3D experience interaction system based on virtual reality
By introducing nonlinear dynamic modeling, synchronous control, chaotic synchronization and quantum information synchronization modules into the virtual reality system, the challenge of multi-user state synchronization in virtual reality is solved, and high-precision and stable synchronization effects are achieved in complex environments.
Patent Information
- Application Number
- CN202510205300.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-02-24
- Publication Date
- 2025-05-13
- Estimated Expiration
- 2045-02-24
AI Technical Summary
In virtual reality, real-time synchronization of multi-user states poses challenges in high interaction density, network instability and complex dynamic environments, especially network latency and packet loss, nonlinear dynamic interaction and synchronization accuracy.
A 3D experience interaction system based on virtual reality is adopted, including a nonlinear dynamic modeling module, a synchronization control module, a chaotic synchronization module, a quantum information synchronization and entanglement optimization module, and a performance evaluation and experimental module. Through the synergy of these modules, dynamic adjustment of multi-user states and high-precision synchronization are achieved.
Under high load and complex interaction conditions, the system can effectively synchronize user status, reduce synchronization errors caused by network delay and user interaction complexity, and ensure the smoothness and stability of the virtual reality experience.
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Figure CN119987561A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of virtual reality technology, and in particular to a 3D experience interaction system based on virtual reality. Background Art
[0002] The development of virtual reality technology has made multi-user virtual interaction possible, and it is widely used in entertainment, education, training, medical and other fields. In virtual reality, users can interact with objects in the virtual environment through various sensory devices to achieve an immersive experience. With the advancement of technology, the synchronization problems faced by multi-user virtual reality systems have gradually emerged, especially in high interaction density, unstable network and complex dynamic environments. How to ensure the real-time synchronization of multi-user status has become a key technical challenge.
[0003] Traditional virtual reality systems mainly rely on basic network communication protocols for data transmission and synchronization, but in practical applications, the system usually faces the following problems:
[0004] Network delay and packet loss: Especially in an unstable network environment, data transmission delay and packet loss can cause the status between users to be out of sync, affecting the smoothness of the experience.
[0005] Nonlinear dynamic interaction: The behaviors of multiple users in a virtual environment affect each other. As the number of users increases, the interaction relationship of the system becomes more complex. Conventional synchronization methods cannot effectively cope with the nonlinear characteristics of the system.
[0006] Synchronization accuracy problem: In multi-person virtual interactions, due to the differences in behavior of each user and the complexity of interaction, it becomes difficult to maintain the consistency of the status of each user. Especially when multiple users are involved in the interaction at the same time, how to synchronize the behavior of each user in real time and accurately is a core issue in virtual reality.
[0007] Application limitations of quantum information: Quantum computing and quantum information theory have shown potential in the field, but applying quantum synchronization and entanglement mechanisms to multi-user synchronization problems in virtual reality still faces challenges, especially in terms of how to improve synchronization accuracy, reduce quantum noise, and optimize quantum entanglement among multiple users.
[0008] Therefore, in view of the above problems, the existing technology has significant limitations in multi-user synchronization of virtual reality, and requires an efficient synchronization control mechanism and a technical solution that can adapt to different network environments, handle complex interactions and improve synchronization accuracy. To this end, the present invention proposes a 3D experience interaction system based on virtual reality to solve the above problems. Summary of the invention
[0009] In view of the deficiencies in the prior art, the present invention provides a 3D experience interaction system based on virtual reality to solve the problems raised in the above background technology.
[0010] To achieve the above objectives, the present invention is implemented through the following technical solutions: a 3D experience interactive system based on virtual reality, the 3D experience interactive system includes a nonlinear dynamics modeling module, a synchronization control module, a chaos synchronization module, a quantum information synchronization and entanglement optimization module and a performance evaluation and experiment module:
[0011] The nonlinear dynamics modeling module is used to establish the interactive relationship between each user and the virtual object in the virtual reality system, and to describe the change of the user state over time based on the nonlinear dynamics equation to consider the mutual influence between users;
[0012] The synchronization control module is used to adjust the state of each user through control input. The synchronization control module calculates the average state of all users in the system by relying on the user state information provided by the nonlinear dynamics modeling module, and adjusts the state of each user to make the states of all users tend to be consistent, thereby realizing the synchronization of multiple users in the virtual world;
[0013] The chaos synchronization module: controls the nonlinear dynamics and chaotic effects in the virtual reality system to maintain synchronization under complex user interactions, and relies on the synchronization control module and the chaos synchronization module to analyze the stability of the 3D experience interaction system, and adjusts the control strategy to overcome the asynchrony caused by the nonlinear and chaotic effects, so as to maintain the stability of the 3D experience interaction system and the collaborative operation between users;
[0014] The quantum information synchronization and entanglement optimization module: optimizes the state synchronization of multiple users in virtual reality by introducing quantum information theory, uses quantum bits to represent the virtual state of each user, and realizes the state synchronization between users through the quantum entanglement mechanism. The quantum information synchronization and entanglement optimization module uses the user state information provided in the synchronization control module and optimizes the synchronization accuracy between multiple users through the quantum synchronization strategy;
[0015] The performance evaluation and experiment module: performs performance testing on the virtual reality system through a simulation platform, evaluates the synchronization accuracy, delay and robustness of the system under different network conditions, relies on the synchronization control information provided by the aforementioned module, and evaluates the performance of the 3D experience interaction system. It generates a performance report, tests the stability and interaction smoothness of the 3D experience interaction system in the actual environment, and provides a basis for the optimization of the 3D experience interaction system.
[0016] Preferably, the nonlinear dynamics modeling module includes a user behavior modeling unit, a user interaction modeling unit and a virtual object state modeling unit:
[0017] The user behavior modeling unit is responsible for using nonlinear dynamic equations to describe the behavior and state of each user, and updating the user's state according to the user's input;
[0018] The user interaction modeling unit describes the interaction between multiple groups of users based on coupling equations, and considers the influence between different users by modeling nonlinear interactions between users;
[0019] The virtual object state modeling unit is used to describe the state change of objects in the virtual environment;
[0020] The synchronization control module includes a user status average calculation unit and a synchronization controller unit:
[0021] The user state average calculation unit calculates the average state of all users according to the user state information provided by the nonlinear dynamics modeling module, and the calculated average state is the target state of the system synchronization control;
[0022] The synchronization controller unit generates a control input for each user according to the average state calculated by the user state average calculation unit.
[0023] Preferably, the chaos synchronization module includes a chaos stability analysis unit and a chaos synchronization control unit:
[0024] The chaos stability analysis unit is responsible for analyzing the stability of the virtual reality system;
[0025] The chaos synchronization control unit adjusts the synchronization control strategy according to the analysis result of the chaos stability analysis unit to overcome the influence of nonlinear and chaotic effects on system synchronization;
[0026] The quantum information synchronization and entanglement optimization module includes a quantum bit representation unit, a quantum entanglement calculation unit and a quantum synchronization control unit:
[0027] The quantum bit representation unit maps the virtual state of each user into a quantum bit and performs quantum information processing;
[0028] The quantum entanglement computing unit uses the quantum entanglement mechanism to achieve synchronization of states between users;
[0029] The quantum synchronization control unit adjusts the strength of quantum entanglement according to the state information of the quantum bits to optimize the synchronization accuracy among multiple users.
[0030] Preferably, the performance evaluation and experiment module includes a synchronization accuracy evaluation unit, a delay evaluation unit, a robustness evaluation unit and a performance report generation unit:
[0031] The synchronization accuracy evaluation unit evaluates the synchronization accuracy under different synchronization control strategies by testing the state differences among all users in the system;
[0032] The delay evaluation unit evaluates the synchronization delay of the system by measuring the transmission time of data from the source user to the target user;
[0033] The robustness evaluation unit evaluates the performance of the system under adverse conditions by simulating different network environments, and analyzes the stability and fault tolerance of the system;
[0034] The performance report generating unit generates a performance report according to the evaluation result, providing system operation status, performance bottlenecks and optimization suggestions.
[0035] Preferably, the user behavior modeling unit in the nonlinear dynamics modeling module includes a state prediction unit, and the state prediction unit predicts the user's future state by analyzing the user's historical state information, and the prediction method is:
[0036]
[0037] in, is the predicted state of the i-th user at the future time t+Δt;
[0038] x i (t) is the state of the i-th user at the current time t;
[0039] f(x i (t)) is a user state change function based on nonlinear dynamic equations;
[0040] Δt is the time step.
[0041] Preferably, the synchronization controller unit in the synchronization control module includes an adaptive control unit, and the adaptive control unit dynamically adjusts the synchronization gain k according to the user state prediction information. s , and then optimize the synchronization effect, the adaptive control formula is:
[0042]
[0043] Among them, u i (t) is the control input of the i-th user; N is the total number of users in the system;
[0044] k s (t) is the dynamically adjusted synchronization gain; x j (t) is the state of the jth user at the current time t; x i (t is the status of the i-th user at the current time t;
[0045] is the average of all user states.
[0046] Preferably, the quantum synchronization control unit in the quantum information synchronization and entanglement optimization module includes a quantum error correction unit, and the quantum error correction unit corrects the system synchronization error through the entanglement state between quantum bits, and the error correction method is:
[0047] Δθ ij (t) = θ target -θ ij (t),
[0048] Among them, Δθ ij (t) is the phase correction between users i and j during quantum synchronization;
[0049] θ target is the target synchronization phase;
[0050] θ ij (t) is the phase difference between users i and j at the current time t.
[0051] Preferably, the robustness evaluation unit in the performance evaluation and experiment module includes an adaptive algorithm based on dynamic environmental changes, and the adaptive algorithm optimizes the synchronization effect in the case of network instability by adjusting the control strategy of the system. The adaptive algorithm is:
[0052]
[0053] Among them, Δk s (t) is the synchronization gain adjustment at the current time t; α is the control gain adjustment constant; Error is the current synchronization error;
[0054] Error threshold It is the threshold of synchronization error. If the error is greater than the threshold, the gain is adjusted.
[0055] Preferably, the synchronization control module includes a dynamic synchronization adjustment unit, which automatically adjusts the synchronization control strategy and gain k by monitoring the changes in user behavior in real time. s (t), optimize the synchronization efficiency of user status, the adjustment formula is:
[0056] Among them, k s (t) is the dynamic synchronization gain; α is the adjustment factor;
[0057] Δx(t) is the difference between the user state and the target state at the current time t;
[0058] Δx threshold is the threshold of synchronization error. If Δx(t) exceeds the threshold, the gain ks (t) Make dynamic adjustments.
[0059] Preferably, the quantum synchronization control unit in the quantum information synchronization and entanglement optimization module includes a quantum error detection unit, which is used to monitor the synchronization error between quantum bits in real time, and correct the synchronization error between quantum bits by adjusting the intensity of quantum entanglement, and the error correction method is:
[0060]
[0061] Among them, Δθ ij (t) is the phase correction between users i and j during quantum synchronization;
[0062] θ target is the target synchronization phase; γ is the adjustment factor;
[0063] θ ij (t) is the phase difference between users i and j at the current time t;
[0064] ΔE(t) is the energy difference in the quantum system at the current time t;
[0065] ΔE threshold It is the threshold of energy error. If the energy difference exceeds the threshold, the intensity of quantum entanglement is adjusted.
[0066] The present invention provides a 3D experience interactive system based on virtual reality. It has the following beneficial effects:
[0067] 1. The present invention realizes dynamic adjustment of multi-user states and improvement of synchronization accuracy in a virtual reality system by introducing a state prediction unit and an adaptive control unit, so that the system can synchronize user states under high load and complex interaction conditions and reduce synchronization errors caused by network delays and user interaction complexity.
[0068] 2. The present invention uses the quantum error correction unit in the quantum information synchronization and entanglement optimization module to achieve the effect that the virtual reality system can maintain stable synchronization in the case of network instability or data loss, so that even under harsh network conditions, the system can maintain high-precision synchronization and ensure that the user experience is not affected.
[0069] 3. The present invention realizes the synergy of the quantum information synchronization and entanglement optimization module and the synchronization control module, so that the presenter and the audience share the same virtual 3D world and remain consistent in real-time interaction, obtaining a seamless and synchronized virtual experience, ensuring that multiple users can interact smoothly in the same virtual space and display content synchronously. BRIEF DESCRIPTION OF THE DRAWINGS
[0070] Figure 1It is a system diagram of the present invention. DETAILED DESCRIPTION
[0071] In order to make the technical personnel in the technical field understand the scheme of the present invention, the technical scheme in the embodiment of the present invention will be clearly and completely described below in combination with the drawings in the embodiment of the present invention. Obviously, the described embodiment is a partial embodiment of the present invention, not a complete embodiment. Based on the embodiment of the present invention, other embodiments obtained by ordinary technicians in the field without creative work should fall within the scope of protection of the present invention.
[0072] The present invention is described in detail below in conjunction with the accompanying drawings:
[0073] Example:
[0074] Please refer to the attached Figure 1 The embodiment of the present invention provides a 3D experience interactive system based on virtual reality. The 3D experience interactive system includes a nonlinear dynamics modeling module, a synchronization control module, a chaos synchronization module, a quantum information synchronization and entanglement optimization module, and a performance evaluation and experiment module:
[0075] Nonlinear dynamics modeling module: used to establish the interactive relationship between each user and virtual objects in the virtual reality system, based on nonlinear dynamics equations to describe the change of user status over time, so as to consider the mutual influence between users;
[0076] Synchronous control module: used to adjust the state of each user through control input. The synchronous control module relies on the user state information provided by the nonlinear dynamics modeling module to calculate the average state of all users in the system. By adjusting the state of each user, the states of all users tend to be consistent, thus achieving synchronization of multiple users in the virtual world;
[0077] Chaos synchronization module: It controls the nonlinear dynamics and chaotic effects in the virtual reality system to maintain synchronization under complex user interactions. It relies on the synchronization control module and the chaos synchronization module to analyze the stability of the 3D experience interaction system, and adjusts the control strategy to overcome the asynchrony caused by nonlinear and chaotic effects to maintain the stability of the 3D experience interaction system and the collaborative operation between users.
[0078] Quantum information synchronization and entanglement optimization module: By introducing quantum information theory, it optimizes the state synchronization of multiple users in virtual reality, uses quantum bits to represent the virtual state of each user, and realizes the state synchronization between users through the quantum entanglement mechanism. The quantum information synchronization and entanglement optimization module uses the user state information provided by the synchronization control module and optimizes the synchronization accuracy between multiple users through quantum synchronization strategy;
[0079] Performance evaluation and experiment module: The performance of the virtual reality system is tested through the simulation platform, and the synchronization accuracy, delay and robustness of the system under different network conditions are evaluated. Relying on the synchronization control information provided by the aforementioned modules, the performance evaluation and experiment module evaluates the performance of the 3D experience interaction system and generates a performance report to test the stability and interaction smoothness of the 3D experience interaction system in the actual environment, providing a basis for the optimization of the 3D experience interaction system.
[0080] The benefits of the nonlinear dynamics modeling module are that it can accurately describe the complex interactions between users and virtual objects in a virtual reality system. By modeling based on nonlinear dynamic equations, it simulates dynamic interactions in the real world, considers the individual behavior of each user, effectively captures the mutual influence between users, and provides state information for synchronous control in a multi-user system.
[0081] The advantage of the synchronization control module is that it can adjust the control input of each user according to the user state information provided by the nonlinear dynamics modeling module to make the state of all users tend to be consistent. By calculating the average state of all users in the system, the state synchronization between multiple users is achieved, solving the synchronization problem caused by the time and space differences between different users in virtual reality.
[0082] The benefits of the chaos synchronization module are that it can effectively deal with the chaotic effects caused by nonlinear dynamics and complex user interactions in virtual reality systems. The chaos synchronization module analyzes the stability of the system, adjusts the control strategy, overcomes the negative impact of nonlinear and chaotic effects on synchronization, and ensures that the system can remain stable in highly complex interactions.
[0083] Benefits of the Quantum Information Synchronization and Entanglement Optimization Module: It uses quantum information theory to optimize the multi-user synchronization accuracy and achieves accurate synchronization between users through the quantum entanglement mechanism. The introduction of quantum bits provides synchronization accuracy and can reduce noise interference that cannot be avoided by traditional synchronization methods.
[0084] The benefits of the performance evaluation and experiment module are that the system's performance in the actual environment can be fully tested through the simulation platform, and the indicators of synchronization accuracy, delay, and robustness can be evaluated. Based on the test results, the module can generate a performance report to provide a scientific basis for system optimization and ensure the efficient and stable operation of the system in different network environments.
[0085] The nonlinear dynamics modeling module includes a user behavior modeling unit, a user interaction modeling unit, and a virtual object state modeling unit:
[0086] The user behavior modeling unit is responsible for using nonlinear dynamic equations to describe the behavior and status of each user, and updating the user's status based on the user's input;
[0087] The user interaction modeling unit is based on coupling equations to describe the interactions between multiple groups of users, and considers the impact between different users by modeling nonlinear interactions between users;
[0088] The virtual object state modeling unit is used to describe the state changes of objects in the virtual environment;
[0089] The synchronization control module includes a user status average calculation unit and a synchronization controller unit:
[0090] The user state average calculation unit calculates the average state of all users according to the user state information provided by the nonlinear dynamics modeling module, and the calculated average state is the target state of the system synchronization control;
[0091] The synchronization controller unit generates a control input for each user based on the average state calculated by the user state average calculation unit.
[0092] The chaos synchronization module includes a chaos stability analysis unit and a chaos synchronization control unit:
[0093] The chaos stability analysis unit is responsible for analyzing the stability of the virtual reality system;
[0094] The chaos synchronization control unit adjusts the synchronization control strategy according to the analysis results of the chaos stability analysis unit to overcome the influence of nonlinear and chaotic effects on system synchronization;
[0095] The quantum information synchronization and entanglement optimization module includes a quantum bit representation unit, a quantum entanglement calculation unit, and a quantum synchronization control unit:
[0096] The quantum bit representation unit maps the virtual state of each user into quantum bits and performs quantum information processing;
[0097] The quantum entanglement computing unit uses the quantum entanglement mechanism to synchronize the states between users;
[0098] The quantum synchronization control unit adjusts the strength of quantum entanglement according to the state information of quantum bits to optimize the synchronization accuracy among multiple users.
[0099] The performance evaluation and experiment module includes a synchronization accuracy evaluation unit, a delay evaluation unit, a robustness evaluation unit, and a performance report generation unit:
[0100] The synchronization accuracy evaluation unit evaluates the synchronization accuracy under different synchronization control strategies by testing the state differences among all users in the system;
[0101] The delay evaluation unit evaluates the synchronization delay of the system by measuring the transmission time of data from the source user to the target user;
[0102] The robustness evaluation unit simulates different network environments to evaluate the system's performance under adverse conditions and analyze the system's stability and fault tolerance.
[0103] The performance report generation unit generates a performance report based on the evaluation results, providing system operation status, performance bottlenecks and optimization suggestions.
[0104] The benefits of the user behavior modeling unit are that it accurately describes the behavior and status of each user through nonlinear dynamic equations, and dynamically updates the status based on user input. It can effectively simulate the complex behavior changes of users in a virtual environment and provide important user status data support for subsequent modules.
[0105] Benefits of the user interaction modeling unit: The nonlinear interactions between multiple groups of users are described by coupling equations, taking into account the interaction effects between users. The modeling method can effectively reflect the mutual influence between user behaviors, especially in multi-person interactions, where the feedback and response between users are complex and nonlinear.
[0106] The advantage of the virtual object state modeling unit is that it can simulate the state changes of objects in the virtual environment and combine the changes with the user's interaction to ensure that the state of the object in the virtual environment is consistent with the user's operation.
[0107] Benefits of the User Status Average Calculation Unit By calculating the average of all user statuses as the target state for synchronization, it ensures that user behaviors in the system tend to be consistent. It can avoid inconsistent behaviors and states when multiple people interact, and ensure the unity in the virtual world.
[0108] Benefits of Synchronous Controller Unit The synchronization problem in multi-user virtual worlds is solved by generating control inputs to adjust the user's state so that the user's state is consistent with the average state of the system. The synchronization controller is designed to respond quickly to changes in user state and reduce synchronization errors.
[0109] The benefits of the chaos stability analysis unit are that by analyzing the stability of the virtual reality system, the chaotic behavior in the system can be identified in time, thereby providing stability guarantee for synchronous control. This is especially important for complex user interactions and nonlinear dynamic environments.
[0110] Chaos synchronization control unit benefits Based on the results of stability analysis, the control strategy of the system is adjusted to overcome the asynchronous problem caused by nonlinear and chaotic effects. By adjusting the control strategy in a timely manner, the system can cope with the synchronization challenges in complex environments.
[0111] The benefits of the quantum bit representation unit are that the virtual state of each user is mapped to a quantum bit for quantum information processing, which enables the system to perform efficient data synchronization at the quantum level, overcoming the limitations of traditional synchronization methods.
[0112] The benefit of the quantum entangled computing unit is that it achieves synchronization of user states through the quantum entanglement mechanism, so that the virtual states of multiple users are effectively bound and synchronized at the quantum level, reducing the interference of quantum noise.
[0113] The benefits of the quantum synchronization control unit are to adjust the strength of quantum entanglement according to the state information of the quantum bit, thereby optimizing the synchronization accuracy between multiple users. Through quantum synchronization control, the system can adjust the state synchronization relationship between multiple users and reduce synchronization errors.
[0114] The benefits of the synchronization accuracy evaluation unit are that by evaluating the synchronization accuracy under different synchronization control strategies, it helps developers identify and optimize parts with low synchronization accuracy and ensure the consistency of the status of each user in a multi-user system.
[0115] The benefits of the delay evaluation unit are to measure the transmission delay of data from the source user to the target user in the system, evaluate the impact of the delay on the synchronization accuracy, and provide data support for reducing the delay.
[0116] Benefits of the Robustness Evaluation Unit By simulating different network environments, the Robustness Evaluation Unit can evaluate the performance of the system under poor network conditions, test the system's fault tolerance, and ensure that the system can operate stably even in complex network conditions.
[0117] Benefits of the performance report generation unit: Generates detailed performance reports based on the evaluation results, provides system operation status, performance bottlenecks and optimization suggestions, and helps developers perform subsequent system optimization.
[0118] The user behavior modeling unit in the nonlinear dynamics modeling module includes a state prediction unit. The state prediction unit predicts the user's future state by analyzing the user's historical state information. The prediction method is:
[0119]
[0120] in, is the predicted state of the i-th user at the future time t+Δt;
[0121] x i (t) is the state of the i-th user at the current time t;
[0122] f(x i (t)) is a user state change function based on nonlinear dynamic equations;
[0123] Δt is the time step.
[0124] By introducing a state prediction unit, the present invention can improve the accuracy and stability of multi-user state synchronization in a virtual reality system. State prediction takes into account the influence of the user's historical state and can adapt to changes in user behavior in real time. The state prediction unit provides accurate user state information to the synchronization control module, significantly reduces system synchronization errors and delays, and enhances the interactive experience in virtual reality. At the same time, the prediction method effectively copes with nonlinear and complex interactions in the virtual environment, ensuring efficient operation of the system in a dynamic environment.
[0125] The synchronization controller unit in the synchronization control module includes an adaptive control unit, which dynamically adjusts the synchronization gain k according to the user state prediction information. s , and then optimize the synchronization effect, the adaptive control formula is:
[0126]
[0127] Among them, u i (t) is the control input of the i-th user; N is the total number of users in the system;
[0128] k s (t) is the dynamically adjusted synchronization gain; x j (t) is the state of the jth user at the current time t; x i (t is the status of the i-th user at the current time t;
[0129] is the average of all user states.
[0130] The adaptive control unit can optimize the accuracy and efficiency of multi-user synchronization in a changing virtual reality environment by dynamically adjusting the synchronization gain. Compared with the static synchronization control scheme, the adaptive control unit makes adjustments based on the real-time predicted user status information, effectively improving the system's adaptability to different environmental conditions and interaction complexity. Through precise synchronization control, the system can quickly respond to user behavior, ensure that the multi-user status in the virtual world is highly consistent, avoid synchronization errors, and improve the fluency and stability of the virtual reality experience. In addition, based on the adaptive adjustment mechanism, the system can efficiently allocate computing resources and improve overall performance.
[0131] The robustness evaluation unit in the performance evaluation and experiment module includes an adaptive algorithm based on dynamic environmental changes. The adaptive algorithm optimizes the synchronization effect in the case of unstable network by adjusting the control strategy of the system. The adaptive algorithm is:
[0132]
[0133] Among them, Δk s(t) is the synchronization gain adjustment at the current time t; α is the control gain adjustment constant; Error is the current synchronization error;
[0134] Error threshold It is the threshold of synchronization error. If the error is greater than the threshold, the gain is adjusted.
[0135] The robustness evaluation unit significantly improves the synchronization capability of the VR system in an unstable network environment by introducing an adaptive algorithm based on dynamic environmental changes. The algorithm adjusts the synchronization gain according to the real-time synchronization error to ensure that the system can flexibly respond to the challenges brought by network fluctuations and instability. By optimizing the gain adjustment, the adaptive algorithm improves the synchronization accuracy and reduces the waste of computing resources, allowing the system to run efficiently. Ultimately, the robustness of the system is improved, ensuring that multiple users can enjoy a high-quality, smooth VR experience under unstable network conditions.
[0136] The synchronization control module includes a dynamic synchronization adjustment unit, which automatically adjusts the synchronization control strategy and gain k by monitoring the changes in user behavior in real time. s (t), optimize the synchronization efficiency of user status, and adjust the formula to:
[0137] Among them, k s (t) is the dynamic synchronization gain; α is the adjustment factor;
[0138] Δx(t) is the difference between the user state and the target state at the current time t;
[0139] Δx threshold is the threshold of synchronization error. If Δx(t) exceeds the threshold, the gain k s (t) Make dynamic adjustments.
[0140] The dynamic synchronization adjustment unit ensures that the virtual reality system can maintain stable synchronization in a changing user behavior and interactive environment by real-time monitoring and dynamic adjustment of synchronization gain. This unit improves the real-time response of the system, and can adaptively adjust the synchronization accuracy, reduce synchronization errors, and improve the overall efficiency of the system. By introducing this mechanism, the system can effectively optimize synchronization efficiency and enhance stability when facing a highly dynamic, complex and changing virtual reality environment, and provide users with a smoother and more consistent virtual experience.
[0141] The quantum synchronization control unit in the quantum information synchronization and entanglement optimization module includes a quantum error correction unit. The quantum error correction unit corrects the system synchronization error through the entanglement state between quantum bits. The error correction method is:
[0142] Δθ ij (t) = θ target -θij (t),
[0143] Among them, Δθ ij (t) is the phase correction between users i and j during quantum synchronization;
[0144] θ target is the target synchronization phase;
[0145] θ ij (t) is the phase difference between users i and j at the current time t.
[0146] The quantum synchronization control unit in the quantum information synchronization and entanglement optimization module includes a quantum error detection unit, which is used to monitor the synchronization error between quantum bits in real time and correct the synchronization error between quantum bits by adjusting the intensity of quantum entanglement. The error correction method is:
[0147]
[0148] Among them, Δθ ij (t) is the phase correction between users i and j during quantum synchronization;
[0149] θ target is the target synchronization phase; γ is the adjustment factor;
[0150] θ ij (t) is the phase difference between users i and j at the current time t;
[0151] ΔE(t) is the energy difference in the quantum system at the current time t;
[0152] ΔE threshold It is the threshold of energy error. If the energy difference exceeds the threshold, the intensity of quantum entanglement is adjusted.
[0153] The quantum error correction and error detection units in the quantum information synchronization and entanglement optimization module effectively improve the synchronization accuracy and stability in the multi-user virtual reality system. By precisely controlling the entanglement strength between quantum bits, the system can correct quantum synchronization errors in real time, reduce the interference of quantum noise, and optimize the synchronization effect of multi-user states. The quantum error correction method and energy difference adjustment mechanism enable the system to adaptively handle synchronization errors, ensure that the system can maintain high-precision synchronization in an unstable environment, and enhance the user interaction experience and system reliability in virtual reality. Through innovative measures, the present invention significantly enhances the stability and accuracy of quantum synchronization control, promotes the application of quantum information in virtual reality technology, and improves the overall system performance and user experience.
[0154] Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions and variations may be made to the embodiments without departing from the principles and spirit of the present invention, and that the scope of the present invention is defined by the appended claims and their equivalents.
Claims
1. A 3D experience interactive system based on virtual reality, characterized in that: The 3D experience interactive system includes a nonlinear dynamics modeling module, a synchronization control module, a chaos synchronization module, a quantum information synchronization and entanglement optimization module, and a performance evaluation and experiment module: The nonlinear dynamics modeling module is used to establish the interactive relationship between each user and the virtual object in the virtual reality system, and to describe the change of the user state over time based on the nonlinear dynamics equation to consider the mutual influence between users; The synchronization control module is used to adjust the state of each user through control input. The synchronization control module calculates the average state of all users in the system by relying on the user state information provided by the nonlinear dynamics modeling module, and adjusts the state of each user to make the states of all users tend to be consistent, thereby realizing the synchronization of multiple users in the virtual world; The chaos synchronization module: controls the nonlinear dynamics and chaotic effects in the virtual reality system to maintain synchronization under complex user interactions, and relies on the synchronization control module and the chaos synchronization module to analyze the stability of the 3D experience interaction system, and adjusts the control strategy to overcome the asynchrony caused by the nonlinear and chaotic effects, so as to maintain the stability of the 3D experience interaction system and the collaborative operation between users; The quantum information synchronization and entanglement optimization module: optimizes the state synchronization of multiple users in virtual reality by introducing quantum information theory, uses quantum bits to represent the virtual state of each user, and realizes the state synchronization between users through the quantum entanglement mechanism. The quantum information synchronization and entanglement optimization module uses the user state information provided in the synchronization control module and optimizes the synchronization accuracy between multiple users through the quantum synchronization strategy; The performance evaluation and experiment module: performs performance testing on the virtual reality system through a simulation platform, evaluates the synchronization accuracy, delay and robustness of the system under different network conditions, relies on the synchronization control information provided by the aforementioned module, and evaluates the performance of the 3D experience interaction system. It generates a performance report, tests the stability and interaction smoothness of the 3D experience interaction system in the actual environment, and provides a basis for the optimization of the 3D experience interaction system.
2. A 3D experience interactive system based on virtual reality according to claim 1, characterized in that: The nonlinear dynamics modeling module includes a user behavior modeling unit, a user interaction modeling unit and a virtual object state modeling unit: The user behavior modeling unit is responsible for using nonlinear dynamic equations to describe the behavior and state of each user, and updating the user's state according to the user's input; The user interaction modeling unit describes the interaction between multiple groups of users based on coupling equations, and considers the influence between different users by modeling nonlinear interactions between users; The virtual object state modeling unit is used to describe the state change of objects in the virtual environment; The synchronization control module includes a user status average calculation unit and a synchronization controller unit: The user state average calculation unit calculates the average state of all users according to the user state information provided by the nonlinear dynamics modeling module, and the calculated average state is the target state of the system synchronization control; The synchronization controller unit generates a control input for each user according to the average state calculated by the user state average calculation unit.
3. The 3D experience interactive system based on virtual reality according to claim 1, characterized in that: The chaos synchronization module includes a chaos stability analysis unit and a chaos synchronization control unit: The chaos stability analysis unit is responsible for analyzing the stability of the virtual reality system; The chaos synchronization control unit adjusts the synchronization control strategy according to the analysis result of the chaos stability analysis unit to overcome the influence of nonlinear and chaotic effects on system synchronization; The quantum information synchronization and entanglement optimization module includes a quantum bit representation unit, a quantum entanglement calculation unit and a quantum synchronization control unit: The quantum bit representation unit maps the virtual state of each user into a quantum bit and performs quantum information processing; The quantum entanglement computing unit uses the quantum entanglement mechanism to achieve synchronization of states between users; The quantum synchronization control unit adjusts the strength of quantum entanglement according to the state information of the quantum bits to optimize the synchronization accuracy among multiple users.
4. The 3D experience interactive system based on virtual reality according to claim 1, characterized in that: The performance evaluation and experiment module includes a synchronization accuracy evaluation unit, a delay evaluation unit, a robustness evaluation unit and a performance report generation unit: The synchronization accuracy evaluation unit evaluates the synchronization accuracy under different synchronization control strategies by testing the state differences among all users in the system; The delay evaluation unit evaluates the synchronization delay of the system by measuring the transmission time of data from the source user to the target user; The robustness evaluation unit evaluates the performance of the system under adverse conditions by simulating different network environments, and analyzes the stability and fault tolerance of the system; The performance report generating unit generates a performance report according to the evaluation result, providing system operation status, performance bottlenecks and optimization suggestions.
5. The 3D experience interactive system based on virtual reality according to claim 2, characterized in that: The user behavior modeling unit in the nonlinear dynamics modeling module includes a state prediction unit, which predicts the user's future state by analyzing the user's historical state information. The prediction method is: in, is the predicted state of the i-th user at the future time t+Δt; x i (t) is the state of the i-th user at the current time t; f(x i (t)) is a user state change function based on nonlinear dynamic equations; Δt is the time step.
6. The 3D experience interactive system based on virtual reality according to claim 2, characterized in that: The synchronization controller unit in the synchronization control module includes an adaptive control unit, which dynamically adjusts the synchronization gain k according to the user state prediction information. s , and then optimize the synchronization effect, the adaptive control formula is: Among them, u i (t) is the control input of the i-th user; N is the total number of users in the system; k s (t) is the dynamically adjusted synchronization gain; x j (t) is the state of the jth user at the current time t; x i (t is the status of the i-th user at the current time t; is the average of all user states.
7. The 3D experience interaction system based on virtual reality according to claim 3, characterized in that: The quantum synchronization control unit in the quantum information synchronization and entanglement optimization module includes a quantum error correction unit, which corrects the system synchronization error through the entanglement state between quantum bits. The error correction method is: Dth ij (t)=θ target -θ ij (t), Among them, Δθ ij (t) is the phase correction between users i and j during quantum synchronization; θ target is the target synchronization phase; θ ij (t) is the phase difference between users i and j at the current time t.
8. The 3D experience interactive system based on virtual reality according to claim 4, characterized in that: The robustness evaluation unit in the performance evaluation and experiment module includes an adaptive algorithm based on dynamic environmental changes. The adaptive algorithm optimizes the synchronization effect in the case of network instability by adjusting the control strategy of the system. The adaptive algorithm is: Among them, Δk s (t) is the synchronization gain adjustment at the current time t; α is the control gain adjustment constant; Error is the current synchronization error; Error threshold It is the threshold of synchronization error. If the error is greater than the threshold, the gain is adjusted.
9. The 3D experience interactive system based on virtual reality according to claim 6, characterized in that: The synchronization control module includes a dynamic synchronization adjustment unit, which automatically adjusts the synchronization control strategy and gain k by monitoring the changes in user behavior in real time. s (t), optimize the synchronization efficiency of user status, the adjustment formula is: Among them, k s (t) is the dynamic synchronization gain; α is the adjustment factor; Δx(t) is the difference between the user state and the target state at the current time t; Δx threshold is the threshold of synchronization error. If Δx(t) exceeds the threshold, the gain k s (t) Make dynamic adjustments.
10. The 3D experience interaction system based on virtual reality according to claim 7, characterized in that: The quantum synchronization control unit in the quantum information synchronization and entanglement optimization module includes a quantum error detection unit, which is used to monitor the synchronization error between quantum bits in real time and correct the synchronization error between quantum bits by adjusting the intensity of quantum entanglement. The error correction method is: Among them, Δθ ij (t) is the phase correction between users i and j during quantum synchronization; θ target is the target synchronization phase; γ is the adjustment factor; θ ij (t) is the phase difference between users i and j at the current time t; ΔE(t) is the energy difference in the quantum system at the current time t; ΔE threshold It is the threshold of energy error. If the energy difference exceeds the threshold, the intensity of quantum entanglement is adjusted.
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