Cheating detection system of amusement ground

By adopting a cheat detection system in the amusement park and using camera recording and image analysis technology to identify the game status, the problem of difficulty in effectively detecting game cheating in the existing technology is solved, and the fairness and transparency of the game are achieved.

CN120108092APending Publication Date: 2025-06-06ANGEL GRP CO LTD
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Patent Information

Application Number
CN202510024197.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2015-10-01
Filing Date
2016-08-02
Publication Date
2025-06-06

AI Technical Summary

Technical Problem

In amusement parks, it is difficult for the prior art to effectively detect and prevent cheating in games, especially in the placement and actuarial process of game coins.

Method used

A cheat detection system is adopted, which includes a game recording device, an image analysis device, a win-loss result determination device and a control device. The game state is recorded by the camera, the image analysis device performs image analysis, determines the winning or losing result, and detects cheating behavior through the control device. The system can also identify the size and color of the card through image analysis, and promptly detect the position, type and number of game coins to ensure the fairness of the game.

Benefits of technology

It realizes effective detection of cheating behaviors in amusement games, ensures the fairness and transparency of the game, and can accurately grasp the total amount and position of the game coins even when the camera is blind or the game coins overlap.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a novel system for detecting cheating behaviors in games on a game site, or errors and cheating behaviors when placing game coins and actuarial. A cheating detection system for detecting cheating behavior in a game in which coin collection and repayment are performed in accordance with a win / loss result is provided with: a camera (2) for capturing an image of coin (9) stored in a coin tray (17) of a dealer (5); an image analysis device (12) that analyzes the image captured by the camera (2) and detects the amount of game coins (9) stored in the game coin tray (17); a card issuing device (13) for determining the result of winning and losing the game; and a control device (14) that detects a cheating behavior by comparing a win-loss result of the game with the amount of the game coins (9) stored in the game coin tray (17) before and after the collection and repayment of the game coins.
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Description

[0001] Divisional application

[0002] This application is a divisional application of a patent with an application date of August 2, 2016, a patent application number of 201680045982.3, and an invention name of a cheating detection system for an amusement park.

[0003] References to related applications

[0004] This application claims the rights to Patent Application No. 2015-163213 filed in Japan on August 3, 2015, and Patent Application No. 2015-206735 filed in Japan on October 1, 2015, the contents of which are hereby incorporated by reference. Technical Field

[0005] The present invention relates to a system for detecting cheating in a game in an amusement park, or errors and cheating in placing and calculating game coins. Background Art

[0006] In amusement parks such as casinos, attempts are being made to prevent various cheating behaviors. The amusement park is equipped with surveillance cameras for monitoring cheating behaviors, and based on the images obtained by the surveillance cameras, cheating in the game and cheating in the collection and repayment of game coins that differ from the winning and losing results are determined to prevent cheating.

[0007] On the other hand, in order to grasp the number and total amount of the placed tokens, it has been proposed to attach a wireless IC (RFID) tag to each token to grasp the amount of the tokens.

[0008] In the card game monitoring system described in International Publication No. 2015 / 107902, by performing image analysis on the changes in game coins, it is determined whether the game coins placed on the game table are recovered or returned according to the winning or losing results, thereby monitoring cheating behavior. Summary of the invention

[0009] Problem that the invention aims to solve

[0010] The object of the present invention is to provide a new system for detecting cheating in games at an amusement park, or errors and cheating in the placement and calculation of game coins.

[0011] Solutions to the problem

[0012] A cheating detection system according to one embodiment of the present invention is a cheating detection system in a gaming facility having a plurality of gaming tables, comprising: a game recording device that records the state of a game played on the gaming table as an image through a camera; an image analyzing device that performs image analysis on the recorded image of the state of the game; a win / loss result determining device that determines the win / loss result of each game played on the gaming table; and a control device that uses the image analysis result of the image analyzing device and the win / loss result determined by the win / loss result determining device to detect cheating behavior played on the gaming table; the control device uses the image analyzing device to grasp the positions of the positions placed by each player. The position, type and number of game coins, and the total amount of game coins in the game coin tray of the dealer of the gaming table are grasped, and the increase or decrease of the game coins in the game calculated according to the position, type and number of game coins placed by all players in the game and the winning or losing result of the game obtained by the winning or losing result determination device are added or subtracted from the total amount of game coins in the game before the settlement of each game, and the total amount of game coins in the game coin tray after settlement at the end of the game is compared with the actual total amount of game coins in the game coin tray at the end of the game obtained by the image analysis device to determine whether there is a difference between the total amount and the actual total amount.

[0013] In the above-mentioned cheating detection system, the control device may grasp the position, type and number of game coins placed by each player with the help of the image analysis device, and grasp the actual total amount of game coins in the game coin tray when the recovery of all the lost game coins placed by each player is completed. The total amount of game coins in the game coin tray before the settlement of each game is calculated by adding the position, type and number of game coins placed by the losing player to the increase in the game coin tray in the game, and compare the expected total amount of game coins in the game coin tray with the actual total amount of game coins in the game coin tray to determine whether there is a difference between the expected total amount and the actual total amount.

[0014] In the above-mentioned cheating detection system, the control device may also compare the total amount of game coins in the game coin tray before each game is settled, the total amount of game coins in the game coin tray obtained by adding the position, type and number of game coins placed by the losing player to the increase in the game coin tray in the game, and the actual total amount of game coins in the game coin tray, and determine that there is no difference between the total amount and the actual total amount. The control device may also compare the total amount of game coins in the game coin tray after actuation at the end of the game with the actual total amount of game coins in the game coin tray at the end of the game obtained by the image analysis device. If it is determined that there is a difference between the total amount and the actual total amount, it is determined as a payment error and a payment error signal is generated to notify the payment error.

[0015] In the above-mentioned cheating detection system, a game coin recovery tray for recovering and temporarily storing the game coins placed by the losing players may be provided in the game coin tray, and the image analysis device and the control device may compare the expected amount of game coins in the game coin recovery tray calculated based on the positions, types and numbers of game coins placed by the losing players with the actual total amount of game coins in the game coin recovery tray to determine whether there is a difference between the expected total amount and the actual total amount in the game coin recovery tray.

[0016] Alternatively, in the cheating detection system, the image analysis device may be used to obtain the actual total amount of game coins in the game coin tray after clearing at the end of the game at any one of the following times:

[0017] 1) When the repayment of the won game coins is completed;

[0018] 2) When the cards used in the game are recovered and discarded in the discard area of ​​the table;

[0019] 3) When a prescribed button attached to the winning or losing result determination device is pressed;

[0020] 4) When the symbols indicating winning or losing are restored.

[0021] In the above-mentioned cheating detection system, when the control device determines that the actual total amount of game coins held in the game coin tray of the dealer of the gaming table does not correspond to the increase or decrease in the game coins calculated based on the amount of game coins placed by all players and the winning or losing results of the game, the game recording device can analyze the records of the game that produces the difference, and the game recording device is constructed to assign an index or time to the obtained image, or to be able to determine and reproduce the game coin recovery scene or payment scene.

[0022] In the above-mentioned cheating detection system, the image analysis device or the control device may be configured to obtain information on the type, number and position of the placed game coins even if a plurality of game coins placed on the gaming table are partially or entirely hidden due to a blind spot of the camera.

[0023] In the above cheating detection system, the control device may be configured to perform the following actions:

[0024] 1) Grasp the position, type and number of game coins placed at each playing position of the game table, compare the winning and losing history of each player and the amount of game coins obtained from the winning and losing results of each game with the statistical data of past games, and extract them as abnormal conditions, or

[0025] 2) The state in which the amount of game coins placed when losing is less than the amount of game coins placed when winning at the playing position of the game table is compared with the statistical data of past games and extracted as an abnormal situation.

[0026] In the above-mentioned cheating detection system, the control device can also compare and determine the amount of game coins held in the game coin tray of the dealer of the gaming table, and after purchasing game coins with paper money, whether the amount is reduced according to the payment amount of the game coins corresponding to the paper money used for purchase, or the payment amount of the paper money corresponding to the purchased game coins.

[0027] In the above-mentioned cheating detection system, the control device may also have a database that records the purchase history of game coins purchased with paper money, and may refer to the database at regular intervals or per day to compare and determine whether the amount of game coins held in the game coin tray of the dealer of the gaming table has been reduced based on the payment amount of the game coins corresponding to the paper money used for purchase, or the total amount of the payment amount of the paper money corresponding to the purchased game coins.

[0028] In the above cheating detection system, the control device may be capable of determining the player of the playing position extracted as the difference or abnormal condition by means of the image analysis device.

[0029] In the cheating detection system, the control device may have a warning function for notifying another gaming table of the presence of the specific player when the determined player leaves his seat and sits down at another gaming table.

[0030] In the above cheating detection system, the control device may also have a function of determining at least one of the following:

[0031] 1) In each game, whether there is no change in the game coins from the time the cards are drawn or the dealer starts the game until the card issuing device displays the winning or losing result of the game,

[0032] 2) After each game is over, during the period when the dealer collects the game coins placed by the loser among the game participants, whether the loser has not taken the game coins,

[0033] 3) After each game is over, during the period when the dealer collects the game coins placed by the losers among the game participants, whether additional game coins are added,

[0034] 4) After each game is over, whether the dealer has paid the position of the game coin placed by the winner among the game participants,

[0035] 5) After each game is over, whether the winner among the game participants takes the game coins placed and the game coins paid.

[0036] In the above-mentioned cheating detection system, the winning and losing result determination device may be a card issuing device that issues cards at a gaming table, or a control device that determines the winning and losing results of each game based on information from the image analysis device that reads the cards issued at the gaming table using a camera.

[0037] Effects of the Invention

[0038] According to the cheating detection system of the present invention, it is possible to detect cheating in the collection and redemption of game coins according to the winning or losing results of the game.

[0039] Furthermore, according to the system of the present invention, even if the cards are bent due to repeated squeezing of the cards by players in a card game, the size and suit of the cards can be determined by image analysis, and the total amount and position of blind corners and overlapping game coins can be grasped. Furthermore, cheating when purchasing game coins with paper money can be detected. BRIEF DESCRIPTION OF THE DRAWINGS

[0040] Figure 1 This is a diagram showing an overall outline of a cheating detection system in a gaming arcade having a plurality of gaming tables according to a first embodiment of the present invention.

[0041] Figure 2A The present invention is a perspective view of game tokens showing examples of different overlapping states of game tokens according to the first embodiment of the present invention.

[0042] Figure 2B The present invention is a perspective view of game tokens showing examples of different overlapping states of game tokens according to the first embodiment of the present invention.

[0043] Figure 3A It is a figure which shows the detail of the medal tray which concerns on 1st Embodiment of this invention.

[0044] Figure 3B It is a figure which shows another example of the medal tray concerning the 1st Embodiment of this invention.

[0045] Figure 4 This is an enlarged view of a mark for explaining dirt on a grasped card in the first embodiment of the present invention.

[0046] Figure 5A It is a plan view showing the front side of the sign according to the first embodiment of the present invention.

[0047] Figure 5B It is a plan view showing the back side of the sign according to the first embodiment of the present invention.

[0048] Figure 6This is an explanatory diagram that simplifies an image of a purchase status of game tokens purchased with paper money in the first embodiment of the present invention.

[0049] Figure 7 This is a plan view showing the overall outline of a cheating detection system for a certain card game according to a second embodiment of the present invention.

[0050] Figure 8 This is a plan view schematically showing a progress status of a certain card game in the cheating detection system according to the second embodiment of the present invention.

[0051] Fig. 9 This is an explanatory diagram showing a situation in which a dealer in a certain card game collects game coins won on the casino side.

[0052] Fig.10 This is an explanatory diagram showing a situation in which a dealer in a certain card game according to the second embodiment of the present invention pays a winning guest (game participant).

[0053] Fig.11 This is an explanatory diagram showing how a winning guest (game participant) in a certain card game according to the second embodiment of the present invention receives game tokens and payments.

[0054] Fig. 12A It is an explanatory diagram of an image to be analyzed for the recovery of casino-side winning coins by the dealer in the cheating detection system according to the second embodiment of the present invention.

[0055] Fig. 12B It is an explanatory diagram of an image to be analyzed for the recovery of casino-side winning coins by the dealer in the cheating detection system according to the second embodiment of the present invention.

[0056] Fig. 12C It is an explanatory diagram of an image to be analyzed for the recovery of casino-side winning coins by the dealer in the cheating detection system according to the second embodiment of the present invention.

[0057] Fig.13 It is an explanatory diagram of an image that is a target of image analysis for cheat recovery of game tokens in the cheat detection system according to the second embodiment of the present invention.

[0058] Fig.14A It is an explanatory diagram of an image to be analyzed for recovery of tokens won by a game participant in the cheating detection system according to the second embodiment of the present invention.

[0059] Fig. 14BIt is an explanatory diagram of an image to be analyzed for recovery of tokens won by a game participant in the cheating detection system according to the second embodiment of the present invention.

[0060] Fig. 14C It is an explanatory diagram of an image to be analyzed for recovery of tokens won by a game participant in the cheating detection system according to the second embodiment of the present invention.

[0061] Fig.14D It is an explanatory diagram of an image to be analyzed for recovery of tokens won by a game participant in the cheating detection system according to the second embodiment of the present invention.

[0062] Fig.15 It is a side sectional view of the card issuing device in the second embodiment of the present invention.

[0063] Fig.16 It is a diagram showing an example of a card according to the second embodiment of the present invention.

[0064] Fig.17 It is a plan view of the main part of the card issuing device according to the second embodiment of the present invention, in a state where the card guide portion is partially cut away.

[0065] Fig.18A This is a side cross-sectional view of a main part showing a distribution restriction device for restricting the insertion and withdrawal of cards from a card storage portion of a card distribution device according to a second embodiment of the present invention.

[0066] Fig.18B This is a side cross-sectional view of a main part showing a modified example of a distribution restriction device for restricting the insertion and withdrawal of cards from a card storage portion of a card distribution device according to a second embodiment of the present invention.

[0067] Fig.19 This is a diagram showing the relationship between output waveforms of sensors and marks in the card issuing device according to the second embodiment of the present invention. DETAILED DESCRIPTION

[0068] (First embodiment)

[0069] In amusement parks such as casinos, game coins are piled high and placed on the game table. However, the IC tag reader installed under the game table cannot accurately read the total amount. If the sensitivity of the reader is increased, the game coins placed at different positions (wins and losses by position) are totaled, and the total amount of game coins at each position cannot be grasped. In addition, when shooting from a camera, there is a problem that the total amount of game coins cannot be grasped because of blind spots formed by the camera's viewing angle or blocked by overlap.

[0070] Moreover, although it is often performed in a certain card game, there is a problem that the card is bent due to the player's squeezing of the card (bending the card with the back facing up and looking at the size of the card little by little while expecting), and the size and suit of the card cannot be determined through image analysis from the camera.

[0071] In addition, there are new problems such as the advanced cheating at the gaming tables, where cheating based on advanced placement methods that cannot be detected by simply detecting the large amount of winnings cannot be detected by cameras and tracking the amount of winnings. In addition, cheating based on collusion between dealers and players cannot be fully prevented by existing technologies.

[0072] In order to solve the above-mentioned various problems, a cheating detection system for a gaming venue having a plurality of gaming tables according to a first embodiment is provided.

[0073] It is a cheating detection system in a casino with multiple gaming tables, with:

[0074] a game recording device for recording the progress of the game played at the gaming table, including the dealer and the players, as an image through a camera;

[0075] An image analysis device for performing image analysis on the recorded image of the progress of the game;

[0076] a card issuing device for determining and displaying the winning and losing results of each game on the gaming table; and

[0077] The control device detects cheating behavior at the gaming table using the image analysis result of the image analysis device and the win or loss result determined by the card issuing device.

[0078] In addition, in the cheating detection system, the card issuing device is constructed as follows: it is capable of reading the card size of the issued cards, and the control device is constructed as follows: it is capable of comparing the card size information obtained by the image analysis device from the images of each card issued on the gaming table with the card size information of the cards read by the card issuing device to determine whether they are consistent.

[0079] In addition, in the cheating detection system, the image analysis device or the control device is an artificial intelligence effective utilization type or deep learning structure that can obtain information on the size of the card face from the cards dealt at the gaming table and bent or soiled by the player.

[0080] In addition, in the cheating detection system, the control device uses the image analysis device to grasp the position, type and number of game coins placed by each player, and by analyzing the image of the progress of the game with the help of the image analysis device, it is determined whether the lost game coins placed by each player are correctly recovered and the won game coins are paid according to the winning or losing results of the game.

[0081] In addition, in the cheating detection system, the image analysis device or the control device is an artificial intelligence effective utilization type or deep learning structure that can obtain information on the type, number and position of the placed game coins even if a plurality of game coins placed on the gaming table are partially or entirely hidden due to the blind spot of the camera.

[0082] In addition, in the cheating detection system, the control device is an artificial intelligence effective utilization type or deep learning structure that can compare and calculate the amount of game coins held in the game coin tray of the dealer of the gaming table according to the winning or losing results of the game, and after the game is over and settled, it can determine whether the lost game coins placed by each player are recovered and the payment amount for the won game coins is increased or decreased.

[0083] In addition, in the cheating detection system, the control device is an artificial intelligence effective utilization type or deep learning structure that can grasp the position and amount of game coins placed at each playing position of the game table, compare the winning and losing history of each player and the amount of game coins obtained from the winning and losing results of each game with the statistical data of past games, and extract them as abnormal conditions.

[0084] In addition, in the cheating detection system, the control device is capable of comparing the state in which the amount of game coins placed when losing is less than the amount of game coins placed when winning at a playing position of a certain amusement table with the statistical data of past games, as an artificial intelligence effective utilization type or deep learning structure for abnormal condition extraction.

[0085] In addition, in the cheating detection system, the control device is configured to be able to identify an individual player at a playing position who has been extracted as the abnormal situation by means of the image analysis device or has obtained a win of more than a specified amount.

[0086] In addition, in the cheating detection system, the control device has a warning function of notifying the other gaming table of the presence of the specific player when the identified player leaves the seat and sits at another gaming table.

[0087] In order to solve the above-mentioned problems, the cheating detection system in a casino with multiple gaming tables of the present application is provided, which comprises:

[0088] a game recording device for recording the progress of the game played at the gaming table, including the dealer and the players, as an image through a camera;

[0089] A card issuing device determines and displays the winning and losing results of each game on the game table;

[0090] An image analysis device for performing image analysis on the recorded image of the progress of the game; and

[0091] a control device capable of detecting banknotes and game coins at the gaming table using the image analysis results of the image analysis device;

[0092] The image analysis device or control device is an artificial intelligence effective utilization type or deep learning structure as follows: based on the information obtained from the card issuing device or the dealer, it can detect that paper money is being used to purchase game coins at the gaming table under conditions other than card dealing, and recognize the total amount of genuine paper money verified by near-ultraviolet light. Furthermore, even if multiple game coins taken out from the gaming table as purchase objects are partially or entirely hidden due to the blind spot of the camera, the total amount of game coins can be recognized, and the total amount of paper money taken out from the players at the gaming table and the total amount of game coins taken out from the dealer can be compared to determine whether the two amounts are consistent.

[0093] In addition, in the cheating detection system, the control device is an artificial intelligence effective utilization type or deep learning structure that can compare and calculate the amount of game coins held in the game coin tray of the dealer of the gaming table, and after the game coins are purchased with paper money and settled, whether the payment amount of the game coins corresponding to the paper money used for purchase is reduced.

[0094] In addition, in the cheating detection system, the control device is an artificial intelligence effective utilization type or a deep learning structure that can compare and calculate the consistency between the amount of banknotes inputted by the dealer and the total amount of banknotes based on the image analysis result of the image analysis device after the game coins are purchased with banknotes and settled. Moreover, the control device is an artificial intelligence effective utilization type or a deep learning structure that can compare and calculate the consistency between the total amount of banknotes inputted by the dealer and the total amount of banknotes based on the image analysis result of the image analysis device at the gaming table for which the dealer is responsible.

[0095] According to the cheating detection system of this embodiment, even if the cards are bent due to repeated squeezing of the cards by players in a card game, the card size and suit can be determined through image analysis, and the total amount and position of blind corners and overlapping game coins can be grasped. In addition, cheating when purchasing game coins with paper money can also be detected.

[0096] Hereinafter, the overall outline of the cheating detection system in a gaming arcade having a plurality of gaming tables according to the first embodiment of the present invention will be described in further detail. Figure 1 1 is a diagram showing the overall outline of the same system, and a cheating detection system in a casino having a plurality of gaming tables 4 is provided with: a game recording device 11, which records the progress of the game played on the gaming table 4, including the players 6 and the dealer 5, as an image through a plurality of cameras 2; an image analysis device 12, which performs image analysis on the recorded images of the progress of the game; and a card issuing device 3, which determines and displays the winning and losing results of each game played on the gaming table 4. The card issuing device 3 is a so-called electronic boot that has been used by those skilled in the art, and is constructed so that the rules of the game are pre-programmed, the information of the issued card C can be read, and the winning and losing of the game can be determined. For example, in a certain card game, whether B wins, P wins, or a draw (tie) is basically determined by the size of the cards of 2-3 cards, and the determination result (winning and losing result) is displayed by the result display lamp 13.

[0097] The cheating detection system also includes a control device 14, which compares the actual card size based on the image analysis result of the image analysis device 12 with the winning and losing results determined by the card issuing device 3, and detects cheating behavior (inconsistency between the total card size of the issued cards and the winning and losing results, etc.) performed on the gaming table 4. The card issuing device 3 is constructed as follows: it can read the card size (A, 2 to 10, J, Q, K) and suit (heart, spade, etc.) of the card C manually issued by the dealer 5, and the control device 14 is constructed as follows: it can compare the card size and suit information obtained by the image analysis device 12 (using artificial intelligence) from the image of each card issued on the gaming table 4 (photographed using the camera 2) and the card and suit information read by the card issuing device 3, and determine whether they are consistent or inconsistent. The image analysis device 12 and the control device 14 in the cheating detection system are constructed as a computer, a program, and a memory composed of multiple structures in an integrated or composite manner.

[0098] The image analysis device 12 and the control device 14 have an artificial intelligence effective utilization type or deep learning structure that can obtain information on the size of the card even if the card C is dealt on the game table 4 and is bent or soiled by the player 6. Figure 4As shown, it is difficult to distinguish whether it is a club or a spade. Even in such a case, by using an artificial intelligence effective utilization type computer or control system, deep learning (construction) technology to analyze and determine the image, it is possible to distinguish the suit. Moreover, even if the card is bent due to repeated squeezing of the card by players in a certain card game, etc., by using self-learning of deformation examples of multiple images, through an artificial intelligence effective utilization type computer or control system, deep learning (construction) technology, it is possible to identify the suit and card size of the card before deformation. The artificial intelligence effective utilization type computer or control system, deep learning (construction) technology is already well known and can be used by technicians in this field, so detailed description is omitted.

[0099] The control device 14 of the specific artificial intelligence effective utilization type or deep learning structure can grasp the position (P, B, or PAIR) where each player 6 places the game coin 9 in the placement area 8, the type of game coin 9 placed (game coin 9 is assigned a different amount of value for each color) and the number of game coins 9 through the camera 2 and the image analysis device 12. Game coins 9 may not only overlap in the vertical direction, but also overlap in the vertical direction. Figure 2A In this case, when camera 2 is located at Figure 2A In the case of the arrow X direction shown (or the case where the game coin 9 is in a blind spot relative to the game coin 9), as shown in FIG. Figure 2B In that way, it can be imagined that the game coin 9 cannot be seen (entering the blind spot). The computer or control system of the artificial intelligence effective utilization type, the deep learning (structure) technology can use the self-learning function, etc. to identify the concealment of the game coin 9 due to the blind spot (the situation where part of a game coin is concealed, or the situation where the game coin is concealed as a whole), and accurately grasp the number of pieces, etc. In this way, since it is possible to grasp the position (P, or B, or PAIR) where the game coin 9 is placed in the placement area 8, the type of the placed game coin 9 (the game coin 9 is assigned a different amount of value according to each color) and the number of pieces, in each game, according to the winning or losing result of the game determined by the card issuing device 3, the control device 14 analyzes the image of the progress state of the game by means of the image analysis device 12, to determine whether the recovery of the lost game coins placed by each player 6 (as shown by the arrow L) and the payment (9W) of the winning game coins to the winning player 6W are correctly performed according to the winning or losing result of the game.

[0100] The control device 14 can use the image analysis device 12 to analyze and grasp the total amount of game coins 9 in the game coin tray 17 of the dealer 5 of the game table 4. After the game is over and settled, it can compare and calculate whether the amount of the game coins 9 lost by each player 6 and the amount of the payment 9W for the winning game coins to the winning player 6W is corresponding to the winning result of the game, and increase or decrease the total amount of game coins 9 in the game coin tray 17. Even if the total amount of game coins 9 in the game coin tray 17 is always grasped by means such as RFID, whether the increase or decrease amount is correct is determined by the control device 14 by analyzing the image of the progress of the game with the help of the image analysis device 12. These also effectively utilize the artificial intelligence effective utilization type or deep learning structure.

[0101] In this example, cheating or errors are detected based on the information about the winning or losing results of the game, how many game coins 9 of which type are placed and at which position (P, B, or PAIR) in the placement area 8, and the increase or decrease in the amount of game coins 9 in the game coin tray 17 after the recovery of lost game coins and the repayment of won game coins 9. Therefore, even if the changes in game coins 9 after the game are not grasped, that is, the movement of the placed game coins 9 to the player side or to the dealer side, cheating or errors can be detected.

[0102] Here, for example, in the case of a certain card game, the winning or losing result of the game can be determined according to the rules of the certain card game by reading the card size of the cards C released successively by the card issuing device 3 in the game. In addition, the winning or losing result of the game can also be determined by using the camera 2 to shoot the game table 4, using the image analysis device 12 to analyze the image, and the control device 14 to compare the analysis result with the rules of the game. In this case, the winning or losing result determination device is composed of the camera 2, the image analysis device 12 and the control device 14. The information of which type of game coins 9 the player at each playing position 7 places and how many pieces at which position (P, or B, or PAIR) in the placement area 8 can be obtained by using the camera 2 to shoot the game coins 9 placed in the placement area 8, and the image analysis device 12 to analyze the image for each playing position 7.

[0103] Moreover, the increase or decrease of the game coins 9 in the game coin tray 17 before and after the recovery of the lost game coins 9 and the compensation for the won game coins 9 can be calculated by comparing the total amount of the game coins 9 in the game coin tray 17 before the recovery of the lost game coins 9 and the compensation for the won game coins 9 with the total amount of the game coins 9 in the game coin tray 17 after the recovery of the lost game coins 9 and the compensation for the won game coins 9. The total amount of the game coins 9 in the game coin tray 17 before the recovery of the lost game coins 9 and the compensation for the won game coins 9 and the total amount of the game coins 9 in the game coin tray 17 after the recovery of the lost game coins 9 and the compensation for the won game coins 9 can be detected by respectively shooting the game coin tray 17 containing the game coins 9 by the camera 2 and analyzing the image by the image analysis device 12. In addition, the total amount of the game coins 9 stored in the game coin tray 17 can also be detected by embedding an RFID indicating the amount in the game coin 9 and arranging an RFID reader on the game coin tray 17.

[0104] For example, the total amount of game coins 9 in the game coin tray 17 before the game starts is Bb, and the total amount of game coins 9 in the game coin tray 17 after the game ends and the recovery of lost game coins and the repayment of won game coins are completed is Ba. In addition, in this game, the total amount of all playing positions 7 of the game coins 9 placed in the P area is bp, the total amount of all playing positions 7 of the game coins 9 placed in the B area is bb, and the total amount of all playing positions 7 of the game coins 9 placed in the draw area is bt. For example, if the winning or losing result of the game is B wins, Ba-Bb=bp-bb+bt should be established. Or, the total amount Ba of the game coins 9 in the game coin tray 17 after the game ends should be (Bb+bp-bb+bt). In this case, it can be determined that there is cheating or error in the recovery or repayment of game coins.

[0105] Figure 3A 1 is a diagram showing the details of the coin tray of this embodiment. Figure 3B1 is a diagram showing another example of a game coin tray. A game coin tray 17 is provided with a game coin tray 171 for recycling and a game coin tray 172 for repaying. The game coin tray 171 for recycling and temporarily storing the game coins 9L placed by the losing player 6L, and the game coin tray 172 for repaying keeps the game coins 9W to be repaid. The image analysis device 12 and the control device 14 grasp the position, type and number of the game coins 9L placed by the losing player 6L, and calculate the increase in the game coin 0L in the game (the amount of the game coins 9 in the recycling game coin tray 171). Furthermore, the image analysis device 12 and the control device 14 grasp the actual total amount of the game coins 9 in the recycled game coin tray 171, and compare the corresponding total amount with the actual total amount to determine whether there is a difference.

[0106] In addition, by using the game coins 9 in the compensation game coin tray 172 to repay the winning player's 6W game coins 9W, sufficient time can be ensured for the image analysis device 12 and the control device 14 to grasp the actual total amount of game coins 9 in the recovery game coin tray 171 after recovery.

[0107] The game table 4 is provided with a discarding area 41 and / or a discarding slot 42 for discarding the cards C used in the game. At the end of each game, the cards C used in the game are collected and placed in the discarding area 41 or the discarding slot 42 on the game table 4 for discarding.

[0108] The gaming table 4 is also provided with a symbol 43 showing the winning or losing of the game. Figure 5A This is a top view showing the front of the logo. Figure 5B This is a top view of the back of the mark. In a certain card game, two types of marks are used, namely, a mark 43a indicating that the P player wins and a mark 43b indicating that the B player wins. When the game result is known, the dealer 5 turns over the mark of the winning party, the P player or the B player. Thus, the winning or losing of the game can be easily and clearly displayed on the table. The turned-over mark is restored by the dealer 5 after the recovery and redemption of the game coins 9 are completed. By restoring the mark, it also means that the next game can be started.

[0109] As described above, in the present embodiment, the control device 14 calculates the income and expenditure of game coins according to the amount of game coins placed on the game table 4 and the winning or losing result of the game for each game, and verifies the increase in the balance of game coins in the game coin tray 17 after the game. If the control device 14 detects a difference in the verification, it issues an alarm or adds a record indicating the situation to the record of the video captured by the camera 2. The casino operator can investigate the cause of the difference by checking the video.

[0110] In the cheating detection system of the present embodiment, the total amount of game coins 9 in the game coin tray 17 before clearing each game is added or subtracted from the increase or decrease in the game coins in the game calculated based on the positions, types and numbers of the game coins 9 placed by all the players 6 in the game and the win or loss result of the game obtained by the win or loss result determination device. The expected total amount of game coins 9 in the game coin tray 17 after clearing at the end of the game is compared with the actual total amount of game coins 9 in the game coin tray 17 at the end of the game obtained by the image analysis device 12 to determine whether there is a difference between the expected total amount and the actual total amount.

[0111] The control device 14 uses the image analysis device 12 to grasp the position, type and number of game coins placed by each player. When the recovery of all lost game coins placed by each player is completed, the actual total amount of game coins in the game coin tray is grasped, and the total amount of game coins in the game coin tray before the settlement of each game is compared with the expected total amount of game coins 9 in the game coin tray 17 obtained by adding the position, type and number of game coins placed by the losing players to the increase in the game coin tray 17 in the game, and the actual total amount of game coins 9 in the game coin tray 17 to determine whether there is a difference between the expected total amount and the actual total amount.

[0112] The control device 14 compares the total amount of game coins 9 in the game coin tray 17 before the settlement of each game, the expected total amount of game coins 9 in the game coin tray 17 obtained by adding the position, type and number of game coins 9 placed by the losing player to the increase in the game coin tray 17 in the game, and the actual total amount of game coins 9 in the game coin tray 17, and determines that there is no difference between the expected total amount and the actual total amount. The control device 14 compares the expected total amount in the game coin tray 17 after actuation at the end of the game with the actual total amount of game coins 9 in the game coin tray 17 at the end of the game obtained by the image analysis device 12. If it is determined that there is a difference between the expected total amount and the actual total amount, it is determined as a payment error and a payment error signal is generated to notify the payment error.

[0113] In the game coin tray 17, there is provided a recovery game coin tray 171 for recovering and temporarily storing the game coins 9 placed by the losing player. The image analysis device 12 compares the expected total amount of game coins 9 in the recovery game coin tray 171 obtained by adding the increase of game coins 9 in the game calculated according to the position, type and number of game coins 9L placed by the losing player, with the actual total amount of game coins 9 in the recovery game coin tray 171 to determine whether there is a difference between the expected total amount and the actual total amount.

[0114] In order to analyze the records of the game that produces the above-mentioned difference in the game recording device 11 when the control device 14 determines that the actual total amount of game coins 9 held in the game coin tray 17 of the dealer 5 of the gaming table 4 does not correspond to the increase or decrease in the game coins calculated based on the amount of game coins placed by all players and the winning or losing results of the game, the game recording device 11 is constructed to assign an index or time to the obtained image, or to be able to determine and reproduce the recovery scene or payment scene of the game coins 9.

[0115] In this way, the control device 14 obtains the total amount of game coins in the game coin tray 17 after clearing at the end of the game by means of the image analysis device 12, but the so-called judgment after clearing in this case is the moment when any of the following 1) to 4) occurs:

[0116] 1) When the repayment of the won game coins 9 is completed;

[0117] 2) When the card C used in the game is recovered and discarded in the discard area 41 or the discard slot 42 of the table;

[0118] 3) When a prescribed button attached to the winning or losing result determination device is pressed;

[0119] 4) When the symbol 43 indicating winning or losing is restored.

[0120] Furthermore, the control device 14 is an artificial intelligence effective utilization type or deep learning structure as follows: it is capable of grasping the position (position of P, B, or PAIR) and amount (type and number) of the game coins placed at each playing position 7 of the gaming table 4, and comparing the winning and losing history of each player 6 and the amount of game coins obtained (amount won) obtained from the winning and losing results of each game with the statistical data of many past (big data) games, and extracting as an abnormal situation (set by the casino). Typically, it is a device having the following artificial intelligence effective utilization type or deep learning structure control device 14: the generation of a certain amount (1 million points) or more of the winning amount of the game coins placed at the playing position 7 of a gaming table 4 is small when losing and large when winning, which continues in multiple games, and is compared with the statistical data (big data, etc.) of past games, and can be extracted as an abnormal situation.

[0121] Furthermore, the control device 14 (integrated with the image analysis device 12) of the cheating detection system is a structure capable of identifying individual players 6 at the playing position 7 who have been extracted as abnormal conditions or have won more than a specified amount. For the identification of such players 6, the image analysis device 12 obtains a facial image by extracting feature points, etc., and assigns an identity number (ID, etc.) to identify them. Moreover, the control device 14 has a warning function that notifies the existence of the specific player to the other gaming table when the identified player 6 leaves the seat and sits at another gaming table. Specifically, the manager who manages each gaming table 4 or the person in charge of each table (which may also be the dealer) is notified to prevent more abnormal phenomena.

[0122] The control device 14 also has a database that records the purchase history of game coins 9 purchased with paper money K. It refers to the database at a certain time or per day to compare and determine whether the amount of game coins 9 held by the game coin tray 17 of the dealer 5 of the gaming table 4 has been reduced based on the payment amount of the game coins 9 corresponding to the paper money K used for purchase, or the total amount of the payment amount of the paper money K corresponding to the purchased game coins 9.

[0123] Furthermore, in the above example, it is also possible to monitor the winning and losing history and the amount of game coins (the amount won) of each playing position 7 without identifying individual players 6. In this case, although it is not possible to track and investigate each player 6 when he / she leaves his / her seat, it is possible to detect abnormal conditions such as a state in which the amount of game coins placed when losing is small and the amount of game coins placed when winning is large, which continues in multiple games at a specific playing position 7 of a gaming table 4. Furthermore, when such a playing position 7 is detected, it is suspected that there is cheating or error at the playing position 7. Furthermore, by verifying the video of the playing position 7, cheating or error can be discovered.

[0124] Specifically, the camera 2 is configured to shoot at least the game coins 9 placed in the placement area 8 of the game table 4. The image analysis device 12 analyzes the image captured by the camera 2, and detects which position of the placement area 8, P, B, or draw, the game coins are placed and the amount of the placed game coins according to each user position 7. In addition, the card issuing device 3 functions as a win-loss result determination device to determine the win-loss result of the game. The control device 14 records (monitors) the win-loss history record and the amount of game coins obtained (game coin acquisition amount) of each playing position 7 based on the position (P, B, or draw) in the placement area 8 where the game coins 9 are placed and the win-loss result of the game. In addition, for the win-loss history record and the game coin acquisition amount, only any one of them can be recorded. When the control device 14 compares the win-loss history record and / or the game coin acquisition amount with the statistical data of many (big data) games in the past as an abnormal condition (set by the casino), the player position 7 is determined as a playing position suspected of cheating.

[0125] In the case of suspected cheating at a certain player position 7, the cheating detection system can generate an alarm (light, sound, or vibration) in a manner that at least the dealer can perceive at that time point. In this way, the cheating behavior can be prevented from continuing by interrupting the subsequent game at least in that place. In addition, information indicating the suspected cheating behavior can be added to the image captured and recorded by the camera 2. In this way, the cause of the suspected cheating behavior can be investigated by confirming the video.

[0126] The cheating detection system in the amusement park with a game table of the present embodiment also has the function of checking the repeated purchases of game coins with paper money on the game table 4. In amusement parks such as casinos, before the game, the player 6 purchases game coins with paper money (cash, etc.) at the specified game coin purchase location. However, when the player 6 runs out of game coins, he can continue the game by purchasing game coins 9 with cash (paper money) on the game table without leaving the game table 4. However, this creates an opportunity for cheating between the dealer 5 and the player. At the game table, the purchase of game coins 9 with cash (paper money) needs to be done when the game is not in progress. In order to determine the win or loss of the game, the card issuing device 3 can detect the start and end of the card distribution (the period for determining the win or loss). Therefore, in the card issuing device 3, conditions other than the distribution (distribution) of cards are detected, and the control device 14 detects the situation that the game coins 9 are being purchased with paper money on the game table 4 in conditions other than the distribution of cards ( Figure 6 ). In the case of the card distribution (or other situations), it is possible to detect based on the information obtained from the action of the card issuing device 3 or the dealer 5.

[0127] The control device 14 performs image analysis on the surface of the banknote K and can identify the number and amount of the banknotes. Furthermore, on the gaming table 4, the authenticity of the banknote K used to purchase the game tokens 9 is verified by irradiating the banknote with near-ultraviolet light to detect the authenticity mark G. Figure 6 As shown, the control device 14 is an artificial intelligence effective utilization type or deep learning structure as follows: the authenticity mark G is also verified by image analysis, and the total amount of the real banknotes is recognized. Therefore, even if a plurality of game coins taken out from the gaming table as the purchase object are hidden due to the blind spot of the camera 2, the total amount of the game coins can be recognized, and the total amount of the banknotes K taken out from the player on the gaming table 4 and the total amount of the game coins 9 taken out from the dealer 5 can be compared to determine whether the two amounts are consistent.

[0128] The control device 14 is an artificial intelligence effective utilization type or deep learning structure as follows: it is capable of comparing and calculating the total amount of game coins 9 in the game coin tray 17 of the dealer 5 of the game table 4, and after the game coins are purchased with paper money and settled, whether the payment amount of the game coins corresponding to the paper money used for purchase is reduced. It is also conceivable to always grasp the total amount of game coins 9 in the game coin tray 17 of the dealer 5 in advance using RFID of the game coins 9. In addition, by using the camera 2 to shoot the game coin tray 17 containing the game coins 9, and using the image analysis device 12 to analyze the image, the total amount of game coins 9 stored in the game coin tray 17 can also be detected.

[0129] Furthermore, the control device 14 verifies whether the reduction in the amount of game coins 9 in the game coin tray 17 before and after the game coins are purchased with paper money is consistent with the payment amount of the game coins obtained by the image analysis result on the gaming table 4. The amount of the paid paper money can be input to the control device 14 by the dealer 5 through keyboard input or the like, or can be determined by using the camera 2 to take a picture of the gaming table 4 where the paper money payment is made and analyzing the image with the image analysis device 12.

[0130] As described above, the control device 14 determines whether the deduction of the game coins 9 in the game coin tray 17 caused by purchasing game coins with paper money is consistent with the amount of paper money paid by the player 6 to the dealer 5. Furthermore, the control device 14 is an intelligent control device that can compare and calculate the consistency of the amount of money received based on the paper money of the dealer 5 after the game coins are purchased with paper money and settled (usually based on keyboard input, etc.) and the calculated amount of paper money based on the image analysis result of the image analysis device 12, and can also be an artificial intelligence effective utilization type or a deep learning structure.

[0131] In addition, the control device 14 is an artificial intelligence effective utilization type or deep learning structure that can compare and calculate the total amount of banknotes input by the dealer in the gaming table 4 for which the dealer is responsible and the total amount of banknotes based on the image analysis results of the image analysis device 12 to see if they are consistent or inconsistent.

[0132] The control device 14 compares and determines whether the amount of game coins 9 held by the game coin tray 17 of the dealer 5 of the gaming table 4 has been reduced based on the payment amount of the game coins 9 corresponding to the paper money used for purchase, or the payment amount of the paper money corresponding to the purchased game coins 9, after the game coins 9 are purchased with paper money.

[0133] (Second embodiment)

[0134] Among the many table games played in casinos and other amusement parks, there are certain card games. These games use a standard deck of 52 playing cards, and the playing cards are dealt to the gaming table from a card dealing device equipped with multiple decks of cards (from 6 to 9 or 10 decks) that have been shuffled in advance, and the number of cards dealt (card size) and the rules of the game determine the winner.

[0135] The card issuing device issues cards and the amount of money placed by the guest (game participant) is calculated by the dealer in charge of the game table. In amusement parks such as casinos, attempts are being made to prevent errors and cheating in the amount of money placed by the guest (game participant).

[0136] In the card game monitoring system described in International Publication WO2015 / 107902, a monitoring camera is used to read the change of game coins and check whether the deposit amount is paid to the winner.

[0137] Regarding the placement of guests in a card game and the calculation of the amount placed by the dealer to the guests (game participants), there is the following problem: it is impossible to detect the time when these are performed, who placed the game coins, or whether they have been taken away, so it is impossible to determine whether these are correct.

[0138] In order to solve the above-mentioned problems, a cheating detection system according to a second embodiment is a cheating detection system for a gaming arcade having a gaming table, and comprises:

[0139] A game monitoring device that uses a camera to monitor the progress of the game being played at the gaming table;

[0140] An image analysis device for performing image analysis on the image obtained by the camera;

[0141] A card issuing device that determines and displays the winning and losing results of each game on the gaming table; and

[0142] a control device that uses the analysis results of the image analysis device to determine the positions of game coins placed by game participants on the gaming table in each game, and uses the winning and losing results to determine winners and losers among the participants of each game;

[0143] The control device also has the function of determining at least one of the following:

[0144] 1) In each game, whether there is no change in the game coins from the time the cards are drawn or the dealer starts the game until the card issuing device displays the winning or losing result of the game,

[0145] 2) After each game is over, during the period when the dealer collects the game coins placed by the losers among the game participants, whether there is no change in the game coins caused by anyone other than the dealer,

[0146] 3) After each game is over, during the period when the dealer collects the game coins placed by the losers among the game participants, whether additional game coins are added,

[0147] 4) After each game is over, whether the dealer has paid the position of the game coin placed by the winner among the game participants,

[0148] 5) After each game is over, whether the winner among the game participants takes the game coins placed and the game coins paid.

[0149] Furthermore, the control device can also be configured to detect changes in the hands of the dealer and game participants, changes in game coins, or changes in the hands and changes in game coins by using the analysis results of the image analysis device, thereby making a judgment on at least one of 1) to 5).

[0150] Furthermore, the control device may be configured to determine whether the amount of game coins paid by the dealer to the winner is correct based on the amount placed by the winner among the game participants.

[0151] Furthermore, the game cheating detection system may further include a monitor or a light that receives the determination result and issues a warning or display.

[0152] According to the cheating detection system of this embodiment, the placement made by the guests in a certain card game and the placement amounts made by the dealer for the guests (game participants) can be accurately calculated. The time when these are performed, who placed the game coins, or whether they have been taken away can be detected. These errors and cheating behaviors can be detected and warnings or displays can be issued, so as to prevent them from happening again.

[0153] Before the detailed description of this embodiment, the flow of a card game performed in a casino or other amusement park will be described. In the second embodiment, the same components as those in the first embodiment are described with the same reference numerals.

[0154] like Figure 7 As shown, on the game table 4, the guest (game participant / player) 6 and the dealer 5 sit face to face on the playing position (chair) 7. In addition, the guest (game participant) 6 places game coins 9 on the placement area 8 in front of him, and places a bet (hereinafter referred to as "placement") on which of the P house (PLAYER) and the B house (BANKER) will win or end the game as a result of a certain card game. In addition, the dealer 5 counts the time to end the bet made by the guest (game participant) 6, shouts "No More Bet (placement acceptance is completed)", and moves his hand horizontally, etc. ( Figure 7 In a certain card game, from the time when "No More Bet (acceptance of placement is completed)" is shouted and the card is drawn or the dealer 5 performs the operation to start the game, to the time when the winning or losing result of the game is displayed by the card issuing device 3, the guest (game participant) 6 cannot move the game coin, place additional game coins, or take back the placed game coins.

[0155] After that, the game cards 1 are drawn one by one from the card issuing device 3 onto the game table 4 with the back side facing up. First, 4 cards are drawn, such as Figure 8 As shown in ① to ④, the first card belongs to P (PLAYER), the second card belongs to B (BANKER), the third card belongs to P (PLAYER), and the fourth card belongs to B (BANKER), and they are arranged in the area 10 (P area 10P and B area 10B) in front of the dealer 5 on the game table 4. In addition, according to the card size (number) of the first to fourth cards 1 and the conditions in the detailed rules of a certain card game, the dealer 5 draws the fifth card 1 and the sixth card 1, and these belong to P (PLAYER) or B (BANKER). Next, according to the card size (number) of the first to fourth cards 1 (including the fifth and sixth cards according to the situation) and the detailed rules of a certain card game, the winning or losing of the game is determined. Here, the card issuing device 3 is configured to pre-program the rules of the game, and to be able to read the information (card size (number) and suit) of the issued card 1 to determine the winning or losing of the game. It is determined whether the winning or losing determination result (winning or losing result) determined by the card issuing device 3 is consistent with the winning or losing result determined by the dealer, etc. as described above.

[0156] Hereinafter, an overall outline of a cheating detection system for a game in an amusement park according to an embodiment of the present invention will be described. Figure 7 1 is a diagram showing the overall outline of the same system. The cheating detection system in the game in the casino is equipped with: a game recording device 11, which records the progress of the game on the gaming table 4, including the guests (game participants) 6 and the dealer 5, as an image through a camera 2; an image analysis device 12, which performs image analysis on the recorded image of the progress of the game; and a card issuing device 3, which has the function of determining and displaying the winning and losing results of each game on the gaming table 4. The card issuing device 3 is a so-called electronic boot that has been used by those skilled in the art. It is constructed to pre-program the rules of the game, and can detect the moment when the dealer 5 issues the card 1 at the beginning of each game, and read the information (card size (number) and suit) of each issued card 1 to determine the winning and losing of the game. For example, in a certain card game, whether B wins, P wins, or draws (ties) is basically determined by the card sizes of 2-3 cards, and the determination result (winning and losing result) is displayed by the display lamp 13.

[0157] The control device 14 of the cheating detection system has a game coin detection function, which uses the analysis results of the image analysis device 12 in each game to determine which placement area 8 on the P side or the B side of the game table 4 the guest 6 (game participant) has placed the game coin 9. As for the position and total amount of the game coin 9 (which placement area 8 on the P side or the B side has placed the game coin 9), it can be assumed that the game coins 9 are usually not read when they are staggered and overlapped, or fall into a blind spot from the position of the camera 2. The control device 14 is configured to use a computer or control system based on an existing artificial intelligence effective utilization type, a self-learning function of deep learning (structural) technology, etc., to identify the concealment of the game coin 9 due to a blind spot (the situation of partial concealment of a game coin, or the situation of the whole game coin concealment), and accurately grasp the position and number of coins. In addition, the structure for detecting the position and type of the game coin 9 in the placement area 8 is not limited to this, for example, it can also be configured to detect by reading the ID embedded in the game coin.

[0158] As described above, the control device 14 can grasp the position (position of P, B, or PAIR), type (game coin 9 is assigned different amounts of value for each color) and number of game coins 9 placed by each player 6 with the help of the camera 2 and the image analysis device 12, and can detect which guest 6 placed the coin on P (if there are multiple guests 6 placing the coin on P, which guest 6 placed the highest amount) and which guest 6 placed the coin on B (if there are multiple guests 6 placing the coin on B, which guest 6 placed the highest amount). The image analysis device 12 and the control device 14 in the cheating detection system are constructed as a computer, a program, and a memory composed of multiple structures in an integrated or composite manner.

[0159] The control device 14 is constructed as follows: it can compare the card size and suit information obtained by the image analysis device 12 from the image of each card 1 issued on the game table 4 (using the camera 2) with the card size and suit information read by the card issuing device 3 to determine whether they are consistent. According to the winning or losing result of the game determined by the card issuing device 3 in each game, the control device 14 analyzes the image of the progress status of the game with the help of the image analysis device 12 to determine whether the lost game coins 9 placed by the guest (game participant) 6 and the winning game coins are correctly paid to the winning guest (game participant) 6 according to the winning or losing result of the game.

[0160] The control device 14 has the following functions 1) to 5) according to the rules of a certain card game, and as a characteristic function of the present invention, it determines whether cheating that violates the rules is not performed. That is,

[0161] 1) In each game, the image analysis device 12 uses the information obtained by the camera 2 to monitor (such as Figure 8 (as shown) from the signal of starting card extraction obtained from the card issuing device 3, or from the start operation of the game by the dealer 5 pressing the start button 4s, to the time when the card issuing device 3 displays the winning or losing result of the game, whether there is no change in the game coin 9.

[0162] 2) After each game is over, the information obtained by the image analysis device 12 using the camera 2 is used to monitor the period during which the dealer 5 recovers the game coins 9 placed by the losers among the game participants 6 (such as Fig. 9 As shown), whether the loser 6 took the game coin 9 without cheating.

[0163] 3) After each game is over, the image analysis device 12 uses the information obtained by the camera 2 to monitor whether people other than the dealer 5 (winner or loser) have added the won game coins 9W or replaced the game coins 9 on the winning side during the period when the dealer 5 recovers the game coins 9 placed by the losers among the game participants, or whether the game coins 9 have not been placed.

[0164] 4) After each game is over, the information obtained by the image analysis device 12 using the camera 2 is used to monitor whether the dealer 5 has correctly placed the game coin 9W (such as the game coin 9W) that the winner among the game participants 6 has placed. Fig.10 shown).

[0165] 5) After each game is over (the dealer 5 operates the card issuing device 3 and displays the winning and losing results on the display light 13), the image analysis device 12 uses the information obtained by the camera 2 to monitor whether the winner 6W among the game participants 6 has taken the placed game coins 9 and the paid game coins 9W (such as Fig.11 shown).

[0166] The control device 14 analyzes the information obtained by the image analysis device 12 using the camera 2 as follows. That is, by using the analysis results of the image analysis device 12, the changes in the hands of the dealer 5 and the game participants 6, the changes in the game coins, or the changes in the hands and the changes in the game coins are detected to perform the monitoring 1) to 5). However, in this basic analysis, it is necessary to at least know who has taken the game coin 9. The method of this analysis is described below using the following Figures 12 to 14.

[0167] The dealer 5 takes an analysis of the situation of the medal 9 placed by the game participant 6L ( FIG. 12 ).

[0168] The dealer 5 recovers the game coin 9 placed by the losing game participant 6L. The information obtained by the image analysis device 12 using the camera 2 is analyzed to monitor whether the game coin 9 is actually recovered. First, the game coin 9 placed is detected by image analysis from the existing state ( Fig. 12A ) to a non-existent state ( Fig. 12C Then, the image of the period from the state of existence to the state of non-existence of the game coin 9 ( Fig. 12B ) is analyzed. The image of the period from the state of existence to the state of non-existence of the game coin 9 ( Fig. 12B ) in which direction the hand 5h is extended from (from the top of FIG. 12 or other than this) is analyzed. When the hand is extended from the top (or the hand appears from the top and then withdraws upward), the hand 5h is determined to be the dealer's 5. When the hand is extended from a direction other than this, it is determined to be cheating. Cheating is detected based on such rules.

[0169] During the period when the dealer 5 recovers the game coin 9 placed by the losing game participant 6L, whether other people take the lost game coin 9 without cheating is monitored (Figures 12 and 11). For the image during the period when the game coin 9 changes from the existing state to the non-existing state, such as Fig.13 As shown, the analysis of the situation where the loser 6L among the game participants 6 takes the game is performed by detecting the hand 6h from the Fig.13 , extends or moves from the bottom (originally from the top), and this is judged as a hand 6h other than the dealer 5 taking the game coin 9, and this is judged as cheating.

[0170] The analysis of the situation in which the dealer 5 correctly pays (places) the game coin 9W for the won game coin 9 and the winner 6W among the game participants 6 takes it. Fig.14A The game coins won as shown, Fig. 14B As shown, according to the rules of the game, the game coins 9W are repaid. Fig.14A The state of the diagram shown is Fig. 14B The state changes shown in the figure, and at the same time, the image analysis is used to detect whether the hand is the hand 5h of the dealer 5. Afterwards, the control device 4 checks whether this is the hand 5h of the dealer 5 according to the rules of the game based on the image analysis results. Fig. 14C As shown, the hand 6h of the winner 6W among the game participants 6 extends (moves) to the same placement area, and then all the game coins 9 disappear ( Fig.14D status), thereby determining whether there is no cheating.

[0171] Furthermore, the control device 4 is configured to determine whether the amount of game coins paid by the dealer 5 to the winner is correct according to the amount placed by the winner 6W among the game participants 6. Below, a specific example is shown. For the position and total amount of game coins 9 (which placement area 8 on the P side or the B side is the game coin 9 placed), it can be imagined that the game coins 9 are staggered and overlapped, or fall into a dead angle from the position of the camera 2, etc., and usually cannot be read. The control device 14 is configured to use a computer or control system based on an existing artificial intelligence effective utilization type, a self-learning function of deep learning (construction) technology, etc., which can identify the concealment of game coins 9 due to a dead angle (the situation of partial concealment of a game coin, or the situation of the overall concealment of the game coin), accurately grasp the position and number of pieces, etc. In addition, the structure for detecting the position 8 and type in the placement area 8 of the game coin 9 is not limited to this, for example, it can also be configured to detect by reading the ID embedded in the game coin.

[0172] As described above, the control device 14 can grasp the position 8 (the position for P, B, or PAIR), type (the game coins 9 are assigned different amounts of value for each color) and number of game coins 9 placed by each player 6 through the camera 2 and the image analysis device 12, and can detect which guest 6 placed the coin on P (if there are multiple guests 6 placing the coin on P, which guest 6 placed the highest amount), and which guest 6 placed the coin on B (if there are multiple guests 6 placing the coin on B, which guest 6 placed the highest amount).

[0173] Furthermore, the control device 14 of the cheating detection system of this game analyzes the information obtained by the image analysis device 12 using the camera 2 according to the rules of a certain card game by the above-mentioned method, and performs monitoring. The monitoring shown in 1) to 5) above is performed to determine whether cheating that violates the rules is not performed. When cheating is detected, the card issuing detection device 14C lights up the abnormal display lamp 16 respectively set in the card issuing device 3 or the game table 4, and outputs the detection of cheating to the casino management department, etc. 15 via wireless or wired. It is also possible to further have a monitor or lamp in other places that receives the judgment result and issues a warning or display.

[0174] As described above, cheating behavior is detected by the control device 14, and a display signal is sent to the display light 13 or the abnormal display light 16 of the card issuing device 3 at the time of detection or at an appropriate time. However, in addition to issuing a warning, the card issuing device 3 can also start the card issuing prevention function after the cheating or error is detected to prevent the issuance of the card 1.

[0175] Below, use Figure 15 to Figure 19 An embodiment of the card issuing device 3 used in the table game system of the present invention is described. The card issuing device 3 includes: a card storage unit 102, which stores a plurality of shuffled game cards 1s; a card guide unit 105, which guides the shuffled game cards 1 when the dealer 5 or the like manually draws the shuffled game cards 1 one by one from the card storage unit 102 to the game table 4; an opening 106, which is used to take out the cards 1 guided by the card guide unit 105; a card detection unit (card detection sensors 22 and 23), which detects the fact that the shuffled game cards 1 are drawn out when the shuffled game cards 1 are drawn out; a card reading unit 108, which reads information indicating the minimum number (card size) of the shuffled game cards 1; and a control unit 109, which controls the card issuing device 3 according to the information provided by the card detection unit 106. The card reading unit 108 sequentially reads the number (card size) of the shuffled game cards 1 to determine the win or loss of the card game; the result display light 13 displays the win or loss result determined by the control unit 109; the issuing restriction device 30 is arranged at the opening 106 to restrict the entry and exit of the cards 1 into the card holding unit 102; and the management control unit 114 has the same function as the control device 14, which are integrated and have the following functions: when the control device 14 detects an error or cheating behavior by the dealer in the game, it prevents the card from being drawn from the card issuing device 3 after the time point when the error or cheating behavior is detected or at a specified time.

[0176] Next, use Fig.17 , 16The issuing restriction device 30 for restricting the entry and exit of the card 1 in the card storage unit 102 will be described. The issuing restriction device 30 is provided in the card guide 107 of the card guide unit 105, and the card guide unit 105 guides the cards 1 taken out one by one from the opening 106 in front of the card storage unit 102 onto the gaming table 4. The issuing restriction device 30 has a structure in which when the card 1 passes through the slit 33 between the card guide unit 105 and the guide cover of the card guide 107, the locking member 34 presses the card 1 to prevent the entry and exit of the card 1 in the slit 33. The locking member 34 moves as indicated by the arrow m by using a driving unit 35 such as an electromagnetic solenoid or a piezoelectric element so that it can take two states: a position for pressing the card 1 (restriction position) and a passable position for allowing the card 1 to pass. The driving unit 35 is controlled by the control unit 109 directly or indirectly connected to the control device 14 by wire or wireless, so that the locking member 34 moves between the position for pressing the card 1 and the passable position for allowing the card 1 to pass. In the control unit 109, the rules of a certain card game are programmed and stored in advance.

[0177] Next, use Fig.18B A variation of the issuance restriction device 30 will be described. The issuance restriction device 40 in the variation has the following structure: when the card 1 passes through the slit 33 between the card guide 105 and the card guide 107 (guide cover), the locking member 36 protrudes into the slit 33 to prevent the movement of the card 1. The locking member 36 moves as indicated by the arrow m in a manner that can take two states: a position (restriction position) that prevents the movement of the card 1 and a passable position that allows the card 1 to pass, using a drive unit 37 such as an electromagnetic solenoid or a piezoelectric element. The drive unit 37 is controlled by a control unit 109 connected to the control device 14 to move the locking member 36 between the two states of the position that prevents the movement of the card 1 and the passable position that allows the card 1 to pass.

[0178] Next, the details of the code reading unit 108 that reads the code 52 indicating the number (number, card size) of the card 1 from the card 1 when the card 1 is manually drawn out from the card storage unit 102 will be described. Fig.171 is a top view of the main part of the card issuing device 3. In the figure, the code reading unit 108 is set in the card guide unit 105, and the card guide unit 105 guides the cards 1 manually taken out from the opening 106 in front of the card storage unit 102 one by one onto the game table 4. The card guide unit 105 is an inclined surface, and card guides 107 that also serve as sensor covers are installed on the edges of both sides. In addition, each of the two card guides 107 can be installed and removed by screws (not shown). If the card guides 107 are removed, the sensor group 115 of the code reading unit 108 is exposed. The sensor group 115 is composed of four sensors, which are composed of two ultraviolet sensing sensors (UV sensors) 20, 21 and object detection sensors 22, 23.

[0179] The object detection sensors 22 and 23 are optical fiber sensors that detect the presence or absence of the card 1 and can detect the movement of the card 1. The object detection sensor 22 is located on the upstream side of the card guide 105 along the moving direction of the card 1, and the other object detection sensor 23 is located on the downstream side. As shown in the figure, the two object detection sensors 22 and 23 are arranged on the upstream and downstream sides with the UV sensors 20 and 21 sandwiched therebetween. The UV sensors 20 and 21 are equipped with LEDs (ultraviolet LEDs) that emit ultraviolet light and detectors. On the card 1, a mark M of the code 52 is printed with ultraviolet light-emitting ink that emits color when irradiated with ultraviolet light. Ultraviolet light (near ultraviolet light) is irradiated to the card 1, and the detector detects the reflected light of the mark M of the code 52 of the card 1. The UV sensors 20 and 21 are connected to the code reading unit 108 and the control unit 109 through cables. In the code reading unit 108, based on the output signals of the detectors of the UV sensors 20 and 21, the combination of the marks M is determined, and the number (card size) corresponding to each code 52 is determined.

[0180] The code reading unit 108 starts and stops reading of the UV sensors 20 and 21 according to the detection signals of the object detection sensors 22 and 23 by the control unit 109. In addition, the control unit 109 also determines whether the card 1 has passed through the card guide unit 105 normally according to the detection signals of the object detection sensors 22 and 23. Fig.19 As shown in FIG. 1 , a quadrilateral mark M indicating the size (number) and suit (hearts or spades, etc.) of a card is arranged in two columns and four rows on the edge of the card 1. When the UV sensors 20 and 21 detect the mark M, an ON signal is output. In the code reading unit 108, the relative relationship between the two signals input from the two UV sensors 20 and 21 is determined. Thus, in the code reading unit 108, the code is determined based on the relative difference between the two marks M detected by the two UV sensors 20 and 21, and the number (size) and type (suit) of the corresponding card 1 are determined.

[0181] exist Fig.19, the relationship between the code 52 and the output of the ON signal of the two UV sensors 20 and 21 is shown in FIG. According to the comparison result of the relative change of the output of the ON signal of the UV sensors 20 and 21, the prescribed combination of the mark M can be determined. As a result, if there are 4 combinations of the mark M as the upper and lower columns, and they are printed in 4 columns, it is possible to form 4 kinds of 4th power 256 kinds of codes in total. The 52 kinds of cards of the game cards are respectively assigned to one of the 256 kinds of codes, and the codes are stored as a comparison table through a memory or a program. The code reading unit 108 is configured to determine the number (card size) and type (suit) of the card 1 according to a preset comparison table (not shown) by determining each code 52. In addition, the 256 kinds of codes can be associated with the 52 kinds of cards in a freely combined manner and stored through the comparison table, so the combination is complex, and the combination of the 256 kinds of codes and the 52 kinds of cards can be changed according to time and place. The code is preferably printed with a coating that is visible by receiving ultraviolet light, and is printed at a position that does not overlap with the card type indication and index 103.

[0182] Furthermore, in the above-mentioned embodiment, the image analysis device 12 and the control device 14 are devices having an artificial intelligence effective utilization type or a deep learning structure, but the image analysis device 12 and the control device 14 may specifically use a scale-invariant feature transform (SIFT; Scale-Invariant Feature Transform,) algorithm, a convolutional neural network (CNN; Convolutional Neutral Network), deep learning (deep learning), machine learning (machine learning), or a similar method to perform image analysis and the above-mentioned various controls. These technologies are technologies for performing image recognition on a camera image to recognize an object contained in an image, and in recent years, in particular, a deep learning technology that utilizes a multi-layered neural network to recognize an object with high accuracy has been used. This deep learning technology generally recognizes an object with high accuracy by overlapping layers across multiple stages in an intermediate layer between an input layer and an output layer of a neural network. Among these deep learning technologies, convolutional neural networks in particular have attracted attention because they have a higher performance than recognizing an object based on existing image feature quantities.

[0183] In the convolutional neural network, the recognition target image with labels is learned, and the main object contained in the recognition target image is recognized. When there are multiple main objects in the learning image, they are specified by area rectangles, and the image corresponding to the specified area is labeled for learning. Furthermore, the convolutional neural network can also determine the main object in the image and the position of the object.

[0184] If we further explain the convolutional neural network, in the object recognition process, the candidate area is extracted based on the local features by performing edge extraction processing on the recognition object image, and the candidate area is input into the convolutional neural network, and classification is performed based on the extracted feature vector to obtain the candidate area with the highest credibility as the recognition result. The so-called credibility is a quantity that indicates how much the similarity between a certain image area and the main body of the image learned together with the label is relatively higher than other levels of similarity.

[0185] In addition, devices with artificial intelligence effective utilization or deep learning structures are described in U.S. Patent No. 9,361,577, U.S. Patent Publication No. 2016-171336, U.S. Publication No. 2015-036920, Japanese Patent Publication No. 2016-110232, etc., and these records are introduced into this specification by reference.

[0186] Various embodiments of the present invention have been described above. However, the above embodiments can of course be modified by those skilled in the art within the scope of the present invention. The device of this embodiment can be appropriately modified according to the needs of the game to which it is applied.

[0187] Explanation of symbols

[0188] 1 Game Cards

[0189] 1s multiple shuffled game cards

[0190] 2 surveillance cameras

[0191] 3Card issuing device

[0192] 4Game Table

[0193] 5Dealer

[0194] 6 Guests (Game Participants / Players)

[0195] 7 chairs

[0196] 8 Placement Area

[0197] 9 game coins

[0198] 10 Regions

[0199] 10P P area

[0200] 10B B area

[0201] 11Game Recording Device

[0202] 12 Image analysis device

[0203] 13 result display lights

[0204] 14 Control Device

[0205] 14C card issuance detection device

[0206] 15 Output (abnormal determination results, etc.)

[0207] 16 abnormal display lights

[0208] 30 Release of restraining devices

[0209] 33 Slit

[0210] 34 Locking parts

[0211] 35 drive unit

[0212] 36 Locking parts

[0213] 37 Drive unit

[0214] 40 Release of restraining device

[0215] 102 Card storage unit

[0216] 103 Index

[0217] 105 Card Guidance Department

[0218] 106 opening

[0219] 107 Card Guide

[0220] 109 Control Department

[0221] 112 Side monitor.

Claims

1. A system for playing games on a gaming table, comprising: a game coin determination system configured to determine the amount and number of game coins on the gaming table to determine the total amount of the game coins; and Control device, in, The game coin determination system is equipped with: (a) An image recognition system comprising: (1) a camera configured to capture the gaming coins on the gaming table and generate an image; and (2) an image analysis device configured to analyze the image generated by the camera using artificial intelligence or machine learning to identify the amount and number of gaming table game tokens; and / or (b) a reading device configured to obtain amount information by reading an RFID tag embedded in the gaming coin, the RFID tag storing information capable of determining the amount, The game coin determination system is configured to determine the total amount of player game coins placed by the player on the gaming table and the total amount of payout game coins paid from the game coin tray to the player game coins by the dealer, The control device is configured to determine whether the total amount of the paid game coins is consistent with the total amount of the player game coins, The system also has a player identification system configured to identify the player.

2. The system according to claim 1, in, The player recognition system comprises: a camera configured to capture the face of the player and generate a facial image; and An image analysis device is configured to identify the player by analyzing the facial image generated by the camera.

3. The system according to claim 1, in, A monitor or a lamp configured to issue a warning or display according to the determination result of the control device is also provided.

4. The system according to claim 1, in, The reading device includes a first reading device equipped on the game coin tray and a second reading device equipped on the game table. The coin determination system is configured to determine the total amount of coins reduced from the coin tray as the total amount of payout coins based on the reading result of the first reading device.

5. The system according to claim 1, in, The control device is further configured to determine whether the player has received the payout game coins.

6. A system for playing games on a gaming table, comprising: a game coin determination system configured to determine the amount and number of game coins on the gaming table to determine the total amount of the game coins; and Control device, in, The game coin determination system is equipped with: (a) An image recognition system comprising: (1) a camera configured to capture the gaming coins on the gaming table and generate an image; and (2) an image analysis device configured to analyze the image generated by the camera using artificial intelligence or machine learning to identify the amount and number of gaming table game tokens; and / or (b) a reading device configured to obtain amount information by reading an RFID tag embedded in the gaming coin, the RFID tag storing information capable of determining the amount, The game coin determination system is configured to determine the amount of the first game coin placed by the player on the gaming table and the amount of the second game coin paid to the first game coin by the dealer from the game coin tray, The control device is configured to determine whether the amount of the second gaming coin is consistent with the amount of the first gaming coin.

7. The system according to claim 6, in, The system also has a player identification system configured to identify the player.

8. The system according to claim 6, in, The game coin determination system is equipped with an image recognition system. The gaming coin determination system is configured to determine a position where the first gaming coin is placed based on the image of the first gaming coin on the gaming table generated by the camera.

9. The system according to claim 6, in, The gaming coin determination system is equipped with the image recognition system. The gaming coin determination system is configured to determine a position where the second gaming coin is placed based on the image of the second gaming coin on the gaming table generated by the camera.

10. The system according to claim 6, in, The gaming coin determination system is equipped with the image recognition system. The coin determination system is configured to determine which player has placed the first coin based on the image generated by the camera.

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