Computer program product, storage medium, information processing system, and game processing method
Patent Information
- Application Number
- CN202411615224.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2023-11-17
- Filing Date
- 2024-11-13
- Publication Date
- 2025-05-20
AI Technical Summary
Existing game processing technology is difficult to improve the fun of the game, especially when the vehicle objects are driving on the track, lacking strategicity and motivation.
By introducing a variety of driving control units, such as the first driving control unit, the second driving control unit, the first jump control unit and the third driving control unit, the player object can perform a racing game in the virtual space and perform a specific driving state and action when driving on the prescribed object.
It improves the strategic and fun of the game, so that players need to make strategic judgments in the racing game to decide whether to drive on the specified object, thereby obtaining favorable driving status and motivation.
Smart Images

Figure CN120019835A_ABST
Abstract
Claims
1. A computer program product, comprising a game program, wherein the game program causes a computer to execute a racing game in a virtual space in which a player object is controlled according to an operation input of a user, wherein: The game program causes the computer to function as the following units: a first travel control unit configured to cause the player object to travel in a direction corresponding to a directional operation input by the user when the player object is on a normal road provided in the virtual space; a second travel control unit configured to cause the player object to travel in a direction along a prescribed object when the player object is on a prescribed object set in the virtual space; a first jumping control unit for causing the player object to perform a jumping action in a direction away from the predetermined object according to a first operation input by the user while the player object is traveling on the predetermined object; as well as A third running control unit causes the player object to run in a favorable running state that is advantageous in the racing game at least after the player object lands from the jumping action.
2. The computer program product according to claim 1, wherein: The third running control unit causes the player object to run in the advantageous running state during a predetermined period from a time point when the player object lands from the jumping action.
3. The computer program product according to claim 1, wherein: The third travel control unit causes the player object to travel in the advantageous travel state after landing from the jumping action, regardless of the time for which the player object travels on the predetermined object.
4. The computer program product of claim 1, wherein: The third travel control unit causes the player object to travel in the advantageous travel state after landing from the jumping action, when the parameter that increases as the player object continues to travel on the prescribed object reaches a prescribed value.
5. The computer program product according to any one of claims 1 to 4, wherein: When the player object that has performed the jumping action in the direction away from the predetermined object by the first jumping control unit lands on the predetermined object, The second travel control unit causes the player object to travel in a direction along the prescribed object; as well as The third travel control unit causes the player object, which is being traveled by the second travel control unit, to travel in the advantageous travel state.
6. The computer program product according to any one of claims 1 to 5, wherein: the third travel control unit causes the player object to travel in the advantageous travel state for a predetermined period of time from the time point when the jumping action lands, regardless of the time when the player object travels on the predetermined object; When the player object is traveling in the direction of the specified object through the second driving control unit and is traveling in the favorable driving state through the third driving control unit, when the player object performs the jumping action in the direction away from the specified object through the first jumping control unit and lands on the specified object again, the third driving control unit causes the player object to travel in the favorable driving state during the specified period starting from the time of the landing.
7. The computer program product according to any one of claims 1 to 6, wherein: The advantageous running state is a state in which the player object is controlled to run at a speed faster than a speed of the player object in a state other than the advantageous running state.
8. The computer program product according to any one of claims 1 to 7, wherein: The racing game is a racing game participated by a plurality of moving objects including the player object. The game program enables the computer to also function as a disengagement control unit, which causes a moving object participating in the racing game to disengage from the specified object based on the movement of the moving object participating in the racing game colliding with the other moving object participating in the racing game from behind on the specified object.
9. The computer program product according to any one of claims 1 to 8, wherein: The game program enables the computer to also function as a prop control unit, which controls the movement of an attack prop used by a mobile object participating in the racing game to attack other mobile objects. When a mobile object on the specified object launches the attack prop, the prop control unit controls the movement of the attack prop so that the attack prop moves along the specified object.
10. The computer program product according to claim 9, wherein: The prop control unit performs the following processing: When the attack item is launched by a mobile object that is not located on the predetermined object, controlling the attack item so that the attack item moves toward the other mobile object; as well as When the mobile object on the predetermined object launches the attack item, the attack item is controlled so that the attack item, which has moved along the predetermined object, separates from the predetermined object from a terminal end of the predetermined object and then moves toward the other mobile object.
11. The computer program product according to any one of claims 1 to 10, wherein: The predetermined object includes a wall object set in the virtual space, The second travel control unit causes the player object to travel on a wall surface of the wall object in response to the player object approaching the wall object through the jumping action.
12. The computer program product according to any one of claims 1 to 11, wherein: The game program causes the computer to execute a first type of game and a second type of game, The first type of game is a game in which one or more objects participating in the racing game, including the player object, race along a predetermined course in the virtual space in a predetermined direction. The second type of game is a game in which the player object can travel in an area different from the predetermined track in the virtual space. A plurality of the predetermined objects are provided for each of an area where the player object can travel in the first type of game and an area where the player object can travel in the second type of game.
13. A computer program product according to claim 11 or 12, wherein: While the player object is traveling on the ordinary road, the first travel control unit causes the player object to travel in a predetermined travel state according to a predetermined operation input by the user, The game program enables the computer to also function as a second jump control unit, which causes the player object to jump based on an operation input that releases the specified driving state, under the condition that a parameter that increases as the specified driving state continues reaches a specified value.
14. The computer program product according to any one of claims 1 to 13, wherein: The predetermined object includes a track object set in the virtual space, The second travel control unit causes the player object to travel on the track object in response to the player object approaching the track object.
15. The computer program product according to any one of claims 1 to 14, wherein: In the virtual space, a first type of object and a second type of object are provided as the predetermined objects. The second driving control unit performs the following processing: In response to the player object approaching the first type of object through a jumping action, causing the player object to run on the first type of object; as well as Based on the player object approaching the second type of object, the player object is caused to run on the second type of object, regardless of whether the player object approaches the second type of object by a jumping action.
16. The computer program product of claim 15, wherein: The first type of object is a wall object set in the virtual space, The second travel control unit causes the player object to travel on the wall surface of the wall object.
17. A computer program product according to claim 15 or 16, wherein: The second type of object is a track object set in the virtual space.
18. A storage medium storing a game program, the game program causing a computer to execute a racing game in a virtual space in which a player object controlled according to a user's operation input is played, wherein: The game program causes the computer to function as the following units: a first travel control unit configured to cause the player object to travel in a direction corresponding to a directional operation input by the user when the player object is on a normal road provided in the virtual space; a second travel control unit configured to cause the player object to travel in a direction along a prescribed object when the player object is on a prescribed object set in the virtual space; a first jumping control unit for causing the player object to perform a jumping action in a direction away from the predetermined object according to a first operation input by the user while the player object is traveling on the predetermined object; as well as A third running control unit causes the player object to run in a favorable running state that is advantageous in the racing game at least after the player object lands from the jumping action.
19. An information processing system that causes a computer to execute a racing game in a virtual space in which a player object is controlled according to an operation input by a user, the information processing system comprising: a first travel control unit configured to cause the player object to travel in a direction corresponding to a directional operation input by the user when the player object is on a normal road provided in the virtual space; a second travel control unit configured to cause the player object to travel in a direction along a prescribed object when the player object is on a prescribed object set in the virtual space; a first jumping control unit for causing the player object to perform a jumping action in a direction away from the predetermined object according to a first operation input by the user while the player object is traveling on the predetermined object; as well as A third running control unit causes the player object to run in a favorable running state that is advantageous in the racing game at least after the player object lands from the jumping action.
20. A game processing method, the method being executed by an information processing system, the information processing system causing a computer to execute a racing game in a virtual space in which a player object controlled according to a user's operation input is used, wherein: The information processing system performs the following processing: When the player object is on a normal road provided in the virtual space, causing the player object to travel in a direction corresponding to a directional operation input by the user; When the player object is on a predetermined object set in the virtual space, causing the player object to move in a direction along the predetermined object; While the player object is traveling on the predetermined object, according to a first operation input by the user, causing the player object to perform a jumping action in a direction away from the predetermined object; as well as At least after the player object lands from the jumping action, the player object is caused to run in a favorable running state that is advantageous in the racing game.
Citation Information
Patent Citations
Game program, game processing method, game system, and game device
JP2018064767A