Method and device for processing information in game and electronic equipment

By automatically recording and displaying virtual container information of the defeated enemy virtual characters in the game, the problem of players having difficulty quickly locate and pick up supplies is solved, and the game experience is improved.

CN120079106APending Publication Date: 2025-06-03NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510073637.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-01-16
Publication Date
2025-06-03

AI Technical Summary

Technical Problem

In the game, when the player defeats the enemy virtual characters, it is difficult to quickly locate and pick up the materials carried by the enemy virtual characters, which causes the player to spend a lot of memory and energy costs, affecting the game experience.

Method used

The game system automatically records the virtual container corresponding to the enemy virtual characters defeated by the player, and displays the container information of the virtual container on the information display panel of the game interface, including material type and location information, to help players quickly locate materials.

Benefits of technology

By automatically recording and displaying information from virtual containers, players can quickly locate and pick up supplies, reducing memory and energy costs and improving the gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides an information processing method and device in a game and electronic equipment, and the method comprises the steps: determining a virtual container corresponding to a second virtual character in response to the situation that the second virtual character is corrupted by a first virtual character and / or a controlled virtual character; displaying container information of the virtual container on an information display panel of the graphical user interface; the container information is used for indicating the material type of the virtual material stored in the virtual container and the position information of the virtual container. In the mode, the game system can automatically record the virtual container corresponding to the enemy player who is damaged by the player, and the container information of the virtual container is displayed on the information display panel of the game interface so as to remind the player of the material type stored in the virtual container and the position of the virtual container in the game scene. According to the method, the player can quickly locate the virtual containers corresponding to all enemy players which are corrupted by our player, so that the memory cost of the player and the energy and physical power cost consumption caused by searching materials are reduced, and the game experience of the player is further improved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technologies, and in particular, to a method, an apparatus, and an electronic device for information processing in a game. Background Art

[0002] In some current games, when a virtual character controlled by a player defeats an enemy virtual character, the player can pick up the game supplies carried by the defeated enemy to strengthen the team. In the related art, if a player on our side defeats an enemy player, usually due to the chaotic battle situation and the high-risk situation of being defenseless when picking up supplies, the player will not pick up the fallen supplies immediately. This leads to the player easily forgetting the specific location of the fallen supply box. If the player needs to remember the location of the supply box, it will consume a large amount of memory cost and energy cost for the player, thus affecting the player's gaming experience. Summary of the Invention

[0003] In view of this, the purpose of the present disclosure is to provide a method, an apparatus, and an electronic device for information processing in a game. The game system will automatically record the virtual containers corresponding to the enemy players defeated by the players on our side, and display the container information of the virtual containers on the information display panel of the game interface, so as to prompt the players on our side of the types of supplies stored in the virtual containers and the positions of the virtual containers in the game scene. The players can quickly locate all the virtual containers corresponding to the enemy players defeated by the players on our side, so as to reduce the memory cost of the players and the consumption of energy and physical strength during the search for supplies, and further improve the gaming experience of the players.

[0004] In a first aspect, an embodiment of the present disclosure provides a method for information processing in a game. A graphical user interface is provided through a terminal device, and at least part of a game scene is displayed on the graphical user interface. The game scene includes a controlled virtual character and a first virtual character belonging to a first game camp, and a second virtual character belonging to a second game camp. The controlled virtual character is controlled through the terminal device. The method includes: in response to the second virtual character being defeated by the first virtual character and / or the controlled virtual character, determining the virtual container corresponding to the second virtual character; wherein the virtual container is used to store the virtual supplies of the second virtual character; and displaying the container information of the virtual container on the information display panel of the graphical user interface; wherein the container information is at least used to: indicate the type of the virtual supplies stored in the virtual container and the position information of the virtual container in the game scene.

[0005] Second aspect, embodiments of the present disclosure provide an information processing device in a game. A graphical user interface is provided through a terminal device. The graphical user interface displays at least part of a game scene. The game scene includes a controlled virtual character and a first virtual character belonging to a first game camp, and a second virtual character belonging to a second game camp. The controlled virtual character is controlled through the terminal device. The device includes: a virtual container determination module, configured to determine a virtual container corresponding to the second virtual character in response to the second virtual character being defeated by the first virtual character and / or the controlled virtual character; wherein the virtual container is used to store virtual supplies of the second virtual character; a container information display module, configured to display container information of the virtual container on an information display panel of the graphical user interface; wherein the container information is at least used to: indicate the supply type of the virtual supplies stored in the virtual container and the position information of the virtual container in the game scene.

[0006] Third aspect, embodiments of the present disclosure provide an electronic device, including a processor and a memory. The memory stores computer-executable instructions that can be executed by the processor. The processor executes the computer-executable instructions to implement the information processing method in the game according to any one of the first aspect.

[0007] Fourth aspect, embodiments of the present disclosure provide a computer-readable storage medium. The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the information processing method in the game according to any one of the first aspect.

[0008] Embodiments of the present disclosure bring the following beneficial effects:

[0009] The present disclosure provides an information processing method, device and electronic device in a game. In response to the second virtual character being defeated by the first virtual character and / or the controlled virtual character, a virtual container corresponding to the second virtual character is determined; wherein the virtual container is used to store virtual supplies of the second virtual character; the container information of the virtual container is displayed on an information display panel of the graphical user interface; wherein the container information is at least used to: indicate the supply type of the virtual supplies stored in the virtual container and the position information of the virtual container in the game scene. In this way, the game system will automatically record the virtual container corresponding to the enemy player after being defeated by our player, and display the container information of the virtual container on the information display panel of the game interface to prompt our player of the supply type stored in the virtual container and the position of the virtual container in the game scene. The player can quickly locate the virtual containers corresponding to all enemy players defeated by our player, reducing the memory cost of the player and the energy and physical cost consumed during the search for supplies, thereby improving the game experience of the player.

[0010] Other features and advantages of the present disclosure will be set forth in the following description, and in part will be obvious from the description, or may be learned by practice of the present disclosure. The objectives and other advantages of the present disclosure are realized and attained by the structure particularly pointed out in the specification, claims as well as the drawings.

[0011] To make the above objectives, features and advantages of the present disclosure more comprehensible, the following specific embodiments are given in detail in conjunction with the accompanying drawings. Brief Description of the Drawings

[0012] To more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following briefly introduces the drawings required for the description of the specific embodiments or the prior art. Obviously, the drawings in the following description are some embodiments of the present disclosure. For those skilled in the art, other drawings can be obtained based on these drawings without creative efforts.

[0013] Figure 1 Flowchart of an information processing method in a game provided by an embodiment of the present disclosure;

[0014] Figure 2 Schematic diagram of a graphical user interface provided by an embodiment of the present disclosure;

[0015] Figure 3 Schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;

[0016] Figure 4 Schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;

[0017] Figure 5 Schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;

[0018] Figure 6 Schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;

[0019] Figure 7 Schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;

[0020] Figure 8 Schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;

[0021] Figure 9 Schematic diagram of the structure of an information processing device in a game provided by an embodiment of the present disclosure;

[0022] Figure 10 Schematic diagram of the structure of an electronic device provided by an embodiment of the present disclosure. Detailed Description of the Specific Embodiments

[0023] In order to make the purpose, technical solution and advantages of the embodiments of the present disclosure clearer, the technical solution of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all of the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present disclosure.

[0024] In some current games, picking up the enemy's fallen material boxes is a rich, high-risk, high-return material acquisition channel. When the enemy is defeated, the materials on the enemy can be picked up to strengthen the military material base within the team. This is also a very core part of the game feedback experience. In the related technology, if our players defeat the enemy players, usually because of the chaotic battle situation and the high risk of being unguarded when picking up, the players will not pick up the fallen materials at the first time, which makes it easy for players to forget the specific location of the fallen material boxes, and most of the players' energy is in the combat shooting process, and they have no time to remember the specific location information of the fallen material boxes. If the location of the material boxes needs to be remembered, it will cost the players a lot of memory cost and energy cost, thereby affecting the players' game experience. Based on this, the disclosed embodiments provide a method, device and electronic device for information processing in a game, and the technology can be applied to mobile phones, notebooks, tablet computers, computers and other devices.

[0025] The information processing method in the game in one embodiment of the present disclosure can be run on a local terminal device or a server. When the information processing method in the game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0026] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the information processing method in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0027] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is used to present game screens. The local terminal device is used to interact with players through a graphical user interface, that is, conventionally, the game program is downloaded and installed on an electronic device and run. The ways for the local terminal device to provide the graphical user interface to players can include various methods. For example, it can be rendered and displayed on the display screen of the terminal, or provided to players through holographic projection. For example, the local terminal device can include a display screen and a processor. The display screen is used to present the graphical user interface, which includes game screens. The processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0028] In a possible embodiment, an embodiment of the present invention provides an information processing method in a game. A graphical user interface is provided through a terminal device. Among them, the terminal device can be the aforementioned local terminal device or the client device in the aforementioned cloud interaction system. At least part of the game scene is displayed on the graphical user interface. The game scene includes a controlled virtual character and a first virtual character belonging to a first game camp, and a second virtual character belonging to a second game camp. The controlled virtual character is controlled through the terminal device. As Figure 1 shown, the method includes the following steps:

[0029] Step S102, in response to the second virtual character being defeated by the first virtual character and / or the controlled virtual character, determine the virtual container corresponding to the second virtual character; wherein, the virtual container is used to store the virtual supplies of the second virtual character;

[0030] The above virtual container is used to store the virtual supplies carried by the second virtual character, including the virtual clothing worn by the second virtual character, as well as the virtual weapons, medicines, accessories, tools, etc. worn. During actual gameplay, in response to the controlled virtual character defeating the second virtual character, obtain the fallen supply box of the second virtual character (i.e., the above virtual container); in response to the first virtual character defeating the second virtual character, obtain the fallen supply box of the second virtual character; in response to the controlled virtual character and the first virtual character defeating the second virtual character, obtain the fallen supply box of the second virtual character (i.e., the above virtual container).

[0031] Generally, a game includes multiple game camps, and the relationship between different game camps is an adversarial game relationship. The above controlled virtual character can be a virtual character in the first-person perspective or a virtual character in the third-person perspective.

[0032] Step S104, display the container information of the virtual container on the information display panel of the graphical user interface; wherein, the container information is at least used to: indicate the type of virtual supplies stored in the virtual container and the position information of the virtual container in the game scene.

[0033] Optionally, the above information display panel is displayed in a specified area of the graphical user interface, and the specified area may be an interface edge area or an interface middle area, etc. The display priority of the above information display panel is higher than that of the game scene. The above information display panel may be a panel of various shapes, such as a rectangle, a rhombus, or an irregular shape.

[0034] Optionally, the above information display panel includes a container information display area and a target display area, and the target display area is usually used to display various controls and / or various tabs. Optionally, the container information of the virtual container is displayed in the information display area of the information display panel. Usually, the container information of multiple virtual containers can be arranged and displayed in the information display area of the information display panel. Exemplarily, as Figure 2 shown in the schematic diagram of the graphical user interface, at this time, the information display panel has not yet displayed the container information, and the information display panel includes an information display area for displaying the container information.

[0035] The container information of the above virtual container at least includes one or more of the following: the container icon of the virtual container, the position identifier for indicating the position information of the virtual container in the game scene, the first specified identifier for indicating the material type of the virtual materials stored in the virtual container, the second specified identifier for indicating that there are high-level materials in the virtual materials stored in the virtual container, the third specified identifier for indicating that there are target materials wanted by the controlled virtual character in the materials stored in the virtual container, etc. Among them, the high-level materials are pre-set by the game system (such as a third-level virtual helmet, a third-level virtual clothing, etc.), and the target materials are determined by the game system according to the historical game behaviors of the controlled virtual character, or are pre-set in the game.

[0036] Optionally, the container information may include a position identifier, and the position identifier includes the distance information between the virtual container and the controlled virtual character, and the orientation information of the virtual container relative to the controlled virtual character.

[0037] Optionally, the container information may include a position control. In response to a trigger operation on the position control, the position information of the virtual container in the game scene is displayed. The position information may be the distance between the virtual container and the controlled virtual character, or the position of the virtual container is marked on the game map, and the orientation information of the virtual container relative to the controlled virtual character is displayed in the game scene.

[0038] Optionally, the container information may include a distance identifier or a direction identifier. The distance identifier can directly display the distance between the virtual container and the controlled virtual character, and the direction identifier can directly display the orientation of the virtual container relative to the controlled virtual character.

[0039] Optionally, the container information may include a first specified identifier, which includes multiple color blocks, where different color blocks represent different material types, or the first specified identifier includes multiple letters, where different letters represent different material types, or the first specified identifier includes multiple icons, where different icons represent different material types.

[0040] In the above method, in response to the second virtual character being defeated by the first virtual character and / or the controlled virtual character, the virtual container corresponding to the second virtual character is determined; wherein, the virtual container is used to store the virtual materials of the second virtual character; the container information of the virtual container is displayed on the information display panel of the graphical user interface; wherein, the container information is at least used to: indicate the material type of the virtual materials stored in the virtual container and the position information of the virtual container in the game scene. In this method, the game system will automatically record the virtual containers corresponding to the enemy players after being defeated by our players and display the container information of the virtual containers on the information display panel of the game interface to prompt our players of the material types stored in the virtual containers and the positions of the virtual containers in the game scene. Players can quickly locate all the virtual containers corresponding to the enemy players defeated by our players, reducing the memory cost of the players and the energy and physical cost consumed when searching for materials, thereby improving the game experience of the players.

[0041] The above container information includes a distance identifier and a type identifier; the distance identifier is used to: indicate the distance between the controlled virtual character and the virtual container in the game scene; the type identifier is used to: indicate the material type of the virtual materials stored in the virtual container, and different type identifiers are used to indicate different material types.

[0042] The above distance identifier usually includes distance information and may also include position icons, etc.; the above type identifier may be a letter identifier, a color block identifier, a pattern identifier, etc., where different letters represent different material types, different colors represent different material types, and different patterns represent different material types. For example, the letter A represents virtual materials of the star mark type, the letter B represents virtual materials of the weapon type, the letter C represents virtual materials of the accessory type, the letter D represents virtual materials of the equipment type, the letter E represents virtual materials of the medicine type, the letter F represents virtual materials of the prop type, etc.

[0043] For example, an orange color block represents virtual materials of the star mark type, a red color block represents virtual materials of the weapon type, a purple color block represents virtual materials of the accessory type, a blue color block represents virtual materials of the equipment type, a green color block represents virtual materials of the medicine type, a pink color block represents virtual materials of the prop type, etc.

[0044] Exemplarily, such as Figure 3The schematic diagram of the graphical user interface shown in the figure, the container information includes a container icon, a distance mark and a type mark, wherein the distance mark indicates that the distance between the controlled virtual character and the virtual container in the game scene is 60m, and the type mark includes orange blocks, red blocks, purple blocks, blue blocks and green blocks, indicating that the virtual container includes virtual supplies of star type, virtual supplies of weapon type, virtual supplies of accessory type, virtual supplies of equipment type and virtual supplies of medicine type. It should be noted that Figure 3 The color of the type identifier is not shown.

[0045] In order to further facilitate players to locate the position of the virtual container, the above method also includes: responding to a trigger operation for a distance marker, determining a positioning mark according to the relative position of the virtual container and the controlled virtual character in the game scene, and displaying the positioning mark of the virtual container on a graphical user interface; wherein the positioning mark is used to indicate the direction and distance of the virtual container relative to the controlled virtual character.

[0046] Optionally, the positioning mark can be a mark of various shapes, usually including distance information and direction information. The positioning mark is usually displayed in the edge area of ​​the graphical user interface, and the display position is related to the direction of the virtual container relative to the controlled virtual character. For example, if the direction of the virtual container relative to the controlled virtual character is the front, the positioning mark is displayed in the middle area of ​​the upper edge of the graphical user interface; if the direction of the virtual container relative to the controlled virtual character is the right front, the positioning mark is displayed in the right area of ​​the upper edge of the graphical user interface or the upper area of ​​the right edge.

[0047] For example, Figure 4 As shown in the schematic diagram of the graphical user interface, the player clicks the distance mark to determine the positioning mark according to the relative position of the virtual container and the controlled virtual character in the game scene, and the positioning mark of the virtual container is displayed on the right edge of the graphical user interface, including distance information 60m and an arrow indicating the direction.

[0048] Optionally, in response to the controlled virtual character moving in the game scene, the positioning mark is updated in real time according to the relative position of the virtual container and the controlled virtual character in the game scene, specifically updating the distance information and orientation information in the positioning mark, as well as the display position of the calibration mark.

[0049] In the above method, if the player wants to find a certain virtual container, the distance mark can be used to trigger the display of the positioning mark to indicate that the player can quickly find the virtual supplies in the virtual container that he wants to pick up, further improving the player's gaming experience.

[0050] Currently, in team games, there is a phenomenon where team members scramble for the fallen supply boxes, resulting in some players who are farther away or slower-handed being unable to obtain the required supplies. The current picking technology is very unfavorable for team formation. The phenomenon of selfish picking greatly affects the mutual trust and team cohesion among team members, which is not conducive to the team game experience. Moreover, there is currently no macro preview channel for supply boxes, resulting in the team leader being unable to allocate corresponding supply picking in advance. If allocation is to be carried out, it will consume a great deal of in-team communication costs and energy costs for team players. Based on this, the above information display panel further includes a star mark control; the above method further includes: in response to a trigger operation on the star mark control, displaying a supply setting page in the graphical user interface, and displaying the supply identifier of each virtual supply through the supply setting page; in response to a marking operation on the supply identifier, setting the supply type of the virtual supply corresponding to the supply identifier to the star mark type, and setting the virtual supply as the star supply of the controlled virtual character.

[0051] Exemplarily, as Figure 5 shown in the schematic diagram of the graphical user interface, when the player clicks on the star mark control, the supply setting page is displayed. The supply setting page is used to display each virtual supply in the game. The player can find the virtual supply they want to mark through sliding operations and primary tab operations. If the player wants to mark virtual supply A, they can click on the star icon in the upper right corner of the supply identifier of virtual supply A, and then set the supply type of the virtual supply corresponding to the supply identifier to the star mark type, and set the virtual supply as the star supply of the controlled virtual character.

[0052] After the step of responding to the marking operation on the supply identifier, the above method further includes: updating the display mode of the supply identifier.

[0053] Exemplarily, as Figure 5 shown in the schematic diagram of the graphical user interface, after the player clicks on the star icon in the upper right corner of the supply identifier of virtual supply A, the star icon is updated from white to yellow. ( Figure 5 The color is not shown in

[0054] In the above manner, the player can pre-mark the virtual supplies they want and set the virtual supplies as star supplies, so as to quickly understand whether there are star supplies in each virtual container through the type identifier included in the container information. In addition, it is convenient to filter the virtual containers including star supplies through tabs, enabling the player to quickly locate the virtual containers with star supplies, and further facilitating the player to pick up the star supplies.

[0055] In addition, by pre-labeling the required materials, the ownership of the virtual materials can be assigned. At the same time, the retrieval function of the tab is conducive to players quickly finding their target material boxes to pick up, eliminating the need for a carpet search and checking the specific materials in each fallen material box one by one. This greatly reduces the energy and physical cost consumption during the process of picking up fallen material boxes, strengthens the orderliness of material distribution within the team, and enhances the teaming stickiness.

[0056] The above information display panel further includes multiple tabs, and different tabs correspond to different material types; the above tabs can be text tabs, can also be pattern tabs, or can be tabs combining text and patterns.

[0057] The above method further includes: the information display panel displays the container information of multiple virtual containers; in response to a trigger operation on a target tab among the multiple tabs, determining the target material type corresponding to the target tab; determining, from the multiple virtual containers, a target virtual container storing target virtual materials belonging to the target material type, and displaying the container information of the target virtual container on the information display panel.

[0058] Exemplarily, as Figure 6 shown in the schematic diagram of the graphical user interface, before clicking the tab, the container information of virtual container A, virtual container B, virtual container C, and virtual container D is displayed. The player clicks the starred tab and determines that the material type corresponding to the starred tab is the starred type; determining, from the multiple virtual containers, a target virtual container storing starred materials belonging to the starred type, and displaying the container information of the target virtual containers (virtual container A and virtual container B) on the information display panel.

[0059] In the above manner, players can filter the virtual containers where the virtual materials they want to pick up are located through the tabs, enabling players to quickly find the target virtual containers and further improving the players' gaming experience.

[0060] To further facilitate players to understand the virtual materials in each virtual container, the above container information further includes a material expansion control; the above method further includes: in response to a trigger operation on the material expansion control, determining the material information of the virtual materials stored in the virtual container, and displaying the material information in the first associated area of the information display panel; wherein, the material information of the virtual materials at least includes: the material pattern and the quantity of the virtual materials.

[0061] The above material information is also used to indicate: virtual materials that can be set as starred materials by a controlled virtual character, whether the virtual materials are pre-set as starred materials, and the virtual character that pre-sets the starred materials. Optionally, a material list is displayed in the first associated area, and the material information is displayed through the material list.

[0062] The above-mentioned material information of the virtual materials stored in the virtual container, a possible implementation manner, determines the target pattern included in the material information of the virtual materials according to whether the virtual materials are pre-set as starred materials. If the virtual materials are pre-set as starred materials, the target pattern included in the material information of the virtual materials is the first pattern; if the virtual materials are not pre-set as starred materials, the target pattern included in the material information of the virtual materials is the second pattern.

[0063] Among them, if the virtual materials are pre-set as the starred materials of the controlled virtual character, the target pattern included in the material information of the virtual materials is the first designated pattern; if the virtual materials are pre-set as the starred materials of the first virtual character, the target pattern included in the material information of the virtual materials is the second designated pattern. Among them, the second designated pattern is also used to indicate the character information of the first virtual character.

[0064] The above-mentioned determination of the material information of the virtual materials stored in the virtual container, another possible implementation manner: if the virtual materials are not pre-set as starred materials, determine that the material information of the virtual materials includes a pattern to be marked; if the virtual materials are pre-set as the starred materials of the controlled virtual character, determine that the material information of the virtual materials includes a marked pattern and a starred pattern; if the virtual materials are pre-set as the starred materials of the first virtual character, determine that the material information of the virtual materials includes the character information of the first virtual character.

[0065] The above-mentioned pattern to be marked is used to indicate that the virtual materials are not pre-set as starred materials, and the controlled virtual character can set the virtual materials as starred materials; the above-mentioned marked pattern is used to indicate that the virtual materials are currently set as the starred materials of the controlled virtual character, and the above-mentioned starred pattern is used to indicate that the virtual materials are pre-set as the starred materials of the controlled virtual character. The above-mentioned character is used to indicate that the virtual materials are set as the starred materials of the virtual character corresponding to the character information. The character information of the above-mentioned first virtual character can be a character image, a character number, a character name, etc.

[0066] Exemplarily, as Figure 7 shown in the schematic diagram of the graphical user interface, the material information of the virtual materials is displayed in the first associated area of the information display panel, including the material patterns of the virtual materials (Pattern A, Pattern B, Pattern C, and Pattern D), as well as the pattern to be marked (the white pentagon in the figure), the marked pattern (the gray pentagon in the figure), the starred pattern (the gray five-pointed star in the figure), the character number (the circular number "2" in the figure), and the material quantity (the number in the lower right corner of the pattern).

[0067] It should be noted that if the virtual materials are pre-marked as starred materials by both the controlled virtual character and the first virtual character, the material information of the virtual materials includes the marked pattern and the starred pattern.

[0068] In the above method, by displaying the material information of the virtual materials stored in the virtual container, players can further understand the marked situation of each virtual material, so as to facilitate players to select the virtual materials that can be marked and view the virtual materials that can be picked up.

[0069] The above method further includes: if the material information of the virtual material includes a marking pattern, or includes a marking pattern and a star marking pattern, controlling that the virtual material cannot be picked up by the first virtual character and cannot be set as the star material of the first virtual character; if the material information of the virtual material includes the character information of the first virtual character, controlling that the virtual material cannot be picked up by the controlled virtual character and cannot be set as the star material of the controlled virtual character.

[0070] That is to say, players can understand which virtual materials can be set as their own star materials, which virtual materials can be picked up, and which virtual materials have been set as the star materials of other virtual characters through the displayed material information, facilitating players to quickly understand the situation of the virtual materials in each virtual container.

[0071] By setting the star material, the teammate players cannot pick up the virtual material, and the player cannot pick up the virtual material set as the star material by the teammate player either, avoiding the problem of crazy snatching of virtual materials among teammates. By pre-marking the required materials, the ownership of the materials can be allocated, strengthening the orderliness of material distribution within the team and enhancing the team cohesion.

[0072] The material information of the above virtual material includes a to-be-marked pattern; the above method further includes: responding to a specified trigger operation for the to-be-marked pattern, controlling the virtual material to be set as the star material of the controlled virtual character, and updating the to-be-marked pattern to a marking pattern.

[0073] The above specified operation can be a click operation, a long press operation, or a swipe operation.

[0074] A possible implementation: Responding to the trigger operation for the to-be-marked pattern, controlling a certain number of virtual materials to be set as the star materials of the controlled virtual character, and updating the to-be-marked pattern to a marking pattern.

[0075] Another possible implementation: Responding to the trigger operation for the to-be-marked pattern, controlling all the virtual materials to be set as the star materials of the controlled virtual character, and updating the to-be-marked pattern to a marking pattern.

[0076] Players can not only preset starred items in advance, but also set starred items in the item list. Players can directly click on the pattern to be marked, and then the virtual item can be set as the starred item of the controlled virtual character, and at the same time, the pattern to be marked is updated to a marked pattern. It should be noted that the item information of the starred item set in the above way does not include the starred pattern.

[0077] In the above way, players can also mark virtual items in the item list, which solves the problem of team members scrambling for items. By marking the required items, the ownership of the items can be allocated. At the same time, the tab function helps players quickly find their target virtual containers to pick up items, eliminating the need for a carpet search and checking the specific items in each virtual container one by one, greatly reducing the energy and physical cost consumption during the process of picking up virtual containers, strengthening the orderliness of item distribution within the team, and enhancing the team cohesion.

[0078] For the above steps of controlling a virtual item to be set as the starred item of a controlled virtual character in response to a specified trigger operation on the pattern to be marked, another possible implementation method: in response to a first trigger operation on the pattern to be marked, display the quantity options of the virtual item; in response to a second trigger operation on the quantity options, determine the marked quantity of the virtual item, and control the virtual items with the marked quantity to be set as the starred items of the controlled virtual character.

[0079] The above first trigger operation can be a click operation, a long press operation, a swipe operation, etc. The above second trigger operation can be a click operation, a long press operation, a swipe operation, etc. The above quantity options are related to the quantity of the virtual item. If the quantity of the item is one, display the first quantity option; if the quantity of the item is two, display the first quantity option and the second quantity option, etc.

[0080] Exemplarily, long press the pattern to be marked with a finger, display the quantity options of the virtual item in the second associated area of the pattern to be marked, swipe the finger towards the quantity options, lift the finger after swiping to the target quantity option, determine the quantity corresponding to the target quantity option as the marked quantity of the virtual item, and control the virtual items with the marked quantity to be set as the starred items of the controlled virtual character.

[0081] The above method further includes: in response to a trigger operation on the marked pattern, cancel the virtual item being set as the starred item of the controlled virtual character, and update the marked pattern to the pattern to be marked.

[0082] If a player picks up a starred item in other virtual containers, the player can click on the marked pattern on the starred item in the item list to cancel the virtual item being set as the starred item of the controlled virtual character, and update the marked pattern to the pattern to be marked.

[0083] To ensure the real-time and accuracy of the material information of the virtual materials displayed among teammates, the above method further includes: in response to an operation instruction for a virtual material received, updating the material information displayed in the first associated area.

[0084] In a possible implementation manner, in response to a first operation instruction that the first virtual material stored in the virtual container is picked up by a target virtual character, deleting the material information of the first virtual material displayed in the first associated area;

[0085] If the first virtual material is not set as a starred material, the target virtual character can be any virtual character. If the first virtual material is pre-set as a starred material of the controlled virtual character, the target virtual character is a virtual character not belonging to the first game camp. If the first virtual material is pre-set as a starred material of the first virtual character, the target virtual character is a virtual character other than the controlled virtual character.

[0086] In another possible implementation manner, in response to a second operation instruction that the second virtual material stored in the virtual container is set as a starred material by the first virtual character, updating the to-be-marked pattern included in the material information of the second virtual material to the character information of the first virtual character.

[0087] In another possible implementation manner, in response to a third operation instruction that the third virtual material stored in the virtual container is cancelled from being set as a starred material by the first virtual character, updating the character information of the first virtual character included in the material information of the third virtual material to the to-be-marked pattern.

[0088] In another possible implementation manner, in response to a fourth operation instruction that the fourth virtual material stored in the virtual container is cancelled from being pre-set as a starred material by the controlled virtual character, deleting the starred pattern included in the material information of the third virtual material.

[0089] The above method further includes: in response to the controlled virtual character and the virtual container meeting a specified condition, displaying a pick-up list in the graphical user interface, and displaying the virtual materials stored in the virtual container through the pick-up list.

[0090] The above specified condition may be that the controlled virtual character is located in the target area of the virtual container, or the aiming direction of the crosshair corresponding to the controlled virtual character is located on the virtual container. The virtual materials stored in the virtual container are displayed in the pick-up list in a specified order, specifically displaying the material pattern, starred pattern, etc. of the virtual materials.

[0091] For the step of displaying virtual items stored in a virtual container through a pick-up list, a possible implementation is as follows: Obtain the first starred item among the virtual items stored in the virtual container that is pre-set as a controlled virtual character; obtain the second starred item among the virtual items stored in the virtual container that is pre-set as a first virtual character; display the virtual items stored in the virtual container in an arrangement order with the first starred item at the starting position of the pick-up list and the second starred item at the ending position of the pick-up list; wherein, the second starred item cannot be picked up by the controlled virtual character.

[0092] The role information of the first virtual character is included in the second starred item shown above.

[0093] Exemplarily, as Figure 8 In the schematic diagram of the graphical user interface shown, a pick-up list is displayed, which includes the first starred items (Item A and Item B) and the second starred items (Item C and Item D). The first starred items include starred patterns, and the second starred items include the role numbers "2" and "3" of the first virtual character.

[0094] Corresponding to the above method embodiment, an information processing device in a game is provided in an embodiment of the present disclosure. A graphical user interface is provided through a terminal device. The graphical user interface displays at least part of the game scene. The game scene includes a controlled virtual character and a first virtual character belonging to a first game camp, and a second virtual character belonging to a second game camp. The controlled virtual character is controlled through the terminal device. As Figure 9 shown, the device includes:

[0095] A virtual container determination module 901, configured to determine a virtual container corresponding to the second virtual character in response to the second virtual character being defeated by the first virtual character and / or the controlled virtual character; wherein, the virtual container is used to store virtual items of the second virtual character;

[0096] A container information display module 902, configured to display container information of the virtual container on an information display panel of the graphical user interface; wherein, the container information is at least used to: indicate the item type of the virtual items stored in the virtual container and the position information of the virtual container in the game scene.

[0097] An information processing device in a game provided by an embodiment of the present disclosure determines a virtual container corresponding to a second virtual character in response to the second virtual character being defeated by a first virtual character and / or a controlled virtual character; wherein, the virtual container is used to store virtual materials of the second virtual character; and displays container information of the virtual container on an information display panel of a graphical user interface; wherein, the container information is at least used to: indicate the material type of the virtual materials stored in the virtual container and the position information of the virtual container in the game scene. In this way, the game system automatically records the virtual container corresponding to the enemy player after being defeated by our player, and displays the container information of the virtual container on the information display panel of the game interface, so as to prompt our player of the material type stored in the virtual container and the position of the virtual container in the game scene. The player can quickly locate the virtual containers corresponding to all enemy players defeated by our player, reducing the memory cost of the player and the energy and physical cost consumed during the search for materials, thereby improving the game experience of the player.

[0098] The above container information includes a distance identifier and a type identifier; the distance identifier is used to: indicate the distance between the controlled virtual character and the virtual container in the game scene; the type identifier is used to: indicate the material type of the virtual materials stored in the virtual container, and different type identifiers are used to indicate different material types.

[0099] The above device further includes a positioning mark display module, which is used to: in response to a trigger operation on the distance identifier, determine a positioning mark according to the relative position between the virtual container and the controlled virtual character in the game scene, and display the positioning mark of the virtual container on the graphical user interface; wherein, the positioning mark is used to indicate the direction and distance of the virtual container relative to the controlled virtual character.

[0100] The above information display panel further includes a star mark control; the above device further includes a star-marked material presetting module, which is used to: in response to a trigger operation on the star mark control, display a material setting page on the graphical user interface, and display the material identifier of each virtual material through the material setting page; in response to a marking operation on the material identifier, set the material type of the virtual material corresponding to the material identifier to the star-marked type, and set the virtual material as the star-marked material of the controlled virtual character.

[0101] The above device further includes a display mode update module, which is used to: update the display mode of the material identifier.

[0102] The above information display panel further includes a plurality of tabs, and different tabs correspond to different material types; the above device further includes a container screening module, configured to: the information display panel displays container information of a plurality of virtual containers; in response to a trigger operation on a target tab among the plurality of tabs, determine a target material type corresponding to the target tab; determine a target virtual container storing target virtual materials belonging to the target material type from the plurality of virtual containers, and display the container information of the target virtual container on the information display panel.

[0103] The above container information further includes a material expansion control; the above device further includes a material information display module, configured to: in response to a trigger operation on the material expansion control, determine the material information of the virtual materials stored in the virtual container, and display the material information in a first associated area of the information display panel; wherein, the material information of the virtual materials at least includes: the material pattern and the material quantity of the virtual materials.

[0104] The above material information display module is further configured to: if the virtual material is not pre-set as a starred material, determine that the material information of the virtual material includes a to-be-marked pattern; if the virtual material is pre-set as a starred material of a controlled virtual role, determine that the material information of the virtual material includes a marked pattern and a starred pattern; if the virtual material is pre-set as a starred material of a first virtual role, determine that the material information of the virtual material includes the role information of the first virtual role.

[0105] The above device further includes a picking control module, configured to: if the material information of the virtual material includes a marked pattern, or includes a marked pattern and a starred pattern, control the virtual material not to be picked up by the first virtual role, nor to be set as a starred material of the first virtual role; if the material information of the virtual material includes the role information of the first virtual role, control the virtual material not to be picked up by the controlled virtual role, nor to be set as a starred material of the controlled virtual role.

[0106] The material information of the above virtual material includes a to-be-marked pattern; the above device further includes a starred material setting module, configured to: in response to a specified trigger operation on the to-be-marked pattern, control the virtual material to be set as a starred material of a controlled virtual role, and update the to-be-marked pattern to a marked pattern.

[0107] The above starred material setting module is further configured to: in response to a first trigger operation on the to-be-marked pattern, display quantity options of the virtual material; in response to a second trigger operation on the quantity options, determine the marked quantity of the virtual material, and control the virtual material with the marked quantity to be set as a starred material of a controlled virtual role.

[0108] The above device further includes a starred material cancellation module, configured to: in response to a trigger operation on the marked pattern, cancel the virtual material being set as a starred material of a controlled virtual role, and update the marked pattern to a to-be-marked pattern.

[0109] The above device further includes a material information update module for: in response to an operation instruction received for a virtual material, updating the material information displayed in the first associated area.

[0110] The above material information update module is further used for: in response to a first operation instruction that the first virtual material stored in the virtual container is picked up by a target virtual character, deleting the material information of the first virtual material displayed in the first associated area; in response to a second operation instruction that the second virtual material stored in the virtual container is set as a starred material by the first virtual character, updating the to-be-marked pattern included in the material information of the second virtual material to the character information of the first virtual character.

[0111] If the first virtual material is pre-set as a starred material of a controlled virtual character, the target virtual character is a virtual character that does not belong to the first game camp.

[0112] The above device further includes a virtual material display module for: in response to the controlled virtual character and the virtual container meeting a specified condition, displaying a pick-up list in the graphical user interface, and displaying the virtual materials stored in the virtual container through the pick-up list.

[0113] The above virtual material display module is further used for: obtaining the first starred material that is pre-set as the starred material of the controlled virtual character among the virtual materials stored in the virtual container; obtaining the second starred material that is pre-set as the starred material of the second virtual character among the virtual materials stored in the virtual container; displaying the virtual materials stored in the virtual container in an arrangement order with the first starred material at the starting position of the pick-up list and the second starred material at the end position of the pick-up list; wherein, the second starred material cannot be picked up by the controlled virtual character.

[0114] The information processing device in the game provided by the embodiments of the present disclosure has the same technical features as the information processing method in the game provided by the above embodiments, so it can also solve the same technical problems and achieve the same technical effects.

[0115] This embodiment further provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above information processing method in the game. This electronic device can be a server or a terminal device.

[0116] See Figure 10 As shown, this electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100, and the processor 100 executes the machine-executable instructions to implement the above information processing method in the game.

[0117] Furthermore,Figure 10 The electronic device shown also includes a bus 102 and a communication interface 103. The processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.

[0118] Among them, the memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk memory. The communication connection between this system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. can be used. The bus 102 can be an ISA (Industry Standard Architecture) bus, a PCI (Peripheral Component Interconnect) bus, an EISA (Extended Industry Standard Architecture) bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For the sake of simplicity in representation, Figure 10 only a single bidirectional arrow is used in the figure, but it does not mean that there is only one bus or one type of bus.

[0119] The processor 100 may be an integrated circuit chip with the ability to process signals. In the implementation process, each step of the above method can be completed by the integrated logic circuit of the hardware in the processor 100 or the instructions in the form of software. The above-mentioned processor 100 may be a general-purpose processor, including a central processing unit (CPU for short), a network processor (NP for short), etc.; it may also be a digital signal processor (DSP for short), an application specific integrated circuit (ASIC for short), a field-programmable gate array (FPGA for short), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. It can implement or execute the various methods, steps, and logic block diagrams disclosed in the embodiments of the present disclosure. The general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc. The steps of the method disclosed in combination with the embodiments of the present disclosure can be directly embodied as being executed and completed by the hardware decoding processor, or executed and completed by a combination of the hardware and software modules in the decoding processor. The software module may be located in a mature storage medium in the art such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. This storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and combines its hardware to complete the steps of the method in the foregoing embodiments.

[0120] The processor in the above electronic device can implement the following operations in the information processing method in the above game by executing machine-executable instructions:

[0121] In response to the second virtual character being defeated by the first virtual character and / or the controlled virtual character, determine the virtual container corresponding to the second virtual character; wherein, the virtual container is used to store the virtual materials of the second virtual character; display the container information of the virtual container on the information display panel of the graphical user interface; wherein, the container information is at least used to: indicate the material type of the virtual materials stored in the virtual container and the position information of the virtual container in the game scene. In this way, the game system will automatically record the virtual container corresponding to the enemy player after being defeated by our player, and display the container information of the virtual container on the information display panel of the game interface, so as to prompt our player of the material type stored in the virtual container and the position of the virtual container in the game scene. The player can quickly locate the virtual containers corresponding to all the enemy players defeated by our player, reducing the memory cost of the player and the energy and physical cost consumed when searching for materials, thereby improving the player's gaming experience.

[0122] The above container information includes a distance identifier and a type identifier; the distance identifier is used to indicate the distance between the controlled virtual character and the virtual container in the game scene; the type identifier is used to indicate the material type of the virtual materials stored in the virtual container, and different type identifiers are used to indicate different material types.

[0123] The above method further includes: in response to a trigger operation for the distance identifier, determining a positioning mark according to the relative position of the virtual container and the controlled virtual character in the game scene, and displaying the positioning mark of the virtual container on the graphical user interface; wherein, the positioning mark is used to indicate the direction and distance of the virtual container relative to the controlled virtual character.

[0124] The above information display panel further includes a star mark control; the method further includes: in response to a trigger operation for the star mark control, displaying a material setting page on the graphical user interface, and displaying the material identifier of each virtual material through the material setting page; in response to a marking operation for the material identifier, setting the material type of the virtual material corresponding to the material identifier to the star mark type, and setting the virtual material as the star mark material of the controlled virtual character.

[0125] After the above step of responding to the marking operation for the material identifier, the method further includes: updating the display mode of the material identifier.

[0126] The above information display panel further includes a plurality of tabs, and different tabs correspond to different material types; the method further includes: the information display panel displays the container information of a plurality of virtual containers; in response to a trigger operation for a target tab among the plurality of tabs, determining the target material type corresponding to the target tab; determining a target virtual container that stores target virtual materials belonging to the target material type from the plurality of virtual containers, and displaying the container information of the target virtual container on the information display panel.

[0127] The above container information further includes a material expansion control; the method further includes: in response to a trigger operation for the material expansion control, determining the material information of the virtual materials stored in the virtual container, and displaying the material information in the first associated area of the information display panel; wherein, the material information of the virtual materials at least includes: the material pattern and the material quantity of the virtual materials.

[0128] The above step of determining the material information of the virtual materials stored in the virtual container includes: if the virtual material is not pre-set as a star mark material, determining that the material information of the virtual material includes a to-be-marked pattern; if the virtual material is pre-set as the star mark material of the controlled virtual character, determining that the material information of the virtual material includes a marked pattern and a star mark pattern; if the virtual material is pre-set as the star mark material of the first virtual character, determining that the material information of the virtual material includes the character information of the first virtual character.

[0129] The above method further includes: if the material information of the virtual item includes a marked pattern, or includes a marked pattern and a star mark pattern, controlling that the virtual item cannot be picked up by the first virtual character and cannot be set as the star-marked item of the first virtual character; if the material information of the virtual item includes the character information of the first virtual character, controlling that the virtual item cannot be picked up by the controlled virtual character and cannot be set as the star-marked item of the controlled virtual character.

[0130] The material information of the above virtual item includes a to-be-marked pattern; the method further includes: in response to a specified trigger operation for the to-be-marked pattern, controlling the virtual item to be set as the star-marked item of the controlled virtual character, and updating the to-be-marked pattern to a marked pattern.

[0131] The step of controlling the virtual item to be set as the star-marked item of the controlled virtual character in response to a specified trigger operation for the to-be-marked pattern includes: in response to a first trigger operation for the to-be-marked pattern, displaying a quantity option of the virtual item; in response to a second trigger operation for the quantity option, determining the marked quantity of the virtual item, and controlling the virtual item with the marked quantity to be set as the star-marked item of the controlled virtual character.

[0132] The above method further includes: in response to a trigger operation for the marked pattern, canceling the virtual item being set as the star-marked item of the controlled virtual character, and updating the marked pattern to a to-be-marked pattern.

[0133] The above method further includes: in response to an operation instruction received for the virtual item, updating the material information displayed in the first associated area.

[0134] The step of updating the material information displayed in the first associated area in response to an operation instruction received for the virtual item includes: in response to a first operation instruction that the first virtual item stored in the virtual container is picked up by the target virtual character, deleting the material information of the first virtual item displayed in the first associated area; in response to a second operation instruction that the second virtual item stored in the virtual container is set as the star-marked item by the first virtual character, updating the to-be-marked pattern included in the material information of the second virtual item to the character information of the first virtual character.

[0135] If the first virtual item is pre-set as the star-marked item of the controlled virtual character, the target virtual character is a virtual character not belonging to the first game camp.

[0136] The above method further includes: in response to the controlled virtual character and the virtual container meeting a specified condition, displaying a pick-up list in the graphical user interface, and displaying the virtual items stored in the virtual container through the pick-up list.

[0137] The steps of displaying virtual materials stored in a virtual container through a pick-up list described above include: obtaining a first starred material that is pre-set as a controlled virtual character among the virtual materials stored in the virtual container; obtaining a second starred material that is pre-set as a second virtual character among the virtual materials stored in the virtual container; displaying the virtual materials stored in the virtual container in an arrangement order with the first starred material at the starting position of the pick-up list and the second starred material at the ending position of the pick-up list; wherein, the second starred material cannot be picked up by the controlled virtual character.

[0138] This embodiment also provides a machine-readable storage medium storing machine-executable instructions, which, when called and executed by a processor, cause the processor to implement the information processing method in the above game.

[0139] The machine-executable instructions stored in the above machine-readable storage medium can, by executing the machine-executable instructions, implement the following operations in the information processing method in the above game:

[0140] In response to the second virtual character being defeated by the first virtual character and / or the controlled virtual character, determining the virtual container corresponding to the second virtual character; wherein, the virtual container is used to store the virtual materials of the second virtual character; displaying the container information of the virtual container on the information display panel of the graphical user interface; wherein, the container information is at least used to: indicate the material type of the virtual materials stored in the virtual container and the position information of the virtual container in the game scene. In this way, the game system will automatically record the virtual containers corresponding to the enemy players after being defeated by our players and display the container information of the virtual containers on the information display panel of the game interface to prompt our players of the material type stored in the virtual containers and the positions of the virtual containers in the game scene. Players can quickly locate all the virtual containers corresponding to the enemy players defeated by our players, reducing the memory cost of the players and the energy and physical cost consumed during the search for materials, thereby improving the game experience of the players.

[0141] The above container information includes a distance identifier and a type identifier; the distance identifier is used to: indicate the distance between the controlled virtual character and the virtual container in the game scene; the type identifier is used to: indicate the material type of the virtual materials stored in the virtual container, and different type identifiers are used to indicate different material types.

[0142] The above method further includes: in response to a trigger operation on the distance identifier, determining a positioning mark according to the relative position between the virtual container and the controlled virtual character in the game scene, and displaying the positioning mark of the virtual container on the graphical user interface; wherein, the positioning mark is used to indicate the direction and distance of the virtual container relative to the controlled virtual character.

[0143] The above information display panel further includes a star control; the method further includes: in response to a trigger operation on the star control, displaying a material setting page in the graphical user interface, and displaying the material identifier of each virtual material through the material setting page; in response to a marking operation on the material identifier, setting the material type of the virtual material corresponding to the material identifier to the star type, and setting the virtual material as the star material of the controlled virtual character.

[0144] After the step of the above response to the marking operation on the material identifier, the method further includes: updating the display mode of the material identifier.

[0145] The above information display panel further includes a plurality of tabs, and different tabs correspond to different material types; the method further includes: the information display panel displays the container information of a plurality of virtual containers; in response to a trigger operation on a target tab among the plurality of tabs, determining the target material type corresponding to the target tab; determining a target virtual container storing a target virtual material belonging to the target material type from the plurality of virtual containers, and displaying the container information of the target virtual container in the information display panel.

[0146] The above container information further includes a material expansion control; the method further includes: in response to a trigger operation on the material expansion control, determining the material information of the virtual material stored in the virtual container, and displaying the material information in the first associated area of the information display panel; wherein, the material information of the virtual material at least includes: the material pattern and the material quantity of the virtual material.

[0147] The step of the above determining the material information of the virtual material stored in the virtual container includes: if the virtual material is not pre-set as a star material, determining that the material information of the virtual material includes a pattern to be marked; if the virtual material is pre-set as the star material of the controlled virtual character, determining that the material information of the virtual material includes a marked pattern and a star pattern; if the virtual material is pre-set as the star material of the first virtual character, determining that the material information of the virtual material includes the character information of the first virtual character.

[0148] The above method further includes: if the material information of the virtual material includes a marked pattern, or includes a marked pattern and a star pattern, controlling that the virtual material cannot be picked up by the first virtual character, nor can it be set as the star material of the first virtual character; if the material information of the virtual material includes the character information of the first virtual character, controlling that the virtual material cannot be picked up by the controlled virtual character, nor can it be set as the star material of the controlled virtual character.

[0149] The material information of the above virtual material includes a pattern to be marked; the method further includes: in response to a specified trigger operation on the pattern to be marked, controlling that the virtual material is set as the star material of the controlled virtual character, and updating the pattern to be marked to a marked pattern.

[0150] The steps of the above response for a specified triggering operation on a pattern to be marked, controlling virtual items to be set as starred items of a controlled virtual character include: in response to a first triggering operation on the pattern to be marked, displaying quantity options of the virtual items; in response to a second triggering operation on the quantity options, determining the marked quantity of the virtual items, and controlling the virtual items with the marked quantity to be set as starred items of the controlled virtual character.

[0151] The above method further includes: in response to a triggering operation on the marking pattern, canceling the virtual items being set as starred items of the controlled virtual character, and updating the marking pattern to a pattern to be marked.

[0152] The above method further includes: in response to an operation instruction received for the virtual items, updating the item information displayed in a first associated area.

[0153] The steps of the above updating the item information displayed in the first associated area in response to an operation instruction received for the virtual items include: in response to a first operation instruction that the first virtual item stored in the virtual container is picked up by a target virtual character, deleting the item information of the first virtual item displayed in the first associated area; in response to a second operation instruction that the second virtual item stored in the virtual container is set as a starred item by the first virtual character, updating the pattern to be marked included in the item information of the second virtual item to the character information of the first virtual character.

[0154] If the first virtual item is pre-set as a starred item of the controlled virtual character, the target virtual character is a virtual character not belonging to the first game camp.

[0155] The above method further includes: in response to the controlled virtual character and the virtual container meeting a specified condition, displaying a pick-up list in the graphical user interface, and displaying the virtual items stored in the virtual container through the pick-up list.

[0156] The steps of the above displaying the virtual items stored in the virtual container through the pick-up list include: obtaining the first starred items of the virtual items stored in the virtual container that are pre-set for the controlled virtual character; obtaining the second starred items of the virtual items stored in the virtual container that are pre-set for a second virtual character; displaying the virtual items stored in the virtual container in an arrangement order with the first starred items at the starting position of the pick-up list and the second starred items at the end position of the pick-up list; wherein, the second starred items cannot be picked up by the controlled virtual character.

[0157] The computer program product of the information processing method, device and electronic device in the game provided by the embodiments of the present disclosure includes a computer-readable storage medium storing program codes, and the instructions included in the program codes can be used to execute the methods described in the foregoing method embodiments. For specific implementation, reference can be made to the method embodiments and will not be elaborated here.

[0158] Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working processes of the systems and devices described above can refer to the corresponding processes in the foregoing method embodiments, and will not be described herein again.

[0159] In addition, in the description of the embodiments of the present disclosure, unless otherwise clearly defined and limited, the terms "installed", "connected", and "coupled" should be understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be directly connected or indirectly connected through an intermediate medium, and it can be the communication inside two elements. For those skilled in the art, the specific meanings of the above terms in the present disclosure can be understood according to specific situations.

[0160] If the above functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on such an understanding, the technical solution of the present disclosure, in essence, or the part that contributes to the prior art, or a part of this technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present disclosure. The foregoing storage medium includes: various media such as USB flash drives, mobile hard disks, read-only memories (ROMs), random access memories (RAMs), magnetic disks, or optical discs that can store program codes.

[0161] In the description of the present disclosure, it should be noted that the orientation or positional relationship indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. is based on the orientation or positional relationship shown in the drawings, and is only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus should not be construed as a limitation to the present disclosure. In addition, the terms "first", "second", and "third" are only used for descriptive purposes and cannot be understood as indicating or implying relative importance.

[0162] Finally, it should be noted that the above embodiments are only specific implementation manners of the present disclosure, used to illustrate the technical solutions of the present disclosure, rather than limiting it. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art within the technical scope disclosed by the present disclosure can still modify the technical solutions recorded in the foregoing embodiments, or can easily think of changes, or perform equivalent replacements on some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should all be covered within the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.

Claims

1. A method for processing information in a game, characterized in that: A graphical user interface is provided through a terminal device, wherein the graphical user interface displays at least a portion of a game scene, wherein the game scene includes a controlled virtual character and a first virtual character belonging to a first game camp, and a second virtual character belonging to a second game camp, wherein the controlled virtual character is controlled through the terminal device, and the method includes: In response to the second virtual character being defeated by the first virtual character and / or the controlled virtual character, determining a virtual container corresponding to the second virtual character; wherein the virtual container is used to store virtual supplies of the second virtual character; The container information of the virtual container is displayed on the information display panel of the graphical user interface; wherein the container information is at least used to indicate the material type of the virtual material stored in the virtual container and the position information of the virtual container in the game scene.

2. The method according to claim 1, characterized in that The container information includes a distance identifier and a type identifier; The distance mark is used to: indicate the distance between the controlled virtual character and the virtual container in the game scene; The type identifier is used to indicate the material type of the virtual material stored in the virtual container, and different type identifiers are used to indicate different material types.

3. The method according to claim 2, characterized in that The method further comprises: In response to a trigger operation for the distance identifier, a positioning mark is determined according to the relative positions of the virtual container and the controlled virtual character in the game scene, and the positioning mark of the virtual container is displayed on the graphical user interface; wherein the positioning mark is used to indicate the direction and distance of the virtual container relative to the controlled virtual character.

4. The method according to claim 1, characterized in that: The information display panel further includes a star control; and the method further includes: In response to a triggering operation on the star control, displaying a material setting page on the graphical user interface, and displaying a material identifier of each of the virtual materials through the material setting page; In response to a marking operation on the material identifier, the material type of the virtual material corresponding to the material identifier is set to a star type, and the virtual material is set as a star material of the controlled virtual character.

5. The method according to claim 4, characterized in that After the step of responding to the marking operation on the material identification, the method further includes: updating the display mode of the material identification.

6. The method according to claim 1, characterized in that The information display panel also includes multiple tabs, and different tabs correspond to different material types; The method further comprises: The information display panel displays container information of multiple virtual containers; In response to a trigger operation on a target tab among the multiple tabs, determining a target material type corresponding to the target tab; A target virtual container storing a target virtual material belonging to the target material type is determined from the plurality of virtual containers, and container information of the target virtual container is displayed on the information display panel.

7. The method according to claim 1, characterized in that The container information also includes a material expansion control; the method also includes: In response to a trigger operation on the material expansion control, material information of the virtual material stored in the virtual container is determined, and the material information is displayed in a first associated area of ​​the information display panel; wherein the material information of the virtual material includes at least: a material pattern and a material quantity of the virtual material.

8. The method according to claim 7, characterized in that The step of determining the material information of the virtual material stored in the virtual container includes: If the virtual goods are not pre-set as star-marked goods, determining that the goods information of the virtual goods includes a pattern to be marked; If the virtual goods are pre-set as star goods of the controlled virtual character, determining that the goods information of the virtual goods includes a marking pattern and a star pattern; If the virtual goods are pre-set as star goods of the first virtual character, it is determined that the goods information of the virtual goods includes the character information of the first virtual character.

9. The method according to claim 8, characterized in that The method further comprises: If the material information of the virtual material includes the mark pattern, or includes the mark pattern and the star pattern, controlling the virtual material to be neither picked up by the first virtual character nor set as the star material of the first virtual character; If the material information of the virtual material includes the character information of the first virtual character, the virtual material is controlled so that it cannot be picked up by the controlled virtual character and cannot be set as a star material of the controlled virtual character.

10. The method according to claim 7, characterized in that The material information of the virtual material includes a pattern to be marked; and the method further includes: In response to a designated trigger operation for the pattern to be marked, the virtual material is controlled to be set as a star material of the controlled virtual character, and the pattern to be marked is updated to a marked pattern.

11. The method according to claim 10, characterized in that In response to a designated trigger operation for the pattern to be marked, the step of controlling the virtual material to be set as a star material of the controlled virtual character comprises: In response to a first trigger operation on the pattern to be marked, displaying quantity options of the virtual material; In response to a second trigger operation for the quantity option, the marked quantity of the virtual item is determined, and the marked quantity of the virtual material is controlled to be set as the star material of the controlled virtual character.

12. The method according to claim 10, characterized in that The method further comprises: In response to a triggering operation on the marking pattern, the virtual material set as the star material of the controlled virtual character is cancelled, and the marking pattern is updated to the pattern to be marked.

13. The method according to claim 7, characterized in that The method further comprises: In response to the received operation instruction for the virtual material, the material information displayed in the first associated area is updated.

14. The method according to claim 13, characterized in that In response to the received operation instruction for the virtual material, the step of updating the material information displayed in the first associated area includes: In response to receiving a first operation instruction that a first virtual material stored in the virtual container is picked up by a target virtual character, deleting material information of the first virtual material displayed in the first associated area; In response to receiving a second operation instruction that the second virtual material stored in the virtual container is set as a star material by the first virtual character, the to-be-marked pattern included in the material information of the second virtual material is updated to the character information of the first virtual character.

15. The method according to claim 14, characterized in that If the first virtual material is pre-set as the star material of the controlled virtual character, the target virtual character is a virtual character that does not belong to the first game camp.

16. The method according to claim 1, characterized in that The method further comprises: In response to the controlled virtual character and the virtual container satisfying a specified condition, a pick-up list is displayed on the graphical user interface, and the virtual supplies stored in the virtual container are displayed through the pick-up list.

17. The method according to claim 15, characterized in that The step of displaying the virtual supplies stored in the virtual container through the pickup list includes: Acquire a first star material that is pre-set as the controlled virtual character from the virtual materials stored in the virtual container; Acquire a second star material pre-set as the second virtual character from the virtual materials stored in the virtual container; The virtual supplies stored in the virtual container are displayed in an arrangement order in which the first star-marked supplies are located at the beginning of the picking list and the second star-marked supplies are located at the end of the picking list; wherein the second star-marked supplies cannot be picked up by the controlled virtual character.

18. An information processing device in a game, characterized in that: A graphical user interface is provided through a terminal device, wherein the graphical user interface displays at least a portion of a game scene, wherein the game scene includes a controlled virtual character and a first virtual character belonging to a first game camp, and a second virtual character belonging to a second game camp, wherein the controlled virtual character is controlled through the terminal device, and the apparatus includes: a virtual container determination module, configured to determine a virtual container corresponding to the second virtual character in response to the second virtual character being defeated by the first virtual character and / or the controlled virtual character; wherein the virtual container is used to store virtual supplies of the second virtual character; A container information display module is used to display the container information of the virtual container on the information display panel of the graphical user interface; wherein the container information is at least used to: indicate the material type of the virtual materials stored in the virtual container and the location information of the virtual container in the game scene.

19. An electronic device, characterized in that: It comprises a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the information processing method in the game described in any one of claims 1-17.

20. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the information processing method in the game described in any one of claims 1-17.