Game controller, game control system and feedback method
By integrating induction electrodes, signal processing circuits and communication control circuits in the game controller, electrophysiological signals are collected and processed, and a variety of feedback instructions are generated, the problem of single use of bioelectric signals in the prior art is solved, and the user experience and interaction effect are improved.
Patent Information
- Application Number
- CN202510547752.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-04-28
- Publication Date
- 2025-07-04
AI Technical Summary
The use of bioelectric signals in existing game controllers is single, and user feedback is insufficient.
A game controller is designed, including induction electrodes, signal processing circuits and communication control circuits, through which electrophysiological signals, such as heart rate, electromyography and body temperature signals are collected, and converted into digital signals, generating game control instructions, and transmitting them to software clients or driver circuits to achieve multi-variable feedback.
It realizes diversified processing of electrophysiological signals, enhances user experience data, and provides multiple feedback methods within the software client and game controller to improve user interaction effect.
Smart Images

Figure CN120242444A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of game control, and more specifically, to a game controller, a game control system, and a feedback method. Background Art
[0002] Existing game controllers mostly achieve user interaction through physical buttons, touchpads, or motion sensors. In recent years, some products have tried to introduce biofeedback technology to enhance the immersion.
[0003] In the prior art, a gamepad based on bioelectricity collects bioelectric signals and sends them to the game console. However, the bioelectric signals in this prior art are only fed back to the game console, and the utilization mode of the signals is single, resulting in insufficient feedback to the user. Summary of the Invention
[0004] One of the objectives of the present invention is to provide a game controller to solve the technical problem of the single utilization mode of signals in the prior art; the second objective of the present invention is to provide a game control system; the third objective of the present invention is to provide a feedback method for a game control system.
[0005] To solve the above technical problems, the technical solutions of the present invention are as follows:
[0006] The first aspect of the present invention provides a game controller, including a game controller body. The game controller body includes left and right grips, and further includes at least two sensing electrodes, a signal processing circuit, and a communication control circuit. Among them, at least two of the sensing electrodes are respectively arranged on the surfaces of the left and right grips of the game controller body. The signal processing circuit is connected to the sensing electrodes. The signal processing circuit converts the electrophysiological signals collected by the sensing electrodes into digital signals and transmits them to the communication control circuit. The communication control circuit generates game control instructions according to the digital signals.
[0007] Furthermore, the electrophysiological signals collected by the sensing electrodes include heart rate electrical signals, electromyography signals, and body temperature signals.
[0008] The second aspect of the present invention provides a game control system, including the game controller and a software client. Among them, the software client runs based on a hardware end. The hardware end includes a display module. The software client is communicatively connected to the game controller. The software client receives the game control instructions generated by the game controller. The software client completes specified game actions on the display module according to the game control instructions.
[0009] Further, the software client and the game controller are connected by a wired communication or a wireless communication. Among them, the wired communication connection includes a serial bus connection, a PS / 2 interface connection, or an IEEE1394 interface connection, and the wireless communication connection includes a Bluetooth connection, a radio frequency connection, an ultra-wideband connection, or an infrared connection.
[0010] The third aspect of the present invention provides a feedback method for a game control system as described in the second aspect of the present invention, including the following steps:
[0011] At least two of the induction electrodes acquire the electrophysiological signals of the human body and transmit them to the signal processing circuit;
[0012] The signal processing circuit converts the electrophysiological signals into digital signals and transmits them to the communication control circuit;
[0013] The communication control circuit generates game control instructions according to the digital signals and transmits them to the software client;
[0014] The software client completes the dynamic color feedback, animation shape change, and interface element response of the display module according to the game control instructions.
[0015] The fourth aspect of the present invention provides a game control system, including the game controller, a plurality of drive circuits, and a plurality of loads. Among them, the output end of the communication control circuit is respectively connected to the input ends of the plurality of drive circuits, and the output end of each drive circuit is respectively connected to one of the loads.
[0016] Further, the loads include vibration motors, LED lights, and speakers.
[0017] The fifth aspect of the present invention provides a feedback method for a game control system as described in the fourth aspect of the present invention, including the following steps:
[0018] At least two of the induction electrodes acquire the electrophysiological signals of the human body and transmit them to the signal processing circuit;
[0019] The signal processing circuit converts the electrophysiological signals into digital signals and transmits them to the communication control circuit;
[0020] The communication control circuit generates game control instructions according to the digital signals and transmits them to the plurality of drive circuits;
[0021] The plurality of drive circuits respectively control the working states of the plurality of loads according to the game control instructions.
[0022] The sixth aspect of the present invention provides a game control system, including the game controller, software client, several driving circuits, and several loads. Among them, the software client runs based on the hardware side, the hardware side includes a display module, the software client is communicatively connected to the game controller, the software client receives game control instructions generated by the game controller, the software client completes specified game actions on the display module according to the game control instructions, the output end of the communication control circuit is respectively connected to the input ends of several driving circuits, and the output end of each driving circuit is respectively connected to a load.
[0023] The seventh aspect of the present invention provides a feedback method for the game control system as described in the sixth aspect of the present invention, including the following steps:
[0024] At least two of the sensing electrodes acquire the electrophysiological signals of the human body and transmit them to the signal processing circuit;
[0025] The signal processing circuit converts the electrophysiological signals into digital signals and transmits them to the communication control circuit;
[0026] The communication control circuit generates game control instructions according to the digital signals and transmits them to the software client and several driving circuits;
[0027] The software client completes the dynamic color feedback, animation shape change, and interface element response of the display module according to the game control instructions;
[0028] Several driving circuits respectively control the working states of several loads according to the game control instructions.
[0029] Compared with the prior art, the beneficial effects of the technical solution of the present invention are:
[0030] The game controller provided by the present invention can collect electrophysiological signals. Compared with traditional game controllers, the processing of electrophysiological signals by the game controller of the present invention diversifies the user experience data, which is beneficial to the development of software client products or game controller entity products for the user experience. At the same time, according to the needs of product development, the control instructions can be provided to both the software client and the driving circuits inside the game controller, realizing user interaction in a diversified manner. BRIEF DESCRIPTION OF THE DRAWINGS
[0031] Figure 1 It is a schematic structural connection diagram of the game controller provided by an embodiment of the present invention;
[0032] Figure 2 It is a schematic structural connection diagram of the first game control system provided by an embodiment of the present invention;
[0033] Figure 3 The flow chart of the feedback method of the game control system provided by the embodiment of the present invention is as follows; Figure 2 shown in the figure;
[0034] Figure 4 The structural connection diagram of the second game control system provided by the embodiment of the present invention;
[0035] Figure 5 The flow chart of the feedback method of the game control system provided by the embodiment of the present invention is as follows; Figure 4 shown in the figure;
[0036] Figure 6 The structural connection diagram of the third game control system provided by the embodiment of the present invention;
[0037] Figure 7 The flow chart of the feedback method of the game control system provided by the embodiment of the present invention is as follows; Figure 6 shown in the figure. Detailed implementation manners
[0038] The accompanying drawings are only for illustrative purposes and should not be construed as a limitation of this patent;
[0039] To better illustrate this embodiment, some components in the accompanying drawings are omitted, enlarged or reduced, which do not represent the dimensions of the actual product;
[0040] For those skilled in the art, it is understandable that some well-known structures and their descriptions in the accompanying drawings may be omitted.
[0041] The technical solutions of the present invention will be further described below with reference to the accompanying drawings and embodiments.
[0042] Embodiment 1
[0043] The embodiment of the present invention provides a game controller, as Figure 1 shown in the figure, which includes a game controller body. The game controller body includes left and right grips, and further includes at least two sensing electrodes, a signal processing circuit and a communication control circuit. Among them, at least two of the sensing electrodes are respectively arranged on the surfaces of the left and right grips of the game controller body. The signal processing circuit is connected to the sensing electrodes. The signal processing circuit converts the electrophysiological signals collected by the sensing electrodes into digital signals and transmits them to the communication control circuit. The communication control circuit generates game control instructions according to the digital signals.
[0044] In this embodiment, the electrophysiological signals of the human body are identified by the induction electrodes and transmitted to the signal processing circuit. There is an electrical connection between the induction electrodes and the input end of the signal processing circuit. Since the measurement object is the potential difference of bioelectrical signals, both hands need to hold two induction electrodes at the same time, and the potential difference between the two induction electrodes is calculated by the subsequent circuit. When only one electrode is held, the signal is invalid.
[0045] After the signal processing circuit appropriately processes the electrophysiological signals, it converts them into digital signals and transmits them to the communication control circuit. After the signal processing circuit receives the input signals from the two induction electrodes, it processes the data. The processing methods include but are not limited to common-mode rejection, drift compensation, filtering, and amplification. Since the effective amplitude of the electrophysiological signals is low, signal amplification is required; since there is generally AC power frequency noise in electrical appliances, in order to ensure that the game controller is connected to wired devices such as game consoles and personal desktop computers through wires and is not interfered by power frequency noise, filtering needs to be performed on the power frequency noise; the processed signals participate in the internal data operations of the circuit; the operation results are transmitted to the communication control circuit via digital signals.
[0046] In a further embodiment, the electrophysiological signals collected by the induction electrodes include heart rate electrical signals, electromyography signals, and body temperature signals.
[0047] Embodiment 2
[0048] This embodiment provides a game control system, as Figure 2 shown, including the game controller and the software client described in Embodiment 1. Among them, the software client runs based on the hardware end, the hardware end includes a display module, the software client is communicatively connected to the game controller, the software client receives the game control instructions generated by the game controller, and the software client completes the specified game actions on the display module according to the game control instructions.
[0049] In a specific embodiment, the software client runs based on the hardware end, the hardware end includes a display module, the hardware end can be a PC end or a mobile phone end, the games controlled by the game controller are displayed in the form of animations or pictures on the display module of the hardware end, and when the game controller sends control instructions to the software client, the software client controls the game pictures displayed on the display module according to the control instructions.
[0050] In a specific embodiment, the game control instructions generated by the game controller and the software client complete the specified game actions on the display module according to the game control instructions, specifically as follows:
[0051] EMG signal activates game actions: When the intensity of the EMG signal generated by the user's grip force obtained by the induction electrode reaches the set value, the communication control circuit recognizes it as an "attack command" and sends a control command of "execute the character attack animation" to the software client. After receiving it, the software client controls the character in the display module on the hardware side to attack and completes the control command of "execute the character attack animation".
[0052] Body temperature change adjusts game difficulty: If the induction electrode obtains that the user's body temperature continues to rise (such as due to tension), the communication control circuit determines that the user is in a high-pressure state and automatically generates a control command of "reduce game difficulty" to adapt to the user's state. After receiving it, the software client controls to reduce the game difficulty in the display module on the hardware side and completes the control command of "reduce game difficulty".
[0053] In a further embodiment, the software client and the game controller are connected by a wired communication connection or a wireless communication connection. Among them, the wired communication connection includes a serial bus connection, a PS / 2 interface connection or an IEEE1394 interface connection, and the wireless communication connection includes a Bluetooth connection, a radio frequency connection, an ultra-wideband connection or an infrared connection.
[0054] This embodiment also provides a feedback method for the game control system, as Figure 3 shown, including the following steps:
[0055] At least two of the induction electrodes obtain the electrophysiological signals of the human body and transmit them to the signal processing circuit;
[0056] The signal processing circuit converts the electrophysiological signals into digital signals and transmits them to the communication control circuit;
[0057] The communication control circuit generates a game control command according to the digital signal and transmits it to the software client;
[0058] The software client completes the dynamic color feedback, animation shape change and interface element response of the display module according to the game control command.
[0059] In a specific embodiment, the software client completes the dynamic color feedback, animation shape change and interface element response of the display module according to the game control command, which may include:
[0060] Dynamic color feedback: When the induction electrode obtains the user's heart rate signal and the communication control circuit determines that the user's heart rate increases, the communication control circuit generates a control command of "heart rate increase". When the software client receives the control command of "heart rate increase", it gradually changes the background color of the game interface on the display module from blue to red to create a tense atmosphere;
[0061] Animated Shape Change: When the induction electrode acquires an electromyogram signal and the communication control circuit determines that it is in the charging state at this time, the communication control circuit generates a control command of "charging". When the software client receives the control command of "charging", a charging animation of the character energy bar is displayed in real time on the display module, and the length of the energy bar is proportional to the signal strength;
[0062] Interface Element Response: When the induction electrode acquires the user's body temperature signal and the communication control circuit determines that the user's state is relaxed at this time, the communication control circuit generates a control command of "deep breathing suggestion". When the software client receives the control command of "deep breathing suggestion", a prompt box automatically pops up on the display module, displaying "deep breathing suggestion".
[0063] In this embodiment, the software client runs based on the PC side or the mobile phone side. The game controller communicates with the PC or the mobile phone, and the control command of the game controller can be transmitted to the software client; according to the different parameter change trends of the electrophysiological signal, the user can define the control command and the corresponding action generated on the software client by himself.
[0064] Embodiment 3
[0065] This embodiment provides a game control system, as Figure 4 shown, including the game controller, several driving circuits and several loads described in Embodiment 1. Among them, the output end of the communication control circuit is respectively connected to the input ends of several driving circuits, and the output end of each driving circuit is respectively connected to a load.
[0066] In a specific embodiment, the load is controlled by the driving circuit. After the driving circuit receives the control command, the working parameters of the driving circuit change, prompting the working state of the load to change. According to the different parameter change trends of the electrophysiological signal, the different types of driving circuits, and the different types of loads, the user can define the control command and the action generated by the corresponding load in the program.
[0067] In a further embodiment, the load includes a vibration motor, an LED lamp and a speaker.
[0068] This embodiment also provides a feedback method for a game control system, as Figure 5 shown, including the following steps:
[0069] At least two of the induction electrodes acquire the electrophysiological signal of the human body and transmit it to the signal processing circuit;
[0070] The signal processing circuit converts the electrophysiological signal into a digital signal and transmits it to the communication control circuit;
[0071] The communication control circuit generates game control instructions according to the digital signal and transmits them to several of the drive circuits;
[0072] Several of the drive circuits respectively control the working states of several of the loads according to the game control instructions.
[0073] In a specific embodiment, several of the drive circuits respectively controlling the working states of several of the loads according to the game control instructions may include:
[0074] Increased heart rate triggers tactile feedback: When the induction electrode detects the user's heart rate signal and the communication control circuit determines that the user's heart rate exceeds a preset threshold (such as 120 BPM), the communication control circuit determines through calculation that the vibration intensity needs to be enhanced and sends an instruction of "amplitude increased to 80%" to the drive circuit. The drive circuit controls the amplitude of the drive motor to increase by 80% according to the instruction of "amplitude increased to 80%", completing the tactile feedback;
[0075] Vibration feedback: When the user completes a game task, the communication control circuit sends a control instruction of "vibration" to the drive circuit. The drive circuit controls the vibration motor to vibrate at a specific frequency (such as short and high-frequency vibration indicating "success" and long and low-frequency vibration indicating "warning"), completing the vibration feedback;
[0076] Light change: When the communication control circuit detects that the user's game character is in a preset danger state threshold, it generates a 'visual warning instruction' to control the RGB LED light to switch from green to a red flashing mode, enhancing the visual warning and completing the visual feedback;
[0077] Sound prompt: The communication control circuit monitors the user's heart rate signal in real time. When it detects that the heart rate value is lower than the preset fatigue threshold (for example: a 15% decrease from the resting heart rate baseline), it sends an instruction of "play preset audio" to the speaker drive circuit to control the speaker to play a preset prompt sound, and at the same time dynamically reduces the game background volume; Through a combined strategy of acoustic feedback and volume adjustment, the user is guided into a rest state.
[0078] Embodiment 4
[0079] This embodiment provides a game control system, such as Figure 6As shown, it includes the game controller, software client, several drive circuits and several loads described in Embodiment 1. Among them, the software client runs based on the hardware side, the hardware side includes a display module, the software client is communicatively connected to the game controller, the software client receives the game control instructions generated by the game controller, and the software client completes the specified game actions on the display module according to the game control instructions. The output ends of the communication control circuit are respectively connected to the input ends of several of the drive circuits, and the output end of each drive circuit is respectively connected to one of the loads.
[0080] This embodiment also provides a feedback method for a game control system, as Figure 7 shown, which includes the following steps:
[0081] At least two of the induction electrodes acquire the electrophysiological signals of the human body and transmit them to the signal processing circuit;
[0082] The signal processing circuit converts the electrophysiological signals into digital signals and transmits them to the communication control circuit;
[0083] The communication control circuit generates game control instructions according to the digital signals and transmits them to the software client and several of the drive circuits;
[0084] The software client completes the dynamic color feedback, animation shape change and interface element response of the display module according to the game control instructions;
[0085] Several of the drive circuits respectively control the working states of several of the loads according to the game control instructions.
[0086] In a specific embodiment, the software client runs based on the hardware side, the hardware side includes a display module, the hardware side can be a PC side or a mobile phone side, and the game controlled by the game controller is displayed in the form of an animation or a picture on the display module of the hardware side. When the game controller sends control instructions to the software client, the software client controls the game screen displayed on the display module according to the control instructions.
[0087] In a specific embodiment, the game control instructions generated by the game controller and the specified game actions completed by the software client on the display module according to the game control instructions can specifically be:
[0088] EMG signal activates game actions: When the intensity of the EMG signal generated by the user's grip force obtained by the induction electrode reaches the set value, the communication control circuit identifies it as an "attack command" and sends a control command of "execute character attack animation" to the software client. After receiving the command, the software client controls the character in the display module on the hardware side to perform an attack, completing the control command of "execute character attack animation".
[0089] Body temperature change adjusts game difficulty: If the induction electrode obtains that the user's body temperature continues to rise (such as due to tension), the communication control circuit determines that the user is in a high-pressure state and automatically generates a control command of "reduce game difficulty" to adapt to the user's state. After receiving the command, the software client controls to reduce the game difficulty in the display module on the hardware side, completing the control command of "reduce game difficulty".
[0090] Dynamic color feedback: When the induction electrode obtains the user's heart rate signal and the communication control circuit determines that the user's heart rate is accelerating, the communication control circuit generates a control command of "heart rate increase". When the software client receives the control command of "heart rate increase", it gradually changes the background color of the game interface on the display module from blue to red to create a tense atmosphere.
[0091] Animation shape change: When the induction electrode obtains the EMG signal and the communication control circuit determines that it is in a charging state at this time, the communication control circuit generates a control command of "charging". When the software client receives the control command of "charging", the display module displays the charging animation of the character energy bar in real time, and the length of the energy bar is proportional to the signal intensity.
[0092] Interface element response: When the induction electrode obtains the user's body temperature signal and the communication control circuit determines that the user's state is relaxed at this time, the communication control circuit generates a control command of "deep breathing suggestion". When the software client receives the control command of "deep breathing suggestion", a prompt box automatically pops up on the display module to display "deep breathing suggestion".
[0093] In a specific embodiment, several of the driving circuits respectively control the working states of several of the loads according to the game control command, which may include:
[0094] Accelerated heart rate triggers tactile feedback: When the induction electrode detects the user's heart rate signal and the communication control circuit determines that the user's heart rate exceeds the preset threshold (such as 120 BPM), the communication control circuit determines through calculation that the vibration intensity needs to be enhanced and sends an instruction of "amplitude increased to 80%" to the driving circuit. The driving circuit controls the amplitude of the driving motor to increase by 80% according to the instruction of "amplitude increased to 80%", completing the tactile feedback.
[0095] Vibration feedback: When the user completes a preset game task, the communication control circuit sends a control instruction of "vibration" to the motor drive circuit, and the motor drive circuit controls the vibration motor to vibrate at a specific frequency (for example, short and high-frequency vibration indicates "success", and long and low-frequency vibration indicates "warning") to complete the vibration feedback;
[0096] Light change: When the communication control circuit detects that the user's game character is in a preset danger state threshold, it generates a 'visual warning instruction' to control the RGB LED light to switch from green to a red flashing mode to enhance the visual warning and complete the visual feedback;
[0097] Sound prompt: The communication control circuit monitors the user's heart rate signal in real time. When the detected heart rate value is lower than the preset fatigue threshold (for example: a 15% decrease in the resting heart rate baseline), it sends an instruction of "playing a preset audio" to the speaker drive circuit to control the speaker to play a preset prompt sound, and at the same time dynamically reduces the game background volume; Through the combined strategy of acoustic feedback and volume adjustment, guide the user to enter a rest state.
[0098] The same or similar reference numerals correspond to the same or similar components;
[0099] The terms describing the positional relationship in the drawings are only for illustrative purposes and should not be construed as a limitation of this patent;
[0100] Obviously, the above embodiments of the present invention are merely examples for clearly illustrating the present invention, rather than limitations on the implementation manners of the present invention. For those of ordinary skill in the art, other different forms of changes or modifications can be made based on the above description. It is not necessary and impossible to enumerate all the implementation manners here. Any modifications, equivalent replacements, and improvements made within the spirit and principle of the present invention shall be included in the protection scope of the claims of the present invention.
Claims
1. A game controller, comprising a game controller body, and the game controller body includes left and right grips, characterized in that, It further includes at least two induction electrodes, a signal processing circuit and a communication control circuit. Among them, at least two of the induction electrodes are respectively arranged on the surfaces of the left and right grips of the game controller body. The signal processing circuit is connected to the induction electrodes. The signal processing circuit converts the electrophysiological signals collected by the induction electrodes into digital signals and transmits them to the communication control circuit. The communication control circuit generates game control instructions according to the digital signals.
2. The game controller according to claim 1, wherein The electrophysiological signals collected by the induction electrodes include heart rate electrical signals, electromyographic signals and body temperature signals.
3. A game control system, characterized in that, It includes the game controller and the software client as claimed in claim 1 or 2. Among them, the software client runs based on the hardware end. The hardware end includes a display module. The software client is communicatively connected to the game controller. The software client receives the game control instructions generated by the game controller. The software client completes the specified game actions on the display module according to the game control instructions.
4. The game control system according to claim 3, wherein The software client and the game controller are connected by wired communication or wireless communication. Among them, the wired communication connection includes serial bus connection, PS / 2 interface connection or IEEE1394 interface connection. The wireless communication connection includes Bluetooth connection, radio frequency connection, ultra-wideband connection or infrared connection.
5. A feedback method for the game control system according to claim 3 or 4, characterized in that, It includes the following steps: At least two of the induction electrodes acquire the electrophysiological signals of the human body and transmit them to the signal processing circuit; The signal processing circuit converts the electrophysiological signals into digital signals and transmits them to the communication control circuit; The communication control circuit generates game control instructions according to the digital signals and transmits them to the software client; The software client completes the dynamic color feedback, animation shape change and interface element response of the display module according to the game control instructions.
6. A game control system, characterized in that, It includes the game controller as claimed in claim 1 or 2, several drive circuits and several loads. Among them, the output ends of the communication control circuit are respectively connected to the input ends of several of the drive circuits. The output end of each drive circuit is respectively connected to one of the loads.
7. The game control system according to claim 6, characterized in that, The loads include vibration motors, LED lights and speakers.
8. A feedback method for a game control system as claimed in claim 6 or 7, characterized in that, It includes the following steps: At least two of the induction electrodes acquire the electrophysiological signals of the human body and transmit them to the signal processing circuit; The signal processing circuit converts the electrophysiological signals into digital signals and transmits them to the communication control circuit; The communication control circuit generates game control instructions according to the digital signals and transmits them to several of the drive circuits; Several of the drive circuits respectively control the working states of several of the loads according to the game control instructions.
9. A game control system, characterized in that, It includes the game controller, software client, several driving circuits and several loads described in claim 1 or 2. Among them, the software client runs based on the hardware side, the hardware side includes a display module, the software client is communicatively connected to the game controller, the software client receives the game control instructions generated by the game controller, and the software client completes the specified game actions on the display module according to the game control instructions. The output end of the communication control circuit is respectively connected to the input ends of several driving circuits, and the output end of each driving circuit is respectively connected to a load.
10. A feedback method for a game control system as described in claim 9, characterized in that, It includes the following steps: At least two of the induction electrodes acquire the electrophysiological signals of the human body and transmit them to the signal processing circuit; The signal processing circuit converts the electrophysiological signals into digital signals and transmits them to the communication control circuit; The communication control circuit generates game control instructions according to the digital signals and transmits them to the software client and several driving circuits; The software client completes the dynamic color feedback, animation shape change and interface element response of the display module according to the game control instructions; Several driving circuits respectively control the working states of several loads according to the game control instructions.
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