatus, or other device implement the functions / actions specified in one or more boxes in the flowchart and / or block diagram.
[0118] The flow chart and block diagram in the accompanying drawings show the possible architecture, function and operation of the system, method and computer program product according to multiple implementations of the present disclosure. In this regard, each square box in the flow chart or block diagram can represent a part of a module, program segment or instruction, and a part of a module, program segment or instruction includes one or more executable instructions for realizing the logical function of the specification. In some implementations as replacements, the function marked in the square box can also occur in a sequence different from that marked in the accompanying drawings. For example, two continuous square boxes can actually be executed substantially in parallel, and they can sometimes be executed in reverse order, depending on the functions involved. It should also be noted that each square box in the block diagram and / or flow chart, and the combination of the square boxes in the block diagram and / or flow chart can be realized by a special hardware-based system that performs the function or action of the specification, or can be realized by a combination of special hardware and computer instructions.
[0119] The above descriptions of various implementations of the present disclosure are exemplary, non-exhaustive, and not limited to the disclosed implementations. Many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the described implementations. The selection of terms used herein is intended to best explain the principles of the implementations, practical applications, or improvements to the technology in the market, or to enable other persons of ordinary skill in the art to understand the various implementations disclosed herein.
Claims
1. A method of interactive control, comprising: Based on a first interactive operation associated with a first virtual object in the virtual scene, creating a second virtual object in the virtual scene by consuming a virtual resource associated with the first virtual object; In response to the second virtual object completing the execution of the first set of actions in the virtual scene, providing a third virtual object in the virtual scene in association with the second virtual object; and Based on a second interaction operation associated with the third virtual object, the virtual resource associated with the first virtual object is adjusted.
2. The method according to claim 1, further comprising: Based on a third interactive operation associated with the first virtual object, a fourth virtual object is created in the virtual scene by consuming the virtual resources associated with the first virtual object, wherein a first resource consumption corresponding to the second virtual object is different from a second resource consumption corresponding to the fourth virtual object, and the second virtual object has object properties different from those of the fourth virtual object.
3. The method according to claim 2, further comprising: In response to the fourth virtual object completing the execution of the second set of actions in the virtual scene, providing the third virtual object in association with the fourth virtual object in the virtual scene; and Based on a third interaction operation associated with the third virtual object, the virtual resource associated with the first virtual object is adjusted. 4 . The method according to claim 1 , wherein the first set of actions acts on a fifth virtual object in the virtual scene, and the fifth virtual object is associated with a camp different from that of the first virtual object.
5. The method according to claim 1, further comprising: An indication element is presented in an interactive interface associated with the virtual scene, wherein the indication element indicates the quantity of the virtual resource.
6. The method according to claim 1, further comprising: The virtual resource associated with the first virtual object is periodically increased.
7. The method of claim 6, wherein periodically increasing the virtual resource associated with the first virtual object comprises: determining a target state of the first virtual object in the virtual scene; as well as Based on the target state, the virtual resource associated with the first virtual object is periodically increased, wherein the increase amount of the virtual resource is determined based on the target state.
8. The method according to claim 7, further comprising: In response to a fourth interaction operation associated with the first virtual object, the target state of the first virtual object is changed.
9. The method according to claim 1, further comprising: In response to a preset condition being met, stopping presenting the second virtual object in the virtual scene, the preset condition comprising one of the following: The creation time of the second virtual object reaches a preset time; The number of objects in the object set corresponding to the second virtual object reaches a preset number; A fifth interaction operation on the second virtual object is received. 10 . The method according to claim 1 , wherein a creation position of the second virtual object in the virtual scene is determined based on the first interactive operation or a position of the first virtual object.
11. A device for interactive control, comprising: a creation module configured to create a second virtual object in the virtual scene by consuming a virtual resource associated with the first virtual object based on a first interactive operation associated with the first virtual object in the virtual scene; a providing module, configured to provide a third virtual object in the virtual scene in association with the second virtual object in response to the second virtual object completing the execution of the first set of actions in the virtual scene; as well as The generating module is configured to increase the virtual resource associated with the first virtual object based on the second interactive operation associated with the third virtual object.
12. An electronic device comprising: at least one processing unit; as well as At least one memory, the at least one memory being coupled to the at least one processing unit and storing instructions for execution by the at least one processing unit, the instructions causing the electronic device to perform the method according to any one of claims 1 to 10 when executed by the at least one processing unit.
13. A computer-readable storage medium having a computer program stored thereon, wherein the computer program can be executed by a processor to implement the method according to any one of claims 1 to 10.
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